_runtimePath_ "../runtime" _codeRomType_ ROMv1 rem original ' 1 cls:rem Lines demo ' 2 a=rnd(160):b=rnd(120)+8 ' 3 c=rnd(160):d=rnd(120)+8 ' 4 x=c-a:y=d-b:q=rnd(64) ' 5 u=1 :if x<0 then x=-x:u=-u ' 6 v=256:if y<0 then y=-y:v=-v ' 7 p=a+256*b:if y< x then goto 9 ' 8 t=x:x=y:y=t:t=u:u=v:v=t ' 9 d=-x:x=x+x:y=y+y ' 10 for t=d to 0:poke p,q ' 11 d=d+y:if d>0 then d=d-x:p=p+v ' 12 p=p+u:next t:goto 2 'rem optimised 1 cls : rem Lines demo 2 a=(rnd(0) AND &h7F) + (rnd(0) AND &h1F) : b=(rnd(0) AND &h3F) + (rnd(0) AND &h3F) OR 8 3 c=(rnd(0) AND &h7F) + (rnd(0) AND &h1F) : d=(rnd(0) AND &h3F) + (rnd(0) AND &h3F) OR 8 4 x=c-a : y=d-b : q=rnd(0) AND 63 5 u=1 : if x &&< 0 then x=-x : u=-u 6 v=256 : if y &&< 0 then y=-y : v=-v 7 p=a + (b LSL 8) : if y &< x then goto 9 8 t=x : x=y : y=t : t=u : u=v : v=t 9 d=-x : x=x+x : y=y+y 10 for t=d &to 0 : poke p,q 11 d=d+y : if d &&> 0 then d=d-x : p=p+v 12 p=p+u : next t : goto 2