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https://github.com/thunderbrewhq/thunderbrew
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feat(glue): handle UpdateSelectionCustomizationScene script function
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d12b72e533
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@ -5,6 +5,10 @@
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TSGrowableArray<CharacterSelectionDisplay> CCharacterSelection::s_characterList;
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TSGrowableArray<CharacterSelectionDisplay> CCharacterSelection::s_characterList;
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CSimpleModelFFX* CCharacterSelection::s_modelFrame;
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CSimpleModelFFX* CCharacterSelection::s_modelFrame;
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void CCharacterSelection::RenderPrep() {
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// TODO
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}
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void CCharacterSelection::SetBackgroundModel(const char* modelPath) {
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void CCharacterSelection::SetBackgroundModel(const char* modelPath) {
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if (!CCharacterSelection::s_modelFrame || !modelPath || !*modelPath) {
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if (!CCharacterSelection::s_modelFrame || !modelPath || !*modelPath) {
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return;
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return;
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@ -16,6 +16,7 @@ class CCharacterSelection {
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static CSimpleModelFFX* s_modelFrame;
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static CSimpleModelFFX* s_modelFrame;
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// Static functions
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// Static functions
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static void RenderPrep();
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static void SetBackgroundModel(const char* modelPath);
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static void SetBackgroundModel(const char* modelPath);
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};
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};
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@ -65,7 +65,9 @@ int32_t Script_DeclineCharacter(lua_State* L) {
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}
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}
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int32_t Script_UpdateSelectionCustomizationScene(lua_State* L) {
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int32_t Script_UpdateSelectionCustomizationScene(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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CCharacterSelection::RenderPrep();
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return 0;
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}
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}
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int32_t Script_GetCharacterSelectFacing(lua_State* L) {
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int32_t Script_GetCharacterSelectFacing(lua_State* L) {
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