feat(glue): update CCharacterSelection methods

This commit is contained in:
VDm 2025-04-06 00:17:11 +04:00
parent 9b7ca5cf6a
commit 832c64ba80
2 changed files with 44 additions and 2 deletions

View File

@ -1,10 +1,13 @@
#include "glue/CCharacterSelection.hpp"
#include "model/CM2Model.hpp"
#include "model/CM2Shared.hpp"
#include "ui/CSimpleModelFFX.hpp"
#include "client/ClientServices.hpp"
#include "client/Client.hpp"
#include "console/CVar.hpp"
#include "net/Connection.hpp"
#include "clientobject/Player_C.hpp"
#include "db/Db.hpp"
CSimpleModelFFX* CCharacterSelection::m_modelFrame = nullptr;
uint32_t CCharacterSelection::m_characterCount = 0;
@ -23,6 +26,11 @@ TSGrowableArray<CharacterSelectionDisplay> CCharacterSelection::s_characterList;
int32_t CCharacterSelection::m_selectionIndex = 0;
CharacterSelectionDisplay::CharacterSelectionDisplay()
: m_characterModel(nullptr) {
}
void CCharacterSelection::RenderPrep() {
// TODO
}
@ -59,11 +67,41 @@ void CCharacterSelection::EnumerateCharactersCallback(CHARACTER_INFO& info, void
}
void CCharacterSelection::ShowCharacter() {
auto index = CCharacterSelection::m_selectionIndex;
if (index < 0 || index >= CCharacterSelection::GetNumCharacters()) {
return;
}
// TODO
CCharacterSelection::m_charFacing = 0.0;
auto& character = CCharacterSelection::s_characterList[index];
if (character.m_characterModel) {
// TODO
return;
}
auto rec = Player_C_GetModelName(character.m_characterInfo.raceID, character.m_characterInfo.sexID);
STORM_ASSERT(rec);
if (!rec->m_modelName) {
// TODO
return;
}
auto scene = CCharacterSelection::m_modelFrame->GetScene();
character.m_characterModel = scene->CreateModel(rec->m_modelName, 0);
}
void CCharacterSelection::SetCharFacing(float facing) {
// TODO
if (!CCharacterSelection::m_characterCount || !CCharacterSelection::GetNumCharacters()) {
return;
}
auto character = CCharacterSelection::s_characterList[CCharacterSelection::m_selectionIndex];
if (character.m_characterModel) {
character.m_characterModel->SetWorldTransform(C3Vector(), facing, 1.0);
}
}
void CCharacterSelection::ClearCharacterList() {
@ -112,5 +150,5 @@ void CCharacterSelection::UpdateCharacterList() {
}
uint32_t CCharacterSelection::GetNumCharacters() {
return s_characterList.Count();
return CCharacterSelection::s_characterList.Count();
}

View File

@ -5,9 +5,13 @@
#include "net/Types.hpp"
class CSimpleModelFFX;
class CM2Model;
struct CharacterSelectionDisplay {
CharacterSelectionDisplay();
CHARACTER_INFO m_characterInfo;
CM2Model* m_characterModel;
};
class CCharacterSelection {