feat(gx): stub out state sync for d3d backend

This commit is contained in:
fallenoak 2023-03-10 16:06:24 -06:00
parent 02ddaa106f
commit 38380ebc35
2 changed files with 34 additions and 0 deletions

View File

@ -875,6 +875,10 @@ void CGxDeviceD3d::ISetTexture(uint32_t tmu, CGxTex* texId) {
}
}
void CGxDeviceD3d::IShaderConstantsFlush() {
// TODO
}
void CGxDeviceD3d::IShaderCreate(CGxShader* shader) {
if (shader->target == GxSh_Vertex) {
this->IShaderCreateVertex(shader);
@ -925,6 +929,32 @@ void CGxDeviceD3d::IShaderCreateVertex(CGxShader* shader) {
void CGxDeviceD3d::IStateSync() {
// TODO
this->IShaderConstantsFlush();
this->IRsSync(0);
// TODO ffp if vertex shader is disabled
this->IStateSyncEnables();
// TODO
this->IStateSyncVertexPtrs();
this->IStateSyncIndexPtr();
// TODO
}
void CGxDeviceD3d::IStateSyncEnables() {
// TODO
}
void CGxDeviceD3d::IStateSyncIndexPtr() {
// TODO
}
void CGxDeviceD3d::IStateSyncVertexPtrs() {
// TODO
}
void CGxDeviceD3d::ITexCreate(CGxTex* texId) {

View File

@ -254,9 +254,13 @@ class CGxDeviceD3d : public CGxDevice {
void IDestroyD3dDevice();
void ISetCaps(const CGxFormat& format);
void ISetTexture(uint32_t tmu, CGxTex* texId);
void IShaderConstantsFlush();
void IShaderCreatePixel(CGxShader* shader);
void IShaderCreateVertex(CGxShader* shader);
void IStateSync();
void IStateSyncEnables();
void IStateSyncIndexPtr();
void IStateSyncVertexPtrs();
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
};