feat(gameui): add CGUIBindings class

This commit is contained in:
VDm 2025-08-09 01:32:15 +04:00
parent 795c5cb3b5
commit 60b1f41b0b
2 changed files with 177 additions and 0 deletions

138
src/gameui/CGUIBindings.cpp Normal file
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#include "gameui/CGUIBindings.hpp"
#include "ui/FrameScript.hpp"
#include "util/CStatus.hpp"
#include "util/SFile.hpp"
#include "util/StringTo.hpp"
#include <common/XML.hpp>
static CStatus s_nullStatus;
bool CGUIBindings::Load(const char* commandsFile, MD5_CTX* md5, CStatus* status) {
if (!status) {
status = &s_nullStatus;
}
char* buffer = nullptr;
size_t bytesRead = 0;
if (!SFile::Load(nullptr, commandsFile, reinterpret_cast<void**>(&buffer), &bytesRead, 0, 1, nullptr)) {
status->Add(STATUS_ERROR, "Couldn't open %s", commandsFile);
return false;
}
MD5Update(md5, reinterpret_cast<uint8_t*>(buffer), static_cast<uint32_t>(bytesRead));
auto tree = XMLTree_Load(buffer, static_cast<uint32_t>(bytesRead));
SFile::Unload(buffer);
if (!tree) {
status->Add(STATUS_ERROR, "Couldn't parse XML in %s", commandsFile);
return false;
}
auto node = XMLTree_GetRoot(tree)->m_child;
while (node) {
if (!SStrCmpI(node->GetName(), "Binding", STORM_MAX_STR)) {
this->LoadBinding(commandsFile, node, status);
} else if (!SStrCmpI(node->GetName(), "ModifiedClick", STORM_MAX_STR)) {
this->LoadModifiedClick(commandsFile, node, status);
} else {
status->Add(STATUS_WARNING, "Unknown node type %s in %s", node->GetName(), commandsFile);
}
node = node->m_next;
}
XMLTree_Free(tree);
return true;
}
void CGUIBindings::LoadBinding(const char* commandsFile, XMLNode* node, CStatus* status) {
const char* name = node->GetAttributeByName("name");
if (!name || !*name) {
status->Add(STATUS_WARNING, "Found binding with no name in %s", commandsFile);
return;
}
const char* debug = node->GetAttributeByName("debug");
#ifndef WHOA_BUILD_ASSERTIONS
if (StringToBOOL(debug)) {
return;
}
#endif
#if defined(WHOA_SYSTEM_WIN)
const char* thisPlatform = "windows";
#elif defined(WHOA_SYSTEM_MAC)
const char* thisPlatform = "mac";
#else
const char* thisPlatform = "linux";
#endif
const char* platform = node->GetAttributeByName("platform");
if (platform && SStrCmpI(platform, thisPlatform, STORM_MAX_STR)) {
return;
}
if (this->m_commands.Ptr(name)) {
status->Add(STATUS_WARNING, "Binding %s is defined more than once in %s", name, commandsFile);
return;
}
const char* header = node->GetAttributeByName("header");
if (header && *header) {
char headerBuf[1024];
SStrPrintf(headerBuf, sizeof(headerBuf), "HEADER_%s", header);
if (this->m_commands.Ptr(headerBuf)) {
status->Add(STATUS_WARNING, "Binding header %s is defined more than once in %s", header, commandsFile);
} else {
auto headerCommand = this->m_commands.New(headerBuf, 0, 0);
headerCommand->index = this->m_numCommands++;
headerCommand->function = -1;
}
}
auto command = this->m_commands.New(name, 0, 0);
const char* hidden = node->GetAttributeByName("hidden");
const char* joystick = node->GetAttributeByName("joystick");
if (StringToBOOL(hidden) || StringToBOOL(joystick) /* && GetJoystick() == -1 */) {
command->index = -(++this->m_numHiddenCommands);
} else {
command->index = this->m_numCommands++;
}
const char* script = node->m_body;
if (script && *script) {
command->function = FrameScript_CompileFunction(
name,
"return function(keystate, pressure, angle, precision) %s end",
script,
status);
} else {
status->Add(STATUS_WARNING, "Found binding %s with no script in %s", name, commandsFile);
command->function = -1;
}
const char* runOnUp = node->GetAttributeByName("runOnUp");
command->runOnUp = StringToBOOL(runOnUp);
const char* pressure = node->GetAttributeByName("pressure");
command->pressure = StringToBOOL(pressure);
const char* angle = node->GetAttributeByName("angle");
command->angle = StringToBOOL(angle);
const char* defaultValue = node->GetAttributeByName("default");
if (defaultValue && *defaultValue) {
if (!this->m_commands.Ptr(defaultValue)) {
// TODO: CGUIBindings::Bind(0, 0, defaultValue, name);
}
}
}
void CGUIBindings::LoadModifiedClick(const char* commandsFile, XMLNode* node, CStatus* status) {
}

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#ifndef GAME_UI_CGUIBINDINGS_HPP
#define GAME_UI_CGUIBINDINGS_HPP
#include <storm/Hash.hpp>
#include <common/MD5.hpp>
class CStatus;
class XMLNode;
class KEYBINDING : public TSHashObject<KEYBINDING, HASHKEY_STRI> {
public:
int32_t index;
char* command;
};
class KEYCOMMAND : public TSHashObject<KEYCOMMAND, HASHKEY_STRI> {
public:
int32_t index;
int32_t function;
int32_t runOnUp;
int32_t pressure;
int32_t angle;
};
class CGUIBindings {
public:
CGUIBindings() = default;
bool Load(const char* commandsFile, MD5_CTX* md5, CStatus* status);
void LoadBinding(const char* commandsFile, XMLNode* node, CStatus* status);
void LoadModifiedClick(const char* commandsFile, XMLNode* node, CStatus* status);
int32_t m_numCommands;
int32_t m_numHiddenCommands;
TSHashTable<KEYBINDING, HASHKEY_STRI> m_bindings;
TSHashTable<KEYCOMMAND, HASHKEY_STRI> m_commands;
};
#endif // GAME_UI_CGUIBINDINGS_HPP