feat(glue): handle GetServerName script function

This commit is contained in:
fallenoak 2023-02-19 14:47:41 -06:00
parent 93a0d7ee83
commit 5b9a4d240e
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GPG Key ID: 7628F8E61AEA070D
4 changed files with 55 additions and 1 deletions

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@ -84,6 +84,10 @@ const char* ClientServices::GetSelectedRealmName() {
return ClientServices::s_realmNameVar->GetString();
}
const REALM_INFO* ClientServices::GetSelectedRealm() {
return &ClientServices::s_selectRealmInfo;
}
void ClientServices::Initialize() {
if (!g_clientConnection) {
auto adapterMem = SMemAlloc(sizeof(ClientRealmResponseAdapter), __FILE__, __LINE__, 0x0);

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@ -27,6 +27,7 @@ class ClientServices : public LoginResponse {
static ClientServices* GetInstance();
static REALM_INFO* GetRealmInfoByIndex(int32_t index);
static const char* GetSelectedRealmName();
static const REALM_INFO* GetSelectedRealm();
static void Initialize();
static Login* LoginConnection();
static void Logon(const char* accountName, const char* password);

View File

@ -12,6 +12,7 @@ target_include_directories(ui
target_link_libraries(ui
PRIVATE
client
db
event
glue
gx

View File

@ -1,6 +1,7 @@
#include "ui/ScriptFunctions.hpp"
#include "client/Client.hpp"
#include "client/ClientServices.hpp"
#include "db/Db.hpp"
#include "glue/CGlueMgr.hpp"
#include "gx/Coordinate.hpp"
#include "net/connection/ClientConnection.hpp"
@ -204,7 +205,54 @@ int32_t Script_StatusDialogClick(lua_State* L) {
}
int32_t Script_GetServerName(lua_State* L) {
WHOA_UNIMPLEMENTED();
auto selectedRealmName = ClientServices::GetSelectedRealmName();
auto selectedRealm = ClientServices::GetSelectedRealm();
auto pvp = false;
auto rp = false;
// default down to true: if realm config isn't found, consider realm down
auto down = true;
if (selectedRealm) {
for (int32_t i = 0; i < g_cfg_ConfigsDB.m_numRecords; i++) {
auto config = g_cfg_ConfigsDB.GetRecordByIndex(i);
if (config->m_realmType == selectedRealm->type) {
pvp = config->m_playerKillingAllowed != 0;
rp = config->m_roleplaying != 0;
down = selectedRealm->flags & 0x2;
break;
}
}
}
// name
lua_pushstring(L, selectedRealmName);
// pvp
if (pvp) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
// rp
if (rp) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
// down
if (down) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 4;
}
int32_t Script_DisconnectFromServer(lua_State* L) {