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feat(gameui): add CGWorldFrame class skeleton
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@@ -150,7 +150,10 @@ void FrameScript_CreateEvents(const char* names[], uint32_t count) {
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FrameScript::s_scriptEvents.SetCount(count);
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for (int32_t i = 0; i < count; i++) {
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auto event = FrameScript::s_scriptEventsHash.New(names[i], 0, 0);
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FrameScript_EventObject* event = nullptr;
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if (names[i]) {
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event = FrameScript::s_scriptEventsHash.New(names[i], 0, 0);
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}
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FrameScript::s_scriptEvents[i] = event;
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}
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}
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