convert project to vc++ 6.0

This commit is contained in:
HarpyWar 2020-04-05 21:37:22 +03:00
parent 0c9dda2f03
commit e12f4ac96d
7 changed files with 1145 additions and 52 deletions

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@ -1,5 +1,5 @@
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@ -20,13 +20,12 @@ CFG=Diablo - Win32 Release
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!MESSAGE "Diablo - Win32 Shareware FinalFinal" (based on\
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!MESSAGE "Diablo - Win32 Shareware Release" (based on "Win32 (x86) Application")
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@ -70,8 +69,7 @@ LINK32=link.exe
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
@ -22,6 +22,7 @@ CFG=ui - Win32 Release
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@ -69,7 +70,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /Fd".\debug\Debug/" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /Fd".\debug\Debug/" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@ -134,13 +135,6 @@ SOURCE=.\Diabloui.def
# Begin Source File
SOURCE=.\DiabloUI.rc
!IF "$(CFG)" == "ui - Win32 Release"
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File

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src/Uisrc/UI/ui.001 Normal file
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@ -0,0 +1,351 @@
# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=ui - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ui.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ui - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /Gi /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /G5Fry /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\..\windebug\hellfrui.dll" /libpath:"..\..\windebug"
# SUBTRACT LINK32 /verbose /incremental:yes
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\ui___Win"
# PROP BASE Intermediate_Dir ".\ui___Win"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\debug"
# PROP Intermediate_Dir ".\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /Fd".\debug\Debug/" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 winspool.lib comdlg32.lib uuid.lib tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map:"..\..\windebug/hellfrui.map" /debug /machine:I386 /out:"..\..\windebug\hellfrui.dll" /libpath:"..\..\windebug"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "ui - Win32 Release"
# Name "ui - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\artfont.cpp
# End Source File
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SOURCE=.\connect.cpp
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!ELSEIF "$(CFG)" == "ui - Win32 Debug"
!ENDIF
# End Source File
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# End Source File
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# End Source File
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SOURCE=.\EntrDial.cpp
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# End Source File
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# End Source File
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# End Source File
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# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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