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	feat(d3d): add GxRs_Lighting case for CGxDeviceD3d::IRsSendToHw
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				| @ -1107,6 +1107,17 @@ void CGxDeviceD3d::IRsSendToHw(EGxRenderState which) { | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case GxRs_Lighting: { | ||||
|         int32_t lightingEnable = 0; | ||||
| 
 | ||||
|         if (this->MasterEnable(GxMasterEnable_Lighting)) { | ||||
|             lightingEnable = static_cast<int32_t>(state->m_value); | ||||
|         } | ||||
| 
 | ||||
|         this->m_d3dDevice->SetRenderState(D3DRS_LIGHTING, lightingEnable); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case GxRs_DepthTest: | ||||
|     case GxRs_DepthFunc: { | ||||
|         auto depthTest = static_cast<uint32_t>((&this->m_appRenderStates[GxRs_DepthTest])->m_value); | ||||
|  | ||||
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