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fix(d3d): badly copied code
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@ -2200,9 +2200,12 @@ void CGxDeviceD3d::ShaderCreate(CGxShader* shaders[], EGxShTarget target, const
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}
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int32_t CGxDeviceD3d::StereoEnabled() {
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return this->m_d3dStereoEnabled == 1;
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}
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void CGxDeviceD3d::CursorUnlock() {
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CGxDevice::CursorUnlock(x, y);
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this->m_hwCursorNeedsUpdate = 1;
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}
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void CGxDeviceD3d::XformSetProjection(const C44Matrix& matrix) {
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