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https://github.com/thunderbrewhq/thunderbrew
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feat(model): implement CM2Model::SetGeometryVisible
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9b704b3366
commit
52a1b4e05b
@ -1007,6 +1007,22 @@ int32_t CM2Model::InitializeLoaded() {
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}
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}
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if (this->m_shared->skinProfile->skinSections.Count()) {
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this->m_skinSections = reinterpret_cast<uint32_t*>(&data[0]);
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data += (sizeof(uint32_t) * this->m_shared->skinProfile->skinSections.Count());
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if (this->model30) {
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memcpy(
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this->m_skinSections,
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this->model30->m_skinSections,
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sizeof(uint32_t) * this->m_shared->skinProfile->skinSections.Count());
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} else {
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for (uint32_t i = 0; i < this->m_shared->skinProfile->skinSections.Count(); ++i) {
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this->m_skinSections[i] = 1;
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}
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}
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}
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// TODO
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if (this->m_shared->m_data->colors.Count()) {
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@ -1104,7 +1120,10 @@ int32_t CM2Model::InitializeLoaded() {
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}
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case 1: {
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// TODO
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this->SetGeometryVisible(
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modelCall->args[0],
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modelCall->args[1],
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modelCall->args[2]);
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break;
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}
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@ -1729,3 +1748,42 @@ void CM2Model::WaitForLoad(const char* a2) {
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this->InitializeLoaded();
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}
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}
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void CM2Model::UnoptimizeVisibleGeometry() {
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// TODO
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}
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void CM2Model::SetGeometryVisible(uint32_t start, uint32_t end, int32_t visible) {
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if (this->m_loaded) {
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bool needUpdate = false;
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const auto& skinSections = this->m_shared->skinProfile->skinSections;
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for (uint32_t i = 0; i < skinSections.Count(); ++i) {
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uint32_t id = skinSections[i].skinSectionId;
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if (start <= id && id <= end) {
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if (this->m_skinSections[i] != static_cast<uint32_t>(visible)) {
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this->m_skinSections[i] = static_cast<uint32_t>(visible);
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needUpdate = true;
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}
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}
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}
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if (needUpdate) {
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this->UnoptimizeVisibleGeometry();
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}
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} else {
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auto modelCall = NEW(CM2ModelCall);
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modelCall->type = 1;
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modelCall->modelCallNext = nullptr;
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modelCall->time = this->m_scene->m_time;
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modelCall->args[0] = start;
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modelCall->args[1] = end;
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modelCall->args[2] = static_cast<uint32_t>(visible);
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*this->m_modelCallTail = modelCall;
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this->m_modelCallTail = &modelCall->modelCallNext;
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}
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}
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@ -101,6 +101,7 @@ class CM2Model {
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uint32_t uint90 = 0;
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M2ModelBone* m_bones = nullptr;
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C44Matrix* m_boneMatrices = nullptr;
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uint32_t* m_skinSections = nullptr;
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M2ModelColor* m_colors = nullptr;
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HTEXTURE* m_textures = nullptr;
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M2ModelTextureWeight* m_textureWeights = nullptr;
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@ -192,6 +193,8 @@ class CM2Model {
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void UnsetBoneSequence(uint32_t boneId, int32_t a3, int32_t a4);
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void UpdateLoaded();
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void WaitForLoad(const char* a2);
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void UnoptimizeVisibleGeometry();
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void SetGeometryVisible(uint32_t start, uint32_t end, int32_t visible);
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};
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#endif
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@ -522,7 +522,7 @@ void CM2Scene::Animate(const C3Vector& cameraPos) {
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batch = &skinProfile->batches[batchIndex];
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skinSection = &model->m_shared->m_skinSections[batch->skinSectionIndex];
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if (!skinSection) {
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if (!model->m_skinSections[batch->skinSectionIndex]) {
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continue;
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}
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}
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