gigatron/rom/Contrib/Cwiiis/Loader2.gcl
2025-01-28 19:17:01 +03:00

195 lines
5.6 KiB
Plaintext

gcl0x
{-----------------------------------------------------------------------+
| |
| Loading of programs over the serial port (with Arduino) |
| |
+-----------------------------------------------------------------------}
{ Setup }
{ Print a 5x8 character on screen with the built-in font
Char must be in the 32-127 range (this is not checked) }
[def {PrintChar}
Char=
{Map ASCII code to offset in font table}
82- [if<0 50+ i= \font32up
else i= \font82up] fontData= {Select low or high page}
i 2<< i+ {Multiply by 5}
fontData+ fontData= {Add to page address to reach bitmap data for Char}
{Draw 5 vertical slices: 5 using font data}
$2A00 \sysArgs0: { Light grey on black }
Pos \sysArgs4=
6+ Pos=
\SYS_VDrawBits_134 \sysFn=
$fb i= [do
fontData 0? fontData<++ \sysArgs2. 134!
\sysArgs4<++
i<++ i if<>0loop]
ret
] PrintChar=
[def {DrawImage}
{vAC} p= {Addres in ROM for image data}
$0800 q= {Points in video memory}
160 [do i=
q v=
[do
p \sysArgs6= \SYS_Read3_40 \sysFn= 40! {Read 3 bytes from ROM}
\SYS_Unpack_56 \sysFn= 56! {Unpack to 4 bytes}
q \sysArgs4= \SYS_Draw4_30 \sysFn= 30! {Write 4 bytes to screen}
$80 p+ p=
q>++ q
if>0loop]
v 4+ q=
{Advance to next slice}
$c403 p+ p=
i 4- if>0loop]
ret
] DrawImage=
[def {MemCpy}
[do i=
from, to. from<++ to<++
i 1- if<>0loop]
ret] MemCpy=
{-----------------------------------------------------------------------+
|}\vLR>++ ret{ RAM page 3 |
+-----------------------------------------------------------------------}
$0300:
{ Copy loading code out of video memory area }
$5a0c from=
$0500 to=
117 MemCpy!
{ Play startup sound }
120 \soundTimer.
{ Draw splash screen }
\packedJupiter DrawImage!
{ Display RAM size }
[def $20# $20# $4B# $0# ] Text= { " K" }
{ Convert memory size into decimal text }
$2f2f Char= {Two ASCII counters, both starting at '0'-1}
\memSize, 1- 255& 1+ {Number of pages as counted at boot}
[do Char<++ 40- if>=0loop] 40+ {Count number of 10K chunks}
[do Char>++ 4- if>=0loop] {Count number of 1K chunks}
Char Text:
$088E Pos=
[do Text, if<>0 Text<++ PrintChar! loop]
{ Display ready to load text }
$1082 Pos=
[def {Ready\0to load}
$52# $65# $61# $64# $79# $0# $74# $6f#
$20# $6c# $6f# $61# $64# 0# ] Text=
[do Text, if<>0 Text<++ PrintChar! loop]
$0400 call
$0400:
{ Put these in variable to save some code space below }
\SYS_NextByteIn_32 NextByteIn_32=
\SYS_PayloadCopy_34 PayloadCopy_34=
0 \sysArgs4. {Clears the copy counter}
$590c A= {Activity indicator}
$5b0c B= {Buffer}
103 {'g'} \sysArgs2. {Reset checksum}
{ Copy loading code back into video memory area }
$0500 from=
$5a0c to=
117 MemCpy!
{ Start loader }
$5a0c call
$5a0c: { Loader }
{ Loop }
[do
{Receive the next transmission frame}
B \sysArgs0= {Input buffer}
207 \sysArgs3. NextByteIn_32 \sysFn= 32! {Protocol byte}
219 \sysArgs3. 32! {Length, 6 new bits}
235 \sysArgs3. 32! {Low address}
251 \sysArgs3. 32! {High address}
PayloadCopy_34 \sysFn= 34! {Copy previous bytes}
2 \sysArgs3. NextByteIn_32 \sysFn= 32! {Payload 0}
6 \sysArgs3.
[do PayloadCopy_34 \sysFn= 34! {Copy previous bytes}
NextByteIn_32 \sysFn= 32! {Payload 1-59}
\sysArgs3, 4+ \sysArgs3.
242^ if<>0loop]
185 \sysArgs3. 32! {Checksum byte}
{Plot green or red indicator}
\sysArgs2, [if=0 12 else 3] A.
{Advance indicator and wrap around}
A<, 11- 127& 12+ A<.
{White indicator}
63 A.
{Check checksum and command, and execute if OK. Also reset checksum.}
\SYS_LoaderProcessInput_48 \sysFn= 48!
loop]
{
vgaY nextVideo videoY vCPU Comment
---- --------- ------ ---- -------
0 videoE 238 Yes First vBlank
1 videoE 181 Yes
2 videoE 183 Yes
3 videoE 185 Yes Byte 65 Checksum
.. ... ... Yes
14 videoE 207 Yes Byte 0 Protocol ('L')
.. ... ... Yes
20 videoE 219 Yes Byte 1 Length (6 bits)
.. ... ... Yes
28 videoE 235 Yes Byte 2 Address L
.. ... ... Yes
36 videoE 251 Yes Byte 3 Address H
37 videoE 253 Yes
38 videoE 255 Yes
39 videoE 1 Yes
40 videoE 1 Yes Last vBlank
41 videoA->B 0 No Pixel
42 videoB->C 0 No Pixel
43 videoC->F 0 No Pixel
44 videoF->A 2 Yes Byte 4 Payload 0
45 videoA->B 2 No Pixel
46 videoB->C 2 No Pixel
47 videoC->F 2 No Pixel
48 vidoeF->A 4 Yes
49 videoA->B 4 No Pixel
50 videoB->C 4 No Pixel
51 videoC->F 4 No Pixel
52 videoF->A 6 Yes Byte 5 Payload 1
.. ... ... ...
513 videoA->B 236 No Pixel
514 videoB->C 236 No Pixel
515 videoC->F 236 No Pixel
516 videoF->A 238 Yes Byte 64 Payload 59
517 videoA->B 238 No Pixel
518 videoB->C 238 No Pixel
519 videoC->F 238 No Pixel
520 videoF->E 238 Yes
}
{-----------------------------------------------------------------------+
| |
+-----------------------------------------------------------------------}