feat(glue): implement methods of CCharacterCreation

This commit is contained in:
VDm 2025-05-18 16:12:28 +04:00
parent b4ff9994e2
commit 03cb7e699e
5 changed files with 207 additions and 16 deletions

View File

@ -110,6 +110,9 @@ void CCharacterComponent::FreeComponent(CCharacterComponent* component) {
// TODO: ObjectFree()
}
void CCharacterComponent::ValidateComponentData(ComponentData* data, COMPONENT_CONTEXT context) {
}
CCharacterComponent::CCharacterComponent() {
}
@ -135,3 +138,7 @@ bool CCharacterComponent::Init(ComponentData* data, const char* a3) {
this->m_data = *data;
return false;
}
void CCharacterComponent::RenderPrep(int32_t a2) {
// TODO
}

View File

@ -42,6 +42,7 @@ class CCharacterComponent {
static void Initialize(EGxTexFormat format, uint32_t mipLevels, int32_t useThreads, int32_t useCompression);
static CCharacterComponent* AllocComponent();
static void FreeComponent(CCharacterComponent* component);
static void ValidateComponentData(ComponentData* data, COMPONENT_CONTEXT context = DEFAULT_CONTEXT);
CCharacterComponent();
~CCharacterComponent();
@ -53,6 +54,7 @@ class CCharacterComponent {
void SetRandomFacialFeature(COMPONENT_CONTEXT context = DEFAULT_CONTEXT);
bool Init(ComponentData* data, const char* a3);
void RenderPrep(int32_t a2);
public:
uint32_t m_handle;

View File

@ -93,7 +93,9 @@ void CCharacterCreation::ResetCharCustomizeInfo() {
CCharacterCreation::CalcClasses(data.m_info.raceID);
CCharacterCreation::InitCharacterComponent(&data, 1);
// TODO
CCharacterCreation::SetSelectedClass(CCharacterCreation::GetRandomClassID());
data.m_info.classID = CCharacterCreation::m_selectedClassID;
CCharacterCreation::m_raceIndex = -1;
for (uint32_t i = 0; i < CCharacterCreation::m_races.Count(); ++i) {
@ -103,7 +105,7 @@ void CCharacterCreation::ResetCharCustomizeInfo() {
}
}
// TODO
// TODO: CNameGen::LoadNames
}
void CCharacterCreation::GetRandomRaceAndSex(ComponentData* data) {
@ -193,5 +195,63 @@ void CCharacterCreation::SetSelectedSex(int32_t sexID) {
}
void CCharacterCreation::SetSelectedClass(int32_t classID) {
if (!CCharacterCreation::IsClassValid(classID)) {
return;
}
CCharacterCreation::m_selectedClassID = classID;
ComponentData data;
data.m_info = CCharacterCreation::m_character->m_data.m_info;
data.m_info.classID = classID;
CCharacterComponent::ValidateComponentData(&data);
CCharacterCreation::InitCharacterComponent(&data, 0);
// TODO: sub_4E0FD0
// TODO: sub_4E6AE0((int)CCharacterCreation::m_character, 1);
}
void CCharacterCreation::CycleCharCustomization(CHAR_CUSTOMIZATION_TYPE customization, int32_t delta) {
// TODO
}
void CCharacterCreation::RandomizeCharCustomization() {
CCharacterCreation::RandomizeCharFeatures();
// TODO
}
void CCharacterCreation::SetCharFacing(float facing) {
// TODO
}
void CCharacterCreation::CreateCharacter(const char* name) {
// TODO
}
void CCharacterCreation::SetToExistingCharacter(uint32_t index) {
// TODO
}
int32_t CCharacterCreation::IsRaceClassValid(int32_t raceID, int32_t classID) {
for (int32_t i = 0; i < g_charBaseInfoDB.GetNumRecords(); ++i) {
auto record = g_charBaseInfoDB.GetRecordByIndex(i);
if (record && record->m_raceID == raceID && record->m_classID == classID) {
return 1;
}
}
return 0;
}
int32_t CCharacterCreation::IsClassValid(int32_t classID) {
for (uint32_t i = 0; i < CCharacterCreation::m_classes.Count(); i) {
auto record = CCharacterCreation::m_classes[i];
if (record && record->m_ID == classID) {
return 1;
}
}
return 0;
}
int32_t CCharacterCreation::GetRandomClassID() {
return 1;
}

View File

@ -13,6 +13,15 @@ class ChrClassesRec;
class CCharacterCreation {
public:
enum CHAR_CUSTOMIZATION_TYPE {
CHAR_CUSTOMIZATION_SKIN = 0,
CHAR_CUSTOMIZATION_FACE = 1,
CHAR_CUSTOMIZATION_HAIR_STYLE = 2,
CHAR_CUSTOMIZATION_HAIR_COLOR = 3,
CHAR_CUSTOMIZATION_FACIAL_FEATURE = 4
};
public:
// Static variables
static int32_t m_selectedClassID;
@ -41,6 +50,14 @@ class CCharacterCreation {
static void SetSelectedRace(int32_t raceID);
static void SetSelectedSex(int32_t sexID);
static void SetSelectedClass(int32_t classID);
static void CycleCharCustomization(CHAR_CUSTOMIZATION_TYPE customization, int32_t delta);
static void RandomizeCharCustomization();
static void SetCharFacing(float facing);
static void CreateCharacter(const char* name);
static void SetToExistingCharacter(uint32_t index);
static int32_t IsRaceClassValid(int32_t raceID, int32_t classID);
static int32_t IsClassValid(int32_t classID);
static int32_t GetRandomClassID();
};
#endif // GLUE_C_CHARACTER_CREATION_HPP

View File

@ -9,6 +9,7 @@
#include "clientobject/Unit_C.hpp"
#include "glue/CCharacterCreation.hpp"
#include "glue/CCharacterComponent.hpp"
#include "glue/CCharacterSelection.hpp"
#include "client/ClientServices.hpp"
#include <cstdint>
@ -264,40 +265,75 @@ int32_t Script_SetSelectedClass(lua_State* L) {
return 0;
}
int32_t Script_UpdateCustomizationBackground(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
int32_t Script_UpdateCustomizationBackground(lua_State*) {
CCharacterCreation::SetSelectedRace(CCharacterCreation::m_raceIndex);
return 0;
}
int32_t Script_UpdateCustomizationScene(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
int32_t Script_UpdateCustomizationScene(lua_State*) {
CCharacterCreation::m_character->RenderPrep(0);
return 0;
}
int32_t Script_CycleCharCustomization(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2)) {
return luaL_error(L, "Usage: CycleCharCustomization(index, delta)");
}
int32_t Script_RandomizeCharCustomization(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
using CHAR_CUSTOMIZATION_TYPE = CCharacterCreation::CHAR_CUSTOMIZATION_TYPE;
auto customization = static_cast<CHAR_CUSTOMIZATION_TYPE>(lua_tonumber(L, 1) - 1.0);
int32_t delta = static_cast<int32_t>(lua_tonumber(L, 2));
CCharacterCreation::CycleCharCustomization(customization, delta);
return 0;
}
int32_t Script_RandomizeCharCustomization(lua_State*) {
CCharacterCreation::RandomizeCharCustomization();
return 0;
}
int32_t Script_GetCharacterCreateFacing(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
lua_pushnumber(L, CCharacterCreation::m_charFacing * 57.29578);
return 1;
}
int32_t Script_SetCharacterCreateFacing(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (!lua_isnumber(L, 1)) {
return luaL_error(L, "Usage: SetCharacterCreateFacing(degrees)");
}
// Degree to Radian
float facing = lua_tonumber(L, 1) * 0.017453292;
CCharacterCreation::SetCharFacing(facing);
return 1;
}
int32_t Script_GetRandomName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
// TODO: Proper implementation
// WORKAROUND:
lua_pushstring(L, "RandomName");
return 1;
}
int32_t Script_CreateCharacter(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (lua_isstring(L, 1)) {
lua_tolstring(L, 1, nullptr);
}
CCharacterCreation::CreateCharacter(lua_tolstring(L, 1, nullptr));
return 0;
}
int32_t Script_CustomizeExistingCharacter(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (!lua_isnumber(L, 1)) {
return luaL_error(L, "Usage: CustomizeExistingCharacter(index)");
}
uint32_t index = static_cast<uint32_t>(lua_tonumber(L, 1)) - 1;
CCharacterCreation::SetToExistingCharacter(index);
return 0;
}
int32_t Script_PaidChange_GetPreviousRaceIndex(lua_State* L) {
@ -317,11 +353,80 @@ int32_t Script_PaidChange_GetName(lua_State* L) {
}
int32_t Script_IsRaceClassValid(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2)) {
return luaL_error(L, "Usage: IsRaceClassValid(raceIndex, classIndex)");
}
uint32_t raceIndex = static_cast<uint32_t>(lua_tonumber(L, 1)) - 1;
int32_t classIndex = static_cast<int32_t>(lua_tonumber(L, 2)) - 1;
auto classRecord = g_chrClassesDB.GetRecordByIndex(classIndex);
if (!classRecord) {
return 0;
}
int32_t raceID = 0;
if (raceIndex < CCharacterCreation::m_races.Count()) {
raceID = CCharacterCreation::m_races[raceIndex];
}
if (CCharacterCreation::IsRaceClassValid(raceID, classRecord->m_ID)) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
int32_t Script_IsRaceClassRestricted(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2)) {
return luaL_error(L, "Usage: Script_IsRaceClassRestricted(raceID, classID)");
}
int32_t raceID = static_cast<int32_t>(lua_tonumber(L, 1));
int32_t classID = static_cast<int32_t>(lua_tonumber(L, 2));
classID = (1 << classID);
bool restricted = false;
switch (raceID) {
case 1:
restricted = (CCharacterSelection::m_restrictHuman & classID) != 0;
break;
case 2:
restricted = (CCharacterSelection::m_restrictOrc & classID) != 0;
break;
case 3:
restricted = (CCharacterSelection::m_restrictDwarf & classID) != 0;
break;
case 4:
restricted = (CCharacterSelection::m_restrictNightElf & classID) != 0;
break;
case 5:
restricted = (CCharacterSelection::m_restrictUndead & classID) != 0;
break;
case 6:
restricted = (CCharacterSelection::m_restrictTauren & classID) != 0;
break;
case 7:
restricted = (CCharacterSelection::m_restrictGnome & classID) != 0;
break;
case 8:
restricted = (CCharacterSelection::m_restrictTroll & classID) != 0;
break;
case 10:
restricted = (CCharacterSelection::m_restrictBloodElf & classID) != 0;
break;
case 11:
restricted = (CCharacterSelection::m_restrictDraenei & classID) != 0;
break;
default:
luaL_error(L, "Script_IsRaceClassRestricted: unsupported race ID(%d)", raceID);
break;
}
lua_pushnumber(L, restricted ? 1.0 : 0.0);
return 1;
}
int32_t Script_GetCreateBackgroundModel(lua_State* L) {