80 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
_runtimePath_ "../runtime"
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_codeRomType_ ROMv1
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cls
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loop: 
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    set FG_COLOUR, rnd(0) AND &h3F
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    circle rnd(100) + (- 50 + 80), rnd(60) + (- 30 + 60), rnd(30) + 1
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    goto &loop
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end
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'ch0=0 : ch1=ch0 : ch2=ch1 : ch3=ch2
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'
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'loop: 
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'    cx = rnd(100) + (- 50 + 80)
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'    cy = rnd(60) + (- 30 + 60 + 8)
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'    r = rnd(30) + 1
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'    c = rnd(0) AND &h3F
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'    gosub circle
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'    goto loop
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'
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'end
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'
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'circle:
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'    d = 1 - r
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'    x = 0
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'    y = r
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'
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'    repeat
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'        ch0.hi = cy + y
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'        ch1.hi = cy - y
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'        ch2.hi = cy + x
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'        ch3.hi = cy - x
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'    
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'        a = cx + x + ch0 : poke a, c
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'        a = cx - x + ch0 : poke a, c
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'        a = cx + x + ch1 : poke a, c
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'        a = cx - x + ch1 : poke a, c
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'        a = cx + y + ch2 : poke a, c
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'        a = cx - y + ch2 : poke a, c
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'        a = cx + y + ch3 : poke a, c
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'        a = cx - y + ch3 : poke a, c            
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'
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'        if d &&< 0
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'            d = d + (x LSL 2) + 3 
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'        else
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'            d = d + ((x - y) LSL 2) + 5
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'            y = y - 1
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'        endif
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'        
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'        inc x
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'    until x &> y
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'return
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'circle:
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'    d = r
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'    x = r
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'    y = 0
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'
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'    repeat
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'        ch0.hi = cy + y
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'        ch1.hi = cy - y
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'        ch2.hi = cy + x
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'        ch3.hi = cy - x
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'    
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'        a = cx + x + ch0 : poke a, c
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'        a = cx - x + ch0 : poke a, c
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'        a = cx + x + ch1 : poke a, c
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'        a = cx - x + ch1 : poke a, c
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'        a = cx + y + ch2 : poke a, c
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'        a = cx - y + ch2 : poke a, c
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'        a = cx + y + ch3 : poke a, c
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'        a = cx - y + ch3 : poke a, c            
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'
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'        inc y
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'        d = d - y
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'        if d &&< 0 then x = x - 1 : d = d + x
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'    until y &>= x
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'return     |