chore(sound): update SI2::Init()

This commit is contained in:
VDm 2024-02-25 23:48:27 +04:00
parent 30cbb77728
commit 2d5ae1026e
2 changed files with 34 additions and 2 deletions

View File

@ -3,6 +3,9 @@
#include "console/CVar.hpp"
#include <storm/Memory.hpp>
FMOD::System* SI2::sm_pGameSystem = nullptr;
FMOD::System* SI2::sm_pChatSystem = nullptr;
void* F_CALL FMOD_Alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char* sourcestr) {
return SMemAlloc(size, sourcestr, 0, 0);
}
@ -32,8 +35,35 @@ int32_t SI2::Init(int32_t flag) {
SI2_LOG("=> Setting up Game Sound:");
SI2_LOG(" - SESound Engine Init");
auto errcode = FMOD::Memory_Initialize(nullptr, 0, &FMOD_Alloc, &FMOD_ReAlloc, &FMOD_Free);
SI2_ERR(errcode, " - FMOD Memory Init");
SI2_LOG(" - FMOD Memory Init");
FMOD::Memory_Initialize(nullptr, 0, &FMOD_Alloc, &FMOD_ReAlloc, &FMOD_Free);
// sub_877440(&off_B1D5E4);
SI2_LOG(" - FMOD System Create");
auto errcode = FMOD::System_Create(&sm_pGameSystem);
if (errcode) {
if (errcode != FMOD_ERR_DSP_SILENCE && errcode != FMOD_ERR_INVALID_VECTOR && errcode != FMOD_ERR_RECORD) {
SI2_ERR(errcode, "");
}
SI2_LOG(" -###########################################################################################");
SI2_ERR(errcode, " -######## ERROR INITIALIZING. ALL GAME SOUND DISABLED.");
SI2_LOG(" -###########################################################################################");
sm_pGameSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
goto LABEL_9;
}
errcode = FMOD::System_Create(&sm_pChatSystem);
if (errcode != FMOD_ERR_DSP_SILENCE && errcode != FMOD_ERR_INVALID_VECTOR && errcode != FMOD_ERR_RECORD) {
SI2_ERR(errcode, "");
}
if (sm_pChatSystem && sm_pChatSystem->init(4, FMOD_INIT_NORMAL, nullptr)) {
sm_pChatSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
}
sm_pGameSystem->setOutput(FMOD_OUTPUTTYPE_AUTODETECT);
LABEL_9:
return 0;
}

View File

@ -18,6 +18,8 @@ class SI2 {
static FrameScript_Method s_ScriptFunctions[];
static uint32_t sm_logFlags;
static HSLOG sm_log;
static FMOD::System* sm_pGameSystem;
static FMOD::System* sm_pChatSystem;
// Static functions
static void RegisterScriptFunctions();