gigatron/rom/Apps/GtMine/src
2025-01-28 19:17:01 +03:00
..
gtmine32.ovl init repo 2025-01-28 19:17:01 +03:00
gtmine.c init repo 2025-01-28 19:17:01 +03:00
Makefile init repo 2025-01-28 19:17:01 +03:00
README.md init repo 2025-01-28 19:17:01 +03:00

Minesweeper for the GIGATRON

The game Minesweeper should be familiar to most. The Gigatron is a 1980's style computer consisting of just a handful of 7400 series TTL chips. Everything about the Gigatron can be found here:

https://gigatron.io/

https://forum.gigatron.io/

There are two compilers for the Gigatron. A BASIC and a C compiler. With the gtBASIC I had already made a game. It can be found here:

https://github.com/hans61/gtsokoban

https://forum.gigatron.io/viewtopic.php?t=300&start=10

To play a bit with the glcc compiler I decided to use Minesweeper. You can find the glcc here:

https://github.com/lb3361/gigatron-lcc

My Version

gtmine for Gigatron

Game controls:

  • Move cursor with the corresponding key on the keyboard or controller
  • Mark field with SPACE or key B on the controller
  • Uncover field with ENTER or key A on the controller
  • Restart the game N key or Start key on the controller
  • Change game strength
    • Beginner: key B
    • Advanced: key A
    • Expert: key E
    • Rotated with start on controller

use SYS_Sprite6_v3

glcc now supports SYS_Sprite6