62 lines
1.6 KiB
Plaintext
62 lines
1.6 KiB
Plaintext
_runtimePath_ "../runtime"
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_runtimeStart_ &h7FFF
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_codeRomType_ ROMv3
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'defines the amount of contiguous RAM needed for sprite stripes, (in this case 40*6 + 1)
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_spriteStripeChunks_ 40, &h0200, descending
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mode 2
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set FGBG_COLOUR, &h3F00
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cls
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'first load allocates memory, further loads of the same filename are instanced but have different stripe destination offsets
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load sprite, ../../res/image/Turrican.tga, 0 'normal orientation
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load sprite, ../../res/image/Turrican.tga, 1, FlipX 'x flipped orientation
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load sprite, ../../res/image/Turrican.tga, 2, FlipY 'y flipped orientation
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load sprite, ../../res/image/Turrican.tga, 3, FlipXY 'xy flipped orientation
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'first load allocates memory, second is instanced but has different stripe destination offsets
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load sprite, ../../res/image/Bullet.tga, 4 'normal orientation
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load sprite, ../../res/image/Bullet.tga, 5, FlipX 'x flipped orientation
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loop:
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x0 = 28
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x1 = 120
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for x=0 to 130
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wait
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sprite noFlip, 0, x, 15
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sprite flipX, 1, 130-x, 65
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gosub bullets0
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next x
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x1 = 28
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x0 = 120
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for x=129 downto 1
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wait
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sprite flipX, 1, x, 15
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sprite noFlip, 0, 130-x, 65
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gosub bullets1
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next x
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goto loop
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bullets0:
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sprite flipX, 5, x0, 24
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x0 = x0 + 2
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if x0 &&> 159 then x0 = x + 28
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sprite noFlip, 4, x1, 74
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x1 = x1 - 2
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if x1 &&< -12 then x1 = 120-x
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return
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bullets1:
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sprite noFlip, 4, x0, 24
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x0 = x0 - 2
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if x0 &&< -12 then x0 = x - 10
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sprite flipX, 5, x1, 74
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x1 = x1 + 2
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if x1 &&> 159 then x1 = 158-x
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return |