_runtimePath_ "../runtime" _codeRomType_ ROMv1 'audio fix for ROMv5a poke &h21, peek(&h21) OR 3 a=0 : b=0 : p=256+252 : cls : z=2 : d=0 : gosub 198 2 k=get("BUTTON_STATE") 3 if k &> 126 then goto &2 4 d = 30 5 gosub 1000 6 gosub 100 7 goto &2 100 for c=1 to 4 : p=(c LSL 8)+252 : poke p-1,z : poke p,a : poke p+1,b : next c set SOUND_TIMER,d return 198 print " 2 3 5 6 7 9 0" 199 print "Q W E R T Y U I O P" 200 gosub 100 204 at 2,24:print "Z: "; 205 on z goto 206,207,208,209 206 print "Metallic";:return 207 print "Triangle";:return 208 print "Pulse ";:return 209 print "Sawtooth";:return 1000 if k &= 113 then a=73 :b=8 :return:'C if k &= 50 then a=11 :b=9 :return:'C# if k &= 119 then a=80 :b=9 :return:'D if k &= 51 then a=25 :b=10:return:'D# if k &= 101 then a=103:b=10:return:'E if k &= 114 then a=57 :b=11:return:'F if k &= 53 then a=16 :b=12:return:'F# if k &= 116 then a=108:b=12:return:'G if k &= 54 then a=78 :b=13:return:'G# if k &= 121 then a=53 :b=14:return:'A if k &= 55 then a=35 :b=15:return:'A# if k &= 117 then a=23 :b=16:return:'B if k &= 105 then a=19 :b=17:return:'C if k &= 57 then a=21 :b=18:return:'C# if k &= 111 then a=31 :b=19:return:'D if k &= 48 then a=50 :b=20:return:'D# if k &= 112 then a=77 :b=21:return:'E if k &= 122 then set BUTTON_STATE,&hFF : z=(z+1)AND3 : a=0 : b=0 : d=0 : goto 200 a=0 : b=0 : d=0 : return