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https://github.com/thunderbrewhq/thunderbrew
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chore(gx): clean up screen declarations
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ee1d46db19
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@ -13,7 +13,7 @@ float Screen::s_elapsedSec = 0.0f;
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int32_t Screen::s_presentDisable = 0;
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int32_t Screen::s_presentDisable = 0;
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HOBJECT Screen::s_stockObjects[];
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HOBJECT Screen::s_stockObjects[];
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float Screen::s_stockObjectHeights[] = { 0.01953125f, 0.01953125f };
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float Screen::s_stockObjectHeights[] = { 0.01953125f, 0.01953125f };
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STORM_EXPLICIT_LIST(CILayer, zorderlink) Screen::s_zorderlist;
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static STORM_EXPLICIT_LIST(CILayer, zorderlink) s_zOrderList;
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int32_t OnIdle(const EVENT_DATA_IDLE* data, void* a2) {
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int32_t OnIdle(const EVENT_DATA_IDLE* data, void* a2) {
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Screen::s_elapsedSec = data->elapsedSec + Screen::s_elapsedSec;
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Screen::s_elapsedSec = data->elapsedSec + Screen::s_elapsedSec;
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@ -45,7 +45,7 @@ int32_t OnPaint(const void* a1, void* a2) {
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SRgnCombineRectf(rgn.m_handle, &baseRect, nullptr, 2);
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SRgnCombineRectf(rgn.m_handle, &baseRect, nullptr, 2);
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layer = Screen::s_zorderlist.Head();
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layer = s_zOrderList.Head();
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while (layer) {
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while (layer) {
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SRgnGetBoundingRectf(rgn.m_handle, &layer->visible);
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SRgnGetBoundingRectf(rgn.m_handle, &layer->visible);
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@ -68,7 +68,7 @@ int32_t OnPaint(const void* a1, void* a2) {
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float minX, maxX, minY, maxY, minZ, maxZ;
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float minX, maxX, minY, maxY, minZ, maxZ;
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GxXformViewport(minX, maxX, minY, maxY, minZ, maxZ);
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GxXformViewport(minX, maxX, minY, maxY, minZ, maxZ);
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layer = Screen::s_zorderlist.Head();
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layer = s_zOrderList.Head();
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while (layer) {
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while (layer) {
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if (layer->visible.right > layer->visible.left && layer->visible.top > layer->visible.bottom) {
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if (layer->visible.right > layer->visible.left && layer->visible.top > layer->visible.bottom) {
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@ -180,33 +180,32 @@ void ScrnInitialize(int32_t a1) {
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IStockInitialize();
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IStockInitialize();
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}
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}
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void ScrnLayerCreate(const RECTF* rect, float zorder, unsigned long flags, void* param, void (*paintFunc)(void*, const RECTF*, const RECTF*, float), HLAYER* layer) {
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void ScrnLayerCreate(const RECTF* rect, float zOrder, uint32_t flags, void* param, void (*paintFunc)(void*, const RECTF*, const RECTF*, float), HLAYER* layerPtr) {
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static RECTF defaultrect = { 0.0f, 0.0f, 1.0f, 1.0f };
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static RECTF defaultrect = { 0.0f, 0.0f, 1.0f, 1.0f };
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const RECTF* r = rect ? rect : &defaultrect;
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const RECTF* r = rect ? rect : &defaultrect;
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auto m = SMemAlloc(sizeof(CILayer), __FILE__, __LINE__, 0x0);
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auto m = SMemAlloc(sizeof(CILayer), __FILE__, __LINE__, 0x0);
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auto l = new (m) CILayer();
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auto layer = new (m) CILayer();
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l->rect.left = r->left;
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layer->rect.left = r->left;
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l->rect.bottom = r->bottom;
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layer->rect.bottom = r->bottom;
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l->rect.right = r->right;
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layer->rect.right = r->right;
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l->rect.top = r->top;
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layer->rect.top = r->top;
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l->zorder = zorder;
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layer->zorder = zOrder;
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l->flags = flags;
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layer->flags = flags;
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l->param = param;
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layer->param = param;
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l->paintfunc = paintFunc;
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layer->paintfunc = paintFunc;
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auto node = Screen::s_zorderlist.Head();
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auto node = s_zOrderList.Head();
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while (node && zorder < node->zorder) {
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while (node && zOrder < node->zorder) {
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node = node->zorderlink.Next();
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node = node->zorderlink.Next();
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}
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}
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Screen::s_zorderlist.LinkNode(l, 1, node);
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s_zOrderList.LinkNode(layer, 1, node);
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*layer = HandleCreate(l);
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*layerPtr = HandleCreate(layer);
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}
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}
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void ScrnSetStockFont(SCRNSTOCK stockID, const char* fontTexturePath) {
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void ScrnSetStockFont(SCRNSTOCK stockID, const char* fontTexturePath) {
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@ -36,17 +36,16 @@ namespace Screen {
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extern int32_t s_presentDisable;
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extern int32_t s_presentDisable;
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extern HOBJECT s_stockObjects[SCRNSTOCKOBJECTS];
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extern HOBJECT s_stockObjects[SCRNSTOCKOBJECTS];
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extern float s_stockObjectHeights[SCRNSTOCKOBJECTS];
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extern float s_stockObjectHeights[SCRNSTOCKOBJECTS];
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extern STORM_EXPLICIT_LIST(CILayer, zorderlink) s_zorderlist;
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}
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}
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void ILayerInitialize(void);
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void ILayerInitialize();
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void IStockInitialize(void);
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void IStockInitialize();
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void ScrnInitialize(int32_t);
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void ScrnInitialize(int32_t a1);
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void ScrnLayerCreate(const RECTF*, float, unsigned long, void*, void (*)(void*, const RECTF*, const RECTF*, float), HLAYER*);
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void ScrnLayerCreate(const RECTF* rect, float zOrder, uint32_t flags, void* param, void (*paintFunc)(void*, const RECTF*, const RECTF*, float), HLAYER* layerPtr);
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void ScrnSetStockFont(SCRNSTOCK, const char*);
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void ScrnSetStockFont(SCRNSTOCK stockID, const char* fontTexturePath);
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#endif
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#endif
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