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https://github.com/thunderbrewhq/thunderbrew
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fix(gx): removed DirectXMath-less matrix multiplication shim
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@ -2022,8 +2022,6 @@ UNLOCK:
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}
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void CGxDeviceD3d::IXformSetProjection(const C44Matrix& matrix) {
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#if defined(_MSC_VER)
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// This is the correct way
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DirectX::XMMATRIX projNative;
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memcpy(&projNative, &matrix, sizeof(projNative));
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@ -2057,43 +2055,6 @@ void CGxDeviceD3d::IXformSetProjection(const C44Matrix& matrix) {
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this->m_xforms[GxXform_Projection].m_dirty = 1;
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memcpy(&this->m_projNative, &projNative, sizeof(this->m_projNative));
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#else
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// Without the DirectX::XMMATRIX, we can soldier on
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// with a Tempest matrix
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C44Matrix projNative;
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memcpy(&projNative, &matrix, sizeof(projNative));
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if (NotEqual(projNative.c3, 1.0f, WHOA_EPSILON_1) && NotEqual(projNative.c3, 0.0f, WHOA_EPSILON_1)) {
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projNative = projNative * (1.0f / projNative.c3);
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}
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if (projNative.d3 == 0.0f) {
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auto v5 = -(projNative.d2 / (projNative.c2 + 1.0f));
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auto v6 = -(projNative.d2 / (projNative.c2 - 1.0f));
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projNative.c2 = v6 / (v6 - v5);
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projNative.d2 = v6 * v5 / (v5 - v6);
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} else {
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auto v8 = 1.0f / projNative.c2;
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auto v9 = (-1.0f - projNative.d2) * v8;
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auto v10 = v8 * (1.0f - projNative.d2);
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projNative.c2 = 1.0f / (v10 - v9);
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projNative.d2 = v9 / (v9 - v10);
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}
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if (!this->MasterEnable(GxMasterEnable_NormalProjection) && projNative.d3 != 1.0f) {
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C44Matrix shrink = {
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0.2f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.2f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.2f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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};
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projNative = projNative * shrink;
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}
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this->m_xforms[GxXform_Projection].m_dirty = 1;
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memcpy(&this->m_projNative, &projNative, sizeof(this->m_projNative));
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#endif
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}
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void CGxDeviceD3d::IXformSetViewport() {
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