/*-----------------------------------------------------------------------** ** Diablo ** ** Help file ** ** (C)1995 Condor, Inc. All rights reserved. ** **-----------------------------------------------------------------------** ** $Header: /Diablo/HELP.CPP 1 1/22/97 2:06p Dgartner $ **-----------------------------------------------------------------------** ** ** File Routines **-----------------------------------------------------------------------*/ #include "diablo.h" #pragma hdrstop #include "sound.h" #include "help.h" #include "engine.h" #include "control.h" #include "gendung.h" #include "items.h" #include "stores.h" #include "minitext.h" #include "cursor.h" #include "control.h" #include "scrollrt.h" #include "monster.h" #include "objects.h" BOOL helpflag; // F1 help HelpStrStruct helpstr[MAXHELPSTRS]; HelpLineStruct helpline[MAXHELPLINES]; int numhelpstrs; int numhelplines; int helpx, helpy; int help_cy, help_end; /*-----------------------------------------------------------------------* ** Microsoft demo text /*-----------------------------------------------------------------------* static const char helpdata[] = { "Welcome mortals! Hellfire is real-time action in a dark, gothic role-playing game. " "Prepare to be taken into the very depths of hell on your quest to destroy the Lord " "of all Evil - Diablo.|" "|" "This Help section is designed to make your playing experience as easy as possible. " "Let's get started...|" "|" "$Keyboard Shortcuts:|" "Hellfire can be played exclusively by using the mouse controls. There are times, however, " "when you may want to use shortcuts to some commands by using the keyboard. These " "shortcuts are listed below:|" "|" "F1: Open the Help Screen|" "Esc: Displays the main menu|" "Tab: Displays the Auto-map|" "Space: Removes all screens and map from the play area|" "S: Opens Spell selection pop-up menu|" "I: Opens the Inventory screen|" "C: Opens the Character screen|" "Z: Zooms the game screen in and out|" "F: Reduces the brightness of the screen|" "G: Increases the brightness of the screen|" "Shift + Left Click: Fire any Bow without moving|" "1,2,3: While the Spell selection pop-up menu is active, these keys will " "set that number as a hot-key selection (pressing the number will " "automatically ready that spell).|" "|" "$Movement:|" "Movement is controlled by the mouse. The gauntlet on the screen is your cursor. " "Use this to indicate the destination of your character and then left-click to move " "to that area.|" "|" "$Selecting Items:|" "What you can interact with within the game is easily identifiable. Simply move the " "cursor over any object or creature. If the object can be picked up, attacked, activated " "or used in any way, it will be immediately outlined and highlighted with a description of " "the object appearing in the text area on the control panel.|" "|" "Example: If you select a door and then left-click the character will walk to the door and " "open it. A second click closes the door. If you left-click on a selected weapon, the " "character will walk over to it and put it in his inventory. If you left-click on a selected " "creature....|" "|" "$Combat:|" "Combat is initiated by left-clicking on a creature that has been selected. Left-clicking " "on a creature that you are next to will cause your character to attack it immediately. " "Left-clicking on a distant creature will cause the character to walk to the creature and " "then attack. This will work if your character has a melee weapon (sword, mace, club, etc.), " "just a shield or is unarmed.|" "|" "If your character is equipped with a bow, left-clicking will fire an arrow at a selected " "creature. Holding down the shift key and then left-clicking allows the character to fire " "the bow without accidentally moving.|" "|" "$Picking up Objects:|" "If you left-click an item - such as a weapon, armor, scroll or book - your character will " "move to that item and add it to his inventory automatically. If you do not have enough " "room in your inventory for the item, it will fall from your grasp and you will receive a " "message that more room is needed. Open your inventory screen and try re-arranging or " "removing items to carry what you really want or need.|" "|" "$Inventory:|" "You can toggle the Inventory screen on and off by clicking the INV> button on the control " "panel. Items may be moved around in your inventory by selecting them and then left-clicking " "to pick them up. When you pick up an item while in the inventory screen, your cursor " "changes into the item. You can then place this item into empty spaces in your inventory, " "swap them with other items in your inventory or equip them.|" "|" "If you have an item that you no longer wish to carry, simply grab the item from your " "inventory and then left-click in the play area to drop it.|" "|" "$Equipping Items:|" "Equipping items is done by picking up an item from your inventory and placing it in the " "appropriate boxes on the figure in the Inventory screen. Weapons and shields go into the " "large spaces to the right or left of the figure. Two-handed weapons such as bows and " "axes preclude the use of a shield and will take up both of these large spaces.|" "|" "Cloaks, robes, capes and all other armor must go in the central torso slot of the figure.|" "|" "Helmets and caps go in the head box and rings go into the small boxes at the hands of " "the figure.|" "|" "To change items that your character has equipped, pick up a new item and place it on top " "of the item you wish to remove. Your character will automatically swap the items and the " "cursor will now change into the item that was in that box.|" "|" "$Usable Items:|" "Potions, elixirs, oils and books are classified as usable items. These items can be used " "by right-clicking on them in the inventory screen. Any one item can also be 'readied' in " "the same way as spells. To ready an item, left-click the 'select current item' button to " "the left of the red health ball on the control panel. " "A pop-up menu will activate that you can scroll through to choose an item to be readied. " "Left-click when the desired item is selected and you will see that item displayed on the " "button. To use a readied item, simply right-click on the 'select current item' button or " "press the Enter key on your keyboard.|" "|" "$Item Information:|" "All items in Hellfire share certain common attributes. These are damage, durability, charges " "and minimum requirements.|" "|" "Damage: This is represented by a range that shows the minimum and maximum damage that item " "can inflict. An sword that has a (2-6) after its name does a minimum of two damage and a " "maximum of six when it hits. Damage can be modified by the quality of the weapon, the " "characters strength and magic.|" "|" "Durability: This is how long an item can last before it is rendered useless. This is " "represented by a ratio of current durability to maximum durability. A shield that has a " "durability of 15/20 would have 15 points of damage it could take from use before it was " "rendered useless. Maximum durability can be affected by the quality of the item, magic or " "repairs upon the item. Minimum durability can be raised by repairing an item.|" "When the durability of an item you are wearing or wielding drops to 5 points or below, " "an icon of the image appears in the lower left corner above the control panel. These icons " "warn the player that the item is about to break and needs to be repaired soon.|" "|" "Charges: Some items have charges associated with. These represent how many times that item " "can be used to cast the spell or affect indicated in its description. Charges are " "represented by a ratio of charges left to maximum charges. A staff that has charges of " "2/5 could be used to cast 2 more spells before it was rendered powerless (it could still " "be used to attack with physically). Maximum charges can be affected by the magic or " "recharges cast upon the item. Minimum charges can be raised by recharging the item.|" "|" "Minimum Requirements: These are the minimum requirements that a character must meet to " "wield the item. The more powerful an item is, the higher the minimum requirements will be. " "If a character does not meet these requirements, he will be unable to equip the item and " "its name and information will be displayed in red. The item artwork will also have a red " "tint to it in the Inventory screen.|" "|" "There are also three classes of items in Hellfire. These are mundane, magic and Unique:|" "|" "Mundane items have no special attributes and their information is displayed in white text.|" "|" "Magic Items are represented by blue text descriptions. Use the Identify spell to determine " "their exact properties and attributes.|" "|" "Unique items are fully identified when you obtain them. Information on these items is " "displayed in gold.|" "|" "$Skills:|" "Important Note - Skills do not work in the town in this pre-release demo. Left-clicking " "on the 'select current spell' button will open a pop-up menu that will allow you to ready " "a skill or spell for use. To use a readied skill or spell, simply right-click in the main " "play area.|" "|" "Skills are the innate abilities of your character. These skills are different depending on " "what class you choose and they require no mana to use.|" "|" "The Warrior starts the game with the Repair skill. The Repair Skill icon appears as the " "'select current spell' button found next to the blue Mana sphere on the control panel. " "When the skill is useable, the button will be gold in color. The game starts with the " "button grayed out as you cannot repair or cast spells in the town.|" "|" "The Repair skill allows the Warrior to fix an item that has been worn by use or is damaged " "in combat. To repair an item, have the Repair Skill selected (your character starts the " "game this way) and right-click the mouse as if you were casting a spell. Your cursor will " "change into a hammer shaped cursor that you will use to select the item to be repaired. " "Repairing an item will decrease the maximum durability of that item, but can be done while " "in the labyrinth.|" "|" "The Blacksmith can repair items, but it will cost you gold. When the Blacksmith repairs " "an item, it does not decrease the maximum durability of the item.|" "|" "$Spells:|" "Important Note - Spells do not work in the town in this pre-release demo.|" "|" "Spells are magical effects that can be cast from a scroll, a staff or memorized from a " "book. Spells may or may not require mana to use and are available to all classes.|" "|" "Spells cast from an item (a scroll or staff) cost no mana to use, but are limited by " "the number of charges available on the item. Scrolls always have one charge while staves " "may have multiple charges. To use spells from a staff, you must equip the staff to cast " "the spell. Spells that are cast from staves are represented by an orange icon button in " "the 'select current spell' button area. Scrolls are represented by a red button.|" "|" "Memorized spells cost mana to cast, but they can be used as long as the character has " "mana to power them. The Warrior starts the game with no memorized spells. If the " "character finds a book in the labyrinth, he can memorize the spell written in that " "book by opening the Inventory screen and right-clicking on the book. This will make " "the spell always available to the character for casting. Memorized spells are denoted " "by a blue button.|" "|" "While some spells affect the caster, some spells require a target. These targeted spells " "are cast in the direction that you indicate with your cursor on the play area. If you " "highlight a creature, you will cast that spell at that creature. Not all items within " "the labyrinth can be targeted.|" "|" "Example: A fireball spell will travel at the creature or to the location you right-click " "on. A Healing spell will simply add health to your character while diminishing his " "available mana and requires no targeting.|" "|" "You can also set a spell or scroll as a Hot Key position for instant selection. Start " "by opening the pop-up menu as described in the skill section above. Assign Hot Keys by " "hitting the 1, 2 or 3 keys on your keyboard after scrolling through the available spells " "and skills and stopping on the one you wish to assign.|" "|" "$Health and Mana:|" "The two spheres in the control panel display your health and mana. Your health is a " "measure of how much life force your character has. The red sphere of fluid on the left " "side of the control panel represents the health of your character. When the fluid is " "gone - your character is dead.|" "|" "The blue fluid on the right side of the control panel represents your character's " "available mana. Mana is the magical force used by your character to cast spells. When " "the liquid in the sphere is low or depleted, you may be unable to cast some (or all) of " "your spells.|" "|" "$Control Panel:|" "The control panel is how you receive detailed information in Hellfire and interact with " "much of your surroundings. Here is a quick run-down of the control panel areas and their " "use:|" "|" "INV: This button is used to access your Inventory screen|" "CHAR: This button is used to access your Character Statistics screen|" "Current Item: This is the item that has been readied for immediate use|" "Current Spell: This is the spell that has been readied for immediate casting|" "Health Sphere: This is the amount of health your character currently has|" "Mana Sphere: This is the amount of mana your character currently has|" "Automap: This button activates the mapping overlay|" "Main Menu: This activates the main menu screen|" "Multiplayer Message: Unavailable in the pre-release demo|" "Message Filter: Unavailable in the pre-release demo|" "Description Area: This is where any important information about creatures or items " "you can interact with is displayed.|" "|" "Character Info:|" "Toggle the Character Statistics Screen on and off by clicking the button on the control " "panel. Items may be moved around in your inventory by selecting them and then left-clicking " "to pick them up. When you pick up an item while in the inventory screen, your cursor " "changes into the item. You can then place this item into empty spaces in your inventory, " "swap them with other items in your inventory or equip them.|" "|" "If you have an item that you no longer wish to carry, simply grab the item from your " "inventory and then left-click in the play area to drop it.|" "|" "$Equipping Items:|" "To equip an item, open the inventory screen and pick up the desired item, either from " "play or from your inventory, placing it in the appropriate box on the figure in the " "inventory screen. Weapons and shields go into the large spaces to the right or left of " "the figure. Two-handed weapons such as bows and axes preclude the use of a shield and " "will take up both of these large spaces.|" "|" "Cloaks, robes, capes and all other armor must go in the central torso slot of the figure. |" "|" "Helmets and caps go in the box over the head of the character.|" "|" "Rings go into the small boxes at the hands of the figure.|" "|" "Amulets go into the small box at the next to the neck of the figure.|" "|" "To change items that your character has equipped, pick up a new item and place it on top " "of the item you wish to remove. Your character will automatically swap the items and the " "cursor will now change into the item that was in that box.|" "|" "$Usable Items:|" "Potions, elixirs and books are classified as usable items. These items can be used by " "right-clicking on them in the inventory screen. Books are too large to be placed in the " "belt, but any potions or scrolls that are put there can also be used by pressing the " "corresponding number on the keyboard.|" "|" "$Gold:|" "You can select a specific amount of gold to drop by right clicking on a pile of gold in " "your inventory. A dialog will appear that allows you to select a specific amount of gold " "to take. When you have entered that number, your cursor will change into that amount of gold.|" "|" "$Item Information:|" "Many items in Hellfire share certain common attributes. These are damage, durability, " "charges and minimum requirements..|" "|" "Damage: This is represented by a range that indicates the minimum and maximum damage " "that item can inflict. A short sword has a (2-6) after its name, meaning it inflicts a " "minimum of two damage and a maximum of six when it hits. Damage can be modified by the " "quality of the weapon, the character's strength and magical effects.|" "|" "Durability: This is the amount of damage that an item can take before it is rendered " "useless. Durability is represented by a ratio of current durability to maximum " "durability. A shield that has a durability of 15/20 would still have 15 points of " "damage it could take from use before it was rendered useless. Maximum durability can " "be affected by the quality of the item, enchantments or repairs made upon the item. " "The minimum durability can be raised by repairing an item.|" "|" "Charges: Some items have charges associated with them. Charges indicate how many times " "that item can be used to cast the spell or affect indicated in its description. Charges " "are represented by a ratio of charges left to maximum charges. A staff that has charges " "listed as 2/5 could be used to cast 2 more spells before it was rendered powerless. It " "could still be used to attack with as a physical weapon, however. Maximum charges can " "be affected by the magic or recharges cast upon the item. Minimum charges can be raised " "by recharging the item.|" "|" "Minimum Requirements: These are the minimum requirements that a character must meet to " "wield the item. The more powerful an item is, the higher the minimum requirements will " "be. If a character does not meet these requirements, he will be unable to equip the " "item and its name and information will be displayed in red. The item artwork will also " "have a red tint in the Inventory screen.|" "|" "$Items Classes:|" "There are three classes of items in Hellfire - Mundane, Magic and Unique:|" "|" "Mundane items have no special attributes. Their information is displayed in white text.|" "|" "Magic Items are represented by blue names and text descriptions. Use the Identify spell " "or speak to Cain in town to determine their exact properties and attributes.|" "|" "Unique items are represented by gold names and text descriptions. Use the Identify spell " "or speak to Cain in town to determine their exact properties and attributes.|" "|" "$Skills & Spells:|" "You can access your list of skills and spells by left-clicking on the SPELLS button in " "the interface bar. This 'Spellbook' contains all of the skills and spells that your " "character knows. Spells available through staffs are also listed here. Left-clicking " "on the Icon of the spell you wish to ready will place it in the 'select current spell' " "icon/area and set it as the current readied spell. A readied spell may be cast by simply " "right-clicking in the play area.|" "|" "Left-clicking on the 'select current spell' button will also open a 'Speedbook' menu " "that also allows you to ready a skill or spell for use. To use a readied skill or " "spell, simply right-click in the main play area.|" "|" "Skills are the innate abilities of your character. These skills are different depending " "on what class you choose and require no mana to use.|" "|" "Warrior:|" "The Warrior has the skill of Repair Items. This allows him to fix an item that has been " "worn by use or is damaged in combat. To accomplish this, select the Repair Skill through " "the Spellbook or Speedbook and right-click the mouse as if you were casting a spell. " "Your cursor will change into a Hammer Icon that you will use to select the item to be " "repaired. Although Repairing an item in this way will decrease the maximum durability " "of that item, it can be done without leaving the labyrinth.|" "|" "The Blacksmith can also repair items for a price. When the Blacksmith performs this " "service, it does decrease the maximum durability of the item.|" "|" "Rogue:|" "The Rogue has the skill of Disarm Traps. This allows her to not only remove traps, but " "also acts as a 'sixth sense' that warns her of where these trapped items are located. " "To accomplish this, select the Disarm Trap skill through the Spellbook or Speedbook and " "right-click the mouse as if you were casting a spell. Your cursor will change into a " "Targeting Cursor that you will use to select the item to be disarmed. The success of " "this attempt is based on the level of the Rogue and the expertise of whomever set the trap.|" "|" "Sorcerer:|" "The Sorcerer has the skill of Recharge Staffs. This allows him to focus his mana into " "an staff that has been drained of its magical energies. To accomplish this, select " "the Recharge Staffs skill through the Spellbook or Speedbook and right-click the mouse " "as if you were casting a spell. Your cursor will change into a Staff Icon that you will " "use to select the item to be recharged. Although Recharging a staff in this way will " "decrease its maximum charges, it can be done without leaving the labyrinth.|" "|" "The Witch can also recharge staffs for a price. When the Witch performs this service, it " "does decrease the maximum charges of the item.|" "|" "Spells are magical effects that can be cast from a scroll, a staff or memorized from a " "book. Spells may or may not require mana to use and are available to all classes.|" "|" "Spells cast from a scroll cost no mana to use, but are limited to only one charge. " "Casting a spell from a scroll is accomplished by either right clicking on the scroll " "or, if it is located in our belt, pressing the corresponding number on the keyboard. " "Scrolls can also be readied in the Speedbook and are represented by a red icon/button " "in the 'select current spell' area.|" "|" "Spells cast from staffs cost no mana to use, but are limited by the number of charges " "available. To cast spells from a staff, it must first be equipped. The 'select current " "spell' icon/button will change to indicate that the spell on the staff is currently ready " "to cast. Scrolls can also be readied in the Spellbook or Speedbook and are represented " "by an orange icon/button in the 'select current spell' area.|" "|" "Spells that are memorized cost mana to cast, but they can be used as long as the " "character has mana to power them. The Warrior and Rogue start the game with no memorized " "spells while the sorcerer begins with Firebolt. If the character finds a book in the " "labyrinth, he can memorize the spell written in that book by opening the Inventory " "screen and right-clicking on the book. This will make that spell always available to " "the character for casting. Memorized spells can be readied through either the Spellbook " "or Speedbook and are represented by a blue icon/button in the 'select current spell' area.|" "|" "$Important note on books:|" "Reading more than one book increases your knowledge of that spell and gives you the " "spell at a higher level. The higher the level of a spell the more effective it is.|" "|" "While some spells affect the caster, other spells require a target. These targeted spells " "are cast in the direction that you indicate with your cursor on the play area. If you " "highlight a creature, you will cast that spell at that creature. Not all items within " "the labyrinth can be targeted.|" "|" "Example: A fireball spell will travel at the creature or to the location you right-click " "on. A Healing spell will simply add health to your character while diminishing his " "available mana and requires no targeting.|" "|" "You can also set a spell or scroll as a Hot Key position for instant selection. Start " "by opening the pop-up menu as described in the skill section above. Assign Hot Keys by " "hitting the F5, F6, F7 or F8 keys on your keyboard after scrolling through the available " "spells and highlighting the one you wish to assign. |" "|" "$Health and Mana:|" "The two orbs in the Information Bar display your life and mana. The red sphere of fluid " "on the left side of the control panel represents the overall health of your character. " "When the fluid is gone - your character is dead.|" "|" "The blue fluid on the right side of the control panel represents your character's " "available mana. Mana is the magical force used by your character to cast spells. " "When the liquid in the sphere is low or depleted, you may be unable to cast some " "(or all) of your spells.|" "|" "$Information Bar:|" "The Information Bar is where you receive detailed information in Hellfire and interact " "with much of your surroundings. Here is a quick run-down of the control panel areas " "and their use:|" "|" "CHAR: This button is used to access your Character Statistics screen|" "INV: This button is used to access your Inventory screen|" "Quest: This button displays your Quest Log (inactive in Shareware version)|" "Automap: This button activates the mapping overlay|" "Menu: This button activates the game menu screen|" "Spells: This button is used to access your Spellbook|" "Current Spell: This is the spell that has been readied for immediate casting|" "Life Orb: This is the amount of health your character currently has|" "Mana Orb: This is the amount of mana your character currently has|" "Multiplayer Message: This activates the Message Area|" "Description Area: This is where any important information about creatures or items you " "can interact with is displayed. This is also where you will enter the text you wish to " "send when sending multiplayer messages.|" "|" "$Character Info:|" "Toggle the Character Statistics Screen on and off by clicking the button on the control " "panel. Items may be moved around in your inventory by selecting them and then left-clicking " "to pick them up. When you pick up an item while in the inventory screen, your cursor " "changes into the item. You can then place this item into empty spaces in your inventory, " "swap them with other items in your inventory or equip them.|" "|" "If you have an item that you no longer wish to carry, simply grab the item from your " "inventory and then left-click in the play area to drop it.|" "|" "$Equipping Items:|" "To equip an item, open the inventory screen and pick up the desired item, either from " "play or from your inventory, placing it in the appropriate box on the figure in the " "inventory screen. Weapons and shields go into the large spaces to the right or left of " "the figure. Two-handed weapons such as bows and axes preclude the use of a shield and " "will take up both of these large spaces.|" "|" "Cloaks, robes, capes and all other armor must go in the central torso slot of the figure. |" "|" "Helmets and caps go in the box over the head of the character.|" "|" "Rings go into the small boxes at the hands of the figure.|" "|" "Amulets go into the small box at the next to the neck of the figure.|" "|" "To change items that your character has equipped, pick up a new item and place it on top " "of the item you wish to remove. Your character will automatically swap the items and the " "cursor will now change into the item that was in that box.|" "|" "$Usable Items:|" "Potions, elixirs and books are classified as usable items. These items can be used by " "right-clicking on them in the inventory screen. Books are too large to be placed in the " "belt, but any potions or scrolls that are put there can also be used by pressing the " "corresponding number on the keyboard.|" "|" "$Gold:|" "You can select a specific amount of gold to drop by right clicking on a pile of gold in " "your inventory. A dialog will appear that allows you to select a specific amount of gold " "to take. When you have entered that number, your cursor will change into that amount of gold.|" "|" "$Item Information:|" "Many items in Hellfire share certain common attributes. These are damage, durability, " "charges and minimum requirements..|" "|" "Damage: This is represented by a range that indicates the minimum and maximum damage " "that item can inflict. A short sword has a (2-6) after its name, meaning it inflicts a " "minimum of two damage and a maximum of six when it hits. Damage can be modified by the " "quality of the weapon, the character's strength and magical effects.|" "|" "Durability: This is the amount of damage that an item can take before it is rendered " "useless. Durability is represented by a ratio of current durability to maximum " "durability. A shield that has a durability of 15/20 would still have 15 points of " "damage it could take from use before it was rendered useless. Maximum durability can " "be affected by the quality of the item, enchantments or repairs made upon the item. " "The minimum durability can be raised by repairing an item.|" "|" "Charges: Some items have charges associated with them. Charges indicate how many times " "that item can be used to cast the spell or affect indicated in its description. Charges " "are represented by a ratio of charges left to maximum charges. A staff that has charges " "listed as 2/5 could be used to cast 2 more spells before it was rendered powerless. It " "could still be used to attack with as a physical weapon, however. Maximum charges can " "be affected by the magic or recharges cast upon the item. Minimum charges can be raised " "by recharging the item.|" "|" "Minimum Requirements: These are the minimum requirements that a character must meet to " "wield the item. The more powerful an item is, the higher the minimum requirements will " "be. If a character does not meet these requirements, he will be unable to equip the " "item and its name and information will be displayed in red. The item artwork will also " "have a red tint in the Inventory screen.|" "|" "$Items Classes:|" "There are three classes of items in Hellfire - Mundane, Magic and Unique:|" "|" "Mundane items have no special attributes. Their information is displayed in white text.|" "|" "Magic Items are represented by blue names and text descriptions. Use the Identify spell " "or speak to Cain in town to determine their exact properties and attributes.|" "|" "Unique items are represented by gold names and text descriptions. Use the Identify spell " "or speak to Cain in town to determine their exact properties and attributes.|" "|" "$Skills & Spells:|" "You can access your list of skills and spells by left-clicking on the SPELLS button in " "the interface bar. This 'Spellbook' contains all of the skills and spells that your " "character knows. Spells available through staffs are also listed here. Left-clicking " "on the Icon of the spell you wish to ready will place it in the 'select current spell' " "icon/area and set it as the current readied spell. A readied spell may be cast by simply " "right-clicking in the play area.|" "|" "Left-clicking on the 'select current spell' button will also open a 'Speedbook' menu " "that also allows you to ready a skill or spell for use. To use a readied skill or " "spell, simply right-click in the main play area.|" "|" "$Skills:|" "Important Note - Skills are non-functional in the town for this Battle.net Beta. |" "|" "Skills are the innate abilities of your character. These skills are different depending " "on what class you choose and require no mana to use.|" "|" "Warrior:|" "The Warrior has the skill of Repair Items. This allows him to fix an item that has been " "worn by use or is damaged in combat. To accomplish this, select the Repair Skill through " "the Spellbook or Speedbook and right-click the mouse as if you were casting a spell. " "Your cursor will change into a Hammer Icon that you will use to select the item to be " "repaired. Although Repairing an item in this way will decrease the maximum durability " "of that item, it can be done without leaving the labyrinth.|" "|" "The Blacksmith can also repair items for a price. When the Blacksmith performs this " "service, it does decrease the maximum durability of the item.|" "|" "Rogue:|" "The Rogue has the skill of Disarm Traps. This allows her to not only remove traps, but " "also acts as a 'sixth sense' that warns her of where these trapped items are located. " "To accomplish this, select the Disarm Trap skill through the Spellbook or Speedbook and " "right-click the mouse as if you were casting a spell. Your cursor will change into a " "Targeting Cursor that you will use to select the item to be disarmed. The success of " "this attempt is based on the level of the Rogue and the expertise of whomever set the trap.|" "|" "Sorcerer:|" "The Sorcerer has the skill of Recharge Staffs. This allows him to focus his mana into " "an staff that has been drained of its magical energies. To accomplish this, select " "the Recharge Staffs skill through the Spellbook or Speedbook and right-click the mouse " "as if you were casting a spell. Your cursor will change into a Staff Icon that you will " "use to select the item to be recharged. Although Recharging a staff in this way will " "decrease its maximum charges, it can be done without leaving the labyrinth.|" "|" "The Witch can also recharge staffs for a price. When the Witch performs this service, it " "does decrease the maximum charges of the item.|" "|" "$Spells:|" "Important note - Spells are non-functional in the town for this Battle.net Beta.|" "|" "Spells are magical effects that can be cast from a scroll, a staff or memorized from a " "book. Spells may or may not require mana to use and are available to all classes.|" "|" "Spells cast from a scroll cost no mana to use, but are limited to only one charge. " "Casting a spell from a scroll is accomplished by either right clicking on the scroll " "or, if it is located in our belt, pressing the corresponding number on the keyboard. " "Scrolls can also be readied in the Speedbook and are represented by a red icon/button " "in the 'select current spell' area.|" "|" "Spells cast from staffs cost no mana to use, but are limited by the number of charges " "available. To cast spells from a staff, it must first be equipped. The 'select current " "spell' icon/button will change to indicate that the spell on the staff is currently ready " "to cast. Scrolls can also be readied in the Spellbook or Speedbook and are represented " "by an orange icon/button in the 'select current spell' area.|" "|" "Spells that are memorized cost mana to cast, but they can be used as long as the " "character has mana to power them. The Warrior and Rogue start the game with no memorized " "spells while the sorcerer begins with Firebolt. If the character finds a book in the " "labyrinth, he can memorize the spell written in that book by opening the Inventory " "screen and right-clicking on the book. This will make that spell always available to " "the character for casting. Memorized spells can be readied through either the Spellbook " "or Speedbook and are represented by a blue icon/button in the 'select current spell' area.|" "|" "$Important note on books:|" "$Reading more than one book increases your knowledge of that spell and gives you the " "spell at a higher level. The higher the level of a spell the more effective it is.|" "|" "While some spells affect the caster, other spells require a target. These targeted spells " "are cast in the direction that you indicate with your cursor on the play area. If you " "highlight a creature, you will cast that spell at that creature. Not all items within " "the labyrinth can be targeted.|" "|" "Example: A fireball spell will travel at the creature or to the location you right-click " "on. A Healing spell will simply add health to your character while diminishing his " "available mana and requires no targeting.|" "|" "You can also set a spell or scroll as a Hot Key position for instant selection. Start " "by opening the pop-up menu as described in the skill section above. Assign Hot Keys by " "hitting the F5, F6, F7 or F8 keys on your keyboard after scrolling through the available " "spells and highlighting the one you wish to assign. |" "|" "$Health and Mana:|" "The two orbs in the Information Bar display your life and mana. The red sphere of fluid " "on the left side of the control panel represents the overall health of your character. " "When the fluid is gone - your character is dead.|" "|" "The blue fluid on the right side of the control panel represents your character's " "available mana. Mana is the magical force used by your character to cast spells. " "When the liquid in the sphere is low or depleted, you may be unable to cast some " "(or all) of your spells.|" "|" "$Information Bar:|" "The Information Bar is where you receive detailed information in Hellfire and interact " "with much of your surroundings. Here is a quick run-down of the control panel areas " "and their use:|" "|" "CHAR: This button is used to access your Character Statistics screen|" "INV: This button is used to access your Inventory screen|" "Quest: This button displays your Quest Log (inactive in this Beta)|" "Automap: This button activates the mapping overlay|" "Menu: This button activates the game menu screen|" "Spells: This button is used to access your Spellbook|" "Current Spell: This is the spell that has been readied for immediate casting|" "Life Orb: This is the amount of health your character currently has|" "Mana Orb: This is the amount of mana your character currently has|" "Multiplayer Message: This activates the Message Area|" "Description Area: This is where any important information about creatures or items you " "can interact with is displayed. This is also where you will enter the text you wish to " "send when sending multiplayer messages.|" "|" "$Character Info:|" "Toggle the Character Statistics Screen on and off by clicking the = 577) { while (tempstr[--t] != ' ') p--; } if (*p == '|') p++; } } y = 7; while (y < 22) { t = 0; w = 0; while (*p == 0) p++; if (*p == '$') { p++; lc = ICOLOR_RED; } else lc = ICOLOR_WHITE; if (*p == '&') help_end = help_cy; else { while ((*p != '|') && (w < 577)) { while (*p == 0) p++; tempstr[t] = *p; BYTE c = char2print(tempstr[t]); c = fonttrans[c]; w += fontkern[c]+1; t++; p++; } if (w >= 577) { while (tempstr[--t] != ' ') p--; } if (t != 0) { tempstr[t] = 0; PrintHelpStr(0, y, tempstr, lc); } if (*p == '|') p++; } y++; } PrintSString(0, 23, TRUE, "Press ESC to end or the arrow keys to scroll.", ICOLOR_GOLD, 0); } /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ void StartHelp() { helpflag = TRUE; help_cy = 0; help_end = 5000; } /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ void HelpScrollUp() { if (help_cy > 0) help_cy--; } /*-----------------------------------------------------------------------** **-----------------------------------------------------------------------*/ void HelpScrollDown() { if (help_cy < help_end) help_cy++; }