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https://github.com/thunderbrewhq/thunderbrew
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feat(gx): apply client area adjustments in d3d backend
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@ -6,6 +6,9 @@
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#include <algorithm>
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#include <algorithm>
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#include <directxmath.h>
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#include <directxmath.h>
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int32_t CGxDeviceD3d::s_clientAdjustWidth;
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int32_t CGxDeviceD3d::s_clientAdjustHeight;
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D3DCMPFUNC CGxDeviceD3d::s_cmpFunc[] = {
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D3DCMPFUNC CGxDeviceD3d::s_cmpFunc[] = {
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D3DCMP_LESSEQUAL,
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D3DCMP_LESSEQUAL,
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D3DCMP_EQUAL,
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D3DCMP_EQUAL,
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@ -924,6 +927,8 @@ bool CGxDeviceD3d::ICreateWindow(CGxFormat& format) {
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format.size.y // bottom
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format.size.y // bottom
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};
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};
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AdjustWindowRectEx(&clientArea, dwStyle, false, 0);
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AdjustWindowRectEx(&clientArea, dwStyle, false, 0);
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CGxDeviceD3d::s_clientAdjustWidth = clientArea.right - format.size.x - clientArea.left;
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CGxDeviceD3d::s_clientAdjustHeight = clientArea.bottom - format.size.y - clientArea.top;
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// TODO
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// TODO
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@ -931,7 +936,8 @@ bool CGxDeviceD3d::ICreateWindow(CGxFormat& format) {
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int32_t height = format.size.y ? format.size.y : CW_USEDEFAULT;
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int32_t height = format.size.y ? format.size.y : CW_USEDEFAULT;
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if (format.window && format.maximize != 1 && format.size.x && format.size.y) {
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if (format.window && format.maximize != 1 && format.size.x && format.size.y) {
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// TODO adjust width and height
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width += CGxDeviceD3d::s_clientAdjustWidth;
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height += CGxDeviceD3d::s_clientAdjustHeight;
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}
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}
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this->m_hwnd = CreateWindowEx(
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this->m_hwnd = CreateWindowEx(
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@ -196,6 +196,8 @@ class CGxDeviceD3d : public CGxDevice {
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};
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};
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// Static variables
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// Static variables
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static int32_t s_clientAdjustWidth;
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static int32_t s_clientAdjustHeight;
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static D3DCMPFUNC s_cmpFunc[];
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static D3DCMPFUNC s_cmpFunc[];
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static D3DCULL s_cullMode[];
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static D3DCULL s_cullMode[];
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static D3DBLEND s_dstBlend[];
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static D3DBLEND s_dstBlend[];
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