feat(gameui): update CGTooltip script methods

This commit is contained in:
VDm 2025-08-13 23:53:52 +04:00
parent 9d2b94b0cd
commit 5e54cca3fa
5 changed files with 201 additions and 10 deletions

View File

@ -34,6 +34,32 @@ CGTooltip::CGTooltip(CSimpleFrame* parent)
: CSimpleFrame(parent) {
}
void CGTooltip::ClearTooltip() {
}
void CGTooltip::ResetPosition(int32_t a1) {
}
void CGTooltip::SetOwner(CSimpleFrame* owner, TOOLTIP_ANCHORPOINT anchorpoint, float xoffset, float yoffset) {
this->ClearTooltip();
this->SetFrameAlpha(255);
// TODO: this->unk77 = 0;
if (this->m_owner != owner
|| this->m_anchorPoint != anchorpoint
|| this->m_offsetX != xoffset
|| this->m_offsetY != yoffset) {
this->m_offsetX = xoffset;
this->m_offsetY = yoffset;
this->m_owner = owner;
this->m_anchorPoint = owner ? anchorpoint : ANCHOR_NONE;
this->ResetPosition(1);
}
}
void CGTooltip::AddFontStrings(CSimpleFontString* leftstring, CSimpleFontString* rightstring) {
}
bool CGTooltip::IsA(int32_t type) {
return type == CGTooltip::s_objectType
|| type == CSimpleFrame::s_objectType

View File

@ -4,6 +4,23 @@
#include "ui/CSimpleFrame.hpp"
#include "ui/CSimpleTop.hpp"
class CSimpleFontString;
enum TOOLTIP_ANCHORPOINT {
ANCHOR_LEFT = 0,
ANCHOR_RIGHT,
ANCHOR_BOTTOMLEFT,
ANCHOR_BOTTOM,
ANCHOR_BOTTOMRIGHT,
ANCHOR_TOPLEFT,
ANCHOR_TOP,
ANCHOR_TOPRIGHT,
ANCHOR_CURSOR,
ANCHOR_NONE,
ANCHOR_PRESERVE,
ANCHOR_CURSOR_RIGHT,
};
class CGTooltip : public CSimpleFrame {
public:
// Static variables
@ -18,6 +35,10 @@ class CGTooltip : public CSimpleFrame {
// Member functions
CGTooltip(CSimpleFrame* parent);
void ClearTooltip();
void ResetPosition(int32_t a1);
void SetOwner(CSimpleFrame* owner, TOOLTIP_ANCHORPOINT anchorpoint, float xoffset, float yoffset);
void AddFontStrings(CSimpleFontString* leftstring, CSimpleFontString* rightstring);
// Virtual member functions
virtual bool IsA(int32_t type);
@ -25,6 +46,13 @@ class CGTooltip : public CSimpleFrame {
virtual ScriptIx* GetScriptByName(const char* name, ScriptData& data);
// Member variables
CSimpleFrame* m_owner = nullptr;
TOOLTIP_ANCHORPOINT m_anchorPoint = ANCHOR_NONE;
float m_padding = 0.0f;
float m_minWidth = 0.0f;
uint32_t m_minWidthForced = 0;
float m_offsetX = 0.0f;
float m_offsetY = 0.0f;
ScriptIx m_onTooltipSetDefaultAnchor;
ScriptIx m_onTooltipCleared;
ScriptIx m_onTooltipAddMoney;

View File

@ -1,26 +1,81 @@
#include "gameui/CGTooltipScript.hpp"
#include "gameui/CGTooltip.hpp"
#include "ui/CSimpleFontString.hpp"
#include "gx/Coordinate.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
#include "util/StringTo.hpp"
static int32_t Script_AddFontStrings(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
CSimpleFontString* arguments[2] = {};
for (int32_t i = 2; i < 4; ++i) {
if (lua_type(L, i) != LUA_TTABLE) {
return luaL_error(L, "Usage: %s:AddFontStrings(leftstring, rightstring)", tooltip->GetDisplayName());
}
lua_rawgeti(L, i, 0);
auto fontString = static_cast<CSimpleFontString*>(lua_touserdata(L, -1));
lua_settop(L, -2);
if (!fontString) {
return luaL_error(L, "%s:AddFontStrings(): Couldn't find 'this' in fontstring", tooltip->GetDisplayName());
}
if (!fontString->IsA(CSimpleFontString::GetObjectType())) {
return luaL_error(L, "%s:AddFontStrings(): Wrong object type, expected fontstring", tooltip->GetDisplayName());
}
arguments[i - 2] = fontString;
}
tooltip->AddFontStrings(arguments[0], arguments[1]);
return 0;
}
static int32_t Script_SetMinimumWidth(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
if (!lua_isnumber(L, 2)) {
return luaL_error(L, "Usage: %s:SetMinimumWidth(width [,force])", tooltip->GetDisplayName());
}
tooltip->m_minWidth = lua_tonumber(L, 2);
tooltip->m_minWidthForced = StringToBOOL(L, 3, 0);
return 0;
}
static int32_t Script_GetMinimumWidth(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
lua_pushnumber(L, tooltip->m_minWidth);
if (tooltip->m_minWidthForced) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 2;
}
static int32_t Script_SetPadding(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
float value = lua_tonumber(L, 2);
value /= CoordinateGetAspectCompensation() * 1024.0f;
tooltip->m_padding = NDCToDDCWidth(value);
return 0;
}
static int32_t Script_GetPadding(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
lua_pushnumber(L, tooltip->m_padding);
return 1;
}
static int32_t Script_IsOwned(lua_State* L) {
@ -32,7 +87,7 @@ static int32_t Script_IsOwned(lua_State* L) {
}
lua_rawgeti(L, 2, 0);
auto frame = static_cast<CScriptObject*>(lua_touserdata(L, -1));
auto frame = static_cast<CSimpleFrame*>(lua_touserdata(L, -1));
lua_settop(L, -2);
if (!frame) {
@ -43,7 +98,7 @@ static int32_t Script_IsOwned(lua_State* L) {
return luaL_error(L, "%s:IsOwned(): Wrong object type, expected frame", tooltip->GetDisplayName());
}
if (tooltip->m_parent == frame) {
if (tooltip->m_owner == frame) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
@ -55,13 +110,64 @@ static int32_t Script_GetOwner(lua_State* L) {
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
// TODO
lua_pushnil(L);
if (tooltip->m_owner) {
if (!tooltip->m_owner->lua_registered) {
tooltip->m_owner->RegisterScriptObject(nullptr);
}
lua_rawgeti(L, LUA_REGISTRYINDEX, tooltip->m_owner->lua_objectRef);
} else {
lua_pushnil(L);
}
return 1;
}
static int32_t Script_SetOwner(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
tooltip->Hide();
if (lua_type(L, 2) != LUA_TTABLE) {
return luaL_error(L, "Usage: %s:SetOwner(frame)", tooltip->GetDisplayName());
}
lua_rawgeti(L, 2, 0);
auto frame = static_cast<CSimpleFrame*>(lua_touserdata(L, -1));
lua_settop(L, -2);
if (!frame) {
return luaL_error(L, "%s:SetOwner(): Couldn't find 'this' in frame object", tooltip->GetDisplayName());
}
if (!frame->IsA(CSimpleFrame::GetObjectType())) {
return luaL_error(L, "%s:SetOwner(): Wrong object type, expected frame", tooltip->GetDisplayName());
}
if (frame == tooltip) {
return luaL_error(L, "%s:SetOwner(): Can't set owner to self", tooltip->GetDisplayName());
}
int32_t anchorPoint = 0;
if (lua_isstring(L, 3)) {
StringToAnchorPoint(lua_tolstring(L, 3, nullptr), anchorPoint);
}
float xoffset = 0.0f;
if (lua_isnumber(L, 4)) {
float value = lua_tonumber(L, 4);
value /= CoordinateGetAspectCompensation() * 1024.0f;
xoffset = NDCToDDCWidth(value);
}
float yoffset = 0.0f;
if (lua_isnumber(L, 5)) {
float value = lua_tonumber(L, 5);
value /= CoordinateGetAspectCompensation() * 1024.0f;
yoffset = NDCToDDCWidth(value);
}
tooltip->SetOwner(frame, static_cast<TOOLTIP_ANCHORPOINT>(anchorPoint), xoffset, yoffset);
}
static int32_t Script_GetAnchorType(lua_State* L) {

View File

@ -1,6 +1,7 @@
#include "util/StringTo.hpp"
#include "util/Lua.hpp"
#include <storm/String.hpp>
#include <utility>
uint64_t StringToClickAction(const char* actionStr) {
if (!actionStr || !*actionStr) {
@ -170,3 +171,31 @@ bool StringToOrientation(const char* string, uint32_t& orientation) {
}
return false;
}
bool StringToAnchorPoint(const char* string, int32_t& point) {
static std::pair<int32_t, const char*> table[12] = {
{ 0, "ANCHOR_LEFT" },
{ 1, "ANCHOR_RIGHT" },
{ 2, "ANCHOR_BOTTOMLEFT" },
{ 3, "ANCHOR_BOTTOM" },
{ 4, "ANCHOR_BOTTOMRIGHT" },
{ 5, "ANCHOR_TOPLEFT" },
{ 6, "ANCHOR_TOP" },
{ 7, "ANCHOR_TOPRIGHT" },
{ 8, "ANCHOR_CURSOR" },
{ 9, "ANCHOR_NONE" },
{ 10, "ANCHOR_PRESERVE" },
{ 11, "ANCHOR_CURSOR_RIGHT" },
};
point = 0;
for (size_t i = 0; i < 12; ++i) {
if (!SStrCmpI(string, table[i].second, STORM_MAX_STR)) {
point = table[i].first;
return true;
}
}
return false;
}

View File

@ -19,4 +19,6 @@ int32_t StringToJustify(const char*, uint32_t&);
bool StringToOrientation(const char* string, uint32_t& orientation);
bool StringToAnchorPoint(const char* string, int32_t& point);
#endif