feat(ui): implement CSimpleFrame_CreateTexture method

This commit is contained in:
VDm 2025-08-05 01:49:09 +04:00
parent 6f5d3662b6
commit 3df4e5eeeb
2 changed files with 65 additions and 3 deletions

View File

@ -1,10 +1,14 @@
#include "ui/CSimpleFrameScript.hpp"
#include "gx/Coordinate.hpp"
#include "ui/CSimpleFrame.hpp"
#include "ui/CSimpleTexture.hpp"
#include "gx/Coordinate.hpp"
#include "ui/FrameScript.hpp"
#include "ui/FrameXML.hpp"
#include "ui/CBackdropGenerator.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
#include "util/StringTo.hpp"
#include <bc/Memory.hpp>
#include <algorithm>
#include <cstdint>
#include <limits>
@ -19,7 +23,57 @@ int32_t CSimpleFrame_CreateTitleRegion(lua_State* L) {
}
int32_t CSimpleFrame_CreateTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
int32_t type = CSimpleFrame::GetObjectType();
CSimpleFrame* frame = static_cast<CSimpleFrame*>(FrameScript_GetObjectThis(L, type));
const char* name = lua_isstring(L, 2) ? lua_tolstring(L, 2, nullptr) : nullptr;
int32_t drawLayer = 2;
if (lua_isstring(L, 3)) {
StringToDrawLayer(lua_tolstring(L, 3, nullptr), drawLayer);
}
XMLNode* frameNode = nullptr;
if (lua_type(L, 4) == LUA_TSTRING) {
const char* tainted;
bool locked;
const char* inheritName = lua_tolstring(L, 4, nullptr);
const char* frameName = frame->GetName();
if (!frameName) {
frameName = "<unnamed>";
}
frameNode = FrameXML_AcquireHashNode(inheritName, tainted, locked);
if (!frameNode) {
luaL_error(L, "%s:CreateTexture(): Couldn't find inherited node \"%s\"", frameName, inheritName);
}
if (locked) {
luaL_error(L, "%s:CreateTexture(): Recursively inherited node \"%s\"", frameName, inheritName);
}
}
auto texture = NEW(CSimpleTexture, frame, drawLayer, 1);
if (name && *name) {
texture->SetName(name);
}
if (frameNode) {
CStatus status;
texture->PostLoadXML(frameNode, &status);
FrameXML_ReleaseHashNode(lua_tolstring(L, 4, nullptr));
}
// TODO
if (!texture->lua_registered) {
texture->RegisterScriptObject(nullptr);
}
lua_rawgeti(L, LUA_REGISTRYINDEX, texture->lua_objectRef);
return 1;
}
int32_t CSimpleFrame_CreateFontString(lua_State* L) {

View File

@ -418,7 +418,15 @@ int32_t FrameScript_ExecuteFile(const char* filePath, const char* a2, MD5_CTX* m
MD5Update(md5, static_cast<unsigned char*>(fileBuffer), fileBytes);
}
int32_t v10 = FrameScript_ExecuteBuffer(static_cast<char*>(fileBuffer), fileBytes, v11, status, a2);
char* cleanBuffer = static_cast<char*>(fileBuffer);
// Skip UTF8 BOM
if (fileBytes >= 3 && memcmp(fileBuffer, "\xEF\xBB\xBF", 3) == 0) {
cleanBuffer += 3;
fileBytes -= 3;
}
int32_t v10 = FrameScript_ExecuteBuffer(cleanBuffer, fileBytes, v11, status, a2);
SFile::Unload(fileBuffer);