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feat(gx): handle depth device states in d3d backend
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@ -480,6 +480,15 @@ void CGxDeviceD3d::DsSet(EDeviceState state, uint32_t val) {
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this->m_d3dDevice->SetRenderState(D3DRS_ALPHAREF, val);
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break;
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}
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case Ds_ZWriteEnable: {
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this->m_d3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, val);
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break;
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}
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case Ds_ZFunc: {
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this->m_d3dDevice->SetRenderState(D3DRS_ZFUNC, val);
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}
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}
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this->m_deviceStates[state] = val;
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