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feat(glue): handle UpdateSelectionCustomizationScene script function
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@@ -65,7 +65,9 @@ int32_t Script_DeclineCharacter(lua_State* L) {
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}
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int32_t Script_UpdateSelectionCustomizationScene(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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CCharacterSelection::RenderPrep();
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return 0;
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}
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int32_t Script_GetCharacterSelectFacing(lua_State* L) {
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