fix(ui): use workaround to update movie textures

This commit is contained in:
VDm 2025-05-01 02:12:18 +04:00
parent 6ec90df663
commit 4caed1318e

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@ -642,6 +642,8 @@ int32_t CSimpleMovieFrame::DecodeFrame(bool update) {
for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
uint32_t v9 = 4 * (i + 6 * this->m_textureFormat);
// WARNING(workaround): Uncomment the code below when GxTexUpdate will be working properly
/*
GxTexUpdate(
this->m_textures[i],
s_movieTextureUpdate[v9 + 0],
@ -649,6 +651,8 @@ int32_t CSimpleMovieFrame::DecodeFrame(bool update) {
s_movieTextureUpdate[v9 + 2],
s_movieTextureUpdate[v9 + 3],
1);
*/
GxTexUpdate(this->m_textures[i], 0, 0, 0, 0, 1);
}
return 1;