From 2a526e61965c983d83920d2e5ed7a2c9e6a44664 Mon Sep 17 00:00:00 2001 From: VDm Date: Thu, 1 May 2025 01:35:16 +0400 Subject: [PATCH] style(ui): update code style in CSimpleMovieFrame.cpp --- src/ui/CSimpleMovieFrame.cpp | 98 ++++++++++++++++++++++++++++++++---- 1 file changed, 87 insertions(+), 11 deletions(-) diff --git a/src/ui/CSimpleMovieFrame.cpp b/src/ui/CSimpleMovieFrame.cpp index 1b13ec4..c41cd1a 100644 --- a/src/ui/CSimpleMovieFrame.cpp +++ b/src/ui/CSimpleMovieFrame.cpp @@ -554,21 +554,55 @@ int32_t CSimpleMovieFrame::DecodeFrame(bool update) { return 1; } - int32_t s_movieTextureUpdate[144] = { - 0, 6, 512, 256, 0, 6, 256, 256, 0, 6, 32, 256, 0, 0, 512, 122, - 0, 0, 256, 122, 0, 0, 32, 122, 0, 24, 512, 512, 0, 0, 512, 488, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 512, 480, 0, - 32, 256, 480, 0, 32, 32, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 512, 512, 0, 0, 512, 512, 0, 0, 512, 64, 0, 0, 512, 64, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 21, 512, 256, 0, 21, 256, 256, 0, 21, 32, 256, 0, 0, 512, - 107, 0, 0, 256, 107, 0, 0, 32, 107, 0, 38, 512, 512, 0, 0, 512, 474, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; + static int32_t s_movieTextureUpdate[] = { + 0, 6, 512, 256, // Format: 0, Texture: 0 + 0, 6, 256, 256, // Format: 0, Texture: 1 + 0, 6, 32, 256, // Format: 0, Texture: 2 + 0, 0, 512, 122, // Format: 0, Texture: 3 + 0, 0, 256, 122, // Format: 0, Texture: 4 + 0, 0, 32, 122, // Format: 0, Texture: 5 + + 0, 24, 512, 512, // Format: 1, Texture: 0 + 0, 0, 512, 488, // Format: 1, Texture: 1 + 0, 0, 0, 0, // Format: 1, Texture: 2 + 0, 0, 0, 0, // Format: 1, Texture: 3 + 0, 0, 0, 0, // Format: 1, Texture: 4 + 0, 0, 0, 0, // Format: 1, Texture: 5 + + 0, 32, 512, 480, // Format: 2, Texture: 0 + 0, 32, 256, 480, // Format: 2, Texture: 1 + 0, 32, 32, 480, // Format: 2, Texture: 2 + 0, 0, 0, 0, // Format: 2, Texture: 3 + 0, 0, 0, 0, // Format: 2, Texture: 4 + 0, 0, 0, 0, // Format: 2, Texture: 5 + + 0, 0, 512, 512, // Format: 3, Texture: 0 + 0, 0, 512, 512, // Format: 3, Texture: 1 + 0, 0, 512, 64, // Format: 3, Texture: 2 + 0, 0, 512, 64, // Format: 3, Texture: 3 + 0, 0, 0, 0, // Format: 3, Texture: 4 + 0, 0, 0, 0, // Format: 3, Texture: 5 + + 0, 21, 512, 256, // Format: 4, Texture: 0 + 0, 21, 256, 256, // Format: 4, Texture: 1 + 0, 21, 32, 256, // Format: 4, Texture: 2 + 0, 0, 512, 107, // Format: 4, Texture: 3 + 0, 0, 256, 107, // Format: 4, Texture: 4 + 0, 0, 32, 107, // Format: 4, Texture: 5 + + 0, 38, 512, 512, // Format: 5, Texture: 0 + 0, 0, 512, 474, // Format: 5, Texture: 1 + 0, 0, 0, 0, // Format: 5, Texture: 2 + 0, 0, 0, 0, // Format: 5, Texture: 3 + 0, 0, 0, 0, // Format: 5, Texture: 4 + 0, 0, 0, 0 // Format: 5, Texture: 5 + }; for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) { uint32_t v9 = 4 * (i + 6 * this->m_textureFormat); GxTexUpdate( this->m_textures[i], - s_movieTextureUpdate[v9], + s_movieTextureUpdate[v9 + 0], s_movieTextureUpdate[v9 + 1], s_movieTextureUpdate[v9 + 2], s_movieTextureUpdate[v9 + 3], @@ -629,7 +663,49 @@ void CSimpleMovieFrame::Render() { GxRsSet(GxRs_BlendingMode, 0); GxRsSetAlphaRef(); - static float s_layout[] = {0.0, 0.63999999, 0.11, -0.33000001, 0.63999999, 0.95999998, 0.11, -0.33000001, 0.95999998, 1.0, 0.11, -0.33000001, 0.0, 0.63999999, 0.33000001, 0.11, 0.63999999, 0.95999998, 0.33000001, 0.11, 0.95999998, 1.0, 0.33000001, 0.11, 0.0, 0.5, 0.333, -0.333, 0.5, 1.0, 0.333, -0.333, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.63999999, 0.41999999, -0.41999999, 0.63999999, 0.95999998, 0.41999999, -0.41999999, 0.95999998, 1.0, 0.41999999, -0.41999999, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.32659999, -0.41999999, 0.5, 1.0, 0.32659999, -0.41999999, 0.0, 0.5, 0.41999999, 0.32659999, 0.5, 1.0, 0.41999999, 0.32659999, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.63999999, 0.11, -0.33000001, 0.63999999, 0.95999998, 0.11, -0.33000001, 0.95999998, 1.0, 0.11, -0.33000001, 0.0, 0.63999999, 0.33000001, 0.11, 0.63999999, 0.95999998, 0.33000001, 0.11, 0.95999998, 1.0, 0.33000001, 0.11, 0.0, 0.5, 0.333, -0.333, 0.5, 1.0, 0.333, -0.333, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; + static float s_layout[] = { + 0.0, 0.63999999, 0.11, -0.33000001, + 0.63999999, 0.95999998, 0.11, -0.33000001, + 0.95999998, 1.0, 0.11, -0.33000001, + 0.0, 0.63999999, 0.33000001, 0.11, + 0.63999999, 0.95999998, 0.33000001, 0.11, + 0.95999998, 1.0, 0.33000001, 0.11, + + 0.0, 0.5, 0.333, -0.333, + 0.5, 1.0, 0.333, -0.333, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + + 0.0, 0.63999999, 0.41999999, -0.41999999, + 0.63999999, 0.95999998, 0.41999999, -0.41999999, + 0.95999998, 1.0, 0.41999999, -0.41999999, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + + 0.0, 0.5, 0.32659999, -0.41999999, + 0.5, 1.0, 0.32659999, -0.41999999, + 0.0, 0.5, 0.41999999, 0.32659999, + 0.5, 1.0, 0.41999999, 0.32659999, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + + 0.0, 0.63999999, 0.11, -0.33000001, + 0.63999999, 0.95999998, 0.11, -0.33000001, + 0.95999998, 1.0, 0.11, -0.33000001, + 0.0, 0.63999999, 0.33000001, 0.11, + 0.63999999, 0.95999998, 0.33000001, 0.11, + 0.95999998, 1.0, 0.33000001, 0.11, + + 0.0, 0.5, 0.333, -0.333, + 0.5, 1.0, 0.333, -0.333, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0 + }; float aspectCompensation = CoordinateGetAspectCompensation();