/*-----------------------------------------------------------------------** ** Diablo ** ** Constants and Variables ** ** (C)1995 Condor, Inc. All rights reserved. **-----------------------------------------------------------------------** ** $Header: /Diablo/ITEMDAT.H 1 1/22/97 2:06p Dgartner $ **-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------** ** Powers List **-----------------------------------------------------------------------*/ #define PL_TOHIT 0 // To hit #define PL_NTOHIT 1 // Negative to hit #define PL_TODAM 2 // Damage amount % #define PL_NTODAM 3 // Negative damage amount % #define PL_DAHT 4 // Damage and to hit % #define PL_NDAHT 5 // Negative damage and to hit % #define PL_AC 6 // Armor Class % increase #define PL_NAC 7 // Negative % Armor Class #define PL_RFIRE 8 // Resistance to fire % #define PL_RLGHT 9 // Resistance to lightning % #define PL_RMAG 10 // Resistance to misc magic % #define PL_RALL 11 // Resistance to all //#define PL_SCOST 12 // Spell cost (-) (removed by drb for multiplayer pickup flag) //#define PL_SDUR 13 // Spell duration (removed by drb for unique crash) #define PL_SLVL 14 // Spell levels #define PL_CHRG 15 // Staff charges #define PL_FHIT 16 // Fire hit #define PL_LHIT 17 // Lightning hit #define PL_CHAOS 18 //not in game #define PL_STR 19 // Strength attribute #define PL_NSTR 20 // Negative strength attribute #define PL_MAG 21 // Magic attribute #define PL_NMAG 22 // Negative magic attribute #define PL_DEX 23 // Dexterity attribute #define PL_NDEX 24 // Negative dexterity attribute #define PL_VIT 25 // Vitality attribute #define PL_NVIT 26 // Negative vitality attribute #define PL_STATS 27 // All attributes #define PL_NSTATS 28 // Negative all attributes #define PL_GETHIT 29 // Add to every get hit #define PL_NGETHIT 30 // Subtract from every get hit #define PL_HP 31 // Hit points attribute #define PL_NHP 32 // Negative hit points attribute #define PL_MANA 33 // Mana attribute #define PL_NMANA 34 // Negative mana attribute #define PL_DUR 35 // Add to item's durability % #define PL_NDUR 36 // Subtract from item's durability % #define PL_IND 37 // Infinite durability #define PL_LIGHT 38 // Add to player's light source #define PL_NLIGHT 39 // Subtract from player's light source #define PL_INVIS 40 //not in game Player invisible from radius #define PL_NUMARWS 41 // Shoots multiple arrows #define PL_FARROW 42 // Fire arrows #define PL_LARROW 43 // Lightning arrows #define PL_GFX 44 // Change to unique graphic #define PL_THORN 45 // When item deals damage user gets damaged too #define PL_LMANA 46 // Player looses all mana/ can't regen #define PL_NOHEAL 47 // User can't heal #define PL_FEAR 48 // When monster is struck, runs in fear (50%-ML) #define PL_RABID 49 //not in game #define PL_HITADD 50 // Half damage is added to player's hp #define PL_SEEINVIS 51 //not in game See invisible #define PL_TRAPDAM 52 // Half trap damage #define PL_BEAR 53 // Knock monster back a square (if poss) #define PL_MNOHEAL 54 // Monster no longer heals #define PL_BAT 55 // Damage done adds to mana #define PL_LEECH 56 // Damage dones adds to life #define PL_ENAC 57 // Reduces the enemies ac by this #define PL_ATANIM 58 // Attack anim quicker #define PL_HTANIM 59 // Hit anim quicker #define PL_BLANIM 60 // Block anim quicker #define PL_DAMADD 61 // Damage Hit point modifier // From here down, from uniques #define PL_RNDARW 62 // Random arrow speeds #define PL_DAMAGE 63 // Changes weapon damage to (param1-param2) #define PL_DURNUM 64 // Durability set to param1 #define PL_NSTRREQ 65 // No minimum strength requirement #define PL_SPELL 66 // Add charges to your staff #define PL_FALCON 67 // Skips frames 1-3 of swing anim #define PL_ONEHAND 68 // Change item to one handed #define PL_DAMDEMON 69 // damage vs. demon only #define PL_ZERORES 70 // All resistance equal to zero #define PL_HYPER 71 // Hyperspace spell (param1 charges) #define PL_CONST 72 // Constricting #define PL_SKING 73 // Skeleton king power (life stealing) #define PL_INFRA 74 // Infravision #define PL_ACTUALAC 75 // Actual Armor Class #define PL_HARQUN 76 // +(Armor Class)HP #define PL_HARQUN2 77 // +(Mana/10)armor #define PL_HARQUN3 78 // +(30-charlevel) resist fire #define PL_NACTULAC 79 // Negative actual armor class #define PL_NRFIRE 80 // Resistance to fire % (negative) #define PL_NRLGHT 81 // Resistance to lightning % (negative) #define PL_NRMAG 82 // Resistance to misc magic % (negative) #define PL_NRALL 83 // Resistance to all % (negative) #define PL_DEVAST 84 #define PL_DECAY 85 #define PL_PERIL 86 #define PL_RNDDAM 87 #define PL_FRAGILE 88 #define PL_DOPPEL 89 #define PL_DEMONAC 90 #define PL_UNDEADAC 91 #define PL_ACOLYTE 92 #define PL_GLADIATR 93 #define PL_X 94 // Unknown???? TEMP-------- /*-----------------------------------------------------------------------** ** Power List Bit flags **-----------------------------------------------------------------------*/ #define PLF_ARMOR 0x100000 #define PLF_SHIELD 0x010000 #define PLF_WEAPON 0x001000 #define PLF_STAFF 0x000100 #define PLF_BOW 0x000010 #define PLF_RING 0x000001 /*-----------------------------------------------------------------------** ** Item Misc Id **-----------------------------------------------------------------------*/ #define IMID_NONE 0 // No misc ability #define IMID_FIRSTPOT 1 #define IMID_PHEAL 2 // Potion of full heal #define IMID_PLHEAL 3 // Potion of Light heal #define IMID_PSHEAL 4 // Potion of Serious heal #define IMID_PDHEAL 5 // Potion of Deadly heal #define IMID_PMANA 6 // Potion of Mana #define IMID_PFMANA 7 // Potion of Full mana #define IMID_PEXP 8 // Potion of Experience #define IMID_PNEXP 9 // Potion of Negative Experience #define IMID_ESTR 10 // Elixir of Strength #define IMID_EMAG 11 // Elixir of Magic #define IMID_EDEX 12 // Elixir of Dexterity #define IMID_EVIT 13 // Elixir of Vitality #define IMID_ENSTR 14 // Elixir of Negative Strength #define IMID_ENMAG 15 // Elixir of Negative Magic #define IMID_ENDEX 16 // Elixir of Negative Dexerity #define IMID_ENVIT 17 // Elixir of Negative Vitaltiy #define IMID_REJUV 18 #define IMID_FREJUV 19 #define IMID_LASTPOT 20 #define IMID_SCROLL 21 // Scroll of spell #define IMID_TSCROLL 22 // Scroll of targeted spell #define IMID_STAFF 23 // Item with a spell #define IMID_BOOK 24 // Book of spell #define IMID_RING 25 #define IMID_AMULET 26 #define IMID_UNIQUE 27 // Unique item so no magic / magic already built in #define IMID_MEAT 28 // Slab of meat #define IMID_FIRSTOIL 29 #define IMID_OIL 30 #define IMID_OILACC 31 #define IMID_OILMAST 32 #define IMID_OILSHRP 33 #define IMID_OILDEATH 34 #define IMID_OILSKILL 35 #define IMID_OILBLKSM 36 #define IMID_OILFORT 37 #define IMID_OILPERM 38 #define IMID_OILHARD 39 #define IMID_OILIMPER 40 #define IMID_LASTOIL 41 #define IMID_MAPOFDOOM 42 // The end quest map of doom item #define IMID_EAR 43 #define IMID_SPECTRAL 44 #define IMID_BOMB 45 #define IMID_FIRSTRUNE 46 #define IMID_RUNEFIRE 47 #define IMID_RUNELIGHT 48 #define IMID_RUNENOVA 49 #define IMID_RUNEIMMOLATE 50 #define IMID_RUNESTONE 51 #define IMID_LASTRUNE 52 #define IMID_AURIC 53 #define IMID_FULLNOTE 54 /*-----------------------------------------------------------------------** ** Item Id's **-----------------------------------------------------------------------*/ #define ITEMID_NONE 0 #define ITEMID_SHORTBOW 1 #define ITEMID_LONGBOW 2 #define ITEMID_BOW 3 #define ITEMID_COMPBOW 4 #define ITEMID_LWARBOW 5 #define ITEMID_LBATTLEBOW 6 #define ITEMID_DAGGER 7 #define ITEMID_FALCHION 8 #define ITEMID_CLAYMORE 9 #define ITEMID_BROADSWORD 10 #define ITEMID_SABRE 11 #define ITEMID_SCIMITAR 12 #define ITEMID_LONGSWORD 13 #define ITEMID_BASTSWORD 14 #define ITEMID_2HANDSWORD 15 #define ITEMID_GREATSWORD 16 #define ITEMID_CLEAVER 17 #define ITEMID_LARGEAXE 18 #define ITEMID_BROADAXE 19 #define ITEMID_SMALLAXE 20 #define ITEMID_BATTLEAXE 21 #define ITEMID_GREATAXE 22 #define ITEMID_MACE 23 #define ITEMID_MORNSTAR 24 #define ITEMID_CLUB 25 #define ITEMID_MAUL 26 #define ITEMID_WARHAMMER 27 #define ITEMID_FLAIL 28 #define ITEMID_LONGSTAFF 29 #define ITEMID_SHORTSTAFF 30 #define ITEMID_COMPSTAFF 31 #define ITEMID_QTRSTAFF 32 #define ITEMID_WARSTAFF 33 #define ITEMID_SKULLCAP 34 #define ITEMID_HELM 35 #define ITEMID_GREATHELM 36 #define ITEMID_CROWN 37 #define ITEMID_RAGS 39 #define ITEMID_STDLEATHER 40 #define ITEMID_CLOAK 41 #define ITEMID_ROBE 42 #define ITEMID_CHAINMAIL 43 #define ITEMID_LEATHER 44 #define ITEMID_BREASTPLATE 45 #define ITEMID_CAPE 46 #define ITEMID_PLATEMAIL 47 #define ITEMID_FULLPLATE 48 #define ITEMID_BUCKLER 49 #define ITEMID_SMALLSHLD 50 #define ITEMID_LARGESHLD 51 #define ITEMID_KITESHLD 52 #define ITEMID_TOWERSHLD 53 #define ITEMID_RING 54 #define ITEMID_BOOK 55 #define ITEMID_AMULET 56 #define ITEMID_SKCROWN 57 #define ITEMID_IRING 58 #define ITEMID_OPTAMULET 59 #define ITEMID_TRING 60 #define ITEMID_HALCREST 61 #define ITEMID_MAP 62 #define ITEMID_ELIXIR 63 #define ITEMID_ARMOFVAL 64 #define ITEMID_STEELVEIL 65 #define ITEMID_GRISWOLD 66 #define ITEMID_LGTFORGE 67 #define ITEMID_LAZSTAFF 68 #define ITEMID_ARMRCOW 69// dude! /*-----------------------------------------------------------------------** ** Externs **-----------------------------------------------------------------------*/ extern ItemDataStruct AllItemsList[]; extern const PLStruct PL_Prefix[]; extern const PLStruct PL_Suffix[]; extern const UItemStruct UniqueItemList[];