560 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			560 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
_runtimePath_ "../../at67/gbas/runtime"
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_runtimeStart_ &h7FFF
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_spriteStripeChunks_ 15, &h7000, descending
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_codeRomType_ ROMv3
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cls : mode 2
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'audio fix for ROMv5a
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poke &h21, peek(&h21) OR 3
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sound off
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cls
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' ------------------
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'   Rounds
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' ------------------
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const GAMEOVER = 0
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const BET = 1
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const COMEOUT = 2
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const POINT = 3
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const NEWGAME = 4
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const NEXTROUND = 5
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' ------------------
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'   Coordinates
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' ------------------
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const tableX = 3
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const tableY = 40
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' ------------------
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'   Dice
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' ------------------
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dice1Value = 1
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dice1X = 20
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dice1Y = 50
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dice2Value = 1
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dice2X = 100
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dice2Y = 65
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' ------------------
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'   Other Vars
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' ------------------
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balance = 100
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betAmount = 25
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winAmount = 0
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currentRound = BET
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rollPoint = 6
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tempRoll = 6
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inputDevice = 255
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' ------------------
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'   Game Setup
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' ------------------
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set BG_COLOUR, 0
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cls
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gosub drawTable
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gosub displayBalance
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gosub displayBet
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gosub drawBetText
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' ------------------
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'   Main Loop
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' ------------------
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loop:
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    if currentRound &= GAMEOVER
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        gosub gameOverInput
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    else    
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        gosub handleInput
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    endif
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    goto &loop
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' ------------------
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'   Input
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' ------------------
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handleInput:
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    inputDevice = get("BUTTON_STATE")
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    if (inputDevice = 247) AND (currentRound = BET)
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        betAmount = betAmount + 25
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        if betAmount &> 100
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            betAmount = 25
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        endif
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        gosub displayBet
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        gosub playSndBet
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        wait 10
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    endif
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    if (inputDevice = 251) AND (currentRound = BET)
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        betAmount = betAmount - 25
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        if betAmount &< 25
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            betAmount = 100
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        endif
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        gosub displayBet
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        gosub playSndBet
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        wait 10
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    endif
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    if (inputDevice = 191 OR inputDevice = 127) AND (currentRound = NEXTROUND)
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        gosub playSndAlert
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        set BG_COLOUR, 0
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        set FG_COLOUR, 0
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        at 0,110 : print "         "
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        rectf 10, 10, 140, 35
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        gosub drawBetText
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        currentRound = NEWGAME
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        wait 10
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    endif
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    if (inputDevice = 191 OR inputDevice = 127) AND (currentRound = POINT)
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        gosub pointPhase
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        wait 10
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    endif
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    if (inputDevice = 191 OR inputDevice = 127) AND (currentRound = BET)
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        if betAmount &> balance
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            betAmount = balance
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            gosub displayBet
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        endif
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        balance = balance - betAmount
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        gosub displayBalance
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        gosub comeOutPhase
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        wait 10
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    endif
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    if (inputDevice = 191 OR inputDevice = 127) AND (currentRound = NEWGAME)
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        gosub drawTable
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        currentRound = BET
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        wait 10
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    endif
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return
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' ------------------
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'   Come-Out Phase
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' ------------------
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comeOutPhase:
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    gosub playSndRollDice
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    dice1Value = rnd(6) + 1
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    dice2Value = rnd(6) + 1
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    rollPoint = (dice1Value + dice2Value)
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    gosub drawTable
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    gosub drawDice
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    set BG_COLOUR, 0
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    set FG_COLOUR, 0
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    at 0,110 : print "         "
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    rectf 10, 10, 140, 35
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    set FG_COLOUR, 63
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    at 10,10 : print "You rolled:"
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    at 78,10 : print rollPoint
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    if rollPoint &= 7
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        set FG_COLOUR, 12
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        at 10,25 : print "Lucky Seven!"
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        wait 100
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        gosub win
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        set FG_COLOUR, 12
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        at 10,25 : print "You won the roll!"
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        wait 200
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        set FG_COLOUR, 63
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        at 10,25 : print "Play again (A) or (B)"
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        currentRound = NEXTROUND
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    elseif rollPoint &= 11
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        set FG_COLOUR, 12
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        at 10,25 : print "Yo-leven!"
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        wait 100
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        gosub win
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        set FG_COLOUR, 12
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        at 10,25 : print "You won the roll!"
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        wait 200
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        set FG_COLOUR, 63
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        at 10,25 : print "Play again (A) or (B)"
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        currentRound = NEXTROUND
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    elseif rollPoint &= 2
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        set FG_COLOUR, 3
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        at 10,25 : print "Snake Eyes!"
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        wait 100
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        gosub playSndLose
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        at 10,25 : print "You lost the roll!"
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        wait 200
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        set FG_COLOUR, 63
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        at 10,25 : print "Play again (A) or (B)"
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        currentRound = NEXTROUND
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        gosub updateBalance
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    elseif rollPoint &= 3
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        set FG_COLOUR, 3
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        at 10,25 : print "Craps Three!"
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        wait 100
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        gosub playSndLose
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        at 10,25 : print "You lost the roll!"
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        wait 200
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        set FG_COLOUR, 63
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        at 10,25 : print "Play again (A) or (B)"
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        currentRound = NEXTROUND
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        gosub updateBalance
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    elseif rollPoint &= 12
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        set FG_COLOUR, 3
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        at 10,25 : print "Boxcars!"
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        wait 100
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        gosub playSndLose
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        at 10,25 : print "You lost the roll!"
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        wait 200
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        set FG_COLOUR, 63
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        at 10,25 : print "Play again (A) or (B)"
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        currentRound = NEXTROUND
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        gosub updateBalance
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    else
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        wait 50
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        gosub playSndAlert
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        currentRound = POINT
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        set FG_COLOUR, 15
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        at 10,10 : print "The point is: "
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        at 90,10 : print rollPoint
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        set FG_COLOUR, 63
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        at 10,25 : print "Roll Dice (A) or (B)"
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    endif
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return
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' ------------------
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'   Point Phase
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' ------------------
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pointPhase:
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    gosub playSndRollDice
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    dice1Value = rnd(6) + 1
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    dice2Value = rnd(6) + 1
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    tempRoll = (dice1Value + dice2Value)
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    at 10,25 : print "                      "
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    gosub drawTable
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    gosub drawDice
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    if tempRoll &= rollPoint
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        set FG_COLOUR, 12
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        at 10,25 : print "You rolled:"
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        at 78,25 : print tempRoll
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        wait 100
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        gosub win
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        set FG_COLOUR, 12
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        at 10,25 : print "You won the roll!"
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        wait 200
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        set FG_COLOUR, 63
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        at 10,25 : print "Play again (A) or (B)"
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        currentRound = NEXTROUND
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    elseif tempRoll &= 7
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        set FG_COLOUR, 3
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        at 10,25 : print "Seven Out!"
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        wait 100
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        gosub playSndLose
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        at 10,25 : print "You lost the roll!"
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        wait 200
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        set FG_COLOUR, 63
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        at 10,25 : print "Play again (A) or (B)"
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        currentRound = NEXTROUND
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        gosub updateBalance
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    else
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        at 10,25 : print "You rolled:"
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        at 78,25 : print tempRoll
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        wait 75
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        gosub pointPhase
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    endif
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return
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' ------------------
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'   Win
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' ------------------
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win:
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    winAmount = 2 * betAmount
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    gosub updateBalance
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return
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' ------------------
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'   Game Over
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' ------------------
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gameOverInput:
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    inputDevice = get("BUTTON_STATE")
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    if inputDevice = 191 OR inputDevice = 127
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        gosub playSndAlert
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        balance = 100
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        betAmount = 25
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        winAmount = 0
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        currentRound = BET
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        gosub drawTable
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        gosub drawBetText
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        gosub displayBet
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        gosub displayBalance
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    endif
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return
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displayGameOver:
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    set BG_COLOUR, 0
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    set FG_COLOUR, 0
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    at 0,110 : print "         "
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    rectf 10, 10, 140, 35
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    set FG_COLOUR, 3
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    set BG_COLOUR, 0
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    at 40,10 : print "You're broke!"
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    set FG_COLOUR, 63
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    at 32,25 : print "Press (A) or (B)"
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    gosub playSndLose
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return
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' ------------------
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'   Sound FX
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' ------------------
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playSndAlert:
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    note = 0 : notes = note
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    index = 50
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    set SOUND_TIMER, 2
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    gosub getRomNote
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    sound on, 1, note
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    WAIT 3
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    index = 55
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    set SOUND_TIMER, 2
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    gosub getRomNote
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    sound on, 1, note
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return
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playSndRollDice:
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    note = 0 : notes = note
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    index = 40
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    set SOUND_TIMER, 4
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    gosub getRomNote
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    sound on, 1, note
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    WAIT 4
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    index = 45
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    set SOUND_TIMER, 4
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    gosub getRomNote
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    sound on, 1, note
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return
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playSndLose:
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    note = 0 : notes = note
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    index = 45
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    set SOUND_TIMER, 4
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    gosub getRomNote
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    sound on, 1, note
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    WAIT 4
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    index = 40
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    set SOUND_TIMER, 4
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    gosub getRomNote
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    sound on, 1, note
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return
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playSndBet:
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    note = 0 : notes = note
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    index = betAmount/25 + 60
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    set SOUND_TIMER, 5
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    gosub getRomNote
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    sound on, 1, note
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return
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playSndWin:
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    WAIT 10
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    note = 0 : notes = note
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    index = 60
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    set SOUND_TIMER, 4
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    gosub getRomNote
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    sound on, 1, note
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    WAIT 8
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    set SOUND_TIMER, 2
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    gosub getRomNote
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    sound on, 1, note
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    WAIT 4
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    index = 65
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    set SOUND_TIMER, 20
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    gosub getRomNote
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    sound on, 1, note
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    WAIT 20
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return
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getRomNote:
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    asm
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        LDWI    0x0900
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        ADDW    _index
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        ADDW    _index
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        STW     _notes
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        LUP     0
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        ST      _note
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        LDW     _notes
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        LUP     1
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        ST      _note + 1
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    endasm
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return
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' ------------------
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'   Draw Bet Text
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' ------------------
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drawBetText:
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    set BG_COLOUR, 0
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    set FG_COLOUR, 63
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    at 10,10 : print "Enter Bet (Up/Down)"
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    at 10,25 : print "Roll Dice (A) or (B)"   
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return
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' ------------------
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'   Draw Table
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' ------------------
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drawTable:
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    set BG_COLOUR, 0
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    set FG_COLOUR, 8
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    rectf tableX+2, tableY+2, 154, tableY+58
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    set FG_COLOUR, 6
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    rect tableX, tableY, 156, tableY+60
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    set FG_COLOUR, 11
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    rect tableX+1, tableY+1, 155, tableY+59
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    set BG_COLOUR, 8
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    set FG_COLOUR, 12
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    at tableX+39,tableY+27 : print "Gigatron TTL"
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return
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' ------------------
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'   Draw Dice
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' ------------------
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drawDice:
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' Dice 1
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    dice1X = rnd(50) + 6
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    dice1Y = rnd(30) + 48
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    set BG_COLOUR, 0
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    set FG_COLOUR, 2
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    rectf dice1X, dice1Y, dice1X+20, dice1Y+20
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    set FG_COLOUR, 0
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    rect dice1X, dice1Y, dice1X+20, dice1Y+20
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    set FG_COLOUR, 63
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    if dice1Value = 1
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        rectf dice1X+9, dice1Y+9, dice1X+11, dice1Y+11
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    elseif dice1Value = 2
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        rectf dice1X+5, dice1Y+5, dice1X+7, dice1Y+7
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        rectf dice1X+13, dice1Y+13, dice1X+15, dice1Y+15
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    elseif dice1Value = 3
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        rectf dice1X+3, dice1Y+3, dice1X+5, dice1Y+5
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        rectf dice1X+9, dice1Y+9, dice1X+11, dice1Y+11
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        rectf dice1X+15, dice1Y+15, dice1X+17, dice1Y+17
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    elseif dice1Value = 4
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        rectf dice1X+5, dice1Y+5, dice1X+7, dice1Y+7
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        rectf dice1X+5, dice1Y+13, dice1X+7, dice1Y+15
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        rectf dice1X+13, dice1Y+5, dice1X+15, dice1Y+7
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        rectf dice1X+13, dice1Y+13, dice1X+15, dice1Y+15
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    elseif dice1Value = 5
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        rectf dice1X+3, dice1Y+3, dice1X+5, dice1Y+5
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        rectf dice1X+15, dice1Y+3, dice1X+17, dice1Y+5
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        rectf dice1X+9, dice1Y+9, dice1X+11, dice1Y+11
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        rectf dice1X+3, dice1Y+15, dice1X+5, dice1Y+17
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        rectf dice1X+15, dice1Y+15, dice1X+17, dice1Y+17
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    else
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        rectf dice1X+5, dice1Y+3, dice1X+7, dice1Y+5
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        rectf dice1X+5, dice1Y+9, dice1X+7, dice1Y+11
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        rectf dice1X+5, dice1Y+15, dice1X+7, dice1Y+17
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        rectf dice1X+13, dice1Y+3, dice1X+15, dice1Y+5
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        rectf dice1X+13, dice1Y+9, dice1X+15, dice1Y+11
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        rectf dice1X+13, dice1Y+15, dice1X+15, dice1Y+17
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    endif
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' Dice 2
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    dice2X = rnd(50) + 84
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    dice2Y = rnd(30) + 48
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    set BG_COLOUR, 0
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    set FG_COLOUR, 2
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    rectf dice2X, dice2Y, dice2X+20, dice2Y+20
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    set FG_COLOUR, 0
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    rect dice2X, dice2Y, dice2X+20, dice2Y+20
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    set FG_COLOUR, 63
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    if dice2Value = 1
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        rectf dice2X+9, dice2Y+9, dice2X+11, dice2Y+11
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    elseif dice2Value = 2
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        rectf dice2X+5, dice2Y+5, dice2X+7, dice2Y+7
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        rectf dice2X+13, dice2Y+13, dice2X+15, dice2Y+15
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    elseif dice2Value = 3
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        rectf dice2X+3, dice2Y+3, dice2X+5, dice2Y+5
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        rectf dice2X+9, dice2Y+9, dice2X+11, dice2Y+11
 | 
						|
        rectf dice2X+15, dice2Y+15, dice2X+17, dice2Y+17
 | 
						|
    elseif dice2Value = 4
 | 
						|
        rectf dice2X+5, dice2Y+5, dice2X+7, dice2Y+7
 | 
						|
        rectf dice2X+5, dice2Y+13, dice2X+7, dice2Y+15
 | 
						|
        rectf dice2X+13, dice2Y+5, dice2X+15, dice2Y+7
 | 
						|
        rectf dice2X+13, dice2Y+13, dice2X+15, dice2Y+15
 | 
						|
    elseif dice2Value = 5
 | 
						|
        rectf dice2X+3, dice2Y+3, dice2X+5, dice2Y+5
 | 
						|
        rectf dice2X+15, dice2Y+3, dice2X+17, dice2Y+5
 | 
						|
        rectf dice2X+9, dice2Y+9, dice2X+11, dice2Y+11
 | 
						|
        rectf dice2X+3, dice2Y+15, dice2X+5, dice2Y+17
 | 
						|
        rectf dice2X+15, dice2Y+15, dice2X+17, dice2Y+17
 | 
						|
    else
 | 
						|
        rectf dice2X+5, dice2Y+3, dice2X+7, dice2Y+5
 | 
						|
        rectf dice2X+5, dice2Y+9, dice2X+7, dice2Y+11
 | 
						|
        rectf dice2X+5, dice2Y+15, dice2X+7, dice2Y+17
 | 
						|
        rectf dice2X+13, dice2Y+3, dice2X+15, dice2Y+5
 | 
						|
        rectf dice2X+13, dice2Y+9, dice2X+15, dice2Y+11
 | 
						|
        rectf dice2X+13, dice2Y+15, dice2X+15, dice2Y+17
 | 
						|
    endif
 | 
						|
return
 | 
						|
 | 
						|
' ------------------
 | 
						|
'   Display Balance
 | 
						|
' ------------------
 | 
						|
displayBalance:
 | 
						|
    set BG_COLOUR, 0
 | 
						|
    set FG_COLOUR, 63
 | 
						|
    if balance &< 10
 | 
						|
        at 106,110 : print "Bal:000"
 | 
						|
        at 148,110 : print balance
 | 
						|
    elseif balance &< 100
 | 
						|
        at 106,110 : print "Bal:00"
 | 
						|
        at 142,110 : print balance
 | 
						|
    elseif balance &< 999
 | 
						|
        at 106,110 : print "Bal:0"
 | 
						|
        at 136,110 : print balance
 | 
						|
    else
 | 
						|
        at 106,110 : print "Bal:"
 | 
						|
        at 130,110 : print balance
 | 
						|
    endif
 | 
						|
return
 | 
						|
 | 
						|
' ------------------
 | 
						|
'   Update Balance
 | 
						|
' ------------------
 | 
						|
updateBalance:
 | 
						|
    if winAmount &> 0
 | 
						|
        set BG_COLOUR, 3
 | 
						|
        set FG_COLOUR, 15
 | 
						|
        at 3,110 : print "Win:"
 | 
						|
        at 26,110 : print winAmount
 | 
						|
        balance = balance + winAmount
 | 
						|
        if balance &> 9999
 | 
						|
            balance = 9999
 | 
						|
        endif
 | 
						|
        winAmount = 0
 | 
						|
        gosub displayBalance
 | 
						|
        gosub playSndWin
 | 
						|
    endif
 | 
						|
 | 
						|
    if balance &< 1
 | 
						|
        currentRound = GAMEOVER
 | 
						|
        gosub displayGameOver
 | 
						|
    endif
 | 
						|
return
 | 
						|
 | 
						|
' ------------------
 | 
						|
'   Display Bet
 | 
						|
' ------------------
 | 
						|
displayBet:
 | 
						|
    set BG_COLOUR, 0
 | 
						|
    set FG_COLOUR, 63
 | 
						|
    if betAmount &< 10
 | 
						|
        at 56,110 : print "Bet:00"
 | 
						|
        at 92,110 : print betAmount
 | 
						|
    elseif betAmount &< 100
 | 
						|
        at 56,110 : print "Bet:0"
 | 
						|
        at 86,110 : print betAmount
 | 
						|
    else
 | 
						|
        at 56,110 : print "Bet:"
 | 
						|
        at 80,110 : print betAmount
 | 
						|
    endif
 | 
						|
return
 | 
						|
 |