; High scores file, each game has it's own entry that describes the data to be saved/loaded ; Each game can have multiple segments of data that are saved/loaded ; Segments are identified by a zero based index [tetronis] ; name is case senstive updateRate = 60 ; number of VBlank ticks between updates, optional defaults to 60 count0 = 6 ; number of bytes for section 0, non optional address0 = 0x7FA9 ; address of section 0, non optional endian0 = big ; defines order of MSB to LSB, optional defaults to little, can be little or big, case sensitive [TestGame] count0 = 1 address0 = 0x0030 count1 = 8 address1 = 0x0040 count2 = 256 address2 = 0x0200