fix(ui): update Script_GetSelectBackgroundModel

This commit is contained in:
VDm 2025-03-16 16:54:14 +04:00
parent c848085747
commit 2e2e5b9a78

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@ -76,7 +76,7 @@ int32_t Script_GetCharacterInfo(lua_State* L) {
lua_pushstring(L, raceName ? raceName : "");
// TODO: auto className = CGUnit_C::GetDisplayClassNameFromRecord(g_chrClassesDB.GetRecord(character.classID), character.sexID);
auto className = "ClassName";
auto className = "Warrior";
lua_pushstring(L, className ? className : "");
lua_pushnumber(L, character.experienceLevel);
@ -150,16 +150,23 @@ int32_t Script_GetSelectBackgroundModel(lua_State* L) {
return luaL_error(L, "Usage: GetSelectBackgroundModel(index)");
}
auto characterIndex = static_cast<int32_t>(lua_tonumber(L, 1)) - 1;
auto index = static_cast<int32_t>(lua_tonumber(L, 1)) - 1;
// TODO: if (SFile::IsTrial())
if (false) {
lua_pushstring(L, "CharacterSelect");
return 1;
}
// TODO
ChrRacesRec* racesRec = nullptr;
if (characterIndex < 0 || characterIndex >= CCharacterSelection::s_characterList.Count()) {
if (index < 0 || index >= CCharacterSelection::s_characterList.Count()) {
racesRec = g_chrRacesDB.GetRecord(2);
} else {
// TODO
auto raceID = CCharacterSelection::s_characterList[index].m_characterInfo.raceID;
racesRec = g_chrRacesDB.GetRecord(raceID);
}
if (racesRec) {