31 lines
		
	
	
		
			922 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			922 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
_runtimePath_ "../runtime"
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_codeRomType_ ROMv1
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rem original
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' 1 cls:rem Lines demo
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' 2 a=rnd(160):b=rnd(120)+8
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' 3 c=rnd(160):d=rnd(120)+8
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' 4 x=c-a:y=d-b:q=rnd(64)
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' 5 u=1  :if x<0 then x=-x:u=-u
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' 6 v=256:if y<0 then y=-y:v=-v
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' 7 p=a+256*b:if y< x then goto 9
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' 8 t=x:x=y:y=t:t=u:u=v:v=t
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' 9 d=-x:x=x+x:y=y+y
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' 10 for t=d to 0:poke p,q
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' 11 d=d+y:if d>0 then d=d-x:p=p+v
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' 12 p=p+u:next t:goto 2
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'rem optimised
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1 cls : rem Lines demo
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2 a=(rnd(0) AND &h7F) + (rnd(0) AND &h1F) : b=(rnd(0) AND &h3F) + (rnd(0) AND &h3F) OR 8
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3 c=(rnd(0) AND &h7F) + (rnd(0) AND &h1F) : d=(rnd(0) AND &h3F) + (rnd(0) AND &h3F) OR 8
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4 x=c-a : y=d-b : q=rnd(0) AND 63
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5 u=1 : if x &&< 0 then x=-x : u=-u
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6 v=256 : if y &&< 0 then y=-y : v=-v
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7 p=a + (b LSL 8) : if y &< x then goto 9
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8 t=x : x=y : y=t : t=u : u=v : v=t
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9 d=-x : x=x+x : y=y+y
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10 for t=d &to 0 : poke p,q
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11 d=d+y : if d &&> 0 then d=d-x : p=p+v
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12 p=p+u : next t : goto 2
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