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fix(sound): use WHOA_BUILD_SOUND
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@@ -23,7 +23,7 @@ class SI2 {
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static size_t s_NumScriptFunctions;
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static uint32_t sm_logFlags;
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static HSLOG sm_log;
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#if defined(WHOA_BUILD_SOUND_FMOD)
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#if defined(WHOA_BUILD_FMOD)
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static FMOD::System* sm_pGameSystem;
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static FMOD::System* sm_pChatSystem;
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#endif
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