const Barrier = 0 load sprite, ../../../res/image/Invader/Barrier.tga, Barrier, NoFlip const Saucer = 1 load sprite, ../../../res/image/Invader/Saucer.tga, Saucer + 0, NoFlip load sprite, ../../../res/image/Invader/Saucer.tga, Saucer + 1, FlipX const Player = 3 load sprite, ../../../res/image/Invader/Player.tga, Player + 0, NoFlip load sprite, ../../../res/image/Invader/Player.tga, Player + 1, FlipX const InvBigLt = 5 load sprite, ../../../res/image/Invader/InvBig_0.tga, InvBigLt + 0, NoFlip load sprite, ../../../res/image/Invader/InvBig_1.tga, InvBigLt + 1, NoFlip const InvBigRt = 7 'instance and hardware flip, (native code), in the X direction to save memory load sprite, ../../../res/image/Invader/InvBig_0.tga, InvBigRt + 0, FlipX load sprite, ../../../res/image/Invader/InvBig_1.tga, InvBigRt + 1, FlipX const InvMedLt = 9 load sprite, ../../../res/image/Invader/InvMed_0.tga, InvMedLt + 0, NoFlip load sprite, ../../../res/image/Invader/InvMed_1.tga, InvMedLt + 1, NoFlip const InvMedRt = 11 'instance and hardware flip, (native code), in the X direction to save memory load sprite, ../../../res/image/Invader/InvMed_0.tga, InvMedRt + 0, FlipX load sprite, ../../../res/image/Invader/InvMed_1.tga, InvMedRt + 1, FlipX const InvSmlLt = 13 load sprite, ../../../res/image/Invader/InvSml_0.tga, InvSmlLt + 0, NoFlip load sprite, ../../../res/image/Invader/InvSml_1.tga, InvSmlLt + 1, NoFlip const InvSmlRt = 15 'instance and hardware flip, (native code), in the X direction to save memory load sprite, ../../../res/image/Invader/InvSml_0.tga, InvSmlRt + 0, FlipX load sprite, ../../../res/image/Invader/InvSml_1.tga, InvSmlRt + 1, FlipX const InvBlk = 17 load sprite, ../../../res/image/Invader/InvBlk.tga, InvBlk, NoFlip const IExplode = 18 load sprite, ../../../res/image/Invader/IExplode.tga, IExplode + 0, NoFlip load sprite, ../../../res/image/Invader/IExplode.tga, IExplode + 1, FlipX const PExplode = 20 load sprite, ../../../res/image/Invader/PExplode_0.tga, PExplode + 0, NoFlip load sprite, ../../../res/image/Invader/PExplode_1.tga, PExplode + 1, NoFlip const BExplode = 22 load sprite, ../../../res/image/Invader/BExplode.tga, BExplode, NoFlip const BulBlk = 23 load sprite, ../../../res/image/Invader/BulBlk.tga, BulBlk, NoFlip const PLife = 24 load sprite, ../../../res/image/Invader/PLife.tga, PLife, NoFlip const PBlk = 25 load sprite, ../../../res/image/Invader/PBlk.tga, PBlk, NoFlip const Digit = 26 load sprite, ../../../res/image/Invader/Zero.tga, Digit + 0, NoFlip, 0 load sprite, ../../../res/image/Invader/One.tga, Digit + 1, NoFlip, 0 load sprite, ../../../res/image/Invader/Two.tga, Digit + 2, NoFlip, 0 load sprite, ../../../res/image/Invader/Three.tga, Digit + 3, NoFlip, 0 load sprite, ../../../res/image/Invader/Four.tga, Digit + 4, NoFlip, 0 load sprite, ../../../res/image/Invader/Five.tga, Digit + 5, NoFlip, 0 load sprite, ../../../res/image/Invader/Six.tga, Digit + 6, NoFlip, 0 load sprite, ../../../res/image/Invader/Seven.tga, Digit + 7, NoFlip, 0 load sprite, ../../../res/image/Invader/Eight.tga, Digit + 8, NoFlip, 0 load sprite, ../../../res/image/Invader/Nine.tga, Digit + 9, NoFlip, 0 const Level = 36 load sprite, ../../../res/image/Invader/Level.tga, Level, NoFlip, 0 const SExplode = 37 load sprite, ../../../res/image/Invader/SExplode_0.tga, SExplode + 0, NoFlip, 0 load sprite, ../../../res/image/Invader/SExplode_1.tga, SExplode + 1, NoFlip, 0 const SauBlk = 39 load sprite, ../../../res/image/Invader/SauBlk.tga, SauBlk, NoFlip, 0 const DigitS = 40 load sprite, ../../../res/image/Invader/Zero_s.tga, DigitS + 0, NoFlip, 0 load sprite, ../../../res/image/Invader/One_s.tga, DigitS + 1, NoFlip, 0 load sprite, ../../../res/image/Invader/Zero_s.tga, DigitS + 2, NoFlip, 0 load sprite, ../../../res/image/Invader/Three_s.tga, DigitS + 3, NoFlip, 0 load sprite, ../../../res/image/Invader/Zero_s.tga, DigitS + 4, NoFlip, 0 load sprite, ../../../res/image/Invader/Five_s.tga, DigitS + 5, NoFlip, 0 load sprite, ../../../res/image/Invader/Zero_s.tga, DigitS + 6, NoFlip, 0 load sprite, ../../../res/image/Invader/Zero_s.tga, DigitS + 7, NoFlip, 0 load sprite, ../../../res/image/Invader/Zero_s.tga, DigitS + 8, NoFlip, 0 load sprite, ../../../res/image/Invader/Zero_s.tga, DigitS + 9, NoFlip, 0 const SaucerStripLt = 50 load sprite, ../../../res/image/Invader/Saucer_strip0.tga, SaucerStripLt + 0, NoFLip load sprite, ../../../res/image/Invader/Saucer_strip1.tga, SaucerStripLt + 1, NoFLip load sprite, ../../../res/image/Invader/Saucer_strip2.tga, SaucerStripLt + 2, NoFLip const SaucerStripRt = 53 load sprite, ../../../res/image/Invader/Saucer_strip0.tga, SaucerStripRt + 0, FLipX load sprite, ../../../res/image/Invader/Saucer_strip1.tga, SaucerStripRt + 1, FLipX load sprite, ../../../res/image/Invader/Saucer_strip2.tga, SaucerStripRt + 2, FLipX