diff --git a/vendor/CMakeLists.txt b/vendor/CMakeLists.txt index a813247..83d7d34 100644 --- a/vendor/CMakeLists.txt +++ b/vendor/CMakeLists.txt @@ -1,32 +1,116 @@ add_subdirectory(freetype-2.0.9) add_subdirectory(lua-5.1.3) -# FMOD Ex -set(FMODEX_DIR "./fmodex-4.32.09") -add_library(fmodex SHARED IMPORTED) +# FMOD + +add_library(fmod SHARED IMPORTED GLOBAL) + +# Determine which flavor of FMOD to use: +# - macOS versions from 10.9 down prefer FMOD Ex +# - macOS versions from 10.10 up prefer FMOD Core +# - Windows versions from Vista down prefer FMOD Ex +# - Windows versions from 7 up prefer FMOD Core +# - All versions of Linux prefer FMOD Core +# - Any missed detection prefers FMOD Core +if(WHOA_SYSTEM_MAC AND WHOA_SYSTEM_VERSION LESS WHOA_MAC_10_10) + set(WHOA_FMOD_EX 1) + target_compile_definitions(fmod INTERFACE -DWHOA_FMOD_EX=1) +elseif(WHOA_SYSTEM_WIN AND WHOA_SYSTEM_VERSION LESS WHOA_WIN_7) + set(WHOA_FMOD_EX 1) + target_compile_definitions(fmod INTERFACE -DWHOA_FMOD_EX=1) +else() + set(WHOA_FMOD_CORE 1) + target_compile_definitions(fmod INTERFACE -DWHOA_FMOD_CORE=1) +endif() + +if(WHOA_FMOD_EX) + set(FMOD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/fmodex-4.24.16") +else() + set(FMOD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/fmodcore-2.02.18") +endif() + if(WHOA_SYSTEM_WIN) if(WHOA_ARCH_32) - include_directories(${FMODEX_DIR}/win32/inc) - set_target_properties(fmodex PROPERTIES IMPORTED_LOCATION ${FMODEX_DIR}/win32/lib/fmodex_vc.lib) - install(FILES ${FMODEX_DIR}/win32/lib/fmodex.dll DESTINATION "bin") + if(WHOA_FMOD_EX) + set_target_properties(fmod PROPERTIES + IMPORTED_IMPLIB ${FMOD_DIR}/win-x86/lib/fmodex_vc.lib + IMPORTED_LOCATION ${FMOD_DIR}/win-x86/lib/fmodex.dll + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/win-x86/inc + ) + install(FILES ${FMOD_DIR}/win-x86/lib/fmodex.dll DESTINATION "bin") + else() + set_target_properties(fmod PROPERTIES + IMPORTED_IMPLIB ${FMOD_DIR}/win-x86/lib/fmod_vc.lib + IMPORTED_LOCATION ${FMOD_DIR}/win-x86/lib/fmod.dll + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/win-x86/inc + ) + install(FILES ${FMOD_DIR}/win-x86/lib/fmod.dll DESTINATION "bin") + endif() elseif(WHOA_ARCH_64) - include_directories(${FMODEX_DIR}/win64/inc) - set_target_properties(fmodex PROPERTIES IMPORTED_LOCATION ${FMODEX_DIR}/win64/lib/fmodex64_vc.lib) - install(FILES ${FMODEX_DIR}/win64/lib/fmodex64.dll DESTINATION "bin") + if(WHOA_FMOD_EX) + set_target_properties(fmod PROPERTIES + IMPORTED_IMPLIB ${FMOD_DIR}/win-x86_64/lib/fmodex64_vc.lib + IMPORTED_LOCATION ${FMOD_DIR}/win-x86_64/lib/fmodex64.dll + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/win-x86_64/inc + ) + install(FILES ${FMOD_DIR}/win-x86_64/lib/fmodex64.dll DESTINATION "bin") + else() + set_target_properties(fmod PROPERTIES + IMPORTED_IMPLIB ${FMOD_DIR}/win-x86_64/lib/fmod_vc.lib + IMPORTED_LOCATION FMOD_DIR}/win-x86_64/lib/fmod.dll + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/win-x86_64/inc + ) + install(FILES ${FMOD_DIR}/win-x86_64/lib/fmod.dll DESTINATION "bin") + endif() endif() elseif(WHOA_SYSTEM_LINUX) if(WHOA_ARCH_32) - include_directories(${FMODEX_DIR}/linux32/inc) - set_target_properties(fmodex PROPERTIES IMPORTED_LOCATION ${FMODEX_DIR}/linux32/lib/libfmodex-4.32.09.so) - install(FILES ${FMODEX_DIR}/linux32/lib/libfmodex-4.32.09.so DESTINATION "bin") + if(WHOA_FMOD_EX) + set_target_properties(fmod PROPERTIES + IMPORTED_LOCATION ${FMOD_DIR}/linux-x86/lib/libfmodex-4.24.16.so + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/linux-x86/inc + ) + install(FILES ${FMOD_DIR}/linux-x86/lib/libfmodex-4.24.16.so DESTINATION "bin") + else() + # TODO Add ARM support for FMOD Core on Linux + + set_target_properties(fmod PROPERTIES + IMPORTED_LOCATION ${FMOD_DIR}/linux-x86/lib/libfmod.so.13.18 + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/linux-x86/inc + ) + install(FILES ${FMOD_DIR}/linux-x86/lib/libfmod.so.13.18 DESTINATION "bin") + endif() elseif(WHOA_ARCH_64) - include_directories(${FMODEX_DIR}/linux64/inc) - set_target_properties(fmodex PROPERTIES IMPORTED_LOCATION ${FMODEX_DIR}/linux64/lib/libfmodex-4.32.09.so) - install(FILES ${FMODEX_DIR}/linux32/lib/libfmodex-4.32.09.so DESTINATION "bin") + if(WHOA_FMOD_EX) + set_target_properties(fmod PROPERTIES + IMPORTED_LOCATION ${FMOD_DIR}/linux-x86_64/lib/libfmodex-4.24.16.so + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/linux-x86_64/inc + ) + install(FILES ${FMOD_DIR}/linux-x86_64/lib/libfmodex-4.24.16.so DESTINATION "bin") + else() + # TODO Add ARM support for FMOD Core on Linux + + set_target_properties(fmod PROPERTIES + IMPORTED_LOCATION ${FMOD_DIR}/linux-x86_64/lib/libfmod.so.13.18 + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/linux-x86_64/inc + ) + install(FILES ${FMOD_DIR}/linux-x86_64/lib/libfmod.so.13.18 DESTINATION "bin") + endif() endif() elseif(WHOA_SYSTEM_MAC) # The Mac lib is universal - include_directories(${FMODEX_DIR}/mac/inc) - set_target_properties(fmodex PROPERTIES IMPORTED_LOCATION ${FMODEX_DIR}/mac/lib/libfmodex.dylib) - install(FILES ${FMODEX_DIR}/mac/lib/libfmodex.dylib DESTINATION "bin") + + if(WHOA_FMOD_EX) + set_target_properties(fmod PROPERTIES + IMPORTED_LOCATION ${FMOD_DIR}/mac/lib/libfmodex.dylib + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/mac/inc + ) + install(FILES ${FMOD_DIR}/mac/lib/libfmodex.dylib DESTINATION "bin") + else() + set_target_properties(fmod PROPERTIES + IMPORTED_LOCATION ${FMOD_DIR}/mac/lib/libfmod.dylib + INTERFACE_INCLUDE_DIRECTORIES ${FMOD_DIR}/mac/inc + ) + install(FILES ${FMOD_DIR}/mac/lib/libfmod.dylib DESTINATION "bin") + endif() endif() diff --git a/vendor/fmodcore-2.02.18/LICENSE.TXT b/vendor/fmodcore-2.02.18/LICENSE.TXT new file mode 100644 index 0000000..03f68f8 --- /dev/null +++ b/vendor/fmodcore-2.02.18/LICENSE.TXT @@ -0,0 +1,157 @@ + FMOD END USER LICENCE AGREEMENT + =============================== + +This End User Licence Agreement (EULA) is a legal agreement between you and +Firelight Technologies Pty Ltd (ACN 099 182 448) (us or we) and governs your use +of FMOD Studio Authoring Tool and FMOD Studio Engine, together the Software. + +1. GRANT OF LICENCE + +1.1 FMOD Studio Authoring Tool + +This EULA grants you the right to use FMOD Studio Authoring Tool for all use, +including Commercial use, subject to the following: + + i. FMOD Studio Authoring Tool is used to create content for use with the + FMOD Studio Engine only; + + ii. FMOD Studio Authoring Tool is not redistributed in any form. + +1.2 FMOD Studio Engine + +This EULA grants you the right to use FMOD Studio Engine, for personal +(hobbyist), educational (students and teachers) or Non-Commercial use only, +subject to the following: + + i. FMOD Studio Engine is integrated and redistributed in a software + application (Product) only; + + ii. FMOD Studio Engine is not distributed as part of a game engine or tool + set; + + iii. FMOD Studio Engine is not used in any Commercial enterprise or for any + Commercial production or subcontracting, except for the purposes of + Evaluation or Development of a Commercial Product; + + iv. Non-Commercial use does not involve any form of monetisation, + sponsorship or promotion; + + v. Product includes attribution in accordance with Clause 3. + +2.OTHER USE + +For all Commercial use, and any Non Commercial use not permitted by this +license, a separate license is required. Refer to www.fmod.com/licensing for +information. + +3. CREDITS + +All Products require an in game credit line which must include the words “FMOD +Studio” and “Firelight Technologies Pty Ltd”. Refer to www.fmod.com/attribution +for examples. + +4. INTELLECTUAL PROPERTY RIGHTS + +We are and remain at all times the owner of the Software (including all +intellectual property rights in or to the Software). For the avoidance of doubt, +nothing in this EULA may be deemed to grant or assign to you any proprietary or +ownership interest or intellectual property rights in or to the Software other +than the rights licensed pursuant to Clause 1. + +You acknowledge and agree that you have no right, title or interest in and to +the intellectual property rights in the Software. + +5. SECURITY AND RISK + +You are responsible for protecting the Software and any related materials at all +times from unauthorised access, use or damage. + +6. WARRANTY AND LIMITATION OF LIABILITY + +The Software is provided by us “as is” and, to the maximum extent permitted by +law, any express or implied warranties of any kind, including (but not limited +to) all implied warranties of merchantability and fitness for a particular +purpose are disclaimed. + +In no event shall we (and our employees, contractors and subcontractors), +developers and contributors be liable for any direct, special, indirect or +consequential damages whatsoever resulting from loss of data or profits, whether +in an action of contract, negligence or other tortious conduct, arising out of +or in connection with the use or performance of the Software. + +7. OGG VORBIS CODEC + +FMOD uses the Ogg Vorbis codec © 2002, Xiph.Org Foundation. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + + i. Redistributions of source code must retain the above copyright notice, + the list of conditions and the following disclaimer. + + ii. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other material provided with the distribution. + + iii. Neither the name of the Xiph.org Foundation nor the names of its + contributors may be used to endorse or promote products derived from this + software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND +CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, +INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT +OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +8. RESONANCE AUDIO SDK + +FMOD includes Resonance Audio SDK, licensed under the Apache Licence, Version +2.0 (the Licence); you may not use this file except in compliance with the +License. You may obtain a copy of the License at: + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software distributed +under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR +CONDITIONS OF ANY KIND, either express or implied. See the License for the +specific language governing permissions and limitations under the License. + +8. ANDROID PLATFORM CODE + +Copyright (C) 2010 The Android Open Source Project All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS +OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED +AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT +OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +9. AUDIOMOTORS DEMO CONTENT + +The audiogaming_audiomotors_demo_engine.agp file is provided for evaluation +purposes only and is not to be redistributed. AudioMotors V2 Pro is required to +create your own engine content. Refer to https://lesound.io for information. diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.cs b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.cs new file mode 100644 index 0000000..16b2067 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.cs @@ -0,0 +1,4082 @@ +/* ======================================================================================== */ +/* FMOD Core API - C# wrapper. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +using System; +using System.Text; +using System.Runtime.InteropServices; +using System.Collections.Generic; + +namespace FMOD +{ + /* + FMOD version number. Check this against FMOD::System::getVersion / System_GetVersion + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. + */ + public partial class VERSION + { + public const int number = 0x00020218; +#if !UNITY_2019_4_OR_NEWER + public const string dll = "fmod"; +#endif + } + + public class CONSTANTS + { + public const int MAX_CHANNEL_WIDTH = 32; + public const int MAX_LISTENERS = 8; + public const int REVERB_MAXINSTANCES = 4; + public const int MAX_SYSTEMS = 8; + } + + /* + FMOD core types + */ + public enum RESULT : int + { + OK, + ERR_BADCOMMAND, + ERR_CHANNEL_ALLOC, + ERR_CHANNEL_STOLEN, + ERR_DMA, + ERR_DSP_CONNECTION, + ERR_DSP_DONTPROCESS, + ERR_DSP_FORMAT, + ERR_DSP_INUSE, + ERR_DSP_NOTFOUND, + ERR_DSP_RESERVED, + ERR_DSP_SILENCE, + ERR_DSP_TYPE, + ERR_FILE_BAD, + ERR_FILE_COULDNOTSEEK, + ERR_FILE_DISKEJECTED, + ERR_FILE_EOF, + ERR_FILE_ENDOFDATA, + ERR_FILE_NOTFOUND, + ERR_FORMAT, + ERR_HEADER_MISMATCH, + ERR_HTTP, + ERR_HTTP_ACCESS, + ERR_HTTP_PROXY_AUTH, + ERR_HTTP_SERVER_ERROR, + ERR_HTTP_TIMEOUT, + ERR_INITIALIZATION, + ERR_INITIALIZED, + ERR_INTERNAL, + ERR_INVALID_FLOAT, + ERR_INVALID_HANDLE, + ERR_INVALID_PARAM, + ERR_INVALID_POSITION, + ERR_INVALID_SPEAKER, + ERR_INVALID_SYNCPOINT, + ERR_INVALID_THREAD, + ERR_INVALID_VECTOR, + ERR_MAXAUDIBLE, + ERR_MEMORY, + ERR_MEMORY_CANTPOINT, + ERR_NEEDS3D, + ERR_NEEDSHARDWARE, + ERR_NET_CONNECT, + ERR_NET_SOCKET_ERROR, + ERR_NET_URL, + ERR_NET_WOULD_BLOCK, + ERR_NOTREADY, + ERR_OUTPUT_ALLOCATED, + ERR_OUTPUT_CREATEBUFFER, + ERR_OUTPUT_DRIVERCALL, + ERR_OUTPUT_FORMAT, + ERR_OUTPUT_INIT, + ERR_OUTPUT_NODRIVERS, + ERR_PLUGIN, + ERR_PLUGIN_MISSING, + ERR_PLUGIN_RESOURCE, + ERR_PLUGIN_VERSION, + ERR_RECORD, + ERR_REVERB_CHANNELGROUP, + ERR_REVERB_INSTANCE, + ERR_SUBSOUNDS, + ERR_SUBSOUND_ALLOCATED, + ERR_SUBSOUND_CANTMOVE, + ERR_TAGNOTFOUND, + ERR_TOOMANYCHANNELS, + ERR_TRUNCATED, + ERR_UNIMPLEMENTED, + ERR_UNINITIALIZED, + ERR_UNSUPPORTED, + ERR_VERSION, + ERR_EVENT_ALREADY_LOADED, + ERR_EVENT_LIVEUPDATE_BUSY, + ERR_EVENT_LIVEUPDATE_MISMATCH, + ERR_EVENT_LIVEUPDATE_TIMEOUT, + ERR_EVENT_NOTFOUND, + ERR_STUDIO_UNINITIALIZED, + ERR_STUDIO_NOT_LOADED, + ERR_INVALID_STRING, + ERR_ALREADY_LOCKED, + ERR_NOT_LOCKED, + ERR_RECORD_DISCONNECTED, + ERR_TOOMANYSAMPLES, + } + + public enum CHANNELCONTROL_TYPE : int + { + CHANNEL, + CHANNELGROUP, + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct VECTOR + { + public float x; + public float y; + public float z; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ATTRIBUTES_3D + { + public VECTOR position; + public VECTOR velocity; + public VECTOR forward; + public VECTOR up; + } + + [StructLayout(LayoutKind.Sequential)] + public partial struct GUID + { + public int Data1; + public int Data2; + public int Data3; + public int Data4; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ASYNCREADINFO + { + public IntPtr handle; + public uint offset; + public uint sizebytes; + public int priority; + + public IntPtr userdata; + public IntPtr buffer; + public uint bytesread; + public FILE_ASYNCDONE_FUNC done; + } + + public enum OUTPUTTYPE : int + { + AUTODETECT, + + UNKNOWN, + NOSOUND, + WAVWRITER, + NOSOUND_NRT, + WAVWRITER_NRT, + + WASAPI, + ASIO, + PULSEAUDIO, + ALSA, + COREAUDIO, + AUDIOTRACK, + OPENSL, + AUDIOOUT, + AUDIO3D, + WEBAUDIO, + NNAUDIO, + WINSONIC, + AAUDIO, + AUDIOWORKLET, + PHASE, + + MAX, + } + + public enum PORT_TYPE : int + { + MUSIC, + COPYRIGHT_MUSIC, + VOICE, + CONTROLLER, + PERSONAL, + VIBRATION, + AUX, + + MAX + } + + public enum DEBUG_MODE : int + { + TTY, + FILE, + CALLBACK, + } + + [Flags] + public enum DEBUG_FLAGS : uint + { + NONE = 0x00000000, + ERROR = 0x00000001, + WARNING = 0x00000002, + LOG = 0x00000004, + + TYPE_MEMORY = 0x00000100, + TYPE_FILE = 0x00000200, + TYPE_CODEC = 0x00000400, + TYPE_TRACE = 0x00000800, + + DISPLAY_TIMESTAMPS = 0x00010000, + DISPLAY_LINENUMBERS = 0x00020000, + DISPLAY_THREAD = 0x00040000, + } + + [Flags] + public enum MEMORY_TYPE : uint + { + NORMAL = 0x00000000, + STREAM_FILE = 0x00000001, + STREAM_DECODE = 0x00000002, + SAMPLEDATA = 0x00000004, + DSP_BUFFER = 0x00000008, + PLUGIN = 0x00000010, + PERSISTENT = 0x00200000, + ALL = 0xFFFFFFFF + } + + public enum SPEAKERMODE : int + { + DEFAULT, + RAW, + MONO, + STEREO, + QUAD, + SURROUND, + _5POINT1, + _7POINT1, + _7POINT1POINT4, + + MAX, + } + + public enum SPEAKER : int + { + NONE = -1, + FRONT_LEFT, + FRONT_RIGHT, + FRONT_CENTER, + LOW_FREQUENCY, + SURROUND_LEFT, + SURROUND_RIGHT, + BACK_LEFT, + BACK_RIGHT, + TOP_FRONT_LEFT, + TOP_FRONT_RIGHT, + TOP_BACK_LEFT, + TOP_BACK_RIGHT, + + MAX, + } + + [Flags] + public enum CHANNELMASK : uint + { + FRONT_LEFT = 0x00000001, + FRONT_RIGHT = 0x00000002, + FRONT_CENTER = 0x00000004, + LOW_FREQUENCY = 0x00000008, + SURROUND_LEFT = 0x00000010, + SURROUND_RIGHT = 0x00000020, + BACK_LEFT = 0x00000040, + BACK_RIGHT = 0x00000080, + BACK_CENTER = 0x00000100, + + MONO = (FRONT_LEFT), + STEREO = (FRONT_LEFT | FRONT_RIGHT), + LRC = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER), + QUAD = (FRONT_LEFT | FRONT_RIGHT | SURROUND_LEFT | SURROUND_RIGHT), + SURROUND = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1_REARS = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT), + _7POINT0 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT), + _7POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT) + } + + public enum CHANNELORDER : int + { + DEFAULT, + WAVEFORMAT, + PROTOOLS, + ALLMONO, + ALLSTEREO, + ALSA, + + MAX, + } + + public enum PLUGINTYPE : int + { + OUTPUT, + CODEC, + DSP, + + MAX, + } + + [StructLayout(LayoutKind.Sequential)] + public struct PLUGINLIST + { + PLUGINTYPE type; + IntPtr description; + } + + [Flags] + public enum INITFLAGS : uint + { + NORMAL = 0x00000000, + STREAM_FROM_UPDATE = 0x00000001, + MIX_FROM_UPDATE = 0x00000002, + _3D_RIGHTHANDED = 0x00000004, + CLIP_OUTPUT = 0x00000008, + CHANNEL_LOWPASS = 0x00000100, + CHANNEL_DISTANCEFILTER = 0x00000200, + PROFILE_ENABLE = 0x00010000, + VOL0_BECOMES_VIRTUAL = 0x00020000, + GEOMETRY_USECLOSEST = 0x00040000, + PREFER_DOLBY_DOWNMIX = 0x00080000, + THREAD_UNSAFE = 0x00100000, + PROFILE_METER_ALL = 0x00200000, + MEMORY_TRACKING = 0x00400000, + } + + public enum SOUND_TYPE : int + { + UNKNOWN, + AIFF, + ASF, + DLS, + FLAC, + FSB, + IT, + MIDI, + MOD, + MPEG, + OGGVORBIS, + PLAYLIST, + RAW, + S3M, + USER, + WAV, + XM, + XMA, + AUDIOQUEUE, + AT9, + VORBIS, + MEDIA_FOUNDATION, + MEDIACODEC, + FADPCM, + OPUS, + + MAX, + } + + public enum SOUND_FORMAT : int + { + NONE, + PCM8, + PCM16, + PCM24, + PCM32, + PCMFLOAT, + BITSTREAM, + + MAX + } + + [Flags] + public enum MODE : uint + { + DEFAULT = 0x00000000, + LOOP_OFF = 0x00000001, + LOOP_NORMAL = 0x00000002, + LOOP_BIDI = 0x00000004, + _2D = 0x00000008, + _3D = 0x00000010, + CREATESTREAM = 0x00000080, + CREATESAMPLE = 0x00000100, + CREATECOMPRESSEDSAMPLE = 0x00000200, + OPENUSER = 0x00000400, + OPENMEMORY = 0x00000800, + OPENMEMORY_POINT = 0x10000000, + OPENRAW = 0x00001000, + OPENONLY = 0x00002000, + ACCURATETIME = 0x00004000, + MPEGSEARCH = 0x00008000, + NONBLOCKING = 0x00010000, + UNIQUE = 0x00020000, + _3D_HEADRELATIVE = 0x00040000, + _3D_WORLDRELATIVE = 0x00080000, + _3D_INVERSEROLLOFF = 0x00100000, + _3D_LINEARROLLOFF = 0x00200000, + _3D_LINEARSQUAREROLLOFF = 0x00400000, + _3D_INVERSETAPEREDROLLOFF = 0x00800000, + _3D_CUSTOMROLLOFF = 0x04000000, + _3D_IGNOREGEOMETRY = 0x40000000, + IGNORETAGS = 0x02000000, + LOWMEM = 0x08000000, + VIRTUAL_PLAYFROMSTART = 0x80000000 + } + + public enum OPENSTATE : int + { + READY = 0, + LOADING, + ERROR, + CONNECTING, + BUFFERING, + SEEKING, + PLAYING, + SETPOSITION, + + MAX, + } + + public enum SOUNDGROUP_BEHAVIOR : int + { + BEHAVIOR_FAIL, + BEHAVIOR_MUTE, + BEHAVIOR_STEALLOWEST, + + MAX, + } + + public enum CHANNELCONTROL_CALLBACK_TYPE : int + { + END, + VIRTUALVOICE, + SYNCPOINT, + OCCLUSION, + + MAX, + } + + public struct CHANNELCONTROL_DSP_INDEX + { + public const int HEAD = -1; + public const int FADER = -2; + public const int TAIL = -3; + } + + public enum ERRORCALLBACK_INSTANCETYPE : int + { + NONE, + SYSTEM, + CHANNEL, + CHANNELGROUP, + CHANNELCONTROL, + SOUND, + SOUNDGROUP, + DSP, + DSPCONNECTION, + GEOMETRY, + REVERB3D, + STUDIO_SYSTEM, + STUDIO_EVENTDESCRIPTION, + STUDIO_EVENTINSTANCE, + STUDIO_PARAMETERINSTANCE, + STUDIO_BUS, + STUDIO_VCA, + STUDIO_BANK, + STUDIO_COMMANDREPLAY + } + + [StructLayout(LayoutKind.Sequential)] + public struct ERRORCALLBACK_INFO + { + public RESULT result; + public ERRORCALLBACK_INSTANCETYPE instancetype; + public IntPtr instance; + public StringWrapper functionname; + public StringWrapper functionparams; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CPU_USAGE + { + public float dsp; /* DSP mixing CPU usage. */ + public float stream; /* Streaming engine CPU usage. */ + public float geometry; /* Geometry engine CPU usage. */ + public float update; /* System::update CPU usage. */ + public float convolution1; /* Convolution reverb processing thread #1 CPU usage */ + public float convolution2; /* Convolution reverb processing thread #2 CPU usage */ + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DATA_PARAMETER_INFO + { + public IntPtr data; + public uint length; + public int index; + } + + [Flags] + public enum SYSTEM_CALLBACK_TYPE : uint + { + DEVICELISTCHANGED = 0x00000001, + DEVICELOST = 0x00000002, + MEMORYALLOCATIONFAILED = 0x00000004, + THREADCREATED = 0x00000008, + BADDSPCONNECTION = 0x00000010, + PREMIX = 0x00000020, + POSTMIX = 0x00000040, + ERROR = 0x00000080, + MIDMIX = 0x00000100, + THREADDESTROYED = 0x00000200, + PREUPDATE = 0x00000400, + POSTUPDATE = 0x00000800, + RECORDLISTCHANGED = 0x00001000, + BUFFEREDNOMIX = 0x00002000, + DEVICEREINITIALIZE = 0x00004000, + OUTPUTUNDERRUN = 0x00008000, + RECORDPOSITIONCHANGED = 0x00010000, + ALL = 0xFFFFFFFF, + } + + /* + FMOD Callbacks + */ + public delegate RESULT DEBUG_CALLBACK (DEBUG_FLAGS flags, IntPtr file, int line, IntPtr func, IntPtr message); + public delegate RESULT SYSTEM_CALLBACK (IntPtr system, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); + public delegate RESULT CHANNELCONTROL_CALLBACK (IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2); + public delegate RESULT DSP_CALLBACK (IntPtr dsp, DSP_CALLBACK_TYPE type, IntPtr data); + public delegate RESULT SOUND_NONBLOCK_CALLBACK (IntPtr sound, RESULT result); + public delegate RESULT SOUND_PCMREAD_CALLBACK (IntPtr sound, IntPtr data, uint datalen); + public delegate RESULT SOUND_PCMSETPOS_CALLBACK (IntPtr sound, int subsound, uint position, TIMEUNIT postype); + public delegate RESULT FILE_OPEN_CALLBACK (IntPtr name, ref uint filesize, ref IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_CLOSE_CALLBACK (IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_READ_CALLBACK (IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); + public delegate RESULT FILE_SEEK_CALLBACK (IntPtr handle, uint pos, IntPtr userdata); + public delegate RESULT FILE_ASYNCREAD_CALLBACK (IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCCANCEL_CALLBACK(IntPtr info, IntPtr userdata); + public delegate void FILE_ASYNCDONE_FUNC (IntPtr info, RESULT result); + public delegate IntPtr MEMORY_ALLOC_CALLBACK (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr MEMORY_REALLOC_CALLBACK (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void MEMORY_FREE_CALLBACK (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate float CB_3D_ROLLOFF_CALLBACK (IntPtr channelcontrol, float distance); + + public enum DSP_RESAMPLER : int + { + DEFAULT, + NOINTERP, + LINEAR, + CUBIC, + SPLINE, + + MAX, + } + + public enum DSP_CALLBACK_TYPE : int + { + DATAPARAMETERRELEASE, + + MAX, + } + + public enum DSPCONNECTION_TYPE : int + { + STANDARD, + SIDECHAIN, + SEND, + SEND_SIDECHAIN, + + MAX, + } + + public enum TAGTYPE : int + { + UNKNOWN = 0, + ID3V1, + ID3V2, + VORBISCOMMENT, + SHOUTCAST, + ICECAST, + ASF, + MIDI, + PLAYLIST, + FMOD, + USER, + + MAX + } + + public enum TAGDATATYPE : int + { + BINARY = 0, + INT, + FLOAT, + STRING, + STRING_UTF16, + STRING_UTF16BE, + STRING_UTF8, + + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct TAG + { + public TAGTYPE type; + public TAGDATATYPE datatype; + public StringWrapper name; + public IntPtr data; + public uint datalen; + public bool updated; + } + + [Flags] + public enum TIMEUNIT : uint + { + MS = 0x00000001, + PCM = 0x00000002, + PCMBYTES = 0x00000004, + RAWBYTES = 0x00000008, + PCMFRACTION = 0x00000010, + MODORDER = 0x00000100, + MODROW = 0x00000200, + MODPATTERN = 0x00000400, + } + + public struct PORT_INDEX + { + public const ulong NONE = 0xFFFFFFFFFFFFFFFF; + public const ulong FLAG_VR_CONTROLLER = 0x1000000000000000; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CREATESOUNDEXINFO + { + public int cbsize; + public uint length; + public uint fileoffset; + public int numchannels; + public int defaultfrequency; + public SOUND_FORMAT format; + public uint decodebuffersize; + public int initialsubsound; + public int numsubsounds; + public IntPtr inclusionlist; + public int inclusionlistnum; + public IntPtr pcmreadcallback_internal; + public IntPtr pcmsetposcallback_internal; + public IntPtr nonblockcallback_internal; + public IntPtr dlsname; + public IntPtr encryptionkey; + public int maxpolyphony; + public IntPtr userdata; + public SOUND_TYPE suggestedsoundtype; + public IntPtr fileuseropen_internal; + public IntPtr fileuserclose_internal; + public IntPtr fileuserread_internal; + public IntPtr fileuserseek_internal; + public IntPtr fileuserasyncread_internal; + public IntPtr fileuserasynccancel_internal; + public IntPtr fileuserdata; + public int filebuffersize; + public CHANNELORDER channelorder; + public IntPtr initialsoundgroup; + public uint initialseekposition; + public TIMEUNIT initialseekpostype; + public int ignoresetfilesystem; + public uint audioqueuepolicy; + public uint minmidigranularity; + public int nonblockthreadid; + public IntPtr fsbguid; + + public SOUND_PCMREAD_CALLBACK pcmreadcallback + { + set { pcmreadcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmreadcallback_internal == IntPtr.Zero ? null : (SOUND_PCMREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmreadcallback_internal, typeof(SOUND_PCMREAD_CALLBACK)); } + } + public SOUND_PCMSETPOS_CALLBACK pcmsetposcallback + { + set { pcmsetposcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmsetposcallback_internal == IntPtr.Zero ? null : (SOUND_PCMSETPOS_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmsetposcallback_internal, typeof(SOUND_PCMSETPOS_CALLBACK)); } + } + public SOUND_NONBLOCK_CALLBACK nonblockcallback + { + set { nonblockcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return nonblockcallback_internal == IntPtr.Zero ? null : (SOUND_NONBLOCK_CALLBACK)Marshal.GetDelegateForFunctionPointer(nonblockcallback_internal, typeof(SOUND_NONBLOCK_CALLBACK)); } + } + public FILE_OPEN_CALLBACK fileuseropen + { + set { fileuseropen_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuseropen_internal == IntPtr.Zero ? null : (FILE_OPEN_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuseropen_internal, typeof(FILE_OPEN_CALLBACK)); } + } + public FILE_CLOSE_CALLBACK fileuserclose + { + set { fileuserclose_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserclose_internal == IntPtr.Zero ? null : (FILE_CLOSE_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserclose_internal, typeof(FILE_CLOSE_CALLBACK)); } + } + public FILE_READ_CALLBACK fileuserread + { + set { fileuserread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserread_internal == IntPtr.Zero ? null : (FILE_READ_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserread_internal, typeof(FILE_READ_CALLBACK)); } + } + public FILE_SEEK_CALLBACK fileuserseek + { + set { fileuserseek_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserseek_internal == IntPtr.Zero ? null : (FILE_SEEK_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserseek_internal, typeof(FILE_SEEK_CALLBACK)); } + } + public FILE_ASYNCREAD_CALLBACK fileuserasyncread + { + set { fileuserasyncread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasyncread_internal == IntPtr.Zero ? null : (FILE_ASYNCREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasyncread_internal, typeof(FILE_ASYNCREAD_CALLBACK)); } + } + public FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel + { + set { fileuserasynccancel_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasynccancel_internal == IntPtr.Zero ? null : (FILE_ASYNCCANCEL_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasynccancel_internal, typeof(FILE_ASYNCCANCEL_CALLBACK)); } + } + + } + +#pragma warning disable 414 + [StructLayout(LayoutKind.Sequential)] + public struct REVERB_PROPERTIES + { + public float DecayTime; + public float EarlyDelay; + public float LateDelay; + public float HFReference; + public float HFDecayRatio; + public float Diffusion; + public float Density; + public float LowShelfFrequency; + public float LowShelfGain; + public float HighCut; + public float EarlyLateMix; + public float WetLevel; + + #region wrapperinternal + public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference, + float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, + float highCut, float earlyLateMix, float wetLevel) + { + DecayTime = decayTime; + EarlyDelay = earlyDelay; + LateDelay = lateDelay; + HFReference = hfReference; + HFDecayRatio = hfDecayRatio; + Diffusion = diffusion; + Density = density; + LowShelfFrequency = lowShelfFrequency; + LowShelfGain = lowShelfGain; + HighCut = highCut; + EarlyLateMix = earlyLateMix; + WetLevel = wetLevel; + } + #endregion + } +#pragma warning restore 414 + + public class PRESET + { + public static REVERB_PROPERTIES OFF() { return new REVERB_PROPERTIES( 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f );} + public static REVERB_PROPERTIES GENERIC() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f );} + public static REVERB_PROPERTIES PADDEDCELL() { return new REVERB_PROPERTIES( 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f );} + public static REVERB_PROPERTIES ROOM() { return new REVERB_PROPERTIES( 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f );} + public static REVERB_PROPERTIES BATHROOM() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f );} + public static REVERB_PROPERTIES LIVINGROOM() { return new REVERB_PROPERTIES( 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f );} + public static REVERB_PROPERTIES STONEROOM() { return new REVERB_PROPERTIES( 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f );} + public static REVERB_PROPERTIES AUDITORIUM() { return new REVERB_PROPERTIES( 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f );} + public static REVERB_PROPERTIES CONCERTHALL() { return new REVERB_PROPERTIES( 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f );} + public static REVERB_PROPERTIES CAVE() { return new REVERB_PROPERTIES( 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f );} + public static REVERB_PROPERTIES ARENA() { return new REVERB_PROPERTIES( 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f );} + public static REVERB_PROPERTIES HANGAR() { return new REVERB_PROPERTIES( 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f );} + public static REVERB_PROPERTIES CARPETTEDHALLWAY() { return new REVERB_PROPERTIES( 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f );} + public static REVERB_PROPERTIES HALLWAY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f );} + public static REVERB_PROPERTIES STONECORRIDOR() { return new REVERB_PROPERTIES( 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f );} + public static REVERB_PROPERTIES ALLEY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f );} + public static REVERB_PROPERTIES FOREST() { return new REVERB_PROPERTIES( 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f );} + public static REVERB_PROPERTIES CITY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f );} + public static REVERB_PROPERTIES MOUNTAINS() { return new REVERB_PROPERTIES( 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f );} + public static REVERB_PROPERTIES QUARRY() { return new REVERB_PROPERTIES( 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f );} + public static REVERB_PROPERTIES PLAIN() { return new REVERB_PROPERTIES( 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f );} + public static REVERB_PROPERTIES PARKINGLOT() { return new REVERB_PROPERTIES( 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f );} + public static REVERB_PROPERTIES SEWERPIPE() { return new REVERB_PROPERTIES( 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f );} + public static REVERB_PROPERTIES UNDERWATER() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f );} + } + + [StructLayout(LayoutKind.Sequential)] + public struct ADVANCEDSETTINGS + { + public int cbSize; + public int maxMPEGCodecs; + public int maxADPCMCodecs; + public int maxXMACodecs; + public int maxVorbisCodecs; + public int maxAT9Codecs; + public int maxFADPCMCodecs; + public int maxPCMCodecs; + public int ASIONumChannels; + public IntPtr ASIOChannelList; + public IntPtr ASIOSpeakerList; + public float vol0virtualvol; + public uint defaultDecodeBufferSize; + public ushort profilePort; + public uint geometryMaxFadeTime; + public float distanceFilterCenterFreq; + public int reverb3Dinstance; + public int DSPBufferPoolSize; + public DSP_RESAMPLER resamplerMethod; + public uint randomSeed; + public int maxConvolutionThreads; + public int maxOpusCodecs; + } + + [Flags] + public enum DRIVER_STATE : uint + { + CONNECTED = 0x00000001, + DEFAULT = 0x00000002, + } + + public enum THREAD_PRIORITY : int + { + /* Platform specific priority range */ + PLATFORM_MIN = -32 * 1024, + PLATFORM_MAX = 32 * 1024, + + /* Platform agnostic priorities, maps internally to platform specific value */ + DEFAULT = PLATFORM_MIN - 1, + LOW = PLATFORM_MIN - 2, + MEDIUM = PLATFORM_MIN - 3, + HIGH = PLATFORM_MIN - 4, + VERY_HIGH = PLATFORM_MIN - 5, + EXTREME = PLATFORM_MIN - 6, + CRITICAL = PLATFORM_MIN - 7, + + /* Thread defaults */ + MIXER = EXTREME, + FEEDER = CRITICAL, + STREAM = VERY_HIGH, + FILE = HIGH, + NONBLOCKING = HIGH, + RECORD = HIGH, + GEOMETRY = LOW, + PROFILER = MEDIUM, + STUDIO_UPDATE = MEDIUM, + STUDIO_LOAD_BANK = MEDIUM, + STUDIO_LOAD_SAMPLE = MEDIUM, + CONVOLUTION1 = VERY_HIGH, + CONVOLUTION2 = VERY_HIGH + + } + + public enum THREAD_STACK_SIZE : uint + { + DEFAULT = 0, + MIXER = 80 * 1024, + FEEDER = 16 * 1024, + STREAM = 96 * 1024, + FILE = 64 * 1024, + NONBLOCKING = 112 * 1024, + RECORD = 16 * 1024, + GEOMETRY = 48 * 1024, + PROFILER = 128 * 1024, + STUDIO_UPDATE = 96 * 1024, + STUDIO_LOAD_BANK = 96 * 1024, + STUDIO_LOAD_SAMPLE = 96 * 1024, + CONVOLUTION1 = 16 * 1024, + CONVOLUTION2 = 16 * 1024 + } + + [Flags] + public enum THREAD_AFFINITY : long + { + /* Platform agnostic thread groupings */ + GROUP_DEFAULT = 0x4000000000000000, + GROUP_A = 0x4000000000000001, + GROUP_B = 0x4000000000000002, + GROUP_C = 0x4000000000000003, + + /* Thread defaults */ + MIXER = GROUP_A, + FEEDER = GROUP_C, + STREAM = GROUP_C, + FILE = GROUP_C, + NONBLOCKING = GROUP_C, + RECORD = GROUP_C, + GEOMETRY = GROUP_C, + PROFILER = GROUP_C, + STUDIO_UPDATE = GROUP_B, + STUDIO_LOAD_BANK = GROUP_C, + STUDIO_LOAD_SAMPLE = GROUP_C, + CONVOLUTION1 = GROUP_C, + CONVOLUTION2 = GROUP_C, + + /* Core mask, valid up to 1 << 61 */ + CORE_ALL = 0, + CORE_0 = 1 << 0, + CORE_1 = 1 << 1, + CORE_2 = 1 << 2, + CORE_3 = 1 << 3, + CORE_4 = 1 << 4, + CORE_5 = 1 << 5, + CORE_6 = 1 << 6, + CORE_7 = 1 << 7, + CORE_8 = 1 << 8, + CORE_9 = 1 << 9, + CORE_10 = 1 << 10, + CORE_11 = 1 << 11, + CORE_12 = 1 << 12, + CORE_13 = 1 << 13, + CORE_14 = 1 << 14, + CORE_15 = 1 << 15 + } + + public enum THREAD_TYPE : int + { + MIXER, + FEEDER, + STREAM, + FILE, + NONBLOCKING, + RECORD, + GEOMETRY, + PROFILER, + STUDIO_UPDATE, + STUDIO_LOAD_BANK, + STUDIO_LOAD_SAMPLE, + CONVOLUTION1, + CONVOLUTION2, + + MAX + } + + /* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see System init/close to get started. + */ + public struct Factory + { + public static RESULT System_Create(out System system) + { + return FMOD5_System_Create(out system.handle, VERSION.number); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Create(out IntPtr system, uint headerversion); + + #endregion + } + + /* + FMOD global system functions (optional). + */ + public struct Memory + { + public static RESULT Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags = MEMORY_TYPE.ALL) + { + return FMOD5_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); + } + + public static RESULT GetStats(out int currentalloced, out int maxalloced, bool blocking = true) + { + return FMOD5_Memory_GetStats(out currentalloced, out maxalloced, blocking); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_GetStats (out int currentalloced, out int maxalloced, bool blocking); + + #endregion + } + + public struct Debug + { + public static RESULT Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode = DEBUG_MODE.TTY, DEBUG_CALLBACK callback = null, string filename = null) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Debug_Initialize(flags, mode, callback, encoder.byteFromStringUTF8(filename)); + } + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Debug_Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode, DEBUG_CALLBACK callback, byte[] filename); + + #endregion + } + + public struct Thread + { + public static RESULT SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity = THREAD_AFFINITY.GROUP_DEFAULT, THREAD_PRIORITY priority = THREAD_PRIORITY.DEFAULT, THREAD_STACK_SIZE stacksize = THREAD_STACK_SIZE.DEFAULT) + { + return FMOD5_Thread_SetAttributes(type, affinity, priority, stacksize); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Thread_SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity, THREAD_PRIORITY priority, THREAD_STACK_SIZE stacksize); + #endregion + } + + /* + 'System' API. + */ + public struct System + { + public RESULT release() + { + return FMOD5_System_Release(this.handle); + } + + // Setup functions. + public RESULT setOutput(OUTPUTTYPE output) + { + return FMOD5_System_SetOutput(this.handle, output); + } + public RESULT getOutput(out OUTPUTTYPE output) + { + return FMOD5_System_GetOutput(this.handle, out output); + } + public RESULT getNumDrivers(out int numdrivers) + { + return FMOD5_System_GetNumDrivers(this.handle, out numdrivers); + } + public RESULT getDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels); + using (StringHelper.ThreadSafeEncoding encoding = StringHelper.GetFreeHelper()) + { + name = encoding.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + return FMOD5_System_GetDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels); + } + public RESULT setDriver(int driver) + { + return FMOD5_System_SetDriver(this.handle, driver); + } + public RESULT getDriver(out int driver) + { + return FMOD5_System_GetDriver(this.handle, out driver); + } + public RESULT setSoftwareChannels(int numsoftwarechannels) + { + return FMOD5_System_SetSoftwareChannels(this.handle, numsoftwarechannels); + } + public RESULT getSoftwareChannels(out int numsoftwarechannels) + { + return FMOD5_System_GetSoftwareChannels(this.handle, out numsoftwarechannels); + } + public RESULT setSoftwareFormat(int samplerate, SPEAKERMODE speakermode, int numrawspeakers) + { + return FMOD5_System_SetSoftwareFormat(this.handle, samplerate, speakermode, numrawspeakers); + } + public RESULT getSoftwareFormat(out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers) + { + return FMOD5_System_GetSoftwareFormat(this.handle, out samplerate, out speakermode, out numrawspeakers); + } + public RESULT setDSPBufferSize(uint bufferlength, int numbuffers) + { + return FMOD5_System_SetDSPBufferSize(this.handle, bufferlength, numbuffers); + } + public RESULT getDSPBufferSize(out uint bufferlength, out int numbuffers) + { + return FMOD5_System_GetDSPBufferSize(this.handle, out bufferlength, out numbuffers); + } + public RESULT setFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign) + { + return FMOD5_System_SetFileSystem(this.handle, useropen, userclose, userread, userseek, userasyncread, userasynccancel, blockalign); + } + public RESULT attachFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek) + { + return FMOD5_System_AttachFileSystem(this.handle, useropen, userclose, userread, userseek); + } + public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_SetAdvancedSettings(this.handle, ref settings); + } + public RESULT getAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_GetAdvancedSettings(this.handle, ref settings); + } + public RESULT setCallback(SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask = SYSTEM_CALLBACK_TYPE.ALL) + { + return FMOD5_System_SetCallback(this.handle, callback, callbackmask); + } + + // Plug-in support. + public RESULT setPluginPath(string path) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetPluginPath(this.handle, encoder.byteFromStringUTF8(path)); + } + } + public RESULT loadPlugin(string filename, out uint handle, uint priority = 0) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_LoadPlugin(this.handle, encoder.byteFromStringUTF8(filename), out handle, priority); + } + } + public RESULT unloadPlugin(uint handle) + { + return FMOD5_System_UnloadPlugin(this.handle, handle); + } + public RESULT getNumNestedPlugins(uint handle, out int count) + { + return FMOD5_System_GetNumNestedPlugins(this.handle, handle, out count); + } + public RESULT getNestedPlugin(uint handle, int index, out uint nestedhandle) + { + return FMOD5_System_GetNestedPlugin(this.handle, handle, index, out nestedhandle); + } + public RESULT getNumPlugins(PLUGINTYPE plugintype, out int numplugins) + { + return FMOD5_System_GetNumPlugins(this.handle, plugintype, out numplugins); + } + public RESULT getPluginHandle(PLUGINTYPE plugintype, int index, out uint handle) + { + return FMOD5_System_GetPluginHandle(this.handle, plugintype, index, out handle); + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out string name, int namelen, out uint version) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, stringMem, namelen, out version); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out uint version) + { + return FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, IntPtr.Zero, 0, out version); + } + public RESULT setOutputByPlugin(uint handle) + { + return FMOD5_System_SetOutputByPlugin(this.handle, handle); + } + public RESULT getOutputByPlugin(out uint handle) + { + return FMOD5_System_GetOutputByPlugin(this.handle, out handle); + } + public RESULT createDSPByPlugin(uint handle, out DSP dsp) + { + return FMOD5_System_CreateDSPByPlugin(this.handle, handle, out dsp.handle); + } + public RESULT getDSPInfoByPlugin(uint handle, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByPlugin(this.handle, handle, out description); + } + public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) + { + return FMOD5_System_RegisterDSP(this.handle, ref description, out handle); + } + + // Init/Close. + public RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata) + { + return FMOD5_System_Init(this.handle, maxchannels, flags, extradriverdata); + } + public RESULT close() + { + return FMOD5_System_Close(this.handle); + } + + // General post-init system functions. + public RESULT update() + { + return FMOD5_System_Update(this.handle); + } + public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active) + { + return FMOD5_System_SetSpeakerPosition(this.handle, speaker, x, y, active); + } + public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active) + { + return FMOD5_System_GetSpeakerPosition(this.handle, speaker, out x, out y, out active); + } + public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype) + { + return FMOD5_System_SetStreamBufferSize(this.handle, filebuffersize, filebuffersizetype); + } + public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype) + { + return FMOD5_System_GetStreamBufferSize(this.handle, out filebuffersize, out filebuffersizetype); + } + public RESULT set3DSettings(float dopplerscale, float distancefactor, float rolloffscale) + { + return FMOD5_System_Set3DSettings(this.handle, dopplerscale, distancefactor, rolloffscale); + } + public RESULT get3DSettings(out float dopplerscale, out float distancefactor, out float rolloffscale) + { + return FMOD5_System_Get3DSettings(this.handle, out dopplerscale, out distancefactor, out rolloffscale); + } + public RESULT set3DNumListeners(int numlisteners) + { + return FMOD5_System_Set3DNumListeners(this.handle, numlisteners); + } + public RESULT get3DNumListeners(out int numlisteners) + { + return FMOD5_System_Get3DNumListeners(this.handle, out numlisteners); + } + public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) + { + return FMOD5_System_Set3DListenerAttributes(this.handle, listener, ref pos, ref vel, ref forward, ref up); + } + public RESULT get3DListenerAttributes(int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up) + { + return FMOD5_System_Get3DListenerAttributes(this.handle, listener, out pos, out vel, out forward, out up); + } + public RESULT set3DRolloffCallback(CB_3D_ROLLOFF_CALLBACK callback) + { + return FMOD5_System_Set3DRolloffCallback(this.handle, callback); + } + public RESULT mixerSuspend() + { + return FMOD5_System_MixerSuspend(this.handle); + } + public RESULT mixerResume() + { + return FMOD5_System_MixerResume(this.handle); + } + public RESULT getDefaultMixMatrix(SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop) + { + return FMOD5_System_GetDefaultMixMatrix(this.handle, sourcespeakermode, targetspeakermode, matrix, matrixhop); + } + public RESULT getSpeakerModeChannels(SPEAKERMODE mode, out int channels) + { + return FMOD5_System_GetSpeakerModeChannels(this.handle, mode, out channels); + } + + // System information functions. + public RESULT getVersion(out uint version) + { + return FMOD5_System_GetVersion(this.handle, out version); + } + public RESULT getOutputHandle(out IntPtr handle) + { + return FMOD5_System_GetOutputHandle(this.handle, out handle); + } + public RESULT getChannelsPlaying(out int channels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, IntPtr.Zero); + } + public RESULT getChannelsPlaying(out int channels, out int realchannels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, out realchannels); + } + public RESULT getCPUUsage(out CPU_USAGE usage) + { + return FMOD5_System_GetCPUUsage(this.handle, out usage); + } + public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead) + { + return FMOD5_System_GetFileUsage(this.handle, out sampleBytesRead, out streamBytesRead, out otherBytesRead); + } + + // Sound/DSP/Channel/FX creation and retrieval. + public RESULT createSound(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSound(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createSound(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createSound(name, mode, ref exinfo, out sound); + } + public RESULT createStream(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateStream(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createStream(name, mode, ref exinfo, out sound); + } + public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) + { + return FMOD5_System_CreateDSP(this.handle, ref description, out dsp.handle); + } + public RESULT createDSPByType(DSP_TYPE type, out DSP dsp) + { + return FMOD5_System_CreateDSPByType(this.handle, type, out dsp.handle); + } + public RESULT createChannelGroup(string name, out ChannelGroup channelgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateChannelGroup(this.handle, encoder.byteFromStringUTF8(name), out channelgroup.handle); + } + } + public RESULT createSoundGroup(string name, out SoundGroup soundgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSoundGroup(this.handle, encoder.byteFromStringUTF8(name), out soundgroup.handle); + } + } + public RESULT createReverb3D(out Reverb3D reverb) + { + return FMOD5_System_CreateReverb3D(this.handle, out reverb.handle); + } + public RESULT playSound(Sound sound, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlaySound(this.handle, sound.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT playDSP(DSP dsp, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlayDSP(this.handle, dsp.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT getChannel(int channelid, out Channel channel) + { + return FMOD5_System_GetChannel(this.handle, channelid, out channel.handle); + } + public RESULT getDSPInfoByType(DSP_TYPE type, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByType(this.handle, type, out description); + } + public RESULT getMasterChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_System_GetMasterChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT getMasterSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_System_GetMasterSoundGroup(this.handle, out soundgroup.handle); + } + + // Routing to ports. + public RESULT attachChannelGroupToPort(PORT_TYPE portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false) + { + return FMOD5_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru); + } + public RESULT detachChannelGroupFromPort(ChannelGroup channelgroup) + { + return FMOD5_System_DetachChannelGroupFromPort(this.handle, channelgroup.handle); + } + + // Reverb api. + public RESULT setReverbProperties(int instance, ref REVERB_PROPERTIES prop) + { + return FMOD5_System_SetReverbProperties(this.handle, instance, ref prop); + } + public RESULT getReverbProperties(int instance, out REVERB_PROPERTIES prop) + { + return FMOD5_System_GetReverbProperties(this.handle, instance, out prop); + } + + // System level DSP functionality. + public RESULT lockDSP() + { + return FMOD5_System_LockDSP(this.handle); + } + public RESULT unlockDSP() + { + return FMOD5_System_UnlockDSP(this.handle); + } + + // Recording api + public RESULT getRecordNumDrivers(out int numdrivers, out int numconnected) + { + return FMOD5_System_GetRecordNumDrivers(this.handle, out numdrivers, out numconnected); + } + public RESULT getRecordDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetRecordDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getRecordDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + return FMOD5_System_GetRecordDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + } + public RESULT getRecordPosition(int id, out uint position) + { + return FMOD5_System_GetRecordPosition(this.handle, id, out position); + } + public RESULT recordStart(int id, Sound sound, bool loop) + { + return FMOD5_System_RecordStart(this.handle, id, sound.handle, loop); + } + public RESULT recordStop(int id) + { + return FMOD5_System_RecordStop(this.handle, id); + } + public RESULT isRecording(int id, out bool recording) + { + return FMOD5_System_IsRecording(this.handle, id, out recording); + } + + // Geometry api + public RESULT createGeometry(int maxpolygons, int maxvertices, out Geometry geometry) + { + return FMOD5_System_CreateGeometry(this.handle, maxpolygons, maxvertices, out geometry.handle); + } + public RESULT setGeometrySettings(float maxworldsize) + { + return FMOD5_System_SetGeometrySettings(this.handle, maxworldsize); + } + public RESULT getGeometrySettings(out float maxworldsize) + { + return FMOD5_System_GetGeometrySettings(this.handle, out maxworldsize); + } + public RESULT loadGeometry(IntPtr data, int datasize, out Geometry geometry) + { + return FMOD5_System_LoadGeometry(this.handle, data, datasize, out geometry.handle); + } + public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, out float direct, out float reverb) + { + return FMOD5_System_GetGeometryOcclusion(this.handle, ref listener, ref source, out direct, out reverb); + } + + // Network functions + public RESULT setNetworkProxy(string proxy) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetNetworkProxy(this.handle, encoder.byteFromStringUTF8(proxy)); + } + } + public RESULT getNetworkProxy(out string proxy, int proxylen) + { + IntPtr stringMem = Marshal.AllocHGlobal(proxylen); + + RESULT result = FMOD5_System_GetNetworkProxy(this.handle, stringMem, proxylen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + proxy = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT setNetworkTimeout(int timeout) + { + return FMOD5_System_SetNetworkTimeout(this.handle, timeout); + } + public RESULT getNetworkTimeout(out int timeout) + { + return FMOD5_System_GetNetworkTimeout(this.handle, out timeout); + } + + // Userdata set/get + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_System_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_System_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Release (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutput (IntPtr system, OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutput (IntPtr system, out OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumDrivers (IntPtr system, out int numdrivers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDriver (IntPtr system, int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriver (IntPtr system, out int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareChannels (IntPtr system, int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareChannels (IntPtr system, out int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareFormat (IntPtr system, int samplerate, SPEAKERMODE speakermode, int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareFormat (IntPtr system, out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDSPBufferSize (IntPtr system, uint bufferlength, int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPBufferSize (IntPtr system, out uint bufferlength, out int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetCallback (IntPtr system, SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetPluginPath (IntPtr system, byte[] path); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadPlugin (IntPtr system, byte[] filename, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnloadPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumNestedPlugins (IntPtr system, uint handle, out int count); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNestedPlugin (IntPtr system, uint handle, int index, out uint nestedhandle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumPlugins (IntPtr system, PLUGINTYPE plugintype, out int numplugins); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginHandle (IntPtr system, PLUGINTYPE plugintype, int index, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginInfo (IntPtr system, uint handle, out PLUGINTYPE plugintype, IntPtr name, int namelen, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutputByPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputByPlugin (IntPtr system, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByPlugin (IntPtr system, uint handle, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByPlugin (IntPtr system, uint handle, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Init (IntPtr system, int maxchannels, INITFLAGS flags, IntPtr extradriverdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Close (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Update (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetStreamBufferSize (IntPtr system, uint filebuffersize, TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetStreamBufferSize (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DSettings (IntPtr system, float dopplerscale, float distancefactor, float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DSettings (IntPtr system, out float dopplerscale, out float distancefactor, out float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DNumListeners (IntPtr system, int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DNumListeners (IntPtr system, out int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DListenerAttributes (IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DListenerAttributes (IntPtr system, int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DRolloffCallback (IntPtr system, CB_3D_ROLLOFF_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerSuspend (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerResume (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDefaultMixMatrix (IntPtr system, SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerModeChannels (IntPtr system, SPEAKERMODE mode, out int channels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetVersion (IntPtr system, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputHandle (IntPtr system, out IntPtr handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out CPU_USAGE usage); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSP (IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByType (IntPtr system, DSP_TYPE type, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateChannelGroup (IntPtr system, byte[] name, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSoundGroup (IntPtr system, byte[] name, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateReverb3D (IntPtr system, out IntPtr reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlaySound (IntPtr system, IntPtr sound, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlayDSP (IntPtr system, IntPtr dsp, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannel (IntPtr system, int channelid, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByType (IntPtr system, DSP_TYPE type, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterChannelGroup (IntPtr system, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, PORT_TYPE portType, ulong portIndex, IntPtr channelgroup, bool passThru); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetReverbProperties (IntPtr system, int instance, ref REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetReverbProperties (IntPtr system, int instance, out REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnlockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordNumDrivers (IntPtr system, out int numdrivers, out int numconnected); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordPosition (IntPtr system, int id, out uint position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStart (IntPtr system, int id, IntPtr sound, bool loop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStop (IntPtr system, int id); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_IsRecording (IntPtr system, int id, out bool recording); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateGeometry (IntPtr system, int maxpolygons, int maxvertices, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetGeometrySettings (IntPtr system, float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometrySettings (IntPtr system, out float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadGeometry (IntPtr system, IntPtr data, int datasize, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, out float direct, out float reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkProxy (IntPtr system, byte[] proxy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkProxy (IntPtr system, IntPtr proxy, int proxylen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkTimeout (IntPtr system, int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkTimeout (IntPtr system, out int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetUserData (IntPtr system, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetUserData (IntPtr system, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public System(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + + /* + 'Sound' API. + */ + public struct Sound + { + public RESULT release() + { + return FMOD5_Sound_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_Sound_GetSystemObject(this.handle, out system.handle); + } + + // Standard sound manipulation functions. + public RESULT @lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) + { + return FMOD5_Sound_Lock(this.handle, offset, length, out ptr1, out ptr2, out len1, out len2); + } + public RESULT unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) + { + return FMOD5_Sound_Unlock(this.handle, ptr1, ptr2, len1, len2); + } + public RESULT setDefaults(float frequency, int priority) + { + return FMOD5_Sound_SetDefaults(this.handle, frequency, priority); + } + public RESULT getDefaults(out float frequency, out int priority) + { + return FMOD5_Sound_GetDefaults(this.handle, out frequency, out priority); + } + public RESULT set3DMinMaxDistance(float min, float max) + { + return FMOD5_Sound_Set3DMinMaxDistance(this.handle, min, max); + } + public RESULT get3DMinMaxDistance(out float min, out float max) + { + return FMOD5_Sound_Get3DMinMaxDistance(this.handle, out min, out max); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Sound_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Sound_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Sound_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Sound_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + + public RESULT getSubSound(int index, out Sound subsound) + { + return FMOD5_Sound_GetSubSound(this.handle, index, out subsound.handle); + } + public RESULT getSubSoundParent(out Sound parentsound) + { + return FMOD5_Sound_GetSubSoundParent(this.handle, out parentsound.handle); + } + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getLength(out uint length, TIMEUNIT lengthtype) + { + return FMOD5_Sound_GetLength(this.handle, out length, lengthtype); + } + public RESULT getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) + { + return FMOD5_Sound_GetFormat(this.handle, out type, out format, out channels, out bits); + } + public RESULT getNumSubSounds(out int numsubsounds) + { + return FMOD5_Sound_GetNumSubSounds(this.handle, out numsubsounds); + } + public RESULT getNumTags(out int numtags, out int numtagsupdated) + { + return FMOD5_Sound_GetNumTags(this.handle, out numtags, out numtagsupdated); + } + public RESULT getTag(string name, int index, out TAG tag) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_GetTag(this.handle, encoder.byteFromStringUTF8(name), index, out tag); + } + } + public RESULT getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) + { + return FMOD5_Sound_GetOpenState(this.handle, out openstate, out percentbuffered, out starving, out diskbusy); + } + public RESULT readData(byte[] buffer) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, IntPtr.Zero); + } + public RESULT readData(byte[] buffer, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, out read); + } + [Obsolete("Use Sound.readData(byte[], out uint) or Sound.readData(byte[]) instead.")] + public RESULT readData(IntPtr buffer, uint length, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, length, out read); + } + public RESULT seekData(uint pcm) + { + return FMOD5_Sound_SeekData(this.handle, pcm); + } + public RESULT setSoundGroup(SoundGroup soundgroup) + { + return FMOD5_Sound_SetSoundGroup(this.handle, soundgroup.handle); + } + public RESULT getSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_Sound_GetSoundGroup(this.handle, out soundgroup.handle); + } + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + public RESULT getNumSyncPoints(out int numsyncpoints) + { + return FMOD5_Sound_GetNumSyncPoints(this.handle, out numsyncpoints); + } + public RESULT getSyncPoint(int index, out IntPtr point) + { + return FMOD5_Sound_GetSyncPoint(this.handle, index, out point); + } + public RESULT getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetSyncPointInfo(this.handle, point, stringMem, namelen, out offset, offsettype); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) + { + return FMOD5_Sound_GetSyncPointInfo(this.handle, point, IntPtr.Zero, 0, out offset, offsettype); + } + public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_AddSyncPoint(this.handle, offset, offsettype, encoder.byteFromStringUTF8(name), out point); + } + } + public RESULT deleteSyncPoint(IntPtr point) + { + return FMOD5_Sound_DeleteSyncPoint(this.handle, point); + } + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + public RESULT setMode(MODE mode) + { + return FMOD5_Sound_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Sound_GetMode(this.handle, out mode); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Sound_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Sound_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // For MOD/S3M/XM/IT/MID sequenced formats only. + public RESULT getMusicNumChannels(out int numchannels) + { + return FMOD5_Sound_GetMusicNumChannels(this.handle, out numchannels); + } + public RESULT setMusicChannelVolume(int channel, float volume) + { + return FMOD5_Sound_SetMusicChannelVolume(this.handle, channel, volume); + } + public RESULT getMusicChannelVolume(int channel, out float volume) + { + return FMOD5_Sound_GetMusicChannelVolume(this.handle, channel, out volume); + } + public RESULT setMusicSpeed(float speed) + { + return FMOD5_Sound_SetMusicSpeed(this.handle, speed); + } + public RESULT getMusicSpeed(out float speed) + { + return FMOD5_Sound_GetMusicSpeed(this.handle, out speed); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Sound_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Sound_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Release (IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSystemObject (IntPtr sound, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Lock (IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Unlock (IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetDefaults (IntPtr sound, float frequency, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetDefaults (IntPtr sound, out float frequency, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DMinMaxDistance (IntPtr sound, float min, float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DMinMaxDistance (IntPtr sound, out float min, out float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DConeSettings (IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DConeSettings (IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DCustomRolloff (IntPtr sound, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSound (IntPtr sound, int index, out IntPtr subsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSoundParent (IntPtr sound, out IntPtr parentsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetName (IntPtr sound, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLength (IntPtr sound, out uint length, TIMEUNIT lengthtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetFormat (IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSubSounds (IntPtr sound, out int numsubsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumTags (IntPtr sound, out int numtags, out int numtagsupdated); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetTag (IntPtr sound, byte[] name, int index, out TAG tag); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, IntPtr buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SeekData (IntPtr sound, uint pcm); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetSoundGroup (IntPtr sound, IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSoundGroup (IntPtr sound, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSyncPoints (IntPtr sound, out int numsyncpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPoint (IntPtr sound, int index, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPointInfo (IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_AddSyncPoint (IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_DeleteSyncPoint (IntPtr sound, IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMode (IntPtr sound, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMode (IntPtr sound, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopCount (IntPtr sound, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopCount (IntPtr sound, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopPoints (IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopPoints (IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicNumChannels (IntPtr sound, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicChannelVolume (IntPtr sound, int channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicChannelVolume (IntPtr sound, int channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicSpeed (IntPtr sound, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicSpeed (IntPtr sound, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetUserData (IntPtr sound, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetUserData (IntPtr sound, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Sound(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelControl' API + */ + interface IChannelControl + { + RESULT getSystemObject (out System system); + + // General control functionality for Channels and ChannelGroups. + RESULT stop (); + RESULT setPaused (bool paused); + RESULT getPaused (out bool paused); + RESULT setVolume (float volume); + RESULT getVolume (out float volume); + RESULT setVolumeRamp (bool ramp); + RESULT getVolumeRamp (out bool ramp); + RESULT getAudibility (out float audibility); + RESULT setPitch (float pitch); + RESULT getPitch (out float pitch); + RESULT setMute (bool mute); + RESULT getMute (out bool mute); + RESULT setReverbProperties (int instance, float wet); + RESULT getReverbProperties (int instance, out float wet); + RESULT setLowPassGain (float gain); + RESULT getLowPassGain (out float gain); + RESULT setMode (MODE mode); + RESULT getMode (out MODE mode); + RESULT setCallback (CHANNELCONTROL_CALLBACK callback); + RESULT isPlaying (out bool isplaying); + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + RESULT setPan (float pan); + RESULT setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + RESULT setMixLevelsInput (float[] levels, int numlevels); + RESULT setMixMatrix (float[] matrix, int outchannels, int inchannels, int inchannel_hop); + RESULT getMixMatrix (float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + + // Clock based functionality. + RESULT getDSPClock (out ulong dspclock, out ulong parentclock); + RESULT setDelay (ulong dspclock_start, ulong dspclock_end, bool stopchannels); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + RESULT addFadePoint (ulong dspclock, float volume); + RESULT setFadePointRamp (ulong dspclock, float volume); + RESULT removeFadePoints (ulong dspclock_start, ulong dspclock_end); + RESULT getFadePoints (ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + + // DSP effects. + RESULT getDSP (int index, out DSP dsp); + RESULT addDSP (int index, DSP dsp); + RESULT removeDSP (DSP dsp); + RESULT getNumDSPs (out int numdsps); + RESULT setDSPIndex (DSP dsp, int index); + RESULT getDSPIndex (DSP dsp, out int index); + + // 3D functionality. + RESULT set3DAttributes (ref VECTOR pos, ref VECTOR vel); + RESULT get3DAttributes (out VECTOR pos, out VECTOR vel); + RESULT set3DMinMaxDistance (float mindistance, float maxdistance); + RESULT get3DMinMaxDistance (out float mindistance, out float maxdistance); + RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume); + RESULT set3DConeOrientation (ref VECTOR orientation); + RESULT get3DConeOrientation (out VECTOR orientation); + RESULT set3DCustomRolloff (ref VECTOR points, int numpoints); + RESULT get3DCustomRolloff (out IntPtr points, out int numpoints); + RESULT set3DOcclusion (float directocclusion, float reverbocclusion); + RESULT get3DOcclusion (out float directocclusion, out float reverbocclusion); + RESULT set3DSpread (float angle); + RESULT get3DSpread (out float angle); + RESULT set3DLevel (float level); + RESULT get3DLevel (out float level); + RESULT set3DDopplerLevel (float level); + RESULT get3DDopplerLevel (out float level); + RESULT set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + RESULT get3DDistanceFilter (out bool custom, out float customLevel, out float centerFreq); + + // Userdata set/get. + RESULT setUserData (IntPtr userdata); + RESULT getUserData (out IntPtr userdata); + } + + /* + 'Channel' API + */ + public struct Channel : IChannelControl + { + // Channel specific control functionality. + public RESULT setFrequency(float frequency) + { + return FMOD5_Channel_SetFrequency(this.handle, frequency); + } + public RESULT getFrequency(out float frequency) + { + return FMOD5_Channel_GetFrequency(this.handle, out frequency); + } + public RESULT setPriority(int priority) + { + return FMOD5_Channel_SetPriority(this.handle, priority); + } + public RESULT getPriority(out int priority) + { + return FMOD5_Channel_GetPriority(this.handle, out priority); + } + public RESULT setPosition(uint position, TIMEUNIT postype) + { + return FMOD5_Channel_SetPosition(this.handle, position, postype); + } + public RESULT getPosition(out uint position, TIMEUNIT postype) + { + return FMOD5_Channel_GetPosition(this.handle, out position, postype); + } + public RESULT setChannelGroup(ChannelGroup channelgroup) + { + return FMOD5_Channel_SetChannelGroup(this.handle, channelgroup.handle); + } + public RESULT getChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_Channel_GetChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Channel_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Channel_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // Information only functions. + public RESULT isVirtual(out bool isvirtual) + { + return FMOD5_Channel_IsVirtual(this.handle, out isvirtual); + } + public RESULT getCurrentSound(out Sound sound) + { + return FMOD5_Channel_GetCurrentSound(this.handle, out sound.handle); + } + public RESULT getIndex(out int index) + { + return FMOD5_Channel_GetIndex(this.handle, out index); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_Channel_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_Channel_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_Channel_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_Channel_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_Channel_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_Channel_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_Channel_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_Channel_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_Channel_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_Channel_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_Channel_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_Channel_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_Channel_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_Channel_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_Channel_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_Channel_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_Channel_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_Channel_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Channel_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_Channel_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_Channel_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_Channel_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_Channel_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_Channel_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_Channel_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels = true) + { + return FMOD5_Channel_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_Channel_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_Channel_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_Channel_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_Channel_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_Channel_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_Channel_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_Channel_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_Channel_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_Channel_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_Channel_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_Channel_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_Channel_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_Channel_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_Channel_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Channel_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Channel_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_Channel_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_Channel_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Channel_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Channel_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_Channel_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_Channel_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_Channel_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_Channel_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_Channel_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_Channel_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_Channel_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_Channel_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_Channel_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_Channel_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Channel_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Channel_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFrequency (IntPtr channel, float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFrequency (IntPtr channel, out float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPriority (IntPtr channel, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPriority (IntPtr channel, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPosition (IntPtr channel, uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPosition (IntPtr channel, out uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetChannelGroup (IntPtr channel, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetChannelGroup (IntPtr channel, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopCount (IntPtr channel, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopCount (IntPtr channel, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopPoints (IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopPoints (IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsVirtual (IntPtr channel, out bool isvirtual); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetCurrentSound (IntPtr channel, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetIndex (IntPtr channel, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetSystemObject (IntPtr channel, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Stop (IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPaused (IntPtr channel, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPaused (IntPtr channel, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolume (IntPtr channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolume (IntPtr channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolumeRamp (IntPtr channel, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolumeRamp (IntPtr channel, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetAudibility (IntPtr channel, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPitch (IntPtr channel, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPitch (IntPtr channel, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMute (IntPtr channel, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMute (IntPtr channel, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetReverbProperties (IntPtr channel, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetReverbProperties (IntPtr channel, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLowPassGain (IntPtr channel, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLowPassGain (IntPtr channel, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMode (IntPtr channel, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMode (IntPtr channel, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetCallback (IntPtr channel, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsPlaying (IntPtr channel, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPan (IntPtr channel, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsOutput (IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsInput (IntPtr channel, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixMatrix (IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMixMatrix (IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPClock (IntPtr channel, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDelay (IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddFadePoint (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFadePointRamp (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveFadePoints (IntPtr channel, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFadePoints (IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSP (IntPtr channel, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddDSP (IntPtr channel, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveDSP (IntPtr channel, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetNumDSPs (IntPtr channel, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDSPIndex (IntPtr channel, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPIndex (IntPtr channel, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DAttributes (IntPtr channel, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DMinMaxDistance (IntPtr channel, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DMinMaxDistance (IntPtr channel, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeSettings (IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeSettings (IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeOrientation (IntPtr channel, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeOrientation (IntPtr channel, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DCustomRolloff (IntPtr channel, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DOcclusion (IntPtr channel, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DOcclusion (IntPtr channel, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DSpread (IntPtr channel, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DSpread (IntPtr channel, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDopplerLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDopplerLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDistanceFilter (IntPtr channel, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDistanceFilter (IntPtr channel, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetUserData (IntPtr channel, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetUserData (IntPtr channel, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Channel(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelGroup' API + */ + public struct ChannelGroup : IChannelControl + { + public RESULT release() + { + return FMOD5_ChannelGroup_Release(this.handle); + } + + // Nested channel groups. + public RESULT addGroup(ChannelGroup group, bool propagatedspclock = true) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, IntPtr.Zero); + } + public RESULT addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, out connection.handle); + } + public RESULT getNumGroups(out int numgroups) + { + return FMOD5_ChannelGroup_GetNumGroups(this.handle, out numgroups); + } + public RESULT getGroup(int index, out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetGroup(this.handle, index, out group.handle); + } + public RESULT getParentGroup(out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetParentGroup(this.handle, out group.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_ChannelGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumChannels(out int numchannels) + { + return FMOD5_ChannelGroup_GetNumChannels(this.handle, out numchannels); + } + public RESULT getChannel(int index, out Channel channel) + { + return FMOD5_ChannelGroup_GetChannel(this.handle, index, out channel.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_ChannelGroup_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_ChannelGroup_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_ChannelGroup_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_ChannelGroup_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_ChannelGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_ChannelGroup_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_ChannelGroup_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_ChannelGroup_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_ChannelGroup_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_ChannelGroup_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_ChannelGroup_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_ChannelGroup_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_ChannelGroup_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_ChannelGroup_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_ChannelGroup_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_ChannelGroup_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_ChannelGroup_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_ChannelGroup_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_ChannelGroup_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_ChannelGroup_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_ChannelGroup_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_ChannelGroup_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_ChannelGroup_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_ChannelGroup_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_ChannelGroup_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels) + { + return FMOD5_ChannelGroup_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_ChannelGroup_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_ChannelGroup_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_ChannelGroup_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_ChannelGroup_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_ChannelGroup_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_ChannelGroup_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_ChannelGroup_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_ChannelGroup_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_ChannelGroup_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_ChannelGroup_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_ChannelGroup_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_ChannelGroup_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_ChannelGroup_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_ChannelGroup_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_ChannelGroup_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_ChannelGroup_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_ChannelGroup_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_ChannelGroup_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_ChannelGroup_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_ChannelGroup_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_ChannelGroup_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_ChannelGroup_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_ChannelGroup_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_ChannelGroup_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_ChannelGroup_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_ChannelGroup_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_ChannelGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_ChannelGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Release (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetGroup (IntPtr channelgroup, int index, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetParentGroup (IntPtr channelgroup, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetName (IntPtr channelgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumChannels (IntPtr channelgroup, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetChannel (IntPtr channelgroup, int index, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetSystemObject (IntPtr channelgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Stop (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPaused (IntPtr channelgroup, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPaused (IntPtr channelgroup, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolume (IntPtr channelgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolume (IntPtr channelgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolumeRamp (IntPtr channelgroup, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolumeRamp (IntPtr channelgroup, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetAudibility (IntPtr channelgroup, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPitch (IntPtr channelgroup, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPitch (IntPtr channelgroup, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMute (IntPtr channelgroup, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMute (IntPtr channelgroup, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetReverbProperties (IntPtr channelgroup, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetReverbProperties (IntPtr channelgroup, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetLowPassGain (IntPtr channelgroup, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetLowPassGain (IntPtr channelgroup, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMode (IntPtr channelgroup, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMode (IntPtr channelgroup, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetCallback (IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_IsPlaying (IntPtr channelgroup, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPan (IntPtr channelgroup, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsOutput (IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsInput (IntPtr channelgroup, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixMatrix (IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMixMatrix (IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPClock (IntPtr channelgroup, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDelay (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddFadePoint (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetFadePointRamp (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveFadePoints (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetFadePoints (IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSP (IntPtr channelgroup, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddDSP (IntPtr channelgroup, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveDSP (IntPtr channelgroup, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumDSPs (IntPtr channelgroup, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDSPIndex (IntPtr channelgroup, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPIndex (IntPtr channelgroup, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DAttributes (IntPtr channelgroup, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DMinMaxDistance (IntPtr channelgroup, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DMinMaxDistance (IntPtr channelgroup, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeSettings (IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeSettings (IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DCustomRolloff (IntPtr channelgroup, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DCustomRolloff (IntPtr channelgroup, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DOcclusion (IntPtr channelgroup, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DOcclusion (IntPtr channelgroup, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DSpread (IntPtr channelgroup, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DSpread (IntPtr channelgroup, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDopplerLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDopplerLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDistanceFilter (IntPtr channelgroup, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDistanceFilter (IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetUserData (IntPtr channelgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetUserData (IntPtr channelgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public ChannelGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'SoundGroup' API + */ + public struct SoundGroup + { + public RESULT release() + { + return FMOD5_SoundGroup_Release(this.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_SoundGroup_GetSystemObject(this.handle, out system.handle); + } + + // SoundGroup control functions. + public RESULT setMaxAudible(int maxaudible) + { + return FMOD5_SoundGroup_SetMaxAudible(this.handle, maxaudible); + } + public RESULT getMaxAudible(out int maxaudible) + { + return FMOD5_SoundGroup_GetMaxAudible(this.handle, out maxaudible); + } + public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_SetMaxAudibleBehavior(this.handle, behavior); + } + public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_GetMaxAudibleBehavior(this.handle, out behavior); + } + public RESULT setMuteFadeSpeed(float speed) + { + return FMOD5_SoundGroup_SetMuteFadeSpeed(this.handle, speed); + } + public RESULT getMuteFadeSpeed(out float speed) + { + return FMOD5_SoundGroup_GetMuteFadeSpeed(this.handle, out speed); + } + public RESULT setVolume(float volume) + { + return FMOD5_SoundGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_SoundGroup_GetVolume(this.handle, out volume); + } + public RESULT stop() + { + return FMOD5_SoundGroup_Stop(this.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_SoundGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumSounds(out int numsounds) + { + return FMOD5_SoundGroup_GetNumSounds(this.handle, out numsounds); + } + public RESULT getSound(int index, out Sound sound) + { + return FMOD5_SoundGroup_GetSound(this.handle, index, out sound.handle); + } + public RESULT getNumPlaying(out int numplaying) + { + return FMOD5_SoundGroup_GetNumPlaying(this.handle, out numplaying); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_SoundGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_SoundGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Release (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSystemObject (IntPtr soundgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudible (IntPtr soundgroup, int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudible (IntPtr soundgroup, out int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudibleBehavior (IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudibleBehavior (IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMuteFadeSpeed (IntPtr soundgroup, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMuteFadeSpeed (IntPtr soundgroup, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetVolume (IntPtr soundgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetVolume (IntPtr soundgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Stop (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetName (IntPtr soundgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumSounds (IntPtr soundgroup, out int numsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSound (IntPtr soundgroup, int index, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumPlaying (IntPtr soundgroup, out int numplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetUserData (IntPtr soundgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetUserData (IntPtr soundgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public SoundGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSP' API + */ + public struct DSP + { + public RESULT release() + { + return FMOD5_DSP_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_DSP_GetSystemObject(this.handle, out system.handle); + } + + // Connection / disconnection / input and output enumeration. + public RESULT addInput(DSP input) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, IntPtr.Zero, DSPCONNECTION_TYPE.STANDARD); + } + public RESULT addInput(DSP input, out DSPConnection connection, DSPCONNECTION_TYPE type = DSPCONNECTION_TYPE.STANDARD) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, out connection.handle, type); + } + public RESULT disconnectFrom(DSP target, DSPConnection connection) + { + return FMOD5_DSP_DisconnectFrom(this.handle, target.handle, connection.handle); + } + public RESULT disconnectAll(bool inputs, bool outputs) + { + return FMOD5_DSP_DisconnectAll(this.handle, inputs, outputs); + } + public RESULT getNumInputs(out int numinputs) + { + return FMOD5_DSP_GetNumInputs(this.handle, out numinputs); + } + public RESULT getNumOutputs(out int numoutputs) + { + return FMOD5_DSP_GetNumOutputs(this.handle, out numoutputs); + } + public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection) + { + return FMOD5_DSP_GetInput(this.handle, index, out input.handle, out inputconnection.handle); + } + public RESULT getOutput(int index, out DSP output, out DSPConnection outputconnection) + { + return FMOD5_DSP_GetOutput(this.handle, index, out output.handle, out outputconnection.handle); + } + + // DSP unit control. + public RESULT setActive(bool active) + { + return FMOD5_DSP_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_DSP_GetActive(this.handle, out active); + } + public RESULT setBypass(bool bypass) + { + return FMOD5_DSP_SetBypass(this.handle, bypass); + } + public RESULT getBypass(out bool bypass) + { + return FMOD5_DSP_GetBypass(this.handle, out bypass); + } + public RESULT setWetDryMix(float prewet, float postwet, float dry) + { + return FMOD5_DSP_SetWetDryMix(this.handle, prewet, postwet, dry); + } + public RESULT getWetDryMix(out float prewet, out float postwet, out float dry) + { + return FMOD5_DSP_GetWetDryMix(this.handle, out prewet, out postwet, out dry); + } + public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_SetChannelFormat(this.handle, channelmask, numchannels, source_speakermode); + } + public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_GetChannelFormat(this.handle, out channelmask, out numchannels, out source_speakermode); + } + public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode) + { + return FMOD5_DSP_GetOutputChannelFormat(this.handle, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode); + } + public RESULT reset() + { + return FMOD5_DSP_Reset(this.handle); + } + public RESULT setCallback(DSP_CALLBACK callback) + { + return FMOD5_DSP_SetCallback(this.handle, callback); + } + + // DSP parameter control. + public RESULT setParameterFloat(int index, float value) + { + return FMOD5_DSP_SetParameterFloat(this.handle, index, value); + } + public RESULT setParameterInt(int index, int value) + { + return FMOD5_DSP_SetParameterInt(this.handle, index, value); + } + public RESULT setParameterBool(int index, bool value) + { + return FMOD5_DSP_SetParameterBool(this.handle, index, value); + } + public RESULT setParameterData(int index, byte[] data) + { + return FMOD5_DSP_SetParameterData(this.handle, index, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0), (uint)data.Length); + } + public RESULT getParameterFloat(int index, out float value) + { + return FMOD5_DSP_GetParameterFloat(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterInt(int index, out int value) + { + return FMOD5_DSP_GetParameterInt(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterBool(int index, out bool value) + { + return FMOD5_DSP_GetParameterBool(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterData(int index, out IntPtr data, out uint length) + { + return FMOD5_DSP_GetParameterData(this.handle, index, out data, out length, IntPtr.Zero, 0); + } + public RESULT getNumParameters(out int numparams) + { + return FMOD5_DSP_GetNumParameters(this.handle, out numparams); + } + public RESULT getParameterInfo(int index, out DSP_PARAMETER_DESC desc) + { + IntPtr descPtr; + RESULT result = FMOD5_DSP_GetParameterInfo(this.handle, index, out descPtr); + desc = (DSP_PARAMETER_DESC)MarshalHelper.PtrToStructure(descPtr, typeof(DSP_PARAMETER_DESC)); + return result; + } + public RESULT getDataParameterIndex(int datatype, out int index) + { + return FMOD5_DSP_GetDataParameterIndex(this.handle, datatype, out index); + } + public RESULT showConfigDialog(IntPtr hwnd, bool show) + { + return FMOD5_DSP_ShowConfigDialog(this.handle, hwnd, show); + } + + // DSP attributes. + public RESULT getInfo(out string name, out uint version, out int channels, out int configwidth, out int configheight) + { + IntPtr nameMem = Marshal.AllocHGlobal(32); + + RESULT result = FMOD5_DSP_GetInfo(this.handle, nameMem, out version, out channels, out configwidth, out configheight); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(nameMem); + } + Marshal.FreeHGlobal(nameMem); + return result; + } + public RESULT getInfo(out uint version, out int channels, out int configwidth, out int configheight) + { + return FMOD5_DSP_GetInfo(this.handle, IntPtr.Zero, out version, out channels, out configwidth, out configheight); ; + } + public RESULT getType(out DSP_TYPE type) + { + return FMOD5_DSP_GetType(this.handle, out type); + } + public RESULT getIdle(out bool idle) + { + return FMOD5_DSP_GetIdle(this.handle, out idle); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSP_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSP_GetUserData(this.handle, out userdata); + } + + // Metering. + public RESULT setMeteringEnabled(bool inputEnabled, bool outputEnabled) + { + return FMOD5_DSP_SetMeteringEnabled(this.handle, inputEnabled, outputEnabled); + } + public RESULT getMeteringEnabled(out bool inputEnabled, out bool outputEnabled) + { + return FMOD5_DSP_GetMeteringEnabled(this.handle, out inputEnabled, out outputEnabled); + } + + public RESULT getMeteringInfo(IntPtr zero, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, zero, out outputInfo); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, IntPtr zero) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, zero); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, out outputInfo); + } + + public RESULT getCPUUsage(out uint exclusive, out uint inclusive) + { + return FMOD5_DSP_GetCPUUsage(this.handle, out exclusive, out inclusive); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Release (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetSystemObject (IntPtr dsp, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, IntPtr zero, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, out IntPtr connection, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectFrom (IntPtr dsp, IntPtr target, IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectAll (IntPtr dsp, bool inputs, bool outputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumInputs (IntPtr dsp, out int numinputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumOutputs (IntPtr dsp, out int numoutputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInput (IntPtr dsp, int index, out IntPtr input, out IntPtr inputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutput (IntPtr dsp, int index, out IntPtr output, out IntPtr outputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetActive (IntPtr dsp, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetActive (IntPtr dsp, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetBypass (IntPtr dsp, bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetBypass (IntPtr dsp, out bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetWetDryMix (IntPtr dsp, float prewet, float postwet, float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetWetDryMix (IntPtr dsp, out float prewet, out float postwet, out float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Reset (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetCallback (IntPtr dsp, DSP_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterFloat (IntPtr dsp, int index, float value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterInt (IntPtr dsp, int index, int value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterBool (IntPtr dsp, int index, bool value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterData (IntPtr dsp, int index, IntPtr data, uint length); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterFloat (IntPtr dsp, int index, out float value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInt (IntPtr dsp, int index, out int value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterBool (IntPtr dsp, int index, out bool value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterData (IntPtr dsp, int index, out IntPtr data, out uint length, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumParameters (IntPtr dsp, out int numparams); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInfo (IntPtr dsp, int index, out IntPtr desc); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetDataParameterIndex (IntPtr dsp, int datatype, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_ShowConfigDialog (IntPtr dsp, IntPtr hwnd, bool show); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInfo (IntPtr dsp, IntPtr name, out uint version, out int channels, out int configwidth, out int configheight); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetType (IntPtr dsp, out DSP_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetIdle (IntPtr dsp, out bool idle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetUserData (IntPtr dsp, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetUserData (IntPtr dsp, out IntPtr userdata); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_SetMeteringEnabled (IntPtr dsp, bool inputEnabled, bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringEnabled (IntPtr dsp, out bool inputEnabled, out bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, IntPtr zero, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, IntPtr zero); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetCPUUsage (IntPtr dsp, out uint exclusive, out uint inclusive); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSP(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSPConnection' API + */ + public struct DSPConnection + { + public RESULT getInput(out DSP input) + { + return FMOD5_DSPConnection_GetInput(this.handle, out input.handle); + } + public RESULT getOutput(out DSP output) + { + return FMOD5_DSPConnection_GetOutput(this.handle, out output.handle); + } + public RESULT setMix(float volume) + { + return FMOD5_DSPConnection_SetMix(this.handle, volume); + } + public RESULT getMix(out float volume) + { + return FMOD5_DSPConnection_GetMix(this.handle, out volume); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + public RESULT getType(out DSPCONNECTION_TYPE type) + { + return FMOD5_DSPConnection_GetType(this.handle, out type); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSPConnection_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSPConnection_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetInput (IntPtr dspconnection, out IntPtr input); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetOutput (IntPtr dspconnection, out IntPtr output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMix (IntPtr dspconnection, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMix (IntPtr dspconnection, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMixMatrix (IntPtr dspconnection, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMixMatrix (IntPtr dspconnection, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetType (IntPtr dspconnection, out DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetUserData (IntPtr dspconnection, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetUserData (IntPtr dspconnection, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSPConnection(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Geometry' API + */ + public struct Geometry + { + public RESULT release() + { + return FMOD5_Geometry_Release(this.handle); + } + + // Polygon manipulation. + public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex) + { + return FMOD5_Geometry_AddPolygon(this.handle, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex); + } + public RESULT getNumPolygons(out int numpolygons) + { + return FMOD5_Geometry_GetNumPolygons(this.handle, out numpolygons); + } + public RESULT getMaxPolygons(out int maxpolygons, out int maxvertices) + { + return FMOD5_Geometry_GetMaxPolygons(this.handle, out maxpolygons, out maxvertices); + } + public RESULT getPolygonNumVertices(int index, out int numvertices) + { + return FMOD5_Geometry_GetPolygonNumVertices(this.handle, index, out numvertices); + } + public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex) + { + return FMOD5_Geometry_SetPolygonVertex(this.handle, index, vertexindex, ref vertex); + } + public RESULT getPolygonVertex(int index, int vertexindex, out VECTOR vertex) + { + return FMOD5_Geometry_GetPolygonVertex(this.handle, index, vertexindex, out vertex); + } + public RESULT setPolygonAttributes(int index, float directocclusion, float reverbocclusion, bool doublesided) + { + return FMOD5_Geometry_SetPolygonAttributes(this.handle, index, directocclusion, reverbocclusion, doublesided); + } + public RESULT getPolygonAttributes(int index, out float directocclusion, out float reverbocclusion, out bool doublesided) + { + return FMOD5_Geometry_GetPolygonAttributes(this.handle, index, out directocclusion, out reverbocclusion, out doublesided); + } + + // Object manipulation. + public RESULT setActive(bool active) + { + return FMOD5_Geometry_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Geometry_GetActive(this.handle, out active); + } + public RESULT setRotation(ref VECTOR forward, ref VECTOR up) + { + return FMOD5_Geometry_SetRotation(this.handle, ref forward, ref up); + } + public RESULT getRotation(out VECTOR forward, out VECTOR up) + { + return FMOD5_Geometry_GetRotation(this.handle, out forward, out up); + } + public RESULT setPosition(ref VECTOR position) + { + return FMOD5_Geometry_SetPosition(this.handle, ref position); + } + public RESULT getPosition(out VECTOR position) + { + return FMOD5_Geometry_GetPosition(this.handle, out position); + } + public RESULT setScale(ref VECTOR scale) + { + return FMOD5_Geometry_SetScale(this.handle, ref scale); + } + public RESULT getScale(out VECTOR scale) + { + return FMOD5_Geometry_GetScale(this.handle, out scale); + } + public RESULT save(IntPtr data, out int datasize) + { + return FMOD5_Geometry_Save(this.handle, data, out datasize); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Geometry_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Geometry_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Release (IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetNumPolygons (IntPtr geometry, out int numpolygons); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetMaxPolygons (IntPtr geometry, out int maxpolygons, out int maxvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonNumVertices(IntPtr geometry, int index, out int numvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, out VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonAttributes (IntPtr geometry, int index, float directocclusion, float reverbocclusion, bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonAttributes (IntPtr geometry, int index, out float directocclusion, out float reverbocclusion, out bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetActive (IntPtr geometry, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetActive (IntPtr geometry, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetRotation (IntPtr geometry, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPosition (IntPtr geometry, ref VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPosition (IntPtr geometry, out VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetScale (IntPtr geometry, ref VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetScale (IntPtr geometry, out VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Save (IntPtr geometry, IntPtr data, out int datasize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetUserData (IntPtr geometry, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetUserData (IntPtr geometry, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Geometry(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Reverb3D' API + */ + public struct Reverb3D + { + public RESULT release() + { + return FMOD5_Reverb3D_Release(this.handle); + } + + // Reverb manipulation. + public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) + { + return FMOD5_Reverb3D_Set3DAttributes(this.handle, ref position, mindistance, maxdistance); + } + public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) + { + return FMOD5_Reverb3D_Get3DAttributes(this.handle, ref position, ref mindistance, ref maxdistance); + } + public RESULT setProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_SetProperties(this.handle, ref properties); + } + public RESULT getProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_GetProperties(this.handle, ref properties); + } + public RESULT setActive(bool active) + { + return FMOD5_Reverb3D_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Reverb3D_GetActive(this.handle, out active); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Reverb3D_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Reverb3D_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Release (IntPtr reverb3d); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetActive (IntPtr reverb3d, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetActive (IntPtr reverb3d, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Reverb3D(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + #region Helper Functions + [StructLayout(LayoutKind.Sequential)] + public struct StringWrapper + { + IntPtr nativeUtf8Ptr; + + public StringWrapper(IntPtr ptr) + { + nativeUtf8Ptr = ptr; + } + + public static implicit operator string(StringWrapper fstring) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return encoder.stringFromNative(fstring.nativeUtf8Ptr); + } + } + + public bool StartsWith(byte[] prefix) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < prefix.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != prefix[i]) + { + return false; + } + } + + return true; + } + + public bool Equals(byte[] comparison) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < comparison.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != comparison[i]) + { + return false; + } + } + + if (Marshal.ReadByte(nativeUtf8Ptr, comparison.Length) != 0) + { + return false; + } + + return true; + } + } + + static class StringHelper + { + public class ThreadSafeEncoding : IDisposable + { + UTF8Encoding encoding = new UTF8Encoding(); + byte[] encodedBuffer = new byte[128]; + char[] decodedBuffer = new char[128]; + bool inUse; + GCHandle gcHandle; + + public bool InUse() { return inUse; } + public void SetInUse() { inUse = true; } + + private int roundUpPowerTwo(int number) + { + int newNumber = 1; + while (newNumber <= number) + { + newNumber *= 2; + } + + return newNumber; + } + + public byte[] byteFromStringUTF8(string s) + { + if (s == null) + { + return null; + } + + int maximumLength = encoding.GetMaxByteCount(s.Length) + 1; // +1 for null terminator + if (maximumLength > encodedBuffer.Length) + { + int encodedLength = encoding.GetByteCount(s) + 1; // +1 for null terminator + if (encodedLength > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(encodedLength)]; + } + } + + int byteCount = encoding.GetBytes(s, 0, s.Length, encodedBuffer, 0); + encodedBuffer[byteCount] = 0; // Apply null terminator + + return encodedBuffer; + } + + public IntPtr intptrFromStringUTF8(string s) + { + if (s == null) + { + return IntPtr.Zero; + } + + gcHandle = GCHandle.Alloc(byteFromStringUTF8(s), GCHandleType.Pinned); + return gcHandle.AddrOfPinnedObject(); + } + + public string stringFromNative(IntPtr nativePtr) + { + if (nativePtr == IntPtr.Zero) + { + return ""; + } + + int nativeLen = 0; + while (Marshal.ReadByte(nativePtr, nativeLen) != 0) + { + nativeLen++; + } + + if (nativeLen == 0) + { + return ""; + } + + if (nativeLen > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(nativeLen)]; + } + + Marshal.Copy(nativePtr, encodedBuffer, 0, nativeLen); + + int maximumLength = encoding.GetMaxCharCount(nativeLen); + if (maximumLength > decodedBuffer.Length) + { + int decodedLength = encoding.GetCharCount(encodedBuffer, 0, nativeLen); + if (decodedLength > decodedBuffer.Length) + { + decodedBuffer = new char[roundUpPowerTwo(decodedLength)]; + } + } + + int charCount = encoding.GetChars(encodedBuffer, 0, nativeLen, decodedBuffer, 0); + + return new String(decodedBuffer, 0, charCount); + } + + public void Dispose() + { + if (gcHandle.IsAllocated) + { + gcHandle.Free(); + } + lock (encoders) + { + inUse = false; + } + } + } + + static List encoders = new List(1); + + public static ThreadSafeEncoding GetFreeHelper() + { + lock (encoders) + { + ThreadSafeEncoding helper = null; + // Search for not in use helper + for (int i = 0; i < encoders.Count; i++) + { + if (!encoders[i].InUse()) + { + helper = encoders[i]; + break; + } + } + // Otherwise create another helper + if (helper == null) + { + helper = new ThreadSafeEncoding(); + encoders.Add(helper); + } + helper.SetInUse(); + return helper; + } + } + } + + // Some of the Marshal functions were marked as deprecated / obsolete, however that decision was reversed: https://github.com/dotnet/corefx/pull/10541 + // Use the old syntax (non-generic) to ensure maximum compatibility (especially with Unity) ignoring the warnings + public static class MarshalHelper + { +#pragma warning disable 618 + public static int SizeOf(Type t) + { + return Marshal.SizeOf(t); // Always use Type version, never Object version as it boxes causes GC allocations + } + + public static object PtrToStructure(IntPtr ptr, Type structureType) + { + return Marshal.PtrToStructure(ptr, structureType); + } +#pragma warning restore 618 + } + + #endregion +} diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.h b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.h new file mode 100644 index 0000000..3787b76 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.h @@ -0,0 +1,668 @@ +/* ======================================================================================== */ +/* FMOD Core API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C interface */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +#ifndef _FMOD_H +#define _FMOD_H + +#include "fmod_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode, FMOD_DEBUG_CALLBACK callback, const char *filename); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); +FMOD_RESULT F_API FMOD_Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity, FMOD_THREAD_PRIORITY priority, FMOD_THREAD_STACK_SIZE stacksize); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system, unsigned int headerversion); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/* + 'System' API +*/ + +/* Setup functions. */ +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask); + +/* Plug-in support. */ +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumNestedPlugins (FMOD_SYSTEM *system, unsigned int handle, int *count); +FMOD_RESULT F_API FMOD_System_GetNestedPlugin (FMOD_SYSTEM *system, unsigned int handle, int index, unsigned int *nestedhandle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByPlugin (FMOD_SYSTEM *system, unsigned int handle, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_RegisterCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_RegisterDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_RegisterOutput (FMOD_SYSTEM *system, const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + +/* Init/Close. */ +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* General post-init system functions. */ +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_SetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_GetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes (FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes (FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFF_CALLBACK callback); +FMOD_RESULT F_API FMOD_System_MixerSuspend (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_MixerResume (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDefaultMixMatrix (FMOD_SYSTEM *system, FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); +FMOD_RESULT F_API FMOD_System_GetSpeakerModeChannels (FMOD_SYSTEM *system, FMOD_SPEAKERMODE mode, int *channels); + +/* System information functions. */ +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels, int *realchannels); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, FMOD_CPU_USAGE *usage); +FMOD_RESULT F_API FMOD_System_GetFileUsage (FMOD_SYSTEM *system, long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + +/* Sound/DSP/Channel/FX creation and retrieval. */ +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb3D (FMOD_SYSTEM *system, FMOD_REVERB3D **reverb); +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_SOUND *sound, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* Routing to ports. */ +FMOD_RESULT F_API FMOD_System_AttachChannelGroupToPort (FMOD_SYSTEM *system, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL passThru); +FMOD_RESULT F_API FMOD_System_DetachChannelGroupFromPort(FMOD_SYSTEM *system, FMOD_CHANNELGROUP *channelgroup); + +/* Reverb API. */ +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, int instance, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, int instance, FMOD_REVERB_PROPERTIES *prop); + +/* System level DSP functionality. */ +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); + +/* Recording API. */ +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers, int *numconnected); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* Geometry API. */ +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* Network functions. */ +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* Userdata set/get. */ +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +/* Sound API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, int *priority); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSoundParent (FMOD_SOUND *sound, FMOD_SOUND **parentsound); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int length, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); +FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); +FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_Channel_GetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_SetPitch (FMOD_CHANNEL *channel, float pitch); +FMOD_RESULT F_API FMOD_Channel_GetPitch (FMOD_CHANNEL *channel, float *pitch); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, int instance, float wet); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, int instance, float *wet); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsOutput (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsInput (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_Channel_GetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPClock (FMOD_CHANNEL *channel, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_Channel_AddFadePoint (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_SetFadePointRamp (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_RemoveFadePoints (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_Channel_GetFadePoints (FMOD_CHANNEL *channel, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_RemoveDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_GetNumDSPs (FMOD_CHANNEL *channel, int *numdsps); +FMOD_RESULT F_API FMOD_Channel_SetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_Channel_GetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +/* + Channel specific control functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetAudibility (FMOD_CHANNELGROUP *channelgroup, float *audibility); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_ChannelGroup_SetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float wet); +FMOD_RESULT F_API FMOD_ChannelGroup_GetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float *wet); +FMOD_RESULT F_API FMOD_ChannelGroup_SetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float gain); +FMOD_RESULT F_API FMOD_ChannelGroup_GetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float *gain); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_ChannelGroup_SetCallback (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_ChannelGroup_IsPlaying (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetPan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsOutput (FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsInput (FMOD_CHANNELGROUP *channelgroup, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPClock (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_AddFadePoint (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetFadePointRamp (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_ChannelGroup_GetFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumDSPs (FMOD_CHANNELGROUP *channelgroup, int *numdsps); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DAttributes (FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DAttributes (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DSpread (FMOD_CHANNELGROUP *channelgroup, float angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DSpread (FMOD_CHANNELGROUP *channelgroup, float *angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group, FMOD_BOOL propagatedspclock, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *input, FMOD_DSPCONNECTION **connection, FMOD_DSPCONNECTION_TYPE type); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION *connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetWetDryMix (FMOD_DSP *dsp, float prewet, float postwet, float dry); +FMOD_RESULT F_API FMOD_DSP_GetWetDryMix (FMOD_DSP *dsp, float *prewet, float *postwet, float *dry); +FMOD_RESULT F_API FMOD_DSP_SetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetOutputChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_SetCallback (FMOD_DSP *dsp, FMOD_DSP_CALLBACK callback); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameterFloat (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_SetParameterInt (FMOD_DSP *dsp, int index, int value); +FMOD_RESULT F_API FMOD_DSP_SetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL value); +FMOD_RESULT F_API FMOD_DSP_SetParameterData (FMOD_DSP *dsp, int index, void *data, unsigned int length); +FMOD_RESULT F_API FMOD_DSP_GetParameterFloat (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterInt (FMOD_DSP *dsp, int index, int *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterData (FMOD_DSP *dsp, int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, FMOD_DSP_PARAMETER_DESC **desc); +FMOD_RESULT F_API FMOD_DSP_GetDataParameterIndex (FMOD_DSP *dsp, int datatype, int *index); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_GetIdle (FMOD_DSP *dsp, FMOD_BOOL *idle); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +/* + Metering. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL inputEnabled, FMOD_BOOL outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL *inputEnabled, FMOD_BOOL *outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringInfo (FMOD_DSP *dsp, FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); +FMOD_RESULT F_API FMOD_DSP_GetCPUUsage (FMOD_DSP *dsp, unsigned int *exclusive, unsigned int *inclusive); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetType (FMOD_DSPCONNECTION *dspconnection, FMOD_DSPCONNECTION_TYPE *type); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices (FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +/* + 'Reverb3D' API +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Release (FMOD_REVERB3D *reverb3d); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Set3DAttributes (FMOD_REVERB3D *reverb3d, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_Get3DAttributes (FMOD_REVERB3D *reverb3d, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_SetProperties (FMOD_REVERB3D *reverb3d, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_GetProperties (FMOD_REVERB3D *reverb3d, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_SetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb3D_GetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_SetUserData (FMOD_REVERB3D *reverb3d, void *userdata); +FMOD_RESULT F_API FMOD_Reverb3D_GetUserData (FMOD_REVERB3D *reverb3d, void **userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* _FMOD_H */ diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.hpp b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.hpp new file mode 100644 index 0000000..74d584c --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod.hpp @@ -0,0 +1,607 @@ +/* ======================================================================================== */ +/* FMOD Core API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod_common.h" +#include "fmod.h" + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class ChannelControl; + class Channel; + class ChannelGroup; + class SoundGroup; + class DSP; + class DSPConnection; + class Geometry; + class Reverb3D; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); } + inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); } + inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); } + + /* + 'System' API + */ + class System + { + private: + + // Constructor made private so user cannot statically instance a System class. System_Create must be used. + System(); + System(const System &); + + public: + + FMOD_RESULT F_API release (); + + // Setup functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL); + + // Plug-in support. + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count); + FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); + FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + + // Init/Close. + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions. + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback); + FMOD_RESULT F_API mixerSuspend (); + FMOD_RESULT F_API mixerResume (); + FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); + FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0); + FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage); + FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb3D (Reverb3D **reverb); + + FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Routing to ports. + FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false); + FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup); + + // Reverb API. + FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop); + + // System level DSP functionality. + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + // Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. + Sound(); + Sound(const Sound &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, int *priority); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API getSubSoundParent (Sound **parentsound); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + FMOD_RESULT F_API setMusicSpeed (float speed); + FMOD_RESULT F_API getMusicSpeed (float *speed); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly. + */ + class ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Control class. + ChannelControl(); + ChannelControl(const ChannelControl &); + + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + // General control functionality for Channels and ChannelGroups. + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setVolumeRamp (bool ramp); + FMOD_RESULT F_API getVolumeRamp (bool *ramp); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setReverbProperties (int instance, float wet); + FMOD_RESULT F_API getReverbProperties (int instance, float *wet); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); + FMOD_RESULT F_API isPlaying (bool *isplaying); + + // Panning and level adjustment. + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + + // Clock based functionality. + FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock); + FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true); + FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0); + FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume); + FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume); + FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end); + FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + + // DSP effects. + FMOD_RESULT F_API getDSP (int index, DSP **dsp); + FMOD_RESULT F_API addDSP (int index, DSP *dsp); + FMOD_RESULT F_API removeDSP (DSP *dsp); + FMOD_RESULT F_API getNumDSPs (int *numdsps); + FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index); + FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DLevel (float level); + FMOD_RESULT F_API get3DLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Channel' API. + */ + class Channel : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. + Channel(); + Channel(const Channel &); + + public: + + // Channel specific control functionality. + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Information only functions. + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getIndex (int *index); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. + ChannelGroup(); + ChannelGroup(const ChannelGroup &); + + public: + + FMOD_RESULT F_API release (); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + // Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. + SoundGroup(); + SoundGroup(const SoundGroup &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + // Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. + DSP(); + DSP(const DSP &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD); + FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry); + FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry); + FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); + FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); + FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); + FMOD_RESULT F_API reset (); + FMOD_RESULT F_API setCallback (FMOD_DSP_CALLBACK callback); + + // DSP parameter control. + FMOD_RESULT F_API setParameterFloat (int index, float value); + FMOD_RESULT F_API setParameterInt (int index, int value); + FMOD_RESULT F_API setParameterBool (int index, bool value); + FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length); + FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc); + FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API getIdle (bool *idle); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + // Metering. + FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled); + FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled); + FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); + FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + // Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. + DSPConnection(); + DSPConnection(const DSPConnection &); + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + // Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. + Geometry(); + Geometry(const Geometry &); + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Reverb' API + */ + class Reverb3D + { + private: + + // Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used. + Reverb3D(); + Reverb3D(const Reverb3D &); + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_codec.h b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_codec.h new file mode 100644 index 0000000..3a514a0 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_codec.h @@ -0,0 +1,136 @@ +/* ======================================================================================== */ +/* FMOD Core API - Codec development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own file format plugin to use with */ +/* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_CODEC_H +#define _FMOD_CODEC_H + +/* + Codec types +*/ +typedef struct FMOD_CODEC_STATE FMOD_CODEC_STATE; +typedef struct FMOD_CODEC_WAVEFORMAT FMOD_CODEC_WAVEFORMAT; + +/* + Codec constants +*/ +#define FMOD_CODEC_PLUGIN_VERSION 1 + +typedef int FMOD_CODEC_SEEK_METHOD; +#define FMOD_CODEC_SEEK_METHOD_SET 0 +#define FMOD_CODEC_SEEK_METHOD_CURRENT 1 +#define FMOD_CODEC_SEEK_METHOD_END 2 + +/* + Codec callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_OPEN_CALLBACK) (FMOD_CODEC_STATE *codec_state, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_CLOSE_CALLBACK) (FMOD_CODEC_STATE *codec_state); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_READ_CALLBACK) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int samples_in, unsigned int *samples_out); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETLENGTH_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *length, FMOD_TIMEUNIT lengthtype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SOUNDCREATE_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, FMOD_SOUND *sound); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT_CALLBACK)(FMOD_CODEC_STATE *codec_state, int index, FMOD_CODEC_WAVEFORMAT *waveformat); + +/* + Codec functions +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_METADATA_FUNC) (FMOD_CODEC_STATE *codec_state, FMOD_TAGTYPE tagtype, char *name, void *data, unsigned int datalen, FMOD_TAGDATATYPE datatype, int unique); +typedef void * (F_CALLBACK *FMOD_CODEC_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_READ_FUNC) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int sizebytes, unsigned int *bytesread); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SEEK_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int pos, FMOD_CODEC_SEEK_METHOD method); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_TELL_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *pos); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SIZE_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *size); + +/* + Codec structures +*/ +typedef struct FMOD_CODEC_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + int defaultasstream; + FMOD_TIMEUNIT timeunits; + FMOD_CODEC_OPEN_CALLBACK open; + FMOD_CODEC_CLOSE_CALLBACK close; + FMOD_CODEC_READ_CALLBACK read; + FMOD_CODEC_GETLENGTH_CALLBACK getlength; + FMOD_CODEC_SETPOSITION_CALLBACK setposition; + FMOD_CODEC_GETPOSITION_CALLBACK getposition; + FMOD_CODEC_SOUNDCREATE_CALLBACK soundcreate; + FMOD_CODEC_GETWAVEFORMAT_CALLBACK getwaveformat; +} FMOD_CODEC_DESCRIPTION; + +struct FMOD_CODEC_WAVEFORMAT +{ + const char* name; + FMOD_SOUND_FORMAT format; + int channels; + int frequency; + unsigned int lengthbytes; + unsigned int lengthpcm; + unsigned int pcmblocksize; + int loopstart; + int loopend; + FMOD_MODE mode; + FMOD_CHANNELMASK channelmask; + FMOD_CHANNELORDER channelorder; + float peakvolume; +}; + +typedef struct FMOD_CODEC_STATE_FUNCTIONS +{ + FMOD_CODEC_METADATA_FUNC metadata; + FMOD_CODEC_ALLOC_FUNC alloc; + FMOD_CODEC_FREE_FUNC free; + FMOD_CODEC_LOG_FUNC log; + FMOD_CODEC_FILE_READ_FUNC read; + FMOD_CODEC_FILE_SEEK_FUNC seek; + FMOD_CODEC_FILE_TELL_FUNC tell; + FMOD_CODEC_FILE_SIZE_FUNC size; +} FMOD_CODEC_STATE_FUNCTIONS; + +struct FMOD_CODEC_STATE +{ + void *plugindata; + FMOD_CODEC_WAVEFORMAT *waveformat; + FMOD_CODEC_STATE_FUNCTIONS *functions; + int numsubsounds; +}; + +/* + Codec macros +*/ +#define FMOD_CODEC_METADATA(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) \ + (_state)->functions->metadata(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) +#define FMOD_CODEC_ALLOC(_state, _size, _align) \ + (_state)->functions->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_CODEC_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, __FILE__, __LINE__) +#define FMOD_CODEC_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_CODEC_FILE_READ(_state, _buffer, _sizebytes, _bytesread) \ + (_state)->functions->read(_state, _buffer, _sizebytes, _bytesread) +#define FMOD_CODEC_FILE_SEEK(_state, _pos, _method) \ + (_state)->functions->seek(_state, _pos, _method) +#define FMOD_CODEC_FILE_TELL(_state, _pos) \ + (_state)->functions->tell(_state, _pos) +#define FMOD_CODEC_FILE_SIZE(_state, _size) \ + (_state)->functions->size(_state, _size) + +#endif + + diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_common.h b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_common.h new file mode 100644 index 0000000..459961d --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_common.h @@ -0,0 +1,899 @@ +/* ======================================================================================== */ +/* FMOD Core API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header is included by fmod.hpp (C++ interface) and fmod.h (C interface) */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html */ +/* ======================================================================================== */ +#ifndef _FMOD_COMMON_H +#define _FMOD_COMMON_H + +/* + Library import helpers +*/ +#if defined(_WIN32) || defined(__CYGWIN__) + #define F_CALL __stdcall +#else + #define F_CALL +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__ORBIS__) || defined(F_USE_DECLSPEC) + #define F_EXPORT __declspec(dllexport) +#elif defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) || defined(F_USE_ATTRIBUTE) + #define F_EXPORT __attribute__((visibility("default"))) +#else + #define F_EXPORT +#endif + +#ifdef DLL_EXPORTS + #define F_API F_EXPORT F_CALL +#else + #define F_API F_CALL +#endif + +#define F_CALLBACK F_CALL + +/* + FMOD core types +*/ +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNELCONTROL FMOD_CHANNELCONTROL; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB3D FMOD_REVERB3D; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef struct FMOD_ASYNCREADINFO FMOD_ASYNCREADINFO; + +/* + FMOD constants +*/ +#define FMOD_VERSION 0x00020218 /* 0xaaaabbcc -> aaaa = product version, bb = major version, cc = minor version.*/ + +typedef unsigned int FMOD_DEBUG_FLAGS; +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000001 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000002 +#define FMOD_DEBUG_LEVEL_LOG 0x00000004 +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_FILE 0x00000200 +#define FMOD_DEBUG_TYPE_CODEC 0x00000400 +#define FMOD_DEBUG_TYPE_TRACE 0x00000800 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x00010000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x00020000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x00040000 + +typedef unsigned int FMOD_MEMORY_TYPE; +#define FMOD_MEMORY_NORMAL 0x00000000 +#define FMOD_MEMORY_STREAM_FILE 0x00000001 +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 +#define FMOD_MEMORY_SAMPLEDATA 0x00000004 +#define FMOD_MEMORY_DSP_BUFFER 0x00000008 +#define FMOD_MEMORY_PLUGIN 0x00000010 +#define FMOD_MEMORY_PERSISTENT 0x00200000 +#define FMOD_MEMORY_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_INITFLAGS; +#define FMOD_INIT_NORMAL 0x00000000 +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 +#define FMOD_INIT_MIX_FROM_UPDATE 0x00000002 +#define FMOD_INIT_3D_RIGHTHANDED 0x00000004 +#define FMOD_INIT_CLIP_OUTPUT 0x00000008 +#define FMOD_INIT_CHANNEL_LOWPASS 0x00000100 +#define FMOD_INIT_CHANNEL_DISTANCEFILTER 0x00000200 +#define FMOD_INIT_PROFILE_ENABLE 0x00010000 +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00020000 +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x00040000 +#define FMOD_INIT_PREFER_DOLBY_DOWNMIX 0x00080000 +#define FMOD_INIT_THREAD_UNSAFE 0x00100000 +#define FMOD_INIT_PROFILE_METER_ALL 0x00200000 +#define FMOD_INIT_MEMORY_TRACKING 0x00400000 + +typedef unsigned int FMOD_DRIVER_STATE; +#define FMOD_DRIVER_STATE_CONNECTED 0x00000001 +#define FMOD_DRIVER_STATE_DEFAULT 0x00000002 + +typedef unsigned int FMOD_TIMEUNIT; +#define FMOD_TIMEUNIT_MS 0x00000001 +#define FMOD_TIMEUNIT_PCM 0x00000002 +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 +#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 +#define FMOD_TIMEUNIT_MODORDER 0x00000100 +#define FMOD_TIMEUNIT_MODROW 0x00000200 +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 + +typedef unsigned int FMOD_SYSTEM_CALLBACK_TYPE; +#define FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED 0x00000001 +#define FMOD_SYSTEM_CALLBACK_DEVICELOST 0x00000002 +#define FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED 0x00000004 +#define FMOD_SYSTEM_CALLBACK_THREADCREATED 0x00000008 +#define FMOD_SYSTEM_CALLBACK_BADDSPCONNECTION 0x00000010 +#define FMOD_SYSTEM_CALLBACK_PREMIX 0x00000020 +#define FMOD_SYSTEM_CALLBACK_POSTMIX 0x00000040 +#define FMOD_SYSTEM_CALLBACK_ERROR 0x00000080 +#define FMOD_SYSTEM_CALLBACK_MIDMIX 0x00000100 +#define FMOD_SYSTEM_CALLBACK_THREADDESTROYED 0x00000200 +#define FMOD_SYSTEM_CALLBACK_PREUPDATE 0x00000400 +#define FMOD_SYSTEM_CALLBACK_POSTUPDATE 0x00000800 +#define FMOD_SYSTEM_CALLBACK_RECORDLISTCHANGED 0x00001000 +#define FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX 0x00002000 +#define FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE 0x00004000 +#define FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN 0x00008000 +#define FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED 0x00010000 +#define FMOD_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_MODE; +#define FMOD_DEFAULT 0x00000000 +#define FMOD_LOOP_OFF 0x00000001 +#define FMOD_LOOP_NORMAL 0x00000002 +#define FMOD_LOOP_BIDI 0x00000004 +#define FMOD_2D 0x00000008 +#define FMOD_3D 0x00000010 +#define FMOD_CREATESTREAM 0x00000080 +#define FMOD_CREATESAMPLE 0x00000100 +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 +#define FMOD_OPENUSER 0x00000400 +#define FMOD_OPENMEMORY 0x00000800 +#define FMOD_OPENMEMORY_POINT 0x10000000 +#define FMOD_OPENRAW 0x00001000 +#define FMOD_OPENONLY 0x00002000 +#define FMOD_ACCURATETIME 0x00004000 +#define FMOD_MPEGSEARCH 0x00008000 +#define FMOD_NONBLOCKING 0x00010000 +#define FMOD_UNIQUE 0x00020000 +#define FMOD_3D_HEADRELATIVE 0x00040000 +#define FMOD_3D_WORLDRELATIVE 0x00080000 +#define FMOD_3D_INVERSEROLLOFF 0x00100000 +#define FMOD_3D_LINEARROLLOFF 0x00200000 +#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 +#define FMOD_3D_INVERSETAPEREDROLLOFF 0x00800000 +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 +#define FMOD_IGNORETAGS 0x02000000 +#define FMOD_LOWMEM 0x08000000 +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 + +typedef unsigned int FMOD_CHANNELMASK; +#define FMOD_CHANNELMASK_FRONT_LEFT 0x00000001 +#define FMOD_CHANNELMASK_FRONT_RIGHT 0x00000002 +#define FMOD_CHANNELMASK_FRONT_CENTER 0x00000004 +#define FMOD_CHANNELMASK_LOW_FREQUENCY 0x00000008 +#define FMOD_CHANNELMASK_SURROUND_LEFT 0x00000010 +#define FMOD_CHANNELMASK_SURROUND_RIGHT 0x00000020 +#define FMOD_CHANNELMASK_BACK_LEFT 0x00000040 +#define FMOD_CHANNELMASK_BACK_RIGHT 0x00000080 +#define FMOD_CHANNELMASK_BACK_CENTER 0x00000100 +#define FMOD_CHANNELMASK_MONO (FMOD_CHANNELMASK_FRONT_LEFT) +#define FMOD_CHANNELMASK_STEREO (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT) +#define FMOD_CHANNELMASK_LRC (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER) +#define FMOD_CHANNELMASK_QUAD (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_SURROUND (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1_REARS (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT0 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) + +typedef unsigned long long FMOD_PORT_INDEX; +#define FMOD_PORT_INDEX_NONE 0xFFFFFFFFFFFFFFFF +#define FMOD_PORT_INDEX_FLAG_VR_CONTROLLER 0x1000000000000000 + +typedef int FMOD_THREAD_PRIORITY; +/* Platform specific priority range */ +#define FMOD_THREAD_PRIORITY_PLATFORM_MIN (-32 * 1024) +#define FMOD_THREAD_PRIORITY_PLATFORM_MAX ( 32 * 1024) +/* Platform agnostic priorities, maps internally to platform specific value */ +#define FMOD_THREAD_PRIORITY_DEFAULT (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 1) +#define FMOD_THREAD_PRIORITY_LOW (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 2) +#define FMOD_THREAD_PRIORITY_MEDIUM (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 3) +#define FMOD_THREAD_PRIORITY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 4) +#define FMOD_THREAD_PRIORITY_VERY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 5) +#define FMOD_THREAD_PRIORITY_EXTREME (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 6) +#define FMOD_THREAD_PRIORITY_CRITICAL (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 7) +/* Thread defaults */ +#define FMOD_THREAD_PRIORITY_MIXER FMOD_THREAD_PRIORITY_EXTREME +#define FMOD_THREAD_PRIORITY_FEEDER FMOD_THREAD_PRIORITY_CRITICAL +#define FMOD_THREAD_PRIORITY_STREAM FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_FILE FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_NONBLOCKING FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_RECORD FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_GEOMETRY FMOD_THREAD_PRIORITY_LOW +#define FMOD_THREAD_PRIORITY_PROFILER FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_UPDATE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_BANK FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_CONVOLUTION1 FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_CONVOLUTION2 FMOD_THREAD_PRIORITY_VERY_HIGH + +typedef unsigned int FMOD_THREAD_STACK_SIZE; +#define FMOD_THREAD_STACK_SIZE_DEFAULT 0 +#define FMOD_THREAD_STACK_SIZE_MIXER (80 * 1024) +#define FMOD_THREAD_STACK_SIZE_FEEDER (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_STREAM (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_FILE (64 * 1024) +#define FMOD_THREAD_STACK_SIZE_NONBLOCKING (112 * 1024) +#define FMOD_THREAD_STACK_SIZE_RECORD (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_GEOMETRY (48 * 1024) +#define FMOD_THREAD_STACK_SIZE_PROFILER (128 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_UPDATE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_BANK (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_SAMPLE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION1 (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION2 (16 * 1024) + +typedef long long FMOD_THREAD_AFFINITY; +/* Platform agnostic thread groupings */ +#define FMOD_THREAD_AFFINITY_GROUP_DEFAULT 0x4000000000000000 +#define FMOD_THREAD_AFFINITY_GROUP_A 0x4000000000000001 +#define FMOD_THREAD_AFFINITY_GROUP_B 0x4000000000000002 +#define FMOD_THREAD_AFFINITY_GROUP_C 0x4000000000000003 +/* Thread defaults */ +#define FMOD_THREAD_AFFINITY_MIXER FMOD_THREAD_AFFINITY_GROUP_A +#define FMOD_THREAD_AFFINITY_FEEDER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STREAM FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_FILE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_NONBLOCKING FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_RECORD FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_GEOMETRY FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_PROFILER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_UPDATE FMOD_THREAD_AFFINITY_GROUP_B +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_BANK FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION1 FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION2 FMOD_THREAD_AFFINITY_GROUP_C +/* Core mask, valid up to 1 << 62 */ +#define FMOD_THREAD_AFFINITY_CORE_ALL 0 +#define FMOD_THREAD_AFFINITY_CORE_0 (1 << 0) +#define FMOD_THREAD_AFFINITY_CORE_1 (1 << 1) +#define FMOD_THREAD_AFFINITY_CORE_2 (1 << 2) +#define FMOD_THREAD_AFFINITY_CORE_3 (1 << 3) +#define FMOD_THREAD_AFFINITY_CORE_4 (1 << 4) +#define FMOD_THREAD_AFFINITY_CORE_5 (1 << 5) +#define FMOD_THREAD_AFFINITY_CORE_6 (1 << 6) +#define FMOD_THREAD_AFFINITY_CORE_7 (1 << 7) +#define FMOD_THREAD_AFFINITY_CORE_8 (1 << 8) +#define FMOD_THREAD_AFFINITY_CORE_9 (1 << 9) +#define FMOD_THREAD_AFFINITY_CORE_10 (1 << 10) +#define FMOD_THREAD_AFFINITY_CORE_11 (1 << 11) +#define FMOD_THREAD_AFFINITY_CORE_12 (1 << 12) +#define FMOD_THREAD_AFFINITY_CORE_13 (1 << 13) +#define FMOD_THREAD_AFFINITY_CORE_14 (1 << 14) +#define FMOD_THREAD_AFFINITY_CORE_15 (1 << 15) + +/* Preset for FMOD_REVERB_PROPERTIES */ +#define FMOD_PRESET_OFF { 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f } +#define FMOD_PRESET_GENERIC { 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f } +#define FMOD_PRESET_PADDEDCELL { 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f } +#define FMOD_PRESET_ROOM { 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f } +#define FMOD_PRESET_BATHROOM { 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f } +#define FMOD_PRESET_LIVINGROOM { 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f } +#define FMOD_PRESET_STONEROOM { 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f } +#define FMOD_PRESET_AUDITORIUM { 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f } +#define FMOD_PRESET_CONCERTHALL { 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f } +#define FMOD_PRESET_CAVE { 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f } +#define FMOD_PRESET_ARENA { 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f } +#define FMOD_PRESET_HANGAR { 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f } +#define FMOD_PRESET_HALLWAY { 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f } +#define FMOD_PRESET_STONECORRIDOR { 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f } +#define FMOD_PRESET_ALLEY { 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f } +#define FMOD_PRESET_FOREST { 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f } +#define FMOD_PRESET_CITY { 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f } +#define FMOD_PRESET_MOUNTAINS { 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f } +#define FMOD_PRESET_QUARRY { 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f } +#define FMOD_PRESET_PLAIN { 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f } +#define FMOD_PRESET_PARKINGLOT { 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f } +#define FMOD_PRESET_SEWERPIPE { 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f } +#define FMOD_PRESET_UNDERWATER { 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f } + +#define FMOD_MAX_CHANNEL_WIDTH 32 +#define FMOD_MAX_SYSTEMS 8 +#define FMOD_MAX_LISTENERS 8 +#define FMOD_REVERB_MAXINSTANCES 4 + +typedef enum FMOD_THREAD_TYPE +{ + FMOD_THREAD_TYPE_MIXER, + FMOD_THREAD_TYPE_FEEDER, + FMOD_THREAD_TYPE_STREAM, + FMOD_THREAD_TYPE_FILE, + FMOD_THREAD_TYPE_NONBLOCKING, + FMOD_THREAD_TYPE_RECORD, + FMOD_THREAD_TYPE_GEOMETRY, + FMOD_THREAD_TYPE_PROFILER, + FMOD_THREAD_TYPE_STUDIO_UPDATE, + FMOD_THREAD_TYPE_STUDIO_LOAD_BANK, + FMOD_THREAD_TYPE_STUDIO_LOAD_SAMPLE, + FMOD_THREAD_TYPE_CONVOLUTION1, + FMOD_THREAD_TYPE_CONVOLUTION2, + + FMOD_THREAD_TYPE_MAX, + FMOD_THREAD_TYPE_FORCEINT = 65536 +} FMOD_THREAD_TYPE; + +typedef enum FMOD_RESULT +{ + FMOD_OK, + FMOD_ERR_BADCOMMAND, + FMOD_ERR_CHANNEL_ALLOC, + FMOD_ERR_CHANNEL_STOLEN, + FMOD_ERR_DMA, + FMOD_ERR_DSP_CONNECTION, + FMOD_ERR_DSP_DONTPROCESS, + FMOD_ERR_DSP_FORMAT, + FMOD_ERR_DSP_INUSE, + FMOD_ERR_DSP_NOTFOUND, + FMOD_ERR_DSP_RESERVED, + FMOD_ERR_DSP_SILENCE, + FMOD_ERR_DSP_TYPE, + FMOD_ERR_FILE_BAD, + FMOD_ERR_FILE_COULDNOTSEEK, + FMOD_ERR_FILE_DISKEJECTED, + FMOD_ERR_FILE_EOF, + FMOD_ERR_FILE_ENDOFDATA, + FMOD_ERR_FILE_NOTFOUND, + FMOD_ERR_FORMAT, + FMOD_ERR_HEADER_MISMATCH, + FMOD_ERR_HTTP, + FMOD_ERR_HTTP_ACCESS, + FMOD_ERR_HTTP_PROXY_AUTH, + FMOD_ERR_HTTP_SERVER_ERROR, + FMOD_ERR_HTTP_TIMEOUT, + FMOD_ERR_INITIALIZATION, + FMOD_ERR_INITIALIZED, + FMOD_ERR_INTERNAL, + FMOD_ERR_INVALID_FLOAT, + FMOD_ERR_INVALID_HANDLE, + FMOD_ERR_INVALID_PARAM, + FMOD_ERR_INVALID_POSITION, + FMOD_ERR_INVALID_SPEAKER, + FMOD_ERR_INVALID_SYNCPOINT, + FMOD_ERR_INVALID_THREAD, + FMOD_ERR_INVALID_VECTOR, + FMOD_ERR_MAXAUDIBLE, + FMOD_ERR_MEMORY, + FMOD_ERR_MEMORY_CANTPOINT, + FMOD_ERR_NEEDS3D, + FMOD_ERR_NEEDSHARDWARE, + FMOD_ERR_NET_CONNECT, + FMOD_ERR_NET_SOCKET_ERROR, + FMOD_ERR_NET_URL, + FMOD_ERR_NET_WOULD_BLOCK, + FMOD_ERR_NOTREADY, + FMOD_ERR_OUTPUT_ALLOCATED, + FMOD_ERR_OUTPUT_CREATEBUFFER, + FMOD_ERR_OUTPUT_DRIVERCALL, + FMOD_ERR_OUTPUT_FORMAT, + FMOD_ERR_OUTPUT_INIT, + FMOD_ERR_OUTPUT_NODRIVERS, + FMOD_ERR_PLUGIN, + FMOD_ERR_PLUGIN_MISSING, + FMOD_ERR_PLUGIN_RESOURCE, + FMOD_ERR_PLUGIN_VERSION, + FMOD_ERR_RECORD, + FMOD_ERR_REVERB_CHANNELGROUP, + FMOD_ERR_REVERB_INSTANCE, + FMOD_ERR_SUBSOUNDS, + FMOD_ERR_SUBSOUND_ALLOCATED, + FMOD_ERR_SUBSOUND_CANTMOVE, + FMOD_ERR_TAGNOTFOUND, + FMOD_ERR_TOOMANYCHANNELS, + FMOD_ERR_TRUNCATED, + FMOD_ERR_UNIMPLEMENTED, + FMOD_ERR_UNINITIALIZED, + FMOD_ERR_UNSUPPORTED, + FMOD_ERR_VERSION, + FMOD_ERR_EVENT_ALREADY_LOADED, + FMOD_ERR_EVENT_LIVEUPDATE_BUSY, + FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH, + FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT, + FMOD_ERR_EVENT_NOTFOUND, + FMOD_ERR_STUDIO_UNINITIALIZED, + FMOD_ERR_STUDIO_NOT_LOADED, + FMOD_ERR_INVALID_STRING, + FMOD_ERR_ALREADY_LOCKED, + FMOD_ERR_NOT_LOCKED, + FMOD_ERR_RECORD_DISCONNECTED, + FMOD_ERR_TOOMANYSAMPLES, + + FMOD_RESULT_FORCEINT = 65536 +} FMOD_RESULT; + +typedef enum FMOD_CHANNELCONTROL_TYPE +{ + FMOD_CHANNELCONTROL_CHANNEL, + FMOD_CHANNELCONTROL_CHANNELGROUP, + + FMOD_CHANNELCONTROL_MAX, + FMOD_CHANNELCONTROL_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_TYPE; + +typedef enum FMOD_OUTPUTTYPE +{ + FMOD_OUTPUTTYPE_AUTODETECT, + FMOD_OUTPUTTYPE_UNKNOWN, + FMOD_OUTPUTTYPE_NOSOUND, + FMOD_OUTPUTTYPE_WAVWRITER, + FMOD_OUTPUTTYPE_NOSOUND_NRT, + FMOD_OUTPUTTYPE_WAVWRITER_NRT, + FMOD_OUTPUTTYPE_WASAPI, + FMOD_OUTPUTTYPE_ASIO, + FMOD_OUTPUTTYPE_PULSEAUDIO, + FMOD_OUTPUTTYPE_ALSA, + FMOD_OUTPUTTYPE_COREAUDIO, + FMOD_OUTPUTTYPE_AUDIOTRACK, + FMOD_OUTPUTTYPE_OPENSL, + FMOD_OUTPUTTYPE_AUDIOOUT, + FMOD_OUTPUTTYPE_AUDIO3D, + FMOD_OUTPUTTYPE_WEBAUDIO, + FMOD_OUTPUTTYPE_NNAUDIO, + FMOD_OUTPUTTYPE_WINSONIC, + FMOD_OUTPUTTYPE_AAUDIO, + FMOD_OUTPUTTYPE_AUDIOWORKLET, + FMOD_OUTPUTTYPE_PHASE, + + FMOD_OUTPUTTYPE_MAX, + FMOD_OUTPUTTYPE_FORCEINT = 65536 +} FMOD_OUTPUTTYPE; + +typedef enum FMOD_DEBUG_MODE +{ + FMOD_DEBUG_MODE_TTY, + FMOD_DEBUG_MODE_FILE, + FMOD_DEBUG_MODE_CALLBACK, + + FMOD_DEBUG_MODE_FORCEINT = 65536 +} FMOD_DEBUG_MODE; + +typedef enum FMOD_SPEAKERMODE +{ + FMOD_SPEAKERMODE_DEFAULT, + FMOD_SPEAKERMODE_RAW, + FMOD_SPEAKERMODE_MONO, + FMOD_SPEAKERMODE_STEREO, + FMOD_SPEAKERMODE_QUAD, + FMOD_SPEAKERMODE_SURROUND, + FMOD_SPEAKERMODE_5POINT1, + FMOD_SPEAKERMODE_7POINT1, + FMOD_SPEAKERMODE_7POINT1POINT4, + + FMOD_SPEAKERMODE_MAX, + FMOD_SPEAKERMODE_FORCEINT = 65536 +} FMOD_SPEAKERMODE; + +typedef enum FMOD_SPEAKER +{ + FMOD_SPEAKER_NONE = -1, + FMOD_SPEAKER_FRONT_LEFT = 0, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_SURROUND_LEFT, + FMOD_SPEAKER_SURROUND_RIGHT, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_TOP_FRONT_LEFT, + FMOD_SPEAKER_TOP_FRONT_RIGHT, + FMOD_SPEAKER_TOP_BACK_LEFT, + FMOD_SPEAKER_TOP_BACK_RIGHT, + + FMOD_SPEAKER_MAX, + FMOD_SPEAKER_FORCEINT = 65536 +} FMOD_SPEAKER; + +typedef enum FMOD_CHANNELORDER +{ + FMOD_CHANNELORDER_DEFAULT, + FMOD_CHANNELORDER_WAVEFORMAT, + FMOD_CHANNELORDER_PROTOOLS, + FMOD_CHANNELORDER_ALLMONO, + FMOD_CHANNELORDER_ALLSTEREO, + FMOD_CHANNELORDER_ALSA, + + FMOD_CHANNELORDER_MAX, + FMOD_CHANNELORDER_FORCEINT = 65536 +} FMOD_CHANNELORDER; + +typedef enum FMOD_PLUGINTYPE +{ + FMOD_PLUGINTYPE_OUTPUT, + FMOD_PLUGINTYPE_CODEC, + FMOD_PLUGINTYPE_DSP, + + FMOD_PLUGINTYPE_MAX, + FMOD_PLUGINTYPE_FORCEINT = 65536 +} FMOD_PLUGINTYPE; + +typedef enum FMOD_SOUND_TYPE +{ + FMOD_SOUND_TYPE_UNKNOWN, + FMOD_SOUND_TYPE_AIFF, + FMOD_SOUND_TYPE_ASF, + FMOD_SOUND_TYPE_DLS, + FMOD_SOUND_TYPE_FLAC, + FMOD_SOUND_TYPE_FSB, + FMOD_SOUND_TYPE_IT, + FMOD_SOUND_TYPE_MIDI, + FMOD_SOUND_TYPE_MOD, + FMOD_SOUND_TYPE_MPEG, + FMOD_SOUND_TYPE_OGGVORBIS, + FMOD_SOUND_TYPE_PLAYLIST, + FMOD_SOUND_TYPE_RAW, + FMOD_SOUND_TYPE_S3M, + FMOD_SOUND_TYPE_USER, + FMOD_SOUND_TYPE_WAV, + FMOD_SOUND_TYPE_XM, + FMOD_SOUND_TYPE_XMA, + FMOD_SOUND_TYPE_AUDIOQUEUE, + FMOD_SOUND_TYPE_AT9, + FMOD_SOUND_TYPE_VORBIS, + FMOD_SOUND_TYPE_MEDIA_FOUNDATION, + FMOD_SOUND_TYPE_MEDIACODEC, + FMOD_SOUND_TYPE_FADPCM, + FMOD_SOUND_TYPE_OPUS, + + FMOD_SOUND_TYPE_MAX, + FMOD_SOUND_TYPE_FORCEINT = 65536 +} FMOD_SOUND_TYPE; + +typedef enum FMOD_SOUND_FORMAT +{ + FMOD_SOUND_FORMAT_NONE, + FMOD_SOUND_FORMAT_PCM8, + FMOD_SOUND_FORMAT_PCM16, + FMOD_SOUND_FORMAT_PCM24, + FMOD_SOUND_FORMAT_PCM32, + FMOD_SOUND_FORMAT_PCMFLOAT, + FMOD_SOUND_FORMAT_BITSTREAM, + + FMOD_SOUND_FORMAT_MAX, + FMOD_SOUND_FORMAT_FORCEINT = 65536 +} FMOD_SOUND_FORMAT; + +typedef enum FMOD_OPENSTATE +{ + FMOD_OPENSTATE_READY, + FMOD_OPENSTATE_LOADING, + FMOD_OPENSTATE_ERROR, + FMOD_OPENSTATE_CONNECTING, + FMOD_OPENSTATE_BUFFERING, + FMOD_OPENSTATE_SEEKING, + FMOD_OPENSTATE_PLAYING, + FMOD_OPENSTATE_SETPOSITION, + + FMOD_OPENSTATE_MAX, + FMOD_OPENSTATE_FORCEINT = 65536 +} FMOD_OPENSTATE; + +typedef enum FMOD_SOUNDGROUP_BEHAVIOR +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 +} FMOD_SOUNDGROUP_BEHAVIOR; + +typedef enum FMOD_CHANNELCONTROL_CALLBACK_TYPE +{ + FMOD_CHANNELCONTROL_CALLBACK_END, + FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE, + FMOD_CHANNELCONTROL_CALLBACK_SYNCPOINT, + FMOD_CHANNELCONTROL_CALLBACK_OCCLUSION, + + FMOD_CHANNELCONTROL_CALLBACK_MAX, + FMOD_CHANNELCONTROL_CALLBACK_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_CALLBACK_TYPE; + +typedef enum FMOD_CHANNELCONTROL_DSP_INDEX +{ + FMOD_CHANNELCONTROL_DSP_HEAD = -1, + FMOD_CHANNELCONTROL_DSP_FADER = -2, + FMOD_CHANNELCONTROL_DSP_TAIL = -3, + + FMOD_CHANNELCONTROL_DSP_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_DSP_INDEX; + +typedef enum FMOD_ERRORCALLBACK_INSTANCETYPE +{ + FMOD_ERRORCALLBACK_INSTANCETYPE_NONE, + FMOD_ERRORCALLBACK_INSTANCETYPE_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUND, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUNDGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSPCONNECTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_GEOMETRY, + FMOD_ERRORCALLBACK_INSTANCETYPE_REVERB3D, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTDESCRIPTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_PARAMETERINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BUS, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_VCA, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BANK, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_COMMANDREPLAY, + + FMOD_ERRORCALLBACK_INSTANCETYPE_FORCEINT = 65536 +} FMOD_ERRORCALLBACK_INSTANCETYPE; + +typedef enum FMOD_DSP_RESAMPLER +{ + FMOD_DSP_RESAMPLER_DEFAULT, + FMOD_DSP_RESAMPLER_NOINTERP, + FMOD_DSP_RESAMPLER_LINEAR, + FMOD_DSP_RESAMPLER_CUBIC, + FMOD_DSP_RESAMPLER_SPLINE, + + FMOD_DSP_RESAMPLER_MAX, + FMOD_DSP_RESAMPLER_FORCEINT = 65536 +} FMOD_DSP_RESAMPLER; + +typedef enum FMOD_DSP_CALLBACK_TYPE +{ + FMOD_DSP_CALLBACK_DATAPARAMETERRELEASE, + + FMOD_DSP_CALLBACK_MAX, + FMOD_DSP_CALLBACK_FORCEINT = 65536 +} FMOD_DSP_CALLBACK_TYPE; + +typedef enum FMOD_DSPCONNECTION_TYPE +{ + FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, + + FMOD_DSPCONNECTION_TYPE_MAX, + FMOD_DSPCONNECTION_TYPE_FORCEINT = 65536 +} FMOD_DSPCONNECTION_TYPE; + +typedef enum FMOD_TAGTYPE +{ + FMOD_TAGTYPE_UNKNOWN, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, + FMOD_TAGTYPE_FORCEINT = 65536 +} FMOD_TAGTYPE; + +typedef enum FMOD_TAGDATATYPE +{ + FMOD_TAGDATATYPE_BINARY, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + + FMOD_TAGDATATYPE_MAX, + FMOD_TAGDATATYPE_FORCEINT = 65536 +} FMOD_TAGDATATYPE; + +typedef enum FMOD_PORT_TYPE +{ + FMOD_PORT_TYPE_MUSIC, + FMOD_PORT_TYPE_COPYRIGHT_MUSIC, + FMOD_PORT_TYPE_VOICE, + FMOD_PORT_TYPE_CONTROLLER, + FMOD_PORT_TYPE_PERSONAL, + FMOD_PORT_TYPE_VIBRATION, + FMOD_PORT_TYPE_AUX, + + FMOD_PORT_TYPE_MAX, + FMOD_PORT_TYPE_FORCEINT = 65536 +} FMOD_PORT_TYPE; + +/* + FMOD callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DEBUG_CALLBACK) (FMOD_DEBUG_FLAGS flags, const char *file, int line, const char* func, const char* message); +typedef FMOD_RESULT (F_CALL *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_CHANNELCONTROL_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype, void *commanddata1, void *commanddata2); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CALLBACK) (FMOD_DSP *dsp, FMOD_DSP_CALLBACK_TYPE type, void *data); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_NONBLOCK_CALLBACK) (FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMREAD_CALLBACK) (FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMSETPOS_CALLBACK) (FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_OPEN_CALLBACK) (const char *name, unsigned int *filesize, void **handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_CLOSE_CALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_READ_CALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_SEEK_CALLBACK) (void *handle, unsigned int pos, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCREAD_CALLBACK) (FMOD_ASYNCREADINFO *info, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCCANCEL_CALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); +typedef void (F_CALL *FMOD_FILE_ASYNCDONE_FUNC) (FMOD_ASYNCREADINFO *info, FMOD_RESULT result); +typedef void* (F_CALL *FMOD_MEMORY_ALLOC_CALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void* (F_CALL *FMOD_MEMORY_REALLOC_CALLBACK) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_MEMORY_FREE_CALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef float (F_CALL *FMOD_3D_ROLLOFF_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, float distance); + +/* + FMOD structs +*/ +struct FMOD_ASYNCREADINFO +{ + void *handle; + unsigned int offset; + unsigned int sizebytes; + int priority; + void *userdata; + void *buffer; + unsigned int bytesread; + FMOD_FILE_ASYNCDONE_FUNC done; +}; + +typedef struct FMOD_VECTOR +{ + float x; + float y; + float z; +} FMOD_VECTOR; + +typedef struct FMOD_3D_ATTRIBUTES +{ + FMOD_VECTOR position; + FMOD_VECTOR velocity; + FMOD_VECTOR forward; + FMOD_VECTOR up; +} FMOD_3D_ATTRIBUTES; + +typedef struct FMOD_GUID +{ + unsigned int Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; +} FMOD_GUID; + +typedef struct FMOD_PLUGINLIST +{ + FMOD_PLUGINTYPE type; + void *description; +} FMOD_PLUGINLIST; + +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbSize; + int maxMPEGCodecs; + int maxADPCMCodecs; + int maxXMACodecs; + int maxVorbisCodecs; + int maxAT9Codecs; + int maxFADPCMCodecs; + int maxPCMCodecs; + int ASIONumChannels; + char **ASIOChannelList; + FMOD_SPEAKER *ASIOSpeakerList; + float vol0virtualvol; + unsigned int defaultDecodeBufferSize; + unsigned short profilePort; + unsigned int geometryMaxFadeTime; + float distanceFilterCenterFreq; + int reverb3Dinstance; + int DSPBufferPoolSize; + FMOD_DSP_RESAMPLER resamplerMethod; + unsigned int randomSeed; + int maxConvolutionThreads; + int maxOpusCodecs; +} FMOD_ADVANCEDSETTINGS; + +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; + FMOD_TAGDATATYPE datatype; + char *name; + void *data; + unsigned int datalen; + FMOD_BOOL updated; +} FMOD_TAG; + +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; + unsigned int length; + unsigned int fileoffset; + int numchannels; + int defaultfrequency; + FMOD_SOUND_FORMAT format; + unsigned int decodebuffersize; + int initialsubsound; + int numsubsounds; + int *inclusionlist; + int inclusionlistnum; + FMOD_SOUND_PCMREAD_CALLBACK pcmreadcallback; + FMOD_SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + FMOD_SOUND_NONBLOCK_CALLBACK nonblockcallback; + const char *dlsname; + const char *encryptionkey; + int maxpolyphony; + void *userdata; + FMOD_SOUND_TYPE suggestedsoundtype; + FMOD_FILE_OPEN_CALLBACK fileuseropen; + FMOD_FILE_CLOSE_CALLBACK fileuserclose; + FMOD_FILE_READ_CALLBACK fileuserread; + FMOD_FILE_SEEK_CALLBACK fileuserseek; + FMOD_FILE_ASYNCREAD_CALLBACK fileuserasyncread; + FMOD_FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + void *fileuserdata; + int filebuffersize; + FMOD_CHANNELORDER channelorder; + FMOD_SOUNDGROUP *initialsoundgroup; + unsigned int initialseekposition; + FMOD_TIMEUNIT initialseekpostype; + int ignoresetfilesystem; + unsigned int audioqueuepolicy; + unsigned int minmidigranularity; + int nonblockthreadid; + FMOD_GUID *fsbguid; +} FMOD_CREATESOUNDEXINFO; + +typedef struct FMOD_REVERB_PROPERTIES +{ + float DecayTime; + float EarlyDelay; + float LateDelay; + float HFReference; + float HFDecayRatio; + float Diffusion; + float Density; + float LowShelfFrequency; + float LowShelfGain; + float HighCut; + float EarlyLateMix; + float WetLevel; +} FMOD_REVERB_PROPERTIES; + +typedef struct FMOD_ERRORCALLBACK_INFO +{ + FMOD_RESULT result; + FMOD_ERRORCALLBACK_INSTANCETYPE instancetype; + void *instance; + const char *functionname; + const char *functionparams; +} FMOD_ERRORCALLBACK_INFO; + +typedef struct FMOD_CPU_USAGE +{ + float dsp; + float stream; + float geometry; + float update; + float convolution1; + float convolution2; +} FMOD_CPU_USAGE; + +typedef struct FMOD_DSP_DATA_PARAMETER_INFO +{ + void *data; + unsigned int length; + int index; +} FMOD_DSP_DATA_PARAMETER_INFO; + +/* + FMOD optional headers for plugin development +*/ +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_output.h" + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp.cs b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp.cs new file mode 100644 index 0000000..d8265f7 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp.cs @@ -0,0 +1,897 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ + +using System; +using System.Text; +using System.Runtime.InteropServices; + +namespace FMOD +{ + [StructLayout(LayoutKind.Sequential)] + public struct DSP_BUFFER_ARRAY + { + public int numbuffers; + public int[] buffernumchannels; + public CHANNELMASK[] bufferchannelmask; + public IntPtr[] buffers; + public SPEAKERMODE speakermode; + } + + public enum DSP_PROCESS_OPERATION + { + PROCESS_PERFORM = 0, + PROCESS_QUERY + } + + [StructLayout(LayoutKind.Sequential)] + public struct COMPLEX + { + public float real; + public float imag; + } + + public enum DSP_PAN_SURROUND_FLAGS + { + DEFAULT = 0, + ROTATION_NOT_BIASED = 1, + } + + + /* + DSP callbacks + */ + public delegate RESULT DSP_CREATE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RELEASE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RESET_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SETPOSITION_CALLBACK (ref DSP_STATE dsp_state, uint pos); + public delegate RESULT DSP_READ_CALLBACK (ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); + public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK (ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); + public delegate RESULT DSP_PROCESS_CALLBACK (ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); + public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, float value); + public delegate RESULT DSP_SETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, int value); + public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, bool value); + public delegate RESULT DSP_SETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, IntPtr data, uint length); + public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); + public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_MIX_CALLBACK (ref DSP_STATE dsp_state, int stage); + + + /* + DSP functions + */ + public delegate IntPtr DSP_ALLOC_FUNC (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr DSP_REALLOC_FUNC (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_FREE_FUNC (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_LOG_FUNC (DEBUG_FLAGS level, IntPtr file, int line, IntPtr function, IntPtr str); + public delegate RESULT DSP_GETSAMPLERATE_FUNC (ref DSP_STATE dsp_state, ref int rate); + public delegate RESULT DSP_GETBLOCKSIZE_FUNC (ref DSP_STATE dsp_state, ref uint blocksize); + public delegate RESULT DSP_GETSPEAKERMODE_FUNC (ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); + public delegate RESULT DSP_GETCLOCK_FUNC (ref DSP_STATE dsp_state, out ulong clock, out uint offset, out uint length); + public delegate RESULT DSP_GETLISTENERATTRIBUTES_FUNC (ref DSP_STATE dsp_state, ref int numlisteners, IntPtr attributes); + public delegate RESULT DSP_GETUSERDATA_FUNC (ref DSP_STATE dsp_state, out IntPtr userdata); + public delegate RESULT DSP_DFT_FFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); + public delegate RESULT DSP_DFT_IFFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); + public delegate RESULT DSP_PAN_SUMMONOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix, DSP_PAN_SURROUND_FLAGS flags); + public delegate RESULT DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_GETROLLOFFGAIN_FUNC (ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); + + + public enum DSP_TYPE : int + { + UNKNOWN, + MIXER, + OSCILLATOR, + LOWPASS, + ITLOWPASS, + HIGHPASS, + ECHO, + FADER, + FLANGE, + DISTORTION, + NORMALIZE, + LIMITER, + PARAMEQ, + PITCHSHIFT, + CHORUS, + VSTPLUGIN, + WINAMPPLUGIN, + ITECHO, + COMPRESSOR, + SFXREVERB, + LOWPASS_SIMPLE, + DELAY, + TREMOLO, + LADSPAPLUGIN, + SEND, + RETURN, + HIGHPASS_SIMPLE, + PAN, + THREE_EQ, + FFT, + LOUDNESS_METER, + ENVELOPEFOLLOWER, + CONVOLUTIONREVERB, + CHANNELMIX, + TRANSCEIVER, + OBJECTPAN, + MULTIBAND_EQ, + MAX + } + + public enum DSP_PARAMETER_TYPE + { + FLOAT = 0, + INT, + BOOL, + DATA, + MAX + } + + public enum DSP_PARAMETER_FLOAT_MAPPING_TYPE + { + DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR + { + public int numpoints; + public IntPtr pointparamvalues; + public IntPtr pointpositions; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING + { + public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; + } + + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_FLOAT + { + public float min; + public float max; + public float defaultval; + public DSP_PARAMETER_FLOAT_MAPPING mapping; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_INT + { + public int min; + public int max; + public int defaultval; + public bool goestoinf; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_BOOL + { + public bool defaultval; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_DATA + { + public int datatype; + } + + [StructLayout(LayoutKind.Explicit)] + public struct DSP_PARAMETER_DESC_UNION + { + [FieldOffset(0)] + public DSP_PARAMETER_DESC_FLOAT floatdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_INT intdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_BOOL booldesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_DATA datadesc; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC + { + public DSP_PARAMETER_TYPE type; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] name; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] label; + public string description; + + public DSP_PARAMETER_DESC_UNION desc; + } + + public enum DSP_PARAMETER_DATA_TYPE + { + DSP_PARAMETER_DATA_TYPE_USER = 0, + DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + DSP_PARAMETER_DATA_TYPE_FFT = -4, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6 + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_OVERALLGAIN + { + public float linear_gain; + public float linear_gain_additive; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES + { + public ATTRIBUTES_3D relative; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES_MULTI + { + public int numlisteners; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public ATTRIBUTES_3D[] relative; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public float[] weight; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_SIDECHAIN + { + public int sidechainenable; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FFT + { + public int length; + public int numchannels; + + [MarshalAs(UnmanagedType.ByValArray,SizeConst=32)] + private IntPtr[] spectrum_internal; + + public float[][] spectrum + { + get + { + var buffer = new float[numchannels][]; + + for (int i = 0; i < numchannels; ++i) + { + buffer[i] = new float[length]; + Marshal.Copy(spectrum_internal[i], buffer[i], 0, length); + } + + return buffer; + } + } + + public void getSpectrum(ref float[][] buffer) + { + int bufferLength = Math.Min(buffer.Length, numchannels); + for (int i = 0; i < bufferLength; ++i) + { + getSpectrum(i, ref buffer[i]); + } + } + + public void getSpectrum(int channel, ref float[] buffer) + { + int bufferLength = Math.Min(buffer.Length, length); + Marshal.Copy(spectrum_internal[channel], buffer, 0, bufferLength); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_INFO_TYPE + { + public float momentaryloudness; + public float shorttermloudness; + public float integratedloudness; + public float loudness10thpercentile; + public float loudness95thpercentile; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 66)] + public float[] loudnesshistogram; + public float maxtruepeak; + public float maxmomentaryloudness; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_WEIGHTING_TYPE + { + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public float[] channelweight; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_ATTENUATION_RANGE + { + public float min; + public float max; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DESCRIPTION + { + public uint pluginsdkversion; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public byte[] name; + public uint version; + public int numinputbuffers; + public int numoutputbuffers; + public DSP_CREATE_CALLBACK create; + public DSP_RELEASE_CALLBACK release; + public DSP_RESET_CALLBACK reset; + public DSP_READ_CALLBACK read; + public DSP_PROCESS_CALLBACK process; + public DSP_SETPOSITION_CALLBACK setposition; + + public int numparameters; + public IntPtr paramdesc; + public DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + public DSP_SETPARAM_INT_CALLBACK setparameterint; + public DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + public DSP_SETPARAM_DATA_CALLBACK setparameterdata; + public DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + public DSP_GETPARAM_INT_CALLBACK getparameterint; + public DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + public DSP_GETPARAM_DATA_CALLBACK getparameterdata; + public DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + public IntPtr userdata; + + public DSP_SYSTEM_REGISTER_CALLBACK sys_register; + public DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + public DSP_SYSTEM_MIX_CALLBACK sys_mix; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_DFT_FUNCTIONS + { + public DSP_DFT_FFTREAL_FUNC fftreal; + public DSP_DFT_IFFTREAL_FUNC inversefftreal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_PAN_FUNCTIONS + { + public DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + public DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + public DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + public DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + public DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + public DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_FUNCTIONS + { + public DSP_ALLOC_FUNC alloc; + public DSP_REALLOC_FUNC realloc; + public DSP_FREE_FUNC free; + public DSP_GETSAMPLERATE_FUNC getsamplerate; + public DSP_GETBLOCKSIZE_FUNC getblocksize; + public IntPtr dft; + public IntPtr pan; + public DSP_GETSPEAKERMODE_FUNC getspeakermode; + public DSP_GETCLOCK_FUNC getclock; + public DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + public DSP_LOG_FUNC log; + public DSP_GETUSERDATA_FUNC getuserdata; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE + { + public IntPtr instance; + public IntPtr plugindata; + public uint channelmask; + public int source_speakermode; + public IntPtr sidechaindata; + public int sidechainchannels; + public IntPtr functions; + public int systemobject; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_METERING_INFO + { + public int numsamples; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] peaklevel; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] rmslevel; + public short numchannels; + } + + /* + ============================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + ============================================================================================================== + */ + + public enum DSP_OSCILLATOR : int + { + TYPE, + RATE + } + + public enum DSP_LOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ITLOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_HIGHPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ECHO : int + { + DELAY, + FEEDBACK, + DRYLEVEL, + WETLEVEL + } + + public enum DSP_FADER : int + { + GAIN, + OVERALL_GAIN, + } + + public enum DSP_DELAY : int + { + CH0, + CH1, + CH2, + CH3, + CH4, + CH5, + CH6, + CH7, + CH8, + CH9, + CH10, + CH11, + CH12, + CH13, + CH14, + CH15, + MAXDELAY, + } + + public enum DSP_FLANGE : int + { + MIX, + DEPTH, + RATE + } + + public enum DSP_TREMOLO : int + { + FREQUENCY, + DEPTH, + SHAPE, + SKEW, + DUTY, + SQUARE, + PHASE, + SPREAD + } + + public enum DSP_DISTORTION : int + { + LEVEL + } + + public enum DSP_NORMALIZE : int + { + FADETIME, + THRESHOLD, + MAXAMP + } + + public enum DSP_LIMITER : int + { + RELEASETIME, + CEILING, + MAXIMIZERGAIN, + MODE, + } + + public enum DSP_PARAMEQ : int + { + CENTER, + BANDWIDTH, + GAIN + } + + public enum DSP_MULTIBAND_EQ : int + { + A_FILTER, + A_FREQUENCY, + A_Q, + A_GAIN, + B_FILTER, + B_FREQUENCY, + B_Q, + B_GAIN, + C_FILTER, + C_FREQUENCY, + C_Q, + C_GAIN, + D_FILTER, + D_FREQUENCY, + D_Q, + D_GAIN, + E_FILTER, + E_FREQUENCY, + E_Q, + E_GAIN, + } + + public enum DSP_MULTIBAND_EQ_FILTER_TYPE : int + { + DISABLED, + LOWPASS_12DB, + LOWPASS_24DB, + LOWPASS_48DB, + HIGHPASS_12DB, + HIGHPASS_24DB, + HIGHPASS_48DB, + LOWSHELF, + HIGHSHELF, + PEAKING, + BANDPASS, + NOTCH, + ALLPASS, + } + + public enum DSP_PITCHSHIFT : int + { + PITCH, + FFTSIZE, + OVERLAP, + MAXCHANNELS + } + + public enum DSP_CHORUS : int + { + MIX, + RATE, + DEPTH, + } + + public enum DSP_ITECHO : int + { + WETDRYMIX, + FEEDBACK, + LEFTDELAY, + RIGHTDELAY, + PANDELAY + } + + public enum DSP_COMPRESSOR : int + { + THRESHOLD, + RATIO, + ATTACK, + RELEASE, + GAINMAKEUP, + USESIDECHAIN, + LINKED + } + + public enum DSP_SFXREVERB : int + { + DECAYTIME, + EARLYDELAY, + LATEDELAY, + HFREFERENCE, + HFDECAYRATIO, + DIFFUSION, + DENSITY, + LOWSHELFFREQUENCY, + LOWSHELFGAIN, + HIGHCUT, + EARLYLATEMIX, + WETLEVEL, + DRYLEVEL + } + + public enum DSP_LOWPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_SEND : int + { + RETURNID, + LEVEL, + } + + public enum DSP_RETURN : int + { + ID, + INPUT_SPEAKER_MODE + } + + public enum DSP_HIGHPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_PAN_2D_STEREO_MODE_TYPE : int + { + DISTRIBUTED, + DISCRETE + } + + public enum DSP_PAN_MODE_TYPE : int + { + MONO, + STEREO, + SURROUND + } + + public enum DSP_PAN_3D_ROLLOFF_TYPE : int + { + LINEARSQUARED, + LINEAR, + INVERSE, + INVERSETAPERED, + CUSTOM + } + + public enum DSP_PAN_3D_EXTENT_MODE_TYPE : int + { + AUTO, + USER, + OFF + } + + public enum DSP_PAN : int + { + MODE, + _2D_STEREO_POSITION, + _2D_DIRECTION, + _2D_EXTENT, + _2D_ROTATION, + _2D_LFE_LEVEL, + _2D_STEREO_MODE, + _2D_STEREO_SEPARATION, + _2D_STEREO_AXIS, + ENABLED_SPEAKERS, + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + _3D_PAN_BLEND, + LFE_UPMIX_ENABLED, + OVERALL_GAIN, + SURROUND_SPEAKER_MODE, + _2D_HEIGHT_BLEND, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } + + public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int + { + _12DB, + _24DB, + _48DB + } + + public enum DSP_THREE_EQ : int + { + LOWGAIN, + MIDGAIN, + HIGHGAIN, + LOWCROSSOVER, + HIGHCROSSOVER, + CROSSOVERSLOPE + } + + public enum DSP_FFT_WINDOW : int + { + RECT, + TRIANGLE, + HAMMING, + HANNING, + BLACKMAN, + BLACKMANHARRIS + } + + public enum DSP_FFT : int + { + WINDOWSIZE, + WINDOWTYPE, + SPECTRUMDATA, + DOMINANT_FREQ + } + + + public enum DSP_LOUDNESS_METER : int + { + STATE, + WEIGHTING, + INFO + } + + + public enum DSP_LOUDNESS_METER_STATE_TYPE : int + { + RESET_INTEGRATED = -3, + RESET_MAXPEAK = -2, + RESET_ALL = -1, + PAUSED = 0, + ANALYZING = 1 + } + + public enum DSP_ENVELOPEFOLLOWER : int + { + ATTACK, + RELEASE, + ENVELOPE, + USESIDECHAIN + } + + public enum DSP_CONVOLUTION_REVERB : int + { + IR, + WET, + DRY, + LINKED + } + + public enum DSP_CHANNELMIX_OUTPUT : int + { + DEFAULT, + ALLMONO, + ALLSTEREO, + ALLQUAD, + ALL5POINT1, + ALL7POINT1, + ALLLFE, + ALL7POINT1POINT4 + } + + public enum DSP_CHANNELMIX : int + { + OUTPUTGROUPING, + GAIN_CH0, + GAIN_CH1, + GAIN_CH2, + GAIN_CH3, + GAIN_CH4, + GAIN_CH5, + GAIN_CH6, + GAIN_CH7, + GAIN_CH8, + GAIN_CH9, + GAIN_CH10, + GAIN_CH11, + GAIN_CH12, + GAIN_CH13, + GAIN_CH14, + GAIN_CH15, + GAIN_CH16, + GAIN_CH17, + GAIN_CH18, + GAIN_CH19, + GAIN_CH20, + GAIN_CH21, + GAIN_CH22, + GAIN_CH23, + GAIN_CH24, + GAIN_CH25, + GAIN_CH26, + GAIN_CH27, + GAIN_CH28, + GAIN_CH29, + GAIN_CH30, + GAIN_CH31, + OUTPUT_CH0, + OUTPUT_CH1, + OUTPUT_CH2, + OUTPUT_CH3, + OUTPUT_CH4, + OUTPUT_CH5, + OUTPUT_CH6, + OUTPUT_CH7, + OUTPUT_CH8, + OUTPUT_CH9, + OUTPUT_CH10, + OUTPUT_CH11, + OUTPUT_CH12, + OUTPUT_CH13, + OUTPUT_CH14, + OUTPUT_CH15, + OUTPUT_CH16, + OUTPUT_CH17, + OUTPUT_CH18, + OUTPUT_CH19, + OUTPUT_CH20, + OUTPUT_CH21, + OUTPUT_CH22, + OUTPUT_CH23, + OUTPUT_CH24, + OUTPUT_CH25, + OUTPUT_CH26, + OUTPUT_CH27, + OUTPUT_CH28, + OUTPUT_CH29, + OUTPUT_CH30, + OUTPUT_CH31, + } + + public enum DSP_TRANSCEIVER_SPEAKERMODE : int + { + AUTO = -1, + MONO = 0, + STEREO, + SURROUND, + } + + public enum DSP_TRANSCEIVER : int + { + TRANSMIT, + GAIN, + CHANNEL, + TRANSMITSPEAKERMODE + } + + public enum DSP_OBJECTPAN : int + { + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + OVERALL_GAIN, + OUTPUTGAIN, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } +} diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp.h b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp.h new file mode 100644 index 0000000..d7098f2 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp.h @@ -0,0 +1,421 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ +#ifndef _FMOD_DSP_H +#define _FMOD_DSP_H + +#include "fmod_dsp_effects.h" + +typedef struct FMOD_DSP_STATE FMOD_DSP_STATE; +typedef struct FMOD_DSP_BUFFER_ARRAY FMOD_DSP_BUFFER_ARRAY; +typedef struct FMOD_COMPLEX FMOD_COMPLEX; + +/* + DSP Constants +*/ +#define FMOD_PLUGIN_SDK_VERSION 110 +#define FMOD_DSP_GETPARAM_VALUESTR_LENGTH 32 + +typedef enum +{ + FMOD_DSP_PROCESS_PERFORM, + FMOD_DSP_PROCESS_QUERY +} FMOD_DSP_PROCESS_OPERATION; + +typedef enum FMOD_DSP_PAN_SURROUND_FLAGS +{ + FMOD_DSP_PAN_SURROUND_DEFAULT = 0, + FMOD_DSP_PAN_SURROUND_ROTATION_NOT_BIASED = 1, + + FMOD_DSP_PAN_SURROUND_FLAGS_FORCEINT = 65536 +} FMOD_DSP_PAN_SURROUND_FLAGS; + +typedef enum +{ + FMOD_DSP_PARAMETER_TYPE_FLOAT, + FMOD_DSP_PARAMETER_TYPE_INT, + FMOD_DSP_PARAMETER_TYPE_BOOL, + FMOD_DSP_PARAMETER_TYPE_DATA, + + FMOD_DSP_PARAMETER_TYPE_MAX, + FMOD_DSP_PARAMETER_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_DATA_TYPE_USER = 0, + FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + FMOD_DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + FMOD_DSP_PARAMETER_DATA_TYPE_FFT = -4, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + FMOD_DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6, +} FMOD_DSP_PARAMETER_DATA_TYPE; + +/* + DSP Callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CREATE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RELEASE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RESET_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_READ_CALLBACK) (FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int length, const FMOD_DSP_BUFFER_ARRAY *inbufferarray, FMOD_DSP_BUFFER_ARRAY *outbufferarray, FMOD_BOOL inputsidle, FMOD_DSP_PROCESS_OPERATION op); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPOSITION_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int pos); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SHOULDIPROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, FMOD_BOOL inputsidle, unsigned int length, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE speakermode); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void *data, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void **data, unsigned int *length, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_REGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_MIX_CALLBACK) (FMOD_DSP_STATE *dsp_state, int stage); + +/* + DSP Functions +*/ +typedef void * (F_CALL *FMOD_DSP_ALLOC_FUNC) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void * (F_CALL *FMOD_DSP_REALLOC_FUNC) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_FREE_FUNC) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *str, ...); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSAMPLERATE_FUNC) (FMOD_DSP_STATE *dsp_state, int *rate); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETBLOCKSIZE_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned int *blocksize); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSPEAKERMODE_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE *speakermode_mixer, FMOD_SPEAKERMODE *speakermode_output); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETCLOCK_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned long long *clock, unsigned int *offset, unsigned int *length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETLISTENERATTRIBUTES_FUNC) (FMOD_DSP_STATE *dsp_state, int *numlisteners, FMOD_3D_ATTRIBUTES *attributes); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETUSERDATA_FUNC) (FMOD_DSP_STATE *dsp_state, void **userdata); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_FFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const float *signal, FMOD_COMPLEX* dft, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_IFFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const FMOD_COMPLEX *dft, float* signal, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float lowFrequencyGain, float overallGain, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix, FMOD_DSP_PAN_SURROUND_FLAGS flags); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, float *gain); + +/* + DSP Structures +*/ +struct FMOD_DSP_BUFFER_ARRAY +{ + int numbuffers; + int *buffernumchannels; + FMOD_CHANNELMASK *bufferchannelmask; + float **buffers; + FMOD_SPEAKERMODE speakermode; +}; + +struct FMOD_COMPLEX +{ + float real; + float imag; +}; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR +{ + int numpoints; + float *pointparamvalues; + float *pointpositions; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING; + +typedef struct FMOD_DSP_PARAMETER_DESC_FLOAT +{ + float min; + float max; + float defaultval; + FMOD_DSP_PARAMETER_FLOAT_MAPPING mapping; +} FMOD_DSP_PARAMETER_DESC_FLOAT; + +typedef struct FMOD_DSP_PARAMETER_DESC_INT +{ + int min; + int max; + int defaultval; + FMOD_BOOL goestoinf; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_INT; + +typedef struct FMOD_DSP_PARAMETER_DESC_BOOL +{ + FMOD_BOOL defaultval; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_BOOL; + +typedef struct FMOD_DSP_PARAMETER_DESC_DATA +{ + int datatype; +} FMOD_DSP_PARAMETER_DESC_DATA; + +typedef struct FMOD_DSP_PARAMETER_DESC +{ + FMOD_DSP_PARAMETER_TYPE type; + char name[16]; + char label[16]; + const char *description; + + union + { + FMOD_DSP_PARAMETER_DESC_FLOAT floatdesc; + FMOD_DSP_PARAMETER_DESC_INT intdesc; + FMOD_DSP_PARAMETER_DESC_BOOL booldesc; + FMOD_DSP_PARAMETER_DESC_DATA datadesc; + }; +} FMOD_DSP_PARAMETER_DESC; + +typedef struct FMOD_DSP_PARAMETER_OVERALLGAIN +{ + float linear_gain; + float linear_gain_additive; +} FMOD_DSP_PARAMETER_OVERALLGAIN; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES +{ + FMOD_3D_ATTRIBUTES relative; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI +{ + int numlisteners; + FMOD_3D_ATTRIBUTES relative[FMOD_MAX_LISTENERS]; + float weight[FMOD_MAX_LISTENERS]; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI; + +typedef struct FMOD_DSP_PARAMETER_ATTENUATION_RANGE +{ + float min; + float max; +} FMOD_DSP_PARAMETER_ATTENUATION_RANGE; + +typedef struct FMOD_DSP_PARAMETER_SIDECHAIN +{ + FMOD_BOOL sidechainenable; +} FMOD_DSP_PARAMETER_SIDECHAIN; + +typedef struct FMOD_DSP_PARAMETER_FFT +{ + int length; + int numchannels; + float *spectrum[32]; +} FMOD_DSP_PARAMETER_FFT; + +typedef struct FMOD_DSP_DESCRIPTION +{ + unsigned int pluginsdkversion; + char name[32]; + unsigned int version; + int numinputbuffers; + int numoutputbuffers; + FMOD_DSP_CREATE_CALLBACK create; + FMOD_DSP_RELEASE_CALLBACK release; + FMOD_DSP_RESET_CALLBACK reset; + FMOD_DSP_READ_CALLBACK read; + FMOD_DSP_PROCESS_CALLBACK process; + FMOD_DSP_SETPOSITION_CALLBACK setposition; + + int numparameters; + FMOD_DSP_PARAMETER_DESC **paramdesc; + FMOD_DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + FMOD_DSP_SETPARAM_INT_CALLBACK setparameterint; + FMOD_DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + FMOD_DSP_SETPARAM_DATA_CALLBACK setparameterdata; + FMOD_DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + FMOD_DSP_GETPARAM_INT_CALLBACK getparameterint; + FMOD_DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + FMOD_DSP_GETPARAM_DATA_CALLBACK getparameterdata; + FMOD_DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + void *userdata; + + FMOD_DSP_SYSTEM_REGISTER_CALLBACK sys_register; + FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + FMOD_DSP_SYSTEM_MIX_CALLBACK sys_mix; + +} FMOD_DSP_DESCRIPTION; + +typedef struct FMOD_DSP_STATE_DFT_FUNCTIONS +{ + FMOD_DSP_DFT_FFTREAL_FUNC fftreal; + FMOD_DSP_DFT_IFFTREAL_FUNC inversefftreal; +} FMOD_DSP_STATE_DFT_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_PAN_FUNCTIONS +{ + FMOD_DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; +} FMOD_DSP_STATE_PAN_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_FUNCTIONS +{ + FMOD_DSP_ALLOC_FUNC alloc; + FMOD_DSP_REALLOC_FUNC realloc; + FMOD_DSP_FREE_FUNC free; + FMOD_DSP_GETSAMPLERATE_FUNC getsamplerate; + FMOD_DSP_GETBLOCKSIZE_FUNC getblocksize; + FMOD_DSP_STATE_DFT_FUNCTIONS *dft; + FMOD_DSP_STATE_PAN_FUNCTIONS *pan; + FMOD_DSP_GETSPEAKERMODE_FUNC getspeakermode; + FMOD_DSP_GETCLOCK_FUNC getclock; + FMOD_DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + FMOD_DSP_LOG_FUNC log; + FMOD_DSP_GETUSERDATA_FUNC getuserdata; +} FMOD_DSP_STATE_FUNCTIONS; + +struct FMOD_DSP_STATE +{ + void *instance; + void *plugindata; + FMOD_CHANNELMASK channelmask; + FMOD_SPEAKERMODE source_speakermode; + float *sidechaindata; + int sidechainchannels; + FMOD_DSP_STATE_FUNCTIONS *functions; + int systemobject; +}; + +typedef struct FMOD_DSP_METERING_INFO +{ + int numsamples; + float peaklevel[32]; + float rmslevel[32]; + short numchannels; +} FMOD_DSP_METERING_INFO; + +/* + DSP Macros +*/ +#define FMOD_DSP_INIT_PARAMDESC_FLOAT(_paramstruct, _name, _label, _description, _min, _max, _defaultval) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name, 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _min; \ + (_paramstruct).floatdesc.max = _max; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO; + +#define FMOD_DSP_INIT_PARAMDESC_FLOAT_WITH_MAPPING(_paramstruct, _name, _label, _description, _defaultval, _values, _positions); \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _values[0]; \ + (_paramstruct).floatdesc.max = _values[sizeof(_values) / sizeof(float) - 1]; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.numpoints = sizeof(_values) / sizeof(float); \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointparamvalues = _values; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointpositions = _positions; + +#define FMOD_DSP_INIT_PARAMDESC_INT(_paramstruct, _name, _label, _description, _min, _max, _defaultval, _goestoinf, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = _min; \ + (_paramstruct).intdesc.max = _max; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = _goestoinf; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_INT_ENUMERATED(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = 0; \ + (_paramstruct).intdesc.max = sizeof(_valuenames) / sizeof(char*) - 1; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = false; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_BOOL(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_BOOL; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).booldesc.defaultval = _defaultval; \ + (_paramstruct).booldesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_DATA(_paramstruct, _name, _label, _description, _datatype) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_DATA; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).datadesc.datatype = _datatype; + +#define FMOD_DSP_ALLOC(_state, _size) \ + (_state)->functions->alloc(_size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_REALLOC(_state, _ptr, _size) \ + (_state)->functions->realloc(_ptr, _size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_DSP_GETSAMPLERATE(_state, _rate) \ + (_state)->functions->getsamplerate(_state, _rate) +#define FMOD_DSP_GETBLOCKSIZE(_state, _blocksize) \ + (_state)->functions->getblocksize(_state, _blocksize) +#define FMOD_DSP_GETSPEAKERMODE(_state, _speakermodemix, _speakermodeout) \ + (_state)->functions->getspeakermode(_state, _speakermodemix, _speakermodeout) +#define FMOD_DSP_GETCLOCK(_state, _clock, _offset, _length) \ + (_state)->functions->getclock(_state, _clock, _offset, _length) +#define FMOD_DSP_GETLISTENERATTRIBUTES(_state, _numlisteners, _attributes) \ + (_state)->functions->getlistenerattributes(_state, _numlisteners, _attributes) +#define FMOD_DSP_GETUSERDATA(_state, _userdata) \ + (_state)->functions->getuserdata(_state, _userdata) +#define FMOD_DSP_DFT_FFTREAL(_state, _size, _signal, _dft, _window, _signalhop) \ + (_state)->functions->dft->fftreal(_state, _size, _signal, _dft, _window, _signalhop) +#define FMOD_DSP_DFT_IFFTREAL(_state, _size, _dft, _signal, _window, _signalhop) \ + (_state)->functions->dft->inversefftreal(_state, _size, _dft, _signal, _window, _signalhop) +#define FMOD_DSP_PAN_SUMMONOMATRIX(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) \ + (_state)->functions->pan->summonomatrix(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOMATRIX(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->sumstereomatrix(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSURROUNDMATRIX(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) \ + (_state)->functions->pan->sumsurroundmatrix(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) +#define FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->summonotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) \ + (_state)->functions->pan->sumstereotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) +#define FMOD_DSP_PAN_GETROLLOFFGAIN(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) \ + (_state)->functions->pan->getrolloffgain(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) + +#endif + diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp_effects.h b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp_effects.h new file mode 100644 index 0000000..98a4e8b --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_dsp_effects.h @@ -0,0 +1,577 @@ +/* ============================================================================================================= */ +/* FMOD Core API - Built-in effects header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* In this header you can find parameter structures for FMOD system registered DSP effects */ +/* and generators. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common-dsp-effects.html#fmod_dsp_type */ +/* ============================================================================================================= */ + +#ifndef _FMOD_DSP_EFFECTS_H +#define _FMOD_DSP_EFFECTS_H + +typedef enum +{ + FMOD_DSP_TYPE_UNKNOWN, + FMOD_DSP_TYPE_MIXER, + FMOD_DSP_TYPE_OSCILLATOR, + FMOD_DSP_TYPE_LOWPASS, + FMOD_DSP_TYPE_ITLOWPASS, + FMOD_DSP_TYPE_HIGHPASS, + FMOD_DSP_TYPE_ECHO, + FMOD_DSP_TYPE_FADER, + FMOD_DSP_TYPE_FLANGE, + FMOD_DSP_TYPE_DISTORTION, + FMOD_DSP_TYPE_NORMALIZE, + FMOD_DSP_TYPE_LIMITER, + FMOD_DSP_TYPE_PARAMEQ, + FMOD_DSP_TYPE_PITCHSHIFT, + FMOD_DSP_TYPE_CHORUS, + FMOD_DSP_TYPE_VSTPLUGIN, + FMOD_DSP_TYPE_WINAMPPLUGIN, + FMOD_DSP_TYPE_ITECHO, + FMOD_DSP_TYPE_COMPRESSOR, + FMOD_DSP_TYPE_SFXREVERB, + FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_DELAY, + FMOD_DSP_TYPE_TREMOLO, + FMOD_DSP_TYPE_LADSPAPLUGIN, + FMOD_DSP_TYPE_SEND, + FMOD_DSP_TYPE_RETURN, + FMOD_DSP_TYPE_HIGHPASS_SIMPLE, + FMOD_DSP_TYPE_PAN, + FMOD_DSP_TYPE_THREE_EQ, + FMOD_DSP_TYPE_FFT, + FMOD_DSP_TYPE_LOUDNESS_METER, + FMOD_DSP_TYPE_ENVELOPEFOLLOWER, + FMOD_DSP_TYPE_CONVOLUTIONREVERB, + FMOD_DSP_TYPE_CHANNELMIX, + FMOD_DSP_TYPE_TRANSCEIVER, + FMOD_DSP_TYPE_OBJECTPAN, + FMOD_DSP_TYPE_MULTIBAND_EQ, + + FMOD_DSP_TYPE_MAX, + FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_TYPE; + +/* + =================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + =================================================================================================== +*/ + +typedef enum +{ + FMOD_DSP_OSCILLATOR_TYPE, + FMOD_DSP_OSCILLATOR_RATE +} FMOD_DSP_OSCILLATOR; + + +typedef enum +{ + FMOD_DSP_LOWPASS_CUTOFF, + FMOD_DSP_LOWPASS_RESONANCE +} FMOD_DSP_LOWPASS; + + +typedef enum +{ + FMOD_DSP_ITLOWPASS_CUTOFF, + FMOD_DSP_ITLOWPASS_RESONANCE +} FMOD_DSP_ITLOWPASS; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_CUTOFF, + FMOD_DSP_HIGHPASS_RESONANCE +} FMOD_DSP_HIGHPASS; + + +typedef enum +{ + FMOD_DSP_ECHO_DELAY, + FMOD_DSP_ECHO_FEEDBACK, + FMOD_DSP_ECHO_DRYLEVEL, + FMOD_DSP_ECHO_WETLEVEL +} FMOD_DSP_ECHO; + + +typedef enum FMOD_DSP_FADER +{ + FMOD_DSP_FADER_GAIN, + FMOD_DSP_FADER_OVERALL_GAIN, +} FMOD_DSP_FADER; + + +typedef enum +{ + FMOD_DSP_FLANGE_MIX, + FMOD_DSP_FLANGE_DEPTH, + FMOD_DSP_FLANGE_RATE +} FMOD_DSP_FLANGE; + + +typedef enum +{ + FMOD_DSP_DISTORTION_LEVEL +} FMOD_DSP_DISTORTION; + + +typedef enum +{ + FMOD_DSP_NORMALIZE_FADETIME, + FMOD_DSP_NORMALIZE_THRESHOLD, + FMOD_DSP_NORMALIZE_MAXAMP +} FMOD_DSP_NORMALIZE; + + +typedef enum +{ + FMOD_DSP_LIMITER_RELEASETIME, + FMOD_DSP_LIMITER_CEILING, + FMOD_DSP_LIMITER_MAXIMIZERGAIN, + FMOD_DSP_LIMITER_MODE, +} FMOD_DSP_LIMITER; + + +typedef enum +{ + FMOD_DSP_PARAMEQ_CENTER, + FMOD_DSP_PARAMEQ_BANDWIDTH, + FMOD_DSP_PARAMEQ_GAIN +} FMOD_DSP_PARAMEQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ +{ + FMOD_DSP_MULTIBAND_EQ_A_FILTER, + FMOD_DSP_MULTIBAND_EQ_A_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_A_Q, + FMOD_DSP_MULTIBAND_EQ_A_GAIN, + FMOD_DSP_MULTIBAND_EQ_B_FILTER, + FMOD_DSP_MULTIBAND_EQ_B_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_B_Q, + FMOD_DSP_MULTIBAND_EQ_B_GAIN, + FMOD_DSP_MULTIBAND_EQ_C_FILTER, + FMOD_DSP_MULTIBAND_EQ_C_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_C_Q, + FMOD_DSP_MULTIBAND_EQ_C_GAIN, + FMOD_DSP_MULTIBAND_EQ_D_FILTER, + FMOD_DSP_MULTIBAND_EQ_D_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_D_Q, + FMOD_DSP_MULTIBAND_EQ_D_GAIN, + FMOD_DSP_MULTIBAND_EQ_E_FILTER, + FMOD_DSP_MULTIBAND_EQ_E_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_E_Q, + FMOD_DSP_MULTIBAND_EQ_E_GAIN, +} FMOD_DSP_MULTIBAND_EQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE +{ + FMOD_DSP_MULTIBAND_EQ_FILTER_DISABLED, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_PEAKING, + FMOD_DSP_MULTIBAND_EQ_FILTER_BANDPASS, + FMOD_DSP_MULTIBAND_EQ_FILTER_NOTCH, + FMOD_DSP_MULTIBAND_EQ_FILTER_ALLPASS, +} FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE; + + +typedef enum +{ + FMOD_DSP_PITCHSHIFT_PITCH, + FMOD_DSP_PITCHSHIFT_FFTSIZE, + FMOD_DSP_PITCHSHIFT_OVERLAP, + FMOD_DSP_PITCHSHIFT_MAXCHANNELS +} FMOD_DSP_PITCHSHIFT; + + +typedef enum +{ + FMOD_DSP_CHORUS_MIX, + FMOD_DSP_CHORUS_RATE, + FMOD_DSP_CHORUS_DEPTH, +} FMOD_DSP_CHORUS; + + +typedef enum +{ + FMOD_DSP_ITECHO_WETDRYMIX, + FMOD_DSP_ITECHO_FEEDBACK, + FMOD_DSP_ITECHO_LEFTDELAY, + FMOD_DSP_ITECHO_RIGHTDELAY, + FMOD_DSP_ITECHO_PANDELAY +} FMOD_DSP_ITECHO; + +typedef enum +{ + FMOD_DSP_COMPRESSOR_THRESHOLD, + FMOD_DSP_COMPRESSOR_RATIO, + FMOD_DSP_COMPRESSOR_ATTACK, + FMOD_DSP_COMPRESSOR_RELEASE, + FMOD_DSP_COMPRESSOR_GAINMAKEUP, + FMOD_DSP_COMPRESSOR_USESIDECHAIN, + FMOD_DSP_COMPRESSOR_LINKED +} FMOD_DSP_COMPRESSOR; + +typedef enum +{ + FMOD_DSP_SFXREVERB_DECAYTIME, + FMOD_DSP_SFXREVERB_EARLYDELAY, + FMOD_DSP_SFXREVERB_LATEDELAY, + FMOD_DSP_SFXREVERB_HFREFERENCE, + FMOD_DSP_SFXREVERB_HFDECAYRATIO, + FMOD_DSP_SFXREVERB_DIFFUSION, + FMOD_DSP_SFXREVERB_DENSITY, + FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, + FMOD_DSP_SFXREVERB_LOWSHELFGAIN, + FMOD_DSP_SFXREVERB_HIGHCUT, + FMOD_DSP_SFXREVERB_EARLYLATEMIX, + FMOD_DSP_SFXREVERB_WETLEVEL, + FMOD_DSP_SFXREVERB_DRYLEVEL +} FMOD_DSP_SFXREVERB; + +typedef enum +{ + FMOD_DSP_LOWPASS_SIMPLE_CUTOFF +} FMOD_DSP_LOWPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_DELAY_CH0, + FMOD_DSP_DELAY_CH1, + FMOD_DSP_DELAY_CH2, + FMOD_DSP_DELAY_CH3, + FMOD_DSP_DELAY_CH4, + FMOD_DSP_DELAY_CH5, + FMOD_DSP_DELAY_CH6, + FMOD_DSP_DELAY_CH7, + FMOD_DSP_DELAY_CH8, + FMOD_DSP_DELAY_CH9, + FMOD_DSP_DELAY_CH10, + FMOD_DSP_DELAY_CH11, + FMOD_DSP_DELAY_CH12, + FMOD_DSP_DELAY_CH13, + FMOD_DSP_DELAY_CH14, + FMOD_DSP_DELAY_CH15, + FMOD_DSP_DELAY_MAXDELAY +} FMOD_DSP_DELAY; + + +typedef enum +{ + FMOD_DSP_TREMOLO_FREQUENCY, + FMOD_DSP_TREMOLO_DEPTH, + FMOD_DSP_TREMOLO_SHAPE, + FMOD_DSP_TREMOLO_SKEW, + FMOD_DSP_TREMOLO_DUTY, + FMOD_DSP_TREMOLO_SQUARE, + FMOD_DSP_TREMOLO_PHASE, + FMOD_DSP_TREMOLO_SPREAD +} FMOD_DSP_TREMOLO; + + +typedef enum +{ + FMOD_DSP_SEND_RETURNID, + FMOD_DSP_SEND_LEVEL, +} FMOD_DSP_SEND; + + +typedef enum +{ + FMOD_DSP_RETURN_ID, + FMOD_DSP_RETURN_INPUT_SPEAKER_MODE +} FMOD_DSP_RETURN; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF +} FMOD_DSP_HIGHPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_PAN_2D_STEREO_MODE_DISTRIBUTED, + FMOD_DSP_PAN_2D_STEREO_MODE_DISCRETE +} FMOD_DSP_PAN_2D_STEREO_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE_MONO, + FMOD_DSP_PAN_MODE_STEREO, + FMOD_DSP_PAN_MODE_SURROUND +} FMOD_DSP_PAN_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED, + FMOD_DSP_PAN_3D_ROLLOFF_LINEAR, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSE, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED, + FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM +} FMOD_DSP_PAN_3D_ROLLOFF_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO, + FMOD_DSP_PAN_3D_EXTENT_MODE_USER, + FMOD_DSP_PAN_3D_EXTENT_MODE_OFF +} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE, + FMOD_DSP_PAN_2D_STEREO_POSITION, + FMOD_DSP_PAN_2D_DIRECTION, + FMOD_DSP_PAN_2D_EXTENT, + FMOD_DSP_PAN_2D_ROTATION, + FMOD_DSP_PAN_2D_LFE_LEVEL, + FMOD_DSP_PAN_2D_STEREO_MODE, + FMOD_DSP_PAN_2D_STEREO_SEPARATION, + FMOD_DSP_PAN_2D_STEREO_AXIS, + FMOD_DSP_PAN_ENABLED_SPEAKERS, + FMOD_DSP_PAN_3D_POSITION, + FMOD_DSP_PAN_3D_ROLLOFF, + FMOD_DSP_PAN_3D_MIN_DISTANCE, + FMOD_DSP_PAN_3D_MAX_DISTANCE, + FMOD_DSP_PAN_3D_EXTENT_MODE, + FMOD_DSP_PAN_3D_SOUND_SIZE, + FMOD_DSP_PAN_3D_MIN_EXTENT, + FMOD_DSP_PAN_3D_PAN_BLEND, + FMOD_DSP_PAN_LFE_UPMIX_ENABLED, + FMOD_DSP_PAN_OVERALL_GAIN, + FMOD_DSP_PAN_SURROUND_SPEAKER_MODE, + FMOD_DSP_PAN_2D_HEIGHT_BLEND, + FMOD_DSP_PAN_ATTENUATION_RANGE, + FMOD_DSP_PAN_OVERRIDE_RANGE +} FMOD_DSP_PAN; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB +} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_LOWGAIN, + FMOD_DSP_THREE_EQ_MIDGAIN, + FMOD_DSP_THREE_EQ_HIGHGAIN, + FMOD_DSP_THREE_EQ_LOWCROSSOVER, + FMOD_DSP_THREE_EQ_HIGHCROSSOVER, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE +} FMOD_DSP_THREE_EQ; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, + FMOD_DSP_FFT_WINDOW_TRIANGLE, + FMOD_DSP_FFT_WINDOW_HAMMING, + FMOD_DSP_FFT_WINDOW_HANNING, + FMOD_DSP_FFT_WINDOW_BLACKMAN, + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS +} FMOD_DSP_FFT_WINDOW; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOWSIZE, + FMOD_DSP_FFT_WINDOWTYPE, + FMOD_DSP_FFT_SPECTRUMDATA, + FMOD_DSP_FFT_DOMINANT_FREQ +} FMOD_DSP_FFT; + +#define FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES 66 + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE, + FMOD_DSP_LOUDNESS_METER_WEIGHTING, + FMOD_DSP_LOUDNESS_METER_INFO +} FMOD_DSP_LOUDNESS_METER; + + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE_RESET_INTEGRATED = -3, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_MAXPEAK = -2, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_ALL = -1, + FMOD_DSP_LOUDNESS_METER_STATE_PAUSED = 0, + FMOD_DSP_LOUDNESS_METER_STATE_ANALYZING = 1 +} FMOD_DSP_LOUDNESS_METER_STATE_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_INFO_TYPE +{ + float momentaryloudness; + float shorttermloudness; + float integratedloudness; + float loudness10thpercentile; + float loudness95thpercentile; + float loudnesshistogram[FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES]; + float maxtruepeak; + float maxmomentaryloudness; +} FMOD_DSP_LOUDNESS_METER_INFO_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE +{ + float channelweight[32]; +} FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE; + + +typedef enum +{ + FMOD_DSP_ENVELOPEFOLLOWER_ATTACK, + FMOD_DSP_ENVELOPEFOLLOWER_RELEASE, + FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE, + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN +} FMOD_DSP_ENVELOPEFOLLOWER; + +typedef enum +{ + FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED +} FMOD_DSP_CONVOLUTION_REVERB; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLQUAD, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1POINT4 +} FMOD_DSP_CHANNELMIX_OUTPUT; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, + FMOD_DSP_CHANNELMIX_GAIN_CH0, + FMOD_DSP_CHANNELMIX_GAIN_CH1, + FMOD_DSP_CHANNELMIX_GAIN_CH2, + FMOD_DSP_CHANNELMIX_GAIN_CH3, + FMOD_DSP_CHANNELMIX_GAIN_CH4, + FMOD_DSP_CHANNELMIX_GAIN_CH5, + FMOD_DSP_CHANNELMIX_GAIN_CH6, + FMOD_DSP_CHANNELMIX_GAIN_CH7, + FMOD_DSP_CHANNELMIX_GAIN_CH8, + FMOD_DSP_CHANNELMIX_GAIN_CH9, + FMOD_DSP_CHANNELMIX_GAIN_CH10, + FMOD_DSP_CHANNELMIX_GAIN_CH11, + FMOD_DSP_CHANNELMIX_GAIN_CH12, + FMOD_DSP_CHANNELMIX_GAIN_CH13, + FMOD_DSP_CHANNELMIX_GAIN_CH14, + FMOD_DSP_CHANNELMIX_GAIN_CH15, + FMOD_DSP_CHANNELMIX_GAIN_CH16, + FMOD_DSP_CHANNELMIX_GAIN_CH17, + FMOD_DSP_CHANNELMIX_GAIN_CH18, + FMOD_DSP_CHANNELMIX_GAIN_CH19, + FMOD_DSP_CHANNELMIX_GAIN_CH20, + FMOD_DSP_CHANNELMIX_GAIN_CH21, + FMOD_DSP_CHANNELMIX_GAIN_CH22, + FMOD_DSP_CHANNELMIX_GAIN_CH23, + FMOD_DSP_CHANNELMIX_GAIN_CH24, + FMOD_DSP_CHANNELMIX_GAIN_CH25, + FMOD_DSP_CHANNELMIX_GAIN_CH26, + FMOD_DSP_CHANNELMIX_GAIN_CH27, + FMOD_DSP_CHANNELMIX_GAIN_CH28, + FMOD_DSP_CHANNELMIX_GAIN_CH29, + FMOD_DSP_CHANNELMIX_GAIN_CH30, + FMOD_DSP_CHANNELMIX_GAIN_CH31, + FMOD_DSP_CHANNELMIX_OUTPUT_CH0, + FMOD_DSP_CHANNELMIX_OUTPUT_CH1, + FMOD_DSP_CHANNELMIX_OUTPUT_CH2, + FMOD_DSP_CHANNELMIX_OUTPUT_CH3, + FMOD_DSP_CHANNELMIX_OUTPUT_CH4, + FMOD_DSP_CHANNELMIX_OUTPUT_CH5, + FMOD_DSP_CHANNELMIX_OUTPUT_CH6, + FMOD_DSP_CHANNELMIX_OUTPUT_CH7, + FMOD_DSP_CHANNELMIX_OUTPUT_CH8, + FMOD_DSP_CHANNELMIX_OUTPUT_CH9, + FMOD_DSP_CHANNELMIX_OUTPUT_CH10, + FMOD_DSP_CHANNELMIX_OUTPUT_CH11, + FMOD_DSP_CHANNELMIX_OUTPUT_CH12, + FMOD_DSP_CHANNELMIX_OUTPUT_CH13, + FMOD_DSP_CHANNELMIX_OUTPUT_CH14, + FMOD_DSP_CHANNELMIX_OUTPUT_CH15, + FMOD_DSP_CHANNELMIX_OUTPUT_CH16, + FMOD_DSP_CHANNELMIX_OUTPUT_CH17, + FMOD_DSP_CHANNELMIX_OUTPUT_CH18, + FMOD_DSP_CHANNELMIX_OUTPUT_CH19, + FMOD_DSP_CHANNELMIX_OUTPUT_CH20, + FMOD_DSP_CHANNELMIX_OUTPUT_CH21, + FMOD_DSP_CHANNELMIX_OUTPUT_CH22, + FMOD_DSP_CHANNELMIX_OUTPUT_CH23, + FMOD_DSP_CHANNELMIX_OUTPUT_CH24, + FMOD_DSP_CHANNELMIX_OUTPUT_CH25, + FMOD_DSP_CHANNELMIX_OUTPUT_CH26, + FMOD_DSP_CHANNELMIX_OUTPUT_CH27, + FMOD_DSP_CHANNELMIX_OUTPUT_CH28, + FMOD_DSP_CHANNELMIX_OUTPUT_CH29, + FMOD_DSP_CHANNELMIX_OUTPUT_CH30, + FMOD_DSP_CHANNELMIX_OUTPUT_CH31 +} FMOD_DSP_CHANNELMIX; + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_AUTO = -1, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO = 0, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND, +} FMOD_DSP_TRANSCEIVER_SPEAKERMODE; + + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_TRANSMIT, + FMOD_DSP_TRANSCEIVER_GAIN, + FMOD_DSP_TRANSCEIVER_CHANNEL, + FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE +} FMOD_DSP_TRANSCEIVER; + + +typedef enum +{ + FMOD_DSP_OBJECTPAN_3D_POSITION, + FMOD_DSP_OBJECTPAN_3D_ROLLOFF, + FMOD_DSP_OBJECTPAN_3D_MIN_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_MAX_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_EXTENT_MODE, + FMOD_DSP_OBJECTPAN_3D_SOUND_SIZE, + FMOD_DSP_OBJECTPAN_3D_MIN_EXTENT, + FMOD_DSP_OBJECTPAN_OVERALL_GAIN, + FMOD_DSP_OBJECTPAN_OUTPUTGAIN, + FMOD_DSP_OBJECTPAN_ATTENUATION_RANGE, + FMOD_DSP_OBJECTPAN_OVERRIDE_RANGE +} FMOD_DSP_OBJECTPAN; + +#endif + diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_errors.cs b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_errors.cs new file mode 100644 index 0000000..7ffb6a5 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_errors.cs @@ -0,0 +1,106 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ + +namespace FMOD +{ + public class Error + { + public static string String(FMOD.RESULT errcode) + { + switch (errcode) + { + case FMOD.RESULT.OK: return "No errors."; + case FMOD.RESULT.ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD.RESULT.ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD.RESULT.ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD.RESULT.ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD.RESULT.ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD.RESULT.ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD.RESULT.ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD.RESULT.ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD.RESULT.ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD.RESULT.ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD.RESULT.ERR_FILE_BAD: return "Error loading file."; + case FMOD.RESULT.ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD.RESULT.ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD.RESULT.ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD.RESULT.ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD.RESULT.ERR_FILE_NOTFOUND: return "File not found."; + case FMOD.RESULT.ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD.RESULT.ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD.RESULT.ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD.RESULT.ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD.RESULT.ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD.RESULT.ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD.RESULT.ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD.RESULT.ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD.RESULT.ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD.RESULT.ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD.RESULT.ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD.RESULT.ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD.RESULT.ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD.RESULT.ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD.RESULT.ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD.RESULT.ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD.RESULT.ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD.RESULT.ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD.RESULT.ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD.RESULT.ERR_MEMORY: return "Not enough memory or resources."; + case FMOD.RESULT.ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD.RESULT.ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD.RESULT.ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD.RESULT.ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD.RESULT.ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD.RESULT.ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD.RESULT.ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD.RESULT.ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD.RESULT.ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD.RESULT.ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD.RESULT.ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD.RESULT.ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD.RESULT.ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD.RESULT.ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD.RESULT.ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD.RESULT.ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD.RESULT.ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD.RESULT.ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD.RESULT.ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD.RESULT.ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD.RESULT.ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD.RESULT.ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD.RESULT.ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD.RESULT.ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD.RESULT.ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD.RESULT.ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD.RESULT.ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD.RESULT.ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD.RESULT.ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD.RESULT.ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD.RESULT.ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD.RESULT.ERR_EVENT_NOTFOUND: return "The requested event, bus or vca could not be found."; + case FMOD.RESULT.ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD.RESULT.ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD.RESULT.ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD.RESULT.ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD.RESULT.ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD.RESULT.ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD.RESULT.ERR_TOOMANYSAMPLES: return "The length provided exceed the allowable limit."; + default: return "Unknown error."; + } + } + } +} diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_errors.h b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_errors.h new file mode 100644 index 0000000..bc0e0af --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_errors.h @@ -0,0 +1,110 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_OK: return "No errors."; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD_ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD_ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD_ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD_ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD_ERR_FILE_BAD: return "Error loading file."; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD_ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found."; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD_ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD_ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD_ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD_ERR_MEMORY: return "Not enough memory or resources."; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD_ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD_ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD_ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD_ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD_ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD_ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD_ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, parameter, bus or vca could not be found."; + case FMOD_ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD_ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD_ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD_ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD_ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD_ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD_ERR_TOOMANYSAMPLES: return "The length provided exceeds the allowable limit."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_output.h b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_output.h new file mode 100644 index 0000000..c8beb12 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm32/inc/fmod_output.h @@ -0,0 +1,122 @@ +/* ======================================================================================== */ +/* FMOD Core API - output development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own output plugin to use with */ +/* FMOD's output system. With this header you can make your own output plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-output.html */ +/* ======================================================================================== */ +#ifndef _FMOD_OUTPUT_H +#define _FMOD_OUTPUT_H + +typedef struct FMOD_OUTPUT_STATE FMOD_OUTPUT_STATE; +typedef struct FMOD_OUTPUT_OBJECT3DINFO FMOD_OUTPUT_OBJECT3DINFO; + +/* + Output constants +*/ +#define FMOD_OUTPUT_PLUGIN_VERSION 5 + +typedef unsigned int FMOD_OUTPUT_METHOD; +#define FMOD_OUTPUT_METHOD_MIX_DIRECT 0 +#define FMOD_OUTPUT_METHOD_MIX_BUFFERED 1 + +/* + Output callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *numdrivers); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETDRIVERINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_INIT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int selecteddriver, FMOD_INITFLAGS flags, int *outputrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_SOUND_FORMAT *outputformat, int dspbufferlength, int *dspnumbuffers, int *dspnumadditionalbuffers, void *extradriverdata); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_START_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_STOP_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_UPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETHANDLE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **handle); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_MIXER_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *maxhardwareobjects); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DFREE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d, const FMOD_OUTPUT_OBJECT3DINFO *info); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OPENPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, int *portId, int *portRate, int *portChannels, FMOD_SOUND_FORMAT *portFormat); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSEPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int portId); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK)(FMOD_OUTPUT_STATE *output_state); + +/* + Output functions +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_READFROMMIXER_FUNC) (FMOD_OUTPUT_STATE *output_state, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_COPYPORT_FUNC) (FMOD_OUTPUT_STATE *output_state, int portId, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_REQUESTRESET_FUNC) (FMOD_OUTPUT_STATE *output_state); +typedef void * (F_CALL *FMOD_OUTPUT_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +/* + Output structures +*/ +typedef struct FMOD_OUTPUT_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + FMOD_OUTPUT_METHOD method; + FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK getnumdrivers; + FMOD_OUTPUT_GETDRIVERINFO_CALLBACK getdriverinfo; + FMOD_OUTPUT_INIT_CALLBACK init; + FMOD_OUTPUT_START_CALLBACK start; + FMOD_OUTPUT_STOP_CALLBACK stop; + FMOD_OUTPUT_CLOSE_CALLBACK close; + FMOD_OUTPUT_UPDATE_CALLBACK update; + FMOD_OUTPUT_GETHANDLE_CALLBACK gethandle; + FMOD_OUTPUT_MIXER_CALLBACK mixer; + FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK object3dgetinfo; + FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK object3dalloc; + FMOD_OUTPUT_OBJECT3DFREE_CALLBACK object3dfree; + FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK object3dupdate; + FMOD_OUTPUT_OPENPORT_CALLBACK openport; + FMOD_OUTPUT_CLOSEPORT_CALLBACK closeport; + FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK devicelistchanged; +} FMOD_OUTPUT_DESCRIPTION; + +struct FMOD_OUTPUT_STATE +{ + void *plugindata; + FMOD_OUTPUT_READFROMMIXER_FUNC readfrommixer; + FMOD_OUTPUT_ALLOC_FUNC alloc; + FMOD_OUTPUT_FREE_FUNC free; + FMOD_OUTPUT_LOG_FUNC log; + FMOD_OUTPUT_COPYPORT_FUNC copyport; + FMOD_OUTPUT_REQUESTRESET_FUNC requestreset; +}; + +struct FMOD_OUTPUT_OBJECT3DINFO +{ + float *buffer; + unsigned int bufferlength; + FMOD_VECTOR position; + float gain; + float spread; + float priority; +}; + +/* + Output macros +*/ +#define FMOD_OUTPUT_READFROMMIXER(_state, _buffer, _length) \ + (_state)->readfrommixer(_state, _buffer, _length) +#define FMOD_OUTPUT_ALLOC(_state, _size, _align) \ + (_state)->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_OUTPUT_FREE(_state, _ptr) \ + (_state)->free(_ptr, __FILE__, __LINE__) +#define FMOD_OUTPUT_LOG(_state, _level, _location, _format, ...) \ + (_state)->log(_level, __FILE__, __LINE__, _location, _format, ##__VA_ARGS__) +#define FMOD_OUTPUT_COPYPORT(_state, _id, _buffer, _length) \ + (_state)->copyport(_state, _id, _buffer, _length) +#define FMOD_OUTPUT_REQUESTRESET(_state) \ + (_state)->requestreset(_state) + +#endif /* _FMOD_OUTPUT_H */ diff --git a/vendor/fmodcore-2.02.18/linux-arm32/lib/libfmod.so.13.18 b/vendor/fmodcore-2.02.18/linux-arm32/lib/libfmod.so.13.18 new file mode 100755 index 0000000..eb1990b Binary files /dev/null and b/vendor/fmodcore-2.02.18/linux-arm32/lib/libfmod.so.13.18 differ diff --git a/vendor/fmodcore-2.02.18/linux-arm32/lib/libfmodL.so.13.18 b/vendor/fmodcore-2.02.18/linux-arm32/lib/libfmodL.so.13.18 new file mode 100755 index 0000000..12e7037 Binary files /dev/null and b/vendor/fmodcore-2.02.18/linux-arm32/lib/libfmodL.so.13.18 differ diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.cs b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.cs new file mode 100644 index 0000000..16b2067 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.cs @@ -0,0 +1,4082 @@ +/* ======================================================================================== */ +/* FMOD Core API - C# wrapper. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +using System; +using System.Text; +using System.Runtime.InteropServices; +using System.Collections.Generic; + +namespace FMOD +{ + /* + FMOD version number. Check this against FMOD::System::getVersion / System_GetVersion + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. + */ + public partial class VERSION + { + public const int number = 0x00020218; +#if !UNITY_2019_4_OR_NEWER + public const string dll = "fmod"; +#endif + } + + public class CONSTANTS + { + public const int MAX_CHANNEL_WIDTH = 32; + public const int MAX_LISTENERS = 8; + public const int REVERB_MAXINSTANCES = 4; + public const int MAX_SYSTEMS = 8; + } + + /* + FMOD core types + */ + public enum RESULT : int + { + OK, + ERR_BADCOMMAND, + ERR_CHANNEL_ALLOC, + ERR_CHANNEL_STOLEN, + ERR_DMA, + ERR_DSP_CONNECTION, + ERR_DSP_DONTPROCESS, + ERR_DSP_FORMAT, + ERR_DSP_INUSE, + ERR_DSP_NOTFOUND, + ERR_DSP_RESERVED, + ERR_DSP_SILENCE, + ERR_DSP_TYPE, + ERR_FILE_BAD, + ERR_FILE_COULDNOTSEEK, + ERR_FILE_DISKEJECTED, + ERR_FILE_EOF, + ERR_FILE_ENDOFDATA, + ERR_FILE_NOTFOUND, + ERR_FORMAT, + ERR_HEADER_MISMATCH, + ERR_HTTP, + ERR_HTTP_ACCESS, + ERR_HTTP_PROXY_AUTH, + ERR_HTTP_SERVER_ERROR, + ERR_HTTP_TIMEOUT, + ERR_INITIALIZATION, + ERR_INITIALIZED, + ERR_INTERNAL, + ERR_INVALID_FLOAT, + ERR_INVALID_HANDLE, + ERR_INVALID_PARAM, + ERR_INVALID_POSITION, + ERR_INVALID_SPEAKER, + ERR_INVALID_SYNCPOINT, + ERR_INVALID_THREAD, + ERR_INVALID_VECTOR, + ERR_MAXAUDIBLE, + ERR_MEMORY, + ERR_MEMORY_CANTPOINT, + ERR_NEEDS3D, + ERR_NEEDSHARDWARE, + ERR_NET_CONNECT, + ERR_NET_SOCKET_ERROR, + ERR_NET_URL, + ERR_NET_WOULD_BLOCK, + ERR_NOTREADY, + ERR_OUTPUT_ALLOCATED, + ERR_OUTPUT_CREATEBUFFER, + ERR_OUTPUT_DRIVERCALL, + ERR_OUTPUT_FORMAT, + ERR_OUTPUT_INIT, + ERR_OUTPUT_NODRIVERS, + ERR_PLUGIN, + ERR_PLUGIN_MISSING, + ERR_PLUGIN_RESOURCE, + ERR_PLUGIN_VERSION, + ERR_RECORD, + ERR_REVERB_CHANNELGROUP, + ERR_REVERB_INSTANCE, + ERR_SUBSOUNDS, + ERR_SUBSOUND_ALLOCATED, + ERR_SUBSOUND_CANTMOVE, + ERR_TAGNOTFOUND, + ERR_TOOMANYCHANNELS, + ERR_TRUNCATED, + ERR_UNIMPLEMENTED, + ERR_UNINITIALIZED, + ERR_UNSUPPORTED, + ERR_VERSION, + ERR_EVENT_ALREADY_LOADED, + ERR_EVENT_LIVEUPDATE_BUSY, + ERR_EVENT_LIVEUPDATE_MISMATCH, + ERR_EVENT_LIVEUPDATE_TIMEOUT, + ERR_EVENT_NOTFOUND, + ERR_STUDIO_UNINITIALIZED, + ERR_STUDIO_NOT_LOADED, + ERR_INVALID_STRING, + ERR_ALREADY_LOCKED, + ERR_NOT_LOCKED, + ERR_RECORD_DISCONNECTED, + ERR_TOOMANYSAMPLES, + } + + public enum CHANNELCONTROL_TYPE : int + { + CHANNEL, + CHANNELGROUP, + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct VECTOR + { + public float x; + public float y; + public float z; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ATTRIBUTES_3D + { + public VECTOR position; + public VECTOR velocity; + public VECTOR forward; + public VECTOR up; + } + + [StructLayout(LayoutKind.Sequential)] + public partial struct GUID + { + public int Data1; + public int Data2; + public int Data3; + public int Data4; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ASYNCREADINFO + { + public IntPtr handle; + public uint offset; + public uint sizebytes; + public int priority; + + public IntPtr userdata; + public IntPtr buffer; + public uint bytesread; + public FILE_ASYNCDONE_FUNC done; + } + + public enum OUTPUTTYPE : int + { + AUTODETECT, + + UNKNOWN, + NOSOUND, + WAVWRITER, + NOSOUND_NRT, + WAVWRITER_NRT, + + WASAPI, + ASIO, + PULSEAUDIO, + ALSA, + COREAUDIO, + AUDIOTRACK, + OPENSL, + AUDIOOUT, + AUDIO3D, + WEBAUDIO, + NNAUDIO, + WINSONIC, + AAUDIO, + AUDIOWORKLET, + PHASE, + + MAX, + } + + public enum PORT_TYPE : int + { + MUSIC, + COPYRIGHT_MUSIC, + VOICE, + CONTROLLER, + PERSONAL, + VIBRATION, + AUX, + + MAX + } + + public enum DEBUG_MODE : int + { + TTY, + FILE, + CALLBACK, + } + + [Flags] + public enum DEBUG_FLAGS : uint + { + NONE = 0x00000000, + ERROR = 0x00000001, + WARNING = 0x00000002, + LOG = 0x00000004, + + TYPE_MEMORY = 0x00000100, + TYPE_FILE = 0x00000200, + TYPE_CODEC = 0x00000400, + TYPE_TRACE = 0x00000800, + + DISPLAY_TIMESTAMPS = 0x00010000, + DISPLAY_LINENUMBERS = 0x00020000, + DISPLAY_THREAD = 0x00040000, + } + + [Flags] + public enum MEMORY_TYPE : uint + { + NORMAL = 0x00000000, + STREAM_FILE = 0x00000001, + STREAM_DECODE = 0x00000002, + SAMPLEDATA = 0x00000004, + DSP_BUFFER = 0x00000008, + PLUGIN = 0x00000010, + PERSISTENT = 0x00200000, + ALL = 0xFFFFFFFF + } + + public enum SPEAKERMODE : int + { + DEFAULT, + RAW, + MONO, + STEREO, + QUAD, + SURROUND, + _5POINT1, + _7POINT1, + _7POINT1POINT4, + + MAX, + } + + public enum SPEAKER : int + { + NONE = -1, + FRONT_LEFT, + FRONT_RIGHT, + FRONT_CENTER, + LOW_FREQUENCY, + SURROUND_LEFT, + SURROUND_RIGHT, + BACK_LEFT, + BACK_RIGHT, + TOP_FRONT_LEFT, + TOP_FRONT_RIGHT, + TOP_BACK_LEFT, + TOP_BACK_RIGHT, + + MAX, + } + + [Flags] + public enum CHANNELMASK : uint + { + FRONT_LEFT = 0x00000001, + FRONT_RIGHT = 0x00000002, + FRONT_CENTER = 0x00000004, + LOW_FREQUENCY = 0x00000008, + SURROUND_LEFT = 0x00000010, + SURROUND_RIGHT = 0x00000020, + BACK_LEFT = 0x00000040, + BACK_RIGHT = 0x00000080, + BACK_CENTER = 0x00000100, + + MONO = (FRONT_LEFT), + STEREO = (FRONT_LEFT | FRONT_RIGHT), + LRC = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER), + QUAD = (FRONT_LEFT | FRONT_RIGHT | SURROUND_LEFT | SURROUND_RIGHT), + SURROUND = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1_REARS = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT), + _7POINT0 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT), + _7POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT) + } + + public enum CHANNELORDER : int + { + DEFAULT, + WAVEFORMAT, + PROTOOLS, + ALLMONO, + ALLSTEREO, + ALSA, + + MAX, + } + + public enum PLUGINTYPE : int + { + OUTPUT, + CODEC, + DSP, + + MAX, + } + + [StructLayout(LayoutKind.Sequential)] + public struct PLUGINLIST + { + PLUGINTYPE type; + IntPtr description; + } + + [Flags] + public enum INITFLAGS : uint + { + NORMAL = 0x00000000, + STREAM_FROM_UPDATE = 0x00000001, + MIX_FROM_UPDATE = 0x00000002, + _3D_RIGHTHANDED = 0x00000004, + CLIP_OUTPUT = 0x00000008, + CHANNEL_LOWPASS = 0x00000100, + CHANNEL_DISTANCEFILTER = 0x00000200, + PROFILE_ENABLE = 0x00010000, + VOL0_BECOMES_VIRTUAL = 0x00020000, + GEOMETRY_USECLOSEST = 0x00040000, + PREFER_DOLBY_DOWNMIX = 0x00080000, + THREAD_UNSAFE = 0x00100000, + PROFILE_METER_ALL = 0x00200000, + MEMORY_TRACKING = 0x00400000, + } + + public enum SOUND_TYPE : int + { + UNKNOWN, + AIFF, + ASF, + DLS, + FLAC, + FSB, + IT, + MIDI, + MOD, + MPEG, + OGGVORBIS, + PLAYLIST, + RAW, + S3M, + USER, + WAV, + XM, + XMA, + AUDIOQUEUE, + AT9, + VORBIS, + MEDIA_FOUNDATION, + MEDIACODEC, + FADPCM, + OPUS, + + MAX, + } + + public enum SOUND_FORMAT : int + { + NONE, + PCM8, + PCM16, + PCM24, + PCM32, + PCMFLOAT, + BITSTREAM, + + MAX + } + + [Flags] + public enum MODE : uint + { + DEFAULT = 0x00000000, + LOOP_OFF = 0x00000001, + LOOP_NORMAL = 0x00000002, + LOOP_BIDI = 0x00000004, + _2D = 0x00000008, + _3D = 0x00000010, + CREATESTREAM = 0x00000080, + CREATESAMPLE = 0x00000100, + CREATECOMPRESSEDSAMPLE = 0x00000200, + OPENUSER = 0x00000400, + OPENMEMORY = 0x00000800, + OPENMEMORY_POINT = 0x10000000, + OPENRAW = 0x00001000, + OPENONLY = 0x00002000, + ACCURATETIME = 0x00004000, + MPEGSEARCH = 0x00008000, + NONBLOCKING = 0x00010000, + UNIQUE = 0x00020000, + _3D_HEADRELATIVE = 0x00040000, + _3D_WORLDRELATIVE = 0x00080000, + _3D_INVERSEROLLOFF = 0x00100000, + _3D_LINEARROLLOFF = 0x00200000, + _3D_LINEARSQUAREROLLOFF = 0x00400000, + _3D_INVERSETAPEREDROLLOFF = 0x00800000, + _3D_CUSTOMROLLOFF = 0x04000000, + _3D_IGNOREGEOMETRY = 0x40000000, + IGNORETAGS = 0x02000000, + LOWMEM = 0x08000000, + VIRTUAL_PLAYFROMSTART = 0x80000000 + } + + public enum OPENSTATE : int + { + READY = 0, + LOADING, + ERROR, + CONNECTING, + BUFFERING, + SEEKING, + PLAYING, + SETPOSITION, + + MAX, + } + + public enum SOUNDGROUP_BEHAVIOR : int + { + BEHAVIOR_FAIL, + BEHAVIOR_MUTE, + BEHAVIOR_STEALLOWEST, + + MAX, + } + + public enum CHANNELCONTROL_CALLBACK_TYPE : int + { + END, + VIRTUALVOICE, + SYNCPOINT, + OCCLUSION, + + MAX, + } + + public struct CHANNELCONTROL_DSP_INDEX + { + public const int HEAD = -1; + public const int FADER = -2; + public const int TAIL = -3; + } + + public enum ERRORCALLBACK_INSTANCETYPE : int + { + NONE, + SYSTEM, + CHANNEL, + CHANNELGROUP, + CHANNELCONTROL, + SOUND, + SOUNDGROUP, + DSP, + DSPCONNECTION, + GEOMETRY, + REVERB3D, + STUDIO_SYSTEM, + STUDIO_EVENTDESCRIPTION, + STUDIO_EVENTINSTANCE, + STUDIO_PARAMETERINSTANCE, + STUDIO_BUS, + STUDIO_VCA, + STUDIO_BANK, + STUDIO_COMMANDREPLAY + } + + [StructLayout(LayoutKind.Sequential)] + public struct ERRORCALLBACK_INFO + { + public RESULT result; + public ERRORCALLBACK_INSTANCETYPE instancetype; + public IntPtr instance; + public StringWrapper functionname; + public StringWrapper functionparams; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CPU_USAGE + { + public float dsp; /* DSP mixing CPU usage. */ + public float stream; /* Streaming engine CPU usage. */ + public float geometry; /* Geometry engine CPU usage. */ + public float update; /* System::update CPU usage. */ + public float convolution1; /* Convolution reverb processing thread #1 CPU usage */ + public float convolution2; /* Convolution reverb processing thread #2 CPU usage */ + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DATA_PARAMETER_INFO + { + public IntPtr data; + public uint length; + public int index; + } + + [Flags] + public enum SYSTEM_CALLBACK_TYPE : uint + { + DEVICELISTCHANGED = 0x00000001, + DEVICELOST = 0x00000002, + MEMORYALLOCATIONFAILED = 0x00000004, + THREADCREATED = 0x00000008, + BADDSPCONNECTION = 0x00000010, + PREMIX = 0x00000020, + POSTMIX = 0x00000040, + ERROR = 0x00000080, + MIDMIX = 0x00000100, + THREADDESTROYED = 0x00000200, + PREUPDATE = 0x00000400, + POSTUPDATE = 0x00000800, + RECORDLISTCHANGED = 0x00001000, + BUFFEREDNOMIX = 0x00002000, + DEVICEREINITIALIZE = 0x00004000, + OUTPUTUNDERRUN = 0x00008000, + RECORDPOSITIONCHANGED = 0x00010000, + ALL = 0xFFFFFFFF, + } + + /* + FMOD Callbacks + */ + public delegate RESULT DEBUG_CALLBACK (DEBUG_FLAGS flags, IntPtr file, int line, IntPtr func, IntPtr message); + public delegate RESULT SYSTEM_CALLBACK (IntPtr system, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); + public delegate RESULT CHANNELCONTROL_CALLBACK (IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2); + public delegate RESULT DSP_CALLBACK (IntPtr dsp, DSP_CALLBACK_TYPE type, IntPtr data); + public delegate RESULT SOUND_NONBLOCK_CALLBACK (IntPtr sound, RESULT result); + public delegate RESULT SOUND_PCMREAD_CALLBACK (IntPtr sound, IntPtr data, uint datalen); + public delegate RESULT SOUND_PCMSETPOS_CALLBACK (IntPtr sound, int subsound, uint position, TIMEUNIT postype); + public delegate RESULT FILE_OPEN_CALLBACK (IntPtr name, ref uint filesize, ref IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_CLOSE_CALLBACK (IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_READ_CALLBACK (IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); + public delegate RESULT FILE_SEEK_CALLBACK (IntPtr handle, uint pos, IntPtr userdata); + public delegate RESULT FILE_ASYNCREAD_CALLBACK (IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCCANCEL_CALLBACK(IntPtr info, IntPtr userdata); + public delegate void FILE_ASYNCDONE_FUNC (IntPtr info, RESULT result); + public delegate IntPtr MEMORY_ALLOC_CALLBACK (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr MEMORY_REALLOC_CALLBACK (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void MEMORY_FREE_CALLBACK (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate float CB_3D_ROLLOFF_CALLBACK (IntPtr channelcontrol, float distance); + + public enum DSP_RESAMPLER : int + { + DEFAULT, + NOINTERP, + LINEAR, + CUBIC, + SPLINE, + + MAX, + } + + public enum DSP_CALLBACK_TYPE : int + { + DATAPARAMETERRELEASE, + + MAX, + } + + public enum DSPCONNECTION_TYPE : int + { + STANDARD, + SIDECHAIN, + SEND, + SEND_SIDECHAIN, + + MAX, + } + + public enum TAGTYPE : int + { + UNKNOWN = 0, + ID3V1, + ID3V2, + VORBISCOMMENT, + SHOUTCAST, + ICECAST, + ASF, + MIDI, + PLAYLIST, + FMOD, + USER, + + MAX + } + + public enum TAGDATATYPE : int + { + BINARY = 0, + INT, + FLOAT, + STRING, + STRING_UTF16, + STRING_UTF16BE, + STRING_UTF8, + + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct TAG + { + public TAGTYPE type; + public TAGDATATYPE datatype; + public StringWrapper name; + public IntPtr data; + public uint datalen; + public bool updated; + } + + [Flags] + public enum TIMEUNIT : uint + { + MS = 0x00000001, + PCM = 0x00000002, + PCMBYTES = 0x00000004, + RAWBYTES = 0x00000008, + PCMFRACTION = 0x00000010, + MODORDER = 0x00000100, + MODROW = 0x00000200, + MODPATTERN = 0x00000400, + } + + public struct PORT_INDEX + { + public const ulong NONE = 0xFFFFFFFFFFFFFFFF; + public const ulong FLAG_VR_CONTROLLER = 0x1000000000000000; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CREATESOUNDEXINFO + { + public int cbsize; + public uint length; + public uint fileoffset; + public int numchannels; + public int defaultfrequency; + public SOUND_FORMAT format; + public uint decodebuffersize; + public int initialsubsound; + public int numsubsounds; + public IntPtr inclusionlist; + public int inclusionlistnum; + public IntPtr pcmreadcallback_internal; + public IntPtr pcmsetposcallback_internal; + public IntPtr nonblockcallback_internal; + public IntPtr dlsname; + public IntPtr encryptionkey; + public int maxpolyphony; + public IntPtr userdata; + public SOUND_TYPE suggestedsoundtype; + public IntPtr fileuseropen_internal; + public IntPtr fileuserclose_internal; + public IntPtr fileuserread_internal; + public IntPtr fileuserseek_internal; + public IntPtr fileuserasyncread_internal; + public IntPtr fileuserasynccancel_internal; + public IntPtr fileuserdata; + public int filebuffersize; + public CHANNELORDER channelorder; + public IntPtr initialsoundgroup; + public uint initialseekposition; + public TIMEUNIT initialseekpostype; + public int ignoresetfilesystem; + public uint audioqueuepolicy; + public uint minmidigranularity; + public int nonblockthreadid; + public IntPtr fsbguid; + + public SOUND_PCMREAD_CALLBACK pcmreadcallback + { + set { pcmreadcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmreadcallback_internal == IntPtr.Zero ? null : (SOUND_PCMREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmreadcallback_internal, typeof(SOUND_PCMREAD_CALLBACK)); } + } + public SOUND_PCMSETPOS_CALLBACK pcmsetposcallback + { + set { pcmsetposcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmsetposcallback_internal == IntPtr.Zero ? null : (SOUND_PCMSETPOS_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmsetposcallback_internal, typeof(SOUND_PCMSETPOS_CALLBACK)); } + } + public SOUND_NONBLOCK_CALLBACK nonblockcallback + { + set { nonblockcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return nonblockcallback_internal == IntPtr.Zero ? null : (SOUND_NONBLOCK_CALLBACK)Marshal.GetDelegateForFunctionPointer(nonblockcallback_internal, typeof(SOUND_NONBLOCK_CALLBACK)); } + } + public FILE_OPEN_CALLBACK fileuseropen + { + set { fileuseropen_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuseropen_internal == IntPtr.Zero ? null : (FILE_OPEN_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuseropen_internal, typeof(FILE_OPEN_CALLBACK)); } + } + public FILE_CLOSE_CALLBACK fileuserclose + { + set { fileuserclose_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserclose_internal == IntPtr.Zero ? null : (FILE_CLOSE_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserclose_internal, typeof(FILE_CLOSE_CALLBACK)); } + } + public FILE_READ_CALLBACK fileuserread + { + set { fileuserread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserread_internal == IntPtr.Zero ? null : (FILE_READ_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserread_internal, typeof(FILE_READ_CALLBACK)); } + } + public FILE_SEEK_CALLBACK fileuserseek + { + set { fileuserseek_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserseek_internal == IntPtr.Zero ? null : (FILE_SEEK_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserseek_internal, typeof(FILE_SEEK_CALLBACK)); } + } + public FILE_ASYNCREAD_CALLBACK fileuserasyncread + { + set { fileuserasyncread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasyncread_internal == IntPtr.Zero ? null : (FILE_ASYNCREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasyncread_internal, typeof(FILE_ASYNCREAD_CALLBACK)); } + } + public FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel + { + set { fileuserasynccancel_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasynccancel_internal == IntPtr.Zero ? null : (FILE_ASYNCCANCEL_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasynccancel_internal, typeof(FILE_ASYNCCANCEL_CALLBACK)); } + } + + } + +#pragma warning disable 414 + [StructLayout(LayoutKind.Sequential)] + public struct REVERB_PROPERTIES + { + public float DecayTime; + public float EarlyDelay; + public float LateDelay; + public float HFReference; + public float HFDecayRatio; + public float Diffusion; + public float Density; + public float LowShelfFrequency; + public float LowShelfGain; + public float HighCut; + public float EarlyLateMix; + public float WetLevel; + + #region wrapperinternal + public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference, + float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, + float highCut, float earlyLateMix, float wetLevel) + { + DecayTime = decayTime; + EarlyDelay = earlyDelay; + LateDelay = lateDelay; + HFReference = hfReference; + HFDecayRatio = hfDecayRatio; + Diffusion = diffusion; + Density = density; + LowShelfFrequency = lowShelfFrequency; + LowShelfGain = lowShelfGain; + HighCut = highCut; + EarlyLateMix = earlyLateMix; + WetLevel = wetLevel; + } + #endregion + } +#pragma warning restore 414 + + public class PRESET + { + public static REVERB_PROPERTIES OFF() { return new REVERB_PROPERTIES( 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f );} + public static REVERB_PROPERTIES GENERIC() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f );} + public static REVERB_PROPERTIES PADDEDCELL() { return new REVERB_PROPERTIES( 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f );} + public static REVERB_PROPERTIES ROOM() { return new REVERB_PROPERTIES( 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f );} + public static REVERB_PROPERTIES BATHROOM() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f );} + public static REVERB_PROPERTIES LIVINGROOM() { return new REVERB_PROPERTIES( 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f );} + public static REVERB_PROPERTIES STONEROOM() { return new REVERB_PROPERTIES( 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f );} + public static REVERB_PROPERTIES AUDITORIUM() { return new REVERB_PROPERTIES( 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f );} + public static REVERB_PROPERTIES CONCERTHALL() { return new REVERB_PROPERTIES( 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f );} + public static REVERB_PROPERTIES CAVE() { return new REVERB_PROPERTIES( 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f );} + public static REVERB_PROPERTIES ARENA() { return new REVERB_PROPERTIES( 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f );} + public static REVERB_PROPERTIES HANGAR() { return new REVERB_PROPERTIES( 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f );} + public static REVERB_PROPERTIES CARPETTEDHALLWAY() { return new REVERB_PROPERTIES( 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f );} + public static REVERB_PROPERTIES HALLWAY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f );} + public static REVERB_PROPERTIES STONECORRIDOR() { return new REVERB_PROPERTIES( 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f );} + public static REVERB_PROPERTIES ALLEY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f );} + public static REVERB_PROPERTIES FOREST() { return new REVERB_PROPERTIES( 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f );} + public static REVERB_PROPERTIES CITY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f );} + public static REVERB_PROPERTIES MOUNTAINS() { return new REVERB_PROPERTIES( 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f );} + public static REVERB_PROPERTIES QUARRY() { return new REVERB_PROPERTIES( 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f );} + public static REVERB_PROPERTIES PLAIN() { return new REVERB_PROPERTIES( 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f );} + public static REVERB_PROPERTIES PARKINGLOT() { return new REVERB_PROPERTIES( 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f );} + public static REVERB_PROPERTIES SEWERPIPE() { return new REVERB_PROPERTIES( 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f );} + public static REVERB_PROPERTIES UNDERWATER() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f );} + } + + [StructLayout(LayoutKind.Sequential)] + public struct ADVANCEDSETTINGS + { + public int cbSize; + public int maxMPEGCodecs; + public int maxADPCMCodecs; + public int maxXMACodecs; + public int maxVorbisCodecs; + public int maxAT9Codecs; + public int maxFADPCMCodecs; + public int maxPCMCodecs; + public int ASIONumChannels; + public IntPtr ASIOChannelList; + public IntPtr ASIOSpeakerList; + public float vol0virtualvol; + public uint defaultDecodeBufferSize; + public ushort profilePort; + public uint geometryMaxFadeTime; + public float distanceFilterCenterFreq; + public int reverb3Dinstance; + public int DSPBufferPoolSize; + public DSP_RESAMPLER resamplerMethod; + public uint randomSeed; + public int maxConvolutionThreads; + public int maxOpusCodecs; + } + + [Flags] + public enum DRIVER_STATE : uint + { + CONNECTED = 0x00000001, + DEFAULT = 0x00000002, + } + + public enum THREAD_PRIORITY : int + { + /* Platform specific priority range */ + PLATFORM_MIN = -32 * 1024, + PLATFORM_MAX = 32 * 1024, + + /* Platform agnostic priorities, maps internally to platform specific value */ + DEFAULT = PLATFORM_MIN - 1, + LOW = PLATFORM_MIN - 2, + MEDIUM = PLATFORM_MIN - 3, + HIGH = PLATFORM_MIN - 4, + VERY_HIGH = PLATFORM_MIN - 5, + EXTREME = PLATFORM_MIN - 6, + CRITICAL = PLATFORM_MIN - 7, + + /* Thread defaults */ + MIXER = EXTREME, + FEEDER = CRITICAL, + STREAM = VERY_HIGH, + FILE = HIGH, + NONBLOCKING = HIGH, + RECORD = HIGH, + GEOMETRY = LOW, + PROFILER = MEDIUM, + STUDIO_UPDATE = MEDIUM, + STUDIO_LOAD_BANK = MEDIUM, + STUDIO_LOAD_SAMPLE = MEDIUM, + CONVOLUTION1 = VERY_HIGH, + CONVOLUTION2 = VERY_HIGH + + } + + public enum THREAD_STACK_SIZE : uint + { + DEFAULT = 0, + MIXER = 80 * 1024, + FEEDER = 16 * 1024, + STREAM = 96 * 1024, + FILE = 64 * 1024, + NONBLOCKING = 112 * 1024, + RECORD = 16 * 1024, + GEOMETRY = 48 * 1024, + PROFILER = 128 * 1024, + STUDIO_UPDATE = 96 * 1024, + STUDIO_LOAD_BANK = 96 * 1024, + STUDIO_LOAD_SAMPLE = 96 * 1024, + CONVOLUTION1 = 16 * 1024, + CONVOLUTION2 = 16 * 1024 + } + + [Flags] + public enum THREAD_AFFINITY : long + { + /* Platform agnostic thread groupings */ + GROUP_DEFAULT = 0x4000000000000000, + GROUP_A = 0x4000000000000001, + GROUP_B = 0x4000000000000002, + GROUP_C = 0x4000000000000003, + + /* Thread defaults */ + MIXER = GROUP_A, + FEEDER = GROUP_C, + STREAM = GROUP_C, + FILE = GROUP_C, + NONBLOCKING = GROUP_C, + RECORD = GROUP_C, + GEOMETRY = GROUP_C, + PROFILER = GROUP_C, + STUDIO_UPDATE = GROUP_B, + STUDIO_LOAD_BANK = GROUP_C, + STUDIO_LOAD_SAMPLE = GROUP_C, + CONVOLUTION1 = GROUP_C, + CONVOLUTION2 = GROUP_C, + + /* Core mask, valid up to 1 << 61 */ + CORE_ALL = 0, + CORE_0 = 1 << 0, + CORE_1 = 1 << 1, + CORE_2 = 1 << 2, + CORE_3 = 1 << 3, + CORE_4 = 1 << 4, + CORE_5 = 1 << 5, + CORE_6 = 1 << 6, + CORE_7 = 1 << 7, + CORE_8 = 1 << 8, + CORE_9 = 1 << 9, + CORE_10 = 1 << 10, + CORE_11 = 1 << 11, + CORE_12 = 1 << 12, + CORE_13 = 1 << 13, + CORE_14 = 1 << 14, + CORE_15 = 1 << 15 + } + + public enum THREAD_TYPE : int + { + MIXER, + FEEDER, + STREAM, + FILE, + NONBLOCKING, + RECORD, + GEOMETRY, + PROFILER, + STUDIO_UPDATE, + STUDIO_LOAD_BANK, + STUDIO_LOAD_SAMPLE, + CONVOLUTION1, + CONVOLUTION2, + + MAX + } + + /* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see System init/close to get started. + */ + public struct Factory + { + public static RESULT System_Create(out System system) + { + return FMOD5_System_Create(out system.handle, VERSION.number); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Create(out IntPtr system, uint headerversion); + + #endregion + } + + /* + FMOD global system functions (optional). + */ + public struct Memory + { + public static RESULT Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags = MEMORY_TYPE.ALL) + { + return FMOD5_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); + } + + public static RESULT GetStats(out int currentalloced, out int maxalloced, bool blocking = true) + { + return FMOD5_Memory_GetStats(out currentalloced, out maxalloced, blocking); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_GetStats (out int currentalloced, out int maxalloced, bool blocking); + + #endregion + } + + public struct Debug + { + public static RESULT Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode = DEBUG_MODE.TTY, DEBUG_CALLBACK callback = null, string filename = null) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Debug_Initialize(flags, mode, callback, encoder.byteFromStringUTF8(filename)); + } + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Debug_Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode, DEBUG_CALLBACK callback, byte[] filename); + + #endregion + } + + public struct Thread + { + public static RESULT SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity = THREAD_AFFINITY.GROUP_DEFAULT, THREAD_PRIORITY priority = THREAD_PRIORITY.DEFAULT, THREAD_STACK_SIZE stacksize = THREAD_STACK_SIZE.DEFAULT) + { + return FMOD5_Thread_SetAttributes(type, affinity, priority, stacksize); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Thread_SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity, THREAD_PRIORITY priority, THREAD_STACK_SIZE stacksize); + #endregion + } + + /* + 'System' API. + */ + public struct System + { + public RESULT release() + { + return FMOD5_System_Release(this.handle); + } + + // Setup functions. + public RESULT setOutput(OUTPUTTYPE output) + { + return FMOD5_System_SetOutput(this.handle, output); + } + public RESULT getOutput(out OUTPUTTYPE output) + { + return FMOD5_System_GetOutput(this.handle, out output); + } + public RESULT getNumDrivers(out int numdrivers) + { + return FMOD5_System_GetNumDrivers(this.handle, out numdrivers); + } + public RESULT getDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels); + using (StringHelper.ThreadSafeEncoding encoding = StringHelper.GetFreeHelper()) + { + name = encoding.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + return FMOD5_System_GetDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels); + } + public RESULT setDriver(int driver) + { + return FMOD5_System_SetDriver(this.handle, driver); + } + public RESULT getDriver(out int driver) + { + return FMOD5_System_GetDriver(this.handle, out driver); + } + public RESULT setSoftwareChannels(int numsoftwarechannels) + { + return FMOD5_System_SetSoftwareChannels(this.handle, numsoftwarechannels); + } + public RESULT getSoftwareChannels(out int numsoftwarechannels) + { + return FMOD5_System_GetSoftwareChannels(this.handle, out numsoftwarechannels); + } + public RESULT setSoftwareFormat(int samplerate, SPEAKERMODE speakermode, int numrawspeakers) + { + return FMOD5_System_SetSoftwareFormat(this.handle, samplerate, speakermode, numrawspeakers); + } + public RESULT getSoftwareFormat(out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers) + { + return FMOD5_System_GetSoftwareFormat(this.handle, out samplerate, out speakermode, out numrawspeakers); + } + public RESULT setDSPBufferSize(uint bufferlength, int numbuffers) + { + return FMOD5_System_SetDSPBufferSize(this.handle, bufferlength, numbuffers); + } + public RESULT getDSPBufferSize(out uint bufferlength, out int numbuffers) + { + return FMOD5_System_GetDSPBufferSize(this.handle, out bufferlength, out numbuffers); + } + public RESULT setFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign) + { + return FMOD5_System_SetFileSystem(this.handle, useropen, userclose, userread, userseek, userasyncread, userasynccancel, blockalign); + } + public RESULT attachFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek) + { + return FMOD5_System_AttachFileSystem(this.handle, useropen, userclose, userread, userseek); + } + public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_SetAdvancedSettings(this.handle, ref settings); + } + public RESULT getAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_GetAdvancedSettings(this.handle, ref settings); + } + public RESULT setCallback(SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask = SYSTEM_CALLBACK_TYPE.ALL) + { + return FMOD5_System_SetCallback(this.handle, callback, callbackmask); + } + + // Plug-in support. + public RESULT setPluginPath(string path) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetPluginPath(this.handle, encoder.byteFromStringUTF8(path)); + } + } + public RESULT loadPlugin(string filename, out uint handle, uint priority = 0) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_LoadPlugin(this.handle, encoder.byteFromStringUTF8(filename), out handle, priority); + } + } + public RESULT unloadPlugin(uint handle) + { + return FMOD5_System_UnloadPlugin(this.handle, handle); + } + public RESULT getNumNestedPlugins(uint handle, out int count) + { + return FMOD5_System_GetNumNestedPlugins(this.handle, handle, out count); + } + public RESULT getNestedPlugin(uint handle, int index, out uint nestedhandle) + { + return FMOD5_System_GetNestedPlugin(this.handle, handle, index, out nestedhandle); + } + public RESULT getNumPlugins(PLUGINTYPE plugintype, out int numplugins) + { + return FMOD5_System_GetNumPlugins(this.handle, plugintype, out numplugins); + } + public RESULT getPluginHandle(PLUGINTYPE plugintype, int index, out uint handle) + { + return FMOD5_System_GetPluginHandle(this.handle, plugintype, index, out handle); + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out string name, int namelen, out uint version) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, stringMem, namelen, out version); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out uint version) + { + return FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, IntPtr.Zero, 0, out version); + } + public RESULT setOutputByPlugin(uint handle) + { + return FMOD5_System_SetOutputByPlugin(this.handle, handle); + } + public RESULT getOutputByPlugin(out uint handle) + { + return FMOD5_System_GetOutputByPlugin(this.handle, out handle); + } + public RESULT createDSPByPlugin(uint handle, out DSP dsp) + { + return FMOD5_System_CreateDSPByPlugin(this.handle, handle, out dsp.handle); + } + public RESULT getDSPInfoByPlugin(uint handle, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByPlugin(this.handle, handle, out description); + } + public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) + { + return FMOD5_System_RegisterDSP(this.handle, ref description, out handle); + } + + // Init/Close. + public RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata) + { + return FMOD5_System_Init(this.handle, maxchannels, flags, extradriverdata); + } + public RESULT close() + { + return FMOD5_System_Close(this.handle); + } + + // General post-init system functions. + public RESULT update() + { + return FMOD5_System_Update(this.handle); + } + public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active) + { + return FMOD5_System_SetSpeakerPosition(this.handle, speaker, x, y, active); + } + public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active) + { + return FMOD5_System_GetSpeakerPosition(this.handle, speaker, out x, out y, out active); + } + public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype) + { + return FMOD5_System_SetStreamBufferSize(this.handle, filebuffersize, filebuffersizetype); + } + public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype) + { + return FMOD5_System_GetStreamBufferSize(this.handle, out filebuffersize, out filebuffersizetype); + } + public RESULT set3DSettings(float dopplerscale, float distancefactor, float rolloffscale) + { + return FMOD5_System_Set3DSettings(this.handle, dopplerscale, distancefactor, rolloffscale); + } + public RESULT get3DSettings(out float dopplerscale, out float distancefactor, out float rolloffscale) + { + return FMOD5_System_Get3DSettings(this.handle, out dopplerscale, out distancefactor, out rolloffscale); + } + public RESULT set3DNumListeners(int numlisteners) + { + return FMOD5_System_Set3DNumListeners(this.handle, numlisteners); + } + public RESULT get3DNumListeners(out int numlisteners) + { + return FMOD5_System_Get3DNumListeners(this.handle, out numlisteners); + } + public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) + { + return FMOD5_System_Set3DListenerAttributes(this.handle, listener, ref pos, ref vel, ref forward, ref up); + } + public RESULT get3DListenerAttributes(int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up) + { + return FMOD5_System_Get3DListenerAttributes(this.handle, listener, out pos, out vel, out forward, out up); + } + public RESULT set3DRolloffCallback(CB_3D_ROLLOFF_CALLBACK callback) + { + return FMOD5_System_Set3DRolloffCallback(this.handle, callback); + } + public RESULT mixerSuspend() + { + return FMOD5_System_MixerSuspend(this.handle); + } + public RESULT mixerResume() + { + return FMOD5_System_MixerResume(this.handle); + } + public RESULT getDefaultMixMatrix(SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop) + { + return FMOD5_System_GetDefaultMixMatrix(this.handle, sourcespeakermode, targetspeakermode, matrix, matrixhop); + } + public RESULT getSpeakerModeChannels(SPEAKERMODE mode, out int channels) + { + return FMOD5_System_GetSpeakerModeChannels(this.handle, mode, out channels); + } + + // System information functions. + public RESULT getVersion(out uint version) + { + return FMOD5_System_GetVersion(this.handle, out version); + } + public RESULT getOutputHandle(out IntPtr handle) + { + return FMOD5_System_GetOutputHandle(this.handle, out handle); + } + public RESULT getChannelsPlaying(out int channels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, IntPtr.Zero); + } + public RESULT getChannelsPlaying(out int channels, out int realchannels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, out realchannels); + } + public RESULT getCPUUsage(out CPU_USAGE usage) + { + return FMOD5_System_GetCPUUsage(this.handle, out usage); + } + public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead) + { + return FMOD5_System_GetFileUsage(this.handle, out sampleBytesRead, out streamBytesRead, out otherBytesRead); + } + + // Sound/DSP/Channel/FX creation and retrieval. + public RESULT createSound(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSound(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createSound(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createSound(name, mode, ref exinfo, out sound); + } + public RESULT createStream(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateStream(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createStream(name, mode, ref exinfo, out sound); + } + public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) + { + return FMOD5_System_CreateDSP(this.handle, ref description, out dsp.handle); + } + public RESULT createDSPByType(DSP_TYPE type, out DSP dsp) + { + return FMOD5_System_CreateDSPByType(this.handle, type, out dsp.handle); + } + public RESULT createChannelGroup(string name, out ChannelGroup channelgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateChannelGroup(this.handle, encoder.byteFromStringUTF8(name), out channelgroup.handle); + } + } + public RESULT createSoundGroup(string name, out SoundGroup soundgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSoundGroup(this.handle, encoder.byteFromStringUTF8(name), out soundgroup.handle); + } + } + public RESULT createReverb3D(out Reverb3D reverb) + { + return FMOD5_System_CreateReverb3D(this.handle, out reverb.handle); + } + public RESULT playSound(Sound sound, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlaySound(this.handle, sound.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT playDSP(DSP dsp, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlayDSP(this.handle, dsp.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT getChannel(int channelid, out Channel channel) + { + return FMOD5_System_GetChannel(this.handle, channelid, out channel.handle); + } + public RESULT getDSPInfoByType(DSP_TYPE type, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByType(this.handle, type, out description); + } + public RESULT getMasterChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_System_GetMasterChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT getMasterSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_System_GetMasterSoundGroup(this.handle, out soundgroup.handle); + } + + // Routing to ports. + public RESULT attachChannelGroupToPort(PORT_TYPE portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false) + { + return FMOD5_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru); + } + public RESULT detachChannelGroupFromPort(ChannelGroup channelgroup) + { + return FMOD5_System_DetachChannelGroupFromPort(this.handle, channelgroup.handle); + } + + // Reverb api. + public RESULT setReverbProperties(int instance, ref REVERB_PROPERTIES prop) + { + return FMOD5_System_SetReverbProperties(this.handle, instance, ref prop); + } + public RESULT getReverbProperties(int instance, out REVERB_PROPERTIES prop) + { + return FMOD5_System_GetReverbProperties(this.handle, instance, out prop); + } + + // System level DSP functionality. + public RESULT lockDSP() + { + return FMOD5_System_LockDSP(this.handle); + } + public RESULT unlockDSP() + { + return FMOD5_System_UnlockDSP(this.handle); + } + + // Recording api + public RESULT getRecordNumDrivers(out int numdrivers, out int numconnected) + { + return FMOD5_System_GetRecordNumDrivers(this.handle, out numdrivers, out numconnected); + } + public RESULT getRecordDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetRecordDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getRecordDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + return FMOD5_System_GetRecordDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + } + public RESULT getRecordPosition(int id, out uint position) + { + return FMOD5_System_GetRecordPosition(this.handle, id, out position); + } + public RESULT recordStart(int id, Sound sound, bool loop) + { + return FMOD5_System_RecordStart(this.handle, id, sound.handle, loop); + } + public RESULT recordStop(int id) + { + return FMOD5_System_RecordStop(this.handle, id); + } + public RESULT isRecording(int id, out bool recording) + { + return FMOD5_System_IsRecording(this.handle, id, out recording); + } + + // Geometry api + public RESULT createGeometry(int maxpolygons, int maxvertices, out Geometry geometry) + { + return FMOD5_System_CreateGeometry(this.handle, maxpolygons, maxvertices, out geometry.handle); + } + public RESULT setGeometrySettings(float maxworldsize) + { + return FMOD5_System_SetGeometrySettings(this.handle, maxworldsize); + } + public RESULT getGeometrySettings(out float maxworldsize) + { + return FMOD5_System_GetGeometrySettings(this.handle, out maxworldsize); + } + public RESULT loadGeometry(IntPtr data, int datasize, out Geometry geometry) + { + return FMOD5_System_LoadGeometry(this.handle, data, datasize, out geometry.handle); + } + public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, out float direct, out float reverb) + { + return FMOD5_System_GetGeometryOcclusion(this.handle, ref listener, ref source, out direct, out reverb); + } + + // Network functions + public RESULT setNetworkProxy(string proxy) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetNetworkProxy(this.handle, encoder.byteFromStringUTF8(proxy)); + } + } + public RESULT getNetworkProxy(out string proxy, int proxylen) + { + IntPtr stringMem = Marshal.AllocHGlobal(proxylen); + + RESULT result = FMOD5_System_GetNetworkProxy(this.handle, stringMem, proxylen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + proxy = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT setNetworkTimeout(int timeout) + { + return FMOD5_System_SetNetworkTimeout(this.handle, timeout); + } + public RESULT getNetworkTimeout(out int timeout) + { + return FMOD5_System_GetNetworkTimeout(this.handle, out timeout); + } + + // Userdata set/get + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_System_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_System_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Release (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutput (IntPtr system, OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutput (IntPtr system, out OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumDrivers (IntPtr system, out int numdrivers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDriver (IntPtr system, int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriver (IntPtr system, out int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareChannels (IntPtr system, int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareChannels (IntPtr system, out int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareFormat (IntPtr system, int samplerate, SPEAKERMODE speakermode, int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareFormat (IntPtr system, out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDSPBufferSize (IntPtr system, uint bufferlength, int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPBufferSize (IntPtr system, out uint bufferlength, out int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetCallback (IntPtr system, SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetPluginPath (IntPtr system, byte[] path); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadPlugin (IntPtr system, byte[] filename, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnloadPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumNestedPlugins (IntPtr system, uint handle, out int count); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNestedPlugin (IntPtr system, uint handle, int index, out uint nestedhandle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumPlugins (IntPtr system, PLUGINTYPE plugintype, out int numplugins); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginHandle (IntPtr system, PLUGINTYPE plugintype, int index, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginInfo (IntPtr system, uint handle, out PLUGINTYPE plugintype, IntPtr name, int namelen, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutputByPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputByPlugin (IntPtr system, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByPlugin (IntPtr system, uint handle, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByPlugin (IntPtr system, uint handle, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Init (IntPtr system, int maxchannels, INITFLAGS flags, IntPtr extradriverdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Close (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Update (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetStreamBufferSize (IntPtr system, uint filebuffersize, TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetStreamBufferSize (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DSettings (IntPtr system, float dopplerscale, float distancefactor, float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DSettings (IntPtr system, out float dopplerscale, out float distancefactor, out float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DNumListeners (IntPtr system, int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DNumListeners (IntPtr system, out int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DListenerAttributes (IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DListenerAttributes (IntPtr system, int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DRolloffCallback (IntPtr system, CB_3D_ROLLOFF_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerSuspend (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerResume (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDefaultMixMatrix (IntPtr system, SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerModeChannels (IntPtr system, SPEAKERMODE mode, out int channels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetVersion (IntPtr system, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputHandle (IntPtr system, out IntPtr handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out CPU_USAGE usage); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSP (IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByType (IntPtr system, DSP_TYPE type, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateChannelGroup (IntPtr system, byte[] name, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSoundGroup (IntPtr system, byte[] name, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateReverb3D (IntPtr system, out IntPtr reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlaySound (IntPtr system, IntPtr sound, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlayDSP (IntPtr system, IntPtr dsp, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannel (IntPtr system, int channelid, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByType (IntPtr system, DSP_TYPE type, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterChannelGroup (IntPtr system, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, PORT_TYPE portType, ulong portIndex, IntPtr channelgroup, bool passThru); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetReverbProperties (IntPtr system, int instance, ref REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetReverbProperties (IntPtr system, int instance, out REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnlockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordNumDrivers (IntPtr system, out int numdrivers, out int numconnected); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordPosition (IntPtr system, int id, out uint position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStart (IntPtr system, int id, IntPtr sound, bool loop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStop (IntPtr system, int id); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_IsRecording (IntPtr system, int id, out bool recording); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateGeometry (IntPtr system, int maxpolygons, int maxvertices, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetGeometrySettings (IntPtr system, float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometrySettings (IntPtr system, out float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadGeometry (IntPtr system, IntPtr data, int datasize, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, out float direct, out float reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkProxy (IntPtr system, byte[] proxy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkProxy (IntPtr system, IntPtr proxy, int proxylen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkTimeout (IntPtr system, int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkTimeout (IntPtr system, out int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetUserData (IntPtr system, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetUserData (IntPtr system, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public System(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + + /* + 'Sound' API. + */ + public struct Sound + { + public RESULT release() + { + return FMOD5_Sound_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_Sound_GetSystemObject(this.handle, out system.handle); + } + + // Standard sound manipulation functions. + public RESULT @lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) + { + return FMOD5_Sound_Lock(this.handle, offset, length, out ptr1, out ptr2, out len1, out len2); + } + public RESULT unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) + { + return FMOD5_Sound_Unlock(this.handle, ptr1, ptr2, len1, len2); + } + public RESULT setDefaults(float frequency, int priority) + { + return FMOD5_Sound_SetDefaults(this.handle, frequency, priority); + } + public RESULT getDefaults(out float frequency, out int priority) + { + return FMOD5_Sound_GetDefaults(this.handle, out frequency, out priority); + } + public RESULT set3DMinMaxDistance(float min, float max) + { + return FMOD5_Sound_Set3DMinMaxDistance(this.handle, min, max); + } + public RESULT get3DMinMaxDistance(out float min, out float max) + { + return FMOD5_Sound_Get3DMinMaxDistance(this.handle, out min, out max); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Sound_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Sound_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Sound_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Sound_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + + public RESULT getSubSound(int index, out Sound subsound) + { + return FMOD5_Sound_GetSubSound(this.handle, index, out subsound.handle); + } + public RESULT getSubSoundParent(out Sound parentsound) + { + return FMOD5_Sound_GetSubSoundParent(this.handle, out parentsound.handle); + } + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getLength(out uint length, TIMEUNIT lengthtype) + { + return FMOD5_Sound_GetLength(this.handle, out length, lengthtype); + } + public RESULT getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) + { + return FMOD5_Sound_GetFormat(this.handle, out type, out format, out channels, out bits); + } + public RESULT getNumSubSounds(out int numsubsounds) + { + return FMOD5_Sound_GetNumSubSounds(this.handle, out numsubsounds); + } + public RESULT getNumTags(out int numtags, out int numtagsupdated) + { + return FMOD5_Sound_GetNumTags(this.handle, out numtags, out numtagsupdated); + } + public RESULT getTag(string name, int index, out TAG tag) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_GetTag(this.handle, encoder.byteFromStringUTF8(name), index, out tag); + } + } + public RESULT getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) + { + return FMOD5_Sound_GetOpenState(this.handle, out openstate, out percentbuffered, out starving, out diskbusy); + } + public RESULT readData(byte[] buffer) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, IntPtr.Zero); + } + public RESULT readData(byte[] buffer, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, out read); + } + [Obsolete("Use Sound.readData(byte[], out uint) or Sound.readData(byte[]) instead.")] + public RESULT readData(IntPtr buffer, uint length, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, length, out read); + } + public RESULT seekData(uint pcm) + { + return FMOD5_Sound_SeekData(this.handle, pcm); + } + public RESULT setSoundGroup(SoundGroup soundgroup) + { + return FMOD5_Sound_SetSoundGroup(this.handle, soundgroup.handle); + } + public RESULT getSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_Sound_GetSoundGroup(this.handle, out soundgroup.handle); + } + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + public RESULT getNumSyncPoints(out int numsyncpoints) + { + return FMOD5_Sound_GetNumSyncPoints(this.handle, out numsyncpoints); + } + public RESULT getSyncPoint(int index, out IntPtr point) + { + return FMOD5_Sound_GetSyncPoint(this.handle, index, out point); + } + public RESULT getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetSyncPointInfo(this.handle, point, stringMem, namelen, out offset, offsettype); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) + { + return FMOD5_Sound_GetSyncPointInfo(this.handle, point, IntPtr.Zero, 0, out offset, offsettype); + } + public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_AddSyncPoint(this.handle, offset, offsettype, encoder.byteFromStringUTF8(name), out point); + } + } + public RESULT deleteSyncPoint(IntPtr point) + { + return FMOD5_Sound_DeleteSyncPoint(this.handle, point); + } + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + public RESULT setMode(MODE mode) + { + return FMOD5_Sound_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Sound_GetMode(this.handle, out mode); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Sound_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Sound_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // For MOD/S3M/XM/IT/MID sequenced formats only. + public RESULT getMusicNumChannels(out int numchannels) + { + return FMOD5_Sound_GetMusicNumChannels(this.handle, out numchannels); + } + public RESULT setMusicChannelVolume(int channel, float volume) + { + return FMOD5_Sound_SetMusicChannelVolume(this.handle, channel, volume); + } + public RESULT getMusicChannelVolume(int channel, out float volume) + { + return FMOD5_Sound_GetMusicChannelVolume(this.handle, channel, out volume); + } + public RESULT setMusicSpeed(float speed) + { + return FMOD5_Sound_SetMusicSpeed(this.handle, speed); + } + public RESULT getMusicSpeed(out float speed) + { + return FMOD5_Sound_GetMusicSpeed(this.handle, out speed); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Sound_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Sound_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Release (IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSystemObject (IntPtr sound, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Lock (IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Unlock (IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetDefaults (IntPtr sound, float frequency, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetDefaults (IntPtr sound, out float frequency, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DMinMaxDistance (IntPtr sound, float min, float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DMinMaxDistance (IntPtr sound, out float min, out float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DConeSettings (IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DConeSettings (IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DCustomRolloff (IntPtr sound, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSound (IntPtr sound, int index, out IntPtr subsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSoundParent (IntPtr sound, out IntPtr parentsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetName (IntPtr sound, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLength (IntPtr sound, out uint length, TIMEUNIT lengthtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetFormat (IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSubSounds (IntPtr sound, out int numsubsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumTags (IntPtr sound, out int numtags, out int numtagsupdated); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetTag (IntPtr sound, byte[] name, int index, out TAG tag); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, IntPtr buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SeekData (IntPtr sound, uint pcm); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetSoundGroup (IntPtr sound, IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSoundGroup (IntPtr sound, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSyncPoints (IntPtr sound, out int numsyncpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPoint (IntPtr sound, int index, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPointInfo (IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_AddSyncPoint (IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_DeleteSyncPoint (IntPtr sound, IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMode (IntPtr sound, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMode (IntPtr sound, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopCount (IntPtr sound, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopCount (IntPtr sound, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopPoints (IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopPoints (IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicNumChannels (IntPtr sound, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicChannelVolume (IntPtr sound, int channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicChannelVolume (IntPtr sound, int channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicSpeed (IntPtr sound, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicSpeed (IntPtr sound, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetUserData (IntPtr sound, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetUserData (IntPtr sound, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Sound(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelControl' API + */ + interface IChannelControl + { + RESULT getSystemObject (out System system); + + // General control functionality for Channels and ChannelGroups. + RESULT stop (); + RESULT setPaused (bool paused); + RESULT getPaused (out bool paused); + RESULT setVolume (float volume); + RESULT getVolume (out float volume); + RESULT setVolumeRamp (bool ramp); + RESULT getVolumeRamp (out bool ramp); + RESULT getAudibility (out float audibility); + RESULT setPitch (float pitch); + RESULT getPitch (out float pitch); + RESULT setMute (bool mute); + RESULT getMute (out bool mute); + RESULT setReverbProperties (int instance, float wet); + RESULT getReverbProperties (int instance, out float wet); + RESULT setLowPassGain (float gain); + RESULT getLowPassGain (out float gain); + RESULT setMode (MODE mode); + RESULT getMode (out MODE mode); + RESULT setCallback (CHANNELCONTROL_CALLBACK callback); + RESULT isPlaying (out bool isplaying); + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + RESULT setPan (float pan); + RESULT setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + RESULT setMixLevelsInput (float[] levels, int numlevels); + RESULT setMixMatrix (float[] matrix, int outchannels, int inchannels, int inchannel_hop); + RESULT getMixMatrix (float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + + // Clock based functionality. + RESULT getDSPClock (out ulong dspclock, out ulong parentclock); + RESULT setDelay (ulong dspclock_start, ulong dspclock_end, bool stopchannels); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + RESULT addFadePoint (ulong dspclock, float volume); + RESULT setFadePointRamp (ulong dspclock, float volume); + RESULT removeFadePoints (ulong dspclock_start, ulong dspclock_end); + RESULT getFadePoints (ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + + // DSP effects. + RESULT getDSP (int index, out DSP dsp); + RESULT addDSP (int index, DSP dsp); + RESULT removeDSP (DSP dsp); + RESULT getNumDSPs (out int numdsps); + RESULT setDSPIndex (DSP dsp, int index); + RESULT getDSPIndex (DSP dsp, out int index); + + // 3D functionality. + RESULT set3DAttributes (ref VECTOR pos, ref VECTOR vel); + RESULT get3DAttributes (out VECTOR pos, out VECTOR vel); + RESULT set3DMinMaxDistance (float mindistance, float maxdistance); + RESULT get3DMinMaxDistance (out float mindistance, out float maxdistance); + RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume); + RESULT set3DConeOrientation (ref VECTOR orientation); + RESULT get3DConeOrientation (out VECTOR orientation); + RESULT set3DCustomRolloff (ref VECTOR points, int numpoints); + RESULT get3DCustomRolloff (out IntPtr points, out int numpoints); + RESULT set3DOcclusion (float directocclusion, float reverbocclusion); + RESULT get3DOcclusion (out float directocclusion, out float reverbocclusion); + RESULT set3DSpread (float angle); + RESULT get3DSpread (out float angle); + RESULT set3DLevel (float level); + RESULT get3DLevel (out float level); + RESULT set3DDopplerLevel (float level); + RESULT get3DDopplerLevel (out float level); + RESULT set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + RESULT get3DDistanceFilter (out bool custom, out float customLevel, out float centerFreq); + + // Userdata set/get. + RESULT setUserData (IntPtr userdata); + RESULT getUserData (out IntPtr userdata); + } + + /* + 'Channel' API + */ + public struct Channel : IChannelControl + { + // Channel specific control functionality. + public RESULT setFrequency(float frequency) + { + return FMOD5_Channel_SetFrequency(this.handle, frequency); + } + public RESULT getFrequency(out float frequency) + { + return FMOD5_Channel_GetFrequency(this.handle, out frequency); + } + public RESULT setPriority(int priority) + { + return FMOD5_Channel_SetPriority(this.handle, priority); + } + public RESULT getPriority(out int priority) + { + return FMOD5_Channel_GetPriority(this.handle, out priority); + } + public RESULT setPosition(uint position, TIMEUNIT postype) + { + return FMOD5_Channel_SetPosition(this.handle, position, postype); + } + public RESULT getPosition(out uint position, TIMEUNIT postype) + { + return FMOD5_Channel_GetPosition(this.handle, out position, postype); + } + public RESULT setChannelGroup(ChannelGroup channelgroup) + { + return FMOD5_Channel_SetChannelGroup(this.handle, channelgroup.handle); + } + public RESULT getChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_Channel_GetChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Channel_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Channel_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // Information only functions. + public RESULT isVirtual(out bool isvirtual) + { + return FMOD5_Channel_IsVirtual(this.handle, out isvirtual); + } + public RESULT getCurrentSound(out Sound sound) + { + return FMOD5_Channel_GetCurrentSound(this.handle, out sound.handle); + } + public RESULT getIndex(out int index) + { + return FMOD5_Channel_GetIndex(this.handle, out index); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_Channel_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_Channel_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_Channel_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_Channel_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_Channel_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_Channel_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_Channel_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_Channel_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_Channel_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_Channel_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_Channel_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_Channel_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_Channel_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_Channel_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_Channel_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_Channel_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_Channel_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_Channel_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Channel_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_Channel_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_Channel_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_Channel_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_Channel_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_Channel_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_Channel_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels = true) + { + return FMOD5_Channel_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_Channel_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_Channel_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_Channel_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_Channel_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_Channel_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_Channel_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_Channel_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_Channel_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_Channel_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_Channel_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_Channel_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_Channel_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_Channel_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_Channel_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Channel_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Channel_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_Channel_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_Channel_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Channel_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Channel_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_Channel_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_Channel_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_Channel_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_Channel_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_Channel_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_Channel_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_Channel_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_Channel_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_Channel_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_Channel_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Channel_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Channel_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFrequency (IntPtr channel, float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFrequency (IntPtr channel, out float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPriority (IntPtr channel, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPriority (IntPtr channel, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPosition (IntPtr channel, uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPosition (IntPtr channel, out uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetChannelGroup (IntPtr channel, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetChannelGroup (IntPtr channel, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopCount (IntPtr channel, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopCount (IntPtr channel, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopPoints (IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopPoints (IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsVirtual (IntPtr channel, out bool isvirtual); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetCurrentSound (IntPtr channel, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetIndex (IntPtr channel, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetSystemObject (IntPtr channel, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Stop (IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPaused (IntPtr channel, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPaused (IntPtr channel, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolume (IntPtr channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolume (IntPtr channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolumeRamp (IntPtr channel, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolumeRamp (IntPtr channel, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetAudibility (IntPtr channel, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPitch (IntPtr channel, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPitch (IntPtr channel, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMute (IntPtr channel, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMute (IntPtr channel, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetReverbProperties (IntPtr channel, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetReverbProperties (IntPtr channel, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLowPassGain (IntPtr channel, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLowPassGain (IntPtr channel, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMode (IntPtr channel, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMode (IntPtr channel, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetCallback (IntPtr channel, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsPlaying (IntPtr channel, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPan (IntPtr channel, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsOutput (IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsInput (IntPtr channel, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixMatrix (IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMixMatrix (IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPClock (IntPtr channel, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDelay (IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddFadePoint (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFadePointRamp (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveFadePoints (IntPtr channel, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFadePoints (IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSP (IntPtr channel, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddDSP (IntPtr channel, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveDSP (IntPtr channel, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetNumDSPs (IntPtr channel, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDSPIndex (IntPtr channel, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPIndex (IntPtr channel, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DAttributes (IntPtr channel, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DMinMaxDistance (IntPtr channel, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DMinMaxDistance (IntPtr channel, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeSettings (IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeSettings (IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeOrientation (IntPtr channel, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeOrientation (IntPtr channel, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DCustomRolloff (IntPtr channel, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DOcclusion (IntPtr channel, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DOcclusion (IntPtr channel, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DSpread (IntPtr channel, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DSpread (IntPtr channel, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDopplerLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDopplerLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDistanceFilter (IntPtr channel, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDistanceFilter (IntPtr channel, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetUserData (IntPtr channel, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetUserData (IntPtr channel, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Channel(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelGroup' API + */ + public struct ChannelGroup : IChannelControl + { + public RESULT release() + { + return FMOD5_ChannelGroup_Release(this.handle); + } + + // Nested channel groups. + public RESULT addGroup(ChannelGroup group, bool propagatedspclock = true) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, IntPtr.Zero); + } + public RESULT addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, out connection.handle); + } + public RESULT getNumGroups(out int numgroups) + { + return FMOD5_ChannelGroup_GetNumGroups(this.handle, out numgroups); + } + public RESULT getGroup(int index, out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetGroup(this.handle, index, out group.handle); + } + public RESULT getParentGroup(out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetParentGroup(this.handle, out group.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_ChannelGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumChannels(out int numchannels) + { + return FMOD5_ChannelGroup_GetNumChannels(this.handle, out numchannels); + } + public RESULT getChannel(int index, out Channel channel) + { + return FMOD5_ChannelGroup_GetChannel(this.handle, index, out channel.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_ChannelGroup_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_ChannelGroup_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_ChannelGroup_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_ChannelGroup_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_ChannelGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_ChannelGroup_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_ChannelGroup_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_ChannelGroup_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_ChannelGroup_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_ChannelGroup_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_ChannelGroup_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_ChannelGroup_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_ChannelGroup_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_ChannelGroup_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_ChannelGroup_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_ChannelGroup_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_ChannelGroup_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_ChannelGroup_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_ChannelGroup_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_ChannelGroup_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_ChannelGroup_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_ChannelGroup_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_ChannelGroup_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_ChannelGroup_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_ChannelGroup_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels) + { + return FMOD5_ChannelGroup_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_ChannelGroup_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_ChannelGroup_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_ChannelGroup_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_ChannelGroup_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_ChannelGroup_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_ChannelGroup_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_ChannelGroup_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_ChannelGroup_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_ChannelGroup_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_ChannelGroup_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_ChannelGroup_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_ChannelGroup_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_ChannelGroup_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_ChannelGroup_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_ChannelGroup_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_ChannelGroup_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_ChannelGroup_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_ChannelGroup_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_ChannelGroup_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_ChannelGroup_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_ChannelGroup_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_ChannelGroup_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_ChannelGroup_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_ChannelGroup_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_ChannelGroup_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_ChannelGroup_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_ChannelGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_ChannelGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Release (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetGroup (IntPtr channelgroup, int index, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetParentGroup (IntPtr channelgroup, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetName (IntPtr channelgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumChannels (IntPtr channelgroup, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetChannel (IntPtr channelgroup, int index, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetSystemObject (IntPtr channelgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Stop (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPaused (IntPtr channelgroup, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPaused (IntPtr channelgroup, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolume (IntPtr channelgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolume (IntPtr channelgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolumeRamp (IntPtr channelgroup, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolumeRamp (IntPtr channelgroup, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetAudibility (IntPtr channelgroup, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPitch (IntPtr channelgroup, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPitch (IntPtr channelgroup, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMute (IntPtr channelgroup, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMute (IntPtr channelgroup, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetReverbProperties (IntPtr channelgroup, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetReverbProperties (IntPtr channelgroup, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetLowPassGain (IntPtr channelgroup, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetLowPassGain (IntPtr channelgroup, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMode (IntPtr channelgroup, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMode (IntPtr channelgroup, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetCallback (IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_IsPlaying (IntPtr channelgroup, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPan (IntPtr channelgroup, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsOutput (IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsInput (IntPtr channelgroup, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixMatrix (IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMixMatrix (IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPClock (IntPtr channelgroup, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDelay (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddFadePoint (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetFadePointRamp (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveFadePoints (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetFadePoints (IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSP (IntPtr channelgroup, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddDSP (IntPtr channelgroup, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveDSP (IntPtr channelgroup, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumDSPs (IntPtr channelgroup, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDSPIndex (IntPtr channelgroup, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPIndex (IntPtr channelgroup, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DAttributes (IntPtr channelgroup, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DMinMaxDistance (IntPtr channelgroup, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DMinMaxDistance (IntPtr channelgroup, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeSettings (IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeSettings (IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DCustomRolloff (IntPtr channelgroup, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DCustomRolloff (IntPtr channelgroup, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DOcclusion (IntPtr channelgroup, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DOcclusion (IntPtr channelgroup, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DSpread (IntPtr channelgroup, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DSpread (IntPtr channelgroup, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDopplerLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDopplerLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDistanceFilter (IntPtr channelgroup, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDistanceFilter (IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetUserData (IntPtr channelgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetUserData (IntPtr channelgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public ChannelGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'SoundGroup' API + */ + public struct SoundGroup + { + public RESULT release() + { + return FMOD5_SoundGroup_Release(this.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_SoundGroup_GetSystemObject(this.handle, out system.handle); + } + + // SoundGroup control functions. + public RESULT setMaxAudible(int maxaudible) + { + return FMOD5_SoundGroup_SetMaxAudible(this.handle, maxaudible); + } + public RESULT getMaxAudible(out int maxaudible) + { + return FMOD5_SoundGroup_GetMaxAudible(this.handle, out maxaudible); + } + public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_SetMaxAudibleBehavior(this.handle, behavior); + } + public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_GetMaxAudibleBehavior(this.handle, out behavior); + } + public RESULT setMuteFadeSpeed(float speed) + { + return FMOD5_SoundGroup_SetMuteFadeSpeed(this.handle, speed); + } + public RESULT getMuteFadeSpeed(out float speed) + { + return FMOD5_SoundGroup_GetMuteFadeSpeed(this.handle, out speed); + } + public RESULT setVolume(float volume) + { + return FMOD5_SoundGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_SoundGroup_GetVolume(this.handle, out volume); + } + public RESULT stop() + { + return FMOD5_SoundGroup_Stop(this.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_SoundGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumSounds(out int numsounds) + { + return FMOD5_SoundGroup_GetNumSounds(this.handle, out numsounds); + } + public RESULT getSound(int index, out Sound sound) + { + return FMOD5_SoundGroup_GetSound(this.handle, index, out sound.handle); + } + public RESULT getNumPlaying(out int numplaying) + { + return FMOD5_SoundGroup_GetNumPlaying(this.handle, out numplaying); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_SoundGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_SoundGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Release (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSystemObject (IntPtr soundgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudible (IntPtr soundgroup, int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudible (IntPtr soundgroup, out int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudibleBehavior (IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudibleBehavior (IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMuteFadeSpeed (IntPtr soundgroup, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMuteFadeSpeed (IntPtr soundgroup, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetVolume (IntPtr soundgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetVolume (IntPtr soundgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Stop (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetName (IntPtr soundgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumSounds (IntPtr soundgroup, out int numsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSound (IntPtr soundgroup, int index, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumPlaying (IntPtr soundgroup, out int numplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetUserData (IntPtr soundgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetUserData (IntPtr soundgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public SoundGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSP' API + */ + public struct DSP + { + public RESULT release() + { + return FMOD5_DSP_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_DSP_GetSystemObject(this.handle, out system.handle); + } + + // Connection / disconnection / input and output enumeration. + public RESULT addInput(DSP input) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, IntPtr.Zero, DSPCONNECTION_TYPE.STANDARD); + } + public RESULT addInput(DSP input, out DSPConnection connection, DSPCONNECTION_TYPE type = DSPCONNECTION_TYPE.STANDARD) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, out connection.handle, type); + } + public RESULT disconnectFrom(DSP target, DSPConnection connection) + { + return FMOD5_DSP_DisconnectFrom(this.handle, target.handle, connection.handle); + } + public RESULT disconnectAll(bool inputs, bool outputs) + { + return FMOD5_DSP_DisconnectAll(this.handle, inputs, outputs); + } + public RESULT getNumInputs(out int numinputs) + { + return FMOD5_DSP_GetNumInputs(this.handle, out numinputs); + } + public RESULT getNumOutputs(out int numoutputs) + { + return FMOD5_DSP_GetNumOutputs(this.handle, out numoutputs); + } + public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection) + { + return FMOD5_DSP_GetInput(this.handle, index, out input.handle, out inputconnection.handle); + } + public RESULT getOutput(int index, out DSP output, out DSPConnection outputconnection) + { + return FMOD5_DSP_GetOutput(this.handle, index, out output.handle, out outputconnection.handle); + } + + // DSP unit control. + public RESULT setActive(bool active) + { + return FMOD5_DSP_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_DSP_GetActive(this.handle, out active); + } + public RESULT setBypass(bool bypass) + { + return FMOD5_DSP_SetBypass(this.handle, bypass); + } + public RESULT getBypass(out bool bypass) + { + return FMOD5_DSP_GetBypass(this.handle, out bypass); + } + public RESULT setWetDryMix(float prewet, float postwet, float dry) + { + return FMOD5_DSP_SetWetDryMix(this.handle, prewet, postwet, dry); + } + public RESULT getWetDryMix(out float prewet, out float postwet, out float dry) + { + return FMOD5_DSP_GetWetDryMix(this.handle, out prewet, out postwet, out dry); + } + public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_SetChannelFormat(this.handle, channelmask, numchannels, source_speakermode); + } + public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_GetChannelFormat(this.handle, out channelmask, out numchannels, out source_speakermode); + } + public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode) + { + return FMOD5_DSP_GetOutputChannelFormat(this.handle, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode); + } + public RESULT reset() + { + return FMOD5_DSP_Reset(this.handle); + } + public RESULT setCallback(DSP_CALLBACK callback) + { + return FMOD5_DSP_SetCallback(this.handle, callback); + } + + // DSP parameter control. + public RESULT setParameterFloat(int index, float value) + { + return FMOD5_DSP_SetParameterFloat(this.handle, index, value); + } + public RESULT setParameterInt(int index, int value) + { + return FMOD5_DSP_SetParameterInt(this.handle, index, value); + } + public RESULT setParameterBool(int index, bool value) + { + return FMOD5_DSP_SetParameterBool(this.handle, index, value); + } + public RESULT setParameterData(int index, byte[] data) + { + return FMOD5_DSP_SetParameterData(this.handle, index, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0), (uint)data.Length); + } + public RESULT getParameterFloat(int index, out float value) + { + return FMOD5_DSP_GetParameterFloat(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterInt(int index, out int value) + { + return FMOD5_DSP_GetParameterInt(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterBool(int index, out bool value) + { + return FMOD5_DSP_GetParameterBool(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterData(int index, out IntPtr data, out uint length) + { + return FMOD5_DSP_GetParameterData(this.handle, index, out data, out length, IntPtr.Zero, 0); + } + public RESULT getNumParameters(out int numparams) + { + return FMOD5_DSP_GetNumParameters(this.handle, out numparams); + } + public RESULT getParameterInfo(int index, out DSP_PARAMETER_DESC desc) + { + IntPtr descPtr; + RESULT result = FMOD5_DSP_GetParameterInfo(this.handle, index, out descPtr); + desc = (DSP_PARAMETER_DESC)MarshalHelper.PtrToStructure(descPtr, typeof(DSP_PARAMETER_DESC)); + return result; + } + public RESULT getDataParameterIndex(int datatype, out int index) + { + return FMOD5_DSP_GetDataParameterIndex(this.handle, datatype, out index); + } + public RESULT showConfigDialog(IntPtr hwnd, bool show) + { + return FMOD5_DSP_ShowConfigDialog(this.handle, hwnd, show); + } + + // DSP attributes. + public RESULT getInfo(out string name, out uint version, out int channels, out int configwidth, out int configheight) + { + IntPtr nameMem = Marshal.AllocHGlobal(32); + + RESULT result = FMOD5_DSP_GetInfo(this.handle, nameMem, out version, out channels, out configwidth, out configheight); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(nameMem); + } + Marshal.FreeHGlobal(nameMem); + return result; + } + public RESULT getInfo(out uint version, out int channels, out int configwidth, out int configheight) + { + return FMOD5_DSP_GetInfo(this.handle, IntPtr.Zero, out version, out channels, out configwidth, out configheight); ; + } + public RESULT getType(out DSP_TYPE type) + { + return FMOD5_DSP_GetType(this.handle, out type); + } + public RESULT getIdle(out bool idle) + { + return FMOD5_DSP_GetIdle(this.handle, out idle); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSP_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSP_GetUserData(this.handle, out userdata); + } + + // Metering. + public RESULT setMeteringEnabled(bool inputEnabled, bool outputEnabled) + { + return FMOD5_DSP_SetMeteringEnabled(this.handle, inputEnabled, outputEnabled); + } + public RESULT getMeteringEnabled(out bool inputEnabled, out bool outputEnabled) + { + return FMOD5_DSP_GetMeteringEnabled(this.handle, out inputEnabled, out outputEnabled); + } + + public RESULT getMeteringInfo(IntPtr zero, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, zero, out outputInfo); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, IntPtr zero) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, zero); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, out outputInfo); + } + + public RESULT getCPUUsage(out uint exclusive, out uint inclusive) + { + return FMOD5_DSP_GetCPUUsage(this.handle, out exclusive, out inclusive); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Release (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetSystemObject (IntPtr dsp, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, IntPtr zero, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, out IntPtr connection, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectFrom (IntPtr dsp, IntPtr target, IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectAll (IntPtr dsp, bool inputs, bool outputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumInputs (IntPtr dsp, out int numinputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumOutputs (IntPtr dsp, out int numoutputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInput (IntPtr dsp, int index, out IntPtr input, out IntPtr inputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutput (IntPtr dsp, int index, out IntPtr output, out IntPtr outputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetActive (IntPtr dsp, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetActive (IntPtr dsp, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetBypass (IntPtr dsp, bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetBypass (IntPtr dsp, out bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetWetDryMix (IntPtr dsp, float prewet, float postwet, float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetWetDryMix (IntPtr dsp, out float prewet, out float postwet, out float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Reset (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetCallback (IntPtr dsp, DSP_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterFloat (IntPtr dsp, int index, float value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterInt (IntPtr dsp, int index, int value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterBool (IntPtr dsp, int index, bool value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterData (IntPtr dsp, int index, IntPtr data, uint length); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterFloat (IntPtr dsp, int index, out float value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInt (IntPtr dsp, int index, out int value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterBool (IntPtr dsp, int index, out bool value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterData (IntPtr dsp, int index, out IntPtr data, out uint length, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumParameters (IntPtr dsp, out int numparams); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInfo (IntPtr dsp, int index, out IntPtr desc); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetDataParameterIndex (IntPtr dsp, int datatype, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_ShowConfigDialog (IntPtr dsp, IntPtr hwnd, bool show); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInfo (IntPtr dsp, IntPtr name, out uint version, out int channels, out int configwidth, out int configheight); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetType (IntPtr dsp, out DSP_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetIdle (IntPtr dsp, out bool idle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetUserData (IntPtr dsp, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetUserData (IntPtr dsp, out IntPtr userdata); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_SetMeteringEnabled (IntPtr dsp, bool inputEnabled, bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringEnabled (IntPtr dsp, out bool inputEnabled, out bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, IntPtr zero, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, IntPtr zero); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetCPUUsage (IntPtr dsp, out uint exclusive, out uint inclusive); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSP(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSPConnection' API + */ + public struct DSPConnection + { + public RESULT getInput(out DSP input) + { + return FMOD5_DSPConnection_GetInput(this.handle, out input.handle); + } + public RESULT getOutput(out DSP output) + { + return FMOD5_DSPConnection_GetOutput(this.handle, out output.handle); + } + public RESULT setMix(float volume) + { + return FMOD5_DSPConnection_SetMix(this.handle, volume); + } + public RESULT getMix(out float volume) + { + return FMOD5_DSPConnection_GetMix(this.handle, out volume); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + public RESULT getType(out DSPCONNECTION_TYPE type) + { + return FMOD5_DSPConnection_GetType(this.handle, out type); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSPConnection_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSPConnection_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetInput (IntPtr dspconnection, out IntPtr input); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetOutput (IntPtr dspconnection, out IntPtr output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMix (IntPtr dspconnection, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMix (IntPtr dspconnection, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMixMatrix (IntPtr dspconnection, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMixMatrix (IntPtr dspconnection, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetType (IntPtr dspconnection, out DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetUserData (IntPtr dspconnection, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetUserData (IntPtr dspconnection, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSPConnection(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Geometry' API + */ + public struct Geometry + { + public RESULT release() + { + return FMOD5_Geometry_Release(this.handle); + } + + // Polygon manipulation. + public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex) + { + return FMOD5_Geometry_AddPolygon(this.handle, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex); + } + public RESULT getNumPolygons(out int numpolygons) + { + return FMOD5_Geometry_GetNumPolygons(this.handle, out numpolygons); + } + public RESULT getMaxPolygons(out int maxpolygons, out int maxvertices) + { + return FMOD5_Geometry_GetMaxPolygons(this.handle, out maxpolygons, out maxvertices); + } + public RESULT getPolygonNumVertices(int index, out int numvertices) + { + return FMOD5_Geometry_GetPolygonNumVertices(this.handle, index, out numvertices); + } + public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex) + { + return FMOD5_Geometry_SetPolygonVertex(this.handle, index, vertexindex, ref vertex); + } + public RESULT getPolygonVertex(int index, int vertexindex, out VECTOR vertex) + { + return FMOD5_Geometry_GetPolygonVertex(this.handle, index, vertexindex, out vertex); + } + public RESULT setPolygonAttributes(int index, float directocclusion, float reverbocclusion, bool doublesided) + { + return FMOD5_Geometry_SetPolygonAttributes(this.handle, index, directocclusion, reverbocclusion, doublesided); + } + public RESULT getPolygonAttributes(int index, out float directocclusion, out float reverbocclusion, out bool doublesided) + { + return FMOD5_Geometry_GetPolygonAttributes(this.handle, index, out directocclusion, out reverbocclusion, out doublesided); + } + + // Object manipulation. + public RESULT setActive(bool active) + { + return FMOD5_Geometry_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Geometry_GetActive(this.handle, out active); + } + public RESULT setRotation(ref VECTOR forward, ref VECTOR up) + { + return FMOD5_Geometry_SetRotation(this.handle, ref forward, ref up); + } + public RESULT getRotation(out VECTOR forward, out VECTOR up) + { + return FMOD5_Geometry_GetRotation(this.handle, out forward, out up); + } + public RESULT setPosition(ref VECTOR position) + { + return FMOD5_Geometry_SetPosition(this.handle, ref position); + } + public RESULT getPosition(out VECTOR position) + { + return FMOD5_Geometry_GetPosition(this.handle, out position); + } + public RESULT setScale(ref VECTOR scale) + { + return FMOD5_Geometry_SetScale(this.handle, ref scale); + } + public RESULT getScale(out VECTOR scale) + { + return FMOD5_Geometry_GetScale(this.handle, out scale); + } + public RESULT save(IntPtr data, out int datasize) + { + return FMOD5_Geometry_Save(this.handle, data, out datasize); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Geometry_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Geometry_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Release (IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetNumPolygons (IntPtr geometry, out int numpolygons); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetMaxPolygons (IntPtr geometry, out int maxpolygons, out int maxvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonNumVertices(IntPtr geometry, int index, out int numvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, out VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonAttributes (IntPtr geometry, int index, float directocclusion, float reverbocclusion, bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonAttributes (IntPtr geometry, int index, out float directocclusion, out float reverbocclusion, out bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetActive (IntPtr geometry, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetActive (IntPtr geometry, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetRotation (IntPtr geometry, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPosition (IntPtr geometry, ref VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPosition (IntPtr geometry, out VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetScale (IntPtr geometry, ref VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetScale (IntPtr geometry, out VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Save (IntPtr geometry, IntPtr data, out int datasize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetUserData (IntPtr geometry, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetUserData (IntPtr geometry, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Geometry(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Reverb3D' API + */ + public struct Reverb3D + { + public RESULT release() + { + return FMOD5_Reverb3D_Release(this.handle); + } + + // Reverb manipulation. + public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) + { + return FMOD5_Reverb3D_Set3DAttributes(this.handle, ref position, mindistance, maxdistance); + } + public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) + { + return FMOD5_Reverb3D_Get3DAttributes(this.handle, ref position, ref mindistance, ref maxdistance); + } + public RESULT setProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_SetProperties(this.handle, ref properties); + } + public RESULT getProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_GetProperties(this.handle, ref properties); + } + public RESULT setActive(bool active) + { + return FMOD5_Reverb3D_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Reverb3D_GetActive(this.handle, out active); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Reverb3D_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Reverb3D_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Release (IntPtr reverb3d); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetActive (IntPtr reverb3d, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetActive (IntPtr reverb3d, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Reverb3D(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + #region Helper Functions + [StructLayout(LayoutKind.Sequential)] + public struct StringWrapper + { + IntPtr nativeUtf8Ptr; + + public StringWrapper(IntPtr ptr) + { + nativeUtf8Ptr = ptr; + } + + public static implicit operator string(StringWrapper fstring) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return encoder.stringFromNative(fstring.nativeUtf8Ptr); + } + } + + public bool StartsWith(byte[] prefix) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < prefix.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != prefix[i]) + { + return false; + } + } + + return true; + } + + public bool Equals(byte[] comparison) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < comparison.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != comparison[i]) + { + return false; + } + } + + if (Marshal.ReadByte(nativeUtf8Ptr, comparison.Length) != 0) + { + return false; + } + + return true; + } + } + + static class StringHelper + { + public class ThreadSafeEncoding : IDisposable + { + UTF8Encoding encoding = new UTF8Encoding(); + byte[] encodedBuffer = new byte[128]; + char[] decodedBuffer = new char[128]; + bool inUse; + GCHandle gcHandle; + + public bool InUse() { return inUse; } + public void SetInUse() { inUse = true; } + + private int roundUpPowerTwo(int number) + { + int newNumber = 1; + while (newNumber <= number) + { + newNumber *= 2; + } + + return newNumber; + } + + public byte[] byteFromStringUTF8(string s) + { + if (s == null) + { + return null; + } + + int maximumLength = encoding.GetMaxByteCount(s.Length) + 1; // +1 for null terminator + if (maximumLength > encodedBuffer.Length) + { + int encodedLength = encoding.GetByteCount(s) + 1; // +1 for null terminator + if (encodedLength > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(encodedLength)]; + } + } + + int byteCount = encoding.GetBytes(s, 0, s.Length, encodedBuffer, 0); + encodedBuffer[byteCount] = 0; // Apply null terminator + + return encodedBuffer; + } + + public IntPtr intptrFromStringUTF8(string s) + { + if (s == null) + { + return IntPtr.Zero; + } + + gcHandle = GCHandle.Alloc(byteFromStringUTF8(s), GCHandleType.Pinned); + return gcHandle.AddrOfPinnedObject(); + } + + public string stringFromNative(IntPtr nativePtr) + { + if (nativePtr == IntPtr.Zero) + { + return ""; + } + + int nativeLen = 0; + while (Marshal.ReadByte(nativePtr, nativeLen) != 0) + { + nativeLen++; + } + + if (nativeLen == 0) + { + return ""; + } + + if (nativeLen > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(nativeLen)]; + } + + Marshal.Copy(nativePtr, encodedBuffer, 0, nativeLen); + + int maximumLength = encoding.GetMaxCharCount(nativeLen); + if (maximumLength > decodedBuffer.Length) + { + int decodedLength = encoding.GetCharCount(encodedBuffer, 0, nativeLen); + if (decodedLength > decodedBuffer.Length) + { + decodedBuffer = new char[roundUpPowerTwo(decodedLength)]; + } + } + + int charCount = encoding.GetChars(encodedBuffer, 0, nativeLen, decodedBuffer, 0); + + return new String(decodedBuffer, 0, charCount); + } + + public void Dispose() + { + if (gcHandle.IsAllocated) + { + gcHandle.Free(); + } + lock (encoders) + { + inUse = false; + } + } + } + + static List encoders = new List(1); + + public static ThreadSafeEncoding GetFreeHelper() + { + lock (encoders) + { + ThreadSafeEncoding helper = null; + // Search for not in use helper + for (int i = 0; i < encoders.Count; i++) + { + if (!encoders[i].InUse()) + { + helper = encoders[i]; + break; + } + } + // Otherwise create another helper + if (helper == null) + { + helper = new ThreadSafeEncoding(); + encoders.Add(helper); + } + helper.SetInUse(); + return helper; + } + } + } + + // Some of the Marshal functions were marked as deprecated / obsolete, however that decision was reversed: https://github.com/dotnet/corefx/pull/10541 + // Use the old syntax (non-generic) to ensure maximum compatibility (especially with Unity) ignoring the warnings + public static class MarshalHelper + { +#pragma warning disable 618 + public static int SizeOf(Type t) + { + return Marshal.SizeOf(t); // Always use Type version, never Object version as it boxes causes GC allocations + } + + public static object PtrToStructure(IntPtr ptr, Type structureType) + { + return Marshal.PtrToStructure(ptr, structureType); + } +#pragma warning restore 618 + } + + #endregion +} diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.h b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.h new file mode 100644 index 0000000..3787b76 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.h @@ -0,0 +1,668 @@ +/* ======================================================================================== */ +/* FMOD Core API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C interface */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +#ifndef _FMOD_H +#define _FMOD_H + +#include "fmod_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode, FMOD_DEBUG_CALLBACK callback, const char *filename); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); +FMOD_RESULT F_API FMOD_Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity, FMOD_THREAD_PRIORITY priority, FMOD_THREAD_STACK_SIZE stacksize); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system, unsigned int headerversion); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/* + 'System' API +*/ + +/* Setup functions. */ +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask); + +/* Plug-in support. */ +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumNestedPlugins (FMOD_SYSTEM *system, unsigned int handle, int *count); +FMOD_RESULT F_API FMOD_System_GetNestedPlugin (FMOD_SYSTEM *system, unsigned int handle, int index, unsigned int *nestedhandle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByPlugin (FMOD_SYSTEM *system, unsigned int handle, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_RegisterCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_RegisterDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_RegisterOutput (FMOD_SYSTEM *system, const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + +/* Init/Close. */ +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* General post-init system functions. */ +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_SetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_GetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes (FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes (FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFF_CALLBACK callback); +FMOD_RESULT F_API FMOD_System_MixerSuspend (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_MixerResume (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDefaultMixMatrix (FMOD_SYSTEM *system, FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); +FMOD_RESULT F_API FMOD_System_GetSpeakerModeChannels (FMOD_SYSTEM *system, FMOD_SPEAKERMODE mode, int *channels); + +/* System information functions. */ +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels, int *realchannels); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, FMOD_CPU_USAGE *usage); +FMOD_RESULT F_API FMOD_System_GetFileUsage (FMOD_SYSTEM *system, long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + +/* Sound/DSP/Channel/FX creation and retrieval. */ +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb3D (FMOD_SYSTEM *system, FMOD_REVERB3D **reverb); +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_SOUND *sound, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* Routing to ports. */ +FMOD_RESULT F_API FMOD_System_AttachChannelGroupToPort (FMOD_SYSTEM *system, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL passThru); +FMOD_RESULT F_API FMOD_System_DetachChannelGroupFromPort(FMOD_SYSTEM *system, FMOD_CHANNELGROUP *channelgroup); + +/* Reverb API. */ +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, int instance, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, int instance, FMOD_REVERB_PROPERTIES *prop); + +/* System level DSP functionality. */ +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); + +/* Recording API. */ +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers, int *numconnected); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* Geometry API. */ +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* Network functions. */ +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* Userdata set/get. */ +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +/* Sound API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, int *priority); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSoundParent (FMOD_SOUND *sound, FMOD_SOUND **parentsound); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int length, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); +FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); +FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_Channel_GetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_SetPitch (FMOD_CHANNEL *channel, float pitch); +FMOD_RESULT F_API FMOD_Channel_GetPitch (FMOD_CHANNEL *channel, float *pitch); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, int instance, float wet); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, int instance, float *wet); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsOutput (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsInput (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_Channel_GetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPClock (FMOD_CHANNEL *channel, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_Channel_AddFadePoint (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_SetFadePointRamp (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_RemoveFadePoints (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_Channel_GetFadePoints (FMOD_CHANNEL *channel, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_RemoveDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_GetNumDSPs (FMOD_CHANNEL *channel, int *numdsps); +FMOD_RESULT F_API FMOD_Channel_SetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_Channel_GetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +/* + Channel specific control functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetAudibility (FMOD_CHANNELGROUP *channelgroup, float *audibility); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_ChannelGroup_SetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float wet); +FMOD_RESULT F_API FMOD_ChannelGroup_GetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float *wet); +FMOD_RESULT F_API FMOD_ChannelGroup_SetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float gain); +FMOD_RESULT F_API FMOD_ChannelGroup_GetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float *gain); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_ChannelGroup_SetCallback (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_ChannelGroup_IsPlaying (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetPan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsOutput (FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsInput (FMOD_CHANNELGROUP *channelgroup, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPClock (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_AddFadePoint (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetFadePointRamp (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_ChannelGroup_GetFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumDSPs (FMOD_CHANNELGROUP *channelgroup, int *numdsps); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DAttributes (FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DAttributes (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DSpread (FMOD_CHANNELGROUP *channelgroup, float angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DSpread (FMOD_CHANNELGROUP *channelgroup, float *angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group, FMOD_BOOL propagatedspclock, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *input, FMOD_DSPCONNECTION **connection, FMOD_DSPCONNECTION_TYPE type); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION *connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetWetDryMix (FMOD_DSP *dsp, float prewet, float postwet, float dry); +FMOD_RESULT F_API FMOD_DSP_GetWetDryMix (FMOD_DSP *dsp, float *prewet, float *postwet, float *dry); +FMOD_RESULT F_API FMOD_DSP_SetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetOutputChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_SetCallback (FMOD_DSP *dsp, FMOD_DSP_CALLBACK callback); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameterFloat (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_SetParameterInt (FMOD_DSP *dsp, int index, int value); +FMOD_RESULT F_API FMOD_DSP_SetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL value); +FMOD_RESULT F_API FMOD_DSP_SetParameterData (FMOD_DSP *dsp, int index, void *data, unsigned int length); +FMOD_RESULT F_API FMOD_DSP_GetParameterFloat (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterInt (FMOD_DSP *dsp, int index, int *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterData (FMOD_DSP *dsp, int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, FMOD_DSP_PARAMETER_DESC **desc); +FMOD_RESULT F_API FMOD_DSP_GetDataParameterIndex (FMOD_DSP *dsp, int datatype, int *index); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_GetIdle (FMOD_DSP *dsp, FMOD_BOOL *idle); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +/* + Metering. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL inputEnabled, FMOD_BOOL outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL *inputEnabled, FMOD_BOOL *outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringInfo (FMOD_DSP *dsp, FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); +FMOD_RESULT F_API FMOD_DSP_GetCPUUsage (FMOD_DSP *dsp, unsigned int *exclusive, unsigned int *inclusive); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetType (FMOD_DSPCONNECTION *dspconnection, FMOD_DSPCONNECTION_TYPE *type); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices (FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +/* + 'Reverb3D' API +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Release (FMOD_REVERB3D *reverb3d); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Set3DAttributes (FMOD_REVERB3D *reverb3d, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_Get3DAttributes (FMOD_REVERB3D *reverb3d, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_SetProperties (FMOD_REVERB3D *reverb3d, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_GetProperties (FMOD_REVERB3D *reverb3d, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_SetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb3D_GetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_SetUserData (FMOD_REVERB3D *reverb3d, void *userdata); +FMOD_RESULT F_API FMOD_Reverb3D_GetUserData (FMOD_REVERB3D *reverb3d, void **userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* _FMOD_H */ diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.hpp b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.hpp new file mode 100644 index 0000000..74d584c --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod.hpp @@ -0,0 +1,607 @@ +/* ======================================================================================== */ +/* FMOD Core API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod_common.h" +#include "fmod.h" + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class ChannelControl; + class Channel; + class ChannelGroup; + class SoundGroup; + class DSP; + class DSPConnection; + class Geometry; + class Reverb3D; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); } + inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); } + inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); } + + /* + 'System' API + */ + class System + { + private: + + // Constructor made private so user cannot statically instance a System class. System_Create must be used. + System(); + System(const System &); + + public: + + FMOD_RESULT F_API release (); + + // Setup functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL); + + // Plug-in support. + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count); + FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); + FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + + // Init/Close. + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions. + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback); + FMOD_RESULT F_API mixerSuspend (); + FMOD_RESULT F_API mixerResume (); + FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); + FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0); + FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage); + FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb3D (Reverb3D **reverb); + + FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Routing to ports. + FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false); + FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup); + + // Reverb API. + FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop); + + // System level DSP functionality. + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + // Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. + Sound(); + Sound(const Sound &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, int *priority); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API getSubSoundParent (Sound **parentsound); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + FMOD_RESULT F_API setMusicSpeed (float speed); + FMOD_RESULT F_API getMusicSpeed (float *speed); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly. + */ + class ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Control class. + ChannelControl(); + ChannelControl(const ChannelControl &); + + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + // General control functionality for Channels and ChannelGroups. + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setVolumeRamp (bool ramp); + FMOD_RESULT F_API getVolumeRamp (bool *ramp); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setReverbProperties (int instance, float wet); + FMOD_RESULT F_API getReverbProperties (int instance, float *wet); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); + FMOD_RESULT F_API isPlaying (bool *isplaying); + + // Panning and level adjustment. + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + + // Clock based functionality. + FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock); + FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true); + FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0); + FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume); + FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume); + FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end); + FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + + // DSP effects. + FMOD_RESULT F_API getDSP (int index, DSP **dsp); + FMOD_RESULT F_API addDSP (int index, DSP *dsp); + FMOD_RESULT F_API removeDSP (DSP *dsp); + FMOD_RESULT F_API getNumDSPs (int *numdsps); + FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index); + FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DLevel (float level); + FMOD_RESULT F_API get3DLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Channel' API. + */ + class Channel : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. + Channel(); + Channel(const Channel &); + + public: + + // Channel specific control functionality. + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Information only functions. + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getIndex (int *index); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. + ChannelGroup(); + ChannelGroup(const ChannelGroup &); + + public: + + FMOD_RESULT F_API release (); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + // Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. + SoundGroup(); + SoundGroup(const SoundGroup &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + // Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. + DSP(); + DSP(const DSP &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD); + FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry); + FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry); + FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); + FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); + FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); + FMOD_RESULT F_API reset (); + FMOD_RESULT F_API setCallback (FMOD_DSP_CALLBACK callback); + + // DSP parameter control. + FMOD_RESULT F_API setParameterFloat (int index, float value); + FMOD_RESULT F_API setParameterInt (int index, int value); + FMOD_RESULT F_API setParameterBool (int index, bool value); + FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length); + FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc); + FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API getIdle (bool *idle); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + // Metering. + FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled); + FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled); + FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); + FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + // Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. + DSPConnection(); + DSPConnection(const DSPConnection &); + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + // Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. + Geometry(); + Geometry(const Geometry &); + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Reverb' API + */ + class Reverb3D + { + private: + + // Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used. + Reverb3D(); + Reverb3D(const Reverb3D &); + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_codec.h b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_codec.h new file mode 100644 index 0000000..3a514a0 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_codec.h @@ -0,0 +1,136 @@ +/* ======================================================================================== */ +/* FMOD Core API - Codec development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own file format plugin to use with */ +/* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_CODEC_H +#define _FMOD_CODEC_H + +/* + Codec types +*/ +typedef struct FMOD_CODEC_STATE FMOD_CODEC_STATE; +typedef struct FMOD_CODEC_WAVEFORMAT FMOD_CODEC_WAVEFORMAT; + +/* + Codec constants +*/ +#define FMOD_CODEC_PLUGIN_VERSION 1 + +typedef int FMOD_CODEC_SEEK_METHOD; +#define FMOD_CODEC_SEEK_METHOD_SET 0 +#define FMOD_CODEC_SEEK_METHOD_CURRENT 1 +#define FMOD_CODEC_SEEK_METHOD_END 2 + +/* + Codec callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_OPEN_CALLBACK) (FMOD_CODEC_STATE *codec_state, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_CLOSE_CALLBACK) (FMOD_CODEC_STATE *codec_state); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_READ_CALLBACK) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int samples_in, unsigned int *samples_out); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETLENGTH_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *length, FMOD_TIMEUNIT lengthtype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SOUNDCREATE_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, FMOD_SOUND *sound); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT_CALLBACK)(FMOD_CODEC_STATE *codec_state, int index, FMOD_CODEC_WAVEFORMAT *waveformat); + +/* + Codec functions +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_METADATA_FUNC) (FMOD_CODEC_STATE *codec_state, FMOD_TAGTYPE tagtype, char *name, void *data, unsigned int datalen, FMOD_TAGDATATYPE datatype, int unique); +typedef void * (F_CALLBACK *FMOD_CODEC_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_READ_FUNC) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int sizebytes, unsigned int *bytesread); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SEEK_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int pos, FMOD_CODEC_SEEK_METHOD method); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_TELL_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *pos); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SIZE_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *size); + +/* + Codec structures +*/ +typedef struct FMOD_CODEC_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + int defaultasstream; + FMOD_TIMEUNIT timeunits; + FMOD_CODEC_OPEN_CALLBACK open; + FMOD_CODEC_CLOSE_CALLBACK close; + FMOD_CODEC_READ_CALLBACK read; + FMOD_CODEC_GETLENGTH_CALLBACK getlength; + FMOD_CODEC_SETPOSITION_CALLBACK setposition; + FMOD_CODEC_GETPOSITION_CALLBACK getposition; + FMOD_CODEC_SOUNDCREATE_CALLBACK soundcreate; + FMOD_CODEC_GETWAVEFORMAT_CALLBACK getwaveformat; +} FMOD_CODEC_DESCRIPTION; + +struct FMOD_CODEC_WAVEFORMAT +{ + const char* name; + FMOD_SOUND_FORMAT format; + int channels; + int frequency; + unsigned int lengthbytes; + unsigned int lengthpcm; + unsigned int pcmblocksize; + int loopstart; + int loopend; + FMOD_MODE mode; + FMOD_CHANNELMASK channelmask; + FMOD_CHANNELORDER channelorder; + float peakvolume; +}; + +typedef struct FMOD_CODEC_STATE_FUNCTIONS +{ + FMOD_CODEC_METADATA_FUNC metadata; + FMOD_CODEC_ALLOC_FUNC alloc; + FMOD_CODEC_FREE_FUNC free; + FMOD_CODEC_LOG_FUNC log; + FMOD_CODEC_FILE_READ_FUNC read; + FMOD_CODEC_FILE_SEEK_FUNC seek; + FMOD_CODEC_FILE_TELL_FUNC tell; + FMOD_CODEC_FILE_SIZE_FUNC size; +} FMOD_CODEC_STATE_FUNCTIONS; + +struct FMOD_CODEC_STATE +{ + void *plugindata; + FMOD_CODEC_WAVEFORMAT *waveformat; + FMOD_CODEC_STATE_FUNCTIONS *functions; + int numsubsounds; +}; + +/* + Codec macros +*/ +#define FMOD_CODEC_METADATA(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) \ + (_state)->functions->metadata(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) +#define FMOD_CODEC_ALLOC(_state, _size, _align) \ + (_state)->functions->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_CODEC_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, __FILE__, __LINE__) +#define FMOD_CODEC_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_CODEC_FILE_READ(_state, _buffer, _sizebytes, _bytesread) \ + (_state)->functions->read(_state, _buffer, _sizebytes, _bytesread) +#define FMOD_CODEC_FILE_SEEK(_state, _pos, _method) \ + (_state)->functions->seek(_state, _pos, _method) +#define FMOD_CODEC_FILE_TELL(_state, _pos) \ + (_state)->functions->tell(_state, _pos) +#define FMOD_CODEC_FILE_SIZE(_state, _size) \ + (_state)->functions->size(_state, _size) + +#endif + + diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_common.h b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_common.h new file mode 100644 index 0000000..459961d --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_common.h @@ -0,0 +1,899 @@ +/* ======================================================================================== */ +/* FMOD Core API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header is included by fmod.hpp (C++ interface) and fmod.h (C interface) */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html */ +/* ======================================================================================== */ +#ifndef _FMOD_COMMON_H +#define _FMOD_COMMON_H + +/* + Library import helpers +*/ +#if defined(_WIN32) || defined(__CYGWIN__) + #define F_CALL __stdcall +#else + #define F_CALL +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__ORBIS__) || defined(F_USE_DECLSPEC) + #define F_EXPORT __declspec(dllexport) +#elif defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) || defined(F_USE_ATTRIBUTE) + #define F_EXPORT __attribute__((visibility("default"))) +#else + #define F_EXPORT +#endif + +#ifdef DLL_EXPORTS + #define F_API F_EXPORT F_CALL +#else + #define F_API F_CALL +#endif + +#define F_CALLBACK F_CALL + +/* + FMOD core types +*/ +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNELCONTROL FMOD_CHANNELCONTROL; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB3D FMOD_REVERB3D; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef struct FMOD_ASYNCREADINFO FMOD_ASYNCREADINFO; + +/* + FMOD constants +*/ +#define FMOD_VERSION 0x00020218 /* 0xaaaabbcc -> aaaa = product version, bb = major version, cc = minor version.*/ + +typedef unsigned int FMOD_DEBUG_FLAGS; +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000001 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000002 +#define FMOD_DEBUG_LEVEL_LOG 0x00000004 +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_FILE 0x00000200 +#define FMOD_DEBUG_TYPE_CODEC 0x00000400 +#define FMOD_DEBUG_TYPE_TRACE 0x00000800 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x00010000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x00020000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x00040000 + +typedef unsigned int FMOD_MEMORY_TYPE; +#define FMOD_MEMORY_NORMAL 0x00000000 +#define FMOD_MEMORY_STREAM_FILE 0x00000001 +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 +#define FMOD_MEMORY_SAMPLEDATA 0x00000004 +#define FMOD_MEMORY_DSP_BUFFER 0x00000008 +#define FMOD_MEMORY_PLUGIN 0x00000010 +#define FMOD_MEMORY_PERSISTENT 0x00200000 +#define FMOD_MEMORY_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_INITFLAGS; +#define FMOD_INIT_NORMAL 0x00000000 +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 +#define FMOD_INIT_MIX_FROM_UPDATE 0x00000002 +#define FMOD_INIT_3D_RIGHTHANDED 0x00000004 +#define FMOD_INIT_CLIP_OUTPUT 0x00000008 +#define FMOD_INIT_CHANNEL_LOWPASS 0x00000100 +#define FMOD_INIT_CHANNEL_DISTANCEFILTER 0x00000200 +#define FMOD_INIT_PROFILE_ENABLE 0x00010000 +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00020000 +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x00040000 +#define FMOD_INIT_PREFER_DOLBY_DOWNMIX 0x00080000 +#define FMOD_INIT_THREAD_UNSAFE 0x00100000 +#define FMOD_INIT_PROFILE_METER_ALL 0x00200000 +#define FMOD_INIT_MEMORY_TRACKING 0x00400000 + +typedef unsigned int FMOD_DRIVER_STATE; +#define FMOD_DRIVER_STATE_CONNECTED 0x00000001 +#define FMOD_DRIVER_STATE_DEFAULT 0x00000002 + +typedef unsigned int FMOD_TIMEUNIT; +#define FMOD_TIMEUNIT_MS 0x00000001 +#define FMOD_TIMEUNIT_PCM 0x00000002 +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 +#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 +#define FMOD_TIMEUNIT_MODORDER 0x00000100 +#define FMOD_TIMEUNIT_MODROW 0x00000200 +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 + +typedef unsigned int FMOD_SYSTEM_CALLBACK_TYPE; +#define FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED 0x00000001 +#define FMOD_SYSTEM_CALLBACK_DEVICELOST 0x00000002 +#define FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED 0x00000004 +#define FMOD_SYSTEM_CALLBACK_THREADCREATED 0x00000008 +#define FMOD_SYSTEM_CALLBACK_BADDSPCONNECTION 0x00000010 +#define FMOD_SYSTEM_CALLBACK_PREMIX 0x00000020 +#define FMOD_SYSTEM_CALLBACK_POSTMIX 0x00000040 +#define FMOD_SYSTEM_CALLBACK_ERROR 0x00000080 +#define FMOD_SYSTEM_CALLBACK_MIDMIX 0x00000100 +#define FMOD_SYSTEM_CALLBACK_THREADDESTROYED 0x00000200 +#define FMOD_SYSTEM_CALLBACK_PREUPDATE 0x00000400 +#define FMOD_SYSTEM_CALLBACK_POSTUPDATE 0x00000800 +#define FMOD_SYSTEM_CALLBACK_RECORDLISTCHANGED 0x00001000 +#define FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX 0x00002000 +#define FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE 0x00004000 +#define FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN 0x00008000 +#define FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED 0x00010000 +#define FMOD_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_MODE; +#define FMOD_DEFAULT 0x00000000 +#define FMOD_LOOP_OFF 0x00000001 +#define FMOD_LOOP_NORMAL 0x00000002 +#define FMOD_LOOP_BIDI 0x00000004 +#define FMOD_2D 0x00000008 +#define FMOD_3D 0x00000010 +#define FMOD_CREATESTREAM 0x00000080 +#define FMOD_CREATESAMPLE 0x00000100 +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 +#define FMOD_OPENUSER 0x00000400 +#define FMOD_OPENMEMORY 0x00000800 +#define FMOD_OPENMEMORY_POINT 0x10000000 +#define FMOD_OPENRAW 0x00001000 +#define FMOD_OPENONLY 0x00002000 +#define FMOD_ACCURATETIME 0x00004000 +#define FMOD_MPEGSEARCH 0x00008000 +#define FMOD_NONBLOCKING 0x00010000 +#define FMOD_UNIQUE 0x00020000 +#define FMOD_3D_HEADRELATIVE 0x00040000 +#define FMOD_3D_WORLDRELATIVE 0x00080000 +#define FMOD_3D_INVERSEROLLOFF 0x00100000 +#define FMOD_3D_LINEARROLLOFF 0x00200000 +#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 +#define FMOD_3D_INVERSETAPEREDROLLOFF 0x00800000 +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 +#define FMOD_IGNORETAGS 0x02000000 +#define FMOD_LOWMEM 0x08000000 +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 + +typedef unsigned int FMOD_CHANNELMASK; +#define FMOD_CHANNELMASK_FRONT_LEFT 0x00000001 +#define FMOD_CHANNELMASK_FRONT_RIGHT 0x00000002 +#define FMOD_CHANNELMASK_FRONT_CENTER 0x00000004 +#define FMOD_CHANNELMASK_LOW_FREQUENCY 0x00000008 +#define FMOD_CHANNELMASK_SURROUND_LEFT 0x00000010 +#define FMOD_CHANNELMASK_SURROUND_RIGHT 0x00000020 +#define FMOD_CHANNELMASK_BACK_LEFT 0x00000040 +#define FMOD_CHANNELMASK_BACK_RIGHT 0x00000080 +#define FMOD_CHANNELMASK_BACK_CENTER 0x00000100 +#define FMOD_CHANNELMASK_MONO (FMOD_CHANNELMASK_FRONT_LEFT) +#define FMOD_CHANNELMASK_STEREO (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT) +#define FMOD_CHANNELMASK_LRC (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER) +#define FMOD_CHANNELMASK_QUAD (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_SURROUND (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1_REARS (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT0 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) + +typedef unsigned long long FMOD_PORT_INDEX; +#define FMOD_PORT_INDEX_NONE 0xFFFFFFFFFFFFFFFF +#define FMOD_PORT_INDEX_FLAG_VR_CONTROLLER 0x1000000000000000 + +typedef int FMOD_THREAD_PRIORITY; +/* Platform specific priority range */ +#define FMOD_THREAD_PRIORITY_PLATFORM_MIN (-32 * 1024) +#define FMOD_THREAD_PRIORITY_PLATFORM_MAX ( 32 * 1024) +/* Platform agnostic priorities, maps internally to platform specific value */ +#define FMOD_THREAD_PRIORITY_DEFAULT (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 1) +#define FMOD_THREAD_PRIORITY_LOW (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 2) +#define FMOD_THREAD_PRIORITY_MEDIUM (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 3) +#define FMOD_THREAD_PRIORITY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 4) +#define FMOD_THREAD_PRIORITY_VERY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 5) +#define FMOD_THREAD_PRIORITY_EXTREME (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 6) +#define FMOD_THREAD_PRIORITY_CRITICAL (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 7) +/* Thread defaults */ +#define FMOD_THREAD_PRIORITY_MIXER FMOD_THREAD_PRIORITY_EXTREME +#define FMOD_THREAD_PRIORITY_FEEDER FMOD_THREAD_PRIORITY_CRITICAL +#define FMOD_THREAD_PRIORITY_STREAM FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_FILE FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_NONBLOCKING FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_RECORD FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_GEOMETRY FMOD_THREAD_PRIORITY_LOW +#define FMOD_THREAD_PRIORITY_PROFILER FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_UPDATE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_BANK FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_CONVOLUTION1 FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_CONVOLUTION2 FMOD_THREAD_PRIORITY_VERY_HIGH + +typedef unsigned int FMOD_THREAD_STACK_SIZE; +#define FMOD_THREAD_STACK_SIZE_DEFAULT 0 +#define FMOD_THREAD_STACK_SIZE_MIXER (80 * 1024) +#define FMOD_THREAD_STACK_SIZE_FEEDER (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_STREAM (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_FILE (64 * 1024) +#define FMOD_THREAD_STACK_SIZE_NONBLOCKING (112 * 1024) +#define FMOD_THREAD_STACK_SIZE_RECORD (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_GEOMETRY (48 * 1024) +#define FMOD_THREAD_STACK_SIZE_PROFILER (128 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_UPDATE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_BANK (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_SAMPLE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION1 (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION2 (16 * 1024) + +typedef long long FMOD_THREAD_AFFINITY; +/* Platform agnostic thread groupings */ +#define FMOD_THREAD_AFFINITY_GROUP_DEFAULT 0x4000000000000000 +#define FMOD_THREAD_AFFINITY_GROUP_A 0x4000000000000001 +#define FMOD_THREAD_AFFINITY_GROUP_B 0x4000000000000002 +#define FMOD_THREAD_AFFINITY_GROUP_C 0x4000000000000003 +/* Thread defaults */ +#define FMOD_THREAD_AFFINITY_MIXER FMOD_THREAD_AFFINITY_GROUP_A +#define FMOD_THREAD_AFFINITY_FEEDER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STREAM FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_FILE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_NONBLOCKING FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_RECORD FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_GEOMETRY FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_PROFILER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_UPDATE FMOD_THREAD_AFFINITY_GROUP_B +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_BANK FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION1 FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION2 FMOD_THREAD_AFFINITY_GROUP_C +/* Core mask, valid up to 1 << 62 */ +#define FMOD_THREAD_AFFINITY_CORE_ALL 0 +#define FMOD_THREAD_AFFINITY_CORE_0 (1 << 0) +#define FMOD_THREAD_AFFINITY_CORE_1 (1 << 1) +#define FMOD_THREAD_AFFINITY_CORE_2 (1 << 2) +#define FMOD_THREAD_AFFINITY_CORE_3 (1 << 3) +#define FMOD_THREAD_AFFINITY_CORE_4 (1 << 4) +#define FMOD_THREAD_AFFINITY_CORE_5 (1 << 5) +#define FMOD_THREAD_AFFINITY_CORE_6 (1 << 6) +#define FMOD_THREAD_AFFINITY_CORE_7 (1 << 7) +#define FMOD_THREAD_AFFINITY_CORE_8 (1 << 8) +#define FMOD_THREAD_AFFINITY_CORE_9 (1 << 9) +#define FMOD_THREAD_AFFINITY_CORE_10 (1 << 10) +#define FMOD_THREAD_AFFINITY_CORE_11 (1 << 11) +#define FMOD_THREAD_AFFINITY_CORE_12 (1 << 12) +#define FMOD_THREAD_AFFINITY_CORE_13 (1 << 13) +#define FMOD_THREAD_AFFINITY_CORE_14 (1 << 14) +#define FMOD_THREAD_AFFINITY_CORE_15 (1 << 15) + +/* Preset for FMOD_REVERB_PROPERTIES */ +#define FMOD_PRESET_OFF { 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f } +#define FMOD_PRESET_GENERIC { 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f } +#define FMOD_PRESET_PADDEDCELL { 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f } +#define FMOD_PRESET_ROOM { 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f } +#define FMOD_PRESET_BATHROOM { 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f } +#define FMOD_PRESET_LIVINGROOM { 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f } +#define FMOD_PRESET_STONEROOM { 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f } +#define FMOD_PRESET_AUDITORIUM { 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f } +#define FMOD_PRESET_CONCERTHALL { 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f } +#define FMOD_PRESET_CAVE { 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f } +#define FMOD_PRESET_ARENA { 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f } +#define FMOD_PRESET_HANGAR { 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f } +#define FMOD_PRESET_HALLWAY { 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f } +#define FMOD_PRESET_STONECORRIDOR { 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f } +#define FMOD_PRESET_ALLEY { 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f } +#define FMOD_PRESET_FOREST { 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f } +#define FMOD_PRESET_CITY { 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f } +#define FMOD_PRESET_MOUNTAINS { 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f } +#define FMOD_PRESET_QUARRY { 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f } +#define FMOD_PRESET_PLAIN { 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f } +#define FMOD_PRESET_PARKINGLOT { 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f } +#define FMOD_PRESET_SEWERPIPE { 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f } +#define FMOD_PRESET_UNDERWATER { 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f } + +#define FMOD_MAX_CHANNEL_WIDTH 32 +#define FMOD_MAX_SYSTEMS 8 +#define FMOD_MAX_LISTENERS 8 +#define FMOD_REVERB_MAXINSTANCES 4 + +typedef enum FMOD_THREAD_TYPE +{ + FMOD_THREAD_TYPE_MIXER, + FMOD_THREAD_TYPE_FEEDER, + FMOD_THREAD_TYPE_STREAM, + FMOD_THREAD_TYPE_FILE, + FMOD_THREAD_TYPE_NONBLOCKING, + FMOD_THREAD_TYPE_RECORD, + FMOD_THREAD_TYPE_GEOMETRY, + FMOD_THREAD_TYPE_PROFILER, + FMOD_THREAD_TYPE_STUDIO_UPDATE, + FMOD_THREAD_TYPE_STUDIO_LOAD_BANK, + FMOD_THREAD_TYPE_STUDIO_LOAD_SAMPLE, + FMOD_THREAD_TYPE_CONVOLUTION1, + FMOD_THREAD_TYPE_CONVOLUTION2, + + FMOD_THREAD_TYPE_MAX, + FMOD_THREAD_TYPE_FORCEINT = 65536 +} FMOD_THREAD_TYPE; + +typedef enum FMOD_RESULT +{ + FMOD_OK, + FMOD_ERR_BADCOMMAND, + FMOD_ERR_CHANNEL_ALLOC, + FMOD_ERR_CHANNEL_STOLEN, + FMOD_ERR_DMA, + FMOD_ERR_DSP_CONNECTION, + FMOD_ERR_DSP_DONTPROCESS, + FMOD_ERR_DSP_FORMAT, + FMOD_ERR_DSP_INUSE, + FMOD_ERR_DSP_NOTFOUND, + FMOD_ERR_DSP_RESERVED, + FMOD_ERR_DSP_SILENCE, + FMOD_ERR_DSP_TYPE, + FMOD_ERR_FILE_BAD, + FMOD_ERR_FILE_COULDNOTSEEK, + FMOD_ERR_FILE_DISKEJECTED, + FMOD_ERR_FILE_EOF, + FMOD_ERR_FILE_ENDOFDATA, + FMOD_ERR_FILE_NOTFOUND, + FMOD_ERR_FORMAT, + FMOD_ERR_HEADER_MISMATCH, + FMOD_ERR_HTTP, + FMOD_ERR_HTTP_ACCESS, + FMOD_ERR_HTTP_PROXY_AUTH, + FMOD_ERR_HTTP_SERVER_ERROR, + FMOD_ERR_HTTP_TIMEOUT, + FMOD_ERR_INITIALIZATION, + FMOD_ERR_INITIALIZED, + FMOD_ERR_INTERNAL, + FMOD_ERR_INVALID_FLOAT, + FMOD_ERR_INVALID_HANDLE, + FMOD_ERR_INVALID_PARAM, + FMOD_ERR_INVALID_POSITION, + FMOD_ERR_INVALID_SPEAKER, + FMOD_ERR_INVALID_SYNCPOINT, + FMOD_ERR_INVALID_THREAD, + FMOD_ERR_INVALID_VECTOR, + FMOD_ERR_MAXAUDIBLE, + FMOD_ERR_MEMORY, + FMOD_ERR_MEMORY_CANTPOINT, + FMOD_ERR_NEEDS3D, + FMOD_ERR_NEEDSHARDWARE, + FMOD_ERR_NET_CONNECT, + FMOD_ERR_NET_SOCKET_ERROR, + FMOD_ERR_NET_URL, + FMOD_ERR_NET_WOULD_BLOCK, + FMOD_ERR_NOTREADY, + FMOD_ERR_OUTPUT_ALLOCATED, + FMOD_ERR_OUTPUT_CREATEBUFFER, + FMOD_ERR_OUTPUT_DRIVERCALL, + FMOD_ERR_OUTPUT_FORMAT, + FMOD_ERR_OUTPUT_INIT, + FMOD_ERR_OUTPUT_NODRIVERS, + FMOD_ERR_PLUGIN, + FMOD_ERR_PLUGIN_MISSING, + FMOD_ERR_PLUGIN_RESOURCE, + FMOD_ERR_PLUGIN_VERSION, + FMOD_ERR_RECORD, + FMOD_ERR_REVERB_CHANNELGROUP, + FMOD_ERR_REVERB_INSTANCE, + FMOD_ERR_SUBSOUNDS, + FMOD_ERR_SUBSOUND_ALLOCATED, + FMOD_ERR_SUBSOUND_CANTMOVE, + FMOD_ERR_TAGNOTFOUND, + FMOD_ERR_TOOMANYCHANNELS, + FMOD_ERR_TRUNCATED, + FMOD_ERR_UNIMPLEMENTED, + FMOD_ERR_UNINITIALIZED, + FMOD_ERR_UNSUPPORTED, + FMOD_ERR_VERSION, + FMOD_ERR_EVENT_ALREADY_LOADED, + FMOD_ERR_EVENT_LIVEUPDATE_BUSY, + FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH, + FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT, + FMOD_ERR_EVENT_NOTFOUND, + FMOD_ERR_STUDIO_UNINITIALIZED, + FMOD_ERR_STUDIO_NOT_LOADED, + FMOD_ERR_INVALID_STRING, + FMOD_ERR_ALREADY_LOCKED, + FMOD_ERR_NOT_LOCKED, + FMOD_ERR_RECORD_DISCONNECTED, + FMOD_ERR_TOOMANYSAMPLES, + + FMOD_RESULT_FORCEINT = 65536 +} FMOD_RESULT; + +typedef enum FMOD_CHANNELCONTROL_TYPE +{ + FMOD_CHANNELCONTROL_CHANNEL, + FMOD_CHANNELCONTROL_CHANNELGROUP, + + FMOD_CHANNELCONTROL_MAX, + FMOD_CHANNELCONTROL_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_TYPE; + +typedef enum FMOD_OUTPUTTYPE +{ + FMOD_OUTPUTTYPE_AUTODETECT, + FMOD_OUTPUTTYPE_UNKNOWN, + FMOD_OUTPUTTYPE_NOSOUND, + FMOD_OUTPUTTYPE_WAVWRITER, + FMOD_OUTPUTTYPE_NOSOUND_NRT, + FMOD_OUTPUTTYPE_WAVWRITER_NRT, + FMOD_OUTPUTTYPE_WASAPI, + FMOD_OUTPUTTYPE_ASIO, + FMOD_OUTPUTTYPE_PULSEAUDIO, + FMOD_OUTPUTTYPE_ALSA, + FMOD_OUTPUTTYPE_COREAUDIO, + FMOD_OUTPUTTYPE_AUDIOTRACK, + FMOD_OUTPUTTYPE_OPENSL, + FMOD_OUTPUTTYPE_AUDIOOUT, + FMOD_OUTPUTTYPE_AUDIO3D, + FMOD_OUTPUTTYPE_WEBAUDIO, + FMOD_OUTPUTTYPE_NNAUDIO, + FMOD_OUTPUTTYPE_WINSONIC, + FMOD_OUTPUTTYPE_AAUDIO, + FMOD_OUTPUTTYPE_AUDIOWORKLET, + FMOD_OUTPUTTYPE_PHASE, + + FMOD_OUTPUTTYPE_MAX, + FMOD_OUTPUTTYPE_FORCEINT = 65536 +} FMOD_OUTPUTTYPE; + +typedef enum FMOD_DEBUG_MODE +{ + FMOD_DEBUG_MODE_TTY, + FMOD_DEBUG_MODE_FILE, + FMOD_DEBUG_MODE_CALLBACK, + + FMOD_DEBUG_MODE_FORCEINT = 65536 +} FMOD_DEBUG_MODE; + +typedef enum FMOD_SPEAKERMODE +{ + FMOD_SPEAKERMODE_DEFAULT, + FMOD_SPEAKERMODE_RAW, + FMOD_SPEAKERMODE_MONO, + FMOD_SPEAKERMODE_STEREO, + FMOD_SPEAKERMODE_QUAD, + FMOD_SPEAKERMODE_SURROUND, + FMOD_SPEAKERMODE_5POINT1, + FMOD_SPEAKERMODE_7POINT1, + FMOD_SPEAKERMODE_7POINT1POINT4, + + FMOD_SPEAKERMODE_MAX, + FMOD_SPEAKERMODE_FORCEINT = 65536 +} FMOD_SPEAKERMODE; + +typedef enum FMOD_SPEAKER +{ + FMOD_SPEAKER_NONE = -1, + FMOD_SPEAKER_FRONT_LEFT = 0, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_SURROUND_LEFT, + FMOD_SPEAKER_SURROUND_RIGHT, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_TOP_FRONT_LEFT, + FMOD_SPEAKER_TOP_FRONT_RIGHT, + FMOD_SPEAKER_TOP_BACK_LEFT, + FMOD_SPEAKER_TOP_BACK_RIGHT, + + FMOD_SPEAKER_MAX, + FMOD_SPEAKER_FORCEINT = 65536 +} FMOD_SPEAKER; + +typedef enum FMOD_CHANNELORDER +{ + FMOD_CHANNELORDER_DEFAULT, + FMOD_CHANNELORDER_WAVEFORMAT, + FMOD_CHANNELORDER_PROTOOLS, + FMOD_CHANNELORDER_ALLMONO, + FMOD_CHANNELORDER_ALLSTEREO, + FMOD_CHANNELORDER_ALSA, + + FMOD_CHANNELORDER_MAX, + FMOD_CHANNELORDER_FORCEINT = 65536 +} FMOD_CHANNELORDER; + +typedef enum FMOD_PLUGINTYPE +{ + FMOD_PLUGINTYPE_OUTPUT, + FMOD_PLUGINTYPE_CODEC, + FMOD_PLUGINTYPE_DSP, + + FMOD_PLUGINTYPE_MAX, + FMOD_PLUGINTYPE_FORCEINT = 65536 +} FMOD_PLUGINTYPE; + +typedef enum FMOD_SOUND_TYPE +{ + FMOD_SOUND_TYPE_UNKNOWN, + FMOD_SOUND_TYPE_AIFF, + FMOD_SOUND_TYPE_ASF, + FMOD_SOUND_TYPE_DLS, + FMOD_SOUND_TYPE_FLAC, + FMOD_SOUND_TYPE_FSB, + FMOD_SOUND_TYPE_IT, + FMOD_SOUND_TYPE_MIDI, + FMOD_SOUND_TYPE_MOD, + FMOD_SOUND_TYPE_MPEG, + FMOD_SOUND_TYPE_OGGVORBIS, + FMOD_SOUND_TYPE_PLAYLIST, + FMOD_SOUND_TYPE_RAW, + FMOD_SOUND_TYPE_S3M, + FMOD_SOUND_TYPE_USER, + FMOD_SOUND_TYPE_WAV, + FMOD_SOUND_TYPE_XM, + FMOD_SOUND_TYPE_XMA, + FMOD_SOUND_TYPE_AUDIOQUEUE, + FMOD_SOUND_TYPE_AT9, + FMOD_SOUND_TYPE_VORBIS, + FMOD_SOUND_TYPE_MEDIA_FOUNDATION, + FMOD_SOUND_TYPE_MEDIACODEC, + FMOD_SOUND_TYPE_FADPCM, + FMOD_SOUND_TYPE_OPUS, + + FMOD_SOUND_TYPE_MAX, + FMOD_SOUND_TYPE_FORCEINT = 65536 +} FMOD_SOUND_TYPE; + +typedef enum FMOD_SOUND_FORMAT +{ + FMOD_SOUND_FORMAT_NONE, + FMOD_SOUND_FORMAT_PCM8, + FMOD_SOUND_FORMAT_PCM16, + FMOD_SOUND_FORMAT_PCM24, + FMOD_SOUND_FORMAT_PCM32, + FMOD_SOUND_FORMAT_PCMFLOAT, + FMOD_SOUND_FORMAT_BITSTREAM, + + FMOD_SOUND_FORMAT_MAX, + FMOD_SOUND_FORMAT_FORCEINT = 65536 +} FMOD_SOUND_FORMAT; + +typedef enum FMOD_OPENSTATE +{ + FMOD_OPENSTATE_READY, + FMOD_OPENSTATE_LOADING, + FMOD_OPENSTATE_ERROR, + FMOD_OPENSTATE_CONNECTING, + FMOD_OPENSTATE_BUFFERING, + FMOD_OPENSTATE_SEEKING, + FMOD_OPENSTATE_PLAYING, + FMOD_OPENSTATE_SETPOSITION, + + FMOD_OPENSTATE_MAX, + FMOD_OPENSTATE_FORCEINT = 65536 +} FMOD_OPENSTATE; + +typedef enum FMOD_SOUNDGROUP_BEHAVIOR +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 +} FMOD_SOUNDGROUP_BEHAVIOR; + +typedef enum FMOD_CHANNELCONTROL_CALLBACK_TYPE +{ + FMOD_CHANNELCONTROL_CALLBACK_END, + FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE, + FMOD_CHANNELCONTROL_CALLBACK_SYNCPOINT, + FMOD_CHANNELCONTROL_CALLBACK_OCCLUSION, + + FMOD_CHANNELCONTROL_CALLBACK_MAX, + FMOD_CHANNELCONTROL_CALLBACK_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_CALLBACK_TYPE; + +typedef enum FMOD_CHANNELCONTROL_DSP_INDEX +{ + FMOD_CHANNELCONTROL_DSP_HEAD = -1, + FMOD_CHANNELCONTROL_DSP_FADER = -2, + FMOD_CHANNELCONTROL_DSP_TAIL = -3, + + FMOD_CHANNELCONTROL_DSP_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_DSP_INDEX; + +typedef enum FMOD_ERRORCALLBACK_INSTANCETYPE +{ + FMOD_ERRORCALLBACK_INSTANCETYPE_NONE, + FMOD_ERRORCALLBACK_INSTANCETYPE_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUND, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUNDGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSPCONNECTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_GEOMETRY, + FMOD_ERRORCALLBACK_INSTANCETYPE_REVERB3D, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTDESCRIPTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_PARAMETERINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BUS, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_VCA, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BANK, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_COMMANDREPLAY, + + FMOD_ERRORCALLBACK_INSTANCETYPE_FORCEINT = 65536 +} FMOD_ERRORCALLBACK_INSTANCETYPE; + +typedef enum FMOD_DSP_RESAMPLER +{ + FMOD_DSP_RESAMPLER_DEFAULT, + FMOD_DSP_RESAMPLER_NOINTERP, + FMOD_DSP_RESAMPLER_LINEAR, + FMOD_DSP_RESAMPLER_CUBIC, + FMOD_DSP_RESAMPLER_SPLINE, + + FMOD_DSP_RESAMPLER_MAX, + FMOD_DSP_RESAMPLER_FORCEINT = 65536 +} FMOD_DSP_RESAMPLER; + +typedef enum FMOD_DSP_CALLBACK_TYPE +{ + FMOD_DSP_CALLBACK_DATAPARAMETERRELEASE, + + FMOD_DSP_CALLBACK_MAX, + FMOD_DSP_CALLBACK_FORCEINT = 65536 +} FMOD_DSP_CALLBACK_TYPE; + +typedef enum FMOD_DSPCONNECTION_TYPE +{ + FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, + + FMOD_DSPCONNECTION_TYPE_MAX, + FMOD_DSPCONNECTION_TYPE_FORCEINT = 65536 +} FMOD_DSPCONNECTION_TYPE; + +typedef enum FMOD_TAGTYPE +{ + FMOD_TAGTYPE_UNKNOWN, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, + FMOD_TAGTYPE_FORCEINT = 65536 +} FMOD_TAGTYPE; + +typedef enum FMOD_TAGDATATYPE +{ + FMOD_TAGDATATYPE_BINARY, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + + FMOD_TAGDATATYPE_MAX, + FMOD_TAGDATATYPE_FORCEINT = 65536 +} FMOD_TAGDATATYPE; + +typedef enum FMOD_PORT_TYPE +{ + FMOD_PORT_TYPE_MUSIC, + FMOD_PORT_TYPE_COPYRIGHT_MUSIC, + FMOD_PORT_TYPE_VOICE, + FMOD_PORT_TYPE_CONTROLLER, + FMOD_PORT_TYPE_PERSONAL, + FMOD_PORT_TYPE_VIBRATION, + FMOD_PORT_TYPE_AUX, + + FMOD_PORT_TYPE_MAX, + FMOD_PORT_TYPE_FORCEINT = 65536 +} FMOD_PORT_TYPE; + +/* + FMOD callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DEBUG_CALLBACK) (FMOD_DEBUG_FLAGS flags, const char *file, int line, const char* func, const char* message); +typedef FMOD_RESULT (F_CALL *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_CHANNELCONTROL_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype, void *commanddata1, void *commanddata2); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CALLBACK) (FMOD_DSP *dsp, FMOD_DSP_CALLBACK_TYPE type, void *data); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_NONBLOCK_CALLBACK) (FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMREAD_CALLBACK) (FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMSETPOS_CALLBACK) (FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_OPEN_CALLBACK) (const char *name, unsigned int *filesize, void **handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_CLOSE_CALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_READ_CALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_SEEK_CALLBACK) (void *handle, unsigned int pos, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCREAD_CALLBACK) (FMOD_ASYNCREADINFO *info, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCCANCEL_CALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); +typedef void (F_CALL *FMOD_FILE_ASYNCDONE_FUNC) (FMOD_ASYNCREADINFO *info, FMOD_RESULT result); +typedef void* (F_CALL *FMOD_MEMORY_ALLOC_CALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void* (F_CALL *FMOD_MEMORY_REALLOC_CALLBACK) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_MEMORY_FREE_CALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef float (F_CALL *FMOD_3D_ROLLOFF_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, float distance); + +/* + FMOD structs +*/ +struct FMOD_ASYNCREADINFO +{ + void *handle; + unsigned int offset; + unsigned int sizebytes; + int priority; + void *userdata; + void *buffer; + unsigned int bytesread; + FMOD_FILE_ASYNCDONE_FUNC done; +}; + +typedef struct FMOD_VECTOR +{ + float x; + float y; + float z; +} FMOD_VECTOR; + +typedef struct FMOD_3D_ATTRIBUTES +{ + FMOD_VECTOR position; + FMOD_VECTOR velocity; + FMOD_VECTOR forward; + FMOD_VECTOR up; +} FMOD_3D_ATTRIBUTES; + +typedef struct FMOD_GUID +{ + unsigned int Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; +} FMOD_GUID; + +typedef struct FMOD_PLUGINLIST +{ + FMOD_PLUGINTYPE type; + void *description; +} FMOD_PLUGINLIST; + +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbSize; + int maxMPEGCodecs; + int maxADPCMCodecs; + int maxXMACodecs; + int maxVorbisCodecs; + int maxAT9Codecs; + int maxFADPCMCodecs; + int maxPCMCodecs; + int ASIONumChannels; + char **ASIOChannelList; + FMOD_SPEAKER *ASIOSpeakerList; + float vol0virtualvol; + unsigned int defaultDecodeBufferSize; + unsigned short profilePort; + unsigned int geometryMaxFadeTime; + float distanceFilterCenterFreq; + int reverb3Dinstance; + int DSPBufferPoolSize; + FMOD_DSP_RESAMPLER resamplerMethod; + unsigned int randomSeed; + int maxConvolutionThreads; + int maxOpusCodecs; +} FMOD_ADVANCEDSETTINGS; + +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; + FMOD_TAGDATATYPE datatype; + char *name; + void *data; + unsigned int datalen; + FMOD_BOOL updated; +} FMOD_TAG; + +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; + unsigned int length; + unsigned int fileoffset; + int numchannels; + int defaultfrequency; + FMOD_SOUND_FORMAT format; + unsigned int decodebuffersize; + int initialsubsound; + int numsubsounds; + int *inclusionlist; + int inclusionlistnum; + FMOD_SOUND_PCMREAD_CALLBACK pcmreadcallback; + FMOD_SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + FMOD_SOUND_NONBLOCK_CALLBACK nonblockcallback; + const char *dlsname; + const char *encryptionkey; + int maxpolyphony; + void *userdata; + FMOD_SOUND_TYPE suggestedsoundtype; + FMOD_FILE_OPEN_CALLBACK fileuseropen; + FMOD_FILE_CLOSE_CALLBACK fileuserclose; + FMOD_FILE_READ_CALLBACK fileuserread; + FMOD_FILE_SEEK_CALLBACK fileuserseek; + FMOD_FILE_ASYNCREAD_CALLBACK fileuserasyncread; + FMOD_FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + void *fileuserdata; + int filebuffersize; + FMOD_CHANNELORDER channelorder; + FMOD_SOUNDGROUP *initialsoundgroup; + unsigned int initialseekposition; + FMOD_TIMEUNIT initialseekpostype; + int ignoresetfilesystem; + unsigned int audioqueuepolicy; + unsigned int minmidigranularity; + int nonblockthreadid; + FMOD_GUID *fsbguid; +} FMOD_CREATESOUNDEXINFO; + +typedef struct FMOD_REVERB_PROPERTIES +{ + float DecayTime; + float EarlyDelay; + float LateDelay; + float HFReference; + float HFDecayRatio; + float Diffusion; + float Density; + float LowShelfFrequency; + float LowShelfGain; + float HighCut; + float EarlyLateMix; + float WetLevel; +} FMOD_REVERB_PROPERTIES; + +typedef struct FMOD_ERRORCALLBACK_INFO +{ + FMOD_RESULT result; + FMOD_ERRORCALLBACK_INSTANCETYPE instancetype; + void *instance; + const char *functionname; + const char *functionparams; +} FMOD_ERRORCALLBACK_INFO; + +typedef struct FMOD_CPU_USAGE +{ + float dsp; + float stream; + float geometry; + float update; + float convolution1; + float convolution2; +} FMOD_CPU_USAGE; + +typedef struct FMOD_DSP_DATA_PARAMETER_INFO +{ + void *data; + unsigned int length; + int index; +} FMOD_DSP_DATA_PARAMETER_INFO; + +/* + FMOD optional headers for plugin development +*/ +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_output.h" + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp.cs b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp.cs new file mode 100644 index 0000000..d8265f7 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp.cs @@ -0,0 +1,897 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ + +using System; +using System.Text; +using System.Runtime.InteropServices; + +namespace FMOD +{ + [StructLayout(LayoutKind.Sequential)] + public struct DSP_BUFFER_ARRAY + { + public int numbuffers; + public int[] buffernumchannels; + public CHANNELMASK[] bufferchannelmask; + public IntPtr[] buffers; + public SPEAKERMODE speakermode; + } + + public enum DSP_PROCESS_OPERATION + { + PROCESS_PERFORM = 0, + PROCESS_QUERY + } + + [StructLayout(LayoutKind.Sequential)] + public struct COMPLEX + { + public float real; + public float imag; + } + + public enum DSP_PAN_SURROUND_FLAGS + { + DEFAULT = 0, + ROTATION_NOT_BIASED = 1, + } + + + /* + DSP callbacks + */ + public delegate RESULT DSP_CREATE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RELEASE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RESET_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SETPOSITION_CALLBACK (ref DSP_STATE dsp_state, uint pos); + public delegate RESULT DSP_READ_CALLBACK (ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); + public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK (ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); + public delegate RESULT DSP_PROCESS_CALLBACK (ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); + public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, float value); + public delegate RESULT DSP_SETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, int value); + public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, bool value); + public delegate RESULT DSP_SETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, IntPtr data, uint length); + public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); + public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_MIX_CALLBACK (ref DSP_STATE dsp_state, int stage); + + + /* + DSP functions + */ + public delegate IntPtr DSP_ALLOC_FUNC (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr DSP_REALLOC_FUNC (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_FREE_FUNC (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_LOG_FUNC (DEBUG_FLAGS level, IntPtr file, int line, IntPtr function, IntPtr str); + public delegate RESULT DSP_GETSAMPLERATE_FUNC (ref DSP_STATE dsp_state, ref int rate); + public delegate RESULT DSP_GETBLOCKSIZE_FUNC (ref DSP_STATE dsp_state, ref uint blocksize); + public delegate RESULT DSP_GETSPEAKERMODE_FUNC (ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); + public delegate RESULT DSP_GETCLOCK_FUNC (ref DSP_STATE dsp_state, out ulong clock, out uint offset, out uint length); + public delegate RESULT DSP_GETLISTENERATTRIBUTES_FUNC (ref DSP_STATE dsp_state, ref int numlisteners, IntPtr attributes); + public delegate RESULT DSP_GETUSERDATA_FUNC (ref DSP_STATE dsp_state, out IntPtr userdata); + public delegate RESULT DSP_DFT_FFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); + public delegate RESULT DSP_DFT_IFFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); + public delegate RESULT DSP_PAN_SUMMONOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix, DSP_PAN_SURROUND_FLAGS flags); + public delegate RESULT DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_GETROLLOFFGAIN_FUNC (ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); + + + public enum DSP_TYPE : int + { + UNKNOWN, + MIXER, + OSCILLATOR, + LOWPASS, + ITLOWPASS, + HIGHPASS, + ECHO, + FADER, + FLANGE, + DISTORTION, + NORMALIZE, + LIMITER, + PARAMEQ, + PITCHSHIFT, + CHORUS, + VSTPLUGIN, + WINAMPPLUGIN, + ITECHO, + COMPRESSOR, + SFXREVERB, + LOWPASS_SIMPLE, + DELAY, + TREMOLO, + LADSPAPLUGIN, + SEND, + RETURN, + HIGHPASS_SIMPLE, + PAN, + THREE_EQ, + FFT, + LOUDNESS_METER, + ENVELOPEFOLLOWER, + CONVOLUTIONREVERB, + CHANNELMIX, + TRANSCEIVER, + OBJECTPAN, + MULTIBAND_EQ, + MAX + } + + public enum DSP_PARAMETER_TYPE + { + FLOAT = 0, + INT, + BOOL, + DATA, + MAX + } + + public enum DSP_PARAMETER_FLOAT_MAPPING_TYPE + { + DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR + { + public int numpoints; + public IntPtr pointparamvalues; + public IntPtr pointpositions; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING + { + public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; + } + + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_FLOAT + { + public float min; + public float max; + public float defaultval; + public DSP_PARAMETER_FLOAT_MAPPING mapping; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_INT + { + public int min; + public int max; + public int defaultval; + public bool goestoinf; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_BOOL + { + public bool defaultval; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_DATA + { + public int datatype; + } + + [StructLayout(LayoutKind.Explicit)] + public struct DSP_PARAMETER_DESC_UNION + { + [FieldOffset(0)] + public DSP_PARAMETER_DESC_FLOAT floatdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_INT intdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_BOOL booldesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_DATA datadesc; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC + { + public DSP_PARAMETER_TYPE type; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] name; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] label; + public string description; + + public DSP_PARAMETER_DESC_UNION desc; + } + + public enum DSP_PARAMETER_DATA_TYPE + { + DSP_PARAMETER_DATA_TYPE_USER = 0, + DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + DSP_PARAMETER_DATA_TYPE_FFT = -4, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6 + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_OVERALLGAIN + { + public float linear_gain; + public float linear_gain_additive; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES + { + public ATTRIBUTES_3D relative; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES_MULTI + { + public int numlisteners; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public ATTRIBUTES_3D[] relative; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public float[] weight; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_SIDECHAIN + { + public int sidechainenable; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FFT + { + public int length; + public int numchannels; + + [MarshalAs(UnmanagedType.ByValArray,SizeConst=32)] + private IntPtr[] spectrum_internal; + + public float[][] spectrum + { + get + { + var buffer = new float[numchannels][]; + + for (int i = 0; i < numchannels; ++i) + { + buffer[i] = new float[length]; + Marshal.Copy(spectrum_internal[i], buffer[i], 0, length); + } + + return buffer; + } + } + + public void getSpectrum(ref float[][] buffer) + { + int bufferLength = Math.Min(buffer.Length, numchannels); + for (int i = 0; i < bufferLength; ++i) + { + getSpectrum(i, ref buffer[i]); + } + } + + public void getSpectrum(int channel, ref float[] buffer) + { + int bufferLength = Math.Min(buffer.Length, length); + Marshal.Copy(spectrum_internal[channel], buffer, 0, bufferLength); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_INFO_TYPE + { + public float momentaryloudness; + public float shorttermloudness; + public float integratedloudness; + public float loudness10thpercentile; + public float loudness95thpercentile; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 66)] + public float[] loudnesshistogram; + public float maxtruepeak; + public float maxmomentaryloudness; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_WEIGHTING_TYPE + { + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public float[] channelweight; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_ATTENUATION_RANGE + { + public float min; + public float max; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DESCRIPTION + { + public uint pluginsdkversion; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public byte[] name; + public uint version; + public int numinputbuffers; + public int numoutputbuffers; + public DSP_CREATE_CALLBACK create; + public DSP_RELEASE_CALLBACK release; + public DSP_RESET_CALLBACK reset; + public DSP_READ_CALLBACK read; + public DSP_PROCESS_CALLBACK process; + public DSP_SETPOSITION_CALLBACK setposition; + + public int numparameters; + public IntPtr paramdesc; + public DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + public DSP_SETPARAM_INT_CALLBACK setparameterint; + public DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + public DSP_SETPARAM_DATA_CALLBACK setparameterdata; + public DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + public DSP_GETPARAM_INT_CALLBACK getparameterint; + public DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + public DSP_GETPARAM_DATA_CALLBACK getparameterdata; + public DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + public IntPtr userdata; + + public DSP_SYSTEM_REGISTER_CALLBACK sys_register; + public DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + public DSP_SYSTEM_MIX_CALLBACK sys_mix; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_DFT_FUNCTIONS + { + public DSP_DFT_FFTREAL_FUNC fftreal; + public DSP_DFT_IFFTREAL_FUNC inversefftreal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_PAN_FUNCTIONS + { + public DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + public DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + public DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + public DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + public DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + public DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_FUNCTIONS + { + public DSP_ALLOC_FUNC alloc; + public DSP_REALLOC_FUNC realloc; + public DSP_FREE_FUNC free; + public DSP_GETSAMPLERATE_FUNC getsamplerate; + public DSP_GETBLOCKSIZE_FUNC getblocksize; + public IntPtr dft; + public IntPtr pan; + public DSP_GETSPEAKERMODE_FUNC getspeakermode; + public DSP_GETCLOCK_FUNC getclock; + public DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + public DSP_LOG_FUNC log; + public DSP_GETUSERDATA_FUNC getuserdata; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE + { + public IntPtr instance; + public IntPtr plugindata; + public uint channelmask; + public int source_speakermode; + public IntPtr sidechaindata; + public int sidechainchannels; + public IntPtr functions; + public int systemobject; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_METERING_INFO + { + public int numsamples; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] peaklevel; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] rmslevel; + public short numchannels; + } + + /* + ============================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + ============================================================================================================== + */ + + public enum DSP_OSCILLATOR : int + { + TYPE, + RATE + } + + public enum DSP_LOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ITLOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_HIGHPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ECHO : int + { + DELAY, + FEEDBACK, + DRYLEVEL, + WETLEVEL + } + + public enum DSP_FADER : int + { + GAIN, + OVERALL_GAIN, + } + + public enum DSP_DELAY : int + { + CH0, + CH1, + CH2, + CH3, + CH4, + CH5, + CH6, + CH7, + CH8, + CH9, + CH10, + CH11, + CH12, + CH13, + CH14, + CH15, + MAXDELAY, + } + + public enum DSP_FLANGE : int + { + MIX, + DEPTH, + RATE + } + + public enum DSP_TREMOLO : int + { + FREQUENCY, + DEPTH, + SHAPE, + SKEW, + DUTY, + SQUARE, + PHASE, + SPREAD + } + + public enum DSP_DISTORTION : int + { + LEVEL + } + + public enum DSP_NORMALIZE : int + { + FADETIME, + THRESHOLD, + MAXAMP + } + + public enum DSP_LIMITER : int + { + RELEASETIME, + CEILING, + MAXIMIZERGAIN, + MODE, + } + + public enum DSP_PARAMEQ : int + { + CENTER, + BANDWIDTH, + GAIN + } + + public enum DSP_MULTIBAND_EQ : int + { + A_FILTER, + A_FREQUENCY, + A_Q, + A_GAIN, + B_FILTER, + B_FREQUENCY, + B_Q, + B_GAIN, + C_FILTER, + C_FREQUENCY, + C_Q, + C_GAIN, + D_FILTER, + D_FREQUENCY, + D_Q, + D_GAIN, + E_FILTER, + E_FREQUENCY, + E_Q, + E_GAIN, + } + + public enum DSP_MULTIBAND_EQ_FILTER_TYPE : int + { + DISABLED, + LOWPASS_12DB, + LOWPASS_24DB, + LOWPASS_48DB, + HIGHPASS_12DB, + HIGHPASS_24DB, + HIGHPASS_48DB, + LOWSHELF, + HIGHSHELF, + PEAKING, + BANDPASS, + NOTCH, + ALLPASS, + } + + public enum DSP_PITCHSHIFT : int + { + PITCH, + FFTSIZE, + OVERLAP, + MAXCHANNELS + } + + public enum DSP_CHORUS : int + { + MIX, + RATE, + DEPTH, + } + + public enum DSP_ITECHO : int + { + WETDRYMIX, + FEEDBACK, + LEFTDELAY, + RIGHTDELAY, + PANDELAY + } + + public enum DSP_COMPRESSOR : int + { + THRESHOLD, + RATIO, + ATTACK, + RELEASE, + GAINMAKEUP, + USESIDECHAIN, + LINKED + } + + public enum DSP_SFXREVERB : int + { + DECAYTIME, + EARLYDELAY, + LATEDELAY, + HFREFERENCE, + HFDECAYRATIO, + DIFFUSION, + DENSITY, + LOWSHELFFREQUENCY, + LOWSHELFGAIN, + HIGHCUT, + EARLYLATEMIX, + WETLEVEL, + DRYLEVEL + } + + public enum DSP_LOWPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_SEND : int + { + RETURNID, + LEVEL, + } + + public enum DSP_RETURN : int + { + ID, + INPUT_SPEAKER_MODE + } + + public enum DSP_HIGHPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_PAN_2D_STEREO_MODE_TYPE : int + { + DISTRIBUTED, + DISCRETE + } + + public enum DSP_PAN_MODE_TYPE : int + { + MONO, + STEREO, + SURROUND + } + + public enum DSP_PAN_3D_ROLLOFF_TYPE : int + { + LINEARSQUARED, + LINEAR, + INVERSE, + INVERSETAPERED, + CUSTOM + } + + public enum DSP_PAN_3D_EXTENT_MODE_TYPE : int + { + AUTO, + USER, + OFF + } + + public enum DSP_PAN : int + { + MODE, + _2D_STEREO_POSITION, + _2D_DIRECTION, + _2D_EXTENT, + _2D_ROTATION, + _2D_LFE_LEVEL, + _2D_STEREO_MODE, + _2D_STEREO_SEPARATION, + _2D_STEREO_AXIS, + ENABLED_SPEAKERS, + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + _3D_PAN_BLEND, + LFE_UPMIX_ENABLED, + OVERALL_GAIN, + SURROUND_SPEAKER_MODE, + _2D_HEIGHT_BLEND, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } + + public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int + { + _12DB, + _24DB, + _48DB + } + + public enum DSP_THREE_EQ : int + { + LOWGAIN, + MIDGAIN, + HIGHGAIN, + LOWCROSSOVER, + HIGHCROSSOVER, + CROSSOVERSLOPE + } + + public enum DSP_FFT_WINDOW : int + { + RECT, + TRIANGLE, + HAMMING, + HANNING, + BLACKMAN, + BLACKMANHARRIS + } + + public enum DSP_FFT : int + { + WINDOWSIZE, + WINDOWTYPE, + SPECTRUMDATA, + DOMINANT_FREQ + } + + + public enum DSP_LOUDNESS_METER : int + { + STATE, + WEIGHTING, + INFO + } + + + public enum DSP_LOUDNESS_METER_STATE_TYPE : int + { + RESET_INTEGRATED = -3, + RESET_MAXPEAK = -2, + RESET_ALL = -1, + PAUSED = 0, + ANALYZING = 1 + } + + public enum DSP_ENVELOPEFOLLOWER : int + { + ATTACK, + RELEASE, + ENVELOPE, + USESIDECHAIN + } + + public enum DSP_CONVOLUTION_REVERB : int + { + IR, + WET, + DRY, + LINKED + } + + public enum DSP_CHANNELMIX_OUTPUT : int + { + DEFAULT, + ALLMONO, + ALLSTEREO, + ALLQUAD, + ALL5POINT1, + ALL7POINT1, + ALLLFE, + ALL7POINT1POINT4 + } + + public enum DSP_CHANNELMIX : int + { + OUTPUTGROUPING, + GAIN_CH0, + GAIN_CH1, + GAIN_CH2, + GAIN_CH3, + GAIN_CH4, + GAIN_CH5, + GAIN_CH6, + GAIN_CH7, + GAIN_CH8, + GAIN_CH9, + GAIN_CH10, + GAIN_CH11, + GAIN_CH12, + GAIN_CH13, + GAIN_CH14, + GAIN_CH15, + GAIN_CH16, + GAIN_CH17, + GAIN_CH18, + GAIN_CH19, + GAIN_CH20, + GAIN_CH21, + GAIN_CH22, + GAIN_CH23, + GAIN_CH24, + GAIN_CH25, + GAIN_CH26, + GAIN_CH27, + GAIN_CH28, + GAIN_CH29, + GAIN_CH30, + GAIN_CH31, + OUTPUT_CH0, + OUTPUT_CH1, + OUTPUT_CH2, + OUTPUT_CH3, + OUTPUT_CH4, + OUTPUT_CH5, + OUTPUT_CH6, + OUTPUT_CH7, + OUTPUT_CH8, + OUTPUT_CH9, + OUTPUT_CH10, + OUTPUT_CH11, + OUTPUT_CH12, + OUTPUT_CH13, + OUTPUT_CH14, + OUTPUT_CH15, + OUTPUT_CH16, + OUTPUT_CH17, + OUTPUT_CH18, + OUTPUT_CH19, + OUTPUT_CH20, + OUTPUT_CH21, + OUTPUT_CH22, + OUTPUT_CH23, + OUTPUT_CH24, + OUTPUT_CH25, + OUTPUT_CH26, + OUTPUT_CH27, + OUTPUT_CH28, + OUTPUT_CH29, + OUTPUT_CH30, + OUTPUT_CH31, + } + + public enum DSP_TRANSCEIVER_SPEAKERMODE : int + { + AUTO = -1, + MONO = 0, + STEREO, + SURROUND, + } + + public enum DSP_TRANSCEIVER : int + { + TRANSMIT, + GAIN, + CHANNEL, + TRANSMITSPEAKERMODE + } + + public enum DSP_OBJECTPAN : int + { + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + OVERALL_GAIN, + OUTPUTGAIN, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } +} diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp.h b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp.h new file mode 100644 index 0000000..d7098f2 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp.h @@ -0,0 +1,421 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ +#ifndef _FMOD_DSP_H +#define _FMOD_DSP_H + +#include "fmod_dsp_effects.h" + +typedef struct FMOD_DSP_STATE FMOD_DSP_STATE; +typedef struct FMOD_DSP_BUFFER_ARRAY FMOD_DSP_BUFFER_ARRAY; +typedef struct FMOD_COMPLEX FMOD_COMPLEX; + +/* + DSP Constants +*/ +#define FMOD_PLUGIN_SDK_VERSION 110 +#define FMOD_DSP_GETPARAM_VALUESTR_LENGTH 32 + +typedef enum +{ + FMOD_DSP_PROCESS_PERFORM, + FMOD_DSP_PROCESS_QUERY +} FMOD_DSP_PROCESS_OPERATION; + +typedef enum FMOD_DSP_PAN_SURROUND_FLAGS +{ + FMOD_DSP_PAN_SURROUND_DEFAULT = 0, + FMOD_DSP_PAN_SURROUND_ROTATION_NOT_BIASED = 1, + + FMOD_DSP_PAN_SURROUND_FLAGS_FORCEINT = 65536 +} FMOD_DSP_PAN_SURROUND_FLAGS; + +typedef enum +{ + FMOD_DSP_PARAMETER_TYPE_FLOAT, + FMOD_DSP_PARAMETER_TYPE_INT, + FMOD_DSP_PARAMETER_TYPE_BOOL, + FMOD_DSP_PARAMETER_TYPE_DATA, + + FMOD_DSP_PARAMETER_TYPE_MAX, + FMOD_DSP_PARAMETER_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_DATA_TYPE_USER = 0, + FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + FMOD_DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + FMOD_DSP_PARAMETER_DATA_TYPE_FFT = -4, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + FMOD_DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6, +} FMOD_DSP_PARAMETER_DATA_TYPE; + +/* + DSP Callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CREATE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RELEASE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RESET_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_READ_CALLBACK) (FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int length, const FMOD_DSP_BUFFER_ARRAY *inbufferarray, FMOD_DSP_BUFFER_ARRAY *outbufferarray, FMOD_BOOL inputsidle, FMOD_DSP_PROCESS_OPERATION op); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPOSITION_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int pos); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SHOULDIPROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, FMOD_BOOL inputsidle, unsigned int length, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE speakermode); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void *data, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void **data, unsigned int *length, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_REGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_MIX_CALLBACK) (FMOD_DSP_STATE *dsp_state, int stage); + +/* + DSP Functions +*/ +typedef void * (F_CALL *FMOD_DSP_ALLOC_FUNC) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void * (F_CALL *FMOD_DSP_REALLOC_FUNC) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_FREE_FUNC) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *str, ...); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSAMPLERATE_FUNC) (FMOD_DSP_STATE *dsp_state, int *rate); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETBLOCKSIZE_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned int *blocksize); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSPEAKERMODE_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE *speakermode_mixer, FMOD_SPEAKERMODE *speakermode_output); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETCLOCK_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned long long *clock, unsigned int *offset, unsigned int *length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETLISTENERATTRIBUTES_FUNC) (FMOD_DSP_STATE *dsp_state, int *numlisteners, FMOD_3D_ATTRIBUTES *attributes); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETUSERDATA_FUNC) (FMOD_DSP_STATE *dsp_state, void **userdata); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_FFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const float *signal, FMOD_COMPLEX* dft, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_IFFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const FMOD_COMPLEX *dft, float* signal, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float lowFrequencyGain, float overallGain, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix, FMOD_DSP_PAN_SURROUND_FLAGS flags); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, float *gain); + +/* + DSP Structures +*/ +struct FMOD_DSP_BUFFER_ARRAY +{ + int numbuffers; + int *buffernumchannels; + FMOD_CHANNELMASK *bufferchannelmask; + float **buffers; + FMOD_SPEAKERMODE speakermode; +}; + +struct FMOD_COMPLEX +{ + float real; + float imag; +}; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR +{ + int numpoints; + float *pointparamvalues; + float *pointpositions; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING; + +typedef struct FMOD_DSP_PARAMETER_DESC_FLOAT +{ + float min; + float max; + float defaultval; + FMOD_DSP_PARAMETER_FLOAT_MAPPING mapping; +} FMOD_DSP_PARAMETER_DESC_FLOAT; + +typedef struct FMOD_DSP_PARAMETER_DESC_INT +{ + int min; + int max; + int defaultval; + FMOD_BOOL goestoinf; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_INT; + +typedef struct FMOD_DSP_PARAMETER_DESC_BOOL +{ + FMOD_BOOL defaultval; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_BOOL; + +typedef struct FMOD_DSP_PARAMETER_DESC_DATA +{ + int datatype; +} FMOD_DSP_PARAMETER_DESC_DATA; + +typedef struct FMOD_DSP_PARAMETER_DESC +{ + FMOD_DSP_PARAMETER_TYPE type; + char name[16]; + char label[16]; + const char *description; + + union + { + FMOD_DSP_PARAMETER_DESC_FLOAT floatdesc; + FMOD_DSP_PARAMETER_DESC_INT intdesc; + FMOD_DSP_PARAMETER_DESC_BOOL booldesc; + FMOD_DSP_PARAMETER_DESC_DATA datadesc; + }; +} FMOD_DSP_PARAMETER_DESC; + +typedef struct FMOD_DSP_PARAMETER_OVERALLGAIN +{ + float linear_gain; + float linear_gain_additive; +} FMOD_DSP_PARAMETER_OVERALLGAIN; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES +{ + FMOD_3D_ATTRIBUTES relative; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI +{ + int numlisteners; + FMOD_3D_ATTRIBUTES relative[FMOD_MAX_LISTENERS]; + float weight[FMOD_MAX_LISTENERS]; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI; + +typedef struct FMOD_DSP_PARAMETER_ATTENUATION_RANGE +{ + float min; + float max; +} FMOD_DSP_PARAMETER_ATTENUATION_RANGE; + +typedef struct FMOD_DSP_PARAMETER_SIDECHAIN +{ + FMOD_BOOL sidechainenable; +} FMOD_DSP_PARAMETER_SIDECHAIN; + +typedef struct FMOD_DSP_PARAMETER_FFT +{ + int length; + int numchannels; + float *spectrum[32]; +} FMOD_DSP_PARAMETER_FFT; + +typedef struct FMOD_DSP_DESCRIPTION +{ + unsigned int pluginsdkversion; + char name[32]; + unsigned int version; + int numinputbuffers; + int numoutputbuffers; + FMOD_DSP_CREATE_CALLBACK create; + FMOD_DSP_RELEASE_CALLBACK release; + FMOD_DSP_RESET_CALLBACK reset; + FMOD_DSP_READ_CALLBACK read; + FMOD_DSP_PROCESS_CALLBACK process; + FMOD_DSP_SETPOSITION_CALLBACK setposition; + + int numparameters; + FMOD_DSP_PARAMETER_DESC **paramdesc; + FMOD_DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + FMOD_DSP_SETPARAM_INT_CALLBACK setparameterint; + FMOD_DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + FMOD_DSP_SETPARAM_DATA_CALLBACK setparameterdata; + FMOD_DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + FMOD_DSP_GETPARAM_INT_CALLBACK getparameterint; + FMOD_DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + FMOD_DSP_GETPARAM_DATA_CALLBACK getparameterdata; + FMOD_DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + void *userdata; + + FMOD_DSP_SYSTEM_REGISTER_CALLBACK sys_register; + FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + FMOD_DSP_SYSTEM_MIX_CALLBACK sys_mix; + +} FMOD_DSP_DESCRIPTION; + +typedef struct FMOD_DSP_STATE_DFT_FUNCTIONS +{ + FMOD_DSP_DFT_FFTREAL_FUNC fftreal; + FMOD_DSP_DFT_IFFTREAL_FUNC inversefftreal; +} FMOD_DSP_STATE_DFT_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_PAN_FUNCTIONS +{ + FMOD_DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; +} FMOD_DSP_STATE_PAN_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_FUNCTIONS +{ + FMOD_DSP_ALLOC_FUNC alloc; + FMOD_DSP_REALLOC_FUNC realloc; + FMOD_DSP_FREE_FUNC free; + FMOD_DSP_GETSAMPLERATE_FUNC getsamplerate; + FMOD_DSP_GETBLOCKSIZE_FUNC getblocksize; + FMOD_DSP_STATE_DFT_FUNCTIONS *dft; + FMOD_DSP_STATE_PAN_FUNCTIONS *pan; + FMOD_DSP_GETSPEAKERMODE_FUNC getspeakermode; + FMOD_DSP_GETCLOCK_FUNC getclock; + FMOD_DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + FMOD_DSP_LOG_FUNC log; + FMOD_DSP_GETUSERDATA_FUNC getuserdata; +} FMOD_DSP_STATE_FUNCTIONS; + +struct FMOD_DSP_STATE +{ + void *instance; + void *plugindata; + FMOD_CHANNELMASK channelmask; + FMOD_SPEAKERMODE source_speakermode; + float *sidechaindata; + int sidechainchannels; + FMOD_DSP_STATE_FUNCTIONS *functions; + int systemobject; +}; + +typedef struct FMOD_DSP_METERING_INFO +{ + int numsamples; + float peaklevel[32]; + float rmslevel[32]; + short numchannels; +} FMOD_DSP_METERING_INFO; + +/* + DSP Macros +*/ +#define FMOD_DSP_INIT_PARAMDESC_FLOAT(_paramstruct, _name, _label, _description, _min, _max, _defaultval) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name, 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _min; \ + (_paramstruct).floatdesc.max = _max; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO; + +#define FMOD_DSP_INIT_PARAMDESC_FLOAT_WITH_MAPPING(_paramstruct, _name, _label, _description, _defaultval, _values, _positions); \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _values[0]; \ + (_paramstruct).floatdesc.max = _values[sizeof(_values) / sizeof(float) - 1]; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.numpoints = sizeof(_values) / sizeof(float); \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointparamvalues = _values; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointpositions = _positions; + +#define FMOD_DSP_INIT_PARAMDESC_INT(_paramstruct, _name, _label, _description, _min, _max, _defaultval, _goestoinf, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = _min; \ + (_paramstruct).intdesc.max = _max; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = _goestoinf; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_INT_ENUMERATED(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = 0; \ + (_paramstruct).intdesc.max = sizeof(_valuenames) / sizeof(char*) - 1; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = false; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_BOOL(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_BOOL; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).booldesc.defaultval = _defaultval; \ + (_paramstruct).booldesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_DATA(_paramstruct, _name, _label, _description, _datatype) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_DATA; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).datadesc.datatype = _datatype; + +#define FMOD_DSP_ALLOC(_state, _size) \ + (_state)->functions->alloc(_size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_REALLOC(_state, _ptr, _size) \ + (_state)->functions->realloc(_ptr, _size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_DSP_GETSAMPLERATE(_state, _rate) \ + (_state)->functions->getsamplerate(_state, _rate) +#define FMOD_DSP_GETBLOCKSIZE(_state, _blocksize) \ + (_state)->functions->getblocksize(_state, _blocksize) +#define FMOD_DSP_GETSPEAKERMODE(_state, _speakermodemix, _speakermodeout) \ + (_state)->functions->getspeakermode(_state, _speakermodemix, _speakermodeout) +#define FMOD_DSP_GETCLOCK(_state, _clock, _offset, _length) \ + (_state)->functions->getclock(_state, _clock, _offset, _length) +#define FMOD_DSP_GETLISTENERATTRIBUTES(_state, _numlisteners, _attributes) \ + (_state)->functions->getlistenerattributes(_state, _numlisteners, _attributes) +#define FMOD_DSP_GETUSERDATA(_state, _userdata) \ + (_state)->functions->getuserdata(_state, _userdata) +#define FMOD_DSP_DFT_FFTREAL(_state, _size, _signal, _dft, _window, _signalhop) \ + (_state)->functions->dft->fftreal(_state, _size, _signal, _dft, _window, _signalhop) +#define FMOD_DSP_DFT_IFFTREAL(_state, _size, _dft, _signal, _window, _signalhop) \ + (_state)->functions->dft->inversefftreal(_state, _size, _dft, _signal, _window, _signalhop) +#define FMOD_DSP_PAN_SUMMONOMATRIX(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) \ + (_state)->functions->pan->summonomatrix(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOMATRIX(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->sumstereomatrix(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSURROUNDMATRIX(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) \ + (_state)->functions->pan->sumsurroundmatrix(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) +#define FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->summonotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) \ + (_state)->functions->pan->sumstereotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) +#define FMOD_DSP_PAN_GETROLLOFFGAIN(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) \ + (_state)->functions->pan->getrolloffgain(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) + +#endif + diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp_effects.h b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp_effects.h new file mode 100644 index 0000000..98a4e8b --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_dsp_effects.h @@ -0,0 +1,577 @@ +/* ============================================================================================================= */ +/* FMOD Core API - Built-in effects header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* In this header you can find parameter structures for FMOD system registered DSP effects */ +/* and generators. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common-dsp-effects.html#fmod_dsp_type */ +/* ============================================================================================================= */ + +#ifndef _FMOD_DSP_EFFECTS_H +#define _FMOD_DSP_EFFECTS_H + +typedef enum +{ + FMOD_DSP_TYPE_UNKNOWN, + FMOD_DSP_TYPE_MIXER, + FMOD_DSP_TYPE_OSCILLATOR, + FMOD_DSP_TYPE_LOWPASS, + FMOD_DSP_TYPE_ITLOWPASS, + FMOD_DSP_TYPE_HIGHPASS, + FMOD_DSP_TYPE_ECHO, + FMOD_DSP_TYPE_FADER, + FMOD_DSP_TYPE_FLANGE, + FMOD_DSP_TYPE_DISTORTION, + FMOD_DSP_TYPE_NORMALIZE, + FMOD_DSP_TYPE_LIMITER, + FMOD_DSP_TYPE_PARAMEQ, + FMOD_DSP_TYPE_PITCHSHIFT, + FMOD_DSP_TYPE_CHORUS, + FMOD_DSP_TYPE_VSTPLUGIN, + FMOD_DSP_TYPE_WINAMPPLUGIN, + FMOD_DSP_TYPE_ITECHO, + FMOD_DSP_TYPE_COMPRESSOR, + FMOD_DSP_TYPE_SFXREVERB, + FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_DELAY, + FMOD_DSP_TYPE_TREMOLO, + FMOD_DSP_TYPE_LADSPAPLUGIN, + FMOD_DSP_TYPE_SEND, + FMOD_DSP_TYPE_RETURN, + FMOD_DSP_TYPE_HIGHPASS_SIMPLE, + FMOD_DSP_TYPE_PAN, + FMOD_DSP_TYPE_THREE_EQ, + FMOD_DSP_TYPE_FFT, + FMOD_DSP_TYPE_LOUDNESS_METER, + FMOD_DSP_TYPE_ENVELOPEFOLLOWER, + FMOD_DSP_TYPE_CONVOLUTIONREVERB, + FMOD_DSP_TYPE_CHANNELMIX, + FMOD_DSP_TYPE_TRANSCEIVER, + FMOD_DSP_TYPE_OBJECTPAN, + FMOD_DSP_TYPE_MULTIBAND_EQ, + + FMOD_DSP_TYPE_MAX, + FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_TYPE; + +/* + =================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + =================================================================================================== +*/ + +typedef enum +{ + FMOD_DSP_OSCILLATOR_TYPE, + FMOD_DSP_OSCILLATOR_RATE +} FMOD_DSP_OSCILLATOR; + + +typedef enum +{ + FMOD_DSP_LOWPASS_CUTOFF, + FMOD_DSP_LOWPASS_RESONANCE +} FMOD_DSP_LOWPASS; + + +typedef enum +{ + FMOD_DSP_ITLOWPASS_CUTOFF, + FMOD_DSP_ITLOWPASS_RESONANCE +} FMOD_DSP_ITLOWPASS; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_CUTOFF, + FMOD_DSP_HIGHPASS_RESONANCE +} FMOD_DSP_HIGHPASS; + + +typedef enum +{ + FMOD_DSP_ECHO_DELAY, + FMOD_DSP_ECHO_FEEDBACK, + FMOD_DSP_ECHO_DRYLEVEL, + FMOD_DSP_ECHO_WETLEVEL +} FMOD_DSP_ECHO; + + +typedef enum FMOD_DSP_FADER +{ + FMOD_DSP_FADER_GAIN, + FMOD_DSP_FADER_OVERALL_GAIN, +} FMOD_DSP_FADER; + + +typedef enum +{ + FMOD_DSP_FLANGE_MIX, + FMOD_DSP_FLANGE_DEPTH, + FMOD_DSP_FLANGE_RATE +} FMOD_DSP_FLANGE; + + +typedef enum +{ + FMOD_DSP_DISTORTION_LEVEL +} FMOD_DSP_DISTORTION; + + +typedef enum +{ + FMOD_DSP_NORMALIZE_FADETIME, + FMOD_DSP_NORMALIZE_THRESHOLD, + FMOD_DSP_NORMALIZE_MAXAMP +} FMOD_DSP_NORMALIZE; + + +typedef enum +{ + FMOD_DSP_LIMITER_RELEASETIME, + FMOD_DSP_LIMITER_CEILING, + FMOD_DSP_LIMITER_MAXIMIZERGAIN, + FMOD_DSP_LIMITER_MODE, +} FMOD_DSP_LIMITER; + + +typedef enum +{ + FMOD_DSP_PARAMEQ_CENTER, + FMOD_DSP_PARAMEQ_BANDWIDTH, + FMOD_DSP_PARAMEQ_GAIN +} FMOD_DSP_PARAMEQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ +{ + FMOD_DSP_MULTIBAND_EQ_A_FILTER, + FMOD_DSP_MULTIBAND_EQ_A_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_A_Q, + FMOD_DSP_MULTIBAND_EQ_A_GAIN, + FMOD_DSP_MULTIBAND_EQ_B_FILTER, + FMOD_DSP_MULTIBAND_EQ_B_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_B_Q, + FMOD_DSP_MULTIBAND_EQ_B_GAIN, + FMOD_DSP_MULTIBAND_EQ_C_FILTER, + FMOD_DSP_MULTIBAND_EQ_C_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_C_Q, + FMOD_DSP_MULTIBAND_EQ_C_GAIN, + FMOD_DSP_MULTIBAND_EQ_D_FILTER, + FMOD_DSP_MULTIBAND_EQ_D_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_D_Q, + FMOD_DSP_MULTIBAND_EQ_D_GAIN, + FMOD_DSP_MULTIBAND_EQ_E_FILTER, + FMOD_DSP_MULTIBAND_EQ_E_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_E_Q, + FMOD_DSP_MULTIBAND_EQ_E_GAIN, +} FMOD_DSP_MULTIBAND_EQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE +{ + FMOD_DSP_MULTIBAND_EQ_FILTER_DISABLED, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_PEAKING, + FMOD_DSP_MULTIBAND_EQ_FILTER_BANDPASS, + FMOD_DSP_MULTIBAND_EQ_FILTER_NOTCH, + FMOD_DSP_MULTIBAND_EQ_FILTER_ALLPASS, +} FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE; + + +typedef enum +{ + FMOD_DSP_PITCHSHIFT_PITCH, + FMOD_DSP_PITCHSHIFT_FFTSIZE, + FMOD_DSP_PITCHSHIFT_OVERLAP, + FMOD_DSP_PITCHSHIFT_MAXCHANNELS +} FMOD_DSP_PITCHSHIFT; + + +typedef enum +{ + FMOD_DSP_CHORUS_MIX, + FMOD_DSP_CHORUS_RATE, + FMOD_DSP_CHORUS_DEPTH, +} FMOD_DSP_CHORUS; + + +typedef enum +{ + FMOD_DSP_ITECHO_WETDRYMIX, + FMOD_DSP_ITECHO_FEEDBACK, + FMOD_DSP_ITECHO_LEFTDELAY, + FMOD_DSP_ITECHO_RIGHTDELAY, + FMOD_DSP_ITECHO_PANDELAY +} FMOD_DSP_ITECHO; + +typedef enum +{ + FMOD_DSP_COMPRESSOR_THRESHOLD, + FMOD_DSP_COMPRESSOR_RATIO, + FMOD_DSP_COMPRESSOR_ATTACK, + FMOD_DSP_COMPRESSOR_RELEASE, + FMOD_DSP_COMPRESSOR_GAINMAKEUP, + FMOD_DSP_COMPRESSOR_USESIDECHAIN, + FMOD_DSP_COMPRESSOR_LINKED +} FMOD_DSP_COMPRESSOR; + +typedef enum +{ + FMOD_DSP_SFXREVERB_DECAYTIME, + FMOD_DSP_SFXREVERB_EARLYDELAY, + FMOD_DSP_SFXREVERB_LATEDELAY, + FMOD_DSP_SFXREVERB_HFREFERENCE, + FMOD_DSP_SFXREVERB_HFDECAYRATIO, + FMOD_DSP_SFXREVERB_DIFFUSION, + FMOD_DSP_SFXREVERB_DENSITY, + FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, + FMOD_DSP_SFXREVERB_LOWSHELFGAIN, + FMOD_DSP_SFXREVERB_HIGHCUT, + FMOD_DSP_SFXREVERB_EARLYLATEMIX, + FMOD_DSP_SFXREVERB_WETLEVEL, + FMOD_DSP_SFXREVERB_DRYLEVEL +} FMOD_DSP_SFXREVERB; + +typedef enum +{ + FMOD_DSP_LOWPASS_SIMPLE_CUTOFF +} FMOD_DSP_LOWPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_DELAY_CH0, + FMOD_DSP_DELAY_CH1, + FMOD_DSP_DELAY_CH2, + FMOD_DSP_DELAY_CH3, + FMOD_DSP_DELAY_CH4, + FMOD_DSP_DELAY_CH5, + FMOD_DSP_DELAY_CH6, + FMOD_DSP_DELAY_CH7, + FMOD_DSP_DELAY_CH8, + FMOD_DSP_DELAY_CH9, + FMOD_DSP_DELAY_CH10, + FMOD_DSP_DELAY_CH11, + FMOD_DSP_DELAY_CH12, + FMOD_DSP_DELAY_CH13, + FMOD_DSP_DELAY_CH14, + FMOD_DSP_DELAY_CH15, + FMOD_DSP_DELAY_MAXDELAY +} FMOD_DSP_DELAY; + + +typedef enum +{ + FMOD_DSP_TREMOLO_FREQUENCY, + FMOD_DSP_TREMOLO_DEPTH, + FMOD_DSP_TREMOLO_SHAPE, + FMOD_DSP_TREMOLO_SKEW, + FMOD_DSP_TREMOLO_DUTY, + FMOD_DSP_TREMOLO_SQUARE, + FMOD_DSP_TREMOLO_PHASE, + FMOD_DSP_TREMOLO_SPREAD +} FMOD_DSP_TREMOLO; + + +typedef enum +{ + FMOD_DSP_SEND_RETURNID, + FMOD_DSP_SEND_LEVEL, +} FMOD_DSP_SEND; + + +typedef enum +{ + FMOD_DSP_RETURN_ID, + FMOD_DSP_RETURN_INPUT_SPEAKER_MODE +} FMOD_DSP_RETURN; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF +} FMOD_DSP_HIGHPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_PAN_2D_STEREO_MODE_DISTRIBUTED, + FMOD_DSP_PAN_2D_STEREO_MODE_DISCRETE +} FMOD_DSP_PAN_2D_STEREO_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE_MONO, + FMOD_DSP_PAN_MODE_STEREO, + FMOD_DSP_PAN_MODE_SURROUND +} FMOD_DSP_PAN_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED, + FMOD_DSP_PAN_3D_ROLLOFF_LINEAR, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSE, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED, + FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM +} FMOD_DSP_PAN_3D_ROLLOFF_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO, + FMOD_DSP_PAN_3D_EXTENT_MODE_USER, + FMOD_DSP_PAN_3D_EXTENT_MODE_OFF +} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE, + FMOD_DSP_PAN_2D_STEREO_POSITION, + FMOD_DSP_PAN_2D_DIRECTION, + FMOD_DSP_PAN_2D_EXTENT, + FMOD_DSP_PAN_2D_ROTATION, + FMOD_DSP_PAN_2D_LFE_LEVEL, + FMOD_DSP_PAN_2D_STEREO_MODE, + FMOD_DSP_PAN_2D_STEREO_SEPARATION, + FMOD_DSP_PAN_2D_STEREO_AXIS, + FMOD_DSP_PAN_ENABLED_SPEAKERS, + FMOD_DSP_PAN_3D_POSITION, + FMOD_DSP_PAN_3D_ROLLOFF, + FMOD_DSP_PAN_3D_MIN_DISTANCE, + FMOD_DSP_PAN_3D_MAX_DISTANCE, + FMOD_DSP_PAN_3D_EXTENT_MODE, + FMOD_DSP_PAN_3D_SOUND_SIZE, + FMOD_DSP_PAN_3D_MIN_EXTENT, + FMOD_DSP_PAN_3D_PAN_BLEND, + FMOD_DSP_PAN_LFE_UPMIX_ENABLED, + FMOD_DSP_PAN_OVERALL_GAIN, + FMOD_DSP_PAN_SURROUND_SPEAKER_MODE, + FMOD_DSP_PAN_2D_HEIGHT_BLEND, + FMOD_DSP_PAN_ATTENUATION_RANGE, + FMOD_DSP_PAN_OVERRIDE_RANGE +} FMOD_DSP_PAN; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB +} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_LOWGAIN, + FMOD_DSP_THREE_EQ_MIDGAIN, + FMOD_DSP_THREE_EQ_HIGHGAIN, + FMOD_DSP_THREE_EQ_LOWCROSSOVER, + FMOD_DSP_THREE_EQ_HIGHCROSSOVER, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE +} FMOD_DSP_THREE_EQ; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, + FMOD_DSP_FFT_WINDOW_TRIANGLE, + FMOD_DSP_FFT_WINDOW_HAMMING, + FMOD_DSP_FFT_WINDOW_HANNING, + FMOD_DSP_FFT_WINDOW_BLACKMAN, + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS +} FMOD_DSP_FFT_WINDOW; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOWSIZE, + FMOD_DSP_FFT_WINDOWTYPE, + FMOD_DSP_FFT_SPECTRUMDATA, + FMOD_DSP_FFT_DOMINANT_FREQ +} FMOD_DSP_FFT; + +#define FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES 66 + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE, + FMOD_DSP_LOUDNESS_METER_WEIGHTING, + FMOD_DSP_LOUDNESS_METER_INFO +} FMOD_DSP_LOUDNESS_METER; + + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE_RESET_INTEGRATED = -3, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_MAXPEAK = -2, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_ALL = -1, + FMOD_DSP_LOUDNESS_METER_STATE_PAUSED = 0, + FMOD_DSP_LOUDNESS_METER_STATE_ANALYZING = 1 +} FMOD_DSP_LOUDNESS_METER_STATE_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_INFO_TYPE +{ + float momentaryloudness; + float shorttermloudness; + float integratedloudness; + float loudness10thpercentile; + float loudness95thpercentile; + float loudnesshistogram[FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES]; + float maxtruepeak; + float maxmomentaryloudness; +} FMOD_DSP_LOUDNESS_METER_INFO_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE +{ + float channelweight[32]; +} FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE; + + +typedef enum +{ + FMOD_DSP_ENVELOPEFOLLOWER_ATTACK, + FMOD_DSP_ENVELOPEFOLLOWER_RELEASE, + FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE, + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN +} FMOD_DSP_ENVELOPEFOLLOWER; + +typedef enum +{ + FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED +} FMOD_DSP_CONVOLUTION_REVERB; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLQUAD, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1POINT4 +} FMOD_DSP_CHANNELMIX_OUTPUT; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, + FMOD_DSP_CHANNELMIX_GAIN_CH0, + FMOD_DSP_CHANNELMIX_GAIN_CH1, + FMOD_DSP_CHANNELMIX_GAIN_CH2, + FMOD_DSP_CHANNELMIX_GAIN_CH3, + FMOD_DSP_CHANNELMIX_GAIN_CH4, + FMOD_DSP_CHANNELMIX_GAIN_CH5, + FMOD_DSP_CHANNELMIX_GAIN_CH6, + FMOD_DSP_CHANNELMIX_GAIN_CH7, + FMOD_DSP_CHANNELMIX_GAIN_CH8, + FMOD_DSP_CHANNELMIX_GAIN_CH9, + FMOD_DSP_CHANNELMIX_GAIN_CH10, + FMOD_DSP_CHANNELMIX_GAIN_CH11, + FMOD_DSP_CHANNELMIX_GAIN_CH12, + FMOD_DSP_CHANNELMIX_GAIN_CH13, + FMOD_DSP_CHANNELMIX_GAIN_CH14, + FMOD_DSP_CHANNELMIX_GAIN_CH15, + FMOD_DSP_CHANNELMIX_GAIN_CH16, + FMOD_DSP_CHANNELMIX_GAIN_CH17, + FMOD_DSP_CHANNELMIX_GAIN_CH18, + FMOD_DSP_CHANNELMIX_GAIN_CH19, + FMOD_DSP_CHANNELMIX_GAIN_CH20, + FMOD_DSP_CHANNELMIX_GAIN_CH21, + FMOD_DSP_CHANNELMIX_GAIN_CH22, + FMOD_DSP_CHANNELMIX_GAIN_CH23, + FMOD_DSP_CHANNELMIX_GAIN_CH24, + FMOD_DSP_CHANNELMIX_GAIN_CH25, + FMOD_DSP_CHANNELMIX_GAIN_CH26, + FMOD_DSP_CHANNELMIX_GAIN_CH27, + FMOD_DSP_CHANNELMIX_GAIN_CH28, + FMOD_DSP_CHANNELMIX_GAIN_CH29, + FMOD_DSP_CHANNELMIX_GAIN_CH30, + FMOD_DSP_CHANNELMIX_GAIN_CH31, + FMOD_DSP_CHANNELMIX_OUTPUT_CH0, + FMOD_DSP_CHANNELMIX_OUTPUT_CH1, + FMOD_DSP_CHANNELMIX_OUTPUT_CH2, + FMOD_DSP_CHANNELMIX_OUTPUT_CH3, + FMOD_DSP_CHANNELMIX_OUTPUT_CH4, + FMOD_DSP_CHANNELMIX_OUTPUT_CH5, + FMOD_DSP_CHANNELMIX_OUTPUT_CH6, + FMOD_DSP_CHANNELMIX_OUTPUT_CH7, + FMOD_DSP_CHANNELMIX_OUTPUT_CH8, + FMOD_DSP_CHANNELMIX_OUTPUT_CH9, + FMOD_DSP_CHANNELMIX_OUTPUT_CH10, + FMOD_DSP_CHANNELMIX_OUTPUT_CH11, + FMOD_DSP_CHANNELMIX_OUTPUT_CH12, + FMOD_DSP_CHANNELMIX_OUTPUT_CH13, + FMOD_DSP_CHANNELMIX_OUTPUT_CH14, + FMOD_DSP_CHANNELMIX_OUTPUT_CH15, + FMOD_DSP_CHANNELMIX_OUTPUT_CH16, + FMOD_DSP_CHANNELMIX_OUTPUT_CH17, + FMOD_DSP_CHANNELMIX_OUTPUT_CH18, + FMOD_DSP_CHANNELMIX_OUTPUT_CH19, + FMOD_DSP_CHANNELMIX_OUTPUT_CH20, + FMOD_DSP_CHANNELMIX_OUTPUT_CH21, + FMOD_DSP_CHANNELMIX_OUTPUT_CH22, + FMOD_DSP_CHANNELMIX_OUTPUT_CH23, + FMOD_DSP_CHANNELMIX_OUTPUT_CH24, + FMOD_DSP_CHANNELMIX_OUTPUT_CH25, + FMOD_DSP_CHANNELMIX_OUTPUT_CH26, + FMOD_DSP_CHANNELMIX_OUTPUT_CH27, + FMOD_DSP_CHANNELMIX_OUTPUT_CH28, + FMOD_DSP_CHANNELMIX_OUTPUT_CH29, + FMOD_DSP_CHANNELMIX_OUTPUT_CH30, + FMOD_DSP_CHANNELMIX_OUTPUT_CH31 +} FMOD_DSP_CHANNELMIX; + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_AUTO = -1, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO = 0, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND, +} FMOD_DSP_TRANSCEIVER_SPEAKERMODE; + + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_TRANSMIT, + FMOD_DSP_TRANSCEIVER_GAIN, + FMOD_DSP_TRANSCEIVER_CHANNEL, + FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE +} FMOD_DSP_TRANSCEIVER; + + +typedef enum +{ + FMOD_DSP_OBJECTPAN_3D_POSITION, + FMOD_DSP_OBJECTPAN_3D_ROLLOFF, + FMOD_DSP_OBJECTPAN_3D_MIN_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_MAX_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_EXTENT_MODE, + FMOD_DSP_OBJECTPAN_3D_SOUND_SIZE, + FMOD_DSP_OBJECTPAN_3D_MIN_EXTENT, + FMOD_DSP_OBJECTPAN_OVERALL_GAIN, + FMOD_DSP_OBJECTPAN_OUTPUTGAIN, + FMOD_DSP_OBJECTPAN_ATTENUATION_RANGE, + FMOD_DSP_OBJECTPAN_OVERRIDE_RANGE +} FMOD_DSP_OBJECTPAN; + +#endif + diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_errors.cs b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_errors.cs new file mode 100644 index 0000000..7ffb6a5 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_errors.cs @@ -0,0 +1,106 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ + +namespace FMOD +{ + public class Error + { + public static string String(FMOD.RESULT errcode) + { + switch (errcode) + { + case FMOD.RESULT.OK: return "No errors."; + case FMOD.RESULT.ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD.RESULT.ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD.RESULT.ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD.RESULT.ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD.RESULT.ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD.RESULT.ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD.RESULT.ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD.RESULT.ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD.RESULT.ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD.RESULT.ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD.RESULT.ERR_FILE_BAD: return "Error loading file."; + case FMOD.RESULT.ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD.RESULT.ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD.RESULT.ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD.RESULT.ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD.RESULT.ERR_FILE_NOTFOUND: return "File not found."; + case FMOD.RESULT.ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD.RESULT.ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD.RESULT.ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD.RESULT.ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD.RESULT.ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD.RESULT.ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD.RESULT.ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD.RESULT.ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD.RESULT.ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD.RESULT.ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD.RESULT.ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD.RESULT.ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD.RESULT.ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD.RESULT.ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD.RESULT.ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD.RESULT.ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD.RESULT.ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD.RESULT.ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD.RESULT.ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD.RESULT.ERR_MEMORY: return "Not enough memory or resources."; + case FMOD.RESULT.ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD.RESULT.ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD.RESULT.ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD.RESULT.ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD.RESULT.ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD.RESULT.ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD.RESULT.ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD.RESULT.ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD.RESULT.ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD.RESULT.ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD.RESULT.ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD.RESULT.ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD.RESULT.ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD.RESULT.ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD.RESULT.ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD.RESULT.ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD.RESULT.ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD.RESULT.ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD.RESULT.ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD.RESULT.ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD.RESULT.ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD.RESULT.ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD.RESULT.ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD.RESULT.ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD.RESULT.ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD.RESULT.ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD.RESULT.ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD.RESULT.ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD.RESULT.ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD.RESULT.ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD.RESULT.ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD.RESULT.ERR_EVENT_NOTFOUND: return "The requested event, bus or vca could not be found."; + case FMOD.RESULT.ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD.RESULT.ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD.RESULT.ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD.RESULT.ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD.RESULT.ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD.RESULT.ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD.RESULT.ERR_TOOMANYSAMPLES: return "The length provided exceed the allowable limit."; + default: return "Unknown error."; + } + } + } +} diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_errors.h b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_errors.h new file mode 100644 index 0000000..bc0e0af --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_errors.h @@ -0,0 +1,110 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_OK: return "No errors."; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD_ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD_ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD_ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD_ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD_ERR_FILE_BAD: return "Error loading file."; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD_ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found."; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD_ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD_ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD_ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD_ERR_MEMORY: return "Not enough memory or resources."; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD_ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD_ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD_ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD_ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD_ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD_ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD_ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, parameter, bus or vca could not be found."; + case FMOD_ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD_ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD_ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD_ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD_ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD_ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD_ERR_TOOMANYSAMPLES: return "The length provided exceeds the allowable limit."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_output.h b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_output.h new file mode 100644 index 0000000..c8beb12 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-arm64/inc/fmod_output.h @@ -0,0 +1,122 @@ +/* ======================================================================================== */ +/* FMOD Core API - output development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own output plugin to use with */ +/* FMOD's output system. With this header you can make your own output plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-output.html */ +/* ======================================================================================== */ +#ifndef _FMOD_OUTPUT_H +#define _FMOD_OUTPUT_H + +typedef struct FMOD_OUTPUT_STATE FMOD_OUTPUT_STATE; +typedef struct FMOD_OUTPUT_OBJECT3DINFO FMOD_OUTPUT_OBJECT3DINFO; + +/* + Output constants +*/ +#define FMOD_OUTPUT_PLUGIN_VERSION 5 + +typedef unsigned int FMOD_OUTPUT_METHOD; +#define FMOD_OUTPUT_METHOD_MIX_DIRECT 0 +#define FMOD_OUTPUT_METHOD_MIX_BUFFERED 1 + +/* + Output callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *numdrivers); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETDRIVERINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_INIT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int selecteddriver, FMOD_INITFLAGS flags, int *outputrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_SOUND_FORMAT *outputformat, int dspbufferlength, int *dspnumbuffers, int *dspnumadditionalbuffers, void *extradriverdata); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_START_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_STOP_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_UPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETHANDLE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **handle); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_MIXER_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *maxhardwareobjects); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DFREE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d, const FMOD_OUTPUT_OBJECT3DINFO *info); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OPENPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, int *portId, int *portRate, int *portChannels, FMOD_SOUND_FORMAT *portFormat); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSEPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int portId); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK)(FMOD_OUTPUT_STATE *output_state); + +/* + Output functions +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_READFROMMIXER_FUNC) (FMOD_OUTPUT_STATE *output_state, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_COPYPORT_FUNC) (FMOD_OUTPUT_STATE *output_state, int portId, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_REQUESTRESET_FUNC) (FMOD_OUTPUT_STATE *output_state); +typedef void * (F_CALL *FMOD_OUTPUT_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +/* + Output structures +*/ +typedef struct FMOD_OUTPUT_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + FMOD_OUTPUT_METHOD method; + FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK getnumdrivers; + FMOD_OUTPUT_GETDRIVERINFO_CALLBACK getdriverinfo; + FMOD_OUTPUT_INIT_CALLBACK init; + FMOD_OUTPUT_START_CALLBACK start; + FMOD_OUTPUT_STOP_CALLBACK stop; + FMOD_OUTPUT_CLOSE_CALLBACK close; + FMOD_OUTPUT_UPDATE_CALLBACK update; + FMOD_OUTPUT_GETHANDLE_CALLBACK gethandle; + FMOD_OUTPUT_MIXER_CALLBACK mixer; + FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK object3dgetinfo; + FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK object3dalloc; + FMOD_OUTPUT_OBJECT3DFREE_CALLBACK object3dfree; + FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK object3dupdate; + FMOD_OUTPUT_OPENPORT_CALLBACK openport; + FMOD_OUTPUT_CLOSEPORT_CALLBACK closeport; + FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK devicelistchanged; +} FMOD_OUTPUT_DESCRIPTION; + +struct FMOD_OUTPUT_STATE +{ + void *plugindata; + FMOD_OUTPUT_READFROMMIXER_FUNC readfrommixer; + FMOD_OUTPUT_ALLOC_FUNC alloc; + FMOD_OUTPUT_FREE_FUNC free; + FMOD_OUTPUT_LOG_FUNC log; + FMOD_OUTPUT_COPYPORT_FUNC copyport; + FMOD_OUTPUT_REQUESTRESET_FUNC requestreset; +}; + +struct FMOD_OUTPUT_OBJECT3DINFO +{ + float *buffer; + unsigned int bufferlength; + FMOD_VECTOR position; + float gain; + float spread; + float priority; +}; + +/* + Output macros +*/ +#define FMOD_OUTPUT_READFROMMIXER(_state, _buffer, _length) \ + (_state)->readfrommixer(_state, _buffer, _length) +#define FMOD_OUTPUT_ALLOC(_state, _size, _align) \ + (_state)->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_OUTPUT_FREE(_state, _ptr) \ + (_state)->free(_ptr, __FILE__, __LINE__) +#define FMOD_OUTPUT_LOG(_state, _level, _location, _format, ...) \ + (_state)->log(_level, __FILE__, __LINE__, _location, _format, ##__VA_ARGS__) +#define FMOD_OUTPUT_COPYPORT(_state, _id, _buffer, _length) \ + (_state)->copyport(_state, _id, _buffer, _length) +#define FMOD_OUTPUT_REQUESTRESET(_state) \ + (_state)->requestreset(_state) + +#endif /* _FMOD_OUTPUT_H */ diff --git a/vendor/fmodcore-2.02.18/linux-arm64/lib/libfmod.so.13.18 b/vendor/fmodcore-2.02.18/linux-arm64/lib/libfmod.so.13.18 new file mode 100755 index 0000000..0fd1ff8 Binary files /dev/null and b/vendor/fmodcore-2.02.18/linux-arm64/lib/libfmod.so.13.18 differ diff --git a/vendor/fmodcore-2.02.18/linux-arm64/lib/libfmodL.so.13.18 b/vendor/fmodcore-2.02.18/linux-arm64/lib/libfmodL.so.13.18 new file mode 100755 index 0000000..1b1c354 Binary files /dev/null and b/vendor/fmodcore-2.02.18/linux-arm64/lib/libfmodL.so.13.18 differ diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.cs b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.cs new file mode 100644 index 0000000..16b2067 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.cs @@ -0,0 +1,4082 @@ +/* ======================================================================================== */ +/* FMOD Core API - C# wrapper. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +using System; +using System.Text; +using System.Runtime.InteropServices; +using System.Collections.Generic; + +namespace FMOD +{ + /* + FMOD version number. Check this against FMOD::System::getVersion / System_GetVersion + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. + */ + public partial class VERSION + { + public const int number = 0x00020218; +#if !UNITY_2019_4_OR_NEWER + public const string dll = "fmod"; +#endif + } + + public class CONSTANTS + { + public const int MAX_CHANNEL_WIDTH = 32; + public const int MAX_LISTENERS = 8; + public const int REVERB_MAXINSTANCES = 4; + public const int MAX_SYSTEMS = 8; + } + + /* + FMOD core types + */ + public enum RESULT : int + { + OK, + ERR_BADCOMMAND, + ERR_CHANNEL_ALLOC, + ERR_CHANNEL_STOLEN, + ERR_DMA, + ERR_DSP_CONNECTION, + ERR_DSP_DONTPROCESS, + ERR_DSP_FORMAT, + ERR_DSP_INUSE, + ERR_DSP_NOTFOUND, + ERR_DSP_RESERVED, + ERR_DSP_SILENCE, + ERR_DSP_TYPE, + ERR_FILE_BAD, + ERR_FILE_COULDNOTSEEK, + ERR_FILE_DISKEJECTED, + ERR_FILE_EOF, + ERR_FILE_ENDOFDATA, + ERR_FILE_NOTFOUND, + ERR_FORMAT, + ERR_HEADER_MISMATCH, + ERR_HTTP, + ERR_HTTP_ACCESS, + ERR_HTTP_PROXY_AUTH, + ERR_HTTP_SERVER_ERROR, + ERR_HTTP_TIMEOUT, + ERR_INITIALIZATION, + ERR_INITIALIZED, + ERR_INTERNAL, + ERR_INVALID_FLOAT, + ERR_INVALID_HANDLE, + ERR_INVALID_PARAM, + ERR_INVALID_POSITION, + ERR_INVALID_SPEAKER, + ERR_INVALID_SYNCPOINT, + ERR_INVALID_THREAD, + ERR_INVALID_VECTOR, + ERR_MAXAUDIBLE, + ERR_MEMORY, + ERR_MEMORY_CANTPOINT, + ERR_NEEDS3D, + ERR_NEEDSHARDWARE, + ERR_NET_CONNECT, + ERR_NET_SOCKET_ERROR, + ERR_NET_URL, + ERR_NET_WOULD_BLOCK, + ERR_NOTREADY, + ERR_OUTPUT_ALLOCATED, + ERR_OUTPUT_CREATEBUFFER, + ERR_OUTPUT_DRIVERCALL, + ERR_OUTPUT_FORMAT, + ERR_OUTPUT_INIT, + ERR_OUTPUT_NODRIVERS, + ERR_PLUGIN, + ERR_PLUGIN_MISSING, + ERR_PLUGIN_RESOURCE, + ERR_PLUGIN_VERSION, + ERR_RECORD, + ERR_REVERB_CHANNELGROUP, + ERR_REVERB_INSTANCE, + ERR_SUBSOUNDS, + ERR_SUBSOUND_ALLOCATED, + ERR_SUBSOUND_CANTMOVE, + ERR_TAGNOTFOUND, + ERR_TOOMANYCHANNELS, + ERR_TRUNCATED, + ERR_UNIMPLEMENTED, + ERR_UNINITIALIZED, + ERR_UNSUPPORTED, + ERR_VERSION, + ERR_EVENT_ALREADY_LOADED, + ERR_EVENT_LIVEUPDATE_BUSY, + ERR_EVENT_LIVEUPDATE_MISMATCH, + ERR_EVENT_LIVEUPDATE_TIMEOUT, + ERR_EVENT_NOTFOUND, + ERR_STUDIO_UNINITIALIZED, + ERR_STUDIO_NOT_LOADED, + ERR_INVALID_STRING, + ERR_ALREADY_LOCKED, + ERR_NOT_LOCKED, + ERR_RECORD_DISCONNECTED, + ERR_TOOMANYSAMPLES, + } + + public enum CHANNELCONTROL_TYPE : int + { + CHANNEL, + CHANNELGROUP, + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct VECTOR + { + public float x; + public float y; + public float z; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ATTRIBUTES_3D + { + public VECTOR position; + public VECTOR velocity; + public VECTOR forward; + public VECTOR up; + } + + [StructLayout(LayoutKind.Sequential)] + public partial struct GUID + { + public int Data1; + public int Data2; + public int Data3; + public int Data4; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ASYNCREADINFO + { + public IntPtr handle; + public uint offset; + public uint sizebytes; + public int priority; + + public IntPtr userdata; + public IntPtr buffer; + public uint bytesread; + public FILE_ASYNCDONE_FUNC done; + } + + public enum OUTPUTTYPE : int + { + AUTODETECT, + + UNKNOWN, + NOSOUND, + WAVWRITER, + NOSOUND_NRT, + WAVWRITER_NRT, + + WASAPI, + ASIO, + PULSEAUDIO, + ALSA, + COREAUDIO, + AUDIOTRACK, + OPENSL, + AUDIOOUT, + AUDIO3D, + WEBAUDIO, + NNAUDIO, + WINSONIC, + AAUDIO, + AUDIOWORKLET, + PHASE, + + MAX, + } + + public enum PORT_TYPE : int + { + MUSIC, + COPYRIGHT_MUSIC, + VOICE, + CONTROLLER, + PERSONAL, + VIBRATION, + AUX, + + MAX + } + + public enum DEBUG_MODE : int + { + TTY, + FILE, + CALLBACK, + } + + [Flags] + public enum DEBUG_FLAGS : uint + { + NONE = 0x00000000, + ERROR = 0x00000001, + WARNING = 0x00000002, + LOG = 0x00000004, + + TYPE_MEMORY = 0x00000100, + TYPE_FILE = 0x00000200, + TYPE_CODEC = 0x00000400, + TYPE_TRACE = 0x00000800, + + DISPLAY_TIMESTAMPS = 0x00010000, + DISPLAY_LINENUMBERS = 0x00020000, + DISPLAY_THREAD = 0x00040000, + } + + [Flags] + public enum MEMORY_TYPE : uint + { + NORMAL = 0x00000000, + STREAM_FILE = 0x00000001, + STREAM_DECODE = 0x00000002, + SAMPLEDATA = 0x00000004, + DSP_BUFFER = 0x00000008, + PLUGIN = 0x00000010, + PERSISTENT = 0x00200000, + ALL = 0xFFFFFFFF + } + + public enum SPEAKERMODE : int + { + DEFAULT, + RAW, + MONO, + STEREO, + QUAD, + SURROUND, + _5POINT1, + _7POINT1, + _7POINT1POINT4, + + MAX, + } + + public enum SPEAKER : int + { + NONE = -1, + FRONT_LEFT, + FRONT_RIGHT, + FRONT_CENTER, + LOW_FREQUENCY, + SURROUND_LEFT, + SURROUND_RIGHT, + BACK_LEFT, + BACK_RIGHT, + TOP_FRONT_LEFT, + TOP_FRONT_RIGHT, + TOP_BACK_LEFT, + TOP_BACK_RIGHT, + + MAX, + } + + [Flags] + public enum CHANNELMASK : uint + { + FRONT_LEFT = 0x00000001, + FRONT_RIGHT = 0x00000002, + FRONT_CENTER = 0x00000004, + LOW_FREQUENCY = 0x00000008, + SURROUND_LEFT = 0x00000010, + SURROUND_RIGHT = 0x00000020, + BACK_LEFT = 0x00000040, + BACK_RIGHT = 0x00000080, + BACK_CENTER = 0x00000100, + + MONO = (FRONT_LEFT), + STEREO = (FRONT_LEFT | FRONT_RIGHT), + LRC = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER), + QUAD = (FRONT_LEFT | FRONT_RIGHT | SURROUND_LEFT | SURROUND_RIGHT), + SURROUND = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1_REARS = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT), + _7POINT0 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT), + _7POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT) + } + + public enum CHANNELORDER : int + { + DEFAULT, + WAVEFORMAT, + PROTOOLS, + ALLMONO, + ALLSTEREO, + ALSA, + + MAX, + } + + public enum PLUGINTYPE : int + { + OUTPUT, + CODEC, + DSP, + + MAX, + } + + [StructLayout(LayoutKind.Sequential)] + public struct PLUGINLIST + { + PLUGINTYPE type; + IntPtr description; + } + + [Flags] + public enum INITFLAGS : uint + { + NORMAL = 0x00000000, + STREAM_FROM_UPDATE = 0x00000001, + MIX_FROM_UPDATE = 0x00000002, + _3D_RIGHTHANDED = 0x00000004, + CLIP_OUTPUT = 0x00000008, + CHANNEL_LOWPASS = 0x00000100, + CHANNEL_DISTANCEFILTER = 0x00000200, + PROFILE_ENABLE = 0x00010000, + VOL0_BECOMES_VIRTUAL = 0x00020000, + GEOMETRY_USECLOSEST = 0x00040000, + PREFER_DOLBY_DOWNMIX = 0x00080000, + THREAD_UNSAFE = 0x00100000, + PROFILE_METER_ALL = 0x00200000, + MEMORY_TRACKING = 0x00400000, + } + + public enum SOUND_TYPE : int + { + UNKNOWN, + AIFF, + ASF, + DLS, + FLAC, + FSB, + IT, + MIDI, + MOD, + MPEG, + OGGVORBIS, + PLAYLIST, + RAW, + S3M, + USER, + WAV, + XM, + XMA, + AUDIOQUEUE, + AT9, + VORBIS, + MEDIA_FOUNDATION, + MEDIACODEC, + FADPCM, + OPUS, + + MAX, + } + + public enum SOUND_FORMAT : int + { + NONE, + PCM8, + PCM16, + PCM24, + PCM32, + PCMFLOAT, + BITSTREAM, + + MAX + } + + [Flags] + public enum MODE : uint + { + DEFAULT = 0x00000000, + LOOP_OFF = 0x00000001, + LOOP_NORMAL = 0x00000002, + LOOP_BIDI = 0x00000004, + _2D = 0x00000008, + _3D = 0x00000010, + CREATESTREAM = 0x00000080, + CREATESAMPLE = 0x00000100, + CREATECOMPRESSEDSAMPLE = 0x00000200, + OPENUSER = 0x00000400, + OPENMEMORY = 0x00000800, + OPENMEMORY_POINT = 0x10000000, + OPENRAW = 0x00001000, + OPENONLY = 0x00002000, + ACCURATETIME = 0x00004000, + MPEGSEARCH = 0x00008000, + NONBLOCKING = 0x00010000, + UNIQUE = 0x00020000, + _3D_HEADRELATIVE = 0x00040000, + _3D_WORLDRELATIVE = 0x00080000, + _3D_INVERSEROLLOFF = 0x00100000, + _3D_LINEARROLLOFF = 0x00200000, + _3D_LINEARSQUAREROLLOFF = 0x00400000, + _3D_INVERSETAPEREDROLLOFF = 0x00800000, + _3D_CUSTOMROLLOFF = 0x04000000, + _3D_IGNOREGEOMETRY = 0x40000000, + IGNORETAGS = 0x02000000, + LOWMEM = 0x08000000, + VIRTUAL_PLAYFROMSTART = 0x80000000 + } + + public enum OPENSTATE : int + { + READY = 0, + LOADING, + ERROR, + CONNECTING, + BUFFERING, + SEEKING, + PLAYING, + SETPOSITION, + + MAX, + } + + public enum SOUNDGROUP_BEHAVIOR : int + { + BEHAVIOR_FAIL, + BEHAVIOR_MUTE, + BEHAVIOR_STEALLOWEST, + + MAX, + } + + public enum CHANNELCONTROL_CALLBACK_TYPE : int + { + END, + VIRTUALVOICE, + SYNCPOINT, + OCCLUSION, + + MAX, + } + + public struct CHANNELCONTROL_DSP_INDEX + { + public const int HEAD = -1; + public const int FADER = -2; + public const int TAIL = -3; + } + + public enum ERRORCALLBACK_INSTANCETYPE : int + { + NONE, + SYSTEM, + CHANNEL, + CHANNELGROUP, + CHANNELCONTROL, + SOUND, + SOUNDGROUP, + DSP, + DSPCONNECTION, + GEOMETRY, + REVERB3D, + STUDIO_SYSTEM, + STUDIO_EVENTDESCRIPTION, + STUDIO_EVENTINSTANCE, + STUDIO_PARAMETERINSTANCE, + STUDIO_BUS, + STUDIO_VCA, + STUDIO_BANK, + STUDIO_COMMANDREPLAY + } + + [StructLayout(LayoutKind.Sequential)] + public struct ERRORCALLBACK_INFO + { + public RESULT result; + public ERRORCALLBACK_INSTANCETYPE instancetype; + public IntPtr instance; + public StringWrapper functionname; + public StringWrapper functionparams; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CPU_USAGE + { + public float dsp; /* DSP mixing CPU usage. */ + public float stream; /* Streaming engine CPU usage. */ + public float geometry; /* Geometry engine CPU usage. */ + public float update; /* System::update CPU usage. */ + public float convolution1; /* Convolution reverb processing thread #1 CPU usage */ + public float convolution2; /* Convolution reverb processing thread #2 CPU usage */ + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DATA_PARAMETER_INFO + { + public IntPtr data; + public uint length; + public int index; + } + + [Flags] + public enum SYSTEM_CALLBACK_TYPE : uint + { + DEVICELISTCHANGED = 0x00000001, + DEVICELOST = 0x00000002, + MEMORYALLOCATIONFAILED = 0x00000004, + THREADCREATED = 0x00000008, + BADDSPCONNECTION = 0x00000010, + PREMIX = 0x00000020, + POSTMIX = 0x00000040, + ERROR = 0x00000080, + MIDMIX = 0x00000100, + THREADDESTROYED = 0x00000200, + PREUPDATE = 0x00000400, + POSTUPDATE = 0x00000800, + RECORDLISTCHANGED = 0x00001000, + BUFFEREDNOMIX = 0x00002000, + DEVICEREINITIALIZE = 0x00004000, + OUTPUTUNDERRUN = 0x00008000, + RECORDPOSITIONCHANGED = 0x00010000, + ALL = 0xFFFFFFFF, + } + + /* + FMOD Callbacks + */ + public delegate RESULT DEBUG_CALLBACK (DEBUG_FLAGS flags, IntPtr file, int line, IntPtr func, IntPtr message); + public delegate RESULT SYSTEM_CALLBACK (IntPtr system, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); + public delegate RESULT CHANNELCONTROL_CALLBACK (IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2); + public delegate RESULT DSP_CALLBACK (IntPtr dsp, DSP_CALLBACK_TYPE type, IntPtr data); + public delegate RESULT SOUND_NONBLOCK_CALLBACK (IntPtr sound, RESULT result); + public delegate RESULT SOUND_PCMREAD_CALLBACK (IntPtr sound, IntPtr data, uint datalen); + public delegate RESULT SOUND_PCMSETPOS_CALLBACK (IntPtr sound, int subsound, uint position, TIMEUNIT postype); + public delegate RESULT FILE_OPEN_CALLBACK (IntPtr name, ref uint filesize, ref IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_CLOSE_CALLBACK (IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_READ_CALLBACK (IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); + public delegate RESULT FILE_SEEK_CALLBACK (IntPtr handle, uint pos, IntPtr userdata); + public delegate RESULT FILE_ASYNCREAD_CALLBACK (IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCCANCEL_CALLBACK(IntPtr info, IntPtr userdata); + public delegate void FILE_ASYNCDONE_FUNC (IntPtr info, RESULT result); + public delegate IntPtr MEMORY_ALLOC_CALLBACK (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr MEMORY_REALLOC_CALLBACK (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void MEMORY_FREE_CALLBACK (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate float CB_3D_ROLLOFF_CALLBACK (IntPtr channelcontrol, float distance); + + public enum DSP_RESAMPLER : int + { + DEFAULT, + NOINTERP, + LINEAR, + CUBIC, + SPLINE, + + MAX, + } + + public enum DSP_CALLBACK_TYPE : int + { + DATAPARAMETERRELEASE, + + MAX, + } + + public enum DSPCONNECTION_TYPE : int + { + STANDARD, + SIDECHAIN, + SEND, + SEND_SIDECHAIN, + + MAX, + } + + public enum TAGTYPE : int + { + UNKNOWN = 0, + ID3V1, + ID3V2, + VORBISCOMMENT, + SHOUTCAST, + ICECAST, + ASF, + MIDI, + PLAYLIST, + FMOD, + USER, + + MAX + } + + public enum TAGDATATYPE : int + { + BINARY = 0, + INT, + FLOAT, + STRING, + STRING_UTF16, + STRING_UTF16BE, + STRING_UTF8, + + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct TAG + { + public TAGTYPE type; + public TAGDATATYPE datatype; + public StringWrapper name; + public IntPtr data; + public uint datalen; + public bool updated; + } + + [Flags] + public enum TIMEUNIT : uint + { + MS = 0x00000001, + PCM = 0x00000002, + PCMBYTES = 0x00000004, + RAWBYTES = 0x00000008, + PCMFRACTION = 0x00000010, + MODORDER = 0x00000100, + MODROW = 0x00000200, + MODPATTERN = 0x00000400, + } + + public struct PORT_INDEX + { + public const ulong NONE = 0xFFFFFFFFFFFFFFFF; + public const ulong FLAG_VR_CONTROLLER = 0x1000000000000000; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CREATESOUNDEXINFO + { + public int cbsize; + public uint length; + public uint fileoffset; + public int numchannels; + public int defaultfrequency; + public SOUND_FORMAT format; + public uint decodebuffersize; + public int initialsubsound; + public int numsubsounds; + public IntPtr inclusionlist; + public int inclusionlistnum; + public IntPtr pcmreadcallback_internal; + public IntPtr pcmsetposcallback_internal; + public IntPtr nonblockcallback_internal; + public IntPtr dlsname; + public IntPtr encryptionkey; + public int maxpolyphony; + public IntPtr userdata; + public SOUND_TYPE suggestedsoundtype; + public IntPtr fileuseropen_internal; + public IntPtr fileuserclose_internal; + public IntPtr fileuserread_internal; + public IntPtr fileuserseek_internal; + public IntPtr fileuserasyncread_internal; + public IntPtr fileuserasynccancel_internal; + public IntPtr fileuserdata; + public int filebuffersize; + public CHANNELORDER channelorder; + public IntPtr initialsoundgroup; + public uint initialseekposition; + public TIMEUNIT initialseekpostype; + public int ignoresetfilesystem; + public uint audioqueuepolicy; + public uint minmidigranularity; + public int nonblockthreadid; + public IntPtr fsbguid; + + public SOUND_PCMREAD_CALLBACK pcmreadcallback + { + set { pcmreadcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmreadcallback_internal == IntPtr.Zero ? null : (SOUND_PCMREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmreadcallback_internal, typeof(SOUND_PCMREAD_CALLBACK)); } + } + public SOUND_PCMSETPOS_CALLBACK pcmsetposcallback + { + set { pcmsetposcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmsetposcallback_internal == IntPtr.Zero ? null : (SOUND_PCMSETPOS_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmsetposcallback_internal, typeof(SOUND_PCMSETPOS_CALLBACK)); } + } + public SOUND_NONBLOCK_CALLBACK nonblockcallback + { + set { nonblockcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return nonblockcallback_internal == IntPtr.Zero ? null : (SOUND_NONBLOCK_CALLBACK)Marshal.GetDelegateForFunctionPointer(nonblockcallback_internal, typeof(SOUND_NONBLOCK_CALLBACK)); } + } + public FILE_OPEN_CALLBACK fileuseropen + { + set { fileuseropen_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuseropen_internal == IntPtr.Zero ? null : (FILE_OPEN_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuseropen_internal, typeof(FILE_OPEN_CALLBACK)); } + } + public FILE_CLOSE_CALLBACK fileuserclose + { + set { fileuserclose_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserclose_internal == IntPtr.Zero ? null : (FILE_CLOSE_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserclose_internal, typeof(FILE_CLOSE_CALLBACK)); } + } + public FILE_READ_CALLBACK fileuserread + { + set { fileuserread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserread_internal == IntPtr.Zero ? null : (FILE_READ_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserread_internal, typeof(FILE_READ_CALLBACK)); } + } + public FILE_SEEK_CALLBACK fileuserseek + { + set { fileuserseek_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserseek_internal == IntPtr.Zero ? null : (FILE_SEEK_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserseek_internal, typeof(FILE_SEEK_CALLBACK)); } + } + public FILE_ASYNCREAD_CALLBACK fileuserasyncread + { + set { fileuserasyncread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasyncread_internal == IntPtr.Zero ? null : (FILE_ASYNCREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasyncread_internal, typeof(FILE_ASYNCREAD_CALLBACK)); } + } + public FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel + { + set { fileuserasynccancel_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasynccancel_internal == IntPtr.Zero ? null : (FILE_ASYNCCANCEL_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasynccancel_internal, typeof(FILE_ASYNCCANCEL_CALLBACK)); } + } + + } + +#pragma warning disable 414 + [StructLayout(LayoutKind.Sequential)] + public struct REVERB_PROPERTIES + { + public float DecayTime; + public float EarlyDelay; + public float LateDelay; + public float HFReference; + public float HFDecayRatio; + public float Diffusion; + public float Density; + public float LowShelfFrequency; + public float LowShelfGain; + public float HighCut; + public float EarlyLateMix; + public float WetLevel; + + #region wrapperinternal + public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference, + float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, + float highCut, float earlyLateMix, float wetLevel) + { + DecayTime = decayTime; + EarlyDelay = earlyDelay; + LateDelay = lateDelay; + HFReference = hfReference; + HFDecayRatio = hfDecayRatio; + Diffusion = diffusion; + Density = density; + LowShelfFrequency = lowShelfFrequency; + LowShelfGain = lowShelfGain; + HighCut = highCut; + EarlyLateMix = earlyLateMix; + WetLevel = wetLevel; + } + #endregion + } +#pragma warning restore 414 + + public class PRESET + { + public static REVERB_PROPERTIES OFF() { return new REVERB_PROPERTIES( 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f );} + public static REVERB_PROPERTIES GENERIC() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f );} + public static REVERB_PROPERTIES PADDEDCELL() { return new REVERB_PROPERTIES( 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f );} + public static REVERB_PROPERTIES ROOM() { return new REVERB_PROPERTIES( 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f );} + public static REVERB_PROPERTIES BATHROOM() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f );} + public static REVERB_PROPERTIES LIVINGROOM() { return new REVERB_PROPERTIES( 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f );} + public static REVERB_PROPERTIES STONEROOM() { return new REVERB_PROPERTIES( 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f );} + public static REVERB_PROPERTIES AUDITORIUM() { return new REVERB_PROPERTIES( 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f );} + public static REVERB_PROPERTIES CONCERTHALL() { return new REVERB_PROPERTIES( 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f );} + public static REVERB_PROPERTIES CAVE() { return new REVERB_PROPERTIES( 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f );} + public static REVERB_PROPERTIES ARENA() { return new REVERB_PROPERTIES( 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f );} + public static REVERB_PROPERTIES HANGAR() { return new REVERB_PROPERTIES( 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f );} + public static REVERB_PROPERTIES CARPETTEDHALLWAY() { return new REVERB_PROPERTIES( 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f );} + public static REVERB_PROPERTIES HALLWAY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f );} + public static REVERB_PROPERTIES STONECORRIDOR() { return new REVERB_PROPERTIES( 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f );} + public static REVERB_PROPERTIES ALLEY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f );} + public static REVERB_PROPERTIES FOREST() { return new REVERB_PROPERTIES( 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f );} + public static REVERB_PROPERTIES CITY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f );} + public static REVERB_PROPERTIES MOUNTAINS() { return new REVERB_PROPERTIES( 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f );} + public static REVERB_PROPERTIES QUARRY() { return new REVERB_PROPERTIES( 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f );} + public static REVERB_PROPERTIES PLAIN() { return new REVERB_PROPERTIES( 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f );} + public static REVERB_PROPERTIES PARKINGLOT() { return new REVERB_PROPERTIES( 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f );} + public static REVERB_PROPERTIES SEWERPIPE() { return new REVERB_PROPERTIES( 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f );} + public static REVERB_PROPERTIES UNDERWATER() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f );} + } + + [StructLayout(LayoutKind.Sequential)] + public struct ADVANCEDSETTINGS + { + public int cbSize; + public int maxMPEGCodecs; + public int maxADPCMCodecs; + public int maxXMACodecs; + public int maxVorbisCodecs; + public int maxAT9Codecs; + public int maxFADPCMCodecs; + public int maxPCMCodecs; + public int ASIONumChannels; + public IntPtr ASIOChannelList; + public IntPtr ASIOSpeakerList; + public float vol0virtualvol; + public uint defaultDecodeBufferSize; + public ushort profilePort; + public uint geometryMaxFadeTime; + public float distanceFilterCenterFreq; + public int reverb3Dinstance; + public int DSPBufferPoolSize; + public DSP_RESAMPLER resamplerMethod; + public uint randomSeed; + public int maxConvolutionThreads; + public int maxOpusCodecs; + } + + [Flags] + public enum DRIVER_STATE : uint + { + CONNECTED = 0x00000001, + DEFAULT = 0x00000002, + } + + public enum THREAD_PRIORITY : int + { + /* Platform specific priority range */ + PLATFORM_MIN = -32 * 1024, + PLATFORM_MAX = 32 * 1024, + + /* Platform agnostic priorities, maps internally to platform specific value */ + DEFAULT = PLATFORM_MIN - 1, + LOW = PLATFORM_MIN - 2, + MEDIUM = PLATFORM_MIN - 3, + HIGH = PLATFORM_MIN - 4, + VERY_HIGH = PLATFORM_MIN - 5, + EXTREME = PLATFORM_MIN - 6, + CRITICAL = PLATFORM_MIN - 7, + + /* Thread defaults */ + MIXER = EXTREME, + FEEDER = CRITICAL, + STREAM = VERY_HIGH, + FILE = HIGH, + NONBLOCKING = HIGH, + RECORD = HIGH, + GEOMETRY = LOW, + PROFILER = MEDIUM, + STUDIO_UPDATE = MEDIUM, + STUDIO_LOAD_BANK = MEDIUM, + STUDIO_LOAD_SAMPLE = MEDIUM, + CONVOLUTION1 = VERY_HIGH, + CONVOLUTION2 = VERY_HIGH + + } + + public enum THREAD_STACK_SIZE : uint + { + DEFAULT = 0, + MIXER = 80 * 1024, + FEEDER = 16 * 1024, + STREAM = 96 * 1024, + FILE = 64 * 1024, + NONBLOCKING = 112 * 1024, + RECORD = 16 * 1024, + GEOMETRY = 48 * 1024, + PROFILER = 128 * 1024, + STUDIO_UPDATE = 96 * 1024, + STUDIO_LOAD_BANK = 96 * 1024, + STUDIO_LOAD_SAMPLE = 96 * 1024, + CONVOLUTION1 = 16 * 1024, + CONVOLUTION2 = 16 * 1024 + } + + [Flags] + public enum THREAD_AFFINITY : long + { + /* Platform agnostic thread groupings */ + GROUP_DEFAULT = 0x4000000000000000, + GROUP_A = 0x4000000000000001, + GROUP_B = 0x4000000000000002, + GROUP_C = 0x4000000000000003, + + /* Thread defaults */ + MIXER = GROUP_A, + FEEDER = GROUP_C, + STREAM = GROUP_C, + FILE = GROUP_C, + NONBLOCKING = GROUP_C, + RECORD = GROUP_C, + GEOMETRY = GROUP_C, + PROFILER = GROUP_C, + STUDIO_UPDATE = GROUP_B, + STUDIO_LOAD_BANK = GROUP_C, + STUDIO_LOAD_SAMPLE = GROUP_C, + CONVOLUTION1 = GROUP_C, + CONVOLUTION2 = GROUP_C, + + /* Core mask, valid up to 1 << 61 */ + CORE_ALL = 0, + CORE_0 = 1 << 0, + CORE_1 = 1 << 1, + CORE_2 = 1 << 2, + CORE_3 = 1 << 3, + CORE_4 = 1 << 4, + CORE_5 = 1 << 5, + CORE_6 = 1 << 6, + CORE_7 = 1 << 7, + CORE_8 = 1 << 8, + CORE_9 = 1 << 9, + CORE_10 = 1 << 10, + CORE_11 = 1 << 11, + CORE_12 = 1 << 12, + CORE_13 = 1 << 13, + CORE_14 = 1 << 14, + CORE_15 = 1 << 15 + } + + public enum THREAD_TYPE : int + { + MIXER, + FEEDER, + STREAM, + FILE, + NONBLOCKING, + RECORD, + GEOMETRY, + PROFILER, + STUDIO_UPDATE, + STUDIO_LOAD_BANK, + STUDIO_LOAD_SAMPLE, + CONVOLUTION1, + CONVOLUTION2, + + MAX + } + + /* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see System init/close to get started. + */ + public struct Factory + { + public static RESULT System_Create(out System system) + { + return FMOD5_System_Create(out system.handle, VERSION.number); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Create(out IntPtr system, uint headerversion); + + #endregion + } + + /* + FMOD global system functions (optional). + */ + public struct Memory + { + public static RESULT Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags = MEMORY_TYPE.ALL) + { + return FMOD5_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); + } + + public static RESULT GetStats(out int currentalloced, out int maxalloced, bool blocking = true) + { + return FMOD5_Memory_GetStats(out currentalloced, out maxalloced, blocking); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_GetStats (out int currentalloced, out int maxalloced, bool blocking); + + #endregion + } + + public struct Debug + { + public static RESULT Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode = DEBUG_MODE.TTY, DEBUG_CALLBACK callback = null, string filename = null) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Debug_Initialize(flags, mode, callback, encoder.byteFromStringUTF8(filename)); + } + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Debug_Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode, DEBUG_CALLBACK callback, byte[] filename); + + #endregion + } + + public struct Thread + { + public static RESULT SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity = THREAD_AFFINITY.GROUP_DEFAULT, THREAD_PRIORITY priority = THREAD_PRIORITY.DEFAULT, THREAD_STACK_SIZE stacksize = THREAD_STACK_SIZE.DEFAULT) + { + return FMOD5_Thread_SetAttributes(type, affinity, priority, stacksize); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Thread_SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity, THREAD_PRIORITY priority, THREAD_STACK_SIZE stacksize); + #endregion + } + + /* + 'System' API. + */ + public struct System + { + public RESULT release() + { + return FMOD5_System_Release(this.handle); + } + + // Setup functions. + public RESULT setOutput(OUTPUTTYPE output) + { + return FMOD5_System_SetOutput(this.handle, output); + } + public RESULT getOutput(out OUTPUTTYPE output) + { + return FMOD5_System_GetOutput(this.handle, out output); + } + public RESULT getNumDrivers(out int numdrivers) + { + return FMOD5_System_GetNumDrivers(this.handle, out numdrivers); + } + public RESULT getDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels); + using (StringHelper.ThreadSafeEncoding encoding = StringHelper.GetFreeHelper()) + { + name = encoding.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + return FMOD5_System_GetDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels); + } + public RESULT setDriver(int driver) + { + return FMOD5_System_SetDriver(this.handle, driver); + } + public RESULT getDriver(out int driver) + { + return FMOD5_System_GetDriver(this.handle, out driver); + } + public RESULT setSoftwareChannels(int numsoftwarechannels) + { + return FMOD5_System_SetSoftwareChannels(this.handle, numsoftwarechannels); + } + public RESULT getSoftwareChannels(out int numsoftwarechannels) + { + return FMOD5_System_GetSoftwareChannels(this.handle, out numsoftwarechannels); + } + public RESULT setSoftwareFormat(int samplerate, SPEAKERMODE speakermode, int numrawspeakers) + { + return FMOD5_System_SetSoftwareFormat(this.handle, samplerate, speakermode, numrawspeakers); + } + public RESULT getSoftwareFormat(out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers) + { + return FMOD5_System_GetSoftwareFormat(this.handle, out samplerate, out speakermode, out numrawspeakers); + } + public RESULT setDSPBufferSize(uint bufferlength, int numbuffers) + { + return FMOD5_System_SetDSPBufferSize(this.handle, bufferlength, numbuffers); + } + public RESULT getDSPBufferSize(out uint bufferlength, out int numbuffers) + { + return FMOD5_System_GetDSPBufferSize(this.handle, out bufferlength, out numbuffers); + } + public RESULT setFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign) + { + return FMOD5_System_SetFileSystem(this.handle, useropen, userclose, userread, userseek, userasyncread, userasynccancel, blockalign); + } + public RESULT attachFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek) + { + return FMOD5_System_AttachFileSystem(this.handle, useropen, userclose, userread, userseek); + } + public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_SetAdvancedSettings(this.handle, ref settings); + } + public RESULT getAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_GetAdvancedSettings(this.handle, ref settings); + } + public RESULT setCallback(SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask = SYSTEM_CALLBACK_TYPE.ALL) + { + return FMOD5_System_SetCallback(this.handle, callback, callbackmask); + } + + // Plug-in support. + public RESULT setPluginPath(string path) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetPluginPath(this.handle, encoder.byteFromStringUTF8(path)); + } + } + public RESULT loadPlugin(string filename, out uint handle, uint priority = 0) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_LoadPlugin(this.handle, encoder.byteFromStringUTF8(filename), out handle, priority); + } + } + public RESULT unloadPlugin(uint handle) + { + return FMOD5_System_UnloadPlugin(this.handle, handle); + } + public RESULT getNumNestedPlugins(uint handle, out int count) + { + return FMOD5_System_GetNumNestedPlugins(this.handle, handle, out count); + } + public RESULT getNestedPlugin(uint handle, int index, out uint nestedhandle) + { + return FMOD5_System_GetNestedPlugin(this.handle, handle, index, out nestedhandle); + } + public RESULT getNumPlugins(PLUGINTYPE plugintype, out int numplugins) + { + return FMOD5_System_GetNumPlugins(this.handle, plugintype, out numplugins); + } + public RESULT getPluginHandle(PLUGINTYPE plugintype, int index, out uint handle) + { + return FMOD5_System_GetPluginHandle(this.handle, plugintype, index, out handle); + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out string name, int namelen, out uint version) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, stringMem, namelen, out version); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out uint version) + { + return FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, IntPtr.Zero, 0, out version); + } + public RESULT setOutputByPlugin(uint handle) + { + return FMOD5_System_SetOutputByPlugin(this.handle, handle); + } + public RESULT getOutputByPlugin(out uint handle) + { + return FMOD5_System_GetOutputByPlugin(this.handle, out handle); + } + public RESULT createDSPByPlugin(uint handle, out DSP dsp) + { + return FMOD5_System_CreateDSPByPlugin(this.handle, handle, out dsp.handle); + } + public RESULT getDSPInfoByPlugin(uint handle, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByPlugin(this.handle, handle, out description); + } + public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) + { + return FMOD5_System_RegisterDSP(this.handle, ref description, out handle); + } + + // Init/Close. + public RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata) + { + return FMOD5_System_Init(this.handle, maxchannels, flags, extradriverdata); + } + public RESULT close() + { + return FMOD5_System_Close(this.handle); + } + + // General post-init system functions. + public RESULT update() + { + return FMOD5_System_Update(this.handle); + } + public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active) + { + return FMOD5_System_SetSpeakerPosition(this.handle, speaker, x, y, active); + } + public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active) + { + return FMOD5_System_GetSpeakerPosition(this.handle, speaker, out x, out y, out active); + } + public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype) + { + return FMOD5_System_SetStreamBufferSize(this.handle, filebuffersize, filebuffersizetype); + } + public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype) + { + return FMOD5_System_GetStreamBufferSize(this.handle, out filebuffersize, out filebuffersizetype); + } + public RESULT set3DSettings(float dopplerscale, float distancefactor, float rolloffscale) + { + return FMOD5_System_Set3DSettings(this.handle, dopplerscale, distancefactor, rolloffscale); + } + public RESULT get3DSettings(out float dopplerscale, out float distancefactor, out float rolloffscale) + { + return FMOD5_System_Get3DSettings(this.handle, out dopplerscale, out distancefactor, out rolloffscale); + } + public RESULT set3DNumListeners(int numlisteners) + { + return FMOD5_System_Set3DNumListeners(this.handle, numlisteners); + } + public RESULT get3DNumListeners(out int numlisteners) + { + return FMOD5_System_Get3DNumListeners(this.handle, out numlisteners); + } + public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) + { + return FMOD5_System_Set3DListenerAttributes(this.handle, listener, ref pos, ref vel, ref forward, ref up); + } + public RESULT get3DListenerAttributes(int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up) + { + return FMOD5_System_Get3DListenerAttributes(this.handle, listener, out pos, out vel, out forward, out up); + } + public RESULT set3DRolloffCallback(CB_3D_ROLLOFF_CALLBACK callback) + { + return FMOD5_System_Set3DRolloffCallback(this.handle, callback); + } + public RESULT mixerSuspend() + { + return FMOD5_System_MixerSuspend(this.handle); + } + public RESULT mixerResume() + { + return FMOD5_System_MixerResume(this.handle); + } + public RESULT getDefaultMixMatrix(SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop) + { + return FMOD5_System_GetDefaultMixMatrix(this.handle, sourcespeakermode, targetspeakermode, matrix, matrixhop); + } + public RESULT getSpeakerModeChannels(SPEAKERMODE mode, out int channels) + { + return FMOD5_System_GetSpeakerModeChannels(this.handle, mode, out channels); + } + + // System information functions. + public RESULT getVersion(out uint version) + { + return FMOD5_System_GetVersion(this.handle, out version); + } + public RESULT getOutputHandle(out IntPtr handle) + { + return FMOD5_System_GetOutputHandle(this.handle, out handle); + } + public RESULT getChannelsPlaying(out int channels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, IntPtr.Zero); + } + public RESULT getChannelsPlaying(out int channels, out int realchannels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, out realchannels); + } + public RESULT getCPUUsage(out CPU_USAGE usage) + { + return FMOD5_System_GetCPUUsage(this.handle, out usage); + } + public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead) + { + return FMOD5_System_GetFileUsage(this.handle, out sampleBytesRead, out streamBytesRead, out otherBytesRead); + } + + // Sound/DSP/Channel/FX creation and retrieval. + public RESULT createSound(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSound(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createSound(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createSound(name, mode, ref exinfo, out sound); + } + public RESULT createStream(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateStream(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createStream(name, mode, ref exinfo, out sound); + } + public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) + { + return FMOD5_System_CreateDSP(this.handle, ref description, out dsp.handle); + } + public RESULT createDSPByType(DSP_TYPE type, out DSP dsp) + { + return FMOD5_System_CreateDSPByType(this.handle, type, out dsp.handle); + } + public RESULT createChannelGroup(string name, out ChannelGroup channelgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateChannelGroup(this.handle, encoder.byteFromStringUTF8(name), out channelgroup.handle); + } + } + public RESULT createSoundGroup(string name, out SoundGroup soundgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSoundGroup(this.handle, encoder.byteFromStringUTF8(name), out soundgroup.handle); + } + } + public RESULT createReverb3D(out Reverb3D reverb) + { + return FMOD5_System_CreateReverb3D(this.handle, out reverb.handle); + } + public RESULT playSound(Sound sound, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlaySound(this.handle, sound.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT playDSP(DSP dsp, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlayDSP(this.handle, dsp.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT getChannel(int channelid, out Channel channel) + { + return FMOD5_System_GetChannel(this.handle, channelid, out channel.handle); + } + public RESULT getDSPInfoByType(DSP_TYPE type, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByType(this.handle, type, out description); + } + public RESULT getMasterChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_System_GetMasterChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT getMasterSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_System_GetMasterSoundGroup(this.handle, out soundgroup.handle); + } + + // Routing to ports. + public RESULT attachChannelGroupToPort(PORT_TYPE portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false) + { + return FMOD5_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru); + } + public RESULT detachChannelGroupFromPort(ChannelGroup channelgroup) + { + return FMOD5_System_DetachChannelGroupFromPort(this.handle, channelgroup.handle); + } + + // Reverb api. + public RESULT setReverbProperties(int instance, ref REVERB_PROPERTIES prop) + { + return FMOD5_System_SetReverbProperties(this.handle, instance, ref prop); + } + public RESULT getReverbProperties(int instance, out REVERB_PROPERTIES prop) + { + return FMOD5_System_GetReverbProperties(this.handle, instance, out prop); + } + + // System level DSP functionality. + public RESULT lockDSP() + { + return FMOD5_System_LockDSP(this.handle); + } + public RESULT unlockDSP() + { + return FMOD5_System_UnlockDSP(this.handle); + } + + // Recording api + public RESULT getRecordNumDrivers(out int numdrivers, out int numconnected) + { + return FMOD5_System_GetRecordNumDrivers(this.handle, out numdrivers, out numconnected); + } + public RESULT getRecordDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetRecordDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getRecordDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + return FMOD5_System_GetRecordDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + } + public RESULT getRecordPosition(int id, out uint position) + { + return FMOD5_System_GetRecordPosition(this.handle, id, out position); + } + public RESULT recordStart(int id, Sound sound, bool loop) + { + return FMOD5_System_RecordStart(this.handle, id, sound.handle, loop); + } + public RESULT recordStop(int id) + { + return FMOD5_System_RecordStop(this.handle, id); + } + public RESULT isRecording(int id, out bool recording) + { + return FMOD5_System_IsRecording(this.handle, id, out recording); + } + + // Geometry api + public RESULT createGeometry(int maxpolygons, int maxvertices, out Geometry geometry) + { + return FMOD5_System_CreateGeometry(this.handle, maxpolygons, maxvertices, out geometry.handle); + } + public RESULT setGeometrySettings(float maxworldsize) + { + return FMOD5_System_SetGeometrySettings(this.handle, maxworldsize); + } + public RESULT getGeometrySettings(out float maxworldsize) + { + return FMOD5_System_GetGeometrySettings(this.handle, out maxworldsize); + } + public RESULT loadGeometry(IntPtr data, int datasize, out Geometry geometry) + { + return FMOD5_System_LoadGeometry(this.handle, data, datasize, out geometry.handle); + } + public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, out float direct, out float reverb) + { + return FMOD5_System_GetGeometryOcclusion(this.handle, ref listener, ref source, out direct, out reverb); + } + + // Network functions + public RESULT setNetworkProxy(string proxy) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetNetworkProxy(this.handle, encoder.byteFromStringUTF8(proxy)); + } + } + public RESULT getNetworkProxy(out string proxy, int proxylen) + { + IntPtr stringMem = Marshal.AllocHGlobal(proxylen); + + RESULT result = FMOD5_System_GetNetworkProxy(this.handle, stringMem, proxylen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + proxy = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT setNetworkTimeout(int timeout) + { + return FMOD5_System_SetNetworkTimeout(this.handle, timeout); + } + public RESULT getNetworkTimeout(out int timeout) + { + return FMOD5_System_GetNetworkTimeout(this.handle, out timeout); + } + + // Userdata set/get + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_System_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_System_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Release (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutput (IntPtr system, OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutput (IntPtr system, out OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumDrivers (IntPtr system, out int numdrivers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDriver (IntPtr system, int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriver (IntPtr system, out int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareChannels (IntPtr system, int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareChannels (IntPtr system, out int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareFormat (IntPtr system, int samplerate, SPEAKERMODE speakermode, int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareFormat (IntPtr system, out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDSPBufferSize (IntPtr system, uint bufferlength, int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPBufferSize (IntPtr system, out uint bufferlength, out int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetCallback (IntPtr system, SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetPluginPath (IntPtr system, byte[] path); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadPlugin (IntPtr system, byte[] filename, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnloadPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumNestedPlugins (IntPtr system, uint handle, out int count); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNestedPlugin (IntPtr system, uint handle, int index, out uint nestedhandle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumPlugins (IntPtr system, PLUGINTYPE plugintype, out int numplugins); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginHandle (IntPtr system, PLUGINTYPE plugintype, int index, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginInfo (IntPtr system, uint handle, out PLUGINTYPE plugintype, IntPtr name, int namelen, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutputByPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputByPlugin (IntPtr system, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByPlugin (IntPtr system, uint handle, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByPlugin (IntPtr system, uint handle, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Init (IntPtr system, int maxchannels, INITFLAGS flags, IntPtr extradriverdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Close (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Update (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetStreamBufferSize (IntPtr system, uint filebuffersize, TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetStreamBufferSize (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DSettings (IntPtr system, float dopplerscale, float distancefactor, float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DSettings (IntPtr system, out float dopplerscale, out float distancefactor, out float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DNumListeners (IntPtr system, int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DNumListeners (IntPtr system, out int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DListenerAttributes (IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DListenerAttributes (IntPtr system, int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DRolloffCallback (IntPtr system, CB_3D_ROLLOFF_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerSuspend (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerResume (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDefaultMixMatrix (IntPtr system, SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerModeChannels (IntPtr system, SPEAKERMODE mode, out int channels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetVersion (IntPtr system, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputHandle (IntPtr system, out IntPtr handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out CPU_USAGE usage); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSP (IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByType (IntPtr system, DSP_TYPE type, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateChannelGroup (IntPtr system, byte[] name, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSoundGroup (IntPtr system, byte[] name, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateReverb3D (IntPtr system, out IntPtr reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlaySound (IntPtr system, IntPtr sound, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlayDSP (IntPtr system, IntPtr dsp, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannel (IntPtr system, int channelid, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByType (IntPtr system, DSP_TYPE type, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterChannelGroup (IntPtr system, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, PORT_TYPE portType, ulong portIndex, IntPtr channelgroup, bool passThru); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetReverbProperties (IntPtr system, int instance, ref REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetReverbProperties (IntPtr system, int instance, out REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnlockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordNumDrivers (IntPtr system, out int numdrivers, out int numconnected); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordPosition (IntPtr system, int id, out uint position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStart (IntPtr system, int id, IntPtr sound, bool loop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStop (IntPtr system, int id); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_IsRecording (IntPtr system, int id, out bool recording); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateGeometry (IntPtr system, int maxpolygons, int maxvertices, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetGeometrySettings (IntPtr system, float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometrySettings (IntPtr system, out float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadGeometry (IntPtr system, IntPtr data, int datasize, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, out float direct, out float reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkProxy (IntPtr system, byte[] proxy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkProxy (IntPtr system, IntPtr proxy, int proxylen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkTimeout (IntPtr system, int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkTimeout (IntPtr system, out int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetUserData (IntPtr system, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetUserData (IntPtr system, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public System(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + + /* + 'Sound' API. + */ + public struct Sound + { + public RESULT release() + { + return FMOD5_Sound_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_Sound_GetSystemObject(this.handle, out system.handle); + } + + // Standard sound manipulation functions. + public RESULT @lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) + { + return FMOD5_Sound_Lock(this.handle, offset, length, out ptr1, out ptr2, out len1, out len2); + } + public RESULT unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) + { + return FMOD5_Sound_Unlock(this.handle, ptr1, ptr2, len1, len2); + } + public RESULT setDefaults(float frequency, int priority) + { + return FMOD5_Sound_SetDefaults(this.handle, frequency, priority); + } + public RESULT getDefaults(out float frequency, out int priority) + { + return FMOD5_Sound_GetDefaults(this.handle, out frequency, out priority); + } + public RESULT set3DMinMaxDistance(float min, float max) + { + return FMOD5_Sound_Set3DMinMaxDistance(this.handle, min, max); + } + public RESULT get3DMinMaxDistance(out float min, out float max) + { + return FMOD5_Sound_Get3DMinMaxDistance(this.handle, out min, out max); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Sound_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Sound_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Sound_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Sound_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + + public RESULT getSubSound(int index, out Sound subsound) + { + return FMOD5_Sound_GetSubSound(this.handle, index, out subsound.handle); + } + public RESULT getSubSoundParent(out Sound parentsound) + { + return FMOD5_Sound_GetSubSoundParent(this.handle, out parentsound.handle); + } + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getLength(out uint length, TIMEUNIT lengthtype) + { + return FMOD5_Sound_GetLength(this.handle, out length, lengthtype); + } + public RESULT getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) + { + return FMOD5_Sound_GetFormat(this.handle, out type, out format, out channels, out bits); + } + public RESULT getNumSubSounds(out int numsubsounds) + { + return FMOD5_Sound_GetNumSubSounds(this.handle, out numsubsounds); + } + public RESULT getNumTags(out int numtags, out int numtagsupdated) + { + return FMOD5_Sound_GetNumTags(this.handle, out numtags, out numtagsupdated); + } + public RESULT getTag(string name, int index, out TAG tag) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_GetTag(this.handle, encoder.byteFromStringUTF8(name), index, out tag); + } + } + public RESULT getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) + { + return FMOD5_Sound_GetOpenState(this.handle, out openstate, out percentbuffered, out starving, out diskbusy); + } + public RESULT readData(byte[] buffer) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, IntPtr.Zero); + } + public RESULT readData(byte[] buffer, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, out read); + } + [Obsolete("Use Sound.readData(byte[], out uint) or Sound.readData(byte[]) instead.")] + public RESULT readData(IntPtr buffer, uint length, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, length, out read); + } + public RESULT seekData(uint pcm) + { + return FMOD5_Sound_SeekData(this.handle, pcm); + } + public RESULT setSoundGroup(SoundGroup soundgroup) + { + return FMOD5_Sound_SetSoundGroup(this.handle, soundgroup.handle); + } + public RESULT getSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_Sound_GetSoundGroup(this.handle, out soundgroup.handle); + } + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + public RESULT getNumSyncPoints(out int numsyncpoints) + { + return FMOD5_Sound_GetNumSyncPoints(this.handle, out numsyncpoints); + } + public RESULT getSyncPoint(int index, out IntPtr point) + { + return FMOD5_Sound_GetSyncPoint(this.handle, index, out point); + } + public RESULT getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetSyncPointInfo(this.handle, point, stringMem, namelen, out offset, offsettype); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) + { + return FMOD5_Sound_GetSyncPointInfo(this.handle, point, IntPtr.Zero, 0, out offset, offsettype); + } + public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_AddSyncPoint(this.handle, offset, offsettype, encoder.byteFromStringUTF8(name), out point); + } + } + public RESULT deleteSyncPoint(IntPtr point) + { + return FMOD5_Sound_DeleteSyncPoint(this.handle, point); + } + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + public RESULT setMode(MODE mode) + { + return FMOD5_Sound_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Sound_GetMode(this.handle, out mode); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Sound_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Sound_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // For MOD/S3M/XM/IT/MID sequenced formats only. + public RESULT getMusicNumChannels(out int numchannels) + { + return FMOD5_Sound_GetMusicNumChannels(this.handle, out numchannels); + } + public RESULT setMusicChannelVolume(int channel, float volume) + { + return FMOD5_Sound_SetMusicChannelVolume(this.handle, channel, volume); + } + public RESULT getMusicChannelVolume(int channel, out float volume) + { + return FMOD5_Sound_GetMusicChannelVolume(this.handle, channel, out volume); + } + public RESULT setMusicSpeed(float speed) + { + return FMOD5_Sound_SetMusicSpeed(this.handle, speed); + } + public RESULT getMusicSpeed(out float speed) + { + return FMOD5_Sound_GetMusicSpeed(this.handle, out speed); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Sound_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Sound_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Release (IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSystemObject (IntPtr sound, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Lock (IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Unlock (IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetDefaults (IntPtr sound, float frequency, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetDefaults (IntPtr sound, out float frequency, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DMinMaxDistance (IntPtr sound, float min, float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DMinMaxDistance (IntPtr sound, out float min, out float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DConeSettings (IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DConeSettings (IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DCustomRolloff (IntPtr sound, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSound (IntPtr sound, int index, out IntPtr subsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSoundParent (IntPtr sound, out IntPtr parentsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetName (IntPtr sound, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLength (IntPtr sound, out uint length, TIMEUNIT lengthtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetFormat (IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSubSounds (IntPtr sound, out int numsubsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumTags (IntPtr sound, out int numtags, out int numtagsupdated); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetTag (IntPtr sound, byte[] name, int index, out TAG tag); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, IntPtr buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SeekData (IntPtr sound, uint pcm); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetSoundGroup (IntPtr sound, IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSoundGroup (IntPtr sound, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSyncPoints (IntPtr sound, out int numsyncpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPoint (IntPtr sound, int index, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPointInfo (IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_AddSyncPoint (IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_DeleteSyncPoint (IntPtr sound, IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMode (IntPtr sound, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMode (IntPtr sound, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopCount (IntPtr sound, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopCount (IntPtr sound, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopPoints (IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopPoints (IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicNumChannels (IntPtr sound, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicChannelVolume (IntPtr sound, int channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicChannelVolume (IntPtr sound, int channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicSpeed (IntPtr sound, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicSpeed (IntPtr sound, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetUserData (IntPtr sound, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetUserData (IntPtr sound, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Sound(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelControl' API + */ + interface IChannelControl + { + RESULT getSystemObject (out System system); + + // General control functionality for Channels and ChannelGroups. + RESULT stop (); + RESULT setPaused (bool paused); + RESULT getPaused (out bool paused); + RESULT setVolume (float volume); + RESULT getVolume (out float volume); + RESULT setVolumeRamp (bool ramp); + RESULT getVolumeRamp (out bool ramp); + RESULT getAudibility (out float audibility); + RESULT setPitch (float pitch); + RESULT getPitch (out float pitch); + RESULT setMute (bool mute); + RESULT getMute (out bool mute); + RESULT setReverbProperties (int instance, float wet); + RESULT getReverbProperties (int instance, out float wet); + RESULT setLowPassGain (float gain); + RESULT getLowPassGain (out float gain); + RESULT setMode (MODE mode); + RESULT getMode (out MODE mode); + RESULT setCallback (CHANNELCONTROL_CALLBACK callback); + RESULT isPlaying (out bool isplaying); + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + RESULT setPan (float pan); + RESULT setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + RESULT setMixLevelsInput (float[] levels, int numlevels); + RESULT setMixMatrix (float[] matrix, int outchannels, int inchannels, int inchannel_hop); + RESULT getMixMatrix (float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + + // Clock based functionality. + RESULT getDSPClock (out ulong dspclock, out ulong parentclock); + RESULT setDelay (ulong dspclock_start, ulong dspclock_end, bool stopchannels); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + RESULT addFadePoint (ulong dspclock, float volume); + RESULT setFadePointRamp (ulong dspclock, float volume); + RESULT removeFadePoints (ulong dspclock_start, ulong dspclock_end); + RESULT getFadePoints (ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + + // DSP effects. + RESULT getDSP (int index, out DSP dsp); + RESULT addDSP (int index, DSP dsp); + RESULT removeDSP (DSP dsp); + RESULT getNumDSPs (out int numdsps); + RESULT setDSPIndex (DSP dsp, int index); + RESULT getDSPIndex (DSP dsp, out int index); + + // 3D functionality. + RESULT set3DAttributes (ref VECTOR pos, ref VECTOR vel); + RESULT get3DAttributes (out VECTOR pos, out VECTOR vel); + RESULT set3DMinMaxDistance (float mindistance, float maxdistance); + RESULT get3DMinMaxDistance (out float mindistance, out float maxdistance); + RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume); + RESULT set3DConeOrientation (ref VECTOR orientation); + RESULT get3DConeOrientation (out VECTOR orientation); + RESULT set3DCustomRolloff (ref VECTOR points, int numpoints); + RESULT get3DCustomRolloff (out IntPtr points, out int numpoints); + RESULT set3DOcclusion (float directocclusion, float reverbocclusion); + RESULT get3DOcclusion (out float directocclusion, out float reverbocclusion); + RESULT set3DSpread (float angle); + RESULT get3DSpread (out float angle); + RESULT set3DLevel (float level); + RESULT get3DLevel (out float level); + RESULT set3DDopplerLevel (float level); + RESULT get3DDopplerLevel (out float level); + RESULT set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + RESULT get3DDistanceFilter (out bool custom, out float customLevel, out float centerFreq); + + // Userdata set/get. + RESULT setUserData (IntPtr userdata); + RESULT getUserData (out IntPtr userdata); + } + + /* + 'Channel' API + */ + public struct Channel : IChannelControl + { + // Channel specific control functionality. + public RESULT setFrequency(float frequency) + { + return FMOD5_Channel_SetFrequency(this.handle, frequency); + } + public RESULT getFrequency(out float frequency) + { + return FMOD5_Channel_GetFrequency(this.handle, out frequency); + } + public RESULT setPriority(int priority) + { + return FMOD5_Channel_SetPriority(this.handle, priority); + } + public RESULT getPriority(out int priority) + { + return FMOD5_Channel_GetPriority(this.handle, out priority); + } + public RESULT setPosition(uint position, TIMEUNIT postype) + { + return FMOD5_Channel_SetPosition(this.handle, position, postype); + } + public RESULT getPosition(out uint position, TIMEUNIT postype) + { + return FMOD5_Channel_GetPosition(this.handle, out position, postype); + } + public RESULT setChannelGroup(ChannelGroup channelgroup) + { + return FMOD5_Channel_SetChannelGroup(this.handle, channelgroup.handle); + } + public RESULT getChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_Channel_GetChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Channel_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Channel_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // Information only functions. + public RESULT isVirtual(out bool isvirtual) + { + return FMOD5_Channel_IsVirtual(this.handle, out isvirtual); + } + public RESULT getCurrentSound(out Sound sound) + { + return FMOD5_Channel_GetCurrentSound(this.handle, out sound.handle); + } + public RESULT getIndex(out int index) + { + return FMOD5_Channel_GetIndex(this.handle, out index); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_Channel_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_Channel_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_Channel_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_Channel_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_Channel_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_Channel_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_Channel_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_Channel_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_Channel_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_Channel_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_Channel_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_Channel_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_Channel_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_Channel_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_Channel_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_Channel_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_Channel_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_Channel_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Channel_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_Channel_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_Channel_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_Channel_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_Channel_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_Channel_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_Channel_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels = true) + { + return FMOD5_Channel_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_Channel_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_Channel_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_Channel_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_Channel_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_Channel_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_Channel_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_Channel_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_Channel_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_Channel_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_Channel_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_Channel_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_Channel_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_Channel_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_Channel_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Channel_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Channel_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_Channel_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_Channel_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Channel_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Channel_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_Channel_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_Channel_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_Channel_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_Channel_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_Channel_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_Channel_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_Channel_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_Channel_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_Channel_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_Channel_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Channel_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Channel_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFrequency (IntPtr channel, float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFrequency (IntPtr channel, out float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPriority (IntPtr channel, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPriority (IntPtr channel, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPosition (IntPtr channel, uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPosition (IntPtr channel, out uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetChannelGroup (IntPtr channel, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetChannelGroup (IntPtr channel, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopCount (IntPtr channel, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopCount (IntPtr channel, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopPoints (IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopPoints (IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsVirtual (IntPtr channel, out bool isvirtual); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetCurrentSound (IntPtr channel, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetIndex (IntPtr channel, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetSystemObject (IntPtr channel, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Stop (IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPaused (IntPtr channel, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPaused (IntPtr channel, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolume (IntPtr channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolume (IntPtr channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolumeRamp (IntPtr channel, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolumeRamp (IntPtr channel, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetAudibility (IntPtr channel, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPitch (IntPtr channel, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPitch (IntPtr channel, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMute (IntPtr channel, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMute (IntPtr channel, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetReverbProperties (IntPtr channel, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetReverbProperties (IntPtr channel, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLowPassGain (IntPtr channel, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLowPassGain (IntPtr channel, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMode (IntPtr channel, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMode (IntPtr channel, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetCallback (IntPtr channel, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsPlaying (IntPtr channel, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPan (IntPtr channel, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsOutput (IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsInput (IntPtr channel, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixMatrix (IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMixMatrix (IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPClock (IntPtr channel, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDelay (IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddFadePoint (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFadePointRamp (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveFadePoints (IntPtr channel, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFadePoints (IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSP (IntPtr channel, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddDSP (IntPtr channel, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveDSP (IntPtr channel, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetNumDSPs (IntPtr channel, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDSPIndex (IntPtr channel, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPIndex (IntPtr channel, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DAttributes (IntPtr channel, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DMinMaxDistance (IntPtr channel, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DMinMaxDistance (IntPtr channel, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeSettings (IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeSettings (IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeOrientation (IntPtr channel, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeOrientation (IntPtr channel, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DCustomRolloff (IntPtr channel, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DOcclusion (IntPtr channel, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DOcclusion (IntPtr channel, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DSpread (IntPtr channel, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DSpread (IntPtr channel, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDopplerLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDopplerLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDistanceFilter (IntPtr channel, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDistanceFilter (IntPtr channel, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetUserData (IntPtr channel, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetUserData (IntPtr channel, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Channel(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelGroup' API + */ + public struct ChannelGroup : IChannelControl + { + public RESULT release() + { + return FMOD5_ChannelGroup_Release(this.handle); + } + + // Nested channel groups. + public RESULT addGroup(ChannelGroup group, bool propagatedspclock = true) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, IntPtr.Zero); + } + public RESULT addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, out connection.handle); + } + public RESULT getNumGroups(out int numgroups) + { + return FMOD5_ChannelGroup_GetNumGroups(this.handle, out numgroups); + } + public RESULT getGroup(int index, out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetGroup(this.handle, index, out group.handle); + } + public RESULT getParentGroup(out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetParentGroup(this.handle, out group.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_ChannelGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumChannels(out int numchannels) + { + return FMOD5_ChannelGroup_GetNumChannels(this.handle, out numchannels); + } + public RESULT getChannel(int index, out Channel channel) + { + return FMOD5_ChannelGroup_GetChannel(this.handle, index, out channel.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_ChannelGroup_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_ChannelGroup_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_ChannelGroup_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_ChannelGroup_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_ChannelGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_ChannelGroup_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_ChannelGroup_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_ChannelGroup_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_ChannelGroup_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_ChannelGroup_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_ChannelGroup_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_ChannelGroup_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_ChannelGroup_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_ChannelGroup_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_ChannelGroup_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_ChannelGroup_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_ChannelGroup_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_ChannelGroup_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_ChannelGroup_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_ChannelGroup_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_ChannelGroup_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_ChannelGroup_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_ChannelGroup_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_ChannelGroup_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_ChannelGroup_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels) + { + return FMOD5_ChannelGroup_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_ChannelGroup_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_ChannelGroup_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_ChannelGroup_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_ChannelGroup_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_ChannelGroup_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_ChannelGroup_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_ChannelGroup_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_ChannelGroup_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_ChannelGroup_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_ChannelGroup_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_ChannelGroup_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_ChannelGroup_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_ChannelGroup_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_ChannelGroup_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_ChannelGroup_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_ChannelGroup_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_ChannelGroup_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_ChannelGroup_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_ChannelGroup_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_ChannelGroup_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_ChannelGroup_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_ChannelGroup_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_ChannelGroup_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_ChannelGroup_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_ChannelGroup_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_ChannelGroup_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_ChannelGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_ChannelGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Release (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetGroup (IntPtr channelgroup, int index, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetParentGroup (IntPtr channelgroup, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetName (IntPtr channelgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumChannels (IntPtr channelgroup, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetChannel (IntPtr channelgroup, int index, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetSystemObject (IntPtr channelgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Stop (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPaused (IntPtr channelgroup, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPaused (IntPtr channelgroup, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolume (IntPtr channelgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolume (IntPtr channelgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolumeRamp (IntPtr channelgroup, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolumeRamp (IntPtr channelgroup, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetAudibility (IntPtr channelgroup, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPitch (IntPtr channelgroup, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPitch (IntPtr channelgroup, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMute (IntPtr channelgroup, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMute (IntPtr channelgroup, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetReverbProperties (IntPtr channelgroup, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetReverbProperties (IntPtr channelgroup, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetLowPassGain (IntPtr channelgroup, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetLowPassGain (IntPtr channelgroup, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMode (IntPtr channelgroup, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMode (IntPtr channelgroup, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetCallback (IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_IsPlaying (IntPtr channelgroup, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPan (IntPtr channelgroup, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsOutput (IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsInput (IntPtr channelgroup, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixMatrix (IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMixMatrix (IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPClock (IntPtr channelgroup, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDelay (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddFadePoint (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetFadePointRamp (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveFadePoints (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetFadePoints (IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSP (IntPtr channelgroup, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddDSP (IntPtr channelgroup, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveDSP (IntPtr channelgroup, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumDSPs (IntPtr channelgroup, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDSPIndex (IntPtr channelgroup, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPIndex (IntPtr channelgroup, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DAttributes (IntPtr channelgroup, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DMinMaxDistance (IntPtr channelgroup, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DMinMaxDistance (IntPtr channelgroup, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeSettings (IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeSettings (IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DCustomRolloff (IntPtr channelgroup, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DCustomRolloff (IntPtr channelgroup, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DOcclusion (IntPtr channelgroup, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DOcclusion (IntPtr channelgroup, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DSpread (IntPtr channelgroup, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DSpread (IntPtr channelgroup, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDopplerLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDopplerLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDistanceFilter (IntPtr channelgroup, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDistanceFilter (IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetUserData (IntPtr channelgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetUserData (IntPtr channelgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public ChannelGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'SoundGroup' API + */ + public struct SoundGroup + { + public RESULT release() + { + return FMOD5_SoundGroup_Release(this.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_SoundGroup_GetSystemObject(this.handle, out system.handle); + } + + // SoundGroup control functions. + public RESULT setMaxAudible(int maxaudible) + { + return FMOD5_SoundGroup_SetMaxAudible(this.handle, maxaudible); + } + public RESULT getMaxAudible(out int maxaudible) + { + return FMOD5_SoundGroup_GetMaxAudible(this.handle, out maxaudible); + } + public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_SetMaxAudibleBehavior(this.handle, behavior); + } + public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_GetMaxAudibleBehavior(this.handle, out behavior); + } + public RESULT setMuteFadeSpeed(float speed) + { + return FMOD5_SoundGroup_SetMuteFadeSpeed(this.handle, speed); + } + public RESULT getMuteFadeSpeed(out float speed) + { + return FMOD5_SoundGroup_GetMuteFadeSpeed(this.handle, out speed); + } + public RESULT setVolume(float volume) + { + return FMOD5_SoundGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_SoundGroup_GetVolume(this.handle, out volume); + } + public RESULT stop() + { + return FMOD5_SoundGroup_Stop(this.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_SoundGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumSounds(out int numsounds) + { + return FMOD5_SoundGroup_GetNumSounds(this.handle, out numsounds); + } + public RESULT getSound(int index, out Sound sound) + { + return FMOD5_SoundGroup_GetSound(this.handle, index, out sound.handle); + } + public RESULT getNumPlaying(out int numplaying) + { + return FMOD5_SoundGroup_GetNumPlaying(this.handle, out numplaying); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_SoundGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_SoundGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Release (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSystemObject (IntPtr soundgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudible (IntPtr soundgroup, int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudible (IntPtr soundgroup, out int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudibleBehavior (IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudibleBehavior (IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMuteFadeSpeed (IntPtr soundgroup, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMuteFadeSpeed (IntPtr soundgroup, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetVolume (IntPtr soundgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetVolume (IntPtr soundgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Stop (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetName (IntPtr soundgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumSounds (IntPtr soundgroup, out int numsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSound (IntPtr soundgroup, int index, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumPlaying (IntPtr soundgroup, out int numplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetUserData (IntPtr soundgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetUserData (IntPtr soundgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public SoundGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSP' API + */ + public struct DSP + { + public RESULT release() + { + return FMOD5_DSP_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_DSP_GetSystemObject(this.handle, out system.handle); + } + + // Connection / disconnection / input and output enumeration. + public RESULT addInput(DSP input) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, IntPtr.Zero, DSPCONNECTION_TYPE.STANDARD); + } + public RESULT addInput(DSP input, out DSPConnection connection, DSPCONNECTION_TYPE type = DSPCONNECTION_TYPE.STANDARD) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, out connection.handle, type); + } + public RESULT disconnectFrom(DSP target, DSPConnection connection) + { + return FMOD5_DSP_DisconnectFrom(this.handle, target.handle, connection.handle); + } + public RESULT disconnectAll(bool inputs, bool outputs) + { + return FMOD5_DSP_DisconnectAll(this.handle, inputs, outputs); + } + public RESULT getNumInputs(out int numinputs) + { + return FMOD5_DSP_GetNumInputs(this.handle, out numinputs); + } + public RESULT getNumOutputs(out int numoutputs) + { + return FMOD5_DSP_GetNumOutputs(this.handle, out numoutputs); + } + public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection) + { + return FMOD5_DSP_GetInput(this.handle, index, out input.handle, out inputconnection.handle); + } + public RESULT getOutput(int index, out DSP output, out DSPConnection outputconnection) + { + return FMOD5_DSP_GetOutput(this.handle, index, out output.handle, out outputconnection.handle); + } + + // DSP unit control. + public RESULT setActive(bool active) + { + return FMOD5_DSP_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_DSP_GetActive(this.handle, out active); + } + public RESULT setBypass(bool bypass) + { + return FMOD5_DSP_SetBypass(this.handle, bypass); + } + public RESULT getBypass(out bool bypass) + { + return FMOD5_DSP_GetBypass(this.handle, out bypass); + } + public RESULT setWetDryMix(float prewet, float postwet, float dry) + { + return FMOD5_DSP_SetWetDryMix(this.handle, prewet, postwet, dry); + } + public RESULT getWetDryMix(out float prewet, out float postwet, out float dry) + { + return FMOD5_DSP_GetWetDryMix(this.handle, out prewet, out postwet, out dry); + } + public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_SetChannelFormat(this.handle, channelmask, numchannels, source_speakermode); + } + public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_GetChannelFormat(this.handle, out channelmask, out numchannels, out source_speakermode); + } + public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode) + { + return FMOD5_DSP_GetOutputChannelFormat(this.handle, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode); + } + public RESULT reset() + { + return FMOD5_DSP_Reset(this.handle); + } + public RESULT setCallback(DSP_CALLBACK callback) + { + return FMOD5_DSP_SetCallback(this.handle, callback); + } + + // DSP parameter control. + public RESULT setParameterFloat(int index, float value) + { + return FMOD5_DSP_SetParameterFloat(this.handle, index, value); + } + public RESULT setParameterInt(int index, int value) + { + return FMOD5_DSP_SetParameterInt(this.handle, index, value); + } + public RESULT setParameterBool(int index, bool value) + { + return FMOD5_DSP_SetParameterBool(this.handle, index, value); + } + public RESULT setParameterData(int index, byte[] data) + { + return FMOD5_DSP_SetParameterData(this.handle, index, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0), (uint)data.Length); + } + public RESULT getParameterFloat(int index, out float value) + { + return FMOD5_DSP_GetParameterFloat(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterInt(int index, out int value) + { + return FMOD5_DSP_GetParameterInt(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterBool(int index, out bool value) + { + return FMOD5_DSP_GetParameterBool(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterData(int index, out IntPtr data, out uint length) + { + return FMOD5_DSP_GetParameterData(this.handle, index, out data, out length, IntPtr.Zero, 0); + } + public RESULT getNumParameters(out int numparams) + { + return FMOD5_DSP_GetNumParameters(this.handle, out numparams); + } + public RESULT getParameterInfo(int index, out DSP_PARAMETER_DESC desc) + { + IntPtr descPtr; + RESULT result = FMOD5_DSP_GetParameterInfo(this.handle, index, out descPtr); + desc = (DSP_PARAMETER_DESC)MarshalHelper.PtrToStructure(descPtr, typeof(DSP_PARAMETER_DESC)); + return result; + } + public RESULT getDataParameterIndex(int datatype, out int index) + { + return FMOD5_DSP_GetDataParameterIndex(this.handle, datatype, out index); + } + public RESULT showConfigDialog(IntPtr hwnd, bool show) + { + return FMOD5_DSP_ShowConfigDialog(this.handle, hwnd, show); + } + + // DSP attributes. + public RESULT getInfo(out string name, out uint version, out int channels, out int configwidth, out int configheight) + { + IntPtr nameMem = Marshal.AllocHGlobal(32); + + RESULT result = FMOD5_DSP_GetInfo(this.handle, nameMem, out version, out channels, out configwidth, out configheight); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(nameMem); + } + Marshal.FreeHGlobal(nameMem); + return result; + } + public RESULT getInfo(out uint version, out int channels, out int configwidth, out int configheight) + { + return FMOD5_DSP_GetInfo(this.handle, IntPtr.Zero, out version, out channels, out configwidth, out configheight); ; + } + public RESULT getType(out DSP_TYPE type) + { + return FMOD5_DSP_GetType(this.handle, out type); + } + public RESULT getIdle(out bool idle) + { + return FMOD5_DSP_GetIdle(this.handle, out idle); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSP_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSP_GetUserData(this.handle, out userdata); + } + + // Metering. + public RESULT setMeteringEnabled(bool inputEnabled, bool outputEnabled) + { + return FMOD5_DSP_SetMeteringEnabled(this.handle, inputEnabled, outputEnabled); + } + public RESULT getMeteringEnabled(out bool inputEnabled, out bool outputEnabled) + { + return FMOD5_DSP_GetMeteringEnabled(this.handle, out inputEnabled, out outputEnabled); + } + + public RESULT getMeteringInfo(IntPtr zero, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, zero, out outputInfo); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, IntPtr zero) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, zero); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, out outputInfo); + } + + public RESULT getCPUUsage(out uint exclusive, out uint inclusive) + { + return FMOD5_DSP_GetCPUUsage(this.handle, out exclusive, out inclusive); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Release (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetSystemObject (IntPtr dsp, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, IntPtr zero, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, out IntPtr connection, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectFrom (IntPtr dsp, IntPtr target, IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectAll (IntPtr dsp, bool inputs, bool outputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumInputs (IntPtr dsp, out int numinputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumOutputs (IntPtr dsp, out int numoutputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInput (IntPtr dsp, int index, out IntPtr input, out IntPtr inputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutput (IntPtr dsp, int index, out IntPtr output, out IntPtr outputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetActive (IntPtr dsp, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetActive (IntPtr dsp, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetBypass (IntPtr dsp, bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetBypass (IntPtr dsp, out bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetWetDryMix (IntPtr dsp, float prewet, float postwet, float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetWetDryMix (IntPtr dsp, out float prewet, out float postwet, out float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Reset (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetCallback (IntPtr dsp, DSP_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterFloat (IntPtr dsp, int index, float value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterInt (IntPtr dsp, int index, int value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterBool (IntPtr dsp, int index, bool value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterData (IntPtr dsp, int index, IntPtr data, uint length); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterFloat (IntPtr dsp, int index, out float value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInt (IntPtr dsp, int index, out int value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterBool (IntPtr dsp, int index, out bool value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterData (IntPtr dsp, int index, out IntPtr data, out uint length, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumParameters (IntPtr dsp, out int numparams); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInfo (IntPtr dsp, int index, out IntPtr desc); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetDataParameterIndex (IntPtr dsp, int datatype, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_ShowConfigDialog (IntPtr dsp, IntPtr hwnd, bool show); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInfo (IntPtr dsp, IntPtr name, out uint version, out int channels, out int configwidth, out int configheight); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetType (IntPtr dsp, out DSP_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetIdle (IntPtr dsp, out bool idle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetUserData (IntPtr dsp, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetUserData (IntPtr dsp, out IntPtr userdata); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_SetMeteringEnabled (IntPtr dsp, bool inputEnabled, bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringEnabled (IntPtr dsp, out bool inputEnabled, out bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, IntPtr zero, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, IntPtr zero); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetCPUUsage (IntPtr dsp, out uint exclusive, out uint inclusive); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSP(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSPConnection' API + */ + public struct DSPConnection + { + public RESULT getInput(out DSP input) + { + return FMOD5_DSPConnection_GetInput(this.handle, out input.handle); + } + public RESULT getOutput(out DSP output) + { + return FMOD5_DSPConnection_GetOutput(this.handle, out output.handle); + } + public RESULT setMix(float volume) + { + return FMOD5_DSPConnection_SetMix(this.handle, volume); + } + public RESULT getMix(out float volume) + { + return FMOD5_DSPConnection_GetMix(this.handle, out volume); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + public RESULT getType(out DSPCONNECTION_TYPE type) + { + return FMOD5_DSPConnection_GetType(this.handle, out type); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSPConnection_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSPConnection_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetInput (IntPtr dspconnection, out IntPtr input); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetOutput (IntPtr dspconnection, out IntPtr output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMix (IntPtr dspconnection, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMix (IntPtr dspconnection, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMixMatrix (IntPtr dspconnection, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMixMatrix (IntPtr dspconnection, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetType (IntPtr dspconnection, out DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetUserData (IntPtr dspconnection, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetUserData (IntPtr dspconnection, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSPConnection(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Geometry' API + */ + public struct Geometry + { + public RESULT release() + { + return FMOD5_Geometry_Release(this.handle); + } + + // Polygon manipulation. + public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex) + { + return FMOD5_Geometry_AddPolygon(this.handle, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex); + } + public RESULT getNumPolygons(out int numpolygons) + { + return FMOD5_Geometry_GetNumPolygons(this.handle, out numpolygons); + } + public RESULT getMaxPolygons(out int maxpolygons, out int maxvertices) + { + return FMOD5_Geometry_GetMaxPolygons(this.handle, out maxpolygons, out maxvertices); + } + public RESULT getPolygonNumVertices(int index, out int numvertices) + { + return FMOD5_Geometry_GetPolygonNumVertices(this.handle, index, out numvertices); + } + public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex) + { + return FMOD5_Geometry_SetPolygonVertex(this.handle, index, vertexindex, ref vertex); + } + public RESULT getPolygonVertex(int index, int vertexindex, out VECTOR vertex) + { + return FMOD5_Geometry_GetPolygonVertex(this.handle, index, vertexindex, out vertex); + } + public RESULT setPolygonAttributes(int index, float directocclusion, float reverbocclusion, bool doublesided) + { + return FMOD5_Geometry_SetPolygonAttributes(this.handle, index, directocclusion, reverbocclusion, doublesided); + } + public RESULT getPolygonAttributes(int index, out float directocclusion, out float reverbocclusion, out bool doublesided) + { + return FMOD5_Geometry_GetPolygonAttributes(this.handle, index, out directocclusion, out reverbocclusion, out doublesided); + } + + // Object manipulation. + public RESULT setActive(bool active) + { + return FMOD5_Geometry_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Geometry_GetActive(this.handle, out active); + } + public RESULT setRotation(ref VECTOR forward, ref VECTOR up) + { + return FMOD5_Geometry_SetRotation(this.handle, ref forward, ref up); + } + public RESULT getRotation(out VECTOR forward, out VECTOR up) + { + return FMOD5_Geometry_GetRotation(this.handle, out forward, out up); + } + public RESULT setPosition(ref VECTOR position) + { + return FMOD5_Geometry_SetPosition(this.handle, ref position); + } + public RESULT getPosition(out VECTOR position) + { + return FMOD5_Geometry_GetPosition(this.handle, out position); + } + public RESULT setScale(ref VECTOR scale) + { + return FMOD5_Geometry_SetScale(this.handle, ref scale); + } + public RESULT getScale(out VECTOR scale) + { + return FMOD5_Geometry_GetScale(this.handle, out scale); + } + public RESULT save(IntPtr data, out int datasize) + { + return FMOD5_Geometry_Save(this.handle, data, out datasize); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Geometry_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Geometry_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Release (IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetNumPolygons (IntPtr geometry, out int numpolygons); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetMaxPolygons (IntPtr geometry, out int maxpolygons, out int maxvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonNumVertices(IntPtr geometry, int index, out int numvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, out VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonAttributes (IntPtr geometry, int index, float directocclusion, float reverbocclusion, bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonAttributes (IntPtr geometry, int index, out float directocclusion, out float reverbocclusion, out bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetActive (IntPtr geometry, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetActive (IntPtr geometry, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetRotation (IntPtr geometry, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPosition (IntPtr geometry, ref VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPosition (IntPtr geometry, out VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetScale (IntPtr geometry, ref VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetScale (IntPtr geometry, out VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Save (IntPtr geometry, IntPtr data, out int datasize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetUserData (IntPtr geometry, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetUserData (IntPtr geometry, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Geometry(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Reverb3D' API + */ + public struct Reverb3D + { + public RESULT release() + { + return FMOD5_Reverb3D_Release(this.handle); + } + + // Reverb manipulation. + public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) + { + return FMOD5_Reverb3D_Set3DAttributes(this.handle, ref position, mindistance, maxdistance); + } + public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) + { + return FMOD5_Reverb3D_Get3DAttributes(this.handle, ref position, ref mindistance, ref maxdistance); + } + public RESULT setProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_SetProperties(this.handle, ref properties); + } + public RESULT getProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_GetProperties(this.handle, ref properties); + } + public RESULT setActive(bool active) + { + return FMOD5_Reverb3D_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Reverb3D_GetActive(this.handle, out active); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Reverb3D_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Reverb3D_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Release (IntPtr reverb3d); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetActive (IntPtr reverb3d, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetActive (IntPtr reverb3d, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Reverb3D(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + #region Helper Functions + [StructLayout(LayoutKind.Sequential)] + public struct StringWrapper + { + IntPtr nativeUtf8Ptr; + + public StringWrapper(IntPtr ptr) + { + nativeUtf8Ptr = ptr; + } + + public static implicit operator string(StringWrapper fstring) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return encoder.stringFromNative(fstring.nativeUtf8Ptr); + } + } + + public bool StartsWith(byte[] prefix) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < prefix.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != prefix[i]) + { + return false; + } + } + + return true; + } + + public bool Equals(byte[] comparison) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < comparison.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != comparison[i]) + { + return false; + } + } + + if (Marshal.ReadByte(nativeUtf8Ptr, comparison.Length) != 0) + { + return false; + } + + return true; + } + } + + static class StringHelper + { + public class ThreadSafeEncoding : IDisposable + { + UTF8Encoding encoding = new UTF8Encoding(); + byte[] encodedBuffer = new byte[128]; + char[] decodedBuffer = new char[128]; + bool inUse; + GCHandle gcHandle; + + public bool InUse() { return inUse; } + public void SetInUse() { inUse = true; } + + private int roundUpPowerTwo(int number) + { + int newNumber = 1; + while (newNumber <= number) + { + newNumber *= 2; + } + + return newNumber; + } + + public byte[] byteFromStringUTF8(string s) + { + if (s == null) + { + return null; + } + + int maximumLength = encoding.GetMaxByteCount(s.Length) + 1; // +1 for null terminator + if (maximumLength > encodedBuffer.Length) + { + int encodedLength = encoding.GetByteCount(s) + 1; // +1 for null terminator + if (encodedLength > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(encodedLength)]; + } + } + + int byteCount = encoding.GetBytes(s, 0, s.Length, encodedBuffer, 0); + encodedBuffer[byteCount] = 0; // Apply null terminator + + return encodedBuffer; + } + + public IntPtr intptrFromStringUTF8(string s) + { + if (s == null) + { + return IntPtr.Zero; + } + + gcHandle = GCHandle.Alloc(byteFromStringUTF8(s), GCHandleType.Pinned); + return gcHandle.AddrOfPinnedObject(); + } + + public string stringFromNative(IntPtr nativePtr) + { + if (nativePtr == IntPtr.Zero) + { + return ""; + } + + int nativeLen = 0; + while (Marshal.ReadByte(nativePtr, nativeLen) != 0) + { + nativeLen++; + } + + if (nativeLen == 0) + { + return ""; + } + + if (nativeLen > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(nativeLen)]; + } + + Marshal.Copy(nativePtr, encodedBuffer, 0, nativeLen); + + int maximumLength = encoding.GetMaxCharCount(nativeLen); + if (maximumLength > decodedBuffer.Length) + { + int decodedLength = encoding.GetCharCount(encodedBuffer, 0, nativeLen); + if (decodedLength > decodedBuffer.Length) + { + decodedBuffer = new char[roundUpPowerTwo(decodedLength)]; + } + } + + int charCount = encoding.GetChars(encodedBuffer, 0, nativeLen, decodedBuffer, 0); + + return new String(decodedBuffer, 0, charCount); + } + + public void Dispose() + { + if (gcHandle.IsAllocated) + { + gcHandle.Free(); + } + lock (encoders) + { + inUse = false; + } + } + } + + static List encoders = new List(1); + + public static ThreadSafeEncoding GetFreeHelper() + { + lock (encoders) + { + ThreadSafeEncoding helper = null; + // Search for not in use helper + for (int i = 0; i < encoders.Count; i++) + { + if (!encoders[i].InUse()) + { + helper = encoders[i]; + break; + } + } + // Otherwise create another helper + if (helper == null) + { + helper = new ThreadSafeEncoding(); + encoders.Add(helper); + } + helper.SetInUse(); + return helper; + } + } + } + + // Some of the Marshal functions were marked as deprecated / obsolete, however that decision was reversed: https://github.com/dotnet/corefx/pull/10541 + // Use the old syntax (non-generic) to ensure maximum compatibility (especially with Unity) ignoring the warnings + public static class MarshalHelper + { +#pragma warning disable 618 + public static int SizeOf(Type t) + { + return Marshal.SizeOf(t); // Always use Type version, never Object version as it boxes causes GC allocations + } + + public static object PtrToStructure(IntPtr ptr, Type structureType) + { + return Marshal.PtrToStructure(ptr, structureType); + } +#pragma warning restore 618 + } + + #endregion +} diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.h b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.h new file mode 100644 index 0000000..3787b76 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.h @@ -0,0 +1,668 @@ +/* ======================================================================================== */ +/* FMOD Core API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C interface */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +#ifndef _FMOD_H +#define _FMOD_H + +#include "fmod_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode, FMOD_DEBUG_CALLBACK callback, const char *filename); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); +FMOD_RESULT F_API FMOD_Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity, FMOD_THREAD_PRIORITY priority, FMOD_THREAD_STACK_SIZE stacksize); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system, unsigned int headerversion); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/* + 'System' API +*/ + +/* Setup functions. */ +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask); + +/* Plug-in support. */ +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumNestedPlugins (FMOD_SYSTEM *system, unsigned int handle, int *count); +FMOD_RESULT F_API FMOD_System_GetNestedPlugin (FMOD_SYSTEM *system, unsigned int handle, int index, unsigned int *nestedhandle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByPlugin (FMOD_SYSTEM *system, unsigned int handle, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_RegisterCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_RegisterDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_RegisterOutput (FMOD_SYSTEM *system, const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + +/* Init/Close. */ +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* General post-init system functions. */ +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_SetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_GetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes (FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes (FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFF_CALLBACK callback); +FMOD_RESULT F_API FMOD_System_MixerSuspend (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_MixerResume (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDefaultMixMatrix (FMOD_SYSTEM *system, FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); +FMOD_RESULT F_API FMOD_System_GetSpeakerModeChannels (FMOD_SYSTEM *system, FMOD_SPEAKERMODE mode, int *channels); + +/* System information functions. */ +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels, int *realchannels); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, FMOD_CPU_USAGE *usage); +FMOD_RESULT F_API FMOD_System_GetFileUsage (FMOD_SYSTEM *system, long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + +/* Sound/DSP/Channel/FX creation and retrieval. */ +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb3D (FMOD_SYSTEM *system, FMOD_REVERB3D **reverb); +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_SOUND *sound, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* Routing to ports. */ +FMOD_RESULT F_API FMOD_System_AttachChannelGroupToPort (FMOD_SYSTEM *system, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL passThru); +FMOD_RESULT F_API FMOD_System_DetachChannelGroupFromPort(FMOD_SYSTEM *system, FMOD_CHANNELGROUP *channelgroup); + +/* Reverb API. */ +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, int instance, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, int instance, FMOD_REVERB_PROPERTIES *prop); + +/* System level DSP functionality. */ +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); + +/* Recording API. */ +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers, int *numconnected); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* Geometry API. */ +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* Network functions. */ +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* Userdata set/get. */ +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +/* Sound API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, int *priority); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSoundParent (FMOD_SOUND *sound, FMOD_SOUND **parentsound); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int length, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); +FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); +FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_Channel_GetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_SetPitch (FMOD_CHANNEL *channel, float pitch); +FMOD_RESULT F_API FMOD_Channel_GetPitch (FMOD_CHANNEL *channel, float *pitch); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, int instance, float wet); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, int instance, float *wet); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsOutput (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsInput (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_Channel_GetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPClock (FMOD_CHANNEL *channel, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_Channel_AddFadePoint (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_SetFadePointRamp (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_RemoveFadePoints (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_Channel_GetFadePoints (FMOD_CHANNEL *channel, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_RemoveDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_GetNumDSPs (FMOD_CHANNEL *channel, int *numdsps); +FMOD_RESULT F_API FMOD_Channel_SetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_Channel_GetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +/* + Channel specific control functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetAudibility (FMOD_CHANNELGROUP *channelgroup, float *audibility); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_ChannelGroup_SetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float wet); +FMOD_RESULT F_API FMOD_ChannelGroup_GetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float *wet); +FMOD_RESULT F_API FMOD_ChannelGroup_SetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float gain); +FMOD_RESULT F_API FMOD_ChannelGroup_GetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float *gain); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_ChannelGroup_SetCallback (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_ChannelGroup_IsPlaying (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetPan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsOutput (FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsInput (FMOD_CHANNELGROUP *channelgroup, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPClock (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_AddFadePoint (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetFadePointRamp (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_ChannelGroup_GetFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumDSPs (FMOD_CHANNELGROUP *channelgroup, int *numdsps); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DAttributes (FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DAttributes (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DSpread (FMOD_CHANNELGROUP *channelgroup, float angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DSpread (FMOD_CHANNELGROUP *channelgroup, float *angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group, FMOD_BOOL propagatedspclock, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *input, FMOD_DSPCONNECTION **connection, FMOD_DSPCONNECTION_TYPE type); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION *connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetWetDryMix (FMOD_DSP *dsp, float prewet, float postwet, float dry); +FMOD_RESULT F_API FMOD_DSP_GetWetDryMix (FMOD_DSP *dsp, float *prewet, float *postwet, float *dry); +FMOD_RESULT F_API FMOD_DSP_SetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetOutputChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_SetCallback (FMOD_DSP *dsp, FMOD_DSP_CALLBACK callback); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameterFloat (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_SetParameterInt (FMOD_DSP *dsp, int index, int value); +FMOD_RESULT F_API FMOD_DSP_SetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL value); +FMOD_RESULT F_API FMOD_DSP_SetParameterData (FMOD_DSP *dsp, int index, void *data, unsigned int length); +FMOD_RESULT F_API FMOD_DSP_GetParameterFloat (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterInt (FMOD_DSP *dsp, int index, int *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterData (FMOD_DSP *dsp, int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, FMOD_DSP_PARAMETER_DESC **desc); +FMOD_RESULT F_API FMOD_DSP_GetDataParameterIndex (FMOD_DSP *dsp, int datatype, int *index); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_GetIdle (FMOD_DSP *dsp, FMOD_BOOL *idle); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +/* + Metering. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL inputEnabled, FMOD_BOOL outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL *inputEnabled, FMOD_BOOL *outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringInfo (FMOD_DSP *dsp, FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); +FMOD_RESULT F_API FMOD_DSP_GetCPUUsage (FMOD_DSP *dsp, unsigned int *exclusive, unsigned int *inclusive); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetType (FMOD_DSPCONNECTION *dspconnection, FMOD_DSPCONNECTION_TYPE *type); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices (FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +/* + 'Reverb3D' API +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Release (FMOD_REVERB3D *reverb3d); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Set3DAttributes (FMOD_REVERB3D *reverb3d, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_Get3DAttributes (FMOD_REVERB3D *reverb3d, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_SetProperties (FMOD_REVERB3D *reverb3d, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_GetProperties (FMOD_REVERB3D *reverb3d, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_SetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb3D_GetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_SetUserData (FMOD_REVERB3D *reverb3d, void *userdata); +FMOD_RESULT F_API FMOD_Reverb3D_GetUserData (FMOD_REVERB3D *reverb3d, void **userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* _FMOD_H */ diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.hpp b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.hpp new file mode 100644 index 0000000..74d584c --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod.hpp @@ -0,0 +1,607 @@ +/* ======================================================================================== */ +/* FMOD Core API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod_common.h" +#include "fmod.h" + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class ChannelControl; + class Channel; + class ChannelGroup; + class SoundGroup; + class DSP; + class DSPConnection; + class Geometry; + class Reverb3D; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); } + inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); } + inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); } + + /* + 'System' API + */ + class System + { + private: + + // Constructor made private so user cannot statically instance a System class. System_Create must be used. + System(); + System(const System &); + + public: + + FMOD_RESULT F_API release (); + + // Setup functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL); + + // Plug-in support. + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count); + FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); + FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + + // Init/Close. + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions. + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback); + FMOD_RESULT F_API mixerSuspend (); + FMOD_RESULT F_API mixerResume (); + FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); + FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0); + FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage); + FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb3D (Reverb3D **reverb); + + FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Routing to ports. + FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false); + FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup); + + // Reverb API. + FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop); + + // System level DSP functionality. + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + // Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. + Sound(); + Sound(const Sound &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, int *priority); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API getSubSoundParent (Sound **parentsound); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + FMOD_RESULT F_API setMusicSpeed (float speed); + FMOD_RESULT F_API getMusicSpeed (float *speed); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly. + */ + class ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Control class. + ChannelControl(); + ChannelControl(const ChannelControl &); + + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + // General control functionality for Channels and ChannelGroups. + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setVolumeRamp (bool ramp); + FMOD_RESULT F_API getVolumeRamp (bool *ramp); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setReverbProperties (int instance, float wet); + FMOD_RESULT F_API getReverbProperties (int instance, float *wet); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); + FMOD_RESULT F_API isPlaying (bool *isplaying); + + // Panning and level adjustment. + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + + // Clock based functionality. + FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock); + FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true); + FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0); + FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume); + FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume); + FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end); + FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + + // DSP effects. + FMOD_RESULT F_API getDSP (int index, DSP **dsp); + FMOD_RESULT F_API addDSP (int index, DSP *dsp); + FMOD_RESULT F_API removeDSP (DSP *dsp); + FMOD_RESULT F_API getNumDSPs (int *numdsps); + FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index); + FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DLevel (float level); + FMOD_RESULT F_API get3DLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Channel' API. + */ + class Channel : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. + Channel(); + Channel(const Channel &); + + public: + + // Channel specific control functionality. + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Information only functions. + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getIndex (int *index); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. + ChannelGroup(); + ChannelGroup(const ChannelGroup &); + + public: + + FMOD_RESULT F_API release (); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + // Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. + SoundGroup(); + SoundGroup(const SoundGroup &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + // Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. + DSP(); + DSP(const DSP &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD); + FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry); + FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry); + FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); + FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); + FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); + FMOD_RESULT F_API reset (); + FMOD_RESULT F_API setCallback (FMOD_DSP_CALLBACK callback); + + // DSP parameter control. + FMOD_RESULT F_API setParameterFloat (int index, float value); + FMOD_RESULT F_API setParameterInt (int index, int value); + FMOD_RESULT F_API setParameterBool (int index, bool value); + FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length); + FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc); + FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API getIdle (bool *idle); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + // Metering. + FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled); + FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled); + FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); + FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + // Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. + DSPConnection(); + DSPConnection(const DSPConnection &); + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + // Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. + Geometry(); + Geometry(const Geometry &); + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Reverb' API + */ + class Reverb3D + { + private: + + // Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used. + Reverb3D(); + Reverb3D(const Reverb3D &); + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_codec.h b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_codec.h new file mode 100644 index 0000000..3a514a0 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_codec.h @@ -0,0 +1,136 @@ +/* ======================================================================================== */ +/* FMOD Core API - Codec development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own file format plugin to use with */ +/* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_CODEC_H +#define _FMOD_CODEC_H + +/* + Codec types +*/ +typedef struct FMOD_CODEC_STATE FMOD_CODEC_STATE; +typedef struct FMOD_CODEC_WAVEFORMAT FMOD_CODEC_WAVEFORMAT; + +/* + Codec constants +*/ +#define FMOD_CODEC_PLUGIN_VERSION 1 + +typedef int FMOD_CODEC_SEEK_METHOD; +#define FMOD_CODEC_SEEK_METHOD_SET 0 +#define FMOD_CODEC_SEEK_METHOD_CURRENT 1 +#define FMOD_CODEC_SEEK_METHOD_END 2 + +/* + Codec callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_OPEN_CALLBACK) (FMOD_CODEC_STATE *codec_state, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_CLOSE_CALLBACK) (FMOD_CODEC_STATE *codec_state); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_READ_CALLBACK) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int samples_in, unsigned int *samples_out); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETLENGTH_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *length, FMOD_TIMEUNIT lengthtype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SOUNDCREATE_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, FMOD_SOUND *sound); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT_CALLBACK)(FMOD_CODEC_STATE *codec_state, int index, FMOD_CODEC_WAVEFORMAT *waveformat); + +/* + Codec functions +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_METADATA_FUNC) (FMOD_CODEC_STATE *codec_state, FMOD_TAGTYPE tagtype, char *name, void *data, unsigned int datalen, FMOD_TAGDATATYPE datatype, int unique); +typedef void * (F_CALLBACK *FMOD_CODEC_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_READ_FUNC) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int sizebytes, unsigned int *bytesread); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SEEK_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int pos, FMOD_CODEC_SEEK_METHOD method); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_TELL_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *pos); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SIZE_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *size); + +/* + Codec structures +*/ +typedef struct FMOD_CODEC_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + int defaultasstream; + FMOD_TIMEUNIT timeunits; + FMOD_CODEC_OPEN_CALLBACK open; + FMOD_CODEC_CLOSE_CALLBACK close; + FMOD_CODEC_READ_CALLBACK read; + FMOD_CODEC_GETLENGTH_CALLBACK getlength; + FMOD_CODEC_SETPOSITION_CALLBACK setposition; + FMOD_CODEC_GETPOSITION_CALLBACK getposition; + FMOD_CODEC_SOUNDCREATE_CALLBACK soundcreate; + FMOD_CODEC_GETWAVEFORMAT_CALLBACK getwaveformat; +} FMOD_CODEC_DESCRIPTION; + +struct FMOD_CODEC_WAVEFORMAT +{ + const char* name; + FMOD_SOUND_FORMAT format; + int channels; + int frequency; + unsigned int lengthbytes; + unsigned int lengthpcm; + unsigned int pcmblocksize; + int loopstart; + int loopend; + FMOD_MODE mode; + FMOD_CHANNELMASK channelmask; + FMOD_CHANNELORDER channelorder; + float peakvolume; +}; + +typedef struct FMOD_CODEC_STATE_FUNCTIONS +{ + FMOD_CODEC_METADATA_FUNC metadata; + FMOD_CODEC_ALLOC_FUNC alloc; + FMOD_CODEC_FREE_FUNC free; + FMOD_CODEC_LOG_FUNC log; + FMOD_CODEC_FILE_READ_FUNC read; + FMOD_CODEC_FILE_SEEK_FUNC seek; + FMOD_CODEC_FILE_TELL_FUNC tell; + FMOD_CODEC_FILE_SIZE_FUNC size; +} FMOD_CODEC_STATE_FUNCTIONS; + +struct FMOD_CODEC_STATE +{ + void *plugindata; + FMOD_CODEC_WAVEFORMAT *waveformat; + FMOD_CODEC_STATE_FUNCTIONS *functions; + int numsubsounds; +}; + +/* + Codec macros +*/ +#define FMOD_CODEC_METADATA(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) \ + (_state)->functions->metadata(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) +#define FMOD_CODEC_ALLOC(_state, _size, _align) \ + (_state)->functions->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_CODEC_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, __FILE__, __LINE__) +#define FMOD_CODEC_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_CODEC_FILE_READ(_state, _buffer, _sizebytes, _bytesread) \ + (_state)->functions->read(_state, _buffer, _sizebytes, _bytesread) +#define FMOD_CODEC_FILE_SEEK(_state, _pos, _method) \ + (_state)->functions->seek(_state, _pos, _method) +#define FMOD_CODEC_FILE_TELL(_state, _pos) \ + (_state)->functions->tell(_state, _pos) +#define FMOD_CODEC_FILE_SIZE(_state, _size) \ + (_state)->functions->size(_state, _size) + +#endif + + diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_common.h b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_common.h new file mode 100644 index 0000000..459961d --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_common.h @@ -0,0 +1,899 @@ +/* ======================================================================================== */ +/* FMOD Core API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header is included by fmod.hpp (C++ interface) and fmod.h (C interface) */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html */ +/* ======================================================================================== */ +#ifndef _FMOD_COMMON_H +#define _FMOD_COMMON_H + +/* + Library import helpers +*/ +#if defined(_WIN32) || defined(__CYGWIN__) + #define F_CALL __stdcall +#else + #define F_CALL +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__ORBIS__) || defined(F_USE_DECLSPEC) + #define F_EXPORT __declspec(dllexport) +#elif defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) || defined(F_USE_ATTRIBUTE) + #define F_EXPORT __attribute__((visibility("default"))) +#else + #define F_EXPORT +#endif + +#ifdef DLL_EXPORTS + #define F_API F_EXPORT F_CALL +#else + #define F_API F_CALL +#endif + +#define F_CALLBACK F_CALL + +/* + FMOD core types +*/ +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNELCONTROL FMOD_CHANNELCONTROL; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB3D FMOD_REVERB3D; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef struct FMOD_ASYNCREADINFO FMOD_ASYNCREADINFO; + +/* + FMOD constants +*/ +#define FMOD_VERSION 0x00020218 /* 0xaaaabbcc -> aaaa = product version, bb = major version, cc = minor version.*/ + +typedef unsigned int FMOD_DEBUG_FLAGS; +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000001 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000002 +#define FMOD_DEBUG_LEVEL_LOG 0x00000004 +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_FILE 0x00000200 +#define FMOD_DEBUG_TYPE_CODEC 0x00000400 +#define FMOD_DEBUG_TYPE_TRACE 0x00000800 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x00010000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x00020000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x00040000 + +typedef unsigned int FMOD_MEMORY_TYPE; +#define FMOD_MEMORY_NORMAL 0x00000000 +#define FMOD_MEMORY_STREAM_FILE 0x00000001 +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 +#define FMOD_MEMORY_SAMPLEDATA 0x00000004 +#define FMOD_MEMORY_DSP_BUFFER 0x00000008 +#define FMOD_MEMORY_PLUGIN 0x00000010 +#define FMOD_MEMORY_PERSISTENT 0x00200000 +#define FMOD_MEMORY_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_INITFLAGS; +#define FMOD_INIT_NORMAL 0x00000000 +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 +#define FMOD_INIT_MIX_FROM_UPDATE 0x00000002 +#define FMOD_INIT_3D_RIGHTHANDED 0x00000004 +#define FMOD_INIT_CLIP_OUTPUT 0x00000008 +#define FMOD_INIT_CHANNEL_LOWPASS 0x00000100 +#define FMOD_INIT_CHANNEL_DISTANCEFILTER 0x00000200 +#define FMOD_INIT_PROFILE_ENABLE 0x00010000 +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00020000 +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x00040000 +#define FMOD_INIT_PREFER_DOLBY_DOWNMIX 0x00080000 +#define FMOD_INIT_THREAD_UNSAFE 0x00100000 +#define FMOD_INIT_PROFILE_METER_ALL 0x00200000 +#define FMOD_INIT_MEMORY_TRACKING 0x00400000 + +typedef unsigned int FMOD_DRIVER_STATE; +#define FMOD_DRIVER_STATE_CONNECTED 0x00000001 +#define FMOD_DRIVER_STATE_DEFAULT 0x00000002 + +typedef unsigned int FMOD_TIMEUNIT; +#define FMOD_TIMEUNIT_MS 0x00000001 +#define FMOD_TIMEUNIT_PCM 0x00000002 +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 +#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 +#define FMOD_TIMEUNIT_MODORDER 0x00000100 +#define FMOD_TIMEUNIT_MODROW 0x00000200 +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 + +typedef unsigned int FMOD_SYSTEM_CALLBACK_TYPE; +#define FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED 0x00000001 +#define FMOD_SYSTEM_CALLBACK_DEVICELOST 0x00000002 +#define FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED 0x00000004 +#define FMOD_SYSTEM_CALLBACK_THREADCREATED 0x00000008 +#define FMOD_SYSTEM_CALLBACK_BADDSPCONNECTION 0x00000010 +#define FMOD_SYSTEM_CALLBACK_PREMIX 0x00000020 +#define FMOD_SYSTEM_CALLBACK_POSTMIX 0x00000040 +#define FMOD_SYSTEM_CALLBACK_ERROR 0x00000080 +#define FMOD_SYSTEM_CALLBACK_MIDMIX 0x00000100 +#define FMOD_SYSTEM_CALLBACK_THREADDESTROYED 0x00000200 +#define FMOD_SYSTEM_CALLBACK_PREUPDATE 0x00000400 +#define FMOD_SYSTEM_CALLBACK_POSTUPDATE 0x00000800 +#define FMOD_SYSTEM_CALLBACK_RECORDLISTCHANGED 0x00001000 +#define FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX 0x00002000 +#define FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE 0x00004000 +#define FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN 0x00008000 +#define FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED 0x00010000 +#define FMOD_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_MODE; +#define FMOD_DEFAULT 0x00000000 +#define FMOD_LOOP_OFF 0x00000001 +#define FMOD_LOOP_NORMAL 0x00000002 +#define FMOD_LOOP_BIDI 0x00000004 +#define FMOD_2D 0x00000008 +#define FMOD_3D 0x00000010 +#define FMOD_CREATESTREAM 0x00000080 +#define FMOD_CREATESAMPLE 0x00000100 +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 +#define FMOD_OPENUSER 0x00000400 +#define FMOD_OPENMEMORY 0x00000800 +#define FMOD_OPENMEMORY_POINT 0x10000000 +#define FMOD_OPENRAW 0x00001000 +#define FMOD_OPENONLY 0x00002000 +#define FMOD_ACCURATETIME 0x00004000 +#define FMOD_MPEGSEARCH 0x00008000 +#define FMOD_NONBLOCKING 0x00010000 +#define FMOD_UNIQUE 0x00020000 +#define FMOD_3D_HEADRELATIVE 0x00040000 +#define FMOD_3D_WORLDRELATIVE 0x00080000 +#define FMOD_3D_INVERSEROLLOFF 0x00100000 +#define FMOD_3D_LINEARROLLOFF 0x00200000 +#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 +#define FMOD_3D_INVERSETAPEREDROLLOFF 0x00800000 +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 +#define FMOD_IGNORETAGS 0x02000000 +#define FMOD_LOWMEM 0x08000000 +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 + +typedef unsigned int FMOD_CHANNELMASK; +#define FMOD_CHANNELMASK_FRONT_LEFT 0x00000001 +#define FMOD_CHANNELMASK_FRONT_RIGHT 0x00000002 +#define FMOD_CHANNELMASK_FRONT_CENTER 0x00000004 +#define FMOD_CHANNELMASK_LOW_FREQUENCY 0x00000008 +#define FMOD_CHANNELMASK_SURROUND_LEFT 0x00000010 +#define FMOD_CHANNELMASK_SURROUND_RIGHT 0x00000020 +#define FMOD_CHANNELMASK_BACK_LEFT 0x00000040 +#define FMOD_CHANNELMASK_BACK_RIGHT 0x00000080 +#define FMOD_CHANNELMASK_BACK_CENTER 0x00000100 +#define FMOD_CHANNELMASK_MONO (FMOD_CHANNELMASK_FRONT_LEFT) +#define FMOD_CHANNELMASK_STEREO (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT) +#define FMOD_CHANNELMASK_LRC (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER) +#define FMOD_CHANNELMASK_QUAD (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_SURROUND (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1_REARS (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT0 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) + +typedef unsigned long long FMOD_PORT_INDEX; +#define FMOD_PORT_INDEX_NONE 0xFFFFFFFFFFFFFFFF +#define FMOD_PORT_INDEX_FLAG_VR_CONTROLLER 0x1000000000000000 + +typedef int FMOD_THREAD_PRIORITY; +/* Platform specific priority range */ +#define FMOD_THREAD_PRIORITY_PLATFORM_MIN (-32 * 1024) +#define FMOD_THREAD_PRIORITY_PLATFORM_MAX ( 32 * 1024) +/* Platform agnostic priorities, maps internally to platform specific value */ +#define FMOD_THREAD_PRIORITY_DEFAULT (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 1) +#define FMOD_THREAD_PRIORITY_LOW (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 2) +#define FMOD_THREAD_PRIORITY_MEDIUM (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 3) +#define FMOD_THREAD_PRIORITY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 4) +#define FMOD_THREAD_PRIORITY_VERY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 5) +#define FMOD_THREAD_PRIORITY_EXTREME (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 6) +#define FMOD_THREAD_PRIORITY_CRITICAL (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 7) +/* Thread defaults */ +#define FMOD_THREAD_PRIORITY_MIXER FMOD_THREAD_PRIORITY_EXTREME +#define FMOD_THREAD_PRIORITY_FEEDER FMOD_THREAD_PRIORITY_CRITICAL +#define FMOD_THREAD_PRIORITY_STREAM FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_FILE FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_NONBLOCKING FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_RECORD FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_GEOMETRY FMOD_THREAD_PRIORITY_LOW +#define FMOD_THREAD_PRIORITY_PROFILER FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_UPDATE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_BANK FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_CONVOLUTION1 FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_CONVOLUTION2 FMOD_THREAD_PRIORITY_VERY_HIGH + +typedef unsigned int FMOD_THREAD_STACK_SIZE; +#define FMOD_THREAD_STACK_SIZE_DEFAULT 0 +#define FMOD_THREAD_STACK_SIZE_MIXER (80 * 1024) +#define FMOD_THREAD_STACK_SIZE_FEEDER (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_STREAM (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_FILE (64 * 1024) +#define FMOD_THREAD_STACK_SIZE_NONBLOCKING (112 * 1024) +#define FMOD_THREAD_STACK_SIZE_RECORD (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_GEOMETRY (48 * 1024) +#define FMOD_THREAD_STACK_SIZE_PROFILER (128 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_UPDATE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_BANK (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_SAMPLE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION1 (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION2 (16 * 1024) + +typedef long long FMOD_THREAD_AFFINITY; +/* Platform agnostic thread groupings */ +#define FMOD_THREAD_AFFINITY_GROUP_DEFAULT 0x4000000000000000 +#define FMOD_THREAD_AFFINITY_GROUP_A 0x4000000000000001 +#define FMOD_THREAD_AFFINITY_GROUP_B 0x4000000000000002 +#define FMOD_THREAD_AFFINITY_GROUP_C 0x4000000000000003 +/* Thread defaults */ +#define FMOD_THREAD_AFFINITY_MIXER FMOD_THREAD_AFFINITY_GROUP_A +#define FMOD_THREAD_AFFINITY_FEEDER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STREAM FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_FILE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_NONBLOCKING FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_RECORD FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_GEOMETRY FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_PROFILER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_UPDATE FMOD_THREAD_AFFINITY_GROUP_B +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_BANK FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION1 FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION2 FMOD_THREAD_AFFINITY_GROUP_C +/* Core mask, valid up to 1 << 62 */ +#define FMOD_THREAD_AFFINITY_CORE_ALL 0 +#define FMOD_THREAD_AFFINITY_CORE_0 (1 << 0) +#define FMOD_THREAD_AFFINITY_CORE_1 (1 << 1) +#define FMOD_THREAD_AFFINITY_CORE_2 (1 << 2) +#define FMOD_THREAD_AFFINITY_CORE_3 (1 << 3) +#define FMOD_THREAD_AFFINITY_CORE_4 (1 << 4) +#define FMOD_THREAD_AFFINITY_CORE_5 (1 << 5) +#define FMOD_THREAD_AFFINITY_CORE_6 (1 << 6) +#define FMOD_THREAD_AFFINITY_CORE_7 (1 << 7) +#define FMOD_THREAD_AFFINITY_CORE_8 (1 << 8) +#define FMOD_THREAD_AFFINITY_CORE_9 (1 << 9) +#define FMOD_THREAD_AFFINITY_CORE_10 (1 << 10) +#define FMOD_THREAD_AFFINITY_CORE_11 (1 << 11) +#define FMOD_THREAD_AFFINITY_CORE_12 (1 << 12) +#define FMOD_THREAD_AFFINITY_CORE_13 (1 << 13) +#define FMOD_THREAD_AFFINITY_CORE_14 (1 << 14) +#define FMOD_THREAD_AFFINITY_CORE_15 (1 << 15) + +/* Preset for FMOD_REVERB_PROPERTIES */ +#define FMOD_PRESET_OFF { 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f } +#define FMOD_PRESET_GENERIC { 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f } +#define FMOD_PRESET_PADDEDCELL { 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f } +#define FMOD_PRESET_ROOM { 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f } +#define FMOD_PRESET_BATHROOM { 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f } +#define FMOD_PRESET_LIVINGROOM { 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f } +#define FMOD_PRESET_STONEROOM { 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f } +#define FMOD_PRESET_AUDITORIUM { 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f } +#define FMOD_PRESET_CONCERTHALL { 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f } +#define FMOD_PRESET_CAVE { 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f } +#define FMOD_PRESET_ARENA { 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f } +#define FMOD_PRESET_HANGAR { 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f } +#define FMOD_PRESET_HALLWAY { 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f } +#define FMOD_PRESET_STONECORRIDOR { 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f } +#define FMOD_PRESET_ALLEY { 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f } +#define FMOD_PRESET_FOREST { 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f } +#define FMOD_PRESET_CITY { 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f } +#define FMOD_PRESET_MOUNTAINS { 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f } +#define FMOD_PRESET_QUARRY { 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f } +#define FMOD_PRESET_PLAIN { 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f } +#define FMOD_PRESET_PARKINGLOT { 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f } +#define FMOD_PRESET_SEWERPIPE { 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f } +#define FMOD_PRESET_UNDERWATER { 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f } + +#define FMOD_MAX_CHANNEL_WIDTH 32 +#define FMOD_MAX_SYSTEMS 8 +#define FMOD_MAX_LISTENERS 8 +#define FMOD_REVERB_MAXINSTANCES 4 + +typedef enum FMOD_THREAD_TYPE +{ + FMOD_THREAD_TYPE_MIXER, + FMOD_THREAD_TYPE_FEEDER, + FMOD_THREAD_TYPE_STREAM, + FMOD_THREAD_TYPE_FILE, + FMOD_THREAD_TYPE_NONBLOCKING, + FMOD_THREAD_TYPE_RECORD, + FMOD_THREAD_TYPE_GEOMETRY, + FMOD_THREAD_TYPE_PROFILER, + FMOD_THREAD_TYPE_STUDIO_UPDATE, + FMOD_THREAD_TYPE_STUDIO_LOAD_BANK, + FMOD_THREAD_TYPE_STUDIO_LOAD_SAMPLE, + FMOD_THREAD_TYPE_CONVOLUTION1, + FMOD_THREAD_TYPE_CONVOLUTION2, + + FMOD_THREAD_TYPE_MAX, + FMOD_THREAD_TYPE_FORCEINT = 65536 +} FMOD_THREAD_TYPE; + +typedef enum FMOD_RESULT +{ + FMOD_OK, + FMOD_ERR_BADCOMMAND, + FMOD_ERR_CHANNEL_ALLOC, + FMOD_ERR_CHANNEL_STOLEN, + FMOD_ERR_DMA, + FMOD_ERR_DSP_CONNECTION, + FMOD_ERR_DSP_DONTPROCESS, + FMOD_ERR_DSP_FORMAT, + FMOD_ERR_DSP_INUSE, + FMOD_ERR_DSP_NOTFOUND, + FMOD_ERR_DSP_RESERVED, + FMOD_ERR_DSP_SILENCE, + FMOD_ERR_DSP_TYPE, + FMOD_ERR_FILE_BAD, + FMOD_ERR_FILE_COULDNOTSEEK, + FMOD_ERR_FILE_DISKEJECTED, + FMOD_ERR_FILE_EOF, + FMOD_ERR_FILE_ENDOFDATA, + FMOD_ERR_FILE_NOTFOUND, + FMOD_ERR_FORMAT, + FMOD_ERR_HEADER_MISMATCH, + FMOD_ERR_HTTP, + FMOD_ERR_HTTP_ACCESS, + FMOD_ERR_HTTP_PROXY_AUTH, + FMOD_ERR_HTTP_SERVER_ERROR, + FMOD_ERR_HTTP_TIMEOUT, + FMOD_ERR_INITIALIZATION, + FMOD_ERR_INITIALIZED, + FMOD_ERR_INTERNAL, + FMOD_ERR_INVALID_FLOAT, + FMOD_ERR_INVALID_HANDLE, + FMOD_ERR_INVALID_PARAM, + FMOD_ERR_INVALID_POSITION, + FMOD_ERR_INVALID_SPEAKER, + FMOD_ERR_INVALID_SYNCPOINT, + FMOD_ERR_INVALID_THREAD, + FMOD_ERR_INVALID_VECTOR, + FMOD_ERR_MAXAUDIBLE, + FMOD_ERR_MEMORY, + FMOD_ERR_MEMORY_CANTPOINT, + FMOD_ERR_NEEDS3D, + FMOD_ERR_NEEDSHARDWARE, + FMOD_ERR_NET_CONNECT, + FMOD_ERR_NET_SOCKET_ERROR, + FMOD_ERR_NET_URL, + FMOD_ERR_NET_WOULD_BLOCK, + FMOD_ERR_NOTREADY, + FMOD_ERR_OUTPUT_ALLOCATED, + FMOD_ERR_OUTPUT_CREATEBUFFER, + FMOD_ERR_OUTPUT_DRIVERCALL, + FMOD_ERR_OUTPUT_FORMAT, + FMOD_ERR_OUTPUT_INIT, + FMOD_ERR_OUTPUT_NODRIVERS, + FMOD_ERR_PLUGIN, + FMOD_ERR_PLUGIN_MISSING, + FMOD_ERR_PLUGIN_RESOURCE, + FMOD_ERR_PLUGIN_VERSION, + FMOD_ERR_RECORD, + FMOD_ERR_REVERB_CHANNELGROUP, + FMOD_ERR_REVERB_INSTANCE, + FMOD_ERR_SUBSOUNDS, + FMOD_ERR_SUBSOUND_ALLOCATED, + FMOD_ERR_SUBSOUND_CANTMOVE, + FMOD_ERR_TAGNOTFOUND, + FMOD_ERR_TOOMANYCHANNELS, + FMOD_ERR_TRUNCATED, + FMOD_ERR_UNIMPLEMENTED, + FMOD_ERR_UNINITIALIZED, + FMOD_ERR_UNSUPPORTED, + FMOD_ERR_VERSION, + FMOD_ERR_EVENT_ALREADY_LOADED, + FMOD_ERR_EVENT_LIVEUPDATE_BUSY, + FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH, + FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT, + FMOD_ERR_EVENT_NOTFOUND, + FMOD_ERR_STUDIO_UNINITIALIZED, + FMOD_ERR_STUDIO_NOT_LOADED, + FMOD_ERR_INVALID_STRING, + FMOD_ERR_ALREADY_LOCKED, + FMOD_ERR_NOT_LOCKED, + FMOD_ERR_RECORD_DISCONNECTED, + FMOD_ERR_TOOMANYSAMPLES, + + FMOD_RESULT_FORCEINT = 65536 +} FMOD_RESULT; + +typedef enum FMOD_CHANNELCONTROL_TYPE +{ + FMOD_CHANNELCONTROL_CHANNEL, + FMOD_CHANNELCONTROL_CHANNELGROUP, + + FMOD_CHANNELCONTROL_MAX, + FMOD_CHANNELCONTROL_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_TYPE; + +typedef enum FMOD_OUTPUTTYPE +{ + FMOD_OUTPUTTYPE_AUTODETECT, + FMOD_OUTPUTTYPE_UNKNOWN, + FMOD_OUTPUTTYPE_NOSOUND, + FMOD_OUTPUTTYPE_WAVWRITER, + FMOD_OUTPUTTYPE_NOSOUND_NRT, + FMOD_OUTPUTTYPE_WAVWRITER_NRT, + FMOD_OUTPUTTYPE_WASAPI, + FMOD_OUTPUTTYPE_ASIO, + FMOD_OUTPUTTYPE_PULSEAUDIO, + FMOD_OUTPUTTYPE_ALSA, + FMOD_OUTPUTTYPE_COREAUDIO, + FMOD_OUTPUTTYPE_AUDIOTRACK, + FMOD_OUTPUTTYPE_OPENSL, + FMOD_OUTPUTTYPE_AUDIOOUT, + FMOD_OUTPUTTYPE_AUDIO3D, + FMOD_OUTPUTTYPE_WEBAUDIO, + FMOD_OUTPUTTYPE_NNAUDIO, + FMOD_OUTPUTTYPE_WINSONIC, + FMOD_OUTPUTTYPE_AAUDIO, + FMOD_OUTPUTTYPE_AUDIOWORKLET, + FMOD_OUTPUTTYPE_PHASE, + + FMOD_OUTPUTTYPE_MAX, + FMOD_OUTPUTTYPE_FORCEINT = 65536 +} FMOD_OUTPUTTYPE; + +typedef enum FMOD_DEBUG_MODE +{ + FMOD_DEBUG_MODE_TTY, + FMOD_DEBUG_MODE_FILE, + FMOD_DEBUG_MODE_CALLBACK, + + FMOD_DEBUG_MODE_FORCEINT = 65536 +} FMOD_DEBUG_MODE; + +typedef enum FMOD_SPEAKERMODE +{ + FMOD_SPEAKERMODE_DEFAULT, + FMOD_SPEAKERMODE_RAW, + FMOD_SPEAKERMODE_MONO, + FMOD_SPEAKERMODE_STEREO, + FMOD_SPEAKERMODE_QUAD, + FMOD_SPEAKERMODE_SURROUND, + FMOD_SPEAKERMODE_5POINT1, + FMOD_SPEAKERMODE_7POINT1, + FMOD_SPEAKERMODE_7POINT1POINT4, + + FMOD_SPEAKERMODE_MAX, + FMOD_SPEAKERMODE_FORCEINT = 65536 +} FMOD_SPEAKERMODE; + +typedef enum FMOD_SPEAKER +{ + FMOD_SPEAKER_NONE = -1, + FMOD_SPEAKER_FRONT_LEFT = 0, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_SURROUND_LEFT, + FMOD_SPEAKER_SURROUND_RIGHT, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_TOP_FRONT_LEFT, + FMOD_SPEAKER_TOP_FRONT_RIGHT, + FMOD_SPEAKER_TOP_BACK_LEFT, + FMOD_SPEAKER_TOP_BACK_RIGHT, + + FMOD_SPEAKER_MAX, + FMOD_SPEAKER_FORCEINT = 65536 +} FMOD_SPEAKER; + +typedef enum FMOD_CHANNELORDER +{ + FMOD_CHANNELORDER_DEFAULT, + FMOD_CHANNELORDER_WAVEFORMAT, + FMOD_CHANNELORDER_PROTOOLS, + FMOD_CHANNELORDER_ALLMONO, + FMOD_CHANNELORDER_ALLSTEREO, + FMOD_CHANNELORDER_ALSA, + + FMOD_CHANNELORDER_MAX, + FMOD_CHANNELORDER_FORCEINT = 65536 +} FMOD_CHANNELORDER; + +typedef enum FMOD_PLUGINTYPE +{ + FMOD_PLUGINTYPE_OUTPUT, + FMOD_PLUGINTYPE_CODEC, + FMOD_PLUGINTYPE_DSP, + + FMOD_PLUGINTYPE_MAX, + FMOD_PLUGINTYPE_FORCEINT = 65536 +} FMOD_PLUGINTYPE; + +typedef enum FMOD_SOUND_TYPE +{ + FMOD_SOUND_TYPE_UNKNOWN, + FMOD_SOUND_TYPE_AIFF, + FMOD_SOUND_TYPE_ASF, + FMOD_SOUND_TYPE_DLS, + FMOD_SOUND_TYPE_FLAC, + FMOD_SOUND_TYPE_FSB, + FMOD_SOUND_TYPE_IT, + FMOD_SOUND_TYPE_MIDI, + FMOD_SOUND_TYPE_MOD, + FMOD_SOUND_TYPE_MPEG, + FMOD_SOUND_TYPE_OGGVORBIS, + FMOD_SOUND_TYPE_PLAYLIST, + FMOD_SOUND_TYPE_RAW, + FMOD_SOUND_TYPE_S3M, + FMOD_SOUND_TYPE_USER, + FMOD_SOUND_TYPE_WAV, + FMOD_SOUND_TYPE_XM, + FMOD_SOUND_TYPE_XMA, + FMOD_SOUND_TYPE_AUDIOQUEUE, + FMOD_SOUND_TYPE_AT9, + FMOD_SOUND_TYPE_VORBIS, + FMOD_SOUND_TYPE_MEDIA_FOUNDATION, + FMOD_SOUND_TYPE_MEDIACODEC, + FMOD_SOUND_TYPE_FADPCM, + FMOD_SOUND_TYPE_OPUS, + + FMOD_SOUND_TYPE_MAX, + FMOD_SOUND_TYPE_FORCEINT = 65536 +} FMOD_SOUND_TYPE; + +typedef enum FMOD_SOUND_FORMAT +{ + FMOD_SOUND_FORMAT_NONE, + FMOD_SOUND_FORMAT_PCM8, + FMOD_SOUND_FORMAT_PCM16, + FMOD_SOUND_FORMAT_PCM24, + FMOD_SOUND_FORMAT_PCM32, + FMOD_SOUND_FORMAT_PCMFLOAT, + FMOD_SOUND_FORMAT_BITSTREAM, + + FMOD_SOUND_FORMAT_MAX, + FMOD_SOUND_FORMAT_FORCEINT = 65536 +} FMOD_SOUND_FORMAT; + +typedef enum FMOD_OPENSTATE +{ + FMOD_OPENSTATE_READY, + FMOD_OPENSTATE_LOADING, + FMOD_OPENSTATE_ERROR, + FMOD_OPENSTATE_CONNECTING, + FMOD_OPENSTATE_BUFFERING, + FMOD_OPENSTATE_SEEKING, + FMOD_OPENSTATE_PLAYING, + FMOD_OPENSTATE_SETPOSITION, + + FMOD_OPENSTATE_MAX, + FMOD_OPENSTATE_FORCEINT = 65536 +} FMOD_OPENSTATE; + +typedef enum FMOD_SOUNDGROUP_BEHAVIOR +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 +} FMOD_SOUNDGROUP_BEHAVIOR; + +typedef enum FMOD_CHANNELCONTROL_CALLBACK_TYPE +{ + FMOD_CHANNELCONTROL_CALLBACK_END, + FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE, + FMOD_CHANNELCONTROL_CALLBACK_SYNCPOINT, + FMOD_CHANNELCONTROL_CALLBACK_OCCLUSION, + + FMOD_CHANNELCONTROL_CALLBACK_MAX, + FMOD_CHANNELCONTROL_CALLBACK_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_CALLBACK_TYPE; + +typedef enum FMOD_CHANNELCONTROL_DSP_INDEX +{ + FMOD_CHANNELCONTROL_DSP_HEAD = -1, + FMOD_CHANNELCONTROL_DSP_FADER = -2, + FMOD_CHANNELCONTROL_DSP_TAIL = -3, + + FMOD_CHANNELCONTROL_DSP_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_DSP_INDEX; + +typedef enum FMOD_ERRORCALLBACK_INSTANCETYPE +{ + FMOD_ERRORCALLBACK_INSTANCETYPE_NONE, + FMOD_ERRORCALLBACK_INSTANCETYPE_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUND, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUNDGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSPCONNECTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_GEOMETRY, + FMOD_ERRORCALLBACK_INSTANCETYPE_REVERB3D, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTDESCRIPTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_PARAMETERINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BUS, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_VCA, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BANK, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_COMMANDREPLAY, + + FMOD_ERRORCALLBACK_INSTANCETYPE_FORCEINT = 65536 +} FMOD_ERRORCALLBACK_INSTANCETYPE; + +typedef enum FMOD_DSP_RESAMPLER +{ + FMOD_DSP_RESAMPLER_DEFAULT, + FMOD_DSP_RESAMPLER_NOINTERP, + FMOD_DSP_RESAMPLER_LINEAR, + FMOD_DSP_RESAMPLER_CUBIC, + FMOD_DSP_RESAMPLER_SPLINE, + + FMOD_DSP_RESAMPLER_MAX, + FMOD_DSP_RESAMPLER_FORCEINT = 65536 +} FMOD_DSP_RESAMPLER; + +typedef enum FMOD_DSP_CALLBACK_TYPE +{ + FMOD_DSP_CALLBACK_DATAPARAMETERRELEASE, + + FMOD_DSP_CALLBACK_MAX, + FMOD_DSP_CALLBACK_FORCEINT = 65536 +} FMOD_DSP_CALLBACK_TYPE; + +typedef enum FMOD_DSPCONNECTION_TYPE +{ + FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, + + FMOD_DSPCONNECTION_TYPE_MAX, + FMOD_DSPCONNECTION_TYPE_FORCEINT = 65536 +} FMOD_DSPCONNECTION_TYPE; + +typedef enum FMOD_TAGTYPE +{ + FMOD_TAGTYPE_UNKNOWN, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, + FMOD_TAGTYPE_FORCEINT = 65536 +} FMOD_TAGTYPE; + +typedef enum FMOD_TAGDATATYPE +{ + FMOD_TAGDATATYPE_BINARY, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + + FMOD_TAGDATATYPE_MAX, + FMOD_TAGDATATYPE_FORCEINT = 65536 +} FMOD_TAGDATATYPE; + +typedef enum FMOD_PORT_TYPE +{ + FMOD_PORT_TYPE_MUSIC, + FMOD_PORT_TYPE_COPYRIGHT_MUSIC, + FMOD_PORT_TYPE_VOICE, + FMOD_PORT_TYPE_CONTROLLER, + FMOD_PORT_TYPE_PERSONAL, + FMOD_PORT_TYPE_VIBRATION, + FMOD_PORT_TYPE_AUX, + + FMOD_PORT_TYPE_MAX, + FMOD_PORT_TYPE_FORCEINT = 65536 +} FMOD_PORT_TYPE; + +/* + FMOD callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DEBUG_CALLBACK) (FMOD_DEBUG_FLAGS flags, const char *file, int line, const char* func, const char* message); +typedef FMOD_RESULT (F_CALL *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_CHANNELCONTROL_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype, void *commanddata1, void *commanddata2); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CALLBACK) (FMOD_DSP *dsp, FMOD_DSP_CALLBACK_TYPE type, void *data); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_NONBLOCK_CALLBACK) (FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMREAD_CALLBACK) (FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMSETPOS_CALLBACK) (FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_OPEN_CALLBACK) (const char *name, unsigned int *filesize, void **handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_CLOSE_CALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_READ_CALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_SEEK_CALLBACK) (void *handle, unsigned int pos, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCREAD_CALLBACK) (FMOD_ASYNCREADINFO *info, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCCANCEL_CALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); +typedef void (F_CALL *FMOD_FILE_ASYNCDONE_FUNC) (FMOD_ASYNCREADINFO *info, FMOD_RESULT result); +typedef void* (F_CALL *FMOD_MEMORY_ALLOC_CALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void* (F_CALL *FMOD_MEMORY_REALLOC_CALLBACK) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_MEMORY_FREE_CALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef float (F_CALL *FMOD_3D_ROLLOFF_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, float distance); + +/* + FMOD structs +*/ +struct FMOD_ASYNCREADINFO +{ + void *handle; + unsigned int offset; + unsigned int sizebytes; + int priority; + void *userdata; + void *buffer; + unsigned int bytesread; + FMOD_FILE_ASYNCDONE_FUNC done; +}; + +typedef struct FMOD_VECTOR +{ + float x; + float y; + float z; +} FMOD_VECTOR; + +typedef struct FMOD_3D_ATTRIBUTES +{ + FMOD_VECTOR position; + FMOD_VECTOR velocity; + FMOD_VECTOR forward; + FMOD_VECTOR up; +} FMOD_3D_ATTRIBUTES; + +typedef struct FMOD_GUID +{ + unsigned int Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; +} FMOD_GUID; + +typedef struct FMOD_PLUGINLIST +{ + FMOD_PLUGINTYPE type; + void *description; +} FMOD_PLUGINLIST; + +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbSize; + int maxMPEGCodecs; + int maxADPCMCodecs; + int maxXMACodecs; + int maxVorbisCodecs; + int maxAT9Codecs; + int maxFADPCMCodecs; + int maxPCMCodecs; + int ASIONumChannels; + char **ASIOChannelList; + FMOD_SPEAKER *ASIOSpeakerList; + float vol0virtualvol; + unsigned int defaultDecodeBufferSize; + unsigned short profilePort; + unsigned int geometryMaxFadeTime; + float distanceFilterCenterFreq; + int reverb3Dinstance; + int DSPBufferPoolSize; + FMOD_DSP_RESAMPLER resamplerMethod; + unsigned int randomSeed; + int maxConvolutionThreads; + int maxOpusCodecs; +} FMOD_ADVANCEDSETTINGS; + +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; + FMOD_TAGDATATYPE datatype; + char *name; + void *data; + unsigned int datalen; + FMOD_BOOL updated; +} FMOD_TAG; + +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; + unsigned int length; + unsigned int fileoffset; + int numchannels; + int defaultfrequency; + FMOD_SOUND_FORMAT format; + unsigned int decodebuffersize; + int initialsubsound; + int numsubsounds; + int *inclusionlist; + int inclusionlistnum; + FMOD_SOUND_PCMREAD_CALLBACK pcmreadcallback; + FMOD_SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + FMOD_SOUND_NONBLOCK_CALLBACK nonblockcallback; + const char *dlsname; + const char *encryptionkey; + int maxpolyphony; + void *userdata; + FMOD_SOUND_TYPE suggestedsoundtype; + FMOD_FILE_OPEN_CALLBACK fileuseropen; + FMOD_FILE_CLOSE_CALLBACK fileuserclose; + FMOD_FILE_READ_CALLBACK fileuserread; + FMOD_FILE_SEEK_CALLBACK fileuserseek; + FMOD_FILE_ASYNCREAD_CALLBACK fileuserasyncread; + FMOD_FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + void *fileuserdata; + int filebuffersize; + FMOD_CHANNELORDER channelorder; + FMOD_SOUNDGROUP *initialsoundgroup; + unsigned int initialseekposition; + FMOD_TIMEUNIT initialseekpostype; + int ignoresetfilesystem; + unsigned int audioqueuepolicy; + unsigned int minmidigranularity; + int nonblockthreadid; + FMOD_GUID *fsbguid; +} FMOD_CREATESOUNDEXINFO; + +typedef struct FMOD_REVERB_PROPERTIES +{ + float DecayTime; + float EarlyDelay; + float LateDelay; + float HFReference; + float HFDecayRatio; + float Diffusion; + float Density; + float LowShelfFrequency; + float LowShelfGain; + float HighCut; + float EarlyLateMix; + float WetLevel; +} FMOD_REVERB_PROPERTIES; + +typedef struct FMOD_ERRORCALLBACK_INFO +{ + FMOD_RESULT result; + FMOD_ERRORCALLBACK_INSTANCETYPE instancetype; + void *instance; + const char *functionname; + const char *functionparams; +} FMOD_ERRORCALLBACK_INFO; + +typedef struct FMOD_CPU_USAGE +{ + float dsp; + float stream; + float geometry; + float update; + float convolution1; + float convolution2; +} FMOD_CPU_USAGE; + +typedef struct FMOD_DSP_DATA_PARAMETER_INFO +{ + void *data; + unsigned int length; + int index; +} FMOD_DSP_DATA_PARAMETER_INFO; + +/* + FMOD optional headers for plugin development +*/ +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_output.h" + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp.cs b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp.cs new file mode 100644 index 0000000..d8265f7 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp.cs @@ -0,0 +1,897 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ + +using System; +using System.Text; +using System.Runtime.InteropServices; + +namespace FMOD +{ + [StructLayout(LayoutKind.Sequential)] + public struct DSP_BUFFER_ARRAY + { + public int numbuffers; + public int[] buffernumchannels; + public CHANNELMASK[] bufferchannelmask; + public IntPtr[] buffers; + public SPEAKERMODE speakermode; + } + + public enum DSP_PROCESS_OPERATION + { + PROCESS_PERFORM = 0, + PROCESS_QUERY + } + + [StructLayout(LayoutKind.Sequential)] + public struct COMPLEX + { + public float real; + public float imag; + } + + public enum DSP_PAN_SURROUND_FLAGS + { + DEFAULT = 0, + ROTATION_NOT_BIASED = 1, + } + + + /* + DSP callbacks + */ + public delegate RESULT DSP_CREATE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RELEASE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RESET_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SETPOSITION_CALLBACK (ref DSP_STATE dsp_state, uint pos); + public delegate RESULT DSP_READ_CALLBACK (ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); + public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK (ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); + public delegate RESULT DSP_PROCESS_CALLBACK (ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); + public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, float value); + public delegate RESULT DSP_SETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, int value); + public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, bool value); + public delegate RESULT DSP_SETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, IntPtr data, uint length); + public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); + public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_MIX_CALLBACK (ref DSP_STATE dsp_state, int stage); + + + /* + DSP functions + */ + public delegate IntPtr DSP_ALLOC_FUNC (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr DSP_REALLOC_FUNC (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_FREE_FUNC (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_LOG_FUNC (DEBUG_FLAGS level, IntPtr file, int line, IntPtr function, IntPtr str); + public delegate RESULT DSP_GETSAMPLERATE_FUNC (ref DSP_STATE dsp_state, ref int rate); + public delegate RESULT DSP_GETBLOCKSIZE_FUNC (ref DSP_STATE dsp_state, ref uint blocksize); + public delegate RESULT DSP_GETSPEAKERMODE_FUNC (ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); + public delegate RESULT DSP_GETCLOCK_FUNC (ref DSP_STATE dsp_state, out ulong clock, out uint offset, out uint length); + public delegate RESULT DSP_GETLISTENERATTRIBUTES_FUNC (ref DSP_STATE dsp_state, ref int numlisteners, IntPtr attributes); + public delegate RESULT DSP_GETUSERDATA_FUNC (ref DSP_STATE dsp_state, out IntPtr userdata); + public delegate RESULT DSP_DFT_FFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); + public delegate RESULT DSP_DFT_IFFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); + public delegate RESULT DSP_PAN_SUMMONOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix, DSP_PAN_SURROUND_FLAGS flags); + public delegate RESULT DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_GETROLLOFFGAIN_FUNC (ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); + + + public enum DSP_TYPE : int + { + UNKNOWN, + MIXER, + OSCILLATOR, + LOWPASS, + ITLOWPASS, + HIGHPASS, + ECHO, + FADER, + FLANGE, + DISTORTION, + NORMALIZE, + LIMITER, + PARAMEQ, + PITCHSHIFT, + CHORUS, + VSTPLUGIN, + WINAMPPLUGIN, + ITECHO, + COMPRESSOR, + SFXREVERB, + LOWPASS_SIMPLE, + DELAY, + TREMOLO, + LADSPAPLUGIN, + SEND, + RETURN, + HIGHPASS_SIMPLE, + PAN, + THREE_EQ, + FFT, + LOUDNESS_METER, + ENVELOPEFOLLOWER, + CONVOLUTIONREVERB, + CHANNELMIX, + TRANSCEIVER, + OBJECTPAN, + MULTIBAND_EQ, + MAX + } + + public enum DSP_PARAMETER_TYPE + { + FLOAT = 0, + INT, + BOOL, + DATA, + MAX + } + + public enum DSP_PARAMETER_FLOAT_MAPPING_TYPE + { + DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR + { + public int numpoints; + public IntPtr pointparamvalues; + public IntPtr pointpositions; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING + { + public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; + } + + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_FLOAT + { + public float min; + public float max; + public float defaultval; + public DSP_PARAMETER_FLOAT_MAPPING mapping; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_INT + { + public int min; + public int max; + public int defaultval; + public bool goestoinf; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_BOOL + { + public bool defaultval; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_DATA + { + public int datatype; + } + + [StructLayout(LayoutKind.Explicit)] + public struct DSP_PARAMETER_DESC_UNION + { + [FieldOffset(0)] + public DSP_PARAMETER_DESC_FLOAT floatdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_INT intdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_BOOL booldesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_DATA datadesc; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC + { + public DSP_PARAMETER_TYPE type; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] name; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] label; + public string description; + + public DSP_PARAMETER_DESC_UNION desc; + } + + public enum DSP_PARAMETER_DATA_TYPE + { + DSP_PARAMETER_DATA_TYPE_USER = 0, + DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + DSP_PARAMETER_DATA_TYPE_FFT = -4, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6 + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_OVERALLGAIN + { + public float linear_gain; + public float linear_gain_additive; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES + { + public ATTRIBUTES_3D relative; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES_MULTI + { + public int numlisteners; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public ATTRIBUTES_3D[] relative; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public float[] weight; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_SIDECHAIN + { + public int sidechainenable; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FFT + { + public int length; + public int numchannels; + + [MarshalAs(UnmanagedType.ByValArray,SizeConst=32)] + private IntPtr[] spectrum_internal; + + public float[][] spectrum + { + get + { + var buffer = new float[numchannels][]; + + for (int i = 0; i < numchannels; ++i) + { + buffer[i] = new float[length]; + Marshal.Copy(spectrum_internal[i], buffer[i], 0, length); + } + + return buffer; + } + } + + public void getSpectrum(ref float[][] buffer) + { + int bufferLength = Math.Min(buffer.Length, numchannels); + for (int i = 0; i < bufferLength; ++i) + { + getSpectrum(i, ref buffer[i]); + } + } + + public void getSpectrum(int channel, ref float[] buffer) + { + int bufferLength = Math.Min(buffer.Length, length); + Marshal.Copy(spectrum_internal[channel], buffer, 0, bufferLength); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_INFO_TYPE + { + public float momentaryloudness; + public float shorttermloudness; + public float integratedloudness; + public float loudness10thpercentile; + public float loudness95thpercentile; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 66)] + public float[] loudnesshistogram; + public float maxtruepeak; + public float maxmomentaryloudness; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_WEIGHTING_TYPE + { + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public float[] channelweight; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_ATTENUATION_RANGE + { + public float min; + public float max; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DESCRIPTION + { + public uint pluginsdkversion; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public byte[] name; + public uint version; + public int numinputbuffers; + public int numoutputbuffers; + public DSP_CREATE_CALLBACK create; + public DSP_RELEASE_CALLBACK release; + public DSP_RESET_CALLBACK reset; + public DSP_READ_CALLBACK read; + public DSP_PROCESS_CALLBACK process; + public DSP_SETPOSITION_CALLBACK setposition; + + public int numparameters; + public IntPtr paramdesc; + public DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + public DSP_SETPARAM_INT_CALLBACK setparameterint; + public DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + public DSP_SETPARAM_DATA_CALLBACK setparameterdata; + public DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + public DSP_GETPARAM_INT_CALLBACK getparameterint; + public DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + public DSP_GETPARAM_DATA_CALLBACK getparameterdata; + public DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + public IntPtr userdata; + + public DSP_SYSTEM_REGISTER_CALLBACK sys_register; + public DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + public DSP_SYSTEM_MIX_CALLBACK sys_mix; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_DFT_FUNCTIONS + { + public DSP_DFT_FFTREAL_FUNC fftreal; + public DSP_DFT_IFFTREAL_FUNC inversefftreal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_PAN_FUNCTIONS + { + public DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + public DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + public DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + public DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + public DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + public DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_FUNCTIONS + { + public DSP_ALLOC_FUNC alloc; + public DSP_REALLOC_FUNC realloc; + public DSP_FREE_FUNC free; + public DSP_GETSAMPLERATE_FUNC getsamplerate; + public DSP_GETBLOCKSIZE_FUNC getblocksize; + public IntPtr dft; + public IntPtr pan; + public DSP_GETSPEAKERMODE_FUNC getspeakermode; + public DSP_GETCLOCK_FUNC getclock; + public DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + public DSP_LOG_FUNC log; + public DSP_GETUSERDATA_FUNC getuserdata; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE + { + public IntPtr instance; + public IntPtr plugindata; + public uint channelmask; + public int source_speakermode; + public IntPtr sidechaindata; + public int sidechainchannels; + public IntPtr functions; + public int systemobject; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_METERING_INFO + { + public int numsamples; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] peaklevel; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] rmslevel; + public short numchannels; + } + + /* + ============================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + ============================================================================================================== + */ + + public enum DSP_OSCILLATOR : int + { + TYPE, + RATE + } + + public enum DSP_LOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ITLOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_HIGHPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ECHO : int + { + DELAY, + FEEDBACK, + DRYLEVEL, + WETLEVEL + } + + public enum DSP_FADER : int + { + GAIN, + OVERALL_GAIN, + } + + public enum DSP_DELAY : int + { + CH0, + CH1, + CH2, + CH3, + CH4, + CH5, + CH6, + CH7, + CH8, + CH9, + CH10, + CH11, + CH12, + CH13, + CH14, + CH15, + MAXDELAY, + } + + public enum DSP_FLANGE : int + { + MIX, + DEPTH, + RATE + } + + public enum DSP_TREMOLO : int + { + FREQUENCY, + DEPTH, + SHAPE, + SKEW, + DUTY, + SQUARE, + PHASE, + SPREAD + } + + public enum DSP_DISTORTION : int + { + LEVEL + } + + public enum DSP_NORMALIZE : int + { + FADETIME, + THRESHOLD, + MAXAMP + } + + public enum DSP_LIMITER : int + { + RELEASETIME, + CEILING, + MAXIMIZERGAIN, + MODE, + } + + public enum DSP_PARAMEQ : int + { + CENTER, + BANDWIDTH, + GAIN + } + + public enum DSP_MULTIBAND_EQ : int + { + A_FILTER, + A_FREQUENCY, + A_Q, + A_GAIN, + B_FILTER, + B_FREQUENCY, + B_Q, + B_GAIN, + C_FILTER, + C_FREQUENCY, + C_Q, + C_GAIN, + D_FILTER, + D_FREQUENCY, + D_Q, + D_GAIN, + E_FILTER, + E_FREQUENCY, + E_Q, + E_GAIN, + } + + public enum DSP_MULTIBAND_EQ_FILTER_TYPE : int + { + DISABLED, + LOWPASS_12DB, + LOWPASS_24DB, + LOWPASS_48DB, + HIGHPASS_12DB, + HIGHPASS_24DB, + HIGHPASS_48DB, + LOWSHELF, + HIGHSHELF, + PEAKING, + BANDPASS, + NOTCH, + ALLPASS, + } + + public enum DSP_PITCHSHIFT : int + { + PITCH, + FFTSIZE, + OVERLAP, + MAXCHANNELS + } + + public enum DSP_CHORUS : int + { + MIX, + RATE, + DEPTH, + } + + public enum DSP_ITECHO : int + { + WETDRYMIX, + FEEDBACK, + LEFTDELAY, + RIGHTDELAY, + PANDELAY + } + + public enum DSP_COMPRESSOR : int + { + THRESHOLD, + RATIO, + ATTACK, + RELEASE, + GAINMAKEUP, + USESIDECHAIN, + LINKED + } + + public enum DSP_SFXREVERB : int + { + DECAYTIME, + EARLYDELAY, + LATEDELAY, + HFREFERENCE, + HFDECAYRATIO, + DIFFUSION, + DENSITY, + LOWSHELFFREQUENCY, + LOWSHELFGAIN, + HIGHCUT, + EARLYLATEMIX, + WETLEVEL, + DRYLEVEL + } + + public enum DSP_LOWPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_SEND : int + { + RETURNID, + LEVEL, + } + + public enum DSP_RETURN : int + { + ID, + INPUT_SPEAKER_MODE + } + + public enum DSP_HIGHPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_PAN_2D_STEREO_MODE_TYPE : int + { + DISTRIBUTED, + DISCRETE + } + + public enum DSP_PAN_MODE_TYPE : int + { + MONO, + STEREO, + SURROUND + } + + public enum DSP_PAN_3D_ROLLOFF_TYPE : int + { + LINEARSQUARED, + LINEAR, + INVERSE, + INVERSETAPERED, + CUSTOM + } + + public enum DSP_PAN_3D_EXTENT_MODE_TYPE : int + { + AUTO, + USER, + OFF + } + + public enum DSP_PAN : int + { + MODE, + _2D_STEREO_POSITION, + _2D_DIRECTION, + _2D_EXTENT, + _2D_ROTATION, + _2D_LFE_LEVEL, + _2D_STEREO_MODE, + _2D_STEREO_SEPARATION, + _2D_STEREO_AXIS, + ENABLED_SPEAKERS, + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + _3D_PAN_BLEND, + LFE_UPMIX_ENABLED, + OVERALL_GAIN, + SURROUND_SPEAKER_MODE, + _2D_HEIGHT_BLEND, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } + + public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int + { + _12DB, + _24DB, + _48DB + } + + public enum DSP_THREE_EQ : int + { + LOWGAIN, + MIDGAIN, + HIGHGAIN, + LOWCROSSOVER, + HIGHCROSSOVER, + CROSSOVERSLOPE + } + + public enum DSP_FFT_WINDOW : int + { + RECT, + TRIANGLE, + HAMMING, + HANNING, + BLACKMAN, + BLACKMANHARRIS + } + + public enum DSP_FFT : int + { + WINDOWSIZE, + WINDOWTYPE, + SPECTRUMDATA, + DOMINANT_FREQ + } + + + public enum DSP_LOUDNESS_METER : int + { + STATE, + WEIGHTING, + INFO + } + + + public enum DSP_LOUDNESS_METER_STATE_TYPE : int + { + RESET_INTEGRATED = -3, + RESET_MAXPEAK = -2, + RESET_ALL = -1, + PAUSED = 0, + ANALYZING = 1 + } + + public enum DSP_ENVELOPEFOLLOWER : int + { + ATTACK, + RELEASE, + ENVELOPE, + USESIDECHAIN + } + + public enum DSP_CONVOLUTION_REVERB : int + { + IR, + WET, + DRY, + LINKED + } + + public enum DSP_CHANNELMIX_OUTPUT : int + { + DEFAULT, + ALLMONO, + ALLSTEREO, + ALLQUAD, + ALL5POINT1, + ALL7POINT1, + ALLLFE, + ALL7POINT1POINT4 + } + + public enum DSP_CHANNELMIX : int + { + OUTPUTGROUPING, + GAIN_CH0, + GAIN_CH1, + GAIN_CH2, + GAIN_CH3, + GAIN_CH4, + GAIN_CH5, + GAIN_CH6, + GAIN_CH7, + GAIN_CH8, + GAIN_CH9, + GAIN_CH10, + GAIN_CH11, + GAIN_CH12, + GAIN_CH13, + GAIN_CH14, + GAIN_CH15, + GAIN_CH16, + GAIN_CH17, + GAIN_CH18, + GAIN_CH19, + GAIN_CH20, + GAIN_CH21, + GAIN_CH22, + GAIN_CH23, + GAIN_CH24, + GAIN_CH25, + GAIN_CH26, + GAIN_CH27, + GAIN_CH28, + GAIN_CH29, + GAIN_CH30, + GAIN_CH31, + OUTPUT_CH0, + OUTPUT_CH1, + OUTPUT_CH2, + OUTPUT_CH3, + OUTPUT_CH4, + OUTPUT_CH5, + OUTPUT_CH6, + OUTPUT_CH7, + OUTPUT_CH8, + OUTPUT_CH9, + OUTPUT_CH10, + OUTPUT_CH11, + OUTPUT_CH12, + OUTPUT_CH13, + OUTPUT_CH14, + OUTPUT_CH15, + OUTPUT_CH16, + OUTPUT_CH17, + OUTPUT_CH18, + OUTPUT_CH19, + OUTPUT_CH20, + OUTPUT_CH21, + OUTPUT_CH22, + OUTPUT_CH23, + OUTPUT_CH24, + OUTPUT_CH25, + OUTPUT_CH26, + OUTPUT_CH27, + OUTPUT_CH28, + OUTPUT_CH29, + OUTPUT_CH30, + OUTPUT_CH31, + } + + public enum DSP_TRANSCEIVER_SPEAKERMODE : int + { + AUTO = -1, + MONO = 0, + STEREO, + SURROUND, + } + + public enum DSP_TRANSCEIVER : int + { + TRANSMIT, + GAIN, + CHANNEL, + TRANSMITSPEAKERMODE + } + + public enum DSP_OBJECTPAN : int + { + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + OVERALL_GAIN, + OUTPUTGAIN, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } +} diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp.h b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp.h new file mode 100644 index 0000000..d7098f2 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp.h @@ -0,0 +1,421 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ +#ifndef _FMOD_DSP_H +#define _FMOD_DSP_H + +#include "fmod_dsp_effects.h" + +typedef struct FMOD_DSP_STATE FMOD_DSP_STATE; +typedef struct FMOD_DSP_BUFFER_ARRAY FMOD_DSP_BUFFER_ARRAY; +typedef struct FMOD_COMPLEX FMOD_COMPLEX; + +/* + DSP Constants +*/ +#define FMOD_PLUGIN_SDK_VERSION 110 +#define FMOD_DSP_GETPARAM_VALUESTR_LENGTH 32 + +typedef enum +{ + FMOD_DSP_PROCESS_PERFORM, + FMOD_DSP_PROCESS_QUERY +} FMOD_DSP_PROCESS_OPERATION; + +typedef enum FMOD_DSP_PAN_SURROUND_FLAGS +{ + FMOD_DSP_PAN_SURROUND_DEFAULT = 0, + FMOD_DSP_PAN_SURROUND_ROTATION_NOT_BIASED = 1, + + FMOD_DSP_PAN_SURROUND_FLAGS_FORCEINT = 65536 +} FMOD_DSP_PAN_SURROUND_FLAGS; + +typedef enum +{ + FMOD_DSP_PARAMETER_TYPE_FLOAT, + FMOD_DSP_PARAMETER_TYPE_INT, + FMOD_DSP_PARAMETER_TYPE_BOOL, + FMOD_DSP_PARAMETER_TYPE_DATA, + + FMOD_DSP_PARAMETER_TYPE_MAX, + FMOD_DSP_PARAMETER_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_DATA_TYPE_USER = 0, + FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + FMOD_DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + FMOD_DSP_PARAMETER_DATA_TYPE_FFT = -4, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + FMOD_DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6, +} FMOD_DSP_PARAMETER_DATA_TYPE; + +/* + DSP Callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CREATE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RELEASE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RESET_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_READ_CALLBACK) (FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int length, const FMOD_DSP_BUFFER_ARRAY *inbufferarray, FMOD_DSP_BUFFER_ARRAY *outbufferarray, FMOD_BOOL inputsidle, FMOD_DSP_PROCESS_OPERATION op); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPOSITION_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int pos); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SHOULDIPROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, FMOD_BOOL inputsidle, unsigned int length, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE speakermode); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void *data, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void **data, unsigned int *length, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_REGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_MIX_CALLBACK) (FMOD_DSP_STATE *dsp_state, int stage); + +/* + DSP Functions +*/ +typedef void * (F_CALL *FMOD_DSP_ALLOC_FUNC) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void * (F_CALL *FMOD_DSP_REALLOC_FUNC) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_FREE_FUNC) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *str, ...); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSAMPLERATE_FUNC) (FMOD_DSP_STATE *dsp_state, int *rate); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETBLOCKSIZE_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned int *blocksize); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSPEAKERMODE_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE *speakermode_mixer, FMOD_SPEAKERMODE *speakermode_output); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETCLOCK_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned long long *clock, unsigned int *offset, unsigned int *length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETLISTENERATTRIBUTES_FUNC) (FMOD_DSP_STATE *dsp_state, int *numlisteners, FMOD_3D_ATTRIBUTES *attributes); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETUSERDATA_FUNC) (FMOD_DSP_STATE *dsp_state, void **userdata); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_FFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const float *signal, FMOD_COMPLEX* dft, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_IFFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const FMOD_COMPLEX *dft, float* signal, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float lowFrequencyGain, float overallGain, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix, FMOD_DSP_PAN_SURROUND_FLAGS flags); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, float *gain); + +/* + DSP Structures +*/ +struct FMOD_DSP_BUFFER_ARRAY +{ + int numbuffers; + int *buffernumchannels; + FMOD_CHANNELMASK *bufferchannelmask; + float **buffers; + FMOD_SPEAKERMODE speakermode; +}; + +struct FMOD_COMPLEX +{ + float real; + float imag; +}; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR +{ + int numpoints; + float *pointparamvalues; + float *pointpositions; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING; + +typedef struct FMOD_DSP_PARAMETER_DESC_FLOAT +{ + float min; + float max; + float defaultval; + FMOD_DSP_PARAMETER_FLOAT_MAPPING mapping; +} FMOD_DSP_PARAMETER_DESC_FLOAT; + +typedef struct FMOD_DSP_PARAMETER_DESC_INT +{ + int min; + int max; + int defaultval; + FMOD_BOOL goestoinf; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_INT; + +typedef struct FMOD_DSP_PARAMETER_DESC_BOOL +{ + FMOD_BOOL defaultval; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_BOOL; + +typedef struct FMOD_DSP_PARAMETER_DESC_DATA +{ + int datatype; +} FMOD_DSP_PARAMETER_DESC_DATA; + +typedef struct FMOD_DSP_PARAMETER_DESC +{ + FMOD_DSP_PARAMETER_TYPE type; + char name[16]; + char label[16]; + const char *description; + + union + { + FMOD_DSP_PARAMETER_DESC_FLOAT floatdesc; + FMOD_DSP_PARAMETER_DESC_INT intdesc; + FMOD_DSP_PARAMETER_DESC_BOOL booldesc; + FMOD_DSP_PARAMETER_DESC_DATA datadesc; + }; +} FMOD_DSP_PARAMETER_DESC; + +typedef struct FMOD_DSP_PARAMETER_OVERALLGAIN +{ + float linear_gain; + float linear_gain_additive; +} FMOD_DSP_PARAMETER_OVERALLGAIN; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES +{ + FMOD_3D_ATTRIBUTES relative; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI +{ + int numlisteners; + FMOD_3D_ATTRIBUTES relative[FMOD_MAX_LISTENERS]; + float weight[FMOD_MAX_LISTENERS]; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI; + +typedef struct FMOD_DSP_PARAMETER_ATTENUATION_RANGE +{ + float min; + float max; +} FMOD_DSP_PARAMETER_ATTENUATION_RANGE; + +typedef struct FMOD_DSP_PARAMETER_SIDECHAIN +{ + FMOD_BOOL sidechainenable; +} FMOD_DSP_PARAMETER_SIDECHAIN; + +typedef struct FMOD_DSP_PARAMETER_FFT +{ + int length; + int numchannels; + float *spectrum[32]; +} FMOD_DSP_PARAMETER_FFT; + +typedef struct FMOD_DSP_DESCRIPTION +{ + unsigned int pluginsdkversion; + char name[32]; + unsigned int version; + int numinputbuffers; + int numoutputbuffers; + FMOD_DSP_CREATE_CALLBACK create; + FMOD_DSP_RELEASE_CALLBACK release; + FMOD_DSP_RESET_CALLBACK reset; + FMOD_DSP_READ_CALLBACK read; + FMOD_DSP_PROCESS_CALLBACK process; + FMOD_DSP_SETPOSITION_CALLBACK setposition; + + int numparameters; + FMOD_DSP_PARAMETER_DESC **paramdesc; + FMOD_DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + FMOD_DSP_SETPARAM_INT_CALLBACK setparameterint; + FMOD_DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + FMOD_DSP_SETPARAM_DATA_CALLBACK setparameterdata; + FMOD_DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + FMOD_DSP_GETPARAM_INT_CALLBACK getparameterint; + FMOD_DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + FMOD_DSP_GETPARAM_DATA_CALLBACK getparameterdata; + FMOD_DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + void *userdata; + + FMOD_DSP_SYSTEM_REGISTER_CALLBACK sys_register; + FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + FMOD_DSP_SYSTEM_MIX_CALLBACK sys_mix; + +} FMOD_DSP_DESCRIPTION; + +typedef struct FMOD_DSP_STATE_DFT_FUNCTIONS +{ + FMOD_DSP_DFT_FFTREAL_FUNC fftreal; + FMOD_DSP_DFT_IFFTREAL_FUNC inversefftreal; +} FMOD_DSP_STATE_DFT_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_PAN_FUNCTIONS +{ + FMOD_DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; +} FMOD_DSP_STATE_PAN_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_FUNCTIONS +{ + FMOD_DSP_ALLOC_FUNC alloc; + FMOD_DSP_REALLOC_FUNC realloc; + FMOD_DSP_FREE_FUNC free; + FMOD_DSP_GETSAMPLERATE_FUNC getsamplerate; + FMOD_DSP_GETBLOCKSIZE_FUNC getblocksize; + FMOD_DSP_STATE_DFT_FUNCTIONS *dft; + FMOD_DSP_STATE_PAN_FUNCTIONS *pan; + FMOD_DSP_GETSPEAKERMODE_FUNC getspeakermode; + FMOD_DSP_GETCLOCK_FUNC getclock; + FMOD_DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + FMOD_DSP_LOG_FUNC log; + FMOD_DSP_GETUSERDATA_FUNC getuserdata; +} FMOD_DSP_STATE_FUNCTIONS; + +struct FMOD_DSP_STATE +{ + void *instance; + void *plugindata; + FMOD_CHANNELMASK channelmask; + FMOD_SPEAKERMODE source_speakermode; + float *sidechaindata; + int sidechainchannels; + FMOD_DSP_STATE_FUNCTIONS *functions; + int systemobject; +}; + +typedef struct FMOD_DSP_METERING_INFO +{ + int numsamples; + float peaklevel[32]; + float rmslevel[32]; + short numchannels; +} FMOD_DSP_METERING_INFO; + +/* + DSP Macros +*/ +#define FMOD_DSP_INIT_PARAMDESC_FLOAT(_paramstruct, _name, _label, _description, _min, _max, _defaultval) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name, 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _min; \ + (_paramstruct).floatdesc.max = _max; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO; + +#define FMOD_DSP_INIT_PARAMDESC_FLOAT_WITH_MAPPING(_paramstruct, _name, _label, _description, _defaultval, _values, _positions); \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _values[0]; \ + (_paramstruct).floatdesc.max = _values[sizeof(_values) / sizeof(float) - 1]; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.numpoints = sizeof(_values) / sizeof(float); \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointparamvalues = _values; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointpositions = _positions; + +#define FMOD_DSP_INIT_PARAMDESC_INT(_paramstruct, _name, _label, _description, _min, _max, _defaultval, _goestoinf, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = _min; \ + (_paramstruct).intdesc.max = _max; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = _goestoinf; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_INT_ENUMERATED(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = 0; \ + (_paramstruct).intdesc.max = sizeof(_valuenames) / sizeof(char*) - 1; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = false; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_BOOL(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_BOOL; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).booldesc.defaultval = _defaultval; \ + (_paramstruct).booldesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_DATA(_paramstruct, _name, _label, _description, _datatype) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_DATA; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).datadesc.datatype = _datatype; + +#define FMOD_DSP_ALLOC(_state, _size) \ + (_state)->functions->alloc(_size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_REALLOC(_state, _ptr, _size) \ + (_state)->functions->realloc(_ptr, _size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_DSP_GETSAMPLERATE(_state, _rate) \ + (_state)->functions->getsamplerate(_state, _rate) +#define FMOD_DSP_GETBLOCKSIZE(_state, _blocksize) \ + (_state)->functions->getblocksize(_state, _blocksize) +#define FMOD_DSP_GETSPEAKERMODE(_state, _speakermodemix, _speakermodeout) \ + (_state)->functions->getspeakermode(_state, _speakermodemix, _speakermodeout) +#define FMOD_DSP_GETCLOCK(_state, _clock, _offset, _length) \ + (_state)->functions->getclock(_state, _clock, _offset, _length) +#define FMOD_DSP_GETLISTENERATTRIBUTES(_state, _numlisteners, _attributes) \ + (_state)->functions->getlistenerattributes(_state, _numlisteners, _attributes) +#define FMOD_DSP_GETUSERDATA(_state, _userdata) \ + (_state)->functions->getuserdata(_state, _userdata) +#define FMOD_DSP_DFT_FFTREAL(_state, _size, _signal, _dft, _window, _signalhop) \ + (_state)->functions->dft->fftreal(_state, _size, _signal, _dft, _window, _signalhop) +#define FMOD_DSP_DFT_IFFTREAL(_state, _size, _dft, _signal, _window, _signalhop) \ + (_state)->functions->dft->inversefftreal(_state, _size, _dft, _signal, _window, _signalhop) +#define FMOD_DSP_PAN_SUMMONOMATRIX(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) \ + (_state)->functions->pan->summonomatrix(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOMATRIX(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->sumstereomatrix(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSURROUNDMATRIX(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) \ + (_state)->functions->pan->sumsurroundmatrix(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) +#define FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->summonotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) \ + (_state)->functions->pan->sumstereotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) +#define FMOD_DSP_PAN_GETROLLOFFGAIN(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) \ + (_state)->functions->pan->getrolloffgain(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) + +#endif + diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp_effects.h b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp_effects.h new file mode 100644 index 0000000..98a4e8b --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_dsp_effects.h @@ -0,0 +1,577 @@ +/* ============================================================================================================= */ +/* FMOD Core API - Built-in effects header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* In this header you can find parameter structures for FMOD system registered DSP effects */ +/* and generators. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common-dsp-effects.html#fmod_dsp_type */ +/* ============================================================================================================= */ + +#ifndef _FMOD_DSP_EFFECTS_H +#define _FMOD_DSP_EFFECTS_H + +typedef enum +{ + FMOD_DSP_TYPE_UNKNOWN, + FMOD_DSP_TYPE_MIXER, + FMOD_DSP_TYPE_OSCILLATOR, + FMOD_DSP_TYPE_LOWPASS, + FMOD_DSP_TYPE_ITLOWPASS, + FMOD_DSP_TYPE_HIGHPASS, + FMOD_DSP_TYPE_ECHO, + FMOD_DSP_TYPE_FADER, + FMOD_DSP_TYPE_FLANGE, + FMOD_DSP_TYPE_DISTORTION, + FMOD_DSP_TYPE_NORMALIZE, + FMOD_DSP_TYPE_LIMITER, + FMOD_DSP_TYPE_PARAMEQ, + FMOD_DSP_TYPE_PITCHSHIFT, + FMOD_DSP_TYPE_CHORUS, + FMOD_DSP_TYPE_VSTPLUGIN, + FMOD_DSP_TYPE_WINAMPPLUGIN, + FMOD_DSP_TYPE_ITECHO, + FMOD_DSP_TYPE_COMPRESSOR, + FMOD_DSP_TYPE_SFXREVERB, + FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_DELAY, + FMOD_DSP_TYPE_TREMOLO, + FMOD_DSP_TYPE_LADSPAPLUGIN, + FMOD_DSP_TYPE_SEND, + FMOD_DSP_TYPE_RETURN, + FMOD_DSP_TYPE_HIGHPASS_SIMPLE, + FMOD_DSP_TYPE_PAN, + FMOD_DSP_TYPE_THREE_EQ, + FMOD_DSP_TYPE_FFT, + FMOD_DSP_TYPE_LOUDNESS_METER, + FMOD_DSP_TYPE_ENVELOPEFOLLOWER, + FMOD_DSP_TYPE_CONVOLUTIONREVERB, + FMOD_DSP_TYPE_CHANNELMIX, + FMOD_DSP_TYPE_TRANSCEIVER, + FMOD_DSP_TYPE_OBJECTPAN, + FMOD_DSP_TYPE_MULTIBAND_EQ, + + FMOD_DSP_TYPE_MAX, + FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_TYPE; + +/* + =================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + =================================================================================================== +*/ + +typedef enum +{ + FMOD_DSP_OSCILLATOR_TYPE, + FMOD_DSP_OSCILLATOR_RATE +} FMOD_DSP_OSCILLATOR; + + +typedef enum +{ + FMOD_DSP_LOWPASS_CUTOFF, + FMOD_DSP_LOWPASS_RESONANCE +} FMOD_DSP_LOWPASS; + + +typedef enum +{ + FMOD_DSP_ITLOWPASS_CUTOFF, + FMOD_DSP_ITLOWPASS_RESONANCE +} FMOD_DSP_ITLOWPASS; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_CUTOFF, + FMOD_DSP_HIGHPASS_RESONANCE +} FMOD_DSP_HIGHPASS; + + +typedef enum +{ + FMOD_DSP_ECHO_DELAY, + FMOD_DSP_ECHO_FEEDBACK, + FMOD_DSP_ECHO_DRYLEVEL, + FMOD_DSP_ECHO_WETLEVEL +} FMOD_DSP_ECHO; + + +typedef enum FMOD_DSP_FADER +{ + FMOD_DSP_FADER_GAIN, + FMOD_DSP_FADER_OVERALL_GAIN, +} FMOD_DSP_FADER; + + +typedef enum +{ + FMOD_DSP_FLANGE_MIX, + FMOD_DSP_FLANGE_DEPTH, + FMOD_DSP_FLANGE_RATE +} FMOD_DSP_FLANGE; + + +typedef enum +{ + FMOD_DSP_DISTORTION_LEVEL +} FMOD_DSP_DISTORTION; + + +typedef enum +{ + FMOD_DSP_NORMALIZE_FADETIME, + FMOD_DSP_NORMALIZE_THRESHOLD, + FMOD_DSP_NORMALIZE_MAXAMP +} FMOD_DSP_NORMALIZE; + + +typedef enum +{ + FMOD_DSP_LIMITER_RELEASETIME, + FMOD_DSP_LIMITER_CEILING, + FMOD_DSP_LIMITER_MAXIMIZERGAIN, + FMOD_DSP_LIMITER_MODE, +} FMOD_DSP_LIMITER; + + +typedef enum +{ + FMOD_DSP_PARAMEQ_CENTER, + FMOD_DSP_PARAMEQ_BANDWIDTH, + FMOD_DSP_PARAMEQ_GAIN +} FMOD_DSP_PARAMEQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ +{ + FMOD_DSP_MULTIBAND_EQ_A_FILTER, + FMOD_DSP_MULTIBAND_EQ_A_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_A_Q, + FMOD_DSP_MULTIBAND_EQ_A_GAIN, + FMOD_DSP_MULTIBAND_EQ_B_FILTER, + FMOD_DSP_MULTIBAND_EQ_B_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_B_Q, + FMOD_DSP_MULTIBAND_EQ_B_GAIN, + FMOD_DSP_MULTIBAND_EQ_C_FILTER, + FMOD_DSP_MULTIBAND_EQ_C_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_C_Q, + FMOD_DSP_MULTIBAND_EQ_C_GAIN, + FMOD_DSP_MULTIBAND_EQ_D_FILTER, + FMOD_DSP_MULTIBAND_EQ_D_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_D_Q, + FMOD_DSP_MULTIBAND_EQ_D_GAIN, + FMOD_DSP_MULTIBAND_EQ_E_FILTER, + FMOD_DSP_MULTIBAND_EQ_E_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_E_Q, + FMOD_DSP_MULTIBAND_EQ_E_GAIN, +} FMOD_DSP_MULTIBAND_EQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE +{ + FMOD_DSP_MULTIBAND_EQ_FILTER_DISABLED, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_PEAKING, + FMOD_DSP_MULTIBAND_EQ_FILTER_BANDPASS, + FMOD_DSP_MULTIBAND_EQ_FILTER_NOTCH, + FMOD_DSP_MULTIBAND_EQ_FILTER_ALLPASS, +} FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE; + + +typedef enum +{ + FMOD_DSP_PITCHSHIFT_PITCH, + FMOD_DSP_PITCHSHIFT_FFTSIZE, + FMOD_DSP_PITCHSHIFT_OVERLAP, + FMOD_DSP_PITCHSHIFT_MAXCHANNELS +} FMOD_DSP_PITCHSHIFT; + + +typedef enum +{ + FMOD_DSP_CHORUS_MIX, + FMOD_DSP_CHORUS_RATE, + FMOD_DSP_CHORUS_DEPTH, +} FMOD_DSP_CHORUS; + + +typedef enum +{ + FMOD_DSP_ITECHO_WETDRYMIX, + FMOD_DSP_ITECHO_FEEDBACK, + FMOD_DSP_ITECHO_LEFTDELAY, + FMOD_DSP_ITECHO_RIGHTDELAY, + FMOD_DSP_ITECHO_PANDELAY +} FMOD_DSP_ITECHO; + +typedef enum +{ + FMOD_DSP_COMPRESSOR_THRESHOLD, + FMOD_DSP_COMPRESSOR_RATIO, + FMOD_DSP_COMPRESSOR_ATTACK, + FMOD_DSP_COMPRESSOR_RELEASE, + FMOD_DSP_COMPRESSOR_GAINMAKEUP, + FMOD_DSP_COMPRESSOR_USESIDECHAIN, + FMOD_DSP_COMPRESSOR_LINKED +} FMOD_DSP_COMPRESSOR; + +typedef enum +{ + FMOD_DSP_SFXREVERB_DECAYTIME, + FMOD_DSP_SFXREVERB_EARLYDELAY, + FMOD_DSP_SFXREVERB_LATEDELAY, + FMOD_DSP_SFXREVERB_HFREFERENCE, + FMOD_DSP_SFXREVERB_HFDECAYRATIO, + FMOD_DSP_SFXREVERB_DIFFUSION, + FMOD_DSP_SFXREVERB_DENSITY, + FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, + FMOD_DSP_SFXREVERB_LOWSHELFGAIN, + FMOD_DSP_SFXREVERB_HIGHCUT, + FMOD_DSP_SFXREVERB_EARLYLATEMIX, + FMOD_DSP_SFXREVERB_WETLEVEL, + FMOD_DSP_SFXREVERB_DRYLEVEL +} FMOD_DSP_SFXREVERB; + +typedef enum +{ + FMOD_DSP_LOWPASS_SIMPLE_CUTOFF +} FMOD_DSP_LOWPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_DELAY_CH0, + FMOD_DSP_DELAY_CH1, + FMOD_DSP_DELAY_CH2, + FMOD_DSP_DELAY_CH3, + FMOD_DSP_DELAY_CH4, + FMOD_DSP_DELAY_CH5, + FMOD_DSP_DELAY_CH6, + FMOD_DSP_DELAY_CH7, + FMOD_DSP_DELAY_CH8, + FMOD_DSP_DELAY_CH9, + FMOD_DSP_DELAY_CH10, + FMOD_DSP_DELAY_CH11, + FMOD_DSP_DELAY_CH12, + FMOD_DSP_DELAY_CH13, + FMOD_DSP_DELAY_CH14, + FMOD_DSP_DELAY_CH15, + FMOD_DSP_DELAY_MAXDELAY +} FMOD_DSP_DELAY; + + +typedef enum +{ + FMOD_DSP_TREMOLO_FREQUENCY, + FMOD_DSP_TREMOLO_DEPTH, + FMOD_DSP_TREMOLO_SHAPE, + FMOD_DSP_TREMOLO_SKEW, + FMOD_DSP_TREMOLO_DUTY, + FMOD_DSP_TREMOLO_SQUARE, + FMOD_DSP_TREMOLO_PHASE, + FMOD_DSP_TREMOLO_SPREAD +} FMOD_DSP_TREMOLO; + + +typedef enum +{ + FMOD_DSP_SEND_RETURNID, + FMOD_DSP_SEND_LEVEL, +} FMOD_DSP_SEND; + + +typedef enum +{ + FMOD_DSP_RETURN_ID, + FMOD_DSP_RETURN_INPUT_SPEAKER_MODE +} FMOD_DSP_RETURN; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF +} FMOD_DSP_HIGHPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_PAN_2D_STEREO_MODE_DISTRIBUTED, + FMOD_DSP_PAN_2D_STEREO_MODE_DISCRETE +} FMOD_DSP_PAN_2D_STEREO_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE_MONO, + FMOD_DSP_PAN_MODE_STEREO, + FMOD_DSP_PAN_MODE_SURROUND +} FMOD_DSP_PAN_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED, + FMOD_DSP_PAN_3D_ROLLOFF_LINEAR, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSE, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED, + FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM +} FMOD_DSP_PAN_3D_ROLLOFF_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO, + FMOD_DSP_PAN_3D_EXTENT_MODE_USER, + FMOD_DSP_PAN_3D_EXTENT_MODE_OFF +} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE, + FMOD_DSP_PAN_2D_STEREO_POSITION, + FMOD_DSP_PAN_2D_DIRECTION, + FMOD_DSP_PAN_2D_EXTENT, + FMOD_DSP_PAN_2D_ROTATION, + FMOD_DSP_PAN_2D_LFE_LEVEL, + FMOD_DSP_PAN_2D_STEREO_MODE, + FMOD_DSP_PAN_2D_STEREO_SEPARATION, + FMOD_DSP_PAN_2D_STEREO_AXIS, + FMOD_DSP_PAN_ENABLED_SPEAKERS, + FMOD_DSP_PAN_3D_POSITION, + FMOD_DSP_PAN_3D_ROLLOFF, + FMOD_DSP_PAN_3D_MIN_DISTANCE, + FMOD_DSP_PAN_3D_MAX_DISTANCE, + FMOD_DSP_PAN_3D_EXTENT_MODE, + FMOD_DSP_PAN_3D_SOUND_SIZE, + FMOD_DSP_PAN_3D_MIN_EXTENT, + FMOD_DSP_PAN_3D_PAN_BLEND, + FMOD_DSP_PAN_LFE_UPMIX_ENABLED, + FMOD_DSP_PAN_OVERALL_GAIN, + FMOD_DSP_PAN_SURROUND_SPEAKER_MODE, + FMOD_DSP_PAN_2D_HEIGHT_BLEND, + FMOD_DSP_PAN_ATTENUATION_RANGE, + FMOD_DSP_PAN_OVERRIDE_RANGE +} FMOD_DSP_PAN; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB +} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_LOWGAIN, + FMOD_DSP_THREE_EQ_MIDGAIN, + FMOD_DSP_THREE_EQ_HIGHGAIN, + FMOD_DSP_THREE_EQ_LOWCROSSOVER, + FMOD_DSP_THREE_EQ_HIGHCROSSOVER, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE +} FMOD_DSP_THREE_EQ; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, + FMOD_DSP_FFT_WINDOW_TRIANGLE, + FMOD_DSP_FFT_WINDOW_HAMMING, + FMOD_DSP_FFT_WINDOW_HANNING, + FMOD_DSP_FFT_WINDOW_BLACKMAN, + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS +} FMOD_DSP_FFT_WINDOW; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOWSIZE, + FMOD_DSP_FFT_WINDOWTYPE, + FMOD_DSP_FFT_SPECTRUMDATA, + FMOD_DSP_FFT_DOMINANT_FREQ +} FMOD_DSP_FFT; + +#define FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES 66 + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE, + FMOD_DSP_LOUDNESS_METER_WEIGHTING, + FMOD_DSP_LOUDNESS_METER_INFO +} FMOD_DSP_LOUDNESS_METER; + + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE_RESET_INTEGRATED = -3, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_MAXPEAK = -2, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_ALL = -1, + FMOD_DSP_LOUDNESS_METER_STATE_PAUSED = 0, + FMOD_DSP_LOUDNESS_METER_STATE_ANALYZING = 1 +} FMOD_DSP_LOUDNESS_METER_STATE_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_INFO_TYPE +{ + float momentaryloudness; + float shorttermloudness; + float integratedloudness; + float loudness10thpercentile; + float loudness95thpercentile; + float loudnesshistogram[FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES]; + float maxtruepeak; + float maxmomentaryloudness; +} FMOD_DSP_LOUDNESS_METER_INFO_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE +{ + float channelweight[32]; +} FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE; + + +typedef enum +{ + FMOD_DSP_ENVELOPEFOLLOWER_ATTACK, + FMOD_DSP_ENVELOPEFOLLOWER_RELEASE, + FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE, + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN +} FMOD_DSP_ENVELOPEFOLLOWER; + +typedef enum +{ + FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED +} FMOD_DSP_CONVOLUTION_REVERB; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLQUAD, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1POINT4 +} FMOD_DSP_CHANNELMIX_OUTPUT; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, + FMOD_DSP_CHANNELMIX_GAIN_CH0, + FMOD_DSP_CHANNELMIX_GAIN_CH1, + FMOD_DSP_CHANNELMIX_GAIN_CH2, + FMOD_DSP_CHANNELMIX_GAIN_CH3, + FMOD_DSP_CHANNELMIX_GAIN_CH4, + FMOD_DSP_CHANNELMIX_GAIN_CH5, + FMOD_DSP_CHANNELMIX_GAIN_CH6, + FMOD_DSP_CHANNELMIX_GAIN_CH7, + FMOD_DSP_CHANNELMIX_GAIN_CH8, + FMOD_DSP_CHANNELMIX_GAIN_CH9, + FMOD_DSP_CHANNELMIX_GAIN_CH10, + FMOD_DSP_CHANNELMIX_GAIN_CH11, + FMOD_DSP_CHANNELMIX_GAIN_CH12, + FMOD_DSP_CHANNELMIX_GAIN_CH13, + FMOD_DSP_CHANNELMIX_GAIN_CH14, + FMOD_DSP_CHANNELMIX_GAIN_CH15, + FMOD_DSP_CHANNELMIX_GAIN_CH16, + FMOD_DSP_CHANNELMIX_GAIN_CH17, + FMOD_DSP_CHANNELMIX_GAIN_CH18, + FMOD_DSP_CHANNELMIX_GAIN_CH19, + FMOD_DSP_CHANNELMIX_GAIN_CH20, + FMOD_DSP_CHANNELMIX_GAIN_CH21, + FMOD_DSP_CHANNELMIX_GAIN_CH22, + FMOD_DSP_CHANNELMIX_GAIN_CH23, + FMOD_DSP_CHANNELMIX_GAIN_CH24, + FMOD_DSP_CHANNELMIX_GAIN_CH25, + FMOD_DSP_CHANNELMIX_GAIN_CH26, + FMOD_DSP_CHANNELMIX_GAIN_CH27, + FMOD_DSP_CHANNELMIX_GAIN_CH28, + FMOD_DSP_CHANNELMIX_GAIN_CH29, + FMOD_DSP_CHANNELMIX_GAIN_CH30, + FMOD_DSP_CHANNELMIX_GAIN_CH31, + FMOD_DSP_CHANNELMIX_OUTPUT_CH0, + FMOD_DSP_CHANNELMIX_OUTPUT_CH1, + FMOD_DSP_CHANNELMIX_OUTPUT_CH2, + FMOD_DSP_CHANNELMIX_OUTPUT_CH3, + FMOD_DSP_CHANNELMIX_OUTPUT_CH4, + FMOD_DSP_CHANNELMIX_OUTPUT_CH5, + FMOD_DSP_CHANNELMIX_OUTPUT_CH6, + FMOD_DSP_CHANNELMIX_OUTPUT_CH7, + FMOD_DSP_CHANNELMIX_OUTPUT_CH8, + FMOD_DSP_CHANNELMIX_OUTPUT_CH9, + FMOD_DSP_CHANNELMIX_OUTPUT_CH10, + FMOD_DSP_CHANNELMIX_OUTPUT_CH11, + FMOD_DSP_CHANNELMIX_OUTPUT_CH12, + FMOD_DSP_CHANNELMIX_OUTPUT_CH13, + FMOD_DSP_CHANNELMIX_OUTPUT_CH14, + FMOD_DSP_CHANNELMIX_OUTPUT_CH15, + FMOD_DSP_CHANNELMIX_OUTPUT_CH16, + FMOD_DSP_CHANNELMIX_OUTPUT_CH17, + FMOD_DSP_CHANNELMIX_OUTPUT_CH18, + FMOD_DSP_CHANNELMIX_OUTPUT_CH19, + FMOD_DSP_CHANNELMIX_OUTPUT_CH20, + FMOD_DSP_CHANNELMIX_OUTPUT_CH21, + FMOD_DSP_CHANNELMIX_OUTPUT_CH22, + FMOD_DSP_CHANNELMIX_OUTPUT_CH23, + FMOD_DSP_CHANNELMIX_OUTPUT_CH24, + FMOD_DSP_CHANNELMIX_OUTPUT_CH25, + FMOD_DSP_CHANNELMIX_OUTPUT_CH26, + FMOD_DSP_CHANNELMIX_OUTPUT_CH27, + FMOD_DSP_CHANNELMIX_OUTPUT_CH28, + FMOD_DSP_CHANNELMIX_OUTPUT_CH29, + FMOD_DSP_CHANNELMIX_OUTPUT_CH30, + FMOD_DSP_CHANNELMIX_OUTPUT_CH31 +} FMOD_DSP_CHANNELMIX; + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_AUTO = -1, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO = 0, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND, +} FMOD_DSP_TRANSCEIVER_SPEAKERMODE; + + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_TRANSMIT, + FMOD_DSP_TRANSCEIVER_GAIN, + FMOD_DSP_TRANSCEIVER_CHANNEL, + FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE +} FMOD_DSP_TRANSCEIVER; + + +typedef enum +{ + FMOD_DSP_OBJECTPAN_3D_POSITION, + FMOD_DSP_OBJECTPAN_3D_ROLLOFF, + FMOD_DSP_OBJECTPAN_3D_MIN_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_MAX_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_EXTENT_MODE, + FMOD_DSP_OBJECTPAN_3D_SOUND_SIZE, + FMOD_DSP_OBJECTPAN_3D_MIN_EXTENT, + FMOD_DSP_OBJECTPAN_OVERALL_GAIN, + FMOD_DSP_OBJECTPAN_OUTPUTGAIN, + FMOD_DSP_OBJECTPAN_ATTENUATION_RANGE, + FMOD_DSP_OBJECTPAN_OVERRIDE_RANGE +} FMOD_DSP_OBJECTPAN; + +#endif + diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_errors.cs b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_errors.cs new file mode 100644 index 0000000..7ffb6a5 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_errors.cs @@ -0,0 +1,106 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ + +namespace FMOD +{ + public class Error + { + public static string String(FMOD.RESULT errcode) + { + switch (errcode) + { + case FMOD.RESULT.OK: return "No errors."; + case FMOD.RESULT.ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD.RESULT.ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD.RESULT.ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD.RESULT.ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD.RESULT.ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD.RESULT.ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD.RESULT.ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD.RESULT.ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD.RESULT.ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD.RESULT.ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD.RESULT.ERR_FILE_BAD: return "Error loading file."; + case FMOD.RESULT.ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD.RESULT.ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD.RESULT.ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD.RESULT.ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD.RESULT.ERR_FILE_NOTFOUND: return "File not found."; + case FMOD.RESULT.ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD.RESULT.ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD.RESULT.ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD.RESULT.ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD.RESULT.ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD.RESULT.ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD.RESULT.ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD.RESULT.ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD.RESULT.ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD.RESULT.ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD.RESULT.ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD.RESULT.ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD.RESULT.ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD.RESULT.ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD.RESULT.ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD.RESULT.ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD.RESULT.ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD.RESULT.ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD.RESULT.ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD.RESULT.ERR_MEMORY: return "Not enough memory or resources."; + case FMOD.RESULT.ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD.RESULT.ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD.RESULT.ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD.RESULT.ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD.RESULT.ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD.RESULT.ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD.RESULT.ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD.RESULT.ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD.RESULT.ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD.RESULT.ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD.RESULT.ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD.RESULT.ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD.RESULT.ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD.RESULT.ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD.RESULT.ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD.RESULT.ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD.RESULT.ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD.RESULT.ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD.RESULT.ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD.RESULT.ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD.RESULT.ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD.RESULT.ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD.RESULT.ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD.RESULT.ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD.RESULT.ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD.RESULT.ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD.RESULT.ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD.RESULT.ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD.RESULT.ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD.RESULT.ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD.RESULT.ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD.RESULT.ERR_EVENT_NOTFOUND: return "The requested event, bus or vca could not be found."; + case FMOD.RESULT.ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD.RESULT.ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD.RESULT.ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD.RESULT.ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD.RESULT.ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD.RESULT.ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD.RESULT.ERR_TOOMANYSAMPLES: return "The length provided exceed the allowable limit."; + default: return "Unknown error."; + } + } + } +} diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_errors.h b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_errors.h new file mode 100644 index 0000000..bc0e0af --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_errors.h @@ -0,0 +1,110 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_OK: return "No errors."; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD_ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD_ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD_ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD_ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD_ERR_FILE_BAD: return "Error loading file."; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD_ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found."; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD_ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD_ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD_ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD_ERR_MEMORY: return "Not enough memory or resources."; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD_ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD_ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD_ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD_ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD_ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD_ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD_ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, parameter, bus or vca could not be found."; + case FMOD_ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD_ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD_ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD_ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD_ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD_ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD_ERR_TOOMANYSAMPLES: return "The length provided exceeds the allowable limit."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_output.h b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_output.h new file mode 100644 index 0000000..c8beb12 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86/inc/fmod_output.h @@ -0,0 +1,122 @@ +/* ======================================================================================== */ +/* FMOD Core API - output development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own output plugin to use with */ +/* FMOD's output system. With this header you can make your own output plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-output.html */ +/* ======================================================================================== */ +#ifndef _FMOD_OUTPUT_H +#define _FMOD_OUTPUT_H + +typedef struct FMOD_OUTPUT_STATE FMOD_OUTPUT_STATE; +typedef struct FMOD_OUTPUT_OBJECT3DINFO FMOD_OUTPUT_OBJECT3DINFO; + +/* + Output constants +*/ +#define FMOD_OUTPUT_PLUGIN_VERSION 5 + +typedef unsigned int FMOD_OUTPUT_METHOD; +#define FMOD_OUTPUT_METHOD_MIX_DIRECT 0 +#define FMOD_OUTPUT_METHOD_MIX_BUFFERED 1 + +/* + Output callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *numdrivers); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETDRIVERINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_INIT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int selecteddriver, FMOD_INITFLAGS flags, int *outputrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_SOUND_FORMAT *outputformat, int dspbufferlength, int *dspnumbuffers, int *dspnumadditionalbuffers, void *extradriverdata); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_START_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_STOP_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_UPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETHANDLE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **handle); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_MIXER_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *maxhardwareobjects); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DFREE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d, const FMOD_OUTPUT_OBJECT3DINFO *info); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OPENPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, int *portId, int *portRate, int *portChannels, FMOD_SOUND_FORMAT *portFormat); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSEPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int portId); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK)(FMOD_OUTPUT_STATE *output_state); + +/* + Output functions +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_READFROMMIXER_FUNC) (FMOD_OUTPUT_STATE *output_state, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_COPYPORT_FUNC) (FMOD_OUTPUT_STATE *output_state, int portId, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_REQUESTRESET_FUNC) (FMOD_OUTPUT_STATE *output_state); +typedef void * (F_CALL *FMOD_OUTPUT_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +/* + Output structures +*/ +typedef struct FMOD_OUTPUT_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + FMOD_OUTPUT_METHOD method; + FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK getnumdrivers; + FMOD_OUTPUT_GETDRIVERINFO_CALLBACK getdriverinfo; + FMOD_OUTPUT_INIT_CALLBACK init; + FMOD_OUTPUT_START_CALLBACK start; + FMOD_OUTPUT_STOP_CALLBACK stop; + FMOD_OUTPUT_CLOSE_CALLBACK close; + FMOD_OUTPUT_UPDATE_CALLBACK update; + FMOD_OUTPUT_GETHANDLE_CALLBACK gethandle; + FMOD_OUTPUT_MIXER_CALLBACK mixer; + FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK object3dgetinfo; + FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK object3dalloc; + FMOD_OUTPUT_OBJECT3DFREE_CALLBACK object3dfree; + FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK object3dupdate; + FMOD_OUTPUT_OPENPORT_CALLBACK openport; + FMOD_OUTPUT_CLOSEPORT_CALLBACK closeport; + FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK devicelistchanged; +} FMOD_OUTPUT_DESCRIPTION; + +struct FMOD_OUTPUT_STATE +{ + void *plugindata; + FMOD_OUTPUT_READFROMMIXER_FUNC readfrommixer; + FMOD_OUTPUT_ALLOC_FUNC alloc; + FMOD_OUTPUT_FREE_FUNC free; + FMOD_OUTPUT_LOG_FUNC log; + FMOD_OUTPUT_COPYPORT_FUNC copyport; + FMOD_OUTPUT_REQUESTRESET_FUNC requestreset; +}; + +struct FMOD_OUTPUT_OBJECT3DINFO +{ + float *buffer; + unsigned int bufferlength; + FMOD_VECTOR position; + float gain; + float spread; + float priority; +}; + +/* + Output macros +*/ +#define FMOD_OUTPUT_READFROMMIXER(_state, _buffer, _length) \ + (_state)->readfrommixer(_state, _buffer, _length) +#define FMOD_OUTPUT_ALLOC(_state, _size, _align) \ + (_state)->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_OUTPUT_FREE(_state, _ptr) \ + (_state)->free(_ptr, __FILE__, __LINE__) +#define FMOD_OUTPUT_LOG(_state, _level, _location, _format, ...) \ + (_state)->log(_level, __FILE__, __LINE__, _location, _format, ##__VA_ARGS__) +#define FMOD_OUTPUT_COPYPORT(_state, _id, _buffer, _length) \ + (_state)->copyport(_state, _id, _buffer, _length) +#define FMOD_OUTPUT_REQUESTRESET(_state) \ + (_state)->requestreset(_state) + +#endif /* _FMOD_OUTPUT_H */ diff --git a/vendor/fmodcore-2.02.18/linux-x86/lib/libfmod.so.13.18 b/vendor/fmodcore-2.02.18/linux-x86/lib/libfmod.so.13.18 new file mode 100755 index 0000000..3bd80ad Binary files /dev/null and b/vendor/fmodcore-2.02.18/linux-x86/lib/libfmod.so.13.18 differ diff --git a/vendor/fmodcore-2.02.18/linux-x86/lib/libfmodL.so.13.18 b/vendor/fmodcore-2.02.18/linux-x86/lib/libfmodL.so.13.18 new file mode 100755 index 0000000..8d4c5a3 Binary files /dev/null and b/vendor/fmodcore-2.02.18/linux-x86/lib/libfmodL.so.13.18 differ diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.cs b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.cs new file mode 100644 index 0000000..16b2067 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.cs @@ -0,0 +1,4082 @@ +/* ======================================================================================== */ +/* FMOD Core API - C# wrapper. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +using System; +using System.Text; +using System.Runtime.InteropServices; +using System.Collections.Generic; + +namespace FMOD +{ + /* + FMOD version number. Check this against FMOD::System::getVersion / System_GetVersion + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. + */ + public partial class VERSION + { + public const int number = 0x00020218; +#if !UNITY_2019_4_OR_NEWER + public const string dll = "fmod"; +#endif + } + + public class CONSTANTS + { + public const int MAX_CHANNEL_WIDTH = 32; + public const int MAX_LISTENERS = 8; + public const int REVERB_MAXINSTANCES = 4; + public const int MAX_SYSTEMS = 8; + } + + /* + FMOD core types + */ + public enum RESULT : int + { + OK, + ERR_BADCOMMAND, + ERR_CHANNEL_ALLOC, + ERR_CHANNEL_STOLEN, + ERR_DMA, + ERR_DSP_CONNECTION, + ERR_DSP_DONTPROCESS, + ERR_DSP_FORMAT, + ERR_DSP_INUSE, + ERR_DSP_NOTFOUND, + ERR_DSP_RESERVED, + ERR_DSP_SILENCE, + ERR_DSP_TYPE, + ERR_FILE_BAD, + ERR_FILE_COULDNOTSEEK, + ERR_FILE_DISKEJECTED, + ERR_FILE_EOF, + ERR_FILE_ENDOFDATA, + ERR_FILE_NOTFOUND, + ERR_FORMAT, + ERR_HEADER_MISMATCH, + ERR_HTTP, + ERR_HTTP_ACCESS, + ERR_HTTP_PROXY_AUTH, + ERR_HTTP_SERVER_ERROR, + ERR_HTTP_TIMEOUT, + ERR_INITIALIZATION, + ERR_INITIALIZED, + ERR_INTERNAL, + ERR_INVALID_FLOAT, + ERR_INVALID_HANDLE, + ERR_INVALID_PARAM, + ERR_INVALID_POSITION, + ERR_INVALID_SPEAKER, + ERR_INVALID_SYNCPOINT, + ERR_INVALID_THREAD, + ERR_INVALID_VECTOR, + ERR_MAXAUDIBLE, + ERR_MEMORY, + ERR_MEMORY_CANTPOINT, + ERR_NEEDS3D, + ERR_NEEDSHARDWARE, + ERR_NET_CONNECT, + ERR_NET_SOCKET_ERROR, + ERR_NET_URL, + ERR_NET_WOULD_BLOCK, + ERR_NOTREADY, + ERR_OUTPUT_ALLOCATED, + ERR_OUTPUT_CREATEBUFFER, + ERR_OUTPUT_DRIVERCALL, + ERR_OUTPUT_FORMAT, + ERR_OUTPUT_INIT, + ERR_OUTPUT_NODRIVERS, + ERR_PLUGIN, + ERR_PLUGIN_MISSING, + ERR_PLUGIN_RESOURCE, + ERR_PLUGIN_VERSION, + ERR_RECORD, + ERR_REVERB_CHANNELGROUP, + ERR_REVERB_INSTANCE, + ERR_SUBSOUNDS, + ERR_SUBSOUND_ALLOCATED, + ERR_SUBSOUND_CANTMOVE, + ERR_TAGNOTFOUND, + ERR_TOOMANYCHANNELS, + ERR_TRUNCATED, + ERR_UNIMPLEMENTED, + ERR_UNINITIALIZED, + ERR_UNSUPPORTED, + ERR_VERSION, + ERR_EVENT_ALREADY_LOADED, + ERR_EVENT_LIVEUPDATE_BUSY, + ERR_EVENT_LIVEUPDATE_MISMATCH, + ERR_EVENT_LIVEUPDATE_TIMEOUT, + ERR_EVENT_NOTFOUND, + ERR_STUDIO_UNINITIALIZED, + ERR_STUDIO_NOT_LOADED, + ERR_INVALID_STRING, + ERR_ALREADY_LOCKED, + ERR_NOT_LOCKED, + ERR_RECORD_DISCONNECTED, + ERR_TOOMANYSAMPLES, + } + + public enum CHANNELCONTROL_TYPE : int + { + CHANNEL, + CHANNELGROUP, + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct VECTOR + { + public float x; + public float y; + public float z; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ATTRIBUTES_3D + { + public VECTOR position; + public VECTOR velocity; + public VECTOR forward; + public VECTOR up; + } + + [StructLayout(LayoutKind.Sequential)] + public partial struct GUID + { + public int Data1; + public int Data2; + public int Data3; + public int Data4; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ASYNCREADINFO + { + public IntPtr handle; + public uint offset; + public uint sizebytes; + public int priority; + + public IntPtr userdata; + public IntPtr buffer; + public uint bytesread; + public FILE_ASYNCDONE_FUNC done; + } + + public enum OUTPUTTYPE : int + { + AUTODETECT, + + UNKNOWN, + NOSOUND, + WAVWRITER, + NOSOUND_NRT, + WAVWRITER_NRT, + + WASAPI, + ASIO, + PULSEAUDIO, + ALSA, + COREAUDIO, + AUDIOTRACK, + OPENSL, + AUDIOOUT, + AUDIO3D, + WEBAUDIO, + NNAUDIO, + WINSONIC, + AAUDIO, + AUDIOWORKLET, + PHASE, + + MAX, + } + + public enum PORT_TYPE : int + { + MUSIC, + COPYRIGHT_MUSIC, + VOICE, + CONTROLLER, + PERSONAL, + VIBRATION, + AUX, + + MAX + } + + public enum DEBUG_MODE : int + { + TTY, + FILE, + CALLBACK, + } + + [Flags] + public enum DEBUG_FLAGS : uint + { + NONE = 0x00000000, + ERROR = 0x00000001, + WARNING = 0x00000002, + LOG = 0x00000004, + + TYPE_MEMORY = 0x00000100, + TYPE_FILE = 0x00000200, + TYPE_CODEC = 0x00000400, + TYPE_TRACE = 0x00000800, + + DISPLAY_TIMESTAMPS = 0x00010000, + DISPLAY_LINENUMBERS = 0x00020000, + DISPLAY_THREAD = 0x00040000, + } + + [Flags] + public enum MEMORY_TYPE : uint + { + NORMAL = 0x00000000, + STREAM_FILE = 0x00000001, + STREAM_DECODE = 0x00000002, + SAMPLEDATA = 0x00000004, + DSP_BUFFER = 0x00000008, + PLUGIN = 0x00000010, + PERSISTENT = 0x00200000, + ALL = 0xFFFFFFFF + } + + public enum SPEAKERMODE : int + { + DEFAULT, + RAW, + MONO, + STEREO, + QUAD, + SURROUND, + _5POINT1, + _7POINT1, + _7POINT1POINT4, + + MAX, + } + + public enum SPEAKER : int + { + NONE = -1, + FRONT_LEFT, + FRONT_RIGHT, + FRONT_CENTER, + LOW_FREQUENCY, + SURROUND_LEFT, + SURROUND_RIGHT, + BACK_LEFT, + BACK_RIGHT, + TOP_FRONT_LEFT, + TOP_FRONT_RIGHT, + TOP_BACK_LEFT, + TOP_BACK_RIGHT, + + MAX, + } + + [Flags] + public enum CHANNELMASK : uint + { + FRONT_LEFT = 0x00000001, + FRONT_RIGHT = 0x00000002, + FRONT_CENTER = 0x00000004, + LOW_FREQUENCY = 0x00000008, + SURROUND_LEFT = 0x00000010, + SURROUND_RIGHT = 0x00000020, + BACK_LEFT = 0x00000040, + BACK_RIGHT = 0x00000080, + BACK_CENTER = 0x00000100, + + MONO = (FRONT_LEFT), + STEREO = (FRONT_LEFT | FRONT_RIGHT), + LRC = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER), + QUAD = (FRONT_LEFT | FRONT_RIGHT | SURROUND_LEFT | SURROUND_RIGHT), + SURROUND = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1_REARS = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT), + _7POINT0 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT), + _7POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT) + } + + public enum CHANNELORDER : int + { + DEFAULT, + WAVEFORMAT, + PROTOOLS, + ALLMONO, + ALLSTEREO, + ALSA, + + MAX, + } + + public enum PLUGINTYPE : int + { + OUTPUT, + CODEC, + DSP, + + MAX, + } + + [StructLayout(LayoutKind.Sequential)] + public struct PLUGINLIST + { + PLUGINTYPE type; + IntPtr description; + } + + [Flags] + public enum INITFLAGS : uint + { + NORMAL = 0x00000000, + STREAM_FROM_UPDATE = 0x00000001, + MIX_FROM_UPDATE = 0x00000002, + _3D_RIGHTHANDED = 0x00000004, + CLIP_OUTPUT = 0x00000008, + CHANNEL_LOWPASS = 0x00000100, + CHANNEL_DISTANCEFILTER = 0x00000200, + PROFILE_ENABLE = 0x00010000, + VOL0_BECOMES_VIRTUAL = 0x00020000, + GEOMETRY_USECLOSEST = 0x00040000, + PREFER_DOLBY_DOWNMIX = 0x00080000, + THREAD_UNSAFE = 0x00100000, + PROFILE_METER_ALL = 0x00200000, + MEMORY_TRACKING = 0x00400000, + } + + public enum SOUND_TYPE : int + { + UNKNOWN, + AIFF, + ASF, + DLS, + FLAC, + FSB, + IT, + MIDI, + MOD, + MPEG, + OGGVORBIS, + PLAYLIST, + RAW, + S3M, + USER, + WAV, + XM, + XMA, + AUDIOQUEUE, + AT9, + VORBIS, + MEDIA_FOUNDATION, + MEDIACODEC, + FADPCM, + OPUS, + + MAX, + } + + public enum SOUND_FORMAT : int + { + NONE, + PCM8, + PCM16, + PCM24, + PCM32, + PCMFLOAT, + BITSTREAM, + + MAX + } + + [Flags] + public enum MODE : uint + { + DEFAULT = 0x00000000, + LOOP_OFF = 0x00000001, + LOOP_NORMAL = 0x00000002, + LOOP_BIDI = 0x00000004, + _2D = 0x00000008, + _3D = 0x00000010, + CREATESTREAM = 0x00000080, + CREATESAMPLE = 0x00000100, + CREATECOMPRESSEDSAMPLE = 0x00000200, + OPENUSER = 0x00000400, + OPENMEMORY = 0x00000800, + OPENMEMORY_POINT = 0x10000000, + OPENRAW = 0x00001000, + OPENONLY = 0x00002000, + ACCURATETIME = 0x00004000, + MPEGSEARCH = 0x00008000, + NONBLOCKING = 0x00010000, + UNIQUE = 0x00020000, + _3D_HEADRELATIVE = 0x00040000, + _3D_WORLDRELATIVE = 0x00080000, + _3D_INVERSEROLLOFF = 0x00100000, + _3D_LINEARROLLOFF = 0x00200000, + _3D_LINEARSQUAREROLLOFF = 0x00400000, + _3D_INVERSETAPEREDROLLOFF = 0x00800000, + _3D_CUSTOMROLLOFF = 0x04000000, + _3D_IGNOREGEOMETRY = 0x40000000, + IGNORETAGS = 0x02000000, + LOWMEM = 0x08000000, + VIRTUAL_PLAYFROMSTART = 0x80000000 + } + + public enum OPENSTATE : int + { + READY = 0, + LOADING, + ERROR, + CONNECTING, + BUFFERING, + SEEKING, + PLAYING, + SETPOSITION, + + MAX, + } + + public enum SOUNDGROUP_BEHAVIOR : int + { + BEHAVIOR_FAIL, + BEHAVIOR_MUTE, + BEHAVIOR_STEALLOWEST, + + MAX, + } + + public enum CHANNELCONTROL_CALLBACK_TYPE : int + { + END, + VIRTUALVOICE, + SYNCPOINT, + OCCLUSION, + + MAX, + } + + public struct CHANNELCONTROL_DSP_INDEX + { + public const int HEAD = -1; + public const int FADER = -2; + public const int TAIL = -3; + } + + public enum ERRORCALLBACK_INSTANCETYPE : int + { + NONE, + SYSTEM, + CHANNEL, + CHANNELGROUP, + CHANNELCONTROL, + SOUND, + SOUNDGROUP, + DSP, + DSPCONNECTION, + GEOMETRY, + REVERB3D, + STUDIO_SYSTEM, + STUDIO_EVENTDESCRIPTION, + STUDIO_EVENTINSTANCE, + STUDIO_PARAMETERINSTANCE, + STUDIO_BUS, + STUDIO_VCA, + STUDIO_BANK, + STUDIO_COMMANDREPLAY + } + + [StructLayout(LayoutKind.Sequential)] + public struct ERRORCALLBACK_INFO + { + public RESULT result; + public ERRORCALLBACK_INSTANCETYPE instancetype; + public IntPtr instance; + public StringWrapper functionname; + public StringWrapper functionparams; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CPU_USAGE + { + public float dsp; /* DSP mixing CPU usage. */ + public float stream; /* Streaming engine CPU usage. */ + public float geometry; /* Geometry engine CPU usage. */ + public float update; /* System::update CPU usage. */ + public float convolution1; /* Convolution reverb processing thread #1 CPU usage */ + public float convolution2; /* Convolution reverb processing thread #2 CPU usage */ + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DATA_PARAMETER_INFO + { + public IntPtr data; + public uint length; + public int index; + } + + [Flags] + public enum SYSTEM_CALLBACK_TYPE : uint + { + DEVICELISTCHANGED = 0x00000001, + DEVICELOST = 0x00000002, + MEMORYALLOCATIONFAILED = 0x00000004, + THREADCREATED = 0x00000008, + BADDSPCONNECTION = 0x00000010, + PREMIX = 0x00000020, + POSTMIX = 0x00000040, + ERROR = 0x00000080, + MIDMIX = 0x00000100, + THREADDESTROYED = 0x00000200, + PREUPDATE = 0x00000400, + POSTUPDATE = 0x00000800, + RECORDLISTCHANGED = 0x00001000, + BUFFEREDNOMIX = 0x00002000, + DEVICEREINITIALIZE = 0x00004000, + OUTPUTUNDERRUN = 0x00008000, + RECORDPOSITIONCHANGED = 0x00010000, + ALL = 0xFFFFFFFF, + } + + /* + FMOD Callbacks + */ + public delegate RESULT DEBUG_CALLBACK (DEBUG_FLAGS flags, IntPtr file, int line, IntPtr func, IntPtr message); + public delegate RESULT SYSTEM_CALLBACK (IntPtr system, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); + public delegate RESULT CHANNELCONTROL_CALLBACK (IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2); + public delegate RESULT DSP_CALLBACK (IntPtr dsp, DSP_CALLBACK_TYPE type, IntPtr data); + public delegate RESULT SOUND_NONBLOCK_CALLBACK (IntPtr sound, RESULT result); + public delegate RESULT SOUND_PCMREAD_CALLBACK (IntPtr sound, IntPtr data, uint datalen); + public delegate RESULT SOUND_PCMSETPOS_CALLBACK (IntPtr sound, int subsound, uint position, TIMEUNIT postype); + public delegate RESULT FILE_OPEN_CALLBACK (IntPtr name, ref uint filesize, ref IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_CLOSE_CALLBACK (IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_READ_CALLBACK (IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); + public delegate RESULT FILE_SEEK_CALLBACK (IntPtr handle, uint pos, IntPtr userdata); + public delegate RESULT FILE_ASYNCREAD_CALLBACK (IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCCANCEL_CALLBACK(IntPtr info, IntPtr userdata); + public delegate void FILE_ASYNCDONE_FUNC (IntPtr info, RESULT result); + public delegate IntPtr MEMORY_ALLOC_CALLBACK (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr MEMORY_REALLOC_CALLBACK (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void MEMORY_FREE_CALLBACK (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate float CB_3D_ROLLOFF_CALLBACK (IntPtr channelcontrol, float distance); + + public enum DSP_RESAMPLER : int + { + DEFAULT, + NOINTERP, + LINEAR, + CUBIC, + SPLINE, + + MAX, + } + + public enum DSP_CALLBACK_TYPE : int + { + DATAPARAMETERRELEASE, + + MAX, + } + + public enum DSPCONNECTION_TYPE : int + { + STANDARD, + SIDECHAIN, + SEND, + SEND_SIDECHAIN, + + MAX, + } + + public enum TAGTYPE : int + { + UNKNOWN = 0, + ID3V1, + ID3V2, + VORBISCOMMENT, + SHOUTCAST, + ICECAST, + ASF, + MIDI, + PLAYLIST, + FMOD, + USER, + + MAX + } + + public enum TAGDATATYPE : int + { + BINARY = 0, + INT, + FLOAT, + STRING, + STRING_UTF16, + STRING_UTF16BE, + STRING_UTF8, + + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct TAG + { + public TAGTYPE type; + public TAGDATATYPE datatype; + public StringWrapper name; + public IntPtr data; + public uint datalen; + public bool updated; + } + + [Flags] + public enum TIMEUNIT : uint + { + MS = 0x00000001, + PCM = 0x00000002, + PCMBYTES = 0x00000004, + RAWBYTES = 0x00000008, + PCMFRACTION = 0x00000010, + MODORDER = 0x00000100, + MODROW = 0x00000200, + MODPATTERN = 0x00000400, + } + + public struct PORT_INDEX + { + public const ulong NONE = 0xFFFFFFFFFFFFFFFF; + public const ulong FLAG_VR_CONTROLLER = 0x1000000000000000; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CREATESOUNDEXINFO + { + public int cbsize; + public uint length; + public uint fileoffset; + public int numchannels; + public int defaultfrequency; + public SOUND_FORMAT format; + public uint decodebuffersize; + public int initialsubsound; + public int numsubsounds; + public IntPtr inclusionlist; + public int inclusionlistnum; + public IntPtr pcmreadcallback_internal; + public IntPtr pcmsetposcallback_internal; + public IntPtr nonblockcallback_internal; + public IntPtr dlsname; + public IntPtr encryptionkey; + public int maxpolyphony; + public IntPtr userdata; + public SOUND_TYPE suggestedsoundtype; + public IntPtr fileuseropen_internal; + public IntPtr fileuserclose_internal; + public IntPtr fileuserread_internal; + public IntPtr fileuserseek_internal; + public IntPtr fileuserasyncread_internal; + public IntPtr fileuserasynccancel_internal; + public IntPtr fileuserdata; + public int filebuffersize; + public CHANNELORDER channelorder; + public IntPtr initialsoundgroup; + public uint initialseekposition; + public TIMEUNIT initialseekpostype; + public int ignoresetfilesystem; + public uint audioqueuepolicy; + public uint minmidigranularity; + public int nonblockthreadid; + public IntPtr fsbguid; + + public SOUND_PCMREAD_CALLBACK pcmreadcallback + { + set { pcmreadcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmreadcallback_internal == IntPtr.Zero ? null : (SOUND_PCMREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmreadcallback_internal, typeof(SOUND_PCMREAD_CALLBACK)); } + } + public SOUND_PCMSETPOS_CALLBACK pcmsetposcallback + { + set { pcmsetposcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmsetposcallback_internal == IntPtr.Zero ? null : (SOUND_PCMSETPOS_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmsetposcallback_internal, typeof(SOUND_PCMSETPOS_CALLBACK)); } + } + public SOUND_NONBLOCK_CALLBACK nonblockcallback + { + set { nonblockcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return nonblockcallback_internal == IntPtr.Zero ? null : (SOUND_NONBLOCK_CALLBACK)Marshal.GetDelegateForFunctionPointer(nonblockcallback_internal, typeof(SOUND_NONBLOCK_CALLBACK)); } + } + public FILE_OPEN_CALLBACK fileuseropen + { + set { fileuseropen_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuseropen_internal == IntPtr.Zero ? null : (FILE_OPEN_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuseropen_internal, typeof(FILE_OPEN_CALLBACK)); } + } + public FILE_CLOSE_CALLBACK fileuserclose + { + set { fileuserclose_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserclose_internal == IntPtr.Zero ? null : (FILE_CLOSE_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserclose_internal, typeof(FILE_CLOSE_CALLBACK)); } + } + public FILE_READ_CALLBACK fileuserread + { + set { fileuserread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserread_internal == IntPtr.Zero ? null : (FILE_READ_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserread_internal, typeof(FILE_READ_CALLBACK)); } + } + public FILE_SEEK_CALLBACK fileuserseek + { + set { fileuserseek_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserseek_internal == IntPtr.Zero ? null : (FILE_SEEK_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserseek_internal, typeof(FILE_SEEK_CALLBACK)); } + } + public FILE_ASYNCREAD_CALLBACK fileuserasyncread + { + set { fileuserasyncread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasyncread_internal == IntPtr.Zero ? null : (FILE_ASYNCREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasyncread_internal, typeof(FILE_ASYNCREAD_CALLBACK)); } + } + public FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel + { + set { fileuserasynccancel_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasynccancel_internal == IntPtr.Zero ? null : (FILE_ASYNCCANCEL_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasynccancel_internal, typeof(FILE_ASYNCCANCEL_CALLBACK)); } + } + + } + +#pragma warning disable 414 + [StructLayout(LayoutKind.Sequential)] + public struct REVERB_PROPERTIES + { + public float DecayTime; + public float EarlyDelay; + public float LateDelay; + public float HFReference; + public float HFDecayRatio; + public float Diffusion; + public float Density; + public float LowShelfFrequency; + public float LowShelfGain; + public float HighCut; + public float EarlyLateMix; + public float WetLevel; + + #region wrapperinternal + public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference, + float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, + float highCut, float earlyLateMix, float wetLevel) + { + DecayTime = decayTime; + EarlyDelay = earlyDelay; + LateDelay = lateDelay; + HFReference = hfReference; + HFDecayRatio = hfDecayRatio; + Diffusion = diffusion; + Density = density; + LowShelfFrequency = lowShelfFrequency; + LowShelfGain = lowShelfGain; + HighCut = highCut; + EarlyLateMix = earlyLateMix; + WetLevel = wetLevel; + } + #endregion + } +#pragma warning restore 414 + + public class PRESET + { + public static REVERB_PROPERTIES OFF() { return new REVERB_PROPERTIES( 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f );} + public static REVERB_PROPERTIES GENERIC() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f );} + public static REVERB_PROPERTIES PADDEDCELL() { return new REVERB_PROPERTIES( 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f );} + public static REVERB_PROPERTIES ROOM() { return new REVERB_PROPERTIES( 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f );} + public static REVERB_PROPERTIES BATHROOM() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f );} + public static REVERB_PROPERTIES LIVINGROOM() { return new REVERB_PROPERTIES( 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f );} + public static REVERB_PROPERTIES STONEROOM() { return new REVERB_PROPERTIES( 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f );} + public static REVERB_PROPERTIES AUDITORIUM() { return new REVERB_PROPERTIES( 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f );} + public static REVERB_PROPERTIES CONCERTHALL() { return new REVERB_PROPERTIES( 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f );} + public static REVERB_PROPERTIES CAVE() { return new REVERB_PROPERTIES( 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f );} + public static REVERB_PROPERTIES ARENA() { return new REVERB_PROPERTIES( 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f );} + public static REVERB_PROPERTIES HANGAR() { return new REVERB_PROPERTIES( 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f );} + public static REVERB_PROPERTIES CARPETTEDHALLWAY() { return new REVERB_PROPERTIES( 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f );} + public static REVERB_PROPERTIES HALLWAY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f );} + public static REVERB_PROPERTIES STONECORRIDOR() { return new REVERB_PROPERTIES( 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f );} + public static REVERB_PROPERTIES ALLEY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f );} + public static REVERB_PROPERTIES FOREST() { return new REVERB_PROPERTIES( 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f );} + public static REVERB_PROPERTIES CITY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f );} + public static REVERB_PROPERTIES MOUNTAINS() { return new REVERB_PROPERTIES( 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f );} + public static REVERB_PROPERTIES QUARRY() { return new REVERB_PROPERTIES( 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f );} + public static REVERB_PROPERTIES PLAIN() { return new REVERB_PROPERTIES( 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f );} + public static REVERB_PROPERTIES PARKINGLOT() { return new REVERB_PROPERTIES( 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f );} + public static REVERB_PROPERTIES SEWERPIPE() { return new REVERB_PROPERTIES( 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f );} + public static REVERB_PROPERTIES UNDERWATER() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f );} + } + + [StructLayout(LayoutKind.Sequential)] + public struct ADVANCEDSETTINGS + { + public int cbSize; + public int maxMPEGCodecs; + public int maxADPCMCodecs; + public int maxXMACodecs; + public int maxVorbisCodecs; + public int maxAT9Codecs; + public int maxFADPCMCodecs; + public int maxPCMCodecs; + public int ASIONumChannels; + public IntPtr ASIOChannelList; + public IntPtr ASIOSpeakerList; + public float vol0virtualvol; + public uint defaultDecodeBufferSize; + public ushort profilePort; + public uint geometryMaxFadeTime; + public float distanceFilterCenterFreq; + public int reverb3Dinstance; + public int DSPBufferPoolSize; + public DSP_RESAMPLER resamplerMethod; + public uint randomSeed; + public int maxConvolutionThreads; + public int maxOpusCodecs; + } + + [Flags] + public enum DRIVER_STATE : uint + { + CONNECTED = 0x00000001, + DEFAULT = 0x00000002, + } + + public enum THREAD_PRIORITY : int + { + /* Platform specific priority range */ + PLATFORM_MIN = -32 * 1024, + PLATFORM_MAX = 32 * 1024, + + /* Platform agnostic priorities, maps internally to platform specific value */ + DEFAULT = PLATFORM_MIN - 1, + LOW = PLATFORM_MIN - 2, + MEDIUM = PLATFORM_MIN - 3, + HIGH = PLATFORM_MIN - 4, + VERY_HIGH = PLATFORM_MIN - 5, + EXTREME = PLATFORM_MIN - 6, + CRITICAL = PLATFORM_MIN - 7, + + /* Thread defaults */ + MIXER = EXTREME, + FEEDER = CRITICAL, + STREAM = VERY_HIGH, + FILE = HIGH, + NONBLOCKING = HIGH, + RECORD = HIGH, + GEOMETRY = LOW, + PROFILER = MEDIUM, + STUDIO_UPDATE = MEDIUM, + STUDIO_LOAD_BANK = MEDIUM, + STUDIO_LOAD_SAMPLE = MEDIUM, + CONVOLUTION1 = VERY_HIGH, + CONVOLUTION2 = VERY_HIGH + + } + + public enum THREAD_STACK_SIZE : uint + { + DEFAULT = 0, + MIXER = 80 * 1024, + FEEDER = 16 * 1024, + STREAM = 96 * 1024, + FILE = 64 * 1024, + NONBLOCKING = 112 * 1024, + RECORD = 16 * 1024, + GEOMETRY = 48 * 1024, + PROFILER = 128 * 1024, + STUDIO_UPDATE = 96 * 1024, + STUDIO_LOAD_BANK = 96 * 1024, + STUDIO_LOAD_SAMPLE = 96 * 1024, + CONVOLUTION1 = 16 * 1024, + CONVOLUTION2 = 16 * 1024 + } + + [Flags] + public enum THREAD_AFFINITY : long + { + /* Platform agnostic thread groupings */ + GROUP_DEFAULT = 0x4000000000000000, + GROUP_A = 0x4000000000000001, + GROUP_B = 0x4000000000000002, + GROUP_C = 0x4000000000000003, + + /* Thread defaults */ + MIXER = GROUP_A, + FEEDER = GROUP_C, + STREAM = GROUP_C, + FILE = GROUP_C, + NONBLOCKING = GROUP_C, + RECORD = GROUP_C, + GEOMETRY = GROUP_C, + PROFILER = GROUP_C, + STUDIO_UPDATE = GROUP_B, + STUDIO_LOAD_BANK = GROUP_C, + STUDIO_LOAD_SAMPLE = GROUP_C, + CONVOLUTION1 = GROUP_C, + CONVOLUTION2 = GROUP_C, + + /* Core mask, valid up to 1 << 61 */ + CORE_ALL = 0, + CORE_0 = 1 << 0, + CORE_1 = 1 << 1, + CORE_2 = 1 << 2, + CORE_3 = 1 << 3, + CORE_4 = 1 << 4, + CORE_5 = 1 << 5, + CORE_6 = 1 << 6, + CORE_7 = 1 << 7, + CORE_8 = 1 << 8, + CORE_9 = 1 << 9, + CORE_10 = 1 << 10, + CORE_11 = 1 << 11, + CORE_12 = 1 << 12, + CORE_13 = 1 << 13, + CORE_14 = 1 << 14, + CORE_15 = 1 << 15 + } + + public enum THREAD_TYPE : int + { + MIXER, + FEEDER, + STREAM, + FILE, + NONBLOCKING, + RECORD, + GEOMETRY, + PROFILER, + STUDIO_UPDATE, + STUDIO_LOAD_BANK, + STUDIO_LOAD_SAMPLE, + CONVOLUTION1, + CONVOLUTION2, + + MAX + } + + /* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see System init/close to get started. + */ + public struct Factory + { + public static RESULT System_Create(out System system) + { + return FMOD5_System_Create(out system.handle, VERSION.number); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Create(out IntPtr system, uint headerversion); + + #endregion + } + + /* + FMOD global system functions (optional). + */ + public struct Memory + { + public static RESULT Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags = MEMORY_TYPE.ALL) + { + return FMOD5_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); + } + + public static RESULT GetStats(out int currentalloced, out int maxalloced, bool blocking = true) + { + return FMOD5_Memory_GetStats(out currentalloced, out maxalloced, blocking); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_GetStats (out int currentalloced, out int maxalloced, bool blocking); + + #endregion + } + + public struct Debug + { + public static RESULT Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode = DEBUG_MODE.TTY, DEBUG_CALLBACK callback = null, string filename = null) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Debug_Initialize(flags, mode, callback, encoder.byteFromStringUTF8(filename)); + } + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Debug_Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode, DEBUG_CALLBACK callback, byte[] filename); + + #endregion + } + + public struct Thread + { + public static RESULT SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity = THREAD_AFFINITY.GROUP_DEFAULT, THREAD_PRIORITY priority = THREAD_PRIORITY.DEFAULT, THREAD_STACK_SIZE stacksize = THREAD_STACK_SIZE.DEFAULT) + { + return FMOD5_Thread_SetAttributes(type, affinity, priority, stacksize); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Thread_SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity, THREAD_PRIORITY priority, THREAD_STACK_SIZE stacksize); + #endregion + } + + /* + 'System' API. + */ + public struct System + { + public RESULT release() + { + return FMOD5_System_Release(this.handle); + } + + // Setup functions. + public RESULT setOutput(OUTPUTTYPE output) + { + return FMOD5_System_SetOutput(this.handle, output); + } + public RESULT getOutput(out OUTPUTTYPE output) + { + return FMOD5_System_GetOutput(this.handle, out output); + } + public RESULT getNumDrivers(out int numdrivers) + { + return FMOD5_System_GetNumDrivers(this.handle, out numdrivers); + } + public RESULT getDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels); + using (StringHelper.ThreadSafeEncoding encoding = StringHelper.GetFreeHelper()) + { + name = encoding.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + return FMOD5_System_GetDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels); + } + public RESULT setDriver(int driver) + { + return FMOD5_System_SetDriver(this.handle, driver); + } + public RESULT getDriver(out int driver) + { + return FMOD5_System_GetDriver(this.handle, out driver); + } + public RESULT setSoftwareChannels(int numsoftwarechannels) + { + return FMOD5_System_SetSoftwareChannels(this.handle, numsoftwarechannels); + } + public RESULT getSoftwareChannels(out int numsoftwarechannels) + { + return FMOD5_System_GetSoftwareChannels(this.handle, out numsoftwarechannels); + } + public RESULT setSoftwareFormat(int samplerate, SPEAKERMODE speakermode, int numrawspeakers) + { + return FMOD5_System_SetSoftwareFormat(this.handle, samplerate, speakermode, numrawspeakers); + } + public RESULT getSoftwareFormat(out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers) + { + return FMOD5_System_GetSoftwareFormat(this.handle, out samplerate, out speakermode, out numrawspeakers); + } + public RESULT setDSPBufferSize(uint bufferlength, int numbuffers) + { + return FMOD5_System_SetDSPBufferSize(this.handle, bufferlength, numbuffers); + } + public RESULT getDSPBufferSize(out uint bufferlength, out int numbuffers) + { + return FMOD5_System_GetDSPBufferSize(this.handle, out bufferlength, out numbuffers); + } + public RESULT setFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign) + { + return FMOD5_System_SetFileSystem(this.handle, useropen, userclose, userread, userseek, userasyncread, userasynccancel, blockalign); + } + public RESULT attachFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek) + { + return FMOD5_System_AttachFileSystem(this.handle, useropen, userclose, userread, userseek); + } + public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_SetAdvancedSettings(this.handle, ref settings); + } + public RESULT getAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_GetAdvancedSettings(this.handle, ref settings); + } + public RESULT setCallback(SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask = SYSTEM_CALLBACK_TYPE.ALL) + { + return FMOD5_System_SetCallback(this.handle, callback, callbackmask); + } + + // Plug-in support. + public RESULT setPluginPath(string path) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetPluginPath(this.handle, encoder.byteFromStringUTF8(path)); + } + } + public RESULT loadPlugin(string filename, out uint handle, uint priority = 0) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_LoadPlugin(this.handle, encoder.byteFromStringUTF8(filename), out handle, priority); + } + } + public RESULT unloadPlugin(uint handle) + { + return FMOD5_System_UnloadPlugin(this.handle, handle); + } + public RESULT getNumNestedPlugins(uint handle, out int count) + { + return FMOD5_System_GetNumNestedPlugins(this.handle, handle, out count); + } + public RESULT getNestedPlugin(uint handle, int index, out uint nestedhandle) + { + return FMOD5_System_GetNestedPlugin(this.handle, handle, index, out nestedhandle); + } + public RESULT getNumPlugins(PLUGINTYPE plugintype, out int numplugins) + { + return FMOD5_System_GetNumPlugins(this.handle, plugintype, out numplugins); + } + public RESULT getPluginHandle(PLUGINTYPE plugintype, int index, out uint handle) + { + return FMOD5_System_GetPluginHandle(this.handle, plugintype, index, out handle); + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out string name, int namelen, out uint version) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, stringMem, namelen, out version); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out uint version) + { + return FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, IntPtr.Zero, 0, out version); + } + public RESULT setOutputByPlugin(uint handle) + { + return FMOD5_System_SetOutputByPlugin(this.handle, handle); + } + public RESULT getOutputByPlugin(out uint handle) + { + return FMOD5_System_GetOutputByPlugin(this.handle, out handle); + } + public RESULT createDSPByPlugin(uint handle, out DSP dsp) + { + return FMOD5_System_CreateDSPByPlugin(this.handle, handle, out dsp.handle); + } + public RESULT getDSPInfoByPlugin(uint handle, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByPlugin(this.handle, handle, out description); + } + public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) + { + return FMOD5_System_RegisterDSP(this.handle, ref description, out handle); + } + + // Init/Close. + public RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata) + { + return FMOD5_System_Init(this.handle, maxchannels, flags, extradriverdata); + } + public RESULT close() + { + return FMOD5_System_Close(this.handle); + } + + // General post-init system functions. + public RESULT update() + { + return FMOD5_System_Update(this.handle); + } + public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active) + { + return FMOD5_System_SetSpeakerPosition(this.handle, speaker, x, y, active); + } + public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active) + { + return FMOD5_System_GetSpeakerPosition(this.handle, speaker, out x, out y, out active); + } + public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype) + { + return FMOD5_System_SetStreamBufferSize(this.handle, filebuffersize, filebuffersizetype); + } + public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype) + { + return FMOD5_System_GetStreamBufferSize(this.handle, out filebuffersize, out filebuffersizetype); + } + public RESULT set3DSettings(float dopplerscale, float distancefactor, float rolloffscale) + { + return FMOD5_System_Set3DSettings(this.handle, dopplerscale, distancefactor, rolloffscale); + } + public RESULT get3DSettings(out float dopplerscale, out float distancefactor, out float rolloffscale) + { + return FMOD5_System_Get3DSettings(this.handle, out dopplerscale, out distancefactor, out rolloffscale); + } + public RESULT set3DNumListeners(int numlisteners) + { + return FMOD5_System_Set3DNumListeners(this.handle, numlisteners); + } + public RESULT get3DNumListeners(out int numlisteners) + { + return FMOD5_System_Get3DNumListeners(this.handle, out numlisteners); + } + public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) + { + return FMOD5_System_Set3DListenerAttributes(this.handle, listener, ref pos, ref vel, ref forward, ref up); + } + public RESULT get3DListenerAttributes(int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up) + { + return FMOD5_System_Get3DListenerAttributes(this.handle, listener, out pos, out vel, out forward, out up); + } + public RESULT set3DRolloffCallback(CB_3D_ROLLOFF_CALLBACK callback) + { + return FMOD5_System_Set3DRolloffCallback(this.handle, callback); + } + public RESULT mixerSuspend() + { + return FMOD5_System_MixerSuspend(this.handle); + } + public RESULT mixerResume() + { + return FMOD5_System_MixerResume(this.handle); + } + public RESULT getDefaultMixMatrix(SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop) + { + return FMOD5_System_GetDefaultMixMatrix(this.handle, sourcespeakermode, targetspeakermode, matrix, matrixhop); + } + public RESULT getSpeakerModeChannels(SPEAKERMODE mode, out int channels) + { + return FMOD5_System_GetSpeakerModeChannels(this.handle, mode, out channels); + } + + // System information functions. + public RESULT getVersion(out uint version) + { + return FMOD5_System_GetVersion(this.handle, out version); + } + public RESULT getOutputHandle(out IntPtr handle) + { + return FMOD5_System_GetOutputHandle(this.handle, out handle); + } + public RESULT getChannelsPlaying(out int channels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, IntPtr.Zero); + } + public RESULT getChannelsPlaying(out int channels, out int realchannels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, out realchannels); + } + public RESULT getCPUUsage(out CPU_USAGE usage) + { + return FMOD5_System_GetCPUUsage(this.handle, out usage); + } + public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead) + { + return FMOD5_System_GetFileUsage(this.handle, out sampleBytesRead, out streamBytesRead, out otherBytesRead); + } + + // Sound/DSP/Channel/FX creation and retrieval. + public RESULT createSound(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSound(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createSound(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createSound(name, mode, ref exinfo, out sound); + } + public RESULT createStream(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateStream(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createStream(name, mode, ref exinfo, out sound); + } + public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) + { + return FMOD5_System_CreateDSP(this.handle, ref description, out dsp.handle); + } + public RESULT createDSPByType(DSP_TYPE type, out DSP dsp) + { + return FMOD5_System_CreateDSPByType(this.handle, type, out dsp.handle); + } + public RESULT createChannelGroup(string name, out ChannelGroup channelgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateChannelGroup(this.handle, encoder.byteFromStringUTF8(name), out channelgroup.handle); + } + } + public RESULT createSoundGroup(string name, out SoundGroup soundgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSoundGroup(this.handle, encoder.byteFromStringUTF8(name), out soundgroup.handle); + } + } + public RESULT createReverb3D(out Reverb3D reverb) + { + return FMOD5_System_CreateReverb3D(this.handle, out reverb.handle); + } + public RESULT playSound(Sound sound, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlaySound(this.handle, sound.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT playDSP(DSP dsp, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlayDSP(this.handle, dsp.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT getChannel(int channelid, out Channel channel) + { + return FMOD5_System_GetChannel(this.handle, channelid, out channel.handle); + } + public RESULT getDSPInfoByType(DSP_TYPE type, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByType(this.handle, type, out description); + } + public RESULT getMasterChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_System_GetMasterChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT getMasterSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_System_GetMasterSoundGroup(this.handle, out soundgroup.handle); + } + + // Routing to ports. + public RESULT attachChannelGroupToPort(PORT_TYPE portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false) + { + return FMOD5_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru); + } + public RESULT detachChannelGroupFromPort(ChannelGroup channelgroup) + { + return FMOD5_System_DetachChannelGroupFromPort(this.handle, channelgroup.handle); + } + + // Reverb api. + public RESULT setReverbProperties(int instance, ref REVERB_PROPERTIES prop) + { + return FMOD5_System_SetReverbProperties(this.handle, instance, ref prop); + } + public RESULT getReverbProperties(int instance, out REVERB_PROPERTIES prop) + { + return FMOD5_System_GetReverbProperties(this.handle, instance, out prop); + } + + // System level DSP functionality. + public RESULT lockDSP() + { + return FMOD5_System_LockDSP(this.handle); + } + public RESULT unlockDSP() + { + return FMOD5_System_UnlockDSP(this.handle); + } + + // Recording api + public RESULT getRecordNumDrivers(out int numdrivers, out int numconnected) + { + return FMOD5_System_GetRecordNumDrivers(this.handle, out numdrivers, out numconnected); + } + public RESULT getRecordDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetRecordDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getRecordDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + return FMOD5_System_GetRecordDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + } + public RESULT getRecordPosition(int id, out uint position) + { + return FMOD5_System_GetRecordPosition(this.handle, id, out position); + } + public RESULT recordStart(int id, Sound sound, bool loop) + { + return FMOD5_System_RecordStart(this.handle, id, sound.handle, loop); + } + public RESULT recordStop(int id) + { + return FMOD5_System_RecordStop(this.handle, id); + } + public RESULT isRecording(int id, out bool recording) + { + return FMOD5_System_IsRecording(this.handle, id, out recording); + } + + // Geometry api + public RESULT createGeometry(int maxpolygons, int maxvertices, out Geometry geometry) + { + return FMOD5_System_CreateGeometry(this.handle, maxpolygons, maxvertices, out geometry.handle); + } + public RESULT setGeometrySettings(float maxworldsize) + { + return FMOD5_System_SetGeometrySettings(this.handle, maxworldsize); + } + public RESULT getGeometrySettings(out float maxworldsize) + { + return FMOD5_System_GetGeometrySettings(this.handle, out maxworldsize); + } + public RESULT loadGeometry(IntPtr data, int datasize, out Geometry geometry) + { + return FMOD5_System_LoadGeometry(this.handle, data, datasize, out geometry.handle); + } + public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, out float direct, out float reverb) + { + return FMOD5_System_GetGeometryOcclusion(this.handle, ref listener, ref source, out direct, out reverb); + } + + // Network functions + public RESULT setNetworkProxy(string proxy) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetNetworkProxy(this.handle, encoder.byteFromStringUTF8(proxy)); + } + } + public RESULT getNetworkProxy(out string proxy, int proxylen) + { + IntPtr stringMem = Marshal.AllocHGlobal(proxylen); + + RESULT result = FMOD5_System_GetNetworkProxy(this.handle, stringMem, proxylen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + proxy = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT setNetworkTimeout(int timeout) + { + return FMOD5_System_SetNetworkTimeout(this.handle, timeout); + } + public RESULT getNetworkTimeout(out int timeout) + { + return FMOD5_System_GetNetworkTimeout(this.handle, out timeout); + } + + // Userdata set/get + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_System_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_System_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Release (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutput (IntPtr system, OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutput (IntPtr system, out OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumDrivers (IntPtr system, out int numdrivers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDriver (IntPtr system, int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriver (IntPtr system, out int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareChannels (IntPtr system, int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareChannels (IntPtr system, out int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareFormat (IntPtr system, int samplerate, SPEAKERMODE speakermode, int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareFormat (IntPtr system, out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDSPBufferSize (IntPtr system, uint bufferlength, int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPBufferSize (IntPtr system, out uint bufferlength, out int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetCallback (IntPtr system, SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetPluginPath (IntPtr system, byte[] path); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadPlugin (IntPtr system, byte[] filename, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnloadPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumNestedPlugins (IntPtr system, uint handle, out int count); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNestedPlugin (IntPtr system, uint handle, int index, out uint nestedhandle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumPlugins (IntPtr system, PLUGINTYPE plugintype, out int numplugins); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginHandle (IntPtr system, PLUGINTYPE plugintype, int index, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginInfo (IntPtr system, uint handle, out PLUGINTYPE plugintype, IntPtr name, int namelen, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutputByPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputByPlugin (IntPtr system, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByPlugin (IntPtr system, uint handle, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByPlugin (IntPtr system, uint handle, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Init (IntPtr system, int maxchannels, INITFLAGS flags, IntPtr extradriverdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Close (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Update (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetStreamBufferSize (IntPtr system, uint filebuffersize, TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetStreamBufferSize (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DSettings (IntPtr system, float dopplerscale, float distancefactor, float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DSettings (IntPtr system, out float dopplerscale, out float distancefactor, out float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DNumListeners (IntPtr system, int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DNumListeners (IntPtr system, out int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DListenerAttributes (IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DListenerAttributes (IntPtr system, int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DRolloffCallback (IntPtr system, CB_3D_ROLLOFF_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerSuspend (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerResume (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDefaultMixMatrix (IntPtr system, SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerModeChannels (IntPtr system, SPEAKERMODE mode, out int channels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetVersion (IntPtr system, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputHandle (IntPtr system, out IntPtr handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out CPU_USAGE usage); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSP (IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByType (IntPtr system, DSP_TYPE type, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateChannelGroup (IntPtr system, byte[] name, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSoundGroup (IntPtr system, byte[] name, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateReverb3D (IntPtr system, out IntPtr reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlaySound (IntPtr system, IntPtr sound, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlayDSP (IntPtr system, IntPtr dsp, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannel (IntPtr system, int channelid, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByType (IntPtr system, DSP_TYPE type, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterChannelGroup (IntPtr system, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, PORT_TYPE portType, ulong portIndex, IntPtr channelgroup, bool passThru); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetReverbProperties (IntPtr system, int instance, ref REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetReverbProperties (IntPtr system, int instance, out REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnlockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordNumDrivers (IntPtr system, out int numdrivers, out int numconnected); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordPosition (IntPtr system, int id, out uint position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStart (IntPtr system, int id, IntPtr sound, bool loop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStop (IntPtr system, int id); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_IsRecording (IntPtr system, int id, out bool recording); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateGeometry (IntPtr system, int maxpolygons, int maxvertices, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetGeometrySettings (IntPtr system, float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometrySettings (IntPtr system, out float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadGeometry (IntPtr system, IntPtr data, int datasize, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, out float direct, out float reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkProxy (IntPtr system, byte[] proxy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkProxy (IntPtr system, IntPtr proxy, int proxylen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkTimeout (IntPtr system, int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkTimeout (IntPtr system, out int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetUserData (IntPtr system, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetUserData (IntPtr system, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public System(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + + /* + 'Sound' API. + */ + public struct Sound + { + public RESULT release() + { + return FMOD5_Sound_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_Sound_GetSystemObject(this.handle, out system.handle); + } + + // Standard sound manipulation functions. + public RESULT @lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) + { + return FMOD5_Sound_Lock(this.handle, offset, length, out ptr1, out ptr2, out len1, out len2); + } + public RESULT unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) + { + return FMOD5_Sound_Unlock(this.handle, ptr1, ptr2, len1, len2); + } + public RESULT setDefaults(float frequency, int priority) + { + return FMOD5_Sound_SetDefaults(this.handle, frequency, priority); + } + public RESULT getDefaults(out float frequency, out int priority) + { + return FMOD5_Sound_GetDefaults(this.handle, out frequency, out priority); + } + public RESULT set3DMinMaxDistance(float min, float max) + { + return FMOD5_Sound_Set3DMinMaxDistance(this.handle, min, max); + } + public RESULT get3DMinMaxDistance(out float min, out float max) + { + return FMOD5_Sound_Get3DMinMaxDistance(this.handle, out min, out max); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Sound_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Sound_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Sound_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Sound_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + + public RESULT getSubSound(int index, out Sound subsound) + { + return FMOD5_Sound_GetSubSound(this.handle, index, out subsound.handle); + } + public RESULT getSubSoundParent(out Sound parentsound) + { + return FMOD5_Sound_GetSubSoundParent(this.handle, out parentsound.handle); + } + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getLength(out uint length, TIMEUNIT lengthtype) + { + return FMOD5_Sound_GetLength(this.handle, out length, lengthtype); + } + public RESULT getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) + { + return FMOD5_Sound_GetFormat(this.handle, out type, out format, out channels, out bits); + } + public RESULT getNumSubSounds(out int numsubsounds) + { + return FMOD5_Sound_GetNumSubSounds(this.handle, out numsubsounds); + } + public RESULT getNumTags(out int numtags, out int numtagsupdated) + { + return FMOD5_Sound_GetNumTags(this.handle, out numtags, out numtagsupdated); + } + public RESULT getTag(string name, int index, out TAG tag) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_GetTag(this.handle, encoder.byteFromStringUTF8(name), index, out tag); + } + } + public RESULT getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) + { + return FMOD5_Sound_GetOpenState(this.handle, out openstate, out percentbuffered, out starving, out diskbusy); + } + public RESULT readData(byte[] buffer) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, IntPtr.Zero); + } + public RESULT readData(byte[] buffer, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, out read); + } + [Obsolete("Use Sound.readData(byte[], out uint) or Sound.readData(byte[]) instead.")] + public RESULT readData(IntPtr buffer, uint length, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, length, out read); + } + public RESULT seekData(uint pcm) + { + return FMOD5_Sound_SeekData(this.handle, pcm); + } + public RESULT setSoundGroup(SoundGroup soundgroup) + { + return FMOD5_Sound_SetSoundGroup(this.handle, soundgroup.handle); + } + public RESULT getSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_Sound_GetSoundGroup(this.handle, out soundgroup.handle); + } + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + public RESULT getNumSyncPoints(out int numsyncpoints) + { + return FMOD5_Sound_GetNumSyncPoints(this.handle, out numsyncpoints); + } + public RESULT getSyncPoint(int index, out IntPtr point) + { + return FMOD5_Sound_GetSyncPoint(this.handle, index, out point); + } + public RESULT getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetSyncPointInfo(this.handle, point, stringMem, namelen, out offset, offsettype); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) + { + return FMOD5_Sound_GetSyncPointInfo(this.handle, point, IntPtr.Zero, 0, out offset, offsettype); + } + public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_AddSyncPoint(this.handle, offset, offsettype, encoder.byteFromStringUTF8(name), out point); + } + } + public RESULT deleteSyncPoint(IntPtr point) + { + return FMOD5_Sound_DeleteSyncPoint(this.handle, point); + } + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + public RESULT setMode(MODE mode) + { + return FMOD5_Sound_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Sound_GetMode(this.handle, out mode); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Sound_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Sound_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // For MOD/S3M/XM/IT/MID sequenced formats only. + public RESULT getMusicNumChannels(out int numchannels) + { + return FMOD5_Sound_GetMusicNumChannels(this.handle, out numchannels); + } + public RESULT setMusicChannelVolume(int channel, float volume) + { + return FMOD5_Sound_SetMusicChannelVolume(this.handle, channel, volume); + } + public RESULT getMusicChannelVolume(int channel, out float volume) + { + return FMOD5_Sound_GetMusicChannelVolume(this.handle, channel, out volume); + } + public RESULT setMusicSpeed(float speed) + { + return FMOD5_Sound_SetMusicSpeed(this.handle, speed); + } + public RESULT getMusicSpeed(out float speed) + { + return FMOD5_Sound_GetMusicSpeed(this.handle, out speed); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Sound_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Sound_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Release (IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSystemObject (IntPtr sound, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Lock (IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Unlock (IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetDefaults (IntPtr sound, float frequency, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetDefaults (IntPtr sound, out float frequency, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DMinMaxDistance (IntPtr sound, float min, float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DMinMaxDistance (IntPtr sound, out float min, out float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DConeSettings (IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DConeSettings (IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DCustomRolloff (IntPtr sound, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSound (IntPtr sound, int index, out IntPtr subsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSoundParent (IntPtr sound, out IntPtr parentsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetName (IntPtr sound, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLength (IntPtr sound, out uint length, TIMEUNIT lengthtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetFormat (IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSubSounds (IntPtr sound, out int numsubsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumTags (IntPtr sound, out int numtags, out int numtagsupdated); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetTag (IntPtr sound, byte[] name, int index, out TAG tag); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, IntPtr buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SeekData (IntPtr sound, uint pcm); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetSoundGroup (IntPtr sound, IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSoundGroup (IntPtr sound, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSyncPoints (IntPtr sound, out int numsyncpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPoint (IntPtr sound, int index, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPointInfo (IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_AddSyncPoint (IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_DeleteSyncPoint (IntPtr sound, IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMode (IntPtr sound, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMode (IntPtr sound, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopCount (IntPtr sound, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopCount (IntPtr sound, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopPoints (IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopPoints (IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicNumChannels (IntPtr sound, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicChannelVolume (IntPtr sound, int channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicChannelVolume (IntPtr sound, int channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicSpeed (IntPtr sound, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicSpeed (IntPtr sound, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetUserData (IntPtr sound, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetUserData (IntPtr sound, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Sound(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelControl' API + */ + interface IChannelControl + { + RESULT getSystemObject (out System system); + + // General control functionality for Channels and ChannelGroups. + RESULT stop (); + RESULT setPaused (bool paused); + RESULT getPaused (out bool paused); + RESULT setVolume (float volume); + RESULT getVolume (out float volume); + RESULT setVolumeRamp (bool ramp); + RESULT getVolumeRamp (out bool ramp); + RESULT getAudibility (out float audibility); + RESULT setPitch (float pitch); + RESULT getPitch (out float pitch); + RESULT setMute (bool mute); + RESULT getMute (out bool mute); + RESULT setReverbProperties (int instance, float wet); + RESULT getReverbProperties (int instance, out float wet); + RESULT setLowPassGain (float gain); + RESULT getLowPassGain (out float gain); + RESULT setMode (MODE mode); + RESULT getMode (out MODE mode); + RESULT setCallback (CHANNELCONTROL_CALLBACK callback); + RESULT isPlaying (out bool isplaying); + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + RESULT setPan (float pan); + RESULT setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + RESULT setMixLevelsInput (float[] levels, int numlevels); + RESULT setMixMatrix (float[] matrix, int outchannels, int inchannels, int inchannel_hop); + RESULT getMixMatrix (float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + + // Clock based functionality. + RESULT getDSPClock (out ulong dspclock, out ulong parentclock); + RESULT setDelay (ulong dspclock_start, ulong dspclock_end, bool stopchannels); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + RESULT addFadePoint (ulong dspclock, float volume); + RESULT setFadePointRamp (ulong dspclock, float volume); + RESULT removeFadePoints (ulong dspclock_start, ulong dspclock_end); + RESULT getFadePoints (ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + + // DSP effects. + RESULT getDSP (int index, out DSP dsp); + RESULT addDSP (int index, DSP dsp); + RESULT removeDSP (DSP dsp); + RESULT getNumDSPs (out int numdsps); + RESULT setDSPIndex (DSP dsp, int index); + RESULT getDSPIndex (DSP dsp, out int index); + + // 3D functionality. + RESULT set3DAttributes (ref VECTOR pos, ref VECTOR vel); + RESULT get3DAttributes (out VECTOR pos, out VECTOR vel); + RESULT set3DMinMaxDistance (float mindistance, float maxdistance); + RESULT get3DMinMaxDistance (out float mindistance, out float maxdistance); + RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume); + RESULT set3DConeOrientation (ref VECTOR orientation); + RESULT get3DConeOrientation (out VECTOR orientation); + RESULT set3DCustomRolloff (ref VECTOR points, int numpoints); + RESULT get3DCustomRolloff (out IntPtr points, out int numpoints); + RESULT set3DOcclusion (float directocclusion, float reverbocclusion); + RESULT get3DOcclusion (out float directocclusion, out float reverbocclusion); + RESULT set3DSpread (float angle); + RESULT get3DSpread (out float angle); + RESULT set3DLevel (float level); + RESULT get3DLevel (out float level); + RESULT set3DDopplerLevel (float level); + RESULT get3DDopplerLevel (out float level); + RESULT set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + RESULT get3DDistanceFilter (out bool custom, out float customLevel, out float centerFreq); + + // Userdata set/get. + RESULT setUserData (IntPtr userdata); + RESULT getUserData (out IntPtr userdata); + } + + /* + 'Channel' API + */ + public struct Channel : IChannelControl + { + // Channel specific control functionality. + public RESULT setFrequency(float frequency) + { + return FMOD5_Channel_SetFrequency(this.handle, frequency); + } + public RESULT getFrequency(out float frequency) + { + return FMOD5_Channel_GetFrequency(this.handle, out frequency); + } + public RESULT setPriority(int priority) + { + return FMOD5_Channel_SetPriority(this.handle, priority); + } + public RESULT getPriority(out int priority) + { + return FMOD5_Channel_GetPriority(this.handle, out priority); + } + public RESULT setPosition(uint position, TIMEUNIT postype) + { + return FMOD5_Channel_SetPosition(this.handle, position, postype); + } + public RESULT getPosition(out uint position, TIMEUNIT postype) + { + return FMOD5_Channel_GetPosition(this.handle, out position, postype); + } + public RESULT setChannelGroup(ChannelGroup channelgroup) + { + return FMOD5_Channel_SetChannelGroup(this.handle, channelgroup.handle); + } + public RESULT getChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_Channel_GetChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Channel_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Channel_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // Information only functions. + public RESULT isVirtual(out bool isvirtual) + { + return FMOD5_Channel_IsVirtual(this.handle, out isvirtual); + } + public RESULT getCurrentSound(out Sound sound) + { + return FMOD5_Channel_GetCurrentSound(this.handle, out sound.handle); + } + public RESULT getIndex(out int index) + { + return FMOD5_Channel_GetIndex(this.handle, out index); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_Channel_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_Channel_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_Channel_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_Channel_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_Channel_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_Channel_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_Channel_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_Channel_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_Channel_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_Channel_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_Channel_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_Channel_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_Channel_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_Channel_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_Channel_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_Channel_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_Channel_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_Channel_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Channel_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_Channel_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_Channel_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_Channel_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_Channel_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_Channel_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_Channel_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels = true) + { + return FMOD5_Channel_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_Channel_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_Channel_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_Channel_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_Channel_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_Channel_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_Channel_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_Channel_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_Channel_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_Channel_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_Channel_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_Channel_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_Channel_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_Channel_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_Channel_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Channel_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Channel_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_Channel_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_Channel_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Channel_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Channel_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_Channel_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_Channel_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_Channel_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_Channel_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_Channel_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_Channel_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_Channel_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_Channel_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_Channel_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_Channel_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Channel_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Channel_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFrequency (IntPtr channel, float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFrequency (IntPtr channel, out float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPriority (IntPtr channel, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPriority (IntPtr channel, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPosition (IntPtr channel, uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPosition (IntPtr channel, out uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetChannelGroup (IntPtr channel, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetChannelGroup (IntPtr channel, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopCount (IntPtr channel, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopCount (IntPtr channel, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopPoints (IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopPoints (IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsVirtual (IntPtr channel, out bool isvirtual); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetCurrentSound (IntPtr channel, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetIndex (IntPtr channel, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetSystemObject (IntPtr channel, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Stop (IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPaused (IntPtr channel, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPaused (IntPtr channel, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolume (IntPtr channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolume (IntPtr channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolumeRamp (IntPtr channel, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolumeRamp (IntPtr channel, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetAudibility (IntPtr channel, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPitch (IntPtr channel, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPitch (IntPtr channel, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMute (IntPtr channel, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMute (IntPtr channel, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetReverbProperties (IntPtr channel, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetReverbProperties (IntPtr channel, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLowPassGain (IntPtr channel, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLowPassGain (IntPtr channel, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMode (IntPtr channel, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMode (IntPtr channel, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetCallback (IntPtr channel, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsPlaying (IntPtr channel, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPan (IntPtr channel, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsOutput (IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsInput (IntPtr channel, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixMatrix (IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMixMatrix (IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPClock (IntPtr channel, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDelay (IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddFadePoint (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFadePointRamp (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveFadePoints (IntPtr channel, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFadePoints (IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSP (IntPtr channel, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddDSP (IntPtr channel, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveDSP (IntPtr channel, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetNumDSPs (IntPtr channel, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDSPIndex (IntPtr channel, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPIndex (IntPtr channel, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DAttributes (IntPtr channel, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DMinMaxDistance (IntPtr channel, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DMinMaxDistance (IntPtr channel, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeSettings (IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeSettings (IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeOrientation (IntPtr channel, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeOrientation (IntPtr channel, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DCustomRolloff (IntPtr channel, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DOcclusion (IntPtr channel, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DOcclusion (IntPtr channel, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DSpread (IntPtr channel, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DSpread (IntPtr channel, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDopplerLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDopplerLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDistanceFilter (IntPtr channel, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDistanceFilter (IntPtr channel, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetUserData (IntPtr channel, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetUserData (IntPtr channel, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Channel(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelGroup' API + */ + public struct ChannelGroup : IChannelControl + { + public RESULT release() + { + return FMOD5_ChannelGroup_Release(this.handle); + } + + // Nested channel groups. + public RESULT addGroup(ChannelGroup group, bool propagatedspclock = true) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, IntPtr.Zero); + } + public RESULT addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, out connection.handle); + } + public RESULT getNumGroups(out int numgroups) + { + return FMOD5_ChannelGroup_GetNumGroups(this.handle, out numgroups); + } + public RESULT getGroup(int index, out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetGroup(this.handle, index, out group.handle); + } + public RESULT getParentGroup(out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetParentGroup(this.handle, out group.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_ChannelGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumChannels(out int numchannels) + { + return FMOD5_ChannelGroup_GetNumChannels(this.handle, out numchannels); + } + public RESULT getChannel(int index, out Channel channel) + { + return FMOD5_ChannelGroup_GetChannel(this.handle, index, out channel.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_ChannelGroup_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_ChannelGroup_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_ChannelGroup_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_ChannelGroup_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_ChannelGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_ChannelGroup_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_ChannelGroup_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_ChannelGroup_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_ChannelGroup_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_ChannelGroup_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_ChannelGroup_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_ChannelGroup_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_ChannelGroup_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_ChannelGroup_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_ChannelGroup_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_ChannelGroup_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_ChannelGroup_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_ChannelGroup_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_ChannelGroup_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_ChannelGroup_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_ChannelGroup_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_ChannelGroup_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_ChannelGroup_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_ChannelGroup_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_ChannelGroup_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels) + { + return FMOD5_ChannelGroup_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_ChannelGroup_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_ChannelGroup_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_ChannelGroup_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_ChannelGroup_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_ChannelGroup_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_ChannelGroup_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_ChannelGroup_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_ChannelGroup_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_ChannelGroup_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_ChannelGroup_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_ChannelGroup_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_ChannelGroup_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_ChannelGroup_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_ChannelGroup_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_ChannelGroup_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_ChannelGroup_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_ChannelGroup_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_ChannelGroup_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_ChannelGroup_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_ChannelGroup_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_ChannelGroup_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_ChannelGroup_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_ChannelGroup_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_ChannelGroup_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_ChannelGroup_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_ChannelGroup_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_ChannelGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_ChannelGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Release (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetGroup (IntPtr channelgroup, int index, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetParentGroup (IntPtr channelgroup, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetName (IntPtr channelgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumChannels (IntPtr channelgroup, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetChannel (IntPtr channelgroup, int index, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetSystemObject (IntPtr channelgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Stop (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPaused (IntPtr channelgroup, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPaused (IntPtr channelgroup, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolume (IntPtr channelgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolume (IntPtr channelgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolumeRamp (IntPtr channelgroup, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolumeRamp (IntPtr channelgroup, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetAudibility (IntPtr channelgroup, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPitch (IntPtr channelgroup, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPitch (IntPtr channelgroup, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMute (IntPtr channelgroup, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMute (IntPtr channelgroup, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetReverbProperties (IntPtr channelgroup, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetReverbProperties (IntPtr channelgroup, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetLowPassGain (IntPtr channelgroup, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetLowPassGain (IntPtr channelgroup, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMode (IntPtr channelgroup, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMode (IntPtr channelgroup, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetCallback (IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_IsPlaying (IntPtr channelgroup, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPan (IntPtr channelgroup, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsOutput (IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsInput (IntPtr channelgroup, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixMatrix (IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMixMatrix (IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPClock (IntPtr channelgroup, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDelay (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddFadePoint (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetFadePointRamp (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveFadePoints (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetFadePoints (IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSP (IntPtr channelgroup, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddDSP (IntPtr channelgroup, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveDSP (IntPtr channelgroup, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumDSPs (IntPtr channelgroup, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDSPIndex (IntPtr channelgroup, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPIndex (IntPtr channelgroup, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DAttributes (IntPtr channelgroup, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DMinMaxDistance (IntPtr channelgroup, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DMinMaxDistance (IntPtr channelgroup, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeSettings (IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeSettings (IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DCustomRolloff (IntPtr channelgroup, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DCustomRolloff (IntPtr channelgroup, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DOcclusion (IntPtr channelgroup, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DOcclusion (IntPtr channelgroup, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DSpread (IntPtr channelgroup, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DSpread (IntPtr channelgroup, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDopplerLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDopplerLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDistanceFilter (IntPtr channelgroup, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDistanceFilter (IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetUserData (IntPtr channelgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetUserData (IntPtr channelgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public ChannelGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'SoundGroup' API + */ + public struct SoundGroup + { + public RESULT release() + { + return FMOD5_SoundGroup_Release(this.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_SoundGroup_GetSystemObject(this.handle, out system.handle); + } + + // SoundGroup control functions. + public RESULT setMaxAudible(int maxaudible) + { + return FMOD5_SoundGroup_SetMaxAudible(this.handle, maxaudible); + } + public RESULT getMaxAudible(out int maxaudible) + { + return FMOD5_SoundGroup_GetMaxAudible(this.handle, out maxaudible); + } + public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_SetMaxAudibleBehavior(this.handle, behavior); + } + public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_GetMaxAudibleBehavior(this.handle, out behavior); + } + public RESULT setMuteFadeSpeed(float speed) + { + return FMOD5_SoundGroup_SetMuteFadeSpeed(this.handle, speed); + } + public RESULT getMuteFadeSpeed(out float speed) + { + return FMOD5_SoundGroup_GetMuteFadeSpeed(this.handle, out speed); + } + public RESULT setVolume(float volume) + { + return FMOD5_SoundGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_SoundGroup_GetVolume(this.handle, out volume); + } + public RESULT stop() + { + return FMOD5_SoundGroup_Stop(this.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_SoundGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumSounds(out int numsounds) + { + return FMOD5_SoundGroup_GetNumSounds(this.handle, out numsounds); + } + public RESULT getSound(int index, out Sound sound) + { + return FMOD5_SoundGroup_GetSound(this.handle, index, out sound.handle); + } + public RESULT getNumPlaying(out int numplaying) + { + return FMOD5_SoundGroup_GetNumPlaying(this.handle, out numplaying); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_SoundGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_SoundGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Release (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSystemObject (IntPtr soundgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudible (IntPtr soundgroup, int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudible (IntPtr soundgroup, out int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudibleBehavior (IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudibleBehavior (IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMuteFadeSpeed (IntPtr soundgroup, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMuteFadeSpeed (IntPtr soundgroup, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetVolume (IntPtr soundgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetVolume (IntPtr soundgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Stop (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetName (IntPtr soundgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumSounds (IntPtr soundgroup, out int numsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSound (IntPtr soundgroup, int index, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumPlaying (IntPtr soundgroup, out int numplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetUserData (IntPtr soundgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetUserData (IntPtr soundgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public SoundGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSP' API + */ + public struct DSP + { + public RESULT release() + { + return FMOD5_DSP_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_DSP_GetSystemObject(this.handle, out system.handle); + } + + // Connection / disconnection / input and output enumeration. + public RESULT addInput(DSP input) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, IntPtr.Zero, DSPCONNECTION_TYPE.STANDARD); + } + public RESULT addInput(DSP input, out DSPConnection connection, DSPCONNECTION_TYPE type = DSPCONNECTION_TYPE.STANDARD) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, out connection.handle, type); + } + public RESULT disconnectFrom(DSP target, DSPConnection connection) + { + return FMOD5_DSP_DisconnectFrom(this.handle, target.handle, connection.handle); + } + public RESULT disconnectAll(bool inputs, bool outputs) + { + return FMOD5_DSP_DisconnectAll(this.handle, inputs, outputs); + } + public RESULT getNumInputs(out int numinputs) + { + return FMOD5_DSP_GetNumInputs(this.handle, out numinputs); + } + public RESULT getNumOutputs(out int numoutputs) + { + return FMOD5_DSP_GetNumOutputs(this.handle, out numoutputs); + } + public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection) + { + return FMOD5_DSP_GetInput(this.handle, index, out input.handle, out inputconnection.handle); + } + public RESULT getOutput(int index, out DSP output, out DSPConnection outputconnection) + { + return FMOD5_DSP_GetOutput(this.handle, index, out output.handle, out outputconnection.handle); + } + + // DSP unit control. + public RESULT setActive(bool active) + { + return FMOD5_DSP_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_DSP_GetActive(this.handle, out active); + } + public RESULT setBypass(bool bypass) + { + return FMOD5_DSP_SetBypass(this.handle, bypass); + } + public RESULT getBypass(out bool bypass) + { + return FMOD5_DSP_GetBypass(this.handle, out bypass); + } + public RESULT setWetDryMix(float prewet, float postwet, float dry) + { + return FMOD5_DSP_SetWetDryMix(this.handle, prewet, postwet, dry); + } + public RESULT getWetDryMix(out float prewet, out float postwet, out float dry) + { + return FMOD5_DSP_GetWetDryMix(this.handle, out prewet, out postwet, out dry); + } + public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_SetChannelFormat(this.handle, channelmask, numchannels, source_speakermode); + } + public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_GetChannelFormat(this.handle, out channelmask, out numchannels, out source_speakermode); + } + public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode) + { + return FMOD5_DSP_GetOutputChannelFormat(this.handle, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode); + } + public RESULT reset() + { + return FMOD5_DSP_Reset(this.handle); + } + public RESULT setCallback(DSP_CALLBACK callback) + { + return FMOD5_DSP_SetCallback(this.handle, callback); + } + + // DSP parameter control. + public RESULT setParameterFloat(int index, float value) + { + return FMOD5_DSP_SetParameterFloat(this.handle, index, value); + } + public RESULT setParameterInt(int index, int value) + { + return FMOD5_DSP_SetParameterInt(this.handle, index, value); + } + public RESULT setParameterBool(int index, bool value) + { + return FMOD5_DSP_SetParameterBool(this.handle, index, value); + } + public RESULT setParameterData(int index, byte[] data) + { + return FMOD5_DSP_SetParameterData(this.handle, index, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0), (uint)data.Length); + } + public RESULT getParameterFloat(int index, out float value) + { + return FMOD5_DSP_GetParameterFloat(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterInt(int index, out int value) + { + return FMOD5_DSP_GetParameterInt(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterBool(int index, out bool value) + { + return FMOD5_DSP_GetParameterBool(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterData(int index, out IntPtr data, out uint length) + { + return FMOD5_DSP_GetParameterData(this.handle, index, out data, out length, IntPtr.Zero, 0); + } + public RESULT getNumParameters(out int numparams) + { + return FMOD5_DSP_GetNumParameters(this.handle, out numparams); + } + public RESULT getParameterInfo(int index, out DSP_PARAMETER_DESC desc) + { + IntPtr descPtr; + RESULT result = FMOD5_DSP_GetParameterInfo(this.handle, index, out descPtr); + desc = (DSP_PARAMETER_DESC)MarshalHelper.PtrToStructure(descPtr, typeof(DSP_PARAMETER_DESC)); + return result; + } + public RESULT getDataParameterIndex(int datatype, out int index) + { + return FMOD5_DSP_GetDataParameterIndex(this.handle, datatype, out index); + } + public RESULT showConfigDialog(IntPtr hwnd, bool show) + { + return FMOD5_DSP_ShowConfigDialog(this.handle, hwnd, show); + } + + // DSP attributes. + public RESULT getInfo(out string name, out uint version, out int channels, out int configwidth, out int configheight) + { + IntPtr nameMem = Marshal.AllocHGlobal(32); + + RESULT result = FMOD5_DSP_GetInfo(this.handle, nameMem, out version, out channels, out configwidth, out configheight); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(nameMem); + } + Marshal.FreeHGlobal(nameMem); + return result; + } + public RESULT getInfo(out uint version, out int channels, out int configwidth, out int configheight) + { + return FMOD5_DSP_GetInfo(this.handle, IntPtr.Zero, out version, out channels, out configwidth, out configheight); ; + } + public RESULT getType(out DSP_TYPE type) + { + return FMOD5_DSP_GetType(this.handle, out type); + } + public RESULT getIdle(out bool idle) + { + return FMOD5_DSP_GetIdle(this.handle, out idle); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSP_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSP_GetUserData(this.handle, out userdata); + } + + // Metering. + public RESULT setMeteringEnabled(bool inputEnabled, bool outputEnabled) + { + return FMOD5_DSP_SetMeteringEnabled(this.handle, inputEnabled, outputEnabled); + } + public RESULT getMeteringEnabled(out bool inputEnabled, out bool outputEnabled) + { + return FMOD5_DSP_GetMeteringEnabled(this.handle, out inputEnabled, out outputEnabled); + } + + public RESULT getMeteringInfo(IntPtr zero, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, zero, out outputInfo); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, IntPtr zero) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, zero); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, out outputInfo); + } + + public RESULT getCPUUsage(out uint exclusive, out uint inclusive) + { + return FMOD5_DSP_GetCPUUsage(this.handle, out exclusive, out inclusive); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Release (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetSystemObject (IntPtr dsp, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, IntPtr zero, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, out IntPtr connection, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectFrom (IntPtr dsp, IntPtr target, IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectAll (IntPtr dsp, bool inputs, bool outputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumInputs (IntPtr dsp, out int numinputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumOutputs (IntPtr dsp, out int numoutputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInput (IntPtr dsp, int index, out IntPtr input, out IntPtr inputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutput (IntPtr dsp, int index, out IntPtr output, out IntPtr outputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetActive (IntPtr dsp, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetActive (IntPtr dsp, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetBypass (IntPtr dsp, bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetBypass (IntPtr dsp, out bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetWetDryMix (IntPtr dsp, float prewet, float postwet, float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetWetDryMix (IntPtr dsp, out float prewet, out float postwet, out float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Reset (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetCallback (IntPtr dsp, DSP_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterFloat (IntPtr dsp, int index, float value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterInt (IntPtr dsp, int index, int value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterBool (IntPtr dsp, int index, bool value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterData (IntPtr dsp, int index, IntPtr data, uint length); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterFloat (IntPtr dsp, int index, out float value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInt (IntPtr dsp, int index, out int value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterBool (IntPtr dsp, int index, out bool value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterData (IntPtr dsp, int index, out IntPtr data, out uint length, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumParameters (IntPtr dsp, out int numparams); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInfo (IntPtr dsp, int index, out IntPtr desc); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetDataParameterIndex (IntPtr dsp, int datatype, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_ShowConfigDialog (IntPtr dsp, IntPtr hwnd, bool show); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInfo (IntPtr dsp, IntPtr name, out uint version, out int channels, out int configwidth, out int configheight); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetType (IntPtr dsp, out DSP_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetIdle (IntPtr dsp, out bool idle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetUserData (IntPtr dsp, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetUserData (IntPtr dsp, out IntPtr userdata); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_SetMeteringEnabled (IntPtr dsp, bool inputEnabled, bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringEnabled (IntPtr dsp, out bool inputEnabled, out bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, IntPtr zero, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, IntPtr zero); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetCPUUsage (IntPtr dsp, out uint exclusive, out uint inclusive); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSP(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSPConnection' API + */ + public struct DSPConnection + { + public RESULT getInput(out DSP input) + { + return FMOD5_DSPConnection_GetInput(this.handle, out input.handle); + } + public RESULT getOutput(out DSP output) + { + return FMOD5_DSPConnection_GetOutput(this.handle, out output.handle); + } + public RESULT setMix(float volume) + { + return FMOD5_DSPConnection_SetMix(this.handle, volume); + } + public RESULT getMix(out float volume) + { + return FMOD5_DSPConnection_GetMix(this.handle, out volume); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + public RESULT getType(out DSPCONNECTION_TYPE type) + { + return FMOD5_DSPConnection_GetType(this.handle, out type); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSPConnection_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSPConnection_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetInput (IntPtr dspconnection, out IntPtr input); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetOutput (IntPtr dspconnection, out IntPtr output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMix (IntPtr dspconnection, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMix (IntPtr dspconnection, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMixMatrix (IntPtr dspconnection, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMixMatrix (IntPtr dspconnection, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetType (IntPtr dspconnection, out DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetUserData (IntPtr dspconnection, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetUserData (IntPtr dspconnection, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSPConnection(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Geometry' API + */ + public struct Geometry + { + public RESULT release() + { + return FMOD5_Geometry_Release(this.handle); + } + + // Polygon manipulation. + public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex) + { + return FMOD5_Geometry_AddPolygon(this.handle, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex); + } + public RESULT getNumPolygons(out int numpolygons) + { + return FMOD5_Geometry_GetNumPolygons(this.handle, out numpolygons); + } + public RESULT getMaxPolygons(out int maxpolygons, out int maxvertices) + { + return FMOD5_Geometry_GetMaxPolygons(this.handle, out maxpolygons, out maxvertices); + } + public RESULT getPolygonNumVertices(int index, out int numvertices) + { + return FMOD5_Geometry_GetPolygonNumVertices(this.handle, index, out numvertices); + } + public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex) + { + return FMOD5_Geometry_SetPolygonVertex(this.handle, index, vertexindex, ref vertex); + } + public RESULT getPolygonVertex(int index, int vertexindex, out VECTOR vertex) + { + return FMOD5_Geometry_GetPolygonVertex(this.handle, index, vertexindex, out vertex); + } + public RESULT setPolygonAttributes(int index, float directocclusion, float reverbocclusion, bool doublesided) + { + return FMOD5_Geometry_SetPolygonAttributes(this.handle, index, directocclusion, reverbocclusion, doublesided); + } + public RESULT getPolygonAttributes(int index, out float directocclusion, out float reverbocclusion, out bool doublesided) + { + return FMOD5_Geometry_GetPolygonAttributes(this.handle, index, out directocclusion, out reverbocclusion, out doublesided); + } + + // Object manipulation. + public RESULT setActive(bool active) + { + return FMOD5_Geometry_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Geometry_GetActive(this.handle, out active); + } + public RESULT setRotation(ref VECTOR forward, ref VECTOR up) + { + return FMOD5_Geometry_SetRotation(this.handle, ref forward, ref up); + } + public RESULT getRotation(out VECTOR forward, out VECTOR up) + { + return FMOD5_Geometry_GetRotation(this.handle, out forward, out up); + } + public RESULT setPosition(ref VECTOR position) + { + return FMOD5_Geometry_SetPosition(this.handle, ref position); + } + public RESULT getPosition(out VECTOR position) + { + return FMOD5_Geometry_GetPosition(this.handle, out position); + } + public RESULT setScale(ref VECTOR scale) + { + return FMOD5_Geometry_SetScale(this.handle, ref scale); + } + public RESULT getScale(out VECTOR scale) + { + return FMOD5_Geometry_GetScale(this.handle, out scale); + } + public RESULT save(IntPtr data, out int datasize) + { + return FMOD5_Geometry_Save(this.handle, data, out datasize); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Geometry_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Geometry_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Release (IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetNumPolygons (IntPtr geometry, out int numpolygons); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetMaxPolygons (IntPtr geometry, out int maxpolygons, out int maxvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonNumVertices(IntPtr geometry, int index, out int numvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, out VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonAttributes (IntPtr geometry, int index, float directocclusion, float reverbocclusion, bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonAttributes (IntPtr geometry, int index, out float directocclusion, out float reverbocclusion, out bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetActive (IntPtr geometry, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetActive (IntPtr geometry, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetRotation (IntPtr geometry, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPosition (IntPtr geometry, ref VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPosition (IntPtr geometry, out VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetScale (IntPtr geometry, ref VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetScale (IntPtr geometry, out VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Save (IntPtr geometry, IntPtr data, out int datasize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetUserData (IntPtr geometry, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetUserData (IntPtr geometry, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Geometry(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Reverb3D' API + */ + public struct Reverb3D + { + public RESULT release() + { + return FMOD5_Reverb3D_Release(this.handle); + } + + // Reverb manipulation. + public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) + { + return FMOD5_Reverb3D_Set3DAttributes(this.handle, ref position, mindistance, maxdistance); + } + public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) + { + return FMOD5_Reverb3D_Get3DAttributes(this.handle, ref position, ref mindistance, ref maxdistance); + } + public RESULT setProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_SetProperties(this.handle, ref properties); + } + public RESULT getProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_GetProperties(this.handle, ref properties); + } + public RESULT setActive(bool active) + { + return FMOD5_Reverb3D_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Reverb3D_GetActive(this.handle, out active); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Reverb3D_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Reverb3D_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Release (IntPtr reverb3d); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetActive (IntPtr reverb3d, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetActive (IntPtr reverb3d, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Reverb3D(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + #region Helper Functions + [StructLayout(LayoutKind.Sequential)] + public struct StringWrapper + { + IntPtr nativeUtf8Ptr; + + public StringWrapper(IntPtr ptr) + { + nativeUtf8Ptr = ptr; + } + + public static implicit operator string(StringWrapper fstring) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return encoder.stringFromNative(fstring.nativeUtf8Ptr); + } + } + + public bool StartsWith(byte[] prefix) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < prefix.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != prefix[i]) + { + return false; + } + } + + return true; + } + + public bool Equals(byte[] comparison) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < comparison.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != comparison[i]) + { + return false; + } + } + + if (Marshal.ReadByte(nativeUtf8Ptr, comparison.Length) != 0) + { + return false; + } + + return true; + } + } + + static class StringHelper + { + public class ThreadSafeEncoding : IDisposable + { + UTF8Encoding encoding = new UTF8Encoding(); + byte[] encodedBuffer = new byte[128]; + char[] decodedBuffer = new char[128]; + bool inUse; + GCHandle gcHandle; + + public bool InUse() { return inUse; } + public void SetInUse() { inUse = true; } + + private int roundUpPowerTwo(int number) + { + int newNumber = 1; + while (newNumber <= number) + { + newNumber *= 2; + } + + return newNumber; + } + + public byte[] byteFromStringUTF8(string s) + { + if (s == null) + { + return null; + } + + int maximumLength = encoding.GetMaxByteCount(s.Length) + 1; // +1 for null terminator + if (maximumLength > encodedBuffer.Length) + { + int encodedLength = encoding.GetByteCount(s) + 1; // +1 for null terminator + if (encodedLength > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(encodedLength)]; + } + } + + int byteCount = encoding.GetBytes(s, 0, s.Length, encodedBuffer, 0); + encodedBuffer[byteCount] = 0; // Apply null terminator + + return encodedBuffer; + } + + public IntPtr intptrFromStringUTF8(string s) + { + if (s == null) + { + return IntPtr.Zero; + } + + gcHandle = GCHandle.Alloc(byteFromStringUTF8(s), GCHandleType.Pinned); + return gcHandle.AddrOfPinnedObject(); + } + + public string stringFromNative(IntPtr nativePtr) + { + if (nativePtr == IntPtr.Zero) + { + return ""; + } + + int nativeLen = 0; + while (Marshal.ReadByte(nativePtr, nativeLen) != 0) + { + nativeLen++; + } + + if (nativeLen == 0) + { + return ""; + } + + if (nativeLen > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(nativeLen)]; + } + + Marshal.Copy(nativePtr, encodedBuffer, 0, nativeLen); + + int maximumLength = encoding.GetMaxCharCount(nativeLen); + if (maximumLength > decodedBuffer.Length) + { + int decodedLength = encoding.GetCharCount(encodedBuffer, 0, nativeLen); + if (decodedLength > decodedBuffer.Length) + { + decodedBuffer = new char[roundUpPowerTwo(decodedLength)]; + } + } + + int charCount = encoding.GetChars(encodedBuffer, 0, nativeLen, decodedBuffer, 0); + + return new String(decodedBuffer, 0, charCount); + } + + public void Dispose() + { + if (gcHandle.IsAllocated) + { + gcHandle.Free(); + } + lock (encoders) + { + inUse = false; + } + } + } + + static List encoders = new List(1); + + public static ThreadSafeEncoding GetFreeHelper() + { + lock (encoders) + { + ThreadSafeEncoding helper = null; + // Search for not in use helper + for (int i = 0; i < encoders.Count; i++) + { + if (!encoders[i].InUse()) + { + helper = encoders[i]; + break; + } + } + // Otherwise create another helper + if (helper == null) + { + helper = new ThreadSafeEncoding(); + encoders.Add(helper); + } + helper.SetInUse(); + return helper; + } + } + } + + // Some of the Marshal functions were marked as deprecated / obsolete, however that decision was reversed: https://github.com/dotnet/corefx/pull/10541 + // Use the old syntax (non-generic) to ensure maximum compatibility (especially with Unity) ignoring the warnings + public static class MarshalHelper + { +#pragma warning disable 618 + public static int SizeOf(Type t) + { + return Marshal.SizeOf(t); // Always use Type version, never Object version as it boxes causes GC allocations + } + + public static object PtrToStructure(IntPtr ptr, Type structureType) + { + return Marshal.PtrToStructure(ptr, structureType); + } +#pragma warning restore 618 + } + + #endregion +} diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.h b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.h new file mode 100644 index 0000000..3787b76 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.h @@ -0,0 +1,668 @@ +/* ======================================================================================== */ +/* FMOD Core API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C interface */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +#ifndef _FMOD_H +#define _FMOD_H + +#include "fmod_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode, FMOD_DEBUG_CALLBACK callback, const char *filename); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); +FMOD_RESULT F_API FMOD_Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity, FMOD_THREAD_PRIORITY priority, FMOD_THREAD_STACK_SIZE stacksize); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system, unsigned int headerversion); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/* + 'System' API +*/ + +/* Setup functions. */ +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask); + +/* Plug-in support. */ +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumNestedPlugins (FMOD_SYSTEM *system, unsigned int handle, int *count); +FMOD_RESULT F_API FMOD_System_GetNestedPlugin (FMOD_SYSTEM *system, unsigned int handle, int index, unsigned int *nestedhandle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByPlugin (FMOD_SYSTEM *system, unsigned int handle, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_RegisterCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_RegisterDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_RegisterOutput (FMOD_SYSTEM *system, const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + +/* Init/Close. */ +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* General post-init system functions. */ +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_SetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_GetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes (FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes (FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFF_CALLBACK callback); +FMOD_RESULT F_API FMOD_System_MixerSuspend (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_MixerResume (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDefaultMixMatrix (FMOD_SYSTEM *system, FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); +FMOD_RESULT F_API FMOD_System_GetSpeakerModeChannels (FMOD_SYSTEM *system, FMOD_SPEAKERMODE mode, int *channels); + +/* System information functions. */ +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels, int *realchannels); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, FMOD_CPU_USAGE *usage); +FMOD_RESULT F_API FMOD_System_GetFileUsage (FMOD_SYSTEM *system, long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + +/* Sound/DSP/Channel/FX creation and retrieval. */ +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb3D (FMOD_SYSTEM *system, FMOD_REVERB3D **reverb); +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_SOUND *sound, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* Routing to ports. */ +FMOD_RESULT F_API FMOD_System_AttachChannelGroupToPort (FMOD_SYSTEM *system, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL passThru); +FMOD_RESULT F_API FMOD_System_DetachChannelGroupFromPort(FMOD_SYSTEM *system, FMOD_CHANNELGROUP *channelgroup); + +/* Reverb API. */ +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, int instance, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, int instance, FMOD_REVERB_PROPERTIES *prop); + +/* System level DSP functionality. */ +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); + +/* Recording API. */ +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers, int *numconnected); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* Geometry API. */ +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* Network functions. */ +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* Userdata set/get. */ +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +/* Sound API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, int *priority); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSoundParent (FMOD_SOUND *sound, FMOD_SOUND **parentsound); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int length, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); +FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); +FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_Channel_GetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_SetPitch (FMOD_CHANNEL *channel, float pitch); +FMOD_RESULT F_API FMOD_Channel_GetPitch (FMOD_CHANNEL *channel, float *pitch); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, int instance, float wet); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, int instance, float *wet); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsOutput (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsInput (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_Channel_GetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPClock (FMOD_CHANNEL *channel, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_Channel_AddFadePoint (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_SetFadePointRamp (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_RemoveFadePoints (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_Channel_GetFadePoints (FMOD_CHANNEL *channel, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_RemoveDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_GetNumDSPs (FMOD_CHANNEL *channel, int *numdsps); +FMOD_RESULT F_API FMOD_Channel_SetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_Channel_GetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +/* + Channel specific control functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetAudibility (FMOD_CHANNELGROUP *channelgroup, float *audibility); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_ChannelGroup_SetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float wet); +FMOD_RESULT F_API FMOD_ChannelGroup_GetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float *wet); +FMOD_RESULT F_API FMOD_ChannelGroup_SetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float gain); +FMOD_RESULT F_API FMOD_ChannelGroup_GetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float *gain); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_ChannelGroup_SetCallback (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_ChannelGroup_IsPlaying (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetPan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsOutput (FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsInput (FMOD_CHANNELGROUP *channelgroup, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPClock (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_AddFadePoint (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetFadePointRamp (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_ChannelGroup_GetFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumDSPs (FMOD_CHANNELGROUP *channelgroup, int *numdsps); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DAttributes (FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DAttributes (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DSpread (FMOD_CHANNELGROUP *channelgroup, float angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DSpread (FMOD_CHANNELGROUP *channelgroup, float *angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group, FMOD_BOOL propagatedspclock, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *input, FMOD_DSPCONNECTION **connection, FMOD_DSPCONNECTION_TYPE type); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION *connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetWetDryMix (FMOD_DSP *dsp, float prewet, float postwet, float dry); +FMOD_RESULT F_API FMOD_DSP_GetWetDryMix (FMOD_DSP *dsp, float *prewet, float *postwet, float *dry); +FMOD_RESULT F_API FMOD_DSP_SetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetOutputChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_SetCallback (FMOD_DSP *dsp, FMOD_DSP_CALLBACK callback); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameterFloat (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_SetParameterInt (FMOD_DSP *dsp, int index, int value); +FMOD_RESULT F_API FMOD_DSP_SetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL value); +FMOD_RESULT F_API FMOD_DSP_SetParameterData (FMOD_DSP *dsp, int index, void *data, unsigned int length); +FMOD_RESULT F_API FMOD_DSP_GetParameterFloat (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterInt (FMOD_DSP *dsp, int index, int *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterData (FMOD_DSP *dsp, int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, FMOD_DSP_PARAMETER_DESC **desc); +FMOD_RESULT F_API FMOD_DSP_GetDataParameterIndex (FMOD_DSP *dsp, int datatype, int *index); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_GetIdle (FMOD_DSP *dsp, FMOD_BOOL *idle); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +/* + Metering. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL inputEnabled, FMOD_BOOL outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL *inputEnabled, FMOD_BOOL *outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringInfo (FMOD_DSP *dsp, FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); +FMOD_RESULT F_API FMOD_DSP_GetCPUUsage (FMOD_DSP *dsp, unsigned int *exclusive, unsigned int *inclusive); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetType (FMOD_DSPCONNECTION *dspconnection, FMOD_DSPCONNECTION_TYPE *type); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices (FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +/* + 'Reverb3D' API +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Release (FMOD_REVERB3D *reverb3d); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Set3DAttributes (FMOD_REVERB3D *reverb3d, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_Get3DAttributes (FMOD_REVERB3D *reverb3d, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_SetProperties (FMOD_REVERB3D *reverb3d, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_GetProperties (FMOD_REVERB3D *reverb3d, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_SetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb3D_GetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_SetUserData (FMOD_REVERB3D *reverb3d, void *userdata); +FMOD_RESULT F_API FMOD_Reverb3D_GetUserData (FMOD_REVERB3D *reverb3d, void **userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* _FMOD_H */ diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.hpp b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.hpp new file mode 100644 index 0000000..74d584c --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod.hpp @@ -0,0 +1,607 @@ +/* ======================================================================================== */ +/* FMOD Core API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod_common.h" +#include "fmod.h" + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class ChannelControl; + class Channel; + class ChannelGroup; + class SoundGroup; + class DSP; + class DSPConnection; + class Geometry; + class Reverb3D; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); } + inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); } + inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); } + + /* + 'System' API + */ + class System + { + private: + + // Constructor made private so user cannot statically instance a System class. System_Create must be used. + System(); + System(const System &); + + public: + + FMOD_RESULT F_API release (); + + // Setup functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL); + + // Plug-in support. + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count); + FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); + FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + + // Init/Close. + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions. + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback); + FMOD_RESULT F_API mixerSuspend (); + FMOD_RESULT F_API mixerResume (); + FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); + FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0); + FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage); + FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb3D (Reverb3D **reverb); + + FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Routing to ports. + FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false); + FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup); + + // Reverb API. + FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop); + + // System level DSP functionality. + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + // Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. + Sound(); + Sound(const Sound &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, int *priority); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API getSubSoundParent (Sound **parentsound); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + FMOD_RESULT F_API setMusicSpeed (float speed); + FMOD_RESULT F_API getMusicSpeed (float *speed); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly. + */ + class ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Control class. + ChannelControl(); + ChannelControl(const ChannelControl &); + + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + // General control functionality for Channels and ChannelGroups. + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setVolumeRamp (bool ramp); + FMOD_RESULT F_API getVolumeRamp (bool *ramp); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setReverbProperties (int instance, float wet); + FMOD_RESULT F_API getReverbProperties (int instance, float *wet); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); + FMOD_RESULT F_API isPlaying (bool *isplaying); + + // Panning and level adjustment. + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + + // Clock based functionality. + FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock); + FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true); + FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0); + FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume); + FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume); + FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end); + FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + + // DSP effects. + FMOD_RESULT F_API getDSP (int index, DSP **dsp); + FMOD_RESULT F_API addDSP (int index, DSP *dsp); + FMOD_RESULT F_API removeDSP (DSP *dsp); + FMOD_RESULT F_API getNumDSPs (int *numdsps); + FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index); + FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DLevel (float level); + FMOD_RESULT F_API get3DLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Channel' API. + */ + class Channel : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. + Channel(); + Channel(const Channel &); + + public: + + // Channel specific control functionality. + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Information only functions. + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getIndex (int *index); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. + ChannelGroup(); + ChannelGroup(const ChannelGroup &); + + public: + + FMOD_RESULT F_API release (); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + // Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. + SoundGroup(); + SoundGroup(const SoundGroup &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + // Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. + DSP(); + DSP(const DSP &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD); + FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry); + FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry); + FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); + FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); + FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); + FMOD_RESULT F_API reset (); + FMOD_RESULT F_API setCallback (FMOD_DSP_CALLBACK callback); + + // DSP parameter control. + FMOD_RESULT F_API setParameterFloat (int index, float value); + FMOD_RESULT F_API setParameterInt (int index, int value); + FMOD_RESULT F_API setParameterBool (int index, bool value); + FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length); + FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc); + FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API getIdle (bool *idle); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + // Metering. + FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled); + FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled); + FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); + FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + // Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. + DSPConnection(); + DSPConnection(const DSPConnection &); + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + // Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. + Geometry(); + Geometry(const Geometry &); + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Reverb' API + */ + class Reverb3D + { + private: + + // Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used. + Reverb3D(); + Reverb3D(const Reverb3D &); + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_codec.h b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_codec.h new file mode 100644 index 0000000..3a514a0 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_codec.h @@ -0,0 +1,136 @@ +/* ======================================================================================== */ +/* FMOD Core API - Codec development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own file format plugin to use with */ +/* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_CODEC_H +#define _FMOD_CODEC_H + +/* + Codec types +*/ +typedef struct FMOD_CODEC_STATE FMOD_CODEC_STATE; +typedef struct FMOD_CODEC_WAVEFORMAT FMOD_CODEC_WAVEFORMAT; + +/* + Codec constants +*/ +#define FMOD_CODEC_PLUGIN_VERSION 1 + +typedef int FMOD_CODEC_SEEK_METHOD; +#define FMOD_CODEC_SEEK_METHOD_SET 0 +#define FMOD_CODEC_SEEK_METHOD_CURRENT 1 +#define FMOD_CODEC_SEEK_METHOD_END 2 + +/* + Codec callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_OPEN_CALLBACK) (FMOD_CODEC_STATE *codec_state, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_CLOSE_CALLBACK) (FMOD_CODEC_STATE *codec_state); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_READ_CALLBACK) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int samples_in, unsigned int *samples_out); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETLENGTH_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *length, FMOD_TIMEUNIT lengthtype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SOUNDCREATE_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, FMOD_SOUND *sound); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT_CALLBACK)(FMOD_CODEC_STATE *codec_state, int index, FMOD_CODEC_WAVEFORMAT *waveformat); + +/* + Codec functions +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_METADATA_FUNC) (FMOD_CODEC_STATE *codec_state, FMOD_TAGTYPE tagtype, char *name, void *data, unsigned int datalen, FMOD_TAGDATATYPE datatype, int unique); +typedef void * (F_CALLBACK *FMOD_CODEC_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_READ_FUNC) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int sizebytes, unsigned int *bytesread); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SEEK_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int pos, FMOD_CODEC_SEEK_METHOD method); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_TELL_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *pos); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SIZE_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *size); + +/* + Codec structures +*/ +typedef struct FMOD_CODEC_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + int defaultasstream; + FMOD_TIMEUNIT timeunits; + FMOD_CODEC_OPEN_CALLBACK open; + FMOD_CODEC_CLOSE_CALLBACK close; + FMOD_CODEC_READ_CALLBACK read; + FMOD_CODEC_GETLENGTH_CALLBACK getlength; + FMOD_CODEC_SETPOSITION_CALLBACK setposition; + FMOD_CODEC_GETPOSITION_CALLBACK getposition; + FMOD_CODEC_SOUNDCREATE_CALLBACK soundcreate; + FMOD_CODEC_GETWAVEFORMAT_CALLBACK getwaveformat; +} FMOD_CODEC_DESCRIPTION; + +struct FMOD_CODEC_WAVEFORMAT +{ + const char* name; + FMOD_SOUND_FORMAT format; + int channels; + int frequency; + unsigned int lengthbytes; + unsigned int lengthpcm; + unsigned int pcmblocksize; + int loopstart; + int loopend; + FMOD_MODE mode; + FMOD_CHANNELMASK channelmask; + FMOD_CHANNELORDER channelorder; + float peakvolume; +}; + +typedef struct FMOD_CODEC_STATE_FUNCTIONS +{ + FMOD_CODEC_METADATA_FUNC metadata; + FMOD_CODEC_ALLOC_FUNC alloc; + FMOD_CODEC_FREE_FUNC free; + FMOD_CODEC_LOG_FUNC log; + FMOD_CODEC_FILE_READ_FUNC read; + FMOD_CODEC_FILE_SEEK_FUNC seek; + FMOD_CODEC_FILE_TELL_FUNC tell; + FMOD_CODEC_FILE_SIZE_FUNC size; +} FMOD_CODEC_STATE_FUNCTIONS; + +struct FMOD_CODEC_STATE +{ + void *plugindata; + FMOD_CODEC_WAVEFORMAT *waveformat; + FMOD_CODEC_STATE_FUNCTIONS *functions; + int numsubsounds; +}; + +/* + Codec macros +*/ +#define FMOD_CODEC_METADATA(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) \ + (_state)->functions->metadata(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) +#define FMOD_CODEC_ALLOC(_state, _size, _align) \ + (_state)->functions->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_CODEC_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, __FILE__, __LINE__) +#define FMOD_CODEC_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_CODEC_FILE_READ(_state, _buffer, _sizebytes, _bytesread) \ + (_state)->functions->read(_state, _buffer, _sizebytes, _bytesread) +#define FMOD_CODEC_FILE_SEEK(_state, _pos, _method) \ + (_state)->functions->seek(_state, _pos, _method) +#define FMOD_CODEC_FILE_TELL(_state, _pos) \ + (_state)->functions->tell(_state, _pos) +#define FMOD_CODEC_FILE_SIZE(_state, _size) \ + (_state)->functions->size(_state, _size) + +#endif + + diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_common.h b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_common.h new file mode 100644 index 0000000..459961d --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_common.h @@ -0,0 +1,899 @@ +/* ======================================================================================== */ +/* FMOD Core API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header is included by fmod.hpp (C++ interface) and fmod.h (C interface) */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html */ +/* ======================================================================================== */ +#ifndef _FMOD_COMMON_H +#define _FMOD_COMMON_H + +/* + Library import helpers +*/ +#if defined(_WIN32) || defined(__CYGWIN__) + #define F_CALL __stdcall +#else + #define F_CALL +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__ORBIS__) || defined(F_USE_DECLSPEC) + #define F_EXPORT __declspec(dllexport) +#elif defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) || defined(F_USE_ATTRIBUTE) + #define F_EXPORT __attribute__((visibility("default"))) +#else + #define F_EXPORT +#endif + +#ifdef DLL_EXPORTS + #define F_API F_EXPORT F_CALL +#else + #define F_API F_CALL +#endif + +#define F_CALLBACK F_CALL + +/* + FMOD core types +*/ +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNELCONTROL FMOD_CHANNELCONTROL; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB3D FMOD_REVERB3D; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef struct FMOD_ASYNCREADINFO FMOD_ASYNCREADINFO; + +/* + FMOD constants +*/ +#define FMOD_VERSION 0x00020218 /* 0xaaaabbcc -> aaaa = product version, bb = major version, cc = minor version.*/ + +typedef unsigned int FMOD_DEBUG_FLAGS; +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000001 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000002 +#define FMOD_DEBUG_LEVEL_LOG 0x00000004 +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_FILE 0x00000200 +#define FMOD_DEBUG_TYPE_CODEC 0x00000400 +#define FMOD_DEBUG_TYPE_TRACE 0x00000800 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x00010000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x00020000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x00040000 + +typedef unsigned int FMOD_MEMORY_TYPE; +#define FMOD_MEMORY_NORMAL 0x00000000 +#define FMOD_MEMORY_STREAM_FILE 0x00000001 +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 +#define FMOD_MEMORY_SAMPLEDATA 0x00000004 +#define FMOD_MEMORY_DSP_BUFFER 0x00000008 +#define FMOD_MEMORY_PLUGIN 0x00000010 +#define FMOD_MEMORY_PERSISTENT 0x00200000 +#define FMOD_MEMORY_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_INITFLAGS; +#define FMOD_INIT_NORMAL 0x00000000 +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 +#define FMOD_INIT_MIX_FROM_UPDATE 0x00000002 +#define FMOD_INIT_3D_RIGHTHANDED 0x00000004 +#define FMOD_INIT_CLIP_OUTPUT 0x00000008 +#define FMOD_INIT_CHANNEL_LOWPASS 0x00000100 +#define FMOD_INIT_CHANNEL_DISTANCEFILTER 0x00000200 +#define FMOD_INIT_PROFILE_ENABLE 0x00010000 +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00020000 +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x00040000 +#define FMOD_INIT_PREFER_DOLBY_DOWNMIX 0x00080000 +#define FMOD_INIT_THREAD_UNSAFE 0x00100000 +#define FMOD_INIT_PROFILE_METER_ALL 0x00200000 +#define FMOD_INIT_MEMORY_TRACKING 0x00400000 + +typedef unsigned int FMOD_DRIVER_STATE; +#define FMOD_DRIVER_STATE_CONNECTED 0x00000001 +#define FMOD_DRIVER_STATE_DEFAULT 0x00000002 + +typedef unsigned int FMOD_TIMEUNIT; +#define FMOD_TIMEUNIT_MS 0x00000001 +#define FMOD_TIMEUNIT_PCM 0x00000002 +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 +#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 +#define FMOD_TIMEUNIT_MODORDER 0x00000100 +#define FMOD_TIMEUNIT_MODROW 0x00000200 +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 + +typedef unsigned int FMOD_SYSTEM_CALLBACK_TYPE; +#define FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED 0x00000001 +#define FMOD_SYSTEM_CALLBACK_DEVICELOST 0x00000002 +#define FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED 0x00000004 +#define FMOD_SYSTEM_CALLBACK_THREADCREATED 0x00000008 +#define FMOD_SYSTEM_CALLBACK_BADDSPCONNECTION 0x00000010 +#define FMOD_SYSTEM_CALLBACK_PREMIX 0x00000020 +#define FMOD_SYSTEM_CALLBACK_POSTMIX 0x00000040 +#define FMOD_SYSTEM_CALLBACK_ERROR 0x00000080 +#define FMOD_SYSTEM_CALLBACK_MIDMIX 0x00000100 +#define FMOD_SYSTEM_CALLBACK_THREADDESTROYED 0x00000200 +#define FMOD_SYSTEM_CALLBACK_PREUPDATE 0x00000400 +#define FMOD_SYSTEM_CALLBACK_POSTUPDATE 0x00000800 +#define FMOD_SYSTEM_CALLBACK_RECORDLISTCHANGED 0x00001000 +#define FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX 0x00002000 +#define FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE 0x00004000 +#define FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN 0x00008000 +#define FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED 0x00010000 +#define FMOD_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_MODE; +#define FMOD_DEFAULT 0x00000000 +#define FMOD_LOOP_OFF 0x00000001 +#define FMOD_LOOP_NORMAL 0x00000002 +#define FMOD_LOOP_BIDI 0x00000004 +#define FMOD_2D 0x00000008 +#define FMOD_3D 0x00000010 +#define FMOD_CREATESTREAM 0x00000080 +#define FMOD_CREATESAMPLE 0x00000100 +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 +#define FMOD_OPENUSER 0x00000400 +#define FMOD_OPENMEMORY 0x00000800 +#define FMOD_OPENMEMORY_POINT 0x10000000 +#define FMOD_OPENRAW 0x00001000 +#define FMOD_OPENONLY 0x00002000 +#define FMOD_ACCURATETIME 0x00004000 +#define FMOD_MPEGSEARCH 0x00008000 +#define FMOD_NONBLOCKING 0x00010000 +#define FMOD_UNIQUE 0x00020000 +#define FMOD_3D_HEADRELATIVE 0x00040000 +#define FMOD_3D_WORLDRELATIVE 0x00080000 +#define FMOD_3D_INVERSEROLLOFF 0x00100000 +#define FMOD_3D_LINEARROLLOFF 0x00200000 +#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 +#define FMOD_3D_INVERSETAPEREDROLLOFF 0x00800000 +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 +#define FMOD_IGNORETAGS 0x02000000 +#define FMOD_LOWMEM 0x08000000 +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 + +typedef unsigned int FMOD_CHANNELMASK; +#define FMOD_CHANNELMASK_FRONT_LEFT 0x00000001 +#define FMOD_CHANNELMASK_FRONT_RIGHT 0x00000002 +#define FMOD_CHANNELMASK_FRONT_CENTER 0x00000004 +#define FMOD_CHANNELMASK_LOW_FREQUENCY 0x00000008 +#define FMOD_CHANNELMASK_SURROUND_LEFT 0x00000010 +#define FMOD_CHANNELMASK_SURROUND_RIGHT 0x00000020 +#define FMOD_CHANNELMASK_BACK_LEFT 0x00000040 +#define FMOD_CHANNELMASK_BACK_RIGHT 0x00000080 +#define FMOD_CHANNELMASK_BACK_CENTER 0x00000100 +#define FMOD_CHANNELMASK_MONO (FMOD_CHANNELMASK_FRONT_LEFT) +#define FMOD_CHANNELMASK_STEREO (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT) +#define FMOD_CHANNELMASK_LRC (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER) +#define FMOD_CHANNELMASK_QUAD (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_SURROUND (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1_REARS (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT0 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) + +typedef unsigned long long FMOD_PORT_INDEX; +#define FMOD_PORT_INDEX_NONE 0xFFFFFFFFFFFFFFFF +#define FMOD_PORT_INDEX_FLAG_VR_CONTROLLER 0x1000000000000000 + +typedef int FMOD_THREAD_PRIORITY; +/* Platform specific priority range */ +#define FMOD_THREAD_PRIORITY_PLATFORM_MIN (-32 * 1024) +#define FMOD_THREAD_PRIORITY_PLATFORM_MAX ( 32 * 1024) +/* Platform agnostic priorities, maps internally to platform specific value */ +#define FMOD_THREAD_PRIORITY_DEFAULT (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 1) +#define FMOD_THREAD_PRIORITY_LOW (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 2) +#define FMOD_THREAD_PRIORITY_MEDIUM (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 3) +#define FMOD_THREAD_PRIORITY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 4) +#define FMOD_THREAD_PRIORITY_VERY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 5) +#define FMOD_THREAD_PRIORITY_EXTREME (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 6) +#define FMOD_THREAD_PRIORITY_CRITICAL (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 7) +/* Thread defaults */ +#define FMOD_THREAD_PRIORITY_MIXER FMOD_THREAD_PRIORITY_EXTREME +#define FMOD_THREAD_PRIORITY_FEEDER FMOD_THREAD_PRIORITY_CRITICAL +#define FMOD_THREAD_PRIORITY_STREAM FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_FILE FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_NONBLOCKING FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_RECORD FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_GEOMETRY FMOD_THREAD_PRIORITY_LOW +#define FMOD_THREAD_PRIORITY_PROFILER FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_UPDATE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_BANK FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_CONVOLUTION1 FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_CONVOLUTION2 FMOD_THREAD_PRIORITY_VERY_HIGH + +typedef unsigned int FMOD_THREAD_STACK_SIZE; +#define FMOD_THREAD_STACK_SIZE_DEFAULT 0 +#define FMOD_THREAD_STACK_SIZE_MIXER (80 * 1024) +#define FMOD_THREAD_STACK_SIZE_FEEDER (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_STREAM (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_FILE (64 * 1024) +#define FMOD_THREAD_STACK_SIZE_NONBLOCKING (112 * 1024) +#define FMOD_THREAD_STACK_SIZE_RECORD (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_GEOMETRY (48 * 1024) +#define FMOD_THREAD_STACK_SIZE_PROFILER (128 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_UPDATE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_BANK (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_SAMPLE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION1 (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION2 (16 * 1024) + +typedef long long FMOD_THREAD_AFFINITY; +/* Platform agnostic thread groupings */ +#define FMOD_THREAD_AFFINITY_GROUP_DEFAULT 0x4000000000000000 +#define FMOD_THREAD_AFFINITY_GROUP_A 0x4000000000000001 +#define FMOD_THREAD_AFFINITY_GROUP_B 0x4000000000000002 +#define FMOD_THREAD_AFFINITY_GROUP_C 0x4000000000000003 +/* Thread defaults */ +#define FMOD_THREAD_AFFINITY_MIXER FMOD_THREAD_AFFINITY_GROUP_A +#define FMOD_THREAD_AFFINITY_FEEDER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STREAM FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_FILE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_NONBLOCKING FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_RECORD FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_GEOMETRY FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_PROFILER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_UPDATE FMOD_THREAD_AFFINITY_GROUP_B +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_BANK FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION1 FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION2 FMOD_THREAD_AFFINITY_GROUP_C +/* Core mask, valid up to 1 << 62 */ +#define FMOD_THREAD_AFFINITY_CORE_ALL 0 +#define FMOD_THREAD_AFFINITY_CORE_0 (1 << 0) +#define FMOD_THREAD_AFFINITY_CORE_1 (1 << 1) +#define FMOD_THREAD_AFFINITY_CORE_2 (1 << 2) +#define FMOD_THREAD_AFFINITY_CORE_3 (1 << 3) +#define FMOD_THREAD_AFFINITY_CORE_4 (1 << 4) +#define FMOD_THREAD_AFFINITY_CORE_5 (1 << 5) +#define FMOD_THREAD_AFFINITY_CORE_6 (1 << 6) +#define FMOD_THREAD_AFFINITY_CORE_7 (1 << 7) +#define FMOD_THREAD_AFFINITY_CORE_8 (1 << 8) +#define FMOD_THREAD_AFFINITY_CORE_9 (1 << 9) +#define FMOD_THREAD_AFFINITY_CORE_10 (1 << 10) +#define FMOD_THREAD_AFFINITY_CORE_11 (1 << 11) +#define FMOD_THREAD_AFFINITY_CORE_12 (1 << 12) +#define FMOD_THREAD_AFFINITY_CORE_13 (1 << 13) +#define FMOD_THREAD_AFFINITY_CORE_14 (1 << 14) +#define FMOD_THREAD_AFFINITY_CORE_15 (1 << 15) + +/* Preset for FMOD_REVERB_PROPERTIES */ +#define FMOD_PRESET_OFF { 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f } +#define FMOD_PRESET_GENERIC { 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f } +#define FMOD_PRESET_PADDEDCELL { 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f } +#define FMOD_PRESET_ROOM { 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f } +#define FMOD_PRESET_BATHROOM { 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f } +#define FMOD_PRESET_LIVINGROOM { 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f } +#define FMOD_PRESET_STONEROOM { 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f } +#define FMOD_PRESET_AUDITORIUM { 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f } +#define FMOD_PRESET_CONCERTHALL { 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f } +#define FMOD_PRESET_CAVE { 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f } +#define FMOD_PRESET_ARENA { 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f } +#define FMOD_PRESET_HANGAR { 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f } +#define FMOD_PRESET_HALLWAY { 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f } +#define FMOD_PRESET_STONECORRIDOR { 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f } +#define FMOD_PRESET_ALLEY { 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f } +#define FMOD_PRESET_FOREST { 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f } +#define FMOD_PRESET_CITY { 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f } +#define FMOD_PRESET_MOUNTAINS { 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f } +#define FMOD_PRESET_QUARRY { 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f } +#define FMOD_PRESET_PLAIN { 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f } +#define FMOD_PRESET_PARKINGLOT { 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f } +#define FMOD_PRESET_SEWERPIPE { 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f } +#define FMOD_PRESET_UNDERWATER { 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f } + +#define FMOD_MAX_CHANNEL_WIDTH 32 +#define FMOD_MAX_SYSTEMS 8 +#define FMOD_MAX_LISTENERS 8 +#define FMOD_REVERB_MAXINSTANCES 4 + +typedef enum FMOD_THREAD_TYPE +{ + FMOD_THREAD_TYPE_MIXER, + FMOD_THREAD_TYPE_FEEDER, + FMOD_THREAD_TYPE_STREAM, + FMOD_THREAD_TYPE_FILE, + FMOD_THREAD_TYPE_NONBLOCKING, + FMOD_THREAD_TYPE_RECORD, + FMOD_THREAD_TYPE_GEOMETRY, + FMOD_THREAD_TYPE_PROFILER, + FMOD_THREAD_TYPE_STUDIO_UPDATE, + FMOD_THREAD_TYPE_STUDIO_LOAD_BANK, + FMOD_THREAD_TYPE_STUDIO_LOAD_SAMPLE, + FMOD_THREAD_TYPE_CONVOLUTION1, + FMOD_THREAD_TYPE_CONVOLUTION2, + + FMOD_THREAD_TYPE_MAX, + FMOD_THREAD_TYPE_FORCEINT = 65536 +} FMOD_THREAD_TYPE; + +typedef enum FMOD_RESULT +{ + FMOD_OK, + FMOD_ERR_BADCOMMAND, + FMOD_ERR_CHANNEL_ALLOC, + FMOD_ERR_CHANNEL_STOLEN, + FMOD_ERR_DMA, + FMOD_ERR_DSP_CONNECTION, + FMOD_ERR_DSP_DONTPROCESS, + FMOD_ERR_DSP_FORMAT, + FMOD_ERR_DSP_INUSE, + FMOD_ERR_DSP_NOTFOUND, + FMOD_ERR_DSP_RESERVED, + FMOD_ERR_DSP_SILENCE, + FMOD_ERR_DSP_TYPE, + FMOD_ERR_FILE_BAD, + FMOD_ERR_FILE_COULDNOTSEEK, + FMOD_ERR_FILE_DISKEJECTED, + FMOD_ERR_FILE_EOF, + FMOD_ERR_FILE_ENDOFDATA, + FMOD_ERR_FILE_NOTFOUND, + FMOD_ERR_FORMAT, + FMOD_ERR_HEADER_MISMATCH, + FMOD_ERR_HTTP, + FMOD_ERR_HTTP_ACCESS, + FMOD_ERR_HTTP_PROXY_AUTH, + FMOD_ERR_HTTP_SERVER_ERROR, + FMOD_ERR_HTTP_TIMEOUT, + FMOD_ERR_INITIALIZATION, + FMOD_ERR_INITIALIZED, + FMOD_ERR_INTERNAL, + FMOD_ERR_INVALID_FLOAT, + FMOD_ERR_INVALID_HANDLE, + FMOD_ERR_INVALID_PARAM, + FMOD_ERR_INVALID_POSITION, + FMOD_ERR_INVALID_SPEAKER, + FMOD_ERR_INVALID_SYNCPOINT, + FMOD_ERR_INVALID_THREAD, + FMOD_ERR_INVALID_VECTOR, + FMOD_ERR_MAXAUDIBLE, + FMOD_ERR_MEMORY, + FMOD_ERR_MEMORY_CANTPOINT, + FMOD_ERR_NEEDS3D, + FMOD_ERR_NEEDSHARDWARE, + FMOD_ERR_NET_CONNECT, + FMOD_ERR_NET_SOCKET_ERROR, + FMOD_ERR_NET_URL, + FMOD_ERR_NET_WOULD_BLOCK, + FMOD_ERR_NOTREADY, + FMOD_ERR_OUTPUT_ALLOCATED, + FMOD_ERR_OUTPUT_CREATEBUFFER, + FMOD_ERR_OUTPUT_DRIVERCALL, + FMOD_ERR_OUTPUT_FORMAT, + FMOD_ERR_OUTPUT_INIT, + FMOD_ERR_OUTPUT_NODRIVERS, + FMOD_ERR_PLUGIN, + FMOD_ERR_PLUGIN_MISSING, + FMOD_ERR_PLUGIN_RESOURCE, + FMOD_ERR_PLUGIN_VERSION, + FMOD_ERR_RECORD, + FMOD_ERR_REVERB_CHANNELGROUP, + FMOD_ERR_REVERB_INSTANCE, + FMOD_ERR_SUBSOUNDS, + FMOD_ERR_SUBSOUND_ALLOCATED, + FMOD_ERR_SUBSOUND_CANTMOVE, + FMOD_ERR_TAGNOTFOUND, + FMOD_ERR_TOOMANYCHANNELS, + FMOD_ERR_TRUNCATED, + FMOD_ERR_UNIMPLEMENTED, + FMOD_ERR_UNINITIALIZED, + FMOD_ERR_UNSUPPORTED, + FMOD_ERR_VERSION, + FMOD_ERR_EVENT_ALREADY_LOADED, + FMOD_ERR_EVENT_LIVEUPDATE_BUSY, + FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH, + FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT, + FMOD_ERR_EVENT_NOTFOUND, + FMOD_ERR_STUDIO_UNINITIALIZED, + FMOD_ERR_STUDIO_NOT_LOADED, + FMOD_ERR_INVALID_STRING, + FMOD_ERR_ALREADY_LOCKED, + FMOD_ERR_NOT_LOCKED, + FMOD_ERR_RECORD_DISCONNECTED, + FMOD_ERR_TOOMANYSAMPLES, + + FMOD_RESULT_FORCEINT = 65536 +} FMOD_RESULT; + +typedef enum FMOD_CHANNELCONTROL_TYPE +{ + FMOD_CHANNELCONTROL_CHANNEL, + FMOD_CHANNELCONTROL_CHANNELGROUP, + + FMOD_CHANNELCONTROL_MAX, + FMOD_CHANNELCONTROL_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_TYPE; + +typedef enum FMOD_OUTPUTTYPE +{ + FMOD_OUTPUTTYPE_AUTODETECT, + FMOD_OUTPUTTYPE_UNKNOWN, + FMOD_OUTPUTTYPE_NOSOUND, + FMOD_OUTPUTTYPE_WAVWRITER, + FMOD_OUTPUTTYPE_NOSOUND_NRT, + FMOD_OUTPUTTYPE_WAVWRITER_NRT, + FMOD_OUTPUTTYPE_WASAPI, + FMOD_OUTPUTTYPE_ASIO, + FMOD_OUTPUTTYPE_PULSEAUDIO, + FMOD_OUTPUTTYPE_ALSA, + FMOD_OUTPUTTYPE_COREAUDIO, + FMOD_OUTPUTTYPE_AUDIOTRACK, + FMOD_OUTPUTTYPE_OPENSL, + FMOD_OUTPUTTYPE_AUDIOOUT, + FMOD_OUTPUTTYPE_AUDIO3D, + FMOD_OUTPUTTYPE_WEBAUDIO, + FMOD_OUTPUTTYPE_NNAUDIO, + FMOD_OUTPUTTYPE_WINSONIC, + FMOD_OUTPUTTYPE_AAUDIO, + FMOD_OUTPUTTYPE_AUDIOWORKLET, + FMOD_OUTPUTTYPE_PHASE, + + FMOD_OUTPUTTYPE_MAX, + FMOD_OUTPUTTYPE_FORCEINT = 65536 +} FMOD_OUTPUTTYPE; + +typedef enum FMOD_DEBUG_MODE +{ + FMOD_DEBUG_MODE_TTY, + FMOD_DEBUG_MODE_FILE, + FMOD_DEBUG_MODE_CALLBACK, + + FMOD_DEBUG_MODE_FORCEINT = 65536 +} FMOD_DEBUG_MODE; + +typedef enum FMOD_SPEAKERMODE +{ + FMOD_SPEAKERMODE_DEFAULT, + FMOD_SPEAKERMODE_RAW, + FMOD_SPEAKERMODE_MONO, + FMOD_SPEAKERMODE_STEREO, + FMOD_SPEAKERMODE_QUAD, + FMOD_SPEAKERMODE_SURROUND, + FMOD_SPEAKERMODE_5POINT1, + FMOD_SPEAKERMODE_7POINT1, + FMOD_SPEAKERMODE_7POINT1POINT4, + + FMOD_SPEAKERMODE_MAX, + FMOD_SPEAKERMODE_FORCEINT = 65536 +} FMOD_SPEAKERMODE; + +typedef enum FMOD_SPEAKER +{ + FMOD_SPEAKER_NONE = -1, + FMOD_SPEAKER_FRONT_LEFT = 0, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_SURROUND_LEFT, + FMOD_SPEAKER_SURROUND_RIGHT, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_TOP_FRONT_LEFT, + FMOD_SPEAKER_TOP_FRONT_RIGHT, + FMOD_SPEAKER_TOP_BACK_LEFT, + FMOD_SPEAKER_TOP_BACK_RIGHT, + + FMOD_SPEAKER_MAX, + FMOD_SPEAKER_FORCEINT = 65536 +} FMOD_SPEAKER; + +typedef enum FMOD_CHANNELORDER +{ + FMOD_CHANNELORDER_DEFAULT, + FMOD_CHANNELORDER_WAVEFORMAT, + FMOD_CHANNELORDER_PROTOOLS, + FMOD_CHANNELORDER_ALLMONO, + FMOD_CHANNELORDER_ALLSTEREO, + FMOD_CHANNELORDER_ALSA, + + FMOD_CHANNELORDER_MAX, + FMOD_CHANNELORDER_FORCEINT = 65536 +} FMOD_CHANNELORDER; + +typedef enum FMOD_PLUGINTYPE +{ + FMOD_PLUGINTYPE_OUTPUT, + FMOD_PLUGINTYPE_CODEC, + FMOD_PLUGINTYPE_DSP, + + FMOD_PLUGINTYPE_MAX, + FMOD_PLUGINTYPE_FORCEINT = 65536 +} FMOD_PLUGINTYPE; + +typedef enum FMOD_SOUND_TYPE +{ + FMOD_SOUND_TYPE_UNKNOWN, + FMOD_SOUND_TYPE_AIFF, + FMOD_SOUND_TYPE_ASF, + FMOD_SOUND_TYPE_DLS, + FMOD_SOUND_TYPE_FLAC, + FMOD_SOUND_TYPE_FSB, + FMOD_SOUND_TYPE_IT, + FMOD_SOUND_TYPE_MIDI, + FMOD_SOUND_TYPE_MOD, + FMOD_SOUND_TYPE_MPEG, + FMOD_SOUND_TYPE_OGGVORBIS, + FMOD_SOUND_TYPE_PLAYLIST, + FMOD_SOUND_TYPE_RAW, + FMOD_SOUND_TYPE_S3M, + FMOD_SOUND_TYPE_USER, + FMOD_SOUND_TYPE_WAV, + FMOD_SOUND_TYPE_XM, + FMOD_SOUND_TYPE_XMA, + FMOD_SOUND_TYPE_AUDIOQUEUE, + FMOD_SOUND_TYPE_AT9, + FMOD_SOUND_TYPE_VORBIS, + FMOD_SOUND_TYPE_MEDIA_FOUNDATION, + FMOD_SOUND_TYPE_MEDIACODEC, + FMOD_SOUND_TYPE_FADPCM, + FMOD_SOUND_TYPE_OPUS, + + FMOD_SOUND_TYPE_MAX, + FMOD_SOUND_TYPE_FORCEINT = 65536 +} FMOD_SOUND_TYPE; + +typedef enum FMOD_SOUND_FORMAT +{ + FMOD_SOUND_FORMAT_NONE, + FMOD_SOUND_FORMAT_PCM8, + FMOD_SOUND_FORMAT_PCM16, + FMOD_SOUND_FORMAT_PCM24, + FMOD_SOUND_FORMAT_PCM32, + FMOD_SOUND_FORMAT_PCMFLOAT, + FMOD_SOUND_FORMAT_BITSTREAM, + + FMOD_SOUND_FORMAT_MAX, + FMOD_SOUND_FORMAT_FORCEINT = 65536 +} FMOD_SOUND_FORMAT; + +typedef enum FMOD_OPENSTATE +{ + FMOD_OPENSTATE_READY, + FMOD_OPENSTATE_LOADING, + FMOD_OPENSTATE_ERROR, + FMOD_OPENSTATE_CONNECTING, + FMOD_OPENSTATE_BUFFERING, + FMOD_OPENSTATE_SEEKING, + FMOD_OPENSTATE_PLAYING, + FMOD_OPENSTATE_SETPOSITION, + + FMOD_OPENSTATE_MAX, + FMOD_OPENSTATE_FORCEINT = 65536 +} FMOD_OPENSTATE; + +typedef enum FMOD_SOUNDGROUP_BEHAVIOR +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 +} FMOD_SOUNDGROUP_BEHAVIOR; + +typedef enum FMOD_CHANNELCONTROL_CALLBACK_TYPE +{ + FMOD_CHANNELCONTROL_CALLBACK_END, + FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE, + FMOD_CHANNELCONTROL_CALLBACK_SYNCPOINT, + FMOD_CHANNELCONTROL_CALLBACK_OCCLUSION, + + FMOD_CHANNELCONTROL_CALLBACK_MAX, + FMOD_CHANNELCONTROL_CALLBACK_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_CALLBACK_TYPE; + +typedef enum FMOD_CHANNELCONTROL_DSP_INDEX +{ + FMOD_CHANNELCONTROL_DSP_HEAD = -1, + FMOD_CHANNELCONTROL_DSP_FADER = -2, + FMOD_CHANNELCONTROL_DSP_TAIL = -3, + + FMOD_CHANNELCONTROL_DSP_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_DSP_INDEX; + +typedef enum FMOD_ERRORCALLBACK_INSTANCETYPE +{ + FMOD_ERRORCALLBACK_INSTANCETYPE_NONE, + FMOD_ERRORCALLBACK_INSTANCETYPE_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUND, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUNDGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSPCONNECTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_GEOMETRY, + FMOD_ERRORCALLBACK_INSTANCETYPE_REVERB3D, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTDESCRIPTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_PARAMETERINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BUS, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_VCA, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BANK, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_COMMANDREPLAY, + + FMOD_ERRORCALLBACK_INSTANCETYPE_FORCEINT = 65536 +} FMOD_ERRORCALLBACK_INSTANCETYPE; + +typedef enum FMOD_DSP_RESAMPLER +{ + FMOD_DSP_RESAMPLER_DEFAULT, + FMOD_DSP_RESAMPLER_NOINTERP, + FMOD_DSP_RESAMPLER_LINEAR, + FMOD_DSP_RESAMPLER_CUBIC, + FMOD_DSP_RESAMPLER_SPLINE, + + FMOD_DSP_RESAMPLER_MAX, + FMOD_DSP_RESAMPLER_FORCEINT = 65536 +} FMOD_DSP_RESAMPLER; + +typedef enum FMOD_DSP_CALLBACK_TYPE +{ + FMOD_DSP_CALLBACK_DATAPARAMETERRELEASE, + + FMOD_DSP_CALLBACK_MAX, + FMOD_DSP_CALLBACK_FORCEINT = 65536 +} FMOD_DSP_CALLBACK_TYPE; + +typedef enum FMOD_DSPCONNECTION_TYPE +{ + FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, + + FMOD_DSPCONNECTION_TYPE_MAX, + FMOD_DSPCONNECTION_TYPE_FORCEINT = 65536 +} FMOD_DSPCONNECTION_TYPE; + +typedef enum FMOD_TAGTYPE +{ + FMOD_TAGTYPE_UNKNOWN, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, + FMOD_TAGTYPE_FORCEINT = 65536 +} FMOD_TAGTYPE; + +typedef enum FMOD_TAGDATATYPE +{ + FMOD_TAGDATATYPE_BINARY, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + + FMOD_TAGDATATYPE_MAX, + FMOD_TAGDATATYPE_FORCEINT = 65536 +} FMOD_TAGDATATYPE; + +typedef enum FMOD_PORT_TYPE +{ + FMOD_PORT_TYPE_MUSIC, + FMOD_PORT_TYPE_COPYRIGHT_MUSIC, + FMOD_PORT_TYPE_VOICE, + FMOD_PORT_TYPE_CONTROLLER, + FMOD_PORT_TYPE_PERSONAL, + FMOD_PORT_TYPE_VIBRATION, + FMOD_PORT_TYPE_AUX, + + FMOD_PORT_TYPE_MAX, + FMOD_PORT_TYPE_FORCEINT = 65536 +} FMOD_PORT_TYPE; + +/* + FMOD callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DEBUG_CALLBACK) (FMOD_DEBUG_FLAGS flags, const char *file, int line, const char* func, const char* message); +typedef FMOD_RESULT (F_CALL *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_CHANNELCONTROL_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype, void *commanddata1, void *commanddata2); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CALLBACK) (FMOD_DSP *dsp, FMOD_DSP_CALLBACK_TYPE type, void *data); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_NONBLOCK_CALLBACK) (FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMREAD_CALLBACK) (FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMSETPOS_CALLBACK) (FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_OPEN_CALLBACK) (const char *name, unsigned int *filesize, void **handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_CLOSE_CALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_READ_CALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_SEEK_CALLBACK) (void *handle, unsigned int pos, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCREAD_CALLBACK) (FMOD_ASYNCREADINFO *info, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCCANCEL_CALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); +typedef void (F_CALL *FMOD_FILE_ASYNCDONE_FUNC) (FMOD_ASYNCREADINFO *info, FMOD_RESULT result); +typedef void* (F_CALL *FMOD_MEMORY_ALLOC_CALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void* (F_CALL *FMOD_MEMORY_REALLOC_CALLBACK) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_MEMORY_FREE_CALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef float (F_CALL *FMOD_3D_ROLLOFF_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, float distance); + +/* + FMOD structs +*/ +struct FMOD_ASYNCREADINFO +{ + void *handle; + unsigned int offset; + unsigned int sizebytes; + int priority; + void *userdata; + void *buffer; + unsigned int bytesread; + FMOD_FILE_ASYNCDONE_FUNC done; +}; + +typedef struct FMOD_VECTOR +{ + float x; + float y; + float z; +} FMOD_VECTOR; + +typedef struct FMOD_3D_ATTRIBUTES +{ + FMOD_VECTOR position; + FMOD_VECTOR velocity; + FMOD_VECTOR forward; + FMOD_VECTOR up; +} FMOD_3D_ATTRIBUTES; + +typedef struct FMOD_GUID +{ + unsigned int Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; +} FMOD_GUID; + +typedef struct FMOD_PLUGINLIST +{ + FMOD_PLUGINTYPE type; + void *description; +} FMOD_PLUGINLIST; + +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbSize; + int maxMPEGCodecs; + int maxADPCMCodecs; + int maxXMACodecs; + int maxVorbisCodecs; + int maxAT9Codecs; + int maxFADPCMCodecs; + int maxPCMCodecs; + int ASIONumChannels; + char **ASIOChannelList; + FMOD_SPEAKER *ASIOSpeakerList; + float vol0virtualvol; + unsigned int defaultDecodeBufferSize; + unsigned short profilePort; + unsigned int geometryMaxFadeTime; + float distanceFilterCenterFreq; + int reverb3Dinstance; + int DSPBufferPoolSize; + FMOD_DSP_RESAMPLER resamplerMethod; + unsigned int randomSeed; + int maxConvolutionThreads; + int maxOpusCodecs; +} FMOD_ADVANCEDSETTINGS; + +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; + FMOD_TAGDATATYPE datatype; + char *name; + void *data; + unsigned int datalen; + FMOD_BOOL updated; +} FMOD_TAG; + +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; + unsigned int length; + unsigned int fileoffset; + int numchannels; + int defaultfrequency; + FMOD_SOUND_FORMAT format; + unsigned int decodebuffersize; + int initialsubsound; + int numsubsounds; + int *inclusionlist; + int inclusionlistnum; + FMOD_SOUND_PCMREAD_CALLBACK pcmreadcallback; + FMOD_SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + FMOD_SOUND_NONBLOCK_CALLBACK nonblockcallback; + const char *dlsname; + const char *encryptionkey; + int maxpolyphony; + void *userdata; + FMOD_SOUND_TYPE suggestedsoundtype; + FMOD_FILE_OPEN_CALLBACK fileuseropen; + FMOD_FILE_CLOSE_CALLBACK fileuserclose; + FMOD_FILE_READ_CALLBACK fileuserread; + FMOD_FILE_SEEK_CALLBACK fileuserseek; + FMOD_FILE_ASYNCREAD_CALLBACK fileuserasyncread; + FMOD_FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + void *fileuserdata; + int filebuffersize; + FMOD_CHANNELORDER channelorder; + FMOD_SOUNDGROUP *initialsoundgroup; + unsigned int initialseekposition; + FMOD_TIMEUNIT initialseekpostype; + int ignoresetfilesystem; + unsigned int audioqueuepolicy; + unsigned int minmidigranularity; + int nonblockthreadid; + FMOD_GUID *fsbguid; +} FMOD_CREATESOUNDEXINFO; + +typedef struct FMOD_REVERB_PROPERTIES +{ + float DecayTime; + float EarlyDelay; + float LateDelay; + float HFReference; + float HFDecayRatio; + float Diffusion; + float Density; + float LowShelfFrequency; + float LowShelfGain; + float HighCut; + float EarlyLateMix; + float WetLevel; +} FMOD_REVERB_PROPERTIES; + +typedef struct FMOD_ERRORCALLBACK_INFO +{ + FMOD_RESULT result; + FMOD_ERRORCALLBACK_INSTANCETYPE instancetype; + void *instance; + const char *functionname; + const char *functionparams; +} FMOD_ERRORCALLBACK_INFO; + +typedef struct FMOD_CPU_USAGE +{ + float dsp; + float stream; + float geometry; + float update; + float convolution1; + float convolution2; +} FMOD_CPU_USAGE; + +typedef struct FMOD_DSP_DATA_PARAMETER_INFO +{ + void *data; + unsigned int length; + int index; +} FMOD_DSP_DATA_PARAMETER_INFO; + +/* + FMOD optional headers for plugin development +*/ +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_output.h" + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp.cs b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp.cs new file mode 100644 index 0000000..d8265f7 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp.cs @@ -0,0 +1,897 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ + +using System; +using System.Text; +using System.Runtime.InteropServices; + +namespace FMOD +{ + [StructLayout(LayoutKind.Sequential)] + public struct DSP_BUFFER_ARRAY + { + public int numbuffers; + public int[] buffernumchannels; + public CHANNELMASK[] bufferchannelmask; + public IntPtr[] buffers; + public SPEAKERMODE speakermode; + } + + public enum DSP_PROCESS_OPERATION + { + PROCESS_PERFORM = 0, + PROCESS_QUERY + } + + [StructLayout(LayoutKind.Sequential)] + public struct COMPLEX + { + public float real; + public float imag; + } + + public enum DSP_PAN_SURROUND_FLAGS + { + DEFAULT = 0, + ROTATION_NOT_BIASED = 1, + } + + + /* + DSP callbacks + */ + public delegate RESULT DSP_CREATE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RELEASE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RESET_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SETPOSITION_CALLBACK (ref DSP_STATE dsp_state, uint pos); + public delegate RESULT DSP_READ_CALLBACK (ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); + public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK (ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); + public delegate RESULT DSP_PROCESS_CALLBACK (ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); + public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, float value); + public delegate RESULT DSP_SETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, int value); + public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, bool value); + public delegate RESULT DSP_SETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, IntPtr data, uint length); + public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); + public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_MIX_CALLBACK (ref DSP_STATE dsp_state, int stage); + + + /* + DSP functions + */ + public delegate IntPtr DSP_ALLOC_FUNC (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr DSP_REALLOC_FUNC (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_FREE_FUNC (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_LOG_FUNC (DEBUG_FLAGS level, IntPtr file, int line, IntPtr function, IntPtr str); + public delegate RESULT DSP_GETSAMPLERATE_FUNC (ref DSP_STATE dsp_state, ref int rate); + public delegate RESULT DSP_GETBLOCKSIZE_FUNC (ref DSP_STATE dsp_state, ref uint blocksize); + public delegate RESULT DSP_GETSPEAKERMODE_FUNC (ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); + public delegate RESULT DSP_GETCLOCK_FUNC (ref DSP_STATE dsp_state, out ulong clock, out uint offset, out uint length); + public delegate RESULT DSP_GETLISTENERATTRIBUTES_FUNC (ref DSP_STATE dsp_state, ref int numlisteners, IntPtr attributes); + public delegate RESULT DSP_GETUSERDATA_FUNC (ref DSP_STATE dsp_state, out IntPtr userdata); + public delegate RESULT DSP_DFT_FFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); + public delegate RESULT DSP_DFT_IFFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); + public delegate RESULT DSP_PAN_SUMMONOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix, DSP_PAN_SURROUND_FLAGS flags); + public delegate RESULT DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_GETROLLOFFGAIN_FUNC (ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); + + + public enum DSP_TYPE : int + { + UNKNOWN, + MIXER, + OSCILLATOR, + LOWPASS, + ITLOWPASS, + HIGHPASS, + ECHO, + FADER, + FLANGE, + DISTORTION, + NORMALIZE, + LIMITER, + PARAMEQ, + PITCHSHIFT, + CHORUS, + VSTPLUGIN, + WINAMPPLUGIN, + ITECHO, + COMPRESSOR, + SFXREVERB, + LOWPASS_SIMPLE, + DELAY, + TREMOLO, + LADSPAPLUGIN, + SEND, + RETURN, + HIGHPASS_SIMPLE, + PAN, + THREE_EQ, + FFT, + LOUDNESS_METER, + ENVELOPEFOLLOWER, + CONVOLUTIONREVERB, + CHANNELMIX, + TRANSCEIVER, + OBJECTPAN, + MULTIBAND_EQ, + MAX + } + + public enum DSP_PARAMETER_TYPE + { + FLOAT = 0, + INT, + BOOL, + DATA, + MAX + } + + public enum DSP_PARAMETER_FLOAT_MAPPING_TYPE + { + DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR + { + public int numpoints; + public IntPtr pointparamvalues; + public IntPtr pointpositions; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING + { + public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; + } + + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_FLOAT + { + public float min; + public float max; + public float defaultval; + public DSP_PARAMETER_FLOAT_MAPPING mapping; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_INT + { + public int min; + public int max; + public int defaultval; + public bool goestoinf; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_BOOL + { + public bool defaultval; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_DATA + { + public int datatype; + } + + [StructLayout(LayoutKind.Explicit)] + public struct DSP_PARAMETER_DESC_UNION + { + [FieldOffset(0)] + public DSP_PARAMETER_DESC_FLOAT floatdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_INT intdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_BOOL booldesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_DATA datadesc; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC + { + public DSP_PARAMETER_TYPE type; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] name; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] label; + public string description; + + public DSP_PARAMETER_DESC_UNION desc; + } + + public enum DSP_PARAMETER_DATA_TYPE + { + DSP_PARAMETER_DATA_TYPE_USER = 0, + DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + DSP_PARAMETER_DATA_TYPE_FFT = -4, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6 + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_OVERALLGAIN + { + public float linear_gain; + public float linear_gain_additive; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES + { + public ATTRIBUTES_3D relative; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES_MULTI + { + public int numlisteners; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public ATTRIBUTES_3D[] relative; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public float[] weight; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_SIDECHAIN + { + public int sidechainenable; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FFT + { + public int length; + public int numchannels; + + [MarshalAs(UnmanagedType.ByValArray,SizeConst=32)] + private IntPtr[] spectrum_internal; + + public float[][] spectrum + { + get + { + var buffer = new float[numchannels][]; + + for (int i = 0; i < numchannels; ++i) + { + buffer[i] = new float[length]; + Marshal.Copy(spectrum_internal[i], buffer[i], 0, length); + } + + return buffer; + } + } + + public void getSpectrum(ref float[][] buffer) + { + int bufferLength = Math.Min(buffer.Length, numchannels); + for (int i = 0; i < bufferLength; ++i) + { + getSpectrum(i, ref buffer[i]); + } + } + + public void getSpectrum(int channel, ref float[] buffer) + { + int bufferLength = Math.Min(buffer.Length, length); + Marshal.Copy(spectrum_internal[channel], buffer, 0, bufferLength); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_INFO_TYPE + { + public float momentaryloudness; + public float shorttermloudness; + public float integratedloudness; + public float loudness10thpercentile; + public float loudness95thpercentile; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 66)] + public float[] loudnesshistogram; + public float maxtruepeak; + public float maxmomentaryloudness; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_WEIGHTING_TYPE + { + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public float[] channelweight; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_ATTENUATION_RANGE + { + public float min; + public float max; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DESCRIPTION + { + public uint pluginsdkversion; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public byte[] name; + public uint version; + public int numinputbuffers; + public int numoutputbuffers; + public DSP_CREATE_CALLBACK create; + public DSP_RELEASE_CALLBACK release; + public DSP_RESET_CALLBACK reset; + public DSP_READ_CALLBACK read; + public DSP_PROCESS_CALLBACK process; + public DSP_SETPOSITION_CALLBACK setposition; + + public int numparameters; + public IntPtr paramdesc; + public DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + public DSP_SETPARAM_INT_CALLBACK setparameterint; + public DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + public DSP_SETPARAM_DATA_CALLBACK setparameterdata; + public DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + public DSP_GETPARAM_INT_CALLBACK getparameterint; + public DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + public DSP_GETPARAM_DATA_CALLBACK getparameterdata; + public DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + public IntPtr userdata; + + public DSP_SYSTEM_REGISTER_CALLBACK sys_register; + public DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + public DSP_SYSTEM_MIX_CALLBACK sys_mix; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_DFT_FUNCTIONS + { + public DSP_DFT_FFTREAL_FUNC fftreal; + public DSP_DFT_IFFTREAL_FUNC inversefftreal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_PAN_FUNCTIONS + { + public DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + public DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + public DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + public DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + public DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + public DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_FUNCTIONS + { + public DSP_ALLOC_FUNC alloc; + public DSP_REALLOC_FUNC realloc; + public DSP_FREE_FUNC free; + public DSP_GETSAMPLERATE_FUNC getsamplerate; + public DSP_GETBLOCKSIZE_FUNC getblocksize; + public IntPtr dft; + public IntPtr pan; + public DSP_GETSPEAKERMODE_FUNC getspeakermode; + public DSP_GETCLOCK_FUNC getclock; + public DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + public DSP_LOG_FUNC log; + public DSP_GETUSERDATA_FUNC getuserdata; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE + { + public IntPtr instance; + public IntPtr plugindata; + public uint channelmask; + public int source_speakermode; + public IntPtr sidechaindata; + public int sidechainchannels; + public IntPtr functions; + public int systemobject; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_METERING_INFO + { + public int numsamples; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] peaklevel; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] rmslevel; + public short numchannels; + } + + /* + ============================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + ============================================================================================================== + */ + + public enum DSP_OSCILLATOR : int + { + TYPE, + RATE + } + + public enum DSP_LOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ITLOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_HIGHPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ECHO : int + { + DELAY, + FEEDBACK, + DRYLEVEL, + WETLEVEL + } + + public enum DSP_FADER : int + { + GAIN, + OVERALL_GAIN, + } + + public enum DSP_DELAY : int + { + CH0, + CH1, + CH2, + CH3, + CH4, + CH5, + CH6, + CH7, + CH8, + CH9, + CH10, + CH11, + CH12, + CH13, + CH14, + CH15, + MAXDELAY, + } + + public enum DSP_FLANGE : int + { + MIX, + DEPTH, + RATE + } + + public enum DSP_TREMOLO : int + { + FREQUENCY, + DEPTH, + SHAPE, + SKEW, + DUTY, + SQUARE, + PHASE, + SPREAD + } + + public enum DSP_DISTORTION : int + { + LEVEL + } + + public enum DSP_NORMALIZE : int + { + FADETIME, + THRESHOLD, + MAXAMP + } + + public enum DSP_LIMITER : int + { + RELEASETIME, + CEILING, + MAXIMIZERGAIN, + MODE, + } + + public enum DSP_PARAMEQ : int + { + CENTER, + BANDWIDTH, + GAIN + } + + public enum DSP_MULTIBAND_EQ : int + { + A_FILTER, + A_FREQUENCY, + A_Q, + A_GAIN, + B_FILTER, + B_FREQUENCY, + B_Q, + B_GAIN, + C_FILTER, + C_FREQUENCY, + C_Q, + C_GAIN, + D_FILTER, + D_FREQUENCY, + D_Q, + D_GAIN, + E_FILTER, + E_FREQUENCY, + E_Q, + E_GAIN, + } + + public enum DSP_MULTIBAND_EQ_FILTER_TYPE : int + { + DISABLED, + LOWPASS_12DB, + LOWPASS_24DB, + LOWPASS_48DB, + HIGHPASS_12DB, + HIGHPASS_24DB, + HIGHPASS_48DB, + LOWSHELF, + HIGHSHELF, + PEAKING, + BANDPASS, + NOTCH, + ALLPASS, + } + + public enum DSP_PITCHSHIFT : int + { + PITCH, + FFTSIZE, + OVERLAP, + MAXCHANNELS + } + + public enum DSP_CHORUS : int + { + MIX, + RATE, + DEPTH, + } + + public enum DSP_ITECHO : int + { + WETDRYMIX, + FEEDBACK, + LEFTDELAY, + RIGHTDELAY, + PANDELAY + } + + public enum DSP_COMPRESSOR : int + { + THRESHOLD, + RATIO, + ATTACK, + RELEASE, + GAINMAKEUP, + USESIDECHAIN, + LINKED + } + + public enum DSP_SFXREVERB : int + { + DECAYTIME, + EARLYDELAY, + LATEDELAY, + HFREFERENCE, + HFDECAYRATIO, + DIFFUSION, + DENSITY, + LOWSHELFFREQUENCY, + LOWSHELFGAIN, + HIGHCUT, + EARLYLATEMIX, + WETLEVEL, + DRYLEVEL + } + + public enum DSP_LOWPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_SEND : int + { + RETURNID, + LEVEL, + } + + public enum DSP_RETURN : int + { + ID, + INPUT_SPEAKER_MODE + } + + public enum DSP_HIGHPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_PAN_2D_STEREO_MODE_TYPE : int + { + DISTRIBUTED, + DISCRETE + } + + public enum DSP_PAN_MODE_TYPE : int + { + MONO, + STEREO, + SURROUND + } + + public enum DSP_PAN_3D_ROLLOFF_TYPE : int + { + LINEARSQUARED, + LINEAR, + INVERSE, + INVERSETAPERED, + CUSTOM + } + + public enum DSP_PAN_3D_EXTENT_MODE_TYPE : int + { + AUTO, + USER, + OFF + } + + public enum DSP_PAN : int + { + MODE, + _2D_STEREO_POSITION, + _2D_DIRECTION, + _2D_EXTENT, + _2D_ROTATION, + _2D_LFE_LEVEL, + _2D_STEREO_MODE, + _2D_STEREO_SEPARATION, + _2D_STEREO_AXIS, + ENABLED_SPEAKERS, + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + _3D_PAN_BLEND, + LFE_UPMIX_ENABLED, + OVERALL_GAIN, + SURROUND_SPEAKER_MODE, + _2D_HEIGHT_BLEND, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } + + public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int + { + _12DB, + _24DB, + _48DB + } + + public enum DSP_THREE_EQ : int + { + LOWGAIN, + MIDGAIN, + HIGHGAIN, + LOWCROSSOVER, + HIGHCROSSOVER, + CROSSOVERSLOPE + } + + public enum DSP_FFT_WINDOW : int + { + RECT, + TRIANGLE, + HAMMING, + HANNING, + BLACKMAN, + BLACKMANHARRIS + } + + public enum DSP_FFT : int + { + WINDOWSIZE, + WINDOWTYPE, + SPECTRUMDATA, + DOMINANT_FREQ + } + + + public enum DSP_LOUDNESS_METER : int + { + STATE, + WEIGHTING, + INFO + } + + + public enum DSP_LOUDNESS_METER_STATE_TYPE : int + { + RESET_INTEGRATED = -3, + RESET_MAXPEAK = -2, + RESET_ALL = -1, + PAUSED = 0, + ANALYZING = 1 + } + + public enum DSP_ENVELOPEFOLLOWER : int + { + ATTACK, + RELEASE, + ENVELOPE, + USESIDECHAIN + } + + public enum DSP_CONVOLUTION_REVERB : int + { + IR, + WET, + DRY, + LINKED + } + + public enum DSP_CHANNELMIX_OUTPUT : int + { + DEFAULT, + ALLMONO, + ALLSTEREO, + ALLQUAD, + ALL5POINT1, + ALL7POINT1, + ALLLFE, + ALL7POINT1POINT4 + } + + public enum DSP_CHANNELMIX : int + { + OUTPUTGROUPING, + GAIN_CH0, + GAIN_CH1, + GAIN_CH2, + GAIN_CH3, + GAIN_CH4, + GAIN_CH5, + GAIN_CH6, + GAIN_CH7, + GAIN_CH8, + GAIN_CH9, + GAIN_CH10, + GAIN_CH11, + GAIN_CH12, + GAIN_CH13, + GAIN_CH14, + GAIN_CH15, + GAIN_CH16, + GAIN_CH17, + GAIN_CH18, + GAIN_CH19, + GAIN_CH20, + GAIN_CH21, + GAIN_CH22, + GAIN_CH23, + GAIN_CH24, + GAIN_CH25, + GAIN_CH26, + GAIN_CH27, + GAIN_CH28, + GAIN_CH29, + GAIN_CH30, + GAIN_CH31, + OUTPUT_CH0, + OUTPUT_CH1, + OUTPUT_CH2, + OUTPUT_CH3, + OUTPUT_CH4, + OUTPUT_CH5, + OUTPUT_CH6, + OUTPUT_CH7, + OUTPUT_CH8, + OUTPUT_CH9, + OUTPUT_CH10, + OUTPUT_CH11, + OUTPUT_CH12, + OUTPUT_CH13, + OUTPUT_CH14, + OUTPUT_CH15, + OUTPUT_CH16, + OUTPUT_CH17, + OUTPUT_CH18, + OUTPUT_CH19, + OUTPUT_CH20, + OUTPUT_CH21, + OUTPUT_CH22, + OUTPUT_CH23, + OUTPUT_CH24, + OUTPUT_CH25, + OUTPUT_CH26, + OUTPUT_CH27, + OUTPUT_CH28, + OUTPUT_CH29, + OUTPUT_CH30, + OUTPUT_CH31, + } + + public enum DSP_TRANSCEIVER_SPEAKERMODE : int + { + AUTO = -1, + MONO = 0, + STEREO, + SURROUND, + } + + public enum DSP_TRANSCEIVER : int + { + TRANSMIT, + GAIN, + CHANNEL, + TRANSMITSPEAKERMODE + } + + public enum DSP_OBJECTPAN : int + { + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + OVERALL_GAIN, + OUTPUTGAIN, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } +} diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp.h b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp.h new file mode 100644 index 0000000..d7098f2 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp.h @@ -0,0 +1,421 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ +#ifndef _FMOD_DSP_H +#define _FMOD_DSP_H + +#include "fmod_dsp_effects.h" + +typedef struct FMOD_DSP_STATE FMOD_DSP_STATE; +typedef struct FMOD_DSP_BUFFER_ARRAY FMOD_DSP_BUFFER_ARRAY; +typedef struct FMOD_COMPLEX FMOD_COMPLEX; + +/* + DSP Constants +*/ +#define FMOD_PLUGIN_SDK_VERSION 110 +#define FMOD_DSP_GETPARAM_VALUESTR_LENGTH 32 + +typedef enum +{ + FMOD_DSP_PROCESS_PERFORM, + FMOD_DSP_PROCESS_QUERY +} FMOD_DSP_PROCESS_OPERATION; + +typedef enum FMOD_DSP_PAN_SURROUND_FLAGS +{ + FMOD_DSP_PAN_SURROUND_DEFAULT = 0, + FMOD_DSP_PAN_SURROUND_ROTATION_NOT_BIASED = 1, + + FMOD_DSP_PAN_SURROUND_FLAGS_FORCEINT = 65536 +} FMOD_DSP_PAN_SURROUND_FLAGS; + +typedef enum +{ + FMOD_DSP_PARAMETER_TYPE_FLOAT, + FMOD_DSP_PARAMETER_TYPE_INT, + FMOD_DSP_PARAMETER_TYPE_BOOL, + FMOD_DSP_PARAMETER_TYPE_DATA, + + FMOD_DSP_PARAMETER_TYPE_MAX, + FMOD_DSP_PARAMETER_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_DATA_TYPE_USER = 0, + FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + FMOD_DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + FMOD_DSP_PARAMETER_DATA_TYPE_FFT = -4, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + FMOD_DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6, +} FMOD_DSP_PARAMETER_DATA_TYPE; + +/* + DSP Callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CREATE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RELEASE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RESET_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_READ_CALLBACK) (FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int length, const FMOD_DSP_BUFFER_ARRAY *inbufferarray, FMOD_DSP_BUFFER_ARRAY *outbufferarray, FMOD_BOOL inputsidle, FMOD_DSP_PROCESS_OPERATION op); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPOSITION_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int pos); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SHOULDIPROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, FMOD_BOOL inputsidle, unsigned int length, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE speakermode); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void *data, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void **data, unsigned int *length, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_REGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_MIX_CALLBACK) (FMOD_DSP_STATE *dsp_state, int stage); + +/* + DSP Functions +*/ +typedef void * (F_CALL *FMOD_DSP_ALLOC_FUNC) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void * (F_CALL *FMOD_DSP_REALLOC_FUNC) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_FREE_FUNC) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *str, ...); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSAMPLERATE_FUNC) (FMOD_DSP_STATE *dsp_state, int *rate); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETBLOCKSIZE_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned int *blocksize); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSPEAKERMODE_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE *speakermode_mixer, FMOD_SPEAKERMODE *speakermode_output); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETCLOCK_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned long long *clock, unsigned int *offset, unsigned int *length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETLISTENERATTRIBUTES_FUNC) (FMOD_DSP_STATE *dsp_state, int *numlisteners, FMOD_3D_ATTRIBUTES *attributes); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETUSERDATA_FUNC) (FMOD_DSP_STATE *dsp_state, void **userdata); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_FFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const float *signal, FMOD_COMPLEX* dft, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_IFFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const FMOD_COMPLEX *dft, float* signal, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float lowFrequencyGain, float overallGain, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix, FMOD_DSP_PAN_SURROUND_FLAGS flags); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, float *gain); + +/* + DSP Structures +*/ +struct FMOD_DSP_BUFFER_ARRAY +{ + int numbuffers; + int *buffernumchannels; + FMOD_CHANNELMASK *bufferchannelmask; + float **buffers; + FMOD_SPEAKERMODE speakermode; +}; + +struct FMOD_COMPLEX +{ + float real; + float imag; +}; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR +{ + int numpoints; + float *pointparamvalues; + float *pointpositions; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING; + +typedef struct FMOD_DSP_PARAMETER_DESC_FLOAT +{ + float min; + float max; + float defaultval; + FMOD_DSP_PARAMETER_FLOAT_MAPPING mapping; +} FMOD_DSP_PARAMETER_DESC_FLOAT; + +typedef struct FMOD_DSP_PARAMETER_DESC_INT +{ + int min; + int max; + int defaultval; + FMOD_BOOL goestoinf; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_INT; + +typedef struct FMOD_DSP_PARAMETER_DESC_BOOL +{ + FMOD_BOOL defaultval; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_BOOL; + +typedef struct FMOD_DSP_PARAMETER_DESC_DATA +{ + int datatype; +} FMOD_DSP_PARAMETER_DESC_DATA; + +typedef struct FMOD_DSP_PARAMETER_DESC +{ + FMOD_DSP_PARAMETER_TYPE type; + char name[16]; + char label[16]; + const char *description; + + union + { + FMOD_DSP_PARAMETER_DESC_FLOAT floatdesc; + FMOD_DSP_PARAMETER_DESC_INT intdesc; + FMOD_DSP_PARAMETER_DESC_BOOL booldesc; + FMOD_DSP_PARAMETER_DESC_DATA datadesc; + }; +} FMOD_DSP_PARAMETER_DESC; + +typedef struct FMOD_DSP_PARAMETER_OVERALLGAIN +{ + float linear_gain; + float linear_gain_additive; +} FMOD_DSP_PARAMETER_OVERALLGAIN; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES +{ + FMOD_3D_ATTRIBUTES relative; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI +{ + int numlisteners; + FMOD_3D_ATTRIBUTES relative[FMOD_MAX_LISTENERS]; + float weight[FMOD_MAX_LISTENERS]; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI; + +typedef struct FMOD_DSP_PARAMETER_ATTENUATION_RANGE +{ + float min; + float max; +} FMOD_DSP_PARAMETER_ATTENUATION_RANGE; + +typedef struct FMOD_DSP_PARAMETER_SIDECHAIN +{ + FMOD_BOOL sidechainenable; +} FMOD_DSP_PARAMETER_SIDECHAIN; + +typedef struct FMOD_DSP_PARAMETER_FFT +{ + int length; + int numchannels; + float *spectrum[32]; +} FMOD_DSP_PARAMETER_FFT; + +typedef struct FMOD_DSP_DESCRIPTION +{ + unsigned int pluginsdkversion; + char name[32]; + unsigned int version; + int numinputbuffers; + int numoutputbuffers; + FMOD_DSP_CREATE_CALLBACK create; + FMOD_DSP_RELEASE_CALLBACK release; + FMOD_DSP_RESET_CALLBACK reset; + FMOD_DSP_READ_CALLBACK read; + FMOD_DSP_PROCESS_CALLBACK process; + FMOD_DSP_SETPOSITION_CALLBACK setposition; + + int numparameters; + FMOD_DSP_PARAMETER_DESC **paramdesc; + FMOD_DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + FMOD_DSP_SETPARAM_INT_CALLBACK setparameterint; + FMOD_DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + FMOD_DSP_SETPARAM_DATA_CALLBACK setparameterdata; + FMOD_DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + FMOD_DSP_GETPARAM_INT_CALLBACK getparameterint; + FMOD_DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + FMOD_DSP_GETPARAM_DATA_CALLBACK getparameterdata; + FMOD_DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + void *userdata; + + FMOD_DSP_SYSTEM_REGISTER_CALLBACK sys_register; + FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + FMOD_DSP_SYSTEM_MIX_CALLBACK sys_mix; + +} FMOD_DSP_DESCRIPTION; + +typedef struct FMOD_DSP_STATE_DFT_FUNCTIONS +{ + FMOD_DSP_DFT_FFTREAL_FUNC fftreal; + FMOD_DSP_DFT_IFFTREAL_FUNC inversefftreal; +} FMOD_DSP_STATE_DFT_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_PAN_FUNCTIONS +{ + FMOD_DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; +} FMOD_DSP_STATE_PAN_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_FUNCTIONS +{ + FMOD_DSP_ALLOC_FUNC alloc; + FMOD_DSP_REALLOC_FUNC realloc; + FMOD_DSP_FREE_FUNC free; + FMOD_DSP_GETSAMPLERATE_FUNC getsamplerate; + FMOD_DSP_GETBLOCKSIZE_FUNC getblocksize; + FMOD_DSP_STATE_DFT_FUNCTIONS *dft; + FMOD_DSP_STATE_PAN_FUNCTIONS *pan; + FMOD_DSP_GETSPEAKERMODE_FUNC getspeakermode; + FMOD_DSP_GETCLOCK_FUNC getclock; + FMOD_DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + FMOD_DSP_LOG_FUNC log; + FMOD_DSP_GETUSERDATA_FUNC getuserdata; +} FMOD_DSP_STATE_FUNCTIONS; + +struct FMOD_DSP_STATE +{ + void *instance; + void *plugindata; + FMOD_CHANNELMASK channelmask; + FMOD_SPEAKERMODE source_speakermode; + float *sidechaindata; + int sidechainchannels; + FMOD_DSP_STATE_FUNCTIONS *functions; + int systemobject; +}; + +typedef struct FMOD_DSP_METERING_INFO +{ + int numsamples; + float peaklevel[32]; + float rmslevel[32]; + short numchannels; +} FMOD_DSP_METERING_INFO; + +/* + DSP Macros +*/ +#define FMOD_DSP_INIT_PARAMDESC_FLOAT(_paramstruct, _name, _label, _description, _min, _max, _defaultval) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name, 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _min; \ + (_paramstruct).floatdesc.max = _max; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO; + +#define FMOD_DSP_INIT_PARAMDESC_FLOAT_WITH_MAPPING(_paramstruct, _name, _label, _description, _defaultval, _values, _positions); \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _values[0]; \ + (_paramstruct).floatdesc.max = _values[sizeof(_values) / sizeof(float) - 1]; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.numpoints = sizeof(_values) / sizeof(float); \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointparamvalues = _values; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointpositions = _positions; + +#define FMOD_DSP_INIT_PARAMDESC_INT(_paramstruct, _name, _label, _description, _min, _max, _defaultval, _goestoinf, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = _min; \ + (_paramstruct).intdesc.max = _max; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = _goestoinf; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_INT_ENUMERATED(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = 0; \ + (_paramstruct).intdesc.max = sizeof(_valuenames) / sizeof(char*) - 1; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = false; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_BOOL(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_BOOL; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).booldesc.defaultval = _defaultval; \ + (_paramstruct).booldesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_DATA(_paramstruct, _name, _label, _description, _datatype) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_DATA; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).datadesc.datatype = _datatype; + +#define FMOD_DSP_ALLOC(_state, _size) \ + (_state)->functions->alloc(_size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_REALLOC(_state, _ptr, _size) \ + (_state)->functions->realloc(_ptr, _size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_DSP_GETSAMPLERATE(_state, _rate) \ + (_state)->functions->getsamplerate(_state, _rate) +#define FMOD_DSP_GETBLOCKSIZE(_state, _blocksize) \ + (_state)->functions->getblocksize(_state, _blocksize) +#define FMOD_DSP_GETSPEAKERMODE(_state, _speakermodemix, _speakermodeout) \ + (_state)->functions->getspeakermode(_state, _speakermodemix, _speakermodeout) +#define FMOD_DSP_GETCLOCK(_state, _clock, _offset, _length) \ + (_state)->functions->getclock(_state, _clock, _offset, _length) +#define FMOD_DSP_GETLISTENERATTRIBUTES(_state, _numlisteners, _attributes) \ + (_state)->functions->getlistenerattributes(_state, _numlisteners, _attributes) +#define FMOD_DSP_GETUSERDATA(_state, _userdata) \ + (_state)->functions->getuserdata(_state, _userdata) +#define FMOD_DSP_DFT_FFTREAL(_state, _size, _signal, _dft, _window, _signalhop) \ + (_state)->functions->dft->fftreal(_state, _size, _signal, _dft, _window, _signalhop) +#define FMOD_DSP_DFT_IFFTREAL(_state, _size, _dft, _signal, _window, _signalhop) \ + (_state)->functions->dft->inversefftreal(_state, _size, _dft, _signal, _window, _signalhop) +#define FMOD_DSP_PAN_SUMMONOMATRIX(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) \ + (_state)->functions->pan->summonomatrix(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOMATRIX(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->sumstereomatrix(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSURROUNDMATRIX(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) \ + (_state)->functions->pan->sumsurroundmatrix(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) +#define FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->summonotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) \ + (_state)->functions->pan->sumstereotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) +#define FMOD_DSP_PAN_GETROLLOFFGAIN(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) \ + (_state)->functions->pan->getrolloffgain(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) + +#endif + diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp_effects.h b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp_effects.h new file mode 100644 index 0000000..98a4e8b --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_dsp_effects.h @@ -0,0 +1,577 @@ +/* ============================================================================================================= */ +/* FMOD Core API - Built-in effects header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* In this header you can find parameter structures for FMOD system registered DSP effects */ +/* and generators. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common-dsp-effects.html#fmod_dsp_type */ +/* ============================================================================================================= */ + +#ifndef _FMOD_DSP_EFFECTS_H +#define _FMOD_DSP_EFFECTS_H + +typedef enum +{ + FMOD_DSP_TYPE_UNKNOWN, + FMOD_DSP_TYPE_MIXER, + FMOD_DSP_TYPE_OSCILLATOR, + FMOD_DSP_TYPE_LOWPASS, + FMOD_DSP_TYPE_ITLOWPASS, + FMOD_DSP_TYPE_HIGHPASS, + FMOD_DSP_TYPE_ECHO, + FMOD_DSP_TYPE_FADER, + FMOD_DSP_TYPE_FLANGE, + FMOD_DSP_TYPE_DISTORTION, + FMOD_DSP_TYPE_NORMALIZE, + FMOD_DSP_TYPE_LIMITER, + FMOD_DSP_TYPE_PARAMEQ, + FMOD_DSP_TYPE_PITCHSHIFT, + FMOD_DSP_TYPE_CHORUS, + FMOD_DSP_TYPE_VSTPLUGIN, + FMOD_DSP_TYPE_WINAMPPLUGIN, + FMOD_DSP_TYPE_ITECHO, + FMOD_DSP_TYPE_COMPRESSOR, + FMOD_DSP_TYPE_SFXREVERB, + FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_DELAY, + FMOD_DSP_TYPE_TREMOLO, + FMOD_DSP_TYPE_LADSPAPLUGIN, + FMOD_DSP_TYPE_SEND, + FMOD_DSP_TYPE_RETURN, + FMOD_DSP_TYPE_HIGHPASS_SIMPLE, + FMOD_DSP_TYPE_PAN, + FMOD_DSP_TYPE_THREE_EQ, + FMOD_DSP_TYPE_FFT, + FMOD_DSP_TYPE_LOUDNESS_METER, + FMOD_DSP_TYPE_ENVELOPEFOLLOWER, + FMOD_DSP_TYPE_CONVOLUTIONREVERB, + FMOD_DSP_TYPE_CHANNELMIX, + FMOD_DSP_TYPE_TRANSCEIVER, + FMOD_DSP_TYPE_OBJECTPAN, + FMOD_DSP_TYPE_MULTIBAND_EQ, + + FMOD_DSP_TYPE_MAX, + FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_TYPE; + +/* + =================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + =================================================================================================== +*/ + +typedef enum +{ + FMOD_DSP_OSCILLATOR_TYPE, + FMOD_DSP_OSCILLATOR_RATE +} FMOD_DSP_OSCILLATOR; + + +typedef enum +{ + FMOD_DSP_LOWPASS_CUTOFF, + FMOD_DSP_LOWPASS_RESONANCE +} FMOD_DSP_LOWPASS; + + +typedef enum +{ + FMOD_DSP_ITLOWPASS_CUTOFF, + FMOD_DSP_ITLOWPASS_RESONANCE +} FMOD_DSP_ITLOWPASS; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_CUTOFF, + FMOD_DSP_HIGHPASS_RESONANCE +} FMOD_DSP_HIGHPASS; + + +typedef enum +{ + FMOD_DSP_ECHO_DELAY, + FMOD_DSP_ECHO_FEEDBACK, + FMOD_DSP_ECHO_DRYLEVEL, + FMOD_DSP_ECHO_WETLEVEL +} FMOD_DSP_ECHO; + + +typedef enum FMOD_DSP_FADER +{ + FMOD_DSP_FADER_GAIN, + FMOD_DSP_FADER_OVERALL_GAIN, +} FMOD_DSP_FADER; + + +typedef enum +{ + FMOD_DSP_FLANGE_MIX, + FMOD_DSP_FLANGE_DEPTH, + FMOD_DSP_FLANGE_RATE +} FMOD_DSP_FLANGE; + + +typedef enum +{ + FMOD_DSP_DISTORTION_LEVEL +} FMOD_DSP_DISTORTION; + + +typedef enum +{ + FMOD_DSP_NORMALIZE_FADETIME, + FMOD_DSP_NORMALIZE_THRESHOLD, + FMOD_DSP_NORMALIZE_MAXAMP +} FMOD_DSP_NORMALIZE; + + +typedef enum +{ + FMOD_DSP_LIMITER_RELEASETIME, + FMOD_DSP_LIMITER_CEILING, + FMOD_DSP_LIMITER_MAXIMIZERGAIN, + FMOD_DSP_LIMITER_MODE, +} FMOD_DSP_LIMITER; + + +typedef enum +{ + FMOD_DSP_PARAMEQ_CENTER, + FMOD_DSP_PARAMEQ_BANDWIDTH, + FMOD_DSP_PARAMEQ_GAIN +} FMOD_DSP_PARAMEQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ +{ + FMOD_DSP_MULTIBAND_EQ_A_FILTER, + FMOD_DSP_MULTIBAND_EQ_A_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_A_Q, + FMOD_DSP_MULTIBAND_EQ_A_GAIN, + FMOD_DSP_MULTIBAND_EQ_B_FILTER, + FMOD_DSP_MULTIBAND_EQ_B_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_B_Q, + FMOD_DSP_MULTIBAND_EQ_B_GAIN, + FMOD_DSP_MULTIBAND_EQ_C_FILTER, + FMOD_DSP_MULTIBAND_EQ_C_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_C_Q, + FMOD_DSP_MULTIBAND_EQ_C_GAIN, + FMOD_DSP_MULTIBAND_EQ_D_FILTER, + FMOD_DSP_MULTIBAND_EQ_D_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_D_Q, + FMOD_DSP_MULTIBAND_EQ_D_GAIN, + FMOD_DSP_MULTIBAND_EQ_E_FILTER, + FMOD_DSP_MULTIBAND_EQ_E_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_E_Q, + FMOD_DSP_MULTIBAND_EQ_E_GAIN, +} FMOD_DSP_MULTIBAND_EQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE +{ + FMOD_DSP_MULTIBAND_EQ_FILTER_DISABLED, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_PEAKING, + FMOD_DSP_MULTIBAND_EQ_FILTER_BANDPASS, + FMOD_DSP_MULTIBAND_EQ_FILTER_NOTCH, + FMOD_DSP_MULTIBAND_EQ_FILTER_ALLPASS, +} FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE; + + +typedef enum +{ + FMOD_DSP_PITCHSHIFT_PITCH, + FMOD_DSP_PITCHSHIFT_FFTSIZE, + FMOD_DSP_PITCHSHIFT_OVERLAP, + FMOD_DSP_PITCHSHIFT_MAXCHANNELS +} FMOD_DSP_PITCHSHIFT; + + +typedef enum +{ + FMOD_DSP_CHORUS_MIX, + FMOD_DSP_CHORUS_RATE, + FMOD_DSP_CHORUS_DEPTH, +} FMOD_DSP_CHORUS; + + +typedef enum +{ + FMOD_DSP_ITECHO_WETDRYMIX, + FMOD_DSP_ITECHO_FEEDBACK, + FMOD_DSP_ITECHO_LEFTDELAY, + FMOD_DSP_ITECHO_RIGHTDELAY, + FMOD_DSP_ITECHO_PANDELAY +} FMOD_DSP_ITECHO; + +typedef enum +{ + FMOD_DSP_COMPRESSOR_THRESHOLD, + FMOD_DSP_COMPRESSOR_RATIO, + FMOD_DSP_COMPRESSOR_ATTACK, + FMOD_DSP_COMPRESSOR_RELEASE, + FMOD_DSP_COMPRESSOR_GAINMAKEUP, + FMOD_DSP_COMPRESSOR_USESIDECHAIN, + FMOD_DSP_COMPRESSOR_LINKED +} FMOD_DSP_COMPRESSOR; + +typedef enum +{ + FMOD_DSP_SFXREVERB_DECAYTIME, + FMOD_DSP_SFXREVERB_EARLYDELAY, + FMOD_DSP_SFXREVERB_LATEDELAY, + FMOD_DSP_SFXREVERB_HFREFERENCE, + FMOD_DSP_SFXREVERB_HFDECAYRATIO, + FMOD_DSP_SFXREVERB_DIFFUSION, + FMOD_DSP_SFXREVERB_DENSITY, + FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, + FMOD_DSP_SFXREVERB_LOWSHELFGAIN, + FMOD_DSP_SFXREVERB_HIGHCUT, + FMOD_DSP_SFXREVERB_EARLYLATEMIX, + FMOD_DSP_SFXREVERB_WETLEVEL, + FMOD_DSP_SFXREVERB_DRYLEVEL +} FMOD_DSP_SFXREVERB; + +typedef enum +{ + FMOD_DSP_LOWPASS_SIMPLE_CUTOFF +} FMOD_DSP_LOWPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_DELAY_CH0, + FMOD_DSP_DELAY_CH1, + FMOD_DSP_DELAY_CH2, + FMOD_DSP_DELAY_CH3, + FMOD_DSP_DELAY_CH4, + FMOD_DSP_DELAY_CH5, + FMOD_DSP_DELAY_CH6, + FMOD_DSP_DELAY_CH7, + FMOD_DSP_DELAY_CH8, + FMOD_DSP_DELAY_CH9, + FMOD_DSP_DELAY_CH10, + FMOD_DSP_DELAY_CH11, + FMOD_DSP_DELAY_CH12, + FMOD_DSP_DELAY_CH13, + FMOD_DSP_DELAY_CH14, + FMOD_DSP_DELAY_CH15, + FMOD_DSP_DELAY_MAXDELAY +} FMOD_DSP_DELAY; + + +typedef enum +{ + FMOD_DSP_TREMOLO_FREQUENCY, + FMOD_DSP_TREMOLO_DEPTH, + FMOD_DSP_TREMOLO_SHAPE, + FMOD_DSP_TREMOLO_SKEW, + FMOD_DSP_TREMOLO_DUTY, + FMOD_DSP_TREMOLO_SQUARE, + FMOD_DSP_TREMOLO_PHASE, + FMOD_DSP_TREMOLO_SPREAD +} FMOD_DSP_TREMOLO; + + +typedef enum +{ + FMOD_DSP_SEND_RETURNID, + FMOD_DSP_SEND_LEVEL, +} FMOD_DSP_SEND; + + +typedef enum +{ + FMOD_DSP_RETURN_ID, + FMOD_DSP_RETURN_INPUT_SPEAKER_MODE +} FMOD_DSP_RETURN; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF +} FMOD_DSP_HIGHPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_PAN_2D_STEREO_MODE_DISTRIBUTED, + FMOD_DSP_PAN_2D_STEREO_MODE_DISCRETE +} FMOD_DSP_PAN_2D_STEREO_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE_MONO, + FMOD_DSP_PAN_MODE_STEREO, + FMOD_DSP_PAN_MODE_SURROUND +} FMOD_DSP_PAN_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED, + FMOD_DSP_PAN_3D_ROLLOFF_LINEAR, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSE, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED, + FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM +} FMOD_DSP_PAN_3D_ROLLOFF_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO, + FMOD_DSP_PAN_3D_EXTENT_MODE_USER, + FMOD_DSP_PAN_3D_EXTENT_MODE_OFF +} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE, + FMOD_DSP_PAN_2D_STEREO_POSITION, + FMOD_DSP_PAN_2D_DIRECTION, + FMOD_DSP_PAN_2D_EXTENT, + FMOD_DSP_PAN_2D_ROTATION, + FMOD_DSP_PAN_2D_LFE_LEVEL, + FMOD_DSP_PAN_2D_STEREO_MODE, + FMOD_DSP_PAN_2D_STEREO_SEPARATION, + FMOD_DSP_PAN_2D_STEREO_AXIS, + FMOD_DSP_PAN_ENABLED_SPEAKERS, + FMOD_DSP_PAN_3D_POSITION, + FMOD_DSP_PAN_3D_ROLLOFF, + FMOD_DSP_PAN_3D_MIN_DISTANCE, + FMOD_DSP_PAN_3D_MAX_DISTANCE, + FMOD_DSP_PAN_3D_EXTENT_MODE, + FMOD_DSP_PAN_3D_SOUND_SIZE, + FMOD_DSP_PAN_3D_MIN_EXTENT, + FMOD_DSP_PAN_3D_PAN_BLEND, + FMOD_DSP_PAN_LFE_UPMIX_ENABLED, + FMOD_DSP_PAN_OVERALL_GAIN, + FMOD_DSP_PAN_SURROUND_SPEAKER_MODE, + FMOD_DSP_PAN_2D_HEIGHT_BLEND, + FMOD_DSP_PAN_ATTENUATION_RANGE, + FMOD_DSP_PAN_OVERRIDE_RANGE +} FMOD_DSP_PAN; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB +} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_LOWGAIN, + FMOD_DSP_THREE_EQ_MIDGAIN, + FMOD_DSP_THREE_EQ_HIGHGAIN, + FMOD_DSP_THREE_EQ_LOWCROSSOVER, + FMOD_DSP_THREE_EQ_HIGHCROSSOVER, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE +} FMOD_DSP_THREE_EQ; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, + FMOD_DSP_FFT_WINDOW_TRIANGLE, + FMOD_DSP_FFT_WINDOW_HAMMING, + FMOD_DSP_FFT_WINDOW_HANNING, + FMOD_DSP_FFT_WINDOW_BLACKMAN, + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS +} FMOD_DSP_FFT_WINDOW; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOWSIZE, + FMOD_DSP_FFT_WINDOWTYPE, + FMOD_DSP_FFT_SPECTRUMDATA, + FMOD_DSP_FFT_DOMINANT_FREQ +} FMOD_DSP_FFT; + +#define FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES 66 + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE, + FMOD_DSP_LOUDNESS_METER_WEIGHTING, + FMOD_DSP_LOUDNESS_METER_INFO +} FMOD_DSP_LOUDNESS_METER; + + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE_RESET_INTEGRATED = -3, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_MAXPEAK = -2, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_ALL = -1, + FMOD_DSP_LOUDNESS_METER_STATE_PAUSED = 0, + FMOD_DSP_LOUDNESS_METER_STATE_ANALYZING = 1 +} FMOD_DSP_LOUDNESS_METER_STATE_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_INFO_TYPE +{ + float momentaryloudness; + float shorttermloudness; + float integratedloudness; + float loudness10thpercentile; + float loudness95thpercentile; + float loudnesshistogram[FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES]; + float maxtruepeak; + float maxmomentaryloudness; +} FMOD_DSP_LOUDNESS_METER_INFO_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE +{ + float channelweight[32]; +} FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE; + + +typedef enum +{ + FMOD_DSP_ENVELOPEFOLLOWER_ATTACK, + FMOD_DSP_ENVELOPEFOLLOWER_RELEASE, + FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE, + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN +} FMOD_DSP_ENVELOPEFOLLOWER; + +typedef enum +{ + FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED +} FMOD_DSP_CONVOLUTION_REVERB; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLQUAD, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1POINT4 +} FMOD_DSP_CHANNELMIX_OUTPUT; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, + FMOD_DSP_CHANNELMIX_GAIN_CH0, + FMOD_DSP_CHANNELMIX_GAIN_CH1, + FMOD_DSP_CHANNELMIX_GAIN_CH2, + FMOD_DSP_CHANNELMIX_GAIN_CH3, + FMOD_DSP_CHANNELMIX_GAIN_CH4, + FMOD_DSP_CHANNELMIX_GAIN_CH5, + FMOD_DSP_CHANNELMIX_GAIN_CH6, + FMOD_DSP_CHANNELMIX_GAIN_CH7, + FMOD_DSP_CHANNELMIX_GAIN_CH8, + FMOD_DSP_CHANNELMIX_GAIN_CH9, + FMOD_DSP_CHANNELMIX_GAIN_CH10, + FMOD_DSP_CHANNELMIX_GAIN_CH11, + FMOD_DSP_CHANNELMIX_GAIN_CH12, + FMOD_DSP_CHANNELMIX_GAIN_CH13, + FMOD_DSP_CHANNELMIX_GAIN_CH14, + FMOD_DSP_CHANNELMIX_GAIN_CH15, + FMOD_DSP_CHANNELMIX_GAIN_CH16, + FMOD_DSP_CHANNELMIX_GAIN_CH17, + FMOD_DSP_CHANNELMIX_GAIN_CH18, + FMOD_DSP_CHANNELMIX_GAIN_CH19, + FMOD_DSP_CHANNELMIX_GAIN_CH20, + FMOD_DSP_CHANNELMIX_GAIN_CH21, + FMOD_DSP_CHANNELMIX_GAIN_CH22, + FMOD_DSP_CHANNELMIX_GAIN_CH23, + FMOD_DSP_CHANNELMIX_GAIN_CH24, + FMOD_DSP_CHANNELMIX_GAIN_CH25, + FMOD_DSP_CHANNELMIX_GAIN_CH26, + FMOD_DSP_CHANNELMIX_GAIN_CH27, + FMOD_DSP_CHANNELMIX_GAIN_CH28, + FMOD_DSP_CHANNELMIX_GAIN_CH29, + FMOD_DSP_CHANNELMIX_GAIN_CH30, + FMOD_DSP_CHANNELMIX_GAIN_CH31, + FMOD_DSP_CHANNELMIX_OUTPUT_CH0, + FMOD_DSP_CHANNELMIX_OUTPUT_CH1, + FMOD_DSP_CHANNELMIX_OUTPUT_CH2, + FMOD_DSP_CHANNELMIX_OUTPUT_CH3, + FMOD_DSP_CHANNELMIX_OUTPUT_CH4, + FMOD_DSP_CHANNELMIX_OUTPUT_CH5, + FMOD_DSP_CHANNELMIX_OUTPUT_CH6, + FMOD_DSP_CHANNELMIX_OUTPUT_CH7, + FMOD_DSP_CHANNELMIX_OUTPUT_CH8, + FMOD_DSP_CHANNELMIX_OUTPUT_CH9, + FMOD_DSP_CHANNELMIX_OUTPUT_CH10, + FMOD_DSP_CHANNELMIX_OUTPUT_CH11, + FMOD_DSP_CHANNELMIX_OUTPUT_CH12, + FMOD_DSP_CHANNELMIX_OUTPUT_CH13, + FMOD_DSP_CHANNELMIX_OUTPUT_CH14, + FMOD_DSP_CHANNELMIX_OUTPUT_CH15, + FMOD_DSP_CHANNELMIX_OUTPUT_CH16, + FMOD_DSP_CHANNELMIX_OUTPUT_CH17, + FMOD_DSP_CHANNELMIX_OUTPUT_CH18, + FMOD_DSP_CHANNELMIX_OUTPUT_CH19, + FMOD_DSP_CHANNELMIX_OUTPUT_CH20, + FMOD_DSP_CHANNELMIX_OUTPUT_CH21, + FMOD_DSP_CHANNELMIX_OUTPUT_CH22, + FMOD_DSP_CHANNELMIX_OUTPUT_CH23, + FMOD_DSP_CHANNELMIX_OUTPUT_CH24, + FMOD_DSP_CHANNELMIX_OUTPUT_CH25, + FMOD_DSP_CHANNELMIX_OUTPUT_CH26, + FMOD_DSP_CHANNELMIX_OUTPUT_CH27, + FMOD_DSP_CHANNELMIX_OUTPUT_CH28, + FMOD_DSP_CHANNELMIX_OUTPUT_CH29, + FMOD_DSP_CHANNELMIX_OUTPUT_CH30, + FMOD_DSP_CHANNELMIX_OUTPUT_CH31 +} FMOD_DSP_CHANNELMIX; + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_AUTO = -1, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO = 0, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND, +} FMOD_DSP_TRANSCEIVER_SPEAKERMODE; + + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_TRANSMIT, + FMOD_DSP_TRANSCEIVER_GAIN, + FMOD_DSP_TRANSCEIVER_CHANNEL, + FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE +} FMOD_DSP_TRANSCEIVER; + + +typedef enum +{ + FMOD_DSP_OBJECTPAN_3D_POSITION, + FMOD_DSP_OBJECTPAN_3D_ROLLOFF, + FMOD_DSP_OBJECTPAN_3D_MIN_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_MAX_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_EXTENT_MODE, + FMOD_DSP_OBJECTPAN_3D_SOUND_SIZE, + FMOD_DSP_OBJECTPAN_3D_MIN_EXTENT, + FMOD_DSP_OBJECTPAN_OVERALL_GAIN, + FMOD_DSP_OBJECTPAN_OUTPUTGAIN, + FMOD_DSP_OBJECTPAN_ATTENUATION_RANGE, + FMOD_DSP_OBJECTPAN_OVERRIDE_RANGE +} FMOD_DSP_OBJECTPAN; + +#endif + diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_errors.cs b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_errors.cs new file mode 100644 index 0000000..7ffb6a5 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_errors.cs @@ -0,0 +1,106 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ + +namespace FMOD +{ + public class Error + { + public static string String(FMOD.RESULT errcode) + { + switch (errcode) + { + case FMOD.RESULT.OK: return "No errors."; + case FMOD.RESULT.ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD.RESULT.ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD.RESULT.ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD.RESULT.ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD.RESULT.ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD.RESULT.ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD.RESULT.ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD.RESULT.ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD.RESULT.ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD.RESULT.ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD.RESULT.ERR_FILE_BAD: return "Error loading file."; + case FMOD.RESULT.ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD.RESULT.ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD.RESULT.ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD.RESULT.ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD.RESULT.ERR_FILE_NOTFOUND: return "File not found."; + case FMOD.RESULT.ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD.RESULT.ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD.RESULT.ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD.RESULT.ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD.RESULT.ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD.RESULT.ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD.RESULT.ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD.RESULT.ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD.RESULT.ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD.RESULT.ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD.RESULT.ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD.RESULT.ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD.RESULT.ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD.RESULT.ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD.RESULT.ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD.RESULT.ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD.RESULT.ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD.RESULT.ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD.RESULT.ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD.RESULT.ERR_MEMORY: return "Not enough memory or resources."; + case FMOD.RESULT.ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD.RESULT.ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD.RESULT.ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD.RESULT.ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD.RESULT.ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD.RESULT.ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD.RESULT.ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD.RESULT.ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD.RESULT.ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD.RESULT.ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD.RESULT.ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD.RESULT.ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD.RESULT.ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD.RESULT.ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD.RESULT.ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD.RESULT.ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD.RESULT.ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD.RESULT.ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD.RESULT.ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD.RESULT.ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD.RESULT.ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD.RESULT.ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD.RESULT.ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD.RESULT.ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD.RESULT.ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD.RESULT.ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD.RESULT.ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD.RESULT.ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD.RESULT.ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD.RESULT.ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD.RESULT.ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD.RESULT.ERR_EVENT_NOTFOUND: return "The requested event, bus or vca could not be found."; + case FMOD.RESULT.ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD.RESULT.ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD.RESULT.ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD.RESULT.ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD.RESULT.ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD.RESULT.ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD.RESULT.ERR_TOOMANYSAMPLES: return "The length provided exceed the allowable limit."; + default: return "Unknown error."; + } + } + } +} diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_errors.h b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_errors.h new file mode 100644 index 0000000..bc0e0af --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_errors.h @@ -0,0 +1,110 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_OK: return "No errors."; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD_ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD_ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD_ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD_ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD_ERR_FILE_BAD: return "Error loading file."; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD_ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found."; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD_ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD_ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD_ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD_ERR_MEMORY: return "Not enough memory or resources."; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD_ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD_ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD_ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD_ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD_ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD_ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD_ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, parameter, bus or vca could not be found."; + case FMOD_ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD_ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD_ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD_ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD_ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD_ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD_ERR_TOOMANYSAMPLES: return "The length provided exceeds the allowable limit."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_output.h b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_output.h new file mode 100644 index 0000000..c8beb12 --- /dev/null +++ b/vendor/fmodcore-2.02.18/linux-x86_64/inc/fmod_output.h @@ -0,0 +1,122 @@ +/* ======================================================================================== */ +/* FMOD Core API - output development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own output plugin to use with */ +/* FMOD's output system. With this header you can make your own output plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-output.html */ +/* ======================================================================================== */ +#ifndef _FMOD_OUTPUT_H +#define _FMOD_OUTPUT_H + +typedef struct FMOD_OUTPUT_STATE FMOD_OUTPUT_STATE; +typedef struct FMOD_OUTPUT_OBJECT3DINFO FMOD_OUTPUT_OBJECT3DINFO; + +/* + Output constants +*/ +#define FMOD_OUTPUT_PLUGIN_VERSION 5 + +typedef unsigned int FMOD_OUTPUT_METHOD; +#define FMOD_OUTPUT_METHOD_MIX_DIRECT 0 +#define FMOD_OUTPUT_METHOD_MIX_BUFFERED 1 + +/* + Output callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *numdrivers); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETDRIVERINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_INIT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int selecteddriver, FMOD_INITFLAGS flags, int *outputrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_SOUND_FORMAT *outputformat, int dspbufferlength, int *dspnumbuffers, int *dspnumadditionalbuffers, void *extradriverdata); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_START_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_STOP_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_UPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETHANDLE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **handle); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_MIXER_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *maxhardwareobjects); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DFREE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d, const FMOD_OUTPUT_OBJECT3DINFO *info); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OPENPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, int *portId, int *portRate, int *portChannels, FMOD_SOUND_FORMAT *portFormat); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSEPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int portId); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK)(FMOD_OUTPUT_STATE *output_state); + +/* + Output functions +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_READFROMMIXER_FUNC) (FMOD_OUTPUT_STATE *output_state, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_COPYPORT_FUNC) (FMOD_OUTPUT_STATE *output_state, int portId, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_REQUESTRESET_FUNC) (FMOD_OUTPUT_STATE *output_state); +typedef void * (F_CALL *FMOD_OUTPUT_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +/* + Output structures +*/ +typedef struct FMOD_OUTPUT_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + FMOD_OUTPUT_METHOD method; + FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK getnumdrivers; + FMOD_OUTPUT_GETDRIVERINFO_CALLBACK getdriverinfo; + FMOD_OUTPUT_INIT_CALLBACK init; + FMOD_OUTPUT_START_CALLBACK start; + FMOD_OUTPUT_STOP_CALLBACK stop; + FMOD_OUTPUT_CLOSE_CALLBACK close; + FMOD_OUTPUT_UPDATE_CALLBACK update; + FMOD_OUTPUT_GETHANDLE_CALLBACK gethandle; + FMOD_OUTPUT_MIXER_CALLBACK mixer; + FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK object3dgetinfo; + FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK object3dalloc; + FMOD_OUTPUT_OBJECT3DFREE_CALLBACK object3dfree; + FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK object3dupdate; + FMOD_OUTPUT_OPENPORT_CALLBACK openport; + FMOD_OUTPUT_CLOSEPORT_CALLBACK closeport; + FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK devicelistchanged; +} FMOD_OUTPUT_DESCRIPTION; + +struct FMOD_OUTPUT_STATE +{ + void *plugindata; + FMOD_OUTPUT_READFROMMIXER_FUNC readfrommixer; + FMOD_OUTPUT_ALLOC_FUNC alloc; + FMOD_OUTPUT_FREE_FUNC free; + FMOD_OUTPUT_LOG_FUNC log; + FMOD_OUTPUT_COPYPORT_FUNC copyport; + FMOD_OUTPUT_REQUESTRESET_FUNC requestreset; +}; + +struct FMOD_OUTPUT_OBJECT3DINFO +{ + float *buffer; + unsigned int bufferlength; + FMOD_VECTOR position; + float gain; + float spread; + float priority; +}; + +/* + Output macros +*/ +#define FMOD_OUTPUT_READFROMMIXER(_state, _buffer, _length) \ + (_state)->readfrommixer(_state, _buffer, _length) +#define FMOD_OUTPUT_ALLOC(_state, _size, _align) \ + (_state)->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_OUTPUT_FREE(_state, _ptr) \ + (_state)->free(_ptr, __FILE__, __LINE__) +#define FMOD_OUTPUT_LOG(_state, _level, _location, _format, ...) \ + (_state)->log(_level, __FILE__, __LINE__, _location, _format, ##__VA_ARGS__) +#define FMOD_OUTPUT_COPYPORT(_state, _id, _buffer, _length) \ + (_state)->copyport(_state, _id, _buffer, _length) +#define FMOD_OUTPUT_REQUESTRESET(_state) \ + (_state)->requestreset(_state) + +#endif /* _FMOD_OUTPUT_H */ diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/lib/libfmod.so.13.18 b/vendor/fmodcore-2.02.18/linux-x86_64/lib/libfmod.so.13.18 new file mode 100755 index 0000000..c714718 Binary files /dev/null and b/vendor/fmodcore-2.02.18/linux-x86_64/lib/libfmod.so.13.18 differ diff --git a/vendor/fmodcore-2.02.18/linux-x86_64/lib/libfmodL.so.13.18 b/vendor/fmodcore-2.02.18/linux-x86_64/lib/libfmodL.so.13.18 new file mode 100755 index 0000000..1e9b506 Binary files /dev/null and b/vendor/fmodcore-2.02.18/linux-x86_64/lib/libfmodL.so.13.18 differ diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod.cs b/vendor/fmodcore-2.02.18/mac/inc/fmod.cs new file mode 100644 index 0000000..16b2067 --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod.cs @@ -0,0 +1,4082 @@ +/* ======================================================================================== */ +/* FMOD Core API - C# wrapper. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +using System; +using System.Text; +using System.Runtime.InteropServices; +using System.Collections.Generic; + +namespace FMOD +{ + /* + FMOD version number. Check this against FMOD::System::getVersion / System_GetVersion + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. + */ + public partial class VERSION + { + public const int number = 0x00020218; +#if !UNITY_2019_4_OR_NEWER + public const string dll = "fmod"; +#endif + } + + public class CONSTANTS + { + public const int MAX_CHANNEL_WIDTH = 32; + public const int MAX_LISTENERS = 8; + public const int REVERB_MAXINSTANCES = 4; + public const int MAX_SYSTEMS = 8; + } + + /* + FMOD core types + */ + public enum RESULT : int + { + OK, + ERR_BADCOMMAND, + ERR_CHANNEL_ALLOC, + ERR_CHANNEL_STOLEN, + ERR_DMA, + ERR_DSP_CONNECTION, + ERR_DSP_DONTPROCESS, + ERR_DSP_FORMAT, + ERR_DSP_INUSE, + ERR_DSP_NOTFOUND, + ERR_DSP_RESERVED, + ERR_DSP_SILENCE, + ERR_DSP_TYPE, + ERR_FILE_BAD, + ERR_FILE_COULDNOTSEEK, + ERR_FILE_DISKEJECTED, + ERR_FILE_EOF, + ERR_FILE_ENDOFDATA, + ERR_FILE_NOTFOUND, + ERR_FORMAT, + ERR_HEADER_MISMATCH, + ERR_HTTP, + ERR_HTTP_ACCESS, + ERR_HTTP_PROXY_AUTH, + ERR_HTTP_SERVER_ERROR, + ERR_HTTP_TIMEOUT, + ERR_INITIALIZATION, + ERR_INITIALIZED, + ERR_INTERNAL, + ERR_INVALID_FLOAT, + ERR_INVALID_HANDLE, + ERR_INVALID_PARAM, + ERR_INVALID_POSITION, + ERR_INVALID_SPEAKER, + ERR_INVALID_SYNCPOINT, + ERR_INVALID_THREAD, + ERR_INVALID_VECTOR, + ERR_MAXAUDIBLE, + ERR_MEMORY, + ERR_MEMORY_CANTPOINT, + ERR_NEEDS3D, + ERR_NEEDSHARDWARE, + ERR_NET_CONNECT, + ERR_NET_SOCKET_ERROR, + ERR_NET_URL, + ERR_NET_WOULD_BLOCK, + ERR_NOTREADY, + ERR_OUTPUT_ALLOCATED, + ERR_OUTPUT_CREATEBUFFER, + ERR_OUTPUT_DRIVERCALL, + ERR_OUTPUT_FORMAT, + ERR_OUTPUT_INIT, + ERR_OUTPUT_NODRIVERS, + ERR_PLUGIN, + ERR_PLUGIN_MISSING, + ERR_PLUGIN_RESOURCE, + ERR_PLUGIN_VERSION, + ERR_RECORD, + ERR_REVERB_CHANNELGROUP, + ERR_REVERB_INSTANCE, + ERR_SUBSOUNDS, + ERR_SUBSOUND_ALLOCATED, + ERR_SUBSOUND_CANTMOVE, + ERR_TAGNOTFOUND, + ERR_TOOMANYCHANNELS, + ERR_TRUNCATED, + ERR_UNIMPLEMENTED, + ERR_UNINITIALIZED, + ERR_UNSUPPORTED, + ERR_VERSION, + ERR_EVENT_ALREADY_LOADED, + ERR_EVENT_LIVEUPDATE_BUSY, + ERR_EVENT_LIVEUPDATE_MISMATCH, + ERR_EVENT_LIVEUPDATE_TIMEOUT, + ERR_EVENT_NOTFOUND, + ERR_STUDIO_UNINITIALIZED, + ERR_STUDIO_NOT_LOADED, + ERR_INVALID_STRING, + ERR_ALREADY_LOCKED, + ERR_NOT_LOCKED, + ERR_RECORD_DISCONNECTED, + ERR_TOOMANYSAMPLES, + } + + public enum CHANNELCONTROL_TYPE : int + { + CHANNEL, + CHANNELGROUP, + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct VECTOR + { + public float x; + public float y; + public float z; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ATTRIBUTES_3D + { + public VECTOR position; + public VECTOR velocity; + public VECTOR forward; + public VECTOR up; + } + + [StructLayout(LayoutKind.Sequential)] + public partial struct GUID + { + public int Data1; + public int Data2; + public int Data3; + public int Data4; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ASYNCREADINFO + { + public IntPtr handle; + public uint offset; + public uint sizebytes; + public int priority; + + public IntPtr userdata; + public IntPtr buffer; + public uint bytesread; + public FILE_ASYNCDONE_FUNC done; + } + + public enum OUTPUTTYPE : int + { + AUTODETECT, + + UNKNOWN, + NOSOUND, + WAVWRITER, + NOSOUND_NRT, + WAVWRITER_NRT, + + WASAPI, + ASIO, + PULSEAUDIO, + ALSA, + COREAUDIO, + AUDIOTRACK, + OPENSL, + AUDIOOUT, + AUDIO3D, + WEBAUDIO, + NNAUDIO, + WINSONIC, + AAUDIO, + AUDIOWORKLET, + PHASE, + + MAX, + } + + public enum PORT_TYPE : int + { + MUSIC, + COPYRIGHT_MUSIC, + VOICE, + CONTROLLER, + PERSONAL, + VIBRATION, + AUX, + + MAX + } + + public enum DEBUG_MODE : int + { + TTY, + FILE, + CALLBACK, + } + + [Flags] + public enum DEBUG_FLAGS : uint + { + NONE = 0x00000000, + ERROR = 0x00000001, + WARNING = 0x00000002, + LOG = 0x00000004, + + TYPE_MEMORY = 0x00000100, + TYPE_FILE = 0x00000200, + TYPE_CODEC = 0x00000400, + TYPE_TRACE = 0x00000800, + + DISPLAY_TIMESTAMPS = 0x00010000, + DISPLAY_LINENUMBERS = 0x00020000, + DISPLAY_THREAD = 0x00040000, + } + + [Flags] + public enum MEMORY_TYPE : uint + { + NORMAL = 0x00000000, + STREAM_FILE = 0x00000001, + STREAM_DECODE = 0x00000002, + SAMPLEDATA = 0x00000004, + DSP_BUFFER = 0x00000008, + PLUGIN = 0x00000010, + PERSISTENT = 0x00200000, + ALL = 0xFFFFFFFF + } + + public enum SPEAKERMODE : int + { + DEFAULT, + RAW, + MONO, + STEREO, + QUAD, + SURROUND, + _5POINT1, + _7POINT1, + _7POINT1POINT4, + + MAX, + } + + public enum SPEAKER : int + { + NONE = -1, + FRONT_LEFT, + FRONT_RIGHT, + FRONT_CENTER, + LOW_FREQUENCY, + SURROUND_LEFT, + SURROUND_RIGHT, + BACK_LEFT, + BACK_RIGHT, + TOP_FRONT_LEFT, + TOP_FRONT_RIGHT, + TOP_BACK_LEFT, + TOP_BACK_RIGHT, + + MAX, + } + + [Flags] + public enum CHANNELMASK : uint + { + FRONT_LEFT = 0x00000001, + FRONT_RIGHT = 0x00000002, + FRONT_CENTER = 0x00000004, + LOW_FREQUENCY = 0x00000008, + SURROUND_LEFT = 0x00000010, + SURROUND_RIGHT = 0x00000020, + BACK_LEFT = 0x00000040, + BACK_RIGHT = 0x00000080, + BACK_CENTER = 0x00000100, + + MONO = (FRONT_LEFT), + STEREO = (FRONT_LEFT | FRONT_RIGHT), + LRC = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER), + QUAD = (FRONT_LEFT | FRONT_RIGHT | SURROUND_LEFT | SURROUND_RIGHT), + SURROUND = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1_REARS = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT), + _7POINT0 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT), + _7POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT) + } + + public enum CHANNELORDER : int + { + DEFAULT, + WAVEFORMAT, + PROTOOLS, + ALLMONO, + ALLSTEREO, + ALSA, + + MAX, + } + + public enum PLUGINTYPE : int + { + OUTPUT, + CODEC, + DSP, + + MAX, + } + + [StructLayout(LayoutKind.Sequential)] + public struct PLUGINLIST + { + PLUGINTYPE type; + IntPtr description; + } + + [Flags] + public enum INITFLAGS : uint + { + NORMAL = 0x00000000, + STREAM_FROM_UPDATE = 0x00000001, + MIX_FROM_UPDATE = 0x00000002, + _3D_RIGHTHANDED = 0x00000004, + CLIP_OUTPUT = 0x00000008, + CHANNEL_LOWPASS = 0x00000100, + CHANNEL_DISTANCEFILTER = 0x00000200, + PROFILE_ENABLE = 0x00010000, + VOL0_BECOMES_VIRTUAL = 0x00020000, + GEOMETRY_USECLOSEST = 0x00040000, + PREFER_DOLBY_DOWNMIX = 0x00080000, + THREAD_UNSAFE = 0x00100000, + PROFILE_METER_ALL = 0x00200000, + MEMORY_TRACKING = 0x00400000, + } + + public enum SOUND_TYPE : int + { + UNKNOWN, + AIFF, + ASF, + DLS, + FLAC, + FSB, + IT, + MIDI, + MOD, + MPEG, + OGGVORBIS, + PLAYLIST, + RAW, + S3M, + USER, + WAV, + XM, + XMA, + AUDIOQUEUE, + AT9, + VORBIS, + MEDIA_FOUNDATION, + MEDIACODEC, + FADPCM, + OPUS, + + MAX, + } + + public enum SOUND_FORMAT : int + { + NONE, + PCM8, + PCM16, + PCM24, + PCM32, + PCMFLOAT, + BITSTREAM, + + MAX + } + + [Flags] + public enum MODE : uint + { + DEFAULT = 0x00000000, + LOOP_OFF = 0x00000001, + LOOP_NORMAL = 0x00000002, + LOOP_BIDI = 0x00000004, + _2D = 0x00000008, + _3D = 0x00000010, + CREATESTREAM = 0x00000080, + CREATESAMPLE = 0x00000100, + CREATECOMPRESSEDSAMPLE = 0x00000200, + OPENUSER = 0x00000400, + OPENMEMORY = 0x00000800, + OPENMEMORY_POINT = 0x10000000, + OPENRAW = 0x00001000, + OPENONLY = 0x00002000, + ACCURATETIME = 0x00004000, + MPEGSEARCH = 0x00008000, + NONBLOCKING = 0x00010000, + UNIQUE = 0x00020000, + _3D_HEADRELATIVE = 0x00040000, + _3D_WORLDRELATIVE = 0x00080000, + _3D_INVERSEROLLOFF = 0x00100000, + _3D_LINEARROLLOFF = 0x00200000, + _3D_LINEARSQUAREROLLOFF = 0x00400000, + _3D_INVERSETAPEREDROLLOFF = 0x00800000, + _3D_CUSTOMROLLOFF = 0x04000000, + _3D_IGNOREGEOMETRY = 0x40000000, + IGNORETAGS = 0x02000000, + LOWMEM = 0x08000000, + VIRTUAL_PLAYFROMSTART = 0x80000000 + } + + public enum OPENSTATE : int + { + READY = 0, + LOADING, + ERROR, + CONNECTING, + BUFFERING, + SEEKING, + PLAYING, + SETPOSITION, + + MAX, + } + + public enum SOUNDGROUP_BEHAVIOR : int + { + BEHAVIOR_FAIL, + BEHAVIOR_MUTE, + BEHAVIOR_STEALLOWEST, + + MAX, + } + + public enum CHANNELCONTROL_CALLBACK_TYPE : int + { + END, + VIRTUALVOICE, + SYNCPOINT, + OCCLUSION, + + MAX, + } + + public struct CHANNELCONTROL_DSP_INDEX + { + public const int HEAD = -1; + public const int FADER = -2; + public const int TAIL = -3; + } + + public enum ERRORCALLBACK_INSTANCETYPE : int + { + NONE, + SYSTEM, + CHANNEL, + CHANNELGROUP, + CHANNELCONTROL, + SOUND, + SOUNDGROUP, + DSP, + DSPCONNECTION, + GEOMETRY, + REVERB3D, + STUDIO_SYSTEM, + STUDIO_EVENTDESCRIPTION, + STUDIO_EVENTINSTANCE, + STUDIO_PARAMETERINSTANCE, + STUDIO_BUS, + STUDIO_VCA, + STUDIO_BANK, + STUDIO_COMMANDREPLAY + } + + [StructLayout(LayoutKind.Sequential)] + public struct ERRORCALLBACK_INFO + { + public RESULT result; + public ERRORCALLBACK_INSTANCETYPE instancetype; + public IntPtr instance; + public StringWrapper functionname; + public StringWrapper functionparams; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CPU_USAGE + { + public float dsp; /* DSP mixing CPU usage. */ + public float stream; /* Streaming engine CPU usage. */ + public float geometry; /* Geometry engine CPU usage. */ + public float update; /* System::update CPU usage. */ + public float convolution1; /* Convolution reverb processing thread #1 CPU usage */ + public float convolution2; /* Convolution reverb processing thread #2 CPU usage */ + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DATA_PARAMETER_INFO + { + public IntPtr data; + public uint length; + public int index; + } + + [Flags] + public enum SYSTEM_CALLBACK_TYPE : uint + { + DEVICELISTCHANGED = 0x00000001, + DEVICELOST = 0x00000002, + MEMORYALLOCATIONFAILED = 0x00000004, + THREADCREATED = 0x00000008, + BADDSPCONNECTION = 0x00000010, + PREMIX = 0x00000020, + POSTMIX = 0x00000040, + ERROR = 0x00000080, + MIDMIX = 0x00000100, + THREADDESTROYED = 0x00000200, + PREUPDATE = 0x00000400, + POSTUPDATE = 0x00000800, + RECORDLISTCHANGED = 0x00001000, + BUFFEREDNOMIX = 0x00002000, + DEVICEREINITIALIZE = 0x00004000, + OUTPUTUNDERRUN = 0x00008000, + RECORDPOSITIONCHANGED = 0x00010000, + ALL = 0xFFFFFFFF, + } + + /* + FMOD Callbacks + */ + public delegate RESULT DEBUG_CALLBACK (DEBUG_FLAGS flags, IntPtr file, int line, IntPtr func, IntPtr message); + public delegate RESULT SYSTEM_CALLBACK (IntPtr system, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); + public delegate RESULT CHANNELCONTROL_CALLBACK (IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2); + public delegate RESULT DSP_CALLBACK (IntPtr dsp, DSP_CALLBACK_TYPE type, IntPtr data); + public delegate RESULT SOUND_NONBLOCK_CALLBACK (IntPtr sound, RESULT result); + public delegate RESULT SOUND_PCMREAD_CALLBACK (IntPtr sound, IntPtr data, uint datalen); + public delegate RESULT SOUND_PCMSETPOS_CALLBACK (IntPtr sound, int subsound, uint position, TIMEUNIT postype); + public delegate RESULT FILE_OPEN_CALLBACK (IntPtr name, ref uint filesize, ref IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_CLOSE_CALLBACK (IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_READ_CALLBACK (IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); + public delegate RESULT FILE_SEEK_CALLBACK (IntPtr handle, uint pos, IntPtr userdata); + public delegate RESULT FILE_ASYNCREAD_CALLBACK (IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCCANCEL_CALLBACK(IntPtr info, IntPtr userdata); + public delegate void FILE_ASYNCDONE_FUNC (IntPtr info, RESULT result); + public delegate IntPtr MEMORY_ALLOC_CALLBACK (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr MEMORY_REALLOC_CALLBACK (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void MEMORY_FREE_CALLBACK (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate float CB_3D_ROLLOFF_CALLBACK (IntPtr channelcontrol, float distance); + + public enum DSP_RESAMPLER : int + { + DEFAULT, + NOINTERP, + LINEAR, + CUBIC, + SPLINE, + + MAX, + } + + public enum DSP_CALLBACK_TYPE : int + { + DATAPARAMETERRELEASE, + + MAX, + } + + public enum DSPCONNECTION_TYPE : int + { + STANDARD, + SIDECHAIN, + SEND, + SEND_SIDECHAIN, + + MAX, + } + + public enum TAGTYPE : int + { + UNKNOWN = 0, + ID3V1, + ID3V2, + VORBISCOMMENT, + SHOUTCAST, + ICECAST, + ASF, + MIDI, + PLAYLIST, + FMOD, + USER, + + MAX + } + + public enum TAGDATATYPE : int + { + BINARY = 0, + INT, + FLOAT, + STRING, + STRING_UTF16, + STRING_UTF16BE, + STRING_UTF8, + + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct TAG + { + public TAGTYPE type; + public TAGDATATYPE datatype; + public StringWrapper name; + public IntPtr data; + public uint datalen; + public bool updated; + } + + [Flags] + public enum TIMEUNIT : uint + { + MS = 0x00000001, + PCM = 0x00000002, + PCMBYTES = 0x00000004, + RAWBYTES = 0x00000008, + PCMFRACTION = 0x00000010, + MODORDER = 0x00000100, + MODROW = 0x00000200, + MODPATTERN = 0x00000400, + } + + public struct PORT_INDEX + { + public const ulong NONE = 0xFFFFFFFFFFFFFFFF; + public const ulong FLAG_VR_CONTROLLER = 0x1000000000000000; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CREATESOUNDEXINFO + { + public int cbsize; + public uint length; + public uint fileoffset; + public int numchannels; + public int defaultfrequency; + public SOUND_FORMAT format; + public uint decodebuffersize; + public int initialsubsound; + public int numsubsounds; + public IntPtr inclusionlist; + public int inclusionlistnum; + public IntPtr pcmreadcallback_internal; + public IntPtr pcmsetposcallback_internal; + public IntPtr nonblockcallback_internal; + public IntPtr dlsname; + public IntPtr encryptionkey; + public int maxpolyphony; + public IntPtr userdata; + public SOUND_TYPE suggestedsoundtype; + public IntPtr fileuseropen_internal; + public IntPtr fileuserclose_internal; + public IntPtr fileuserread_internal; + public IntPtr fileuserseek_internal; + public IntPtr fileuserasyncread_internal; + public IntPtr fileuserasynccancel_internal; + public IntPtr fileuserdata; + public int filebuffersize; + public CHANNELORDER channelorder; + public IntPtr initialsoundgroup; + public uint initialseekposition; + public TIMEUNIT initialseekpostype; + public int ignoresetfilesystem; + public uint audioqueuepolicy; + public uint minmidigranularity; + public int nonblockthreadid; + public IntPtr fsbguid; + + public SOUND_PCMREAD_CALLBACK pcmreadcallback + { + set { pcmreadcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmreadcallback_internal == IntPtr.Zero ? null : (SOUND_PCMREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmreadcallback_internal, typeof(SOUND_PCMREAD_CALLBACK)); } + } + public SOUND_PCMSETPOS_CALLBACK pcmsetposcallback + { + set { pcmsetposcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmsetposcallback_internal == IntPtr.Zero ? null : (SOUND_PCMSETPOS_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmsetposcallback_internal, typeof(SOUND_PCMSETPOS_CALLBACK)); } + } + public SOUND_NONBLOCK_CALLBACK nonblockcallback + { + set { nonblockcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return nonblockcallback_internal == IntPtr.Zero ? null : (SOUND_NONBLOCK_CALLBACK)Marshal.GetDelegateForFunctionPointer(nonblockcallback_internal, typeof(SOUND_NONBLOCK_CALLBACK)); } + } + public FILE_OPEN_CALLBACK fileuseropen + { + set { fileuseropen_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuseropen_internal == IntPtr.Zero ? null : (FILE_OPEN_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuseropen_internal, typeof(FILE_OPEN_CALLBACK)); } + } + public FILE_CLOSE_CALLBACK fileuserclose + { + set { fileuserclose_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserclose_internal == IntPtr.Zero ? null : (FILE_CLOSE_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserclose_internal, typeof(FILE_CLOSE_CALLBACK)); } + } + public FILE_READ_CALLBACK fileuserread + { + set { fileuserread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserread_internal == IntPtr.Zero ? null : (FILE_READ_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserread_internal, typeof(FILE_READ_CALLBACK)); } + } + public FILE_SEEK_CALLBACK fileuserseek + { + set { fileuserseek_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserseek_internal == IntPtr.Zero ? null : (FILE_SEEK_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserseek_internal, typeof(FILE_SEEK_CALLBACK)); } + } + public FILE_ASYNCREAD_CALLBACK fileuserasyncread + { + set { fileuserasyncread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasyncread_internal == IntPtr.Zero ? null : (FILE_ASYNCREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasyncread_internal, typeof(FILE_ASYNCREAD_CALLBACK)); } + } + public FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel + { + set { fileuserasynccancel_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasynccancel_internal == IntPtr.Zero ? null : (FILE_ASYNCCANCEL_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasynccancel_internal, typeof(FILE_ASYNCCANCEL_CALLBACK)); } + } + + } + +#pragma warning disable 414 + [StructLayout(LayoutKind.Sequential)] + public struct REVERB_PROPERTIES + { + public float DecayTime; + public float EarlyDelay; + public float LateDelay; + public float HFReference; + public float HFDecayRatio; + public float Diffusion; + public float Density; + public float LowShelfFrequency; + public float LowShelfGain; + public float HighCut; + public float EarlyLateMix; + public float WetLevel; + + #region wrapperinternal + public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference, + float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, + float highCut, float earlyLateMix, float wetLevel) + { + DecayTime = decayTime; + EarlyDelay = earlyDelay; + LateDelay = lateDelay; + HFReference = hfReference; + HFDecayRatio = hfDecayRatio; + Diffusion = diffusion; + Density = density; + LowShelfFrequency = lowShelfFrequency; + LowShelfGain = lowShelfGain; + HighCut = highCut; + EarlyLateMix = earlyLateMix; + WetLevel = wetLevel; + } + #endregion + } +#pragma warning restore 414 + + public class PRESET + { + public static REVERB_PROPERTIES OFF() { return new REVERB_PROPERTIES( 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f );} + public static REVERB_PROPERTIES GENERIC() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f );} + public static REVERB_PROPERTIES PADDEDCELL() { return new REVERB_PROPERTIES( 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f );} + public static REVERB_PROPERTIES ROOM() { return new REVERB_PROPERTIES( 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f );} + public static REVERB_PROPERTIES BATHROOM() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f );} + public static REVERB_PROPERTIES LIVINGROOM() { return new REVERB_PROPERTIES( 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f );} + public static REVERB_PROPERTIES STONEROOM() { return new REVERB_PROPERTIES( 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f );} + public static REVERB_PROPERTIES AUDITORIUM() { return new REVERB_PROPERTIES( 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f );} + public static REVERB_PROPERTIES CONCERTHALL() { return new REVERB_PROPERTIES( 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f );} + public static REVERB_PROPERTIES CAVE() { return new REVERB_PROPERTIES( 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f );} + public static REVERB_PROPERTIES ARENA() { return new REVERB_PROPERTIES( 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f );} + public static REVERB_PROPERTIES HANGAR() { return new REVERB_PROPERTIES( 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f );} + public static REVERB_PROPERTIES CARPETTEDHALLWAY() { return new REVERB_PROPERTIES( 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f );} + public static REVERB_PROPERTIES HALLWAY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f );} + public static REVERB_PROPERTIES STONECORRIDOR() { return new REVERB_PROPERTIES( 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f );} + public static REVERB_PROPERTIES ALLEY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f );} + public static REVERB_PROPERTIES FOREST() { return new REVERB_PROPERTIES( 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f );} + public static REVERB_PROPERTIES CITY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f );} + public static REVERB_PROPERTIES MOUNTAINS() { return new REVERB_PROPERTIES( 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f );} + public static REVERB_PROPERTIES QUARRY() { return new REVERB_PROPERTIES( 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f );} + public static REVERB_PROPERTIES PLAIN() { return new REVERB_PROPERTIES( 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f );} + public static REVERB_PROPERTIES PARKINGLOT() { return new REVERB_PROPERTIES( 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f );} + public static REVERB_PROPERTIES SEWERPIPE() { return new REVERB_PROPERTIES( 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f );} + public static REVERB_PROPERTIES UNDERWATER() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f );} + } + + [StructLayout(LayoutKind.Sequential)] + public struct ADVANCEDSETTINGS + { + public int cbSize; + public int maxMPEGCodecs; + public int maxADPCMCodecs; + public int maxXMACodecs; + public int maxVorbisCodecs; + public int maxAT9Codecs; + public int maxFADPCMCodecs; + public int maxPCMCodecs; + public int ASIONumChannels; + public IntPtr ASIOChannelList; + public IntPtr ASIOSpeakerList; + public float vol0virtualvol; + public uint defaultDecodeBufferSize; + public ushort profilePort; + public uint geometryMaxFadeTime; + public float distanceFilterCenterFreq; + public int reverb3Dinstance; + public int DSPBufferPoolSize; + public DSP_RESAMPLER resamplerMethod; + public uint randomSeed; + public int maxConvolutionThreads; + public int maxOpusCodecs; + } + + [Flags] + public enum DRIVER_STATE : uint + { + CONNECTED = 0x00000001, + DEFAULT = 0x00000002, + } + + public enum THREAD_PRIORITY : int + { + /* Platform specific priority range */ + PLATFORM_MIN = -32 * 1024, + PLATFORM_MAX = 32 * 1024, + + /* Platform agnostic priorities, maps internally to platform specific value */ + DEFAULT = PLATFORM_MIN - 1, + LOW = PLATFORM_MIN - 2, + MEDIUM = PLATFORM_MIN - 3, + HIGH = PLATFORM_MIN - 4, + VERY_HIGH = PLATFORM_MIN - 5, + EXTREME = PLATFORM_MIN - 6, + CRITICAL = PLATFORM_MIN - 7, + + /* Thread defaults */ + MIXER = EXTREME, + FEEDER = CRITICAL, + STREAM = VERY_HIGH, + FILE = HIGH, + NONBLOCKING = HIGH, + RECORD = HIGH, + GEOMETRY = LOW, + PROFILER = MEDIUM, + STUDIO_UPDATE = MEDIUM, + STUDIO_LOAD_BANK = MEDIUM, + STUDIO_LOAD_SAMPLE = MEDIUM, + CONVOLUTION1 = VERY_HIGH, + CONVOLUTION2 = VERY_HIGH + + } + + public enum THREAD_STACK_SIZE : uint + { + DEFAULT = 0, + MIXER = 80 * 1024, + FEEDER = 16 * 1024, + STREAM = 96 * 1024, + FILE = 64 * 1024, + NONBLOCKING = 112 * 1024, + RECORD = 16 * 1024, + GEOMETRY = 48 * 1024, + PROFILER = 128 * 1024, + STUDIO_UPDATE = 96 * 1024, + STUDIO_LOAD_BANK = 96 * 1024, + STUDIO_LOAD_SAMPLE = 96 * 1024, + CONVOLUTION1 = 16 * 1024, + CONVOLUTION2 = 16 * 1024 + } + + [Flags] + public enum THREAD_AFFINITY : long + { + /* Platform agnostic thread groupings */ + GROUP_DEFAULT = 0x4000000000000000, + GROUP_A = 0x4000000000000001, + GROUP_B = 0x4000000000000002, + GROUP_C = 0x4000000000000003, + + /* Thread defaults */ + MIXER = GROUP_A, + FEEDER = GROUP_C, + STREAM = GROUP_C, + FILE = GROUP_C, + NONBLOCKING = GROUP_C, + RECORD = GROUP_C, + GEOMETRY = GROUP_C, + PROFILER = GROUP_C, + STUDIO_UPDATE = GROUP_B, + STUDIO_LOAD_BANK = GROUP_C, + STUDIO_LOAD_SAMPLE = GROUP_C, + CONVOLUTION1 = GROUP_C, + CONVOLUTION2 = GROUP_C, + + /* Core mask, valid up to 1 << 61 */ + CORE_ALL = 0, + CORE_0 = 1 << 0, + CORE_1 = 1 << 1, + CORE_2 = 1 << 2, + CORE_3 = 1 << 3, + CORE_4 = 1 << 4, + CORE_5 = 1 << 5, + CORE_6 = 1 << 6, + CORE_7 = 1 << 7, + CORE_8 = 1 << 8, + CORE_9 = 1 << 9, + CORE_10 = 1 << 10, + CORE_11 = 1 << 11, + CORE_12 = 1 << 12, + CORE_13 = 1 << 13, + CORE_14 = 1 << 14, + CORE_15 = 1 << 15 + } + + public enum THREAD_TYPE : int + { + MIXER, + FEEDER, + STREAM, + FILE, + NONBLOCKING, + RECORD, + GEOMETRY, + PROFILER, + STUDIO_UPDATE, + STUDIO_LOAD_BANK, + STUDIO_LOAD_SAMPLE, + CONVOLUTION1, + CONVOLUTION2, + + MAX + } + + /* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see System init/close to get started. + */ + public struct Factory + { + public static RESULT System_Create(out System system) + { + return FMOD5_System_Create(out system.handle, VERSION.number); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Create(out IntPtr system, uint headerversion); + + #endregion + } + + /* + FMOD global system functions (optional). + */ + public struct Memory + { + public static RESULT Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags = MEMORY_TYPE.ALL) + { + return FMOD5_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); + } + + public static RESULT GetStats(out int currentalloced, out int maxalloced, bool blocking = true) + { + return FMOD5_Memory_GetStats(out currentalloced, out maxalloced, blocking); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_GetStats (out int currentalloced, out int maxalloced, bool blocking); + + #endregion + } + + public struct Debug + { + public static RESULT Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode = DEBUG_MODE.TTY, DEBUG_CALLBACK callback = null, string filename = null) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Debug_Initialize(flags, mode, callback, encoder.byteFromStringUTF8(filename)); + } + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Debug_Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode, DEBUG_CALLBACK callback, byte[] filename); + + #endregion + } + + public struct Thread + { + public static RESULT SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity = THREAD_AFFINITY.GROUP_DEFAULT, THREAD_PRIORITY priority = THREAD_PRIORITY.DEFAULT, THREAD_STACK_SIZE stacksize = THREAD_STACK_SIZE.DEFAULT) + { + return FMOD5_Thread_SetAttributes(type, affinity, priority, stacksize); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Thread_SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity, THREAD_PRIORITY priority, THREAD_STACK_SIZE stacksize); + #endregion + } + + /* + 'System' API. + */ + public struct System + { + public RESULT release() + { + return FMOD5_System_Release(this.handle); + } + + // Setup functions. + public RESULT setOutput(OUTPUTTYPE output) + { + return FMOD5_System_SetOutput(this.handle, output); + } + public RESULT getOutput(out OUTPUTTYPE output) + { + return FMOD5_System_GetOutput(this.handle, out output); + } + public RESULT getNumDrivers(out int numdrivers) + { + return FMOD5_System_GetNumDrivers(this.handle, out numdrivers); + } + public RESULT getDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels); + using (StringHelper.ThreadSafeEncoding encoding = StringHelper.GetFreeHelper()) + { + name = encoding.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + return FMOD5_System_GetDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels); + } + public RESULT setDriver(int driver) + { + return FMOD5_System_SetDriver(this.handle, driver); + } + public RESULT getDriver(out int driver) + { + return FMOD5_System_GetDriver(this.handle, out driver); + } + public RESULT setSoftwareChannels(int numsoftwarechannels) + { + return FMOD5_System_SetSoftwareChannels(this.handle, numsoftwarechannels); + } + public RESULT getSoftwareChannels(out int numsoftwarechannels) + { + return FMOD5_System_GetSoftwareChannels(this.handle, out numsoftwarechannels); + } + public RESULT setSoftwareFormat(int samplerate, SPEAKERMODE speakermode, int numrawspeakers) + { + return FMOD5_System_SetSoftwareFormat(this.handle, samplerate, speakermode, numrawspeakers); + } + public RESULT getSoftwareFormat(out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers) + { + return FMOD5_System_GetSoftwareFormat(this.handle, out samplerate, out speakermode, out numrawspeakers); + } + public RESULT setDSPBufferSize(uint bufferlength, int numbuffers) + { + return FMOD5_System_SetDSPBufferSize(this.handle, bufferlength, numbuffers); + } + public RESULT getDSPBufferSize(out uint bufferlength, out int numbuffers) + { + return FMOD5_System_GetDSPBufferSize(this.handle, out bufferlength, out numbuffers); + } + public RESULT setFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign) + { + return FMOD5_System_SetFileSystem(this.handle, useropen, userclose, userread, userseek, userasyncread, userasynccancel, blockalign); + } + public RESULT attachFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek) + { + return FMOD5_System_AttachFileSystem(this.handle, useropen, userclose, userread, userseek); + } + public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_SetAdvancedSettings(this.handle, ref settings); + } + public RESULT getAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_GetAdvancedSettings(this.handle, ref settings); + } + public RESULT setCallback(SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask = SYSTEM_CALLBACK_TYPE.ALL) + { + return FMOD5_System_SetCallback(this.handle, callback, callbackmask); + } + + // Plug-in support. + public RESULT setPluginPath(string path) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetPluginPath(this.handle, encoder.byteFromStringUTF8(path)); + } + } + public RESULT loadPlugin(string filename, out uint handle, uint priority = 0) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_LoadPlugin(this.handle, encoder.byteFromStringUTF8(filename), out handle, priority); + } + } + public RESULT unloadPlugin(uint handle) + { + return FMOD5_System_UnloadPlugin(this.handle, handle); + } + public RESULT getNumNestedPlugins(uint handle, out int count) + { + return FMOD5_System_GetNumNestedPlugins(this.handle, handle, out count); + } + public RESULT getNestedPlugin(uint handle, int index, out uint nestedhandle) + { + return FMOD5_System_GetNestedPlugin(this.handle, handle, index, out nestedhandle); + } + public RESULT getNumPlugins(PLUGINTYPE plugintype, out int numplugins) + { + return FMOD5_System_GetNumPlugins(this.handle, plugintype, out numplugins); + } + public RESULT getPluginHandle(PLUGINTYPE plugintype, int index, out uint handle) + { + return FMOD5_System_GetPluginHandle(this.handle, plugintype, index, out handle); + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out string name, int namelen, out uint version) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, stringMem, namelen, out version); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out uint version) + { + return FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, IntPtr.Zero, 0, out version); + } + public RESULT setOutputByPlugin(uint handle) + { + return FMOD5_System_SetOutputByPlugin(this.handle, handle); + } + public RESULT getOutputByPlugin(out uint handle) + { + return FMOD5_System_GetOutputByPlugin(this.handle, out handle); + } + public RESULT createDSPByPlugin(uint handle, out DSP dsp) + { + return FMOD5_System_CreateDSPByPlugin(this.handle, handle, out dsp.handle); + } + public RESULT getDSPInfoByPlugin(uint handle, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByPlugin(this.handle, handle, out description); + } + public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) + { + return FMOD5_System_RegisterDSP(this.handle, ref description, out handle); + } + + // Init/Close. + public RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata) + { + return FMOD5_System_Init(this.handle, maxchannels, flags, extradriverdata); + } + public RESULT close() + { + return FMOD5_System_Close(this.handle); + } + + // General post-init system functions. + public RESULT update() + { + return FMOD5_System_Update(this.handle); + } + public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active) + { + return FMOD5_System_SetSpeakerPosition(this.handle, speaker, x, y, active); + } + public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active) + { + return FMOD5_System_GetSpeakerPosition(this.handle, speaker, out x, out y, out active); + } + public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype) + { + return FMOD5_System_SetStreamBufferSize(this.handle, filebuffersize, filebuffersizetype); + } + public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype) + { + return FMOD5_System_GetStreamBufferSize(this.handle, out filebuffersize, out filebuffersizetype); + } + public RESULT set3DSettings(float dopplerscale, float distancefactor, float rolloffscale) + { + return FMOD5_System_Set3DSettings(this.handle, dopplerscale, distancefactor, rolloffscale); + } + public RESULT get3DSettings(out float dopplerscale, out float distancefactor, out float rolloffscale) + { + return FMOD5_System_Get3DSettings(this.handle, out dopplerscale, out distancefactor, out rolloffscale); + } + public RESULT set3DNumListeners(int numlisteners) + { + return FMOD5_System_Set3DNumListeners(this.handle, numlisteners); + } + public RESULT get3DNumListeners(out int numlisteners) + { + return FMOD5_System_Get3DNumListeners(this.handle, out numlisteners); + } + public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) + { + return FMOD5_System_Set3DListenerAttributes(this.handle, listener, ref pos, ref vel, ref forward, ref up); + } + public RESULT get3DListenerAttributes(int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up) + { + return FMOD5_System_Get3DListenerAttributes(this.handle, listener, out pos, out vel, out forward, out up); + } + public RESULT set3DRolloffCallback(CB_3D_ROLLOFF_CALLBACK callback) + { + return FMOD5_System_Set3DRolloffCallback(this.handle, callback); + } + public RESULT mixerSuspend() + { + return FMOD5_System_MixerSuspend(this.handle); + } + public RESULT mixerResume() + { + return FMOD5_System_MixerResume(this.handle); + } + public RESULT getDefaultMixMatrix(SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop) + { + return FMOD5_System_GetDefaultMixMatrix(this.handle, sourcespeakermode, targetspeakermode, matrix, matrixhop); + } + public RESULT getSpeakerModeChannels(SPEAKERMODE mode, out int channels) + { + return FMOD5_System_GetSpeakerModeChannels(this.handle, mode, out channels); + } + + // System information functions. + public RESULT getVersion(out uint version) + { + return FMOD5_System_GetVersion(this.handle, out version); + } + public RESULT getOutputHandle(out IntPtr handle) + { + return FMOD5_System_GetOutputHandle(this.handle, out handle); + } + public RESULT getChannelsPlaying(out int channels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, IntPtr.Zero); + } + public RESULT getChannelsPlaying(out int channels, out int realchannels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, out realchannels); + } + public RESULT getCPUUsage(out CPU_USAGE usage) + { + return FMOD5_System_GetCPUUsage(this.handle, out usage); + } + public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead) + { + return FMOD5_System_GetFileUsage(this.handle, out sampleBytesRead, out streamBytesRead, out otherBytesRead); + } + + // Sound/DSP/Channel/FX creation and retrieval. + public RESULT createSound(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSound(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createSound(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createSound(name, mode, ref exinfo, out sound); + } + public RESULT createStream(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateStream(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createStream(name, mode, ref exinfo, out sound); + } + public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) + { + return FMOD5_System_CreateDSP(this.handle, ref description, out dsp.handle); + } + public RESULT createDSPByType(DSP_TYPE type, out DSP dsp) + { + return FMOD5_System_CreateDSPByType(this.handle, type, out dsp.handle); + } + public RESULT createChannelGroup(string name, out ChannelGroup channelgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateChannelGroup(this.handle, encoder.byteFromStringUTF8(name), out channelgroup.handle); + } + } + public RESULT createSoundGroup(string name, out SoundGroup soundgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSoundGroup(this.handle, encoder.byteFromStringUTF8(name), out soundgroup.handle); + } + } + public RESULT createReverb3D(out Reverb3D reverb) + { + return FMOD5_System_CreateReverb3D(this.handle, out reverb.handle); + } + public RESULT playSound(Sound sound, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlaySound(this.handle, sound.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT playDSP(DSP dsp, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlayDSP(this.handle, dsp.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT getChannel(int channelid, out Channel channel) + { + return FMOD5_System_GetChannel(this.handle, channelid, out channel.handle); + } + public RESULT getDSPInfoByType(DSP_TYPE type, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByType(this.handle, type, out description); + } + public RESULT getMasterChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_System_GetMasterChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT getMasterSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_System_GetMasterSoundGroup(this.handle, out soundgroup.handle); + } + + // Routing to ports. + public RESULT attachChannelGroupToPort(PORT_TYPE portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false) + { + return FMOD5_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru); + } + public RESULT detachChannelGroupFromPort(ChannelGroup channelgroup) + { + return FMOD5_System_DetachChannelGroupFromPort(this.handle, channelgroup.handle); + } + + // Reverb api. + public RESULT setReverbProperties(int instance, ref REVERB_PROPERTIES prop) + { + return FMOD5_System_SetReverbProperties(this.handle, instance, ref prop); + } + public RESULT getReverbProperties(int instance, out REVERB_PROPERTIES prop) + { + return FMOD5_System_GetReverbProperties(this.handle, instance, out prop); + } + + // System level DSP functionality. + public RESULT lockDSP() + { + return FMOD5_System_LockDSP(this.handle); + } + public RESULT unlockDSP() + { + return FMOD5_System_UnlockDSP(this.handle); + } + + // Recording api + public RESULT getRecordNumDrivers(out int numdrivers, out int numconnected) + { + return FMOD5_System_GetRecordNumDrivers(this.handle, out numdrivers, out numconnected); + } + public RESULT getRecordDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetRecordDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getRecordDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + return FMOD5_System_GetRecordDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + } + public RESULT getRecordPosition(int id, out uint position) + { + return FMOD5_System_GetRecordPosition(this.handle, id, out position); + } + public RESULT recordStart(int id, Sound sound, bool loop) + { + return FMOD5_System_RecordStart(this.handle, id, sound.handle, loop); + } + public RESULT recordStop(int id) + { + return FMOD5_System_RecordStop(this.handle, id); + } + public RESULT isRecording(int id, out bool recording) + { + return FMOD5_System_IsRecording(this.handle, id, out recording); + } + + // Geometry api + public RESULT createGeometry(int maxpolygons, int maxvertices, out Geometry geometry) + { + return FMOD5_System_CreateGeometry(this.handle, maxpolygons, maxvertices, out geometry.handle); + } + public RESULT setGeometrySettings(float maxworldsize) + { + return FMOD5_System_SetGeometrySettings(this.handle, maxworldsize); + } + public RESULT getGeometrySettings(out float maxworldsize) + { + return FMOD5_System_GetGeometrySettings(this.handle, out maxworldsize); + } + public RESULT loadGeometry(IntPtr data, int datasize, out Geometry geometry) + { + return FMOD5_System_LoadGeometry(this.handle, data, datasize, out geometry.handle); + } + public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, out float direct, out float reverb) + { + return FMOD5_System_GetGeometryOcclusion(this.handle, ref listener, ref source, out direct, out reverb); + } + + // Network functions + public RESULT setNetworkProxy(string proxy) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetNetworkProxy(this.handle, encoder.byteFromStringUTF8(proxy)); + } + } + public RESULT getNetworkProxy(out string proxy, int proxylen) + { + IntPtr stringMem = Marshal.AllocHGlobal(proxylen); + + RESULT result = FMOD5_System_GetNetworkProxy(this.handle, stringMem, proxylen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + proxy = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT setNetworkTimeout(int timeout) + { + return FMOD5_System_SetNetworkTimeout(this.handle, timeout); + } + public RESULT getNetworkTimeout(out int timeout) + { + return FMOD5_System_GetNetworkTimeout(this.handle, out timeout); + } + + // Userdata set/get + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_System_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_System_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Release (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutput (IntPtr system, OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutput (IntPtr system, out OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumDrivers (IntPtr system, out int numdrivers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDriver (IntPtr system, int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriver (IntPtr system, out int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareChannels (IntPtr system, int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareChannels (IntPtr system, out int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareFormat (IntPtr system, int samplerate, SPEAKERMODE speakermode, int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareFormat (IntPtr system, out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDSPBufferSize (IntPtr system, uint bufferlength, int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPBufferSize (IntPtr system, out uint bufferlength, out int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetCallback (IntPtr system, SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetPluginPath (IntPtr system, byte[] path); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadPlugin (IntPtr system, byte[] filename, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnloadPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumNestedPlugins (IntPtr system, uint handle, out int count); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNestedPlugin (IntPtr system, uint handle, int index, out uint nestedhandle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumPlugins (IntPtr system, PLUGINTYPE plugintype, out int numplugins); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginHandle (IntPtr system, PLUGINTYPE plugintype, int index, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginInfo (IntPtr system, uint handle, out PLUGINTYPE plugintype, IntPtr name, int namelen, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutputByPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputByPlugin (IntPtr system, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByPlugin (IntPtr system, uint handle, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByPlugin (IntPtr system, uint handle, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Init (IntPtr system, int maxchannels, INITFLAGS flags, IntPtr extradriverdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Close (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Update (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetStreamBufferSize (IntPtr system, uint filebuffersize, TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetStreamBufferSize (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DSettings (IntPtr system, float dopplerscale, float distancefactor, float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DSettings (IntPtr system, out float dopplerscale, out float distancefactor, out float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DNumListeners (IntPtr system, int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DNumListeners (IntPtr system, out int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DListenerAttributes (IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DListenerAttributes (IntPtr system, int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DRolloffCallback (IntPtr system, CB_3D_ROLLOFF_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerSuspend (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerResume (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDefaultMixMatrix (IntPtr system, SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerModeChannels (IntPtr system, SPEAKERMODE mode, out int channels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetVersion (IntPtr system, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputHandle (IntPtr system, out IntPtr handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out CPU_USAGE usage); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSP (IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByType (IntPtr system, DSP_TYPE type, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateChannelGroup (IntPtr system, byte[] name, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSoundGroup (IntPtr system, byte[] name, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateReverb3D (IntPtr system, out IntPtr reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlaySound (IntPtr system, IntPtr sound, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlayDSP (IntPtr system, IntPtr dsp, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannel (IntPtr system, int channelid, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByType (IntPtr system, DSP_TYPE type, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterChannelGroup (IntPtr system, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, PORT_TYPE portType, ulong portIndex, IntPtr channelgroup, bool passThru); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetReverbProperties (IntPtr system, int instance, ref REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetReverbProperties (IntPtr system, int instance, out REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnlockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordNumDrivers (IntPtr system, out int numdrivers, out int numconnected); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordPosition (IntPtr system, int id, out uint position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStart (IntPtr system, int id, IntPtr sound, bool loop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStop (IntPtr system, int id); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_IsRecording (IntPtr system, int id, out bool recording); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateGeometry (IntPtr system, int maxpolygons, int maxvertices, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetGeometrySettings (IntPtr system, float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometrySettings (IntPtr system, out float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadGeometry (IntPtr system, IntPtr data, int datasize, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, out float direct, out float reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkProxy (IntPtr system, byte[] proxy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkProxy (IntPtr system, IntPtr proxy, int proxylen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkTimeout (IntPtr system, int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkTimeout (IntPtr system, out int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetUserData (IntPtr system, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetUserData (IntPtr system, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public System(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + + /* + 'Sound' API. + */ + public struct Sound + { + public RESULT release() + { + return FMOD5_Sound_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_Sound_GetSystemObject(this.handle, out system.handle); + } + + // Standard sound manipulation functions. + public RESULT @lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) + { + return FMOD5_Sound_Lock(this.handle, offset, length, out ptr1, out ptr2, out len1, out len2); + } + public RESULT unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) + { + return FMOD5_Sound_Unlock(this.handle, ptr1, ptr2, len1, len2); + } + public RESULT setDefaults(float frequency, int priority) + { + return FMOD5_Sound_SetDefaults(this.handle, frequency, priority); + } + public RESULT getDefaults(out float frequency, out int priority) + { + return FMOD5_Sound_GetDefaults(this.handle, out frequency, out priority); + } + public RESULT set3DMinMaxDistance(float min, float max) + { + return FMOD5_Sound_Set3DMinMaxDistance(this.handle, min, max); + } + public RESULT get3DMinMaxDistance(out float min, out float max) + { + return FMOD5_Sound_Get3DMinMaxDistance(this.handle, out min, out max); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Sound_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Sound_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Sound_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Sound_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + + public RESULT getSubSound(int index, out Sound subsound) + { + return FMOD5_Sound_GetSubSound(this.handle, index, out subsound.handle); + } + public RESULT getSubSoundParent(out Sound parentsound) + { + return FMOD5_Sound_GetSubSoundParent(this.handle, out parentsound.handle); + } + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getLength(out uint length, TIMEUNIT lengthtype) + { + return FMOD5_Sound_GetLength(this.handle, out length, lengthtype); + } + public RESULT getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) + { + return FMOD5_Sound_GetFormat(this.handle, out type, out format, out channels, out bits); + } + public RESULT getNumSubSounds(out int numsubsounds) + { + return FMOD5_Sound_GetNumSubSounds(this.handle, out numsubsounds); + } + public RESULT getNumTags(out int numtags, out int numtagsupdated) + { + return FMOD5_Sound_GetNumTags(this.handle, out numtags, out numtagsupdated); + } + public RESULT getTag(string name, int index, out TAG tag) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_GetTag(this.handle, encoder.byteFromStringUTF8(name), index, out tag); + } + } + public RESULT getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) + { + return FMOD5_Sound_GetOpenState(this.handle, out openstate, out percentbuffered, out starving, out diskbusy); + } + public RESULT readData(byte[] buffer) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, IntPtr.Zero); + } + public RESULT readData(byte[] buffer, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, out read); + } + [Obsolete("Use Sound.readData(byte[], out uint) or Sound.readData(byte[]) instead.")] + public RESULT readData(IntPtr buffer, uint length, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, length, out read); + } + public RESULT seekData(uint pcm) + { + return FMOD5_Sound_SeekData(this.handle, pcm); + } + public RESULT setSoundGroup(SoundGroup soundgroup) + { + return FMOD5_Sound_SetSoundGroup(this.handle, soundgroup.handle); + } + public RESULT getSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_Sound_GetSoundGroup(this.handle, out soundgroup.handle); + } + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + public RESULT getNumSyncPoints(out int numsyncpoints) + { + return FMOD5_Sound_GetNumSyncPoints(this.handle, out numsyncpoints); + } + public RESULT getSyncPoint(int index, out IntPtr point) + { + return FMOD5_Sound_GetSyncPoint(this.handle, index, out point); + } + public RESULT getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetSyncPointInfo(this.handle, point, stringMem, namelen, out offset, offsettype); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) + { + return FMOD5_Sound_GetSyncPointInfo(this.handle, point, IntPtr.Zero, 0, out offset, offsettype); + } + public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_AddSyncPoint(this.handle, offset, offsettype, encoder.byteFromStringUTF8(name), out point); + } + } + public RESULT deleteSyncPoint(IntPtr point) + { + return FMOD5_Sound_DeleteSyncPoint(this.handle, point); + } + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + public RESULT setMode(MODE mode) + { + return FMOD5_Sound_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Sound_GetMode(this.handle, out mode); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Sound_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Sound_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // For MOD/S3M/XM/IT/MID sequenced formats only. + public RESULT getMusicNumChannels(out int numchannels) + { + return FMOD5_Sound_GetMusicNumChannels(this.handle, out numchannels); + } + public RESULT setMusicChannelVolume(int channel, float volume) + { + return FMOD5_Sound_SetMusicChannelVolume(this.handle, channel, volume); + } + public RESULT getMusicChannelVolume(int channel, out float volume) + { + return FMOD5_Sound_GetMusicChannelVolume(this.handle, channel, out volume); + } + public RESULT setMusicSpeed(float speed) + { + return FMOD5_Sound_SetMusicSpeed(this.handle, speed); + } + public RESULT getMusicSpeed(out float speed) + { + return FMOD5_Sound_GetMusicSpeed(this.handle, out speed); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Sound_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Sound_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Release (IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSystemObject (IntPtr sound, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Lock (IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Unlock (IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetDefaults (IntPtr sound, float frequency, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetDefaults (IntPtr sound, out float frequency, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DMinMaxDistance (IntPtr sound, float min, float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DMinMaxDistance (IntPtr sound, out float min, out float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DConeSettings (IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DConeSettings (IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DCustomRolloff (IntPtr sound, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSound (IntPtr sound, int index, out IntPtr subsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSoundParent (IntPtr sound, out IntPtr parentsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetName (IntPtr sound, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLength (IntPtr sound, out uint length, TIMEUNIT lengthtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetFormat (IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSubSounds (IntPtr sound, out int numsubsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumTags (IntPtr sound, out int numtags, out int numtagsupdated); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetTag (IntPtr sound, byte[] name, int index, out TAG tag); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, IntPtr buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SeekData (IntPtr sound, uint pcm); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetSoundGroup (IntPtr sound, IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSoundGroup (IntPtr sound, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSyncPoints (IntPtr sound, out int numsyncpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPoint (IntPtr sound, int index, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPointInfo (IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_AddSyncPoint (IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_DeleteSyncPoint (IntPtr sound, IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMode (IntPtr sound, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMode (IntPtr sound, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopCount (IntPtr sound, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopCount (IntPtr sound, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopPoints (IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopPoints (IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicNumChannels (IntPtr sound, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicChannelVolume (IntPtr sound, int channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicChannelVolume (IntPtr sound, int channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicSpeed (IntPtr sound, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicSpeed (IntPtr sound, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetUserData (IntPtr sound, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetUserData (IntPtr sound, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Sound(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelControl' API + */ + interface IChannelControl + { + RESULT getSystemObject (out System system); + + // General control functionality for Channels and ChannelGroups. + RESULT stop (); + RESULT setPaused (bool paused); + RESULT getPaused (out bool paused); + RESULT setVolume (float volume); + RESULT getVolume (out float volume); + RESULT setVolumeRamp (bool ramp); + RESULT getVolumeRamp (out bool ramp); + RESULT getAudibility (out float audibility); + RESULT setPitch (float pitch); + RESULT getPitch (out float pitch); + RESULT setMute (bool mute); + RESULT getMute (out bool mute); + RESULT setReverbProperties (int instance, float wet); + RESULT getReverbProperties (int instance, out float wet); + RESULT setLowPassGain (float gain); + RESULT getLowPassGain (out float gain); + RESULT setMode (MODE mode); + RESULT getMode (out MODE mode); + RESULT setCallback (CHANNELCONTROL_CALLBACK callback); + RESULT isPlaying (out bool isplaying); + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + RESULT setPan (float pan); + RESULT setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + RESULT setMixLevelsInput (float[] levels, int numlevels); + RESULT setMixMatrix (float[] matrix, int outchannels, int inchannels, int inchannel_hop); + RESULT getMixMatrix (float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + + // Clock based functionality. + RESULT getDSPClock (out ulong dspclock, out ulong parentclock); + RESULT setDelay (ulong dspclock_start, ulong dspclock_end, bool stopchannels); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + RESULT addFadePoint (ulong dspclock, float volume); + RESULT setFadePointRamp (ulong dspclock, float volume); + RESULT removeFadePoints (ulong dspclock_start, ulong dspclock_end); + RESULT getFadePoints (ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + + // DSP effects. + RESULT getDSP (int index, out DSP dsp); + RESULT addDSP (int index, DSP dsp); + RESULT removeDSP (DSP dsp); + RESULT getNumDSPs (out int numdsps); + RESULT setDSPIndex (DSP dsp, int index); + RESULT getDSPIndex (DSP dsp, out int index); + + // 3D functionality. + RESULT set3DAttributes (ref VECTOR pos, ref VECTOR vel); + RESULT get3DAttributes (out VECTOR pos, out VECTOR vel); + RESULT set3DMinMaxDistance (float mindistance, float maxdistance); + RESULT get3DMinMaxDistance (out float mindistance, out float maxdistance); + RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume); + RESULT set3DConeOrientation (ref VECTOR orientation); + RESULT get3DConeOrientation (out VECTOR orientation); + RESULT set3DCustomRolloff (ref VECTOR points, int numpoints); + RESULT get3DCustomRolloff (out IntPtr points, out int numpoints); + RESULT set3DOcclusion (float directocclusion, float reverbocclusion); + RESULT get3DOcclusion (out float directocclusion, out float reverbocclusion); + RESULT set3DSpread (float angle); + RESULT get3DSpread (out float angle); + RESULT set3DLevel (float level); + RESULT get3DLevel (out float level); + RESULT set3DDopplerLevel (float level); + RESULT get3DDopplerLevel (out float level); + RESULT set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + RESULT get3DDistanceFilter (out bool custom, out float customLevel, out float centerFreq); + + // Userdata set/get. + RESULT setUserData (IntPtr userdata); + RESULT getUserData (out IntPtr userdata); + } + + /* + 'Channel' API + */ + public struct Channel : IChannelControl + { + // Channel specific control functionality. + public RESULT setFrequency(float frequency) + { + return FMOD5_Channel_SetFrequency(this.handle, frequency); + } + public RESULT getFrequency(out float frequency) + { + return FMOD5_Channel_GetFrequency(this.handle, out frequency); + } + public RESULT setPriority(int priority) + { + return FMOD5_Channel_SetPriority(this.handle, priority); + } + public RESULT getPriority(out int priority) + { + return FMOD5_Channel_GetPriority(this.handle, out priority); + } + public RESULT setPosition(uint position, TIMEUNIT postype) + { + return FMOD5_Channel_SetPosition(this.handle, position, postype); + } + public RESULT getPosition(out uint position, TIMEUNIT postype) + { + return FMOD5_Channel_GetPosition(this.handle, out position, postype); + } + public RESULT setChannelGroup(ChannelGroup channelgroup) + { + return FMOD5_Channel_SetChannelGroup(this.handle, channelgroup.handle); + } + public RESULT getChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_Channel_GetChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Channel_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Channel_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // Information only functions. + public RESULT isVirtual(out bool isvirtual) + { + return FMOD5_Channel_IsVirtual(this.handle, out isvirtual); + } + public RESULT getCurrentSound(out Sound sound) + { + return FMOD5_Channel_GetCurrentSound(this.handle, out sound.handle); + } + public RESULT getIndex(out int index) + { + return FMOD5_Channel_GetIndex(this.handle, out index); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_Channel_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_Channel_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_Channel_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_Channel_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_Channel_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_Channel_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_Channel_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_Channel_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_Channel_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_Channel_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_Channel_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_Channel_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_Channel_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_Channel_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_Channel_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_Channel_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_Channel_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_Channel_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Channel_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_Channel_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_Channel_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_Channel_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_Channel_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_Channel_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_Channel_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels = true) + { + return FMOD5_Channel_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_Channel_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_Channel_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_Channel_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_Channel_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_Channel_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_Channel_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_Channel_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_Channel_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_Channel_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_Channel_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_Channel_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_Channel_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_Channel_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_Channel_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Channel_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Channel_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_Channel_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_Channel_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Channel_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Channel_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_Channel_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_Channel_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_Channel_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_Channel_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_Channel_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_Channel_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_Channel_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_Channel_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_Channel_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_Channel_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Channel_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Channel_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFrequency (IntPtr channel, float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFrequency (IntPtr channel, out float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPriority (IntPtr channel, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPriority (IntPtr channel, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPosition (IntPtr channel, uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPosition (IntPtr channel, out uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetChannelGroup (IntPtr channel, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetChannelGroup (IntPtr channel, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopCount (IntPtr channel, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopCount (IntPtr channel, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopPoints (IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopPoints (IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsVirtual (IntPtr channel, out bool isvirtual); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetCurrentSound (IntPtr channel, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetIndex (IntPtr channel, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetSystemObject (IntPtr channel, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Stop (IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPaused (IntPtr channel, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPaused (IntPtr channel, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolume (IntPtr channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolume (IntPtr channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolumeRamp (IntPtr channel, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolumeRamp (IntPtr channel, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetAudibility (IntPtr channel, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPitch (IntPtr channel, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPitch (IntPtr channel, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMute (IntPtr channel, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMute (IntPtr channel, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetReverbProperties (IntPtr channel, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetReverbProperties (IntPtr channel, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLowPassGain (IntPtr channel, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLowPassGain (IntPtr channel, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMode (IntPtr channel, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMode (IntPtr channel, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetCallback (IntPtr channel, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsPlaying (IntPtr channel, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPan (IntPtr channel, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsOutput (IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsInput (IntPtr channel, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixMatrix (IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMixMatrix (IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPClock (IntPtr channel, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDelay (IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddFadePoint (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFadePointRamp (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveFadePoints (IntPtr channel, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFadePoints (IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSP (IntPtr channel, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddDSP (IntPtr channel, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveDSP (IntPtr channel, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetNumDSPs (IntPtr channel, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDSPIndex (IntPtr channel, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPIndex (IntPtr channel, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DAttributes (IntPtr channel, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DMinMaxDistance (IntPtr channel, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DMinMaxDistance (IntPtr channel, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeSettings (IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeSettings (IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeOrientation (IntPtr channel, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeOrientation (IntPtr channel, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DCustomRolloff (IntPtr channel, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DOcclusion (IntPtr channel, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DOcclusion (IntPtr channel, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DSpread (IntPtr channel, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DSpread (IntPtr channel, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDopplerLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDopplerLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDistanceFilter (IntPtr channel, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDistanceFilter (IntPtr channel, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetUserData (IntPtr channel, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetUserData (IntPtr channel, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Channel(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelGroup' API + */ + public struct ChannelGroup : IChannelControl + { + public RESULT release() + { + return FMOD5_ChannelGroup_Release(this.handle); + } + + // Nested channel groups. + public RESULT addGroup(ChannelGroup group, bool propagatedspclock = true) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, IntPtr.Zero); + } + public RESULT addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, out connection.handle); + } + public RESULT getNumGroups(out int numgroups) + { + return FMOD5_ChannelGroup_GetNumGroups(this.handle, out numgroups); + } + public RESULT getGroup(int index, out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetGroup(this.handle, index, out group.handle); + } + public RESULT getParentGroup(out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetParentGroup(this.handle, out group.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_ChannelGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumChannels(out int numchannels) + { + return FMOD5_ChannelGroup_GetNumChannels(this.handle, out numchannels); + } + public RESULT getChannel(int index, out Channel channel) + { + return FMOD5_ChannelGroup_GetChannel(this.handle, index, out channel.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_ChannelGroup_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_ChannelGroup_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_ChannelGroup_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_ChannelGroup_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_ChannelGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_ChannelGroup_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_ChannelGroup_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_ChannelGroup_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_ChannelGroup_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_ChannelGroup_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_ChannelGroup_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_ChannelGroup_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_ChannelGroup_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_ChannelGroup_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_ChannelGroup_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_ChannelGroup_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_ChannelGroup_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_ChannelGroup_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_ChannelGroup_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_ChannelGroup_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_ChannelGroup_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_ChannelGroup_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_ChannelGroup_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_ChannelGroup_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_ChannelGroup_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels) + { + return FMOD5_ChannelGroup_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_ChannelGroup_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_ChannelGroup_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_ChannelGroup_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_ChannelGroup_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_ChannelGroup_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_ChannelGroup_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_ChannelGroup_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_ChannelGroup_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_ChannelGroup_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_ChannelGroup_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_ChannelGroup_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_ChannelGroup_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_ChannelGroup_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_ChannelGroup_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_ChannelGroup_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_ChannelGroup_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_ChannelGroup_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_ChannelGroup_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_ChannelGroup_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_ChannelGroup_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_ChannelGroup_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_ChannelGroup_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_ChannelGroup_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_ChannelGroup_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_ChannelGroup_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_ChannelGroup_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_ChannelGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_ChannelGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Release (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetGroup (IntPtr channelgroup, int index, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetParentGroup (IntPtr channelgroup, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetName (IntPtr channelgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumChannels (IntPtr channelgroup, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetChannel (IntPtr channelgroup, int index, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetSystemObject (IntPtr channelgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Stop (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPaused (IntPtr channelgroup, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPaused (IntPtr channelgroup, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolume (IntPtr channelgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolume (IntPtr channelgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolumeRamp (IntPtr channelgroup, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolumeRamp (IntPtr channelgroup, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetAudibility (IntPtr channelgroup, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPitch (IntPtr channelgroup, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPitch (IntPtr channelgroup, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMute (IntPtr channelgroup, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMute (IntPtr channelgroup, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetReverbProperties (IntPtr channelgroup, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetReverbProperties (IntPtr channelgroup, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetLowPassGain (IntPtr channelgroup, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetLowPassGain (IntPtr channelgroup, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMode (IntPtr channelgroup, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMode (IntPtr channelgroup, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetCallback (IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_IsPlaying (IntPtr channelgroup, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPan (IntPtr channelgroup, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsOutput (IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsInput (IntPtr channelgroup, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixMatrix (IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMixMatrix (IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPClock (IntPtr channelgroup, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDelay (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddFadePoint (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetFadePointRamp (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveFadePoints (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetFadePoints (IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSP (IntPtr channelgroup, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddDSP (IntPtr channelgroup, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveDSP (IntPtr channelgroup, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumDSPs (IntPtr channelgroup, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDSPIndex (IntPtr channelgroup, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPIndex (IntPtr channelgroup, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DAttributes (IntPtr channelgroup, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DMinMaxDistance (IntPtr channelgroup, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DMinMaxDistance (IntPtr channelgroup, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeSettings (IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeSettings (IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DCustomRolloff (IntPtr channelgroup, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DCustomRolloff (IntPtr channelgroup, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DOcclusion (IntPtr channelgroup, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DOcclusion (IntPtr channelgroup, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DSpread (IntPtr channelgroup, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DSpread (IntPtr channelgroup, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDopplerLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDopplerLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDistanceFilter (IntPtr channelgroup, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDistanceFilter (IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetUserData (IntPtr channelgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetUserData (IntPtr channelgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public ChannelGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'SoundGroup' API + */ + public struct SoundGroup + { + public RESULT release() + { + return FMOD5_SoundGroup_Release(this.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_SoundGroup_GetSystemObject(this.handle, out system.handle); + } + + // SoundGroup control functions. + public RESULT setMaxAudible(int maxaudible) + { + return FMOD5_SoundGroup_SetMaxAudible(this.handle, maxaudible); + } + public RESULT getMaxAudible(out int maxaudible) + { + return FMOD5_SoundGroup_GetMaxAudible(this.handle, out maxaudible); + } + public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_SetMaxAudibleBehavior(this.handle, behavior); + } + public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_GetMaxAudibleBehavior(this.handle, out behavior); + } + public RESULT setMuteFadeSpeed(float speed) + { + return FMOD5_SoundGroup_SetMuteFadeSpeed(this.handle, speed); + } + public RESULT getMuteFadeSpeed(out float speed) + { + return FMOD5_SoundGroup_GetMuteFadeSpeed(this.handle, out speed); + } + public RESULT setVolume(float volume) + { + return FMOD5_SoundGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_SoundGroup_GetVolume(this.handle, out volume); + } + public RESULT stop() + { + return FMOD5_SoundGroup_Stop(this.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_SoundGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumSounds(out int numsounds) + { + return FMOD5_SoundGroup_GetNumSounds(this.handle, out numsounds); + } + public RESULT getSound(int index, out Sound sound) + { + return FMOD5_SoundGroup_GetSound(this.handle, index, out sound.handle); + } + public RESULT getNumPlaying(out int numplaying) + { + return FMOD5_SoundGroup_GetNumPlaying(this.handle, out numplaying); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_SoundGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_SoundGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Release (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSystemObject (IntPtr soundgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudible (IntPtr soundgroup, int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudible (IntPtr soundgroup, out int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudibleBehavior (IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudibleBehavior (IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMuteFadeSpeed (IntPtr soundgroup, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMuteFadeSpeed (IntPtr soundgroup, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetVolume (IntPtr soundgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetVolume (IntPtr soundgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Stop (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetName (IntPtr soundgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumSounds (IntPtr soundgroup, out int numsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSound (IntPtr soundgroup, int index, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumPlaying (IntPtr soundgroup, out int numplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetUserData (IntPtr soundgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetUserData (IntPtr soundgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public SoundGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSP' API + */ + public struct DSP + { + public RESULT release() + { + return FMOD5_DSP_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_DSP_GetSystemObject(this.handle, out system.handle); + } + + // Connection / disconnection / input and output enumeration. + public RESULT addInput(DSP input) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, IntPtr.Zero, DSPCONNECTION_TYPE.STANDARD); + } + public RESULT addInput(DSP input, out DSPConnection connection, DSPCONNECTION_TYPE type = DSPCONNECTION_TYPE.STANDARD) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, out connection.handle, type); + } + public RESULT disconnectFrom(DSP target, DSPConnection connection) + { + return FMOD5_DSP_DisconnectFrom(this.handle, target.handle, connection.handle); + } + public RESULT disconnectAll(bool inputs, bool outputs) + { + return FMOD5_DSP_DisconnectAll(this.handle, inputs, outputs); + } + public RESULT getNumInputs(out int numinputs) + { + return FMOD5_DSP_GetNumInputs(this.handle, out numinputs); + } + public RESULT getNumOutputs(out int numoutputs) + { + return FMOD5_DSP_GetNumOutputs(this.handle, out numoutputs); + } + public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection) + { + return FMOD5_DSP_GetInput(this.handle, index, out input.handle, out inputconnection.handle); + } + public RESULT getOutput(int index, out DSP output, out DSPConnection outputconnection) + { + return FMOD5_DSP_GetOutput(this.handle, index, out output.handle, out outputconnection.handle); + } + + // DSP unit control. + public RESULT setActive(bool active) + { + return FMOD5_DSP_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_DSP_GetActive(this.handle, out active); + } + public RESULT setBypass(bool bypass) + { + return FMOD5_DSP_SetBypass(this.handle, bypass); + } + public RESULT getBypass(out bool bypass) + { + return FMOD5_DSP_GetBypass(this.handle, out bypass); + } + public RESULT setWetDryMix(float prewet, float postwet, float dry) + { + return FMOD5_DSP_SetWetDryMix(this.handle, prewet, postwet, dry); + } + public RESULT getWetDryMix(out float prewet, out float postwet, out float dry) + { + return FMOD5_DSP_GetWetDryMix(this.handle, out prewet, out postwet, out dry); + } + public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_SetChannelFormat(this.handle, channelmask, numchannels, source_speakermode); + } + public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_GetChannelFormat(this.handle, out channelmask, out numchannels, out source_speakermode); + } + public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode) + { + return FMOD5_DSP_GetOutputChannelFormat(this.handle, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode); + } + public RESULT reset() + { + return FMOD5_DSP_Reset(this.handle); + } + public RESULT setCallback(DSP_CALLBACK callback) + { + return FMOD5_DSP_SetCallback(this.handle, callback); + } + + // DSP parameter control. + public RESULT setParameterFloat(int index, float value) + { + return FMOD5_DSP_SetParameterFloat(this.handle, index, value); + } + public RESULT setParameterInt(int index, int value) + { + return FMOD5_DSP_SetParameterInt(this.handle, index, value); + } + public RESULT setParameterBool(int index, bool value) + { + return FMOD5_DSP_SetParameterBool(this.handle, index, value); + } + public RESULT setParameterData(int index, byte[] data) + { + return FMOD5_DSP_SetParameterData(this.handle, index, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0), (uint)data.Length); + } + public RESULT getParameterFloat(int index, out float value) + { + return FMOD5_DSP_GetParameterFloat(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterInt(int index, out int value) + { + return FMOD5_DSP_GetParameterInt(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterBool(int index, out bool value) + { + return FMOD5_DSP_GetParameterBool(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterData(int index, out IntPtr data, out uint length) + { + return FMOD5_DSP_GetParameterData(this.handle, index, out data, out length, IntPtr.Zero, 0); + } + public RESULT getNumParameters(out int numparams) + { + return FMOD5_DSP_GetNumParameters(this.handle, out numparams); + } + public RESULT getParameterInfo(int index, out DSP_PARAMETER_DESC desc) + { + IntPtr descPtr; + RESULT result = FMOD5_DSP_GetParameterInfo(this.handle, index, out descPtr); + desc = (DSP_PARAMETER_DESC)MarshalHelper.PtrToStructure(descPtr, typeof(DSP_PARAMETER_DESC)); + return result; + } + public RESULT getDataParameterIndex(int datatype, out int index) + { + return FMOD5_DSP_GetDataParameterIndex(this.handle, datatype, out index); + } + public RESULT showConfigDialog(IntPtr hwnd, bool show) + { + return FMOD5_DSP_ShowConfigDialog(this.handle, hwnd, show); + } + + // DSP attributes. + public RESULT getInfo(out string name, out uint version, out int channels, out int configwidth, out int configheight) + { + IntPtr nameMem = Marshal.AllocHGlobal(32); + + RESULT result = FMOD5_DSP_GetInfo(this.handle, nameMem, out version, out channels, out configwidth, out configheight); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(nameMem); + } + Marshal.FreeHGlobal(nameMem); + return result; + } + public RESULT getInfo(out uint version, out int channels, out int configwidth, out int configheight) + { + return FMOD5_DSP_GetInfo(this.handle, IntPtr.Zero, out version, out channels, out configwidth, out configheight); ; + } + public RESULT getType(out DSP_TYPE type) + { + return FMOD5_DSP_GetType(this.handle, out type); + } + public RESULT getIdle(out bool idle) + { + return FMOD5_DSP_GetIdle(this.handle, out idle); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSP_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSP_GetUserData(this.handle, out userdata); + } + + // Metering. + public RESULT setMeteringEnabled(bool inputEnabled, bool outputEnabled) + { + return FMOD5_DSP_SetMeteringEnabled(this.handle, inputEnabled, outputEnabled); + } + public RESULT getMeteringEnabled(out bool inputEnabled, out bool outputEnabled) + { + return FMOD5_DSP_GetMeteringEnabled(this.handle, out inputEnabled, out outputEnabled); + } + + public RESULT getMeteringInfo(IntPtr zero, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, zero, out outputInfo); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, IntPtr zero) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, zero); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, out outputInfo); + } + + public RESULT getCPUUsage(out uint exclusive, out uint inclusive) + { + return FMOD5_DSP_GetCPUUsage(this.handle, out exclusive, out inclusive); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Release (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetSystemObject (IntPtr dsp, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, IntPtr zero, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, out IntPtr connection, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectFrom (IntPtr dsp, IntPtr target, IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectAll (IntPtr dsp, bool inputs, bool outputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumInputs (IntPtr dsp, out int numinputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumOutputs (IntPtr dsp, out int numoutputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInput (IntPtr dsp, int index, out IntPtr input, out IntPtr inputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutput (IntPtr dsp, int index, out IntPtr output, out IntPtr outputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetActive (IntPtr dsp, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetActive (IntPtr dsp, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetBypass (IntPtr dsp, bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetBypass (IntPtr dsp, out bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetWetDryMix (IntPtr dsp, float prewet, float postwet, float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetWetDryMix (IntPtr dsp, out float prewet, out float postwet, out float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Reset (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetCallback (IntPtr dsp, DSP_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterFloat (IntPtr dsp, int index, float value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterInt (IntPtr dsp, int index, int value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterBool (IntPtr dsp, int index, bool value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterData (IntPtr dsp, int index, IntPtr data, uint length); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterFloat (IntPtr dsp, int index, out float value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInt (IntPtr dsp, int index, out int value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterBool (IntPtr dsp, int index, out bool value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterData (IntPtr dsp, int index, out IntPtr data, out uint length, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumParameters (IntPtr dsp, out int numparams); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInfo (IntPtr dsp, int index, out IntPtr desc); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetDataParameterIndex (IntPtr dsp, int datatype, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_ShowConfigDialog (IntPtr dsp, IntPtr hwnd, bool show); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInfo (IntPtr dsp, IntPtr name, out uint version, out int channels, out int configwidth, out int configheight); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetType (IntPtr dsp, out DSP_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetIdle (IntPtr dsp, out bool idle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetUserData (IntPtr dsp, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetUserData (IntPtr dsp, out IntPtr userdata); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_SetMeteringEnabled (IntPtr dsp, bool inputEnabled, bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringEnabled (IntPtr dsp, out bool inputEnabled, out bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, IntPtr zero, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, IntPtr zero); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetCPUUsage (IntPtr dsp, out uint exclusive, out uint inclusive); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSP(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSPConnection' API + */ + public struct DSPConnection + { + public RESULT getInput(out DSP input) + { + return FMOD5_DSPConnection_GetInput(this.handle, out input.handle); + } + public RESULT getOutput(out DSP output) + { + return FMOD5_DSPConnection_GetOutput(this.handle, out output.handle); + } + public RESULT setMix(float volume) + { + return FMOD5_DSPConnection_SetMix(this.handle, volume); + } + public RESULT getMix(out float volume) + { + return FMOD5_DSPConnection_GetMix(this.handle, out volume); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + public RESULT getType(out DSPCONNECTION_TYPE type) + { + return FMOD5_DSPConnection_GetType(this.handle, out type); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSPConnection_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSPConnection_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetInput (IntPtr dspconnection, out IntPtr input); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetOutput (IntPtr dspconnection, out IntPtr output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMix (IntPtr dspconnection, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMix (IntPtr dspconnection, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMixMatrix (IntPtr dspconnection, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMixMatrix (IntPtr dspconnection, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetType (IntPtr dspconnection, out DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetUserData (IntPtr dspconnection, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetUserData (IntPtr dspconnection, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSPConnection(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Geometry' API + */ + public struct Geometry + { + public RESULT release() + { + return FMOD5_Geometry_Release(this.handle); + } + + // Polygon manipulation. + public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex) + { + return FMOD5_Geometry_AddPolygon(this.handle, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex); + } + public RESULT getNumPolygons(out int numpolygons) + { + return FMOD5_Geometry_GetNumPolygons(this.handle, out numpolygons); + } + public RESULT getMaxPolygons(out int maxpolygons, out int maxvertices) + { + return FMOD5_Geometry_GetMaxPolygons(this.handle, out maxpolygons, out maxvertices); + } + public RESULT getPolygonNumVertices(int index, out int numvertices) + { + return FMOD5_Geometry_GetPolygonNumVertices(this.handle, index, out numvertices); + } + public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex) + { + return FMOD5_Geometry_SetPolygonVertex(this.handle, index, vertexindex, ref vertex); + } + public RESULT getPolygonVertex(int index, int vertexindex, out VECTOR vertex) + { + return FMOD5_Geometry_GetPolygonVertex(this.handle, index, vertexindex, out vertex); + } + public RESULT setPolygonAttributes(int index, float directocclusion, float reverbocclusion, bool doublesided) + { + return FMOD5_Geometry_SetPolygonAttributes(this.handle, index, directocclusion, reverbocclusion, doublesided); + } + public RESULT getPolygonAttributes(int index, out float directocclusion, out float reverbocclusion, out bool doublesided) + { + return FMOD5_Geometry_GetPolygonAttributes(this.handle, index, out directocclusion, out reverbocclusion, out doublesided); + } + + // Object manipulation. + public RESULT setActive(bool active) + { + return FMOD5_Geometry_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Geometry_GetActive(this.handle, out active); + } + public RESULT setRotation(ref VECTOR forward, ref VECTOR up) + { + return FMOD5_Geometry_SetRotation(this.handle, ref forward, ref up); + } + public RESULT getRotation(out VECTOR forward, out VECTOR up) + { + return FMOD5_Geometry_GetRotation(this.handle, out forward, out up); + } + public RESULT setPosition(ref VECTOR position) + { + return FMOD5_Geometry_SetPosition(this.handle, ref position); + } + public RESULT getPosition(out VECTOR position) + { + return FMOD5_Geometry_GetPosition(this.handle, out position); + } + public RESULT setScale(ref VECTOR scale) + { + return FMOD5_Geometry_SetScale(this.handle, ref scale); + } + public RESULT getScale(out VECTOR scale) + { + return FMOD5_Geometry_GetScale(this.handle, out scale); + } + public RESULT save(IntPtr data, out int datasize) + { + return FMOD5_Geometry_Save(this.handle, data, out datasize); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Geometry_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Geometry_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Release (IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetNumPolygons (IntPtr geometry, out int numpolygons); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetMaxPolygons (IntPtr geometry, out int maxpolygons, out int maxvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonNumVertices(IntPtr geometry, int index, out int numvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, out VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonAttributes (IntPtr geometry, int index, float directocclusion, float reverbocclusion, bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonAttributes (IntPtr geometry, int index, out float directocclusion, out float reverbocclusion, out bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetActive (IntPtr geometry, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetActive (IntPtr geometry, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetRotation (IntPtr geometry, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPosition (IntPtr geometry, ref VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPosition (IntPtr geometry, out VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetScale (IntPtr geometry, ref VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetScale (IntPtr geometry, out VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Save (IntPtr geometry, IntPtr data, out int datasize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetUserData (IntPtr geometry, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetUserData (IntPtr geometry, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Geometry(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Reverb3D' API + */ + public struct Reverb3D + { + public RESULT release() + { + return FMOD5_Reverb3D_Release(this.handle); + } + + // Reverb manipulation. + public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) + { + return FMOD5_Reverb3D_Set3DAttributes(this.handle, ref position, mindistance, maxdistance); + } + public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) + { + return FMOD5_Reverb3D_Get3DAttributes(this.handle, ref position, ref mindistance, ref maxdistance); + } + public RESULT setProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_SetProperties(this.handle, ref properties); + } + public RESULT getProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_GetProperties(this.handle, ref properties); + } + public RESULT setActive(bool active) + { + return FMOD5_Reverb3D_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Reverb3D_GetActive(this.handle, out active); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Reverb3D_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Reverb3D_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Release (IntPtr reverb3d); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetActive (IntPtr reverb3d, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetActive (IntPtr reverb3d, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Reverb3D(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + #region Helper Functions + [StructLayout(LayoutKind.Sequential)] + public struct StringWrapper + { + IntPtr nativeUtf8Ptr; + + public StringWrapper(IntPtr ptr) + { + nativeUtf8Ptr = ptr; + } + + public static implicit operator string(StringWrapper fstring) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return encoder.stringFromNative(fstring.nativeUtf8Ptr); + } + } + + public bool StartsWith(byte[] prefix) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < prefix.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != prefix[i]) + { + return false; + } + } + + return true; + } + + public bool Equals(byte[] comparison) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < comparison.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != comparison[i]) + { + return false; + } + } + + if (Marshal.ReadByte(nativeUtf8Ptr, comparison.Length) != 0) + { + return false; + } + + return true; + } + } + + static class StringHelper + { + public class ThreadSafeEncoding : IDisposable + { + UTF8Encoding encoding = new UTF8Encoding(); + byte[] encodedBuffer = new byte[128]; + char[] decodedBuffer = new char[128]; + bool inUse; + GCHandle gcHandle; + + public bool InUse() { return inUse; } + public void SetInUse() { inUse = true; } + + private int roundUpPowerTwo(int number) + { + int newNumber = 1; + while (newNumber <= number) + { + newNumber *= 2; + } + + return newNumber; + } + + public byte[] byteFromStringUTF8(string s) + { + if (s == null) + { + return null; + } + + int maximumLength = encoding.GetMaxByteCount(s.Length) + 1; // +1 for null terminator + if (maximumLength > encodedBuffer.Length) + { + int encodedLength = encoding.GetByteCount(s) + 1; // +1 for null terminator + if (encodedLength > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(encodedLength)]; + } + } + + int byteCount = encoding.GetBytes(s, 0, s.Length, encodedBuffer, 0); + encodedBuffer[byteCount] = 0; // Apply null terminator + + return encodedBuffer; + } + + public IntPtr intptrFromStringUTF8(string s) + { + if (s == null) + { + return IntPtr.Zero; + } + + gcHandle = GCHandle.Alloc(byteFromStringUTF8(s), GCHandleType.Pinned); + return gcHandle.AddrOfPinnedObject(); + } + + public string stringFromNative(IntPtr nativePtr) + { + if (nativePtr == IntPtr.Zero) + { + return ""; + } + + int nativeLen = 0; + while (Marshal.ReadByte(nativePtr, nativeLen) != 0) + { + nativeLen++; + } + + if (nativeLen == 0) + { + return ""; + } + + if (nativeLen > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(nativeLen)]; + } + + Marshal.Copy(nativePtr, encodedBuffer, 0, nativeLen); + + int maximumLength = encoding.GetMaxCharCount(nativeLen); + if (maximumLength > decodedBuffer.Length) + { + int decodedLength = encoding.GetCharCount(encodedBuffer, 0, nativeLen); + if (decodedLength > decodedBuffer.Length) + { + decodedBuffer = new char[roundUpPowerTwo(decodedLength)]; + } + } + + int charCount = encoding.GetChars(encodedBuffer, 0, nativeLen, decodedBuffer, 0); + + return new String(decodedBuffer, 0, charCount); + } + + public void Dispose() + { + if (gcHandle.IsAllocated) + { + gcHandle.Free(); + } + lock (encoders) + { + inUse = false; + } + } + } + + static List encoders = new List(1); + + public static ThreadSafeEncoding GetFreeHelper() + { + lock (encoders) + { + ThreadSafeEncoding helper = null; + // Search for not in use helper + for (int i = 0; i < encoders.Count; i++) + { + if (!encoders[i].InUse()) + { + helper = encoders[i]; + break; + } + } + // Otherwise create another helper + if (helper == null) + { + helper = new ThreadSafeEncoding(); + encoders.Add(helper); + } + helper.SetInUse(); + return helper; + } + } + } + + // Some of the Marshal functions were marked as deprecated / obsolete, however that decision was reversed: https://github.com/dotnet/corefx/pull/10541 + // Use the old syntax (non-generic) to ensure maximum compatibility (especially with Unity) ignoring the warnings + public static class MarshalHelper + { +#pragma warning disable 618 + public static int SizeOf(Type t) + { + return Marshal.SizeOf(t); // Always use Type version, never Object version as it boxes causes GC allocations + } + + public static object PtrToStructure(IntPtr ptr, Type structureType) + { + return Marshal.PtrToStructure(ptr, structureType); + } +#pragma warning restore 618 + } + + #endregion +} diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod.h b/vendor/fmodcore-2.02.18/mac/inc/fmod.h new file mode 100644 index 0000000..bd08a69 --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod.h @@ -0,0 +1,668 @@ +/* ======================================================================================== */ +/* FMOD Core API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C interface */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +#ifndef _FMOD_H +#define _FMOD_H + +#include "fmod_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode, FMOD_DEBUG_CALLBACK callback, const char *filename); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); +FMOD_RESULT F_API FMOD_Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity, FMOD_THREAD_PRIORITY priority, FMOD_THREAD_STACK_SIZE stacksize); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system, unsigned int headerversion); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/* + 'System' API +*/ + +/* Setup functions. */ +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask); + +/* Plug-in support. */ +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumNestedPlugins (FMOD_SYSTEM *system, unsigned int handle, int *count); +FMOD_RESULT F_API FMOD_System_GetNestedPlugin (FMOD_SYSTEM *system, unsigned int handle, int index, unsigned int *nestedhandle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByPlugin (FMOD_SYSTEM *system, unsigned int handle, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_RegisterCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_RegisterDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_RegisterOutput (FMOD_SYSTEM *system, const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + +/* Init/Close. */ +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* General post-init system functions. */ +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_SetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_GetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes (FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes (FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFF_CALLBACK callback); +FMOD_RESULT F_API FMOD_System_MixerSuspend (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_MixerResume (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDefaultMixMatrix (FMOD_SYSTEM *system, FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); +FMOD_RESULT F_API FMOD_System_GetSpeakerModeChannels (FMOD_SYSTEM *system, FMOD_SPEAKERMODE mode, int *channels); + +/* System information functions. */ +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels, int *realchannels); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, FMOD_CPU_USAGE *usage); +FMOD_RESULT F_API FMOD_System_GetFileUsage (FMOD_SYSTEM *system, long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + +/* Sound/DSP/Channel/FX creation and retrieval. */ +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb3D (FMOD_SYSTEM *system, FMOD_REVERB3D **reverb); +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_SOUND *sound, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* Routing to ports. */ +FMOD_RESULT F_API FMOD_System_AttachChannelGroupToPort (FMOD_SYSTEM *system, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL passThru); +FMOD_RESULT F_API FMOD_System_DetachChannelGroupFromPort(FMOD_SYSTEM *system, FMOD_CHANNELGROUP *channelgroup); + +/* Reverb API. */ +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, int instance, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, int instance, FMOD_REVERB_PROPERTIES *prop); + +/* System level DSP functionality. */ +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); + +/* Recording API. */ +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers, int *numconnected); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* Geometry API. */ +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* Network functions. */ +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* Userdata set/get. */ +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +/* Sound API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, int *priority); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSoundParent (FMOD_SOUND *sound, FMOD_SOUND **parentsound); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int length, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); +FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); +FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_Channel_GetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_SetPitch (FMOD_CHANNEL *channel, float pitch); +FMOD_RESULT F_API FMOD_Channel_GetPitch (FMOD_CHANNEL *channel, float *pitch); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, int instance, float wet); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, int instance, float *wet); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsOutput (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsInput (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_Channel_GetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPClock (FMOD_CHANNEL *channel, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_Channel_AddFadePoint (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_SetFadePointRamp (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_RemoveFadePoints (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_Channel_GetFadePoints (FMOD_CHANNEL *channel, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_RemoveDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_GetNumDSPs (FMOD_CHANNEL *channel, int *numdsps); +FMOD_RESULT F_API FMOD_Channel_SetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_Channel_GetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +/* + Channel specific control functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetAudibility (FMOD_CHANNELGROUP *channelgroup, float *audibility); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_ChannelGroup_SetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float wet); +FMOD_RESULT F_API FMOD_ChannelGroup_GetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float *wet); +FMOD_RESULT F_API FMOD_ChannelGroup_SetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float gain); +FMOD_RESULT F_API FMOD_ChannelGroup_GetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float *gain); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_ChannelGroup_SetCallback (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_ChannelGroup_IsPlaying (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetPan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsOutput (FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsInput (FMOD_CHANNELGROUP *channelgroup, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPClock (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_AddFadePoint (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetFadePointRamp (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_ChannelGroup_GetFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumDSPs (FMOD_CHANNELGROUP *channelgroup, int *numdsps); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DAttributes (FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DAttributes (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DSpread (FMOD_CHANNELGROUP *channelgroup, float angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DSpread (FMOD_CHANNELGROUP *channelgroup, float *angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group, FMOD_BOOL propagatedspclock, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *input, FMOD_DSPCONNECTION **connection, FMOD_DSPCONNECTION_TYPE type); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION *connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetWetDryMix (FMOD_DSP *dsp, float prewet, float postwet, float dry); +FMOD_RESULT F_API FMOD_DSP_GetWetDryMix (FMOD_DSP *dsp, float *prewet, float *postwet, float *dry); +FMOD_RESULT F_API FMOD_DSP_SetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetOutputChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_SetCallback (FMOD_DSP *dsp, FMOD_DSP_CALLBACK callback); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameterFloat (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_SetParameterInt (FMOD_DSP *dsp, int index, int value); +FMOD_RESULT F_API FMOD_DSP_SetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL value); +FMOD_RESULT F_API FMOD_DSP_SetParameterData (FMOD_DSP *dsp, int index, void *data, unsigned int length); +FMOD_RESULT F_API FMOD_DSP_GetParameterFloat (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterInt (FMOD_DSP *dsp, int index, int *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterData (FMOD_DSP *dsp, int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, FMOD_DSP_PARAMETER_DESC **desc); +FMOD_RESULT F_API FMOD_DSP_GetDataParameterIndex (FMOD_DSP *dsp, int datatype, int *index); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_GetIdle (FMOD_DSP *dsp, FMOD_BOOL *idle); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +/* + Metering. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL inputEnabled, FMOD_BOOL outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL *inputEnabled, FMOD_BOOL *outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringInfo (FMOD_DSP *dsp, FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); +FMOD_RESULT F_API FMOD_DSP_GetCPUUsage (FMOD_DSP *dsp, unsigned int *exclusive, unsigned int *inclusive); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetType (FMOD_DSPCONNECTION *dspconnection, FMOD_DSPCONNECTION_TYPE *type); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices (FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +/* + 'Reverb3D' API +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Release (FMOD_REVERB3D *reverb3d); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Set3DAttributes (FMOD_REVERB3D *reverb3d, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_Get3DAttributes (FMOD_REVERB3D *reverb3d, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_SetProperties (FMOD_REVERB3D *reverb3d, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_GetProperties (FMOD_REVERB3D *reverb3d, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_SetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb3D_GetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_SetUserData (FMOD_REVERB3D *reverb3d, void *userdata); +FMOD_RESULT F_API FMOD_Reverb3D_GetUserData (FMOD_REVERB3D *reverb3d, void **userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* _FMOD_H */ diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod.hpp b/vendor/fmodcore-2.02.18/mac/inc/fmod.hpp new file mode 100644 index 0000000..d1e8c51 --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod.hpp @@ -0,0 +1,607 @@ +/* ======================================================================================== */ +/* FMOD Core API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod_common.h" +#include "fmod.h" + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class ChannelControl; + class Channel; + class ChannelGroup; + class SoundGroup; + class DSP; + class DSPConnection; + class Geometry; + class Reverb3D; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); } + inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); } + inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); } + + /* + 'System' API + */ + class System + { + private: + + // Constructor made private so user cannot statically instance a System class. System_Create must be used. + System(); + System(const System &); + + public: + + FMOD_RESULT F_API release (); + + // Setup functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL); + + // Plug-in support. + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count); + FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); + FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + + // Init/Close. + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions. + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback); + FMOD_RESULT F_API mixerSuspend (); + FMOD_RESULT F_API mixerResume (); + FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); + FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0); + FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage); + FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb3D (Reverb3D **reverb); + + FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Routing to ports. + FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false); + FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup); + + // Reverb API. + FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop); + + // System level DSP functionality. + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + // Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. + Sound(); + Sound(const Sound &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, int *priority); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API getSubSoundParent (Sound **parentsound); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + FMOD_RESULT F_API setMusicSpeed (float speed); + FMOD_RESULT F_API getMusicSpeed (float *speed); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly. + */ + class ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Control class. + ChannelControl(); + ChannelControl(const ChannelControl &); + + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + // General control functionality for Channels and ChannelGroups. + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setVolumeRamp (bool ramp); + FMOD_RESULT F_API getVolumeRamp (bool *ramp); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setReverbProperties (int instance, float wet); + FMOD_RESULT F_API getReverbProperties (int instance, float *wet); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); + FMOD_RESULT F_API isPlaying (bool *isplaying); + + // Panning and level adjustment. + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + + // Clock based functionality. + FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock); + FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true); + FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0); + FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume); + FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume); + FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end); + FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + + // DSP effects. + FMOD_RESULT F_API getDSP (int index, DSP **dsp); + FMOD_RESULT F_API addDSP (int index, DSP *dsp); + FMOD_RESULT F_API removeDSP (DSP *dsp); + FMOD_RESULT F_API getNumDSPs (int *numdsps); + FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index); + FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DLevel (float level); + FMOD_RESULT F_API get3DLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Channel' API. + */ + class Channel : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. + Channel(); + Channel(const Channel &); + + public: + + // Channel specific control functionality. + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Information only functions. + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getIndex (int *index); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. + ChannelGroup(); + ChannelGroup(const ChannelGroup &); + + public: + + FMOD_RESULT F_API release (); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + // Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. + SoundGroup(); + SoundGroup(const SoundGroup &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + // Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. + DSP(); + DSP(const DSP &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD); + FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry); + FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry); + FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); + FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); + FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); + FMOD_RESULT F_API reset (); + FMOD_RESULT F_API setCallback (FMOD_DSP_CALLBACK callback); + + // DSP parameter control. + FMOD_RESULT F_API setParameterFloat (int index, float value); + FMOD_RESULT F_API setParameterInt (int index, int value); + FMOD_RESULT F_API setParameterBool (int index, bool value); + FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length); + FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc); + FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API getIdle (bool *idle); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + // Metering. + FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled); + FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled); + FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); + FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + // Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. + DSPConnection(); + DSPConnection(const DSPConnection &); + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + // Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. + Geometry(); + Geometry(const Geometry &); + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Reverb' API + */ + class Reverb3D + { + private: + + // Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used. + Reverb3D(); + Reverb3D(const Reverb3D &); + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod_codec.h b/vendor/fmodcore-2.02.18/mac/inc/fmod_codec.h new file mode 100644 index 0000000..ab8fd6d --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod_codec.h @@ -0,0 +1,136 @@ +/* ======================================================================================== */ +/* FMOD Core API - Codec development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own file format plugin to use with */ +/* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_CODEC_H +#define _FMOD_CODEC_H + +/* + Codec types +*/ +typedef struct FMOD_CODEC_STATE FMOD_CODEC_STATE; +typedef struct FMOD_CODEC_WAVEFORMAT FMOD_CODEC_WAVEFORMAT; + +/* + Codec constants +*/ +#define FMOD_CODEC_PLUGIN_VERSION 1 + +typedef int FMOD_CODEC_SEEK_METHOD; +#define FMOD_CODEC_SEEK_METHOD_SET 0 +#define FMOD_CODEC_SEEK_METHOD_CURRENT 1 +#define FMOD_CODEC_SEEK_METHOD_END 2 + +/* + Codec callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_OPEN_CALLBACK) (FMOD_CODEC_STATE *codec_state, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_CLOSE_CALLBACK) (FMOD_CODEC_STATE *codec_state); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_READ_CALLBACK) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int samples_in, unsigned int *samples_out); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETLENGTH_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *length, FMOD_TIMEUNIT lengthtype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SOUNDCREATE_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, FMOD_SOUND *sound); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT_CALLBACK)(FMOD_CODEC_STATE *codec_state, int index, FMOD_CODEC_WAVEFORMAT *waveformat); + +/* + Codec functions +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_METADATA_FUNC) (FMOD_CODEC_STATE *codec_state, FMOD_TAGTYPE tagtype, char *name, void *data, unsigned int datalen, FMOD_TAGDATATYPE datatype, int unique); +typedef void * (F_CALLBACK *FMOD_CODEC_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_READ_FUNC) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int sizebytes, unsigned int *bytesread); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SEEK_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int pos, FMOD_CODEC_SEEK_METHOD method); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_TELL_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *pos); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SIZE_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *size); + +/* + Codec structures +*/ +typedef struct FMOD_CODEC_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + int defaultasstream; + FMOD_TIMEUNIT timeunits; + FMOD_CODEC_OPEN_CALLBACK open; + FMOD_CODEC_CLOSE_CALLBACK close; + FMOD_CODEC_READ_CALLBACK read; + FMOD_CODEC_GETLENGTH_CALLBACK getlength; + FMOD_CODEC_SETPOSITION_CALLBACK setposition; + FMOD_CODEC_GETPOSITION_CALLBACK getposition; + FMOD_CODEC_SOUNDCREATE_CALLBACK soundcreate; + FMOD_CODEC_GETWAVEFORMAT_CALLBACK getwaveformat; +} FMOD_CODEC_DESCRIPTION; + +struct FMOD_CODEC_WAVEFORMAT +{ + const char* name; + FMOD_SOUND_FORMAT format; + int channels; + int frequency; + unsigned int lengthbytes; + unsigned int lengthpcm; + unsigned int pcmblocksize; + int loopstart; + int loopend; + FMOD_MODE mode; + FMOD_CHANNELMASK channelmask; + FMOD_CHANNELORDER channelorder; + float peakvolume; +}; + +typedef struct FMOD_CODEC_STATE_FUNCTIONS +{ + FMOD_CODEC_METADATA_FUNC metadata; + FMOD_CODEC_ALLOC_FUNC alloc; + FMOD_CODEC_FREE_FUNC free; + FMOD_CODEC_LOG_FUNC log; + FMOD_CODEC_FILE_READ_FUNC read; + FMOD_CODEC_FILE_SEEK_FUNC seek; + FMOD_CODEC_FILE_TELL_FUNC tell; + FMOD_CODEC_FILE_SIZE_FUNC size; +} FMOD_CODEC_STATE_FUNCTIONS; + +struct FMOD_CODEC_STATE +{ + void *plugindata; + FMOD_CODEC_WAVEFORMAT *waveformat; + FMOD_CODEC_STATE_FUNCTIONS *functions; + int numsubsounds; +}; + +/* + Codec macros +*/ +#define FMOD_CODEC_METADATA(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) \ + (_state)->functions->metadata(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) +#define FMOD_CODEC_ALLOC(_state, _size, _align) \ + (_state)->functions->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_CODEC_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, __FILE__, __LINE__) +#define FMOD_CODEC_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_CODEC_FILE_READ(_state, _buffer, _sizebytes, _bytesread) \ + (_state)->functions->read(_state, _buffer, _sizebytes, _bytesread) +#define FMOD_CODEC_FILE_SEEK(_state, _pos, _method) \ + (_state)->functions->seek(_state, _pos, _method) +#define FMOD_CODEC_FILE_TELL(_state, _pos) \ + (_state)->functions->tell(_state, _pos) +#define FMOD_CODEC_FILE_SIZE(_state, _size) \ + (_state)->functions->size(_state, _size) + +#endif + + diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod_common.h b/vendor/fmodcore-2.02.18/mac/inc/fmod_common.h new file mode 100644 index 0000000..b93819e --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod_common.h @@ -0,0 +1,899 @@ +/* ======================================================================================== */ +/* FMOD Core API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header is included by fmod.hpp (C++ interface) and fmod.h (C interface) */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html */ +/* ======================================================================================== */ +#ifndef _FMOD_COMMON_H +#define _FMOD_COMMON_H + +/* + Library import helpers +*/ +#if defined(_WIN32) || defined(__CYGWIN__) + #define F_CALL __stdcall +#else + #define F_CALL +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__ORBIS__) || defined(F_USE_DECLSPEC) + #define F_EXPORT __declspec(dllexport) +#elif defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) || defined(F_USE_ATTRIBUTE) + #define F_EXPORT __attribute__((visibility("default"))) +#else + #define F_EXPORT +#endif + +#ifdef DLL_EXPORTS + #define F_API F_EXPORT F_CALL +#else + #define F_API F_CALL +#endif + +#define F_CALLBACK F_CALL + +/* + FMOD core types +*/ +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNELCONTROL FMOD_CHANNELCONTROL; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB3D FMOD_REVERB3D; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef struct FMOD_ASYNCREADINFO FMOD_ASYNCREADINFO; + +/* + FMOD constants +*/ +#define FMOD_VERSION 0x00020218 /* 0xaaaabbcc -> aaaa = product version, bb = major version, cc = minor version.*/ + +typedef unsigned int FMOD_DEBUG_FLAGS; +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000001 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000002 +#define FMOD_DEBUG_LEVEL_LOG 0x00000004 +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_FILE 0x00000200 +#define FMOD_DEBUG_TYPE_CODEC 0x00000400 +#define FMOD_DEBUG_TYPE_TRACE 0x00000800 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x00010000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x00020000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x00040000 + +typedef unsigned int FMOD_MEMORY_TYPE; +#define FMOD_MEMORY_NORMAL 0x00000000 +#define FMOD_MEMORY_STREAM_FILE 0x00000001 +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 +#define FMOD_MEMORY_SAMPLEDATA 0x00000004 +#define FMOD_MEMORY_DSP_BUFFER 0x00000008 +#define FMOD_MEMORY_PLUGIN 0x00000010 +#define FMOD_MEMORY_PERSISTENT 0x00200000 +#define FMOD_MEMORY_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_INITFLAGS; +#define FMOD_INIT_NORMAL 0x00000000 +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 +#define FMOD_INIT_MIX_FROM_UPDATE 0x00000002 +#define FMOD_INIT_3D_RIGHTHANDED 0x00000004 +#define FMOD_INIT_CLIP_OUTPUT 0x00000008 +#define FMOD_INIT_CHANNEL_LOWPASS 0x00000100 +#define FMOD_INIT_CHANNEL_DISTANCEFILTER 0x00000200 +#define FMOD_INIT_PROFILE_ENABLE 0x00010000 +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00020000 +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x00040000 +#define FMOD_INIT_PREFER_DOLBY_DOWNMIX 0x00080000 +#define FMOD_INIT_THREAD_UNSAFE 0x00100000 +#define FMOD_INIT_PROFILE_METER_ALL 0x00200000 +#define FMOD_INIT_MEMORY_TRACKING 0x00400000 + +typedef unsigned int FMOD_DRIVER_STATE; +#define FMOD_DRIVER_STATE_CONNECTED 0x00000001 +#define FMOD_DRIVER_STATE_DEFAULT 0x00000002 + +typedef unsigned int FMOD_TIMEUNIT; +#define FMOD_TIMEUNIT_MS 0x00000001 +#define FMOD_TIMEUNIT_PCM 0x00000002 +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 +#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 +#define FMOD_TIMEUNIT_MODORDER 0x00000100 +#define FMOD_TIMEUNIT_MODROW 0x00000200 +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 + +typedef unsigned int FMOD_SYSTEM_CALLBACK_TYPE; +#define FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED 0x00000001 +#define FMOD_SYSTEM_CALLBACK_DEVICELOST 0x00000002 +#define FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED 0x00000004 +#define FMOD_SYSTEM_CALLBACK_THREADCREATED 0x00000008 +#define FMOD_SYSTEM_CALLBACK_BADDSPCONNECTION 0x00000010 +#define FMOD_SYSTEM_CALLBACK_PREMIX 0x00000020 +#define FMOD_SYSTEM_CALLBACK_POSTMIX 0x00000040 +#define FMOD_SYSTEM_CALLBACK_ERROR 0x00000080 +#define FMOD_SYSTEM_CALLBACK_MIDMIX 0x00000100 +#define FMOD_SYSTEM_CALLBACK_THREADDESTROYED 0x00000200 +#define FMOD_SYSTEM_CALLBACK_PREUPDATE 0x00000400 +#define FMOD_SYSTEM_CALLBACK_POSTUPDATE 0x00000800 +#define FMOD_SYSTEM_CALLBACK_RECORDLISTCHANGED 0x00001000 +#define FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX 0x00002000 +#define FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE 0x00004000 +#define FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN 0x00008000 +#define FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED 0x00010000 +#define FMOD_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_MODE; +#define FMOD_DEFAULT 0x00000000 +#define FMOD_LOOP_OFF 0x00000001 +#define FMOD_LOOP_NORMAL 0x00000002 +#define FMOD_LOOP_BIDI 0x00000004 +#define FMOD_2D 0x00000008 +#define FMOD_3D 0x00000010 +#define FMOD_CREATESTREAM 0x00000080 +#define FMOD_CREATESAMPLE 0x00000100 +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 +#define FMOD_OPENUSER 0x00000400 +#define FMOD_OPENMEMORY 0x00000800 +#define FMOD_OPENMEMORY_POINT 0x10000000 +#define FMOD_OPENRAW 0x00001000 +#define FMOD_OPENONLY 0x00002000 +#define FMOD_ACCURATETIME 0x00004000 +#define FMOD_MPEGSEARCH 0x00008000 +#define FMOD_NONBLOCKING 0x00010000 +#define FMOD_UNIQUE 0x00020000 +#define FMOD_3D_HEADRELATIVE 0x00040000 +#define FMOD_3D_WORLDRELATIVE 0x00080000 +#define FMOD_3D_INVERSEROLLOFF 0x00100000 +#define FMOD_3D_LINEARROLLOFF 0x00200000 +#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 +#define FMOD_3D_INVERSETAPEREDROLLOFF 0x00800000 +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 +#define FMOD_IGNORETAGS 0x02000000 +#define FMOD_LOWMEM 0x08000000 +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 + +typedef unsigned int FMOD_CHANNELMASK; +#define FMOD_CHANNELMASK_FRONT_LEFT 0x00000001 +#define FMOD_CHANNELMASK_FRONT_RIGHT 0x00000002 +#define FMOD_CHANNELMASK_FRONT_CENTER 0x00000004 +#define FMOD_CHANNELMASK_LOW_FREQUENCY 0x00000008 +#define FMOD_CHANNELMASK_SURROUND_LEFT 0x00000010 +#define FMOD_CHANNELMASK_SURROUND_RIGHT 0x00000020 +#define FMOD_CHANNELMASK_BACK_LEFT 0x00000040 +#define FMOD_CHANNELMASK_BACK_RIGHT 0x00000080 +#define FMOD_CHANNELMASK_BACK_CENTER 0x00000100 +#define FMOD_CHANNELMASK_MONO (FMOD_CHANNELMASK_FRONT_LEFT) +#define FMOD_CHANNELMASK_STEREO (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT) +#define FMOD_CHANNELMASK_LRC (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER) +#define FMOD_CHANNELMASK_QUAD (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_SURROUND (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1_REARS (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT0 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) + +typedef unsigned long long FMOD_PORT_INDEX; +#define FMOD_PORT_INDEX_NONE 0xFFFFFFFFFFFFFFFF +#define FMOD_PORT_INDEX_FLAG_VR_CONTROLLER 0x1000000000000000 + +typedef int FMOD_THREAD_PRIORITY; +/* Platform specific priority range */ +#define FMOD_THREAD_PRIORITY_PLATFORM_MIN (-32 * 1024) +#define FMOD_THREAD_PRIORITY_PLATFORM_MAX ( 32 * 1024) +/* Platform agnostic priorities, maps internally to platform specific value */ +#define FMOD_THREAD_PRIORITY_DEFAULT (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 1) +#define FMOD_THREAD_PRIORITY_LOW (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 2) +#define FMOD_THREAD_PRIORITY_MEDIUM (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 3) +#define FMOD_THREAD_PRIORITY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 4) +#define FMOD_THREAD_PRIORITY_VERY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 5) +#define FMOD_THREAD_PRIORITY_EXTREME (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 6) +#define FMOD_THREAD_PRIORITY_CRITICAL (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 7) +/* Thread defaults */ +#define FMOD_THREAD_PRIORITY_MIXER FMOD_THREAD_PRIORITY_EXTREME +#define FMOD_THREAD_PRIORITY_FEEDER FMOD_THREAD_PRIORITY_CRITICAL +#define FMOD_THREAD_PRIORITY_STREAM FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_FILE FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_NONBLOCKING FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_RECORD FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_GEOMETRY FMOD_THREAD_PRIORITY_LOW +#define FMOD_THREAD_PRIORITY_PROFILER FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_UPDATE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_BANK FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_CONVOLUTION1 FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_CONVOLUTION2 FMOD_THREAD_PRIORITY_VERY_HIGH + +typedef unsigned int FMOD_THREAD_STACK_SIZE; +#define FMOD_THREAD_STACK_SIZE_DEFAULT 0 +#define FMOD_THREAD_STACK_SIZE_MIXER (80 * 1024) +#define FMOD_THREAD_STACK_SIZE_FEEDER (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_STREAM (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_FILE (64 * 1024) +#define FMOD_THREAD_STACK_SIZE_NONBLOCKING (112 * 1024) +#define FMOD_THREAD_STACK_SIZE_RECORD (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_GEOMETRY (48 * 1024) +#define FMOD_THREAD_STACK_SIZE_PROFILER (128 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_UPDATE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_BANK (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_SAMPLE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION1 (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION2 (16 * 1024) + +typedef long long FMOD_THREAD_AFFINITY; +/* Platform agnostic thread groupings */ +#define FMOD_THREAD_AFFINITY_GROUP_DEFAULT 0x4000000000000000 +#define FMOD_THREAD_AFFINITY_GROUP_A 0x4000000000000001 +#define FMOD_THREAD_AFFINITY_GROUP_B 0x4000000000000002 +#define FMOD_THREAD_AFFINITY_GROUP_C 0x4000000000000003 +/* Thread defaults */ +#define FMOD_THREAD_AFFINITY_MIXER FMOD_THREAD_AFFINITY_GROUP_A +#define FMOD_THREAD_AFFINITY_FEEDER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STREAM FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_FILE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_NONBLOCKING FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_RECORD FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_GEOMETRY FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_PROFILER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_UPDATE FMOD_THREAD_AFFINITY_GROUP_B +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_BANK FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION1 FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION2 FMOD_THREAD_AFFINITY_GROUP_C +/* Core mask, valid up to 1 << 62 */ +#define FMOD_THREAD_AFFINITY_CORE_ALL 0 +#define FMOD_THREAD_AFFINITY_CORE_0 (1 << 0) +#define FMOD_THREAD_AFFINITY_CORE_1 (1 << 1) +#define FMOD_THREAD_AFFINITY_CORE_2 (1 << 2) +#define FMOD_THREAD_AFFINITY_CORE_3 (1 << 3) +#define FMOD_THREAD_AFFINITY_CORE_4 (1 << 4) +#define FMOD_THREAD_AFFINITY_CORE_5 (1 << 5) +#define FMOD_THREAD_AFFINITY_CORE_6 (1 << 6) +#define FMOD_THREAD_AFFINITY_CORE_7 (1 << 7) +#define FMOD_THREAD_AFFINITY_CORE_8 (1 << 8) +#define FMOD_THREAD_AFFINITY_CORE_9 (1 << 9) +#define FMOD_THREAD_AFFINITY_CORE_10 (1 << 10) +#define FMOD_THREAD_AFFINITY_CORE_11 (1 << 11) +#define FMOD_THREAD_AFFINITY_CORE_12 (1 << 12) +#define FMOD_THREAD_AFFINITY_CORE_13 (1 << 13) +#define FMOD_THREAD_AFFINITY_CORE_14 (1 << 14) +#define FMOD_THREAD_AFFINITY_CORE_15 (1 << 15) + +/* Preset for FMOD_REVERB_PROPERTIES */ +#define FMOD_PRESET_OFF { 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f } +#define FMOD_PRESET_GENERIC { 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f } +#define FMOD_PRESET_PADDEDCELL { 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f } +#define FMOD_PRESET_ROOM { 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f } +#define FMOD_PRESET_BATHROOM { 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f } +#define FMOD_PRESET_LIVINGROOM { 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f } +#define FMOD_PRESET_STONEROOM { 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f } +#define FMOD_PRESET_AUDITORIUM { 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f } +#define FMOD_PRESET_CONCERTHALL { 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f } +#define FMOD_PRESET_CAVE { 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f } +#define FMOD_PRESET_ARENA { 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f } +#define FMOD_PRESET_HANGAR { 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f } +#define FMOD_PRESET_HALLWAY { 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f } +#define FMOD_PRESET_STONECORRIDOR { 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f } +#define FMOD_PRESET_ALLEY { 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f } +#define FMOD_PRESET_FOREST { 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f } +#define FMOD_PRESET_CITY { 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f } +#define FMOD_PRESET_MOUNTAINS { 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f } +#define FMOD_PRESET_QUARRY { 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f } +#define FMOD_PRESET_PLAIN { 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f } +#define FMOD_PRESET_PARKINGLOT { 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f } +#define FMOD_PRESET_SEWERPIPE { 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f } +#define FMOD_PRESET_UNDERWATER { 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f } + +#define FMOD_MAX_CHANNEL_WIDTH 32 +#define FMOD_MAX_SYSTEMS 8 +#define FMOD_MAX_LISTENERS 8 +#define FMOD_REVERB_MAXINSTANCES 4 + +typedef enum FMOD_THREAD_TYPE +{ + FMOD_THREAD_TYPE_MIXER, + FMOD_THREAD_TYPE_FEEDER, + FMOD_THREAD_TYPE_STREAM, + FMOD_THREAD_TYPE_FILE, + FMOD_THREAD_TYPE_NONBLOCKING, + FMOD_THREAD_TYPE_RECORD, + FMOD_THREAD_TYPE_GEOMETRY, + FMOD_THREAD_TYPE_PROFILER, + FMOD_THREAD_TYPE_STUDIO_UPDATE, + FMOD_THREAD_TYPE_STUDIO_LOAD_BANK, + FMOD_THREAD_TYPE_STUDIO_LOAD_SAMPLE, + FMOD_THREAD_TYPE_CONVOLUTION1, + FMOD_THREAD_TYPE_CONVOLUTION2, + + FMOD_THREAD_TYPE_MAX, + FMOD_THREAD_TYPE_FORCEINT = 65536 +} FMOD_THREAD_TYPE; + +typedef enum FMOD_RESULT +{ + FMOD_OK, + FMOD_ERR_BADCOMMAND, + FMOD_ERR_CHANNEL_ALLOC, + FMOD_ERR_CHANNEL_STOLEN, + FMOD_ERR_DMA, + FMOD_ERR_DSP_CONNECTION, + FMOD_ERR_DSP_DONTPROCESS, + FMOD_ERR_DSP_FORMAT, + FMOD_ERR_DSP_INUSE, + FMOD_ERR_DSP_NOTFOUND, + FMOD_ERR_DSP_RESERVED, + FMOD_ERR_DSP_SILENCE, + FMOD_ERR_DSP_TYPE, + FMOD_ERR_FILE_BAD, + FMOD_ERR_FILE_COULDNOTSEEK, + FMOD_ERR_FILE_DISKEJECTED, + FMOD_ERR_FILE_EOF, + FMOD_ERR_FILE_ENDOFDATA, + FMOD_ERR_FILE_NOTFOUND, + FMOD_ERR_FORMAT, + FMOD_ERR_HEADER_MISMATCH, + FMOD_ERR_HTTP, + FMOD_ERR_HTTP_ACCESS, + FMOD_ERR_HTTP_PROXY_AUTH, + FMOD_ERR_HTTP_SERVER_ERROR, + FMOD_ERR_HTTP_TIMEOUT, + FMOD_ERR_INITIALIZATION, + FMOD_ERR_INITIALIZED, + FMOD_ERR_INTERNAL, + FMOD_ERR_INVALID_FLOAT, + FMOD_ERR_INVALID_HANDLE, + FMOD_ERR_INVALID_PARAM, + FMOD_ERR_INVALID_POSITION, + FMOD_ERR_INVALID_SPEAKER, + FMOD_ERR_INVALID_SYNCPOINT, + FMOD_ERR_INVALID_THREAD, + FMOD_ERR_INVALID_VECTOR, + FMOD_ERR_MAXAUDIBLE, + FMOD_ERR_MEMORY, + FMOD_ERR_MEMORY_CANTPOINT, + FMOD_ERR_NEEDS3D, + FMOD_ERR_NEEDSHARDWARE, + FMOD_ERR_NET_CONNECT, + FMOD_ERR_NET_SOCKET_ERROR, + FMOD_ERR_NET_URL, + FMOD_ERR_NET_WOULD_BLOCK, + FMOD_ERR_NOTREADY, + FMOD_ERR_OUTPUT_ALLOCATED, + FMOD_ERR_OUTPUT_CREATEBUFFER, + FMOD_ERR_OUTPUT_DRIVERCALL, + FMOD_ERR_OUTPUT_FORMAT, + FMOD_ERR_OUTPUT_INIT, + FMOD_ERR_OUTPUT_NODRIVERS, + FMOD_ERR_PLUGIN, + FMOD_ERR_PLUGIN_MISSING, + FMOD_ERR_PLUGIN_RESOURCE, + FMOD_ERR_PLUGIN_VERSION, + FMOD_ERR_RECORD, + FMOD_ERR_REVERB_CHANNELGROUP, + FMOD_ERR_REVERB_INSTANCE, + FMOD_ERR_SUBSOUNDS, + FMOD_ERR_SUBSOUND_ALLOCATED, + FMOD_ERR_SUBSOUND_CANTMOVE, + FMOD_ERR_TAGNOTFOUND, + FMOD_ERR_TOOMANYCHANNELS, + FMOD_ERR_TRUNCATED, + FMOD_ERR_UNIMPLEMENTED, + FMOD_ERR_UNINITIALIZED, + FMOD_ERR_UNSUPPORTED, + FMOD_ERR_VERSION, + FMOD_ERR_EVENT_ALREADY_LOADED, + FMOD_ERR_EVENT_LIVEUPDATE_BUSY, + FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH, + FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT, + FMOD_ERR_EVENT_NOTFOUND, + FMOD_ERR_STUDIO_UNINITIALIZED, + FMOD_ERR_STUDIO_NOT_LOADED, + FMOD_ERR_INVALID_STRING, + FMOD_ERR_ALREADY_LOCKED, + FMOD_ERR_NOT_LOCKED, + FMOD_ERR_RECORD_DISCONNECTED, + FMOD_ERR_TOOMANYSAMPLES, + + FMOD_RESULT_FORCEINT = 65536 +} FMOD_RESULT; + +typedef enum FMOD_CHANNELCONTROL_TYPE +{ + FMOD_CHANNELCONTROL_CHANNEL, + FMOD_CHANNELCONTROL_CHANNELGROUP, + + FMOD_CHANNELCONTROL_MAX, + FMOD_CHANNELCONTROL_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_TYPE; + +typedef enum FMOD_OUTPUTTYPE +{ + FMOD_OUTPUTTYPE_AUTODETECT, + FMOD_OUTPUTTYPE_UNKNOWN, + FMOD_OUTPUTTYPE_NOSOUND, + FMOD_OUTPUTTYPE_WAVWRITER, + FMOD_OUTPUTTYPE_NOSOUND_NRT, + FMOD_OUTPUTTYPE_WAVWRITER_NRT, + FMOD_OUTPUTTYPE_WASAPI, + FMOD_OUTPUTTYPE_ASIO, + FMOD_OUTPUTTYPE_PULSEAUDIO, + FMOD_OUTPUTTYPE_ALSA, + FMOD_OUTPUTTYPE_COREAUDIO, + FMOD_OUTPUTTYPE_AUDIOTRACK, + FMOD_OUTPUTTYPE_OPENSL, + FMOD_OUTPUTTYPE_AUDIOOUT, + FMOD_OUTPUTTYPE_AUDIO3D, + FMOD_OUTPUTTYPE_WEBAUDIO, + FMOD_OUTPUTTYPE_NNAUDIO, + FMOD_OUTPUTTYPE_WINSONIC, + FMOD_OUTPUTTYPE_AAUDIO, + FMOD_OUTPUTTYPE_AUDIOWORKLET, + FMOD_OUTPUTTYPE_PHASE, + + FMOD_OUTPUTTYPE_MAX, + FMOD_OUTPUTTYPE_FORCEINT = 65536 +} FMOD_OUTPUTTYPE; + +typedef enum FMOD_DEBUG_MODE +{ + FMOD_DEBUG_MODE_TTY, + FMOD_DEBUG_MODE_FILE, + FMOD_DEBUG_MODE_CALLBACK, + + FMOD_DEBUG_MODE_FORCEINT = 65536 +} FMOD_DEBUG_MODE; + +typedef enum FMOD_SPEAKERMODE +{ + FMOD_SPEAKERMODE_DEFAULT, + FMOD_SPEAKERMODE_RAW, + FMOD_SPEAKERMODE_MONO, + FMOD_SPEAKERMODE_STEREO, + FMOD_SPEAKERMODE_QUAD, + FMOD_SPEAKERMODE_SURROUND, + FMOD_SPEAKERMODE_5POINT1, + FMOD_SPEAKERMODE_7POINT1, + FMOD_SPEAKERMODE_7POINT1POINT4, + + FMOD_SPEAKERMODE_MAX, + FMOD_SPEAKERMODE_FORCEINT = 65536 +} FMOD_SPEAKERMODE; + +typedef enum FMOD_SPEAKER +{ + FMOD_SPEAKER_NONE = -1, + FMOD_SPEAKER_FRONT_LEFT = 0, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_SURROUND_LEFT, + FMOD_SPEAKER_SURROUND_RIGHT, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_TOP_FRONT_LEFT, + FMOD_SPEAKER_TOP_FRONT_RIGHT, + FMOD_SPEAKER_TOP_BACK_LEFT, + FMOD_SPEAKER_TOP_BACK_RIGHT, + + FMOD_SPEAKER_MAX, + FMOD_SPEAKER_FORCEINT = 65536 +} FMOD_SPEAKER; + +typedef enum FMOD_CHANNELORDER +{ + FMOD_CHANNELORDER_DEFAULT, + FMOD_CHANNELORDER_WAVEFORMAT, + FMOD_CHANNELORDER_PROTOOLS, + FMOD_CHANNELORDER_ALLMONO, + FMOD_CHANNELORDER_ALLSTEREO, + FMOD_CHANNELORDER_ALSA, + + FMOD_CHANNELORDER_MAX, + FMOD_CHANNELORDER_FORCEINT = 65536 +} FMOD_CHANNELORDER; + +typedef enum FMOD_PLUGINTYPE +{ + FMOD_PLUGINTYPE_OUTPUT, + FMOD_PLUGINTYPE_CODEC, + FMOD_PLUGINTYPE_DSP, + + FMOD_PLUGINTYPE_MAX, + FMOD_PLUGINTYPE_FORCEINT = 65536 +} FMOD_PLUGINTYPE; + +typedef enum FMOD_SOUND_TYPE +{ + FMOD_SOUND_TYPE_UNKNOWN, + FMOD_SOUND_TYPE_AIFF, + FMOD_SOUND_TYPE_ASF, + FMOD_SOUND_TYPE_DLS, + FMOD_SOUND_TYPE_FLAC, + FMOD_SOUND_TYPE_FSB, + FMOD_SOUND_TYPE_IT, + FMOD_SOUND_TYPE_MIDI, + FMOD_SOUND_TYPE_MOD, + FMOD_SOUND_TYPE_MPEG, + FMOD_SOUND_TYPE_OGGVORBIS, + FMOD_SOUND_TYPE_PLAYLIST, + FMOD_SOUND_TYPE_RAW, + FMOD_SOUND_TYPE_S3M, + FMOD_SOUND_TYPE_USER, + FMOD_SOUND_TYPE_WAV, + FMOD_SOUND_TYPE_XM, + FMOD_SOUND_TYPE_XMA, + FMOD_SOUND_TYPE_AUDIOQUEUE, + FMOD_SOUND_TYPE_AT9, + FMOD_SOUND_TYPE_VORBIS, + FMOD_SOUND_TYPE_MEDIA_FOUNDATION, + FMOD_SOUND_TYPE_MEDIACODEC, + FMOD_SOUND_TYPE_FADPCM, + FMOD_SOUND_TYPE_OPUS, + + FMOD_SOUND_TYPE_MAX, + FMOD_SOUND_TYPE_FORCEINT = 65536 +} FMOD_SOUND_TYPE; + +typedef enum FMOD_SOUND_FORMAT +{ + FMOD_SOUND_FORMAT_NONE, + FMOD_SOUND_FORMAT_PCM8, + FMOD_SOUND_FORMAT_PCM16, + FMOD_SOUND_FORMAT_PCM24, + FMOD_SOUND_FORMAT_PCM32, + FMOD_SOUND_FORMAT_PCMFLOAT, + FMOD_SOUND_FORMAT_BITSTREAM, + + FMOD_SOUND_FORMAT_MAX, + FMOD_SOUND_FORMAT_FORCEINT = 65536 +} FMOD_SOUND_FORMAT; + +typedef enum FMOD_OPENSTATE +{ + FMOD_OPENSTATE_READY, + FMOD_OPENSTATE_LOADING, + FMOD_OPENSTATE_ERROR, + FMOD_OPENSTATE_CONNECTING, + FMOD_OPENSTATE_BUFFERING, + FMOD_OPENSTATE_SEEKING, + FMOD_OPENSTATE_PLAYING, + FMOD_OPENSTATE_SETPOSITION, + + FMOD_OPENSTATE_MAX, + FMOD_OPENSTATE_FORCEINT = 65536 +} FMOD_OPENSTATE; + +typedef enum FMOD_SOUNDGROUP_BEHAVIOR +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 +} FMOD_SOUNDGROUP_BEHAVIOR; + +typedef enum FMOD_CHANNELCONTROL_CALLBACK_TYPE +{ + FMOD_CHANNELCONTROL_CALLBACK_END, + FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE, + FMOD_CHANNELCONTROL_CALLBACK_SYNCPOINT, + FMOD_CHANNELCONTROL_CALLBACK_OCCLUSION, + + FMOD_CHANNELCONTROL_CALLBACK_MAX, + FMOD_CHANNELCONTROL_CALLBACK_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_CALLBACK_TYPE; + +typedef enum FMOD_CHANNELCONTROL_DSP_INDEX +{ + FMOD_CHANNELCONTROL_DSP_HEAD = -1, + FMOD_CHANNELCONTROL_DSP_FADER = -2, + FMOD_CHANNELCONTROL_DSP_TAIL = -3, + + FMOD_CHANNELCONTROL_DSP_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_DSP_INDEX; + +typedef enum FMOD_ERRORCALLBACK_INSTANCETYPE +{ + FMOD_ERRORCALLBACK_INSTANCETYPE_NONE, + FMOD_ERRORCALLBACK_INSTANCETYPE_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUND, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUNDGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSPCONNECTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_GEOMETRY, + FMOD_ERRORCALLBACK_INSTANCETYPE_REVERB3D, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTDESCRIPTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_PARAMETERINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BUS, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_VCA, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BANK, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_COMMANDREPLAY, + + FMOD_ERRORCALLBACK_INSTANCETYPE_FORCEINT = 65536 +} FMOD_ERRORCALLBACK_INSTANCETYPE; + +typedef enum FMOD_DSP_RESAMPLER +{ + FMOD_DSP_RESAMPLER_DEFAULT, + FMOD_DSP_RESAMPLER_NOINTERP, + FMOD_DSP_RESAMPLER_LINEAR, + FMOD_DSP_RESAMPLER_CUBIC, + FMOD_DSP_RESAMPLER_SPLINE, + + FMOD_DSP_RESAMPLER_MAX, + FMOD_DSP_RESAMPLER_FORCEINT = 65536 +} FMOD_DSP_RESAMPLER; + +typedef enum FMOD_DSP_CALLBACK_TYPE +{ + FMOD_DSP_CALLBACK_DATAPARAMETERRELEASE, + + FMOD_DSP_CALLBACK_MAX, + FMOD_DSP_CALLBACK_FORCEINT = 65536 +} FMOD_DSP_CALLBACK_TYPE; + +typedef enum FMOD_DSPCONNECTION_TYPE +{ + FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, + + FMOD_DSPCONNECTION_TYPE_MAX, + FMOD_DSPCONNECTION_TYPE_FORCEINT = 65536 +} FMOD_DSPCONNECTION_TYPE; + +typedef enum FMOD_TAGTYPE +{ + FMOD_TAGTYPE_UNKNOWN, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, + FMOD_TAGTYPE_FORCEINT = 65536 +} FMOD_TAGTYPE; + +typedef enum FMOD_TAGDATATYPE +{ + FMOD_TAGDATATYPE_BINARY, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + + FMOD_TAGDATATYPE_MAX, + FMOD_TAGDATATYPE_FORCEINT = 65536 +} FMOD_TAGDATATYPE; + +typedef enum FMOD_PORT_TYPE +{ + FMOD_PORT_TYPE_MUSIC, + FMOD_PORT_TYPE_COPYRIGHT_MUSIC, + FMOD_PORT_TYPE_VOICE, + FMOD_PORT_TYPE_CONTROLLER, + FMOD_PORT_TYPE_PERSONAL, + FMOD_PORT_TYPE_VIBRATION, + FMOD_PORT_TYPE_AUX, + + FMOD_PORT_TYPE_MAX, + FMOD_PORT_TYPE_FORCEINT = 65536 +} FMOD_PORT_TYPE; + +/* + FMOD callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DEBUG_CALLBACK) (FMOD_DEBUG_FLAGS flags, const char *file, int line, const char* func, const char* message); +typedef FMOD_RESULT (F_CALL *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_CHANNELCONTROL_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype, void *commanddata1, void *commanddata2); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CALLBACK) (FMOD_DSP *dsp, FMOD_DSP_CALLBACK_TYPE type, void *data); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_NONBLOCK_CALLBACK) (FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMREAD_CALLBACK) (FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMSETPOS_CALLBACK) (FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_OPEN_CALLBACK) (const char *name, unsigned int *filesize, void **handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_CLOSE_CALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_READ_CALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_SEEK_CALLBACK) (void *handle, unsigned int pos, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCREAD_CALLBACK) (FMOD_ASYNCREADINFO *info, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCCANCEL_CALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); +typedef void (F_CALL *FMOD_FILE_ASYNCDONE_FUNC) (FMOD_ASYNCREADINFO *info, FMOD_RESULT result); +typedef void* (F_CALL *FMOD_MEMORY_ALLOC_CALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void* (F_CALL *FMOD_MEMORY_REALLOC_CALLBACK) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_MEMORY_FREE_CALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef float (F_CALL *FMOD_3D_ROLLOFF_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, float distance); + +/* + FMOD structs +*/ +struct FMOD_ASYNCREADINFO +{ + void *handle; + unsigned int offset; + unsigned int sizebytes; + int priority; + void *userdata; + void *buffer; + unsigned int bytesread; + FMOD_FILE_ASYNCDONE_FUNC done; +}; + +typedef struct FMOD_VECTOR +{ + float x; + float y; + float z; +} FMOD_VECTOR; + +typedef struct FMOD_3D_ATTRIBUTES +{ + FMOD_VECTOR position; + FMOD_VECTOR velocity; + FMOD_VECTOR forward; + FMOD_VECTOR up; +} FMOD_3D_ATTRIBUTES; + +typedef struct FMOD_GUID +{ + unsigned int Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; +} FMOD_GUID; + +typedef struct FMOD_PLUGINLIST +{ + FMOD_PLUGINTYPE type; + void *description; +} FMOD_PLUGINLIST; + +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbSize; + int maxMPEGCodecs; + int maxADPCMCodecs; + int maxXMACodecs; + int maxVorbisCodecs; + int maxAT9Codecs; + int maxFADPCMCodecs; + int maxPCMCodecs; + int ASIONumChannels; + char **ASIOChannelList; + FMOD_SPEAKER *ASIOSpeakerList; + float vol0virtualvol; + unsigned int defaultDecodeBufferSize; + unsigned short profilePort; + unsigned int geometryMaxFadeTime; + float distanceFilterCenterFreq; + int reverb3Dinstance; + int DSPBufferPoolSize; + FMOD_DSP_RESAMPLER resamplerMethod; + unsigned int randomSeed; + int maxConvolutionThreads; + int maxOpusCodecs; +} FMOD_ADVANCEDSETTINGS; + +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; + FMOD_TAGDATATYPE datatype; + char *name; + void *data; + unsigned int datalen; + FMOD_BOOL updated; +} FMOD_TAG; + +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; + unsigned int length; + unsigned int fileoffset; + int numchannels; + int defaultfrequency; + FMOD_SOUND_FORMAT format; + unsigned int decodebuffersize; + int initialsubsound; + int numsubsounds; + int *inclusionlist; + int inclusionlistnum; + FMOD_SOUND_PCMREAD_CALLBACK pcmreadcallback; + FMOD_SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + FMOD_SOUND_NONBLOCK_CALLBACK nonblockcallback; + const char *dlsname; + const char *encryptionkey; + int maxpolyphony; + void *userdata; + FMOD_SOUND_TYPE suggestedsoundtype; + FMOD_FILE_OPEN_CALLBACK fileuseropen; + FMOD_FILE_CLOSE_CALLBACK fileuserclose; + FMOD_FILE_READ_CALLBACK fileuserread; + FMOD_FILE_SEEK_CALLBACK fileuserseek; + FMOD_FILE_ASYNCREAD_CALLBACK fileuserasyncread; + FMOD_FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + void *fileuserdata; + int filebuffersize; + FMOD_CHANNELORDER channelorder; + FMOD_SOUNDGROUP *initialsoundgroup; + unsigned int initialseekposition; + FMOD_TIMEUNIT initialseekpostype; + int ignoresetfilesystem; + unsigned int audioqueuepolicy; + unsigned int minmidigranularity; + int nonblockthreadid; + FMOD_GUID *fsbguid; +} FMOD_CREATESOUNDEXINFO; + +typedef struct FMOD_REVERB_PROPERTIES +{ + float DecayTime; + float EarlyDelay; + float LateDelay; + float HFReference; + float HFDecayRatio; + float Diffusion; + float Density; + float LowShelfFrequency; + float LowShelfGain; + float HighCut; + float EarlyLateMix; + float WetLevel; +} FMOD_REVERB_PROPERTIES; + +typedef struct FMOD_ERRORCALLBACK_INFO +{ + FMOD_RESULT result; + FMOD_ERRORCALLBACK_INSTANCETYPE instancetype; + void *instance; + const char *functionname; + const char *functionparams; +} FMOD_ERRORCALLBACK_INFO; + +typedef struct FMOD_CPU_USAGE +{ + float dsp; + float stream; + float geometry; + float update; + float convolution1; + float convolution2; +} FMOD_CPU_USAGE; + +typedef struct FMOD_DSP_DATA_PARAMETER_INFO +{ + void *data; + unsigned int length; + int index; +} FMOD_DSP_DATA_PARAMETER_INFO; + +/* + FMOD optional headers for plugin development +*/ +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_output.h" + +#endif diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp.cs b/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp.cs new file mode 100644 index 0000000..d8265f7 --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp.cs @@ -0,0 +1,897 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ + +using System; +using System.Text; +using System.Runtime.InteropServices; + +namespace FMOD +{ + [StructLayout(LayoutKind.Sequential)] + public struct DSP_BUFFER_ARRAY + { + public int numbuffers; + public int[] buffernumchannels; + public CHANNELMASK[] bufferchannelmask; + public IntPtr[] buffers; + public SPEAKERMODE speakermode; + } + + public enum DSP_PROCESS_OPERATION + { + PROCESS_PERFORM = 0, + PROCESS_QUERY + } + + [StructLayout(LayoutKind.Sequential)] + public struct COMPLEX + { + public float real; + public float imag; + } + + public enum DSP_PAN_SURROUND_FLAGS + { + DEFAULT = 0, + ROTATION_NOT_BIASED = 1, + } + + + /* + DSP callbacks + */ + public delegate RESULT DSP_CREATE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RELEASE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RESET_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SETPOSITION_CALLBACK (ref DSP_STATE dsp_state, uint pos); + public delegate RESULT DSP_READ_CALLBACK (ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); + public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK (ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); + public delegate RESULT DSP_PROCESS_CALLBACK (ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); + public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, float value); + public delegate RESULT DSP_SETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, int value); + public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, bool value); + public delegate RESULT DSP_SETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, IntPtr data, uint length); + public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); + public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_MIX_CALLBACK (ref DSP_STATE dsp_state, int stage); + + + /* + DSP functions + */ + public delegate IntPtr DSP_ALLOC_FUNC (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr DSP_REALLOC_FUNC (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_FREE_FUNC (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_LOG_FUNC (DEBUG_FLAGS level, IntPtr file, int line, IntPtr function, IntPtr str); + public delegate RESULT DSP_GETSAMPLERATE_FUNC (ref DSP_STATE dsp_state, ref int rate); + public delegate RESULT DSP_GETBLOCKSIZE_FUNC (ref DSP_STATE dsp_state, ref uint blocksize); + public delegate RESULT DSP_GETSPEAKERMODE_FUNC (ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); + public delegate RESULT DSP_GETCLOCK_FUNC (ref DSP_STATE dsp_state, out ulong clock, out uint offset, out uint length); + public delegate RESULT DSP_GETLISTENERATTRIBUTES_FUNC (ref DSP_STATE dsp_state, ref int numlisteners, IntPtr attributes); + public delegate RESULT DSP_GETUSERDATA_FUNC (ref DSP_STATE dsp_state, out IntPtr userdata); + public delegate RESULT DSP_DFT_FFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); + public delegate RESULT DSP_DFT_IFFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); + public delegate RESULT DSP_PAN_SUMMONOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix, DSP_PAN_SURROUND_FLAGS flags); + public delegate RESULT DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_GETROLLOFFGAIN_FUNC (ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); + + + public enum DSP_TYPE : int + { + UNKNOWN, + MIXER, + OSCILLATOR, + LOWPASS, + ITLOWPASS, + HIGHPASS, + ECHO, + FADER, + FLANGE, + DISTORTION, + NORMALIZE, + LIMITER, + PARAMEQ, + PITCHSHIFT, + CHORUS, + VSTPLUGIN, + WINAMPPLUGIN, + ITECHO, + COMPRESSOR, + SFXREVERB, + LOWPASS_SIMPLE, + DELAY, + TREMOLO, + LADSPAPLUGIN, + SEND, + RETURN, + HIGHPASS_SIMPLE, + PAN, + THREE_EQ, + FFT, + LOUDNESS_METER, + ENVELOPEFOLLOWER, + CONVOLUTIONREVERB, + CHANNELMIX, + TRANSCEIVER, + OBJECTPAN, + MULTIBAND_EQ, + MAX + } + + public enum DSP_PARAMETER_TYPE + { + FLOAT = 0, + INT, + BOOL, + DATA, + MAX + } + + public enum DSP_PARAMETER_FLOAT_MAPPING_TYPE + { + DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR + { + public int numpoints; + public IntPtr pointparamvalues; + public IntPtr pointpositions; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING + { + public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; + } + + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_FLOAT + { + public float min; + public float max; + public float defaultval; + public DSP_PARAMETER_FLOAT_MAPPING mapping; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_INT + { + public int min; + public int max; + public int defaultval; + public bool goestoinf; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_BOOL + { + public bool defaultval; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_DATA + { + public int datatype; + } + + [StructLayout(LayoutKind.Explicit)] + public struct DSP_PARAMETER_DESC_UNION + { + [FieldOffset(0)] + public DSP_PARAMETER_DESC_FLOAT floatdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_INT intdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_BOOL booldesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_DATA datadesc; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC + { + public DSP_PARAMETER_TYPE type; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] name; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] label; + public string description; + + public DSP_PARAMETER_DESC_UNION desc; + } + + public enum DSP_PARAMETER_DATA_TYPE + { + DSP_PARAMETER_DATA_TYPE_USER = 0, + DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + DSP_PARAMETER_DATA_TYPE_FFT = -4, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6 + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_OVERALLGAIN + { + public float linear_gain; + public float linear_gain_additive; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES + { + public ATTRIBUTES_3D relative; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES_MULTI + { + public int numlisteners; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public ATTRIBUTES_3D[] relative; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public float[] weight; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_SIDECHAIN + { + public int sidechainenable; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FFT + { + public int length; + public int numchannels; + + [MarshalAs(UnmanagedType.ByValArray,SizeConst=32)] + private IntPtr[] spectrum_internal; + + public float[][] spectrum + { + get + { + var buffer = new float[numchannels][]; + + for (int i = 0; i < numchannels; ++i) + { + buffer[i] = new float[length]; + Marshal.Copy(spectrum_internal[i], buffer[i], 0, length); + } + + return buffer; + } + } + + public void getSpectrum(ref float[][] buffer) + { + int bufferLength = Math.Min(buffer.Length, numchannels); + for (int i = 0; i < bufferLength; ++i) + { + getSpectrum(i, ref buffer[i]); + } + } + + public void getSpectrum(int channel, ref float[] buffer) + { + int bufferLength = Math.Min(buffer.Length, length); + Marshal.Copy(spectrum_internal[channel], buffer, 0, bufferLength); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_INFO_TYPE + { + public float momentaryloudness; + public float shorttermloudness; + public float integratedloudness; + public float loudness10thpercentile; + public float loudness95thpercentile; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 66)] + public float[] loudnesshistogram; + public float maxtruepeak; + public float maxmomentaryloudness; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_WEIGHTING_TYPE + { + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public float[] channelweight; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_ATTENUATION_RANGE + { + public float min; + public float max; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DESCRIPTION + { + public uint pluginsdkversion; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public byte[] name; + public uint version; + public int numinputbuffers; + public int numoutputbuffers; + public DSP_CREATE_CALLBACK create; + public DSP_RELEASE_CALLBACK release; + public DSP_RESET_CALLBACK reset; + public DSP_READ_CALLBACK read; + public DSP_PROCESS_CALLBACK process; + public DSP_SETPOSITION_CALLBACK setposition; + + public int numparameters; + public IntPtr paramdesc; + public DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + public DSP_SETPARAM_INT_CALLBACK setparameterint; + public DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + public DSP_SETPARAM_DATA_CALLBACK setparameterdata; + public DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + public DSP_GETPARAM_INT_CALLBACK getparameterint; + public DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + public DSP_GETPARAM_DATA_CALLBACK getparameterdata; + public DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + public IntPtr userdata; + + public DSP_SYSTEM_REGISTER_CALLBACK sys_register; + public DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + public DSP_SYSTEM_MIX_CALLBACK sys_mix; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_DFT_FUNCTIONS + { + public DSP_DFT_FFTREAL_FUNC fftreal; + public DSP_DFT_IFFTREAL_FUNC inversefftreal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_PAN_FUNCTIONS + { + public DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + public DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + public DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + public DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + public DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + public DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_FUNCTIONS + { + public DSP_ALLOC_FUNC alloc; + public DSP_REALLOC_FUNC realloc; + public DSP_FREE_FUNC free; + public DSP_GETSAMPLERATE_FUNC getsamplerate; + public DSP_GETBLOCKSIZE_FUNC getblocksize; + public IntPtr dft; + public IntPtr pan; + public DSP_GETSPEAKERMODE_FUNC getspeakermode; + public DSP_GETCLOCK_FUNC getclock; + public DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + public DSP_LOG_FUNC log; + public DSP_GETUSERDATA_FUNC getuserdata; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE + { + public IntPtr instance; + public IntPtr plugindata; + public uint channelmask; + public int source_speakermode; + public IntPtr sidechaindata; + public int sidechainchannels; + public IntPtr functions; + public int systemobject; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_METERING_INFO + { + public int numsamples; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] peaklevel; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] rmslevel; + public short numchannels; + } + + /* + ============================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + ============================================================================================================== + */ + + public enum DSP_OSCILLATOR : int + { + TYPE, + RATE + } + + public enum DSP_LOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ITLOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_HIGHPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ECHO : int + { + DELAY, + FEEDBACK, + DRYLEVEL, + WETLEVEL + } + + public enum DSP_FADER : int + { + GAIN, + OVERALL_GAIN, + } + + public enum DSP_DELAY : int + { + CH0, + CH1, + CH2, + CH3, + CH4, + CH5, + CH6, + CH7, + CH8, + CH9, + CH10, + CH11, + CH12, + CH13, + CH14, + CH15, + MAXDELAY, + } + + public enum DSP_FLANGE : int + { + MIX, + DEPTH, + RATE + } + + public enum DSP_TREMOLO : int + { + FREQUENCY, + DEPTH, + SHAPE, + SKEW, + DUTY, + SQUARE, + PHASE, + SPREAD + } + + public enum DSP_DISTORTION : int + { + LEVEL + } + + public enum DSP_NORMALIZE : int + { + FADETIME, + THRESHOLD, + MAXAMP + } + + public enum DSP_LIMITER : int + { + RELEASETIME, + CEILING, + MAXIMIZERGAIN, + MODE, + } + + public enum DSP_PARAMEQ : int + { + CENTER, + BANDWIDTH, + GAIN + } + + public enum DSP_MULTIBAND_EQ : int + { + A_FILTER, + A_FREQUENCY, + A_Q, + A_GAIN, + B_FILTER, + B_FREQUENCY, + B_Q, + B_GAIN, + C_FILTER, + C_FREQUENCY, + C_Q, + C_GAIN, + D_FILTER, + D_FREQUENCY, + D_Q, + D_GAIN, + E_FILTER, + E_FREQUENCY, + E_Q, + E_GAIN, + } + + public enum DSP_MULTIBAND_EQ_FILTER_TYPE : int + { + DISABLED, + LOWPASS_12DB, + LOWPASS_24DB, + LOWPASS_48DB, + HIGHPASS_12DB, + HIGHPASS_24DB, + HIGHPASS_48DB, + LOWSHELF, + HIGHSHELF, + PEAKING, + BANDPASS, + NOTCH, + ALLPASS, + } + + public enum DSP_PITCHSHIFT : int + { + PITCH, + FFTSIZE, + OVERLAP, + MAXCHANNELS + } + + public enum DSP_CHORUS : int + { + MIX, + RATE, + DEPTH, + } + + public enum DSP_ITECHO : int + { + WETDRYMIX, + FEEDBACK, + LEFTDELAY, + RIGHTDELAY, + PANDELAY + } + + public enum DSP_COMPRESSOR : int + { + THRESHOLD, + RATIO, + ATTACK, + RELEASE, + GAINMAKEUP, + USESIDECHAIN, + LINKED + } + + public enum DSP_SFXREVERB : int + { + DECAYTIME, + EARLYDELAY, + LATEDELAY, + HFREFERENCE, + HFDECAYRATIO, + DIFFUSION, + DENSITY, + LOWSHELFFREQUENCY, + LOWSHELFGAIN, + HIGHCUT, + EARLYLATEMIX, + WETLEVEL, + DRYLEVEL + } + + public enum DSP_LOWPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_SEND : int + { + RETURNID, + LEVEL, + } + + public enum DSP_RETURN : int + { + ID, + INPUT_SPEAKER_MODE + } + + public enum DSP_HIGHPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_PAN_2D_STEREO_MODE_TYPE : int + { + DISTRIBUTED, + DISCRETE + } + + public enum DSP_PAN_MODE_TYPE : int + { + MONO, + STEREO, + SURROUND + } + + public enum DSP_PAN_3D_ROLLOFF_TYPE : int + { + LINEARSQUARED, + LINEAR, + INVERSE, + INVERSETAPERED, + CUSTOM + } + + public enum DSP_PAN_3D_EXTENT_MODE_TYPE : int + { + AUTO, + USER, + OFF + } + + public enum DSP_PAN : int + { + MODE, + _2D_STEREO_POSITION, + _2D_DIRECTION, + _2D_EXTENT, + _2D_ROTATION, + _2D_LFE_LEVEL, + _2D_STEREO_MODE, + _2D_STEREO_SEPARATION, + _2D_STEREO_AXIS, + ENABLED_SPEAKERS, + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + _3D_PAN_BLEND, + LFE_UPMIX_ENABLED, + OVERALL_GAIN, + SURROUND_SPEAKER_MODE, + _2D_HEIGHT_BLEND, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } + + public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int + { + _12DB, + _24DB, + _48DB + } + + public enum DSP_THREE_EQ : int + { + LOWGAIN, + MIDGAIN, + HIGHGAIN, + LOWCROSSOVER, + HIGHCROSSOVER, + CROSSOVERSLOPE + } + + public enum DSP_FFT_WINDOW : int + { + RECT, + TRIANGLE, + HAMMING, + HANNING, + BLACKMAN, + BLACKMANHARRIS + } + + public enum DSP_FFT : int + { + WINDOWSIZE, + WINDOWTYPE, + SPECTRUMDATA, + DOMINANT_FREQ + } + + + public enum DSP_LOUDNESS_METER : int + { + STATE, + WEIGHTING, + INFO + } + + + public enum DSP_LOUDNESS_METER_STATE_TYPE : int + { + RESET_INTEGRATED = -3, + RESET_MAXPEAK = -2, + RESET_ALL = -1, + PAUSED = 0, + ANALYZING = 1 + } + + public enum DSP_ENVELOPEFOLLOWER : int + { + ATTACK, + RELEASE, + ENVELOPE, + USESIDECHAIN + } + + public enum DSP_CONVOLUTION_REVERB : int + { + IR, + WET, + DRY, + LINKED + } + + public enum DSP_CHANNELMIX_OUTPUT : int + { + DEFAULT, + ALLMONO, + ALLSTEREO, + ALLQUAD, + ALL5POINT1, + ALL7POINT1, + ALLLFE, + ALL7POINT1POINT4 + } + + public enum DSP_CHANNELMIX : int + { + OUTPUTGROUPING, + GAIN_CH0, + GAIN_CH1, + GAIN_CH2, + GAIN_CH3, + GAIN_CH4, + GAIN_CH5, + GAIN_CH6, + GAIN_CH7, + GAIN_CH8, + GAIN_CH9, + GAIN_CH10, + GAIN_CH11, + GAIN_CH12, + GAIN_CH13, + GAIN_CH14, + GAIN_CH15, + GAIN_CH16, + GAIN_CH17, + GAIN_CH18, + GAIN_CH19, + GAIN_CH20, + GAIN_CH21, + GAIN_CH22, + GAIN_CH23, + GAIN_CH24, + GAIN_CH25, + GAIN_CH26, + GAIN_CH27, + GAIN_CH28, + GAIN_CH29, + GAIN_CH30, + GAIN_CH31, + OUTPUT_CH0, + OUTPUT_CH1, + OUTPUT_CH2, + OUTPUT_CH3, + OUTPUT_CH4, + OUTPUT_CH5, + OUTPUT_CH6, + OUTPUT_CH7, + OUTPUT_CH8, + OUTPUT_CH9, + OUTPUT_CH10, + OUTPUT_CH11, + OUTPUT_CH12, + OUTPUT_CH13, + OUTPUT_CH14, + OUTPUT_CH15, + OUTPUT_CH16, + OUTPUT_CH17, + OUTPUT_CH18, + OUTPUT_CH19, + OUTPUT_CH20, + OUTPUT_CH21, + OUTPUT_CH22, + OUTPUT_CH23, + OUTPUT_CH24, + OUTPUT_CH25, + OUTPUT_CH26, + OUTPUT_CH27, + OUTPUT_CH28, + OUTPUT_CH29, + OUTPUT_CH30, + OUTPUT_CH31, + } + + public enum DSP_TRANSCEIVER_SPEAKERMODE : int + { + AUTO = -1, + MONO = 0, + STEREO, + SURROUND, + } + + public enum DSP_TRANSCEIVER : int + { + TRANSMIT, + GAIN, + CHANNEL, + TRANSMITSPEAKERMODE + } + + public enum DSP_OBJECTPAN : int + { + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + OVERALL_GAIN, + OUTPUTGAIN, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } +} diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp.h b/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp.h new file mode 100644 index 0000000..dee54dc --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp.h @@ -0,0 +1,421 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ +#ifndef _FMOD_DSP_H +#define _FMOD_DSP_H + +#include "fmod_dsp_effects.h" + +typedef struct FMOD_DSP_STATE FMOD_DSP_STATE; +typedef struct FMOD_DSP_BUFFER_ARRAY FMOD_DSP_BUFFER_ARRAY; +typedef struct FMOD_COMPLEX FMOD_COMPLEX; + +/* + DSP Constants +*/ +#define FMOD_PLUGIN_SDK_VERSION 110 +#define FMOD_DSP_GETPARAM_VALUESTR_LENGTH 32 + +typedef enum +{ + FMOD_DSP_PROCESS_PERFORM, + FMOD_DSP_PROCESS_QUERY +} FMOD_DSP_PROCESS_OPERATION; + +typedef enum FMOD_DSP_PAN_SURROUND_FLAGS +{ + FMOD_DSP_PAN_SURROUND_DEFAULT = 0, + FMOD_DSP_PAN_SURROUND_ROTATION_NOT_BIASED = 1, + + FMOD_DSP_PAN_SURROUND_FLAGS_FORCEINT = 65536 +} FMOD_DSP_PAN_SURROUND_FLAGS; + +typedef enum +{ + FMOD_DSP_PARAMETER_TYPE_FLOAT, + FMOD_DSP_PARAMETER_TYPE_INT, + FMOD_DSP_PARAMETER_TYPE_BOOL, + FMOD_DSP_PARAMETER_TYPE_DATA, + + FMOD_DSP_PARAMETER_TYPE_MAX, + FMOD_DSP_PARAMETER_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_DATA_TYPE_USER = 0, + FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + FMOD_DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + FMOD_DSP_PARAMETER_DATA_TYPE_FFT = -4, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + FMOD_DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6, +} FMOD_DSP_PARAMETER_DATA_TYPE; + +/* + DSP Callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CREATE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RELEASE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RESET_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_READ_CALLBACK) (FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int length, const FMOD_DSP_BUFFER_ARRAY *inbufferarray, FMOD_DSP_BUFFER_ARRAY *outbufferarray, FMOD_BOOL inputsidle, FMOD_DSP_PROCESS_OPERATION op); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPOSITION_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int pos); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SHOULDIPROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, FMOD_BOOL inputsidle, unsigned int length, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE speakermode); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void *data, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void **data, unsigned int *length, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_REGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_MIX_CALLBACK) (FMOD_DSP_STATE *dsp_state, int stage); + +/* + DSP Functions +*/ +typedef void * (F_CALL *FMOD_DSP_ALLOC_FUNC) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void * (F_CALL *FMOD_DSP_REALLOC_FUNC) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_FREE_FUNC) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *str, ...); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSAMPLERATE_FUNC) (FMOD_DSP_STATE *dsp_state, int *rate); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETBLOCKSIZE_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned int *blocksize); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSPEAKERMODE_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE *speakermode_mixer, FMOD_SPEAKERMODE *speakermode_output); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETCLOCK_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned long long *clock, unsigned int *offset, unsigned int *length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETLISTENERATTRIBUTES_FUNC) (FMOD_DSP_STATE *dsp_state, int *numlisteners, FMOD_3D_ATTRIBUTES *attributes); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETUSERDATA_FUNC) (FMOD_DSP_STATE *dsp_state, void **userdata); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_FFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const float *signal, FMOD_COMPLEX* dft, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_IFFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const FMOD_COMPLEX *dft, float* signal, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float lowFrequencyGain, float overallGain, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix, FMOD_DSP_PAN_SURROUND_FLAGS flags); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, float *gain); + +/* + DSP Structures +*/ +struct FMOD_DSP_BUFFER_ARRAY +{ + int numbuffers; + int *buffernumchannels; + FMOD_CHANNELMASK *bufferchannelmask; + float **buffers; + FMOD_SPEAKERMODE speakermode; +}; + +struct FMOD_COMPLEX +{ + float real; + float imag; +}; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR +{ + int numpoints; + float *pointparamvalues; + float *pointpositions; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING; + +typedef struct FMOD_DSP_PARAMETER_DESC_FLOAT +{ + float min; + float max; + float defaultval; + FMOD_DSP_PARAMETER_FLOAT_MAPPING mapping; +} FMOD_DSP_PARAMETER_DESC_FLOAT; + +typedef struct FMOD_DSP_PARAMETER_DESC_INT +{ + int min; + int max; + int defaultval; + FMOD_BOOL goestoinf; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_INT; + +typedef struct FMOD_DSP_PARAMETER_DESC_BOOL +{ + FMOD_BOOL defaultval; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_BOOL; + +typedef struct FMOD_DSP_PARAMETER_DESC_DATA +{ + int datatype; +} FMOD_DSP_PARAMETER_DESC_DATA; + +typedef struct FMOD_DSP_PARAMETER_DESC +{ + FMOD_DSP_PARAMETER_TYPE type; + char name[16]; + char label[16]; + const char *description; + + union + { + FMOD_DSP_PARAMETER_DESC_FLOAT floatdesc; + FMOD_DSP_PARAMETER_DESC_INT intdesc; + FMOD_DSP_PARAMETER_DESC_BOOL booldesc; + FMOD_DSP_PARAMETER_DESC_DATA datadesc; + }; +} FMOD_DSP_PARAMETER_DESC; + +typedef struct FMOD_DSP_PARAMETER_OVERALLGAIN +{ + float linear_gain; + float linear_gain_additive; +} FMOD_DSP_PARAMETER_OVERALLGAIN; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES +{ + FMOD_3D_ATTRIBUTES relative; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI +{ + int numlisteners; + FMOD_3D_ATTRIBUTES relative[FMOD_MAX_LISTENERS]; + float weight[FMOD_MAX_LISTENERS]; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI; + +typedef struct FMOD_DSP_PARAMETER_ATTENUATION_RANGE +{ + float min; + float max; +} FMOD_DSP_PARAMETER_ATTENUATION_RANGE; + +typedef struct FMOD_DSP_PARAMETER_SIDECHAIN +{ + FMOD_BOOL sidechainenable; +} FMOD_DSP_PARAMETER_SIDECHAIN; + +typedef struct FMOD_DSP_PARAMETER_FFT +{ + int length; + int numchannels; + float *spectrum[32]; +} FMOD_DSP_PARAMETER_FFT; + +typedef struct FMOD_DSP_DESCRIPTION +{ + unsigned int pluginsdkversion; + char name[32]; + unsigned int version; + int numinputbuffers; + int numoutputbuffers; + FMOD_DSP_CREATE_CALLBACK create; + FMOD_DSP_RELEASE_CALLBACK release; + FMOD_DSP_RESET_CALLBACK reset; + FMOD_DSP_READ_CALLBACK read; + FMOD_DSP_PROCESS_CALLBACK process; + FMOD_DSP_SETPOSITION_CALLBACK setposition; + + int numparameters; + FMOD_DSP_PARAMETER_DESC **paramdesc; + FMOD_DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + FMOD_DSP_SETPARAM_INT_CALLBACK setparameterint; + FMOD_DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + FMOD_DSP_SETPARAM_DATA_CALLBACK setparameterdata; + FMOD_DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + FMOD_DSP_GETPARAM_INT_CALLBACK getparameterint; + FMOD_DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + FMOD_DSP_GETPARAM_DATA_CALLBACK getparameterdata; + FMOD_DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + void *userdata; + + FMOD_DSP_SYSTEM_REGISTER_CALLBACK sys_register; + FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + FMOD_DSP_SYSTEM_MIX_CALLBACK sys_mix; + +} FMOD_DSP_DESCRIPTION; + +typedef struct FMOD_DSP_STATE_DFT_FUNCTIONS +{ + FMOD_DSP_DFT_FFTREAL_FUNC fftreal; + FMOD_DSP_DFT_IFFTREAL_FUNC inversefftreal; +} FMOD_DSP_STATE_DFT_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_PAN_FUNCTIONS +{ + FMOD_DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; +} FMOD_DSP_STATE_PAN_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_FUNCTIONS +{ + FMOD_DSP_ALLOC_FUNC alloc; + FMOD_DSP_REALLOC_FUNC realloc; + FMOD_DSP_FREE_FUNC free; + FMOD_DSP_GETSAMPLERATE_FUNC getsamplerate; + FMOD_DSP_GETBLOCKSIZE_FUNC getblocksize; + FMOD_DSP_STATE_DFT_FUNCTIONS *dft; + FMOD_DSP_STATE_PAN_FUNCTIONS *pan; + FMOD_DSP_GETSPEAKERMODE_FUNC getspeakermode; + FMOD_DSP_GETCLOCK_FUNC getclock; + FMOD_DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + FMOD_DSP_LOG_FUNC log; + FMOD_DSP_GETUSERDATA_FUNC getuserdata; +} FMOD_DSP_STATE_FUNCTIONS; + +struct FMOD_DSP_STATE +{ + void *instance; + void *plugindata; + FMOD_CHANNELMASK channelmask; + FMOD_SPEAKERMODE source_speakermode; + float *sidechaindata; + int sidechainchannels; + FMOD_DSP_STATE_FUNCTIONS *functions; + int systemobject; +}; + +typedef struct FMOD_DSP_METERING_INFO +{ + int numsamples; + float peaklevel[32]; + float rmslevel[32]; + short numchannels; +} FMOD_DSP_METERING_INFO; + +/* + DSP Macros +*/ +#define FMOD_DSP_INIT_PARAMDESC_FLOAT(_paramstruct, _name, _label, _description, _min, _max, _defaultval) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name, 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _min; \ + (_paramstruct).floatdesc.max = _max; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO; + +#define FMOD_DSP_INIT_PARAMDESC_FLOAT_WITH_MAPPING(_paramstruct, _name, _label, _description, _defaultval, _values, _positions); \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _values[0]; \ + (_paramstruct).floatdesc.max = _values[sizeof(_values) / sizeof(float) - 1]; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.numpoints = sizeof(_values) / sizeof(float); \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointparamvalues = _values; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointpositions = _positions; + +#define FMOD_DSP_INIT_PARAMDESC_INT(_paramstruct, _name, _label, _description, _min, _max, _defaultval, _goestoinf, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = _min; \ + (_paramstruct).intdesc.max = _max; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = _goestoinf; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_INT_ENUMERATED(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = 0; \ + (_paramstruct).intdesc.max = sizeof(_valuenames) / sizeof(char*) - 1; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = false; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_BOOL(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_BOOL; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).booldesc.defaultval = _defaultval; \ + (_paramstruct).booldesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_DATA(_paramstruct, _name, _label, _description, _datatype) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_DATA; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).datadesc.datatype = _datatype; + +#define FMOD_DSP_ALLOC(_state, _size) \ + (_state)->functions->alloc(_size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_REALLOC(_state, _ptr, _size) \ + (_state)->functions->realloc(_ptr, _size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_DSP_GETSAMPLERATE(_state, _rate) \ + (_state)->functions->getsamplerate(_state, _rate) +#define FMOD_DSP_GETBLOCKSIZE(_state, _blocksize) \ + (_state)->functions->getblocksize(_state, _blocksize) +#define FMOD_DSP_GETSPEAKERMODE(_state, _speakermodemix, _speakermodeout) \ + (_state)->functions->getspeakermode(_state, _speakermodemix, _speakermodeout) +#define FMOD_DSP_GETCLOCK(_state, _clock, _offset, _length) \ + (_state)->functions->getclock(_state, _clock, _offset, _length) +#define FMOD_DSP_GETLISTENERATTRIBUTES(_state, _numlisteners, _attributes) \ + (_state)->functions->getlistenerattributes(_state, _numlisteners, _attributes) +#define FMOD_DSP_GETUSERDATA(_state, _userdata) \ + (_state)->functions->getuserdata(_state, _userdata) +#define FMOD_DSP_DFT_FFTREAL(_state, _size, _signal, _dft, _window, _signalhop) \ + (_state)->functions->dft->fftreal(_state, _size, _signal, _dft, _window, _signalhop) +#define FMOD_DSP_DFT_IFFTREAL(_state, _size, _dft, _signal, _window, _signalhop) \ + (_state)->functions->dft->inversefftreal(_state, _size, _dft, _signal, _window, _signalhop) +#define FMOD_DSP_PAN_SUMMONOMATRIX(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) \ + (_state)->functions->pan->summonomatrix(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOMATRIX(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->sumstereomatrix(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSURROUNDMATRIX(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) \ + (_state)->functions->pan->sumsurroundmatrix(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) +#define FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->summonotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) \ + (_state)->functions->pan->sumstereotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) +#define FMOD_DSP_PAN_GETROLLOFFGAIN(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) \ + (_state)->functions->pan->getrolloffgain(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) + +#endif + diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp_effects.h b/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp_effects.h new file mode 100644 index 0000000..bf2c2b4 --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod_dsp_effects.h @@ -0,0 +1,577 @@ +/* ============================================================================================================= */ +/* FMOD Core API - Built-in effects header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* In this header you can find parameter structures for FMOD system registered DSP effects */ +/* and generators. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common-dsp-effects.html#fmod_dsp_type */ +/* ============================================================================================================= */ + +#ifndef _FMOD_DSP_EFFECTS_H +#define _FMOD_DSP_EFFECTS_H + +typedef enum +{ + FMOD_DSP_TYPE_UNKNOWN, + FMOD_DSP_TYPE_MIXER, + FMOD_DSP_TYPE_OSCILLATOR, + FMOD_DSP_TYPE_LOWPASS, + FMOD_DSP_TYPE_ITLOWPASS, + FMOD_DSP_TYPE_HIGHPASS, + FMOD_DSP_TYPE_ECHO, + FMOD_DSP_TYPE_FADER, + FMOD_DSP_TYPE_FLANGE, + FMOD_DSP_TYPE_DISTORTION, + FMOD_DSP_TYPE_NORMALIZE, + FMOD_DSP_TYPE_LIMITER, + FMOD_DSP_TYPE_PARAMEQ, + FMOD_DSP_TYPE_PITCHSHIFT, + FMOD_DSP_TYPE_CHORUS, + FMOD_DSP_TYPE_VSTPLUGIN, + FMOD_DSP_TYPE_WINAMPPLUGIN, + FMOD_DSP_TYPE_ITECHO, + FMOD_DSP_TYPE_COMPRESSOR, + FMOD_DSP_TYPE_SFXREVERB, + FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_DELAY, + FMOD_DSP_TYPE_TREMOLO, + FMOD_DSP_TYPE_LADSPAPLUGIN, + FMOD_DSP_TYPE_SEND, + FMOD_DSP_TYPE_RETURN, + FMOD_DSP_TYPE_HIGHPASS_SIMPLE, + FMOD_DSP_TYPE_PAN, + FMOD_DSP_TYPE_THREE_EQ, + FMOD_DSP_TYPE_FFT, + FMOD_DSP_TYPE_LOUDNESS_METER, + FMOD_DSP_TYPE_ENVELOPEFOLLOWER, + FMOD_DSP_TYPE_CONVOLUTIONREVERB, + FMOD_DSP_TYPE_CHANNELMIX, + FMOD_DSP_TYPE_TRANSCEIVER, + FMOD_DSP_TYPE_OBJECTPAN, + FMOD_DSP_TYPE_MULTIBAND_EQ, + + FMOD_DSP_TYPE_MAX, + FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_TYPE; + +/* + =================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + =================================================================================================== +*/ + +typedef enum +{ + FMOD_DSP_OSCILLATOR_TYPE, + FMOD_DSP_OSCILLATOR_RATE +} FMOD_DSP_OSCILLATOR; + + +typedef enum +{ + FMOD_DSP_LOWPASS_CUTOFF, + FMOD_DSP_LOWPASS_RESONANCE +} FMOD_DSP_LOWPASS; + + +typedef enum +{ + FMOD_DSP_ITLOWPASS_CUTOFF, + FMOD_DSP_ITLOWPASS_RESONANCE +} FMOD_DSP_ITLOWPASS; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_CUTOFF, + FMOD_DSP_HIGHPASS_RESONANCE +} FMOD_DSP_HIGHPASS; + + +typedef enum +{ + FMOD_DSP_ECHO_DELAY, + FMOD_DSP_ECHO_FEEDBACK, + FMOD_DSP_ECHO_DRYLEVEL, + FMOD_DSP_ECHO_WETLEVEL +} FMOD_DSP_ECHO; + + +typedef enum FMOD_DSP_FADER +{ + FMOD_DSP_FADER_GAIN, + FMOD_DSP_FADER_OVERALL_GAIN, +} FMOD_DSP_FADER; + + +typedef enum +{ + FMOD_DSP_FLANGE_MIX, + FMOD_DSP_FLANGE_DEPTH, + FMOD_DSP_FLANGE_RATE +} FMOD_DSP_FLANGE; + + +typedef enum +{ + FMOD_DSP_DISTORTION_LEVEL +} FMOD_DSP_DISTORTION; + + +typedef enum +{ + FMOD_DSP_NORMALIZE_FADETIME, + FMOD_DSP_NORMALIZE_THRESHOLD, + FMOD_DSP_NORMALIZE_MAXAMP +} FMOD_DSP_NORMALIZE; + + +typedef enum +{ + FMOD_DSP_LIMITER_RELEASETIME, + FMOD_DSP_LIMITER_CEILING, + FMOD_DSP_LIMITER_MAXIMIZERGAIN, + FMOD_DSP_LIMITER_MODE, +} FMOD_DSP_LIMITER; + + +typedef enum +{ + FMOD_DSP_PARAMEQ_CENTER, + FMOD_DSP_PARAMEQ_BANDWIDTH, + FMOD_DSP_PARAMEQ_GAIN +} FMOD_DSP_PARAMEQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ +{ + FMOD_DSP_MULTIBAND_EQ_A_FILTER, + FMOD_DSP_MULTIBAND_EQ_A_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_A_Q, + FMOD_DSP_MULTIBAND_EQ_A_GAIN, + FMOD_DSP_MULTIBAND_EQ_B_FILTER, + FMOD_DSP_MULTIBAND_EQ_B_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_B_Q, + FMOD_DSP_MULTIBAND_EQ_B_GAIN, + FMOD_DSP_MULTIBAND_EQ_C_FILTER, + FMOD_DSP_MULTIBAND_EQ_C_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_C_Q, + FMOD_DSP_MULTIBAND_EQ_C_GAIN, + FMOD_DSP_MULTIBAND_EQ_D_FILTER, + FMOD_DSP_MULTIBAND_EQ_D_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_D_Q, + FMOD_DSP_MULTIBAND_EQ_D_GAIN, + FMOD_DSP_MULTIBAND_EQ_E_FILTER, + FMOD_DSP_MULTIBAND_EQ_E_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_E_Q, + FMOD_DSP_MULTIBAND_EQ_E_GAIN, +} FMOD_DSP_MULTIBAND_EQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE +{ + FMOD_DSP_MULTIBAND_EQ_FILTER_DISABLED, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_PEAKING, + FMOD_DSP_MULTIBAND_EQ_FILTER_BANDPASS, + FMOD_DSP_MULTIBAND_EQ_FILTER_NOTCH, + FMOD_DSP_MULTIBAND_EQ_FILTER_ALLPASS, +} FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE; + + +typedef enum +{ + FMOD_DSP_PITCHSHIFT_PITCH, + FMOD_DSP_PITCHSHIFT_FFTSIZE, + FMOD_DSP_PITCHSHIFT_OVERLAP, + FMOD_DSP_PITCHSHIFT_MAXCHANNELS +} FMOD_DSP_PITCHSHIFT; + + +typedef enum +{ + FMOD_DSP_CHORUS_MIX, + FMOD_DSP_CHORUS_RATE, + FMOD_DSP_CHORUS_DEPTH, +} FMOD_DSP_CHORUS; + + +typedef enum +{ + FMOD_DSP_ITECHO_WETDRYMIX, + FMOD_DSP_ITECHO_FEEDBACK, + FMOD_DSP_ITECHO_LEFTDELAY, + FMOD_DSP_ITECHO_RIGHTDELAY, + FMOD_DSP_ITECHO_PANDELAY +} FMOD_DSP_ITECHO; + +typedef enum +{ + FMOD_DSP_COMPRESSOR_THRESHOLD, + FMOD_DSP_COMPRESSOR_RATIO, + FMOD_DSP_COMPRESSOR_ATTACK, + FMOD_DSP_COMPRESSOR_RELEASE, + FMOD_DSP_COMPRESSOR_GAINMAKEUP, + FMOD_DSP_COMPRESSOR_USESIDECHAIN, + FMOD_DSP_COMPRESSOR_LINKED +} FMOD_DSP_COMPRESSOR; + +typedef enum +{ + FMOD_DSP_SFXREVERB_DECAYTIME, + FMOD_DSP_SFXREVERB_EARLYDELAY, + FMOD_DSP_SFXREVERB_LATEDELAY, + FMOD_DSP_SFXREVERB_HFREFERENCE, + FMOD_DSP_SFXREVERB_HFDECAYRATIO, + FMOD_DSP_SFXREVERB_DIFFUSION, + FMOD_DSP_SFXREVERB_DENSITY, + FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, + FMOD_DSP_SFXREVERB_LOWSHELFGAIN, + FMOD_DSP_SFXREVERB_HIGHCUT, + FMOD_DSP_SFXREVERB_EARLYLATEMIX, + FMOD_DSP_SFXREVERB_WETLEVEL, + FMOD_DSP_SFXREVERB_DRYLEVEL +} FMOD_DSP_SFXREVERB; + +typedef enum +{ + FMOD_DSP_LOWPASS_SIMPLE_CUTOFF +} FMOD_DSP_LOWPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_DELAY_CH0, + FMOD_DSP_DELAY_CH1, + FMOD_DSP_DELAY_CH2, + FMOD_DSP_DELAY_CH3, + FMOD_DSP_DELAY_CH4, + FMOD_DSP_DELAY_CH5, + FMOD_DSP_DELAY_CH6, + FMOD_DSP_DELAY_CH7, + FMOD_DSP_DELAY_CH8, + FMOD_DSP_DELAY_CH9, + FMOD_DSP_DELAY_CH10, + FMOD_DSP_DELAY_CH11, + FMOD_DSP_DELAY_CH12, + FMOD_DSP_DELAY_CH13, + FMOD_DSP_DELAY_CH14, + FMOD_DSP_DELAY_CH15, + FMOD_DSP_DELAY_MAXDELAY +} FMOD_DSP_DELAY; + + +typedef enum +{ + FMOD_DSP_TREMOLO_FREQUENCY, + FMOD_DSP_TREMOLO_DEPTH, + FMOD_DSP_TREMOLO_SHAPE, + FMOD_DSP_TREMOLO_SKEW, + FMOD_DSP_TREMOLO_DUTY, + FMOD_DSP_TREMOLO_SQUARE, + FMOD_DSP_TREMOLO_PHASE, + FMOD_DSP_TREMOLO_SPREAD +} FMOD_DSP_TREMOLO; + + +typedef enum +{ + FMOD_DSP_SEND_RETURNID, + FMOD_DSP_SEND_LEVEL, +} FMOD_DSP_SEND; + + +typedef enum +{ + FMOD_DSP_RETURN_ID, + FMOD_DSP_RETURN_INPUT_SPEAKER_MODE +} FMOD_DSP_RETURN; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF +} FMOD_DSP_HIGHPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_PAN_2D_STEREO_MODE_DISTRIBUTED, + FMOD_DSP_PAN_2D_STEREO_MODE_DISCRETE +} FMOD_DSP_PAN_2D_STEREO_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE_MONO, + FMOD_DSP_PAN_MODE_STEREO, + FMOD_DSP_PAN_MODE_SURROUND +} FMOD_DSP_PAN_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED, + FMOD_DSP_PAN_3D_ROLLOFF_LINEAR, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSE, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED, + FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM +} FMOD_DSP_PAN_3D_ROLLOFF_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO, + FMOD_DSP_PAN_3D_EXTENT_MODE_USER, + FMOD_DSP_PAN_3D_EXTENT_MODE_OFF +} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE, + FMOD_DSP_PAN_2D_STEREO_POSITION, + FMOD_DSP_PAN_2D_DIRECTION, + FMOD_DSP_PAN_2D_EXTENT, + FMOD_DSP_PAN_2D_ROTATION, + FMOD_DSP_PAN_2D_LFE_LEVEL, + FMOD_DSP_PAN_2D_STEREO_MODE, + FMOD_DSP_PAN_2D_STEREO_SEPARATION, + FMOD_DSP_PAN_2D_STEREO_AXIS, + FMOD_DSP_PAN_ENABLED_SPEAKERS, + FMOD_DSP_PAN_3D_POSITION, + FMOD_DSP_PAN_3D_ROLLOFF, + FMOD_DSP_PAN_3D_MIN_DISTANCE, + FMOD_DSP_PAN_3D_MAX_DISTANCE, + FMOD_DSP_PAN_3D_EXTENT_MODE, + FMOD_DSP_PAN_3D_SOUND_SIZE, + FMOD_DSP_PAN_3D_MIN_EXTENT, + FMOD_DSP_PAN_3D_PAN_BLEND, + FMOD_DSP_PAN_LFE_UPMIX_ENABLED, + FMOD_DSP_PAN_OVERALL_GAIN, + FMOD_DSP_PAN_SURROUND_SPEAKER_MODE, + FMOD_DSP_PAN_2D_HEIGHT_BLEND, + FMOD_DSP_PAN_ATTENUATION_RANGE, + FMOD_DSP_PAN_OVERRIDE_RANGE +} FMOD_DSP_PAN; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB +} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_LOWGAIN, + FMOD_DSP_THREE_EQ_MIDGAIN, + FMOD_DSP_THREE_EQ_HIGHGAIN, + FMOD_DSP_THREE_EQ_LOWCROSSOVER, + FMOD_DSP_THREE_EQ_HIGHCROSSOVER, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE +} FMOD_DSP_THREE_EQ; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, + FMOD_DSP_FFT_WINDOW_TRIANGLE, + FMOD_DSP_FFT_WINDOW_HAMMING, + FMOD_DSP_FFT_WINDOW_HANNING, + FMOD_DSP_FFT_WINDOW_BLACKMAN, + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS +} FMOD_DSP_FFT_WINDOW; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOWSIZE, + FMOD_DSP_FFT_WINDOWTYPE, + FMOD_DSP_FFT_SPECTRUMDATA, + FMOD_DSP_FFT_DOMINANT_FREQ +} FMOD_DSP_FFT; + +#define FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES 66 + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE, + FMOD_DSP_LOUDNESS_METER_WEIGHTING, + FMOD_DSP_LOUDNESS_METER_INFO +} FMOD_DSP_LOUDNESS_METER; + + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE_RESET_INTEGRATED = -3, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_MAXPEAK = -2, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_ALL = -1, + FMOD_DSP_LOUDNESS_METER_STATE_PAUSED = 0, + FMOD_DSP_LOUDNESS_METER_STATE_ANALYZING = 1 +} FMOD_DSP_LOUDNESS_METER_STATE_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_INFO_TYPE +{ + float momentaryloudness; + float shorttermloudness; + float integratedloudness; + float loudness10thpercentile; + float loudness95thpercentile; + float loudnesshistogram[FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES]; + float maxtruepeak; + float maxmomentaryloudness; +} FMOD_DSP_LOUDNESS_METER_INFO_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE +{ + float channelweight[32]; +} FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE; + + +typedef enum +{ + FMOD_DSP_ENVELOPEFOLLOWER_ATTACK, + FMOD_DSP_ENVELOPEFOLLOWER_RELEASE, + FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE, + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN +} FMOD_DSP_ENVELOPEFOLLOWER; + +typedef enum +{ + FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED +} FMOD_DSP_CONVOLUTION_REVERB; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLQUAD, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1POINT4 +} FMOD_DSP_CHANNELMIX_OUTPUT; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, + FMOD_DSP_CHANNELMIX_GAIN_CH0, + FMOD_DSP_CHANNELMIX_GAIN_CH1, + FMOD_DSP_CHANNELMIX_GAIN_CH2, + FMOD_DSP_CHANNELMIX_GAIN_CH3, + FMOD_DSP_CHANNELMIX_GAIN_CH4, + FMOD_DSP_CHANNELMIX_GAIN_CH5, + FMOD_DSP_CHANNELMIX_GAIN_CH6, + FMOD_DSP_CHANNELMIX_GAIN_CH7, + FMOD_DSP_CHANNELMIX_GAIN_CH8, + FMOD_DSP_CHANNELMIX_GAIN_CH9, + FMOD_DSP_CHANNELMIX_GAIN_CH10, + FMOD_DSP_CHANNELMIX_GAIN_CH11, + FMOD_DSP_CHANNELMIX_GAIN_CH12, + FMOD_DSP_CHANNELMIX_GAIN_CH13, + FMOD_DSP_CHANNELMIX_GAIN_CH14, + FMOD_DSP_CHANNELMIX_GAIN_CH15, + FMOD_DSP_CHANNELMIX_GAIN_CH16, + FMOD_DSP_CHANNELMIX_GAIN_CH17, + FMOD_DSP_CHANNELMIX_GAIN_CH18, + FMOD_DSP_CHANNELMIX_GAIN_CH19, + FMOD_DSP_CHANNELMIX_GAIN_CH20, + FMOD_DSP_CHANNELMIX_GAIN_CH21, + FMOD_DSP_CHANNELMIX_GAIN_CH22, + FMOD_DSP_CHANNELMIX_GAIN_CH23, + FMOD_DSP_CHANNELMIX_GAIN_CH24, + FMOD_DSP_CHANNELMIX_GAIN_CH25, + FMOD_DSP_CHANNELMIX_GAIN_CH26, + FMOD_DSP_CHANNELMIX_GAIN_CH27, + FMOD_DSP_CHANNELMIX_GAIN_CH28, + FMOD_DSP_CHANNELMIX_GAIN_CH29, + FMOD_DSP_CHANNELMIX_GAIN_CH30, + FMOD_DSP_CHANNELMIX_GAIN_CH31, + FMOD_DSP_CHANNELMIX_OUTPUT_CH0, + FMOD_DSP_CHANNELMIX_OUTPUT_CH1, + FMOD_DSP_CHANNELMIX_OUTPUT_CH2, + FMOD_DSP_CHANNELMIX_OUTPUT_CH3, + FMOD_DSP_CHANNELMIX_OUTPUT_CH4, + FMOD_DSP_CHANNELMIX_OUTPUT_CH5, + FMOD_DSP_CHANNELMIX_OUTPUT_CH6, + FMOD_DSP_CHANNELMIX_OUTPUT_CH7, + FMOD_DSP_CHANNELMIX_OUTPUT_CH8, + FMOD_DSP_CHANNELMIX_OUTPUT_CH9, + FMOD_DSP_CHANNELMIX_OUTPUT_CH10, + FMOD_DSP_CHANNELMIX_OUTPUT_CH11, + FMOD_DSP_CHANNELMIX_OUTPUT_CH12, + FMOD_DSP_CHANNELMIX_OUTPUT_CH13, + FMOD_DSP_CHANNELMIX_OUTPUT_CH14, + FMOD_DSP_CHANNELMIX_OUTPUT_CH15, + FMOD_DSP_CHANNELMIX_OUTPUT_CH16, + FMOD_DSP_CHANNELMIX_OUTPUT_CH17, + FMOD_DSP_CHANNELMIX_OUTPUT_CH18, + FMOD_DSP_CHANNELMIX_OUTPUT_CH19, + FMOD_DSP_CHANNELMIX_OUTPUT_CH20, + FMOD_DSP_CHANNELMIX_OUTPUT_CH21, + FMOD_DSP_CHANNELMIX_OUTPUT_CH22, + FMOD_DSP_CHANNELMIX_OUTPUT_CH23, + FMOD_DSP_CHANNELMIX_OUTPUT_CH24, + FMOD_DSP_CHANNELMIX_OUTPUT_CH25, + FMOD_DSP_CHANNELMIX_OUTPUT_CH26, + FMOD_DSP_CHANNELMIX_OUTPUT_CH27, + FMOD_DSP_CHANNELMIX_OUTPUT_CH28, + FMOD_DSP_CHANNELMIX_OUTPUT_CH29, + FMOD_DSP_CHANNELMIX_OUTPUT_CH30, + FMOD_DSP_CHANNELMIX_OUTPUT_CH31 +} FMOD_DSP_CHANNELMIX; + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_AUTO = -1, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO = 0, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND, +} FMOD_DSP_TRANSCEIVER_SPEAKERMODE; + + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_TRANSMIT, + FMOD_DSP_TRANSCEIVER_GAIN, + FMOD_DSP_TRANSCEIVER_CHANNEL, + FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE +} FMOD_DSP_TRANSCEIVER; + + +typedef enum +{ + FMOD_DSP_OBJECTPAN_3D_POSITION, + FMOD_DSP_OBJECTPAN_3D_ROLLOFF, + FMOD_DSP_OBJECTPAN_3D_MIN_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_MAX_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_EXTENT_MODE, + FMOD_DSP_OBJECTPAN_3D_SOUND_SIZE, + FMOD_DSP_OBJECTPAN_3D_MIN_EXTENT, + FMOD_DSP_OBJECTPAN_OVERALL_GAIN, + FMOD_DSP_OBJECTPAN_OUTPUTGAIN, + FMOD_DSP_OBJECTPAN_ATTENUATION_RANGE, + FMOD_DSP_OBJECTPAN_OVERRIDE_RANGE +} FMOD_DSP_OBJECTPAN; + +#endif + diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod_errors.cs b/vendor/fmodcore-2.02.18/mac/inc/fmod_errors.cs new file mode 100644 index 0000000..7ffb6a5 --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod_errors.cs @@ -0,0 +1,106 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ + +namespace FMOD +{ + public class Error + { + public static string String(FMOD.RESULT errcode) + { + switch (errcode) + { + case FMOD.RESULT.OK: return "No errors."; + case FMOD.RESULT.ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD.RESULT.ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD.RESULT.ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD.RESULT.ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD.RESULT.ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD.RESULT.ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD.RESULT.ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD.RESULT.ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD.RESULT.ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD.RESULT.ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD.RESULT.ERR_FILE_BAD: return "Error loading file."; + case FMOD.RESULT.ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD.RESULT.ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD.RESULT.ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD.RESULT.ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD.RESULT.ERR_FILE_NOTFOUND: return "File not found."; + case FMOD.RESULT.ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD.RESULT.ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD.RESULT.ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD.RESULT.ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD.RESULT.ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD.RESULT.ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD.RESULT.ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD.RESULT.ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD.RESULT.ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD.RESULT.ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD.RESULT.ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD.RESULT.ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD.RESULT.ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD.RESULT.ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD.RESULT.ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD.RESULT.ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD.RESULT.ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD.RESULT.ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD.RESULT.ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD.RESULT.ERR_MEMORY: return "Not enough memory or resources."; + case FMOD.RESULT.ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD.RESULT.ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD.RESULT.ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD.RESULT.ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD.RESULT.ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD.RESULT.ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD.RESULT.ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD.RESULT.ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD.RESULT.ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD.RESULT.ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD.RESULT.ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD.RESULT.ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD.RESULT.ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD.RESULT.ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD.RESULT.ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD.RESULT.ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD.RESULT.ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD.RESULT.ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD.RESULT.ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD.RESULT.ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD.RESULT.ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD.RESULT.ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD.RESULT.ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD.RESULT.ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD.RESULT.ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD.RESULT.ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD.RESULT.ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD.RESULT.ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD.RESULT.ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD.RESULT.ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD.RESULT.ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD.RESULT.ERR_EVENT_NOTFOUND: return "The requested event, bus or vca could not be found."; + case FMOD.RESULT.ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD.RESULT.ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD.RESULT.ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD.RESULT.ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD.RESULT.ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD.RESULT.ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD.RESULT.ERR_TOOMANYSAMPLES: return "The length provided exceed the allowable limit."; + default: return "Unknown error."; + } + } + } +} diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod_errors.h b/vendor/fmodcore-2.02.18/mac/inc/fmod_errors.h new file mode 100644 index 0000000..6764299 --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod_errors.h @@ -0,0 +1,110 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_OK: return "No errors."; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD_ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD_ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD_ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD_ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD_ERR_FILE_BAD: return "Error loading file."; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD_ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found."; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD_ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD_ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD_ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD_ERR_MEMORY: return "Not enough memory or resources."; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD_ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD_ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD_ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD_ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD_ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD_ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD_ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, parameter, bus or vca could not be found."; + case FMOD_ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD_ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD_ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD_ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD_ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD_ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD_ERR_TOOMANYSAMPLES: return "The length provided exceeds the allowable limit."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/mac/inc/fmod_output.h b/vendor/fmodcore-2.02.18/mac/inc/fmod_output.h new file mode 100644 index 0000000..7bdea17 --- /dev/null +++ b/vendor/fmodcore-2.02.18/mac/inc/fmod_output.h @@ -0,0 +1,122 @@ +/* ======================================================================================== */ +/* FMOD Core API - output development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own output plugin to use with */ +/* FMOD's output system. With this header you can make your own output plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-output.html */ +/* ======================================================================================== */ +#ifndef _FMOD_OUTPUT_H +#define _FMOD_OUTPUT_H + +typedef struct FMOD_OUTPUT_STATE FMOD_OUTPUT_STATE; +typedef struct FMOD_OUTPUT_OBJECT3DINFO FMOD_OUTPUT_OBJECT3DINFO; + +/* + Output constants +*/ +#define FMOD_OUTPUT_PLUGIN_VERSION 5 + +typedef unsigned int FMOD_OUTPUT_METHOD; +#define FMOD_OUTPUT_METHOD_MIX_DIRECT 0 +#define FMOD_OUTPUT_METHOD_MIX_BUFFERED 1 + +/* + Output callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *numdrivers); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETDRIVERINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_INIT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int selecteddriver, FMOD_INITFLAGS flags, int *outputrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_SOUND_FORMAT *outputformat, int dspbufferlength, int *dspnumbuffers, int *dspnumadditionalbuffers, void *extradriverdata); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_START_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_STOP_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_UPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETHANDLE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **handle); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_MIXER_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *maxhardwareobjects); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DFREE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d, const FMOD_OUTPUT_OBJECT3DINFO *info); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OPENPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, int *portId, int *portRate, int *portChannels, FMOD_SOUND_FORMAT *portFormat); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSEPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int portId); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK)(FMOD_OUTPUT_STATE *output_state); + +/* + Output functions +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_READFROMMIXER_FUNC) (FMOD_OUTPUT_STATE *output_state, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_COPYPORT_FUNC) (FMOD_OUTPUT_STATE *output_state, int portId, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_REQUESTRESET_FUNC) (FMOD_OUTPUT_STATE *output_state); +typedef void * (F_CALL *FMOD_OUTPUT_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +/* + Output structures +*/ +typedef struct FMOD_OUTPUT_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + FMOD_OUTPUT_METHOD method; + FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK getnumdrivers; + FMOD_OUTPUT_GETDRIVERINFO_CALLBACK getdriverinfo; + FMOD_OUTPUT_INIT_CALLBACK init; + FMOD_OUTPUT_START_CALLBACK start; + FMOD_OUTPUT_STOP_CALLBACK stop; + FMOD_OUTPUT_CLOSE_CALLBACK close; + FMOD_OUTPUT_UPDATE_CALLBACK update; + FMOD_OUTPUT_GETHANDLE_CALLBACK gethandle; + FMOD_OUTPUT_MIXER_CALLBACK mixer; + FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK object3dgetinfo; + FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK object3dalloc; + FMOD_OUTPUT_OBJECT3DFREE_CALLBACK object3dfree; + FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK object3dupdate; + FMOD_OUTPUT_OPENPORT_CALLBACK openport; + FMOD_OUTPUT_CLOSEPORT_CALLBACK closeport; + FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK devicelistchanged; +} FMOD_OUTPUT_DESCRIPTION; + +struct FMOD_OUTPUT_STATE +{ + void *plugindata; + FMOD_OUTPUT_READFROMMIXER_FUNC readfrommixer; + FMOD_OUTPUT_ALLOC_FUNC alloc; + FMOD_OUTPUT_FREE_FUNC free; + FMOD_OUTPUT_LOG_FUNC log; + FMOD_OUTPUT_COPYPORT_FUNC copyport; + FMOD_OUTPUT_REQUESTRESET_FUNC requestreset; +}; + +struct FMOD_OUTPUT_OBJECT3DINFO +{ + float *buffer; + unsigned int bufferlength; + FMOD_VECTOR position; + float gain; + float spread; + float priority; +}; + +/* + Output macros +*/ +#define FMOD_OUTPUT_READFROMMIXER(_state, _buffer, _length) \ + (_state)->readfrommixer(_state, _buffer, _length) +#define FMOD_OUTPUT_ALLOC(_state, _size, _align) \ + (_state)->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_OUTPUT_FREE(_state, _ptr) \ + (_state)->free(_ptr, __FILE__, __LINE__) +#define FMOD_OUTPUT_LOG(_state, _level, _location, _format, ...) \ + (_state)->log(_level, __FILE__, __LINE__, _location, _format, ##__VA_ARGS__) +#define FMOD_OUTPUT_COPYPORT(_state, _id, _buffer, _length) \ + (_state)->copyport(_state, _id, _buffer, _length) +#define FMOD_OUTPUT_REQUESTRESET(_state) \ + (_state)->requestreset(_state) + +#endif /* _FMOD_OUTPUT_H */ diff --git a/vendor/fmodcore-2.02.18/mac/lib/libfmod.dylib b/vendor/fmodcore-2.02.18/mac/lib/libfmod.dylib new file mode 100644 index 0000000..f3b75a5 Binary files /dev/null and b/vendor/fmodcore-2.02.18/mac/lib/libfmod.dylib differ diff --git a/vendor/fmodcore-2.02.18/mac/lib/libfmodL.dylib b/vendor/fmodcore-2.02.18/mac/lib/libfmodL.dylib new file mode 100644 index 0000000..e3903e1 Binary files /dev/null and b/vendor/fmodcore-2.02.18/mac/lib/libfmodL.dylib differ diff --git a/vendor/fmodcore-2.02.18/revision.txt b/vendor/fmodcore-2.02.18/revision.txt new file mode 100644 index 0000000..3e977d1 --- /dev/null +++ b/vendor/fmodcore-2.02.18/revision.txt @@ -0,0 +1,5896 @@ + +========================================================================================== + REVISION HISTORY : FMOD Studio API + Copyright (c) Firelight Technologies, Pty, Ltd, 2011-2023 + https://www.fmod.com +========================================================================================== + +Legend +------ +Win: Microsoft Windows XboxOne: Microsoft Xbox One +Mac: Apple macOS GameCore: Microsoft Game Core +Linux: Linux PS4: Sony PlayStation 4 +iOS: Apple iOS / tvOS PS5: Sony PlayStation 5 +Android: Google Android Switch: Nintendo Switch +HTML5: JavaScript WebAssembly UWP: Microsoft Universal Windows Platform + +27/9/23 2.02.18 - Studio API minor release (build 137105) +------------------------------------------------------------------------------------------ + +Features: +* Core API - iOS - A new output plugin called FMOD_OUTPUTTYPE_PHASE has been + enabled, which supports 3D spatial objects. For iOS 16.4. +* Core API - PS5 - From SDK 8.00 we now support Dolby Atmos and thus 7.1.4 output. + To enable this set FMOD_SPEAKERMODE_7POINT1POINT4. +* Unity - Emitters are now able to be triggered from UI elements using mouse events. + +Fixes: +* Studio API - Fixed programmer sounds getting spatialized by the Core API if + the passed in Sound had the FMOD_3D mode set. +* Studio API - Fixed shared streaming assets being forced to stop when the bank they are + streaming from is unloaded if the bank was loaded via + Studio::System::loadBankCustom. +* Studio API - Fixed pops when calling Studio::EventInstance::setTimelinePosition on + events with only one sound on the timeline. +* Studio API - Fixed streaming instruments failing to stop at the right time if they + were started too close to the end. +* Studio API - Multi instruments/scatterers now factor in silence instruments when + determining whether to play an instrument from a playlist in shuffle + mode. If an instrument is followed by one or more silence instruments, + that instrument will not be selected to play next. +* Core API - Fixed cycles created using DSP connections not causing a feedback + loop. +* Core API - Slight improvement to Multiband EQ filter stability near the upper + end of the frequency range on 24kHz devices. +* Core API - Clamp and log a warning when setting a high pitch value rather + than returning an error. +* Core API - Fixed some DSP effects incorrectly skipping processing as if bypassed + via DSP::setBypass when DSP::setWetDryMix is called with prewet set to 0. +* Core API - Fixed potential crash in the transceiver DSP if certain pre-init + calls are made in sequence, such as System::setDSPBufferSize followed + by System::setOutput. +* Core API - Fixed potential crash (or assert) when opening and closing ports. +* Core API - Fixed potential audio corruption for 3D objects if the mixer is + under heavy load. +* Core API - PS5 - Fixed internal error from sceAudioOut2PortSetAttributes returning + "not-ready" caused by a race condition in opening a port. +* Core API - Windows - Fixed WASAPI device enumeration memory leaks when devices fail. +* Unreal - Fixed Sequencer ignoring Start keys at frame 0. +* Unreal - Restore "Reload Banks' option to File dropdown menu. +* Unreal - Added validation to fix lack of leading or trailing forward slash in + Content Browser Prefix. +* Unreal - Fixed FMODAudioComponent ignoring "When Finished" behavior when + Sequencer finishes playback. +* Unreal - Fixed localized banks not working. +* Unity - Fixed non-rigidbody doppler dividing by 0 if Time.timescale = 0. +* Unity - Fixed issue when playing in Editor where the path plugins were + attempted to be loaded from contained "/Assets" twice. +* Android - Fixed playerSetVolume crash on devices with Android OS below Android T. +* Windows - Removed hard dependency on msacm32.dll. + +Notes: +* Core API - Calling the DSP plugin API functions, FMOD_DSP_GETSAMPLERATE, + FMOD_DSP_GETBLOCKSIZE, or FMOD_DSP_GETSPEAKERMODE before init + will now return an error as those settings are not confirmed until + after initialization. +* PS4 - Now built with SDK 10.508.001. +* PS5 - Now built with SDK 7.00.00.38. + +21/8/23 2.02.17 - Studio API minor release (build 136061) +------------------------------------------------------------------------------------------ + +Fixes: +* Studio API - Fixed Studio::EventInstance::getTimelinePosition occasionally reporting + incorrect position. +* Studio API - Fixed hang after running an Event for 12 hours with beat callbacks. +* Studio API - Fixed instruments that are automated on the timeline having incorrect + automated values when they start. +* Core API - Fixed virtual voice issue that could cause Channels to restart. +* Core API - Fixed assert firing from resampler for wildly varying pitch values. +* Core API - Fixed FMOD_INIT_3D_RIGHTHANDED to work correctly when using + FMOD_3D_HEADRELATIVE. +* Core API - GameCore/PS5 - Fixed the Opus and XMA codecs to display an appropriate + error log if the DSP buffer size is not 512. +* Core API - HTML5 - Fixed compiler errors to do with using Strict Mode. +* Unity - Fixed Studio Global Parameter Trigger silently failing on awake. +* Unity - FMOD Studio system failing to initialize will no longer throw as + an exception. +* Unity - Fixed error when auditioning Events containing global parameters in + Event Browser. +* Unreal - Fixed FMODAudioComponents always using default parameter values. +* Unreal - Fixed Sequencer restarting AudioComponents when Sequencer Editor + open. +* Unreal - Fixed crash when FMOD Studio project contains folders with "." + character. +* Unreal - Fixed FMODGenerateAssets commandlet not deleting old assets on + rebuild. +* Android - Fixed exported symbols to avoid issues with unwinder on armeabi-v7a. + +13/7/23 2.02.16 - Studio API minor release (build 135072) +------------------------------------------------------------------------------------------ + +Fixes: +* Studio API - Fixed voice stealing behavior not updating when connected to live + update. +* Studio API - Fixed instruments with AHDSR not stopping after release, introduced + in 2.02.15. +* Unity - Fixed ApplyMuteState and PauseAllEvents functions when when using + Addressables +* Unity - Fixed Editor Platform settings inheriting from the Default Platform. +* Unity - Fixed folder references to allow the FMOD Plugin base folder to + be moved anywhere on disk for use with the Unity Package Manager. +* Unreal - Fixed potential crash when linking to Studio project locales. +* iOS/Mac - Fixed example Xcode projects with incorrect paths failing to load. + +Notes: +* Unity - Added support for Unity 2023.1. + +2/6/23 2.02.15 - Studio API minor release (build 134211) +------------------------------------------------------------------------------------------ + +Features: +* Unreal - Added FMODStudioModule::GetDefaultLocale to get the default locale + which can be changed in the FMOD Settings. + +Fixes: +* Studio API - Fixed live update crash if tweaking an Event with an empty single + sound instrument. +* Studio API - Fixed potential crash if releasing an EventInstance from the Stop + callback. +* Studio API - Fixed third party DSP plugins causing potential assert by calling + DSP::setParameterDSP on effects managed by Studio. +* Unity - Fixed Addressable banks not being built when building with batchmode. +* Unreal - Fixed rare AudioVolume Reverb Effect cast crash. +* Unreal - Fixed crash when using Hot Reload in UE4.26 & 4.27. +* Unreal - FMODStudioModule::GetLocale correctly now returns the currently + set locale instead of the default. +* Unreal - PS4 - Fixed audio degradation due to mixer thread competing with + renderer thread. + +Notes: +* iOS - Now built with iOS SDK 16.4 (Xcode 14.3). +* Mac - Now built with macOS SDK 13.3 (Xcode 14.3), min deploy target + is now 10.13 as mandated by Xcode. +* Unreal - Added support for UE5.2. + +3/5/23 2.02.14 - Studio API minor release (build 133546) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Examples now have a Common_Log function for outputting to TTY. +* Unity - Reduced time spent generating bank stubs, and reduced time spent copying + banks into StreamingAssets folder when building. + +Fixes: +* Studio API - Fixed crash when adding parameter sheet to a playing event while live + update connected. +* Studio API - Fixed instruments starting playback with stale property values during + hotswap. +* Studio API - Fixed Global Parameters being unable to automate other Global Parameters. +* Core API - PS5 - Fixed out-of-resources errors when decoding a large number + of FMOD_CREATESAMPLE (decompress into memory) sounds encoded as AT9. +* Core API - Win/GameCore - Fixed potential crash when an audio device reports + an invalid name. +* Unity - Fixed Find and Replace tool not finding prefabs. +* Unity - iOS - Fixed audio not resuming after opening and closing Siri. +* Unity - Fixed hang caused by RuntimeManager access when auditioning in timeline. + +17/3/23 2.02.13 - Studio API minor release (build 132591) +------------------------------------------------------------------------------------------ + +Features: +* Unity - Added non-Rigidbody Doppler effect option on Emitters. + +Fixes: +* Studio API - Fixed voice stealing failing on events in FMOD_STUDIO_PLAYBACK_STOPPING + state. +* Studio API - Fixed assert during Live Update when deleting a Global Parameter. +* Studio API - AHDSR modulators will now have correct release behavior when + the instrument stop condition is triggered by an event condition. +* Studio API - Fixed crash when changing parameter scope on a playing event. +* Studio API - Fixed a crash when removing automations via Live Update. +* Core API - Fixed playback issues with certain ice/shoutcast net-streams. +* Core API - GameCore - Fixed rare crash when playing back compressed Opus. +* Core API - GameCore - Reduced memory usage for hardware convolution reverb. +* Core API - Mac - Fixed crash when using input devices below 16kHz sample rate. +* Core API - PS5 - Fixed audio output stutters when a port disconnects. +* Core API - Win - Fixed record enumeration fails causing crash. +* Unity - Fixed Visual Scripting units not generating in Unity 2021+. +* Unity - Fixed plugin bundles not working on Mac. +* Unreal - Fixed AssetLookup being modified each time the editor is opened. +* Unreal - Fixed Editor Live Update not connecting to Studio. + +Note: +* GameCore - Now built with October 2022 QFE 1 GDKX. +* Switch - Now built with SDK 15.3.0. + +31/1/23 2.02.12 - Studio API minor release (build 131544) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Warning is now logged when a voice swap occurs on an voice with an + audibility above -20dB. +* Unity - Added support for Unity 2022.2. +* Unity - macOS can now handle .dylib plugins natively +* Unity - Android - Added support for patch build. + +Fixes: +* Studio API - Fixed Live Update being ignored if Studio connects before the master Bank + is loaded. +* Studio API - Fixed a potential crash updating a referenced 3D Event if it has + been forcibly stopped due to bank unload. +* Studio API - Fixed issue where using a modulated parameter to automate a property of an + AHDSR modulator would sometimes cause the AHDSR to start in a bad state. +* Studio API - Fixed VCA handles becoming invalid when live update changes them. +* Studio API - Fixed incorrect scheduling of playlist entries in multi instruments that + have pitch changes. +* Core API - Switch - Fixed potential Opus crash when streaming with custom + async IO callbacks. +* Core API - PS5 + GameCore - Hardware resource configuration (performed using + platform specific FMOD APIs) will now apply during System::init + rather than System::create. +* Unity - The EventReferenceDrawer "Open in Browser" button now functions + when there is no event selected. +* Unity - Fixed EventRefDrawer showing incorrect "Migration target X is missing" + messages on sub-object fields with MigrateTo specified. +* Unity - Fixed hang when RuntimeManager called outside of main thread. +* Unity - The Update Event References menu command now scans non-MonoBehaviour + objects that are referenced by MonoBehaviours. +* Unity - Fixed warning "Settings instance has not been initialized...". +* Unity - Fixed 'multiple plugins with same name' error on Mac. +* Unreal - Fixed occlusion not working from Audio Component reloaded from + a streamed level. +* Unreal - Fixed commandlet crashing when trying to delete assets. +* Win - Fixed examples not rendering correctly on Windows 11. + +Notes: +* Unity - Added an example on how to pipe audio from a VideoPlayer into FMOD. +* iOS - Re-enabled compilation of the now deprecated Bitcode to appease + toolchains such as Unity that still require it. +* PS4 - Now built with SDK 10.008.001. +* PS5 - Now built with SDK 6.00.00.38. + +01/12/22 2.02.11 - Studio API minor release (build 130436) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Studio::System::getBus("bus:/", ...) will now return the master + bus if the master bank has been loaded, even if the strings bank has not. +* Core API - GameCore - Added in FMOD_GameCore_XMAConfigure. This can be used to + control whether to allocate XMA codec hardware resources inside + FMOD::System_Create. If not called before FMOD::System_Create the + resources will be allocated on first codec use. +* Core API - Mac - Added support for 7.1.4 output type. +* Core API - PS5 - Added in FMOD_PS5_AT9Configure. This can be used to + control whether to allocate AT9 codec hardware resources inside + FMOD::System_Create. If not called before FMOD::System_Create the + resources will be allocated on first codec use. +* Unity - Android - Added support for x86_64. +* Unreal - Added a Sound Stopped callback to the FMODAudioComponent. + +Fixes: +* Studio API - Fixed crash when connecting live update and a bank was loaded multiple + times with FMOD_STUDIO_LOAD_BANK_NONBLOCKING flag. +* Studio API - Fixed every asset in an Audio Table being parsed when only one + item is required. +* Studio API - Logging more meaningful error message when attempting to get/set listener + properties with an invalid listener index. +* Core API - Fixed recording not starting immediately after changing output devices. +* Core API - Fixed AAudio no-sound issue if device disconnection occurs during + initialization. +* Core API - Fixed a stall in Sound::release on nonblocking sounds. +* Unity - Added optimized DistanceSquaredToNearestListener method to avoid + unnecessary square root. +* Unity - Fixed StudioEventEmitter clearing handle prematurely when Allow Fadeout + enabled. +* Unity - Fixed FMODStudioEventEmitter inspector not updating displayed min and max + attenuation when banks refreshed. +* Unity - Error now logged when accessing RuntimeManager from Editor-only callsite. +* Unity - Fixed EventReferenceDrawer input losing focus when not found + warning appears. +* Unreal - Fixed BankLookup.uasset being modified whenever banks get refreshed + while using split banks. + +Notes: +* Unreal - Added support for UE5.1. +* iOS - Now built with iOS SDK 16.0 (Xcode 14.0.1), min deploy target + is now 11.0 and 32bit support has been removed as mandated by Xcode. +* Mac - Now built with macOS SDK 12.3 (Xcode 14.0.1). + +28/10/22 2.02.10 - Studio API minor release (build 129212) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added DSP::setCallback. + +Fixes: +* Studio API - Fixed a race condition where the Studio API could delete DSP parameter + data before the DSP was released. +* Core API - Fixed bug with fallback realloc copying excess memory when memory + callbacks being overridden but a realloc wasn't provided. +* Core API - Fixed crash with .MOD format with a particular combination of commands. +* Core API - Fixed potential FMOD_ERR_INVALID_PARAM from System::setDriver if + the device list has changed since a previous call to that function. +* Core API - Fixed potential crash when a Send mixes to an partially initialized + Return. This crash can occur in the Studio API also. +* Core API - Fixed potential access violation due to internal Sound Group list + corruption. +* Core API - Fixed Channel::setLoopPoints not applying if the stream decode buffer + is larger than the Sound. +* Unity - Removed benign errors originating from EventInstance::set3DAttributes + calls when API Error Logging is enabled. +* Unity - Fixed platform warning appearing unnecessarily. +* Unreal - Fixed BankLookup.uasset being modified whenever banks get refreshed + while using split banks. + +Notes: +* Unreal - Added support for UE5.1 preview 2. + +26/09/22 2.02.09 - Studio API minor release (build 128289) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Error now logged when attempting to set a readonly Parameter, or when + attempting to set a Global Parameter from an EventInstance. +* Core API - Deprecated Sound.readData(IntPtr, uint, out uint) in C# wrapper. Instead + use Sound.readData(byte[], out uint) or Sound.readData(byte[]). +* Core API - Added FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED callback to notify when + new data recorded to FMOD::Sound. +* Core API - GameCore - Increased the limits of SetXApuStreamCount to match + Microsoft documented maximums. +* Unity - Added UnloadBank overloads for TextAsset and AssetReference. +* Unreal - Added "Enable API Error Logging" option to Advanced settings section. + Integration will log additional internal errors when enabled. +* Unreal - LoadBank node "Blocking" enabled by default. + +Fixes: +* Core API - Fixed potential crash if calling DSP::setParameter on a Pan DSP + when using the Studio API. +* Core API - Fixed ChannelGroup::setPaused(false) to behave the same as Channel, + ensuring any 3D calculations are performed before becoming audible. +* Core API - Fixed Opus producing different FSBank result on AMD and Intel CPUs. +* Core API - Fixed errors in the calculatePannerAttributes() function presented in + Core API Guide section 3.5 Controlling a Spatializer DSP + (formerly Driving the Spatializer). +* Core API - Increased net streaming max URL length to 2048. +* Core API - GameCore - Fixed potential XApu stream leak when playing a multi-channel + Sound as the hardware limit is reached. +* Core API - iOS - Fixed potential crash during System::mixerSuspend / + System::mixerResume when playing audio with the platform native + AudioQueue (AAC) decoder. +* Core API - iOS - Fixed simulator detection. +* Core API - Mac - Fixed CoreAudio crash when output device reports >32 outputs. +* Core API - Win - Fixed WinSonic crash when the device list changes before + System::init. +* Resonance - Android - Removed dependency on libc++_shared.so. +* Unity - Fixed FMODStudioSettings.asset marked dirty every time Editor reopens. +* Unity - Prevented unnecessary allocation when setting parameter on an FMOD + StudioEventEmitter. +* Unity - Fixed errors when upgrading Unity versions. +* Unreal - Provided default values to prevent various initialization warnings. + +Notes: +* Unreal - Moved various internal functions and fields to private. + +15/08/22 2.02.08 - Studio API minor release (build 126901) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added FMOD_INIT_CLIP_OUTPUT flag to enable hard clipping of float values. +* Core API - GameCore - Added SetXApuStreamCount and XDspConfigure to C# wrapper. +* Core API - PS5 - Added AcmConfigure and AjmConfigure to the C# wrapper. +* Core API - PS5 - Opus hardware decoding is now supported. +* Core API - PS5 - Added vibration support for the PSVR2 controller via + FMOD_PORT_INDEX_FLAG_VR_CONTROLLER. +* Unity - Timeline events now begin playback from relative playhead position when + auditioning in the timeline. + +Fixes: +* Studio API - EventDescription::is3D now returns the correct result if the Event uses + SpeedAbsolute or DistanceNormalized parameters. Requires bank rebuild. +* Core API - Fixed ASIO driver enumeration crash caused by invalid driver. +* Core API - Fixed incorrect thread IDs being used on pthread based platforms. +* Core API - Fixed System::setReverbProperties / FMOD_DSP_TYPE_SFXREVERB not working + with 7.1.4 input. +* Core API - Fixed crash from reading bad m3u file. +* Core API - Fixed the memory tracking system sometimes running out of memory. +* Core API - GameCore - Fixed potential crash when there are insufficient xAPU + resources remaining. +* Core API - Win - Fixed crash in device enumeration cleanup. +* Core API - C# - Some callback types renamed in fmod_dsp.cs to match C header. + DSP_CREATECALLBACK becomes DSP_CREATE_CALLBACK for example. +* Unity - Updated deprecated GameCore build target and runtime platform for Unity + 2019.4. +* Unity - Fixed issue with "Desktop" being added to build path twice when + selecting "Multiple Platform Build" Source Type. +* Unity - Fixed issue with HaveAllBanksLoaded not working when banks loaded via + AssetReferences. +* Unity - Fixed UnsatisfiedLinkError crash on Android when no FMODUnity components + present. +* Unity - Improved readability of folders in CreateEventPopup. +* Unreal - Fixed Blueprint LoadBank not correctly honouring Load Sample data flag. +* Unreal - Removed spurious log warning about initial value of global parameters. +* Unreal - Fixed memory leak when using PlayEventAttached in nosound mode. + +Notes: +* Switch - Now built with SDK 14.3.0. +* Unreal - Added support for UE5.0.3. + +18/05/22 2.02.07 - Studio API minor release (build 125130) +------------------------------------------------------------------------------------------ + +Features: +* Core API - HTML5 - FMOD now handles user interaction internally to allow sound to + work. The developer no longer has to handle boilerplate code + to allow user interaction. +* FSBank API - Mac - Added FSBankLib. +* Unreal - Added support for speaker mode 7.1.4 in the editor settings. +* Unreal - Added separate platforms settings for a variety of options. + +Fixes: +* Studio API - Fixed steal quietest not working correctly causing new EventInstances + to think they are the quietest and not play. +* Core API - Fixed ChannelGroup::setPitch when applied to the master channel + group causing exaggerated pitch changes as time goes on. +* Core API - HTML5 - Fixed integer overflow crash in fastcomp builds after 70 mins. +* Core API - Linux - Fixed potential hang on shutdown due to bad sound drivers. +* Core API - Linux - Fixed crash during System::init if using + System::setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) on a machine + without PulseAudio. +* Unity - Fixed an error occurring when a timeline playhead leaves an event + playable. +* Unity - Added missing EventReference overload for PlayOneShotAttached. +* Unity - Fixed refcount not updating when LoadBank called with TextAsset. +* Unity - Fixed scene hanging when auditioning timeline. +* Unity - Fixed events in timeline not refreshing when banks updated. +* Unity - Fixed platform objects on Settings asset showing no name in the project + window. +* Unity - Fixed stale event name left behind after clearing an FMODEventPlayable's + event reference field. +* Unity - Fixed an error caused by changing an event reference while an event is + being previewed in the browser. +* Unity - HTML5 - Fixed the audio not playing in the Safari web browser. +* Unreal - Fixed not being able to audition events in the editor. +* Unreal - Fixed Editor crash when importing bank with paths containing a period. + +Notes: +* PS4 - Now built with SDK 9.508.001. +* PS5 - Now built with SDK 5.00.00.33. +* Unreal - Added support for UE5. + +16/03/22 2.02.06 - Studio API minor release (build 124257) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Android - Added support for loading sounds via Uri paths. +* Unity - Added ability to set individual channel counts for each codec format + supported by a given platform. + +Fixes: +* Studio API - Fixed issue where certain timeline instruments were causing + EventDescription::isOneshot to incorrectly return false. This requires + banks to be rebuilt to take effect. +* Core API - Fixed rare vorbis decoding error. +* Core API - Fixed crash in OutputASIO::stop if start has not been called. +* Core API - Fixed static noise or clicks when using DSP::setWetDryMix. +* Core API - Fixed FMOD_CODEC_METADATA macro parameters. +* Core API - Fixed bad ASIO driver causing enumeration to fail. +* Core API - Android - Fixed crash from headset detection with incorrect Java + lifetimes. +* Core API - HTML5 - Fixed an issue where FMOD_OUTPUTTYPE_AUDIOWORKLET would crash + if the speaker mode setup was greater than stereo while refreshing the + web browser. +* Core API - PS5 - Fixed a crash in the convolution reverb to do with + deallocating GPU memory. +* Core API - UWP - Fixed corrupted audio using certain headsets that implement + virtual surround sound such as those from Razer. +* Core API - Win - Fixed WASAPI device enumeration failure causing + initialization to fail. +* Unity - Fixed il2cpp crash caused by CREATESOUNDEXINFO callbacks not being + marshaled when loading sounds from audio tables. +* Unity - Fixed event browser preview area not initially displaying at correct + size. +* Unity - Fixed error shown when attempting to delete Default and Editor platforms. +* Unity - Fixed audible glitches on PS4 and PS5 due to FMOD feeder thread getting + blocked. +* Unity - Fixed enumeration of bank folders when creating an event from an event + reference field in the inspector. +* Unity - Fixed error if Resonance Listener is not on the Master Bus. +* Unity - Fixed banks being reimported with every build when set to AssetBundle + import type. +* Unity - Fixed cached events losing GUIDs after updating from a 2.01 or earlier + integration. +* Unreal - Fixed crash when importing banks containing ports. +* Unreal - Fixed net streams not working with programmer sounds. +* Unreal - Fixed problem locking all buses on bank load if banks haven't finished + loading. +* Unreal - Fixed AudioComponent::OnEventStopped sometimes being called twice. +* Unreal - Fixed FMODAudioComponents inside AudioVolumes not having the correct + AmbientVolumeParameter value when Started after being Stopped. + +Notes: +* GameCore - Now built with October 2021 QFE 1 GDKX. +* Stadia - Now built with SDK 1.71. +* Switch - Now built with SDK 13.3.0. +* Unity - GameCore - Now built with June 2021 QFE 4 GDKX. +* Unreal - Added support for UE5.0 preview 1. + +06/02/22 2.02.05 Patch 1 - Studio API patch release (build 123444) +------------------------------------------------------------------------------------------ + +Fixes: +* Studio API - Fixed crash when allocating internal pool resources. Introduced 2.02.05. + +Notes: +* Due to the severity of the above mentioned issue, the previous release of 2.02.05 + has been withdrawn and should not be used. + +21/12/21 2.02.05 - Studio API minor release (build 122665) +------------------------------------------------------------------------------------------ + +Features: +* Core API - HTML5 - Added a new FMOD_OUTPUTTYPE called FMOD_OUTPUTTYPE_AUDIOWORKLET, + which uses the Web Audio AudioWorkletNode functionality. + +Fixes: +* Studio API - Fixed issue where an async instrument would not trigger if its delay + interval was greater than its length on the timeline. +* Studio API - Fixed issue where the description of an event retrieved from a start + event command would have an invalid handle unless first retrieved via + Studio::System::getEvent. +* Studio API - Start Event Command Instrument now gracefully handles the case when the + event it is trying to start has not been loaded. +* Studio API - Fixed issue where the scatterer instrument can spawn instruments + inconsistently under certain conditions. +* Studio API - Fixed issue where audibility based stealing would not use + FMOD_DSP_PARAMETER_OVERALLGAIN::linear_gain_additive in its calculation. + For events using the object spatializer or the resonance audio + source this would cause the attenuation to be ignored for stealing. +* Studio API - Improved general Studio API performance. +* Studio API - Improved determination of whether a nested event will end, reducing the + incorrect cases where it would be stopped immediately. +* Studio API - Fixed Studio::EventInstance::getMinMaxDistance returning -1 before + event starts playing. +* Core API - GameCore - Fixed very rare Opus decoding hang. +* Core API - GameCore - Improved convolution reverb XDSP recovery in case of + unexpected hardware failure. +* Core API - Linux - PulseAudio now attempts to load and connect for detection rather + than running 'pulseaudio --check'. This improves PipeWire compatibility. +* Unity - Fixed event reference updater not handling multiple game objects with the + same path. +* Unity - Fixed setup window showing event reference update step as completed when + incomplete tasks remained. +* Unreal - FMOD plugin no longer overwrites existing Unreal editor style. +* Unreal - Fixed BankLookup being regenerated unnecessarily. +* Unreal - Fixed FMODAudioComponent not handling streaming levels correctly. +* Unreal - XSX - Fixed builds not finding fmod libs. +* Unity - Fixed platform-specific settings not being saved. + +Notes: +* Stadia - Now built with SDK 1.62, LLVM 9.0.1. +* Unity - First-time installation no longer requires an event reference update + scan. +* Unity - Event reference update tasks now display their completion status and + can no longer be redundantly run multiple times. +* Unity - Editor now restores scene setup after finishing execution of event + reference update tasks. + +19/11/21 2.02.04 - Studio API minor release (build 121702) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added support for FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED with multiple + Systems +* Core API - Switch - Added Opus decoding for streams. +* Unity - HTML5 - Added support for Unity 2021.2. + +Fixes: +* Studio API - When loading pre 2.02 banks, Studio::EventDescription::getMinMaxDistance + will now provide a minimum and maximum value based on the spatializers of + that event instead of 0. +* Core API - Fixed potential crash / error / corruption if using Object spatializer + and multiple listeners. +* Core API - Improve handling of disconnected devices. +* Core API - Fixed incorrect audibility calculation causing some sounds to incorrectly + go virtual when sends are involved. +* Core API - iOS - Fixed crash when suspending multiple FMOD::System objects while using + the AudioQueue codec. +* Core API - ARM based iOS / Mac / Switch. Three EQ effect optimized to be up to + 2x faster. +* Core API - Android and macOS - Now use Monotonic clock instead of Wall clock. +* Core API - Win - Fixed issue where WASAPI would fail to gracefully handle an + invalidated device due to a disconnection during initialization. +* Unity - Added a prompt to update the FMOD folder metadata if necessary so that + it can be moved to any location in the project. +* Unity - Fixed a bug causing the Event Browser to be in an invalid state when + reopening the Unity Editor. +* Unity - Fixed a bug that caused stale cache assets to not be cleared correctly. +* Unity - Fixed attenuation override values not updating until next GUI change when + a new event is selected for an emitter. +* Unity - Fixed a denied access error when updating FMOD for Unity integration. +* Unity - Fixed the bank cache refresh failing when the event browser is open. +* Unity - Android - Fixed command line builds not using split application binary. +* Unity - Mac - Added a prompt to fix bad line endings in FMOD bundle Info.plist + files if necessary (these could cause DllNotFoundException errors). +* Unity - Fixed an error preventing command line builds from completing. +* Unreal - Linux - Fixed missing libs. + +Notes: +* GameCore - Now built with June 2021 QFE 2 GDKX. +* PS4 - Now built with SDK 9.008.001. +* PS5 - Now built with SDK 4.00.00.31. +* Switch - Now built with SDK 12.3.7. +* Unity - Removed obsolete x86 Linux binaries. +* Unity - RuntimeManager's AnyBankLoading and WaitForAllLoads methods have been + renamed for clarity (to AnySampleDataLoading and WaitForAllSampleLoading + respectively), retaining the same functionality. The previous methods + remain for compatibility but are considered deprecated. + +08/09/21 2.02.03 - Studio API minor release (build 120077) +------------------------------------------------------------------------------------------ + +Features: +* Core API - It is now possible to specify the Opus codec count via + FMOD_ADVANCEDSETTINGS, previously it was hardcoded to 128. +* Core API - PS5 - Added ACM convolution reverb support. +* Core API - GameCore - Added XDSP convolution reverb support on Scarlett hardware. +* Core API - Win, GameCore, XBoxOne - Added recording support to WinSonic. +* Unity - Added EventReference.Find() to make setting default values on + EventReference fields more convenient. +* Unreal - UE4.26 on - Integration setup will now offer to add generated assets + to package settings. +* Unreal - UE4.26 on - Added Commandlet to support generating assets from + command line. +* Unity - Added IsInitialized property to EventManager to make it easier to know when + EventManager is safe to call. + +Fixes: +* Studio API - Fixed buffer overflow issues with command replays, system is now + more robust against failure and buffers have grown to handle demand. +* Studio API - Fixed issue where automating a labelled parameter under specific + circumstances would produce an incorrect result. +* Studio API - Fixed 7.1.4 sends losing their height speakers at the return. +* Studio API - Fixed issue where event instruments inside a multi instrument were unable + to be seemlessly looped with simple events. +* Studio API - Streaming instruments no longer can have the end of the audio cut off + if they take too long to load. +* Studio API - Fixed volume spike at start of multi instruments using both fade curves + and seek offsets. +* Core API - Fixed issue with System::registerCodec returning FMOD_ERR_PLUGIN_VERSION + regardless of FMOD_CODEC_DESCRIPTION apiversion. +* Core API - Fixed convolution reverb crash if out of memory. +* Core API - Fixed rare audio corruption / noise burst issue. +* Core API - Fixed FSBankLib AT9 encoder failing with an internal error on newer + versions of libatrac9.dll, 4.3.0.0 onward. +* Core API - Fixed potential crash when up-mixing quad to 5.1. +* Core API - GameCore - Reduced the chances of running out of Opus streams + when playing back Opus compressed banks on Scarlett hardware. +* Core API - Linux - Added support for automatic device switching. +* Core API - Android - Fixed issue where AAudio would restart occasionally on certain + devices. +* Core API - Android - Fixed issue where AAudio would would request an amount of data + far larger than its burst size on certain devices. +* Unity - Fixed a bug where settings could be accessed while an asset database + refresh was in progress, causing settings to be wiped. +* Unity - Fixed live update breaking when domain reload is disabled. +* Unity - Fixed an invalid handle error that would occur when an attached instance + ends. +* Unity - Fixed StudioParameterTrigger and StudioGlobalParameterTrigger not + receiving Object Start and Object Destroy events. +* Unity - Fixed the attenuation override values being overwritten when selecting + multiple event emitters. +* Unity - Fixed global parameter trigger browser showing other FMOD folders. +* Unity - Fixed referenced events not being played when an event is previewed in + the event browser if the referenced events are in a different bank. +* Unity - Fixed RuntimeManager.MuteAllEvents not working in editor. +* Unity - Fixed bank names including the .bank file extension when Load Banks is + set to Specified. +* Unity - Fixed a bug allowing multiple localized banks to be loaded and preventing + them from being unloaded. +* Unity - Fixed compatibility of native libraries changing after build. +* Unity - Fixed stretched logo texture in setup wizard when targeting iOS as build + platform. +* Unity - Fixed an error caused by auditioning events with global parameters in the + event browser. +* Unity - Fixed an error state caused by inspecting a game object that contains + both a Unity Image and an FMOD StudioEventEmitter. +* Unity - Fixed staging instructions appearing for fresh integration installations. +* Unity - Fixed an exception caused by disconnected prefab instances when updating + event references. +* Unreal - Fixed FMODAudioComponents continuing to play after actors have been + destroyed. +* Unreal - Fixed 'Reload Banks' menu option. +* Unreal - Fixed error when building installed engine with FMOD plugin. + +Notes: +* GameCore - Now built with June 2021 QFE 1 GDKX. +* Stadia - Now built with SDK 1.62 +* Unity - Removed a sleep loop in StudioEventEmitter.Start(). +* Unreal - Added support for UE4.27. + +26/07/21 2.02.02 - Studio API minor release (build 118084) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Mac - Added Dolby PLII downmix support. +* Unity - When Event Linkage is set to Path, the EventReference property drawer and + Event Reference Updater tool can now update paths for events which have + been moved in FMOD Studio (detected via matching GUIDs). +* Unity - Console logging from the plugin now follows the logging level specified + for FMOD. +* Unity - Improved the Asset Bundle import type to better support Addressables: + FMOD now creates a stub asset for each source .bank file, which can be + added to version control and to Addressables Groups. Stub assets are + replaced with source .bank files at build time, and reverted to stubs + after each build. + +Fixes: +* Studio API - Fixed issue where silence instruments placed after a set parameter + command instrument would be skipped. +* Studio API - Fixed popping that would occur with fade curves and multi instruments in + the right conditions. +* Studio API - Fixed issue where automation and modulation would not evenly distribute + values for discrete parameters. +* Studio API - Fixed sustain point behavior where the sustain point is at the same time + as the end of a loop region. +* Studio API - Async instruments with infinite loop counts will play out their last loop + after being untriggered. +* Studio API - Scatterer instruments that have been untriggered will no longer fade out + child instruments. +* Studio API - Fixed issue where scatterer instruments would spawn instruments + inconsistently. +* Studio API - Fixed a stack overflow when releasing a very large number of events in a + single frame. +* Core API - Fixed FMOD::CREATESOUNDEXINFO::initialseekposition causing sound to not stop + at the correct time. +* Core API - Fixed disconnecting channel groups from ports when multiple instances of + the same port are connected. +* Core API - Fixed a possible crash by increasing the stack size of the file thread + from 48k to 64k. +* Core API - Fixed Object Spatializer getting out of sync with the mixer when the + mixer buffer is starved, this could also cause asserts to appear the log. +* Core API - GameCore - Fixed a race condition that could cause a hang when playing + Opus compressed audio. +* UE4 - Fixed default locale setting not working in cooked builds. +* Unity - Fixed references in EventReferenceUpdater.cs to classes unavailable when + the Unity Timeline package is missing. +* Unity - Fixed event browser being unable to audition events when an encryption + key is in use. +* Unity - Fixed setup wizard not marking current scene as dirty when replacing + Unity audio listeners. +* Unity - Fixed banks failing to load on Mac when the project is saved in Unity on + Windows. +* Unity - Fixed a crash caused by disabling API error logging. +* Unity - Fixed benign errors being logged to the console when API logging is + enabled. +* Unity - Fixed all banks being reimported whenever the banks are refreshed, + even if nothing has changed. +* Unity - Fixed an exception being thrown when building if version control is + enabled. +* FSBank - Fixed compatibility issue with Windows 7. +* Profiler - Fixed compatibility issue with Windows 7. + +Notes: +* HTML5 - Now built with SDK 2.0.20 (Upstream) and SDK 1.40.1 (Fastcomp). +* iOS - Now built with iOS SDK 14.5 (Xcode 12.5.1). +* Mac - Now built with macOS SDK 11.3 (Xcode 12.5.1), min deploy target + is now 10.9 as mandated by Xcode. +* Unity - Moved images into the Assets/Plugins/FMOD folder. +* Unreal - Added support for UE5.0 (EA1). + +26/05/21 2.02.01 - Studio API minor release (build 116648) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_NESTED_TIMELINE_BEAT which returns a + FMOD_STUDIO_TIMELINE_NESTED_BEAT_PROPERTIES containing the event's id. +* Studio API - Added an FMOD_STUDIO_PARAMETER_LABELED flag. +* Core API - Added loudness meter to the DSP API. The loudness meter is intended for + development purposes and is not recommended to be included in shipped + titles. +* Unity - Improved the UI for setting values on discrete and labeled parameters. +* Unity - Added FMODUnity.Settings.ForceLoggingBinaries to force FMOD to use the + logging binaries even when BuildOptions.Development is not set. +* Unity - Added the ability to set global parameters when auditioning an event. + +Fixes: +* Studio API - Improved performance of repeated calls to + Studio::EventDescription::isStream and + Studio::EventDescription::isOneShot. +* Studio API - Removed potential for performance hit from retrieving final volume and + final pitch values due to thread contention. +* Studio API - Fixed issue with audio device switching. +* Studio API - Restrict maximum number of non-zero length transitions to 31 per update + to prevent overloading the scheduler. +* Core API - GameCore - Fixed error log (assert) with logging build when playing + multichannel Opus. +* Core API - GameCore - Fixed rare Opus failure / hang when playing streams. +* Core API - GameCore - Fixed error log (assert) when seeking XMA streams near + the file end. +* Core API - Win/UWP/GameCore - Fixed WinSonic not falling back to no-sound + automatically if no devices are available. +* Core API - C# - Unblocked potential stalls when calling Studio::EventInstance::getVolume + / Studio::EventInstance::getPitch when finalVolume / finalPitch isn't + requested. +* Unity - Fixed global parameters disappearing if banks are refreshed when + the master bank hasn't changed. +* Unity - Fixed the setup wizard's Updating page status being reset whenever + scripts are recompiled. +* Unity - Fixed errors that occur when Settings.OnEnable() is called on an object + that is already initialized (e.g. "Cleaning up duplicate platform" and + "An item with the same key has already been added"). +* Unity - Reverted binary selection at build time to the old method of checking for + BuildOptions.Development in BuildReport.summary.options, as checking for + the DEVELOPMENT_BUILD symbol was failing in some situations and causing + DllNotFoundExceptions. +* Unity - Fixed bank sizes not being displayed in the event browser. +* Unity - Fixed compiler errors that appear when Unity's Physics and Physics 2D + packages are disabled. +* Unity - Fixed "The name 'StaticPluginManager' does not exist" error when calling + AddressableAssetSettings.BuildPlayerContent() on IL2CPP platforms. +* Unity - Removed cleanup of RegisterStaticPlugins.cs when a build finishes, in + order to avoid recompiling scripts unnecessarily. +* Unity - Create the Assets/Plugins/FMOD/Cache folder if it does not exist when + generating RegisterStaticPlugins.cs during a build. + +Notes: +* Unity - Added type-specific icons for global parameters in the event browser. +* Unity - Removed conditional code below Unity 2019.4 minimum specification. +* PS4 - Now built with SDK 8.508. +* PS5 - Now built with SDK 3.00.00.27. + +15/04/21 2.02.00 - Studio API major release (build 115890) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Event instances now have minimum and maximum distance properties that can + be automated by parameters. These can be overridden by + FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and + FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE. +* Studio API - Added Studio::EventInstance::getMinMaxDistance. +* Studio API - Added FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE_NORMALIZED. Converts the + range min distance to max distance into the range 0 to 1, clamping values + outside that range. +* Studio API - Added a guid field to FMOD_STUDIO_PARAMETER_DESCRIPTION. +* Studio API - Added Studio::System::getParameterLabelByID, + Studio::System::getParameterLabelByName, + Studio::System::setParameterByIDWithLabel, + Studio::System::setParameterByNameWithLabel, + Studio::EventDescription::getParameterLabelByName, + Studio::EventDescription::getParameterLabelByID, + Studio::EventDescription::getParameterLabelByIndex, + Studio::EventInstance::setParameterByIDWithLabel, + Studio::EventInstance::setParameterByNameWithLabel. +* Studio API - Added Studio::Bus::getPortIndex and Studio::Bus::setPortIndex. +* Core API - Added FMOD_DSP_PARAMETER_ATTENUATION_RANGE for spatializing DSPs to + utilize Studio::EventInstance min and max distance. +* Core API - Unified platform specific output port types FMOD_[PLATFORM]_PORT_TYPE + and moved them to common FMOD_PORT_TYPE. Attempting to attach a channel + group to an output port type which is not available on the platform will + return an error. +* Core API - UWP - Added support for Windows N versions. +* Unity - In Events Browser the Global Parameters now show in folders. +* FSBank - Added native Linux version of Gui and Command line application. +* Profiler - Added native Linux version of the Core API profiler. +* Linux - Added ARM 64 bit support. + +Fixes: +* Studio API - Fixed behavior interaction between timelocked multi instruments and + sustain points so that multi instruments will play from the same point + that they were stopped via the sustain point. + +Notes: +* Studio API - Studio::EventDescription::getMinimumDistance and + Studio::EventDescription::getMaximumDistance replaced with + Studio::EventDescription::getMinMaxDistance. +* Studio API - Studio::EventInstance::setProperty on + FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE or + FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE does not affect spatializers + with Override Range set. This is most noticeable with effect presets. +* Studio API - Studio::System::getCPUUsage changed to take a struct FMOD_CPU_USAGE as + 2nd parameter, also FMOD_STUDIO_CPU_USAGE removes core api values. Use + FMOD_CPU_USAGE for that. +* Studio API - Renamed Studio::EventInstance::triggerCue to + Studio::EventInstance::keyOff and Studio::EventDescription::hasCue to + Studio::EventDescription::hasSustainPoint. +* Core API - FMOD_DSP_TYPE_PAN and FMOD_DSP_TYPE_OBJECTPAN have an override attenuation + range property to use the min and max distance properties of the dsp and + ignore the attenuation range of the event instance. Defaults to true for + backwards compatibility. +* Core API - FMOD::System_Create takes a headerversion argument to check the core api + headers and libraries match. +* Core API - System::getCPUUsage changed to take a struct FMOD_CPU_USAGE. +* Core API - Incremented FMOD_OUTPUT_PLUGIN_VERSION for Output plugins. Dynamic + library Output Plugins must be rebuilt. FMOD_OUTPUT_INIT_CALLBACK argument + dspnumbuffers can now be modified and dspnumadditionalbuffers has been + added. Additionally, FMOD_OUTPUT_METHOD_POLLING has been removed. +* Core API - Incremented FMOD_CODEC_PLUGIN_VERSION for Codec plugins. Dynamic + library Codec Plugins must be rebuilt. Codec API now exposes + FMOD_CODEC_FILE_TELL_FUNC, FMOD_CODEC_ALLOC_FUNC, FMOD_CODEC_FREE_FUNC and + FMOD_CODEC_LOG_FUNC functions. Additionally, FMOD_CODEC_FILE_SEEK_FUNC + accepts a FMOD_CODEC_SEEK_METHOD. +* Core API - Changed FMOD_THREAD_AFFINITY from unsigned 64-bit integer to signed 64-bit + integer, reducing the maximum supported number of cores by one. +* Core API - UWP - FMOD MediaFoundation Codec is now included as a separate dll. +* FSBank API - Removed deprecated FSBANK_FORMAT_PCM_BIGENDIAN and + FSBANK_FORMAT_AT9_PSVITA, and renamed FSBANK_FORMAT_AT9_PS4 to + FSBANK_FORMAT_AT9. +* Resonance - Replaced min and max distance with FMOD_DSP_PARAMETER_ATTENUATION_RANGE. + If previous behavior is required, FMOD 2.2 is compatible with resonance + audio included with 2.1. +* Android - Minimum API version raised to 16 for 32 bit. +* Linux - Now built with LLVM/Clang 10. +* Linux - ARM - the minimum supported architecture has been lifted to armv7 with + NEON support. +* PS5 - Renamed platform specific APIs and headers from codename to official name. +* Unity - The [EventRef] attribute has been replaced with the EventReference type. + This change requires migration; use the FMOD/Update Event References + menu command to assist you with the migration process. +* Unity - The minimum version of Unity supported is now 2019.4 + +12/02/21 2.01.09 - Studio API minor release +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Added FMOD_STUDIO_SYSTEM_CALLBACK_LIVEUPDATE_CONNECTED and + FMOD_STUDIO_SYSTEM_CALLBACK_LIVEUPDATE_DISCONNECTED. +* Studio API - Added Studio::EventDescription::isDopplerEnabled. Will return false with + banks built prior to 2.01.09. +* Unity - Added a Volume property to FMOD Event Tracks. +* Unity - Improved plugin lib updates by automating the process in a few simple + steps. +* Unity - Added 7.1.4 speaker mode to Project Platform in the settings menu. +* Unity - Added support for generating unit options for Unity 2021 Visual + Scripting package. +* Unity - Added option to enable error reporting to Unity console from internal + FMOD system. +* Unity - Added a Setup Wizard to help with adding FMOD to projects. + +Fixes: +* Studio API - Fixed possible memory corruption due to race condition between user code + creating sounds asynchronously using sound info from an audio table and + unloading the bank containing the audio table. +* Studio API - Improved error detection and documentation regarding the requirement of + loading asset banks at the same time as metadata banks. +* Studio API - Fixed issue where stopping conditions on nested events without ahdsr + modulators would not play out when the parent event is still playing and + the nested event becomes untriggered. +* Studio API - Fixed issue where hot swapping an event via live update would invalidate + the API handle. +* Studio API - Fixed incorrect count from Studio::Bank::getEventCount when loading + banks built with 1.07, 1.08 or 1.09. +* Core API - Fixed substantial performance issue when connected to a profiler. +* Core API - Fixed sync points potentially being skipped as Channels transition from + virtual to real. +* Core API - Fixed warning being logged about truncated files on user created sounds. +* Core API - Fixed hang on .S3M format playback when seeking past calculated end of + song with FMOD_ACCURATETIME. +* Core API - Fixed some netstreams return FMOD_ERR_HTTP. Introduced 2.01.02. +* Core API - Fixed potential audio corruption when using the object spatializer. +* Core API - Fixed System::getPluginHandle returning internal only DSPs. +* Core API - Fixed crash with Convolution Reverb. Introduced 2.01.08. +* Core API - Fixed early and late delay support for FMOD_DSP_TYPE_SFXREVERB. + Introduced 2.01.04. +* UE4 - Add a configurable delay to automatic bank reloading to avoid a race + condition between banks being rebuilt in Studio and the integration + trying to reload them. +* UE4 - Remove unsupported log levels from settings. +* UE4 - Fixed blueprint AnimNotify causing Editor to crash. +* UE4 - 4.26 - Fixed asset generation regenerating assets when banks have not + been modified. +* UE4 - 4.26 - Fixed crashes caused by attempting to regenerate assets which are + read-only on disk. User is now prompted to check-out or make writable + assets which are read-only on disk. +* UE4 - 4.26 - Fixed sequencer integration. +* UE4 - 4.26 - Fixed AnimNotify not automatically loading referenced event asset. +* UE4 - 4.26 - Fixed FindEventByName failing to load required event asset. +* UE4 - 4.26 - Fixed crash when running with sound disabled (eg. running as A + dedicated server or running with the "-nosound" command line option). +* UE4 - iOS/tvOS - Fixed audio occasionally not returning on application resume. +* UE4 - XboxOne - Fixed third party plugins not working. +* Unity - Made binary selection at build time more robust by checking for + DEVELOPMENT_BUILD in the active script compilation defines. +* Unity - Fixed context menu entries being disabled on FMOD Event Playable + parameter automation. +* Unity - Fixed a hang that could occur when scripts were recompiled after a + callback was fired from FMOD to managed code. +* Unity - Fixed banks not loading on Mac if project was saved from PC to source + control. +* Unity - Fixed a number of build errors on various platforms caused by the + static plugin system's use of the IL2CPP --additional-cpp command + (the static plugin system now generates C# instead of C++). +* Unity - PS5 - Removed unsupported Audio 3D option from the platform settings. +* Unity - UWP - Fixed warnings and errors surrounding Marshal usage depending + on Unity version, scripting backend and API compatibility combination. + +Notes: +* GameCore - Updated to February 2021 GDK. +* UE4 - Changed default source directory for runtime bank files to + Content/FMOD/Desktop. Platform specific INI files should be used to + override this as appropriate. + +11/02/21 2.01.08 - Studio API minor release (build 114355) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN, which is called when a + buffered mixer output device attempts to read more samples than are + available in the output buffer. +* Core API - Mac - Added Resonance Audio Apple Silicon support. +* Unity - Improved bank refresh logic and added a status window that appears when a + refresh is about to happen. +* Unity - Added support for automating event parameters on the Timeline. + +Fixes: +* Studio API - Fixed fast spawning scatterer instruments with low polyphony spawning too + few instruments. +* Studio API - Fixed a memory leak that could occur when a sound got stuck in the + loading state. +* Core API - Fixed crash on .XM format playback. +* Core API - Fixed potential hang with net streams if server returns errors. +* Core API - Fixed extraneous logging of internal pool allocations. +* Core API - Fixed rare crash when releasing convolution reverb DSP instances. +* Core API - UWP - Fixed logging spam when using WASAPI output mode. +* UE4 - Expose the Enable Timeline Callbacks property of FMOD Audio Component to + blueprints. +* UE4 - Fixed crash which could occur when an FMOD Audio Component which uses a + programmer sound is destroyed by unloading the map or closing the game. +* Unity - Fixed Discrete and Labelled global parameters that do not appear in the + Event Browser. +* Unity - Fix multiple listeners positioning not working correctly. +* Unity - Fixed sample data failing to load when Load Bank Sample Data is enabled + in a project with separate asset banks. +* Unity - Fixed an Android build error when the Export Project option is set. +* Unity - Fixed FMOD IL2CPP arguments being left in ProjectSettings after building, + which could break builds on other operating systems. +* Unity - Android - Fixed an IL2CPP build error on some NDK versions. +* Unity - PS5 - Fixed compile error due to stale platform API CS file. +* Unity - iOS/tvOS - Fixed audio occasionally not returning on application resume. + +Notes: +* Switch - Now built with SDK 11.4.0. +* UE4 - Added support for UE4.26. + +18/12/20 2.01.07 - Studio API minor release (build 113487) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE. +* Core API - Mac - Added Apple Silicon support. +* Unity - Added support for generating unit options for Bolt visual scripting. +* Unity - Added option to stop an emitter's event instance when the emitter is + further than its maximum attenuation distance from all listeners. + +Fixes: +* Studio API - Command replays now record the initial state of global parameters. +* Studio API - Fixed errors from instrument creation failure not being reported to the + error callback. +* Studio API - Fixed crash due to null pointer dereference when instrument creation + fails due to running out of memory. +* Studio API - Fixed crash when unloading a bank from the + FMOD_STUDIO_EVENT_CALLBACK_STOPPED callback. +* Studio API - Fixed crash when hot swapping a nested event and its parent where the + child event is registered before the parent event. +* Studio API - Fixed spurious warning messages when connecting Live Update. +* Studio API - Fixed crash which could occur if a user thread loads a bank + asynchronously while another thread releases the system. +* Studio API - Switch log messages about missing plugins from warning to log level when + the system is initialized with FMOD_STUDIO_INIT_ALLOW_MISSING_PLUGINS. +* Core API - Fixed rare crash due to race condition when calling Sound::getOpenState + for a sound created with FMOD_NONBLOCKING. +* Core API - Fixed rare crash occurring some time after calling + System::attachChannelGroupToPort due to internal buffer synchronization. +* Core API - Fixed certain internet radio stations that serve up playlists failing to + load correctly. +* Core API - Fixed sidechain modulator release being cutoff if sidechain source is + destroyed. +* Core API - Linux - Fixed hang in shutdown when using ALSA as the output mode when + ALSA is unable to write to the output buffer. +* Core API - Android - Reduced AAudio fail to stop error message to a warning. +* Core API - UWP - Fixed issue preventing loading of 32 bit x86 plugins. +* UE4 - Fixed spurious warning messages when loading banks which use plugins. +* UE4 - Fixed listener being stuck at world origin when using a standalone game + from the editor (introduced in 2.00.12). +* UE4 - XboxOne - Fixed users having to modify engine code to copy libs. +* Unity - Android - Fixed Mobile Low and Mobile High platforms using the wrong + bank path when on Android. +* Unity - Prebuild debug warning added for invalid FMOD Event paths. +* Unity - Fixed banks not being copied into the project when using Asset Bundles. +* Unity - Fixed specified bank paths for multi platform builds. + +Notes: +* Core API - Changed THREAD_AFFINITY enum in C# wrapper from unsigned 64-bit integer + to signed 64-bit integer, reducing the maximum supported number of cores + by one. +* GameCore - Updated to August 2020 QFE 5 GDK. +* XboxOne - Now built with July 2018 QFE15 XDK. +* PS4 - Resonance Audio now built with SDK 8.008. +* PS5 - Resonance Audio now built with SDK 2.00.00.09. +* iOS - Now built with iOS SDK 14.2 (Xcode 12.2), min deploy target + for iOS is now 9.0 as mandated by Xcode. +* Mac - Now built with macOS SDK 11.0 (Xcode 12.2). +* Stadia - Now built with SDK 1.55. +* Unity - Moved Timeline and Resonance Audio classes from global namespace into + FMOD namespaces. + +13/11/20 2.01.06 - Studio API minor release (build 112764) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX. +* Core API - PS5 - Added support for microphone recording. +* Unity - Added support for Addressables. +* Unity - In Events Browser the banks folders now show when mirroring is disabled. +* Unity - Setting Live Update port per-platform is now supported. +* Unity - FMOD now automatically selects the release or logging version of the + native libraries at build time, based on the Development Build setting. + +Fixes: +* Studio API - Fixed issue where tempo based scatterer would play slightly off beat. +* Core API - Improved error message when binding to a port fails due to a permission + error. +* Core API - Android - Fixed issue where audio would disconnect while debugging. +* UE4 - Fixed deprecation warning in FMODStudioEditorModule. +* Unity - Fixed FMOD_ERR_MEMORY caused by leaking System objects on play-in-editor + script reload. +* Unity - Fixed volume value in debug window. +* Unity - Prebuild debug warning added for invalid FMOD Event paths. +* Unity - HTML5 - Fixed error when building for development. +* Unity - Switch - Fixed a build error due to fmodplugins.cpp not being enabled. + +Notes: +* Core API - Renamed FMOD_CODEC_METADATA_CALLBACK to FMOD_CODEC_METADATA_FUNC to + better reflect its purpose. +* Core API - Sound::getFormat now returns FMOD_SOUND_FORMAT_BITSTREAM if + FMOD_CREATECOMPRESSEDSAMPLE is used with System::createSound. +* GameCore - Updated to August 2020 QFE 4 GDK. +* PS4 - Now built with SDK 8.008. +* PS5 - Now built with SDK 2.00.00.09. + +09/10/20 2.01.05 - Studio API minor release (build 112138) +------------------------------------------------------------------------------------------ + +Features: +* Core API - XboxOne and Switch - Added ResonanceAudio plugin support. +* Core API - GameCore - Added FMOD_GameCore_SetXApuStreamCount to control reserved + XApu resources. +* Unity - Edit Settings now allows FMOD output mode to be set per-platform. +* Unity - Added support for specifying static plugins in the FMOD Settings. +* Unity - Added support for setting a per-platform callback handler to run custom + configuration code prior to initialization. +* Unity - Added settings to customize DSP buffer length and count per-platform. +* Unity - Added metering channel order setting. +* Unity - Assembly Definition files added to the FMOD plugin. +* Unity - The FMOD scripts will now compile without the unity.timeline package + installed. If you wish to use Timeline you will need to install this + package for Unity 2019.1 and above. +* Unity - GameCore - Add resonance audio support. +* Unity - iOS - Added simulator support. +* Unity - PS5 - Add resonance audio support. +* GameCore - Added support for decoding Opus compressed FSBs / Banks using platform + hardware acceleration on Scarlett devices. This is a preview release of + this feature, please report any bugs found directly to FMOD support email. + +Fixes: +* Studio API - Live update socket errors are now handled gracefully, only warnings are + logged. +* Studio API - Fix marker callbacks for multiply nested events. +* Studio API - Fixed Studio::EventDescription::is3D, Studio::EventDescription::isOneShot and + Studio::EventDescription::isNested potentially returning an error when the event + contains a nested reference to an event which has not been loaded. +* Core API - Fixed crash in convolution reverb if out of memory. +* Core API - Fixed rare crash when updating net stream metadata tags. +* Core API - Android - Reduce popping encountered on certain handsets by dynamically + adjusting latency. +* Core API - Android - Fix issue where regular gaps in audio were encountered on + handsets with using very large burst sizes. +* Core API - Android - Fix issue where System::mixerSuspend would fail on certain + handsets. +* Core API - Mac - Fixed init returning an error when no output devices available. +* Core API - Win - Fixed crash on Win7/8 devices with high end CPUs that support + AVX-512. +* Core API - Fix convolution crash if a small impulse was used followed by a large + impulse. Introduced in 2.01.04. +* Core API - HTML5 - Fix missing implementation of Sound::getSyncPoint/getSyncPointInfo/ + addSyncPoint/deleteSyncPoint. +* UE4 - Fixed potential null pointer dereference when updating FMOD listeners for + play-in-editor session. +* UE4 - PS5 - Disabled UE4 built-in audio to prevent crash at startup. +* Unity - Fixed rare TimeZoneNotFoundException encountered on some devices. +* Unity - Fixed play-in-editor not using new speaker mode when changed in settings. +* Unity - HTML5 - Fix FMOD_ERR_UNSUPPORTED error being returned from bank loading. + Introduced in 2.01.04. + +Notes: +* Studio API - Issues with reconnecting Live Update (primarily on mobile) have been + resolved in FMOD Studio. Update to FMOD Studio 2.01.05 or higher. +* GameCore - To produce Opus banks in FMOD Studio, add the new "Custom" platform to + your project and select Opus as the encoding. +* GameCore - Updated to June 2020 QFE 6 GDK. + +10/09/20 2.01.04 - Studio API minor release (build 111454) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Added a flag for discrete parameters to FMOD_STUDIO_PARAMETER_FLAGS +* Core API - Convolution reverb optimizations. Now multithreaded to avoid spikes in + mixer performance. Significant memory optimization with multiple instances. +* Core API - Android - Added support for swapping output modes. +* Core API - GameCore - Added FMOD_GAMECORE_PORT_TYPE_COPYRIGHT_MUSIC output port + type. +* Unity - Added OnEnabled and OnDisabled for StudioBankLoader. +* Unity - Added attachedRigidbody to OnTriggerEnter and OnTriggerExit for EventHandler. +* Unity - Updated the event browser for better performance and more consistent + look and feel. + +Fixes: +* Core API - Android - Fixed recording support when using AAudio. +* Core API - Android - Fixed issues with headphone detection with AAudio. +* Core API - XboxOne - Fixed getOutputHandle not returning the IAudioClient on WASAPI. +* UE4 - When running multiplayer PIE sessions a listener is added for each player + in each viewport. +* UE4 - Improved handling of FMOD Studio objects being renamed or removed when + reloading banks. Previously it would appear that references to renamed + objects were correctly handled when they were not; references in UE4 + must be manually fixed up when FMOD Studio names are changed. +* UE4 - Improved handling of unsupported characters in FMOD Studio object names. +* Unity - Made the Studio Event Emitter initial parameter value UI handle prefab + instances and multi-selections properly. +* Unity - Fixed tooltips not working for EventRef. +* Unity - Fixed bank loading on Android with split/non-split APKs. +* Unity - Fixed plugin paths for Windows and Linux. + +Notes: +* Core API - GameCore - FMOD_GAMECORE_PORT_TYPE_MUSIC is no longer ignored by + GameDVR. Use FMOD_GAMECORE_PORT_TYPE_COPYRIGHT_MUSIC for background music + which should not be captured by GameDVR. +* Stadia - Now built with SDK 1.50. +* Android - Examples now include CMake based projects alongside the NdkBuild based + projects. +* GameCore - Updated to June 2020 QFE 4 GDK. + +05/08/20 2.01.03 - Studio API minor release (build 110858) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added System::getDSPInfoByType. +* Core API - GameCore - Added support for microphone recording. + +Fixes: +* Studio API - Fixed named marker callbacks for nested events. +* Studio API - Fixed issue with accumulating event instruments spawned by a scatterer. +* Studio API - Fixed issue where an event instance handle would incorrectly remain valid. +* Studio API - Improved detection of user code incorrectly using a dangling pointer from + a previously destroyed Studio System object. +* Studio API - Improve panner envelopment when source is above or below the listener. +* Studio API - Fixed FMOD_STUDIO_PARAMETER_DESCRIPTION::maximum being 1 higher than the + maximum value which could be set. +* Studio API - Fixed discrete parameters with non-zero seek speed or velocity changing + value too quickly after having their value set by an API call. +* Studio API - Fixed stopping conditions for nested events. +* Core API - Ignore data and fmt sections of a wave file that are contained in lists. +* Core API - iOS - Fixed stale audio from before System::mixerSuspend playing after + calling System::mixerResume. +* Core API - iOS - FMOD initializes with FMOD_OUTPUTTYPE_NOSOUND if unable to + initialize due AVAudioSessionErrorCodeCannotStartPlaying. Switching to + FMOD_OUTPUTTYPE_COREAUDIO via System::setOutput is also supported. +* Core API - Mac - Fixed automatic default device switching. +* Core API - Win - Improved handling of IPv6 net-streams. +* Core API - Fixed FMOD_DSP_STATE_DFT_FUNCTIONS::inversefftreal function possibly + causing corrupted audio if it and FMOD_DSP_STATE_DFT_FUNCTIONS::fftreal + were called from different threads. +* UE4 - Android - Fixed issue which could cause Android packaged builds to crash + at startup. +* Unity - Fix crash in HasBankLoaded if RuntimeManager isn't initialized. + +Notes: +* Unity - Added GameCore platform. +* Switch - Now built with SDK 10.4.1. +* GameCore - Updated to June 2020 QFE 1 GDK. + +01/07/20 2.01.02 - Studio API minor release (build 110199) +------------------------------------------------------------------------------------------ + +Features: +* Core API - GameCore - Added XMA support for Scarlett. +* Core API - GameCore - Added background music port support. +* Core API - PS5 - Added support for all platform specific ports, including background + music, controller speaker and vibration. +* Unity - Added field for specifying a sub directory for Banks in the settings. + +Fixes: +* Studio API - Fixed an issue with events referencing missing parameter descriptions + when parameters were unused for a platform. For old banks references to + missing parameter descriptions are stripped out of the event at load + time. Newer banks will always include all parameter descriptions to + ensure consistency across platforms. +* Studio API - Fixed assert that would occur when setting a parameter that in turn + creates an entity that also is listening for that parameter to change. +* Studio API - Fixed doppler calculation to use listener attenuation position. +* Studio API - Fixed memory leak caused by creating a bus with missing bank data. +* Studio API - Improved performance of repeated calls to Studio::EventDescription::is3D. +* Studio API - HTML5 - Fixed loadBankMemory not allowing a UInt8 memory object type to + be passed to it. +* Core API - Fixed silence from ports when switching from no-sound back to a valid + output mode with ports. +* Core API - Fixed incorrect return of FMOD_ERR_DSP_RESERVED on ChannelGroups caused + by internal race condition. +* Core API - Fixed FMOD_LOOP_NORMAL flag not working with netstreams that have + "Accept-Ranges: bytes header". +* Core API - iOS - Fixed conflicting ogg vorbis symbols if linking FMOD against a + project containing vorbis already. +* Core API - Android - Fixed detection of headphones being plugged and unplugged via + the headphone jack on some devices. +* Core API - GameCore - Thread names will now show up in PIX. +* Core API - PS5 - Fixed crash when looping AT9 playback, no change required, fixed + by SDK 1.00. +* Core API - PS5 - Fixed AT9 decode failure when seeking near the end of the file. +* Core API - Stadia - Fixed crash on playback of Vorbis compressed audio. +* Unity - Fixed "ERR_INVALID_HANDLE" errors in UWP builds. +* Unity - Changed banks to only be copied into the project when building. + +Notes: +* PS4 - Resonance Audio now built with SDK 7.508. +* PS5 - Updated to SDK 1.00.00.39. +* UE4 - Added GameCore platform. +* UE4 - Added support for UE4.25. +* UE4 - Added PS5 platform. + +12/05/20 2.01.01 - Studio API minor release (build 109257) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Stadia - Added microphone recording support. +* Unity - Added support for separate listener attenuation position. + +Fixes: +* Studio API - Fixed issue where an instrument not on the timeline would fail to be + untriggered while the timeline is inside a source transition region. +* Studio API - Improve loudness meter performance. +* Studio API - Fixed crash that occurs with instrument hotswaps that change the + instrument and its position on the timeline while auditioning. +* Studio API - Fixed issue where scatterer instrument would spawn streaming instruments + that would exceed the polyphony limit. +* Studio API - Fixed issue where the Studio update thread could hang trying to release + an event instance where the instance being released used a streaming + programmer sound which was reused by another instance and the second + instance was still active. +* Studio API - Fixed scheduling behavior of events inside multi instruments so that the + event will play out async instruments, ahdsr modulators and adjust to + pitch modulation before playing the next item in the multi instrument. + It will still play before DSP tails. +* Core API - Fixed potential crash in the mixer or stream thread when playing + MIDI / MOD style files due to race condition. +* Core API - Android - Fixed potential crash when opening a file using the Android + asset syntax file:///android_asset/. +* Core API - PS5 - Fixed error being returned from platform specific affinity API. +* UE4 - Fixed possible crash during module shutdown if DLLs aren't loaded + correctly. +* UE4 - Fixed Android builds crashing at startup. +* Unity - Linux - Fixed FMOD_ERR_HEADERMISMATCH error due to conflict between + FMOD Studio and FMOD Ex (built into Unity) in 2019.3. +* Unity - Fixed settings bank path using wrong directory separators. +* Resonance - Fixed rare crash in Resonance Audio due to thread safety issue. + +Notes: +* GameCore - Updated to April 2020 GDK. +* Stadia - Now built with SDK 1.46. +* PS4 Now built with SDK 7.508. +* XboxOne - Now built with July 2018 QFE13 XDK. +* HTML5 - Now built with SDK 1.39.11, both fastcomp and upstream. +* Unity - Added PS5 platform. + +23/03/20 2.01.00 - Studio API major release (build 108403) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Studio::System::setListenerAttributes now supports a separate position + argument for attenuation. +* Core API - Optimized mixing and vorbis decoding. Performance increase of 2-2.5x on + all platforms. +* Core API - Optimized Multiband EQ. Performance increase of 2-3x on all platforms + for stereo and higher channel count processing. +* Core API - Added cross-platform API for setting thread affinity, stack size and + priority via FMOD_Thread_SetAttributes. +* Core API - Win - FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK now responds to default + device changes. + +Fixes: +* Studio API - Fixed issue where async instruments on a transition timeline with fade + out curves would snap to full volume when exiting the transition + timeline. +* Studio API - The end of destination and magnet regions are included as part of the + timeline length. +* Studio API - Changed behaviour of stopped async multi-instrument entries with + unlimited loop counts to not play. +* Studio API - Loop regions of lower priority that coincide with transitions are now + followed during the transition's source timeline. +* Core API - Fixed potential crash when calling Sound::getSubSound on a playing + stream, this is now prohibited and will instead return an error. +* Unity - Fixed compatibility issues with C# wrapper. FMOD objects are now passed + as IntPtr for callback arguments from native to C#. Use the constructor + of the correct type to recreate the object from the IntPtr. + +Notes: +* Core API - Calling Sound::getSubSound from FMOD_CREATESOUNDEXINFO::nonblockcallback + is no longer a synchronous operation meaning an additional callback + will execute when fetching the subsound has completed. +* Core API - Removed stackSizeStream, stackSizeNonBlocking and stackSizeMixer from + FMOD_ADVANCEDSETTINGS. These are now set via FMOD_Thread_SetAttributes. +* Core API - Removed deprecated FMOD_ADVANCEDSETTINGS::commandQueueSize member. +* Core API - Removed all platform specific thread affinity APIs, affinity is now + controlled via FMOD_Thread_SetAttributes. +* Core API - Renamed FMOD_OUTPUT_DESCRIPTION::polling to FMOD_OUTPUT_DESCRIPTION::method. +* Core API - When calling FMOD_Memory_Initialize with valid 'useralloc' and 'userfree' + callbacks, the requirement of 'userrealloc' is now optional. +* Core API - DSP Echo delay effect minimum reduced to 1 millisecond. +* FSBank - Minimum requirement for Mac version of the FSBank tool has been lifted + to macOS 10.12 due to framework update. +* Profiler - Minimum requirement for Mac version of the Profiler tool has been lifted + to macOS 10.12 due to framework update. + +02/03/20 2.00.08 - Studio API minor release (build 108014) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Added FMOD_STUDIO_EVENT_PROPERTY_COOLDOWN to set per instance cooldown. +* Studio API - Added Studio::getMemoryUsage, Bus::getMemoryUsage, + Studio::EventInstance::getMemoryUsage and FMOD_STUDIO_MEMORY_USAGE for retrieving + memory usage statistics in logging builds. + +Fixes: +* Studio API - Fixed issue with determining the end of an event inside a multi + instrument. +* Studio API - Fixed issue with determining the end of an async instrument with pitch + automation. +* Studio API - Fixed potential crash when playing a command replay from a 64bit game + on a 32bit host. +* Studio API - Fixed issue where polyphony limits on an event and bus could both apply + causing too many event instances to be stolen when starting a new event + instance. +* Studio API - Fixed issue where Studio update thread could get stuck in an infinite + loop and eventually deadlock with the game thread when a sound object + used for a programmer sound was used by more than one event instance. +* Studio API - Fixed issue where transitioning from the start of a transition region + to a destination marker using a relative transition with a tempo marker + would result in the event stopping. +* Studio API - HTML5 - Fixed missing plugin errors for banks using loudness meter, + convolution reverb or pitch shifter. These effects can be CPU intensive + so use them with caution. +* Core API - Fixed seeking accuracy of mp3 files that use small mpeg frame sizes. +* Core API - Fixed ChannelGroup::isPlaying from returning false on a parent + ChannelGroup, when children groups in certain configurations had playing + sounds. +* Core API - iOS - Fixed issue causing MP3 netstreams to not work. +* Core API - iOS - Fixed issue where FMOD_CREATECOMPRESSEDSAMPLE would not work as + expected with MP3 files. +* UE4 - Fixed crash in 4.24 caused by SetActive call in FMODAudioComponent. +* UE4 - Fixed warning log message when using the IsBankLoaded blueprint function + when the bank is not loaded. +* Unity - TextAsset banks import directory now defaults to 'FMODBanks' instead + of the root 'Assets' folder. +* Unity - HTML5 - Fixed compilation issue preventing launch. + +Notes: +* XboxOne - Now built with July 2018 QFE12 XDK. +* PS4 - Resonance Audio now built with SDK 7.008. +* HTML5 - JavaScript bindings are now separate from the main bitcode binary to + facilitate recompilation of ASM.JS / WASM or usage in strictly native + projects. + +17/01/20 2.00.07 - Studio API minor release (build 107206) +------------------------------------------------------------------------------------------ + +Features: +* Unity - Changing bank import type now gives you the option of removing the + previously imported banks. +* UE4 - Added getParameter functions for getting user and final values. + +Fixes: +* Studio API - Fixed application of fade curves to instruments when transitioning + immediately between transition timelines. +* Studio API - Fixed Studio::EventDescription::is3D to return true for events with + scatterer instruments, for 3D instruments inside multi instruments, and + for spatializers on non-master tracks. +* Studio API - Fixed relative transition calculation when performing a transition jump + that would incorrectly end up at the beginning instead of the end of the + destination or vice versa. +* Studio API - Fixed issue when encountering a loop region in a destination timeline + which would stop the event in specific circumstances. +* Studio API - Fixed crash when profiling runtime with an older Studio tool version. +* Core API - Fixed asserts from setting readonly DSP data parameters when the setter + isn't implemented. +* Core API - Fixed FSBankLib Vorbis encoder not supporting quality zero as default. +* Core API - Fixed System::setDriver not always applying if called after + System::setOutput when the device list has changed. +* Core API - Fixed DSP_PARAMETER_DESC being populated with incorrect data in C#. +* Core API - Fixed MP3 codec not respecting FMOD_ACCURATETIME flag when played as + FMOD_CREATECOMPRESSEDSAMPLE. +* UE4 - Fixed EncryptionKey not being saved to packaged game. Bank encryption keys + in existing projects will need to be re-entered after upgrading. +* UE4 - XBoxOne - Fixed third party plugin path. +* UE4 - Fixed FMODEvent::GetParameterDescriptions not working in built game. +* Unity - Fix lag in editor due to banks being reimported. +* Unity - Fixed FMODStudioCache causing deserialization exceptions by moving the + file to a separate cache folder. + +Notes: +* PS4 - Now built with SDK 7.008.031. +* Stadia - Now built with SDK 1.38. +* Switch - Now built with SDK 9.3.0. +* HTML5 - Now built with sdk-1.38.19-64bit +* UE4 - Added support for UE4.24. +* UE4 - Added support for Stadia. +* OSX - Updated Resonance Audio plugin with performance improvements. + +20/11/19 2.00.06 - Studio API minor release (build 106220) +------------------------------------------------------------------------------------------ + +Fixes: +* Studio API - Fixed issue where a loop on an instrument followed immediately by a + transition timeline could result in a short pause in playback. +* Core API - Mac - Fix crash calling recordStart at the same time as unplugging a USB + microphone. +* Core API - Android - minimum Android version for AAudio support changed to 8.1 + (API 27) to circumvent AAudio RefBase crash issue. +* Core API - XboxOne - Fixed background music port going silent if XAudio is + initialized outside of FMOD. +* Core API - Stadia - Fixed crash at static initialization time when using the logging + build on system software v1.37 and newer. +* FSBank API - Win - Fixed bug introduced in 2.00.05 which prevented banks being built + when passing a non-empty encryption key to FSBank_Build. +* UE4 - Fixed asset loading errors on dedicated server. +* Unity - Fixed integration deleting non FMOD bank/bytes files when refreshing. +* Unity - Fixed handling of iOS AudioSession interruption notifications. + +Notes: +* iOS - Now built with iOS SDK 13.1 and tvOS SDK 13.0 (Xcode 11.1). +* Mac - Now built with macOS SDK 10.15 (Xcode 11.1). + +09/10/19 2.00.05 - Studio API minor release (build 105402) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Add event and bus instance CPU profiling to the FMOD Studio API. +* Core API - Stadia - Added voice output port FMOD_STADIA_PORT_TYPE_VOICE. + +Fixes: +* Studio API - Fixed crash caused by creating an instance of an event containing a + nested event which has not been loaded. +* Studio API - Fixed pitch changes on a bus propagating across sidechain connections. +* Studio API - Fixed application of transition fade curves to parameter triggered + instruments on multi track events. +* Core API - Fixed mixer falling silent due to very small but not denormal positions + being passed into the API. +* Core API - Fixed crash when processing loops of FMOD_DSPCONNECTION_TYPE_SEND + or FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN. +* Unity - Removed high frequency of UnityEditor.SetDirty calls. +* Unity - Fixed issues with using relative paths in linked project/bank directory. + +Notes: +* Switch - Now built with SDK 8.3.0. +* XboxOne - Now built with July 2018 QFE9 XDK. + +06/09/19 2.00.04 - Studio API minor release (build 104705) +------------------------------------------------------------------------------------------ + +Features: +* Official support for Stadia as a separate platform is now complete, anyone using + the Linux version should migrate across. + +Fixes: +* Studio API - Fixed issue where programmer sound without an associated sound would + have unexpected behavior when modulated. +* Studio API - Fixed issue where instruments with low polyphony would incorrectly fail + to play. +* Studio API - Fixed looping multi-instrument with streaming instruments cutting + off near the end of the loop when the length of the multi-instrument is + slightly longer than a multiple of the instrument length. +* Studio API - Fixed issue where automation points are reused in transition timelines + when both the timelines and the transition have no automation points. +* Core API - Fixed crash caused by unlinking a convolution reverb dsp during a mix. +* Core API - Fixed potential alignment crash on ARM devices if using FMOD_DSP_PAN. +* Core API - Fixed leak of socket handles when binding to a listening port fails. +* Core API - Win / UWP / XboxOne - Fixed incorrect DSP CPU reporting when using + FMOD_OUTPUTTYPE_WINSONIC. +* UE4 - Fixed crash in PlayEventAtLocation when world context is invalid. +* UE4 - Fixed failed to load errors when playing in Standalone. +* UE4 - Switch to using "Additional non-asset directories to copy" packaging + setting for FMOD banks to avoid possible deadlocks at runtime. +* Unity - Fixed banks being copied to project repeatedly when using AssetBundles. +* Unity - Fixed Events not auditioning from split banks. +* Unity - Fixed RuntimeManager being able to update the 3DAttributes for an + Event Instance multiple times using different values. + +02/08/19 2.00.03 - Studio API minor release (build 103912) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Improved ASIO channel mapping via FMOD_ADVANCEDSETTINGS::ASIOSpeakerList. + Skips irrelevant speakers with FMOD_SPEAKER_NONE and supports devices up + to 32 channels without using FMOD_SPEAKERMODE_RAW. +* Core API - Android - Added support for AAudio via FMOD_OUTPUTTYPE_AAUDIO. +* Core API - PS4 - Added ResonanceAudio plugin for PS4. +* Core API - Android - Added support for setting thread affinity via + FMOD_Android_SetThreadAffinity. +* UE4 - Added blueprint node for Studio::EventInstance::release. +* Unity - Added setParameter by name wrapper function to StudioEventEmitter.Features: +* Unity - Fixed crash when setting logging level to LOG and entering playback. + +Fixes: +* Core API - Fixed rare crash on Studio::System::release. +* UE4 - Fixed FMODAudioComponent not being occluded are being stopped and + restarted. +* Unity - Fixed project determinism issue causing paths to update when opening + the project on Windows and Mac. +* HTML5 - FMOD Studio examples updated with 2.0 API changes. + +Notes: +* Switch - Now built with SDK 8.2.0. +* XboxOne - Now built with July 2018 QFE7 XDK. + +18/06/19 2.00.02 - Studio API minor release (build 102879) +------------------------------------------------------------------------------------------ + +Features: +* Core API - C# - Added getters to DSP_PARAMETER_FFT that will fill a user provided + buffer, to avoid garbage collection. +* Studio API - FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED, + FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER, and + FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED callbacks are now called from + nested events. +* UE4 - Added support for tvOS. +* Unity - StudioEventEmitter and EventRef now support the use of GUIDs or paths. +* Unity - StudioListener components will be assigned an index from the + RuntimeManager at runtime, rather than user specified. + +Fixes: +* Core API - Win 64bit - Skip JACK ASIO driver when enumerating ASIO devices. An + unrecoverable crash occurs in the driver when attempting to query its + capabilities. +* UE4 - Fixed "Accessed too early?" crash by changing the plugin loading phase. +* UE4 - Fixed OnEventStopped not being broadcast when the FMODAudioComponent + is destroyed. +* Unity - Fixed third party plugin paths for Win32 and Mac. +* Unity - Changed the Debug Overlay Window ID to avoid conflicts. +* Unity - iOS - Fixed sound stopping in editor when focus is lost. + +* PS4 - Now built with SDK 6.508.021. + +09/05/19 2.00.01 - Studio API minor release (build 102182) +------------------------------------------------------------------------------------------ + +Features: +* Core API - ChannelMix DSP now supports re-routing input channels. +* UE4 - Added support for UE4.22. +* UE4 - Added Encryption Key to the settings for loading sounds from + encrypted banks. +* UE4 - Added Play-In-Editor logging options to Plugin Settings. +* UE4 - Android - Added support for x86_64. +* Unity - Added SetParameter by ID to StudioEventEmitter. +* Unity - Added Encryption Key to the settings for loading sounds from + encrypted banks. +* Unity - Added mouse events to StudioEventEmitter trigger options. + +Fixes: +* Studio API - Fixed assert caused by a backwards transition with a lead out on a + transition timeline with callbacks for timeline markers. +* Studio API - Fixed bug in cone angle built-in parameter calculation when using + FMOD_INIT_3D_RIGHTHANDED. +* Core API - Fixed virtualized objects from object spatializer being silenced + (introduced in 2.00.00). +* Core API - Fix crash when using convolution reverb with a DSP buffer size of 4096 or + above. +* Core API - Fix crash trying to load corrupt WAV files with 0 length chunk size. +* Core API - Fix crash trying to load corrupt MP3 files. +* Core API - Fixed send dsp data being retained after being bypassed. +* Core API - iOS - Fixed crash when suspending or resuming the mixer while audio is + loading. +* UE4 - Fixed Ambient LPF values not being set properly. +* UE4 - Fixed builds failing due to the integration being loaded after + blueprints. +* UE4 - Fixed listener using the correct nested AudioVolume. +* Unity - Fixed handling banks in sub-directories. +* Unity - Fixed IOException when trying to copy banks into StreamingAssets. +* Unity - Fixed Events previewed in Timeline not stopping. +* Unity - Fixed StudioListeners with an index larger than zero causing errors. +* Unity - Fixed FMODStudioSettings.asset modifying bank list order when + using different scripting backends. +* Unity - Remove garbage collection overhead in DebugOverlay. +* Unity - Fixed creating duplicate objects when loading banks for the Editor. +* Unity - Fixed Emitters cleaning up properly when using one shot Events. +* Unity - Fixed paths for plugins in editor. +* Unity - Fixed build errors on iOS / tvOS due to "lowLevelSystem" references. +* Unity - Removed excessive error logging when no project or folder linked + to the integration. +* Unity - Fixed occasional issues with copying banks into StreamingAssets. +* Unity - Fixed Master Bank not being found if in a sub directory. +* Unity - Fixed StudioParameterTrigger IndexOutOfRange exception. + +Notes: +* XboxOne - Now built with July 2018 QFE4 XDK. + +14/03/19 2.00.00 - Studio API major release (build 101145) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Bank sample data encryption is now supported via the Studio API. + Use FMOD_STUDIO_ADVANCEDSETTINGS.encryptionkey to specify the + encryption key to use when opening banks and use the + FMOD_STUDIO_LOAD_BANK_UNENCRYPTED flag to load unencrypted banks + if an encryption key has been set. +* Studio API - Added built-in parameter for speed. +* Studio API - Added support for global parameters. +* Studio API - Added support for global mixer automation. +* Studio API - Added the ability to set a custom final value on an AHDSR modulator. +* Studio API - Added ignoreseekspeed argument to public api setParameter functions. +* Studio API - Added the ability to automate time based ahdsr properties. +* Studio API - Added a command instrument with the ability to stop all non-nested + instances of an event description. +* Core API - Added output device enumeration to Windows Sonic output plugin. +* Unity - Switch platform settings have been moved into a separate dropdown. + +Fixes: +* Studio API - Event parameters with "Hold value during playback" enabled now + snap to their target values when their event is started. +* Studio API - Changed quantization calculation to use future tempo markers if no past + tempo markers are present, and default to 4/4 timing at 120 bmp if no + tempo markers are present. +* Studio API - Transition regions not using quantization perform any probability + determinations each time all other required conditions are newly met. +* Studio API - Sidechain modulators now correctly handle multiple sidechain inputs. +* Core API - Fixed volume spike due to tremolo DSP with high duty setting. +* Core API - Fixed excessive instances of clipping that occur when adjusting + the FMOD_DSP_THREE_EQ_LOWCROSSOVER value of a DSPThreeEQ DSP in + the low frequency range. + +Notes: +* Updated Resonance Audio plugin removing additional transformation of occlusion values. + If previous occlusion calculation is required, replace the resonance audio libraries + with their 1.10 versions. +* The GoogleVR plugin deprecated in 1.10 has now been removed, Resonance Audio + is available as a functional drop in replacement. +* Studio API - The parameter API has been updated. See the "What's New in 2.00" + section in the API documentation for details. +* Studio API - The deprecated ParameterInstance class has been removed. +* Studio API - Seek speed is now applied when parameter values are modified by + AHDSR or sidechain modulation. +* Studio API - Parameters with seek speed now snap to their target value when + the event stops. +* Studio API - Automatic parameters no longer update their user value. The + automatically calculated value can be retrieved using the finalvalue + parameter of Studio::EventInstance::getParameter. +* Studio API - Studio::System::getBank no longer supports getting a loaded bank from + the system by filename. +* Core API - System::getFileUsage will no longer count bytes read from user callbacks. +* Core API - Automatic SRS downmix from 5.1 to 2.0 has been removed. +* Core API - System::getSoundRAM API has been removed. +* Core API - FMOD_ADVANCEDSETTINGS::HRTFMinAngle, HRTFMaxAngle, HRTFFreq removed +* Core API - FMOD_CREATESOUNDEXINFO::channelmask removed +* Core API - Win - Support for paths using Windows ANSI Code Page (ACP) encoding + has been removed. Paths must be UTF-8 encoded. +* Core API - Win - The minimum supported version of Windows has been lifted + from Windows XP to Windows 7. Coupled with this change we have + removed the legacy DirectSound and WinMM output modes. +* Win / UWP - All binaries no longer have a suffix indicating the target architecture, + instead the files are separated by directories in the installer. + +14/03/19 1.10.12 - Studio API minor release (build 101101) +------------------------------------------------------------------------------------------ + +Features: +* Unity - Added option to specify Live Update port number in editor settings. +* Unity - Changed StudioEventEmitter private members to protected. + +Fixes: +* Studio API - Avoid stalling when unloading a bank which is waiting to load sample data + behind other banks. +* Core API - FMOD_OUTPUTTYPE_ASIO is now compatible with more devices without + requiring calls to System::setDSPBufferSize. +* Core API - Android - Fixed instances of audio stuttering that occurred on some + devices by dynamically adding latency to compensate. +* Core API - Fixed MP3 files with MPEG 2.5 encoding having distortion on some files. +* Unity - Fixed plugins not being found on Android. +* Unity - Fix for banks being read only when trying to copy new banks to + StreamingAssets. +* Unity - Fixed BatchMode builds not being able to find the MasterBank. +* Unity - Fixed BatchMode builds not building with banks. +* Unity - Changed console default thread affinity to not use the game thread. +* Unity - Fixed Strings bank not being found or copied (introduced in 1.10.10). + +01/02/19 1.10.11 - Studio API minor release (build 99976) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Add streamingscheduledelay member to FMOD_STUDIO_ADVANCEDSETTINGS. May be + used to reduce latency when scheduling events containing streaming + sounds. +* UE4 - Expose the FMODAudioComponent::bAutoDestroy property to the + PlayEventAttached Blueprint function. + +Fixes: +* Studio API - Fixed fire and forget event instances not releasing when another instance + of the same event is active. +* Studio API - Fixed a bug with multi-instruments when using looping and initial seek + which caused a gap of silence the same length as the initial seek when + scheduling the second instrument. +* Core API - Fixed MP3 files using Xing headers from having incorrect seek positions + when using Channel::setPosition. +* Core API - Fixed potential crash caused by third party applications sending + data to the FMOD profiler port. +* Core API - Fixed issue where bypassed faders and convolution reverb dsps could + silence their output. +* UE4 - Fixed 'An invalid object handle' errors from FMODAudioComponent + in sequencer after reloading banks. +* UE4 - Fixed playback not working correctly in Sequencer. +* UE4 - Fixed error from FindEventInstances if zero events found. +* UE4 - Fixed Programmer Sounds not auditioning in Editor. +* UE4 - Fixed events not playing in Sequencer. +* Unity - Fixed RuntimeManager being saved to scene after auditioning timeline. +* Unity - Fix AttachInstanceToGameObject positioning not being applied correctly. + +Notes: +* PS4 - Now built with SDK 6.008.051. +* iOS - Now built with iOS SDK 12.1 and tvOS SDK 12.1 (Xcode 10.1) which + necessitates lifting the min spec to 8.0 for iOS, no change for tvOS. +* Mac - Now built with macOS SDK 10.14 (Xcode 10.1) which necessitates + lifting the min spec to 10.7 and the removal of x86 support. +* Android - Added support for x86_64. + +03/12/18 1.10.10 - Studio API minor release (build 98815) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_REAL_TO_VIRTUAL and + FMOD_STUDIO_EVENT_CALLBACK_VIRTUAL_TO_REAL. +* Core API - Added DSP::GetCPUUsage to public API. +* Core API - Linux - Added support for FMOD_ALSA_DEVICE environment variable to + allow a user to specify an ALSA device. +* HTML5 - Add Web Assembly support (WASM) to HTML5 version of FMOD Core API + and Studio API. Memory usage halved, CPU speed improvements of about 30% +* Unity - Android - Added ARM64 support. +* Unity - Add support for working with multiple master banks and strings banks. + +Fixes: +* Studio API - Fixed multi-instrument playlist entries set to loop infinitely not + looping correctly. +* Studio API - Fixed pop that occurs at the start of a transition destination section + with a fade curves. +* Studio API - Fixed nested event instances stopping when their parent is paused. +* Studio API - HTML5 - Fix Studio::System::getSoundInfo not working +* Core API - System::setDSPBufferSize validates arguments for integer overflow. +* Core API - Fixed potential CPU usage spike due to dsp flush on releasing a + programmer sound during the destroy callback. +* Core API - Opening a playlist from a URL now validates that the playlist file is a + text file and falls back to codec probing if binary data is found. +* Core API - Linux - Fixed occasional distortion that can occur when using + PulseAudio. +* FSBank API - Fixed issue where a file change would not be detected when it has the + same modified time. +* UE4 - Fixed occlusion using the trace channel selected in editor. +* UE4 - Fixed plugin include directory paths. +* UE4 - Fixed crash caused by trying to access objects pending kill. +* UE4 - Fixed occlusion not working. +* UE4 - Fixed programmer sounds trying to access the FMODStudioModule outside + of the main thread, while also improving the performance of the + FMODAudioComponent. +* Unity - Fixed Asset Folder name updating after each keystroke. +* Unity - Fixed Timeline playables playing the previously selected event. +* Unity - Fixed "Bus not found" error caused when no banks loaded in editor. +* Unity - iOS - Fixed Events not resuming after returning focus. +* Unity - PS4 - Fixed logging libs being used for development builds. + +Notes: +* Studio API - Reduced the maximum number of parameter values which can be set in a + batch using Studio::EventInstance::setParameterValuesByIndices to 64. +* HTML5 - Now built with Emscripten v1.38.15 +* Switch - Now built with SDK 6.4.0. + +11/10/18 1.10.09 - Studio API minor release (build 97915) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Added globally sequential play mode to multi and scatterer instruments. +* Unity - All logging will now be displayed in the editor console. The logging + level can be changed using the dropdown in settings. + +Fixes: +* Studio API - Fixed missing bank warnings when playing a CommandReplay using + FMOD_STUDIO_COMMANDREPLAY_SKIP_BANK_LOAD mode. +* Studio API - UWP - Fixed Studio thread affinity not applying correctly. +* Studio API - Android / UWP - Fixed CommandReplay not working with AppX and + APK based paths. +* Core API - Fixed loading of encrypted FSBs. +* Core API - Fixed several panning issues when using FMOD_SPEAKERMODE_QUAD or + FMOD_SPEAKERMODE_SURROUND, does not affect Studio API usage. +* Core API - Fixed potential hang from internal fade point usage. +* Core API - Fixed ChannelControl::setMixLevelsInput not remembering the set + values when FMOD_3D is applied. +* Core API - Fixed potential cpu usage spike due to thread lock on releasing a + non-gpu convolution reverb dsp. +* Core API - Fixed support of FMOD_3D_INVERSETAPEREDROLLOFF. +* Core API - Fixed potential cpu usage spike due to thread lock on releasing a + transciever dsp. +* Core API - Win / UWP - Fixed Windows Sonic initialization failure when audio + device is configured for a sample rate other than 48KHz. +* Core API - Linux - Fixed ALSA default audio device selection. +* Core API - Android - Fixed crash if System::mixerSuspend is called before + System::init. +* Unity - iOS - Fixed playback not resuming after alarm / call interruptions. + +Notes: +* Updated Resonance Audio plugin to add support for near field effects, and added + FMOD_DSP_PARAMETER_OVERALLGAIN parameter to support virtualization. +* PS4 - Now built with SDK 6.008.001. +* XboxOne - Now built with July 2018 QFE2 XDK. + +10/08/18 1.10.08 - Studio API minor release (build 96768) +------------------------------------------------------------------------------------------ + +Features: +* UE4 - FMODAudioComponent is now blueprintable. + +Fixes: +* Studio API - Fixed potential crash when calling Studio::EventInstance::release from + the FMOD_STUDIO_EVENT_CALLBACK_STOPPED triggered by Bus::stopAllEvents. +* Studio API - Fixed a bug where changes to a parameter value made while an event was in + the FMOD_STUDIO_PLAYBACK_STARTING state would not update automation + controllers (introduced in 1.10.02). +* Studio API - Fixed Studio::CommandReplay::release not cleaning up resources + unless Studio::CommandReplay::stop was called earlier. +* Studio API - HTML5/WebGL - Fixed the following functions that didn't work. + - Studio::Bank::getID + - Studio::EventDescription::getID + - Studio::Bus::Bank::getID + - Studio::VCA::Bank::getID + - Studio::System::lookupID + - Studio::Bank::getStringInfo + - Studio::System::getBankList + - Studio::EventDescription::getInstanceList + - Studio::Bank::getEventList + - Studio::Bank::getBusList + - Studio::Bank::getVCAList +* Core API - Fixed audible artifacts when adjusting pitch near 1.0. Issue + can be seen from doppler calculations with small velocities. +* Core API - Improved stuttering issue when using Windows Sonic with high + DSP CPU usage. +* Core API - Fixed init errors on output devices that operate at 384KHz such + as the Aune X1s. +* Core API - Windows - Improved compatibility with some audio drivers by falling + back to stereo. +* Core API - HTML5/WebGL - Added support for unimplemented System::createDSP + with FMOD_DSP_DESCRIPTION. DSP callbacks are provided to allow + custom DSP support in Javascript. Added dsp_custom example to + example folder. +* Core API - HTML5/WebGL - Added support for unimplemented + ChannelControl::setCallback. +* Core API - HTML5/WebGL - Enabled support for 5.1 / Surround sound in a browser. + Only Firefox supports 5.1 so far, out of all browsers tested. +* UE4 - Fixed Activate and SetActive not working for FMODAudioComponents. +* UE4 - Fixed Simulating in editor producing no sound. +* UE4 - Fixed BlueprintStatics::LoadBank not working for banks containing spaces. +* UE4 - Fixed asset banks not displaying in editor or being loaded. +* Unity - Fixed warnings due to loading sample data on a metadata-only bank + before its asset bank is loaded. +* Unity - Fixed source project not updating if the old path is still valid. + +Notes: +* XboxOne - Now built with April 2018 QFE1 XDK. + +03/07/18 1.10.07 - Studio API minor release (build 95892) +------------------------------------------------------------------------------------------ + +Features: +* Unity - Added support for Timeline (from Unity 2017.1 onwards). + +Fixes: +* Studio API - The FMOD Gain effect is now taken into account when applying event + stealing behavior and virtualizing FMOD::Channels. +* Core API - Win/XboxOne - Fixed crash during System::recordStart if the + device was unplugged. +* Core API - Win - System::loadPlugin now correctly handles UTF-8 encoded + paths. Support for paths using ACP is deprecated and will be removed in + FMOD 1.11. +* UE4 - Fixed auditioning events not taking parameter values into account. +* UE4 - Fixed game crash when built using Event-Driven-Loader. + +06/06/18 1.10.06 - Studio API minor release (build 95384) +------------------------------------------------------------------------------------------ + +Features: +* Unity - Added SampleRate for Play-In-Editor settings. +* Unity - Added scripts for setting thread affinity on specific consoles. +* HTML5 - Updated core API and studio API examples to handle chrome mute until + mouse click or touch event happens, via System::mixerSuspend / + System::mixerResume. + +Fixes: +* Core API - Fixed potential crash if a stream naturally ends at the same time + as being released. +* Core API - Fixed incorrect parsing of large ID3 tags. +* Core API - Fixed FMOD_ERR_FILE_BAD error when trying to call setPosition to a point + past 2GB bytes in a file. +* Core API - Fixed crash if Windows Sonic output mode is used with the object + spatializer and the device is unplugged. +* Core API - Fixed stall in Sound::release for FSB files if another thread is + performing a createSound operation. +* Core API - Fixed potential crash when playing a netstream with tags. +* Core API - Fixed OGG netstreams not automatically stopping if the stream goes + offline. +* Core API - Fixed potential invalid memory access when a channel group is released + (introduced in 1.10.02). +* Core API - Channel group audibility now factors in attenuation due to 3D effects + when using ChannelControl::setMode(FMOD_3D). +* Core API - HTML5/WebGL - Fix System::setDriver(0) causing garbled audio when trying + to respond to a touch event and the audio is already active. +* Core API - HTML5/WebGL - Fix floating point accuracy issues making MIDI file sound + out of tune. +* Core API - UWP - Fixed default affinity mask incorrectly putting all threads + on core 0, now threads default to distributing among all cores. +* UE4 - Removed FMODAudioComponent ticking when deactivated. + +Notes: +* Core API - Windows Sonic output mode no longer requires a block size of 480. +* XboxOne - Now built with February 2018 XDK. +* Switch - Now built with SDK 5.3.0. + +26/04/18 1.10.05 - Studio API minor release (build 94661) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Add "Channel mask" tag to MIDI file support, to allow a user to + map used / unused channels in a midi file to the channel IDs in the + Sound::setMusicChannelVolume / Sound::getMusicChannelVolume functions +* Core API - Fixed System::recordStart memory leak if an error was returned. +* UE4 - File buffer size is now customizable in the settings menu. + +Fixes: +* Studio API - Fixed a rare bug where Studio::System::Update could hang if a streaming + sound encountered an error. +* Studio API - Fixed events getting stuck in a paused state if they were restarted while + waiting for sample data to load (introduced in 1.10.02). +* Studio API - Fixed an issue preventing network streams being used as programmer + sounds. +* Core API - Fixed rare hang during Sound::release when releasing a streaming sound in + the FMOD_OPENSTATE_ERROR state. +* Core API - Switch - Fixed Vorbis encoded banks producing silence when using + multimedia.nso (UE4 uses this). +* UE4 - Fixed FMODAudioComponent programmer sound creation flags. +* UE4 - Switch - Fixed performance by changing default thread affinity. +* Unity - Fixed FMODStudioSettings asset dirty flag being set unnecessarily. +* Unity - Fixed callbacks crashing when using IL2CPP or Mono on some platforms. +* Unity - Fixed editor system not being cleaned up on Play-In-Editor start. +* Unity - Android - Fixed load bank returning ERR_INVALID_HANDLE. + +Notes: +* Core API - It is now possible to initialize WinSonic output even if the user + has not enabled spatial audio on their default device. The platform + will provide a non-binaural downmix to the user desired speaker mode. +* PS4 - Now built with SDK 5.508.021. + +05/03/18 1.10.04 - Studio API minor release (build 93853) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Improved bank loading performance when there are already a large number + of loaded events. +* UE4 - Added the ability to enable Live Update while in editor for auditioning. + The Editor will need to be restarted for this setting to take effect. + +Fixes: +* Studio API - Fixed a bug where Studio::System::Update could fail with + FMOD_ERR_INVALID_HANDLE or FMOD_ERR_CHANNEL_STOLEN, which could lead to + memory or performance problems. Introduced in 1.10.03. +* Core API - XboxOne - Fixed XMA hang that can occur after actively using + many XMA voices for several days. +* Unity - Fixed MobileHigh/Low classifications for Apple Devices. Pre iPhone 5 + is classed as MobileLow. + +01/02/18 1.10.03 - Studio API minor release (build 93157) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added ASIO support for drivers that use PCM32 as a container for + smaller sized data. +* Profiler - Draw different DSP connection types with different line styles. +* UE4 - Added option to specify memory pool size, per platform, in the project + FMOD Studio settings. +* UE4 - Now complying with IWYU mode, this should increase compilation speed. + +Fixes: +* Studio API - Fixed the DSP network sometimes getting into a bad state when a sidechain + is connected to the next effect in the chain. +* Studio API - Fixed event playback sometimes using stale parameter values. +* Studio API - Fixed events failing to stop if they contain empty Single Instruments. +* Core API - Fixed potential crash in device list changed callback when there + are no available devices remaining. +* Core API - Fix 3D 5.1 sound not panning correctly if ChannelControl::set3DLevel(0) is used. +* Core API - Fixed ID3v2.4 compatibility issue causing missing or corrupted tags. +* Core API - Android - Fixed incorrect floating point check on ARM64 devices + causing FMOD_ERR_NEEDSHARDWARE with some devices. +* Core API - XboxOne - Fixed race condition causing internal errors with XMA + sounds loaded as FMOD_CREATECOMPRESSEDSAMPLE. +* Core API - PS4 - Fixed internal assertion caused by setPosition on an AT9 + sound loaded as FMOD_CREATECOMPRESSEDSAMPLE. +* FSBank API - Fixed creation of C header so it goes next to the FSB instead + of the working directory of the application. +* Unity - Fixed pause working properly in Play In Editor mode. +* Unity - Removed excess memory allocation from APIs that return strings in C#. +* UE4 - Fixed velocity of FMODAudioComponents. + +Notes: +* Unity - Added support for Unity 2017.3. +* Android - Now built with NDK r16b. +* Android - Minimum Android version is now API level 14 due to NDK r16b + deprecating older versions. +* Switch - Now built with SDK 3.5.1. + +07/12/17 1.10.02 - Studio API minor release (build 92217) +------------------------------------------------------------------------------------------ + +Features: +* Core API - UWP - Added Windows Sonic support. +* Core API - UWP - Added support for setting thread affinity via + FMOD_UWP_SetThreadAffinity. + +Fixes: +* Studio API - Fixed Quietest stealing behavior so new events don't start if they are + quieter than all currently playing events. +* Studio API - Fixed buses that have reached their Max Instances limit incorrectly + preventing their input buses from applying their stealing behavior. +* Studio API - Fixed a crash caused by wav files with invalid loop points. +* Core API - Fixed recording devices still being marked as connected when + switching to FMOD_OUTPUTTYPE_NOSOUND. +* Core API - UWP - Made device reset / unplug behavior more robust against failure. +* Core API - XboxOne - Fixed WASAPI init error if WinSonic was attempted first. +* FSBank API - Fixed crash in 64bit version when encoding low sample rate mono + sounds as Vorbis with low quality. +* Unity - PlayOneshot and PlayOneshotAttached now log a warning when the + event is not found, rather than throwing an exception. + +Notes: +* Added Resonance Audio plugin version 1.0, this plugin represents the continuation + of the Google VR plugin under new branding. The Google VR plugin is now considered + deprecated in favour of Resonance Audio, consider migrating to the new plugin as + the GVR plugin will be removed in FMOD 1.11. +* XboxOne - Now built with June 2017 QFE 8 XDK. + +01/11/17 1.10.01 - Studio API minor release (build 91339) +------------------------------------------------------------------------------------------ + +Features: +* UE4 - Expose Studio::Bus::stopAllEvents to be useable through blueprints. +* Unity - Event length displayed in event browser for one shot events. + +Fixes: +* Studio API - Fixed modulation on plugin instruments using the parent event's lifetime + rather than the instrument's lifetime. +* Studio API - Fixed a live update issue where asset files would not reload after being + moved on disk. +* Studio API - Fixed a bug which caused sounds to pan incorrectly when using + FMOD_INIT_3D_RIGHTHANDED. +* Studio API - PS4 - Fixed excessive binary size caused by inclusion of debug symbols. +* Core API - Fixed potential crash when re-initializing System after failure. +* Core API - Fixed compatibility issues with Windows XP. +* Core API - Android - Fixed exported symbols to avoid issues with unwinder. +* Core API - Android - Automatic output mode selection will now choose AudioTrack + rather than OpenSL if Bluetooth is enabled to avoid stuttering. +* Core API - XboxOne - Ensure WinSonic internal threads are assigned to the + same core as the FMOD mixer. +* FSBank API - Fixed crash when encoding very long audio files. +* UE4 - Integration now handles application interruption by pausing and resuming + the mixer. +* UE4 - Fixed SetEvent not setting or using new event. +* UE4 - Fixed XboxOne thread affinity struct setup. +* UE4 - Removed engine version ifdef's. +* UE4 - Fixed integration attempting to set the initial value of + built-in parameters. +* Unity - Fixed compatibility for Unity 5.0 & 5.1. +* Unity - Added check to see if any banks have been loaded before trying to pause. +* Unity - Allow StringHelper to fast return if string is null. + +Notes: +* Updated Google VR plugin to version 0.6.1. +* Studio API - Studio::EventInstance::set3DAttributes and + Studio::System::setListenerAttributes will now return + FMOD_ERR_INVALID_PARAM if the forward or up vectors are zero. In + logging builds warnings will be logged if the forward and up vectors are + not orthonormal. +* Core API - The convolution reverb effect will not accept impulse response data if + the system is not using a power-of-two DSP buffer size. Windows Sonic + currently requires a DSP buffer size of 480 making it incompatible with + convolution reverb until this requirement is lifted. +* PS4 - Now built with SDK 5.008.001. +* Unity - Exposed editor script classes for in-game FMOD objects as public. +* Unity - Exposed StudioEventEmitter's EventInstance as public to allow + easier integration with custom plugins. + +19/09/17 1.10.00 - Studio API major release (build 90329) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Added FMOD_MAX_SYSTEMS constant, currently 8. +* Core API - Exposed FMOD_DSP_FADER_GAIN on FMOD_DSP_TYPE_FADER. +* Core API - Added FMOD_SPEAKERMODE_7POINT1POINT4 speaker mode which includes + four height speakers to be used with Windows Sonic output. +* Core API - Added FMOD_DSP_PAN_2D_HEIGHT_BLEND parameter to FMOD_DSP_TYPE_PAN + that allows mixing ground speaker signal into the height speakers + and vice versa. +* Core API - Windows & XboxOne - Added Windows Sonic output plugin to support + rendering multichannel (with height) speaker mode 7.1.4 as well + as dynamic objects via FMOD_DSP_TYPE_OBJECTPAN. +* Core API - PS Vita - Switched FMOD_PSVita_SetThreadAffinity to accept a + mask instead of a core number to allow floating threads. +* Core API - Added FMOD_OUTPUT_REQUESTRESET to FMOD_OUTPUT_STATE to allow output + plugins to request they be reset by the System. + +Fixes: +* Studio API - Sequential multi and scatterer instruments now track their current + playlist entry on a per-event-instance basis, rather than globally. +* UE4 - Removed all reference to Oculus, now that Oculus functions as + all other FMOD Studio plugins. +* UE4 - Removed all legacy UE4 version code, if you are not using UE4.16 + the plugin will not work without making changes to source code. +* UE4 - Overhauled details interaction in editor and improved usability. + Grouped all FMOD functionality together, added Parameters, and + removed unnecessary information from attenuation/occlusion. +* Unity - Removed garbage allocations from C# wrapper. + +Notes: +* Updated Google VR plugin to version 0.6.0. +* Studio API - Changed the behaviour of nested events to stop when idle even + when there are instruments on parameters. This makes nested + events match the behaviour of top level events. Events which + depend on the old behaviour need to be manually fixed up by (for + example) adding a sustain point to the nested events timeline. +* Core API - FMOD_DSP_TYPE_ENVELOPEFOLLOWER is now deprecated and will be + removed in a future release. +* Core API - Increment Plugin API version for Output plugins. Dynamic library + Output Plugins must be rebuilt. +* Android - Logging version will now produce proper crash stacks but due to + binary size increase the release version will continue to not. +* XboxOne - Removed "acp" and "feeder" from FMOD_XBOXONE_THREADAFFINITY. + Both threads were removed in previous versions and setting them + did nothing. +* UE4 - AudioComponents using occlusion from previous versions are NOT + compatible with this version. Occlusion and Attenuation now do + not rely on UE4 structs. + +11/09/17 1.09.08 - Studio API minor release (build 90162) +------------------------------------------------------------------------------------------ + +Fixes: +* Core API - Fixed extraneous logging. + +07/09/17 1.09.07 - Studio API minor release (build 90008) +------------------------------------------------------------------------------------------ + +Features: +* UE4 - Cache dsp used for occlusion lowpass effect & add support for + use of Multiband EQ (lowpass on band A only). +* UE4 - FMODAudioComponent now reuses event instances until the object + is no longer needed or Release() is called. +* UE4 - Added support for UWP. +* Unity - Added support for Unity v2017.1. +* Unity - Added a button in the FMOD menu for Refreshing Bank files. + +Fixes: +* Studio API - Fixed scatterer sounds being processed by FMOD::Geometry. +* Studio API - Fixed multi-stream events playing out of sync (introduced in 1.09.01). +* Core API - Fixed ChannelControl::setDelay being ignored if addDSP was + called immediately after it. +* Core API - Fixed potential crash if calling Channel::setPosition soon + after System::playSound with paused as true. +* Core API - Fixed click on ChannelControl::setPaused(false) caused by a non-zero + Channel::setPosition after System::playSound with paused as true. +* Core API - Fixed potential crash if calling System::getRecordPosition while + disconnecting an audio device. +* Core API - Fix FMOD_ACCURATETIME not looping mod/s3m/xm/it files properly, and midi + files not looping properly without the flag. +* Core API - Fixed crash when attempting to load invalid VST files. +* UE4 - Fix compile error by adding categories to AnimNotify vars. +* Unity - Switch - Fixed "unknown pointer encoding" error when an exception occurs. +* Unity - Fix plugin path for UWP builds. +* Unity - Fixed possible crash when using GoogleVR plugin. +* Unity - Fix EventEmitter SetParameter not working unless parameter had + an inital value set in editor. + +Notes: +* Studio API - Reduced memory usage for events with a small number of instances. +* Core API - FMOD_CREATESOUNDEXINFO::initialseekposition will now wrap if + the value given is longer than the Sound length. +* Core API - Added documentation to the top of fmod_codec_raw to be more instructional + for plugin writers. +* UE4 - Added support for UE4.17. +* Unity - Device specific errors will now cause only a single exception + to be thrown and the integration will assume no-sound mode. +* Switch - Now built with SDK 1.7.0. +* XboxOne - Now built with March 2017 QFE 3 XDK. + +06/07/17 1.09.06 - Studio API minor release (build 88495) +------------------------------------------------------------------------------------------ + +Features: +* Studio API - Improved performance when a large number of EventInstances have + been created but not started. +* Core API - HTML5 - Performance increased by 10%. + +Fixes: +* Studio API - Fixed a bug where an asynchronous looping multi instrument would + stop selecting new playlist entries after playing a nested event + which itself contains an asynchronous looping multi instrument. +* Studio API - Fixed a bug where a parameter could trigger parameter + instruments before having its value updated by modulators when + restarting an event instance. +* Studio API - Fixed incorrect automation interpolation on transition timelines with + lead-out regions. +* Core API - Fixed DSPs with sidechain inputs incorrectly going idle when + the main input is idle but the sidechain input is not. +* Core API - Fixed the compressor DSP not playing out its release correctly + when its inputs are idle. +* Core API - Remove main thread stall from System::playDSP (or playing a + generator DSP via Studio API). +* UE4 - Sequencer integration now supports previewing event playback in + an editor viewport by using the Sequencer transport controls. A + Sequencer section has been added to the documentation. +* UE4 - Added AreBanksLoaded funtion to FMODStudioModule. +* Unity - Events in EventBrowser window now in alpabetical order. +* Unity - Setting parameters on StudioEventEmitter no longer generates garbage. + +Notes: +* Core API - Added checking to System::mixerResume to ensure called from + the same thread as System::mixerSuspend. +* XboxOne - Now built with October 2016 QFE 3 XDK. + +08/06/17 1.09.05 - Studio API minor release (build 87666) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Switch - Added support for HTC sockets to allow communications + between FMOD tools and runtime via target manager. Enable using + FMOD_Switch_SetHTCSEnabled(TRUE). +* Core API - XboxOne - Added support for System::attachChannelGroupToPort + with FMOD_XBOXONE_PORT_TYPE_MUSIC. + +Fixes: +* Studio API - Fixed FMOD_ERR_INTERNAL returned when loading old bank files + containing transition timeline automation of instrument volumes. +* Studio API - Fixed bug where very short instruments would not play when cross fading. +* Studio API - Made changes to the logic in Studio::EventDescription::isOneShot so that + it consistently returns true for events which are guaranteed to + finish without intervention, and false for events which may play + indefinitely. +* Core API - Fixed ChannelControl::setMixLevelsInput not working and updated docs. +* Core API - Fixed Channel::setLoopCount not working with very small streams. +* Core API - Stricter error checking when loading IMA ADPCM wav files to + prevent a potential crash from malformed data. +* Core API - Fixed potential crash in ChannelGroup operations when a Channel + failed to play on it with FMOD_ERR_SUBSOUNDS. +* Core API - Fixed Convolution reverb panning a mono IR with a stereo input + incorrectly. +* Core API - Fixed race conditions when setting FMOD_DSP_SEND_RETURNID. +* Core API - Fixed a crash with some MOD/S3M/XM/IT files. Introduced in 1.09.00. +* Core API - System::setDSPBufferSize will round the requested buffer size up + to the closest multiple of 4 to prevent a crash when sending + metering data to studio. +* Core API - PS4 - Fixed GPU compute compatibility issue with SDK 4.508.001. + GPU compute is now re-enabled. +* Core API - Switch - Reduced thread priority to avoid conflict with Profiler. +* Core API - Windows - Fixed ASIO output mode failing to initialize if the + devices requires a buffer size of 2048 samples. +* Unity - Fixed bank directory path separators when developing across OSX & Win. +* Unity - Fixed simulated Android devices producing no sound. +* Unity - BankLoadException now display error message correctly. +* Unity - Fixed bank loading and unloading refcount accuracy. +* Unity - Fixed Mac editor attempting to load Linux plugins when building + for Linux platform. +* Unity - Improved detection of 3D Event Instances that haven't had their + position set yet. +* UE4 - Fixed integration working with UE4's IWYU non-monolithic header + system, for now the integration is still using the old PCH system. +* UE4 - Added new native AnimNotify class, old one didn't work on code projects. +* UE4 - Sequencer integration. FMOD events can be started and stopped + and event parameters can be controlled by adding custom tracks + to sequencer. +* UE4 - Fixed max vorbis codecs not being set correctly. +* UE4 - Fixed file readers being accessed from multiple threads. + +Notes: +* UE4 - Added support for UE4.16. + +Notes: +* Updated Google VR plugin to version 0.4.0, please note there is a known crash + when loading the plugin on Windows XP, Google are aware and investigating. + +10/04/17 1.09.04 - Studio API minor release (build 86084) +------------------------------------------------------------------------------------------ + +Fixes: +* Studio API - Fixed delayed playback on streaming sounds in events (introduced + in 1.09.03). +* Studio API - Fixed AHDSR release not working on single sounds shorter than + 100 milliseconds. +* Studio API - Fixed Studio::EventDescription::is3D returning true for events that only + have 2D panners. +* Studio API - Set programmer sounds to FMOD_LOOP_NORMAL internally if they were + not created that way. +* Studio API - Fixed regression introduced in 1.09.00 which allowed events to + play at the origin before 3d attributes were updated. +* Studio API - Fixed issue where reverb tail would cut off when all events on + a bus finished playing. +* Core API - Fixed FMOD_DSP_TRANSCEIVER making channels audible that weren't + supposed to be (introduced with glitch fix in 1.09.03). +* Core API - Fixed loop clicks on PCM sounds if using FMOD_DSP_RESAMPLER_CUBIC + or FMOD_DSP_RESAMPLER_SPLINE. +* Core API - Fixed FMOD_ADVANCEDSETTINGS::resamplerMethod being ignored. +* Core API - Fixed plugin unloading for multi-description libraries potentially + failing depending on how it's unloaded. +* Core API - Fixed stream glitch when going virtual then resuming. +* Core API - Fixed virtual voices losing their loop/2d/3d status, and not + staying virtual if ChannelControl::setMode was used. Introduced in 1.09.00. +* Core API - Fixed FMOD_UNIQUE not being accepted if ChannelControl::setMode or + Sound::setMode was used. (it could be successfully used via + createSound/createStream). +* Core API - Fixed rare crash in mixer, introduced 1.09.00. +* Core API - Switch - Fixed FMOD_SWITCH_THREADAFFINITY so cores can be ORd together + to form a mask. +* Core API - PS4 - GPU compute disabled due to an incompatibility with SDK 4.508.001. +* Core API - Windows/Mac - Re-enable SRS downmixer 80Hz high pass filter by + default. Add FMOD_INIT_DISABLE_SRS_HIGHPASSFILTER init flag to + disable it. +* FSBank API - Fixed PS Vita AT9 encoder not working with currently available + Sony library. +* FSBank API - Fixed full scale 32bit float wav files encoding incorrectly. + +Notes: +* Studio API - FMOD expects programmer sounds to be created with FMOD_LOOP_NORMAL. + This is now specified in the FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES + documentation. +* FSBank API - Building an FSB with PS Vita AT9 encoding now requires 64bit. +* PS4 - Now built with SDK 4.508.001. +* Switch - Now built with SDK 0.12.17. +* XboxOne - Now built with October 2016 QFE 2 XDK. + +20/03/17 1.09.03 - Studio API minor release (build 85359) +------------------------------------------------------------------------------------------ + +Features: +* Core API - Updated the /examples/dsp_custom example to include a lot more + functionality including parameters, and capture of wave data. +* Core API - Add fmod_reduced.js for reduced functionality, but also reduced size. +* Core API - Switch - Added support for setting thread affinity. +* Studio API - Reduced size of fmodstudio.js and .mem files. + +Fixes: +* Studio API - Fixed event doppler settings not being applied to sounds spawned + by scatterer. +* Studio API - Fixed bus and VCA handles not being set up properly in + Studio::Bank::getBusList and Studio::Bank::getVCAList. +* Studio API - Fixed crashes caused by stopping events that are routed into a + bus with instance limiting enabled when they are in the + FMOD_STUDIO_PLAYBACK_STARTING state. +* Studio API - Fixed tempo and marker event callbacks not being fired when the + timeline cursor is in the lead-in or lead-out region of a + transition timeline. +* Core API - Fixed glitches with Transceiver DSP after inputs go idle. +* Core API - Fix Channel::setPosition(pos, FMOD_TIMEUNIT_MODORDER) not + working when playing paused. +* Core API - Fixed short streams created as non-looping then switched to + looping via the Channel API not looping seamlessly. +* Core API - Fixed DSP plugin version >= 109 data parameters other than 3D + attributes not applying if FMOD_INIT_3D_RIGHTHANDED is used. +* Core API - Fixed rare crash in FMOD Panner DSP. Introduced in 1.09.00. +* Core API - Re-Fix MOD/S3M/XM/IT file crash with samples that have 0 length, + for 1.09 only. +* Core API - Fixed potential memory leak if System::init returned an error. +* Core API - Fix FMOD_ACCURATETIME not looping a mod file properly, and not + seeking correctly with FMOD_TIMEUNIT_MODORDER. +* Core API - HTML5 - Loading FSB sounds did not work properly. +* Core API - Windows - Fixed 5.1->stereo SRS downmix causing lack of bass. +* Core API - Windows - Fix FMOD_INIT_PREFER_DOLBY_DOWNMIX not working. +* FSBank API - Fix crash if FSBANK_INIT_GENERATEPROGRESSITEMS is not used. +* Unity - Removed error when plugin field is added but empty. +* UE4 - Removed error when plugin field is added but empty. + +Notes: +* UE4 - Added support for UE4.15. + +15/02/17 1.09.02 - Studio API minor release (build 84334) +---------------------------------------------------- + +Fixes: +* Unity - Remove ifdef from EnforceLibraryOrder as it isn't harmful for static lib platforms to call GetStats. +* UE4 - Occlusion can now use Multiband EQ instead of Lowpass filter. +* Core API - Fix crash when connecting to FMOD Profiler.exe and there is a circular connection +* Core API - Fix glitches with Transceiver DSP after inputs go idle. +* Core API - Fix Channel::setPosition(pos, FMOD_TIMEUNIT_MODORDER) not working when playing paused. + +09/02/17 1.09.01 - Studio API minor release (build 84153) +---------------------------------------------------- + +Features: +* Core API - Added FMOD_DSP_STATE_FUNCTIONS::getlistenerattributes to the + DSP plugin API to query the current listener attributes. +* Unity - Added support for Rigidbody2D in 3D attribute settings and + integration scripts. +* Unity - Added support for Object Enable/Disable on EventEmitter and + ParameterTrigger scripts. +* UE4 - Added GetLength function for blueprints that returns the event length + in milliseconds. +* UE4 - Improved in editor profiling stats. + +Fixes: +* Unity - Fixed compatibility with Unity 4.6 & 4.7 for OSX and IOS. +* Unity - Fixed "file not found" error when settings asset is corrupt +* Unity - Fixed set3DAttributes ambiguity. +* Unity - Fixed not being able to copy ReadOnly banks into StreamingAssets. +* Unity - Fixed event instance leak in Unity PlayOneshotAttached not releasing. +* Unity - Specified version to check for WiiU BuildTarget for early Unity5. +* UE4 - Fixed XboxOne delayload error now that UE4 handles it. +* UE4 - Android - Added ARM64 support. +* Studio API - AHDSR modulator curve shapes now work correctly. In previous versions + the envelope was interpolated linearly regardless of the shape displayed + in the UI. +* Studio API - Fixed looping single sounds in an async multi sound being cut-off when + the multi sound is un-triggered. +* Core API - Fixed ChannelControl::setReverbProperties not resetting reverb connection + to a new tail DSP when turning wet mix off and on. +* Core API - If the system is initialized in right-handed mode, FMOD will now swap + to left-handed when passing attributes into plugins. This only applies + to plugins rebuilt against this version, old plugins remain unswapped. +* Core API - Fix MOD/S3M/XM/IT file crash with samples that have 0 length. +* Core API - Fixed some potential crashes when running out of memory, these will + correctly return FMOD_ERR_MEMORY now. +* Core API - Win - Fixed WASAPI recording device enumeration taking a couple of seconds + after System::init before being correct. +* Core API - Win - Fixed potential error returned from System::update if device is unplugged. +* Core API - MIDI - Fixed Sound::set/getMusicChannelVolume referring to wrong track + indices rather than just a normal 0-15 track index. +* Core API - MIDI - Fixed Channel::setPosition causing loud drum bang noise after seek + +Notes: +* Studio API - When loading legacy banks with looping sounds nested in multi sounds, + the multi sound is set to cut-off all sounds when untriggered, including + non-looping sounds. This is a change in behaviour compared to earlier + versions where only looping sounds were cut-off. +* Core API - DSP plugin API version has been increased, for maximum compatibility + plugin writers should only rebuild against this version if they need + the getlistenerattributes feature. Old plugins are still supported. +* Switch - Now built with SDK 0.12.10 + +01/12/16 1.09.00 - Studio API major release (build 82164) +---------------------------------------------------- + +Important: +* Added support for the Nintendo Switch platform. + +Features: +* Studio API - Added support for multiple listener weights, with + Studio::System::setListenerWeight and + Studio::System::getListenerWeight. This allows listeners to be + faded in or out smoothly. +* Studio API - Profiling uses less CPU and memory. +* Studio API - Added FMOD_STUDIO_INIT_LOAD_FROM_UPDATE to drive all loading from + Studio::System::update rather than the bank and resource loading + threads. Mainly used in non-realtime situations. +* Studio API - Added ability to run replays at faster than real time speed using + FMOD_STUDIO_COMMANDREPLAY_FAST_FORWARD. +* Studio API - Added Studio::EventInstance::setReverbLevel and + Studio::EventInstance::getReverbLevel. +* Studio API - Support for automation of modulator properties. +* Core API - Improved memory use when loading sounds with names. +* Core API - Added new efficient multiband equalizer (FMOD_DSP_TYPE_MULTIBAND_EQ) + featuring 5 toggleable bands with variable rolloff low/high pass, shelf, + peaking, band-pass, all-pass and notch modes. +* Core API - Added logging function to the DSP plugin API. Use FMOD_DSP_LOG + helper macro from a DSP callback. +* Core API - Added FMOD_DSP_STATE_FUNCTIONS::getuserdata to the DSP plugin API. + Use FMOD_DSP_GETUSERDATA helper macro from a DSP callback. +* FSBank API - Added ability to pass NULL as the FSB file name for FSBank_Build causing + the FSB to be built in memory. Use FSBank_FetchFSBMemory to get access + to the data once the build has completed. + +Fixes: +* Studio API - Fixed incorrect playback volume for instruments and playlist + items whose volume property is set to a non-zero dB value. + +Notes: +* Core API - Incremented Plugin SDK version for DSP plugins. Dynamic library + plugins built with earlier versions will continue to load. +* Core API - Incremented FMOD_CODEC_WAVEFORMAT version. Codecs that provide + names must keep the name memory persistent for the lifetime + of the codec. +* Core API - Increment Plugin API version for Output plugins. Dynamic library + Output Plugins must be rebuilt. +* Core API - FMOD_DSP_TYPE_LOWPASS, FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_HIGHPASS, FMOD_DSP_TYPE_HIGHPASS_SIMPLE and + FMOD_DSP_TYPE_PARAMEQ are considered deprecated and will be removed + in the future. Use the new FMOD_DSP_TYPE_MULTIBAND_EQ instead which + has the performance of "simple" effects with full featured quality. +* Core API - Changed reverb wet mix to send from the fader DSP of a ChannelGroup. + Previously it sent from the head DSP. Now effects placed pre-fader + will apply to the signal sent to the reverb, while effects placed + post-fader will not. +* Core API - ChannelGroup reverb wet level is now scaled by the group's + effective audibility. +* Core API - ChannelGroup reverb no longer automatically disables reverb + on its child channels when the wet level is set to non-zero. +* Core API - Channel::setReverbProperties now allows setting the wet level + before the specified reverb instance has been created. +* Core API - ChannelControl::addDSP and ChannelControl::removeDSP manage + standard DSP connections (FMOD_DSPCONNECTION_TYPE_STANDARD) + to maintain the mixer hierarchy. + Other connection types (FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, and now + FMOD_DSPCONNECTION_TYPE_SEND) are left undisturbed. +* Core API - FMOD_INIT_MIX_FROM_UPDATE will now directly execute the mixer from + System::update instead of triggering the mix to happen in another + thread. +* Studio API - Incremented bank version, requires runtime 1.09.00 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* Studio API - Studio::Bus::setFaderLevel, Studio::Bus::getFaderLevel, + Studio::VCA::setFaderLevel and Studio::VCA::getFaderLevel is now + called Studio::Bus::setVolume, Studio::Bus::getVolume, + Studio::VCA::setVolume and Studio::VCA::getVolume. +* Studio API - Studio::EventInstance::getVolume, + Studio::EventInstance::getPitch, + Studio::EventInstance::getParameterValue, + Studio::EventInstance::getParameterValueByIndex, + Studio::Bus::getVolume, + Studio::VCA::getVolume now have an additional argument + to get the final value which includes automation and modulation. +* Studio API - The required alignment for Studio::System::loadBankMemory has + been added as the constant FMOD_STUDIO_LOAD_MEMORY_ALIGNMENT. +* Studio API - Event instances now disable reverb on their internal channels, + for all global reverb instances. Previously only did so for + reverb instance 0. Use Studio::EventInstance::setReverbLevel + to control the reverb mix for the whole event instance. +* Studio API - Disconnected sidechain modulators are now inactive. Previous + behavior was to fall back to monitoring the event's master + track output. +* Core API - FMOD_DSP_RELEASE_CALLBACK is now called from the main thread +* Core API - Unimplemented ChannelControl::overridePanDSP function has been + removed, along with FMOD_CHANNELCONTROL_DSP_PANNER enum value. +* Core API - PS3 - Removed old opt-in FIOS support via FMOD_PS3_EXTRADRIVERDATA. + New recommended approach is to use FMOD_FILE_ASYNCREAD_CALLBACK + and set appropriate deadlines based on FMOD_ASYNCREADINFO::priority. +* Core API - XboxOne - Optimized XMA decoding performance and removed the ACP thread. +* Core API - PS4 - Improved AT9 decoding performance. +* FSBank API - Added support for source data as a memory pointer instead of file name. +* Documentation - Some FMOD_DSP_PAN_SURROUND enums changed to FMOD_DSP_PAN_2D for clarity. + +01/12/16 1.08.15 - Studio API minor release (build 82163) +---------------------------------------------------- + +Features: +* PS4 - Add support for System::getOutputHandle, to return sce + port handle. +Fixes: +* UE4 - Fix missing plugin error when building on Mac. +* UE4 - Fixed compatibility with 4.14. +* Unity - Fixed OSX working with unified library. +* Unity - Fixed WiiU copying banks error. +* Unity - Fixed XboxOne dll meta files missing platform target. +* Unity - Fixed duplicate dll copying build error on some platforms. +* Unity - Added null check to stop error being thrown when no event assigned. +* Unity - Fix in editor out of bounds exception in RuntimeManager. +* Core API - Allow DSP::setParameterData with null data and 0 length to free + convolution reverb impulse response data. +* Core API - Fixed short looping streams playing some of the start when + switched to non-looping via the Channel API. +* Core API - Fixed FMOD_CREATESOUNDEXINFO::pcmsetposcallback getting wrong sound + pointer passed to it with a stream. +* Studio API - Fixed incorrect parameter values being passed to nested events + when value "hold" is being used. +* Studio API - PS3 - Fix potential crash with the new Channel Mix effect. +* FSBank API - Fixed encoder bug with FADPCM causing occasional clipping at playback. + +Notes: +* FSBank API - FSBs / Banks may not be binary identical to previous release due to + FADPCM encoder bug fix, however full compatibility is maintained. + +20/10/16 1.08.14 - Studio API minor release (build 80900) +---------------------------------------------------- + +Fixes: +* UE4 - Fix for crash when using "Validate FMOD" menu item + +Notes: +* PS4 - Now built with SDK 4.00 +* XboxOne - Added better logging and documentation to describe an incorrectly + configured appxmanifest regarding microphone recording. + +04/10/16 1.08.13 - Studio API minor release (build 80479) +---------------------------------------------------- + +Fixes: +* Studio API - Fixed potential crash after the following sequence of actions: + load master bank, try to load master bank again and fail with + FMOD_ERR_EVENT_ALREADY_LOADED, unload master bank, reload + master bank. +* Core API - Fix circular DSP connection causing hang in certain situations. +* Unity 2 - Fix issues with multi-object editing of emitters. + +22/09/16 1.08.12 - Studio API minor release (build 80229) +---------------------------------------------------- + +Features: +* Unity 2 - Added ability to override minimum and maximum distance for + Event emitters. +* Unity 2 - Added support for multiple listeners. +* Studio API - Added support for auto pitch at minimum. +* Studio API - Added support for the global master bus being duplicated across + banks. + +Fixes: +* Studio API - Fix auto pitch cutting off at zero for parameter with minimum + value that is less than zero. +* Studio API - Fix events with a transciever effect not allowing the event to stop +* Android - Fixed crash when loading FSBs or Banks that contain a sound that + isn't mono, stereo, 5.1 or 7.1. +* Android - Fixed compatibility issue with some devices introduced in previous + release due to r12b update. Presents as a runtime linker error + when loading the FMOD library, failing to locate __aeabi_atexit. +* iOS - Fixed stuttering during fade out when device screen goes to sleep. +* Core API - Fix FMOD_DSP_TRANSCEIVER memory stomp. +* Core API - Fix channels playing at incorrect pitch. Introduced in 1.08.10. + +Notes: +* Studio API - Incremented bank version, requires runtime 1.08.00 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* Core API - Improved validation for ChannelGroup, DSP and Sound handles, + detects invalid pointers and usage after release. + +08/09/16 1.08.11 - Studio API minor release (build 79819) +---------------------------------------------------- + +Features: +* Core API - PS3 - Added support for FMOD_DSP_CHANNELMIX. +* Unity 2 - Respect Game View mute button. + +Fixes: +* FSBank - Fix crash on 64-bit when encoding 16kHz or 24kHz sources using + Vorbis at low quality settings. +* Core API - Fix FMOD_SOUND_PCMSETPOS_CALLBACK getting invalid position value + when a sound opened with FMOD_OPENUSER loops. +* Core API - Android - Fixed crash on load with old devices when using armeabi. +* Unity 2 - Fix CREATESOUNDEXINFO not getting marshalled properly. + +Notes: +* Android - Now built with NDK r12b. +* Android - Minimum Android version is now API level 9 due to NDK r12b + deprecating older versions. + +22/08/16 1.08.10 - Studio API minor release (build 79252) +---------------------------------------------------- + +Features: +* Studio API - Improved performance of sidechain modulator. +* Core API - Improved ChannelControl::setPitch accuracy between DSP clock and + the underlying codec decoding speed. +* Unity 2 - Added option for play-in-editor to reflect the active build target + for loading banks. + +Fixes: +* Core API - Fixed error trying to create a Return DSP when the system + format is set to FMOD_SPEAKERMODE_RAW. +* Core API - Fixed FFT DSP crash if window size is smaller than DSP block size. +* Core API - Removed spurious warning messages when loading plugins on + some platforms. +* Core API - Android - Tweaked OpenSL auto detection, now requires device to + specify low latency and a block size <= 1024. +* Unity 2 - Fix bank import issues when the strings bank contains bank + names that differ in case from the files on disk. +* Unity 2 - Bank import now has a longer timeout after last detected file + activity before starting import. +* Unity 2 - Fixed settings screen allowing real channels to be set higher + then 256. +* Unity 2 - Fix up errors when StudioEventEmitter is created dynamically. +* Unity 2 - Small fixes for the settings screen when overriding the parent + platform settings. +* UE4 - Fix for crash when previewing animations using the FMOD event + notifier. + +Notes: +* Core API - System::getSpeakerModeChannels returns the system channel + count when passed FMOD_SPEAKERMODE_DEFAULT. Now works even + if the system format is set to FMOD_SPEAKERMODE_RAW. +* UE4 - Can be recompiled with 4.13 pre-release. +* Documentation - Added documentation for FMOD_DSP_PAN enums. + +01/08/16 1.08.09 - Studio API minor release (build 78489) +---------------------------------------------------- + +Features: +* Core API - PS4 - Add support for social screen audio to the ports API. +* Studio API - Added Studio::EventInstance:setListenerMask and + Studio::EventInstance::getListenerMask, that adds the ability + to specify which listeners apply to each event instance. +* Unity 2 - Warning is now produced when playing in editor if the position + of a 3D event is not set. +* UE4 - Added blueprint functions to set event properties. + +Fixes: +* Studio API - Fixed case of indeterminism when building banks that contain + events with automation curves. +* Core API - Fixed FMOD_OUTPUT_OBJECT3DINFO::gain so it only includes + distance attenuation not bus gain (which is now pre-applied + to FMOD_OUTPUT_OBJECT3DINFO::buffer. +* Core API - Fixed channelmix DSP volume not always being initialized. +* Core API - WiiU - Fixed potential crash during System::init if + System::setDriver or System::setOutput has been called. +* Core API - Fix hang on netstreams when the connection times out. +* Core API - Linux - Fix FPU control word of the calling thread being modified + when the FMOD dynamic library is loaded. +* Core API - Android - Fixed potential crash if FMOD isn't loaded with + System.loadLibrary, now a proper error will be issued. +* FSBank API - Fixed FADPCM not looping seamlessly for non-zero crossing loops. +* UE4 - Fixed plugin loading assuming a "lib" prefix for plugins on + Android, Mac, Linux and PS4. Now plugin loading will attempt + to load the name with and without adding a lib prefix. +* UE4 - Respect FApp::IsUnattended for message-box errors. +* UE4 - Fixed deprecation warnings about AttachTo usage. +* Unity 2 - Fix errors when bank source files are updated while Event Browser + preview is playing or paused. +* Unity 2 - Fix unnecessary copying of Bank files in OSX editor. + +Notes: +* Core API - Linux - Removed limit of 32 devices with ALSA output mode. +* Core API - Incremented API version of Output plugins. Dynamic library + plugins built with earlier versions of 1.08 will continue to load. + +14/07/16 1.08.08 - Studio API minor release (build 77846) +---------------------------------------------------- + +Features: +* UE4 - bMatchHardwareSampleRate will use the system default format + to avoid excessively matching the output rate on mobile devices. +* UE4 - Added bLockAllBuses which will force all buses to be created + at startup, rather than on demand. + +Fixes: +* Studio API - Fixed looping sounds in a multi sound playlist failing to stop + if the multi sound itself is non-looping. +* Studio API - Fixed rare crash calling the following functions while the + bank containing the event is unloading: + Studio::EventInstance::getDescription, + Studio::EventInstance::getParameter, + Studio::EventInstance::getParameterValue, + Studio::EventInstance::setParameterValue, + Studio::EventInstance::setParameterValueByIndex, + Studio::EventInstance::triggerCue, + Studio::ParameterInstance::getDescription and + Studio::ParameterInstance::setValue. +* Studio API - Fixed shared events becoming invalidated when one of the + banks containing them is unloaded. Could also manifest as + Studio::EventInstance::getDescription failing with + FMOD_ERR_INTERNAL. +* Studio API - Fixed crash that could occur when using + FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE and calling + Studio::System::update from multiple threads at the same time. +* Studio API - Increased scheduling lookahead time to ensure sample accurate + timeline scheduling even if there is an output stall. +* Studio API - Fixed crash that could occur when improperly calling + Studio::Bus::getChannelGroup without first calling + Studio::Bus::lockChannelGroup, if the bus was being destroyed + as the call was made. +* Studio API - Fixed rare crash calling the following functions while the + master bank containing the bus or VCA is unloading: + Studio::System::getBus, + Studio::System::getBusByID, + Studio::System::getVCA and + Studio::System::getVCAByID. +* Studio API - Fixed rare timing issue where Studio::System::getEvent would + succeed but Studio::EventDescription::createInstance would + fail with FMOD_ERR_INTERNAL, if called just as the bank + containing the event finished loading. +* Studio API - Fixed rare hang in Studio::System::getBankCount when called + while banks are currently unloading. +* Core API - Fixed rare glitch at the start of XMA playback causing non-seamless + looping. +* Core API - Fixed rare hang on shutdown when using multiple systems. +* Core API - Fix streams with an unknown file length remaining in the playing state + after an end of file is encountered. +* Core API - Windows - Enumeration of record devices will now reflect a change + of default device with WASAPI output. +* Core API - Linux - Enumeration will now correctly display GUIDs and speaker + modes for ALSA output. +* Core API - Linux - Fixed potential crash if both PulseAudio and ALSA are + missing / unavailable. +* Unity 2 - Fix plugin loading on Linux standalone builds. +* Unity 2 - Fix script compilation errors in standalone builds. +* Unity 2 - Fix Event Browser preview of events with built-in parameters. +* Unity 2 - Fix missing tvOS files. + +Notes: +* Core API - Significantly reduced memory consumption when using FMOD_DSP_FFT. +* PS4 - Now built with SDK 3.508.101 +* UE4 - Updated Oculus plugin to 1.0.4. + +27/06/16 1.08.07 - Studio API minor release (build 77241) +---------------------------------------------------- + +Features: +* FSBank API - Added support for Linux. +* Unity 2 - Live Update and Debug Overlay can be set to only be enabled in + standalone builds when the development build option is set. +* Unity 2 - Add MuteAllEvents and PauseAllEvents functions to the RuntimeManager. +* Unity 2 - Audio will now pause when the application pauses. +* UE4 - Added MixerSuspend and MixerResume blueprint functions. +* UE4 - Added IsBankLoaded blueprint function. + +Fixes: +* Studio API - Fixed Studio command buffer assert and crash that could occur + when using FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE in conjunction + with multiple threads. +* Core API - Fix crash when closing a system with a multi-plugin DLL still loaded. +* Core API - iOS / Android - Improved audio stability when mixer thread is overloaded. +* FSBank API - Fixed calling convention linker error on Windows in FSBankLib header. +* FSBank API - Fixed issue when passing duplicate source files with different encoding + settings would cause cache file conflicts. + +Notes: +* Unity 2 - Renamed "Level Start" and "Level End" triggers to "Object Start" and + "Object Destroy" to more accurately reflect when the triggers occur. + +17/06/16 1.08.06 - Studio API minor release (build 76937) +---------------------------------------------------- + +Features: +* Unity 2 - Added framework for registering native plugins on iOS and tvOS. +* Unity 2 - Added support for importing Studio Banks as TextAssets so they + can be added to Unity AssetBundles. + +Fixes: +* Core API - Fixed crash on shutdown, after creating multiple systems and + setting a system callback. +* Core API - PS4 - Fix issues with calling FMOD_PS4_GetPadVolume() immediately + after opening the controller audio port. + +15/06/16 1.08.05 - Studio API minor release (build 76824) +---------------------------------------------------- + +Features: +* Studio API - Added Studio::EventDescription::isSnapshot. +* Unity 2 - Added "Preload Sample Data" checkbox to Event Emitter to reduce + latency when emitters are triggered for the first time. +* Unity 2 - Added script example to show how to build an asynchronous loading + screen that includes loading FMOD Banks. + +Fixes: +* Studio API - Fixed Studio::EventDescription::isOneshot() incorrectly + returning true for snapshots. +* Core API - Fix FMOD_ADVANCEDSETTINGS::maxADPCMCodecs not being applied. +* Core API - Fix crash when using CreateSound from multiple threads + (including FMOD Async loading threads). +* Unity 2 - Fix issues when bank file in the Unity project Streaming Assets + folder have a different case to the banks in the Studio project. +* Unity 2 - Fix issues when editor log file cannot be opened because it's + read only. +* Unity 2 - If the "Load All" options are selected in the FMOD Settings + then the main thread will now block until it's complete. +* UE4 - Fix for OnEventStopped callback firing repeatedly if triggers + the instance to play again. + +Notes: +* Core API - All System, ChannelControl, ChannelGroup, Channel, and DSP API + functions check for NaN and INF floats and return + FMOD_ERR_INVALID_FLOAT if detected. +* Studio API - All API functions check for NaN and INF floats and return + FMOD_ERR_INVALID_FLOAT if detected. +* Studio API - All API functions with output parameters now clear those + values in the case of an error. Previously some values may + have been left uninitialized. + In the case of an error, int and float outputs are set to 0, + bool outputs are set to false, and pointers are set to NULL. + Structures are cleared to zeros, and string buffers are set + to the empty string. + +25/05/16 1.08.04 - Studio API minor release (build 76196) +---------------------------------------------------- + +Features: +* Studio API - Added runtime support for steal quietest polyphony. +* Core API - Improved performance when connecting sends and returns. +* UE4 - FFMODEventInstance can now be stored as a blueprint variable. +* UE4 - Added support for Occlusion. See the Occlusion section of the + documentation for more information. +* UE4 - Added support for Android deployment without having to modify + the engine. +* UE4 - Added InitialDriverOutputName to select output device by name + at startup, as well as new Blueprint functions GetOutputDrivers, + SetOutputDriverByName and SetOutputDriverByIndex. +* UE4 - Added VCASetFaderLevel Blueprint function. +* UE4 - "FMOD Validate" now checks for FMOD in the packaging setting, + and can add it if needed. + +Fixes: +* Core API - Fixed unnecessary DSP queue flush when using ports. +* Core API - Fixed ADPCM and FADPCM compressed FSBs not returning + FMOD_ERR_MEMORY_CANTPOINT when loaded as FMOD_OPENMEMORY_POINT + FMOD_CREATESAMPLE. +* Core API - Fix pops when channels with a mix matrix that are started virtual + become real. +* Core API - Fixed DSP panner reset not clearing ramps, causing ramping when + setting initial parameters. +* Core API - Fixed Sound::getSyncPointInfo returning first sync point info + when loading sounds from FSBs with multiple sync points. +* Studio API - Fixed memory stomp that can occur when sharing events between + multiple banks, if a streaming sound is in the middle of loading + when one of the shared banks is unloaded. +* Unity 2 - Fix error messages when previewing an event contained in the + Master Bank. +* Unity 2 - Fix WinPhone 8.1 DLL's conflicting with UWP builds. + +Notes: +* Studio API - Incremented bank version, requires runtime 1.08.00 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* UE4 - Updated ovrfmod to version 1.0.3. +* UE4 - Tested with 4.12 pre-release, compiles successfully. +* PS Vita - Now built with SDK 3.570.011. + +05/05/16 1.08.03 - Studio API minor release (build 75571) +---------------------------------------------------- + +Features: +* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED and + FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED for when an event + plays sounds. Sound names will only be available if + banks have been re-exported in FMOD Studio 1.08.03 or later. + See the music_callbacks example for demonstration. +* Studio API - Added runtime support for the event cooldown property + set from FMOD Studio. Events that fail to start due to + cooldown time will invoke the + FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback. +* Core API - Improved performance of logging. +* Core API - PS4 - Improved performance when profiling is enabled. + +Fixes: +* Studio API - Events that fail to start due to bus polyphony now invoke the + FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback. +* Studio API - Fixed crash when calling Studio::System::unloadAll with + crossfading nested events. +* Studio API - Fixed unnecessary up/down mix applied to 2D events that have + sidechain modulators. +* Studio API - Fixed mixing issues and degraded performance if the system + speaker mode does not match the Studio project format. +* Studio API - Fixed case of stereo sounds panning hard right when downmixed + to a mono track and later upmixed again, introduced in 1.07.04. +* Core API - Fixed potential incorrect position when voice comes back from + being virtual, which can cause a hang on XboxOne. +* Core API - Improved handling for out of memory errors when mixing DSP + buffers. +* Core API - Fixed incorrect propagation of FMOD_DSP_STATE::channelmask + when mixing signals with differing masks. +* Core API - Fixed http streams (file from http, not shoutcast/icecast) + returning FMOD_ERR_FORMAT. Introduced 1.08.01 +* Core API - Fixed m3u playlist file format support. Was returning + FMOD_ERR_FORMAT. +* Core API - Android - Improved detection of low-latency devices allowing better + automatic output mode selection and less stuttering. +* Core API - Sound::getName will now return "" for sounds without names, + instead of "(null)". +* Core API - Object 3D Panning fix for silent objects in certain speaker modes +* Studio API - More robust live update handshaking when attempting to connect + with multiple copies of FMOD Studio at once. +* Unity 2 - Added missing Studio::EventDescription::getSoundSize function. + +Notes: +* Studio API - Incremented bank version, requires runtime 1.08.00 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* Studio API - Sound names are now loaded into memory if they have been + exported in the bank file. The option is on by default, + which means by the runtime memory use might be slightly higher + when loading banks exported from 1.08.03 and later. If this is + a problem, make sure to disable the option to export sound names + in FMOD Studio when re-exporting banks. +* XboxOne - Now built with March 2016 QFE 1 XDK. +* PS4 - Now built with SDK 3.508.031. + +13/04/16 1.08.02 - Studio API minor release (build 74770) +---------------------------------------------------- + +Fixes: +* UE4 - Fixed audio component transform not being updated in 4.11. +* Studio API - Fixed unnecessary up/down mix applied to 2D events that have + sidechain modulators. +* Studio API - Studio::EventDescription::is3D now returns true if there is a + plug-in panner on the master track. + +Notes: +* UE4 - PS4 - Deployment uses standard unreal plugin system. +* UE4 - Now built against Unreal 4.11 + +07/04/16 1.08.01 - Studio API minor release (build 74554) +---------------------------------------------------- + +Features: +* Unity 2 - Added Universal Windows Application platform support. +* Unity 2 - Added Find and Replace tool. +* Core API - Improved performance when creating DSPs. +* UE4 - Added FMOD stats for CPU usage. + +Fixes: +* Studio API - Fixed errors being generated when the initial seek is past + the loop end point of a sound. +* Studio API - Fixed error loading sample data for banks + loaded by Studio::System::loadBankMemory with + FMOD_STUDIO_LOAD_BANK_DECOMPRESS_SAMPLES flag. +* Studio API - Fixed rare Studio update error FMOD_ERR_NOTREADY when stopping + modules with streaming sounds. +* Studio API - Fixed unnecessary up/down mix on sidechain effects in game. +* Studio API - Eliminated API stalls due to holding a lock when creating + event instances on the Studio Update thread. +* Studio API - Fixed error when loading an API capture that contains + Studio::System::flushSampleLoading commands. +* Studio API - PS4 - Fixed incorrect linking options on fmodstudio.prx that + caused package creation to fail. +* Core API - Fixed rare hang when rapidly creating and releasing Return DSPs. +* Core API - Fixed hang or crash when loading a .it/s3m/mod/mid file as a + decompressed sound. +* Core API - Fixed some shoutcast streams playing back garbled. +* Core API - Fixed Sound::readData returning 0 for bytes read, instead of a + valid number if FMOD_ERR_FILE_EOF was returned. + Introduced in 1.07.08. +* Core API - PS4 - Fix AT9 playback when a sound created as looping is + played with the channel loop-count explicitly set to zero + before starting. +* Core API - Win - Fixed ASIO device enumeration not supplying a GUID. +* Core API - Win - Fixed ASIO device enumeration having a blank name if the + device is not connected. +* UE4 - Added lock around file accesses to avoid Unreal pak file thread + safety issue. +* UE4 - Fixed logging callback not being initialized. +* UE4 - Avoid asset table system from mixing while normal mixer is in + operation, to work around an AT9 mixer issue. +* UE4 - Fixed always linking against ovrfmod even if it isn't present. +* Unity 2 - Rewrote Timeline Callback and Programmer Sound Callback examples + to work on iOS. +* Unity 2 - Fix marshalling of FMOD.CREATESOUNDEXINFO structure on iOS. +* Unity 2 - Fix DLL not found errors in standalone Windows builds. + +Notes: +* Studio API - Incremented bank version, requires runtime 1.08.00 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* Studio API - Studio::EventInstance::setPitch() now returns an error if a NaN + is passed in. +* Studio API - Errors that occur during the Studio update thread will no longer + stop the thread. +* Studio API - Studio will set the master channel group format to the + project's format to avoid an extra upmix. + +04/03/16 1.08.00 - Studio API major release (build 73609) +---------------------------------------------------- + +Features: +* Studio API - Sample data loading has been optimised. Load time, file access, + and memory use have all been substantially improved. A new entry + has been added to the per platform thread affinity settings. +* Studio API - FMOD_STUDIO_PARAMETER_DESCRIPTION now has the parameter index and + default value. +* Studio API - Added Studio::System::flushSampleLoading. +* Studio API - Support for left edge trimming of timelocked sounds. +* Studio API - Support for Start Offset as a percentage of sound length. +* Studio API - Added idle resource pool to keep recently used sounds in memory in + case they might be re-used. It can be controlled by the + idleResourcePoolSize field in FMOD_STUDIO_ADVANCEDSETTINGS. See + the Studio Banks Programmer Topic for more information. +* Core API - Increased performance of System::createSound and System::createStream, + since they no longer block against System::update. +* Core API - Added filebuffersize to FMOD_CREATESOUNDEXINFO for customizable + file buffering. +* Core API - Added System::getFileUsage to query file loading information. +* Core API - Custom DSP effects now always receive a buffer length that is equal + to the mix block size. The input and output buffers will always be + 16-byte aligned. Custom DSP sounds still have be able to generate + signal less than a mix block. +* Core API - Added getclock callback to FMOD_DSP_STATE_SYSTEMCALLBACKS to get the + clock, offset and length for a custom DSP. +* Core API - Added support for multiple plugins within one plugin file. See + FMOD_PLUGINLIST, System::getNumNestedPlugins, System::getNestedPlugin, + and the DSP Plugin API Programmer Topic for more information. +* Core API - Added support for object based panning with two backend providers, Dolby + Atmos (FMOD_OUTPUTTYPE_ATMOS) and Playstation VR (FMOD_OUTPUTTYPE_AUDIO3D). +* Core API - Added 3D object panner DSP (FMOD_DSP_TYPE_OBJECTPAN) to be used + with new object pan enabled outputs. +* Core API - Extended output mode plugin API (FMOD_OUTPUT_DESCRIPTION) to allow custom + object panner backends. +* Core API - Win - Reduced WASAPI latency by 40ms and improved mixer thread regularity. +* FSBank - AT9 Band Extension is now enabled by default for supported bit-rates. +* FSBank - Added Mac versions of the FSBank tool and FSBankLib API. Included + in the Mac and iOS API packages. +* Profiler - Added Mac version of the Profiler tool. Included in the Mac and + iOS API packages. +* Unity 2 - Added ability to create new studio events from within the Unity editor. +* Unity 2 - Improved event selection UI on emitter component and when using EventRef attribute. +* Unity 2 - Added support for default parameter values in emitter component. + +Notes: +* Studio API - Incremented bank version, requires runtime 1.08.00 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* Studio API - New example 'object_pan' that demonstrates object based panning. +* Studio API - Studio::EventDescription::getSampleLoadingState and + Bank::getSampleLoadingState now return FMOD_STUDIO_LOADING_STATE_ERROR + if sample data failed to load (e.g. due to a corrupt file). +* Studio API - Removed Studio::CueInstance, Studio::EventInstance::getCue, + Studio::EventInstance::getCueCount and + Studio::EventInstance::getCueByIndex. Instead use new functions + Studio::EventDescription::hasCue and Studio::EventInstance::triggerCue. +* Studio API - Deprecated Studio::EventInstance::getParameter and + Studio::EventInstance::getParameterByIndex. Instead use + Studio::EventInstance::getParameterValue, + Studio::EventInstance::setParameterValue, + Studio::EventInstance::getParameterValueByIndex, and + Studio::EventInstance::setParameterValueByIndex. +* Studio API - Increased stack size for Studio threads to 64K. +* Studio API - Played events will stay in the FMOD_STUDIO_PLAYBACK_STARTING state until + their sample data has loaded. This avoids selected sounds in the event + playing late if the sample data has not been preloaded. +* Core API - System::getChannelsPlaying now returns the number of real and + total channels playing. System::getChannelsReal has been + removed. +* FSBank - AT9 compression now requires AT9 library 1.7.1 (DLL version 2.8.0.5) + or later. Compression in 32bit versions of FSBank is no longer supported + in line with Sony's removal of 32bit compression libraries. + +03/03/16 1.07.08 - Studio API patch release (build 73591) +---------------------------------------------------- + +Features: +* Unity 2 - Importing banks has been speed up dramatically. + +Fixes: +* Studio API - Fixed Studio::EventInstance::setProperty not restoring the default + setting for FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and + FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE when a value of -1 + is specified. +* Studio API - Fixed case of mono sounds panning hard left when both mono and + stereo 2D sounds are placed on the same event track, introduced + in 1.07.04. +* Core API - Fixed some net streams returning 'invalid parameter' introduced + in 1.07.06. +* Core API - Fixed potential crash if calling Sound::release soon after + System::createSound with FMOD_NONBLOCKING and async IO callbacks. +* Core API - Winstore/UWP - Fixed small memory leak on system shutdown. +* Core API - Winstore/UWP - Fixed occasional crash when closing a socket with a + pending asynchronous read. +* Core API - Xbox One - Fixed potential hang waiting on XMA Sound::release if + using async IO callbacks and a cancel was issued. +* Core API - Android - Relaxed overly strict validation of M4A files introduced + in 1.07.07. +* Core API - Android - Fixed potential JNI_OnLoad failure introduced in 1.07.07. +* Core API - Fix crash in convolution reverb if wet level is set to -80db + and it has no inputs. +* Core API - Fix seeking on stereo FADPCM compressed streams and samples. +* Unity 2 - Errors opening log output file are no longer fatal. + +Notes: +* Core API - Ensure FMOD_FILE_ASYNCDONE is called with FMOD_ERR_FILE_DISKEJECTED + if implementing FMOD_FILE_ASYNCCANCEL_CALLBACK to notify FMOD that + you will not be servicing the FMOD_ASYNCREADINFO::buffer. + +16/02/16 1.07.07 - Studio API patch release (build 72710) +---------------------------------------------------- + +Features: +* Core API - Win - Improved ASIO output to accept requested sample rate and + buffer size instead of using defaults. +* UE4 - FMOD Memory allocation now occurs via standard UE4 allocators. +* Unity 2 - Added AppleTV support. + +Fixes: +* Core API - Fixed System::loadPlugin not unloading the library file in the + case of an error. +* Core API - Fixed automatic format detection failing for some types when + the file size is less than 1KB. +* Core API - Fixed FMOD_CREATESOUNDEXINFO::suggestedsoundtype being ignored for + FMOD_OPENMEMORY and FMOD_OPENMEMORY_POINT. +* Core API - WinStore/UWP - Fixed occasional deadlock when removing the current + output device. +* Core API - Win - Fixed potential crash if switching output mode to ASIO after + System::init. +* Core API - Android - Fixed crash if MediaCodec processes a file that isn't an + M4A file. +* Core API - Android - Fixed Marshmallow devices being unable to load M4A files. +* Unity 2 - Remove broken inspector code for ParamRef. +* Unity 2 - Fix PS Vita. +* Unity 2 - Small event reference UI rendering fixes. +* Unity 2 - Fix unnecessary copying of files that haven't been modified. +* Unity 2 - Fix issues with copying of files that have only been partially + written by the Studio tool. +* Unity 2 - Work around IL2CPP issues introduced in Unity 5.3.2p2. +* Legacy Unity - Work around IL2CPP issues introduced in Unity 5.3.2p2. +* Unity 2 - Xbox One - Fix runtime errors when using Mono AOT compilation. + +Notes: +* Unity 2 - Unity 5.3.2p1 is not supported for iOS. +* Legacy Unity - Unity 5.3.2p1 is not supported for iOS. + +27/01/16 1.07.06 - Studio API patch release (build 71893) +---------------------------------------------------- + +Features: +* Studio API - Improved CPU and IO performance when capturing API commands + via Studio profiler. + +* Core API - Android - Lollipop devices may now select 7.1 with AudioTrack + output mode. Older devices will gracefully fall back + to stereo. +* Unity 2 - Emitter gizmos are now pickable in the scene view. +* Unity 2 - Event Browser layout changed to work in narrow windows. Note the + Event Browser windows will need to be closed and re-opened for new + minimum bounds to take effect. +* Unity 2 - Added bitcode support for iOS. +* UE4 - Added support for programmer sounds. See the new UE4 Programmer + Sound page for more information. + +Fixes: +* Core API - Fixed bug if streams start virtual, they may not come back as audible. + Introduced in 1.07.00 +* Core API - Update URL in Netstream example. +* Core API - Fixed net streams not working when server delivers shoutcast + with chunked HTTP data. +* Core API - Fixed memory leak when a network connection fails. +* Core API - Android - Devices that don't support 5.1 output will now + gracefully fallback to stereo. +* Core API - WinStore / UWP - Fixed WASAPI output so it return the correct 'no + drivers' error when none are detected. +* Core API - WinStore / UWP - Fixed WASAPI output swapped sides and rears in 7.1. +* Core API - Fix C# wrapper of ChannelGroup.addGroup missing arguments. +* Core API - Fix crash when using chorus effect on a channel group with + channel count greater than the system channel count. +* Core API - PS4 - Fix validation of thread affinity settings. +* Core API - iOS - Fixed compatibility issue introduced in 1.07.02 for old + devices running iOS 6.X. +* Unity 2 - Fixed UI when EventRef attribute is used on an array of strings. +* Unity 2 - Work around DLL loading issues on some standalone Windows builds. +* Unity 2 - Fix DLL loading issues for play-in-editor when platform is iOS. +* Unity 2 - Fix RuntimeManager being recreated during shutdown and leaking FMOD + native instances. +* Unity 2 - Fix issue when using RuntimeManager.LowLevelSystem and + RuntimeManager.StudioSystem before RuntimeManager has initialized. +* Unity 2 - Increase channels for Play-In-Editor. +* Unity 2 - Fix play-in-editor not setting the speaker mode correctly. +* Unity 2 - PS4 - Fix script compile errors. + +Notes: +* Xbox One - Now built with November 2015 XDK. +* iOS - Now built with iOS SDK 9.2 and tvOS SDK 9.1 (Xcode 7.2). +* UE4 - Updated Oculus plugin for 1.0.1. + +07/01/15 1.07.05 - Studio API patch release (build 71238) +---------------------------------------------------- + +Features: +* Unity 2 - When using the file browser in the settings editor to set + the Studio source paths the result will be set relative + to the Unity project if it is a sub-directory. +* Unity 2 - Added Parameter Trigger component. + +Fixes: +* Core API - UWP - Fixed FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED not firing + when the default output device changes. +* Core API - PS3 - Fix rare crash with reverb. +* Core API - PS3 - Fix static and audio dropouts if speaker mode is forced + to stereo (normally it is 7.1). + +Notes: +* iOS - Reduced binary size. +* Android - Added calling convention to public API to allow usage with + hard float ABI. + +11/12/15 1.07.04 - Studio API patch release (build 70728) +---------------------------------------------------- + +Features: +* Core API - Better support for sounds with channel/speaker masks, ie a 1 + channel sound specified as LFE, or a quad sound specified as LRCS + instead of 2 front 2 back for example. +* Unity 2 - Added optional debug overlay. +* Unity 2 - Added migration steps for data in custom components. +* Unity 2 - Added support for Unity 4.6. +* Unity 2 - Added support for Android split binary. +* Unity Legacy - Added support for Android split binary. + +Fixes: +* Studio API - Fixed blocking bank loads stalling for longer than necessary when + other threads are constantly issuing new Studio commands. +* Core API - Fixed corrupted playback for big endian PCM FSBs. +* Core API - Fixed crash when switching channel count of generator DSPs + during playback. +* Core API - PS3 - Fix crash reallocating buffers on flange effect. +* Core API - Xbox One - Fixed rare stall when playing XMA streams and + compressed samples at the same time. +* Core API - Fix crash if the Master Channel Group head DSP was set inactive right + after initialization. +* Core API - Fix Sound::getOpenState() moving from FMOD_OPENSTATE_PLAYING too early + on some streaming sounds. +* Core API - Fix Sound::Release() freeing memory still in use by the mixer. +* Core API - Fix convolution reverb not correctly producing tails on long impulse + responses when it has no input. +* Unity 2 - Fixed issue with plugins not being loaded correctly. +* Unity 2 - Work around DLL loading issues on some standalone Windows builds. +* Unity 2 - Fix leaking system objects leading to ERR_MEMORY. +* Unity 2 - Updated signature of DSP::setWetDryMix, DSP::getWetDryMix. + +Notes: +* Core API - FMOD_DSP_STATE::channelmask is now passed down through the dsp chain + so plugin developers can see the original signal channel format even + if a sound was upmixed. + +17/11/15 1.07.03 - Studio API patch release (build 69975) +---------------------------------------------------- + +Features: +* Core API - When using System::recordStart the provided FMOD::Sound can now be + any channel count, up/down mixing will be performed as necessary. +* Core API - Improved performance of convolution reverb effect when wet is 0 + or input goes idle. +* Core API - PS4 - Added FMOD_THREAD_CORE6 to allow access to the newly unlocked + 7th core. +* Core API - PS4 - Added FMOD_PS4_GetPadVolume() to retrieve the output volume + of the pad speaker as set by the user in the system software. +* Core API - Added FMOD_DSP_TYPE_TRANSCEIVER. Send signals from multiple sources + to a single 'channel' (out of 32 global 'channels') and receieve from + that or any channel from multiple receivers. Great for receiving + and broadcasting a submix from multiple 3d locations (amongst other + uses). +* Unity - FMOD_StudioSystem.GetEvent() can now be used with snapshot paths. +* Unity - Ignore OSX resource fork files when importing from FAT32 file systems. +* UE4 - Deployment will also copy any plugins listed in a file plugins.txt + in the FMODStudio/Binaries/Platform directory. See the Using + Plugins page for more information. +* UE4 - Console platforms set up thread affinity in FMODPlatformSystemSetup. + +Fixes: +* Studio API - Fixed snapshot applied to VCA level not working in game. +* Studio API - Fixed profiler session timing when recording a game with a non-standard + sample rate. +* Studio API - PS4 - Fix linker error in examples. +* Core API - Fixed buffer overrun when convolution reverb is set up with + mismatched input and output channels. +* Core API - Fix crash with invalid .mp3 files. +* Core API - Fix Sound::getName() not returning a valid UTF8 string when + loading a sound with ID3 tags specifying the title as a latin1 + string. +* Core API - Fix pops in flange and chorus effects. +* Core API - Fix crash when using flange effect on a channel group with + channel count greater than the system channel count. +* Core API - FLAC - Fix crash when seeking in certain flac files. +* Core API - Android - Automatic selection of OpenSL output mode will now + be stricter to reduce stuttering on devices that + incorrectly report they are low latency. +* Core API - PS4 - Fix signal not being routed back to the main output when + detaching a channel group from a port. +* Core API - Fix FMOD_ADVANCEDSETTINGS::reverb3Dinstance not working. + +Notes: +* Android - Now built with NDK r10e. +* PS Vita - Now built with SDK 3.550. +* Core API - FMOD_DSP_CHANNELGAIN_OUTPUT_DEFAULT ... FMOD_DSP_CHANNELGAIN_OUTPUT_ALLLFE + (from the FMOD_DSP_CHANNELMIX_OUTPUT enum) have been renamed to + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT ... FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE + (ie CHANNELGAIN renamed to CHANNELMIX) to fit with the correct naming + convention. Rename required if using this effect. + +02/11/15 1.07.02 - Studio API patch release (build 69450) +---------------------------------------------------- + +Important: +* AppleTV platform support is now part of the iOS package. + +Features: +* Core API - Improved performance of System::getChannelsPlaying. +* Core API - Added System::getChannelsReal to get the number of + non-virtual playing channels. + +Fixes: +* Studio API - Fixed internal error during playback caused by inaccuracies + in quantization calculation when timeline position is greater + than 5 minutes. +* Core API - Fix mixer not running if mixer sample rate is lower than output + sample rate. +* Core API - Fix Sound::getOpenState returning FMOD_OPENSTATE_READY when a + sounded ended, when it should have returned + FMOD_OPENSTATE_PLAYING for a bit longer, which meant + Sound::release could stall. +* Core API - iOS - Fixed output being mono on some devices, minimum detected + hardware channel count is now 2 to ensure stereo. + +Notes: +* iOS - Now built with iOS SDK 9.1 and tvOS SDK 9.0 (Xcode 7.1). +* Mac - Now built with SDK 10.11 (Xcode 7.1). + +27/10/15 1.07.01 - Studio API patch release (build 69235) +---------------------------------------------------- + +Features: +* Studio API - Added support for multiple parameter conditions. +* Studio API - Added Studio::EventDescription::getSoundSize. +* UE4 - Added validation help menu option to diagnose common issues. + +Fixes: +* Studio API - Fixed auto-pitch, cutoff and looping not live updating properly. +* Core API - Fixed potential crash on ARM platforms when seeking Vorbis + compressed FSBs. +* Core API - Fix ChannelGroup::setReverbProperties from returning + FMOD_ERR_REVERB_CHANNELGROUP if a child channel had a reverb + connection previously. +* Core API - Fixed FMOD_CREATESOUNDEXINFO::suggestedsoundtype being ignored if + a custom codec of higher priority has been registered. +* Core API - Fixed System::getRecordNumDrivers incorrectly reporting 0 if + called within 1 second of application start on some platforms. +* Core API - Fixed stereo AIFF files producing static. +* Core API - Xbox One - Fixed rare crash for stereo XMA streams. +* Core API - iOS - Fixed MP3 decoding being performed by FMOD cross-platform + decoder instead of native AudioQueue. +* Core API - Fix mp3 crash seeking, introduced in 1.07.00 if using certain types + of MP3 file in FMOD_CREATECOMPRESSEDSAMPLE mode. +* Unity - Change Android to read banks straight from APK +* Unity - Will automatically append a "64" suffix to plugins if required. +* Unity - Fix OSX bundles having incorrect settings +* Unity - Fix compatibility with Unity 5.2.2 +* Unity - Fix crashes when creating a standalone OSX build. +* UE4 - Fix for audio component direction not being set into FMOD. +* UE4 - Fixed IOS deployment error "libfmod does not exist" + +Notes: +* Studio API - The FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED and + FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED callbacks now + fire from nested events, for both plugin effects and plugin + sounds. +* Studio API - For the FMOD_STUDIO_PLUGIN_INSTANCE_PROPERTIES callback + argument, the 'name' field will contain just the user defined + name of the plugin sound if one has been set. Otherwise it + will be empty. You can use the 'dsp' field to determine the + plugin type. +* Studio API - Programmer sounds with no name will have an empty string for + FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES.name, previously it + was an arbitrary hex sequence. +* Core API - Plugin developers - FMOD_DSP_SYSTEM_GETSPEAKERMODE added to + FMOD_DSP_STATE_SYSTEMCALLBACKS. Plugin SDK version updated to 1.07 meaning + plugins created from this point onwards wont work with older versions of + FMOD. +* Android - Replaced all Eclipse examples with Visual Studio using NVIDIA + Nsight Tegra integration. +* PS4 - Now built with SDK 3.008.041 +* PS3 - Now built with SDK 475.001. + +05/10/15 1.07.00 - Studio API minor release (build 68517) +---------------------------------------------------- + +Important: +* Studio is now a 64-bit application. All plugin libraries must be built for + 64-bit architecture to be compatible with the 64-bit version of the tool. +* Added Universal Windows Platform (UWP) support. +* Added AppleTV platform support. Contact support@fmod.org for beta access. + +Features: +* Studio API - Support for bus polyphony. +* Studio API - Added FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and + FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE to override the + minimum and maximum panner distance for an instance. +* Studio API - Added FMOD_STUDIO_INIT_DEFERRED_CALLBACKS to defer event + callbacks to the main thread. See + Studio::EventInstance::setCallback for more information. +* Core API - Added FMOD_DSP_TYPE_CHANNELMIX effect. Allows user to control + gain levels for up to 32 input channel signals, and pipe the + output to a range of speaker formats i.e. repeating mono, + stereo, quad, 5.1, 7.1 or only LFE out. +* Core API - Improved CPU performance when using metering or profiling. +* Core API - Added support for loading multi-channel FSBs with the + FMOD_CREATECOMPRESSEDSAMPLE flag. +* Core API - Improved record driver enumeration, list is now persistent, + removed devices will remain to ensure record IDs stay valid. + See record_enumeration example for new functionality. +* Core API - Added full record device add/removal detection for Windows, + Mac, Xbox 360, Xbox One, PS3 and PS4. +* Core API - Reduced recording latency on Windows, XboxOne and PS4. +* Core API - Mac - Added support for recording from multiple microphones at + the same time. +* Core API - Win - Improved CPU performance for FSB Vorbis decoding. See + Performance Reference section of the documentation for + updated benchmark results. +* Core API - iOS - Added support for bitcode. + +Fixes: +* Studio API - Fixed the scatterer module's random distance calculation to + ensure it is within the limit set in Studio. In previous + versions the random distance may have exceeded the max limit. + This change may affect the loudness of sounds with scatterer + modules compared to 1.06.xx releases. +* Core API - Fix rare crash when releasing a streamed sound. +* Core API - Fix output plugins with GUIDs of zero stopping setDriver + working. +* Core API - PS3 - Fixed send/returns not respecting volume changes or + rarely failing with an error when setting return IDs. +* Core API - PS4 - Rewrote output to use sceAudioOutOutputs instead of + multiple sceAudioOutOutput calls on a single thread. +* Core API - Win - Fixed the audible output driver from resetting when an + unrelated device is removed or disabled. +* Core API - Xbox One - Fixed the first couple of samples of decoded XMA + being lost due to SHAPE SRC. + +Notes: +* Studio API - Incremented bank version, requires runtime 1.07.00 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* Studio API - Improved compatibility for plugin effects. Adding extra DSP + parameters to an effect no longer breaks bank version + compatibility. +* Studio API - Studio::Bank::getEventCount and Studio::Bank::getEventList only + return events directly added to the bank, not implicit events + that are included in the bank due to event instrument references. +* Studio API - The asynchronous command buffer for the Studio API will now + grow as necessary, avoiding stalls that could occur if it was too + small. The commandQueueSize field in FMOD_STUDIO_ADVANCEDSETTINGS + now specifies the initial size of the buffer. +* Studio API - Studio now enables FMOD_INIT_VOL0_BECOMES_VIRTUAL by default. +* Studio API - WinStore - Fixed inconsistent naming of X64 libraries. +* Core API - Increased FMOD_MAX_LISTENERS from 5 to 8. +* Core API - System::getCPUUsage update time now includes the metering and + profiling part of the update. +* Core API - Removed support for FSB Vorbis files built using FMOD Ex 4.42 or + earlier. +* Core API - PS4 - Changed default mix buffer size to 512 samples to reduce + CPU cost. Previous setting of 256 can be set using + System::setDSPBufferSize. +* Core API - PS4 - The size of each pre-allocated AT9 instance has increased + by 8kB. +* Core API - PS4 - Prebuilt static libraries are no longer provided, + only dynamic libraries. +* Core API - WinStore - Fixed inconsistent naming of X64 libraries. + +05/10/15 1.06.11 - Studio API patch release (build 68487) +---------------------------------------------------- + +Features: +* Win - Reduced dll and exe sizes. + +Fixes: +* Studio API - Fixed input buses not being released when there are no longer + any event instances routed into the bus. +* Studio API - Fixed API capture recording the initial VCA level as 0. +* Core API - Fix rare crash when changing the master channel group head DSP + when the software format and system output don't match. +* Core API - Fix Channel::AddDSP() and ChannelGroup::AddDSP() not correctly + moving a DSP if it's already a member. +* Core API - Fix for noise being produced when panning a surround input + when the system format doesn't match the panner input format. +* Unity - FMOD RNG seed set at initialization time. +* Unity - Can now properly cancel the copy step of the import process. +* Unity - Updated documentation links in menu. + +Notes: +* iOS - Now built with SDK 9.0 (Xcode 7.0). +* Mac - Now built with SDK 10.11 (Xcode 7.0). + +15/09/15 1.06.10 - Studio API patch release (build 67958) +---------------------------------------------------- + +Features: +* Core API - Add Sound::seekData support to HTTP streams. +* UE4 - Added blueprint functions for loading and unloading sample data. + +Fixes: +* Core API - Fix small reverb pop on sounds that had Channel::setPosition + called on then and were muted via a parent channelgroup. +* Core API - Fix https netstream redirects not working. +* Core API - Fix user DSP read callback firing with no data if + Channel::setPaused(false) is used after a System::playSound. +* Studio API - Fixed Trigger Delay not being applied to sounds on parameters + that trigger immediately when an event starts. + +Notes: +* Xbox One - Now built with August 2015 XDK. + +01/09/15 1.06.09 - Studio API patch release (build 67431) +---------------------------------------------------- + +Features: +* Studio API - Additional logging when banks have been exported with out of + date plugin effects. + +Fixes: +* Core API - Fix automatic device changing support if a user called + System::update from their own thread. +* Core API - Fix crash when a channel group cannot be attached to port. +* Core API - Fixed incorrect loop length being set for ADPCM files. +* Core API - Win64 - Enable automatic device changing support. +* Core API - iOS - Fixed error creating the file thread on iOS 9.0. +* Core API - Fix distance filtering not resetting its parameters properly + for channels. +* Core API - MIDI support - Fix note keyoff when evelope is in decay phase + causing note to finish early. +* Studio API - Fix crash that could occur when auditioning an event in + Studio while changing the path to waveforms. + +Notes: +* UE4 - Updated oculus rift plugin to version 0.11 + +12/08/15 1.06.08 - Studio API patch release (build 66772) +---------------------------------------------------- + +Features: +* UE4 - Added FMOD init settings. +* UE4 - Added preliminary support for 4.9 engine preview build. +* Core API - Add Channel::setPosition support to HTTP streams. + +Fixes: +* Core API - Fixed System::getDefaultMixMatrix crashing if passed + FMOD_SPEAKERMODE_RAW. Now returns FMOD_ERR_INVALID_PARAM. +* Core API - Xbox One - Fixed crash if all SHAPE contexts are consumed. +* Core API - Xbox One - Fixed XMA loops not being seamless. +* Studio API - Fixed potential crash when disconnecting from live update + while recording a profiling session. +* Studio API - WiiU - Fixed hang on shutdown when exiting game from home menu. +* Core API - Fix for inaccurate metering levels when the calculation spanned + multiple mix blocks. +* Core API - Fixed System::getRecordPosition race condition that could cause + the returned value to be out of bounds. +* Unity - Fixed missing functionality from C# wrapper for beat callbacks + and metering. +* Unity - Fix leaking native system objects in editor. +* UE4 - Fixed multiple listeners. +* FSBank - Fixed crash encoding FADPCM format in 64bit version of tool. + +Notes: +* Studio API - Reduced memory usage for instruments that do not require + up/down mix. +* Core API - Improved performance of DSP::getParameterFloat, + DSP::getParameterInt, DSP::getParameterBool and + DSP::getParameterData when 'valuestr' argument is NULL. + +22/07/15 1.06.07 - Studio API patch release (build 66161) +---------------------------------------------------- + +Fixes: +* Core API - Win - Fix audio glitches at initialization time when using + the WASAPI output mode on Windows 10. +* Core API - Fix UTF8 strings in MP3 ID3V2 tags not being null terminated + properly leading to possible string overflow crash. +* Core API - PS4 - Fixed issue with non-1024 sample aligned loop-points and AT9 + compressed samples. +* Core API - Fixed memory leak when releasing connections that have a user + allocated mix matrix. +* Core API - Added pre-wet and post-wet arguments to WetDryMix in C# wrapper. +* Core API - Fixed crash with FADPCM streams. +* Core API - Fixed another potential crash in PitchShifter DSP if changing + channel count while running. +* Core API - Win - Fix issues caused by WASAPI allocating the output buffer at + the mixer's sample rate instead of the device's sample rate. +* Studio API - XboxOne - Fix setting the thread affinity of the studio loading thread. +* Studio API - Fixed case of nested events on parameters being stopped while + still active. Introduced in 1.06.04. + +Notes: +* Studio API - Incremented bank version, requires runtime 1.06.06 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* Core API - XboxOne - Thread affinity can now be set as a mask of allowed cores. + +08/07/15 1.06.06 - Studio API patch release (build 65638) +---------------------------------------------------- + +Features: +* Core API - Added FMOD_DSP_COMPRESSOR_LINKED parameter to DSP compressor. + +Fixes: +* Studio API - Fixed potential invalid memory access when a bank is unloaded + while create instance commands are queued. +* Studio API - Removed one frame delay between setting a parameter and having + conditional timeline transitions occur. +* Studio API - Studio gracefully handles the case of a programmer sound being + returned in a streaming not-ready state when the instrument is + being used with timelocked seeks. +* Core API - Fixed rare crash when streams go virtual. +* Core API - Fixed 3EQ DSP not waiting an extra mix block before going idle, + possibly cutting off a tail. +* Core API - Fixed potential crash in PitchShifter DSP if changing channel + count or FFT size while running. +* Core API - Fixed rare volume pop when ramping with fade points as a channel + goes emulated. +* Core API - Linux - Fixed record position not advancing with ALSA output mode. +* Core API - Fix race condition when setting the impulse response on an active + convolution reverb DSP. +* Unity - Fix compatibility with Unity 5.1 + +24/06/15 1.06.05 - Studio API patch release (build 65161) +---------------------------------------------------- + +Features: +* Studio API - Added FMOD_STUDIO_LOAD_BANK_DECOMPRESS_SAMPLES flag to + force bank sample data to decompress into memory, saving + CPU on low end platforms. +* Studio API - Improved responsiveness when reducing steal oldest polyphony + over live update. +* Studio API - Studio profiling now includes nested instance information. +* UE4 - Exposed beat and marker callbacks as Blueprint events. + +Fixes: +* Studio API - Fixed Scatterer sounds having incorrect volume when min and + max scatter distances are equal. Introduced in 1.06.00. +* Studio API - Fixed FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES position to + return the beat position, rather than the tempo marker + position. +* Studio API - Fix deadlock in studio when removing an output device that + runs at a different sample rate to the system. +* Studio API - Fix deadlock in studio when removing certain USB headsets. +* Core API - Fixed rare case of DSP mixer not responding momentarily if + output mode was switched during playback. +* Core API - Fix declaration of DSP.getMeteringInfo in C# wrapper. + +Notes: +* UE4 - Now built against Unreal 4.8 + +09/06/15 1.06.04 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added tempo and marker event callbacks. See + FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER and + FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT. +* Core API - Add FMOD_DSP_DESCRIPTION::sys_register, sys_deregister and + sys_mix for DSP plugin developers, to allow a per type (not + instance) level init/shutdown/mix callback for a plugin. + +Fixes: +* Core API - Fixed MIDI playback not correctly handling CC1 (mod wheel). +* Studio API - Fixed livelock when scheduling nested events in a playlist that + have 0 duration. +* Studio API - Fixed events staying active when they have active but idle + nested events on parameters. Events now finish once their + nested parameter events go idle. +* Studio API - Fixed Scatterer sounds not being spatialized properly. + Introduced in 1.06.00. +* FSBank - Fix bug that prevented selection of FMOD ADPCM in the tool. +* Core API - Fix set3DPanLevel not respecting reverb mix when pan level + was approaching 0. +* Core API - Fix 2d channels not having the wet mix scaled for reverb when + parent ChannelGroup volume/mute functions were called. +* Unity - Remove warnings about banks already loaded +* Unity - Fix Unity Editor crashing when using FMOD_LIVEUPDATE and + FMOD_DEBUG pre-processor commands simultaneously. + +Notes: +* Studio API - Incremented bank version, requires runtime 1.06.00 or later. +* Studio API - Latest runtime supports loading old bank versions from 1.03.00. +* Studio API - Added a warning for events that haven't finished because they + are waiting for a DSP effect to go idle. +* Core API - WiiU - To comply with LotCheck requirements only the logging version + of FMOD will link with networking APIs +* Xbox One - Now built with May 2015 QFE 1 XDK. +* WiiU - Now built with SDK 2.12.13. + +22/05/15 1.06.03 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Reduced memory overhead of bank metadata. + +Fixes: +* Studio API - Fixed steal oldest polyphony behaviour using instance creation + instead of instance start time. +* Studio API - Fixed playlist instrument cutoff not applying a volume ramp down + which could cause pops when using polyphony. +* Core API - Fixed invalid memory access when loading an incorrectly formatted + or truncated IMA ADPCM wav file using FMOD_OPENMEMORY_POINT and + FMOD_CREATECOMPRESSEDSAMPLE. +* Core API - Fix rare crash due to race condition when calling Sound::Release() + just after the sound has been loaded using NON_BLOCKING. +* Core API - PS3 - Fix deadlock in streaming when using SPU Threads. +* Core API - Attempting to attach the Master ChannelGroup to a port will now + return FMOD_ERR_INVALID_PARAM. +* Core API - PS4 - Fix issues with recording at rates other than the driver + default. +* Core API - Fix crash in DSPFader when voice goes virtual with DSP effect added + at a position lower than the fader (ie post fader), and the effect + is freed. +* UE4 Integration - Fixed incorrect listener orientation. + +Notes: +* Studio API - Changed envelope follower DSP sidechain parameter to ignore + invalid values. +* Xbox One - Now built with April 2015 XDK. +* 7.1 to 5.1 downmix now lowers the volumes of the back speakers' + contribution to the surround speakers by 1.5db to lessen volume bulge + in the middle. + +06/05/15 1.06.02 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Sounds on parameters that are cross-fading in will now apply a + ramp volume up to the initial cross-fade value. This avoids pops + even if the sound has been improperly authored. +* UE4 Integration - Added support for Reverb zones. +* UE4 Integration - Exposed Studio::EventInstance::getTimelinePosition and + Studio::EventInstance::setTimelinePosition as blueprint + functions. + +Fixes: +* Studio API - Fixed transition timeline modules not crossfading their + volume properly when overlapping the lead out region. +* Studio API - Fixed C# wrapper not linking against 64bit dll when WIN64 is defined. +* Studio API - Fixed events with sidechains never naturally stopping. +* Studio API - Fixed runtime crash caused by a compiler bug for customers compiling + from source using VS2015 CTP. +* Core API - WiiU - Fixed incorrect pitch for DRC if System is running a + rate other than 48KHz or 32KHz. +* Core API - PS4 - Fix small memory leak when closing output ports. +* Core API - Fixed documentation regarding FMOD_DSP_COMPRESSOR_USESIDECHAIN and + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN. +* Core API - WinStore - Fix System::Init() freezing when called from the UI thread. + +* UE4 Integration - Fixed bad editor performance when selecting audio components. +* UE4 Integration - Fixed several Android deployment issues. + +* Unity Integration - Fix compilation issues on iOS when using IL2CPP. +* Unity Integration - Logging libs for OSX are now included. Defining FMOD_DEBUG + will now route FMOD internal logging to the Unity console in the + OSX editor and standalone OSX builds. +* Unity Integration - Make members of the REVERB_PROPERTIES structure public. +* Unity Integration - Fix compile error on XBox One when defining FMOD_DEBUG. + +Notes: +* UE4 Integration - Merged documentation with main API documentation. + +17/04/15 1.06.01 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_CREATED, + FMOD_STUDIO_EVENT_CALLBACK_DESTROYED and + FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback types. +* Studio API - Exposed FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_DELAY and + FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_LOOKAHEAD as advanced + properties that can be set per instance. + +Fixes: +* Core API - Fixed Channel userdata not being reset to 0 each playSound. +* Core API - Fixed the C# wrapper for DSP.AddInput and DSP.disconnectFrom. +* Core API - PS4 - Fixed playback issue with AT9 compressed samples that have + a non-zero loop start point. +* Core API - Fix rare issues with generator DSPs or compressed channels getting + stuck looping the same fragment of audio. +* Core API - PS3 - Fix rare crash if sound stops on a channelgroup with a matrix + set in it. + +* Unity Integration - Fix banks not being loaded on standalone OSX builds. +* Unity Integration - Logging libs for windows are now included. Defining FMOD_DEBUG + will now route FMOD internal logging to the Unity console in the + Windows editor and standalone Windows builds. + +Notes: +* PS4 - Now built with SDK 2.508.051. + +10/04/15 1.06.00 - Studio API minor release +---------------------------------------------------- + +Important: +* Studio API - Scatterer sounds now steal the oldest spawned sound if the + polyphony limit has been reached when spawning a new sound. + +Features: +* Added new compression format FADPCM as a higher quality, lower CPU cost drop + in replacement for standard IMA ADPCM. This custom developed format is our new + recommendation for mobile, PS Vita and Wii U delivered exclusively via FSB. +* Core API - Improved CPU performance of convolution reverb by 30% +* Core API - Android - Improved latency by automatically resampling to the + native rate to enable the fast mixer. +* Core API - PS Vita - Removed requirement to use 48KHz mixing, default is + now 24KHz for better performance. +* Core API - Xbox One - Optimized performance for looping compressed XMA. +* Core API - Xbox One - Added support for greater than stereo XMA streams. +* Core API - Xbox One - Reduced output latency by 20ms. +* Studio API - Significantly reduced memory usage. +* Studio API - Added Studio bank loading thread. +* Studio API - Added Studio::Bank::getUserData and Studio::Bank::setUserData. +* Studio API - Added FMOD_STUDIO_SYSTEM_CALLBACK_BANK_UNLOAD callback. +* Studio API - Support for transition timeline lead-in and lead-out. +* Studio API - Added support for setting Studio async update period via + FMOD_STUDIO_ADVANCEDSETTINGS. +* Core API - PS4 - Added support for High Quality Recording API by default. + +Fixes: +* Studio API - Fixed parameter modulation being unable to go below the value + set from the public API. +* Studio API - Fixed effect bypass setting not being saved to banks. + +Notes: +* Studio API - The C# wrapper now uses System.Guid instead of FMOD.GUID. +* Studio API - Default command buffer size has been increased to 32K. +* Studio API - Studio::System::setListenerAttributes and + Studio::System::getListenerAttributes now take a listener + index in preparation for multiple listener support. +* Studio API - Deprecated Studio::ID typedef. Please use FMOD_GUID type. +* Studio API - Changed FMOD_STUDIO_EVENT_CALLBACK_TYPE from an enum to a + bitfield. Added 'callbackmask' parameter to + Studio::EventDescription::setCallback and + Studio::EventInstance::setCallback. +* Studio API - Studio::System::startRecordCommands and + Studio::System::stopRecordCommands has been renamed to + Studio::System::startCommandCapture and + Studio::System::stopCommandCapture. +* Studio API - Studio::System::playbackCommands has been renamed to + Studio::System::loadCommandReplay and now returns + a CommandReplay object. +* Studio API - Schedule delay and look-ahead has been reduced for Studio + async mode. This reduces latency and improves responsiveness + of events to parameter changes. +* Core API - System::set3DListenerAttributes checks for invalid + arguments in release. +* Core API - Thread safety no longer uses a command queue for deferring + selected API functions until the next update. The queue of + deferred functions was most often flushed by a subsequent + getter function or other setter function anyway. +* Core API - Added 'numconnected' to System::getRecordNumDrivers and + 'state' to System::getRecordDriverInfo in preperation for + changes to how recording device removal is handled. Currently + 'numconnected' will equal 'numdrivers' and 'state' will + be FMOD_DRIVER_STATE_CONNECTED. +* Core API - Some of the FMOD_PAN_ types have been renamed FMOD_DSP_PAN_ + for consistency. +* Core API - Calling ChannelControl::getAudibility on a ChannelGroup now + returns the combined audibility of itself and the parent + audibility. + +02/04/15 1.05.15 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Win - Fixed occasional deadlock when removing audio devices. +* Core API - Fixed stream crackling if initialseekposition was used immediately + followed by Channel::setPosition with a close position value. +* Core API - PS3 - Fixed six or eight channels vorbis streams crashing the SPU. +* Core API - Xbox One - Fixed rare hang when decoding small XMA compressed audio. +* Core API - Fixed DSP::getInfo not returning configwidth and confighheight + information for VST plugins. +* Core API - Fixed rare crash calling DSP::reset on the fader DSP, after + ChannelGroup::setPan/setMixLevelsOutput/setMixMatrix. This + could occur when a Studio event is started or stopped. +* Core API - PS4 - Fixed issue with non-1024 sample aligned loop-points and AT9 + compressed samples. +* Core API - Fixed DSP effect being un-removable with FMOD_ERR_DSP_INUSE after + being added to a channel and the channel stops (becoming invalid). + +Notes: +* PS3 - Now built with SDK 470.001. + +16/03/15 1.05.14 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Fixed some cases where channel group audibility was not refreshed + when fade points are active. This could happen when a Studio event + instance is paused and unpaused. +* Core API - PS3 - Fixed FMOD_PS3_INITFLAGS overlapping FMOD_INITFLAGS causing + certain FMOD_INITFLAGS to affect PS3 specific bit-stream + encoding options. +* Core API - PS3 - Fixed a rare hang when releasing a DSP that exposes + a FMOD_DSP_PARAMETER_OVERALLGAIN parameter. +* Core API - PS3 - Fixed opening URL failing with network streams. +* Core API - Xbox One - Fixed recording API, you can now specify any sample rate + to record at. Native rate of 48KHz is still recommended + for lowest latency. +* Studio API - Fixed virtualized event failing to become real if the number + of playing instances drops back below max polyphony. + +Notes: +* Core API - PS3 - Deprecated FMOD_PS3_EXTRADRIVERDATA::initflags. Due to a + bug it was being ignored. Pass the flags to System::init instead. + +25/02/15 1.05.13 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Studio::System::getBank now accepts bank filenames as input. +* Core API - Added 64bit versions of fsbank and fsbankcl tools. + +Fixes: +* Studio API - Fixed case of nested event not being destroyed even after it + had finished producing sound. +* Studio API - Fixed crash when changing output bus on an event when live update + is connected. +* Studio API - Fixed deadlock when calling Studio commands when mixer is suspended. +* Studio API - System::release now ensures release even if flushing pending commands + causes an error. +* Studio API - The name of the string bank is now added to the string bank. +* Studio API - Event instance restart now flushes parameter values before timeline + rescheduling occurs. This avoids a potential issue for transitions + with parameter conditions, where they may not have used the most + recent parameter value. +* Core API - Fix unnecessary querying of recording driver capabilities during + recording. +* Core API - PS4 - Remove AT9 workaround added in 1.05.12. Fix AT9 compressed + codecs with finite loop counts. +* Core API - PS4 - Removed stalls when an AT9 compressed sample channel is started. +* Core API - PS4 - Fix crash in recording. +* Core API - Fix multiple listener support not working properly. +* Core API - Fix user file crash if using asyncfileread callback, and file + open and close happens without any read occuring. +* Core API - Fix rare crash with Sound::release if a nonblocking setPosition + is in process and it is an FSB sound. +* Core API - Fix thread safety issue loading multiple mod/s3m/xm/it files + simultaneously. +* Core API - Fix rare crash if FMOD_ACCURATETIME was used with .mp3 file + followed by mp3 encoded FSB file after a time, both using + FMOD_CREATECOMPRESSEDSAMPLE. +* Core API - PS3 - Fixed custom DSP that use the plugindata member. + +Notes: +* Studio API - Updated programmer_sound example. +* Core API - Added plug-in inspector example. +* Xbox One - Now built with February 2015 XDK. + +06/02/15 1.05.12 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Improved memory use for events with repeated nested events. + +Fixes: +* Studio API - Fixed crash when stopping multiple one-shot events on a bus. +* Studio API - Fixed nested event polyphony from cutting off immediately, + causing pops. +* Core API - Fixed rare crash in mixer if DSP::reset is called on a + FMOD_DSP_TYPE_FADER dsp (ie ChannelControl head DSP) + after DSP::setPan/setMixLevelsOutput/setMixMatrix. +* Core API - Fixed race condition setting resampling speed while resampling + is occurring. +* Core API - Fixed crash loading mod/s3m/xm/it file using FMOD_NONBLOCKING + and FMOD_CREATECOMPRESSEDSAMPLE and then immediately calling + SoundI::release +* Core API - PS4 - Work around AT9 codec issues that have appeared when using SDK 2.000 + +22/01/15 1.05.11 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Xbox One - Added access to 7th CPU core. + +Fixes: +* Studio API - Fixed crash setting Studio event callback to null as it is + being invoked. +* Studio API - Fixed crash in hashmap reallocation when running out of memory. +* Studio API - Fixed Studio::loadBankCustom from freeing its custom userdata + before the close callback for failed banks. +* Studio API - If FMOD_OUTTPUTTYPE_WAVWRITER_NRT or NOSOUND_NRT is used as an + output mode, Studio runtime will now internally force + FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE to avoid a hang. +* Core API - Fix pop noise when 3d sound goes virtual then becomes real again, + only if ChannelControl::addDSP was used. + +Notes: +* Studio API - Studio::EventInstance::getPlaybackState will now return the state + as FMOD_STUDIO_PLAYBACK_STOPPED if the instance is invalid. +* Studio API - Studio::Bank::getLoadingState, Studio::Bank::getSampleLoadingState, + and Studio::EventDescription::getSampleLoadingState will now return + the state as FMOD_STUDIO_LOADING_STATE_UNLOADED if the object + is invalid. + +12/01/15 1.05.10 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Xbox One - Added support for recording from microphones. + +Fixes: +* Core API - PS3 - Fix deadlock in streaming sounds when linking against the + SPU thread libraries. +* Core API - Windows - Fixed crash when initializing a second ASIO system. +* Core API - Fix ChannelControl::getDSPIndex not returning an error if the dsp + did not belong in the Channel or ChannelGroup +* Core API - PS3 - Fix linker error when using libfmod_sputhreads.a +* Core API - Fixed AT9 and ACP XMA incorrectly allowing FMOD_OPENMEMORY_POINT + and FMOD_CREATESAMPLE. +* Core API - Fixed reverb wetlevel from ChannelControl::setReverbProperties + being reset after a voice goes virtual then returns as real. +* Core API - Fixed removing/adding DSPs in a ChannelControl chain copying + setDelay commands incorrectly and making channels pause when + they shouldnt +* Studio API - Reinstated support for embedded loop points in source sounds, + and fixed issue with playback of timelocked sounds. + +12/12/14 1.05.09 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Added System::registerOutput to allow the creation of + statically linked custom output modes. + +Fixes: +* Studio API - Fixed looping event cursor position from getting slightly + out of sync with scheduled position when running at 44.1kHz. +* Studio API - Fixed playlist steal-oldest polyphony returning errors + when used with extremely small durations. +* Studio API - Fixed silence after unpausing an event instance. + Introduced in 1.05.08. +* Core API - Fixed crash after setting the input format of a Return DSP + to stereo, when the mixer output format is mono. +* Core API - Windows - Fix crash calling FMOD_ASYNCREADINFO::done function + pointer when default calling convention is not cdecl. +* Core API - Fixed FMOD_SPEAKERMODE_RAW panning incorrectly during an + up or down mix. +* Core API - Fix crash when a Channel::setPosition is called on a + non-blocking stream that is going virtual. +* Core API - Fixed potential audio corruption when playing sounds with + more than 8 channels. +* Core API - Fixed emulated channels not updating their parent when + when Channel::setChannelGroup is called. +* Core API - Fixed channels having their volume reset when changing + channel group parents. +* Core API - Fixed channels not going virtual when being paused if no + other volume changes were occurring. +* Core API - Fixed FMOD_INIT_PROFILE_ENABLE enabling all DSP metering + regardless of whether FMOD_INIT_PROFILE_METER_ALL was used. +* Core API - Added volume ramp up for 3d channels coming back from virtual + to real. +* Core API - Fixed rare crash if the master channelgroup's DSP Head unit + was changed then released. +* Core API - PS3 - Fix loudness meter not functioning. +* Core API - PS3 - Re-enabled playDSP. + +Notes: +* Core API - Xbox One - Added check to ensure DSP buffer size is specified + as the default 512 samples to avoid performance + degradation of XMA decoding. +* Core API - Windows - Changed default ASIO speaker mapping to 1:1 for + outputs with more than 8 channels. + +28/11/14 1.05.08 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Added ChannelControl::setFadePointRamp helper function + that automatically adds a volume ramp using fade points. + +Fixes: +* Studio API - Fixed pops that could occur when stopping events that have + instruments scheduled to stop already. +* Studio API - Fixed pop that could occur when playing an sound + that has an AHDSR fade in. +* Studio API - Fixed indeterminism when exporting string banks that have + multiple string entries with inconsistent case. +* Core API - Android - Improved compatibility with Java 1.6. +* Core API - iOS - Added armv7s back to the universal binary. +* Core API - Windows - Fix System::getRecordDriverInfo returning + incorrect device names. Introduced in 1.05.00. +* Core API - Fix FMOD_SPEAKERMODE_RAW creating silence if playing more than + 1 sound, introduced in 1.04.15. +* Core API - Fix CELT and Vorbis FSB being allowed with FMOD_OPENMEMORY_POINT + and FMOD_CREATESAMPLE when it should in fact + return FMOD_ERR_MEMORY_CANTPOINT + +21/11/14 1.05.07 - Studio API patch release +---------------------------------------------------- + +Important: +* Studio API - Fixed scheduling for looping nested events which are cut off + from the parent event. Previously the looping nested event + would attempt to play to end but would cut off halfway through + with a noticeable click. The nested event now cuts off + immediately with a fade out ramp. + +Features: +* Core API - Android - Added ARM64 support. + +Fixes: +* Core API - Fix ChannelGroup::setMixLevelsOutput causing corrupted audio + when the channel group has an input with a channel count greater + than the system channel count. +* Core API - Fixed ChannelControl::setMute not refreshing channel audibility. +* Core API - Windows - Fix calls to DSP::getInfo() from within a custom DSP + deadlocking the system during audio device change. +* Core API - Fixed some DSP configurations with an idle first input causing + signal to be downmixed to mono. +* Core API - Fix invalid characters being printed in log messages when open + certain types of media files. +* Studio API - Fixed Studio::Bank::getEventCount and Studio::Bank::getEventList + incorrectly enumerating nested events. +* Studio API - Fixed Studio::Bus::stopAllEvents not working when snapshots or + nested events are playing. +* Studio API - Fixed "state->mInstanceCount > 0" assert that could occur when + instruments were stopped repeated times. + +Notes: +* PS Vita - Now built with SDK 3.300. +* WiiU - Now built with SDK 2.11.13. + +13/11/14 1.05.06 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Windows - Add 64bit VST support + +Fixes: +* Studio API - Fixed thread safety issue when accessing sound tables as + new banks with sound tables are being added. +* Studio API - Fixed duplicate streaming sounds keeping playing when unloading + the memory bank that it is streaming from. Now the stream + will stop if the memory bank is unloaded. +* Core API - Fixed sound going mono in certain DSP configurations. + Introduced 1.05.00. +* Core API - Fixed rare timing issue with fade points that caused the fader + DSP to generate invalid floats. +* Core API - Android - Fixed crashes due to insufficient stack size when + running ART instead of Dalvik. +* Core API - Windows - Fixed potential crash if using multiple FMOD::System + with ASIO output mode. This is not supported by ASIO + and is now disabled. +* Core API - Linux - Fixed PulseAudio device enumeration not placing the + default device at position 0. + +Notes: +* Xbox One - Now built with November 2014 XDK. +* Android - Now built with NDK r10c. +* iOS - Now built with SDK 8.1 (Xcode 6.1). +* Mac - Now built with SDK 10.10 (Xcode 6.1). +* PS4 - Now built with SDK 2.000.071 + +30/10/14 1.05.05 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Added convolution reverb example. + +Fixes: +* Studio API - Fixed various errors after deleting objects via Live Update +* Studio API - Fixed possible crash using shared waveforms across multiple banks + after some of the duplicate banks have been unloaded. +* Studio API - Fixed duplicate events becoming invalidated when the first bank that + contains them is unloaded. +* Studio API - Fixed bug in load_banks example. +* Studio API - Fixed crash when calling Studio::Bus::stopAllEvents while + playing event instances that have had release called. +* Core API - Fixed memory leaks. + +22/10/14 1.05.04 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed transition markers failing at the start of the timeline. +* Core API - PS3/X360/Wii-U - Fix vorbis seek getting stuck in an infinite loop. +* Core API - Fixed incorrect behaviour when changing the channel mode from 3D to 2D. +* FSBank - Fixed setting the cache directory and printing log messages. + +Notes: +* Studio API - Timeline transitions can be chained together with no delay. + +13/10/14 1.05.03 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added Studio::Bus::lockChannelGroup and + Studio::Bus::unlockChannelGroup. + +Fixes: +* Studio API - Fixed event fadeout cutting off DSP effects with long tails. +* Studio API - Fixed crash when accessing events with a lifetime across + duplicate banks. Note that when unloading the initial + bank for an event, that event will be invalidated. +* Core API - Fixed for enum mismatches in C# wrapper. +* Core API - Fixed FMOD_DSP_LOWPASS click when being reused, ie stopping + then starting a new sound. +* Core API - Fixed rare hang during Sound::release for sounds created as + FMOD_NONBLOCKING. +* Core API - Fixed corrupted playback of MOD/S3M/XM/IT/MID sequenced + formats. Introduced 1.04.05 +* Core API - Fixed ChannelGroup::setReverbProperties on the master channel + group causing a stack overflow. This is now disallowed as it + creates a circular dependency. +* Core API - Mac - Replaced error condition if initializing FMOD before + activating the AudioSession with a TTY warning. +* Core API - Android - Fixed Sound::readData going forever when reading + AAC audio. +* Core API - Fix the pancallbacks member of the FMOD_DSP_STATE_SYSTEMCALLBACKS + structure passed into custom DSP callbacks being NULL. +* Core API - Fix crash in mixer if user used System::playDSP and made + the dsp inactive with DSP::setByPass or DSP::setActive + +01/10/14 1.05.02 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed a bug where event sounds could have incorrectly + synchronized playback. +* Core API - Fixed compiler warning in public header. +* Studio API - Disabled embedded loop points on all sounds played by the + Studio API to fix incorrect playback of timelocked sounds. +* Studio API - Snapshot volumes are now interpolated in terms of linear gain. +* Core API - Fixed 3EQ DSP not clearing out internal state when DSP::reset is + called, potentially causing audible artifacts when reused. +* Core API - Fixed resampler inaccuracies when reading partial looping data. +* Core API - Mac - CoreAudio output mode will now allow any DSP block size + and will correctly use the desired buffer count. +* Core API - Mac - CoreAudio now correctly exposes its output AudioUnit + via the System::getOutputHandle function. +* Core API - PS3 - Fixed resampler strict aliasing bug on PPU release builds. +* Core API - PS3 - Fixed playDSP crash. +* Core API - Fixed convolution reverb input downmix +* Core API - Greatly increase speed of mixing multichannel source data. + +Notes: +* Studio API - Loudness meters saved in banks will now be bypassed to improve + performance when profiler isn't attached. +* Xbox One - Now built with September 2014 QFE 1 XDK. + +22/09/14 1.05.01 - Studio API patch release +---------------------------------------------------- + +Important: +* Fixed possible large memory blowout if certain DSP pools were exceeded. + +Features: +* Core API - Added FMOD_SYSTEM_CALLBACK_PREUPDATE and + FMOD_SYSTEM_CALLBACK_POSTUPDATE callbacks. +* Core API - iOS - Added support for multichannel output via accessory. + +Fixes: +* Studio API - Implemented Studio::Bus::stopAllEvents. +* Studio API - Fixed bus going silent when output format is stereo and system + speaker mode is 5.1. +* Studio API - Fixed Studio::System::getAdvancedSettings clearing + FMOD_STUDIO_ADVANCEDSETTINGS.cbSize and not returning + default values. +* Studio API - Fixed a bug where looping or sustaining events could + incorrectly be treated as oneshot. +* Studio API - Fixed a bug where event sounds could have incorrectly + synchronized playback. +* Core API - Fix bug with custom 3D rolloff curve points getting corrupted. +* Core API - Fixed incorrect documentation for FMOD_CHANNELCONTROL_CALLBACK. +* Core API - Fix sub-mix channel count being incorrect when playing multiple + sounds with different channel counts together. Introduced in + 1.04 +* Core API - Fix a channel DSP head's ChannelFormat not being reset if a sound + with a channel mask was played on it previously + +Notes: +* iOS - Now built with SDK 8.0 (Xcode 6.0). +* Mac - Now built with SDK 10.9 (Xcode 6.0). + +09/09/14 1.05.00 - Studio API minor release +---------------------------------------------------- + +Important: +* Studio API - Studio::MixerStrip has been replaced by Studio::Bus and Studio::VCA. + The new classes do not have a release method, as their handles + remain valid until the bank containing them is unloaded. +* Studio API - Studio::System::getEvent, Studio::System::getBus, Studio::System::getVCA, + and Studio::System::getBank now take a string path. + Functions that take an ID are now named Studio::System::getEventByID, + Studio::System::getBusByID, Studio::System::getVCAByID, and + Studio::System::getBankByID. +* Studio API - Studio::EventInstance::release no longer invalidates the + handle immediately. The handle remains valid until the event + stops and is actually destroyed. In addition, this function + now succeeds even if the event will not stop naturally. +* Studio API - Events with sounds triggered by parameters will now stop rather + than going idle when all sounds have finished and the timeline + cursor has reached the end. +* Core API - The wide string argument of System::getDriverInfo() and + System::getRecordDriverInfo() has been removed. These functions + now return UTF-8 encoded strings. +* Core API - FMOD_UNICODE flag for System::createSound() and System::createStream() + has been removed. These functions now accept UTF-8 encoded file names + to load sounds with non-ASCII characters on Windows, PS3, PS4, PS Vita, + XBox One, iOS, Android, Mac, Linux, Windows Phone, and Windows Store. +* FSBank API - FSBANK_INIT_UNICODE flag has been removed. All file name structure + members and function arguments now accept UTF-8 encoded strings. + +Features: +* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED and + FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED callback types. +* Studio API - Added Studio::Bank::getStringCount and Studio::Bank::getStringInfo. +* Core API - Added FMOD::Debug_Initialize to configure the destination and + level of debug logging when using the logging version of FMOD. + This is a more flexible replacement for the previous + FMOD::Debug_SetLevel API. +* Core API - Android - Added support for playing AAC files (requires Android 4.2). +* Core API - Android - Reduced latency for devices that support FastMixer, see + "Basic Information" section of the docs CHM for details. +* Core API - Added DSP::setWetDryMix so any effect can have generic wet/dry + signal level control. +* Core API - Added 3D ChannelGroup support. A ChannelGroup is a 'group bus' + and it can now be positioned in 3d space, affecting the mix for + buses and channels below it. 3D Cones, geometry etc all work. + Use ChannelGroup::setMode(FMOD_3D) to enable a 3D ChannelGroup. + +Fixes: +* Studio API - Fixed transitions to the end of a loop region failing to escape + the loop. +* Studio API - Fixed sends inside events occasionally having a brief period + of full volume when the event is started. +* Core API - Fix for crash when creating multiple Systems with profiling enabled. + +Notes: +* Studio API - Transition regions no longer include the end of their range. +* Studio API - FMOD_ERR_EVENT_WONT_STOP has been removed. +* Studio API - Studio::EventInstance::start now resets all DSPs inside the + event to prevent incorrect ramping. This relies on + FMOD_DSP_RESET_CALLBACK leaving public parameters unchanged. +* Studio API - Studio::System::getEvent's unimplemented mode parameter has + been removed, along with FMOD_STUDIO_LOADING_MODE. +* Studio API - FMOD_STUDIO_PLAYBACK_IDLE and FMOD_STUDIO_EVENT_CALLBACK_IDLE + have been removed. +* Studio API - Removed deprecated function Studio::EventInstance::createSubEvent. +* Core API - Changed FMOD_FILE_ASYNCCANCEL_CALLBACK to take FMOD_ASYNCREADINFO + structure rather than void *handle. +* Core API - The FMOD_DSP_RESET_CALLBACK documentation has been updated to + make it clear that it should leave public parameters unchanged. +* Core API - PS4 - Thread affinity can now be set as a mask of allowed cores. +* Core API - iOS / Mac - Reduced default block size to 512 for lower latency. +* Core API - Android - Renamed Java interface from FMODAudioDevice to simply + FMOD, i.e. org.fmod.FMOD.init(). +* Core API - Channel::setMode moved to ChannelControl::setMode so that + ChannelGroups can now also have 2D/3D mode bits set. + +09/09/14 1.04.08 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed crash when a second system is created but never initialized. +* Studio API - Fixed a few ordering issues that can cause binary changes in + identical banks. +* Core API - Fix for pop due to unwanted volume ramping after calling + DSP::reset on fader DSP. This can happen when a Studio event + instance is stopped and then restarted. Caused by timing issue + with ChannelControl::setVolumeRamp. +* Core API - Fix crash if FMOD_DSP_TYPE_MIXER or DSP with no read/process + function is passed to System::playDSP. +* Core API - iOS - Fixed MP2 files being intercepted by AudioQueue causing an + internal error. +* Core API - XboxOne - Fixed network connect not resolving host names and + not honoring the requested time out. +* Core API - Fix rare crash if calling Channel::stop() which a non blocking + Channel::setPosition is happening with a stream. +* Core API - Winphone and Windows Store Apps - fixed detection of socket errors. +* Core API - If a user DSP is added after the master ChannelGroup's fader that + changes the output channel count to something other than the + software mixer's channel count, stuttering could occur. Fixed. +* Studio API - Windows - Fixed Studio API functions deadlocking when in + asynchronous mode and a sound device is removed. +* Core API - PS3 - Fixed some DSP parameter sets being ignored + (overwritten by SPU DMA) +* Core API - Fix System::playDSP not working with custom DSP effects that + use the read callback +* Core API - Added Memory.Initialize function to the C# wrapper. +* Core API - Fixed incorrect truncation of FMOD_CREATECOMPRESSEDSAMPLE + sounds created from MP3 or MP2 files (does not affect FSB). +* Core API - Fixed FMOD_ACCURATETIME for FMOD_CREATECOMPRESSEDSAMPLE + sounds created from MP3 or MP2 files (does not affect FSB). + +Notes: +* Core API - The master ChannelGroup's fader/head now is not responsible for + up or downmixing the signal. It is now done beyond the dsp tree, + internally within FMOD. The Master ChannelGroup's Fader can still + be forced to upmix if required with DSP::setChannelFormat. + +20/08/14 1.04.07 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed an internal error when instantiating a snapshot that + exposes intensity as a parameter. +* Core API - PS3 - Fix audio dropout/corruption when using + FMOD_SPEAKERMODE_STEREO. Usually when sidechain is involved. +* Core API - iOS - Fixed System::recordStart returning FMOD_ERR_RECORD. +* Core API - Fixed possible click noise on end of sound if using + FMOD_CREATECOMPRESSEDSAPMLE or PCM on PS3. + +Notes: +* Xbox One - Now built with July 2014 QFE1 XDK. +* PS4 - Now built with SDK 1.750.061 + +06/08/14 1.04.06 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES.subsoundIndex + to support non-blocking loading of FSB subsounds. +* Core API - Windows - FMOD now handles sound card removal + and insertion without any programmer intervention. If + System::setCallback is called with + FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED bit set, this feature + is disabled. +* Core API - Windows - System::setOutput can be called post-init now, + allowing dynamic switching between any output mode at runtime. +* Core API - iOS - Improved IMA ADPCM decoding performance especially for + arm64 variant. + +Fixes: +* Core API - Fixed bug where channels with post-fader DSP units would not play + after transitioning from virtual to real. +* Core API - Fix pops with resampler on loops. +* Core API - Fix playDSP returning FMOD_ERR_DSP_SILENCE or + FMOD_ERR_DSP_DONTPROCESS if the dsp played returned that during + query mode. +* Core API - PS3 - Fix ITEcho, SFXReverb, FFT DSP effects rarely getting + parameters reset to old values. +* Core API - Xbox One - Fixed audio corruption when playing mono streams from an + XMA FSB that has both mono and stereo subsounds. +* Core API - PS3 - Moved vorbis decode work during stream setPosition to the SPU. +* Core API - Windows - Fix System::setSoftwareFormat with differing samplerate and + speaker mode causing static. +* FSBank API - Fixed cache being incorrectly reused when replacing source files + of identical name with a different file that has an old time stamp. + +Notes: +* PS3 - Now built with SDK 460.001 + +25/07/14 1.04.05 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fix for pop when stopping events with FMOD_STUDIO_STOP_ALLOWFADEOUT. +* Studio API - Fix incorrect scheduling when Multi Sounds contain nested + events with timeline transitions. +* Studio API - Fix for nested event modules not being cleaned up when used + in a playlist module. +* Studio API - Fix for events failing to stop when they have instruments on + parameters that have Hold enabled. +* Core API - Fix combined volume ramp and fade point ramp having an incorrect + volume. +* Core API - Fix for pop when setting zero volume with vol0virtual enabled. +* Core API - Fix for pop when scheduling fade point ramps in the past. +* Core API - Fix for pop on a return bus when all incoming sends go idle. +* Core API - Fix for faders delaying going idle for a mix when volume is set + to zero without ramping. +* Core API - Fixed FSB forwards compatibility issue causing load failures. +* Core API - XboxOne - Fixed ACP race condition when shutting down / initializing + System causing XMA channels to not play. +* Core API - XboxOne - Fixed XMA compressed sample channel leak that would + eventually result in all sounds playing emulated (silent). +* Core API - WinPhone and WSA - Fixed network connection not respecting system + timeout value. +* Core API - PS3 - Fix IMA ADPCM support for ps3 not working. +* Core API - iOS - Fixed potential duplicate symbol error on link. + +Notes: +* Xbox One - Now built with July 2014 XDK. +* iOS - Now built with SDK 7.1 (Xcode 5.1.1). + +11/07/14 1.04.04 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed a bug where quantized timeline transitions could fail to + play the audio at the destination marker. +* Core API - Fix channel stealing not calling end callback in playDSP case. +* Core API - Fix rare crash if System::playDSP is called, and it steals a + channel with a sound on it, and System::update wasnt called in + between. +* Core API - Mac, iOS and Android - Improved network error reporting. + +08/07/14 1.04.03 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Added FMOD_ADVANCEDSETTINGS.randomSeed, which specifies a seed + value that FMOD will use to initialize its internal random + number generators. + +Fixes: +* Studio API - Changed isValid() functions in C# wrapper to call through to C++. +* Studio API - Fixed Studio::System::loadBankCustom file callbacks being ignored + when System::setFileSystem is using async read functions. +* Studio API - Fixed incorrect playback when starting an event instance + immediately after creating it. +* Studio API - Fixed some snapshot types causing silence on busses if loading + files older than those created with FMOD Studio 1.04.02. +* Core API - Fixed incorrect FMOD_ASYNCREADINFO.offset value passed to + FMOD_FILE_ASYNCREAD_CALLBACK when file buffering is disabled. +* Core API - Windows - Fixed WASAPI failing to initialize on certain old drivers. +* Core API - Fix FMOD_SPEAKERMODE_RAW being broken. +* Core API - Fixed System::set3DRolloffCallback not working. +* Core API - Fixed Sound::set3DCustomRolloff not working. +* Core API - Fix Geometry API not running in its own thread like it was in FMOD Ex. +* Core API - Fixed incorrect DSP clock when re-routing a ChannelGroup + immediately after adding DSPs to it. +* Profiler - Fixed nodes appearing to overlap each other if multiple outputs were + involved. +* Core API - PS4 - Fixed unnecessary file reads when playing an AT9 stream. + +27/06/14 1.04.02 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed incorrect virtualization of events that have more than + one 3D position dependent effect. +* Studio API - Studio::EventDescription::getInstanceList, + Studio::Bank::getEventList, Studio::Bank::getMixerStripList + and Studio::System::getBankList now accept a capacity of 0. +* Core API - Fixed a race condition that could lead to DSP graph changes not + being handled correctly. +* Core API - Linux - Fixed "spurious thread death event" messages appearing + when attached with GDB. +* Core API - Linux - Fixed internal PulseAudio assert if System::getNumDrivers + or System::getDriverInfo is used before System::init. +* Core API - Linux - Fixed ALSA not using correct default driver in some cases. +* Core API - Send levels set before connecting the Return DSP are now + applied immediately rather than fading in over a short time. + +19/06/14 1.04.01 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added event playback states FMOD_STUDIO_PLAYBACK_STARTING + and FMOD_STUDIO_PLAYBACK_STOPPING. + FMOD_STUDIO_PLAYBACK_STARTING will be returned after + Studio::EventInstance::start until the event + actually starts. FMOD_STUDIO_PLAYBACK_STOPPING will + be returned after Studio::EventInstance::stop until + the event actually stops. +* Core API - PS4 - Added support for background music that cannot be broadcast. + +Fixes: +* Studio API - Fixed playlist module upmixing to system speakermode when playing + multiple overlapping sounds. +* Core API - Fix streams opened with FMOD_NONBLOCKING from playing at the + incorrect position if they go virtual shortly after setPosition + is called. +* Core API - Fix EOF detection in file system causing rare extra file read past + end of file. +* Core API - Fix some FMOD_CREATECOMPRESSEDSOUND based samples finishing early + if they were playing back at a low sample rate. +* Core API - Fix a bug where DSP nodes could get stuck in an inactive state + after setting pitch to 0. + +11/06/14 1.04.00 - Studio API minor release +---------------------------------------------------- + +Important: +* Added PS3 platform support. +* Added WiiU platform support using SDK 2.10.04. +* Added Linux platform support. +* Added Windows Phone 8.1 platform support. +* FMOD_HARDWARE and FMOD_SOFTWARE flags have been removed. All voices are software + mixed in FMOD Studio. + +Features: +* Studio API - Added Studio::System::getSoundInfo for accessing sound table entries +* Studio API - Added Studio::EventInstance::setProperty, + Studio::EventInstance::getProperty and + FMOD_STUDIO_EVENT_PROPERTY_CHANNELPRIORITY +* Studio API - Added doppler effect support +* Studio API - Added libfmodstudio.a import library for MinGW/Cygwin. + C API only, C++ linking not supported. +* Core API - Improved DSP mixing performance by about 30% +* Core API - Added new System callback type FMOD_SYSTEM_CALLBACK_THREADDESTROYED. +* Core API - System::attachChannelGroupToPort now has an argument to allow + signal to be passed to main mix. + +Fixes: +* Studio API - Fixed nested events never ending if they have a parameter with + non-zero seek speed. +* Studio API - Fixed AHDSR modulation on snapshot intensity +* Core API - Fixed incorrect fader interpolation when reparenting channels + with propagate clocks. +* Core API - Win - Fixed several issues with ASIO playback. +* Core API - Android - Fixed audio corruption on devices without NEON support. +* Core API - Fixed FMOD_CREATESOUNDEXINFO.length being handled incorrectly for + memory sounds. This length represents the amount of data to access + starting at the specified fileoffset. +* Core API - Fix truncated FSB causing zero length subsounds, now returns + FMOD_ERR_FILE_BAD + +Notes: +* Core API - Renamed C# wrapper SYSTEM_CALLBACKTYPE to SYSTEM_CALLBACK_TYPE + so it matches the C++ API. +* Core API - Renamed MinGW/Cygwin import library to libfmod.a +* Studio API - Deprecated C# wrapper functions Studio.Factory.System_Create + and Studio.System.init have been removed. + Use Studio.System.create and Studio.System.initialize instead. +* Studio API - Deprecated function Studio::EventInstance::getLoadingState has + been removed. + Use Studio::EventDescription::getSampleLoadingState instead. +* Studio API - FMOD_STUDIO_EVENT_CALLBACK now takes an + FMOD_STUDIO_EVENTINSTANCE* parameter. +* Xbox One - Now built with June 2014 XDK. + +29/05/14 1.03.09 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed truncation error when loading sample data from bank + opened with Studio::System::loadBankMemory. +* Studio API - Fixed numerical error when blending multiple snapshots with + zero intensity. +* Studio API - Fixed incorrect pitch when an instrument has a non-zero base + pitch combined with pitch automation or modulation. +* Core API - Xbox One - Fixed potential seeking inaccuracies with XMA sounds. +* Core API - Fix occasional audio pops when starting a channel or channel group. +* Core API - Fix crash when running out of memory during channel group creation. +* Core API - Fixed the C# wrapper for Sound.setDefaults and Sound.getDefaults. + +Notes: +* Studio API - C# wrapper now takes care of setting the + FMOD_STUDIO_ADVANCEDSETTINGS.cbSize and + FMOD_STUDIO_BANK_INFO.size fields. +* Core API - C# wrapper now takes care of setting the + FMOD_ADVANCEDSETTINGS.cbSize and + FMOD_CREATESOUNDEXINFO.cbsize fields. +* PS Vita - Now built with SDK 3.150.021. + +21/05/14 1.03.08 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Add FMOD_INIT_ASYNCREAD_FAST and FMOD_ASYNCREADINFO.done + method, to improve performance of asyncread callback + significantly. Instead of setting 'result', call 'done' + function pointer instead. +* Core API - Multiple channel groups can now be attached to the same output port. +* Core API - PS4 - Minor performance improvements in AT9 decoding using new SDK + features. + +Fixes: +* Core API - Windows Store - Fixed networking issues. +* Core API - Windows Store - Fixed System::getRecordDriverInfo() returning + incorrect number of channels. +* Core API - Fix System::setFileSystem asyncread callback not setting priority + values properly. +* Core API - Releasing a channel group attached to an auxiliary output port now + cleans up resources correctly. +* Core API - Channel groups attached to an auxiliary output port can now be + added as children of other channel groups. +* Core API - Fix DSPConnection::setMix() not being applied properly. +* Core API - PS Vita - Fixed potential crash during System::init if any output + related pre-init APIs are used, such as System::getNumDrivers. +* Core API - PS Vita - Fixed crash if an attempt is made to load AT9 FSBs as + a compressed sample, for PS Vita this is a streaming only format. +* Core API - Xbox One - Small improvement to XMA performance. +* Core API - Fixed the C# wrapper for System.playDSP. +* Core API - Fixed potential crash on ARM platforms when loading an FSB. + +Notes: +* PS4 - Now built with SDK 1.700. +* Android - Now built with NDK r9d. + +08/05/14 1.03.07 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Improved performance for projects with many events. +* Studio API - Improved memory usage for projects with many bus instances. +* Studio API - Added Studio::System::setCallback, Studio::System::setUserData + and Studio::System::getUserData. +* Core API - Added gapless_playback example for scheduling/setDelay usage. +* Core API - Improved performance of logging build. +* Core API - Added FMOD_SYSTEM_CALLBACK_MIDMIX callback. + +Fixes: +* Studio API - Fixed AHDSR Release not working when timelocked sounds are + stopped by a parameter condition. +* Studio API - Removed some unnecessary file seeks. +* Studio API - Fixed AHDSR Release resetting to Sustain value when instruments + with limited Max Voices are stopped repeatedly. +* Studio API - Fixed channels within paused events not going virtual. +* Studio API - Fixed AHDSR Release not working inside nested events +* Core API - Fixed downmixing to a quad speaker setup. +* Core API - Fixed fsb peak volume levels on big endian platforms. +* Core API - Fixed paused channels not going virtual. + +17/04/14 1.03.06 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Improved performance of automation and modulation + +Fixes: +* Studio API - Fixed crash when creating new automation via LiveUpdate +* Studio API - Fixed possible internal error being returned from + Studio::Bank::getSampleLoadingState when called on an + unloading bank. + +14/04/14 1.03.05 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Added ChannelControl to the C# wrapper to match the C++ API. +* Core API - Fixed the definition of ChannelControl.setDelay and + ChannelControl.getDelay in the C# wrapper. +* Core API - Replaced broken C# wrapper System.set3DSpeakerPosition and + System.get3DSpeakerPosition functions with + System.setSpeakerPosition and System.getSpeakerPosition. +* Core API - Fixed the capitalization of DSP.setMeteringEnabled, + DSP.getMeteringEnabled and DSP.getMeteringInfo in the C# + wrapper. +* Core API - Xbox 360 - Fix hang on XMA playback +* Core API - Fix crash when running out of memory loading an ogg vorbis + file. +* Core API - Fix symbol collisions when statically linking both FMOD + and Xiph libvorbis or libtremor. + +08/04/14 1.03.04 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Studio::EventInstance::start now does a full restart of the + event if already playing. Restarting events will trigger the + FMOD_STUDIO_EVENT_CALLBACK_RESTARTED callback type. +* Studio API - Added Studio::MixerStrip::setMute, and Studio::MixerStrip::getMute + for muting buses. +* Studio API - Added Studio::System::getBufferUsage and + Studio::System::resetBufferUsage for querying command and handle + buffer size usage. +* Core API - System::createSound and System::createStream now faster due to + file extension check and immediate prioritization of the relevant + codec, before scanning rest of codec types. +* Core API - Paused channels now have an effective audibility of 0 and + will go virtual if FMOD_INIT_VOL0_BECOMES_VIRTUAL is enabled. + +Fixes: +* Studio API - Added Studio.System.initialize to the C# wrapper to match the C++ API + (replacing Studio.System.init, which is now deprecated). +* Studio API - Added Studio.System.create to the C# wrapper to match the C++ API + (replacing Studio.Factory.System_Create, which is now deprecated). +* Studio API - Added missing functions to the C# wrapper: + Studio.EventInstance.get3DAttributes, + Studio.EventInstance.isVirtual, + Studio.EventInstance.setUserData, + Studio.EventInstance.getUserData, + Studio.MixerStrip.getChannelGroup, + Studio.EventDescription.getUserProperty, + Studio.EventDescription.getUserPropertyCount, + Studio.EventDescription.getUserPropertyByIndex, + Studio.EventDescription.setUserData, + Studio.EventDescription.getUserData and + Studio.System.loadBankCustom. +* Core API - Fix for VBR sounds that dont use FMOD_CREATECOMPRESSEDSAMPLE + and FMOD_ACCURATETIME not looping when FMOD_LOOP_NORMAL was set. +* Core API - XboxOne - Fixed rare mixer hang when playing XMA as a compressed + sample. +* Core API - Fix crash with combination of FMOD_OPENUSER + FMOD_NONBLOCKING and + a null pointer being passed to System::createSound/createStream. + +Notes: +* Added examples to the Programmer API documentation. +* Xbox One - Now built with March 2014 QFE1 XDK. +* Studio API - In the C# wrapper, Studio.System.init is now deprecated in favour of + Studio.System.initialize. +* Studio API - In the C# wrapper, Studio.Factory.System_Create is now deprecated in + favour of Studio.System.create. +* Studio API - Studio::EventDescription::is3D now returns true if any of its nested + events are 3D. +* Core API - FMOD_CREATESOUNDEXINFO.suggestedsoundtype now tries the suggested + type first, then tries the rest of the codecs later if that fails, + rather than returning FMOD_ERR_FORMAT. +* Core API - Custom codecs. The open callback for a user created codec plugin + now does not have to seek to 0 with the file function pointer before + doing a read. + +28/03/14 1.03.03 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed Studio::EventDescription::getInstanceCount and + Studio::EventDescription::getInstanceList incorrectly providing + data for all events in the bank, not just the queried event. +* Studio API - Added Studio::EventDescription::loadSampleData, + Studio::EventDescription::unloadSampleData and + Studio::EventDescription::getSampleLoadingState to C# wrapper. + +26/03/14 1.03.02 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added Studio::EventDescription::loadSampleData, + Studio::EventDescription::unloadSampleData and + Studio::EventDescription::getSampleLoadingState functions. +* Core API - Added FMOD_ChannelGroup_IsPlaying to C API. + +Fixes: +* Studio API - Fix for setting parameter values that could cause volume + changes without the appropriate volume ramp. +* Core API - Fix for some incorrect declarations in the C header files. +* Core API - Fixed a linker error when calling some C API functions. +* Core API - Fixed FMOD_ChannelGroup_AddGroup not returning the DSP + connection on success. +* Core API - PS4 - Fixed FMOD macros for declaring plugin functions. + +Notes: +* Studio API - Studio::EventInstance::getLoadingState is now deprecated in + favour of Studio::EventDescription::getSampleLoadingState. + +18/03/14 1.03.01 - Studio API patch release +--------------------------------------------------- + +Important: +* Core API - Blocking commands are not allowed to be called from the + non-blocking callback. Attempting to do so will log an error + and return FMOD_ERR_INVALID_THREAD. See FMOD_SOUND_NONBLOCK_CALLBACK + for more information. + +Fixes: +* Studio API - Fixed simple nested events not terminating properly when inside + multi sounds +* Core API - Fix SRS downmix crash on startup if software mixer was set to 5.1, + and the OS was set to stereo, and the system sample rate was not + 44/48/96khz +* Core API - Fix for deadlock that could occur when executing commands in the + non-blocking callback as another thread is releasing sounds. +* Core API - Fix for Channel::getPosition and ChannelControl::getDSPClock + returning errors when called on emulated channels created with + System::playDSP. +* Core API - PS4 - Fixed leak of audio output handles on shutdown. +* Core API - Fix crash in compressor when placed on a channel with a delay. + +Notes: +* PS4 - Now built with SDK 1.600.071. + +03/03/14 1.03.00 - Studio API minor release +---------------------------------------------------- + +Important: +* Added PS Vita platform support. +* Updated FMOD Studio Programmers API documentation. +* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT +* Studio API - Studio API is now asynchronous by default, with the processing + occuring on a new Studio thread. Asynchronous behaviour can be + disabled with the FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE init flag. +* Studio API - Studio API classes are now all referenced as pointers. This + reflects a change in the handle system to make it thread-safe, + more performant and match the C and Core API interface. +* Studio API - Event and mixer strip paths now include a prefix in order to + guarantee uniqueness. See Studio::System::lookupID. +* Core API - Core API is now thread-safe by default. Thread safety can be + disabled with the FMOD_INIT_THREAD_UNSAFE init flag. +* Core API - Codecs must set waveformatversion to FMOD_CODEC_WAVEFORMAT_VERSION + in the FMOD_CODEC_OPEN_CALLBACK. +* Core API - Removed support for digital CD audio + +Features: +* Studio API - The new .bank file format provides improved support for backward + and forward compatibility. Future version updates will not + generally require banks to be rebuilt. +* Studio API - Added support for events duplicated across banks. +* Studio API - Added support for transition marker and loop region probability. +* Studio API - Added support for sounds on transition timelines. +* Studio API - Added asset enumeration functions: Studio::System::getBankCount, + Studio::System::getBankList, Studio::Bank::getEventCount, + Studio::Bank::getEventList, Studio::Bank::getMixerStripCount, + Studio::Bank::getMixerStripList. +* Studio API - Added path retrieval functions: Studio::System::lookupPath, + Studio::EventDescription::getPath, Studio::MixerStrip::getPath, + Studio::Bank::getPath. +* Studio API - Bank loading now takes an extra flags argument. It is possible + to load banks in non-blocking mode in which case the function + will return while the bank is still in the process of loading. +* Studio API - Added Studio::System::setAdvancedSettings. +* Studio API - Added Studio::System::getCPUUsage. +* Studio API - Studio repositories have improved performance and no longer depend + on the standard library map. +* Core API - The system callback now includes the error callback type which + will be invoked whenever a public FMOD function returns a result + which is not FMOD_OK. +* Core API - Optimize Sound::getNumSyncPoints when using large FSB files with + many subsounds and many syncpoints. +* Core API - Made improvements to virtual voices for DSP graphs using sends, + returns, fade points, and sounds with varying peak volumes. +* Core API - PS4 - Added recording support. +* Core API - XBox One - Added dll loading support. +* FSBank API - Added support for exporting peak volume per sound using the + FSBANK_BUILD_WRITEPEAKVOLUME flag. + +Fixes: +* Core API - Channels now take fade points into account for virtualisation +* Core API - Fixed pops when changing Echo DSP Delay parameter +* Core API - Xbox One - Removed a CPU spike when first playing a compressed + sample XMA. + +Notes: +* Studio API - Replaced Studio::System::lookupEventID and Studio::System::lookupBusID + with Studio::System::lookupID. +* Core API - The system callback now has an extra userdata argument that matches + the userdata specified in System::setUserData. +* Core API - Xbox One - APU allocations are now handled internally for developers + using memory callbacks or memory pools. + +24/02/14 1.02.13 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Removed stalls when removing a DSP chain from a channel +* Core API - Fixed Channel::getPosition returning incorrect value for streams + with very short loops. +* Core API - Fixed rare bug with DSP nodes not being set active in the mixer graph. +* Core API - Fixed rare bug with DSP metering not being set. +* Core API - Fixed incorrect playback of multi-channel PCM8 data. +* Core API - PS4 - Fixed issues with calling ChannelControl::setPosition on AT9 + streams and compressed samples. +* Core API - PS4 - Fixed audio glitches when using the background music port and + the system format is not 7.1 +* Core API - PS4 - Added loading of plugins from PRX files. +* Core API - Android - Fixed crash on low quality Vorbis encoded FSBs. +* Core API - Android - Fixed one time memory leak on System::release when using + OpenSL output mode. +* Studio API - Fixed playlist instruments occasionally cutting off too early. +* Studio API - Fixed rare timing issue that caused spawning instruments to trigger + too early. + +Notes: +* Xbox One - Now built with August QFE11 XDK. +* PS4 - Now built with SDK 1.600.051. + +07/01/14 1.02.12 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Fixed potential crash with net streams. +* Core API - PS4 - Fixed rare internal error in AT9 codec when channels are + reused after stopping. +* Studio API - Fixed nested events getting incorrect 3D position information + +17/12/13 1.02.11 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Added ChannelControl::setVolumeRamp and ChannelControl::getVolumeRamp + to control whether channels automatically ramp their volume changes. +* Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_IDLE callback type, fired + when an event instance enters the idle state. + +Fixes: +* Studio API - Fixed FMOD_STUDIO_EVENT_CALLBACK_STOPPED callback firing when + an event instance is already stopped. +* Studio API - Fixed Studio::EventInstance::getCueCount returning 1 even on events + with no sustain points. +* Core API - Fixed ChannelControl::setDelay rarely being ignored. + +Notes: +* Core API - PCM data will now be read the main data in a single read instead + of breaking the reads up into 16kb chunks. +* Studio API - Changed behavior of Studio::EventInstance::getCue to return + FMOD_ERR_EVENT_NOTFOUND if the event has no sustain points. + +02/12/13 1.02.10 - Studio API patch release +---------------------------------------------------- + +Important: +* Core API - Updated the C ChannelGroup functions to take 64 bit integer argument. + +Fixes: +* Core API - Fix FMOD_SPEAKERMODE_SURROUND upmixing to 5.1 or 7.1 incorrectly, + ie surround left mixing into LFE and surround right into surround + right. +* Core API - PS4 - Fix playback of background music when system software format + is not 7.1. + +26/11/13 1.02.09 - Studio API patch release +---------------------------------------------------- + +Notes: +* PS4 - Now built with SDK 1.500.111 + +19/11/13 1.02.08 - Studio API patch release +---------------------------------------------------- + +Important: +* Core API - DSP clock now uses 64 bit integers. The following functions have + been modified to accept a 64 bit integer argument: ChannelControl::getDSPClock, + ChannelControl::setDelay, ChannelControl::getDelay, ChannelControl::addFadePoint, + ChannelControl::removeFadePoints, ChannelControl::getFadePoints. + +Features: +* Studio API - Added setParameterValue and setParameterValueByIndex functions in + eventInstance to wrap finding and then setting a parameter value. + +Fixes: +* Core API - Fixed positioning of 5.1 surround speakers when soundcard is + set to other surround formats +* Core API - Fixed excessive log spam making the logging version much slower +* Core API - Xbox One - Fixed rare XMA codec hang which could also manifest as + FMOD_ERR_INTERNAL. +* Core API - PS4 - Fixed crash when assigning a channel group to the controller speaker. +* Studio API - Fixed MixerStrip release not working when the user has multiple + handles to the same strip +* Studio API - Fixed pops when playing nested events that have silent tracks +* Studio API - Fixed crash when shutting down with profiler connected. +* Studio API - Fixed unused streams being created during event preloading + +Notes: +* Core API - Turned off optimization for user created DSP effects that do not call the read + callback if no sound is coming in. read callbacks will now always fire + regardless. 'shouldiprocess' callback can be defined to optimize out no input. + +12/11/13 1.02.07 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - iOS - Fixed streams returning FMOD_ERR_INTERNAL on ARM64 devices. +* Core API - iOS - Fixed automatic interruption handling not working for ARM64 + devices. +* Core API - Fix possible crash on startup, if using 5.1 mixing on a + stereo output (downmixer enabled). +* Core API - Fix setMute on master channelgroup not working. +* Studio API - Fixed AHDSR modulators starting at the wrong value when + attack time is 0 +* Studio API - Fixed Multi Sounds and Scatterer Sounds not randomizing + correctly after deleting all entries + +06/11/13 1.02.06 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - iOS - Added support for ARM64 devices and x86_64 simulator. + +Fixes: +* Studio API - Fix playback issues after running for more than 12 hours +* Core API - Fixed net streaming truncating or repeatings parts of the end + of a netstream. +* Core API - Fix crash due to missing functions in kernel32.dll on Windows XP. + +29/10/13 1.02.05 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Improved performance of Studio::System::setListenerAttributes +* Studio API - FMOD profiler can now show Studio Bus and Event instances in + the DSP node graph. + +Fixes: +* Studio API - Fixed pan jittering on events that move with the listener + +22/10/13 1.02.04 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added ability to continue loading banks when missing plugins. +* Studio API - Added FMOD_STUDIO_PARAMETER_TYPE enum to describe the type of a + parameter to FMOD_STUDIO_PARAMETER_DESCRIPTION. +* Core API - Added function to get parent sound from a subsound. +* Core API - Android - Added support for dynamic plugins. + +Fixes: +* Studio API - Trying to set an automatic parameter will return FMOD_ERR_INVALID_PARAM. +* Core API - Fix restarting a channel corrupting fader and panner positions + if effects are added. +* Core API - Fix channel restarting if 1. sound ended, 2. Channel::setVolume(0) + with FMOD_VOL0BECOMESVIRTUAL happened, 3. setVolume(>0) happened, + in between 2 system updates. +* Core API - Fixed issues on PS4 after opening an output audio port fails. +* Core API - Calling playSound on a fsb loaded with createStream will now + return FMOD_ERR_SUBSOUND. + +15/10/13 1.02.03 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - iOS - Fixed potential crash when stopping virtual channels. +* Studio API - Fixed click with cross-fade for nested events +* Studio API - Mac - Fixed link issues from certain API functions. + +Notes: +* Studio API - FMOD_Studio_System_Create now takes a headerVersion parameter + to match the C++ API + +07/10/13 1.02.02 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Fixed rare crash when using virtual voices. +* Core API - Fixed channel fade state not being preserved when switching to virtual. +* Core API - Fixed 5.1 and 7.1 downmix to stereo being off-center. +* Core API - Mac - Fixed incorrect downmix logic causing excess channels to + be dropped. + +Notes: +* Core API - changed FMOD_DSP_LIMITER_MODE parameter to bool + +01/10/13 1.02.01 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Improved performance of compressor on X86/x64 platforms. +* Studio API - Added support for new automatic parameters: Event Orientation, + Direction, Elevation and Listener Orientation + +Fixes: +* Core API - Fixed crash when downmixing to 16-bit output. +* Core API - Fixed floating point issue when setting very low pitch values. +* Studio API - Fixed sound glitch that could occur after crossfade. +* Studio API - Fix for assert when rescheduling with modified pitch. + +Notes: +* iOS - Now built with SDK 7.0. +* Mac - Now built with SDK 10.8. + +23/09/13 1.02.00 - Studio API minor release +---------------------------------------------------- + +Important: +* Added Android platform support. + +Features: +* Core API - Added FMOD_CREATESOUNDEXINFO.fileuserdata to hold user data + that will be passed into all file callbacks for the sound +* Core API - Added System::mixerSuspend and System::mixerResume for mobile + platforms to allow FMOD to be suspended when interrupted or + operating in the background. +* Core API - Added float parameter mappings support to plug-ins +* Core API - PS4 - Added Output Ports example +* Studio API - Reduced memory overhead for several core types. +* Studio API - Added Studio::System::loadBankMemory to support loading banks + from a memory buffer +* Studio API - Added Studio::System::loadBankCustom to support loading banks + using bank-specific custom file callbacks +* Studio API - Added support for placing multiple tempo markers on a timeline. +* Studio API - Better error reporting for instruments scheduled in the past. + +Fixes: +* Core API - Fix incorrect error codes being returned by C# wrapper. +* Core API - Fix bug in stereo-to-surround and surround-to-surround panning +* Core API - Fix System::playDSP not working +* Core API - Fix rare crash with DSPConnection::setMixMatrix. Studio API + could also be affected. +* Core API - Fix getMeteringInfo not clearing its values when pausing. +* Core API - Fix audio pops when restarting sounds due to downmixing. +* Core API - PS4 - Fix crash when disconnecting a channel group from an output + port. +* Core API - PS4 - Fix issue with audio channels not finishing correctly when + being played through a port. +* Core API - Xbox One - Fixed 'clicking' when a realtime decoded XMA sample + loops if adjusting pitch during playback. +* Studio API - Fix event priority not working +* Studio API - Fix Studio::EventInstance::start() returning incorrect result with + non-blocking sounds. +* Studio API - Fix memory leaks when loading corrupt banks +* Studio API - Fix channels leaking with nested instruments +* Studio API - Fix MixerStrip::setFaderLevel on the game side affecting volume + levels in the tool when connected via Live Update +* Studio API - Fix a potential crash when getting a string property with + Studio::EventDescription::getUserPropertyByIndex + +Notes: +* Studio API - Renamed Studio::System::loadBank to Studio::System::loadBankFile +* Studio API - Updated the API examples to use the new example project +* Core API - Changed FMOD_FILE_OPEN_CALLBACK userdata parameter from void** + to void* (it now comes from FMOD_CREATESOUNDEXINFO.fileuserdata + rather than being set by the open callback) +* Core API - iOS - Removed automatic handling of interruptions. Developers + should call the new System::mixerSuspend / + System::mixerResume API from their interruption handler. +* Core API - iOS - Removed all usage of AudioSession API, developers are + now encouraged to use the platform native APIs as there + is no possible conflict with FMOD. +* PS4 - Now built with SDK 1.020.041. + +02/09/13 1.01.15 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Performance optimizations. +* Studio API - Performance optimizations. + +Fixes: +* Core API - Fix oscillators not changing pitch if System::playDSP was used. +* Core API - Fix crash when setting 0 or invalid pitch. +* Studio API - Fix for some allocations not propagating FMOD_ERR_MEMORY errors. +* Studio API - Fix for memory leak when failing to load a bank. + +26/08/13 1.01.14 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Fix crash if adding an FMOD_DSP_TYPE_FADER dsp to a channelgroup. +* Core API - Xbox One - Internal WASAPI (mmdevapi.dll) threads will now have + their affinity set to match the FMOD feeder thread. + +Notes: +* Xbox One - Now built with August XDK. + +19/08/13 1.01.13 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Global mixer strips will now be automatically cleaned up when + when the events routed into them complete. + +* Studio API - Improved performance of Studio::System::Update by removing stalls + waiting on the mixer the complete. + +Fixes: +* Core API - Channel::setPitch() now returns an error if a NaN is passed in. + Fixes crashes occuring later in the mixer thread. +* Studio API - Fixed sustain points at the start of the timeline not working +* Studio API - Fixed sustain point keyoff incorrectly being ignored if the + cursor is not currently sustaining +* Studio API - Fixed sustain point keyoff incorrectly skipping sustain points + repeatedly when looping + +Notes: +* Studio API - Changed behavior of Studio::EventInstance::getCue to return + FMOD_ERR_INVALID_PARAM if the event contains no sustain points. + +12/08/13 1.01.12 - Studio API patch release +---------------------------------------------------- + +Features: +* Added FMOD SoundBank Generator tool for creating .fsb files. Both a GUI version + (fsbank.exe) and a command line version (fsbankcl.exe) are provided. + +Fixes: +* Core API - Fix FSB Vorbis seek table containing an invalid entry at the end. +* Core API - Fix cpu stall when using System::playDSP. Also if using + oscillator in studio. +* Core API - Xbox One - Fixed rare crash on System::init when using WASAPI. + +05/08/13 1.01.11 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed resource leak. +* Studio API - Fixed a crash when releasing an event instance with sub events. +* Core API - Fixed FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED not being + passed to the application. +* Core API - PS4 - Fix crashes caused by out-of-memory conditions. + FMOD_ERR_MEMORY is now returned correctly. +* Core API - Xbox One - Fixed race condition that causes a hang when playing + compressed XMA samples and streams at the same time. +* Core API - Xbox One - Fixed leak of SHAPE contexts that would cause + createSound to fail if playing and releasing lots of + XMA streams. +* Core API - Xbox One & Win - Fixed surrounds and rears being swapped in 7.1. + +29/07/13 1.01.10 - Studio API patch release +---------------------------------------------------- + +Important: +* Studio API - Changed .bank file format - API is backward compatible but must + be upgraded for compatibility with Studio tool 1.01.10 or newer. + +Fixes: +* Studio API - Fixed plugin effect sounds not working in game. +* Studio API - Fixed a crash in Studio::System::update after calling + Studio::EventDescription::releaseAllInstances +* Studio API - Fixed sustain points at the start of the timeline not working +* Studio API - Fixed sustain point keyoff incorrectly being ignored if the + cursor is not currently sustaining +* Studio API - Fixed sustain point keyoff incorrectly skipping sustain points + repeatedly when looping +* Studio API - Fixed a crash when unloading a bank that contains a nested + event that is currently playing +* Studio API - Fixed Studio::System::update sometimes failing with FMOD_ERR_INTERNAL + and leaving the system in an inconsistent state +* Core API - Xbox One - Fixed FMOD_CREATECOMPRESSEDSAMPLE XMA playback issues. + +Notes: +* Studio API - Changed behavior of Studio::EventInstance::getCue to return + FMOD_ERR_INVALID_PARAM if the event contains no sustain points. + +22/07/13 1.01.09 - Studio API patch release +---------------------------------------------------- + +Important: +* Core API - Fixed rare crash in mixer. + +Features: +* Studio API - Fixed spawning sounds not playing at correct 3D position. +* Studio API - Fixed 40ms of latency getting added for each layer of event + sound nesting. +* Core API - Optimized mixer by about 30% in some configurations. + +Fixes: +* Core API - Remove FMOD_CHANNELCONTROL union, used in ChannelControl type + callbacks, as it was incorrect and using it as a union would + have lead to corruption/crash. A simple opaque + FMOD_CHANNELCONTROL type is now used for callbacks, and the + user should just cast to the relevant channel or channelgroup + type. +* Core API - Fixed fade point interpolation on channels with pitch. +* Core API - Fixed race condition when channels were reused after stopping. +* Core API - Xbox One - Fixed hang for short (2KB) XMA files. +* Core API - Xbox One - Fixed incorrect seek offset for XMA files. +* Core API - PS4 - Added support for AT9 streams with greater than 2 channels. +* Studio API - PS4 - Fixed crash when Handle derived classes went out of scope after + the dynamic lib was unloaded + +Notes: +* PS4 - Now built with SDK 1.0. + +15/07/13 1.01.08 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added Studio::EventDescription::getMinimumDistance +* Studio API - Added Studio::EventDescription::isStream + +Fixes: +* Core API - Fixed crash / corruption from DSP Fader/Panner objects. +* Core API - Fixed mod/s3m/xm/mid playback. +* Studio API - Fixed Studio::EventDescription::isOneshot() incorrectly returning true + for an event that has a loop on the logic track. +* Linux - Fixed crash on playback of certain CELT streams. +* Xbox One - Fixed potential hangs with compressed XMA samples. +* Xbox One - Fixed potential silence if XMA sample rate was not one of 24K, 32K, + 44.1K or 48K. + +10/07/13 1.01.07 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Fix "Sample Rate Change" tag from passing through 0 rate when + EOF was hit on certain MP3 files. +* Core API - Fix crash when using FMOD_CREATECOMPRESSEDSAMPLE introduced in + 1.01.06 +* Core API - iOS - Fixed crash when using DSP Echo. +* Core API - iOS - Fixed crash in mixer due to misaligned buffers. + +08/07/13 1.01.06 - Studio API patch release +---------------------------------------------------- + +Features: +* XboxOne - Officially added support for XMA. Please note this requires the July + XDK to avoid a hang. +* Studio API - Added Studio::ParameterInstance::getDescription +* Studio API - Added EventDescription getParameter, getParameterCount and + getParameterByIndex functions + +Fixes: +* Fix Sound userdata being overwritten when FMOD_SOUND_NONBLOCKCALLBACK was + called for a 2nd or more time. +* Core API - Fix rare crash in mixer when releasing a ChannelGroup +* Core API - Fix 3D Panner DSPs and Studio Event 3d volumes not being + considered by virtual voice system. +* Core API - Fixed compressor sounding erratic and unresponsive +* Studio API - Fixed clicks when a Studio::ParameterInstance::setValue call causes + sounds to be cut off + +Notes: +* XboxOne - Now built with July XDK. +* Core API - Changed FMOD_DSP_TYPE_PAN FMOD_DSP_PAN_STEREO_POSITION + parameter to go from -100 to 100. +* Core API - Changed FMOD_DSP_TYPE_COMPRESSOR FMOD_DSP_COMPRESSOR_ATTACK + parameter to go from 0.1 to 500ms. + +28/06/13 1.01.05 - Studio API patch release +---------------------------------------------------- + +Important: +* Core API - Changed .fsb file format - ALL BANKS MUST BE REBUILT +* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT + +Features: +* Studio API - Added Studio::System::unloadAll function + +Fixes: +* Core API - PS4 - Improved AT9 decoding performance, fixed issue with + when a sound has loop points not aligned to frame size, + fixed seamless looping playback glitches. +* Core API - Fixed bug that was causing virtual channels to stop prematurely. +* Core API - Fixed fade points leaking when channels go virtual. + +Notes: +* Studio API - Effect data parameter buffers are now 16-byte aligned + (128-byte aligned on PS3) +* Studio API - Added automatic header version verification to + Studio::System::create + +19/06/13 1.01.04 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Fix rare crash with Fader DSP unit. +* Studio API - Fixed some effects causing events to not stop correctly +* Studio API - Fixed multiple concurrent playbacks of one event sometimes + failing with FMOD_ERR_SUBSOUNDS returned from Studio::System::update + +Notes: +* Studio API - Changed Studio::EventInstance::getTimelinePosition to const +* PS4 - Now built with SDK 0.990.020. + +07/06/13 1.01.03 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Optimized mixer when pausing or delaying nodes. Should + provide significant speed increase for Studio runtime + projects. +* Core API - Add FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN. + +Fixes: +* Core API - Fixed silence in certain DSP configurations. +* Core API - Fixed virtual channels not stopping correctly when a parent + channelgroup stops due to an end delay +* Core API - Fixed virtual channels not cleaning up fade points correctly +* Core API - Fixed fade points being ignored when channels go from virtual + to non-virtual +* Studio API - Fixed crash when playing a multisound after unloading and + reloading it's bank. +* Studio API - Implemented Studio::Bank::loadSampleData, Studio::Bank::unloadSampleData and + Studio::Bank::getSampleLoadingState (they previously did nothing) +* Studio API - Fixed crashes and unexpected behavior with sidechains when they + are connected to multiple compressors. +* Studio API - Fixed a linker error when calling handle assignment operators +* Studio API - Fixed a crash in the game when adding a sound to an event + while connected via Live Update + +Notes: +* Core API - Specific parameter description structures like + FMOD_DSP_PARAMETER_DESC_FLOAT no longer inherit from + FMOD_DSP_PARAMETER_DESC; instead, FMOD_DSP_PARAMETER_DESC + includes a union of all the specific structures with + floatdesc, intdesc, booldesc and datadesc members. + The FMOD_DSP_INIT_PARAMDESC_xxxx macros have been updated + to reflect this. +* PS4 - Now built with SDK 0.930.060. + +31/05/13 1.01.02 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed getMixerStrip not returning a valid handle when + retrieving a VCA. + +30/05/13 1.01.01 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Core API - Fix rare crash in DSPFader. +* Studio API - Studio::EventInstance::getParameter and Studio::EventInstance::getCue now use + case-insensitive name comparison + +Notes: +* Studio API - Renamed Studio::EventInstance::getNumCues to Studio::EventInstance::getCueCount + +27/05/13 1.01.00 - Studio API minor release +---------------------------------------------------- + +Important: +* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT + +Features: +* PS4 - Added support for mono and stereo AT9 FSBs. +* Core API - Optimized mixer by about 10% +* Core API - Added 'sends' which is a special type of DSPConnection that + does not try and execute the input, the output (return) just + consumes what was generated by the input (the send). See + FMOD_DSPCONNECTION_TYPE_SEND +* Core API - Added DSP::getIdle. Very useful for seeing if a signal is + still running to a DSP unit. +* Core API - Added FadePoint API - now arbitrary volume ramps can be set + anywhere on the timeline. ChannelControl::SetDelay removes + ramp in/ramp out in favour of this. See + ChannelControl::addFadePoint/removeFadePointsgetFadePoints. +* Studio API - Added Studio::EventInstance::setTimelinePosition and + Studio::EventInstance::getTimelinePosition +* Studio API - Disconnect stopped events from the DSP graph to reduce CPU usage +* Core API - removed 'sidechain' API, added FMOD_DSPCONNECTION_TYPE which is now + a parameter to DSP::addInput. FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, and FMOD_DSPCONNECTION_TYPE_SEND + are now supported. DSPConnection::getType replaces DSPConnection::isSideChain + +Fixes: +* Core API - Fixed FSB Vorbis not working with encryption key enabled. +* Core API - Fixed virtual voices not respecting ChannelControl::setDelay +* Core API - Fixed parameter index validation when getting/setting DSP parameters. +* Core API - Fixed reverb not always idling when it should. +* Core API - Fixed bug with loop count being incorrectly set to infinite +* Core API - Optimised Echo DSP effect on x86/x64 architectures +* Core API - Fixed ChannelControl::set3DLevel, ChannelControl::set3DSpeakerSpread + and stereo 3d sounds not working +* Core API - Fixed flange effect not updating 'rate' parameter if the rate was + set before adding it to a channel or channelgroup or system object. +* Core API - PS4 - Added support for music, voice, personal device and pad speaker routing. + See System::AttachChannelGroupToPort and fmod_ps4.h +* Core API - PS4 - Added dynamic linking option. +* Studio API - Fixed stop/release behaviour of event instances containing logic markers. +* Studio API - Fixed memory corruption in Studio::System::release +* Studio API - Fixed FMOD_STUDIO_STOP_ALLOWFADEOUT cutting off delay and reverb +* PS4 - Fixed closing the FMOD::System causing platform wide networking to be shutdown + even if the system did not initialize it. + +Notes: +* XboxOne - Now built with April XDK. +* PS4 - Now built with SDK 0.930. + +09/05/13 1.00.03 - Studio API patch release +---------------------------------------------------- + +Features: +* Core API - Added memory callbacks for DSP plugins + +Fixes: +* Core API - Fixed true peak calculation in loudness meter +* Core API - Fix thread related crash in fader DSP and possibly panner DSP. +* Studio API - Fixed automatic angle parameter calculation + +12/04/13 1.00.02 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed snapshots sometimes not working on some properties +* Studio API - Fixed VCAs applying fader level twice to controlled buses + +09/04/13 1.00.01 - Studio API patch release +---------------------------------------------------- + +Important: +* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT + +Features: +* PS4 & XboxOne - Reduced CPU usage with optimized SSE and AVX functions. + +Fixes: +* Core API - Fix potential crash when stopping and starting sounds quickly + and a leak for FMOD_CREATECOMPRESSED codecs which made all + sounds go virtual. +* Studio API - Fixed a crash when connecting to the game via Live Update +* Studio API - Fixed serialization of snapshots with automation + +Notes: +* XboxOne - Now built with March XDK. + +25/03/13 1.00.00 - Studio API major release +---------------------------------------------------- + +Important: +* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT + +Features: +* Mac - Reduced CPU usage with optimized SSE and AVX functions. +* XboxOne - Added ability to set affinity via FMOD_XboxOne_SetThreadAffinity. +* PS4 - Added ability to set affinity via FMOD_PS4_SetThreadAffinity. + +Fixes: +* Studio API - Fixed Studio::EventDescription::getLength return incorrect values +* Studio API - Fixed playback glitches when sounds are placed end-to-end on the + timeline +* Studio API - Studio::System::lookupEventID and Studio::System::lookupBusID + now ignore case +* Studio API - Fixed playback of Sound Scatterers with non-zero pitch +* Made return DSPs go idle when there is no input from sends +* Fixed sends sometimes going silent if there are multiple sends to a + single return +* Fixed rare hang in mixer when using setDelay with a pitch on the parent + +Notes: +* Studio API - Replaced Studio::System::lookupID with Studio::System::lookupEventID + and Studio::System::lookupBusID. +* FSBank API will now always encode PCM FSBs as PCM16 instead of deciding based + on the source file format. +* PS4 - Now built with SDK 0.920. + +25/02/13 0.02.04 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Studio::System::loadBank now returns FMOD_ERR_PLUGIN_MISSING instead of + FMOD_ERR_FILE_BAD when the bank uses a missing plugin + +15/02/13 0.02.03 - Studio API patch release +---------------------------------------------------- + +Features: +* Studio API - Added Studio::System::lookupID() to look up event IDs from paths + (using any string tables present in currently loaded banks). +* Studio API - Added Studio::Bank::unload() to free loaded bank data. +* Windows - Added optimisations to the 64 bit build. + +Fixes: +* Studio API - Fixed a linker error when calling Studio::EventDescription::getID +* Fixed constant FMOD_ERR_MEMORY in the TTY and hang if FMOD_ADVANCEDSETTINGS is + used with DSPBufferPoolSize being set to 0. +* Changed custom DSPs with no shouldiprocess callback to only be processed when + their inputs are active. +* Fixed high freqency noise coming from send DSP when channel counts mismatches + the return DSP. +* Fixed metering not working via LiveUpdate +* Windows - fixed bug in 5.1 mixing in 32bit builds. + +Notes: +* XboxOne - Now built with January XDK. +* PS4 - Now built with SDK 0.915. + +18/01/13 0.02.02 - Studio API patch release +---------------------------------------------------- + +Important: +* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT +* Studio API - Changed function signature for Studio::System::initialize, added + STUDIO_FLAGS field + +Features: +* Studio API - Added FMOD_STUDIO_INIT_LIVEUPDATE flag to make Live Update optional + +Fixes: +* Studio API - Fixed an internal error on instantiating a VCA when not all of + the mixer strips it controls are loaded + +Notes: +* XboxOne - Now built with December XDK. + +11/01/13 0.02.01 - Studio API patch release +---------------------------------------------------- + +Fixes: +* Studio API - Fixed Distance and Angle parameters not being created properly + by live update +* Fixed reverb effect generating denorm floats after silence + +20/12/12 0.02.00 - Studio API minor release +---------------------------------------------------- + +Features: +* Added Xbox360 support. +* Added iOS support. +* Studio API - Added sub-event instantiation via Studio::EventInstance::createSubEvent + +23/11/12 0.01.04 - Patch release +---------------------------------------------------- + +Fixes: +* Fixed a crash when calling Studio::EventInstance::release in a callback fired from + Studio::EventInstance::stop with FMOD_STUDIO_STOP_IMMEDIATE +* Fixed a linker error when using Studio::CueInstance::trigger +* Fixed a bug in volume conflict resolver + +9/11/12 0.01.03 - Patch release +---------------------------------------------------- + +Fixes: +* Fixed a linker error when using Studio::EventInstance::setPaused + +29/10/12 0.01.02 - Patch release +---------------------------------------------------- + +Fixes: +* Fixed distortion when the distance between 3D sound and the listener is greater + than the maximum attenuation distance. +* Fixed memory leaks when playing a persistent event and triggering sounds via + parameter changes. + +16/10/12 0.01.00 - Minor release +---------------------------------------------------- + +Features: +* Implemented side chaining for FMOD Compressor + +Fixes: +* Studio API - Fixed linker error when calling Studio::EventInstance::isVirtual +* Studio API - Added log message for asset not found error + +Notes: +* Second Developer Preview release + +28/09/12 0.00.04 - Patch release +---------------------------------------------------- + +Important: +* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT + +Features: +* Add DSP::addSideChain and FMOD_DSP_STATE::sidechainbuffer to allow a DSP unit + to support sidechaining from the output of another DSP. + +Fixes: +* Studio API - Fixed Event::getParameter() and retrieving the name of a parameter + via EventParameter::getInfo() +* Studio API - Added version checking to bank loading, the runtime will + return FMOD_ERR_FORMAT when attempting to load an old bank + +19/09/12 0.00.03 - Patch release +---------------------------------------------------- + +Fixes: +* Fix panning issue introduced in 5.00.02 +* Fix possible crackling noises from mixer optimization in 5.00.02 + +14/09/12 0.00.02 - Patch release +---------------------------------------------------- + +Important: +* Studio API - Changed .bank file format - ALL BANKS MUST BE REBUILT + +Features: +* Optimized mixer to be 20% faster in some cases. +* Studio API - Improved performance of event playback containing mono/stereo tracks + +Fixes: +* Studio API - Fixed panning different in game to tool + +27/08/12 0.00.00 - Initial release +---------------------------------------------------- + +Notes: +* First Developer Preview release + diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod.cs b/vendor/fmodcore-2.02.18/win-x86/inc/fmod.cs new file mode 100644 index 0000000..16b2067 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod.cs @@ -0,0 +1,4082 @@ +/* ======================================================================================== */ +/* FMOD Core API - C# wrapper. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +using System; +using System.Text; +using System.Runtime.InteropServices; +using System.Collections.Generic; + +namespace FMOD +{ + /* + FMOD version number. Check this against FMOD::System::getVersion / System_GetVersion + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. + */ + public partial class VERSION + { + public const int number = 0x00020218; +#if !UNITY_2019_4_OR_NEWER + public const string dll = "fmod"; +#endif + } + + public class CONSTANTS + { + public const int MAX_CHANNEL_WIDTH = 32; + public const int MAX_LISTENERS = 8; + public const int REVERB_MAXINSTANCES = 4; + public const int MAX_SYSTEMS = 8; + } + + /* + FMOD core types + */ + public enum RESULT : int + { + OK, + ERR_BADCOMMAND, + ERR_CHANNEL_ALLOC, + ERR_CHANNEL_STOLEN, + ERR_DMA, + ERR_DSP_CONNECTION, + ERR_DSP_DONTPROCESS, + ERR_DSP_FORMAT, + ERR_DSP_INUSE, + ERR_DSP_NOTFOUND, + ERR_DSP_RESERVED, + ERR_DSP_SILENCE, + ERR_DSP_TYPE, + ERR_FILE_BAD, + ERR_FILE_COULDNOTSEEK, + ERR_FILE_DISKEJECTED, + ERR_FILE_EOF, + ERR_FILE_ENDOFDATA, + ERR_FILE_NOTFOUND, + ERR_FORMAT, + ERR_HEADER_MISMATCH, + ERR_HTTP, + ERR_HTTP_ACCESS, + ERR_HTTP_PROXY_AUTH, + ERR_HTTP_SERVER_ERROR, + ERR_HTTP_TIMEOUT, + ERR_INITIALIZATION, + ERR_INITIALIZED, + ERR_INTERNAL, + ERR_INVALID_FLOAT, + ERR_INVALID_HANDLE, + ERR_INVALID_PARAM, + ERR_INVALID_POSITION, + ERR_INVALID_SPEAKER, + ERR_INVALID_SYNCPOINT, + ERR_INVALID_THREAD, + ERR_INVALID_VECTOR, + ERR_MAXAUDIBLE, + ERR_MEMORY, + ERR_MEMORY_CANTPOINT, + ERR_NEEDS3D, + ERR_NEEDSHARDWARE, + ERR_NET_CONNECT, + ERR_NET_SOCKET_ERROR, + ERR_NET_URL, + ERR_NET_WOULD_BLOCK, + ERR_NOTREADY, + ERR_OUTPUT_ALLOCATED, + ERR_OUTPUT_CREATEBUFFER, + ERR_OUTPUT_DRIVERCALL, + ERR_OUTPUT_FORMAT, + ERR_OUTPUT_INIT, + ERR_OUTPUT_NODRIVERS, + ERR_PLUGIN, + ERR_PLUGIN_MISSING, + ERR_PLUGIN_RESOURCE, + ERR_PLUGIN_VERSION, + ERR_RECORD, + ERR_REVERB_CHANNELGROUP, + ERR_REVERB_INSTANCE, + ERR_SUBSOUNDS, + ERR_SUBSOUND_ALLOCATED, + ERR_SUBSOUND_CANTMOVE, + ERR_TAGNOTFOUND, + ERR_TOOMANYCHANNELS, + ERR_TRUNCATED, + ERR_UNIMPLEMENTED, + ERR_UNINITIALIZED, + ERR_UNSUPPORTED, + ERR_VERSION, + ERR_EVENT_ALREADY_LOADED, + ERR_EVENT_LIVEUPDATE_BUSY, + ERR_EVENT_LIVEUPDATE_MISMATCH, + ERR_EVENT_LIVEUPDATE_TIMEOUT, + ERR_EVENT_NOTFOUND, + ERR_STUDIO_UNINITIALIZED, + ERR_STUDIO_NOT_LOADED, + ERR_INVALID_STRING, + ERR_ALREADY_LOCKED, + ERR_NOT_LOCKED, + ERR_RECORD_DISCONNECTED, + ERR_TOOMANYSAMPLES, + } + + public enum CHANNELCONTROL_TYPE : int + { + CHANNEL, + CHANNELGROUP, + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct VECTOR + { + public float x; + public float y; + public float z; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ATTRIBUTES_3D + { + public VECTOR position; + public VECTOR velocity; + public VECTOR forward; + public VECTOR up; + } + + [StructLayout(LayoutKind.Sequential)] + public partial struct GUID + { + public int Data1; + public int Data2; + public int Data3; + public int Data4; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ASYNCREADINFO + { + public IntPtr handle; + public uint offset; + public uint sizebytes; + public int priority; + + public IntPtr userdata; + public IntPtr buffer; + public uint bytesread; + public FILE_ASYNCDONE_FUNC done; + } + + public enum OUTPUTTYPE : int + { + AUTODETECT, + + UNKNOWN, + NOSOUND, + WAVWRITER, + NOSOUND_NRT, + WAVWRITER_NRT, + + WASAPI, + ASIO, + PULSEAUDIO, + ALSA, + COREAUDIO, + AUDIOTRACK, + OPENSL, + AUDIOOUT, + AUDIO3D, + WEBAUDIO, + NNAUDIO, + WINSONIC, + AAUDIO, + AUDIOWORKLET, + PHASE, + + MAX, + } + + public enum PORT_TYPE : int + { + MUSIC, + COPYRIGHT_MUSIC, + VOICE, + CONTROLLER, + PERSONAL, + VIBRATION, + AUX, + + MAX + } + + public enum DEBUG_MODE : int + { + TTY, + FILE, + CALLBACK, + } + + [Flags] + public enum DEBUG_FLAGS : uint + { + NONE = 0x00000000, + ERROR = 0x00000001, + WARNING = 0x00000002, + LOG = 0x00000004, + + TYPE_MEMORY = 0x00000100, + TYPE_FILE = 0x00000200, + TYPE_CODEC = 0x00000400, + TYPE_TRACE = 0x00000800, + + DISPLAY_TIMESTAMPS = 0x00010000, + DISPLAY_LINENUMBERS = 0x00020000, + DISPLAY_THREAD = 0x00040000, + } + + [Flags] + public enum MEMORY_TYPE : uint + { + NORMAL = 0x00000000, + STREAM_FILE = 0x00000001, + STREAM_DECODE = 0x00000002, + SAMPLEDATA = 0x00000004, + DSP_BUFFER = 0x00000008, + PLUGIN = 0x00000010, + PERSISTENT = 0x00200000, + ALL = 0xFFFFFFFF + } + + public enum SPEAKERMODE : int + { + DEFAULT, + RAW, + MONO, + STEREO, + QUAD, + SURROUND, + _5POINT1, + _7POINT1, + _7POINT1POINT4, + + MAX, + } + + public enum SPEAKER : int + { + NONE = -1, + FRONT_LEFT, + FRONT_RIGHT, + FRONT_CENTER, + LOW_FREQUENCY, + SURROUND_LEFT, + SURROUND_RIGHT, + BACK_LEFT, + BACK_RIGHT, + TOP_FRONT_LEFT, + TOP_FRONT_RIGHT, + TOP_BACK_LEFT, + TOP_BACK_RIGHT, + + MAX, + } + + [Flags] + public enum CHANNELMASK : uint + { + FRONT_LEFT = 0x00000001, + FRONT_RIGHT = 0x00000002, + FRONT_CENTER = 0x00000004, + LOW_FREQUENCY = 0x00000008, + SURROUND_LEFT = 0x00000010, + SURROUND_RIGHT = 0x00000020, + BACK_LEFT = 0x00000040, + BACK_RIGHT = 0x00000080, + BACK_CENTER = 0x00000100, + + MONO = (FRONT_LEFT), + STEREO = (FRONT_LEFT | FRONT_RIGHT), + LRC = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER), + QUAD = (FRONT_LEFT | FRONT_RIGHT | SURROUND_LEFT | SURROUND_RIGHT), + SURROUND = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1_REARS = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT), + _7POINT0 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT), + _7POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT) + } + + public enum CHANNELORDER : int + { + DEFAULT, + WAVEFORMAT, + PROTOOLS, + ALLMONO, + ALLSTEREO, + ALSA, + + MAX, + } + + public enum PLUGINTYPE : int + { + OUTPUT, + CODEC, + DSP, + + MAX, + } + + [StructLayout(LayoutKind.Sequential)] + public struct PLUGINLIST + { + PLUGINTYPE type; + IntPtr description; + } + + [Flags] + public enum INITFLAGS : uint + { + NORMAL = 0x00000000, + STREAM_FROM_UPDATE = 0x00000001, + MIX_FROM_UPDATE = 0x00000002, + _3D_RIGHTHANDED = 0x00000004, + CLIP_OUTPUT = 0x00000008, + CHANNEL_LOWPASS = 0x00000100, + CHANNEL_DISTANCEFILTER = 0x00000200, + PROFILE_ENABLE = 0x00010000, + VOL0_BECOMES_VIRTUAL = 0x00020000, + GEOMETRY_USECLOSEST = 0x00040000, + PREFER_DOLBY_DOWNMIX = 0x00080000, + THREAD_UNSAFE = 0x00100000, + PROFILE_METER_ALL = 0x00200000, + MEMORY_TRACKING = 0x00400000, + } + + public enum SOUND_TYPE : int + { + UNKNOWN, + AIFF, + ASF, + DLS, + FLAC, + FSB, + IT, + MIDI, + MOD, + MPEG, + OGGVORBIS, + PLAYLIST, + RAW, + S3M, + USER, + WAV, + XM, + XMA, + AUDIOQUEUE, + AT9, + VORBIS, + MEDIA_FOUNDATION, + MEDIACODEC, + FADPCM, + OPUS, + + MAX, + } + + public enum SOUND_FORMAT : int + { + NONE, + PCM8, + PCM16, + PCM24, + PCM32, + PCMFLOAT, + BITSTREAM, + + MAX + } + + [Flags] + public enum MODE : uint + { + DEFAULT = 0x00000000, + LOOP_OFF = 0x00000001, + LOOP_NORMAL = 0x00000002, + LOOP_BIDI = 0x00000004, + _2D = 0x00000008, + _3D = 0x00000010, + CREATESTREAM = 0x00000080, + CREATESAMPLE = 0x00000100, + CREATECOMPRESSEDSAMPLE = 0x00000200, + OPENUSER = 0x00000400, + OPENMEMORY = 0x00000800, + OPENMEMORY_POINT = 0x10000000, + OPENRAW = 0x00001000, + OPENONLY = 0x00002000, + ACCURATETIME = 0x00004000, + MPEGSEARCH = 0x00008000, + NONBLOCKING = 0x00010000, + UNIQUE = 0x00020000, + _3D_HEADRELATIVE = 0x00040000, + _3D_WORLDRELATIVE = 0x00080000, + _3D_INVERSEROLLOFF = 0x00100000, + _3D_LINEARROLLOFF = 0x00200000, + _3D_LINEARSQUAREROLLOFF = 0x00400000, + _3D_INVERSETAPEREDROLLOFF = 0x00800000, + _3D_CUSTOMROLLOFF = 0x04000000, + _3D_IGNOREGEOMETRY = 0x40000000, + IGNORETAGS = 0x02000000, + LOWMEM = 0x08000000, + VIRTUAL_PLAYFROMSTART = 0x80000000 + } + + public enum OPENSTATE : int + { + READY = 0, + LOADING, + ERROR, + CONNECTING, + BUFFERING, + SEEKING, + PLAYING, + SETPOSITION, + + MAX, + } + + public enum SOUNDGROUP_BEHAVIOR : int + { + BEHAVIOR_FAIL, + BEHAVIOR_MUTE, + BEHAVIOR_STEALLOWEST, + + MAX, + } + + public enum CHANNELCONTROL_CALLBACK_TYPE : int + { + END, + VIRTUALVOICE, + SYNCPOINT, + OCCLUSION, + + MAX, + } + + public struct CHANNELCONTROL_DSP_INDEX + { + public const int HEAD = -1; + public const int FADER = -2; + public const int TAIL = -3; + } + + public enum ERRORCALLBACK_INSTANCETYPE : int + { + NONE, + SYSTEM, + CHANNEL, + CHANNELGROUP, + CHANNELCONTROL, + SOUND, + SOUNDGROUP, + DSP, + DSPCONNECTION, + GEOMETRY, + REVERB3D, + STUDIO_SYSTEM, + STUDIO_EVENTDESCRIPTION, + STUDIO_EVENTINSTANCE, + STUDIO_PARAMETERINSTANCE, + STUDIO_BUS, + STUDIO_VCA, + STUDIO_BANK, + STUDIO_COMMANDREPLAY + } + + [StructLayout(LayoutKind.Sequential)] + public struct ERRORCALLBACK_INFO + { + public RESULT result; + public ERRORCALLBACK_INSTANCETYPE instancetype; + public IntPtr instance; + public StringWrapper functionname; + public StringWrapper functionparams; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CPU_USAGE + { + public float dsp; /* DSP mixing CPU usage. */ + public float stream; /* Streaming engine CPU usage. */ + public float geometry; /* Geometry engine CPU usage. */ + public float update; /* System::update CPU usage. */ + public float convolution1; /* Convolution reverb processing thread #1 CPU usage */ + public float convolution2; /* Convolution reverb processing thread #2 CPU usage */ + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DATA_PARAMETER_INFO + { + public IntPtr data; + public uint length; + public int index; + } + + [Flags] + public enum SYSTEM_CALLBACK_TYPE : uint + { + DEVICELISTCHANGED = 0x00000001, + DEVICELOST = 0x00000002, + MEMORYALLOCATIONFAILED = 0x00000004, + THREADCREATED = 0x00000008, + BADDSPCONNECTION = 0x00000010, + PREMIX = 0x00000020, + POSTMIX = 0x00000040, + ERROR = 0x00000080, + MIDMIX = 0x00000100, + THREADDESTROYED = 0x00000200, + PREUPDATE = 0x00000400, + POSTUPDATE = 0x00000800, + RECORDLISTCHANGED = 0x00001000, + BUFFEREDNOMIX = 0x00002000, + DEVICEREINITIALIZE = 0x00004000, + OUTPUTUNDERRUN = 0x00008000, + RECORDPOSITIONCHANGED = 0x00010000, + ALL = 0xFFFFFFFF, + } + + /* + FMOD Callbacks + */ + public delegate RESULT DEBUG_CALLBACK (DEBUG_FLAGS flags, IntPtr file, int line, IntPtr func, IntPtr message); + public delegate RESULT SYSTEM_CALLBACK (IntPtr system, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); + public delegate RESULT CHANNELCONTROL_CALLBACK (IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2); + public delegate RESULT DSP_CALLBACK (IntPtr dsp, DSP_CALLBACK_TYPE type, IntPtr data); + public delegate RESULT SOUND_NONBLOCK_CALLBACK (IntPtr sound, RESULT result); + public delegate RESULT SOUND_PCMREAD_CALLBACK (IntPtr sound, IntPtr data, uint datalen); + public delegate RESULT SOUND_PCMSETPOS_CALLBACK (IntPtr sound, int subsound, uint position, TIMEUNIT postype); + public delegate RESULT FILE_OPEN_CALLBACK (IntPtr name, ref uint filesize, ref IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_CLOSE_CALLBACK (IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_READ_CALLBACK (IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); + public delegate RESULT FILE_SEEK_CALLBACK (IntPtr handle, uint pos, IntPtr userdata); + public delegate RESULT FILE_ASYNCREAD_CALLBACK (IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCCANCEL_CALLBACK(IntPtr info, IntPtr userdata); + public delegate void FILE_ASYNCDONE_FUNC (IntPtr info, RESULT result); + public delegate IntPtr MEMORY_ALLOC_CALLBACK (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr MEMORY_REALLOC_CALLBACK (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void MEMORY_FREE_CALLBACK (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate float CB_3D_ROLLOFF_CALLBACK (IntPtr channelcontrol, float distance); + + public enum DSP_RESAMPLER : int + { + DEFAULT, + NOINTERP, + LINEAR, + CUBIC, + SPLINE, + + MAX, + } + + public enum DSP_CALLBACK_TYPE : int + { + DATAPARAMETERRELEASE, + + MAX, + } + + public enum DSPCONNECTION_TYPE : int + { + STANDARD, + SIDECHAIN, + SEND, + SEND_SIDECHAIN, + + MAX, + } + + public enum TAGTYPE : int + { + UNKNOWN = 0, + ID3V1, + ID3V2, + VORBISCOMMENT, + SHOUTCAST, + ICECAST, + ASF, + MIDI, + PLAYLIST, + FMOD, + USER, + + MAX + } + + public enum TAGDATATYPE : int + { + BINARY = 0, + INT, + FLOAT, + STRING, + STRING_UTF16, + STRING_UTF16BE, + STRING_UTF8, + + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct TAG + { + public TAGTYPE type; + public TAGDATATYPE datatype; + public StringWrapper name; + public IntPtr data; + public uint datalen; + public bool updated; + } + + [Flags] + public enum TIMEUNIT : uint + { + MS = 0x00000001, + PCM = 0x00000002, + PCMBYTES = 0x00000004, + RAWBYTES = 0x00000008, + PCMFRACTION = 0x00000010, + MODORDER = 0x00000100, + MODROW = 0x00000200, + MODPATTERN = 0x00000400, + } + + public struct PORT_INDEX + { + public const ulong NONE = 0xFFFFFFFFFFFFFFFF; + public const ulong FLAG_VR_CONTROLLER = 0x1000000000000000; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CREATESOUNDEXINFO + { + public int cbsize; + public uint length; + public uint fileoffset; + public int numchannels; + public int defaultfrequency; + public SOUND_FORMAT format; + public uint decodebuffersize; + public int initialsubsound; + public int numsubsounds; + public IntPtr inclusionlist; + public int inclusionlistnum; + public IntPtr pcmreadcallback_internal; + public IntPtr pcmsetposcallback_internal; + public IntPtr nonblockcallback_internal; + public IntPtr dlsname; + public IntPtr encryptionkey; + public int maxpolyphony; + public IntPtr userdata; + public SOUND_TYPE suggestedsoundtype; + public IntPtr fileuseropen_internal; + public IntPtr fileuserclose_internal; + public IntPtr fileuserread_internal; + public IntPtr fileuserseek_internal; + public IntPtr fileuserasyncread_internal; + public IntPtr fileuserasynccancel_internal; + public IntPtr fileuserdata; + public int filebuffersize; + public CHANNELORDER channelorder; + public IntPtr initialsoundgroup; + public uint initialseekposition; + public TIMEUNIT initialseekpostype; + public int ignoresetfilesystem; + public uint audioqueuepolicy; + public uint minmidigranularity; + public int nonblockthreadid; + public IntPtr fsbguid; + + public SOUND_PCMREAD_CALLBACK pcmreadcallback + { + set { pcmreadcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmreadcallback_internal == IntPtr.Zero ? null : (SOUND_PCMREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmreadcallback_internal, typeof(SOUND_PCMREAD_CALLBACK)); } + } + public SOUND_PCMSETPOS_CALLBACK pcmsetposcallback + { + set { pcmsetposcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmsetposcallback_internal == IntPtr.Zero ? null : (SOUND_PCMSETPOS_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmsetposcallback_internal, typeof(SOUND_PCMSETPOS_CALLBACK)); } + } + public SOUND_NONBLOCK_CALLBACK nonblockcallback + { + set { nonblockcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return nonblockcallback_internal == IntPtr.Zero ? null : (SOUND_NONBLOCK_CALLBACK)Marshal.GetDelegateForFunctionPointer(nonblockcallback_internal, typeof(SOUND_NONBLOCK_CALLBACK)); } + } + public FILE_OPEN_CALLBACK fileuseropen + { + set { fileuseropen_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuseropen_internal == IntPtr.Zero ? null : (FILE_OPEN_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuseropen_internal, typeof(FILE_OPEN_CALLBACK)); } + } + public FILE_CLOSE_CALLBACK fileuserclose + { + set { fileuserclose_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserclose_internal == IntPtr.Zero ? null : (FILE_CLOSE_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserclose_internal, typeof(FILE_CLOSE_CALLBACK)); } + } + public FILE_READ_CALLBACK fileuserread + { + set { fileuserread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserread_internal == IntPtr.Zero ? null : (FILE_READ_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserread_internal, typeof(FILE_READ_CALLBACK)); } + } + public FILE_SEEK_CALLBACK fileuserseek + { + set { fileuserseek_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserseek_internal == IntPtr.Zero ? null : (FILE_SEEK_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserseek_internal, typeof(FILE_SEEK_CALLBACK)); } + } + public FILE_ASYNCREAD_CALLBACK fileuserasyncread + { + set { fileuserasyncread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasyncread_internal == IntPtr.Zero ? null : (FILE_ASYNCREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasyncread_internal, typeof(FILE_ASYNCREAD_CALLBACK)); } + } + public FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel + { + set { fileuserasynccancel_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasynccancel_internal == IntPtr.Zero ? null : (FILE_ASYNCCANCEL_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasynccancel_internal, typeof(FILE_ASYNCCANCEL_CALLBACK)); } + } + + } + +#pragma warning disable 414 + [StructLayout(LayoutKind.Sequential)] + public struct REVERB_PROPERTIES + { + public float DecayTime; + public float EarlyDelay; + public float LateDelay; + public float HFReference; + public float HFDecayRatio; + public float Diffusion; + public float Density; + public float LowShelfFrequency; + public float LowShelfGain; + public float HighCut; + public float EarlyLateMix; + public float WetLevel; + + #region wrapperinternal + public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference, + float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, + float highCut, float earlyLateMix, float wetLevel) + { + DecayTime = decayTime; + EarlyDelay = earlyDelay; + LateDelay = lateDelay; + HFReference = hfReference; + HFDecayRatio = hfDecayRatio; + Diffusion = diffusion; + Density = density; + LowShelfFrequency = lowShelfFrequency; + LowShelfGain = lowShelfGain; + HighCut = highCut; + EarlyLateMix = earlyLateMix; + WetLevel = wetLevel; + } + #endregion + } +#pragma warning restore 414 + + public class PRESET + { + public static REVERB_PROPERTIES OFF() { return new REVERB_PROPERTIES( 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f );} + public static REVERB_PROPERTIES GENERIC() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f );} + public static REVERB_PROPERTIES PADDEDCELL() { return new REVERB_PROPERTIES( 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f );} + public static REVERB_PROPERTIES ROOM() { return new REVERB_PROPERTIES( 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f );} + public static REVERB_PROPERTIES BATHROOM() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f );} + public static REVERB_PROPERTIES LIVINGROOM() { return new REVERB_PROPERTIES( 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f );} + public static REVERB_PROPERTIES STONEROOM() { return new REVERB_PROPERTIES( 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f );} + public static REVERB_PROPERTIES AUDITORIUM() { return new REVERB_PROPERTIES( 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f );} + public static REVERB_PROPERTIES CONCERTHALL() { return new REVERB_PROPERTIES( 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f );} + public static REVERB_PROPERTIES CAVE() { return new REVERB_PROPERTIES( 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f );} + public static REVERB_PROPERTIES ARENA() { return new REVERB_PROPERTIES( 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f );} + public static REVERB_PROPERTIES HANGAR() { return new REVERB_PROPERTIES( 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f );} + public static REVERB_PROPERTIES CARPETTEDHALLWAY() { return new REVERB_PROPERTIES( 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f );} + public static REVERB_PROPERTIES HALLWAY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f );} + public static REVERB_PROPERTIES STONECORRIDOR() { return new REVERB_PROPERTIES( 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f );} + public static REVERB_PROPERTIES ALLEY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f );} + public static REVERB_PROPERTIES FOREST() { return new REVERB_PROPERTIES( 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f );} + public static REVERB_PROPERTIES CITY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f );} + public static REVERB_PROPERTIES MOUNTAINS() { return new REVERB_PROPERTIES( 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f );} + public static REVERB_PROPERTIES QUARRY() { return new REVERB_PROPERTIES( 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f );} + public static REVERB_PROPERTIES PLAIN() { return new REVERB_PROPERTIES( 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f );} + public static REVERB_PROPERTIES PARKINGLOT() { return new REVERB_PROPERTIES( 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f );} + public static REVERB_PROPERTIES SEWERPIPE() { return new REVERB_PROPERTIES( 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f );} + public static REVERB_PROPERTIES UNDERWATER() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f );} + } + + [StructLayout(LayoutKind.Sequential)] + public struct ADVANCEDSETTINGS + { + public int cbSize; + public int maxMPEGCodecs; + public int maxADPCMCodecs; + public int maxXMACodecs; + public int maxVorbisCodecs; + public int maxAT9Codecs; + public int maxFADPCMCodecs; + public int maxPCMCodecs; + public int ASIONumChannels; + public IntPtr ASIOChannelList; + public IntPtr ASIOSpeakerList; + public float vol0virtualvol; + public uint defaultDecodeBufferSize; + public ushort profilePort; + public uint geometryMaxFadeTime; + public float distanceFilterCenterFreq; + public int reverb3Dinstance; + public int DSPBufferPoolSize; + public DSP_RESAMPLER resamplerMethod; + public uint randomSeed; + public int maxConvolutionThreads; + public int maxOpusCodecs; + } + + [Flags] + public enum DRIVER_STATE : uint + { + CONNECTED = 0x00000001, + DEFAULT = 0x00000002, + } + + public enum THREAD_PRIORITY : int + { + /* Platform specific priority range */ + PLATFORM_MIN = -32 * 1024, + PLATFORM_MAX = 32 * 1024, + + /* Platform agnostic priorities, maps internally to platform specific value */ + DEFAULT = PLATFORM_MIN - 1, + LOW = PLATFORM_MIN - 2, + MEDIUM = PLATFORM_MIN - 3, + HIGH = PLATFORM_MIN - 4, + VERY_HIGH = PLATFORM_MIN - 5, + EXTREME = PLATFORM_MIN - 6, + CRITICAL = PLATFORM_MIN - 7, + + /* Thread defaults */ + MIXER = EXTREME, + FEEDER = CRITICAL, + STREAM = VERY_HIGH, + FILE = HIGH, + NONBLOCKING = HIGH, + RECORD = HIGH, + GEOMETRY = LOW, + PROFILER = MEDIUM, + STUDIO_UPDATE = MEDIUM, + STUDIO_LOAD_BANK = MEDIUM, + STUDIO_LOAD_SAMPLE = MEDIUM, + CONVOLUTION1 = VERY_HIGH, + CONVOLUTION2 = VERY_HIGH + + } + + public enum THREAD_STACK_SIZE : uint + { + DEFAULT = 0, + MIXER = 80 * 1024, + FEEDER = 16 * 1024, + STREAM = 96 * 1024, + FILE = 64 * 1024, + NONBLOCKING = 112 * 1024, + RECORD = 16 * 1024, + GEOMETRY = 48 * 1024, + PROFILER = 128 * 1024, + STUDIO_UPDATE = 96 * 1024, + STUDIO_LOAD_BANK = 96 * 1024, + STUDIO_LOAD_SAMPLE = 96 * 1024, + CONVOLUTION1 = 16 * 1024, + CONVOLUTION2 = 16 * 1024 + } + + [Flags] + public enum THREAD_AFFINITY : long + { + /* Platform agnostic thread groupings */ + GROUP_DEFAULT = 0x4000000000000000, + GROUP_A = 0x4000000000000001, + GROUP_B = 0x4000000000000002, + GROUP_C = 0x4000000000000003, + + /* Thread defaults */ + MIXER = GROUP_A, + FEEDER = GROUP_C, + STREAM = GROUP_C, + FILE = GROUP_C, + NONBLOCKING = GROUP_C, + RECORD = GROUP_C, + GEOMETRY = GROUP_C, + PROFILER = GROUP_C, + STUDIO_UPDATE = GROUP_B, + STUDIO_LOAD_BANK = GROUP_C, + STUDIO_LOAD_SAMPLE = GROUP_C, + CONVOLUTION1 = GROUP_C, + CONVOLUTION2 = GROUP_C, + + /* Core mask, valid up to 1 << 61 */ + CORE_ALL = 0, + CORE_0 = 1 << 0, + CORE_1 = 1 << 1, + CORE_2 = 1 << 2, + CORE_3 = 1 << 3, + CORE_4 = 1 << 4, + CORE_5 = 1 << 5, + CORE_6 = 1 << 6, + CORE_7 = 1 << 7, + CORE_8 = 1 << 8, + CORE_9 = 1 << 9, + CORE_10 = 1 << 10, + CORE_11 = 1 << 11, + CORE_12 = 1 << 12, + CORE_13 = 1 << 13, + CORE_14 = 1 << 14, + CORE_15 = 1 << 15 + } + + public enum THREAD_TYPE : int + { + MIXER, + FEEDER, + STREAM, + FILE, + NONBLOCKING, + RECORD, + GEOMETRY, + PROFILER, + STUDIO_UPDATE, + STUDIO_LOAD_BANK, + STUDIO_LOAD_SAMPLE, + CONVOLUTION1, + CONVOLUTION2, + + MAX + } + + /* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see System init/close to get started. + */ + public struct Factory + { + public static RESULT System_Create(out System system) + { + return FMOD5_System_Create(out system.handle, VERSION.number); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Create(out IntPtr system, uint headerversion); + + #endregion + } + + /* + FMOD global system functions (optional). + */ + public struct Memory + { + public static RESULT Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags = MEMORY_TYPE.ALL) + { + return FMOD5_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); + } + + public static RESULT GetStats(out int currentalloced, out int maxalloced, bool blocking = true) + { + return FMOD5_Memory_GetStats(out currentalloced, out maxalloced, blocking); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_GetStats (out int currentalloced, out int maxalloced, bool blocking); + + #endregion + } + + public struct Debug + { + public static RESULT Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode = DEBUG_MODE.TTY, DEBUG_CALLBACK callback = null, string filename = null) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Debug_Initialize(flags, mode, callback, encoder.byteFromStringUTF8(filename)); + } + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Debug_Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode, DEBUG_CALLBACK callback, byte[] filename); + + #endregion + } + + public struct Thread + { + public static RESULT SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity = THREAD_AFFINITY.GROUP_DEFAULT, THREAD_PRIORITY priority = THREAD_PRIORITY.DEFAULT, THREAD_STACK_SIZE stacksize = THREAD_STACK_SIZE.DEFAULT) + { + return FMOD5_Thread_SetAttributes(type, affinity, priority, stacksize); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Thread_SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity, THREAD_PRIORITY priority, THREAD_STACK_SIZE stacksize); + #endregion + } + + /* + 'System' API. + */ + public struct System + { + public RESULT release() + { + return FMOD5_System_Release(this.handle); + } + + // Setup functions. + public RESULT setOutput(OUTPUTTYPE output) + { + return FMOD5_System_SetOutput(this.handle, output); + } + public RESULT getOutput(out OUTPUTTYPE output) + { + return FMOD5_System_GetOutput(this.handle, out output); + } + public RESULT getNumDrivers(out int numdrivers) + { + return FMOD5_System_GetNumDrivers(this.handle, out numdrivers); + } + public RESULT getDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels); + using (StringHelper.ThreadSafeEncoding encoding = StringHelper.GetFreeHelper()) + { + name = encoding.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + return FMOD5_System_GetDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels); + } + public RESULT setDriver(int driver) + { + return FMOD5_System_SetDriver(this.handle, driver); + } + public RESULT getDriver(out int driver) + { + return FMOD5_System_GetDriver(this.handle, out driver); + } + public RESULT setSoftwareChannels(int numsoftwarechannels) + { + return FMOD5_System_SetSoftwareChannels(this.handle, numsoftwarechannels); + } + public RESULT getSoftwareChannels(out int numsoftwarechannels) + { + return FMOD5_System_GetSoftwareChannels(this.handle, out numsoftwarechannels); + } + public RESULT setSoftwareFormat(int samplerate, SPEAKERMODE speakermode, int numrawspeakers) + { + return FMOD5_System_SetSoftwareFormat(this.handle, samplerate, speakermode, numrawspeakers); + } + public RESULT getSoftwareFormat(out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers) + { + return FMOD5_System_GetSoftwareFormat(this.handle, out samplerate, out speakermode, out numrawspeakers); + } + public RESULT setDSPBufferSize(uint bufferlength, int numbuffers) + { + return FMOD5_System_SetDSPBufferSize(this.handle, bufferlength, numbuffers); + } + public RESULT getDSPBufferSize(out uint bufferlength, out int numbuffers) + { + return FMOD5_System_GetDSPBufferSize(this.handle, out bufferlength, out numbuffers); + } + public RESULT setFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign) + { + return FMOD5_System_SetFileSystem(this.handle, useropen, userclose, userread, userseek, userasyncread, userasynccancel, blockalign); + } + public RESULT attachFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek) + { + return FMOD5_System_AttachFileSystem(this.handle, useropen, userclose, userread, userseek); + } + public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_SetAdvancedSettings(this.handle, ref settings); + } + public RESULT getAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_GetAdvancedSettings(this.handle, ref settings); + } + public RESULT setCallback(SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask = SYSTEM_CALLBACK_TYPE.ALL) + { + return FMOD5_System_SetCallback(this.handle, callback, callbackmask); + } + + // Plug-in support. + public RESULT setPluginPath(string path) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetPluginPath(this.handle, encoder.byteFromStringUTF8(path)); + } + } + public RESULT loadPlugin(string filename, out uint handle, uint priority = 0) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_LoadPlugin(this.handle, encoder.byteFromStringUTF8(filename), out handle, priority); + } + } + public RESULT unloadPlugin(uint handle) + { + return FMOD5_System_UnloadPlugin(this.handle, handle); + } + public RESULT getNumNestedPlugins(uint handle, out int count) + { + return FMOD5_System_GetNumNestedPlugins(this.handle, handle, out count); + } + public RESULT getNestedPlugin(uint handle, int index, out uint nestedhandle) + { + return FMOD5_System_GetNestedPlugin(this.handle, handle, index, out nestedhandle); + } + public RESULT getNumPlugins(PLUGINTYPE plugintype, out int numplugins) + { + return FMOD5_System_GetNumPlugins(this.handle, plugintype, out numplugins); + } + public RESULT getPluginHandle(PLUGINTYPE plugintype, int index, out uint handle) + { + return FMOD5_System_GetPluginHandle(this.handle, plugintype, index, out handle); + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out string name, int namelen, out uint version) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, stringMem, namelen, out version); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out uint version) + { + return FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, IntPtr.Zero, 0, out version); + } + public RESULT setOutputByPlugin(uint handle) + { + return FMOD5_System_SetOutputByPlugin(this.handle, handle); + } + public RESULT getOutputByPlugin(out uint handle) + { + return FMOD5_System_GetOutputByPlugin(this.handle, out handle); + } + public RESULT createDSPByPlugin(uint handle, out DSP dsp) + { + return FMOD5_System_CreateDSPByPlugin(this.handle, handle, out dsp.handle); + } + public RESULT getDSPInfoByPlugin(uint handle, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByPlugin(this.handle, handle, out description); + } + public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) + { + return FMOD5_System_RegisterDSP(this.handle, ref description, out handle); + } + + // Init/Close. + public RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata) + { + return FMOD5_System_Init(this.handle, maxchannels, flags, extradriverdata); + } + public RESULT close() + { + return FMOD5_System_Close(this.handle); + } + + // General post-init system functions. + public RESULT update() + { + return FMOD5_System_Update(this.handle); + } + public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active) + { + return FMOD5_System_SetSpeakerPosition(this.handle, speaker, x, y, active); + } + public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active) + { + return FMOD5_System_GetSpeakerPosition(this.handle, speaker, out x, out y, out active); + } + public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype) + { + return FMOD5_System_SetStreamBufferSize(this.handle, filebuffersize, filebuffersizetype); + } + public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype) + { + return FMOD5_System_GetStreamBufferSize(this.handle, out filebuffersize, out filebuffersizetype); + } + public RESULT set3DSettings(float dopplerscale, float distancefactor, float rolloffscale) + { + return FMOD5_System_Set3DSettings(this.handle, dopplerscale, distancefactor, rolloffscale); + } + public RESULT get3DSettings(out float dopplerscale, out float distancefactor, out float rolloffscale) + { + return FMOD5_System_Get3DSettings(this.handle, out dopplerscale, out distancefactor, out rolloffscale); + } + public RESULT set3DNumListeners(int numlisteners) + { + return FMOD5_System_Set3DNumListeners(this.handle, numlisteners); + } + public RESULT get3DNumListeners(out int numlisteners) + { + return FMOD5_System_Get3DNumListeners(this.handle, out numlisteners); + } + public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) + { + return FMOD5_System_Set3DListenerAttributes(this.handle, listener, ref pos, ref vel, ref forward, ref up); + } + public RESULT get3DListenerAttributes(int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up) + { + return FMOD5_System_Get3DListenerAttributes(this.handle, listener, out pos, out vel, out forward, out up); + } + public RESULT set3DRolloffCallback(CB_3D_ROLLOFF_CALLBACK callback) + { + return FMOD5_System_Set3DRolloffCallback(this.handle, callback); + } + public RESULT mixerSuspend() + { + return FMOD5_System_MixerSuspend(this.handle); + } + public RESULT mixerResume() + { + return FMOD5_System_MixerResume(this.handle); + } + public RESULT getDefaultMixMatrix(SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop) + { + return FMOD5_System_GetDefaultMixMatrix(this.handle, sourcespeakermode, targetspeakermode, matrix, matrixhop); + } + public RESULT getSpeakerModeChannels(SPEAKERMODE mode, out int channels) + { + return FMOD5_System_GetSpeakerModeChannels(this.handle, mode, out channels); + } + + // System information functions. + public RESULT getVersion(out uint version) + { + return FMOD5_System_GetVersion(this.handle, out version); + } + public RESULT getOutputHandle(out IntPtr handle) + { + return FMOD5_System_GetOutputHandle(this.handle, out handle); + } + public RESULT getChannelsPlaying(out int channels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, IntPtr.Zero); + } + public RESULT getChannelsPlaying(out int channels, out int realchannels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, out realchannels); + } + public RESULT getCPUUsage(out CPU_USAGE usage) + { + return FMOD5_System_GetCPUUsage(this.handle, out usage); + } + public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead) + { + return FMOD5_System_GetFileUsage(this.handle, out sampleBytesRead, out streamBytesRead, out otherBytesRead); + } + + // Sound/DSP/Channel/FX creation and retrieval. + public RESULT createSound(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSound(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createSound(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createSound(name, mode, ref exinfo, out sound); + } + public RESULT createStream(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateStream(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createStream(name, mode, ref exinfo, out sound); + } + public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) + { + return FMOD5_System_CreateDSP(this.handle, ref description, out dsp.handle); + } + public RESULT createDSPByType(DSP_TYPE type, out DSP dsp) + { + return FMOD5_System_CreateDSPByType(this.handle, type, out dsp.handle); + } + public RESULT createChannelGroup(string name, out ChannelGroup channelgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateChannelGroup(this.handle, encoder.byteFromStringUTF8(name), out channelgroup.handle); + } + } + public RESULT createSoundGroup(string name, out SoundGroup soundgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSoundGroup(this.handle, encoder.byteFromStringUTF8(name), out soundgroup.handle); + } + } + public RESULT createReverb3D(out Reverb3D reverb) + { + return FMOD5_System_CreateReverb3D(this.handle, out reverb.handle); + } + public RESULT playSound(Sound sound, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlaySound(this.handle, sound.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT playDSP(DSP dsp, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlayDSP(this.handle, dsp.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT getChannel(int channelid, out Channel channel) + { + return FMOD5_System_GetChannel(this.handle, channelid, out channel.handle); + } + public RESULT getDSPInfoByType(DSP_TYPE type, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByType(this.handle, type, out description); + } + public RESULT getMasterChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_System_GetMasterChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT getMasterSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_System_GetMasterSoundGroup(this.handle, out soundgroup.handle); + } + + // Routing to ports. + public RESULT attachChannelGroupToPort(PORT_TYPE portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false) + { + return FMOD5_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru); + } + public RESULT detachChannelGroupFromPort(ChannelGroup channelgroup) + { + return FMOD5_System_DetachChannelGroupFromPort(this.handle, channelgroup.handle); + } + + // Reverb api. + public RESULT setReverbProperties(int instance, ref REVERB_PROPERTIES prop) + { + return FMOD5_System_SetReverbProperties(this.handle, instance, ref prop); + } + public RESULT getReverbProperties(int instance, out REVERB_PROPERTIES prop) + { + return FMOD5_System_GetReverbProperties(this.handle, instance, out prop); + } + + // System level DSP functionality. + public RESULT lockDSP() + { + return FMOD5_System_LockDSP(this.handle); + } + public RESULT unlockDSP() + { + return FMOD5_System_UnlockDSP(this.handle); + } + + // Recording api + public RESULT getRecordNumDrivers(out int numdrivers, out int numconnected) + { + return FMOD5_System_GetRecordNumDrivers(this.handle, out numdrivers, out numconnected); + } + public RESULT getRecordDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetRecordDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getRecordDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + return FMOD5_System_GetRecordDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + } + public RESULT getRecordPosition(int id, out uint position) + { + return FMOD5_System_GetRecordPosition(this.handle, id, out position); + } + public RESULT recordStart(int id, Sound sound, bool loop) + { + return FMOD5_System_RecordStart(this.handle, id, sound.handle, loop); + } + public RESULT recordStop(int id) + { + return FMOD5_System_RecordStop(this.handle, id); + } + public RESULT isRecording(int id, out bool recording) + { + return FMOD5_System_IsRecording(this.handle, id, out recording); + } + + // Geometry api + public RESULT createGeometry(int maxpolygons, int maxvertices, out Geometry geometry) + { + return FMOD5_System_CreateGeometry(this.handle, maxpolygons, maxvertices, out geometry.handle); + } + public RESULT setGeometrySettings(float maxworldsize) + { + return FMOD5_System_SetGeometrySettings(this.handle, maxworldsize); + } + public RESULT getGeometrySettings(out float maxworldsize) + { + return FMOD5_System_GetGeometrySettings(this.handle, out maxworldsize); + } + public RESULT loadGeometry(IntPtr data, int datasize, out Geometry geometry) + { + return FMOD5_System_LoadGeometry(this.handle, data, datasize, out geometry.handle); + } + public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, out float direct, out float reverb) + { + return FMOD5_System_GetGeometryOcclusion(this.handle, ref listener, ref source, out direct, out reverb); + } + + // Network functions + public RESULT setNetworkProxy(string proxy) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetNetworkProxy(this.handle, encoder.byteFromStringUTF8(proxy)); + } + } + public RESULT getNetworkProxy(out string proxy, int proxylen) + { + IntPtr stringMem = Marshal.AllocHGlobal(proxylen); + + RESULT result = FMOD5_System_GetNetworkProxy(this.handle, stringMem, proxylen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + proxy = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT setNetworkTimeout(int timeout) + { + return FMOD5_System_SetNetworkTimeout(this.handle, timeout); + } + public RESULT getNetworkTimeout(out int timeout) + { + return FMOD5_System_GetNetworkTimeout(this.handle, out timeout); + } + + // Userdata set/get + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_System_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_System_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Release (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutput (IntPtr system, OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutput (IntPtr system, out OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumDrivers (IntPtr system, out int numdrivers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDriver (IntPtr system, int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriver (IntPtr system, out int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareChannels (IntPtr system, int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareChannels (IntPtr system, out int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareFormat (IntPtr system, int samplerate, SPEAKERMODE speakermode, int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareFormat (IntPtr system, out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDSPBufferSize (IntPtr system, uint bufferlength, int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPBufferSize (IntPtr system, out uint bufferlength, out int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetCallback (IntPtr system, SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetPluginPath (IntPtr system, byte[] path); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadPlugin (IntPtr system, byte[] filename, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnloadPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumNestedPlugins (IntPtr system, uint handle, out int count); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNestedPlugin (IntPtr system, uint handle, int index, out uint nestedhandle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumPlugins (IntPtr system, PLUGINTYPE plugintype, out int numplugins); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginHandle (IntPtr system, PLUGINTYPE plugintype, int index, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginInfo (IntPtr system, uint handle, out PLUGINTYPE plugintype, IntPtr name, int namelen, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutputByPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputByPlugin (IntPtr system, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByPlugin (IntPtr system, uint handle, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByPlugin (IntPtr system, uint handle, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Init (IntPtr system, int maxchannels, INITFLAGS flags, IntPtr extradriverdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Close (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Update (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetStreamBufferSize (IntPtr system, uint filebuffersize, TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetStreamBufferSize (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DSettings (IntPtr system, float dopplerscale, float distancefactor, float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DSettings (IntPtr system, out float dopplerscale, out float distancefactor, out float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DNumListeners (IntPtr system, int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DNumListeners (IntPtr system, out int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DListenerAttributes (IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DListenerAttributes (IntPtr system, int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DRolloffCallback (IntPtr system, CB_3D_ROLLOFF_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerSuspend (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerResume (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDefaultMixMatrix (IntPtr system, SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerModeChannels (IntPtr system, SPEAKERMODE mode, out int channels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetVersion (IntPtr system, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputHandle (IntPtr system, out IntPtr handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out CPU_USAGE usage); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSP (IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByType (IntPtr system, DSP_TYPE type, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateChannelGroup (IntPtr system, byte[] name, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSoundGroup (IntPtr system, byte[] name, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateReverb3D (IntPtr system, out IntPtr reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlaySound (IntPtr system, IntPtr sound, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlayDSP (IntPtr system, IntPtr dsp, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannel (IntPtr system, int channelid, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByType (IntPtr system, DSP_TYPE type, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterChannelGroup (IntPtr system, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, PORT_TYPE portType, ulong portIndex, IntPtr channelgroup, bool passThru); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetReverbProperties (IntPtr system, int instance, ref REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetReverbProperties (IntPtr system, int instance, out REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnlockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordNumDrivers (IntPtr system, out int numdrivers, out int numconnected); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordPosition (IntPtr system, int id, out uint position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStart (IntPtr system, int id, IntPtr sound, bool loop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStop (IntPtr system, int id); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_IsRecording (IntPtr system, int id, out bool recording); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateGeometry (IntPtr system, int maxpolygons, int maxvertices, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetGeometrySettings (IntPtr system, float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometrySettings (IntPtr system, out float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadGeometry (IntPtr system, IntPtr data, int datasize, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, out float direct, out float reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkProxy (IntPtr system, byte[] proxy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkProxy (IntPtr system, IntPtr proxy, int proxylen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkTimeout (IntPtr system, int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkTimeout (IntPtr system, out int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetUserData (IntPtr system, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetUserData (IntPtr system, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public System(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + + /* + 'Sound' API. + */ + public struct Sound + { + public RESULT release() + { + return FMOD5_Sound_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_Sound_GetSystemObject(this.handle, out system.handle); + } + + // Standard sound manipulation functions. + public RESULT @lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) + { + return FMOD5_Sound_Lock(this.handle, offset, length, out ptr1, out ptr2, out len1, out len2); + } + public RESULT unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) + { + return FMOD5_Sound_Unlock(this.handle, ptr1, ptr2, len1, len2); + } + public RESULT setDefaults(float frequency, int priority) + { + return FMOD5_Sound_SetDefaults(this.handle, frequency, priority); + } + public RESULT getDefaults(out float frequency, out int priority) + { + return FMOD5_Sound_GetDefaults(this.handle, out frequency, out priority); + } + public RESULT set3DMinMaxDistance(float min, float max) + { + return FMOD5_Sound_Set3DMinMaxDistance(this.handle, min, max); + } + public RESULT get3DMinMaxDistance(out float min, out float max) + { + return FMOD5_Sound_Get3DMinMaxDistance(this.handle, out min, out max); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Sound_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Sound_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Sound_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Sound_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + + public RESULT getSubSound(int index, out Sound subsound) + { + return FMOD5_Sound_GetSubSound(this.handle, index, out subsound.handle); + } + public RESULT getSubSoundParent(out Sound parentsound) + { + return FMOD5_Sound_GetSubSoundParent(this.handle, out parentsound.handle); + } + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getLength(out uint length, TIMEUNIT lengthtype) + { + return FMOD5_Sound_GetLength(this.handle, out length, lengthtype); + } + public RESULT getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) + { + return FMOD5_Sound_GetFormat(this.handle, out type, out format, out channels, out bits); + } + public RESULT getNumSubSounds(out int numsubsounds) + { + return FMOD5_Sound_GetNumSubSounds(this.handle, out numsubsounds); + } + public RESULT getNumTags(out int numtags, out int numtagsupdated) + { + return FMOD5_Sound_GetNumTags(this.handle, out numtags, out numtagsupdated); + } + public RESULT getTag(string name, int index, out TAG tag) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_GetTag(this.handle, encoder.byteFromStringUTF8(name), index, out tag); + } + } + public RESULT getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) + { + return FMOD5_Sound_GetOpenState(this.handle, out openstate, out percentbuffered, out starving, out diskbusy); + } + public RESULT readData(byte[] buffer) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, IntPtr.Zero); + } + public RESULT readData(byte[] buffer, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, out read); + } + [Obsolete("Use Sound.readData(byte[], out uint) or Sound.readData(byte[]) instead.")] + public RESULT readData(IntPtr buffer, uint length, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, length, out read); + } + public RESULT seekData(uint pcm) + { + return FMOD5_Sound_SeekData(this.handle, pcm); + } + public RESULT setSoundGroup(SoundGroup soundgroup) + { + return FMOD5_Sound_SetSoundGroup(this.handle, soundgroup.handle); + } + public RESULT getSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_Sound_GetSoundGroup(this.handle, out soundgroup.handle); + } + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + public RESULT getNumSyncPoints(out int numsyncpoints) + { + return FMOD5_Sound_GetNumSyncPoints(this.handle, out numsyncpoints); + } + public RESULT getSyncPoint(int index, out IntPtr point) + { + return FMOD5_Sound_GetSyncPoint(this.handle, index, out point); + } + public RESULT getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetSyncPointInfo(this.handle, point, stringMem, namelen, out offset, offsettype); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) + { + return FMOD5_Sound_GetSyncPointInfo(this.handle, point, IntPtr.Zero, 0, out offset, offsettype); + } + public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_AddSyncPoint(this.handle, offset, offsettype, encoder.byteFromStringUTF8(name), out point); + } + } + public RESULT deleteSyncPoint(IntPtr point) + { + return FMOD5_Sound_DeleteSyncPoint(this.handle, point); + } + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + public RESULT setMode(MODE mode) + { + return FMOD5_Sound_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Sound_GetMode(this.handle, out mode); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Sound_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Sound_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // For MOD/S3M/XM/IT/MID sequenced formats only. + public RESULT getMusicNumChannels(out int numchannels) + { + return FMOD5_Sound_GetMusicNumChannels(this.handle, out numchannels); + } + public RESULT setMusicChannelVolume(int channel, float volume) + { + return FMOD5_Sound_SetMusicChannelVolume(this.handle, channel, volume); + } + public RESULT getMusicChannelVolume(int channel, out float volume) + { + return FMOD5_Sound_GetMusicChannelVolume(this.handle, channel, out volume); + } + public RESULT setMusicSpeed(float speed) + { + return FMOD5_Sound_SetMusicSpeed(this.handle, speed); + } + public RESULT getMusicSpeed(out float speed) + { + return FMOD5_Sound_GetMusicSpeed(this.handle, out speed); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Sound_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Sound_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Release (IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSystemObject (IntPtr sound, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Lock (IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Unlock (IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetDefaults (IntPtr sound, float frequency, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetDefaults (IntPtr sound, out float frequency, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DMinMaxDistance (IntPtr sound, float min, float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DMinMaxDistance (IntPtr sound, out float min, out float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DConeSettings (IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DConeSettings (IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DCustomRolloff (IntPtr sound, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSound (IntPtr sound, int index, out IntPtr subsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSoundParent (IntPtr sound, out IntPtr parentsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetName (IntPtr sound, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLength (IntPtr sound, out uint length, TIMEUNIT lengthtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetFormat (IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSubSounds (IntPtr sound, out int numsubsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumTags (IntPtr sound, out int numtags, out int numtagsupdated); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetTag (IntPtr sound, byte[] name, int index, out TAG tag); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, IntPtr buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SeekData (IntPtr sound, uint pcm); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetSoundGroup (IntPtr sound, IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSoundGroup (IntPtr sound, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSyncPoints (IntPtr sound, out int numsyncpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPoint (IntPtr sound, int index, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPointInfo (IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_AddSyncPoint (IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_DeleteSyncPoint (IntPtr sound, IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMode (IntPtr sound, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMode (IntPtr sound, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopCount (IntPtr sound, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopCount (IntPtr sound, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopPoints (IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopPoints (IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicNumChannels (IntPtr sound, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicChannelVolume (IntPtr sound, int channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicChannelVolume (IntPtr sound, int channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicSpeed (IntPtr sound, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicSpeed (IntPtr sound, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetUserData (IntPtr sound, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetUserData (IntPtr sound, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Sound(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelControl' API + */ + interface IChannelControl + { + RESULT getSystemObject (out System system); + + // General control functionality for Channels and ChannelGroups. + RESULT stop (); + RESULT setPaused (bool paused); + RESULT getPaused (out bool paused); + RESULT setVolume (float volume); + RESULT getVolume (out float volume); + RESULT setVolumeRamp (bool ramp); + RESULT getVolumeRamp (out bool ramp); + RESULT getAudibility (out float audibility); + RESULT setPitch (float pitch); + RESULT getPitch (out float pitch); + RESULT setMute (bool mute); + RESULT getMute (out bool mute); + RESULT setReverbProperties (int instance, float wet); + RESULT getReverbProperties (int instance, out float wet); + RESULT setLowPassGain (float gain); + RESULT getLowPassGain (out float gain); + RESULT setMode (MODE mode); + RESULT getMode (out MODE mode); + RESULT setCallback (CHANNELCONTROL_CALLBACK callback); + RESULT isPlaying (out bool isplaying); + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + RESULT setPan (float pan); + RESULT setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + RESULT setMixLevelsInput (float[] levels, int numlevels); + RESULT setMixMatrix (float[] matrix, int outchannels, int inchannels, int inchannel_hop); + RESULT getMixMatrix (float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + + // Clock based functionality. + RESULT getDSPClock (out ulong dspclock, out ulong parentclock); + RESULT setDelay (ulong dspclock_start, ulong dspclock_end, bool stopchannels); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + RESULT addFadePoint (ulong dspclock, float volume); + RESULT setFadePointRamp (ulong dspclock, float volume); + RESULT removeFadePoints (ulong dspclock_start, ulong dspclock_end); + RESULT getFadePoints (ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + + // DSP effects. + RESULT getDSP (int index, out DSP dsp); + RESULT addDSP (int index, DSP dsp); + RESULT removeDSP (DSP dsp); + RESULT getNumDSPs (out int numdsps); + RESULT setDSPIndex (DSP dsp, int index); + RESULT getDSPIndex (DSP dsp, out int index); + + // 3D functionality. + RESULT set3DAttributes (ref VECTOR pos, ref VECTOR vel); + RESULT get3DAttributes (out VECTOR pos, out VECTOR vel); + RESULT set3DMinMaxDistance (float mindistance, float maxdistance); + RESULT get3DMinMaxDistance (out float mindistance, out float maxdistance); + RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume); + RESULT set3DConeOrientation (ref VECTOR orientation); + RESULT get3DConeOrientation (out VECTOR orientation); + RESULT set3DCustomRolloff (ref VECTOR points, int numpoints); + RESULT get3DCustomRolloff (out IntPtr points, out int numpoints); + RESULT set3DOcclusion (float directocclusion, float reverbocclusion); + RESULT get3DOcclusion (out float directocclusion, out float reverbocclusion); + RESULT set3DSpread (float angle); + RESULT get3DSpread (out float angle); + RESULT set3DLevel (float level); + RESULT get3DLevel (out float level); + RESULT set3DDopplerLevel (float level); + RESULT get3DDopplerLevel (out float level); + RESULT set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + RESULT get3DDistanceFilter (out bool custom, out float customLevel, out float centerFreq); + + // Userdata set/get. + RESULT setUserData (IntPtr userdata); + RESULT getUserData (out IntPtr userdata); + } + + /* + 'Channel' API + */ + public struct Channel : IChannelControl + { + // Channel specific control functionality. + public RESULT setFrequency(float frequency) + { + return FMOD5_Channel_SetFrequency(this.handle, frequency); + } + public RESULT getFrequency(out float frequency) + { + return FMOD5_Channel_GetFrequency(this.handle, out frequency); + } + public RESULT setPriority(int priority) + { + return FMOD5_Channel_SetPriority(this.handle, priority); + } + public RESULT getPriority(out int priority) + { + return FMOD5_Channel_GetPriority(this.handle, out priority); + } + public RESULT setPosition(uint position, TIMEUNIT postype) + { + return FMOD5_Channel_SetPosition(this.handle, position, postype); + } + public RESULT getPosition(out uint position, TIMEUNIT postype) + { + return FMOD5_Channel_GetPosition(this.handle, out position, postype); + } + public RESULT setChannelGroup(ChannelGroup channelgroup) + { + return FMOD5_Channel_SetChannelGroup(this.handle, channelgroup.handle); + } + public RESULT getChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_Channel_GetChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Channel_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Channel_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // Information only functions. + public RESULT isVirtual(out bool isvirtual) + { + return FMOD5_Channel_IsVirtual(this.handle, out isvirtual); + } + public RESULT getCurrentSound(out Sound sound) + { + return FMOD5_Channel_GetCurrentSound(this.handle, out sound.handle); + } + public RESULT getIndex(out int index) + { + return FMOD5_Channel_GetIndex(this.handle, out index); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_Channel_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_Channel_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_Channel_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_Channel_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_Channel_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_Channel_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_Channel_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_Channel_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_Channel_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_Channel_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_Channel_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_Channel_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_Channel_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_Channel_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_Channel_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_Channel_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_Channel_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_Channel_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Channel_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_Channel_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_Channel_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_Channel_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_Channel_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_Channel_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_Channel_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels = true) + { + return FMOD5_Channel_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_Channel_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_Channel_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_Channel_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_Channel_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_Channel_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_Channel_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_Channel_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_Channel_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_Channel_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_Channel_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_Channel_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_Channel_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_Channel_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_Channel_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Channel_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Channel_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_Channel_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_Channel_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Channel_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Channel_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_Channel_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_Channel_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_Channel_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_Channel_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_Channel_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_Channel_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_Channel_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_Channel_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_Channel_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_Channel_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Channel_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Channel_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFrequency (IntPtr channel, float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFrequency (IntPtr channel, out float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPriority (IntPtr channel, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPriority (IntPtr channel, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPosition (IntPtr channel, uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPosition (IntPtr channel, out uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetChannelGroup (IntPtr channel, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetChannelGroup (IntPtr channel, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopCount (IntPtr channel, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopCount (IntPtr channel, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopPoints (IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopPoints (IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsVirtual (IntPtr channel, out bool isvirtual); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetCurrentSound (IntPtr channel, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetIndex (IntPtr channel, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetSystemObject (IntPtr channel, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Stop (IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPaused (IntPtr channel, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPaused (IntPtr channel, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolume (IntPtr channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolume (IntPtr channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolumeRamp (IntPtr channel, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolumeRamp (IntPtr channel, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetAudibility (IntPtr channel, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPitch (IntPtr channel, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPitch (IntPtr channel, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMute (IntPtr channel, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMute (IntPtr channel, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetReverbProperties (IntPtr channel, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetReverbProperties (IntPtr channel, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLowPassGain (IntPtr channel, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLowPassGain (IntPtr channel, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMode (IntPtr channel, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMode (IntPtr channel, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetCallback (IntPtr channel, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsPlaying (IntPtr channel, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPan (IntPtr channel, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsOutput (IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsInput (IntPtr channel, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixMatrix (IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMixMatrix (IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPClock (IntPtr channel, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDelay (IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddFadePoint (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFadePointRamp (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveFadePoints (IntPtr channel, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFadePoints (IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSP (IntPtr channel, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddDSP (IntPtr channel, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveDSP (IntPtr channel, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetNumDSPs (IntPtr channel, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDSPIndex (IntPtr channel, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPIndex (IntPtr channel, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DAttributes (IntPtr channel, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DMinMaxDistance (IntPtr channel, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DMinMaxDistance (IntPtr channel, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeSettings (IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeSettings (IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeOrientation (IntPtr channel, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeOrientation (IntPtr channel, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DCustomRolloff (IntPtr channel, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DOcclusion (IntPtr channel, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DOcclusion (IntPtr channel, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DSpread (IntPtr channel, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DSpread (IntPtr channel, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDopplerLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDopplerLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDistanceFilter (IntPtr channel, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDistanceFilter (IntPtr channel, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetUserData (IntPtr channel, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetUserData (IntPtr channel, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Channel(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelGroup' API + */ + public struct ChannelGroup : IChannelControl + { + public RESULT release() + { + return FMOD5_ChannelGroup_Release(this.handle); + } + + // Nested channel groups. + public RESULT addGroup(ChannelGroup group, bool propagatedspclock = true) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, IntPtr.Zero); + } + public RESULT addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, out connection.handle); + } + public RESULT getNumGroups(out int numgroups) + { + return FMOD5_ChannelGroup_GetNumGroups(this.handle, out numgroups); + } + public RESULT getGroup(int index, out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetGroup(this.handle, index, out group.handle); + } + public RESULT getParentGroup(out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetParentGroup(this.handle, out group.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_ChannelGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumChannels(out int numchannels) + { + return FMOD5_ChannelGroup_GetNumChannels(this.handle, out numchannels); + } + public RESULT getChannel(int index, out Channel channel) + { + return FMOD5_ChannelGroup_GetChannel(this.handle, index, out channel.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_ChannelGroup_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_ChannelGroup_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_ChannelGroup_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_ChannelGroup_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_ChannelGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_ChannelGroup_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_ChannelGroup_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_ChannelGroup_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_ChannelGroup_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_ChannelGroup_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_ChannelGroup_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_ChannelGroup_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_ChannelGroup_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_ChannelGroup_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_ChannelGroup_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_ChannelGroup_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_ChannelGroup_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_ChannelGroup_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_ChannelGroup_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_ChannelGroup_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_ChannelGroup_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_ChannelGroup_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_ChannelGroup_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_ChannelGroup_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_ChannelGroup_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels) + { + return FMOD5_ChannelGroup_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_ChannelGroup_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_ChannelGroup_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_ChannelGroup_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_ChannelGroup_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_ChannelGroup_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_ChannelGroup_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_ChannelGroup_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_ChannelGroup_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_ChannelGroup_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_ChannelGroup_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_ChannelGroup_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_ChannelGroup_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_ChannelGroup_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_ChannelGroup_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_ChannelGroup_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_ChannelGroup_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_ChannelGroup_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_ChannelGroup_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_ChannelGroup_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_ChannelGroup_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_ChannelGroup_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_ChannelGroup_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_ChannelGroup_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_ChannelGroup_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_ChannelGroup_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_ChannelGroup_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_ChannelGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_ChannelGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Release (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetGroup (IntPtr channelgroup, int index, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetParentGroup (IntPtr channelgroup, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetName (IntPtr channelgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumChannels (IntPtr channelgroup, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetChannel (IntPtr channelgroup, int index, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetSystemObject (IntPtr channelgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Stop (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPaused (IntPtr channelgroup, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPaused (IntPtr channelgroup, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolume (IntPtr channelgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolume (IntPtr channelgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolumeRamp (IntPtr channelgroup, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolumeRamp (IntPtr channelgroup, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetAudibility (IntPtr channelgroup, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPitch (IntPtr channelgroup, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPitch (IntPtr channelgroup, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMute (IntPtr channelgroup, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMute (IntPtr channelgroup, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetReverbProperties (IntPtr channelgroup, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetReverbProperties (IntPtr channelgroup, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetLowPassGain (IntPtr channelgroup, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetLowPassGain (IntPtr channelgroup, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMode (IntPtr channelgroup, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMode (IntPtr channelgroup, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetCallback (IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_IsPlaying (IntPtr channelgroup, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPan (IntPtr channelgroup, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsOutput (IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsInput (IntPtr channelgroup, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixMatrix (IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMixMatrix (IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPClock (IntPtr channelgroup, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDelay (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddFadePoint (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetFadePointRamp (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveFadePoints (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetFadePoints (IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSP (IntPtr channelgroup, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddDSP (IntPtr channelgroup, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveDSP (IntPtr channelgroup, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumDSPs (IntPtr channelgroup, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDSPIndex (IntPtr channelgroup, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPIndex (IntPtr channelgroup, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DAttributes (IntPtr channelgroup, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DMinMaxDistance (IntPtr channelgroup, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DMinMaxDistance (IntPtr channelgroup, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeSettings (IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeSettings (IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DCustomRolloff (IntPtr channelgroup, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DCustomRolloff (IntPtr channelgroup, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DOcclusion (IntPtr channelgroup, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DOcclusion (IntPtr channelgroup, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DSpread (IntPtr channelgroup, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DSpread (IntPtr channelgroup, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDopplerLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDopplerLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDistanceFilter (IntPtr channelgroup, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDistanceFilter (IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetUserData (IntPtr channelgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetUserData (IntPtr channelgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public ChannelGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'SoundGroup' API + */ + public struct SoundGroup + { + public RESULT release() + { + return FMOD5_SoundGroup_Release(this.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_SoundGroup_GetSystemObject(this.handle, out system.handle); + } + + // SoundGroup control functions. + public RESULT setMaxAudible(int maxaudible) + { + return FMOD5_SoundGroup_SetMaxAudible(this.handle, maxaudible); + } + public RESULT getMaxAudible(out int maxaudible) + { + return FMOD5_SoundGroup_GetMaxAudible(this.handle, out maxaudible); + } + public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_SetMaxAudibleBehavior(this.handle, behavior); + } + public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_GetMaxAudibleBehavior(this.handle, out behavior); + } + public RESULT setMuteFadeSpeed(float speed) + { + return FMOD5_SoundGroup_SetMuteFadeSpeed(this.handle, speed); + } + public RESULT getMuteFadeSpeed(out float speed) + { + return FMOD5_SoundGroup_GetMuteFadeSpeed(this.handle, out speed); + } + public RESULT setVolume(float volume) + { + return FMOD5_SoundGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_SoundGroup_GetVolume(this.handle, out volume); + } + public RESULT stop() + { + return FMOD5_SoundGroup_Stop(this.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_SoundGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumSounds(out int numsounds) + { + return FMOD5_SoundGroup_GetNumSounds(this.handle, out numsounds); + } + public RESULT getSound(int index, out Sound sound) + { + return FMOD5_SoundGroup_GetSound(this.handle, index, out sound.handle); + } + public RESULT getNumPlaying(out int numplaying) + { + return FMOD5_SoundGroup_GetNumPlaying(this.handle, out numplaying); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_SoundGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_SoundGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Release (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSystemObject (IntPtr soundgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudible (IntPtr soundgroup, int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudible (IntPtr soundgroup, out int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudibleBehavior (IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudibleBehavior (IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMuteFadeSpeed (IntPtr soundgroup, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMuteFadeSpeed (IntPtr soundgroup, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetVolume (IntPtr soundgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetVolume (IntPtr soundgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Stop (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetName (IntPtr soundgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumSounds (IntPtr soundgroup, out int numsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSound (IntPtr soundgroup, int index, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumPlaying (IntPtr soundgroup, out int numplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetUserData (IntPtr soundgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetUserData (IntPtr soundgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public SoundGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSP' API + */ + public struct DSP + { + public RESULT release() + { + return FMOD5_DSP_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_DSP_GetSystemObject(this.handle, out system.handle); + } + + // Connection / disconnection / input and output enumeration. + public RESULT addInput(DSP input) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, IntPtr.Zero, DSPCONNECTION_TYPE.STANDARD); + } + public RESULT addInput(DSP input, out DSPConnection connection, DSPCONNECTION_TYPE type = DSPCONNECTION_TYPE.STANDARD) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, out connection.handle, type); + } + public RESULT disconnectFrom(DSP target, DSPConnection connection) + { + return FMOD5_DSP_DisconnectFrom(this.handle, target.handle, connection.handle); + } + public RESULT disconnectAll(bool inputs, bool outputs) + { + return FMOD5_DSP_DisconnectAll(this.handle, inputs, outputs); + } + public RESULT getNumInputs(out int numinputs) + { + return FMOD5_DSP_GetNumInputs(this.handle, out numinputs); + } + public RESULT getNumOutputs(out int numoutputs) + { + return FMOD5_DSP_GetNumOutputs(this.handle, out numoutputs); + } + public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection) + { + return FMOD5_DSP_GetInput(this.handle, index, out input.handle, out inputconnection.handle); + } + public RESULT getOutput(int index, out DSP output, out DSPConnection outputconnection) + { + return FMOD5_DSP_GetOutput(this.handle, index, out output.handle, out outputconnection.handle); + } + + // DSP unit control. + public RESULT setActive(bool active) + { + return FMOD5_DSP_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_DSP_GetActive(this.handle, out active); + } + public RESULT setBypass(bool bypass) + { + return FMOD5_DSP_SetBypass(this.handle, bypass); + } + public RESULT getBypass(out bool bypass) + { + return FMOD5_DSP_GetBypass(this.handle, out bypass); + } + public RESULT setWetDryMix(float prewet, float postwet, float dry) + { + return FMOD5_DSP_SetWetDryMix(this.handle, prewet, postwet, dry); + } + public RESULT getWetDryMix(out float prewet, out float postwet, out float dry) + { + return FMOD5_DSP_GetWetDryMix(this.handle, out prewet, out postwet, out dry); + } + public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_SetChannelFormat(this.handle, channelmask, numchannels, source_speakermode); + } + public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_GetChannelFormat(this.handle, out channelmask, out numchannels, out source_speakermode); + } + public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode) + { + return FMOD5_DSP_GetOutputChannelFormat(this.handle, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode); + } + public RESULT reset() + { + return FMOD5_DSP_Reset(this.handle); + } + public RESULT setCallback(DSP_CALLBACK callback) + { + return FMOD5_DSP_SetCallback(this.handle, callback); + } + + // DSP parameter control. + public RESULT setParameterFloat(int index, float value) + { + return FMOD5_DSP_SetParameterFloat(this.handle, index, value); + } + public RESULT setParameterInt(int index, int value) + { + return FMOD5_DSP_SetParameterInt(this.handle, index, value); + } + public RESULT setParameterBool(int index, bool value) + { + return FMOD5_DSP_SetParameterBool(this.handle, index, value); + } + public RESULT setParameterData(int index, byte[] data) + { + return FMOD5_DSP_SetParameterData(this.handle, index, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0), (uint)data.Length); + } + public RESULT getParameterFloat(int index, out float value) + { + return FMOD5_DSP_GetParameterFloat(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterInt(int index, out int value) + { + return FMOD5_DSP_GetParameterInt(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterBool(int index, out bool value) + { + return FMOD5_DSP_GetParameterBool(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterData(int index, out IntPtr data, out uint length) + { + return FMOD5_DSP_GetParameterData(this.handle, index, out data, out length, IntPtr.Zero, 0); + } + public RESULT getNumParameters(out int numparams) + { + return FMOD5_DSP_GetNumParameters(this.handle, out numparams); + } + public RESULT getParameterInfo(int index, out DSP_PARAMETER_DESC desc) + { + IntPtr descPtr; + RESULT result = FMOD5_DSP_GetParameterInfo(this.handle, index, out descPtr); + desc = (DSP_PARAMETER_DESC)MarshalHelper.PtrToStructure(descPtr, typeof(DSP_PARAMETER_DESC)); + return result; + } + public RESULT getDataParameterIndex(int datatype, out int index) + { + return FMOD5_DSP_GetDataParameterIndex(this.handle, datatype, out index); + } + public RESULT showConfigDialog(IntPtr hwnd, bool show) + { + return FMOD5_DSP_ShowConfigDialog(this.handle, hwnd, show); + } + + // DSP attributes. + public RESULT getInfo(out string name, out uint version, out int channels, out int configwidth, out int configheight) + { + IntPtr nameMem = Marshal.AllocHGlobal(32); + + RESULT result = FMOD5_DSP_GetInfo(this.handle, nameMem, out version, out channels, out configwidth, out configheight); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(nameMem); + } + Marshal.FreeHGlobal(nameMem); + return result; + } + public RESULT getInfo(out uint version, out int channels, out int configwidth, out int configheight) + { + return FMOD5_DSP_GetInfo(this.handle, IntPtr.Zero, out version, out channels, out configwidth, out configheight); ; + } + public RESULT getType(out DSP_TYPE type) + { + return FMOD5_DSP_GetType(this.handle, out type); + } + public RESULT getIdle(out bool idle) + { + return FMOD5_DSP_GetIdle(this.handle, out idle); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSP_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSP_GetUserData(this.handle, out userdata); + } + + // Metering. + public RESULT setMeteringEnabled(bool inputEnabled, bool outputEnabled) + { + return FMOD5_DSP_SetMeteringEnabled(this.handle, inputEnabled, outputEnabled); + } + public RESULT getMeteringEnabled(out bool inputEnabled, out bool outputEnabled) + { + return FMOD5_DSP_GetMeteringEnabled(this.handle, out inputEnabled, out outputEnabled); + } + + public RESULT getMeteringInfo(IntPtr zero, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, zero, out outputInfo); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, IntPtr zero) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, zero); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, out outputInfo); + } + + public RESULT getCPUUsage(out uint exclusive, out uint inclusive) + { + return FMOD5_DSP_GetCPUUsage(this.handle, out exclusive, out inclusive); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Release (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetSystemObject (IntPtr dsp, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, IntPtr zero, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, out IntPtr connection, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectFrom (IntPtr dsp, IntPtr target, IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectAll (IntPtr dsp, bool inputs, bool outputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumInputs (IntPtr dsp, out int numinputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumOutputs (IntPtr dsp, out int numoutputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInput (IntPtr dsp, int index, out IntPtr input, out IntPtr inputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutput (IntPtr dsp, int index, out IntPtr output, out IntPtr outputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetActive (IntPtr dsp, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetActive (IntPtr dsp, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetBypass (IntPtr dsp, bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetBypass (IntPtr dsp, out bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetWetDryMix (IntPtr dsp, float prewet, float postwet, float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetWetDryMix (IntPtr dsp, out float prewet, out float postwet, out float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Reset (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetCallback (IntPtr dsp, DSP_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterFloat (IntPtr dsp, int index, float value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterInt (IntPtr dsp, int index, int value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterBool (IntPtr dsp, int index, bool value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterData (IntPtr dsp, int index, IntPtr data, uint length); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterFloat (IntPtr dsp, int index, out float value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInt (IntPtr dsp, int index, out int value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterBool (IntPtr dsp, int index, out bool value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterData (IntPtr dsp, int index, out IntPtr data, out uint length, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumParameters (IntPtr dsp, out int numparams); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInfo (IntPtr dsp, int index, out IntPtr desc); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetDataParameterIndex (IntPtr dsp, int datatype, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_ShowConfigDialog (IntPtr dsp, IntPtr hwnd, bool show); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInfo (IntPtr dsp, IntPtr name, out uint version, out int channels, out int configwidth, out int configheight); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetType (IntPtr dsp, out DSP_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetIdle (IntPtr dsp, out bool idle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetUserData (IntPtr dsp, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetUserData (IntPtr dsp, out IntPtr userdata); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_SetMeteringEnabled (IntPtr dsp, bool inputEnabled, bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringEnabled (IntPtr dsp, out bool inputEnabled, out bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, IntPtr zero, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, IntPtr zero); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetCPUUsage (IntPtr dsp, out uint exclusive, out uint inclusive); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSP(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSPConnection' API + */ + public struct DSPConnection + { + public RESULT getInput(out DSP input) + { + return FMOD5_DSPConnection_GetInput(this.handle, out input.handle); + } + public RESULT getOutput(out DSP output) + { + return FMOD5_DSPConnection_GetOutput(this.handle, out output.handle); + } + public RESULT setMix(float volume) + { + return FMOD5_DSPConnection_SetMix(this.handle, volume); + } + public RESULT getMix(out float volume) + { + return FMOD5_DSPConnection_GetMix(this.handle, out volume); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + public RESULT getType(out DSPCONNECTION_TYPE type) + { + return FMOD5_DSPConnection_GetType(this.handle, out type); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSPConnection_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSPConnection_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetInput (IntPtr dspconnection, out IntPtr input); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetOutput (IntPtr dspconnection, out IntPtr output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMix (IntPtr dspconnection, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMix (IntPtr dspconnection, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMixMatrix (IntPtr dspconnection, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMixMatrix (IntPtr dspconnection, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetType (IntPtr dspconnection, out DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetUserData (IntPtr dspconnection, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetUserData (IntPtr dspconnection, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSPConnection(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Geometry' API + */ + public struct Geometry + { + public RESULT release() + { + return FMOD5_Geometry_Release(this.handle); + } + + // Polygon manipulation. + public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex) + { + return FMOD5_Geometry_AddPolygon(this.handle, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex); + } + public RESULT getNumPolygons(out int numpolygons) + { + return FMOD5_Geometry_GetNumPolygons(this.handle, out numpolygons); + } + public RESULT getMaxPolygons(out int maxpolygons, out int maxvertices) + { + return FMOD5_Geometry_GetMaxPolygons(this.handle, out maxpolygons, out maxvertices); + } + public RESULT getPolygonNumVertices(int index, out int numvertices) + { + return FMOD5_Geometry_GetPolygonNumVertices(this.handle, index, out numvertices); + } + public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex) + { + return FMOD5_Geometry_SetPolygonVertex(this.handle, index, vertexindex, ref vertex); + } + public RESULT getPolygonVertex(int index, int vertexindex, out VECTOR vertex) + { + return FMOD5_Geometry_GetPolygonVertex(this.handle, index, vertexindex, out vertex); + } + public RESULT setPolygonAttributes(int index, float directocclusion, float reverbocclusion, bool doublesided) + { + return FMOD5_Geometry_SetPolygonAttributes(this.handle, index, directocclusion, reverbocclusion, doublesided); + } + public RESULT getPolygonAttributes(int index, out float directocclusion, out float reverbocclusion, out bool doublesided) + { + return FMOD5_Geometry_GetPolygonAttributes(this.handle, index, out directocclusion, out reverbocclusion, out doublesided); + } + + // Object manipulation. + public RESULT setActive(bool active) + { + return FMOD5_Geometry_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Geometry_GetActive(this.handle, out active); + } + public RESULT setRotation(ref VECTOR forward, ref VECTOR up) + { + return FMOD5_Geometry_SetRotation(this.handle, ref forward, ref up); + } + public RESULT getRotation(out VECTOR forward, out VECTOR up) + { + return FMOD5_Geometry_GetRotation(this.handle, out forward, out up); + } + public RESULT setPosition(ref VECTOR position) + { + return FMOD5_Geometry_SetPosition(this.handle, ref position); + } + public RESULT getPosition(out VECTOR position) + { + return FMOD5_Geometry_GetPosition(this.handle, out position); + } + public RESULT setScale(ref VECTOR scale) + { + return FMOD5_Geometry_SetScale(this.handle, ref scale); + } + public RESULT getScale(out VECTOR scale) + { + return FMOD5_Geometry_GetScale(this.handle, out scale); + } + public RESULT save(IntPtr data, out int datasize) + { + return FMOD5_Geometry_Save(this.handle, data, out datasize); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Geometry_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Geometry_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Release (IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetNumPolygons (IntPtr geometry, out int numpolygons); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetMaxPolygons (IntPtr geometry, out int maxpolygons, out int maxvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonNumVertices(IntPtr geometry, int index, out int numvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, out VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonAttributes (IntPtr geometry, int index, float directocclusion, float reverbocclusion, bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonAttributes (IntPtr geometry, int index, out float directocclusion, out float reverbocclusion, out bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetActive (IntPtr geometry, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetActive (IntPtr geometry, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetRotation (IntPtr geometry, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPosition (IntPtr geometry, ref VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPosition (IntPtr geometry, out VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetScale (IntPtr geometry, ref VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetScale (IntPtr geometry, out VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Save (IntPtr geometry, IntPtr data, out int datasize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetUserData (IntPtr geometry, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetUserData (IntPtr geometry, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Geometry(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Reverb3D' API + */ + public struct Reverb3D + { + public RESULT release() + { + return FMOD5_Reverb3D_Release(this.handle); + } + + // Reverb manipulation. + public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) + { + return FMOD5_Reverb3D_Set3DAttributes(this.handle, ref position, mindistance, maxdistance); + } + public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) + { + return FMOD5_Reverb3D_Get3DAttributes(this.handle, ref position, ref mindistance, ref maxdistance); + } + public RESULT setProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_SetProperties(this.handle, ref properties); + } + public RESULT getProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_GetProperties(this.handle, ref properties); + } + public RESULT setActive(bool active) + { + return FMOD5_Reverb3D_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Reverb3D_GetActive(this.handle, out active); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Reverb3D_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Reverb3D_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Release (IntPtr reverb3d); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetActive (IntPtr reverb3d, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetActive (IntPtr reverb3d, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Reverb3D(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + #region Helper Functions + [StructLayout(LayoutKind.Sequential)] + public struct StringWrapper + { + IntPtr nativeUtf8Ptr; + + public StringWrapper(IntPtr ptr) + { + nativeUtf8Ptr = ptr; + } + + public static implicit operator string(StringWrapper fstring) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return encoder.stringFromNative(fstring.nativeUtf8Ptr); + } + } + + public bool StartsWith(byte[] prefix) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < prefix.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != prefix[i]) + { + return false; + } + } + + return true; + } + + public bool Equals(byte[] comparison) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < comparison.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != comparison[i]) + { + return false; + } + } + + if (Marshal.ReadByte(nativeUtf8Ptr, comparison.Length) != 0) + { + return false; + } + + return true; + } + } + + static class StringHelper + { + public class ThreadSafeEncoding : IDisposable + { + UTF8Encoding encoding = new UTF8Encoding(); + byte[] encodedBuffer = new byte[128]; + char[] decodedBuffer = new char[128]; + bool inUse; + GCHandle gcHandle; + + public bool InUse() { return inUse; } + public void SetInUse() { inUse = true; } + + private int roundUpPowerTwo(int number) + { + int newNumber = 1; + while (newNumber <= number) + { + newNumber *= 2; + } + + return newNumber; + } + + public byte[] byteFromStringUTF8(string s) + { + if (s == null) + { + return null; + } + + int maximumLength = encoding.GetMaxByteCount(s.Length) + 1; // +1 for null terminator + if (maximumLength > encodedBuffer.Length) + { + int encodedLength = encoding.GetByteCount(s) + 1; // +1 for null terminator + if (encodedLength > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(encodedLength)]; + } + } + + int byteCount = encoding.GetBytes(s, 0, s.Length, encodedBuffer, 0); + encodedBuffer[byteCount] = 0; // Apply null terminator + + return encodedBuffer; + } + + public IntPtr intptrFromStringUTF8(string s) + { + if (s == null) + { + return IntPtr.Zero; + } + + gcHandle = GCHandle.Alloc(byteFromStringUTF8(s), GCHandleType.Pinned); + return gcHandle.AddrOfPinnedObject(); + } + + public string stringFromNative(IntPtr nativePtr) + { + if (nativePtr == IntPtr.Zero) + { + return ""; + } + + int nativeLen = 0; + while (Marshal.ReadByte(nativePtr, nativeLen) != 0) + { + nativeLen++; + } + + if (nativeLen == 0) + { + return ""; + } + + if (nativeLen > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(nativeLen)]; + } + + Marshal.Copy(nativePtr, encodedBuffer, 0, nativeLen); + + int maximumLength = encoding.GetMaxCharCount(nativeLen); + if (maximumLength > decodedBuffer.Length) + { + int decodedLength = encoding.GetCharCount(encodedBuffer, 0, nativeLen); + if (decodedLength > decodedBuffer.Length) + { + decodedBuffer = new char[roundUpPowerTwo(decodedLength)]; + } + } + + int charCount = encoding.GetChars(encodedBuffer, 0, nativeLen, decodedBuffer, 0); + + return new String(decodedBuffer, 0, charCount); + } + + public void Dispose() + { + if (gcHandle.IsAllocated) + { + gcHandle.Free(); + } + lock (encoders) + { + inUse = false; + } + } + } + + static List encoders = new List(1); + + public static ThreadSafeEncoding GetFreeHelper() + { + lock (encoders) + { + ThreadSafeEncoding helper = null; + // Search for not in use helper + for (int i = 0; i < encoders.Count; i++) + { + if (!encoders[i].InUse()) + { + helper = encoders[i]; + break; + } + } + // Otherwise create another helper + if (helper == null) + { + helper = new ThreadSafeEncoding(); + encoders.Add(helper); + } + helper.SetInUse(); + return helper; + } + } + } + + // Some of the Marshal functions were marked as deprecated / obsolete, however that decision was reversed: https://github.com/dotnet/corefx/pull/10541 + // Use the old syntax (non-generic) to ensure maximum compatibility (especially with Unity) ignoring the warnings + public static class MarshalHelper + { +#pragma warning disable 618 + public static int SizeOf(Type t) + { + return Marshal.SizeOf(t); // Always use Type version, never Object version as it boxes causes GC allocations + } + + public static object PtrToStructure(IntPtr ptr, Type structureType) + { + return Marshal.PtrToStructure(ptr, structureType); + } +#pragma warning restore 618 + } + + #endregion +} diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod.h b/vendor/fmodcore-2.02.18/win-x86/inc/fmod.h new file mode 100644 index 0000000..3787b76 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod.h @@ -0,0 +1,668 @@ +/* ======================================================================================== */ +/* FMOD Core API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C interface */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +#ifndef _FMOD_H +#define _FMOD_H + +#include "fmod_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode, FMOD_DEBUG_CALLBACK callback, const char *filename); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); +FMOD_RESULT F_API FMOD_Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity, FMOD_THREAD_PRIORITY priority, FMOD_THREAD_STACK_SIZE stacksize); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system, unsigned int headerversion); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/* + 'System' API +*/ + +/* Setup functions. */ +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask); + +/* Plug-in support. */ +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumNestedPlugins (FMOD_SYSTEM *system, unsigned int handle, int *count); +FMOD_RESULT F_API FMOD_System_GetNestedPlugin (FMOD_SYSTEM *system, unsigned int handle, int index, unsigned int *nestedhandle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByPlugin (FMOD_SYSTEM *system, unsigned int handle, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_RegisterCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_RegisterDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_RegisterOutput (FMOD_SYSTEM *system, const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + +/* Init/Close. */ +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* General post-init system functions. */ +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_SetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_GetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes (FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes (FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFF_CALLBACK callback); +FMOD_RESULT F_API FMOD_System_MixerSuspend (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_MixerResume (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDefaultMixMatrix (FMOD_SYSTEM *system, FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); +FMOD_RESULT F_API FMOD_System_GetSpeakerModeChannels (FMOD_SYSTEM *system, FMOD_SPEAKERMODE mode, int *channels); + +/* System information functions. */ +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels, int *realchannels); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, FMOD_CPU_USAGE *usage); +FMOD_RESULT F_API FMOD_System_GetFileUsage (FMOD_SYSTEM *system, long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + +/* Sound/DSP/Channel/FX creation and retrieval. */ +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb3D (FMOD_SYSTEM *system, FMOD_REVERB3D **reverb); +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_SOUND *sound, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* Routing to ports. */ +FMOD_RESULT F_API FMOD_System_AttachChannelGroupToPort (FMOD_SYSTEM *system, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL passThru); +FMOD_RESULT F_API FMOD_System_DetachChannelGroupFromPort(FMOD_SYSTEM *system, FMOD_CHANNELGROUP *channelgroup); + +/* Reverb API. */ +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, int instance, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, int instance, FMOD_REVERB_PROPERTIES *prop); + +/* System level DSP functionality. */ +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); + +/* Recording API. */ +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers, int *numconnected); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* Geometry API. */ +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* Network functions. */ +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* Userdata set/get. */ +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +/* Sound API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, int *priority); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSoundParent (FMOD_SOUND *sound, FMOD_SOUND **parentsound); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int length, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); +FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); +FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_Channel_GetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_SetPitch (FMOD_CHANNEL *channel, float pitch); +FMOD_RESULT F_API FMOD_Channel_GetPitch (FMOD_CHANNEL *channel, float *pitch); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, int instance, float wet); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, int instance, float *wet); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsOutput (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsInput (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_Channel_GetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPClock (FMOD_CHANNEL *channel, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_Channel_AddFadePoint (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_SetFadePointRamp (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_RemoveFadePoints (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_Channel_GetFadePoints (FMOD_CHANNEL *channel, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_RemoveDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_GetNumDSPs (FMOD_CHANNEL *channel, int *numdsps); +FMOD_RESULT F_API FMOD_Channel_SetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_Channel_GetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +/* + Channel specific control functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetAudibility (FMOD_CHANNELGROUP *channelgroup, float *audibility); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_ChannelGroup_SetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float wet); +FMOD_RESULT F_API FMOD_ChannelGroup_GetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float *wet); +FMOD_RESULT F_API FMOD_ChannelGroup_SetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float gain); +FMOD_RESULT F_API FMOD_ChannelGroup_GetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float *gain); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_ChannelGroup_SetCallback (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_ChannelGroup_IsPlaying (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetPan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsOutput (FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsInput (FMOD_CHANNELGROUP *channelgroup, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPClock (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_AddFadePoint (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetFadePointRamp (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_ChannelGroup_GetFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumDSPs (FMOD_CHANNELGROUP *channelgroup, int *numdsps); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DAttributes (FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DAttributes (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DSpread (FMOD_CHANNELGROUP *channelgroup, float angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DSpread (FMOD_CHANNELGROUP *channelgroup, float *angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group, FMOD_BOOL propagatedspclock, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *input, FMOD_DSPCONNECTION **connection, FMOD_DSPCONNECTION_TYPE type); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION *connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetWetDryMix (FMOD_DSP *dsp, float prewet, float postwet, float dry); +FMOD_RESULT F_API FMOD_DSP_GetWetDryMix (FMOD_DSP *dsp, float *prewet, float *postwet, float *dry); +FMOD_RESULT F_API FMOD_DSP_SetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetOutputChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_SetCallback (FMOD_DSP *dsp, FMOD_DSP_CALLBACK callback); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameterFloat (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_SetParameterInt (FMOD_DSP *dsp, int index, int value); +FMOD_RESULT F_API FMOD_DSP_SetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL value); +FMOD_RESULT F_API FMOD_DSP_SetParameterData (FMOD_DSP *dsp, int index, void *data, unsigned int length); +FMOD_RESULT F_API FMOD_DSP_GetParameterFloat (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterInt (FMOD_DSP *dsp, int index, int *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterData (FMOD_DSP *dsp, int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, FMOD_DSP_PARAMETER_DESC **desc); +FMOD_RESULT F_API FMOD_DSP_GetDataParameterIndex (FMOD_DSP *dsp, int datatype, int *index); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_GetIdle (FMOD_DSP *dsp, FMOD_BOOL *idle); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +/* + Metering. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL inputEnabled, FMOD_BOOL outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL *inputEnabled, FMOD_BOOL *outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringInfo (FMOD_DSP *dsp, FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); +FMOD_RESULT F_API FMOD_DSP_GetCPUUsage (FMOD_DSP *dsp, unsigned int *exclusive, unsigned int *inclusive); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetType (FMOD_DSPCONNECTION *dspconnection, FMOD_DSPCONNECTION_TYPE *type); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices (FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +/* + 'Reverb3D' API +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Release (FMOD_REVERB3D *reverb3d); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Set3DAttributes (FMOD_REVERB3D *reverb3d, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_Get3DAttributes (FMOD_REVERB3D *reverb3d, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_SetProperties (FMOD_REVERB3D *reverb3d, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_GetProperties (FMOD_REVERB3D *reverb3d, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_SetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb3D_GetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_SetUserData (FMOD_REVERB3D *reverb3d, void *userdata); +FMOD_RESULT F_API FMOD_Reverb3D_GetUserData (FMOD_REVERB3D *reverb3d, void **userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* _FMOD_H */ diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod.hpp b/vendor/fmodcore-2.02.18/win-x86/inc/fmod.hpp new file mode 100644 index 0000000..74d584c --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod.hpp @@ -0,0 +1,607 @@ +/* ======================================================================================== */ +/* FMOD Core API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod_common.h" +#include "fmod.h" + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class ChannelControl; + class Channel; + class ChannelGroup; + class SoundGroup; + class DSP; + class DSPConnection; + class Geometry; + class Reverb3D; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); } + inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); } + inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); } + + /* + 'System' API + */ + class System + { + private: + + // Constructor made private so user cannot statically instance a System class. System_Create must be used. + System(); + System(const System &); + + public: + + FMOD_RESULT F_API release (); + + // Setup functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL); + + // Plug-in support. + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count); + FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); + FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + + // Init/Close. + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions. + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback); + FMOD_RESULT F_API mixerSuspend (); + FMOD_RESULT F_API mixerResume (); + FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); + FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0); + FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage); + FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb3D (Reverb3D **reverb); + + FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Routing to ports. + FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false); + FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup); + + // Reverb API. + FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop); + + // System level DSP functionality. + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + // Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. + Sound(); + Sound(const Sound &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, int *priority); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API getSubSoundParent (Sound **parentsound); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + FMOD_RESULT F_API setMusicSpeed (float speed); + FMOD_RESULT F_API getMusicSpeed (float *speed); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly. + */ + class ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Control class. + ChannelControl(); + ChannelControl(const ChannelControl &); + + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + // General control functionality for Channels and ChannelGroups. + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setVolumeRamp (bool ramp); + FMOD_RESULT F_API getVolumeRamp (bool *ramp); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setReverbProperties (int instance, float wet); + FMOD_RESULT F_API getReverbProperties (int instance, float *wet); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); + FMOD_RESULT F_API isPlaying (bool *isplaying); + + // Panning and level adjustment. + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + + // Clock based functionality. + FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock); + FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true); + FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0); + FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume); + FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume); + FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end); + FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + + // DSP effects. + FMOD_RESULT F_API getDSP (int index, DSP **dsp); + FMOD_RESULT F_API addDSP (int index, DSP *dsp); + FMOD_RESULT F_API removeDSP (DSP *dsp); + FMOD_RESULT F_API getNumDSPs (int *numdsps); + FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index); + FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DLevel (float level); + FMOD_RESULT F_API get3DLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Channel' API. + */ + class Channel : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. + Channel(); + Channel(const Channel &); + + public: + + // Channel specific control functionality. + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Information only functions. + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getIndex (int *index); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. + ChannelGroup(); + ChannelGroup(const ChannelGroup &); + + public: + + FMOD_RESULT F_API release (); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + // Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. + SoundGroup(); + SoundGroup(const SoundGroup &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + // Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. + DSP(); + DSP(const DSP &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD); + FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry); + FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry); + FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); + FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); + FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); + FMOD_RESULT F_API reset (); + FMOD_RESULT F_API setCallback (FMOD_DSP_CALLBACK callback); + + // DSP parameter control. + FMOD_RESULT F_API setParameterFloat (int index, float value); + FMOD_RESULT F_API setParameterInt (int index, int value); + FMOD_RESULT F_API setParameterBool (int index, bool value); + FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length); + FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc); + FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API getIdle (bool *idle); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + // Metering. + FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled); + FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled); + FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); + FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + // Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. + DSPConnection(); + DSPConnection(const DSPConnection &); + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + // Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. + Geometry(); + Geometry(const Geometry &); + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Reverb' API + */ + class Reverb3D + { + private: + + // Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used. + Reverb3D(); + Reverb3D(const Reverb3D &); + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod_codec.h b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_codec.h new file mode 100644 index 0000000..3a514a0 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_codec.h @@ -0,0 +1,136 @@ +/* ======================================================================================== */ +/* FMOD Core API - Codec development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own file format plugin to use with */ +/* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_CODEC_H +#define _FMOD_CODEC_H + +/* + Codec types +*/ +typedef struct FMOD_CODEC_STATE FMOD_CODEC_STATE; +typedef struct FMOD_CODEC_WAVEFORMAT FMOD_CODEC_WAVEFORMAT; + +/* + Codec constants +*/ +#define FMOD_CODEC_PLUGIN_VERSION 1 + +typedef int FMOD_CODEC_SEEK_METHOD; +#define FMOD_CODEC_SEEK_METHOD_SET 0 +#define FMOD_CODEC_SEEK_METHOD_CURRENT 1 +#define FMOD_CODEC_SEEK_METHOD_END 2 + +/* + Codec callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_OPEN_CALLBACK) (FMOD_CODEC_STATE *codec_state, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_CLOSE_CALLBACK) (FMOD_CODEC_STATE *codec_state); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_READ_CALLBACK) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int samples_in, unsigned int *samples_out); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETLENGTH_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *length, FMOD_TIMEUNIT lengthtype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SOUNDCREATE_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, FMOD_SOUND *sound); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT_CALLBACK)(FMOD_CODEC_STATE *codec_state, int index, FMOD_CODEC_WAVEFORMAT *waveformat); + +/* + Codec functions +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_METADATA_FUNC) (FMOD_CODEC_STATE *codec_state, FMOD_TAGTYPE tagtype, char *name, void *data, unsigned int datalen, FMOD_TAGDATATYPE datatype, int unique); +typedef void * (F_CALLBACK *FMOD_CODEC_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_READ_FUNC) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int sizebytes, unsigned int *bytesread); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SEEK_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int pos, FMOD_CODEC_SEEK_METHOD method); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_TELL_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *pos); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SIZE_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *size); + +/* + Codec structures +*/ +typedef struct FMOD_CODEC_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + int defaultasstream; + FMOD_TIMEUNIT timeunits; + FMOD_CODEC_OPEN_CALLBACK open; + FMOD_CODEC_CLOSE_CALLBACK close; + FMOD_CODEC_READ_CALLBACK read; + FMOD_CODEC_GETLENGTH_CALLBACK getlength; + FMOD_CODEC_SETPOSITION_CALLBACK setposition; + FMOD_CODEC_GETPOSITION_CALLBACK getposition; + FMOD_CODEC_SOUNDCREATE_CALLBACK soundcreate; + FMOD_CODEC_GETWAVEFORMAT_CALLBACK getwaveformat; +} FMOD_CODEC_DESCRIPTION; + +struct FMOD_CODEC_WAVEFORMAT +{ + const char* name; + FMOD_SOUND_FORMAT format; + int channels; + int frequency; + unsigned int lengthbytes; + unsigned int lengthpcm; + unsigned int pcmblocksize; + int loopstart; + int loopend; + FMOD_MODE mode; + FMOD_CHANNELMASK channelmask; + FMOD_CHANNELORDER channelorder; + float peakvolume; +}; + +typedef struct FMOD_CODEC_STATE_FUNCTIONS +{ + FMOD_CODEC_METADATA_FUNC metadata; + FMOD_CODEC_ALLOC_FUNC alloc; + FMOD_CODEC_FREE_FUNC free; + FMOD_CODEC_LOG_FUNC log; + FMOD_CODEC_FILE_READ_FUNC read; + FMOD_CODEC_FILE_SEEK_FUNC seek; + FMOD_CODEC_FILE_TELL_FUNC tell; + FMOD_CODEC_FILE_SIZE_FUNC size; +} FMOD_CODEC_STATE_FUNCTIONS; + +struct FMOD_CODEC_STATE +{ + void *plugindata; + FMOD_CODEC_WAVEFORMAT *waveformat; + FMOD_CODEC_STATE_FUNCTIONS *functions; + int numsubsounds; +}; + +/* + Codec macros +*/ +#define FMOD_CODEC_METADATA(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) \ + (_state)->functions->metadata(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) +#define FMOD_CODEC_ALLOC(_state, _size, _align) \ + (_state)->functions->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_CODEC_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, __FILE__, __LINE__) +#define FMOD_CODEC_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_CODEC_FILE_READ(_state, _buffer, _sizebytes, _bytesread) \ + (_state)->functions->read(_state, _buffer, _sizebytes, _bytesread) +#define FMOD_CODEC_FILE_SEEK(_state, _pos, _method) \ + (_state)->functions->seek(_state, _pos, _method) +#define FMOD_CODEC_FILE_TELL(_state, _pos) \ + (_state)->functions->tell(_state, _pos) +#define FMOD_CODEC_FILE_SIZE(_state, _size) \ + (_state)->functions->size(_state, _size) + +#endif + + diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod_common.h b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_common.h new file mode 100644 index 0000000..459961d --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_common.h @@ -0,0 +1,899 @@ +/* ======================================================================================== */ +/* FMOD Core API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header is included by fmod.hpp (C++ interface) and fmod.h (C interface) */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html */ +/* ======================================================================================== */ +#ifndef _FMOD_COMMON_H +#define _FMOD_COMMON_H + +/* + Library import helpers +*/ +#if defined(_WIN32) || defined(__CYGWIN__) + #define F_CALL __stdcall +#else + #define F_CALL +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__ORBIS__) || defined(F_USE_DECLSPEC) + #define F_EXPORT __declspec(dllexport) +#elif defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) || defined(F_USE_ATTRIBUTE) + #define F_EXPORT __attribute__((visibility("default"))) +#else + #define F_EXPORT +#endif + +#ifdef DLL_EXPORTS + #define F_API F_EXPORT F_CALL +#else + #define F_API F_CALL +#endif + +#define F_CALLBACK F_CALL + +/* + FMOD core types +*/ +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNELCONTROL FMOD_CHANNELCONTROL; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB3D FMOD_REVERB3D; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef struct FMOD_ASYNCREADINFO FMOD_ASYNCREADINFO; + +/* + FMOD constants +*/ +#define FMOD_VERSION 0x00020218 /* 0xaaaabbcc -> aaaa = product version, bb = major version, cc = minor version.*/ + +typedef unsigned int FMOD_DEBUG_FLAGS; +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000001 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000002 +#define FMOD_DEBUG_LEVEL_LOG 0x00000004 +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_FILE 0x00000200 +#define FMOD_DEBUG_TYPE_CODEC 0x00000400 +#define FMOD_DEBUG_TYPE_TRACE 0x00000800 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x00010000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x00020000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x00040000 + +typedef unsigned int FMOD_MEMORY_TYPE; +#define FMOD_MEMORY_NORMAL 0x00000000 +#define FMOD_MEMORY_STREAM_FILE 0x00000001 +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 +#define FMOD_MEMORY_SAMPLEDATA 0x00000004 +#define FMOD_MEMORY_DSP_BUFFER 0x00000008 +#define FMOD_MEMORY_PLUGIN 0x00000010 +#define FMOD_MEMORY_PERSISTENT 0x00200000 +#define FMOD_MEMORY_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_INITFLAGS; +#define FMOD_INIT_NORMAL 0x00000000 +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 +#define FMOD_INIT_MIX_FROM_UPDATE 0x00000002 +#define FMOD_INIT_3D_RIGHTHANDED 0x00000004 +#define FMOD_INIT_CLIP_OUTPUT 0x00000008 +#define FMOD_INIT_CHANNEL_LOWPASS 0x00000100 +#define FMOD_INIT_CHANNEL_DISTANCEFILTER 0x00000200 +#define FMOD_INIT_PROFILE_ENABLE 0x00010000 +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00020000 +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x00040000 +#define FMOD_INIT_PREFER_DOLBY_DOWNMIX 0x00080000 +#define FMOD_INIT_THREAD_UNSAFE 0x00100000 +#define FMOD_INIT_PROFILE_METER_ALL 0x00200000 +#define FMOD_INIT_MEMORY_TRACKING 0x00400000 + +typedef unsigned int FMOD_DRIVER_STATE; +#define FMOD_DRIVER_STATE_CONNECTED 0x00000001 +#define FMOD_DRIVER_STATE_DEFAULT 0x00000002 + +typedef unsigned int FMOD_TIMEUNIT; +#define FMOD_TIMEUNIT_MS 0x00000001 +#define FMOD_TIMEUNIT_PCM 0x00000002 +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 +#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 +#define FMOD_TIMEUNIT_MODORDER 0x00000100 +#define FMOD_TIMEUNIT_MODROW 0x00000200 +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 + +typedef unsigned int FMOD_SYSTEM_CALLBACK_TYPE; +#define FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED 0x00000001 +#define FMOD_SYSTEM_CALLBACK_DEVICELOST 0x00000002 +#define FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED 0x00000004 +#define FMOD_SYSTEM_CALLBACK_THREADCREATED 0x00000008 +#define FMOD_SYSTEM_CALLBACK_BADDSPCONNECTION 0x00000010 +#define FMOD_SYSTEM_CALLBACK_PREMIX 0x00000020 +#define FMOD_SYSTEM_CALLBACK_POSTMIX 0x00000040 +#define FMOD_SYSTEM_CALLBACK_ERROR 0x00000080 +#define FMOD_SYSTEM_CALLBACK_MIDMIX 0x00000100 +#define FMOD_SYSTEM_CALLBACK_THREADDESTROYED 0x00000200 +#define FMOD_SYSTEM_CALLBACK_PREUPDATE 0x00000400 +#define FMOD_SYSTEM_CALLBACK_POSTUPDATE 0x00000800 +#define FMOD_SYSTEM_CALLBACK_RECORDLISTCHANGED 0x00001000 +#define FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX 0x00002000 +#define FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE 0x00004000 +#define FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN 0x00008000 +#define FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED 0x00010000 +#define FMOD_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_MODE; +#define FMOD_DEFAULT 0x00000000 +#define FMOD_LOOP_OFF 0x00000001 +#define FMOD_LOOP_NORMAL 0x00000002 +#define FMOD_LOOP_BIDI 0x00000004 +#define FMOD_2D 0x00000008 +#define FMOD_3D 0x00000010 +#define FMOD_CREATESTREAM 0x00000080 +#define FMOD_CREATESAMPLE 0x00000100 +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 +#define FMOD_OPENUSER 0x00000400 +#define FMOD_OPENMEMORY 0x00000800 +#define FMOD_OPENMEMORY_POINT 0x10000000 +#define FMOD_OPENRAW 0x00001000 +#define FMOD_OPENONLY 0x00002000 +#define FMOD_ACCURATETIME 0x00004000 +#define FMOD_MPEGSEARCH 0x00008000 +#define FMOD_NONBLOCKING 0x00010000 +#define FMOD_UNIQUE 0x00020000 +#define FMOD_3D_HEADRELATIVE 0x00040000 +#define FMOD_3D_WORLDRELATIVE 0x00080000 +#define FMOD_3D_INVERSEROLLOFF 0x00100000 +#define FMOD_3D_LINEARROLLOFF 0x00200000 +#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 +#define FMOD_3D_INVERSETAPEREDROLLOFF 0x00800000 +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 +#define FMOD_IGNORETAGS 0x02000000 +#define FMOD_LOWMEM 0x08000000 +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 + +typedef unsigned int FMOD_CHANNELMASK; +#define FMOD_CHANNELMASK_FRONT_LEFT 0x00000001 +#define FMOD_CHANNELMASK_FRONT_RIGHT 0x00000002 +#define FMOD_CHANNELMASK_FRONT_CENTER 0x00000004 +#define FMOD_CHANNELMASK_LOW_FREQUENCY 0x00000008 +#define FMOD_CHANNELMASK_SURROUND_LEFT 0x00000010 +#define FMOD_CHANNELMASK_SURROUND_RIGHT 0x00000020 +#define FMOD_CHANNELMASK_BACK_LEFT 0x00000040 +#define FMOD_CHANNELMASK_BACK_RIGHT 0x00000080 +#define FMOD_CHANNELMASK_BACK_CENTER 0x00000100 +#define FMOD_CHANNELMASK_MONO (FMOD_CHANNELMASK_FRONT_LEFT) +#define FMOD_CHANNELMASK_STEREO (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT) +#define FMOD_CHANNELMASK_LRC (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER) +#define FMOD_CHANNELMASK_QUAD (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_SURROUND (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1_REARS (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT0 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) + +typedef unsigned long long FMOD_PORT_INDEX; +#define FMOD_PORT_INDEX_NONE 0xFFFFFFFFFFFFFFFF +#define FMOD_PORT_INDEX_FLAG_VR_CONTROLLER 0x1000000000000000 + +typedef int FMOD_THREAD_PRIORITY; +/* Platform specific priority range */ +#define FMOD_THREAD_PRIORITY_PLATFORM_MIN (-32 * 1024) +#define FMOD_THREAD_PRIORITY_PLATFORM_MAX ( 32 * 1024) +/* Platform agnostic priorities, maps internally to platform specific value */ +#define FMOD_THREAD_PRIORITY_DEFAULT (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 1) +#define FMOD_THREAD_PRIORITY_LOW (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 2) +#define FMOD_THREAD_PRIORITY_MEDIUM (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 3) +#define FMOD_THREAD_PRIORITY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 4) +#define FMOD_THREAD_PRIORITY_VERY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 5) +#define FMOD_THREAD_PRIORITY_EXTREME (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 6) +#define FMOD_THREAD_PRIORITY_CRITICAL (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 7) +/* Thread defaults */ +#define FMOD_THREAD_PRIORITY_MIXER FMOD_THREAD_PRIORITY_EXTREME +#define FMOD_THREAD_PRIORITY_FEEDER FMOD_THREAD_PRIORITY_CRITICAL +#define FMOD_THREAD_PRIORITY_STREAM FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_FILE FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_NONBLOCKING FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_RECORD FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_GEOMETRY FMOD_THREAD_PRIORITY_LOW +#define FMOD_THREAD_PRIORITY_PROFILER FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_UPDATE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_BANK FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_CONVOLUTION1 FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_CONVOLUTION2 FMOD_THREAD_PRIORITY_VERY_HIGH + +typedef unsigned int FMOD_THREAD_STACK_SIZE; +#define FMOD_THREAD_STACK_SIZE_DEFAULT 0 +#define FMOD_THREAD_STACK_SIZE_MIXER (80 * 1024) +#define FMOD_THREAD_STACK_SIZE_FEEDER (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_STREAM (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_FILE (64 * 1024) +#define FMOD_THREAD_STACK_SIZE_NONBLOCKING (112 * 1024) +#define FMOD_THREAD_STACK_SIZE_RECORD (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_GEOMETRY (48 * 1024) +#define FMOD_THREAD_STACK_SIZE_PROFILER (128 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_UPDATE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_BANK (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_SAMPLE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION1 (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION2 (16 * 1024) + +typedef long long FMOD_THREAD_AFFINITY; +/* Platform agnostic thread groupings */ +#define FMOD_THREAD_AFFINITY_GROUP_DEFAULT 0x4000000000000000 +#define FMOD_THREAD_AFFINITY_GROUP_A 0x4000000000000001 +#define FMOD_THREAD_AFFINITY_GROUP_B 0x4000000000000002 +#define FMOD_THREAD_AFFINITY_GROUP_C 0x4000000000000003 +/* Thread defaults */ +#define FMOD_THREAD_AFFINITY_MIXER FMOD_THREAD_AFFINITY_GROUP_A +#define FMOD_THREAD_AFFINITY_FEEDER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STREAM FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_FILE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_NONBLOCKING FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_RECORD FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_GEOMETRY FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_PROFILER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_UPDATE FMOD_THREAD_AFFINITY_GROUP_B +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_BANK FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION1 FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION2 FMOD_THREAD_AFFINITY_GROUP_C +/* Core mask, valid up to 1 << 62 */ +#define FMOD_THREAD_AFFINITY_CORE_ALL 0 +#define FMOD_THREAD_AFFINITY_CORE_0 (1 << 0) +#define FMOD_THREAD_AFFINITY_CORE_1 (1 << 1) +#define FMOD_THREAD_AFFINITY_CORE_2 (1 << 2) +#define FMOD_THREAD_AFFINITY_CORE_3 (1 << 3) +#define FMOD_THREAD_AFFINITY_CORE_4 (1 << 4) +#define FMOD_THREAD_AFFINITY_CORE_5 (1 << 5) +#define FMOD_THREAD_AFFINITY_CORE_6 (1 << 6) +#define FMOD_THREAD_AFFINITY_CORE_7 (1 << 7) +#define FMOD_THREAD_AFFINITY_CORE_8 (1 << 8) +#define FMOD_THREAD_AFFINITY_CORE_9 (1 << 9) +#define FMOD_THREAD_AFFINITY_CORE_10 (1 << 10) +#define FMOD_THREAD_AFFINITY_CORE_11 (1 << 11) +#define FMOD_THREAD_AFFINITY_CORE_12 (1 << 12) +#define FMOD_THREAD_AFFINITY_CORE_13 (1 << 13) +#define FMOD_THREAD_AFFINITY_CORE_14 (1 << 14) +#define FMOD_THREAD_AFFINITY_CORE_15 (1 << 15) + +/* Preset for FMOD_REVERB_PROPERTIES */ +#define FMOD_PRESET_OFF { 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f } +#define FMOD_PRESET_GENERIC { 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f } +#define FMOD_PRESET_PADDEDCELL { 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f } +#define FMOD_PRESET_ROOM { 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f } +#define FMOD_PRESET_BATHROOM { 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f } +#define FMOD_PRESET_LIVINGROOM { 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f } +#define FMOD_PRESET_STONEROOM { 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f } +#define FMOD_PRESET_AUDITORIUM { 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f } +#define FMOD_PRESET_CONCERTHALL { 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f } +#define FMOD_PRESET_CAVE { 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f } +#define FMOD_PRESET_ARENA { 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f } +#define FMOD_PRESET_HANGAR { 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f } +#define FMOD_PRESET_HALLWAY { 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f } +#define FMOD_PRESET_STONECORRIDOR { 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f } +#define FMOD_PRESET_ALLEY { 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f } +#define FMOD_PRESET_FOREST { 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f } +#define FMOD_PRESET_CITY { 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f } +#define FMOD_PRESET_MOUNTAINS { 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f } +#define FMOD_PRESET_QUARRY { 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f } +#define FMOD_PRESET_PLAIN { 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f } +#define FMOD_PRESET_PARKINGLOT { 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f } +#define FMOD_PRESET_SEWERPIPE { 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f } +#define FMOD_PRESET_UNDERWATER { 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f } + +#define FMOD_MAX_CHANNEL_WIDTH 32 +#define FMOD_MAX_SYSTEMS 8 +#define FMOD_MAX_LISTENERS 8 +#define FMOD_REVERB_MAXINSTANCES 4 + +typedef enum FMOD_THREAD_TYPE +{ + FMOD_THREAD_TYPE_MIXER, + FMOD_THREAD_TYPE_FEEDER, + FMOD_THREAD_TYPE_STREAM, + FMOD_THREAD_TYPE_FILE, + FMOD_THREAD_TYPE_NONBLOCKING, + FMOD_THREAD_TYPE_RECORD, + FMOD_THREAD_TYPE_GEOMETRY, + FMOD_THREAD_TYPE_PROFILER, + FMOD_THREAD_TYPE_STUDIO_UPDATE, + FMOD_THREAD_TYPE_STUDIO_LOAD_BANK, + FMOD_THREAD_TYPE_STUDIO_LOAD_SAMPLE, + FMOD_THREAD_TYPE_CONVOLUTION1, + FMOD_THREAD_TYPE_CONVOLUTION2, + + FMOD_THREAD_TYPE_MAX, + FMOD_THREAD_TYPE_FORCEINT = 65536 +} FMOD_THREAD_TYPE; + +typedef enum FMOD_RESULT +{ + FMOD_OK, + FMOD_ERR_BADCOMMAND, + FMOD_ERR_CHANNEL_ALLOC, + FMOD_ERR_CHANNEL_STOLEN, + FMOD_ERR_DMA, + FMOD_ERR_DSP_CONNECTION, + FMOD_ERR_DSP_DONTPROCESS, + FMOD_ERR_DSP_FORMAT, + FMOD_ERR_DSP_INUSE, + FMOD_ERR_DSP_NOTFOUND, + FMOD_ERR_DSP_RESERVED, + FMOD_ERR_DSP_SILENCE, + FMOD_ERR_DSP_TYPE, + FMOD_ERR_FILE_BAD, + FMOD_ERR_FILE_COULDNOTSEEK, + FMOD_ERR_FILE_DISKEJECTED, + FMOD_ERR_FILE_EOF, + FMOD_ERR_FILE_ENDOFDATA, + FMOD_ERR_FILE_NOTFOUND, + FMOD_ERR_FORMAT, + FMOD_ERR_HEADER_MISMATCH, + FMOD_ERR_HTTP, + FMOD_ERR_HTTP_ACCESS, + FMOD_ERR_HTTP_PROXY_AUTH, + FMOD_ERR_HTTP_SERVER_ERROR, + FMOD_ERR_HTTP_TIMEOUT, + FMOD_ERR_INITIALIZATION, + FMOD_ERR_INITIALIZED, + FMOD_ERR_INTERNAL, + FMOD_ERR_INVALID_FLOAT, + FMOD_ERR_INVALID_HANDLE, + FMOD_ERR_INVALID_PARAM, + FMOD_ERR_INVALID_POSITION, + FMOD_ERR_INVALID_SPEAKER, + FMOD_ERR_INVALID_SYNCPOINT, + FMOD_ERR_INVALID_THREAD, + FMOD_ERR_INVALID_VECTOR, + FMOD_ERR_MAXAUDIBLE, + FMOD_ERR_MEMORY, + FMOD_ERR_MEMORY_CANTPOINT, + FMOD_ERR_NEEDS3D, + FMOD_ERR_NEEDSHARDWARE, + FMOD_ERR_NET_CONNECT, + FMOD_ERR_NET_SOCKET_ERROR, + FMOD_ERR_NET_URL, + FMOD_ERR_NET_WOULD_BLOCK, + FMOD_ERR_NOTREADY, + FMOD_ERR_OUTPUT_ALLOCATED, + FMOD_ERR_OUTPUT_CREATEBUFFER, + FMOD_ERR_OUTPUT_DRIVERCALL, + FMOD_ERR_OUTPUT_FORMAT, + FMOD_ERR_OUTPUT_INIT, + FMOD_ERR_OUTPUT_NODRIVERS, + FMOD_ERR_PLUGIN, + FMOD_ERR_PLUGIN_MISSING, + FMOD_ERR_PLUGIN_RESOURCE, + FMOD_ERR_PLUGIN_VERSION, + FMOD_ERR_RECORD, + FMOD_ERR_REVERB_CHANNELGROUP, + FMOD_ERR_REVERB_INSTANCE, + FMOD_ERR_SUBSOUNDS, + FMOD_ERR_SUBSOUND_ALLOCATED, + FMOD_ERR_SUBSOUND_CANTMOVE, + FMOD_ERR_TAGNOTFOUND, + FMOD_ERR_TOOMANYCHANNELS, + FMOD_ERR_TRUNCATED, + FMOD_ERR_UNIMPLEMENTED, + FMOD_ERR_UNINITIALIZED, + FMOD_ERR_UNSUPPORTED, + FMOD_ERR_VERSION, + FMOD_ERR_EVENT_ALREADY_LOADED, + FMOD_ERR_EVENT_LIVEUPDATE_BUSY, + FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH, + FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT, + FMOD_ERR_EVENT_NOTFOUND, + FMOD_ERR_STUDIO_UNINITIALIZED, + FMOD_ERR_STUDIO_NOT_LOADED, + FMOD_ERR_INVALID_STRING, + FMOD_ERR_ALREADY_LOCKED, + FMOD_ERR_NOT_LOCKED, + FMOD_ERR_RECORD_DISCONNECTED, + FMOD_ERR_TOOMANYSAMPLES, + + FMOD_RESULT_FORCEINT = 65536 +} FMOD_RESULT; + +typedef enum FMOD_CHANNELCONTROL_TYPE +{ + FMOD_CHANNELCONTROL_CHANNEL, + FMOD_CHANNELCONTROL_CHANNELGROUP, + + FMOD_CHANNELCONTROL_MAX, + FMOD_CHANNELCONTROL_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_TYPE; + +typedef enum FMOD_OUTPUTTYPE +{ + FMOD_OUTPUTTYPE_AUTODETECT, + FMOD_OUTPUTTYPE_UNKNOWN, + FMOD_OUTPUTTYPE_NOSOUND, + FMOD_OUTPUTTYPE_WAVWRITER, + FMOD_OUTPUTTYPE_NOSOUND_NRT, + FMOD_OUTPUTTYPE_WAVWRITER_NRT, + FMOD_OUTPUTTYPE_WASAPI, + FMOD_OUTPUTTYPE_ASIO, + FMOD_OUTPUTTYPE_PULSEAUDIO, + FMOD_OUTPUTTYPE_ALSA, + FMOD_OUTPUTTYPE_COREAUDIO, + FMOD_OUTPUTTYPE_AUDIOTRACK, + FMOD_OUTPUTTYPE_OPENSL, + FMOD_OUTPUTTYPE_AUDIOOUT, + FMOD_OUTPUTTYPE_AUDIO3D, + FMOD_OUTPUTTYPE_WEBAUDIO, + FMOD_OUTPUTTYPE_NNAUDIO, + FMOD_OUTPUTTYPE_WINSONIC, + FMOD_OUTPUTTYPE_AAUDIO, + FMOD_OUTPUTTYPE_AUDIOWORKLET, + FMOD_OUTPUTTYPE_PHASE, + + FMOD_OUTPUTTYPE_MAX, + FMOD_OUTPUTTYPE_FORCEINT = 65536 +} FMOD_OUTPUTTYPE; + +typedef enum FMOD_DEBUG_MODE +{ + FMOD_DEBUG_MODE_TTY, + FMOD_DEBUG_MODE_FILE, + FMOD_DEBUG_MODE_CALLBACK, + + FMOD_DEBUG_MODE_FORCEINT = 65536 +} FMOD_DEBUG_MODE; + +typedef enum FMOD_SPEAKERMODE +{ + FMOD_SPEAKERMODE_DEFAULT, + FMOD_SPEAKERMODE_RAW, + FMOD_SPEAKERMODE_MONO, + FMOD_SPEAKERMODE_STEREO, + FMOD_SPEAKERMODE_QUAD, + FMOD_SPEAKERMODE_SURROUND, + FMOD_SPEAKERMODE_5POINT1, + FMOD_SPEAKERMODE_7POINT1, + FMOD_SPEAKERMODE_7POINT1POINT4, + + FMOD_SPEAKERMODE_MAX, + FMOD_SPEAKERMODE_FORCEINT = 65536 +} FMOD_SPEAKERMODE; + +typedef enum FMOD_SPEAKER +{ + FMOD_SPEAKER_NONE = -1, + FMOD_SPEAKER_FRONT_LEFT = 0, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_SURROUND_LEFT, + FMOD_SPEAKER_SURROUND_RIGHT, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_TOP_FRONT_LEFT, + FMOD_SPEAKER_TOP_FRONT_RIGHT, + FMOD_SPEAKER_TOP_BACK_LEFT, + FMOD_SPEAKER_TOP_BACK_RIGHT, + + FMOD_SPEAKER_MAX, + FMOD_SPEAKER_FORCEINT = 65536 +} FMOD_SPEAKER; + +typedef enum FMOD_CHANNELORDER +{ + FMOD_CHANNELORDER_DEFAULT, + FMOD_CHANNELORDER_WAVEFORMAT, + FMOD_CHANNELORDER_PROTOOLS, + FMOD_CHANNELORDER_ALLMONO, + FMOD_CHANNELORDER_ALLSTEREO, + FMOD_CHANNELORDER_ALSA, + + FMOD_CHANNELORDER_MAX, + FMOD_CHANNELORDER_FORCEINT = 65536 +} FMOD_CHANNELORDER; + +typedef enum FMOD_PLUGINTYPE +{ + FMOD_PLUGINTYPE_OUTPUT, + FMOD_PLUGINTYPE_CODEC, + FMOD_PLUGINTYPE_DSP, + + FMOD_PLUGINTYPE_MAX, + FMOD_PLUGINTYPE_FORCEINT = 65536 +} FMOD_PLUGINTYPE; + +typedef enum FMOD_SOUND_TYPE +{ + FMOD_SOUND_TYPE_UNKNOWN, + FMOD_SOUND_TYPE_AIFF, + FMOD_SOUND_TYPE_ASF, + FMOD_SOUND_TYPE_DLS, + FMOD_SOUND_TYPE_FLAC, + FMOD_SOUND_TYPE_FSB, + FMOD_SOUND_TYPE_IT, + FMOD_SOUND_TYPE_MIDI, + FMOD_SOUND_TYPE_MOD, + FMOD_SOUND_TYPE_MPEG, + FMOD_SOUND_TYPE_OGGVORBIS, + FMOD_SOUND_TYPE_PLAYLIST, + FMOD_SOUND_TYPE_RAW, + FMOD_SOUND_TYPE_S3M, + FMOD_SOUND_TYPE_USER, + FMOD_SOUND_TYPE_WAV, + FMOD_SOUND_TYPE_XM, + FMOD_SOUND_TYPE_XMA, + FMOD_SOUND_TYPE_AUDIOQUEUE, + FMOD_SOUND_TYPE_AT9, + FMOD_SOUND_TYPE_VORBIS, + FMOD_SOUND_TYPE_MEDIA_FOUNDATION, + FMOD_SOUND_TYPE_MEDIACODEC, + FMOD_SOUND_TYPE_FADPCM, + FMOD_SOUND_TYPE_OPUS, + + FMOD_SOUND_TYPE_MAX, + FMOD_SOUND_TYPE_FORCEINT = 65536 +} FMOD_SOUND_TYPE; + +typedef enum FMOD_SOUND_FORMAT +{ + FMOD_SOUND_FORMAT_NONE, + FMOD_SOUND_FORMAT_PCM8, + FMOD_SOUND_FORMAT_PCM16, + FMOD_SOUND_FORMAT_PCM24, + FMOD_SOUND_FORMAT_PCM32, + FMOD_SOUND_FORMAT_PCMFLOAT, + FMOD_SOUND_FORMAT_BITSTREAM, + + FMOD_SOUND_FORMAT_MAX, + FMOD_SOUND_FORMAT_FORCEINT = 65536 +} FMOD_SOUND_FORMAT; + +typedef enum FMOD_OPENSTATE +{ + FMOD_OPENSTATE_READY, + FMOD_OPENSTATE_LOADING, + FMOD_OPENSTATE_ERROR, + FMOD_OPENSTATE_CONNECTING, + FMOD_OPENSTATE_BUFFERING, + FMOD_OPENSTATE_SEEKING, + FMOD_OPENSTATE_PLAYING, + FMOD_OPENSTATE_SETPOSITION, + + FMOD_OPENSTATE_MAX, + FMOD_OPENSTATE_FORCEINT = 65536 +} FMOD_OPENSTATE; + +typedef enum FMOD_SOUNDGROUP_BEHAVIOR +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 +} FMOD_SOUNDGROUP_BEHAVIOR; + +typedef enum FMOD_CHANNELCONTROL_CALLBACK_TYPE +{ + FMOD_CHANNELCONTROL_CALLBACK_END, + FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE, + FMOD_CHANNELCONTROL_CALLBACK_SYNCPOINT, + FMOD_CHANNELCONTROL_CALLBACK_OCCLUSION, + + FMOD_CHANNELCONTROL_CALLBACK_MAX, + FMOD_CHANNELCONTROL_CALLBACK_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_CALLBACK_TYPE; + +typedef enum FMOD_CHANNELCONTROL_DSP_INDEX +{ + FMOD_CHANNELCONTROL_DSP_HEAD = -1, + FMOD_CHANNELCONTROL_DSP_FADER = -2, + FMOD_CHANNELCONTROL_DSP_TAIL = -3, + + FMOD_CHANNELCONTROL_DSP_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_DSP_INDEX; + +typedef enum FMOD_ERRORCALLBACK_INSTANCETYPE +{ + FMOD_ERRORCALLBACK_INSTANCETYPE_NONE, + FMOD_ERRORCALLBACK_INSTANCETYPE_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUND, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUNDGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSPCONNECTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_GEOMETRY, + FMOD_ERRORCALLBACK_INSTANCETYPE_REVERB3D, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTDESCRIPTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_PARAMETERINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BUS, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_VCA, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BANK, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_COMMANDREPLAY, + + FMOD_ERRORCALLBACK_INSTANCETYPE_FORCEINT = 65536 +} FMOD_ERRORCALLBACK_INSTANCETYPE; + +typedef enum FMOD_DSP_RESAMPLER +{ + FMOD_DSP_RESAMPLER_DEFAULT, + FMOD_DSP_RESAMPLER_NOINTERP, + FMOD_DSP_RESAMPLER_LINEAR, + FMOD_DSP_RESAMPLER_CUBIC, + FMOD_DSP_RESAMPLER_SPLINE, + + FMOD_DSP_RESAMPLER_MAX, + FMOD_DSP_RESAMPLER_FORCEINT = 65536 +} FMOD_DSP_RESAMPLER; + +typedef enum FMOD_DSP_CALLBACK_TYPE +{ + FMOD_DSP_CALLBACK_DATAPARAMETERRELEASE, + + FMOD_DSP_CALLBACK_MAX, + FMOD_DSP_CALLBACK_FORCEINT = 65536 +} FMOD_DSP_CALLBACK_TYPE; + +typedef enum FMOD_DSPCONNECTION_TYPE +{ + FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, + + FMOD_DSPCONNECTION_TYPE_MAX, + FMOD_DSPCONNECTION_TYPE_FORCEINT = 65536 +} FMOD_DSPCONNECTION_TYPE; + +typedef enum FMOD_TAGTYPE +{ + FMOD_TAGTYPE_UNKNOWN, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, + FMOD_TAGTYPE_FORCEINT = 65536 +} FMOD_TAGTYPE; + +typedef enum FMOD_TAGDATATYPE +{ + FMOD_TAGDATATYPE_BINARY, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + + FMOD_TAGDATATYPE_MAX, + FMOD_TAGDATATYPE_FORCEINT = 65536 +} FMOD_TAGDATATYPE; + +typedef enum FMOD_PORT_TYPE +{ + FMOD_PORT_TYPE_MUSIC, + FMOD_PORT_TYPE_COPYRIGHT_MUSIC, + FMOD_PORT_TYPE_VOICE, + FMOD_PORT_TYPE_CONTROLLER, + FMOD_PORT_TYPE_PERSONAL, + FMOD_PORT_TYPE_VIBRATION, + FMOD_PORT_TYPE_AUX, + + FMOD_PORT_TYPE_MAX, + FMOD_PORT_TYPE_FORCEINT = 65536 +} FMOD_PORT_TYPE; + +/* + FMOD callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DEBUG_CALLBACK) (FMOD_DEBUG_FLAGS flags, const char *file, int line, const char* func, const char* message); +typedef FMOD_RESULT (F_CALL *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_CHANNELCONTROL_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype, void *commanddata1, void *commanddata2); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CALLBACK) (FMOD_DSP *dsp, FMOD_DSP_CALLBACK_TYPE type, void *data); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_NONBLOCK_CALLBACK) (FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMREAD_CALLBACK) (FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMSETPOS_CALLBACK) (FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_OPEN_CALLBACK) (const char *name, unsigned int *filesize, void **handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_CLOSE_CALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_READ_CALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_SEEK_CALLBACK) (void *handle, unsigned int pos, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCREAD_CALLBACK) (FMOD_ASYNCREADINFO *info, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCCANCEL_CALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); +typedef void (F_CALL *FMOD_FILE_ASYNCDONE_FUNC) (FMOD_ASYNCREADINFO *info, FMOD_RESULT result); +typedef void* (F_CALL *FMOD_MEMORY_ALLOC_CALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void* (F_CALL *FMOD_MEMORY_REALLOC_CALLBACK) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_MEMORY_FREE_CALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef float (F_CALL *FMOD_3D_ROLLOFF_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, float distance); + +/* + FMOD structs +*/ +struct FMOD_ASYNCREADINFO +{ + void *handle; + unsigned int offset; + unsigned int sizebytes; + int priority; + void *userdata; + void *buffer; + unsigned int bytesread; + FMOD_FILE_ASYNCDONE_FUNC done; +}; + +typedef struct FMOD_VECTOR +{ + float x; + float y; + float z; +} FMOD_VECTOR; + +typedef struct FMOD_3D_ATTRIBUTES +{ + FMOD_VECTOR position; + FMOD_VECTOR velocity; + FMOD_VECTOR forward; + FMOD_VECTOR up; +} FMOD_3D_ATTRIBUTES; + +typedef struct FMOD_GUID +{ + unsigned int Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; +} FMOD_GUID; + +typedef struct FMOD_PLUGINLIST +{ + FMOD_PLUGINTYPE type; + void *description; +} FMOD_PLUGINLIST; + +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbSize; + int maxMPEGCodecs; + int maxADPCMCodecs; + int maxXMACodecs; + int maxVorbisCodecs; + int maxAT9Codecs; + int maxFADPCMCodecs; + int maxPCMCodecs; + int ASIONumChannels; + char **ASIOChannelList; + FMOD_SPEAKER *ASIOSpeakerList; + float vol0virtualvol; + unsigned int defaultDecodeBufferSize; + unsigned short profilePort; + unsigned int geometryMaxFadeTime; + float distanceFilterCenterFreq; + int reverb3Dinstance; + int DSPBufferPoolSize; + FMOD_DSP_RESAMPLER resamplerMethod; + unsigned int randomSeed; + int maxConvolutionThreads; + int maxOpusCodecs; +} FMOD_ADVANCEDSETTINGS; + +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; + FMOD_TAGDATATYPE datatype; + char *name; + void *data; + unsigned int datalen; + FMOD_BOOL updated; +} FMOD_TAG; + +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; + unsigned int length; + unsigned int fileoffset; + int numchannels; + int defaultfrequency; + FMOD_SOUND_FORMAT format; + unsigned int decodebuffersize; + int initialsubsound; + int numsubsounds; + int *inclusionlist; + int inclusionlistnum; + FMOD_SOUND_PCMREAD_CALLBACK pcmreadcallback; + FMOD_SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + FMOD_SOUND_NONBLOCK_CALLBACK nonblockcallback; + const char *dlsname; + const char *encryptionkey; + int maxpolyphony; + void *userdata; + FMOD_SOUND_TYPE suggestedsoundtype; + FMOD_FILE_OPEN_CALLBACK fileuseropen; + FMOD_FILE_CLOSE_CALLBACK fileuserclose; + FMOD_FILE_READ_CALLBACK fileuserread; + FMOD_FILE_SEEK_CALLBACK fileuserseek; + FMOD_FILE_ASYNCREAD_CALLBACK fileuserasyncread; + FMOD_FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + void *fileuserdata; + int filebuffersize; + FMOD_CHANNELORDER channelorder; + FMOD_SOUNDGROUP *initialsoundgroup; + unsigned int initialseekposition; + FMOD_TIMEUNIT initialseekpostype; + int ignoresetfilesystem; + unsigned int audioqueuepolicy; + unsigned int minmidigranularity; + int nonblockthreadid; + FMOD_GUID *fsbguid; +} FMOD_CREATESOUNDEXINFO; + +typedef struct FMOD_REVERB_PROPERTIES +{ + float DecayTime; + float EarlyDelay; + float LateDelay; + float HFReference; + float HFDecayRatio; + float Diffusion; + float Density; + float LowShelfFrequency; + float LowShelfGain; + float HighCut; + float EarlyLateMix; + float WetLevel; +} FMOD_REVERB_PROPERTIES; + +typedef struct FMOD_ERRORCALLBACK_INFO +{ + FMOD_RESULT result; + FMOD_ERRORCALLBACK_INSTANCETYPE instancetype; + void *instance; + const char *functionname; + const char *functionparams; +} FMOD_ERRORCALLBACK_INFO; + +typedef struct FMOD_CPU_USAGE +{ + float dsp; + float stream; + float geometry; + float update; + float convolution1; + float convolution2; +} FMOD_CPU_USAGE; + +typedef struct FMOD_DSP_DATA_PARAMETER_INFO +{ + void *data; + unsigned int length; + int index; +} FMOD_DSP_DATA_PARAMETER_INFO; + +/* + FMOD optional headers for plugin development +*/ +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_output.h" + +#endif diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp.cs b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp.cs new file mode 100644 index 0000000..d8265f7 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp.cs @@ -0,0 +1,897 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ + +using System; +using System.Text; +using System.Runtime.InteropServices; + +namespace FMOD +{ + [StructLayout(LayoutKind.Sequential)] + public struct DSP_BUFFER_ARRAY + { + public int numbuffers; + public int[] buffernumchannels; + public CHANNELMASK[] bufferchannelmask; + public IntPtr[] buffers; + public SPEAKERMODE speakermode; + } + + public enum DSP_PROCESS_OPERATION + { + PROCESS_PERFORM = 0, + PROCESS_QUERY + } + + [StructLayout(LayoutKind.Sequential)] + public struct COMPLEX + { + public float real; + public float imag; + } + + public enum DSP_PAN_SURROUND_FLAGS + { + DEFAULT = 0, + ROTATION_NOT_BIASED = 1, + } + + + /* + DSP callbacks + */ + public delegate RESULT DSP_CREATE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RELEASE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RESET_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SETPOSITION_CALLBACK (ref DSP_STATE dsp_state, uint pos); + public delegate RESULT DSP_READ_CALLBACK (ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); + public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK (ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); + public delegate RESULT DSP_PROCESS_CALLBACK (ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); + public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, float value); + public delegate RESULT DSP_SETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, int value); + public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, bool value); + public delegate RESULT DSP_SETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, IntPtr data, uint length); + public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); + public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_MIX_CALLBACK (ref DSP_STATE dsp_state, int stage); + + + /* + DSP functions + */ + public delegate IntPtr DSP_ALLOC_FUNC (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr DSP_REALLOC_FUNC (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_FREE_FUNC (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_LOG_FUNC (DEBUG_FLAGS level, IntPtr file, int line, IntPtr function, IntPtr str); + public delegate RESULT DSP_GETSAMPLERATE_FUNC (ref DSP_STATE dsp_state, ref int rate); + public delegate RESULT DSP_GETBLOCKSIZE_FUNC (ref DSP_STATE dsp_state, ref uint blocksize); + public delegate RESULT DSP_GETSPEAKERMODE_FUNC (ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); + public delegate RESULT DSP_GETCLOCK_FUNC (ref DSP_STATE dsp_state, out ulong clock, out uint offset, out uint length); + public delegate RESULT DSP_GETLISTENERATTRIBUTES_FUNC (ref DSP_STATE dsp_state, ref int numlisteners, IntPtr attributes); + public delegate RESULT DSP_GETUSERDATA_FUNC (ref DSP_STATE dsp_state, out IntPtr userdata); + public delegate RESULT DSP_DFT_FFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); + public delegate RESULT DSP_DFT_IFFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); + public delegate RESULT DSP_PAN_SUMMONOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix, DSP_PAN_SURROUND_FLAGS flags); + public delegate RESULT DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_GETROLLOFFGAIN_FUNC (ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); + + + public enum DSP_TYPE : int + { + UNKNOWN, + MIXER, + OSCILLATOR, + LOWPASS, + ITLOWPASS, + HIGHPASS, + ECHO, + FADER, + FLANGE, + DISTORTION, + NORMALIZE, + LIMITER, + PARAMEQ, + PITCHSHIFT, + CHORUS, + VSTPLUGIN, + WINAMPPLUGIN, + ITECHO, + COMPRESSOR, + SFXREVERB, + LOWPASS_SIMPLE, + DELAY, + TREMOLO, + LADSPAPLUGIN, + SEND, + RETURN, + HIGHPASS_SIMPLE, + PAN, + THREE_EQ, + FFT, + LOUDNESS_METER, + ENVELOPEFOLLOWER, + CONVOLUTIONREVERB, + CHANNELMIX, + TRANSCEIVER, + OBJECTPAN, + MULTIBAND_EQ, + MAX + } + + public enum DSP_PARAMETER_TYPE + { + FLOAT = 0, + INT, + BOOL, + DATA, + MAX + } + + public enum DSP_PARAMETER_FLOAT_MAPPING_TYPE + { + DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR + { + public int numpoints; + public IntPtr pointparamvalues; + public IntPtr pointpositions; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING + { + public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; + } + + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_FLOAT + { + public float min; + public float max; + public float defaultval; + public DSP_PARAMETER_FLOAT_MAPPING mapping; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_INT + { + public int min; + public int max; + public int defaultval; + public bool goestoinf; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_BOOL + { + public bool defaultval; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_DATA + { + public int datatype; + } + + [StructLayout(LayoutKind.Explicit)] + public struct DSP_PARAMETER_DESC_UNION + { + [FieldOffset(0)] + public DSP_PARAMETER_DESC_FLOAT floatdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_INT intdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_BOOL booldesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_DATA datadesc; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC + { + public DSP_PARAMETER_TYPE type; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] name; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] label; + public string description; + + public DSP_PARAMETER_DESC_UNION desc; + } + + public enum DSP_PARAMETER_DATA_TYPE + { + DSP_PARAMETER_DATA_TYPE_USER = 0, + DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + DSP_PARAMETER_DATA_TYPE_FFT = -4, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6 + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_OVERALLGAIN + { + public float linear_gain; + public float linear_gain_additive; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES + { + public ATTRIBUTES_3D relative; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES_MULTI + { + public int numlisteners; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public ATTRIBUTES_3D[] relative; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public float[] weight; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_SIDECHAIN + { + public int sidechainenable; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FFT + { + public int length; + public int numchannels; + + [MarshalAs(UnmanagedType.ByValArray,SizeConst=32)] + private IntPtr[] spectrum_internal; + + public float[][] spectrum + { + get + { + var buffer = new float[numchannels][]; + + for (int i = 0; i < numchannels; ++i) + { + buffer[i] = new float[length]; + Marshal.Copy(spectrum_internal[i], buffer[i], 0, length); + } + + return buffer; + } + } + + public void getSpectrum(ref float[][] buffer) + { + int bufferLength = Math.Min(buffer.Length, numchannels); + for (int i = 0; i < bufferLength; ++i) + { + getSpectrum(i, ref buffer[i]); + } + } + + public void getSpectrum(int channel, ref float[] buffer) + { + int bufferLength = Math.Min(buffer.Length, length); + Marshal.Copy(spectrum_internal[channel], buffer, 0, bufferLength); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_INFO_TYPE + { + public float momentaryloudness; + public float shorttermloudness; + public float integratedloudness; + public float loudness10thpercentile; + public float loudness95thpercentile; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 66)] + public float[] loudnesshistogram; + public float maxtruepeak; + public float maxmomentaryloudness; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_WEIGHTING_TYPE + { + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public float[] channelweight; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_ATTENUATION_RANGE + { + public float min; + public float max; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DESCRIPTION + { + public uint pluginsdkversion; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public byte[] name; + public uint version; + public int numinputbuffers; + public int numoutputbuffers; + public DSP_CREATE_CALLBACK create; + public DSP_RELEASE_CALLBACK release; + public DSP_RESET_CALLBACK reset; + public DSP_READ_CALLBACK read; + public DSP_PROCESS_CALLBACK process; + public DSP_SETPOSITION_CALLBACK setposition; + + public int numparameters; + public IntPtr paramdesc; + public DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + public DSP_SETPARAM_INT_CALLBACK setparameterint; + public DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + public DSP_SETPARAM_DATA_CALLBACK setparameterdata; + public DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + public DSP_GETPARAM_INT_CALLBACK getparameterint; + public DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + public DSP_GETPARAM_DATA_CALLBACK getparameterdata; + public DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + public IntPtr userdata; + + public DSP_SYSTEM_REGISTER_CALLBACK sys_register; + public DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + public DSP_SYSTEM_MIX_CALLBACK sys_mix; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_DFT_FUNCTIONS + { + public DSP_DFT_FFTREAL_FUNC fftreal; + public DSP_DFT_IFFTREAL_FUNC inversefftreal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_PAN_FUNCTIONS + { + public DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + public DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + public DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + public DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + public DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + public DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_FUNCTIONS + { + public DSP_ALLOC_FUNC alloc; + public DSP_REALLOC_FUNC realloc; + public DSP_FREE_FUNC free; + public DSP_GETSAMPLERATE_FUNC getsamplerate; + public DSP_GETBLOCKSIZE_FUNC getblocksize; + public IntPtr dft; + public IntPtr pan; + public DSP_GETSPEAKERMODE_FUNC getspeakermode; + public DSP_GETCLOCK_FUNC getclock; + public DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + public DSP_LOG_FUNC log; + public DSP_GETUSERDATA_FUNC getuserdata; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE + { + public IntPtr instance; + public IntPtr plugindata; + public uint channelmask; + public int source_speakermode; + public IntPtr sidechaindata; + public int sidechainchannels; + public IntPtr functions; + public int systemobject; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_METERING_INFO + { + public int numsamples; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] peaklevel; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] rmslevel; + public short numchannels; + } + + /* + ============================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + ============================================================================================================== + */ + + public enum DSP_OSCILLATOR : int + { + TYPE, + RATE + } + + public enum DSP_LOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ITLOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_HIGHPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ECHO : int + { + DELAY, + FEEDBACK, + DRYLEVEL, + WETLEVEL + } + + public enum DSP_FADER : int + { + GAIN, + OVERALL_GAIN, + } + + public enum DSP_DELAY : int + { + CH0, + CH1, + CH2, + CH3, + CH4, + CH5, + CH6, + CH7, + CH8, + CH9, + CH10, + CH11, + CH12, + CH13, + CH14, + CH15, + MAXDELAY, + } + + public enum DSP_FLANGE : int + { + MIX, + DEPTH, + RATE + } + + public enum DSP_TREMOLO : int + { + FREQUENCY, + DEPTH, + SHAPE, + SKEW, + DUTY, + SQUARE, + PHASE, + SPREAD + } + + public enum DSP_DISTORTION : int + { + LEVEL + } + + public enum DSP_NORMALIZE : int + { + FADETIME, + THRESHOLD, + MAXAMP + } + + public enum DSP_LIMITER : int + { + RELEASETIME, + CEILING, + MAXIMIZERGAIN, + MODE, + } + + public enum DSP_PARAMEQ : int + { + CENTER, + BANDWIDTH, + GAIN + } + + public enum DSP_MULTIBAND_EQ : int + { + A_FILTER, + A_FREQUENCY, + A_Q, + A_GAIN, + B_FILTER, + B_FREQUENCY, + B_Q, + B_GAIN, + C_FILTER, + C_FREQUENCY, + C_Q, + C_GAIN, + D_FILTER, + D_FREQUENCY, + D_Q, + D_GAIN, + E_FILTER, + E_FREQUENCY, + E_Q, + E_GAIN, + } + + public enum DSP_MULTIBAND_EQ_FILTER_TYPE : int + { + DISABLED, + LOWPASS_12DB, + LOWPASS_24DB, + LOWPASS_48DB, + HIGHPASS_12DB, + HIGHPASS_24DB, + HIGHPASS_48DB, + LOWSHELF, + HIGHSHELF, + PEAKING, + BANDPASS, + NOTCH, + ALLPASS, + } + + public enum DSP_PITCHSHIFT : int + { + PITCH, + FFTSIZE, + OVERLAP, + MAXCHANNELS + } + + public enum DSP_CHORUS : int + { + MIX, + RATE, + DEPTH, + } + + public enum DSP_ITECHO : int + { + WETDRYMIX, + FEEDBACK, + LEFTDELAY, + RIGHTDELAY, + PANDELAY + } + + public enum DSP_COMPRESSOR : int + { + THRESHOLD, + RATIO, + ATTACK, + RELEASE, + GAINMAKEUP, + USESIDECHAIN, + LINKED + } + + public enum DSP_SFXREVERB : int + { + DECAYTIME, + EARLYDELAY, + LATEDELAY, + HFREFERENCE, + HFDECAYRATIO, + DIFFUSION, + DENSITY, + LOWSHELFFREQUENCY, + LOWSHELFGAIN, + HIGHCUT, + EARLYLATEMIX, + WETLEVEL, + DRYLEVEL + } + + public enum DSP_LOWPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_SEND : int + { + RETURNID, + LEVEL, + } + + public enum DSP_RETURN : int + { + ID, + INPUT_SPEAKER_MODE + } + + public enum DSP_HIGHPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_PAN_2D_STEREO_MODE_TYPE : int + { + DISTRIBUTED, + DISCRETE + } + + public enum DSP_PAN_MODE_TYPE : int + { + MONO, + STEREO, + SURROUND + } + + public enum DSP_PAN_3D_ROLLOFF_TYPE : int + { + LINEARSQUARED, + LINEAR, + INVERSE, + INVERSETAPERED, + CUSTOM + } + + public enum DSP_PAN_3D_EXTENT_MODE_TYPE : int + { + AUTO, + USER, + OFF + } + + public enum DSP_PAN : int + { + MODE, + _2D_STEREO_POSITION, + _2D_DIRECTION, + _2D_EXTENT, + _2D_ROTATION, + _2D_LFE_LEVEL, + _2D_STEREO_MODE, + _2D_STEREO_SEPARATION, + _2D_STEREO_AXIS, + ENABLED_SPEAKERS, + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + _3D_PAN_BLEND, + LFE_UPMIX_ENABLED, + OVERALL_GAIN, + SURROUND_SPEAKER_MODE, + _2D_HEIGHT_BLEND, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } + + public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int + { + _12DB, + _24DB, + _48DB + } + + public enum DSP_THREE_EQ : int + { + LOWGAIN, + MIDGAIN, + HIGHGAIN, + LOWCROSSOVER, + HIGHCROSSOVER, + CROSSOVERSLOPE + } + + public enum DSP_FFT_WINDOW : int + { + RECT, + TRIANGLE, + HAMMING, + HANNING, + BLACKMAN, + BLACKMANHARRIS + } + + public enum DSP_FFT : int + { + WINDOWSIZE, + WINDOWTYPE, + SPECTRUMDATA, + DOMINANT_FREQ + } + + + public enum DSP_LOUDNESS_METER : int + { + STATE, + WEIGHTING, + INFO + } + + + public enum DSP_LOUDNESS_METER_STATE_TYPE : int + { + RESET_INTEGRATED = -3, + RESET_MAXPEAK = -2, + RESET_ALL = -1, + PAUSED = 0, + ANALYZING = 1 + } + + public enum DSP_ENVELOPEFOLLOWER : int + { + ATTACK, + RELEASE, + ENVELOPE, + USESIDECHAIN + } + + public enum DSP_CONVOLUTION_REVERB : int + { + IR, + WET, + DRY, + LINKED + } + + public enum DSP_CHANNELMIX_OUTPUT : int + { + DEFAULT, + ALLMONO, + ALLSTEREO, + ALLQUAD, + ALL5POINT1, + ALL7POINT1, + ALLLFE, + ALL7POINT1POINT4 + } + + public enum DSP_CHANNELMIX : int + { + OUTPUTGROUPING, + GAIN_CH0, + GAIN_CH1, + GAIN_CH2, + GAIN_CH3, + GAIN_CH4, + GAIN_CH5, + GAIN_CH6, + GAIN_CH7, + GAIN_CH8, + GAIN_CH9, + GAIN_CH10, + GAIN_CH11, + GAIN_CH12, + GAIN_CH13, + GAIN_CH14, + GAIN_CH15, + GAIN_CH16, + GAIN_CH17, + GAIN_CH18, + GAIN_CH19, + GAIN_CH20, + GAIN_CH21, + GAIN_CH22, + GAIN_CH23, + GAIN_CH24, + GAIN_CH25, + GAIN_CH26, + GAIN_CH27, + GAIN_CH28, + GAIN_CH29, + GAIN_CH30, + GAIN_CH31, + OUTPUT_CH0, + OUTPUT_CH1, + OUTPUT_CH2, + OUTPUT_CH3, + OUTPUT_CH4, + OUTPUT_CH5, + OUTPUT_CH6, + OUTPUT_CH7, + OUTPUT_CH8, + OUTPUT_CH9, + OUTPUT_CH10, + OUTPUT_CH11, + OUTPUT_CH12, + OUTPUT_CH13, + OUTPUT_CH14, + OUTPUT_CH15, + OUTPUT_CH16, + OUTPUT_CH17, + OUTPUT_CH18, + OUTPUT_CH19, + OUTPUT_CH20, + OUTPUT_CH21, + OUTPUT_CH22, + OUTPUT_CH23, + OUTPUT_CH24, + OUTPUT_CH25, + OUTPUT_CH26, + OUTPUT_CH27, + OUTPUT_CH28, + OUTPUT_CH29, + OUTPUT_CH30, + OUTPUT_CH31, + } + + public enum DSP_TRANSCEIVER_SPEAKERMODE : int + { + AUTO = -1, + MONO = 0, + STEREO, + SURROUND, + } + + public enum DSP_TRANSCEIVER : int + { + TRANSMIT, + GAIN, + CHANNEL, + TRANSMITSPEAKERMODE + } + + public enum DSP_OBJECTPAN : int + { + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + OVERALL_GAIN, + OUTPUTGAIN, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } +} diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp.h b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp.h new file mode 100644 index 0000000..d7098f2 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp.h @@ -0,0 +1,421 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ +#ifndef _FMOD_DSP_H +#define _FMOD_DSP_H + +#include "fmod_dsp_effects.h" + +typedef struct FMOD_DSP_STATE FMOD_DSP_STATE; +typedef struct FMOD_DSP_BUFFER_ARRAY FMOD_DSP_BUFFER_ARRAY; +typedef struct FMOD_COMPLEX FMOD_COMPLEX; + +/* + DSP Constants +*/ +#define FMOD_PLUGIN_SDK_VERSION 110 +#define FMOD_DSP_GETPARAM_VALUESTR_LENGTH 32 + +typedef enum +{ + FMOD_DSP_PROCESS_PERFORM, + FMOD_DSP_PROCESS_QUERY +} FMOD_DSP_PROCESS_OPERATION; + +typedef enum FMOD_DSP_PAN_SURROUND_FLAGS +{ + FMOD_DSP_PAN_SURROUND_DEFAULT = 0, + FMOD_DSP_PAN_SURROUND_ROTATION_NOT_BIASED = 1, + + FMOD_DSP_PAN_SURROUND_FLAGS_FORCEINT = 65536 +} FMOD_DSP_PAN_SURROUND_FLAGS; + +typedef enum +{ + FMOD_DSP_PARAMETER_TYPE_FLOAT, + FMOD_DSP_PARAMETER_TYPE_INT, + FMOD_DSP_PARAMETER_TYPE_BOOL, + FMOD_DSP_PARAMETER_TYPE_DATA, + + FMOD_DSP_PARAMETER_TYPE_MAX, + FMOD_DSP_PARAMETER_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_DATA_TYPE_USER = 0, + FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + FMOD_DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + FMOD_DSP_PARAMETER_DATA_TYPE_FFT = -4, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + FMOD_DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6, +} FMOD_DSP_PARAMETER_DATA_TYPE; + +/* + DSP Callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CREATE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RELEASE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RESET_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_READ_CALLBACK) (FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int length, const FMOD_DSP_BUFFER_ARRAY *inbufferarray, FMOD_DSP_BUFFER_ARRAY *outbufferarray, FMOD_BOOL inputsidle, FMOD_DSP_PROCESS_OPERATION op); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPOSITION_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int pos); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SHOULDIPROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, FMOD_BOOL inputsidle, unsigned int length, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE speakermode); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void *data, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void **data, unsigned int *length, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_REGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_MIX_CALLBACK) (FMOD_DSP_STATE *dsp_state, int stage); + +/* + DSP Functions +*/ +typedef void * (F_CALL *FMOD_DSP_ALLOC_FUNC) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void * (F_CALL *FMOD_DSP_REALLOC_FUNC) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_FREE_FUNC) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *str, ...); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSAMPLERATE_FUNC) (FMOD_DSP_STATE *dsp_state, int *rate); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETBLOCKSIZE_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned int *blocksize); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSPEAKERMODE_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE *speakermode_mixer, FMOD_SPEAKERMODE *speakermode_output); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETCLOCK_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned long long *clock, unsigned int *offset, unsigned int *length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETLISTENERATTRIBUTES_FUNC) (FMOD_DSP_STATE *dsp_state, int *numlisteners, FMOD_3D_ATTRIBUTES *attributes); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETUSERDATA_FUNC) (FMOD_DSP_STATE *dsp_state, void **userdata); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_FFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const float *signal, FMOD_COMPLEX* dft, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_IFFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const FMOD_COMPLEX *dft, float* signal, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float lowFrequencyGain, float overallGain, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix, FMOD_DSP_PAN_SURROUND_FLAGS flags); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, float *gain); + +/* + DSP Structures +*/ +struct FMOD_DSP_BUFFER_ARRAY +{ + int numbuffers; + int *buffernumchannels; + FMOD_CHANNELMASK *bufferchannelmask; + float **buffers; + FMOD_SPEAKERMODE speakermode; +}; + +struct FMOD_COMPLEX +{ + float real; + float imag; +}; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR +{ + int numpoints; + float *pointparamvalues; + float *pointpositions; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING; + +typedef struct FMOD_DSP_PARAMETER_DESC_FLOAT +{ + float min; + float max; + float defaultval; + FMOD_DSP_PARAMETER_FLOAT_MAPPING mapping; +} FMOD_DSP_PARAMETER_DESC_FLOAT; + +typedef struct FMOD_DSP_PARAMETER_DESC_INT +{ + int min; + int max; + int defaultval; + FMOD_BOOL goestoinf; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_INT; + +typedef struct FMOD_DSP_PARAMETER_DESC_BOOL +{ + FMOD_BOOL defaultval; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_BOOL; + +typedef struct FMOD_DSP_PARAMETER_DESC_DATA +{ + int datatype; +} FMOD_DSP_PARAMETER_DESC_DATA; + +typedef struct FMOD_DSP_PARAMETER_DESC +{ + FMOD_DSP_PARAMETER_TYPE type; + char name[16]; + char label[16]; + const char *description; + + union + { + FMOD_DSP_PARAMETER_DESC_FLOAT floatdesc; + FMOD_DSP_PARAMETER_DESC_INT intdesc; + FMOD_DSP_PARAMETER_DESC_BOOL booldesc; + FMOD_DSP_PARAMETER_DESC_DATA datadesc; + }; +} FMOD_DSP_PARAMETER_DESC; + +typedef struct FMOD_DSP_PARAMETER_OVERALLGAIN +{ + float linear_gain; + float linear_gain_additive; +} FMOD_DSP_PARAMETER_OVERALLGAIN; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES +{ + FMOD_3D_ATTRIBUTES relative; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI +{ + int numlisteners; + FMOD_3D_ATTRIBUTES relative[FMOD_MAX_LISTENERS]; + float weight[FMOD_MAX_LISTENERS]; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI; + +typedef struct FMOD_DSP_PARAMETER_ATTENUATION_RANGE +{ + float min; + float max; +} FMOD_DSP_PARAMETER_ATTENUATION_RANGE; + +typedef struct FMOD_DSP_PARAMETER_SIDECHAIN +{ + FMOD_BOOL sidechainenable; +} FMOD_DSP_PARAMETER_SIDECHAIN; + +typedef struct FMOD_DSP_PARAMETER_FFT +{ + int length; + int numchannels; + float *spectrum[32]; +} FMOD_DSP_PARAMETER_FFT; + +typedef struct FMOD_DSP_DESCRIPTION +{ + unsigned int pluginsdkversion; + char name[32]; + unsigned int version; + int numinputbuffers; + int numoutputbuffers; + FMOD_DSP_CREATE_CALLBACK create; + FMOD_DSP_RELEASE_CALLBACK release; + FMOD_DSP_RESET_CALLBACK reset; + FMOD_DSP_READ_CALLBACK read; + FMOD_DSP_PROCESS_CALLBACK process; + FMOD_DSP_SETPOSITION_CALLBACK setposition; + + int numparameters; + FMOD_DSP_PARAMETER_DESC **paramdesc; + FMOD_DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + FMOD_DSP_SETPARAM_INT_CALLBACK setparameterint; + FMOD_DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + FMOD_DSP_SETPARAM_DATA_CALLBACK setparameterdata; + FMOD_DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + FMOD_DSP_GETPARAM_INT_CALLBACK getparameterint; + FMOD_DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + FMOD_DSP_GETPARAM_DATA_CALLBACK getparameterdata; + FMOD_DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + void *userdata; + + FMOD_DSP_SYSTEM_REGISTER_CALLBACK sys_register; + FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + FMOD_DSP_SYSTEM_MIX_CALLBACK sys_mix; + +} FMOD_DSP_DESCRIPTION; + +typedef struct FMOD_DSP_STATE_DFT_FUNCTIONS +{ + FMOD_DSP_DFT_FFTREAL_FUNC fftreal; + FMOD_DSP_DFT_IFFTREAL_FUNC inversefftreal; +} FMOD_DSP_STATE_DFT_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_PAN_FUNCTIONS +{ + FMOD_DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; +} FMOD_DSP_STATE_PAN_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_FUNCTIONS +{ + FMOD_DSP_ALLOC_FUNC alloc; + FMOD_DSP_REALLOC_FUNC realloc; + FMOD_DSP_FREE_FUNC free; + FMOD_DSP_GETSAMPLERATE_FUNC getsamplerate; + FMOD_DSP_GETBLOCKSIZE_FUNC getblocksize; + FMOD_DSP_STATE_DFT_FUNCTIONS *dft; + FMOD_DSP_STATE_PAN_FUNCTIONS *pan; + FMOD_DSP_GETSPEAKERMODE_FUNC getspeakermode; + FMOD_DSP_GETCLOCK_FUNC getclock; + FMOD_DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + FMOD_DSP_LOG_FUNC log; + FMOD_DSP_GETUSERDATA_FUNC getuserdata; +} FMOD_DSP_STATE_FUNCTIONS; + +struct FMOD_DSP_STATE +{ + void *instance; + void *plugindata; + FMOD_CHANNELMASK channelmask; + FMOD_SPEAKERMODE source_speakermode; + float *sidechaindata; + int sidechainchannels; + FMOD_DSP_STATE_FUNCTIONS *functions; + int systemobject; +}; + +typedef struct FMOD_DSP_METERING_INFO +{ + int numsamples; + float peaklevel[32]; + float rmslevel[32]; + short numchannels; +} FMOD_DSP_METERING_INFO; + +/* + DSP Macros +*/ +#define FMOD_DSP_INIT_PARAMDESC_FLOAT(_paramstruct, _name, _label, _description, _min, _max, _defaultval) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name, 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _min; \ + (_paramstruct).floatdesc.max = _max; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO; + +#define FMOD_DSP_INIT_PARAMDESC_FLOAT_WITH_MAPPING(_paramstruct, _name, _label, _description, _defaultval, _values, _positions); \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _values[0]; \ + (_paramstruct).floatdesc.max = _values[sizeof(_values) / sizeof(float) - 1]; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.numpoints = sizeof(_values) / sizeof(float); \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointparamvalues = _values; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointpositions = _positions; + +#define FMOD_DSP_INIT_PARAMDESC_INT(_paramstruct, _name, _label, _description, _min, _max, _defaultval, _goestoinf, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = _min; \ + (_paramstruct).intdesc.max = _max; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = _goestoinf; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_INT_ENUMERATED(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = 0; \ + (_paramstruct).intdesc.max = sizeof(_valuenames) / sizeof(char*) - 1; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = false; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_BOOL(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_BOOL; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).booldesc.defaultval = _defaultval; \ + (_paramstruct).booldesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_DATA(_paramstruct, _name, _label, _description, _datatype) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_DATA; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).datadesc.datatype = _datatype; + +#define FMOD_DSP_ALLOC(_state, _size) \ + (_state)->functions->alloc(_size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_REALLOC(_state, _ptr, _size) \ + (_state)->functions->realloc(_ptr, _size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_DSP_GETSAMPLERATE(_state, _rate) \ + (_state)->functions->getsamplerate(_state, _rate) +#define FMOD_DSP_GETBLOCKSIZE(_state, _blocksize) \ + (_state)->functions->getblocksize(_state, _blocksize) +#define FMOD_DSP_GETSPEAKERMODE(_state, _speakermodemix, _speakermodeout) \ + (_state)->functions->getspeakermode(_state, _speakermodemix, _speakermodeout) +#define FMOD_DSP_GETCLOCK(_state, _clock, _offset, _length) \ + (_state)->functions->getclock(_state, _clock, _offset, _length) +#define FMOD_DSP_GETLISTENERATTRIBUTES(_state, _numlisteners, _attributes) \ + (_state)->functions->getlistenerattributes(_state, _numlisteners, _attributes) +#define FMOD_DSP_GETUSERDATA(_state, _userdata) \ + (_state)->functions->getuserdata(_state, _userdata) +#define FMOD_DSP_DFT_FFTREAL(_state, _size, _signal, _dft, _window, _signalhop) \ + (_state)->functions->dft->fftreal(_state, _size, _signal, _dft, _window, _signalhop) +#define FMOD_DSP_DFT_IFFTREAL(_state, _size, _dft, _signal, _window, _signalhop) \ + (_state)->functions->dft->inversefftreal(_state, _size, _dft, _signal, _window, _signalhop) +#define FMOD_DSP_PAN_SUMMONOMATRIX(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) \ + (_state)->functions->pan->summonomatrix(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOMATRIX(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->sumstereomatrix(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSURROUNDMATRIX(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) \ + (_state)->functions->pan->sumsurroundmatrix(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) +#define FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->summonotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) \ + (_state)->functions->pan->sumstereotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) +#define FMOD_DSP_PAN_GETROLLOFFGAIN(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) \ + (_state)->functions->pan->getrolloffgain(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) + +#endif + diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp_effects.h b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp_effects.h new file mode 100644 index 0000000..98a4e8b --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_dsp_effects.h @@ -0,0 +1,577 @@ +/* ============================================================================================================= */ +/* FMOD Core API - Built-in effects header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* In this header you can find parameter structures for FMOD system registered DSP effects */ +/* and generators. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common-dsp-effects.html#fmod_dsp_type */ +/* ============================================================================================================= */ + +#ifndef _FMOD_DSP_EFFECTS_H +#define _FMOD_DSP_EFFECTS_H + +typedef enum +{ + FMOD_DSP_TYPE_UNKNOWN, + FMOD_DSP_TYPE_MIXER, + FMOD_DSP_TYPE_OSCILLATOR, + FMOD_DSP_TYPE_LOWPASS, + FMOD_DSP_TYPE_ITLOWPASS, + FMOD_DSP_TYPE_HIGHPASS, + FMOD_DSP_TYPE_ECHO, + FMOD_DSP_TYPE_FADER, + FMOD_DSP_TYPE_FLANGE, + FMOD_DSP_TYPE_DISTORTION, + FMOD_DSP_TYPE_NORMALIZE, + FMOD_DSP_TYPE_LIMITER, + FMOD_DSP_TYPE_PARAMEQ, + FMOD_DSP_TYPE_PITCHSHIFT, + FMOD_DSP_TYPE_CHORUS, + FMOD_DSP_TYPE_VSTPLUGIN, + FMOD_DSP_TYPE_WINAMPPLUGIN, + FMOD_DSP_TYPE_ITECHO, + FMOD_DSP_TYPE_COMPRESSOR, + FMOD_DSP_TYPE_SFXREVERB, + FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_DELAY, + FMOD_DSP_TYPE_TREMOLO, + FMOD_DSP_TYPE_LADSPAPLUGIN, + FMOD_DSP_TYPE_SEND, + FMOD_DSP_TYPE_RETURN, + FMOD_DSP_TYPE_HIGHPASS_SIMPLE, + FMOD_DSP_TYPE_PAN, + FMOD_DSP_TYPE_THREE_EQ, + FMOD_DSP_TYPE_FFT, + FMOD_DSP_TYPE_LOUDNESS_METER, + FMOD_DSP_TYPE_ENVELOPEFOLLOWER, + FMOD_DSP_TYPE_CONVOLUTIONREVERB, + FMOD_DSP_TYPE_CHANNELMIX, + FMOD_DSP_TYPE_TRANSCEIVER, + FMOD_DSP_TYPE_OBJECTPAN, + FMOD_DSP_TYPE_MULTIBAND_EQ, + + FMOD_DSP_TYPE_MAX, + FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_TYPE; + +/* + =================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + =================================================================================================== +*/ + +typedef enum +{ + FMOD_DSP_OSCILLATOR_TYPE, + FMOD_DSP_OSCILLATOR_RATE +} FMOD_DSP_OSCILLATOR; + + +typedef enum +{ + FMOD_DSP_LOWPASS_CUTOFF, + FMOD_DSP_LOWPASS_RESONANCE +} FMOD_DSP_LOWPASS; + + +typedef enum +{ + FMOD_DSP_ITLOWPASS_CUTOFF, + FMOD_DSP_ITLOWPASS_RESONANCE +} FMOD_DSP_ITLOWPASS; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_CUTOFF, + FMOD_DSP_HIGHPASS_RESONANCE +} FMOD_DSP_HIGHPASS; + + +typedef enum +{ + FMOD_DSP_ECHO_DELAY, + FMOD_DSP_ECHO_FEEDBACK, + FMOD_DSP_ECHO_DRYLEVEL, + FMOD_DSP_ECHO_WETLEVEL +} FMOD_DSP_ECHO; + + +typedef enum FMOD_DSP_FADER +{ + FMOD_DSP_FADER_GAIN, + FMOD_DSP_FADER_OVERALL_GAIN, +} FMOD_DSP_FADER; + + +typedef enum +{ + FMOD_DSP_FLANGE_MIX, + FMOD_DSP_FLANGE_DEPTH, + FMOD_DSP_FLANGE_RATE +} FMOD_DSP_FLANGE; + + +typedef enum +{ + FMOD_DSP_DISTORTION_LEVEL +} FMOD_DSP_DISTORTION; + + +typedef enum +{ + FMOD_DSP_NORMALIZE_FADETIME, + FMOD_DSP_NORMALIZE_THRESHOLD, + FMOD_DSP_NORMALIZE_MAXAMP +} FMOD_DSP_NORMALIZE; + + +typedef enum +{ + FMOD_DSP_LIMITER_RELEASETIME, + FMOD_DSP_LIMITER_CEILING, + FMOD_DSP_LIMITER_MAXIMIZERGAIN, + FMOD_DSP_LIMITER_MODE, +} FMOD_DSP_LIMITER; + + +typedef enum +{ + FMOD_DSP_PARAMEQ_CENTER, + FMOD_DSP_PARAMEQ_BANDWIDTH, + FMOD_DSP_PARAMEQ_GAIN +} FMOD_DSP_PARAMEQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ +{ + FMOD_DSP_MULTIBAND_EQ_A_FILTER, + FMOD_DSP_MULTIBAND_EQ_A_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_A_Q, + FMOD_DSP_MULTIBAND_EQ_A_GAIN, + FMOD_DSP_MULTIBAND_EQ_B_FILTER, + FMOD_DSP_MULTIBAND_EQ_B_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_B_Q, + FMOD_DSP_MULTIBAND_EQ_B_GAIN, + FMOD_DSP_MULTIBAND_EQ_C_FILTER, + FMOD_DSP_MULTIBAND_EQ_C_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_C_Q, + FMOD_DSP_MULTIBAND_EQ_C_GAIN, + FMOD_DSP_MULTIBAND_EQ_D_FILTER, + FMOD_DSP_MULTIBAND_EQ_D_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_D_Q, + FMOD_DSP_MULTIBAND_EQ_D_GAIN, + FMOD_DSP_MULTIBAND_EQ_E_FILTER, + FMOD_DSP_MULTIBAND_EQ_E_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_E_Q, + FMOD_DSP_MULTIBAND_EQ_E_GAIN, +} FMOD_DSP_MULTIBAND_EQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE +{ + FMOD_DSP_MULTIBAND_EQ_FILTER_DISABLED, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_PEAKING, + FMOD_DSP_MULTIBAND_EQ_FILTER_BANDPASS, + FMOD_DSP_MULTIBAND_EQ_FILTER_NOTCH, + FMOD_DSP_MULTIBAND_EQ_FILTER_ALLPASS, +} FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE; + + +typedef enum +{ + FMOD_DSP_PITCHSHIFT_PITCH, + FMOD_DSP_PITCHSHIFT_FFTSIZE, + FMOD_DSP_PITCHSHIFT_OVERLAP, + FMOD_DSP_PITCHSHIFT_MAXCHANNELS +} FMOD_DSP_PITCHSHIFT; + + +typedef enum +{ + FMOD_DSP_CHORUS_MIX, + FMOD_DSP_CHORUS_RATE, + FMOD_DSP_CHORUS_DEPTH, +} FMOD_DSP_CHORUS; + + +typedef enum +{ + FMOD_DSP_ITECHO_WETDRYMIX, + FMOD_DSP_ITECHO_FEEDBACK, + FMOD_DSP_ITECHO_LEFTDELAY, + FMOD_DSP_ITECHO_RIGHTDELAY, + FMOD_DSP_ITECHO_PANDELAY +} FMOD_DSP_ITECHO; + +typedef enum +{ + FMOD_DSP_COMPRESSOR_THRESHOLD, + FMOD_DSP_COMPRESSOR_RATIO, + FMOD_DSP_COMPRESSOR_ATTACK, + FMOD_DSP_COMPRESSOR_RELEASE, + FMOD_DSP_COMPRESSOR_GAINMAKEUP, + FMOD_DSP_COMPRESSOR_USESIDECHAIN, + FMOD_DSP_COMPRESSOR_LINKED +} FMOD_DSP_COMPRESSOR; + +typedef enum +{ + FMOD_DSP_SFXREVERB_DECAYTIME, + FMOD_DSP_SFXREVERB_EARLYDELAY, + FMOD_DSP_SFXREVERB_LATEDELAY, + FMOD_DSP_SFXREVERB_HFREFERENCE, + FMOD_DSP_SFXREVERB_HFDECAYRATIO, + FMOD_DSP_SFXREVERB_DIFFUSION, + FMOD_DSP_SFXREVERB_DENSITY, + FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, + FMOD_DSP_SFXREVERB_LOWSHELFGAIN, + FMOD_DSP_SFXREVERB_HIGHCUT, + FMOD_DSP_SFXREVERB_EARLYLATEMIX, + FMOD_DSP_SFXREVERB_WETLEVEL, + FMOD_DSP_SFXREVERB_DRYLEVEL +} FMOD_DSP_SFXREVERB; + +typedef enum +{ + FMOD_DSP_LOWPASS_SIMPLE_CUTOFF +} FMOD_DSP_LOWPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_DELAY_CH0, + FMOD_DSP_DELAY_CH1, + FMOD_DSP_DELAY_CH2, + FMOD_DSP_DELAY_CH3, + FMOD_DSP_DELAY_CH4, + FMOD_DSP_DELAY_CH5, + FMOD_DSP_DELAY_CH6, + FMOD_DSP_DELAY_CH7, + FMOD_DSP_DELAY_CH8, + FMOD_DSP_DELAY_CH9, + FMOD_DSP_DELAY_CH10, + FMOD_DSP_DELAY_CH11, + FMOD_DSP_DELAY_CH12, + FMOD_DSP_DELAY_CH13, + FMOD_DSP_DELAY_CH14, + FMOD_DSP_DELAY_CH15, + FMOD_DSP_DELAY_MAXDELAY +} FMOD_DSP_DELAY; + + +typedef enum +{ + FMOD_DSP_TREMOLO_FREQUENCY, + FMOD_DSP_TREMOLO_DEPTH, + FMOD_DSP_TREMOLO_SHAPE, + FMOD_DSP_TREMOLO_SKEW, + FMOD_DSP_TREMOLO_DUTY, + FMOD_DSP_TREMOLO_SQUARE, + FMOD_DSP_TREMOLO_PHASE, + FMOD_DSP_TREMOLO_SPREAD +} FMOD_DSP_TREMOLO; + + +typedef enum +{ + FMOD_DSP_SEND_RETURNID, + FMOD_DSP_SEND_LEVEL, +} FMOD_DSP_SEND; + + +typedef enum +{ + FMOD_DSP_RETURN_ID, + FMOD_DSP_RETURN_INPUT_SPEAKER_MODE +} FMOD_DSP_RETURN; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF +} FMOD_DSP_HIGHPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_PAN_2D_STEREO_MODE_DISTRIBUTED, + FMOD_DSP_PAN_2D_STEREO_MODE_DISCRETE +} FMOD_DSP_PAN_2D_STEREO_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE_MONO, + FMOD_DSP_PAN_MODE_STEREO, + FMOD_DSP_PAN_MODE_SURROUND +} FMOD_DSP_PAN_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED, + FMOD_DSP_PAN_3D_ROLLOFF_LINEAR, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSE, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED, + FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM +} FMOD_DSP_PAN_3D_ROLLOFF_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO, + FMOD_DSP_PAN_3D_EXTENT_MODE_USER, + FMOD_DSP_PAN_3D_EXTENT_MODE_OFF +} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE, + FMOD_DSP_PAN_2D_STEREO_POSITION, + FMOD_DSP_PAN_2D_DIRECTION, + FMOD_DSP_PAN_2D_EXTENT, + FMOD_DSP_PAN_2D_ROTATION, + FMOD_DSP_PAN_2D_LFE_LEVEL, + FMOD_DSP_PAN_2D_STEREO_MODE, + FMOD_DSP_PAN_2D_STEREO_SEPARATION, + FMOD_DSP_PAN_2D_STEREO_AXIS, + FMOD_DSP_PAN_ENABLED_SPEAKERS, + FMOD_DSP_PAN_3D_POSITION, + FMOD_DSP_PAN_3D_ROLLOFF, + FMOD_DSP_PAN_3D_MIN_DISTANCE, + FMOD_DSP_PAN_3D_MAX_DISTANCE, + FMOD_DSP_PAN_3D_EXTENT_MODE, + FMOD_DSP_PAN_3D_SOUND_SIZE, + FMOD_DSP_PAN_3D_MIN_EXTENT, + FMOD_DSP_PAN_3D_PAN_BLEND, + FMOD_DSP_PAN_LFE_UPMIX_ENABLED, + FMOD_DSP_PAN_OVERALL_GAIN, + FMOD_DSP_PAN_SURROUND_SPEAKER_MODE, + FMOD_DSP_PAN_2D_HEIGHT_BLEND, + FMOD_DSP_PAN_ATTENUATION_RANGE, + FMOD_DSP_PAN_OVERRIDE_RANGE +} FMOD_DSP_PAN; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB +} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_LOWGAIN, + FMOD_DSP_THREE_EQ_MIDGAIN, + FMOD_DSP_THREE_EQ_HIGHGAIN, + FMOD_DSP_THREE_EQ_LOWCROSSOVER, + FMOD_DSP_THREE_EQ_HIGHCROSSOVER, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE +} FMOD_DSP_THREE_EQ; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, + FMOD_DSP_FFT_WINDOW_TRIANGLE, + FMOD_DSP_FFT_WINDOW_HAMMING, + FMOD_DSP_FFT_WINDOW_HANNING, + FMOD_DSP_FFT_WINDOW_BLACKMAN, + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS +} FMOD_DSP_FFT_WINDOW; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOWSIZE, + FMOD_DSP_FFT_WINDOWTYPE, + FMOD_DSP_FFT_SPECTRUMDATA, + FMOD_DSP_FFT_DOMINANT_FREQ +} FMOD_DSP_FFT; + +#define FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES 66 + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE, + FMOD_DSP_LOUDNESS_METER_WEIGHTING, + FMOD_DSP_LOUDNESS_METER_INFO +} FMOD_DSP_LOUDNESS_METER; + + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE_RESET_INTEGRATED = -3, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_MAXPEAK = -2, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_ALL = -1, + FMOD_DSP_LOUDNESS_METER_STATE_PAUSED = 0, + FMOD_DSP_LOUDNESS_METER_STATE_ANALYZING = 1 +} FMOD_DSP_LOUDNESS_METER_STATE_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_INFO_TYPE +{ + float momentaryloudness; + float shorttermloudness; + float integratedloudness; + float loudness10thpercentile; + float loudness95thpercentile; + float loudnesshistogram[FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES]; + float maxtruepeak; + float maxmomentaryloudness; +} FMOD_DSP_LOUDNESS_METER_INFO_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE +{ + float channelweight[32]; +} FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE; + + +typedef enum +{ + FMOD_DSP_ENVELOPEFOLLOWER_ATTACK, + FMOD_DSP_ENVELOPEFOLLOWER_RELEASE, + FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE, + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN +} FMOD_DSP_ENVELOPEFOLLOWER; + +typedef enum +{ + FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED +} FMOD_DSP_CONVOLUTION_REVERB; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLQUAD, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1POINT4 +} FMOD_DSP_CHANNELMIX_OUTPUT; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, + FMOD_DSP_CHANNELMIX_GAIN_CH0, + FMOD_DSP_CHANNELMIX_GAIN_CH1, + FMOD_DSP_CHANNELMIX_GAIN_CH2, + FMOD_DSP_CHANNELMIX_GAIN_CH3, + FMOD_DSP_CHANNELMIX_GAIN_CH4, + FMOD_DSP_CHANNELMIX_GAIN_CH5, + FMOD_DSP_CHANNELMIX_GAIN_CH6, + FMOD_DSP_CHANNELMIX_GAIN_CH7, + FMOD_DSP_CHANNELMIX_GAIN_CH8, + FMOD_DSP_CHANNELMIX_GAIN_CH9, + FMOD_DSP_CHANNELMIX_GAIN_CH10, + FMOD_DSP_CHANNELMIX_GAIN_CH11, + FMOD_DSP_CHANNELMIX_GAIN_CH12, + FMOD_DSP_CHANNELMIX_GAIN_CH13, + FMOD_DSP_CHANNELMIX_GAIN_CH14, + FMOD_DSP_CHANNELMIX_GAIN_CH15, + FMOD_DSP_CHANNELMIX_GAIN_CH16, + FMOD_DSP_CHANNELMIX_GAIN_CH17, + FMOD_DSP_CHANNELMIX_GAIN_CH18, + FMOD_DSP_CHANNELMIX_GAIN_CH19, + FMOD_DSP_CHANNELMIX_GAIN_CH20, + FMOD_DSP_CHANNELMIX_GAIN_CH21, + FMOD_DSP_CHANNELMIX_GAIN_CH22, + FMOD_DSP_CHANNELMIX_GAIN_CH23, + FMOD_DSP_CHANNELMIX_GAIN_CH24, + FMOD_DSP_CHANNELMIX_GAIN_CH25, + FMOD_DSP_CHANNELMIX_GAIN_CH26, + FMOD_DSP_CHANNELMIX_GAIN_CH27, + FMOD_DSP_CHANNELMIX_GAIN_CH28, + FMOD_DSP_CHANNELMIX_GAIN_CH29, + FMOD_DSP_CHANNELMIX_GAIN_CH30, + FMOD_DSP_CHANNELMIX_GAIN_CH31, + FMOD_DSP_CHANNELMIX_OUTPUT_CH0, + FMOD_DSP_CHANNELMIX_OUTPUT_CH1, + FMOD_DSP_CHANNELMIX_OUTPUT_CH2, + FMOD_DSP_CHANNELMIX_OUTPUT_CH3, + FMOD_DSP_CHANNELMIX_OUTPUT_CH4, + FMOD_DSP_CHANNELMIX_OUTPUT_CH5, + FMOD_DSP_CHANNELMIX_OUTPUT_CH6, + FMOD_DSP_CHANNELMIX_OUTPUT_CH7, + FMOD_DSP_CHANNELMIX_OUTPUT_CH8, + FMOD_DSP_CHANNELMIX_OUTPUT_CH9, + FMOD_DSP_CHANNELMIX_OUTPUT_CH10, + FMOD_DSP_CHANNELMIX_OUTPUT_CH11, + FMOD_DSP_CHANNELMIX_OUTPUT_CH12, + FMOD_DSP_CHANNELMIX_OUTPUT_CH13, + FMOD_DSP_CHANNELMIX_OUTPUT_CH14, + FMOD_DSP_CHANNELMIX_OUTPUT_CH15, + FMOD_DSP_CHANNELMIX_OUTPUT_CH16, + FMOD_DSP_CHANNELMIX_OUTPUT_CH17, + FMOD_DSP_CHANNELMIX_OUTPUT_CH18, + FMOD_DSP_CHANNELMIX_OUTPUT_CH19, + FMOD_DSP_CHANNELMIX_OUTPUT_CH20, + FMOD_DSP_CHANNELMIX_OUTPUT_CH21, + FMOD_DSP_CHANNELMIX_OUTPUT_CH22, + FMOD_DSP_CHANNELMIX_OUTPUT_CH23, + FMOD_DSP_CHANNELMIX_OUTPUT_CH24, + FMOD_DSP_CHANNELMIX_OUTPUT_CH25, + FMOD_DSP_CHANNELMIX_OUTPUT_CH26, + FMOD_DSP_CHANNELMIX_OUTPUT_CH27, + FMOD_DSP_CHANNELMIX_OUTPUT_CH28, + FMOD_DSP_CHANNELMIX_OUTPUT_CH29, + FMOD_DSP_CHANNELMIX_OUTPUT_CH30, + FMOD_DSP_CHANNELMIX_OUTPUT_CH31 +} FMOD_DSP_CHANNELMIX; + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_AUTO = -1, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO = 0, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND, +} FMOD_DSP_TRANSCEIVER_SPEAKERMODE; + + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_TRANSMIT, + FMOD_DSP_TRANSCEIVER_GAIN, + FMOD_DSP_TRANSCEIVER_CHANNEL, + FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE +} FMOD_DSP_TRANSCEIVER; + + +typedef enum +{ + FMOD_DSP_OBJECTPAN_3D_POSITION, + FMOD_DSP_OBJECTPAN_3D_ROLLOFF, + FMOD_DSP_OBJECTPAN_3D_MIN_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_MAX_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_EXTENT_MODE, + FMOD_DSP_OBJECTPAN_3D_SOUND_SIZE, + FMOD_DSP_OBJECTPAN_3D_MIN_EXTENT, + FMOD_DSP_OBJECTPAN_OVERALL_GAIN, + FMOD_DSP_OBJECTPAN_OUTPUTGAIN, + FMOD_DSP_OBJECTPAN_ATTENUATION_RANGE, + FMOD_DSP_OBJECTPAN_OVERRIDE_RANGE +} FMOD_DSP_OBJECTPAN; + +#endif + diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod_errors.cs b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_errors.cs new file mode 100644 index 0000000..7ffb6a5 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_errors.cs @@ -0,0 +1,106 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ + +namespace FMOD +{ + public class Error + { + public static string String(FMOD.RESULT errcode) + { + switch (errcode) + { + case FMOD.RESULT.OK: return "No errors."; + case FMOD.RESULT.ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD.RESULT.ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD.RESULT.ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD.RESULT.ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD.RESULT.ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD.RESULT.ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD.RESULT.ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD.RESULT.ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD.RESULT.ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD.RESULT.ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD.RESULT.ERR_FILE_BAD: return "Error loading file."; + case FMOD.RESULT.ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD.RESULT.ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD.RESULT.ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD.RESULT.ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD.RESULT.ERR_FILE_NOTFOUND: return "File not found."; + case FMOD.RESULT.ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD.RESULT.ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD.RESULT.ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD.RESULT.ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD.RESULT.ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD.RESULT.ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD.RESULT.ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD.RESULT.ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD.RESULT.ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD.RESULT.ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD.RESULT.ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD.RESULT.ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD.RESULT.ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD.RESULT.ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD.RESULT.ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD.RESULT.ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD.RESULT.ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD.RESULT.ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD.RESULT.ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD.RESULT.ERR_MEMORY: return "Not enough memory or resources."; + case FMOD.RESULT.ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD.RESULT.ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD.RESULT.ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD.RESULT.ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD.RESULT.ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD.RESULT.ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD.RESULT.ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD.RESULT.ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD.RESULT.ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD.RESULT.ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD.RESULT.ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD.RESULT.ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD.RESULT.ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD.RESULT.ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD.RESULT.ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD.RESULT.ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD.RESULT.ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD.RESULT.ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD.RESULT.ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD.RESULT.ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD.RESULT.ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD.RESULT.ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD.RESULT.ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD.RESULT.ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD.RESULT.ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD.RESULT.ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD.RESULT.ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD.RESULT.ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD.RESULT.ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD.RESULT.ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD.RESULT.ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD.RESULT.ERR_EVENT_NOTFOUND: return "The requested event, bus or vca could not be found."; + case FMOD.RESULT.ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD.RESULT.ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD.RESULT.ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD.RESULT.ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD.RESULT.ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD.RESULT.ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD.RESULT.ERR_TOOMANYSAMPLES: return "The length provided exceed the allowable limit."; + default: return "Unknown error."; + } + } + } +} diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod_errors.h b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_errors.h new file mode 100644 index 0000000..bc0e0af --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_errors.h @@ -0,0 +1,110 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_OK: return "No errors."; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD_ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD_ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD_ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD_ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD_ERR_FILE_BAD: return "Error loading file."; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD_ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found."; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD_ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD_ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD_ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD_ERR_MEMORY: return "Not enough memory or resources."; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD_ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD_ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD_ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD_ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD_ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD_ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD_ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, parameter, bus or vca could not be found."; + case FMOD_ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD_ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD_ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD_ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD_ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD_ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD_ERR_TOOMANYSAMPLES: return "The length provided exceeds the allowable limit."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/win-x86/inc/fmod_output.h b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_output.h new file mode 100644 index 0000000..c8beb12 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86/inc/fmod_output.h @@ -0,0 +1,122 @@ +/* ======================================================================================== */ +/* FMOD Core API - output development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own output plugin to use with */ +/* FMOD's output system. With this header you can make your own output plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-output.html */ +/* ======================================================================================== */ +#ifndef _FMOD_OUTPUT_H +#define _FMOD_OUTPUT_H + +typedef struct FMOD_OUTPUT_STATE FMOD_OUTPUT_STATE; +typedef struct FMOD_OUTPUT_OBJECT3DINFO FMOD_OUTPUT_OBJECT3DINFO; + +/* + Output constants +*/ +#define FMOD_OUTPUT_PLUGIN_VERSION 5 + +typedef unsigned int FMOD_OUTPUT_METHOD; +#define FMOD_OUTPUT_METHOD_MIX_DIRECT 0 +#define FMOD_OUTPUT_METHOD_MIX_BUFFERED 1 + +/* + Output callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *numdrivers); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETDRIVERINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_INIT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int selecteddriver, FMOD_INITFLAGS flags, int *outputrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_SOUND_FORMAT *outputformat, int dspbufferlength, int *dspnumbuffers, int *dspnumadditionalbuffers, void *extradriverdata); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_START_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_STOP_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_UPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETHANDLE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **handle); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_MIXER_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *maxhardwareobjects); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DFREE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d, const FMOD_OUTPUT_OBJECT3DINFO *info); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OPENPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, int *portId, int *portRate, int *portChannels, FMOD_SOUND_FORMAT *portFormat); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSEPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int portId); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK)(FMOD_OUTPUT_STATE *output_state); + +/* + Output functions +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_READFROMMIXER_FUNC) (FMOD_OUTPUT_STATE *output_state, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_COPYPORT_FUNC) (FMOD_OUTPUT_STATE *output_state, int portId, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_REQUESTRESET_FUNC) (FMOD_OUTPUT_STATE *output_state); +typedef void * (F_CALL *FMOD_OUTPUT_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +/* + Output structures +*/ +typedef struct FMOD_OUTPUT_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + FMOD_OUTPUT_METHOD method; + FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK getnumdrivers; + FMOD_OUTPUT_GETDRIVERINFO_CALLBACK getdriverinfo; + FMOD_OUTPUT_INIT_CALLBACK init; + FMOD_OUTPUT_START_CALLBACK start; + FMOD_OUTPUT_STOP_CALLBACK stop; + FMOD_OUTPUT_CLOSE_CALLBACK close; + FMOD_OUTPUT_UPDATE_CALLBACK update; + FMOD_OUTPUT_GETHANDLE_CALLBACK gethandle; + FMOD_OUTPUT_MIXER_CALLBACK mixer; + FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK object3dgetinfo; + FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK object3dalloc; + FMOD_OUTPUT_OBJECT3DFREE_CALLBACK object3dfree; + FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK object3dupdate; + FMOD_OUTPUT_OPENPORT_CALLBACK openport; + FMOD_OUTPUT_CLOSEPORT_CALLBACK closeport; + FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK devicelistchanged; +} FMOD_OUTPUT_DESCRIPTION; + +struct FMOD_OUTPUT_STATE +{ + void *plugindata; + FMOD_OUTPUT_READFROMMIXER_FUNC readfrommixer; + FMOD_OUTPUT_ALLOC_FUNC alloc; + FMOD_OUTPUT_FREE_FUNC free; + FMOD_OUTPUT_LOG_FUNC log; + FMOD_OUTPUT_COPYPORT_FUNC copyport; + FMOD_OUTPUT_REQUESTRESET_FUNC requestreset; +}; + +struct FMOD_OUTPUT_OBJECT3DINFO +{ + float *buffer; + unsigned int bufferlength; + FMOD_VECTOR position; + float gain; + float spread; + float priority; +}; + +/* + Output macros +*/ +#define FMOD_OUTPUT_READFROMMIXER(_state, _buffer, _length) \ + (_state)->readfrommixer(_state, _buffer, _length) +#define FMOD_OUTPUT_ALLOC(_state, _size, _align) \ + (_state)->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_OUTPUT_FREE(_state, _ptr) \ + (_state)->free(_ptr, __FILE__, __LINE__) +#define FMOD_OUTPUT_LOG(_state, _level, _location, _format, ...) \ + (_state)->log(_level, __FILE__, __LINE__, _location, _format, ##__VA_ARGS__) +#define FMOD_OUTPUT_COPYPORT(_state, _id, _buffer, _length) \ + (_state)->copyport(_state, _id, _buffer, _length) +#define FMOD_OUTPUT_REQUESTRESET(_state) \ + (_state)->requestreset(_state) + +#endif /* _FMOD_OUTPUT_H */ diff --git a/vendor/fmodcore-2.02.18/win-x86/lib/fmod.dll b/vendor/fmodcore-2.02.18/win-x86/lib/fmod.dll new file mode 100644 index 0000000..3768b06 Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86/lib/fmod.dll differ diff --git a/vendor/fmodcore-2.02.18/win-x86/lib/fmodL.dll b/vendor/fmodcore-2.02.18/win-x86/lib/fmodL.dll new file mode 100644 index 0000000..6d63f75 Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86/lib/fmodL.dll differ diff --git a/vendor/fmodcore-2.02.18/win-x86/lib/fmodL_vc.lib b/vendor/fmodcore-2.02.18/win-x86/lib/fmodL_vc.lib new file mode 100644 index 0000000..2f52d8c Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86/lib/fmodL_vc.lib differ diff --git a/vendor/fmodcore-2.02.18/win-x86/lib/fmod_vc.lib b/vendor/fmodcore-2.02.18/win-x86/lib/fmod_vc.lib new file mode 100644 index 0000000..05f1d24 Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86/lib/fmod_vc.lib differ diff --git a/vendor/fmodcore-2.02.18/win-x86/lib/libfmod.a b/vendor/fmodcore-2.02.18/win-x86/lib/libfmod.a new file mode 100644 index 0000000..72e9f25 Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86/lib/libfmod.a differ diff --git a/vendor/fmodcore-2.02.18/win-x86/lib/libfmodL.a b/vendor/fmodcore-2.02.18/win-x86/lib/libfmodL.a new file mode 100644 index 0000000..5d71e67 Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86/lib/libfmodL.a differ diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.cs b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.cs new file mode 100644 index 0000000..16b2067 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.cs @@ -0,0 +1,4082 @@ +/* ======================================================================================== */ +/* FMOD Core API - C# wrapper. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +using System; +using System.Text; +using System.Runtime.InteropServices; +using System.Collections.Generic; + +namespace FMOD +{ + /* + FMOD version number. Check this against FMOD::System::getVersion / System_GetVersion + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. + */ + public partial class VERSION + { + public const int number = 0x00020218; +#if !UNITY_2019_4_OR_NEWER + public const string dll = "fmod"; +#endif + } + + public class CONSTANTS + { + public const int MAX_CHANNEL_WIDTH = 32; + public const int MAX_LISTENERS = 8; + public const int REVERB_MAXINSTANCES = 4; + public const int MAX_SYSTEMS = 8; + } + + /* + FMOD core types + */ + public enum RESULT : int + { + OK, + ERR_BADCOMMAND, + ERR_CHANNEL_ALLOC, + ERR_CHANNEL_STOLEN, + ERR_DMA, + ERR_DSP_CONNECTION, + ERR_DSP_DONTPROCESS, + ERR_DSP_FORMAT, + ERR_DSP_INUSE, + ERR_DSP_NOTFOUND, + ERR_DSP_RESERVED, + ERR_DSP_SILENCE, + ERR_DSP_TYPE, + ERR_FILE_BAD, + ERR_FILE_COULDNOTSEEK, + ERR_FILE_DISKEJECTED, + ERR_FILE_EOF, + ERR_FILE_ENDOFDATA, + ERR_FILE_NOTFOUND, + ERR_FORMAT, + ERR_HEADER_MISMATCH, + ERR_HTTP, + ERR_HTTP_ACCESS, + ERR_HTTP_PROXY_AUTH, + ERR_HTTP_SERVER_ERROR, + ERR_HTTP_TIMEOUT, + ERR_INITIALIZATION, + ERR_INITIALIZED, + ERR_INTERNAL, + ERR_INVALID_FLOAT, + ERR_INVALID_HANDLE, + ERR_INVALID_PARAM, + ERR_INVALID_POSITION, + ERR_INVALID_SPEAKER, + ERR_INVALID_SYNCPOINT, + ERR_INVALID_THREAD, + ERR_INVALID_VECTOR, + ERR_MAXAUDIBLE, + ERR_MEMORY, + ERR_MEMORY_CANTPOINT, + ERR_NEEDS3D, + ERR_NEEDSHARDWARE, + ERR_NET_CONNECT, + ERR_NET_SOCKET_ERROR, + ERR_NET_URL, + ERR_NET_WOULD_BLOCK, + ERR_NOTREADY, + ERR_OUTPUT_ALLOCATED, + ERR_OUTPUT_CREATEBUFFER, + ERR_OUTPUT_DRIVERCALL, + ERR_OUTPUT_FORMAT, + ERR_OUTPUT_INIT, + ERR_OUTPUT_NODRIVERS, + ERR_PLUGIN, + ERR_PLUGIN_MISSING, + ERR_PLUGIN_RESOURCE, + ERR_PLUGIN_VERSION, + ERR_RECORD, + ERR_REVERB_CHANNELGROUP, + ERR_REVERB_INSTANCE, + ERR_SUBSOUNDS, + ERR_SUBSOUND_ALLOCATED, + ERR_SUBSOUND_CANTMOVE, + ERR_TAGNOTFOUND, + ERR_TOOMANYCHANNELS, + ERR_TRUNCATED, + ERR_UNIMPLEMENTED, + ERR_UNINITIALIZED, + ERR_UNSUPPORTED, + ERR_VERSION, + ERR_EVENT_ALREADY_LOADED, + ERR_EVENT_LIVEUPDATE_BUSY, + ERR_EVENT_LIVEUPDATE_MISMATCH, + ERR_EVENT_LIVEUPDATE_TIMEOUT, + ERR_EVENT_NOTFOUND, + ERR_STUDIO_UNINITIALIZED, + ERR_STUDIO_NOT_LOADED, + ERR_INVALID_STRING, + ERR_ALREADY_LOCKED, + ERR_NOT_LOCKED, + ERR_RECORD_DISCONNECTED, + ERR_TOOMANYSAMPLES, + } + + public enum CHANNELCONTROL_TYPE : int + { + CHANNEL, + CHANNELGROUP, + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct VECTOR + { + public float x; + public float y; + public float z; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ATTRIBUTES_3D + { + public VECTOR position; + public VECTOR velocity; + public VECTOR forward; + public VECTOR up; + } + + [StructLayout(LayoutKind.Sequential)] + public partial struct GUID + { + public int Data1; + public int Data2; + public int Data3; + public int Data4; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ASYNCREADINFO + { + public IntPtr handle; + public uint offset; + public uint sizebytes; + public int priority; + + public IntPtr userdata; + public IntPtr buffer; + public uint bytesread; + public FILE_ASYNCDONE_FUNC done; + } + + public enum OUTPUTTYPE : int + { + AUTODETECT, + + UNKNOWN, + NOSOUND, + WAVWRITER, + NOSOUND_NRT, + WAVWRITER_NRT, + + WASAPI, + ASIO, + PULSEAUDIO, + ALSA, + COREAUDIO, + AUDIOTRACK, + OPENSL, + AUDIOOUT, + AUDIO3D, + WEBAUDIO, + NNAUDIO, + WINSONIC, + AAUDIO, + AUDIOWORKLET, + PHASE, + + MAX, + } + + public enum PORT_TYPE : int + { + MUSIC, + COPYRIGHT_MUSIC, + VOICE, + CONTROLLER, + PERSONAL, + VIBRATION, + AUX, + + MAX + } + + public enum DEBUG_MODE : int + { + TTY, + FILE, + CALLBACK, + } + + [Flags] + public enum DEBUG_FLAGS : uint + { + NONE = 0x00000000, + ERROR = 0x00000001, + WARNING = 0x00000002, + LOG = 0x00000004, + + TYPE_MEMORY = 0x00000100, + TYPE_FILE = 0x00000200, + TYPE_CODEC = 0x00000400, + TYPE_TRACE = 0x00000800, + + DISPLAY_TIMESTAMPS = 0x00010000, + DISPLAY_LINENUMBERS = 0x00020000, + DISPLAY_THREAD = 0x00040000, + } + + [Flags] + public enum MEMORY_TYPE : uint + { + NORMAL = 0x00000000, + STREAM_FILE = 0x00000001, + STREAM_DECODE = 0x00000002, + SAMPLEDATA = 0x00000004, + DSP_BUFFER = 0x00000008, + PLUGIN = 0x00000010, + PERSISTENT = 0x00200000, + ALL = 0xFFFFFFFF + } + + public enum SPEAKERMODE : int + { + DEFAULT, + RAW, + MONO, + STEREO, + QUAD, + SURROUND, + _5POINT1, + _7POINT1, + _7POINT1POINT4, + + MAX, + } + + public enum SPEAKER : int + { + NONE = -1, + FRONT_LEFT, + FRONT_RIGHT, + FRONT_CENTER, + LOW_FREQUENCY, + SURROUND_LEFT, + SURROUND_RIGHT, + BACK_LEFT, + BACK_RIGHT, + TOP_FRONT_LEFT, + TOP_FRONT_RIGHT, + TOP_BACK_LEFT, + TOP_BACK_RIGHT, + + MAX, + } + + [Flags] + public enum CHANNELMASK : uint + { + FRONT_LEFT = 0x00000001, + FRONT_RIGHT = 0x00000002, + FRONT_CENTER = 0x00000004, + LOW_FREQUENCY = 0x00000008, + SURROUND_LEFT = 0x00000010, + SURROUND_RIGHT = 0x00000020, + BACK_LEFT = 0x00000040, + BACK_RIGHT = 0x00000080, + BACK_CENTER = 0x00000100, + + MONO = (FRONT_LEFT), + STEREO = (FRONT_LEFT | FRONT_RIGHT), + LRC = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER), + QUAD = (FRONT_LEFT | FRONT_RIGHT | SURROUND_LEFT | SURROUND_RIGHT), + SURROUND = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT), + _5POINT1_REARS = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT), + _7POINT0 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT), + _7POINT1 = (FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | SURROUND_LEFT | SURROUND_RIGHT | BACK_LEFT | BACK_RIGHT) + } + + public enum CHANNELORDER : int + { + DEFAULT, + WAVEFORMAT, + PROTOOLS, + ALLMONO, + ALLSTEREO, + ALSA, + + MAX, + } + + public enum PLUGINTYPE : int + { + OUTPUT, + CODEC, + DSP, + + MAX, + } + + [StructLayout(LayoutKind.Sequential)] + public struct PLUGINLIST + { + PLUGINTYPE type; + IntPtr description; + } + + [Flags] + public enum INITFLAGS : uint + { + NORMAL = 0x00000000, + STREAM_FROM_UPDATE = 0x00000001, + MIX_FROM_UPDATE = 0x00000002, + _3D_RIGHTHANDED = 0x00000004, + CLIP_OUTPUT = 0x00000008, + CHANNEL_LOWPASS = 0x00000100, + CHANNEL_DISTANCEFILTER = 0x00000200, + PROFILE_ENABLE = 0x00010000, + VOL0_BECOMES_VIRTUAL = 0x00020000, + GEOMETRY_USECLOSEST = 0x00040000, + PREFER_DOLBY_DOWNMIX = 0x00080000, + THREAD_UNSAFE = 0x00100000, + PROFILE_METER_ALL = 0x00200000, + MEMORY_TRACKING = 0x00400000, + } + + public enum SOUND_TYPE : int + { + UNKNOWN, + AIFF, + ASF, + DLS, + FLAC, + FSB, + IT, + MIDI, + MOD, + MPEG, + OGGVORBIS, + PLAYLIST, + RAW, + S3M, + USER, + WAV, + XM, + XMA, + AUDIOQUEUE, + AT9, + VORBIS, + MEDIA_FOUNDATION, + MEDIACODEC, + FADPCM, + OPUS, + + MAX, + } + + public enum SOUND_FORMAT : int + { + NONE, + PCM8, + PCM16, + PCM24, + PCM32, + PCMFLOAT, + BITSTREAM, + + MAX + } + + [Flags] + public enum MODE : uint + { + DEFAULT = 0x00000000, + LOOP_OFF = 0x00000001, + LOOP_NORMAL = 0x00000002, + LOOP_BIDI = 0x00000004, + _2D = 0x00000008, + _3D = 0x00000010, + CREATESTREAM = 0x00000080, + CREATESAMPLE = 0x00000100, + CREATECOMPRESSEDSAMPLE = 0x00000200, + OPENUSER = 0x00000400, + OPENMEMORY = 0x00000800, + OPENMEMORY_POINT = 0x10000000, + OPENRAW = 0x00001000, + OPENONLY = 0x00002000, + ACCURATETIME = 0x00004000, + MPEGSEARCH = 0x00008000, + NONBLOCKING = 0x00010000, + UNIQUE = 0x00020000, + _3D_HEADRELATIVE = 0x00040000, + _3D_WORLDRELATIVE = 0x00080000, + _3D_INVERSEROLLOFF = 0x00100000, + _3D_LINEARROLLOFF = 0x00200000, + _3D_LINEARSQUAREROLLOFF = 0x00400000, + _3D_INVERSETAPEREDROLLOFF = 0x00800000, + _3D_CUSTOMROLLOFF = 0x04000000, + _3D_IGNOREGEOMETRY = 0x40000000, + IGNORETAGS = 0x02000000, + LOWMEM = 0x08000000, + VIRTUAL_PLAYFROMSTART = 0x80000000 + } + + public enum OPENSTATE : int + { + READY = 0, + LOADING, + ERROR, + CONNECTING, + BUFFERING, + SEEKING, + PLAYING, + SETPOSITION, + + MAX, + } + + public enum SOUNDGROUP_BEHAVIOR : int + { + BEHAVIOR_FAIL, + BEHAVIOR_MUTE, + BEHAVIOR_STEALLOWEST, + + MAX, + } + + public enum CHANNELCONTROL_CALLBACK_TYPE : int + { + END, + VIRTUALVOICE, + SYNCPOINT, + OCCLUSION, + + MAX, + } + + public struct CHANNELCONTROL_DSP_INDEX + { + public const int HEAD = -1; + public const int FADER = -2; + public const int TAIL = -3; + } + + public enum ERRORCALLBACK_INSTANCETYPE : int + { + NONE, + SYSTEM, + CHANNEL, + CHANNELGROUP, + CHANNELCONTROL, + SOUND, + SOUNDGROUP, + DSP, + DSPCONNECTION, + GEOMETRY, + REVERB3D, + STUDIO_SYSTEM, + STUDIO_EVENTDESCRIPTION, + STUDIO_EVENTINSTANCE, + STUDIO_PARAMETERINSTANCE, + STUDIO_BUS, + STUDIO_VCA, + STUDIO_BANK, + STUDIO_COMMANDREPLAY + } + + [StructLayout(LayoutKind.Sequential)] + public struct ERRORCALLBACK_INFO + { + public RESULT result; + public ERRORCALLBACK_INSTANCETYPE instancetype; + public IntPtr instance; + public StringWrapper functionname; + public StringWrapper functionparams; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CPU_USAGE + { + public float dsp; /* DSP mixing CPU usage. */ + public float stream; /* Streaming engine CPU usage. */ + public float geometry; /* Geometry engine CPU usage. */ + public float update; /* System::update CPU usage. */ + public float convolution1; /* Convolution reverb processing thread #1 CPU usage */ + public float convolution2; /* Convolution reverb processing thread #2 CPU usage */ + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DATA_PARAMETER_INFO + { + public IntPtr data; + public uint length; + public int index; + } + + [Flags] + public enum SYSTEM_CALLBACK_TYPE : uint + { + DEVICELISTCHANGED = 0x00000001, + DEVICELOST = 0x00000002, + MEMORYALLOCATIONFAILED = 0x00000004, + THREADCREATED = 0x00000008, + BADDSPCONNECTION = 0x00000010, + PREMIX = 0x00000020, + POSTMIX = 0x00000040, + ERROR = 0x00000080, + MIDMIX = 0x00000100, + THREADDESTROYED = 0x00000200, + PREUPDATE = 0x00000400, + POSTUPDATE = 0x00000800, + RECORDLISTCHANGED = 0x00001000, + BUFFEREDNOMIX = 0x00002000, + DEVICEREINITIALIZE = 0x00004000, + OUTPUTUNDERRUN = 0x00008000, + RECORDPOSITIONCHANGED = 0x00010000, + ALL = 0xFFFFFFFF, + } + + /* + FMOD Callbacks + */ + public delegate RESULT DEBUG_CALLBACK (DEBUG_FLAGS flags, IntPtr file, int line, IntPtr func, IntPtr message); + public delegate RESULT SYSTEM_CALLBACK (IntPtr system, SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata); + public delegate RESULT CHANNELCONTROL_CALLBACK (IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2); + public delegate RESULT DSP_CALLBACK (IntPtr dsp, DSP_CALLBACK_TYPE type, IntPtr data); + public delegate RESULT SOUND_NONBLOCK_CALLBACK (IntPtr sound, RESULT result); + public delegate RESULT SOUND_PCMREAD_CALLBACK (IntPtr sound, IntPtr data, uint datalen); + public delegate RESULT SOUND_PCMSETPOS_CALLBACK (IntPtr sound, int subsound, uint position, TIMEUNIT postype); + public delegate RESULT FILE_OPEN_CALLBACK (IntPtr name, ref uint filesize, ref IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_CLOSE_CALLBACK (IntPtr handle, IntPtr userdata); + public delegate RESULT FILE_READ_CALLBACK (IntPtr handle, IntPtr buffer, uint sizebytes, ref uint bytesread, IntPtr userdata); + public delegate RESULT FILE_SEEK_CALLBACK (IntPtr handle, uint pos, IntPtr userdata); + public delegate RESULT FILE_ASYNCREAD_CALLBACK (IntPtr info, IntPtr userdata); + public delegate RESULT FILE_ASYNCCANCEL_CALLBACK(IntPtr info, IntPtr userdata); + public delegate void FILE_ASYNCDONE_FUNC (IntPtr info, RESULT result); + public delegate IntPtr MEMORY_ALLOC_CALLBACK (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr MEMORY_REALLOC_CALLBACK (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void MEMORY_FREE_CALLBACK (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate float CB_3D_ROLLOFF_CALLBACK (IntPtr channelcontrol, float distance); + + public enum DSP_RESAMPLER : int + { + DEFAULT, + NOINTERP, + LINEAR, + CUBIC, + SPLINE, + + MAX, + } + + public enum DSP_CALLBACK_TYPE : int + { + DATAPARAMETERRELEASE, + + MAX, + } + + public enum DSPCONNECTION_TYPE : int + { + STANDARD, + SIDECHAIN, + SEND, + SEND_SIDECHAIN, + + MAX, + } + + public enum TAGTYPE : int + { + UNKNOWN = 0, + ID3V1, + ID3V2, + VORBISCOMMENT, + SHOUTCAST, + ICECAST, + ASF, + MIDI, + PLAYLIST, + FMOD, + USER, + + MAX + } + + public enum TAGDATATYPE : int + { + BINARY = 0, + INT, + FLOAT, + STRING, + STRING_UTF16, + STRING_UTF16BE, + STRING_UTF8, + + MAX + } + + [StructLayout(LayoutKind.Sequential)] + public struct TAG + { + public TAGTYPE type; + public TAGDATATYPE datatype; + public StringWrapper name; + public IntPtr data; + public uint datalen; + public bool updated; + } + + [Flags] + public enum TIMEUNIT : uint + { + MS = 0x00000001, + PCM = 0x00000002, + PCMBYTES = 0x00000004, + RAWBYTES = 0x00000008, + PCMFRACTION = 0x00000010, + MODORDER = 0x00000100, + MODROW = 0x00000200, + MODPATTERN = 0x00000400, + } + + public struct PORT_INDEX + { + public const ulong NONE = 0xFFFFFFFFFFFFFFFF; + public const ulong FLAG_VR_CONTROLLER = 0x1000000000000000; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CREATESOUNDEXINFO + { + public int cbsize; + public uint length; + public uint fileoffset; + public int numchannels; + public int defaultfrequency; + public SOUND_FORMAT format; + public uint decodebuffersize; + public int initialsubsound; + public int numsubsounds; + public IntPtr inclusionlist; + public int inclusionlistnum; + public IntPtr pcmreadcallback_internal; + public IntPtr pcmsetposcallback_internal; + public IntPtr nonblockcallback_internal; + public IntPtr dlsname; + public IntPtr encryptionkey; + public int maxpolyphony; + public IntPtr userdata; + public SOUND_TYPE suggestedsoundtype; + public IntPtr fileuseropen_internal; + public IntPtr fileuserclose_internal; + public IntPtr fileuserread_internal; + public IntPtr fileuserseek_internal; + public IntPtr fileuserasyncread_internal; + public IntPtr fileuserasynccancel_internal; + public IntPtr fileuserdata; + public int filebuffersize; + public CHANNELORDER channelorder; + public IntPtr initialsoundgroup; + public uint initialseekposition; + public TIMEUNIT initialseekpostype; + public int ignoresetfilesystem; + public uint audioqueuepolicy; + public uint minmidigranularity; + public int nonblockthreadid; + public IntPtr fsbguid; + + public SOUND_PCMREAD_CALLBACK pcmreadcallback + { + set { pcmreadcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmreadcallback_internal == IntPtr.Zero ? null : (SOUND_PCMREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmreadcallback_internal, typeof(SOUND_PCMREAD_CALLBACK)); } + } + public SOUND_PCMSETPOS_CALLBACK pcmsetposcallback + { + set { pcmsetposcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return pcmsetposcallback_internal == IntPtr.Zero ? null : (SOUND_PCMSETPOS_CALLBACK)Marshal.GetDelegateForFunctionPointer(pcmsetposcallback_internal, typeof(SOUND_PCMSETPOS_CALLBACK)); } + } + public SOUND_NONBLOCK_CALLBACK nonblockcallback + { + set { nonblockcallback_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return nonblockcallback_internal == IntPtr.Zero ? null : (SOUND_NONBLOCK_CALLBACK)Marshal.GetDelegateForFunctionPointer(nonblockcallback_internal, typeof(SOUND_NONBLOCK_CALLBACK)); } + } + public FILE_OPEN_CALLBACK fileuseropen + { + set { fileuseropen_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuseropen_internal == IntPtr.Zero ? null : (FILE_OPEN_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuseropen_internal, typeof(FILE_OPEN_CALLBACK)); } + } + public FILE_CLOSE_CALLBACK fileuserclose + { + set { fileuserclose_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserclose_internal == IntPtr.Zero ? null : (FILE_CLOSE_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserclose_internal, typeof(FILE_CLOSE_CALLBACK)); } + } + public FILE_READ_CALLBACK fileuserread + { + set { fileuserread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserread_internal == IntPtr.Zero ? null : (FILE_READ_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserread_internal, typeof(FILE_READ_CALLBACK)); } + } + public FILE_SEEK_CALLBACK fileuserseek + { + set { fileuserseek_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserseek_internal == IntPtr.Zero ? null : (FILE_SEEK_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserseek_internal, typeof(FILE_SEEK_CALLBACK)); } + } + public FILE_ASYNCREAD_CALLBACK fileuserasyncread + { + set { fileuserasyncread_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasyncread_internal == IntPtr.Zero ? null : (FILE_ASYNCREAD_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasyncread_internal, typeof(FILE_ASYNCREAD_CALLBACK)); } + } + public FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel + { + set { fileuserasynccancel_internal = (value == null ? IntPtr.Zero : Marshal.GetFunctionPointerForDelegate(value)); } + get { return fileuserasynccancel_internal == IntPtr.Zero ? null : (FILE_ASYNCCANCEL_CALLBACK)Marshal.GetDelegateForFunctionPointer(fileuserasynccancel_internal, typeof(FILE_ASYNCCANCEL_CALLBACK)); } + } + + } + +#pragma warning disable 414 + [StructLayout(LayoutKind.Sequential)] + public struct REVERB_PROPERTIES + { + public float DecayTime; + public float EarlyDelay; + public float LateDelay; + public float HFReference; + public float HFDecayRatio; + public float Diffusion; + public float Density; + public float LowShelfFrequency; + public float LowShelfGain; + public float HighCut; + public float EarlyLateMix; + public float WetLevel; + + #region wrapperinternal + public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference, + float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, + float highCut, float earlyLateMix, float wetLevel) + { + DecayTime = decayTime; + EarlyDelay = earlyDelay; + LateDelay = lateDelay; + HFReference = hfReference; + HFDecayRatio = hfDecayRatio; + Diffusion = diffusion; + Density = density; + LowShelfFrequency = lowShelfFrequency; + LowShelfGain = lowShelfGain; + HighCut = highCut; + EarlyLateMix = earlyLateMix; + WetLevel = wetLevel; + } + #endregion + } +#pragma warning restore 414 + + public class PRESET + { + public static REVERB_PROPERTIES OFF() { return new REVERB_PROPERTIES( 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f );} + public static REVERB_PROPERTIES GENERIC() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f );} + public static REVERB_PROPERTIES PADDEDCELL() { return new REVERB_PROPERTIES( 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f );} + public static REVERB_PROPERTIES ROOM() { return new REVERB_PROPERTIES( 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f );} + public static REVERB_PROPERTIES BATHROOM() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f );} + public static REVERB_PROPERTIES LIVINGROOM() { return new REVERB_PROPERTIES( 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f );} + public static REVERB_PROPERTIES STONEROOM() { return new REVERB_PROPERTIES( 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f );} + public static REVERB_PROPERTIES AUDITORIUM() { return new REVERB_PROPERTIES( 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f );} + public static REVERB_PROPERTIES CONCERTHALL() { return new REVERB_PROPERTIES( 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f );} + public static REVERB_PROPERTIES CAVE() { return new REVERB_PROPERTIES( 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f );} + public static REVERB_PROPERTIES ARENA() { return new REVERB_PROPERTIES( 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f );} + public static REVERB_PROPERTIES HANGAR() { return new REVERB_PROPERTIES( 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f );} + public static REVERB_PROPERTIES CARPETTEDHALLWAY() { return new REVERB_PROPERTIES( 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f );} + public static REVERB_PROPERTIES HALLWAY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f );} + public static REVERB_PROPERTIES STONECORRIDOR() { return new REVERB_PROPERTIES( 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f );} + public static REVERB_PROPERTIES ALLEY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f );} + public static REVERB_PROPERTIES FOREST() { return new REVERB_PROPERTIES( 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f );} + public static REVERB_PROPERTIES CITY() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f );} + public static REVERB_PROPERTIES MOUNTAINS() { return new REVERB_PROPERTIES( 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f );} + public static REVERB_PROPERTIES QUARRY() { return new REVERB_PROPERTIES( 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f );} + public static REVERB_PROPERTIES PLAIN() { return new REVERB_PROPERTIES( 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f );} + public static REVERB_PROPERTIES PARKINGLOT() { return new REVERB_PROPERTIES( 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f );} + public static REVERB_PROPERTIES SEWERPIPE() { return new REVERB_PROPERTIES( 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f );} + public static REVERB_PROPERTIES UNDERWATER() { return new REVERB_PROPERTIES( 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f );} + } + + [StructLayout(LayoutKind.Sequential)] + public struct ADVANCEDSETTINGS + { + public int cbSize; + public int maxMPEGCodecs; + public int maxADPCMCodecs; + public int maxXMACodecs; + public int maxVorbisCodecs; + public int maxAT9Codecs; + public int maxFADPCMCodecs; + public int maxPCMCodecs; + public int ASIONumChannels; + public IntPtr ASIOChannelList; + public IntPtr ASIOSpeakerList; + public float vol0virtualvol; + public uint defaultDecodeBufferSize; + public ushort profilePort; + public uint geometryMaxFadeTime; + public float distanceFilterCenterFreq; + public int reverb3Dinstance; + public int DSPBufferPoolSize; + public DSP_RESAMPLER resamplerMethod; + public uint randomSeed; + public int maxConvolutionThreads; + public int maxOpusCodecs; + } + + [Flags] + public enum DRIVER_STATE : uint + { + CONNECTED = 0x00000001, + DEFAULT = 0x00000002, + } + + public enum THREAD_PRIORITY : int + { + /* Platform specific priority range */ + PLATFORM_MIN = -32 * 1024, + PLATFORM_MAX = 32 * 1024, + + /* Platform agnostic priorities, maps internally to platform specific value */ + DEFAULT = PLATFORM_MIN - 1, + LOW = PLATFORM_MIN - 2, + MEDIUM = PLATFORM_MIN - 3, + HIGH = PLATFORM_MIN - 4, + VERY_HIGH = PLATFORM_MIN - 5, + EXTREME = PLATFORM_MIN - 6, + CRITICAL = PLATFORM_MIN - 7, + + /* Thread defaults */ + MIXER = EXTREME, + FEEDER = CRITICAL, + STREAM = VERY_HIGH, + FILE = HIGH, + NONBLOCKING = HIGH, + RECORD = HIGH, + GEOMETRY = LOW, + PROFILER = MEDIUM, + STUDIO_UPDATE = MEDIUM, + STUDIO_LOAD_BANK = MEDIUM, + STUDIO_LOAD_SAMPLE = MEDIUM, + CONVOLUTION1 = VERY_HIGH, + CONVOLUTION2 = VERY_HIGH + + } + + public enum THREAD_STACK_SIZE : uint + { + DEFAULT = 0, + MIXER = 80 * 1024, + FEEDER = 16 * 1024, + STREAM = 96 * 1024, + FILE = 64 * 1024, + NONBLOCKING = 112 * 1024, + RECORD = 16 * 1024, + GEOMETRY = 48 * 1024, + PROFILER = 128 * 1024, + STUDIO_UPDATE = 96 * 1024, + STUDIO_LOAD_BANK = 96 * 1024, + STUDIO_LOAD_SAMPLE = 96 * 1024, + CONVOLUTION1 = 16 * 1024, + CONVOLUTION2 = 16 * 1024 + } + + [Flags] + public enum THREAD_AFFINITY : long + { + /* Platform agnostic thread groupings */ + GROUP_DEFAULT = 0x4000000000000000, + GROUP_A = 0x4000000000000001, + GROUP_B = 0x4000000000000002, + GROUP_C = 0x4000000000000003, + + /* Thread defaults */ + MIXER = GROUP_A, + FEEDER = GROUP_C, + STREAM = GROUP_C, + FILE = GROUP_C, + NONBLOCKING = GROUP_C, + RECORD = GROUP_C, + GEOMETRY = GROUP_C, + PROFILER = GROUP_C, + STUDIO_UPDATE = GROUP_B, + STUDIO_LOAD_BANK = GROUP_C, + STUDIO_LOAD_SAMPLE = GROUP_C, + CONVOLUTION1 = GROUP_C, + CONVOLUTION2 = GROUP_C, + + /* Core mask, valid up to 1 << 61 */ + CORE_ALL = 0, + CORE_0 = 1 << 0, + CORE_1 = 1 << 1, + CORE_2 = 1 << 2, + CORE_3 = 1 << 3, + CORE_4 = 1 << 4, + CORE_5 = 1 << 5, + CORE_6 = 1 << 6, + CORE_7 = 1 << 7, + CORE_8 = 1 << 8, + CORE_9 = 1 << 9, + CORE_10 = 1 << 10, + CORE_11 = 1 << 11, + CORE_12 = 1 << 12, + CORE_13 = 1 << 13, + CORE_14 = 1 << 14, + CORE_15 = 1 << 15 + } + + public enum THREAD_TYPE : int + { + MIXER, + FEEDER, + STREAM, + FILE, + NONBLOCKING, + RECORD, + GEOMETRY, + PROFILER, + STUDIO_UPDATE, + STUDIO_LOAD_BANK, + STUDIO_LOAD_SAMPLE, + CONVOLUTION1, + CONVOLUTION2, + + MAX + } + + /* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see System init/close to get started. + */ + public struct Factory + { + public static RESULT System_Create(out System system) + { + return FMOD5_System_Create(out system.handle, VERSION.number); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Create(out IntPtr system, uint headerversion); + + #endregion + } + + /* + FMOD global system functions (optional). + */ + public struct Memory + { + public static RESULT Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags = MEMORY_TYPE.ALL) + { + return FMOD5_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); + } + + public static RESULT GetStats(out int currentalloced, out int maxalloced, bool blocking = true) + { + return FMOD5_Memory_GetStats(out currentalloced, out maxalloced, blocking); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_Initialize(IntPtr poolmem, int poollen, MEMORY_ALLOC_CALLBACK useralloc, MEMORY_REALLOC_CALLBACK userrealloc, MEMORY_FREE_CALLBACK userfree, MEMORY_TYPE memtypeflags); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Memory_GetStats (out int currentalloced, out int maxalloced, bool blocking); + + #endregion + } + + public struct Debug + { + public static RESULT Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode = DEBUG_MODE.TTY, DEBUG_CALLBACK callback = null, string filename = null) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Debug_Initialize(flags, mode, callback, encoder.byteFromStringUTF8(filename)); + } + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Debug_Initialize(DEBUG_FLAGS flags, DEBUG_MODE mode, DEBUG_CALLBACK callback, byte[] filename); + + #endregion + } + + public struct Thread + { + public static RESULT SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity = THREAD_AFFINITY.GROUP_DEFAULT, THREAD_PRIORITY priority = THREAD_PRIORITY.DEFAULT, THREAD_STACK_SIZE stacksize = THREAD_STACK_SIZE.DEFAULT) + { + return FMOD5_Thread_SetAttributes(type, affinity, priority, stacksize); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Thread_SetAttributes(THREAD_TYPE type, THREAD_AFFINITY affinity, THREAD_PRIORITY priority, THREAD_STACK_SIZE stacksize); + #endregion + } + + /* + 'System' API. + */ + public struct System + { + public RESULT release() + { + return FMOD5_System_Release(this.handle); + } + + // Setup functions. + public RESULT setOutput(OUTPUTTYPE output) + { + return FMOD5_System_SetOutput(this.handle, output); + } + public RESULT getOutput(out OUTPUTTYPE output) + { + return FMOD5_System_GetOutput(this.handle, out output); + } + public RESULT getNumDrivers(out int numdrivers) + { + return FMOD5_System_GetNumDrivers(this.handle, out numdrivers); + } + public RESULT getDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels); + using (StringHelper.ThreadSafeEncoding encoding = StringHelper.GetFreeHelper()) + { + name = encoding.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels) + { + return FMOD5_System_GetDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels); + } + public RESULT setDriver(int driver) + { + return FMOD5_System_SetDriver(this.handle, driver); + } + public RESULT getDriver(out int driver) + { + return FMOD5_System_GetDriver(this.handle, out driver); + } + public RESULT setSoftwareChannels(int numsoftwarechannels) + { + return FMOD5_System_SetSoftwareChannels(this.handle, numsoftwarechannels); + } + public RESULT getSoftwareChannels(out int numsoftwarechannels) + { + return FMOD5_System_GetSoftwareChannels(this.handle, out numsoftwarechannels); + } + public RESULT setSoftwareFormat(int samplerate, SPEAKERMODE speakermode, int numrawspeakers) + { + return FMOD5_System_SetSoftwareFormat(this.handle, samplerate, speakermode, numrawspeakers); + } + public RESULT getSoftwareFormat(out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers) + { + return FMOD5_System_GetSoftwareFormat(this.handle, out samplerate, out speakermode, out numrawspeakers); + } + public RESULT setDSPBufferSize(uint bufferlength, int numbuffers) + { + return FMOD5_System_SetDSPBufferSize(this.handle, bufferlength, numbuffers); + } + public RESULT getDSPBufferSize(out uint bufferlength, out int numbuffers) + { + return FMOD5_System_GetDSPBufferSize(this.handle, out bufferlength, out numbuffers); + } + public RESULT setFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign) + { + return FMOD5_System_SetFileSystem(this.handle, useropen, userclose, userread, userseek, userasyncread, userasynccancel, blockalign); + } + public RESULT attachFileSystem(FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek) + { + return FMOD5_System_AttachFileSystem(this.handle, useropen, userclose, userread, userseek); + } + public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_SetAdvancedSettings(this.handle, ref settings); + } + public RESULT getAdvancedSettings(ref ADVANCEDSETTINGS settings) + { + settings.cbSize = MarshalHelper.SizeOf(typeof(ADVANCEDSETTINGS)); + return FMOD5_System_GetAdvancedSettings(this.handle, ref settings); + } + public RESULT setCallback(SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask = SYSTEM_CALLBACK_TYPE.ALL) + { + return FMOD5_System_SetCallback(this.handle, callback, callbackmask); + } + + // Plug-in support. + public RESULT setPluginPath(string path) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetPluginPath(this.handle, encoder.byteFromStringUTF8(path)); + } + } + public RESULT loadPlugin(string filename, out uint handle, uint priority = 0) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_LoadPlugin(this.handle, encoder.byteFromStringUTF8(filename), out handle, priority); + } + } + public RESULT unloadPlugin(uint handle) + { + return FMOD5_System_UnloadPlugin(this.handle, handle); + } + public RESULT getNumNestedPlugins(uint handle, out int count) + { + return FMOD5_System_GetNumNestedPlugins(this.handle, handle, out count); + } + public RESULT getNestedPlugin(uint handle, int index, out uint nestedhandle) + { + return FMOD5_System_GetNestedPlugin(this.handle, handle, index, out nestedhandle); + } + public RESULT getNumPlugins(PLUGINTYPE plugintype, out int numplugins) + { + return FMOD5_System_GetNumPlugins(this.handle, plugintype, out numplugins); + } + public RESULT getPluginHandle(PLUGINTYPE plugintype, int index, out uint handle) + { + return FMOD5_System_GetPluginHandle(this.handle, plugintype, index, out handle); + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out string name, int namelen, out uint version) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, stringMem, namelen, out version); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getPluginInfo(uint handle, out PLUGINTYPE plugintype, out uint version) + { + return FMOD5_System_GetPluginInfo(this.handle, handle, out plugintype, IntPtr.Zero, 0, out version); + } + public RESULT setOutputByPlugin(uint handle) + { + return FMOD5_System_SetOutputByPlugin(this.handle, handle); + } + public RESULT getOutputByPlugin(out uint handle) + { + return FMOD5_System_GetOutputByPlugin(this.handle, out handle); + } + public RESULT createDSPByPlugin(uint handle, out DSP dsp) + { + return FMOD5_System_CreateDSPByPlugin(this.handle, handle, out dsp.handle); + } + public RESULT getDSPInfoByPlugin(uint handle, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByPlugin(this.handle, handle, out description); + } + public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) + { + return FMOD5_System_RegisterDSP(this.handle, ref description, out handle); + } + + // Init/Close. + public RESULT init(int maxchannels, INITFLAGS flags, IntPtr extradriverdata) + { + return FMOD5_System_Init(this.handle, maxchannels, flags, extradriverdata); + } + public RESULT close() + { + return FMOD5_System_Close(this.handle); + } + + // General post-init system functions. + public RESULT update() + { + return FMOD5_System_Update(this.handle); + } + public RESULT setSpeakerPosition(SPEAKER speaker, float x, float y, bool active) + { + return FMOD5_System_SetSpeakerPosition(this.handle, speaker, x, y, active); + } + public RESULT getSpeakerPosition(SPEAKER speaker, out float x, out float y, out bool active) + { + return FMOD5_System_GetSpeakerPosition(this.handle, speaker, out x, out y, out active); + } + public RESULT setStreamBufferSize(uint filebuffersize, TIMEUNIT filebuffersizetype) + { + return FMOD5_System_SetStreamBufferSize(this.handle, filebuffersize, filebuffersizetype); + } + public RESULT getStreamBufferSize(out uint filebuffersize, out TIMEUNIT filebuffersizetype) + { + return FMOD5_System_GetStreamBufferSize(this.handle, out filebuffersize, out filebuffersizetype); + } + public RESULT set3DSettings(float dopplerscale, float distancefactor, float rolloffscale) + { + return FMOD5_System_Set3DSettings(this.handle, dopplerscale, distancefactor, rolloffscale); + } + public RESULT get3DSettings(out float dopplerscale, out float distancefactor, out float rolloffscale) + { + return FMOD5_System_Get3DSettings(this.handle, out dopplerscale, out distancefactor, out rolloffscale); + } + public RESULT set3DNumListeners(int numlisteners) + { + return FMOD5_System_Set3DNumListeners(this.handle, numlisteners); + } + public RESULT get3DNumListeners(out int numlisteners) + { + return FMOD5_System_Get3DNumListeners(this.handle, out numlisteners); + } + public RESULT set3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) + { + return FMOD5_System_Set3DListenerAttributes(this.handle, listener, ref pos, ref vel, ref forward, ref up); + } + public RESULT get3DListenerAttributes(int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up) + { + return FMOD5_System_Get3DListenerAttributes(this.handle, listener, out pos, out vel, out forward, out up); + } + public RESULT set3DRolloffCallback(CB_3D_ROLLOFF_CALLBACK callback) + { + return FMOD5_System_Set3DRolloffCallback(this.handle, callback); + } + public RESULT mixerSuspend() + { + return FMOD5_System_MixerSuspend(this.handle); + } + public RESULT mixerResume() + { + return FMOD5_System_MixerResume(this.handle); + } + public RESULT getDefaultMixMatrix(SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop) + { + return FMOD5_System_GetDefaultMixMatrix(this.handle, sourcespeakermode, targetspeakermode, matrix, matrixhop); + } + public RESULT getSpeakerModeChannels(SPEAKERMODE mode, out int channels) + { + return FMOD5_System_GetSpeakerModeChannels(this.handle, mode, out channels); + } + + // System information functions. + public RESULT getVersion(out uint version) + { + return FMOD5_System_GetVersion(this.handle, out version); + } + public RESULT getOutputHandle(out IntPtr handle) + { + return FMOD5_System_GetOutputHandle(this.handle, out handle); + } + public RESULT getChannelsPlaying(out int channels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, IntPtr.Zero); + } + public RESULT getChannelsPlaying(out int channels, out int realchannels) + { + return FMOD5_System_GetChannelsPlaying(this.handle, out channels, out realchannels); + } + public RESULT getCPUUsage(out CPU_USAGE usage) + { + return FMOD5_System_GetCPUUsage(this.handle, out usage); + } + public RESULT getFileUsage(out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead) + { + return FMOD5_System_GetFileUsage(this.handle, out sampleBytesRead, out streamBytesRead, out otherBytesRead); + } + + // Sound/DSP/Channel/FX creation and retrieval. + public RESULT createSound(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSound(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createSound(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateSound(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createSound(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createSound(name, mode, ref exinfo, out sound); + } + public RESULT createStream(string name, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateStream(this.handle, encoder.byteFromStringUTF8(name), mode, ref exinfo, out sound.handle); + } + } + public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out Sound sound) + { + return FMOD5_System_CreateStream(this.handle, name_or_data, mode, ref exinfo, out sound.handle); + } + public RESULT createStream(string name, MODE mode, out Sound sound) + { + CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO(); + exinfo.cbsize = MarshalHelper.SizeOf(typeof(CREATESOUNDEXINFO)); + + return createStream(name, mode, ref exinfo, out sound); + } + public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) + { + return FMOD5_System_CreateDSP(this.handle, ref description, out dsp.handle); + } + public RESULT createDSPByType(DSP_TYPE type, out DSP dsp) + { + return FMOD5_System_CreateDSPByType(this.handle, type, out dsp.handle); + } + public RESULT createChannelGroup(string name, out ChannelGroup channelgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateChannelGroup(this.handle, encoder.byteFromStringUTF8(name), out channelgroup.handle); + } + } + public RESULT createSoundGroup(string name, out SoundGroup soundgroup) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_CreateSoundGroup(this.handle, encoder.byteFromStringUTF8(name), out soundgroup.handle); + } + } + public RESULT createReverb3D(out Reverb3D reverb) + { + return FMOD5_System_CreateReverb3D(this.handle, out reverb.handle); + } + public RESULT playSound(Sound sound, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlaySound(this.handle, sound.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT playDSP(DSP dsp, ChannelGroup channelgroup, bool paused, out Channel channel) + { + return FMOD5_System_PlayDSP(this.handle, dsp.handle, channelgroup.handle, paused, out channel.handle); + } + public RESULT getChannel(int channelid, out Channel channel) + { + return FMOD5_System_GetChannel(this.handle, channelid, out channel.handle); + } + public RESULT getDSPInfoByType(DSP_TYPE type, out IntPtr description) + { + return FMOD5_System_GetDSPInfoByType(this.handle, type, out description); + } + public RESULT getMasterChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_System_GetMasterChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT getMasterSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_System_GetMasterSoundGroup(this.handle, out soundgroup.handle); + } + + // Routing to ports. + public RESULT attachChannelGroupToPort(PORT_TYPE portType, ulong portIndex, ChannelGroup channelgroup, bool passThru = false) + { + return FMOD5_System_AttachChannelGroupToPort(this.handle, portType, portIndex, channelgroup.handle, passThru); + } + public RESULT detachChannelGroupFromPort(ChannelGroup channelgroup) + { + return FMOD5_System_DetachChannelGroupFromPort(this.handle, channelgroup.handle); + } + + // Reverb api. + public RESULT setReverbProperties(int instance, ref REVERB_PROPERTIES prop) + { + return FMOD5_System_SetReverbProperties(this.handle, instance, ref prop); + } + public RESULT getReverbProperties(int instance, out REVERB_PROPERTIES prop) + { + return FMOD5_System_GetReverbProperties(this.handle, instance, out prop); + } + + // System level DSP functionality. + public RESULT lockDSP() + { + return FMOD5_System_LockDSP(this.handle); + } + public RESULT unlockDSP() + { + return FMOD5_System_UnlockDSP(this.handle); + } + + // Recording api + public RESULT getRecordNumDrivers(out int numdrivers, out int numconnected) + { + return FMOD5_System_GetRecordNumDrivers(this.handle, out numdrivers, out numconnected); + } + public RESULT getRecordDriverInfo(int id, out string name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_System_GetRecordDriverInfo(this.handle, id, stringMem, namelen, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getRecordDriverInfo(int id, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state) + { + return FMOD5_System_GetRecordDriverInfo(this.handle, id, IntPtr.Zero, 0, out guid, out systemrate, out speakermode, out speakermodechannels, out state); + } + public RESULT getRecordPosition(int id, out uint position) + { + return FMOD5_System_GetRecordPosition(this.handle, id, out position); + } + public RESULT recordStart(int id, Sound sound, bool loop) + { + return FMOD5_System_RecordStart(this.handle, id, sound.handle, loop); + } + public RESULT recordStop(int id) + { + return FMOD5_System_RecordStop(this.handle, id); + } + public RESULT isRecording(int id, out bool recording) + { + return FMOD5_System_IsRecording(this.handle, id, out recording); + } + + // Geometry api + public RESULT createGeometry(int maxpolygons, int maxvertices, out Geometry geometry) + { + return FMOD5_System_CreateGeometry(this.handle, maxpolygons, maxvertices, out geometry.handle); + } + public RESULT setGeometrySettings(float maxworldsize) + { + return FMOD5_System_SetGeometrySettings(this.handle, maxworldsize); + } + public RESULT getGeometrySettings(out float maxworldsize) + { + return FMOD5_System_GetGeometrySettings(this.handle, out maxworldsize); + } + public RESULT loadGeometry(IntPtr data, int datasize, out Geometry geometry) + { + return FMOD5_System_LoadGeometry(this.handle, data, datasize, out geometry.handle); + } + public RESULT getGeometryOcclusion(ref VECTOR listener, ref VECTOR source, out float direct, out float reverb) + { + return FMOD5_System_GetGeometryOcclusion(this.handle, ref listener, ref source, out direct, out reverb); + } + + // Network functions + public RESULT setNetworkProxy(string proxy) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_System_SetNetworkProxy(this.handle, encoder.byteFromStringUTF8(proxy)); + } + } + public RESULT getNetworkProxy(out string proxy, int proxylen) + { + IntPtr stringMem = Marshal.AllocHGlobal(proxylen); + + RESULT result = FMOD5_System_GetNetworkProxy(this.handle, stringMem, proxylen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + proxy = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT setNetworkTimeout(int timeout) + { + return FMOD5_System_SetNetworkTimeout(this.handle, timeout); + } + public RESULT getNetworkTimeout(out int timeout) + { + return FMOD5_System_GetNetworkTimeout(this.handle, out timeout); + } + + // Userdata set/get + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_System_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_System_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Release (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutput (IntPtr system, OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutput (IntPtr system, out OUTPUTTYPE output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumDrivers (IntPtr system, out int numdrivers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDriver (IntPtr system, int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDriver (IntPtr system, out int driver); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareChannels (IntPtr system, int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareChannels (IntPtr system, out int numsoftwarechannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSoftwareFormat (IntPtr system, int samplerate, SPEAKERMODE speakermode, int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSoftwareFormat (IntPtr system, out int samplerate, out SPEAKERMODE speakermode, out int numrawspeakers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetDSPBufferSize (IntPtr system, uint bufferlength, int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPBufferSize (IntPtr system, out uint bufferlength, out int numbuffers); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek, FILE_ASYNCREAD_CALLBACK userasyncread, FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachFileSystem (IntPtr system, FILE_OPEN_CALLBACK useropen, FILE_CLOSE_CALLBACK userclose, FILE_READ_CALLBACK userread, FILE_SEEK_CALLBACK userseek); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetAdvancedSettings (IntPtr system, ref ADVANCEDSETTINGS settings); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetCallback (IntPtr system, SYSTEM_CALLBACK callback, SYSTEM_CALLBACK_TYPE callbackmask); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetPluginPath (IntPtr system, byte[] path); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadPlugin (IntPtr system, byte[] filename, out uint handle, uint priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnloadPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumNestedPlugins (IntPtr system, uint handle, out int count); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNestedPlugin (IntPtr system, uint handle, int index, out uint nestedhandle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNumPlugins (IntPtr system, PLUGINTYPE plugintype, out int numplugins); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginHandle (IntPtr system, PLUGINTYPE plugintype, int index, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetPluginInfo (IntPtr system, uint handle, out PLUGINTYPE plugintype, IntPtr name, int namelen, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetOutputByPlugin (IntPtr system, uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputByPlugin (IntPtr system, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByPlugin (IntPtr system, uint handle, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByPlugin (IntPtr system, uint handle, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Init (IntPtr system, int maxchannels, INITFLAGS flags, IntPtr extradriverdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Close (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Update (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetSpeakerPosition (IntPtr system, SPEAKER speaker, float x, float y, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerPosition (IntPtr system, SPEAKER speaker, out float x, out float y, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetStreamBufferSize (IntPtr system, uint filebuffersize, TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetStreamBufferSize (IntPtr system, out uint filebuffersize, out TIMEUNIT filebuffersizetype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DSettings (IntPtr system, float dopplerscale, float distancefactor, float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DSettings (IntPtr system, out float dopplerscale, out float distancefactor, out float rolloffscale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DNumListeners (IntPtr system, int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DNumListeners (IntPtr system, out int numlisteners); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DListenerAttributes (IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Get3DListenerAttributes (IntPtr system, int listener, out VECTOR pos, out VECTOR vel, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_Set3DRolloffCallback (IntPtr system, CB_3D_ROLLOFF_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerSuspend (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_MixerResume (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDefaultMixMatrix (IntPtr system, SPEAKERMODE sourcespeakermode, SPEAKERMODE targetspeakermode, float[] matrix, int matrixhop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetSpeakerModeChannels (IntPtr system, SPEAKERMODE mode, out int channels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetVersion (IntPtr system, out uint version); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetOutputHandle (IntPtr system, out IntPtr handle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannelsPlaying (IntPtr system, out int channels, out int realchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetCPUUsage (IntPtr system, out CPU_USAGE usage); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetFileUsage (IntPtr system, out Int64 sampleBytesRead, out Int64 streamBytesRead, out Int64 otherBytesRead); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSound (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, byte[] name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateStream (IntPtr system, IntPtr name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSP (IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateDSPByType (IntPtr system, DSP_TYPE type, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateChannelGroup (IntPtr system, byte[] name, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateSoundGroup (IntPtr system, byte[] name, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateReverb3D (IntPtr system, out IntPtr reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlaySound (IntPtr system, IntPtr sound, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_PlayDSP (IntPtr system, IntPtr dsp, IntPtr channelgroup, bool paused, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetChannel (IntPtr system, int channelid, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetDSPInfoByType (IntPtr system, DSP_TYPE type, out IntPtr description); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterChannelGroup (IntPtr system, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetMasterSoundGroup (IntPtr system, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_AttachChannelGroupToPort (IntPtr system, PORT_TYPE portType, ulong portIndex, IntPtr channelgroup, bool passThru); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_DetachChannelGroupFromPort(IntPtr system, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetReverbProperties (IntPtr system, int instance, ref REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetReverbProperties (IntPtr system, int instance, out REVERB_PROPERTIES prop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_UnlockDSP (IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordNumDrivers (IntPtr system, out int numdrivers, out int numconnected); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordDriverInfo (IntPtr system, int id, IntPtr name, int namelen, out Guid guid, out int systemrate, out SPEAKERMODE speakermode, out int speakermodechannels, out DRIVER_STATE state); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetRecordPosition (IntPtr system, int id, out uint position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStart (IntPtr system, int id, IntPtr sound, bool loop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_RecordStop (IntPtr system, int id); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_IsRecording (IntPtr system, int id, out bool recording); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_CreateGeometry (IntPtr system, int maxpolygons, int maxvertices, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetGeometrySettings (IntPtr system, float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometrySettings (IntPtr system, out float maxworldsize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_LoadGeometry (IntPtr system, IntPtr data, int datasize, out IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, out float direct, out float reverb); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkProxy (IntPtr system, byte[] proxy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkProxy (IntPtr system, IntPtr proxy, int proxylen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetNetworkTimeout (IntPtr system, int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetNetworkTimeout (IntPtr system, out int timeout); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_SetUserData (IntPtr system, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_System_GetUserData (IntPtr system, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public System(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + + /* + 'Sound' API. + */ + public struct Sound + { + public RESULT release() + { + return FMOD5_Sound_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_Sound_GetSystemObject(this.handle, out system.handle); + } + + // Standard sound manipulation functions. + public RESULT @lock(uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2) + { + return FMOD5_Sound_Lock(this.handle, offset, length, out ptr1, out ptr2, out len1, out len2); + } + public RESULT unlock(IntPtr ptr1, IntPtr ptr2, uint len1, uint len2) + { + return FMOD5_Sound_Unlock(this.handle, ptr1, ptr2, len1, len2); + } + public RESULT setDefaults(float frequency, int priority) + { + return FMOD5_Sound_SetDefaults(this.handle, frequency, priority); + } + public RESULT getDefaults(out float frequency, out int priority) + { + return FMOD5_Sound_GetDefaults(this.handle, out frequency, out priority); + } + public RESULT set3DMinMaxDistance(float min, float max) + { + return FMOD5_Sound_Set3DMinMaxDistance(this.handle, min, max); + } + public RESULT get3DMinMaxDistance(out float min, out float max) + { + return FMOD5_Sound_Get3DMinMaxDistance(this.handle, out min, out max); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Sound_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Sound_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Sound_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Sound_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + + public RESULT getSubSound(int index, out Sound subsound) + { + return FMOD5_Sound_GetSubSound(this.handle, index, out subsound.handle); + } + public RESULT getSubSoundParent(out Sound parentsound) + { + return FMOD5_Sound_GetSubSoundParent(this.handle, out parentsound.handle); + } + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getLength(out uint length, TIMEUNIT lengthtype) + { + return FMOD5_Sound_GetLength(this.handle, out length, lengthtype); + } + public RESULT getFormat(out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits) + { + return FMOD5_Sound_GetFormat(this.handle, out type, out format, out channels, out bits); + } + public RESULT getNumSubSounds(out int numsubsounds) + { + return FMOD5_Sound_GetNumSubSounds(this.handle, out numsubsounds); + } + public RESULT getNumTags(out int numtags, out int numtagsupdated) + { + return FMOD5_Sound_GetNumTags(this.handle, out numtags, out numtagsupdated); + } + public RESULT getTag(string name, int index, out TAG tag) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_GetTag(this.handle, encoder.byteFromStringUTF8(name), index, out tag); + } + } + public RESULT getOpenState(out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy) + { + return FMOD5_Sound_GetOpenState(this.handle, out openstate, out percentbuffered, out starving, out diskbusy); + } + public RESULT readData(byte[] buffer) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, IntPtr.Zero); + } + public RESULT readData(byte[] buffer, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, (uint)buffer.Length, out read); + } + [Obsolete("Use Sound.readData(byte[], out uint) or Sound.readData(byte[]) instead.")] + public RESULT readData(IntPtr buffer, uint length, out uint read) + { + return FMOD5_Sound_ReadData(this.handle, buffer, length, out read); + } + public RESULT seekData(uint pcm) + { + return FMOD5_Sound_SeekData(this.handle, pcm); + } + public RESULT setSoundGroup(SoundGroup soundgroup) + { + return FMOD5_Sound_SetSoundGroup(this.handle, soundgroup.handle); + } + public RESULT getSoundGroup(out SoundGroup soundgroup) + { + return FMOD5_Sound_GetSoundGroup(this.handle, out soundgroup.handle); + } + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + public RESULT getNumSyncPoints(out int numsyncpoints) + { + return FMOD5_Sound_GetNumSyncPoints(this.handle, out numsyncpoints); + } + public RESULT getSyncPoint(int index, out IntPtr point) + { + return FMOD5_Sound_GetSyncPoint(this.handle, index, out point); + } + public RESULT getSyncPointInfo(IntPtr point, out string name, int namelen, out uint offset, TIMEUNIT offsettype) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_Sound_GetSyncPointInfo(this.handle, point, stringMem, namelen, out offset, offsettype); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getSyncPointInfo(IntPtr point, out uint offset, TIMEUNIT offsettype) + { + return FMOD5_Sound_GetSyncPointInfo(this.handle, point, IntPtr.Zero, 0, out offset, offsettype); + } + public RESULT addSyncPoint(uint offset, TIMEUNIT offsettype, string name, out IntPtr point) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return FMOD5_Sound_AddSyncPoint(this.handle, offset, offsettype, encoder.byteFromStringUTF8(name), out point); + } + } + public RESULT deleteSyncPoint(IntPtr point) + { + return FMOD5_Sound_DeleteSyncPoint(this.handle, point); + } + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + public RESULT setMode(MODE mode) + { + return FMOD5_Sound_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Sound_GetMode(this.handle, out mode); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Sound_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Sound_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Sound_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // For MOD/S3M/XM/IT/MID sequenced formats only. + public RESULT getMusicNumChannels(out int numchannels) + { + return FMOD5_Sound_GetMusicNumChannels(this.handle, out numchannels); + } + public RESULT setMusicChannelVolume(int channel, float volume) + { + return FMOD5_Sound_SetMusicChannelVolume(this.handle, channel, volume); + } + public RESULT getMusicChannelVolume(int channel, out float volume) + { + return FMOD5_Sound_GetMusicChannelVolume(this.handle, channel, out volume); + } + public RESULT setMusicSpeed(float speed) + { + return FMOD5_Sound_SetMusicSpeed(this.handle, speed); + } + public RESULT getMusicSpeed(out float speed) + { + return FMOD5_Sound_GetMusicSpeed(this.handle, out speed); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Sound_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Sound_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Release (IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSystemObject (IntPtr sound, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Lock (IntPtr sound, uint offset, uint length, out IntPtr ptr1, out IntPtr ptr2, out uint len1, out uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Unlock (IntPtr sound, IntPtr ptr1, IntPtr ptr2, uint len1, uint len2); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetDefaults (IntPtr sound, float frequency, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetDefaults (IntPtr sound, out float frequency, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DMinMaxDistance (IntPtr sound, float min, float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DMinMaxDistance (IntPtr sound, out float min, out float max); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DConeSettings (IntPtr sound, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DConeSettings (IntPtr sound, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_Get3DCustomRolloff (IntPtr sound, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSound (IntPtr sound, int index, out IntPtr subsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSubSoundParent (IntPtr sound, out IntPtr parentsound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetName (IntPtr sound, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLength (IntPtr sound, out uint length, TIMEUNIT lengthtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetFormat (IntPtr sound, out SOUND_TYPE type, out SOUND_FORMAT format, out int channels, out int bits); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSubSounds (IntPtr sound, out int numsubsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumTags (IntPtr sound, out int numtags, out int numtagsupdated); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetTag (IntPtr sound, byte[] name, int index, out TAG tag); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, byte[] buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_ReadData (IntPtr sound, IntPtr buffer, uint length, out uint read); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SeekData (IntPtr sound, uint pcm); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetSoundGroup (IntPtr sound, IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSoundGroup (IntPtr sound, out IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetNumSyncPoints (IntPtr sound, out int numsyncpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPoint (IntPtr sound, int index, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetSyncPointInfo (IntPtr sound, IntPtr point, IntPtr name, int namelen, out uint offset, TIMEUNIT offsettype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_AddSyncPoint (IntPtr sound, uint offset, TIMEUNIT offsettype, byte[] name, out IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_DeleteSyncPoint (IntPtr sound, IntPtr point); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMode (IntPtr sound, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMode (IntPtr sound, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopCount (IntPtr sound, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopCount (IntPtr sound, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetLoopPoints (IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetLoopPoints (IntPtr sound, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicNumChannels (IntPtr sound, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicChannelVolume (IntPtr sound, int channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicChannelVolume (IntPtr sound, int channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetMusicSpeed (IntPtr sound, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetMusicSpeed (IntPtr sound, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_SetUserData (IntPtr sound, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Sound_GetUserData (IntPtr sound, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Sound(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelControl' API + */ + interface IChannelControl + { + RESULT getSystemObject (out System system); + + // General control functionality for Channels and ChannelGroups. + RESULT stop (); + RESULT setPaused (bool paused); + RESULT getPaused (out bool paused); + RESULT setVolume (float volume); + RESULT getVolume (out float volume); + RESULT setVolumeRamp (bool ramp); + RESULT getVolumeRamp (out bool ramp); + RESULT getAudibility (out float audibility); + RESULT setPitch (float pitch); + RESULT getPitch (out float pitch); + RESULT setMute (bool mute); + RESULT getMute (out bool mute); + RESULT setReverbProperties (int instance, float wet); + RESULT getReverbProperties (int instance, out float wet); + RESULT setLowPassGain (float gain); + RESULT getLowPassGain (out float gain); + RESULT setMode (MODE mode); + RESULT getMode (out MODE mode); + RESULT setCallback (CHANNELCONTROL_CALLBACK callback); + RESULT isPlaying (out bool isplaying); + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + RESULT setPan (float pan); + RESULT setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + RESULT setMixLevelsInput (float[] levels, int numlevels); + RESULT setMixMatrix (float[] matrix, int outchannels, int inchannels, int inchannel_hop); + RESULT getMixMatrix (float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + + // Clock based functionality. + RESULT getDSPClock (out ulong dspclock, out ulong parentclock); + RESULT setDelay (ulong dspclock_start, ulong dspclock_end, bool stopchannels); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end); + RESULT getDelay (out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + RESULT addFadePoint (ulong dspclock, float volume); + RESULT setFadePointRamp (ulong dspclock, float volume); + RESULT removeFadePoints (ulong dspclock_start, ulong dspclock_end); + RESULT getFadePoints (ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + + // DSP effects. + RESULT getDSP (int index, out DSP dsp); + RESULT addDSP (int index, DSP dsp); + RESULT removeDSP (DSP dsp); + RESULT getNumDSPs (out int numdsps); + RESULT setDSPIndex (DSP dsp, int index); + RESULT getDSPIndex (DSP dsp, out int index); + + // 3D functionality. + RESULT set3DAttributes (ref VECTOR pos, ref VECTOR vel); + RESULT get3DAttributes (out VECTOR pos, out VECTOR vel); + RESULT set3DMinMaxDistance (float mindistance, float maxdistance); + RESULT get3DMinMaxDistance (out float mindistance, out float maxdistance); + RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + RESULT get3DConeSettings (out float insideconeangle, out float outsideconeangle, out float outsidevolume); + RESULT set3DConeOrientation (ref VECTOR orientation); + RESULT get3DConeOrientation (out VECTOR orientation); + RESULT set3DCustomRolloff (ref VECTOR points, int numpoints); + RESULT get3DCustomRolloff (out IntPtr points, out int numpoints); + RESULT set3DOcclusion (float directocclusion, float reverbocclusion); + RESULT get3DOcclusion (out float directocclusion, out float reverbocclusion); + RESULT set3DSpread (float angle); + RESULT get3DSpread (out float angle); + RESULT set3DLevel (float level); + RESULT get3DLevel (out float level); + RESULT set3DDopplerLevel (float level); + RESULT get3DDopplerLevel (out float level); + RESULT set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + RESULT get3DDistanceFilter (out bool custom, out float customLevel, out float centerFreq); + + // Userdata set/get. + RESULT setUserData (IntPtr userdata); + RESULT getUserData (out IntPtr userdata); + } + + /* + 'Channel' API + */ + public struct Channel : IChannelControl + { + // Channel specific control functionality. + public RESULT setFrequency(float frequency) + { + return FMOD5_Channel_SetFrequency(this.handle, frequency); + } + public RESULT getFrequency(out float frequency) + { + return FMOD5_Channel_GetFrequency(this.handle, out frequency); + } + public RESULT setPriority(int priority) + { + return FMOD5_Channel_SetPriority(this.handle, priority); + } + public RESULT getPriority(out int priority) + { + return FMOD5_Channel_GetPriority(this.handle, out priority); + } + public RESULT setPosition(uint position, TIMEUNIT postype) + { + return FMOD5_Channel_SetPosition(this.handle, position, postype); + } + public RESULT getPosition(out uint position, TIMEUNIT postype) + { + return FMOD5_Channel_GetPosition(this.handle, out position, postype); + } + public RESULT setChannelGroup(ChannelGroup channelgroup) + { + return FMOD5_Channel_SetChannelGroup(this.handle, channelgroup.handle); + } + public RESULT getChannelGroup(out ChannelGroup channelgroup) + { + return FMOD5_Channel_GetChannelGroup(this.handle, out channelgroup.handle); + } + public RESULT setLoopCount(int loopcount) + { + return FMOD5_Channel_SetLoopCount(this.handle, loopcount); + } + public RESULT getLoopCount(out int loopcount) + { + return FMOD5_Channel_GetLoopCount(this.handle, out loopcount); + } + public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_SetLoopPoints(this.handle, loopstart, loopstarttype, loopend, loopendtype); + } + public RESULT getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) + { + return FMOD5_Channel_GetLoopPoints(this.handle, out loopstart, loopstarttype, out loopend, loopendtype); + } + + // Information only functions. + public RESULT isVirtual(out bool isvirtual) + { + return FMOD5_Channel_IsVirtual(this.handle, out isvirtual); + } + public RESULT getCurrentSound(out Sound sound) + { + return FMOD5_Channel_GetCurrentSound(this.handle, out sound.handle); + } + public RESULT getIndex(out int index) + { + return FMOD5_Channel_GetIndex(this.handle, out index); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_Channel_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_Channel_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_Channel_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_Channel_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_Channel_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_Channel_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_Channel_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_Channel_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_Channel_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_Channel_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_Channel_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_Channel_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_Channel_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_Channel_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_Channel_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_Channel_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_Channel_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_Channel_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_Channel_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_Channel_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_Channel_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_Channel_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_Channel_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_Channel_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_Channel_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_Channel_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels = true) + { + return FMOD5_Channel_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_Channel_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_Channel_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_Channel_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_Channel_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_Channel_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_Channel_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_Channel_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_Channel_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_Channel_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_Channel_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_Channel_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_Channel_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_Channel_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_Channel_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_Channel_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_Channel_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_Channel_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_Channel_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_Channel_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_Channel_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_Channel_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_Channel_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_Channel_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_Channel_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_Channel_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_Channel_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_Channel_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_Channel_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_Channel_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_Channel_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_Channel_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Channel_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Channel_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFrequency (IntPtr channel, float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFrequency (IntPtr channel, out float frequency); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPriority (IntPtr channel, int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPriority (IntPtr channel, out int priority); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPosition (IntPtr channel, uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPosition (IntPtr channel, out uint position, TIMEUNIT postype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetChannelGroup (IntPtr channel, IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetChannelGroup (IntPtr channel, out IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopCount (IntPtr channel, int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopCount (IntPtr channel, out int loopcount); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLoopPoints (IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLoopPoints (IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsVirtual (IntPtr channel, out bool isvirtual); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetCurrentSound (IntPtr channel, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetIndex (IntPtr channel, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetSystemObject (IntPtr channel, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Stop (IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPaused (IntPtr channel, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPaused (IntPtr channel, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolume (IntPtr channel, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolume (IntPtr channel, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetVolumeRamp (IntPtr channel, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetVolumeRamp (IntPtr channel, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetAudibility (IntPtr channel, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPitch (IntPtr channel, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetPitch (IntPtr channel, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMute (IntPtr channel, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMute (IntPtr channel, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetReverbProperties (IntPtr channel, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetReverbProperties (IntPtr channel, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetLowPassGain (IntPtr channel, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetLowPassGain (IntPtr channel, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMode (IntPtr channel, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMode (IntPtr channel, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetCallback (IntPtr channel, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_IsPlaying (IntPtr channel, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetPan (IntPtr channel, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsOutput (IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixLevelsInput (IntPtr channel, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetMixMatrix (IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetMixMatrix (IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPClock (IntPtr channel, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDelay (IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDelay (IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddFadePoint (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetFadePointRamp (IntPtr channel, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveFadePoints (IntPtr channel, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetFadePoints (IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSP (IntPtr channel, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_AddDSP (IntPtr channel, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_RemoveDSP (IntPtr channel, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetNumDSPs (IntPtr channel, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetDSPIndex (IntPtr channel, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetDSPIndex (IntPtr channel, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DAttributes (IntPtr channel, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DMinMaxDistance (IntPtr channel, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DMinMaxDistance (IntPtr channel, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeSettings (IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeSettings (IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DConeOrientation (IntPtr channel, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DConeOrientation (IntPtr channel, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DCustomRolloff (IntPtr channel, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DOcclusion (IntPtr channel, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DOcclusion (IntPtr channel, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DSpread (IntPtr channel, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DSpread (IntPtr channel, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDopplerLevel (IntPtr channel, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDopplerLevel (IntPtr channel, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Set3DDistanceFilter (IntPtr channel, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_Get3DDistanceFilter (IntPtr channel, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_SetUserData (IntPtr channel, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Channel_GetUserData (IntPtr channel, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Channel(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'ChannelGroup' API + */ + public struct ChannelGroup : IChannelControl + { + public RESULT release() + { + return FMOD5_ChannelGroup_Release(this.handle); + } + + // Nested channel groups. + public RESULT addGroup(ChannelGroup group, bool propagatedspclock = true) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, IntPtr.Zero); + } + public RESULT addGroup(ChannelGroup group, bool propagatedspclock, out DSPConnection connection) + { + return FMOD5_ChannelGroup_AddGroup(this.handle, group.handle, propagatedspclock, out connection.handle); + } + public RESULT getNumGroups(out int numgroups) + { + return FMOD5_ChannelGroup_GetNumGroups(this.handle, out numgroups); + } + public RESULT getGroup(int index, out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetGroup(this.handle, index, out group.handle); + } + public RESULT getParentGroup(out ChannelGroup group) + { + return FMOD5_ChannelGroup_GetParentGroup(this.handle, out group.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_ChannelGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumChannels(out int numchannels) + { + return FMOD5_ChannelGroup_GetNumChannels(this.handle, out numchannels); + } + public RESULT getChannel(int index, out Channel channel) + { + return FMOD5_ChannelGroup_GetChannel(this.handle, index, out channel.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_ChannelGroup_GetSystemObject(this.handle, out system.handle); + } + + // General control functionality for Channels and ChannelGroups. + public RESULT stop() + { + return FMOD5_ChannelGroup_Stop(this.handle); + } + public RESULT setPaused(bool paused) + { + return FMOD5_ChannelGroup_SetPaused(this.handle, paused); + } + public RESULT getPaused(out bool paused) + { + return FMOD5_ChannelGroup_GetPaused(this.handle, out paused); + } + public RESULT setVolume(float volume) + { + return FMOD5_ChannelGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_ChannelGroup_GetVolume(this.handle, out volume); + } + public RESULT setVolumeRamp(bool ramp) + { + return FMOD5_ChannelGroup_SetVolumeRamp(this.handle, ramp); + } + public RESULT getVolumeRamp(out bool ramp) + { + return FMOD5_ChannelGroup_GetVolumeRamp(this.handle, out ramp); + } + public RESULT getAudibility(out float audibility) + { + return FMOD5_ChannelGroup_GetAudibility(this.handle, out audibility); + } + public RESULT setPitch(float pitch) + { + return FMOD5_ChannelGroup_SetPitch(this.handle, pitch); + } + public RESULT getPitch(out float pitch) + { + return FMOD5_ChannelGroup_GetPitch(this.handle, out pitch); + } + public RESULT setMute(bool mute) + { + return FMOD5_ChannelGroup_SetMute(this.handle, mute); + } + public RESULT getMute(out bool mute) + { + return FMOD5_ChannelGroup_GetMute(this.handle, out mute); + } + public RESULT setReverbProperties(int instance, float wet) + { + return FMOD5_ChannelGroup_SetReverbProperties(this.handle, instance, wet); + } + public RESULT getReverbProperties(int instance, out float wet) + { + return FMOD5_ChannelGroup_GetReverbProperties(this.handle, instance, out wet); + } + public RESULT setLowPassGain(float gain) + { + return FMOD5_ChannelGroup_SetLowPassGain(this.handle, gain); + } + public RESULT getLowPassGain(out float gain) + { + return FMOD5_ChannelGroup_GetLowPassGain(this.handle, out gain); + } + public RESULT setMode(MODE mode) + { + return FMOD5_ChannelGroup_SetMode(this.handle, mode); + } + public RESULT getMode(out MODE mode) + { + return FMOD5_ChannelGroup_GetMode(this.handle, out mode); + } + public RESULT setCallback(CHANNELCONTROL_CALLBACK callback) + { + return FMOD5_ChannelGroup_SetCallback(this.handle, callback); + } + public RESULT isPlaying(out bool isplaying) + { + return FMOD5_ChannelGroup_IsPlaying(this.handle, out isplaying); + } + + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + public RESULT setPan(float pan) + { + return FMOD5_ChannelGroup_SetPan(this.handle, pan); + } + public RESULT setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright) + { + return FMOD5_ChannelGroup_SetMixLevelsOutput(this.handle, frontleft, frontright, center, lfe, surroundleft, surroundright, backleft, backright); + } + public RESULT setMixLevelsInput(float[] levels, int numlevels) + { + return FMOD5_ChannelGroup_SetMixLevelsInput(this.handle, levels, numlevels); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop) + { + return FMOD5_ChannelGroup_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + + // Clock based functionality. + public RESULT getDSPClock(out ulong dspclock, out ulong parentclock) + { + return FMOD5_ChannelGroup_GetDSPClock(this.handle, out dspclock, out parentclock); + } + public RESULT setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels) + { + return FMOD5_ChannelGroup_SetDelay(this.handle, dspclock_start, dspclock_end, stopchannels); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, IntPtr.Zero); + } + public RESULT getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels) + { + return FMOD5_ChannelGroup_GetDelay(this.handle, out dspclock_start, out dspclock_end, out stopchannels); + } + public RESULT addFadePoint(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_AddFadePoint(this.handle, dspclock, volume); + } + public RESULT setFadePointRamp(ulong dspclock, float volume) + { + return FMOD5_ChannelGroup_SetFadePointRamp(this.handle, dspclock, volume); + } + public RESULT removeFadePoints(ulong dspclock_start, ulong dspclock_end) + { + return FMOD5_ChannelGroup_RemoveFadePoints(this.handle, dspclock_start, dspclock_end); + } + public RESULT getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume) + { + return FMOD5_ChannelGroup_GetFadePoints(this.handle, ref numpoints, point_dspclock, point_volume); + } + + // DSP effects. + public RESULT getDSP(int index, out DSP dsp) + { + return FMOD5_ChannelGroup_GetDSP(this.handle, index, out dsp.handle); + } + public RESULT addDSP(int index, DSP dsp) + { + return FMOD5_ChannelGroup_AddDSP(this.handle, index, dsp.handle); + } + public RESULT removeDSP(DSP dsp) + { + return FMOD5_ChannelGroup_RemoveDSP(this.handle, dsp.handle); + } + public RESULT getNumDSPs(out int numdsps) + { + return FMOD5_ChannelGroup_GetNumDSPs(this.handle, out numdsps); + } + public RESULT setDSPIndex(DSP dsp, int index) + { + return FMOD5_ChannelGroup_SetDSPIndex(this.handle, dsp.handle, index); + } + public RESULT getDSPIndex(DSP dsp, out int index) + { + return FMOD5_ChannelGroup_GetDSPIndex(this.handle, dsp.handle, out index); + } + + // 3D functionality. + public RESULT set3DAttributes(ref VECTOR pos, ref VECTOR vel) + { + return FMOD5_ChannelGroup_Set3DAttributes(this.handle, ref pos, ref vel); + } + public RESULT get3DAttributes(out VECTOR pos, out VECTOR vel) + { + return FMOD5_ChannelGroup_Get3DAttributes(this.handle, out pos, out vel); + } + public RESULT set3DMinMaxDistance(float mindistance, float maxdistance) + { + return FMOD5_ChannelGroup_Set3DMinMaxDistance(this.handle, mindistance, maxdistance); + } + public RESULT get3DMinMaxDistance(out float mindistance, out float maxdistance) + { + return FMOD5_ChannelGroup_Get3DMinMaxDistance(this.handle, out mindistance, out maxdistance); + } + public RESULT set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume) + { + return FMOD5_ChannelGroup_Set3DConeSettings(this.handle, insideconeangle, outsideconeangle, outsidevolume); + } + public RESULT get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume) + { + return FMOD5_ChannelGroup_Get3DConeSettings(this.handle, out insideconeangle, out outsideconeangle, out outsidevolume); + } + public RESULT set3DConeOrientation(ref VECTOR orientation) + { + return FMOD5_ChannelGroup_Set3DConeOrientation(this.handle, ref orientation); + } + public RESULT get3DConeOrientation(out VECTOR orientation) + { + return FMOD5_ChannelGroup_Get3DConeOrientation(this.handle, out orientation); + } + public RESULT set3DCustomRolloff(ref VECTOR points, int numpoints) + { + return FMOD5_ChannelGroup_Set3DCustomRolloff(this.handle, ref points, numpoints); + } + public RESULT get3DCustomRolloff(out IntPtr points, out int numpoints) + { + return FMOD5_ChannelGroup_Get3DCustomRolloff(this.handle, out points, out numpoints); + } + public RESULT set3DOcclusion(float directocclusion, float reverbocclusion) + { + return FMOD5_ChannelGroup_Set3DOcclusion(this.handle, directocclusion, reverbocclusion); + } + public RESULT get3DOcclusion(out float directocclusion, out float reverbocclusion) + { + return FMOD5_ChannelGroup_Get3DOcclusion(this.handle, out directocclusion, out reverbocclusion); + } + public RESULT set3DSpread(float angle) + { + return FMOD5_ChannelGroup_Set3DSpread(this.handle, angle); + } + public RESULT get3DSpread(out float angle) + { + return FMOD5_ChannelGroup_Get3DSpread(this.handle, out angle); + } + public RESULT set3DLevel(float level) + { + return FMOD5_ChannelGroup_Set3DLevel(this.handle, level); + } + public RESULT get3DLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DLevel(this.handle, out level); + } + public RESULT set3DDopplerLevel(float level) + { + return FMOD5_ChannelGroup_Set3DDopplerLevel(this.handle, level); + } + public RESULT get3DDopplerLevel(out float level) + { + return FMOD5_ChannelGroup_Get3DDopplerLevel(this.handle, out level); + } + public RESULT set3DDistanceFilter(bool custom, float customLevel, float centerFreq) + { + return FMOD5_ChannelGroup_Set3DDistanceFilter(this.handle, custom, customLevel, centerFreq); + } + public RESULT get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq) + { + return FMOD5_ChannelGroup_Get3DDistanceFilter(this.handle, out custom, out customLevel, out centerFreq); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_ChannelGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_ChannelGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Release (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetGroup (IntPtr channelgroup, int index, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetParentGroup (IntPtr channelgroup, out IntPtr group); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetName (IntPtr channelgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumChannels (IntPtr channelgroup, out int numchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetChannel (IntPtr channelgroup, int index, out IntPtr channel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetSystemObject (IntPtr channelgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Stop (IntPtr channelgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPaused (IntPtr channelgroup, bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPaused (IntPtr channelgroup, out bool paused); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolume (IntPtr channelgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolume (IntPtr channelgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetVolumeRamp (IntPtr channelgroup, bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetVolumeRamp (IntPtr channelgroup, out bool ramp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetAudibility (IntPtr channelgroup, out float audibility); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPitch (IntPtr channelgroup, float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetPitch (IntPtr channelgroup, out float pitch); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMute (IntPtr channelgroup, bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMute (IntPtr channelgroup, out bool mute); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetReverbProperties (IntPtr channelgroup, int instance, float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetReverbProperties (IntPtr channelgroup, int instance, out float wet); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetLowPassGain (IntPtr channelgroup, float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetLowPassGain (IntPtr channelgroup, out float gain); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMode (IntPtr channelgroup, MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMode (IntPtr channelgroup, out MODE mode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetCallback (IntPtr channelgroup, CHANNELCONTROL_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_IsPlaying (IntPtr channelgroup, out bool isplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetPan (IntPtr channelgroup, float pan); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsOutput (IntPtr channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixLevelsInput (IntPtr channelgroup, float[] levels, int numlevels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetMixMatrix (IntPtr channelgroup, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetMixMatrix (IntPtr channelgroup, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPClock (IntPtr channelgroup, out ulong dspclock, out ulong parentclock); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDelay (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end, bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDelay (IntPtr channelgroup, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddFadePoint (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetFadePointRamp (IntPtr channelgroup, ulong dspclock, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveFadePoints (IntPtr channelgroup, ulong dspclock_start, ulong dspclock_end); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetFadePoints (IntPtr channelgroup, ref uint numpoints, ulong[] point_dspclock, float[] point_volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSP (IntPtr channelgroup, int index, out IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_AddDSP (IntPtr channelgroup, int index, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_RemoveDSP (IntPtr channelgroup, IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetNumDSPs (IntPtr channelgroup, out int numdsps); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetDSPIndex (IntPtr channelgroup, IntPtr dsp, int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetDSPIndex (IntPtr channelgroup, IntPtr dsp, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DAttributes (IntPtr channelgroup, out VECTOR pos, out VECTOR vel); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DMinMaxDistance (IntPtr channelgroup, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DMinMaxDistance (IntPtr channelgroup, out float mindistance, out float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeSettings (IntPtr channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeSettings (IntPtr channelgroup, out float insideconeangle, out float outsideconeangle, out float outsidevolume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DConeOrientation(IntPtr channelgroup, ref VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DConeOrientation(IntPtr channelgroup, out VECTOR orientation); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DCustomRolloff (IntPtr channelgroup, ref VECTOR points, int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DCustomRolloff (IntPtr channelgroup, out IntPtr points, out int numpoints); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DOcclusion (IntPtr channelgroup, float directocclusion, float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DOcclusion (IntPtr channelgroup, out float directocclusion, out float reverbocclusion); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DSpread (IntPtr channelgroup, float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DSpread (IntPtr channelgroup, out float angle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDopplerLevel (IntPtr channelgroup, float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDopplerLevel (IntPtr channelgroup, out float level); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Set3DDistanceFilter (IntPtr channelgroup, bool custom, float customLevel, float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_Get3DDistanceFilter (IntPtr channelgroup, out bool custom, out float customLevel, out float centerFreq); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_SetUserData (IntPtr channelgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_ChannelGroup_GetUserData (IntPtr channelgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public ChannelGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'SoundGroup' API + */ + public struct SoundGroup + { + public RESULT release() + { + return FMOD5_SoundGroup_Release(this.handle); + } + + public RESULT getSystemObject(out System system) + { + return FMOD5_SoundGroup_GetSystemObject(this.handle, out system.handle); + } + + // SoundGroup control functions. + public RESULT setMaxAudible(int maxaudible) + { + return FMOD5_SoundGroup_SetMaxAudible(this.handle, maxaudible); + } + public RESULT getMaxAudible(out int maxaudible) + { + return FMOD5_SoundGroup_GetMaxAudible(this.handle, out maxaudible); + } + public RESULT setMaxAudibleBehavior(SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_SetMaxAudibleBehavior(this.handle, behavior); + } + public RESULT getMaxAudibleBehavior(out SOUNDGROUP_BEHAVIOR behavior) + { + return FMOD5_SoundGroup_GetMaxAudibleBehavior(this.handle, out behavior); + } + public RESULT setMuteFadeSpeed(float speed) + { + return FMOD5_SoundGroup_SetMuteFadeSpeed(this.handle, speed); + } + public RESULT getMuteFadeSpeed(out float speed) + { + return FMOD5_SoundGroup_GetMuteFadeSpeed(this.handle, out speed); + } + public RESULT setVolume(float volume) + { + return FMOD5_SoundGroup_SetVolume(this.handle, volume); + } + public RESULT getVolume(out float volume) + { + return FMOD5_SoundGroup_GetVolume(this.handle, out volume); + } + public RESULT stop() + { + return FMOD5_SoundGroup_Stop(this.handle); + } + + // Information only functions. + public RESULT getName(out string name, int namelen) + { + IntPtr stringMem = Marshal.AllocHGlobal(namelen); + + RESULT result = FMOD5_SoundGroup_GetName(this.handle, stringMem, namelen); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(stringMem); + } + Marshal.FreeHGlobal(stringMem); + + return result; + } + public RESULT getNumSounds(out int numsounds) + { + return FMOD5_SoundGroup_GetNumSounds(this.handle, out numsounds); + } + public RESULT getSound(int index, out Sound sound) + { + return FMOD5_SoundGroup_GetSound(this.handle, index, out sound.handle); + } + public RESULT getNumPlaying(out int numplaying) + { + return FMOD5_SoundGroup_GetNumPlaying(this.handle, out numplaying); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_SoundGroup_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_SoundGroup_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Release (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSystemObject (IntPtr soundgroup, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudible (IntPtr soundgroup, int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudible (IntPtr soundgroup, out int maxaudible); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMaxAudibleBehavior (IntPtr soundgroup, SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMaxAudibleBehavior (IntPtr soundgroup, out SOUNDGROUP_BEHAVIOR behavior); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetMuteFadeSpeed (IntPtr soundgroup, float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetMuteFadeSpeed (IntPtr soundgroup, out float speed); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetVolume (IntPtr soundgroup, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetVolume (IntPtr soundgroup, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_Stop (IntPtr soundgroup); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetName (IntPtr soundgroup, IntPtr name, int namelen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumSounds (IntPtr soundgroup, out int numsounds); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetSound (IntPtr soundgroup, int index, out IntPtr sound); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetNumPlaying (IntPtr soundgroup, out int numplaying); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_SetUserData (IntPtr soundgroup, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_SoundGroup_GetUserData (IntPtr soundgroup, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public SoundGroup(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSP' API + */ + public struct DSP + { + public RESULT release() + { + return FMOD5_DSP_Release(this.handle); + } + public RESULT getSystemObject(out System system) + { + return FMOD5_DSP_GetSystemObject(this.handle, out system.handle); + } + + // Connection / disconnection / input and output enumeration. + public RESULT addInput(DSP input) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, IntPtr.Zero, DSPCONNECTION_TYPE.STANDARD); + } + public RESULT addInput(DSP input, out DSPConnection connection, DSPCONNECTION_TYPE type = DSPCONNECTION_TYPE.STANDARD) + { + return FMOD5_DSP_AddInput(this.handle, input.handle, out connection.handle, type); + } + public RESULT disconnectFrom(DSP target, DSPConnection connection) + { + return FMOD5_DSP_DisconnectFrom(this.handle, target.handle, connection.handle); + } + public RESULT disconnectAll(bool inputs, bool outputs) + { + return FMOD5_DSP_DisconnectAll(this.handle, inputs, outputs); + } + public RESULT getNumInputs(out int numinputs) + { + return FMOD5_DSP_GetNumInputs(this.handle, out numinputs); + } + public RESULT getNumOutputs(out int numoutputs) + { + return FMOD5_DSP_GetNumOutputs(this.handle, out numoutputs); + } + public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection) + { + return FMOD5_DSP_GetInput(this.handle, index, out input.handle, out inputconnection.handle); + } + public RESULT getOutput(int index, out DSP output, out DSPConnection outputconnection) + { + return FMOD5_DSP_GetOutput(this.handle, index, out output.handle, out outputconnection.handle); + } + + // DSP unit control. + public RESULT setActive(bool active) + { + return FMOD5_DSP_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_DSP_GetActive(this.handle, out active); + } + public RESULT setBypass(bool bypass) + { + return FMOD5_DSP_SetBypass(this.handle, bypass); + } + public RESULT getBypass(out bool bypass) + { + return FMOD5_DSP_GetBypass(this.handle, out bypass); + } + public RESULT setWetDryMix(float prewet, float postwet, float dry) + { + return FMOD5_DSP_SetWetDryMix(this.handle, prewet, postwet, dry); + } + public RESULT getWetDryMix(out float prewet, out float postwet, out float dry) + { + return FMOD5_DSP_GetWetDryMix(this.handle, out prewet, out postwet, out dry); + } + public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_SetChannelFormat(this.handle, channelmask, numchannels, source_speakermode); + } + public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode) + { + return FMOD5_DSP_GetChannelFormat(this.handle, out channelmask, out numchannels, out source_speakermode); + } + public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode) + { + return FMOD5_DSP_GetOutputChannelFormat(this.handle, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode); + } + public RESULT reset() + { + return FMOD5_DSP_Reset(this.handle); + } + public RESULT setCallback(DSP_CALLBACK callback) + { + return FMOD5_DSP_SetCallback(this.handle, callback); + } + + // DSP parameter control. + public RESULT setParameterFloat(int index, float value) + { + return FMOD5_DSP_SetParameterFloat(this.handle, index, value); + } + public RESULT setParameterInt(int index, int value) + { + return FMOD5_DSP_SetParameterInt(this.handle, index, value); + } + public RESULT setParameterBool(int index, bool value) + { + return FMOD5_DSP_SetParameterBool(this.handle, index, value); + } + public RESULT setParameterData(int index, byte[] data) + { + return FMOD5_DSP_SetParameterData(this.handle, index, Marshal.UnsafeAddrOfPinnedArrayElement(data, 0), (uint)data.Length); + } + public RESULT getParameterFloat(int index, out float value) + { + return FMOD5_DSP_GetParameterFloat(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterInt(int index, out int value) + { + return FMOD5_DSP_GetParameterInt(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterBool(int index, out bool value) + { + return FMOD5_DSP_GetParameterBool(this.handle, index, out value, IntPtr.Zero, 0); + } + public RESULT getParameterData(int index, out IntPtr data, out uint length) + { + return FMOD5_DSP_GetParameterData(this.handle, index, out data, out length, IntPtr.Zero, 0); + } + public RESULT getNumParameters(out int numparams) + { + return FMOD5_DSP_GetNumParameters(this.handle, out numparams); + } + public RESULT getParameterInfo(int index, out DSP_PARAMETER_DESC desc) + { + IntPtr descPtr; + RESULT result = FMOD5_DSP_GetParameterInfo(this.handle, index, out descPtr); + desc = (DSP_PARAMETER_DESC)MarshalHelper.PtrToStructure(descPtr, typeof(DSP_PARAMETER_DESC)); + return result; + } + public RESULT getDataParameterIndex(int datatype, out int index) + { + return FMOD5_DSP_GetDataParameterIndex(this.handle, datatype, out index); + } + public RESULT showConfigDialog(IntPtr hwnd, bool show) + { + return FMOD5_DSP_ShowConfigDialog(this.handle, hwnd, show); + } + + // DSP attributes. + public RESULT getInfo(out string name, out uint version, out int channels, out int configwidth, out int configheight) + { + IntPtr nameMem = Marshal.AllocHGlobal(32); + + RESULT result = FMOD5_DSP_GetInfo(this.handle, nameMem, out version, out channels, out configwidth, out configheight); + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + name = encoder.stringFromNative(nameMem); + } + Marshal.FreeHGlobal(nameMem); + return result; + } + public RESULT getInfo(out uint version, out int channels, out int configwidth, out int configheight) + { + return FMOD5_DSP_GetInfo(this.handle, IntPtr.Zero, out version, out channels, out configwidth, out configheight); ; + } + public RESULT getType(out DSP_TYPE type) + { + return FMOD5_DSP_GetType(this.handle, out type); + } + public RESULT getIdle(out bool idle) + { + return FMOD5_DSP_GetIdle(this.handle, out idle); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSP_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSP_GetUserData(this.handle, out userdata); + } + + // Metering. + public RESULT setMeteringEnabled(bool inputEnabled, bool outputEnabled) + { + return FMOD5_DSP_SetMeteringEnabled(this.handle, inputEnabled, outputEnabled); + } + public RESULT getMeteringEnabled(out bool inputEnabled, out bool outputEnabled) + { + return FMOD5_DSP_GetMeteringEnabled(this.handle, out inputEnabled, out outputEnabled); + } + + public RESULT getMeteringInfo(IntPtr zero, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, zero, out outputInfo); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, IntPtr zero) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, zero); + } + public RESULT getMeteringInfo(out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo) + { + return FMOD5_DSP_GetMeteringInfo(this.handle, out inputInfo, out outputInfo); + } + + public RESULT getCPUUsage(out uint exclusive, out uint inclusive) + { + return FMOD5_DSP_GetCPUUsage(this.handle, out exclusive, out inclusive); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Release (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetSystemObject (IntPtr dsp, out IntPtr system); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, IntPtr zero, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_AddInput (IntPtr dsp, IntPtr input, out IntPtr connection, DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectFrom (IntPtr dsp, IntPtr target, IntPtr connection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_DisconnectAll (IntPtr dsp, bool inputs, bool outputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumInputs (IntPtr dsp, out int numinputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumOutputs (IntPtr dsp, out int numoutputs); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInput (IntPtr dsp, int index, out IntPtr input, out IntPtr inputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutput (IntPtr dsp, int index, out IntPtr output, out IntPtr outputconnection); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetActive (IntPtr dsp, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetActive (IntPtr dsp, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetBypass (IntPtr dsp, bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetBypass (IntPtr dsp, out bool bypass); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetWetDryMix (IntPtr dsp, float prewet, float postwet, float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetWetDryMix (IntPtr dsp, out float prewet, out float postwet, out float dry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_Reset (IntPtr dsp); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetCallback (IntPtr dsp, DSP_CALLBACK callback); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterFloat (IntPtr dsp, int index, float value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterInt (IntPtr dsp, int index, int value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterBool (IntPtr dsp, int index, bool value); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetParameterData (IntPtr dsp, int index, IntPtr data, uint length); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterFloat (IntPtr dsp, int index, out float value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInt (IntPtr dsp, int index, out int value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterBool (IntPtr dsp, int index, out bool value, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterData (IntPtr dsp, int index, out IntPtr data, out uint length, IntPtr valuestr, int valuestrlen); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetNumParameters (IntPtr dsp, out int numparams); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetParameterInfo (IntPtr dsp, int index, out IntPtr desc); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetDataParameterIndex (IntPtr dsp, int datatype, out int index); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_ShowConfigDialog (IntPtr dsp, IntPtr hwnd, bool show); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetInfo (IntPtr dsp, IntPtr name, out uint version, out int channels, out int configwidth, out int configheight); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetType (IntPtr dsp, out DSP_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetIdle (IntPtr dsp, out bool idle); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_SetUserData (IntPtr dsp, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSP_GetUserData (IntPtr dsp, out IntPtr userdata); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_SetMeteringEnabled (IntPtr dsp, bool inputEnabled, bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringEnabled (IntPtr dsp, out bool inputEnabled, out bool outputEnabled); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, IntPtr zero, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, IntPtr zero); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetMeteringInfo (IntPtr dsp, out DSP_METERING_INFO inputInfo, out DSP_METERING_INFO outputInfo); + [DllImport(VERSION.dll)] + public static extern RESULT FMOD5_DSP_GetCPUUsage (IntPtr dsp, out uint exclusive, out uint inclusive); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSP(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'DSPConnection' API + */ + public struct DSPConnection + { + public RESULT getInput(out DSP input) + { + return FMOD5_DSPConnection_GetInput(this.handle, out input.handle); + } + public RESULT getOutput(out DSP output) + { + return FMOD5_DSPConnection_GetOutput(this.handle, out output.handle); + } + public RESULT setMix(float volume) + { + return FMOD5_DSPConnection_SetMix(this.handle, volume); + } + public RESULT getMix(out float volume) + { + return FMOD5_DSPConnection_GetMix(this.handle, out volume); + } + public RESULT setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_SetMixMatrix(this.handle, matrix, outchannels, inchannels, inchannel_hop); + } + public RESULT getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop = 0) + { + return FMOD5_DSPConnection_GetMixMatrix(this.handle, matrix, out outchannels, out inchannels, inchannel_hop); + } + public RESULT getType(out DSPCONNECTION_TYPE type) + { + return FMOD5_DSPConnection_GetType(this.handle, out type); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_DSPConnection_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_DSPConnection_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetInput (IntPtr dspconnection, out IntPtr input); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetOutput (IntPtr dspconnection, out IntPtr output); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMix (IntPtr dspconnection, float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMix (IntPtr dspconnection, out float volume); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetMixMatrix (IntPtr dspconnection, float[] matrix, int outchannels, int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetMixMatrix (IntPtr dspconnection, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetType (IntPtr dspconnection, out DSPCONNECTION_TYPE type); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_SetUserData (IntPtr dspconnection, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_DSPConnection_GetUserData (IntPtr dspconnection, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public DSPConnection(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Geometry' API + */ + public struct Geometry + { + public RESULT release() + { + return FMOD5_Geometry_Release(this.handle); + } + + // Polygon manipulation. + public RESULT addPolygon(float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex) + { + return FMOD5_Geometry_AddPolygon(this.handle, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex); + } + public RESULT getNumPolygons(out int numpolygons) + { + return FMOD5_Geometry_GetNumPolygons(this.handle, out numpolygons); + } + public RESULT getMaxPolygons(out int maxpolygons, out int maxvertices) + { + return FMOD5_Geometry_GetMaxPolygons(this.handle, out maxpolygons, out maxvertices); + } + public RESULT getPolygonNumVertices(int index, out int numvertices) + { + return FMOD5_Geometry_GetPolygonNumVertices(this.handle, index, out numvertices); + } + public RESULT setPolygonVertex(int index, int vertexindex, ref VECTOR vertex) + { + return FMOD5_Geometry_SetPolygonVertex(this.handle, index, vertexindex, ref vertex); + } + public RESULT getPolygonVertex(int index, int vertexindex, out VECTOR vertex) + { + return FMOD5_Geometry_GetPolygonVertex(this.handle, index, vertexindex, out vertex); + } + public RESULT setPolygonAttributes(int index, float directocclusion, float reverbocclusion, bool doublesided) + { + return FMOD5_Geometry_SetPolygonAttributes(this.handle, index, directocclusion, reverbocclusion, doublesided); + } + public RESULT getPolygonAttributes(int index, out float directocclusion, out float reverbocclusion, out bool doublesided) + { + return FMOD5_Geometry_GetPolygonAttributes(this.handle, index, out directocclusion, out reverbocclusion, out doublesided); + } + + // Object manipulation. + public RESULT setActive(bool active) + { + return FMOD5_Geometry_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Geometry_GetActive(this.handle, out active); + } + public RESULT setRotation(ref VECTOR forward, ref VECTOR up) + { + return FMOD5_Geometry_SetRotation(this.handle, ref forward, ref up); + } + public RESULT getRotation(out VECTOR forward, out VECTOR up) + { + return FMOD5_Geometry_GetRotation(this.handle, out forward, out up); + } + public RESULT setPosition(ref VECTOR position) + { + return FMOD5_Geometry_SetPosition(this.handle, ref position); + } + public RESULT getPosition(out VECTOR position) + { + return FMOD5_Geometry_GetPosition(this.handle, out position); + } + public RESULT setScale(ref VECTOR scale) + { + return FMOD5_Geometry_SetScale(this.handle, ref scale); + } + public RESULT getScale(out VECTOR scale) + { + return FMOD5_Geometry_GetScale(this.handle, out scale); + } + public RESULT save(IntPtr data, out int datasize) + { + return FMOD5_Geometry_Save(this.handle, data, out datasize); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Geometry_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Geometry_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Release (IntPtr geometry); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetNumPolygons (IntPtr geometry, out int numpolygons); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetMaxPolygons (IntPtr geometry, out int maxpolygons, out int maxvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonNumVertices(IntPtr geometry, int index, out int numvertices); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, out VECTOR vertex); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPolygonAttributes (IntPtr geometry, int index, float directocclusion, float reverbocclusion, bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPolygonAttributes (IntPtr geometry, int index, out float directocclusion, out float reverbocclusion, out bool doublesided); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetActive (IntPtr geometry, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetActive (IntPtr geometry, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetRotation (IntPtr geometry, out VECTOR forward, out VECTOR up); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetPosition (IntPtr geometry, ref VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetPosition (IntPtr geometry, out VECTOR position); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetScale (IntPtr geometry, ref VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetScale (IntPtr geometry, out VECTOR scale); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_Save (IntPtr geometry, IntPtr data, out int datasize); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_SetUserData (IntPtr geometry, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Geometry_GetUserData (IntPtr geometry, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Geometry(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + /* + 'Reverb3D' API + */ + public struct Reverb3D + { + public RESULT release() + { + return FMOD5_Reverb3D_Release(this.handle); + } + + // Reverb manipulation. + public RESULT set3DAttributes(ref VECTOR position, float mindistance, float maxdistance) + { + return FMOD5_Reverb3D_Set3DAttributes(this.handle, ref position, mindistance, maxdistance); + } + public RESULT get3DAttributes(ref VECTOR position, ref float mindistance, ref float maxdistance) + { + return FMOD5_Reverb3D_Get3DAttributes(this.handle, ref position, ref mindistance, ref maxdistance); + } + public RESULT setProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_SetProperties(this.handle, ref properties); + } + public RESULT getProperties(ref REVERB_PROPERTIES properties) + { + return FMOD5_Reverb3D_GetProperties(this.handle, ref properties); + } + public RESULT setActive(bool active) + { + return FMOD5_Reverb3D_SetActive(this.handle, active); + } + public RESULT getActive(out bool active) + { + return FMOD5_Reverb3D_GetActive(this.handle, out active); + } + + // Userdata set/get. + public RESULT setUserData(IntPtr userdata) + { + return FMOD5_Reverb3D_SetUserData(this.handle, userdata); + } + public RESULT getUserData(out IntPtr userdata) + { + return FMOD5_Reverb3D_GetUserData(this.handle, out userdata); + } + + #region importfunctions + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Release (IntPtr reverb3d); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Set3DAttributes (IntPtr reverb3d, ref VECTOR position, float mindistance, float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_Get3DAttributes (IntPtr reverb3d, ref VECTOR position, ref float mindistance, ref float maxdistance); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetProperties (IntPtr reverb3d, ref REVERB_PROPERTIES properties); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetActive (IntPtr reverb3d, bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetActive (IntPtr reverb3d, out bool active); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_SetUserData (IntPtr reverb3d, IntPtr userdata); + [DllImport(VERSION.dll)] + private static extern RESULT FMOD5_Reverb3D_GetUserData (IntPtr reverb3d, out IntPtr userdata); + #endregion + + #region wrapperinternal + + public IntPtr handle; + + public Reverb3D(IntPtr ptr) { this.handle = ptr; } + public bool hasHandle() { return this.handle != IntPtr.Zero; } + public void clearHandle() { this.handle = IntPtr.Zero; } + + #endregion + } + + #region Helper Functions + [StructLayout(LayoutKind.Sequential)] + public struct StringWrapper + { + IntPtr nativeUtf8Ptr; + + public StringWrapper(IntPtr ptr) + { + nativeUtf8Ptr = ptr; + } + + public static implicit operator string(StringWrapper fstring) + { + using (StringHelper.ThreadSafeEncoding encoder = StringHelper.GetFreeHelper()) + { + return encoder.stringFromNative(fstring.nativeUtf8Ptr); + } + } + + public bool StartsWith(byte[] prefix) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < prefix.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != prefix[i]) + { + return false; + } + } + + return true; + } + + public bool Equals(byte[] comparison) + { + if (nativeUtf8Ptr == IntPtr.Zero) + { + return false; + } + + for (int i = 0; i < comparison.Length; i++) + { + if (Marshal.ReadByte(nativeUtf8Ptr, i) != comparison[i]) + { + return false; + } + } + + if (Marshal.ReadByte(nativeUtf8Ptr, comparison.Length) != 0) + { + return false; + } + + return true; + } + } + + static class StringHelper + { + public class ThreadSafeEncoding : IDisposable + { + UTF8Encoding encoding = new UTF8Encoding(); + byte[] encodedBuffer = new byte[128]; + char[] decodedBuffer = new char[128]; + bool inUse; + GCHandle gcHandle; + + public bool InUse() { return inUse; } + public void SetInUse() { inUse = true; } + + private int roundUpPowerTwo(int number) + { + int newNumber = 1; + while (newNumber <= number) + { + newNumber *= 2; + } + + return newNumber; + } + + public byte[] byteFromStringUTF8(string s) + { + if (s == null) + { + return null; + } + + int maximumLength = encoding.GetMaxByteCount(s.Length) + 1; // +1 for null terminator + if (maximumLength > encodedBuffer.Length) + { + int encodedLength = encoding.GetByteCount(s) + 1; // +1 for null terminator + if (encodedLength > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(encodedLength)]; + } + } + + int byteCount = encoding.GetBytes(s, 0, s.Length, encodedBuffer, 0); + encodedBuffer[byteCount] = 0; // Apply null terminator + + return encodedBuffer; + } + + public IntPtr intptrFromStringUTF8(string s) + { + if (s == null) + { + return IntPtr.Zero; + } + + gcHandle = GCHandle.Alloc(byteFromStringUTF8(s), GCHandleType.Pinned); + return gcHandle.AddrOfPinnedObject(); + } + + public string stringFromNative(IntPtr nativePtr) + { + if (nativePtr == IntPtr.Zero) + { + return ""; + } + + int nativeLen = 0; + while (Marshal.ReadByte(nativePtr, nativeLen) != 0) + { + nativeLen++; + } + + if (nativeLen == 0) + { + return ""; + } + + if (nativeLen > encodedBuffer.Length) + { + encodedBuffer = new byte[roundUpPowerTwo(nativeLen)]; + } + + Marshal.Copy(nativePtr, encodedBuffer, 0, nativeLen); + + int maximumLength = encoding.GetMaxCharCount(nativeLen); + if (maximumLength > decodedBuffer.Length) + { + int decodedLength = encoding.GetCharCount(encodedBuffer, 0, nativeLen); + if (decodedLength > decodedBuffer.Length) + { + decodedBuffer = new char[roundUpPowerTwo(decodedLength)]; + } + } + + int charCount = encoding.GetChars(encodedBuffer, 0, nativeLen, decodedBuffer, 0); + + return new String(decodedBuffer, 0, charCount); + } + + public void Dispose() + { + if (gcHandle.IsAllocated) + { + gcHandle.Free(); + } + lock (encoders) + { + inUse = false; + } + } + } + + static List encoders = new List(1); + + public static ThreadSafeEncoding GetFreeHelper() + { + lock (encoders) + { + ThreadSafeEncoding helper = null; + // Search for not in use helper + for (int i = 0; i < encoders.Count; i++) + { + if (!encoders[i].InUse()) + { + helper = encoders[i]; + break; + } + } + // Otherwise create another helper + if (helper == null) + { + helper = new ThreadSafeEncoding(); + encoders.Add(helper); + } + helper.SetInUse(); + return helper; + } + } + } + + // Some of the Marshal functions were marked as deprecated / obsolete, however that decision was reversed: https://github.com/dotnet/corefx/pull/10541 + // Use the old syntax (non-generic) to ensure maximum compatibility (especially with Unity) ignoring the warnings + public static class MarshalHelper + { +#pragma warning disable 618 + public static int SizeOf(Type t) + { + return Marshal.SizeOf(t); // Always use Type version, never Object version as it boxes causes GC allocations + } + + public static object PtrToStructure(IntPtr ptr, Type structureType) + { + return Marshal.PtrToStructure(ptr, structureType); + } +#pragma warning restore 618 + } + + #endregion +} diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.h b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.h new file mode 100644 index 0000000..3787b76 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.h @@ -0,0 +1,668 @@ +/* ======================================================================================== */ +/* FMOD Core API - C header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C interface */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ + +#ifndef _FMOD_H +#define _FMOD_H + +#include "fmod_common.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode, FMOD_DEBUG_CALLBACK callback, const char *filename); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); +FMOD_RESULT F_API FMOD_Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity, FMOD_THREAD_PRIORITY priority, FMOD_THREAD_STACK_SIZE stacksize); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system, unsigned int headerversion); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/* + 'System' API +*/ + +/* Setup functions. */ +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask); + +/* Plug-in support. */ +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumNestedPlugins (FMOD_SYSTEM *system, unsigned int handle, int *count); +FMOD_RESULT F_API FMOD_System_GetNestedPlugin (FMOD_SYSTEM *system, unsigned int handle, int index, unsigned int *nestedhandle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByPlugin (FMOD_SYSTEM *system, unsigned int handle, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_RegisterCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_RegisterDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_RegisterOutput (FMOD_SYSTEM *system, const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + +/* Init/Close. */ +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* General post-init system functions. */ +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_SetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_GetSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes (FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes (FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFF_CALLBACK callback); +FMOD_RESULT F_API FMOD_System_MixerSuspend (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_MixerResume (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDefaultMixMatrix (FMOD_SYSTEM *system, FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); +FMOD_RESULT F_API FMOD_System_GetSpeakerModeChannels (FMOD_SYSTEM *system, FMOD_SPEAKERMODE mode, int *channels); + +/* System information functions. */ +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels, int *realchannels); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, FMOD_CPU_USAGE *usage); +FMOD_RESULT F_API FMOD_System_GetFileUsage (FMOD_SYSTEM *system, long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + +/* Sound/DSP/Channel/FX creation and retrieval. */ +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, const FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb3D (FMOD_SYSTEM *system, FMOD_REVERB3D **reverb); +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_SOUND *sound, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetDSPInfoByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* Routing to ports. */ +FMOD_RESULT F_API FMOD_System_AttachChannelGroupToPort (FMOD_SYSTEM *system, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL passThru); +FMOD_RESULT F_API FMOD_System_DetachChannelGroupFromPort(FMOD_SYSTEM *system, FMOD_CHANNELGROUP *channelgroup); + +/* Reverb API. */ +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, int instance, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, int instance, FMOD_REVERB_PROPERTIES *prop); + +/* System level DSP functionality. */ +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); + +/* Recording API. */ +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers, int *numconnected); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* Geometry API. */ +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* Network functions. */ +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* Userdata set/get. */ +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +/* Sound API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, int *priority); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSoundParent (FMOD_SOUND *sound, FMOD_SOUND **parentsound); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int length, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); +FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); +FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_Channel_GetVolumeRamp (FMOD_CHANNEL *channel, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_SetPitch (FMOD_CHANNEL *channel, float pitch); +FMOD_RESULT F_API FMOD_Channel_GetPitch (FMOD_CHANNEL *channel, float *pitch); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, int instance, float wet); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, int instance, float *wet); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsOutput (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_Channel_SetMixLevelsInput (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_Channel_GetMixMatrix (FMOD_CHANNEL *channel, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPClock (FMOD_CHANNEL *channel, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_Channel_AddFadePoint (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_SetFadePointRamp (FMOD_CHANNEL *channel, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_Channel_RemoveFadePoints (FMOD_CHANNEL *channel, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_Channel_GetFadePoints (FMOD_CHANNEL *channel, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_RemoveDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_Channel_GetNumDSPs (FMOD_CHANNEL *channel, int *numdsps); +FMOD_RESULT F_API FMOD_Channel_SetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_Channel_GetDSPIndex (FMOD_CHANNEL *channel, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +/* + Channel specific control functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + General control functionality for Channels and ChannelGroups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolumeRamp (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *ramp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetAudibility (FMOD_CHANNELGROUP *channelgroup, float *audibility); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_ChannelGroup_SetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float wet); +FMOD_RESULT F_API FMOD_ChannelGroup_GetReverbProperties (FMOD_CHANNELGROUP *channelgroup, int instance, float *wet); +FMOD_RESULT F_API FMOD_ChannelGroup_SetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float gain); +FMOD_RESULT F_API FMOD_ChannelGroup_GetLowPassGain (FMOD_CHANNELGROUP *channelgroup, float *gain); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMode (FMOD_CHANNELGROUP *channelgroup, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_ChannelGroup_SetCallback (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELCONTROL_CALLBACK callback); +FMOD_RESULT F_API FMOD_ChannelGroup_IsPlaying (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *isplaying); + +/* + Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetPan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsOutput (FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixLevelsInput (FMOD_CHANNELGROUP *channelgroup, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMixMatrix (FMOD_CHANNELGROUP *channelgroup, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); + +/* + Clock based functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPClock (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock, unsigned long long *parentclock); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end, FMOD_BOOL stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDelay (FMOD_CHANNELGROUP *channelgroup, unsigned long long *dspclock_start, unsigned long long *dspclock_end, FMOD_BOOL *stopchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_AddFadePoint (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetFadePointRamp (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned long long dspclock_start, unsigned long long dspclock_end); +FMOD_RESULT F_API FMOD_ChannelGroup_GetFadePoints (FMOD_CHANNELGROUP *channelgroup, unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + +/* + DSP effects. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_RemoveDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumDSPs (FMOD_CHANNELGROUP *channelgroup, int *numdsps); +FMOD_RESULT F_API FMOD_ChannelGroup_SetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int index); +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPIndex (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, int *index); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DAttributes (FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DAttributes (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DMinMaxDistance (FMOD_CHANNELGROUP *channelgroup, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeSettings (FMOD_CHANNELGROUP *channelgroup, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DConeOrientation(FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DCustomRolloff (FMOD_CHANNELGROUP *channelgroup, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DSpread (FMOD_CHANNELGROUP *channelgroup, float angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DSpread (FMOD_CHANNELGROUP *channelgroup, float *angle); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float level); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDopplerLevel (FMOD_CHANNELGROUP *channelgroup, float *level); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL custom, float customLevel, float centerFreq); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DDistanceFilter (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *custom, float *customLevel, float *centerFreq); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group, FMOD_BOOL propagatedspclock, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior (FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *input, FMOD_DSPCONNECTION **connection, FMOD_DSPCONNECTION_TYPE type); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION *connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetWetDryMix (FMOD_DSP *dsp, float prewet, float postwet, float dry); +FMOD_RESULT F_API FMOD_DSP_GetWetDryMix (FMOD_DSP *dsp, float *prewet, float *postwet, float *dry); +FMOD_RESULT F_API FMOD_DSP_SetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); +FMOD_RESULT F_API FMOD_DSP_GetOutputChannelFormat (FMOD_DSP *dsp, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_SetCallback (FMOD_DSP *dsp, FMOD_DSP_CALLBACK callback); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameterFloat (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_SetParameterInt (FMOD_DSP *dsp, int index, int value); +FMOD_RESULT F_API FMOD_DSP_SetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL value); +FMOD_RESULT F_API FMOD_DSP_SetParameterData (FMOD_DSP *dsp, int index, void *data, unsigned int length); +FMOD_RESULT F_API FMOD_DSP_GetParameterFloat (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterInt (FMOD_DSP *dsp, int index, int *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterBool (FMOD_DSP *dsp, int index, FMOD_BOOL *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetParameterData (FMOD_DSP *dsp, int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, FMOD_DSP_PARAMETER_DESC **desc); +FMOD_RESULT F_API FMOD_DSP_GetDataParameterIndex (FMOD_DSP *dsp, int datatype, int *index); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_GetIdle (FMOD_DSP *dsp, FMOD_BOOL *idle); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +/* + Metering. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL inputEnabled, FMOD_BOOL outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringEnabled (FMOD_DSP *dsp, FMOD_BOOL *inputEnabled, FMOD_BOOL *outputEnabled); +FMOD_RESULT F_API FMOD_DSP_GetMeteringInfo (FMOD_DSP *dsp, FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); +FMOD_RESULT F_API FMOD_DSP_GetCPUUsage (FMOD_DSP *dsp, unsigned int *exclusive, unsigned int *inclusive); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int outchannels, int inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetMixMatrix (FMOD_DSPCONNECTION *dspconnection, float *matrix, int *outchannels, int *inchannels, int inchannel_hop); +FMOD_RESULT F_API FMOD_DSPConnection_GetType (FMOD_DSPCONNECTION *dspconnection, FMOD_DSPCONNECTION_TYPE *type); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices (FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +/* + 'Reverb3D' API +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Release (FMOD_REVERB3D *reverb3d); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_Set3DAttributes (FMOD_REVERB3D *reverb3d, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_Get3DAttributes (FMOD_REVERB3D *reverb3d, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb3D_SetProperties (FMOD_REVERB3D *reverb3d, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_GetProperties (FMOD_REVERB3D *reverb3d, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb3D_SetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb3D_GetActive (FMOD_REVERB3D *reverb3d, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb3D_SetUserData (FMOD_REVERB3D *reverb3d, void *userdata); +FMOD_RESULT F_API FMOD_Reverb3D_GetUserData (FMOD_REVERB3D *reverb3d, void **userdata); + +#ifdef __cplusplus +} +#endif + +#endif /* _FMOD_H */ diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.hpp b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.hpp new file mode 100644 index 0000000..74d584c --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod.hpp @@ -0,0 +1,607 @@ +/* ======================================================================================== */ +/* FMOD Core API - C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header in conjunction with fmod_common.h (which contains all the constants / */ +/* callbacks) to develop using the C++ language. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod_common.h" +#include "fmod.h" + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class ChannelControl; + class Channel; + class ChannelGroup; + class SoundGroup; + class DSP; + class DSPConnection; + class Geometry; + class Reverb3D; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOC_CALLBACK useralloc, FMOD_MEMORY_REALLOC_CALLBACK userrealloc, FMOD_MEMORY_FREE_CALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Debug_Initialize (FMOD_DEBUG_FLAGS flags, FMOD_DEBUG_MODE mode = FMOD_DEBUG_MODE_TTY, FMOD_DEBUG_CALLBACK callback = 0, const char *filename = 0) { return FMOD_Debug_Initialize(flags, mode, callback, filename); } + inline FMOD_RESULT File_SetDiskBusy (int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy (int *busy) { return FMOD_File_GetDiskBusy(busy); } + inline FMOD_RESULT Thread_SetAttributes (FMOD_THREAD_TYPE type, FMOD_THREAD_AFFINITY affinity = FMOD_THREAD_AFFINITY_GROUP_DEFAULT, FMOD_THREAD_PRIORITY priority = FMOD_THREAD_PRIORITY_DEFAULT, FMOD_THREAD_STACK_SIZE stacksize = FMOD_THREAD_STACK_SIZE_DEFAULT) { return FMOD_Thread_SetAttributes(type, affinity, priority, stacksize); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create (System **system, unsigned int headerversion = FMOD_VERSION) { return FMOD_System_Create((FMOD_SYSTEM **)system, headerversion); } + + /* + 'System' API + */ + class System + { + private: + + // Constructor made private so user cannot statically instance a System class. System_Create must be used. + System(); + System(const System &); + + public: + + FMOD_RESULT F_API release (); + + // Setup functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SPEAKERMODE speakermode, int numrawspeakers); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SPEAKERMODE *speakermode, int *numrawspeakers); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek, FMOD_FILE_ASYNCREAD_CALLBACK userasyncread, FMOD_FILE_ASYNCCANCEL_CALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPEN_CALLBACK useropen, FMOD_FILE_CLOSE_CALLBACK userclose, FMOD_FILE_READ_CALLBACK userread, FMOD_FILE_SEEK_CALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback, FMOD_SYSTEM_CALLBACK_TYPE callbackmask = FMOD_SYSTEM_CALLBACK_ALL); + + // Plug-in support. + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumNestedPlugins (unsigned int handle, int *count); + FMOD_RESULT F_API getNestedPlugin (unsigned int handle, int index, unsigned int *nestedhandle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API getDSPInfoByPlugin (unsigned int handle, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API registerCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API registerDSP (const FMOD_DSP_DESCRIPTION *description, unsigned int *handle); + FMOD_RESULT F_API registerOutput (const FMOD_OUTPUT_DESCRIPTION *description, unsigned int *handle); + + // Init/Close. + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions. + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API setSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API getSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes (int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFF_CALLBACK callback); + FMOD_RESULT F_API mixerSuspend (); + FMOD_RESULT F_API mixerResume (); + FMOD_RESULT F_API getDefaultMixMatrix (FMOD_SPEAKERMODE sourcespeakermode, FMOD_SPEAKERMODE targetspeakermode, float *matrix, int matrixhop); + FMOD_RESULT F_API getSpeakerModeChannels (FMOD_SPEAKERMODE mode, int *channels); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels, int *realchannels = 0); + FMOD_RESULT F_API getCPUUsage (FMOD_CPU_USAGE *usage); + FMOD_RESULT F_API getFileUsage (long long *sampleBytesRead, long long *streamBytesRead, long long *otherBytesRead); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (const FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb3D (Reverb3D **reverb); + + FMOD_RESULT F_API playSound (Sound *sound, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (DSP *dsp, ChannelGroup *channelgroup, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getDSPInfoByType (FMOD_DSP_TYPE type, const FMOD_DSP_DESCRIPTION **description); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Routing to ports. + FMOD_RESULT F_API attachChannelGroupToPort (FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, ChannelGroup *channelgroup, bool passThru = false); + FMOD_RESULT F_API detachChannelGroupFromPort (ChannelGroup *channelgroup); + + // Reverb API. + FMOD_RESULT F_API setReverbProperties (int instance, const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (int instance, FMOD_REVERB_PROPERTIES *prop); + + // System level DSP functionality. + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers, int *numconnected); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_DRIVER_STATE *state); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + // Constructor made private so user cannot statically instance a Sound class. Appropriate Sound creation or retrieval function must be used. + Sound(); + Sound(const Sound &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, int *priority); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API getSubSoundParent (Sound **parentsound); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API readData (void *buffer, unsigned int length, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + FMOD_RESULT F_API setMusicSpeed (float speed); + FMOD_RESULT F_API getMusicSpeed (float *speed); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'ChannelControl API'. This is a base class for Channel and ChannelGroup so they can share the same functionality. This cannot be used or instansiated explicitly. + */ + class ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Control class. + ChannelControl(); + ChannelControl(const ChannelControl &); + + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + // General control functionality for Channels and ChannelGroups. + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setVolumeRamp (bool ramp); + FMOD_RESULT F_API getVolumeRamp (bool *ramp); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setReverbProperties (int instance, float wet); + FMOD_RESULT F_API getReverbProperties (int instance, float *wet); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setCallback (FMOD_CHANNELCONTROL_CALLBACK callback); + FMOD_RESULT F_API isPlaying (bool *isplaying); + + // Panning and level adjustment. + // Note all 'set' functions alter a final matrix, this is why the only get function is getMixMatrix, to avoid other get functions returning incorrect/obsolete values. + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API setMixLevelsOutput (float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright); + FMOD_RESULT F_API setMixLevelsInput (float *levels, int numlevels); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + + // Clock based functionality. + FMOD_RESULT F_API getDSPClock (unsigned long long *dspclock, unsigned long long *parentclock); + FMOD_RESULT F_API setDelay (unsigned long long dspclock_start, unsigned long long dspclock_end, bool stopchannels = true); + FMOD_RESULT F_API getDelay (unsigned long long *dspclock_start, unsigned long long *dspclock_end, bool *stopchannels = 0); + FMOD_RESULT F_API addFadePoint (unsigned long long dspclock, float volume); + FMOD_RESULT F_API setFadePointRamp (unsigned long long dspclock, float volume); + FMOD_RESULT F_API removeFadePoints (unsigned long long dspclock_start, unsigned long long dspclock_end); + FMOD_RESULT F_API getFadePoints (unsigned int *numpoints, unsigned long long *point_dspclock, float *point_volume); + + // DSP effects. + FMOD_RESULT F_API getDSP (int index, DSP **dsp); + FMOD_RESULT F_API addDSP (int index, DSP *dsp); + FMOD_RESULT F_API removeDSP (DSP *dsp); + FMOD_RESULT F_API getNumDSPs (int *numdsps); + FMOD_RESULT F_API setDSPIndex (DSP *dsp, int index); + FMOD_RESULT F_API getDSPIndex (DSP *dsp, int *index); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DLevel (float level); + FMOD_RESULT F_API get3DLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); + FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'Channel' API. + */ + class Channel : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a Channel class. Appropriate Channel creation or retrieval function must be used. + Channel(); + Channel(const Channel &); + + public: + + // Channel specific control functionality. + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Information only functions. + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getIndex (int *index); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup : public ChannelControl + { + private: + + // Constructor made private so user cannot statically instance a ChannelGroup class. Appropriate ChannelGroup creation or retrieval function must be used. + ChannelGroup(); + ChannelGroup(const ChannelGroup &); + + public: + + FMOD_RESULT F_API release (); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group, bool propagatedspclock = true, DSPConnection **connection = 0); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + // Constructor made private so user cannot statically instance a SoundGroup class. Appropriate SoundGroup creation or retrieval function must be used. + SoundGroup(); + SoundGroup(const SoundGroup &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + // Constructor made private so user cannot statically instance a DSP class. Appropriate DSP creation or retrieval function must be used. + DSP(); + DSP(const DSP &); + + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *input, DSPConnection **connection = 0, FMOD_DSPCONNECTION_TYPE type = FMOD_DSPCONNECTION_TYPE_STANDARD); + FMOD_RESULT F_API disconnectFrom (DSP *target, DSPConnection *connection = 0); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setWetDryMix (float prewet, float postwet, float dry); + FMOD_RESULT F_API getWetDryMix (float *prewet, float *postwet, float *dry); + FMOD_RESULT F_API setChannelFormat (FMOD_CHANNELMASK channelmask, int numchannels, FMOD_SPEAKERMODE source_speakermode); + FMOD_RESULT F_API getChannelFormat (FMOD_CHANNELMASK *channelmask, int *numchannels, FMOD_SPEAKERMODE *source_speakermode); + FMOD_RESULT F_API getOutputChannelFormat (FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE inspeakermode, FMOD_CHANNELMASK *outmask, int *outchannels, FMOD_SPEAKERMODE *outspeakermode); + FMOD_RESULT F_API reset (); + FMOD_RESULT F_API setCallback (FMOD_DSP_CALLBACK callback); + + // DSP parameter control. + FMOD_RESULT F_API setParameterFloat (int index, float value); + FMOD_RESULT F_API setParameterInt (int index, int value); + FMOD_RESULT F_API setParameterBool (int index, bool value); + FMOD_RESULT F_API setParameterData (int index, void *data, unsigned int length); + FMOD_RESULT F_API getParameterFloat (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterInt (int index, int *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterBool (int index, bool *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getParameterData (int index, void **data, unsigned int *length, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, FMOD_DSP_PARAMETER_DESC **desc); + FMOD_RESULT F_API getDataParameterIndex (int datatype, int *index); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API getIdle (bool *idle); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + // Metering. + FMOD_RESULT F_API setMeteringEnabled (bool inputEnabled, bool outputEnabled); + FMOD_RESULT F_API getMeteringEnabled (bool *inputEnabled, bool *outputEnabled); + FMOD_RESULT F_API getMeteringInfo (FMOD_DSP_METERING_INFO *inputInfo, FMOD_DSP_METERING_INFO *outputInfo); + FMOD_RESULT F_API getCPUUsage (unsigned int *exclusive, unsigned int *inclusive); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + // Constructor made private so user cannot statically instance a DSPConnection class. Appropriate DSPConnection creation or retrieval function must be used. + DSPConnection(); + DSPConnection(const DSPConnection &); + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setMixMatrix (float *matrix, int outchannels, int inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getMixMatrix (float *matrix, int *outchannels, int *inchannels, int inchannel_hop = 0); + FMOD_RESULT F_API getType (FMOD_DSPCONNECTION_TYPE *type); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + // Constructor made private so user cannot statically instance a Geometry class. Appropriate Geometry creation or retrieval function must be used. + Geometry(); + Geometry(const Geometry &); + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; + + + /* + 'Reverb' API + */ + class Reverb3D + { + private: + + // Constructor made private so user cannot statically instance a Reverb3D class. Appropriate Reverb creation or retrieval function must be used. + Reverb3D(); + Reverb3D(const Reverb3D &); + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_codec.h b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_codec.h new file mode 100644 index 0000000..3a514a0 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_codec.h @@ -0,0 +1,136 @@ +/* ======================================================================================== */ +/* FMOD Core API - Codec development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own file format plugin to use with */ +/* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api.html */ +/* ======================================================================================== */ +#ifndef _FMOD_CODEC_H +#define _FMOD_CODEC_H + +/* + Codec types +*/ +typedef struct FMOD_CODEC_STATE FMOD_CODEC_STATE; +typedef struct FMOD_CODEC_WAVEFORMAT FMOD_CODEC_WAVEFORMAT; + +/* + Codec constants +*/ +#define FMOD_CODEC_PLUGIN_VERSION 1 + +typedef int FMOD_CODEC_SEEK_METHOD; +#define FMOD_CODEC_SEEK_METHOD_SET 0 +#define FMOD_CODEC_SEEK_METHOD_CURRENT 1 +#define FMOD_CODEC_SEEK_METHOD_END 2 + +/* + Codec callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_OPEN_CALLBACK) (FMOD_CODEC_STATE *codec_state, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_CLOSE_CALLBACK) (FMOD_CODEC_STATE *codec_state); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_READ_CALLBACK) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int samples_in, unsigned int *samples_out); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETLENGTH_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *length, FMOD_TIMEUNIT lengthtype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETPOSITION_CALLBACK) (FMOD_CODEC_STATE *codec_state, unsigned int *position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_SOUNDCREATE_CALLBACK) (FMOD_CODEC_STATE *codec_state, int subsound, FMOD_SOUND *sound); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT_CALLBACK)(FMOD_CODEC_STATE *codec_state, int index, FMOD_CODEC_WAVEFORMAT *waveformat); + +/* + Codec functions +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_METADATA_FUNC) (FMOD_CODEC_STATE *codec_state, FMOD_TAGTYPE tagtype, char *name, void *data, unsigned int datalen, FMOD_TAGDATATYPE datatype, int unique); +typedef void * (F_CALLBACK *FMOD_CODEC_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALLBACK *FMOD_CODEC_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_READ_FUNC) (FMOD_CODEC_STATE *codec_state, void *buffer, unsigned int sizebytes, unsigned int *bytesread); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SEEK_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int pos, FMOD_CODEC_SEEK_METHOD method); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_TELL_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *pos); +typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_FILE_SIZE_FUNC) (FMOD_CODEC_STATE *codec_state, unsigned int *size); + +/* + Codec structures +*/ +typedef struct FMOD_CODEC_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + int defaultasstream; + FMOD_TIMEUNIT timeunits; + FMOD_CODEC_OPEN_CALLBACK open; + FMOD_CODEC_CLOSE_CALLBACK close; + FMOD_CODEC_READ_CALLBACK read; + FMOD_CODEC_GETLENGTH_CALLBACK getlength; + FMOD_CODEC_SETPOSITION_CALLBACK setposition; + FMOD_CODEC_GETPOSITION_CALLBACK getposition; + FMOD_CODEC_SOUNDCREATE_CALLBACK soundcreate; + FMOD_CODEC_GETWAVEFORMAT_CALLBACK getwaveformat; +} FMOD_CODEC_DESCRIPTION; + +struct FMOD_CODEC_WAVEFORMAT +{ + const char* name; + FMOD_SOUND_FORMAT format; + int channels; + int frequency; + unsigned int lengthbytes; + unsigned int lengthpcm; + unsigned int pcmblocksize; + int loopstart; + int loopend; + FMOD_MODE mode; + FMOD_CHANNELMASK channelmask; + FMOD_CHANNELORDER channelorder; + float peakvolume; +}; + +typedef struct FMOD_CODEC_STATE_FUNCTIONS +{ + FMOD_CODEC_METADATA_FUNC metadata; + FMOD_CODEC_ALLOC_FUNC alloc; + FMOD_CODEC_FREE_FUNC free; + FMOD_CODEC_LOG_FUNC log; + FMOD_CODEC_FILE_READ_FUNC read; + FMOD_CODEC_FILE_SEEK_FUNC seek; + FMOD_CODEC_FILE_TELL_FUNC tell; + FMOD_CODEC_FILE_SIZE_FUNC size; +} FMOD_CODEC_STATE_FUNCTIONS; + +struct FMOD_CODEC_STATE +{ + void *plugindata; + FMOD_CODEC_WAVEFORMAT *waveformat; + FMOD_CODEC_STATE_FUNCTIONS *functions; + int numsubsounds; +}; + +/* + Codec macros +*/ +#define FMOD_CODEC_METADATA(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) \ + (_state)->functions->metadata(_state, _tagtype, _name, _data, _datalen, _datatype, _unique) +#define FMOD_CODEC_ALLOC(_state, _size, _align) \ + (_state)->functions->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_CODEC_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, __FILE__, __LINE__) +#define FMOD_CODEC_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_CODEC_FILE_READ(_state, _buffer, _sizebytes, _bytesread) \ + (_state)->functions->read(_state, _buffer, _sizebytes, _bytesread) +#define FMOD_CODEC_FILE_SEEK(_state, _pos, _method) \ + (_state)->functions->seek(_state, _pos, _method) +#define FMOD_CODEC_FILE_TELL(_state, _pos) \ + (_state)->functions->tell(_state, _pos) +#define FMOD_CODEC_FILE_SIZE(_state, _size) \ + (_state)->functions->size(_state, _size) + +#endif + + diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_common.h b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_common.h new file mode 100644 index 0000000..459961d --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_common.h @@ -0,0 +1,899 @@ +/* ======================================================================================== */ +/* FMOD Core API - Common C/C++ header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* This header is included by fmod.hpp (C++ interface) and fmod.h (C interface) */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html */ +/* ======================================================================================== */ +#ifndef _FMOD_COMMON_H +#define _FMOD_COMMON_H + +/* + Library import helpers +*/ +#if defined(_WIN32) || defined(__CYGWIN__) + #define F_CALL __stdcall +#else + #define F_CALL +#endif + +#if defined(_WIN32) || defined(__CYGWIN__) || defined(__ORBIS__) || defined(F_USE_DECLSPEC) + #define F_EXPORT __declspec(dllexport) +#elif defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) || defined(F_USE_ATTRIBUTE) + #define F_EXPORT __attribute__((visibility("default"))) +#else + #define F_EXPORT +#endif + +#ifdef DLL_EXPORTS + #define F_API F_EXPORT F_CALL +#else + #define F_API F_CALL +#endif + +#define F_CALLBACK F_CALL + +/* + FMOD core types +*/ +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNELCONTROL FMOD_CHANNELCONTROL; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB3D FMOD_REVERB3D; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef struct FMOD_ASYNCREADINFO FMOD_ASYNCREADINFO; + +/* + FMOD constants +*/ +#define FMOD_VERSION 0x00020218 /* 0xaaaabbcc -> aaaa = product version, bb = major version, cc = minor version.*/ + +typedef unsigned int FMOD_DEBUG_FLAGS; +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000001 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000002 +#define FMOD_DEBUG_LEVEL_LOG 0x00000004 +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_FILE 0x00000200 +#define FMOD_DEBUG_TYPE_CODEC 0x00000400 +#define FMOD_DEBUG_TYPE_TRACE 0x00000800 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x00010000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x00020000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x00040000 + +typedef unsigned int FMOD_MEMORY_TYPE; +#define FMOD_MEMORY_NORMAL 0x00000000 +#define FMOD_MEMORY_STREAM_FILE 0x00000001 +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 +#define FMOD_MEMORY_SAMPLEDATA 0x00000004 +#define FMOD_MEMORY_DSP_BUFFER 0x00000008 +#define FMOD_MEMORY_PLUGIN 0x00000010 +#define FMOD_MEMORY_PERSISTENT 0x00200000 +#define FMOD_MEMORY_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_INITFLAGS; +#define FMOD_INIT_NORMAL 0x00000000 +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 +#define FMOD_INIT_MIX_FROM_UPDATE 0x00000002 +#define FMOD_INIT_3D_RIGHTHANDED 0x00000004 +#define FMOD_INIT_CLIP_OUTPUT 0x00000008 +#define FMOD_INIT_CHANNEL_LOWPASS 0x00000100 +#define FMOD_INIT_CHANNEL_DISTANCEFILTER 0x00000200 +#define FMOD_INIT_PROFILE_ENABLE 0x00010000 +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00020000 +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x00040000 +#define FMOD_INIT_PREFER_DOLBY_DOWNMIX 0x00080000 +#define FMOD_INIT_THREAD_UNSAFE 0x00100000 +#define FMOD_INIT_PROFILE_METER_ALL 0x00200000 +#define FMOD_INIT_MEMORY_TRACKING 0x00400000 + +typedef unsigned int FMOD_DRIVER_STATE; +#define FMOD_DRIVER_STATE_CONNECTED 0x00000001 +#define FMOD_DRIVER_STATE_DEFAULT 0x00000002 + +typedef unsigned int FMOD_TIMEUNIT; +#define FMOD_TIMEUNIT_MS 0x00000001 +#define FMOD_TIMEUNIT_PCM 0x00000002 +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 +#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 +#define FMOD_TIMEUNIT_MODORDER 0x00000100 +#define FMOD_TIMEUNIT_MODROW 0x00000200 +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 + +typedef unsigned int FMOD_SYSTEM_CALLBACK_TYPE; +#define FMOD_SYSTEM_CALLBACK_DEVICELISTCHANGED 0x00000001 +#define FMOD_SYSTEM_CALLBACK_DEVICELOST 0x00000002 +#define FMOD_SYSTEM_CALLBACK_MEMORYALLOCATIONFAILED 0x00000004 +#define FMOD_SYSTEM_CALLBACK_THREADCREATED 0x00000008 +#define FMOD_SYSTEM_CALLBACK_BADDSPCONNECTION 0x00000010 +#define FMOD_SYSTEM_CALLBACK_PREMIX 0x00000020 +#define FMOD_SYSTEM_CALLBACK_POSTMIX 0x00000040 +#define FMOD_SYSTEM_CALLBACK_ERROR 0x00000080 +#define FMOD_SYSTEM_CALLBACK_MIDMIX 0x00000100 +#define FMOD_SYSTEM_CALLBACK_THREADDESTROYED 0x00000200 +#define FMOD_SYSTEM_CALLBACK_PREUPDATE 0x00000400 +#define FMOD_SYSTEM_CALLBACK_POSTUPDATE 0x00000800 +#define FMOD_SYSTEM_CALLBACK_RECORDLISTCHANGED 0x00001000 +#define FMOD_SYSTEM_CALLBACK_BUFFEREDNOMIX 0x00002000 +#define FMOD_SYSTEM_CALLBACK_DEVICEREINITIALIZE 0x00004000 +#define FMOD_SYSTEM_CALLBACK_OUTPUTUNDERRUN 0x00008000 +#define FMOD_SYSTEM_CALLBACK_RECORDPOSITIONCHANGED 0x00010000 +#define FMOD_SYSTEM_CALLBACK_ALL 0xFFFFFFFF + +typedef unsigned int FMOD_MODE; +#define FMOD_DEFAULT 0x00000000 +#define FMOD_LOOP_OFF 0x00000001 +#define FMOD_LOOP_NORMAL 0x00000002 +#define FMOD_LOOP_BIDI 0x00000004 +#define FMOD_2D 0x00000008 +#define FMOD_3D 0x00000010 +#define FMOD_CREATESTREAM 0x00000080 +#define FMOD_CREATESAMPLE 0x00000100 +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 +#define FMOD_OPENUSER 0x00000400 +#define FMOD_OPENMEMORY 0x00000800 +#define FMOD_OPENMEMORY_POINT 0x10000000 +#define FMOD_OPENRAW 0x00001000 +#define FMOD_OPENONLY 0x00002000 +#define FMOD_ACCURATETIME 0x00004000 +#define FMOD_MPEGSEARCH 0x00008000 +#define FMOD_NONBLOCKING 0x00010000 +#define FMOD_UNIQUE 0x00020000 +#define FMOD_3D_HEADRELATIVE 0x00040000 +#define FMOD_3D_WORLDRELATIVE 0x00080000 +#define FMOD_3D_INVERSEROLLOFF 0x00100000 +#define FMOD_3D_LINEARROLLOFF 0x00200000 +#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 +#define FMOD_3D_INVERSETAPEREDROLLOFF 0x00800000 +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 +#define FMOD_IGNORETAGS 0x02000000 +#define FMOD_LOWMEM 0x08000000 +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 + +typedef unsigned int FMOD_CHANNELMASK; +#define FMOD_CHANNELMASK_FRONT_LEFT 0x00000001 +#define FMOD_CHANNELMASK_FRONT_RIGHT 0x00000002 +#define FMOD_CHANNELMASK_FRONT_CENTER 0x00000004 +#define FMOD_CHANNELMASK_LOW_FREQUENCY 0x00000008 +#define FMOD_CHANNELMASK_SURROUND_LEFT 0x00000010 +#define FMOD_CHANNELMASK_SURROUND_RIGHT 0x00000020 +#define FMOD_CHANNELMASK_BACK_LEFT 0x00000040 +#define FMOD_CHANNELMASK_BACK_RIGHT 0x00000080 +#define FMOD_CHANNELMASK_BACK_CENTER 0x00000100 +#define FMOD_CHANNELMASK_MONO (FMOD_CHANNELMASK_FRONT_LEFT) +#define FMOD_CHANNELMASK_STEREO (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT) +#define FMOD_CHANNELMASK_LRC (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER) +#define FMOD_CHANNELMASK_QUAD (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_SURROUND (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT) +#define FMOD_CHANNELMASK_5POINT1_REARS (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT0 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) +#define FMOD_CHANNELMASK_7POINT1 (FMOD_CHANNELMASK_FRONT_LEFT | FMOD_CHANNELMASK_FRONT_RIGHT | FMOD_CHANNELMASK_FRONT_CENTER | FMOD_CHANNELMASK_LOW_FREQUENCY | FMOD_CHANNELMASK_SURROUND_LEFT | FMOD_CHANNELMASK_SURROUND_RIGHT | FMOD_CHANNELMASK_BACK_LEFT | FMOD_CHANNELMASK_BACK_RIGHT) + +typedef unsigned long long FMOD_PORT_INDEX; +#define FMOD_PORT_INDEX_NONE 0xFFFFFFFFFFFFFFFF +#define FMOD_PORT_INDEX_FLAG_VR_CONTROLLER 0x1000000000000000 + +typedef int FMOD_THREAD_PRIORITY; +/* Platform specific priority range */ +#define FMOD_THREAD_PRIORITY_PLATFORM_MIN (-32 * 1024) +#define FMOD_THREAD_PRIORITY_PLATFORM_MAX ( 32 * 1024) +/* Platform agnostic priorities, maps internally to platform specific value */ +#define FMOD_THREAD_PRIORITY_DEFAULT (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 1) +#define FMOD_THREAD_PRIORITY_LOW (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 2) +#define FMOD_THREAD_PRIORITY_MEDIUM (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 3) +#define FMOD_THREAD_PRIORITY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 4) +#define FMOD_THREAD_PRIORITY_VERY_HIGH (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 5) +#define FMOD_THREAD_PRIORITY_EXTREME (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 6) +#define FMOD_THREAD_PRIORITY_CRITICAL (FMOD_THREAD_PRIORITY_PLATFORM_MIN - 7) +/* Thread defaults */ +#define FMOD_THREAD_PRIORITY_MIXER FMOD_THREAD_PRIORITY_EXTREME +#define FMOD_THREAD_PRIORITY_FEEDER FMOD_THREAD_PRIORITY_CRITICAL +#define FMOD_THREAD_PRIORITY_STREAM FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_FILE FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_NONBLOCKING FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_RECORD FMOD_THREAD_PRIORITY_HIGH +#define FMOD_THREAD_PRIORITY_GEOMETRY FMOD_THREAD_PRIORITY_LOW +#define FMOD_THREAD_PRIORITY_PROFILER FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_UPDATE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_BANK FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_PRIORITY_MEDIUM +#define FMOD_THREAD_PRIORITY_CONVOLUTION1 FMOD_THREAD_PRIORITY_VERY_HIGH +#define FMOD_THREAD_PRIORITY_CONVOLUTION2 FMOD_THREAD_PRIORITY_VERY_HIGH + +typedef unsigned int FMOD_THREAD_STACK_SIZE; +#define FMOD_THREAD_STACK_SIZE_DEFAULT 0 +#define FMOD_THREAD_STACK_SIZE_MIXER (80 * 1024) +#define FMOD_THREAD_STACK_SIZE_FEEDER (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_STREAM (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_FILE (64 * 1024) +#define FMOD_THREAD_STACK_SIZE_NONBLOCKING (112 * 1024) +#define FMOD_THREAD_STACK_SIZE_RECORD (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_GEOMETRY (48 * 1024) +#define FMOD_THREAD_STACK_SIZE_PROFILER (128 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_UPDATE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_BANK (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_STUDIO_LOAD_SAMPLE (96 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION1 (16 * 1024) +#define FMOD_THREAD_STACK_SIZE_CONVOLUTION2 (16 * 1024) + +typedef long long FMOD_THREAD_AFFINITY; +/* Platform agnostic thread groupings */ +#define FMOD_THREAD_AFFINITY_GROUP_DEFAULT 0x4000000000000000 +#define FMOD_THREAD_AFFINITY_GROUP_A 0x4000000000000001 +#define FMOD_THREAD_AFFINITY_GROUP_B 0x4000000000000002 +#define FMOD_THREAD_AFFINITY_GROUP_C 0x4000000000000003 +/* Thread defaults */ +#define FMOD_THREAD_AFFINITY_MIXER FMOD_THREAD_AFFINITY_GROUP_A +#define FMOD_THREAD_AFFINITY_FEEDER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STREAM FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_FILE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_NONBLOCKING FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_RECORD FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_GEOMETRY FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_PROFILER FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_UPDATE FMOD_THREAD_AFFINITY_GROUP_B +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_BANK FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_STUDIO_LOAD_SAMPLE FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION1 FMOD_THREAD_AFFINITY_GROUP_C +#define FMOD_THREAD_AFFINITY_CONVOLUTION2 FMOD_THREAD_AFFINITY_GROUP_C +/* Core mask, valid up to 1 << 62 */ +#define FMOD_THREAD_AFFINITY_CORE_ALL 0 +#define FMOD_THREAD_AFFINITY_CORE_0 (1 << 0) +#define FMOD_THREAD_AFFINITY_CORE_1 (1 << 1) +#define FMOD_THREAD_AFFINITY_CORE_2 (1 << 2) +#define FMOD_THREAD_AFFINITY_CORE_3 (1 << 3) +#define FMOD_THREAD_AFFINITY_CORE_4 (1 << 4) +#define FMOD_THREAD_AFFINITY_CORE_5 (1 << 5) +#define FMOD_THREAD_AFFINITY_CORE_6 (1 << 6) +#define FMOD_THREAD_AFFINITY_CORE_7 (1 << 7) +#define FMOD_THREAD_AFFINITY_CORE_8 (1 << 8) +#define FMOD_THREAD_AFFINITY_CORE_9 (1 << 9) +#define FMOD_THREAD_AFFINITY_CORE_10 (1 << 10) +#define FMOD_THREAD_AFFINITY_CORE_11 (1 << 11) +#define FMOD_THREAD_AFFINITY_CORE_12 (1 << 12) +#define FMOD_THREAD_AFFINITY_CORE_13 (1 << 13) +#define FMOD_THREAD_AFFINITY_CORE_14 (1 << 14) +#define FMOD_THREAD_AFFINITY_CORE_15 (1 << 15) + +/* Preset for FMOD_REVERB_PROPERTIES */ +#define FMOD_PRESET_OFF { 1000, 7, 11, 5000, 100, 100, 100, 250, 0, 20, 96, -80.0f } +#define FMOD_PRESET_GENERIC { 1500, 7, 11, 5000, 83, 100, 100, 250, 0, 14500, 96, -8.0f } +#define FMOD_PRESET_PADDEDCELL { 170, 1, 2, 5000, 10, 100, 100, 250, 0, 160, 84, -7.8f } +#define FMOD_PRESET_ROOM { 400, 2, 3, 5000, 83, 100, 100, 250, 0, 6050, 88, -9.4f } +#define FMOD_PRESET_BATHROOM { 1500, 7, 11, 5000, 54, 100, 60, 250, 0, 2900, 83, 0.5f } +#define FMOD_PRESET_LIVINGROOM { 500, 3, 4, 5000, 10, 100, 100, 250, 0, 160, 58, -19.0f } +#define FMOD_PRESET_STONEROOM { 2300, 12, 17, 5000, 64, 100, 100, 250, 0, 7800, 71, -8.5f } +#define FMOD_PRESET_AUDITORIUM { 4300, 20, 30, 5000, 59, 100, 100, 250, 0, 5850, 64, -11.7f } +#define FMOD_PRESET_CONCERTHALL { 3900, 20, 29, 5000, 70, 100, 100, 250, 0, 5650, 80, -9.8f } +#define FMOD_PRESET_CAVE { 2900, 15, 22, 5000, 100, 100, 100, 250, 0, 20000, 59, -11.3f } +#define FMOD_PRESET_ARENA { 7200, 20, 30, 5000, 33, 100, 100, 250, 0, 4500, 80, -9.6f } +#define FMOD_PRESET_HANGAR { 10000, 20, 30, 5000, 23, 100, 100, 250, 0, 3400, 72, -7.4f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 300, 2, 30, 5000, 10, 100, 100, 250, 0, 500, 56, -24.0f } +#define FMOD_PRESET_HALLWAY { 1500, 7, 11, 5000, 59, 100, 100, 250, 0, 7800, 87, -5.5f } +#define FMOD_PRESET_STONECORRIDOR { 270, 13, 20, 5000, 79, 100, 100, 250, 0, 9000, 86, -6.0f } +#define FMOD_PRESET_ALLEY { 1500, 7, 11, 5000, 86, 100, 100, 250, 0, 8300, 80, -9.8f } +#define FMOD_PRESET_FOREST { 1500, 162, 88, 5000, 54, 79, 100, 250, 0, 760, 94, -12.3f } +#define FMOD_PRESET_CITY { 1500, 7, 11, 5000, 67, 50, 100, 250, 0, 4050, 66, -26.0f } +#define FMOD_PRESET_MOUNTAINS { 1500, 300, 100, 5000, 21, 27, 100, 250, 0, 1220, 82, -24.0f } +#define FMOD_PRESET_QUARRY { 1500, 61, 25, 5000, 83, 100, 100, 250, 0, 3400, 100, -5.0f } +#define FMOD_PRESET_PLAIN { 1500, 179, 100, 5000, 50, 21, 100, 250, 0, 1670, 65, -28.0f } +#define FMOD_PRESET_PARKINGLOT { 1700, 8, 12, 5000, 100, 100, 100, 250, 0, 20000, 56, -19.5f } +#define FMOD_PRESET_SEWERPIPE { 2800, 14, 21, 5000, 14, 80, 60, 250, 0, 3400, 66, 1.2f } +#define FMOD_PRESET_UNDERWATER { 1500, 7, 11, 5000, 10, 100, 100, 250, 0, 500, 92, 7.0f } + +#define FMOD_MAX_CHANNEL_WIDTH 32 +#define FMOD_MAX_SYSTEMS 8 +#define FMOD_MAX_LISTENERS 8 +#define FMOD_REVERB_MAXINSTANCES 4 + +typedef enum FMOD_THREAD_TYPE +{ + FMOD_THREAD_TYPE_MIXER, + FMOD_THREAD_TYPE_FEEDER, + FMOD_THREAD_TYPE_STREAM, + FMOD_THREAD_TYPE_FILE, + FMOD_THREAD_TYPE_NONBLOCKING, + FMOD_THREAD_TYPE_RECORD, + FMOD_THREAD_TYPE_GEOMETRY, + FMOD_THREAD_TYPE_PROFILER, + FMOD_THREAD_TYPE_STUDIO_UPDATE, + FMOD_THREAD_TYPE_STUDIO_LOAD_BANK, + FMOD_THREAD_TYPE_STUDIO_LOAD_SAMPLE, + FMOD_THREAD_TYPE_CONVOLUTION1, + FMOD_THREAD_TYPE_CONVOLUTION2, + + FMOD_THREAD_TYPE_MAX, + FMOD_THREAD_TYPE_FORCEINT = 65536 +} FMOD_THREAD_TYPE; + +typedef enum FMOD_RESULT +{ + FMOD_OK, + FMOD_ERR_BADCOMMAND, + FMOD_ERR_CHANNEL_ALLOC, + FMOD_ERR_CHANNEL_STOLEN, + FMOD_ERR_DMA, + FMOD_ERR_DSP_CONNECTION, + FMOD_ERR_DSP_DONTPROCESS, + FMOD_ERR_DSP_FORMAT, + FMOD_ERR_DSP_INUSE, + FMOD_ERR_DSP_NOTFOUND, + FMOD_ERR_DSP_RESERVED, + FMOD_ERR_DSP_SILENCE, + FMOD_ERR_DSP_TYPE, + FMOD_ERR_FILE_BAD, + FMOD_ERR_FILE_COULDNOTSEEK, + FMOD_ERR_FILE_DISKEJECTED, + FMOD_ERR_FILE_EOF, + FMOD_ERR_FILE_ENDOFDATA, + FMOD_ERR_FILE_NOTFOUND, + FMOD_ERR_FORMAT, + FMOD_ERR_HEADER_MISMATCH, + FMOD_ERR_HTTP, + FMOD_ERR_HTTP_ACCESS, + FMOD_ERR_HTTP_PROXY_AUTH, + FMOD_ERR_HTTP_SERVER_ERROR, + FMOD_ERR_HTTP_TIMEOUT, + FMOD_ERR_INITIALIZATION, + FMOD_ERR_INITIALIZED, + FMOD_ERR_INTERNAL, + FMOD_ERR_INVALID_FLOAT, + FMOD_ERR_INVALID_HANDLE, + FMOD_ERR_INVALID_PARAM, + FMOD_ERR_INVALID_POSITION, + FMOD_ERR_INVALID_SPEAKER, + FMOD_ERR_INVALID_SYNCPOINT, + FMOD_ERR_INVALID_THREAD, + FMOD_ERR_INVALID_VECTOR, + FMOD_ERR_MAXAUDIBLE, + FMOD_ERR_MEMORY, + FMOD_ERR_MEMORY_CANTPOINT, + FMOD_ERR_NEEDS3D, + FMOD_ERR_NEEDSHARDWARE, + FMOD_ERR_NET_CONNECT, + FMOD_ERR_NET_SOCKET_ERROR, + FMOD_ERR_NET_URL, + FMOD_ERR_NET_WOULD_BLOCK, + FMOD_ERR_NOTREADY, + FMOD_ERR_OUTPUT_ALLOCATED, + FMOD_ERR_OUTPUT_CREATEBUFFER, + FMOD_ERR_OUTPUT_DRIVERCALL, + FMOD_ERR_OUTPUT_FORMAT, + FMOD_ERR_OUTPUT_INIT, + FMOD_ERR_OUTPUT_NODRIVERS, + FMOD_ERR_PLUGIN, + FMOD_ERR_PLUGIN_MISSING, + FMOD_ERR_PLUGIN_RESOURCE, + FMOD_ERR_PLUGIN_VERSION, + FMOD_ERR_RECORD, + FMOD_ERR_REVERB_CHANNELGROUP, + FMOD_ERR_REVERB_INSTANCE, + FMOD_ERR_SUBSOUNDS, + FMOD_ERR_SUBSOUND_ALLOCATED, + FMOD_ERR_SUBSOUND_CANTMOVE, + FMOD_ERR_TAGNOTFOUND, + FMOD_ERR_TOOMANYCHANNELS, + FMOD_ERR_TRUNCATED, + FMOD_ERR_UNIMPLEMENTED, + FMOD_ERR_UNINITIALIZED, + FMOD_ERR_UNSUPPORTED, + FMOD_ERR_VERSION, + FMOD_ERR_EVENT_ALREADY_LOADED, + FMOD_ERR_EVENT_LIVEUPDATE_BUSY, + FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH, + FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT, + FMOD_ERR_EVENT_NOTFOUND, + FMOD_ERR_STUDIO_UNINITIALIZED, + FMOD_ERR_STUDIO_NOT_LOADED, + FMOD_ERR_INVALID_STRING, + FMOD_ERR_ALREADY_LOCKED, + FMOD_ERR_NOT_LOCKED, + FMOD_ERR_RECORD_DISCONNECTED, + FMOD_ERR_TOOMANYSAMPLES, + + FMOD_RESULT_FORCEINT = 65536 +} FMOD_RESULT; + +typedef enum FMOD_CHANNELCONTROL_TYPE +{ + FMOD_CHANNELCONTROL_CHANNEL, + FMOD_CHANNELCONTROL_CHANNELGROUP, + + FMOD_CHANNELCONTROL_MAX, + FMOD_CHANNELCONTROL_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_TYPE; + +typedef enum FMOD_OUTPUTTYPE +{ + FMOD_OUTPUTTYPE_AUTODETECT, + FMOD_OUTPUTTYPE_UNKNOWN, + FMOD_OUTPUTTYPE_NOSOUND, + FMOD_OUTPUTTYPE_WAVWRITER, + FMOD_OUTPUTTYPE_NOSOUND_NRT, + FMOD_OUTPUTTYPE_WAVWRITER_NRT, + FMOD_OUTPUTTYPE_WASAPI, + FMOD_OUTPUTTYPE_ASIO, + FMOD_OUTPUTTYPE_PULSEAUDIO, + FMOD_OUTPUTTYPE_ALSA, + FMOD_OUTPUTTYPE_COREAUDIO, + FMOD_OUTPUTTYPE_AUDIOTRACK, + FMOD_OUTPUTTYPE_OPENSL, + FMOD_OUTPUTTYPE_AUDIOOUT, + FMOD_OUTPUTTYPE_AUDIO3D, + FMOD_OUTPUTTYPE_WEBAUDIO, + FMOD_OUTPUTTYPE_NNAUDIO, + FMOD_OUTPUTTYPE_WINSONIC, + FMOD_OUTPUTTYPE_AAUDIO, + FMOD_OUTPUTTYPE_AUDIOWORKLET, + FMOD_OUTPUTTYPE_PHASE, + + FMOD_OUTPUTTYPE_MAX, + FMOD_OUTPUTTYPE_FORCEINT = 65536 +} FMOD_OUTPUTTYPE; + +typedef enum FMOD_DEBUG_MODE +{ + FMOD_DEBUG_MODE_TTY, + FMOD_DEBUG_MODE_FILE, + FMOD_DEBUG_MODE_CALLBACK, + + FMOD_DEBUG_MODE_FORCEINT = 65536 +} FMOD_DEBUG_MODE; + +typedef enum FMOD_SPEAKERMODE +{ + FMOD_SPEAKERMODE_DEFAULT, + FMOD_SPEAKERMODE_RAW, + FMOD_SPEAKERMODE_MONO, + FMOD_SPEAKERMODE_STEREO, + FMOD_SPEAKERMODE_QUAD, + FMOD_SPEAKERMODE_SURROUND, + FMOD_SPEAKERMODE_5POINT1, + FMOD_SPEAKERMODE_7POINT1, + FMOD_SPEAKERMODE_7POINT1POINT4, + + FMOD_SPEAKERMODE_MAX, + FMOD_SPEAKERMODE_FORCEINT = 65536 +} FMOD_SPEAKERMODE; + +typedef enum FMOD_SPEAKER +{ + FMOD_SPEAKER_NONE = -1, + FMOD_SPEAKER_FRONT_LEFT = 0, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_SURROUND_LEFT, + FMOD_SPEAKER_SURROUND_RIGHT, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_TOP_FRONT_LEFT, + FMOD_SPEAKER_TOP_FRONT_RIGHT, + FMOD_SPEAKER_TOP_BACK_LEFT, + FMOD_SPEAKER_TOP_BACK_RIGHT, + + FMOD_SPEAKER_MAX, + FMOD_SPEAKER_FORCEINT = 65536 +} FMOD_SPEAKER; + +typedef enum FMOD_CHANNELORDER +{ + FMOD_CHANNELORDER_DEFAULT, + FMOD_CHANNELORDER_WAVEFORMAT, + FMOD_CHANNELORDER_PROTOOLS, + FMOD_CHANNELORDER_ALLMONO, + FMOD_CHANNELORDER_ALLSTEREO, + FMOD_CHANNELORDER_ALSA, + + FMOD_CHANNELORDER_MAX, + FMOD_CHANNELORDER_FORCEINT = 65536 +} FMOD_CHANNELORDER; + +typedef enum FMOD_PLUGINTYPE +{ + FMOD_PLUGINTYPE_OUTPUT, + FMOD_PLUGINTYPE_CODEC, + FMOD_PLUGINTYPE_DSP, + + FMOD_PLUGINTYPE_MAX, + FMOD_PLUGINTYPE_FORCEINT = 65536 +} FMOD_PLUGINTYPE; + +typedef enum FMOD_SOUND_TYPE +{ + FMOD_SOUND_TYPE_UNKNOWN, + FMOD_SOUND_TYPE_AIFF, + FMOD_SOUND_TYPE_ASF, + FMOD_SOUND_TYPE_DLS, + FMOD_SOUND_TYPE_FLAC, + FMOD_SOUND_TYPE_FSB, + FMOD_SOUND_TYPE_IT, + FMOD_SOUND_TYPE_MIDI, + FMOD_SOUND_TYPE_MOD, + FMOD_SOUND_TYPE_MPEG, + FMOD_SOUND_TYPE_OGGVORBIS, + FMOD_SOUND_TYPE_PLAYLIST, + FMOD_SOUND_TYPE_RAW, + FMOD_SOUND_TYPE_S3M, + FMOD_SOUND_TYPE_USER, + FMOD_SOUND_TYPE_WAV, + FMOD_SOUND_TYPE_XM, + FMOD_SOUND_TYPE_XMA, + FMOD_SOUND_TYPE_AUDIOQUEUE, + FMOD_SOUND_TYPE_AT9, + FMOD_SOUND_TYPE_VORBIS, + FMOD_SOUND_TYPE_MEDIA_FOUNDATION, + FMOD_SOUND_TYPE_MEDIACODEC, + FMOD_SOUND_TYPE_FADPCM, + FMOD_SOUND_TYPE_OPUS, + + FMOD_SOUND_TYPE_MAX, + FMOD_SOUND_TYPE_FORCEINT = 65536 +} FMOD_SOUND_TYPE; + +typedef enum FMOD_SOUND_FORMAT +{ + FMOD_SOUND_FORMAT_NONE, + FMOD_SOUND_FORMAT_PCM8, + FMOD_SOUND_FORMAT_PCM16, + FMOD_SOUND_FORMAT_PCM24, + FMOD_SOUND_FORMAT_PCM32, + FMOD_SOUND_FORMAT_PCMFLOAT, + FMOD_SOUND_FORMAT_BITSTREAM, + + FMOD_SOUND_FORMAT_MAX, + FMOD_SOUND_FORMAT_FORCEINT = 65536 +} FMOD_SOUND_FORMAT; + +typedef enum FMOD_OPENSTATE +{ + FMOD_OPENSTATE_READY, + FMOD_OPENSTATE_LOADING, + FMOD_OPENSTATE_ERROR, + FMOD_OPENSTATE_CONNECTING, + FMOD_OPENSTATE_BUFFERING, + FMOD_OPENSTATE_SEEKING, + FMOD_OPENSTATE_PLAYING, + FMOD_OPENSTATE_SETPOSITION, + + FMOD_OPENSTATE_MAX, + FMOD_OPENSTATE_FORCEINT = 65536 +} FMOD_OPENSTATE; + +typedef enum FMOD_SOUNDGROUP_BEHAVIOR +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 +} FMOD_SOUNDGROUP_BEHAVIOR; + +typedef enum FMOD_CHANNELCONTROL_CALLBACK_TYPE +{ + FMOD_CHANNELCONTROL_CALLBACK_END, + FMOD_CHANNELCONTROL_CALLBACK_VIRTUALVOICE, + FMOD_CHANNELCONTROL_CALLBACK_SYNCPOINT, + FMOD_CHANNELCONTROL_CALLBACK_OCCLUSION, + + FMOD_CHANNELCONTROL_CALLBACK_MAX, + FMOD_CHANNELCONTROL_CALLBACK_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_CALLBACK_TYPE; + +typedef enum FMOD_CHANNELCONTROL_DSP_INDEX +{ + FMOD_CHANNELCONTROL_DSP_HEAD = -1, + FMOD_CHANNELCONTROL_DSP_FADER = -2, + FMOD_CHANNELCONTROL_DSP_TAIL = -3, + + FMOD_CHANNELCONTROL_DSP_FORCEINT = 65536 +} FMOD_CHANNELCONTROL_DSP_INDEX; + +typedef enum FMOD_ERRORCALLBACK_INSTANCETYPE +{ + FMOD_ERRORCALLBACK_INSTANCETYPE_NONE, + FMOD_ERRORCALLBACK_INSTANCETYPE_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNEL, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_CHANNELCONTROL, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUND, + FMOD_ERRORCALLBACK_INSTANCETYPE_SOUNDGROUP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSP, + FMOD_ERRORCALLBACK_INSTANCETYPE_DSPCONNECTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_GEOMETRY, + FMOD_ERRORCALLBACK_INSTANCETYPE_REVERB3D, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_SYSTEM, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTDESCRIPTION, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_EVENTINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_PARAMETERINSTANCE, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BUS, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_VCA, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_BANK, + FMOD_ERRORCALLBACK_INSTANCETYPE_STUDIO_COMMANDREPLAY, + + FMOD_ERRORCALLBACK_INSTANCETYPE_FORCEINT = 65536 +} FMOD_ERRORCALLBACK_INSTANCETYPE; + +typedef enum FMOD_DSP_RESAMPLER +{ + FMOD_DSP_RESAMPLER_DEFAULT, + FMOD_DSP_RESAMPLER_NOINTERP, + FMOD_DSP_RESAMPLER_LINEAR, + FMOD_DSP_RESAMPLER_CUBIC, + FMOD_DSP_RESAMPLER_SPLINE, + + FMOD_DSP_RESAMPLER_MAX, + FMOD_DSP_RESAMPLER_FORCEINT = 65536 +} FMOD_DSP_RESAMPLER; + +typedef enum FMOD_DSP_CALLBACK_TYPE +{ + FMOD_DSP_CALLBACK_DATAPARAMETERRELEASE, + + FMOD_DSP_CALLBACK_MAX, + FMOD_DSP_CALLBACK_FORCEINT = 65536 +} FMOD_DSP_CALLBACK_TYPE; + +typedef enum FMOD_DSPCONNECTION_TYPE +{ + FMOD_DSPCONNECTION_TYPE_STANDARD, + FMOD_DSPCONNECTION_TYPE_SIDECHAIN, + FMOD_DSPCONNECTION_TYPE_SEND, + FMOD_DSPCONNECTION_TYPE_SEND_SIDECHAIN, + + FMOD_DSPCONNECTION_TYPE_MAX, + FMOD_DSPCONNECTION_TYPE_FORCEINT = 65536 +} FMOD_DSPCONNECTION_TYPE; + +typedef enum FMOD_TAGTYPE +{ + FMOD_TAGTYPE_UNKNOWN, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, + FMOD_TAGTYPE_FORCEINT = 65536 +} FMOD_TAGTYPE; + +typedef enum FMOD_TAGDATATYPE +{ + FMOD_TAGDATATYPE_BINARY, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + + FMOD_TAGDATATYPE_MAX, + FMOD_TAGDATATYPE_FORCEINT = 65536 +} FMOD_TAGDATATYPE; + +typedef enum FMOD_PORT_TYPE +{ + FMOD_PORT_TYPE_MUSIC, + FMOD_PORT_TYPE_COPYRIGHT_MUSIC, + FMOD_PORT_TYPE_VOICE, + FMOD_PORT_TYPE_CONTROLLER, + FMOD_PORT_TYPE_PERSONAL, + FMOD_PORT_TYPE_VIBRATION, + FMOD_PORT_TYPE_AUX, + + FMOD_PORT_TYPE_MAX, + FMOD_PORT_TYPE_FORCEINT = 65536 +} FMOD_PORT_TYPE; + +/* + FMOD callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DEBUG_CALLBACK) (FMOD_DEBUG_FLAGS flags, const char *file, int line, const char* func, const char* message); +typedef FMOD_RESULT (F_CALL *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK_TYPE type, void *commanddata1, void* commanddata2, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_CHANNELCONTROL_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype, void *commanddata1, void *commanddata2); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CALLBACK) (FMOD_DSP *dsp, FMOD_DSP_CALLBACK_TYPE type, void *data); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_NONBLOCK_CALLBACK) (FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMREAD_CALLBACK) (FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALL *FMOD_SOUND_PCMSETPOS_CALLBACK) (FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_OPEN_CALLBACK) (const char *name, unsigned int *filesize, void **handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_CLOSE_CALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_READ_CALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_SEEK_CALLBACK) (void *handle, unsigned int pos, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCREAD_CALLBACK) (FMOD_ASYNCREADINFO *info, void *userdata); +typedef FMOD_RESULT (F_CALL *FMOD_FILE_ASYNCCANCEL_CALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); +typedef void (F_CALL *FMOD_FILE_ASYNCDONE_FUNC) (FMOD_ASYNCREADINFO *info, FMOD_RESULT result); +typedef void* (F_CALL *FMOD_MEMORY_ALLOC_CALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void* (F_CALL *FMOD_MEMORY_REALLOC_CALLBACK) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_MEMORY_FREE_CALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef float (F_CALL *FMOD_3D_ROLLOFF_CALLBACK) (FMOD_CHANNELCONTROL *channelcontrol, float distance); + +/* + FMOD structs +*/ +struct FMOD_ASYNCREADINFO +{ + void *handle; + unsigned int offset; + unsigned int sizebytes; + int priority; + void *userdata; + void *buffer; + unsigned int bytesread; + FMOD_FILE_ASYNCDONE_FUNC done; +}; + +typedef struct FMOD_VECTOR +{ + float x; + float y; + float z; +} FMOD_VECTOR; + +typedef struct FMOD_3D_ATTRIBUTES +{ + FMOD_VECTOR position; + FMOD_VECTOR velocity; + FMOD_VECTOR forward; + FMOD_VECTOR up; +} FMOD_3D_ATTRIBUTES; + +typedef struct FMOD_GUID +{ + unsigned int Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; +} FMOD_GUID; + +typedef struct FMOD_PLUGINLIST +{ + FMOD_PLUGINTYPE type; + void *description; +} FMOD_PLUGINLIST; + +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbSize; + int maxMPEGCodecs; + int maxADPCMCodecs; + int maxXMACodecs; + int maxVorbisCodecs; + int maxAT9Codecs; + int maxFADPCMCodecs; + int maxPCMCodecs; + int ASIONumChannels; + char **ASIOChannelList; + FMOD_SPEAKER *ASIOSpeakerList; + float vol0virtualvol; + unsigned int defaultDecodeBufferSize; + unsigned short profilePort; + unsigned int geometryMaxFadeTime; + float distanceFilterCenterFreq; + int reverb3Dinstance; + int DSPBufferPoolSize; + FMOD_DSP_RESAMPLER resamplerMethod; + unsigned int randomSeed; + int maxConvolutionThreads; + int maxOpusCodecs; +} FMOD_ADVANCEDSETTINGS; + +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; + FMOD_TAGDATATYPE datatype; + char *name; + void *data; + unsigned int datalen; + FMOD_BOOL updated; +} FMOD_TAG; + +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; + unsigned int length; + unsigned int fileoffset; + int numchannels; + int defaultfrequency; + FMOD_SOUND_FORMAT format; + unsigned int decodebuffersize; + int initialsubsound; + int numsubsounds; + int *inclusionlist; + int inclusionlistnum; + FMOD_SOUND_PCMREAD_CALLBACK pcmreadcallback; + FMOD_SOUND_PCMSETPOS_CALLBACK pcmsetposcallback; + FMOD_SOUND_NONBLOCK_CALLBACK nonblockcallback; + const char *dlsname; + const char *encryptionkey; + int maxpolyphony; + void *userdata; + FMOD_SOUND_TYPE suggestedsoundtype; + FMOD_FILE_OPEN_CALLBACK fileuseropen; + FMOD_FILE_CLOSE_CALLBACK fileuserclose; + FMOD_FILE_READ_CALLBACK fileuserread; + FMOD_FILE_SEEK_CALLBACK fileuserseek; + FMOD_FILE_ASYNCREAD_CALLBACK fileuserasyncread; + FMOD_FILE_ASYNCCANCEL_CALLBACK fileuserasynccancel; + void *fileuserdata; + int filebuffersize; + FMOD_CHANNELORDER channelorder; + FMOD_SOUNDGROUP *initialsoundgroup; + unsigned int initialseekposition; + FMOD_TIMEUNIT initialseekpostype; + int ignoresetfilesystem; + unsigned int audioqueuepolicy; + unsigned int minmidigranularity; + int nonblockthreadid; + FMOD_GUID *fsbguid; +} FMOD_CREATESOUNDEXINFO; + +typedef struct FMOD_REVERB_PROPERTIES +{ + float DecayTime; + float EarlyDelay; + float LateDelay; + float HFReference; + float HFDecayRatio; + float Diffusion; + float Density; + float LowShelfFrequency; + float LowShelfGain; + float HighCut; + float EarlyLateMix; + float WetLevel; +} FMOD_REVERB_PROPERTIES; + +typedef struct FMOD_ERRORCALLBACK_INFO +{ + FMOD_RESULT result; + FMOD_ERRORCALLBACK_INSTANCETYPE instancetype; + void *instance; + const char *functionname; + const char *functionparams; +} FMOD_ERRORCALLBACK_INFO; + +typedef struct FMOD_CPU_USAGE +{ + float dsp; + float stream; + float geometry; + float update; + float convolution1; + float convolution2; +} FMOD_CPU_USAGE; + +typedef struct FMOD_DSP_DATA_PARAMETER_INFO +{ + void *data; + unsigned int length; + int index; +} FMOD_DSP_DATA_PARAMETER_INFO; + +/* + FMOD optional headers for plugin development +*/ +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_output.h" + +#endif diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp.cs b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp.cs new file mode 100644 index 0000000..d8265f7 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp.cs @@ -0,0 +1,897 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ + +using System; +using System.Text; +using System.Runtime.InteropServices; + +namespace FMOD +{ + [StructLayout(LayoutKind.Sequential)] + public struct DSP_BUFFER_ARRAY + { + public int numbuffers; + public int[] buffernumchannels; + public CHANNELMASK[] bufferchannelmask; + public IntPtr[] buffers; + public SPEAKERMODE speakermode; + } + + public enum DSP_PROCESS_OPERATION + { + PROCESS_PERFORM = 0, + PROCESS_QUERY + } + + [StructLayout(LayoutKind.Sequential)] + public struct COMPLEX + { + public float real; + public float imag; + } + + public enum DSP_PAN_SURROUND_FLAGS + { + DEFAULT = 0, + ROTATION_NOT_BIASED = 1, + } + + + /* + DSP callbacks + */ + public delegate RESULT DSP_CREATE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RELEASE_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_RESET_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SETPOSITION_CALLBACK (ref DSP_STATE dsp_state, uint pos); + public delegate RESULT DSP_READ_CALLBACK (ref DSP_STATE dsp_state, IntPtr inbuffer, IntPtr outbuffer, uint length, int inchannels, ref int outchannels); + public delegate RESULT DSP_SHOULDIPROCESS_CALLBACK (ref DSP_STATE dsp_state, bool inputsidle, uint length, CHANNELMASK inmask, int inchannels, SPEAKERMODE speakermode); + public delegate RESULT DSP_PROCESS_CALLBACK (ref DSP_STATE dsp_state, uint length, ref DSP_BUFFER_ARRAY inbufferarray, ref DSP_BUFFER_ARRAY outbufferarray, bool inputsidle, DSP_PROCESS_OPERATION op); + public delegate RESULT DSP_SETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, float value); + public delegate RESULT DSP_SETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, int value); + public delegate RESULT DSP_SETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, bool value); + public delegate RESULT DSP_SETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, IntPtr data, uint length); + public delegate RESULT DSP_GETPARAM_FLOAT_CALLBACK (ref DSP_STATE dsp_state, int index, ref float value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_INT_CALLBACK (ref DSP_STATE dsp_state, int index, ref int value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_BOOL_CALLBACK (ref DSP_STATE dsp_state, int index, ref bool value, IntPtr valuestr); + public delegate RESULT DSP_GETPARAM_DATA_CALLBACK (ref DSP_STATE dsp_state, int index, ref IntPtr data, ref uint length, IntPtr valuestr); + public delegate RESULT DSP_SYSTEM_REGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_DEREGISTER_CALLBACK (ref DSP_STATE dsp_state); + public delegate RESULT DSP_SYSTEM_MIX_CALLBACK (ref DSP_STATE dsp_state, int stage); + + + /* + DSP functions + */ + public delegate IntPtr DSP_ALLOC_FUNC (uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate IntPtr DSP_REALLOC_FUNC (IntPtr ptr, uint size, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_FREE_FUNC (IntPtr ptr, MEMORY_TYPE type, IntPtr sourcestr); + public delegate void DSP_LOG_FUNC (DEBUG_FLAGS level, IntPtr file, int line, IntPtr function, IntPtr str); + public delegate RESULT DSP_GETSAMPLERATE_FUNC (ref DSP_STATE dsp_state, ref int rate); + public delegate RESULT DSP_GETBLOCKSIZE_FUNC (ref DSP_STATE dsp_state, ref uint blocksize); + public delegate RESULT DSP_GETSPEAKERMODE_FUNC (ref DSP_STATE dsp_state, ref int speakermode_mixer, ref int speakermode_output); + public delegate RESULT DSP_GETCLOCK_FUNC (ref DSP_STATE dsp_state, out ulong clock, out uint offset, out uint length); + public delegate RESULT DSP_GETLISTENERATTRIBUTES_FUNC (ref DSP_STATE dsp_state, ref int numlisteners, IntPtr attributes); + public delegate RESULT DSP_GETUSERDATA_FUNC (ref DSP_STATE dsp_state, out IntPtr userdata); + public delegate RESULT DSP_DFT_FFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr signal, IntPtr dft, IntPtr window, int signalhop); + public delegate RESULT DSP_DFT_IFFTREAL_FUNC (ref DSP_STATE dsp_state, int size, IntPtr dft, IntPtr signal, IntPtr window, int signalhop); + public delegate RESULT DSP_PAN_SUMMONOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float lowFrequencyGain, float overallGain, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int sourceSpeakerMode, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix, DSP_PAN_SURROUND_FLAGS flags); + public delegate RESULT DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC (ref DSP_STATE dsp_state, int targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, IntPtr matrix); + public delegate RESULT DSP_PAN_GETROLLOFFGAIN_FUNC (ref DSP_STATE dsp_state, DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, out float gain); + + + public enum DSP_TYPE : int + { + UNKNOWN, + MIXER, + OSCILLATOR, + LOWPASS, + ITLOWPASS, + HIGHPASS, + ECHO, + FADER, + FLANGE, + DISTORTION, + NORMALIZE, + LIMITER, + PARAMEQ, + PITCHSHIFT, + CHORUS, + VSTPLUGIN, + WINAMPPLUGIN, + ITECHO, + COMPRESSOR, + SFXREVERB, + LOWPASS_SIMPLE, + DELAY, + TREMOLO, + LADSPAPLUGIN, + SEND, + RETURN, + HIGHPASS_SIMPLE, + PAN, + THREE_EQ, + FFT, + LOUDNESS_METER, + ENVELOPEFOLLOWER, + CONVOLUTIONREVERB, + CHANNELMIX, + TRANSCEIVER, + OBJECTPAN, + MULTIBAND_EQ, + MAX + } + + public enum DSP_PARAMETER_TYPE + { + FLOAT = 0, + INT, + BOOL, + DATA, + MAX + } + + public enum DSP_PARAMETER_FLOAT_MAPPING_TYPE + { + DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR + { + public int numpoints; + public IntPtr pointparamvalues; + public IntPtr pointpositions; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FLOAT_MAPPING + { + public DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + public DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; + } + + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_FLOAT + { + public float min; + public float max; + public float defaultval; + public DSP_PARAMETER_FLOAT_MAPPING mapping; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_INT + { + public int min; + public int max; + public int defaultval; + public bool goestoinf; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_BOOL + { + public bool defaultval; + public IntPtr valuenames; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC_DATA + { + public int datatype; + } + + [StructLayout(LayoutKind.Explicit)] + public struct DSP_PARAMETER_DESC_UNION + { + [FieldOffset(0)] + public DSP_PARAMETER_DESC_FLOAT floatdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_INT intdesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_BOOL booldesc; + [FieldOffset(0)] + public DSP_PARAMETER_DESC_DATA datadesc; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_DESC + { + public DSP_PARAMETER_TYPE type; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] name; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] + public byte[] label; + public string description; + + public DSP_PARAMETER_DESC_UNION desc; + } + + public enum DSP_PARAMETER_DATA_TYPE + { + DSP_PARAMETER_DATA_TYPE_USER = 0, + DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + DSP_PARAMETER_DATA_TYPE_FFT = -4, + DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6 + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_OVERALLGAIN + { + public float linear_gain; + public float linear_gain_additive; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES + { + public ATTRIBUTES_3D relative; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_3DATTRIBUTES_MULTI + { + public int numlisteners; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public ATTRIBUTES_3D[] relative; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] + public float[] weight; + public ATTRIBUTES_3D absolute; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_SIDECHAIN + { + public int sidechainenable; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_FFT + { + public int length; + public int numchannels; + + [MarshalAs(UnmanagedType.ByValArray,SizeConst=32)] + private IntPtr[] spectrum_internal; + + public float[][] spectrum + { + get + { + var buffer = new float[numchannels][]; + + for (int i = 0; i < numchannels; ++i) + { + buffer[i] = new float[length]; + Marshal.Copy(spectrum_internal[i], buffer[i], 0, length); + } + + return buffer; + } + } + + public void getSpectrum(ref float[][] buffer) + { + int bufferLength = Math.Min(buffer.Length, numchannels); + for (int i = 0; i < bufferLength; ++i) + { + getSpectrum(i, ref buffer[i]); + } + } + + public void getSpectrum(int channel, ref float[] buffer) + { + int bufferLength = Math.Min(buffer.Length, length); + Marshal.Copy(spectrum_internal[channel], buffer, 0, bufferLength); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_INFO_TYPE + { + public float momentaryloudness; + public float shorttermloudness; + public float integratedloudness; + public float loudness10thpercentile; + public float loudness95thpercentile; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 66)] + public float[] loudnesshistogram; + public float maxtruepeak; + public float maxmomentaryloudness; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_LOUDNESS_METER_WEIGHTING_TYPE + { + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public float[] channelweight; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_PARAMETER_ATTENUATION_RANGE + { + public float min; + public float max; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_DESCRIPTION + { + public uint pluginsdkversion; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] + public byte[] name; + public uint version; + public int numinputbuffers; + public int numoutputbuffers; + public DSP_CREATE_CALLBACK create; + public DSP_RELEASE_CALLBACK release; + public DSP_RESET_CALLBACK reset; + public DSP_READ_CALLBACK read; + public DSP_PROCESS_CALLBACK process; + public DSP_SETPOSITION_CALLBACK setposition; + + public int numparameters; + public IntPtr paramdesc; + public DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + public DSP_SETPARAM_INT_CALLBACK setparameterint; + public DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + public DSP_SETPARAM_DATA_CALLBACK setparameterdata; + public DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + public DSP_GETPARAM_INT_CALLBACK getparameterint; + public DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + public DSP_GETPARAM_DATA_CALLBACK getparameterdata; + public DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + public IntPtr userdata; + + public DSP_SYSTEM_REGISTER_CALLBACK sys_register; + public DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + public DSP_SYSTEM_MIX_CALLBACK sys_mix; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_DFT_FUNCTIONS + { + public DSP_DFT_FFTREAL_FUNC fftreal; + public DSP_DFT_IFFTREAL_FUNC inversefftreal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_PAN_FUNCTIONS + { + public DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + public DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + public DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + public DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + public DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + public DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE_FUNCTIONS + { + public DSP_ALLOC_FUNC alloc; + public DSP_REALLOC_FUNC realloc; + public DSP_FREE_FUNC free; + public DSP_GETSAMPLERATE_FUNC getsamplerate; + public DSP_GETBLOCKSIZE_FUNC getblocksize; + public IntPtr dft; + public IntPtr pan; + public DSP_GETSPEAKERMODE_FUNC getspeakermode; + public DSP_GETCLOCK_FUNC getclock; + public DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + public DSP_LOG_FUNC log; + public DSP_GETUSERDATA_FUNC getuserdata; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_STATE + { + public IntPtr instance; + public IntPtr plugindata; + public uint channelmask; + public int source_speakermode; + public IntPtr sidechaindata; + public int sidechainchannels; + public IntPtr functions; + public int systemobject; + } + + [StructLayout(LayoutKind.Sequential)] + public struct DSP_METERING_INFO + { + public int numsamples; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] peaklevel; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] + public float[] rmslevel; + public short numchannels; + } + + /* + ============================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + ============================================================================================================== + */ + + public enum DSP_OSCILLATOR : int + { + TYPE, + RATE + } + + public enum DSP_LOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ITLOWPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_HIGHPASS : int + { + CUTOFF, + RESONANCE + } + + public enum DSP_ECHO : int + { + DELAY, + FEEDBACK, + DRYLEVEL, + WETLEVEL + } + + public enum DSP_FADER : int + { + GAIN, + OVERALL_GAIN, + } + + public enum DSP_DELAY : int + { + CH0, + CH1, + CH2, + CH3, + CH4, + CH5, + CH6, + CH7, + CH8, + CH9, + CH10, + CH11, + CH12, + CH13, + CH14, + CH15, + MAXDELAY, + } + + public enum DSP_FLANGE : int + { + MIX, + DEPTH, + RATE + } + + public enum DSP_TREMOLO : int + { + FREQUENCY, + DEPTH, + SHAPE, + SKEW, + DUTY, + SQUARE, + PHASE, + SPREAD + } + + public enum DSP_DISTORTION : int + { + LEVEL + } + + public enum DSP_NORMALIZE : int + { + FADETIME, + THRESHOLD, + MAXAMP + } + + public enum DSP_LIMITER : int + { + RELEASETIME, + CEILING, + MAXIMIZERGAIN, + MODE, + } + + public enum DSP_PARAMEQ : int + { + CENTER, + BANDWIDTH, + GAIN + } + + public enum DSP_MULTIBAND_EQ : int + { + A_FILTER, + A_FREQUENCY, + A_Q, + A_GAIN, + B_FILTER, + B_FREQUENCY, + B_Q, + B_GAIN, + C_FILTER, + C_FREQUENCY, + C_Q, + C_GAIN, + D_FILTER, + D_FREQUENCY, + D_Q, + D_GAIN, + E_FILTER, + E_FREQUENCY, + E_Q, + E_GAIN, + } + + public enum DSP_MULTIBAND_EQ_FILTER_TYPE : int + { + DISABLED, + LOWPASS_12DB, + LOWPASS_24DB, + LOWPASS_48DB, + HIGHPASS_12DB, + HIGHPASS_24DB, + HIGHPASS_48DB, + LOWSHELF, + HIGHSHELF, + PEAKING, + BANDPASS, + NOTCH, + ALLPASS, + } + + public enum DSP_PITCHSHIFT : int + { + PITCH, + FFTSIZE, + OVERLAP, + MAXCHANNELS + } + + public enum DSP_CHORUS : int + { + MIX, + RATE, + DEPTH, + } + + public enum DSP_ITECHO : int + { + WETDRYMIX, + FEEDBACK, + LEFTDELAY, + RIGHTDELAY, + PANDELAY + } + + public enum DSP_COMPRESSOR : int + { + THRESHOLD, + RATIO, + ATTACK, + RELEASE, + GAINMAKEUP, + USESIDECHAIN, + LINKED + } + + public enum DSP_SFXREVERB : int + { + DECAYTIME, + EARLYDELAY, + LATEDELAY, + HFREFERENCE, + HFDECAYRATIO, + DIFFUSION, + DENSITY, + LOWSHELFFREQUENCY, + LOWSHELFGAIN, + HIGHCUT, + EARLYLATEMIX, + WETLEVEL, + DRYLEVEL + } + + public enum DSP_LOWPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_SEND : int + { + RETURNID, + LEVEL, + } + + public enum DSP_RETURN : int + { + ID, + INPUT_SPEAKER_MODE + } + + public enum DSP_HIGHPASS_SIMPLE : int + { + CUTOFF + } + + public enum DSP_PAN_2D_STEREO_MODE_TYPE : int + { + DISTRIBUTED, + DISCRETE + } + + public enum DSP_PAN_MODE_TYPE : int + { + MONO, + STEREO, + SURROUND + } + + public enum DSP_PAN_3D_ROLLOFF_TYPE : int + { + LINEARSQUARED, + LINEAR, + INVERSE, + INVERSETAPERED, + CUSTOM + } + + public enum DSP_PAN_3D_EXTENT_MODE_TYPE : int + { + AUTO, + USER, + OFF + } + + public enum DSP_PAN : int + { + MODE, + _2D_STEREO_POSITION, + _2D_DIRECTION, + _2D_EXTENT, + _2D_ROTATION, + _2D_LFE_LEVEL, + _2D_STEREO_MODE, + _2D_STEREO_SEPARATION, + _2D_STEREO_AXIS, + ENABLED_SPEAKERS, + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + _3D_PAN_BLEND, + LFE_UPMIX_ENABLED, + OVERALL_GAIN, + SURROUND_SPEAKER_MODE, + _2D_HEIGHT_BLEND, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } + + public enum DSP_THREE_EQ_CROSSOVERSLOPE_TYPE : int + { + _12DB, + _24DB, + _48DB + } + + public enum DSP_THREE_EQ : int + { + LOWGAIN, + MIDGAIN, + HIGHGAIN, + LOWCROSSOVER, + HIGHCROSSOVER, + CROSSOVERSLOPE + } + + public enum DSP_FFT_WINDOW : int + { + RECT, + TRIANGLE, + HAMMING, + HANNING, + BLACKMAN, + BLACKMANHARRIS + } + + public enum DSP_FFT : int + { + WINDOWSIZE, + WINDOWTYPE, + SPECTRUMDATA, + DOMINANT_FREQ + } + + + public enum DSP_LOUDNESS_METER : int + { + STATE, + WEIGHTING, + INFO + } + + + public enum DSP_LOUDNESS_METER_STATE_TYPE : int + { + RESET_INTEGRATED = -3, + RESET_MAXPEAK = -2, + RESET_ALL = -1, + PAUSED = 0, + ANALYZING = 1 + } + + public enum DSP_ENVELOPEFOLLOWER : int + { + ATTACK, + RELEASE, + ENVELOPE, + USESIDECHAIN + } + + public enum DSP_CONVOLUTION_REVERB : int + { + IR, + WET, + DRY, + LINKED + } + + public enum DSP_CHANNELMIX_OUTPUT : int + { + DEFAULT, + ALLMONO, + ALLSTEREO, + ALLQUAD, + ALL5POINT1, + ALL7POINT1, + ALLLFE, + ALL7POINT1POINT4 + } + + public enum DSP_CHANNELMIX : int + { + OUTPUTGROUPING, + GAIN_CH0, + GAIN_CH1, + GAIN_CH2, + GAIN_CH3, + GAIN_CH4, + GAIN_CH5, + GAIN_CH6, + GAIN_CH7, + GAIN_CH8, + GAIN_CH9, + GAIN_CH10, + GAIN_CH11, + GAIN_CH12, + GAIN_CH13, + GAIN_CH14, + GAIN_CH15, + GAIN_CH16, + GAIN_CH17, + GAIN_CH18, + GAIN_CH19, + GAIN_CH20, + GAIN_CH21, + GAIN_CH22, + GAIN_CH23, + GAIN_CH24, + GAIN_CH25, + GAIN_CH26, + GAIN_CH27, + GAIN_CH28, + GAIN_CH29, + GAIN_CH30, + GAIN_CH31, + OUTPUT_CH0, + OUTPUT_CH1, + OUTPUT_CH2, + OUTPUT_CH3, + OUTPUT_CH4, + OUTPUT_CH5, + OUTPUT_CH6, + OUTPUT_CH7, + OUTPUT_CH8, + OUTPUT_CH9, + OUTPUT_CH10, + OUTPUT_CH11, + OUTPUT_CH12, + OUTPUT_CH13, + OUTPUT_CH14, + OUTPUT_CH15, + OUTPUT_CH16, + OUTPUT_CH17, + OUTPUT_CH18, + OUTPUT_CH19, + OUTPUT_CH20, + OUTPUT_CH21, + OUTPUT_CH22, + OUTPUT_CH23, + OUTPUT_CH24, + OUTPUT_CH25, + OUTPUT_CH26, + OUTPUT_CH27, + OUTPUT_CH28, + OUTPUT_CH29, + OUTPUT_CH30, + OUTPUT_CH31, + } + + public enum DSP_TRANSCEIVER_SPEAKERMODE : int + { + AUTO = -1, + MONO = 0, + STEREO, + SURROUND, + } + + public enum DSP_TRANSCEIVER : int + { + TRANSMIT, + GAIN, + CHANNEL, + TRANSMITSPEAKERMODE + } + + public enum DSP_OBJECTPAN : int + { + _3D_POSITION, + _3D_ROLLOFF, + _3D_MIN_DISTANCE, + _3D_MAX_DISTANCE, + _3D_EXTENT_MODE, + _3D_SOUND_SIZE, + _3D_MIN_EXTENT, + OVERALL_GAIN, + OUTPUTGAIN, + ATTENUATION_RANGE, + OVERRIDE_RANGE + } +} diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp.h b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp.h new file mode 100644 index 0000000..d7098f2 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp.h @@ -0,0 +1,421 @@ +/* ======================================================================================== */ +/* FMOD Core API - DSP header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own DSP plugin to use with FMODs */ +/* dsp system. With this header you can make your own DSP plugin that FMOD can */ +/* register and use. See the documentation and examples on how to make a working plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-dsp.html */ +/* =========================================================================================*/ +#ifndef _FMOD_DSP_H +#define _FMOD_DSP_H + +#include "fmod_dsp_effects.h" + +typedef struct FMOD_DSP_STATE FMOD_DSP_STATE; +typedef struct FMOD_DSP_BUFFER_ARRAY FMOD_DSP_BUFFER_ARRAY; +typedef struct FMOD_COMPLEX FMOD_COMPLEX; + +/* + DSP Constants +*/ +#define FMOD_PLUGIN_SDK_VERSION 110 +#define FMOD_DSP_GETPARAM_VALUESTR_LENGTH 32 + +typedef enum +{ + FMOD_DSP_PROCESS_PERFORM, + FMOD_DSP_PROCESS_QUERY +} FMOD_DSP_PROCESS_OPERATION; + +typedef enum FMOD_DSP_PAN_SURROUND_FLAGS +{ + FMOD_DSP_PAN_SURROUND_DEFAULT = 0, + FMOD_DSP_PAN_SURROUND_ROTATION_NOT_BIASED = 1, + + FMOD_DSP_PAN_SURROUND_FLAGS_FORCEINT = 65536 +} FMOD_DSP_PAN_SURROUND_FLAGS; + +typedef enum +{ + FMOD_DSP_PARAMETER_TYPE_FLOAT, + FMOD_DSP_PARAMETER_TYPE_INT, + FMOD_DSP_PARAMETER_TYPE_BOOL, + FMOD_DSP_PARAMETER_TYPE_DATA, + + FMOD_DSP_PARAMETER_TYPE_MAX, + FMOD_DSP_PARAMETER_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO, + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR, + + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_FORCEINT = 65536 +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE; + +typedef enum +{ + FMOD_DSP_PARAMETER_DATA_TYPE_USER = 0, + FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN = -1, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES = -2, + FMOD_DSP_PARAMETER_DATA_TYPE_SIDECHAIN = -3, + FMOD_DSP_PARAMETER_DATA_TYPE_FFT = -4, + FMOD_DSP_PARAMETER_DATA_TYPE_3DATTRIBUTES_MULTI = -5, + FMOD_DSP_PARAMETER_DATA_TYPE_ATTENUATION_RANGE = -6, +} FMOD_DSP_PARAMETER_DATA_TYPE; + +/* + DSP Callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_DSP_CREATE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RELEASE_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_RESET_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_READ_CALLBACK) (FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int length, const FMOD_DSP_BUFFER_ARRAY *inbufferarray, FMOD_DSP_BUFFER_ARRAY *outbufferarray, FMOD_BOOL inputsidle, FMOD_DSP_PROCESS_OPERATION op); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPOSITION_CALLBACK) (FMOD_DSP_STATE *dsp_state, unsigned int pos); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SHOULDIPROCESS_CALLBACK) (FMOD_DSP_STATE *dsp_state, FMOD_BOOL inputsidle, unsigned int length, FMOD_CHANNELMASK inmask, int inchannels, FMOD_SPEAKERMODE speakermode); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL value); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void *data, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_FLOAT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, float *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_INT_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, int *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_BOOL_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, FMOD_BOOL *value, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETPARAM_DATA_CALLBACK) (FMOD_DSP_STATE *dsp_state, int index, void **data, unsigned int *length, char *valuestr); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_REGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK) (FMOD_DSP_STATE *dsp_state); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_SYSTEM_MIX_CALLBACK) (FMOD_DSP_STATE *dsp_state, int stage); + +/* + DSP Functions +*/ +typedef void * (F_CALL *FMOD_DSP_ALLOC_FUNC) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void * (F_CALL *FMOD_DSP_REALLOC_FUNC) (void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_FREE_FUNC) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); +typedef void (F_CALL *FMOD_DSP_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *str, ...); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSAMPLERATE_FUNC) (FMOD_DSP_STATE *dsp_state, int *rate); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETBLOCKSIZE_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned int *blocksize); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETSPEAKERMODE_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE *speakermode_mixer, FMOD_SPEAKERMODE *speakermode_output); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETCLOCK_FUNC) (FMOD_DSP_STATE *dsp_state, unsigned long long *clock, unsigned int *offset, unsigned int *length); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETLISTENERATTRIBUTES_FUNC) (FMOD_DSP_STATE *dsp_state, int *numlisteners, FMOD_3D_ATTRIBUTES *attributes); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_GETUSERDATA_FUNC) (FMOD_DSP_STATE *dsp_state, void **userdata); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_FFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const float *signal, FMOD_COMPLEX* dft, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_DFT_IFFTREAL_FUNC) (FMOD_DSP_STATE *dsp_state, int size, const FMOD_COMPLEX *dft, float* signal, const float *window, int signalhop); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float lowFrequencyGain, float overallGain, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, float pan, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE sourceSpeakerMode, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix, FMOD_DSP_PAN_SURROUND_FLAGS flags); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_SPEAKERMODE targetSpeakerMode, float direction, float extent, float rotation, float lowFrequencyGain, float overallGain, int matrixHop, float *matrix); +typedef FMOD_RESULT (F_CALL *FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC) (FMOD_DSP_STATE *dsp_state, FMOD_DSP_PAN_3D_ROLLOFF_TYPE rolloff, float distance, float mindistance, float maxdistance, float *gain); + +/* + DSP Structures +*/ +struct FMOD_DSP_BUFFER_ARRAY +{ + int numbuffers; + int *buffernumchannels; + FMOD_CHANNELMASK *bufferchannelmask; + float **buffers; + FMOD_SPEAKERMODE speakermode; +}; + +struct FMOD_COMPLEX +{ + float real; + float imag; +}; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR +{ + int numpoints; + float *pointparamvalues; + float *pointpositions; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR; + +typedef struct FMOD_DSP_PARAMETER_FLOAT_MAPPING +{ + FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE type; + FMOD_DSP_PARAMETER_FLOAT_MAPPING_PIECEWISE_LINEAR piecewiselinearmapping; +} FMOD_DSP_PARAMETER_FLOAT_MAPPING; + +typedef struct FMOD_DSP_PARAMETER_DESC_FLOAT +{ + float min; + float max; + float defaultval; + FMOD_DSP_PARAMETER_FLOAT_MAPPING mapping; +} FMOD_DSP_PARAMETER_DESC_FLOAT; + +typedef struct FMOD_DSP_PARAMETER_DESC_INT +{ + int min; + int max; + int defaultval; + FMOD_BOOL goestoinf; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_INT; + +typedef struct FMOD_DSP_PARAMETER_DESC_BOOL +{ + FMOD_BOOL defaultval; + const char* const* valuenames; +} FMOD_DSP_PARAMETER_DESC_BOOL; + +typedef struct FMOD_DSP_PARAMETER_DESC_DATA +{ + int datatype; +} FMOD_DSP_PARAMETER_DESC_DATA; + +typedef struct FMOD_DSP_PARAMETER_DESC +{ + FMOD_DSP_PARAMETER_TYPE type; + char name[16]; + char label[16]; + const char *description; + + union + { + FMOD_DSP_PARAMETER_DESC_FLOAT floatdesc; + FMOD_DSP_PARAMETER_DESC_INT intdesc; + FMOD_DSP_PARAMETER_DESC_BOOL booldesc; + FMOD_DSP_PARAMETER_DESC_DATA datadesc; + }; +} FMOD_DSP_PARAMETER_DESC; + +typedef struct FMOD_DSP_PARAMETER_OVERALLGAIN +{ + float linear_gain; + float linear_gain_additive; +} FMOD_DSP_PARAMETER_OVERALLGAIN; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES +{ + FMOD_3D_ATTRIBUTES relative; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES; + +typedef struct FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI +{ + int numlisteners; + FMOD_3D_ATTRIBUTES relative[FMOD_MAX_LISTENERS]; + float weight[FMOD_MAX_LISTENERS]; + FMOD_3D_ATTRIBUTES absolute; +} FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI; + +typedef struct FMOD_DSP_PARAMETER_ATTENUATION_RANGE +{ + float min; + float max; +} FMOD_DSP_PARAMETER_ATTENUATION_RANGE; + +typedef struct FMOD_DSP_PARAMETER_SIDECHAIN +{ + FMOD_BOOL sidechainenable; +} FMOD_DSP_PARAMETER_SIDECHAIN; + +typedef struct FMOD_DSP_PARAMETER_FFT +{ + int length; + int numchannels; + float *spectrum[32]; +} FMOD_DSP_PARAMETER_FFT; + +typedef struct FMOD_DSP_DESCRIPTION +{ + unsigned int pluginsdkversion; + char name[32]; + unsigned int version; + int numinputbuffers; + int numoutputbuffers; + FMOD_DSP_CREATE_CALLBACK create; + FMOD_DSP_RELEASE_CALLBACK release; + FMOD_DSP_RESET_CALLBACK reset; + FMOD_DSP_READ_CALLBACK read; + FMOD_DSP_PROCESS_CALLBACK process; + FMOD_DSP_SETPOSITION_CALLBACK setposition; + + int numparameters; + FMOD_DSP_PARAMETER_DESC **paramdesc; + FMOD_DSP_SETPARAM_FLOAT_CALLBACK setparameterfloat; + FMOD_DSP_SETPARAM_INT_CALLBACK setparameterint; + FMOD_DSP_SETPARAM_BOOL_CALLBACK setparameterbool; + FMOD_DSP_SETPARAM_DATA_CALLBACK setparameterdata; + FMOD_DSP_GETPARAM_FLOAT_CALLBACK getparameterfloat; + FMOD_DSP_GETPARAM_INT_CALLBACK getparameterint; + FMOD_DSP_GETPARAM_BOOL_CALLBACK getparameterbool; + FMOD_DSP_GETPARAM_DATA_CALLBACK getparameterdata; + FMOD_DSP_SHOULDIPROCESS_CALLBACK shouldiprocess; + void *userdata; + + FMOD_DSP_SYSTEM_REGISTER_CALLBACK sys_register; + FMOD_DSP_SYSTEM_DEREGISTER_CALLBACK sys_deregister; + FMOD_DSP_SYSTEM_MIX_CALLBACK sys_mix; + +} FMOD_DSP_DESCRIPTION; + +typedef struct FMOD_DSP_STATE_DFT_FUNCTIONS +{ + FMOD_DSP_DFT_FFTREAL_FUNC fftreal; + FMOD_DSP_DFT_IFFTREAL_FUNC inversefftreal; +} FMOD_DSP_STATE_DFT_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_PAN_FUNCTIONS +{ + FMOD_DSP_PAN_SUMMONOMATRIX_FUNC summonomatrix; + FMOD_DSP_PAN_SUMSTEREOMATRIX_FUNC sumstereomatrix; + FMOD_DSP_PAN_SUMSURROUNDMATRIX_FUNC sumsurroundmatrix; + FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX_FUNC summonotosurroundmatrix; + FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX_FUNC sumstereotosurroundmatrix; + FMOD_DSP_PAN_GETROLLOFFGAIN_FUNC getrolloffgain; +} FMOD_DSP_STATE_PAN_FUNCTIONS; + +typedef struct FMOD_DSP_STATE_FUNCTIONS +{ + FMOD_DSP_ALLOC_FUNC alloc; + FMOD_DSP_REALLOC_FUNC realloc; + FMOD_DSP_FREE_FUNC free; + FMOD_DSP_GETSAMPLERATE_FUNC getsamplerate; + FMOD_DSP_GETBLOCKSIZE_FUNC getblocksize; + FMOD_DSP_STATE_DFT_FUNCTIONS *dft; + FMOD_DSP_STATE_PAN_FUNCTIONS *pan; + FMOD_DSP_GETSPEAKERMODE_FUNC getspeakermode; + FMOD_DSP_GETCLOCK_FUNC getclock; + FMOD_DSP_GETLISTENERATTRIBUTES_FUNC getlistenerattributes; + FMOD_DSP_LOG_FUNC log; + FMOD_DSP_GETUSERDATA_FUNC getuserdata; +} FMOD_DSP_STATE_FUNCTIONS; + +struct FMOD_DSP_STATE +{ + void *instance; + void *plugindata; + FMOD_CHANNELMASK channelmask; + FMOD_SPEAKERMODE source_speakermode; + float *sidechaindata; + int sidechainchannels; + FMOD_DSP_STATE_FUNCTIONS *functions; + int systemobject; +}; + +typedef struct FMOD_DSP_METERING_INFO +{ + int numsamples; + float peaklevel[32]; + float rmslevel[32]; + short numchannels; +} FMOD_DSP_METERING_INFO; + +/* + DSP Macros +*/ +#define FMOD_DSP_INIT_PARAMDESC_FLOAT(_paramstruct, _name, _label, _description, _min, _max, _defaultval) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name, 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _min; \ + (_paramstruct).floatdesc.max = _max; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO; + +#define FMOD_DSP_INIT_PARAMDESC_FLOAT_WITH_MAPPING(_paramstruct, _name, _label, _description, _defaultval, _values, _positions); \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_FLOAT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).floatdesc.min = _values[0]; \ + (_paramstruct).floatdesc.max = _values[sizeof(_values) / sizeof(float) - 1]; \ + (_paramstruct).floatdesc.defaultval = _defaultval; \ + (_paramstruct).floatdesc.mapping.type = FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.numpoints = sizeof(_values) / sizeof(float); \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointparamvalues = _values; \ + (_paramstruct).floatdesc.mapping.piecewiselinearmapping.pointpositions = _positions; + +#define FMOD_DSP_INIT_PARAMDESC_INT(_paramstruct, _name, _label, _description, _min, _max, _defaultval, _goestoinf, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = _min; \ + (_paramstruct).intdesc.max = _max; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = _goestoinf; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_INT_ENUMERATED(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_INT; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).intdesc.min = 0; \ + (_paramstruct).intdesc.max = sizeof(_valuenames) / sizeof(char*) - 1; \ + (_paramstruct).intdesc.defaultval = _defaultval; \ + (_paramstruct).intdesc.goestoinf = false; \ + (_paramstruct).intdesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_BOOL(_paramstruct, _name, _label, _description, _defaultval, _valuenames) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_BOOL; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).booldesc.defaultval = _defaultval; \ + (_paramstruct).booldesc.valuenames = _valuenames; + +#define FMOD_DSP_INIT_PARAMDESC_DATA(_paramstruct, _name, _label, _description, _datatype) \ + memset(&(_paramstruct), 0, sizeof(_paramstruct)); \ + (_paramstruct).type = FMOD_DSP_PARAMETER_TYPE_DATA; \ + strncpy((_paramstruct).name, _name , 15); \ + strncpy((_paramstruct).label, _label, 15); \ + (_paramstruct).description = _description; \ + (_paramstruct).datadesc.datatype = _datatype; + +#define FMOD_DSP_ALLOC(_state, _size) \ + (_state)->functions->alloc(_size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_REALLOC(_state, _ptr, _size) \ + (_state)->functions->realloc(_ptr, _size, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_FREE(_state, _ptr) \ + (_state)->functions->free(_ptr, FMOD_MEMORY_NORMAL, __FILE__) +#define FMOD_DSP_LOG(_state, _level, _location, _format, ...) \ + (_state)->functions->log(_level, __FILE__, __LINE__, _location, _format, __VA_ARGS__) +#define FMOD_DSP_GETSAMPLERATE(_state, _rate) \ + (_state)->functions->getsamplerate(_state, _rate) +#define FMOD_DSP_GETBLOCKSIZE(_state, _blocksize) \ + (_state)->functions->getblocksize(_state, _blocksize) +#define FMOD_DSP_GETSPEAKERMODE(_state, _speakermodemix, _speakermodeout) \ + (_state)->functions->getspeakermode(_state, _speakermodemix, _speakermodeout) +#define FMOD_DSP_GETCLOCK(_state, _clock, _offset, _length) \ + (_state)->functions->getclock(_state, _clock, _offset, _length) +#define FMOD_DSP_GETLISTENERATTRIBUTES(_state, _numlisteners, _attributes) \ + (_state)->functions->getlistenerattributes(_state, _numlisteners, _attributes) +#define FMOD_DSP_GETUSERDATA(_state, _userdata) \ + (_state)->functions->getuserdata(_state, _userdata) +#define FMOD_DSP_DFT_FFTREAL(_state, _size, _signal, _dft, _window, _signalhop) \ + (_state)->functions->dft->fftreal(_state, _size, _signal, _dft, _window, _signalhop) +#define FMOD_DSP_DFT_IFFTREAL(_state, _size, _dft, _signal, _window, _signalhop) \ + (_state)->functions->dft->inversefftreal(_state, _size, _dft, _signal, _window, _signalhop) +#define FMOD_DSP_PAN_SUMMONOMATRIX(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) \ + (_state)->functions->pan->summonomatrix(_state, _sourcespeakermode, _lowfrequencygain, _overallgain, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOMATRIX(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->sumstereomatrix(_state, _sourcespeakermode, _pan, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSURROUNDMATRIX(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) \ + (_state)->functions->pan->sumsurroundmatrix(_state, _sourcespeakermode, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, _matrixhop, _matrix, _flags) +#define FMOD_DSP_PAN_SUMMONOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) \ + (_state)->functions->pan->summonotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _lowfrequencygain, _overallgain, _matrixhop, _matrix) +#define FMOD_DSP_PAN_SUMSTEREOTOSURROUNDMATRIX(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) \ + (_state)->functions->pan->sumstereotosurroundmatrix(_state, _targetspeakermode, _direction, _extent, _rotation, _lowfrequencygain, _overallgain, matrixhop, _matrix) +#define FMOD_DSP_PAN_GETROLLOFFGAIN(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) \ + (_state)->functions->pan->getrolloffgain(_state, _rolloff, _distance, _mindistance, _maxdistance, _gain) + +#endif + diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp_effects.h b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp_effects.h new file mode 100644 index 0000000..98a4e8b --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_dsp_effects.h @@ -0,0 +1,577 @@ +/* ============================================================================================================= */ +/* FMOD Core API - Built-in effects header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* In this header you can find parameter structures for FMOD system registered DSP effects */ +/* and generators. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common-dsp-effects.html#fmod_dsp_type */ +/* ============================================================================================================= */ + +#ifndef _FMOD_DSP_EFFECTS_H +#define _FMOD_DSP_EFFECTS_H + +typedef enum +{ + FMOD_DSP_TYPE_UNKNOWN, + FMOD_DSP_TYPE_MIXER, + FMOD_DSP_TYPE_OSCILLATOR, + FMOD_DSP_TYPE_LOWPASS, + FMOD_DSP_TYPE_ITLOWPASS, + FMOD_DSP_TYPE_HIGHPASS, + FMOD_DSP_TYPE_ECHO, + FMOD_DSP_TYPE_FADER, + FMOD_DSP_TYPE_FLANGE, + FMOD_DSP_TYPE_DISTORTION, + FMOD_DSP_TYPE_NORMALIZE, + FMOD_DSP_TYPE_LIMITER, + FMOD_DSP_TYPE_PARAMEQ, + FMOD_DSP_TYPE_PITCHSHIFT, + FMOD_DSP_TYPE_CHORUS, + FMOD_DSP_TYPE_VSTPLUGIN, + FMOD_DSP_TYPE_WINAMPPLUGIN, + FMOD_DSP_TYPE_ITECHO, + FMOD_DSP_TYPE_COMPRESSOR, + FMOD_DSP_TYPE_SFXREVERB, + FMOD_DSP_TYPE_LOWPASS_SIMPLE, + FMOD_DSP_TYPE_DELAY, + FMOD_DSP_TYPE_TREMOLO, + FMOD_DSP_TYPE_LADSPAPLUGIN, + FMOD_DSP_TYPE_SEND, + FMOD_DSP_TYPE_RETURN, + FMOD_DSP_TYPE_HIGHPASS_SIMPLE, + FMOD_DSP_TYPE_PAN, + FMOD_DSP_TYPE_THREE_EQ, + FMOD_DSP_TYPE_FFT, + FMOD_DSP_TYPE_LOUDNESS_METER, + FMOD_DSP_TYPE_ENVELOPEFOLLOWER, + FMOD_DSP_TYPE_CONVOLUTIONREVERB, + FMOD_DSP_TYPE_CHANNELMIX, + FMOD_DSP_TYPE_TRANSCEIVER, + FMOD_DSP_TYPE_OBJECTPAN, + FMOD_DSP_TYPE_MULTIBAND_EQ, + + FMOD_DSP_TYPE_MAX, + FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_TYPE; + +/* + =================================================================================================== + + FMOD built in effect parameters. + Use DSP::setParameter with these enums for the 'index' parameter. + + =================================================================================================== +*/ + +typedef enum +{ + FMOD_DSP_OSCILLATOR_TYPE, + FMOD_DSP_OSCILLATOR_RATE +} FMOD_DSP_OSCILLATOR; + + +typedef enum +{ + FMOD_DSP_LOWPASS_CUTOFF, + FMOD_DSP_LOWPASS_RESONANCE +} FMOD_DSP_LOWPASS; + + +typedef enum +{ + FMOD_DSP_ITLOWPASS_CUTOFF, + FMOD_DSP_ITLOWPASS_RESONANCE +} FMOD_DSP_ITLOWPASS; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_CUTOFF, + FMOD_DSP_HIGHPASS_RESONANCE +} FMOD_DSP_HIGHPASS; + + +typedef enum +{ + FMOD_DSP_ECHO_DELAY, + FMOD_DSP_ECHO_FEEDBACK, + FMOD_DSP_ECHO_DRYLEVEL, + FMOD_DSP_ECHO_WETLEVEL +} FMOD_DSP_ECHO; + + +typedef enum FMOD_DSP_FADER +{ + FMOD_DSP_FADER_GAIN, + FMOD_DSP_FADER_OVERALL_GAIN, +} FMOD_DSP_FADER; + + +typedef enum +{ + FMOD_DSP_FLANGE_MIX, + FMOD_DSP_FLANGE_DEPTH, + FMOD_DSP_FLANGE_RATE +} FMOD_DSP_FLANGE; + + +typedef enum +{ + FMOD_DSP_DISTORTION_LEVEL +} FMOD_DSP_DISTORTION; + + +typedef enum +{ + FMOD_DSP_NORMALIZE_FADETIME, + FMOD_DSP_NORMALIZE_THRESHOLD, + FMOD_DSP_NORMALIZE_MAXAMP +} FMOD_DSP_NORMALIZE; + + +typedef enum +{ + FMOD_DSP_LIMITER_RELEASETIME, + FMOD_DSP_LIMITER_CEILING, + FMOD_DSP_LIMITER_MAXIMIZERGAIN, + FMOD_DSP_LIMITER_MODE, +} FMOD_DSP_LIMITER; + + +typedef enum +{ + FMOD_DSP_PARAMEQ_CENTER, + FMOD_DSP_PARAMEQ_BANDWIDTH, + FMOD_DSP_PARAMEQ_GAIN +} FMOD_DSP_PARAMEQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ +{ + FMOD_DSP_MULTIBAND_EQ_A_FILTER, + FMOD_DSP_MULTIBAND_EQ_A_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_A_Q, + FMOD_DSP_MULTIBAND_EQ_A_GAIN, + FMOD_DSP_MULTIBAND_EQ_B_FILTER, + FMOD_DSP_MULTIBAND_EQ_B_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_B_Q, + FMOD_DSP_MULTIBAND_EQ_B_GAIN, + FMOD_DSP_MULTIBAND_EQ_C_FILTER, + FMOD_DSP_MULTIBAND_EQ_C_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_C_Q, + FMOD_DSP_MULTIBAND_EQ_C_GAIN, + FMOD_DSP_MULTIBAND_EQ_D_FILTER, + FMOD_DSP_MULTIBAND_EQ_D_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_D_Q, + FMOD_DSP_MULTIBAND_EQ_D_GAIN, + FMOD_DSP_MULTIBAND_EQ_E_FILTER, + FMOD_DSP_MULTIBAND_EQ_E_FREQUENCY, + FMOD_DSP_MULTIBAND_EQ_E_Q, + FMOD_DSP_MULTIBAND_EQ_E_GAIN, +} FMOD_DSP_MULTIBAND_EQ; + + +typedef enum FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE +{ + FMOD_DSP_MULTIBAND_EQ_FILTER_DISABLED, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_12DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_24DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHPASS_48DB, + FMOD_DSP_MULTIBAND_EQ_FILTER_LOWSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_HIGHSHELF, + FMOD_DSP_MULTIBAND_EQ_FILTER_PEAKING, + FMOD_DSP_MULTIBAND_EQ_FILTER_BANDPASS, + FMOD_DSP_MULTIBAND_EQ_FILTER_NOTCH, + FMOD_DSP_MULTIBAND_EQ_FILTER_ALLPASS, +} FMOD_DSP_MULTIBAND_EQ_FILTER_TYPE; + + +typedef enum +{ + FMOD_DSP_PITCHSHIFT_PITCH, + FMOD_DSP_PITCHSHIFT_FFTSIZE, + FMOD_DSP_PITCHSHIFT_OVERLAP, + FMOD_DSP_PITCHSHIFT_MAXCHANNELS +} FMOD_DSP_PITCHSHIFT; + + +typedef enum +{ + FMOD_DSP_CHORUS_MIX, + FMOD_DSP_CHORUS_RATE, + FMOD_DSP_CHORUS_DEPTH, +} FMOD_DSP_CHORUS; + + +typedef enum +{ + FMOD_DSP_ITECHO_WETDRYMIX, + FMOD_DSP_ITECHO_FEEDBACK, + FMOD_DSP_ITECHO_LEFTDELAY, + FMOD_DSP_ITECHO_RIGHTDELAY, + FMOD_DSP_ITECHO_PANDELAY +} FMOD_DSP_ITECHO; + +typedef enum +{ + FMOD_DSP_COMPRESSOR_THRESHOLD, + FMOD_DSP_COMPRESSOR_RATIO, + FMOD_DSP_COMPRESSOR_ATTACK, + FMOD_DSP_COMPRESSOR_RELEASE, + FMOD_DSP_COMPRESSOR_GAINMAKEUP, + FMOD_DSP_COMPRESSOR_USESIDECHAIN, + FMOD_DSP_COMPRESSOR_LINKED +} FMOD_DSP_COMPRESSOR; + +typedef enum +{ + FMOD_DSP_SFXREVERB_DECAYTIME, + FMOD_DSP_SFXREVERB_EARLYDELAY, + FMOD_DSP_SFXREVERB_LATEDELAY, + FMOD_DSP_SFXREVERB_HFREFERENCE, + FMOD_DSP_SFXREVERB_HFDECAYRATIO, + FMOD_DSP_SFXREVERB_DIFFUSION, + FMOD_DSP_SFXREVERB_DENSITY, + FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY, + FMOD_DSP_SFXREVERB_LOWSHELFGAIN, + FMOD_DSP_SFXREVERB_HIGHCUT, + FMOD_DSP_SFXREVERB_EARLYLATEMIX, + FMOD_DSP_SFXREVERB_WETLEVEL, + FMOD_DSP_SFXREVERB_DRYLEVEL +} FMOD_DSP_SFXREVERB; + +typedef enum +{ + FMOD_DSP_LOWPASS_SIMPLE_CUTOFF +} FMOD_DSP_LOWPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_DELAY_CH0, + FMOD_DSP_DELAY_CH1, + FMOD_DSP_DELAY_CH2, + FMOD_DSP_DELAY_CH3, + FMOD_DSP_DELAY_CH4, + FMOD_DSP_DELAY_CH5, + FMOD_DSP_DELAY_CH6, + FMOD_DSP_DELAY_CH7, + FMOD_DSP_DELAY_CH8, + FMOD_DSP_DELAY_CH9, + FMOD_DSP_DELAY_CH10, + FMOD_DSP_DELAY_CH11, + FMOD_DSP_DELAY_CH12, + FMOD_DSP_DELAY_CH13, + FMOD_DSP_DELAY_CH14, + FMOD_DSP_DELAY_CH15, + FMOD_DSP_DELAY_MAXDELAY +} FMOD_DSP_DELAY; + + +typedef enum +{ + FMOD_DSP_TREMOLO_FREQUENCY, + FMOD_DSP_TREMOLO_DEPTH, + FMOD_DSP_TREMOLO_SHAPE, + FMOD_DSP_TREMOLO_SKEW, + FMOD_DSP_TREMOLO_DUTY, + FMOD_DSP_TREMOLO_SQUARE, + FMOD_DSP_TREMOLO_PHASE, + FMOD_DSP_TREMOLO_SPREAD +} FMOD_DSP_TREMOLO; + + +typedef enum +{ + FMOD_DSP_SEND_RETURNID, + FMOD_DSP_SEND_LEVEL, +} FMOD_DSP_SEND; + + +typedef enum +{ + FMOD_DSP_RETURN_ID, + FMOD_DSP_RETURN_INPUT_SPEAKER_MODE +} FMOD_DSP_RETURN; + + +typedef enum +{ + FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF +} FMOD_DSP_HIGHPASS_SIMPLE; + + +typedef enum +{ + FMOD_DSP_PAN_2D_STEREO_MODE_DISTRIBUTED, + FMOD_DSP_PAN_2D_STEREO_MODE_DISCRETE +} FMOD_DSP_PAN_2D_STEREO_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE_MONO, + FMOD_DSP_PAN_MODE_STEREO, + FMOD_DSP_PAN_MODE_SURROUND +} FMOD_DSP_PAN_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED, + FMOD_DSP_PAN_3D_ROLLOFF_LINEAR, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSE, + FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED, + FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM +} FMOD_DSP_PAN_3D_ROLLOFF_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO, + FMOD_DSP_PAN_3D_EXTENT_MODE_USER, + FMOD_DSP_PAN_3D_EXTENT_MODE_OFF +} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE; + + +typedef enum +{ + FMOD_DSP_PAN_MODE, + FMOD_DSP_PAN_2D_STEREO_POSITION, + FMOD_DSP_PAN_2D_DIRECTION, + FMOD_DSP_PAN_2D_EXTENT, + FMOD_DSP_PAN_2D_ROTATION, + FMOD_DSP_PAN_2D_LFE_LEVEL, + FMOD_DSP_PAN_2D_STEREO_MODE, + FMOD_DSP_PAN_2D_STEREO_SEPARATION, + FMOD_DSP_PAN_2D_STEREO_AXIS, + FMOD_DSP_PAN_ENABLED_SPEAKERS, + FMOD_DSP_PAN_3D_POSITION, + FMOD_DSP_PAN_3D_ROLLOFF, + FMOD_DSP_PAN_3D_MIN_DISTANCE, + FMOD_DSP_PAN_3D_MAX_DISTANCE, + FMOD_DSP_PAN_3D_EXTENT_MODE, + FMOD_DSP_PAN_3D_SOUND_SIZE, + FMOD_DSP_PAN_3D_MIN_EXTENT, + FMOD_DSP_PAN_3D_PAN_BLEND, + FMOD_DSP_PAN_LFE_UPMIX_ENABLED, + FMOD_DSP_PAN_OVERALL_GAIN, + FMOD_DSP_PAN_SURROUND_SPEAKER_MODE, + FMOD_DSP_PAN_2D_HEIGHT_BLEND, + FMOD_DSP_PAN_ATTENUATION_RANGE, + FMOD_DSP_PAN_OVERRIDE_RANGE +} FMOD_DSP_PAN; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB +} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE; + + +typedef enum +{ + FMOD_DSP_THREE_EQ_LOWGAIN, + FMOD_DSP_THREE_EQ_MIDGAIN, + FMOD_DSP_THREE_EQ_HIGHGAIN, + FMOD_DSP_THREE_EQ_LOWCROSSOVER, + FMOD_DSP_THREE_EQ_HIGHCROSSOVER, + FMOD_DSP_THREE_EQ_CROSSOVERSLOPE +} FMOD_DSP_THREE_EQ; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, + FMOD_DSP_FFT_WINDOW_TRIANGLE, + FMOD_DSP_FFT_WINDOW_HAMMING, + FMOD_DSP_FFT_WINDOW_HANNING, + FMOD_DSP_FFT_WINDOW_BLACKMAN, + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS +} FMOD_DSP_FFT_WINDOW; + + +typedef enum +{ + FMOD_DSP_FFT_WINDOWSIZE, + FMOD_DSP_FFT_WINDOWTYPE, + FMOD_DSP_FFT_SPECTRUMDATA, + FMOD_DSP_FFT_DOMINANT_FREQ +} FMOD_DSP_FFT; + +#define FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES 66 + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE, + FMOD_DSP_LOUDNESS_METER_WEIGHTING, + FMOD_DSP_LOUDNESS_METER_INFO +} FMOD_DSP_LOUDNESS_METER; + + +typedef enum +{ + FMOD_DSP_LOUDNESS_METER_STATE_RESET_INTEGRATED = -3, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_MAXPEAK = -2, + FMOD_DSP_LOUDNESS_METER_STATE_RESET_ALL = -1, + FMOD_DSP_LOUDNESS_METER_STATE_PAUSED = 0, + FMOD_DSP_LOUDNESS_METER_STATE_ANALYZING = 1 +} FMOD_DSP_LOUDNESS_METER_STATE_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_INFO_TYPE +{ + float momentaryloudness; + float shorttermloudness; + float integratedloudness; + float loudness10thpercentile; + float loudness95thpercentile; + float loudnesshistogram[FMOD_DSP_LOUDNESS_METER_HISTOGRAM_SAMPLES]; + float maxtruepeak; + float maxmomentaryloudness; +} FMOD_DSP_LOUDNESS_METER_INFO_TYPE; + +typedef struct FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE +{ + float channelweight[32]; +} FMOD_DSP_LOUDNESS_METER_WEIGHTING_TYPE; + + +typedef enum +{ + FMOD_DSP_ENVELOPEFOLLOWER_ATTACK, + FMOD_DSP_ENVELOPEFOLLOWER_RELEASE, + FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE, + FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN +} FMOD_DSP_ENVELOPEFOLLOWER; + +typedef enum +{ + FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY, + FMOD_DSP_CONVOLUTION_REVERB_PARAM_LINKED +} FMOD_DSP_CONVOLUTION_REVERB; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLQUAD, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1, + FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE, + FMOD_DSP_CHANNELMIX_OUTPUT_ALL7POINT1POINT4 +} FMOD_DSP_CHANNELMIX_OUTPUT; + +typedef enum +{ + FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, + FMOD_DSP_CHANNELMIX_GAIN_CH0, + FMOD_DSP_CHANNELMIX_GAIN_CH1, + FMOD_DSP_CHANNELMIX_GAIN_CH2, + FMOD_DSP_CHANNELMIX_GAIN_CH3, + FMOD_DSP_CHANNELMIX_GAIN_CH4, + FMOD_DSP_CHANNELMIX_GAIN_CH5, + FMOD_DSP_CHANNELMIX_GAIN_CH6, + FMOD_DSP_CHANNELMIX_GAIN_CH7, + FMOD_DSP_CHANNELMIX_GAIN_CH8, + FMOD_DSP_CHANNELMIX_GAIN_CH9, + FMOD_DSP_CHANNELMIX_GAIN_CH10, + FMOD_DSP_CHANNELMIX_GAIN_CH11, + FMOD_DSP_CHANNELMIX_GAIN_CH12, + FMOD_DSP_CHANNELMIX_GAIN_CH13, + FMOD_DSP_CHANNELMIX_GAIN_CH14, + FMOD_DSP_CHANNELMIX_GAIN_CH15, + FMOD_DSP_CHANNELMIX_GAIN_CH16, + FMOD_DSP_CHANNELMIX_GAIN_CH17, + FMOD_DSP_CHANNELMIX_GAIN_CH18, + FMOD_DSP_CHANNELMIX_GAIN_CH19, + FMOD_DSP_CHANNELMIX_GAIN_CH20, + FMOD_DSP_CHANNELMIX_GAIN_CH21, + FMOD_DSP_CHANNELMIX_GAIN_CH22, + FMOD_DSP_CHANNELMIX_GAIN_CH23, + FMOD_DSP_CHANNELMIX_GAIN_CH24, + FMOD_DSP_CHANNELMIX_GAIN_CH25, + FMOD_DSP_CHANNELMIX_GAIN_CH26, + FMOD_DSP_CHANNELMIX_GAIN_CH27, + FMOD_DSP_CHANNELMIX_GAIN_CH28, + FMOD_DSP_CHANNELMIX_GAIN_CH29, + FMOD_DSP_CHANNELMIX_GAIN_CH30, + FMOD_DSP_CHANNELMIX_GAIN_CH31, + FMOD_DSP_CHANNELMIX_OUTPUT_CH0, + FMOD_DSP_CHANNELMIX_OUTPUT_CH1, + FMOD_DSP_CHANNELMIX_OUTPUT_CH2, + FMOD_DSP_CHANNELMIX_OUTPUT_CH3, + FMOD_DSP_CHANNELMIX_OUTPUT_CH4, + FMOD_DSP_CHANNELMIX_OUTPUT_CH5, + FMOD_DSP_CHANNELMIX_OUTPUT_CH6, + FMOD_DSP_CHANNELMIX_OUTPUT_CH7, + FMOD_DSP_CHANNELMIX_OUTPUT_CH8, + FMOD_DSP_CHANNELMIX_OUTPUT_CH9, + FMOD_DSP_CHANNELMIX_OUTPUT_CH10, + FMOD_DSP_CHANNELMIX_OUTPUT_CH11, + FMOD_DSP_CHANNELMIX_OUTPUT_CH12, + FMOD_DSP_CHANNELMIX_OUTPUT_CH13, + FMOD_DSP_CHANNELMIX_OUTPUT_CH14, + FMOD_DSP_CHANNELMIX_OUTPUT_CH15, + FMOD_DSP_CHANNELMIX_OUTPUT_CH16, + FMOD_DSP_CHANNELMIX_OUTPUT_CH17, + FMOD_DSP_CHANNELMIX_OUTPUT_CH18, + FMOD_DSP_CHANNELMIX_OUTPUT_CH19, + FMOD_DSP_CHANNELMIX_OUTPUT_CH20, + FMOD_DSP_CHANNELMIX_OUTPUT_CH21, + FMOD_DSP_CHANNELMIX_OUTPUT_CH22, + FMOD_DSP_CHANNELMIX_OUTPUT_CH23, + FMOD_DSP_CHANNELMIX_OUTPUT_CH24, + FMOD_DSP_CHANNELMIX_OUTPUT_CH25, + FMOD_DSP_CHANNELMIX_OUTPUT_CH26, + FMOD_DSP_CHANNELMIX_OUTPUT_CH27, + FMOD_DSP_CHANNELMIX_OUTPUT_CH28, + FMOD_DSP_CHANNELMIX_OUTPUT_CH29, + FMOD_DSP_CHANNELMIX_OUTPUT_CH30, + FMOD_DSP_CHANNELMIX_OUTPUT_CH31 +} FMOD_DSP_CHANNELMIX; + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_AUTO = -1, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO = 0, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, + FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND, +} FMOD_DSP_TRANSCEIVER_SPEAKERMODE; + + +typedef enum +{ + FMOD_DSP_TRANSCEIVER_TRANSMIT, + FMOD_DSP_TRANSCEIVER_GAIN, + FMOD_DSP_TRANSCEIVER_CHANNEL, + FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE +} FMOD_DSP_TRANSCEIVER; + + +typedef enum +{ + FMOD_DSP_OBJECTPAN_3D_POSITION, + FMOD_DSP_OBJECTPAN_3D_ROLLOFF, + FMOD_DSP_OBJECTPAN_3D_MIN_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_MAX_DISTANCE, + FMOD_DSP_OBJECTPAN_3D_EXTENT_MODE, + FMOD_DSP_OBJECTPAN_3D_SOUND_SIZE, + FMOD_DSP_OBJECTPAN_3D_MIN_EXTENT, + FMOD_DSP_OBJECTPAN_OVERALL_GAIN, + FMOD_DSP_OBJECTPAN_OUTPUTGAIN, + FMOD_DSP_OBJECTPAN_ATTENUATION_RANGE, + FMOD_DSP_OBJECTPAN_OVERRIDE_RANGE +} FMOD_DSP_OBJECTPAN; + +#endif + diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_errors.cs b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_errors.cs new file mode 100644 index 0000000..7ffb6a5 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_errors.cs @@ -0,0 +1,106 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ + +namespace FMOD +{ + public class Error + { + public static string String(FMOD.RESULT errcode) + { + switch (errcode) + { + case FMOD.RESULT.OK: return "No errors."; + case FMOD.RESULT.ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD.RESULT.ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD.RESULT.ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD.RESULT.ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD.RESULT.ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD.RESULT.ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD.RESULT.ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD.RESULT.ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD.RESULT.ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD.RESULT.ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD.RESULT.ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD.RESULT.ERR_FILE_BAD: return "Error loading file."; + case FMOD.RESULT.ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD.RESULT.ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD.RESULT.ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD.RESULT.ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD.RESULT.ERR_FILE_NOTFOUND: return "File not found."; + case FMOD.RESULT.ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD.RESULT.ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD.RESULT.ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD.RESULT.ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD.RESULT.ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD.RESULT.ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD.RESULT.ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD.RESULT.ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD.RESULT.ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD.RESULT.ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD.RESULT.ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD.RESULT.ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD.RESULT.ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD.RESULT.ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD.RESULT.ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD.RESULT.ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD.RESULT.ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD.RESULT.ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD.RESULT.ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD.RESULT.ERR_MEMORY: return "Not enough memory or resources."; + case FMOD.RESULT.ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD.RESULT.ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD.RESULT.ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD.RESULT.ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD.RESULT.ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD.RESULT.ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD.RESULT.ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD.RESULT.ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD.RESULT.ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD.RESULT.ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD.RESULT.ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD.RESULT.ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD.RESULT.ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD.RESULT.ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD.RESULT.ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD.RESULT.ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD.RESULT.ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD.RESULT.ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD.RESULT.ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD.RESULT.ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD.RESULT.ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD.RESULT.ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD.RESULT.ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD.RESULT.ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD.RESULT.ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD.RESULT.ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD.RESULT.ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD.RESULT.ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD.RESULT.ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD.RESULT.ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD.RESULT.ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD.RESULT.ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD.RESULT.ERR_EVENT_NOTFOUND: return "The requested event, bus or vca could not be found."; + case FMOD.RESULT.ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD.RESULT.ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD.RESULT.ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD.RESULT.ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD.RESULT.ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD.RESULT.ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD.RESULT.ERR_TOOMANYSAMPLES: return "The length provided exceed the allowable limit."; + default: return "Unknown error."; + } + } + } +} diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_errors.h b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_errors.h new file mode 100644 index 0000000..bc0e0af --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_errors.h @@ -0,0 +1,110 @@ +/* ============================================================================================== */ +/* FMOD Core / Studio API - Error string header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation */ +/* of the FMOD error codes. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/core-api-common.html#fmod_result */ +/* =============================================================================================== */ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_OK: return "No errors."; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound)."; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel."; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound."; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information."; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts."; + case FMOD_ERR_DSP_DONTPROCESS: return "DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map."; + case FMOD_ERR_DSP_INUSE: return "DSP is already in the mixer's DSP network. It must be removed before being reinserted or released."; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified."; + case FMOD_ERR_DSP_RESERVED: return "DSP operation error. Cannot perform operation on this DSP as it is reserved by the system."; + case FMOD_ERR_DSP_SILENCE: return "DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph."; + case FMOD_ERR_DSP_TYPE: return "DSP operation cannot be performed on a DSP of this type."; + case FMOD_ERR_FILE_BAD: return "Error loading file."; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format."; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading."; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated?)."; + case FMOD_ERR_FILE_ENDOFDATA: return "End of current chunk reached while trying to read data."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found."; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format."; + case FMOD_ERR_HEADER_MISMATCH: return "There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library."; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere."; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden."; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource."; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred."; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out."; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function."; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init."; + case FMOD_ERR_INTERNAL: return "An error occurred that wasn't supposed to. Contact support."; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float."; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used."; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function."; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function."; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode."; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle."; + case FMOD_ERR_INVALID_THREAD: return "Tried to call a function on a thread that is not supported."; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular."; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup."; + case FMOD_ERR_MEMORY: return "Not enough memory or resources."; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used."; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound."; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support."; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host."; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere."; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved."; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately."; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready."; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the specified format."; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device."; + case FMOD_ERR_OUTPUT_NODRIVERS: return "The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails."; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a plugin."; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available."; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)"; + case FMOD_ERR_PLUGIN_VERSION: return "A plugin was built with an unsupported SDK version."; + case FMOD_ERR_RECORD: return "An error occurred trying to initialize the recording device."; + case FMOD_ERR_REVERB_CHANNELGROUP: return "Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection."; + case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist."; + case FMOD_ERR_SUBSOUNDS: return "The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound."; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first."; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file."; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags."; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat."; + case FMOD_ERR_TRUNCATED: return "The retrieved string is too long to fit in the supplied buffer and has been truncated."; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support!"; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called."; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified."; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported."; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified bank has already been loaded."; + case FMOD_ERR_EVENT_LIVEUPDATE_BUSY: return "The live update connection failed due to the game already being connected."; + case FMOD_ERR_EVENT_LIVEUPDATE_MISMATCH: return "The live update connection failed due to the game data being out of sync with the tool."; + case FMOD_ERR_EVENT_LIVEUPDATE_TIMEOUT: return "The live update connection timed out."; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, parameter, bus or vca could not be found."; + case FMOD_ERR_STUDIO_UNINITIALIZED: return "The Studio::System object is not yet initialized."; + case FMOD_ERR_STUDIO_NOT_LOADED: return "The specified resource is not loaded, so it can't be unloaded."; + case FMOD_ERR_INVALID_STRING: return "An invalid string was passed to this function."; + case FMOD_ERR_ALREADY_LOCKED: return "The specified resource is already locked."; + case FMOD_ERR_NOT_LOCKED: return "The specified resource is not locked, so it can't be unlocked."; + case FMOD_ERR_RECORD_DISCONNECTED: return "The specified recording driver has been disconnected."; + case FMOD_ERR_TOOMANYSAMPLES: return "The length provided exceeds the allowable limit."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_output.h b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_output.h new file mode 100644 index 0000000..c8beb12 --- /dev/null +++ b/vendor/fmodcore-2.02.18/win-x86_64/inc/fmod_output.h @@ -0,0 +1,122 @@ +/* ======================================================================================== */ +/* FMOD Core API - output development header file. */ +/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2023. */ +/* */ +/* Use this header if you are wanting to develop your own output plugin to use with */ +/* FMOD's output system. With this header you can make your own output plugin that FMOD */ +/* can register and use. See the documentation and examples on how to make a working */ +/* plugin. */ +/* */ +/* For more detail visit: */ +/* https://fmod.com/docs/2.02/api/plugin-api-output.html */ +/* ======================================================================================== */ +#ifndef _FMOD_OUTPUT_H +#define _FMOD_OUTPUT_H + +typedef struct FMOD_OUTPUT_STATE FMOD_OUTPUT_STATE; +typedef struct FMOD_OUTPUT_OBJECT3DINFO FMOD_OUTPUT_OBJECT3DINFO; + +/* + Output constants +*/ +#define FMOD_OUTPUT_PLUGIN_VERSION 5 + +typedef unsigned int FMOD_OUTPUT_METHOD; +#define FMOD_OUTPUT_METHOD_MIX_DIRECT 0 +#define FMOD_OUTPUT_METHOD_MIX_BUFFERED 1 + +/* + Output callbacks +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *numdrivers); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETDRIVERINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int id, char *name, int namelen, FMOD_GUID *guid, int *systemrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_INIT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int selecteddriver, FMOD_INITFLAGS flags, int *outputrate, FMOD_SPEAKERMODE *speakermode, int *speakermodechannels, FMOD_SOUND_FORMAT *outputformat, int dspbufferlength, int *dspnumbuffers, int *dspnumadditionalbuffers, void *extradriverdata); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_START_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_STOP_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_UPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_GETHANDLE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **handle); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_MIXER_CALLBACK) (FMOD_OUTPUT_STATE *output_state); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int *maxhardwareobjects); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void **object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DFREE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK) (FMOD_OUTPUT_STATE *output_state, void *object3d, const FMOD_OUTPUT_OBJECT3DINFO *info); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_OPENPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, FMOD_PORT_TYPE portType, FMOD_PORT_INDEX portIndex, int *portId, int *portRate, int *portChannels, FMOD_SOUND_FORMAT *portFormat); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_CLOSEPORT_CALLBACK) (FMOD_OUTPUT_STATE *output_state, int portId); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK)(FMOD_OUTPUT_STATE *output_state); + +/* + Output functions +*/ +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_READFROMMIXER_FUNC) (FMOD_OUTPUT_STATE *output_state, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_COPYPORT_FUNC) (FMOD_OUTPUT_STATE *output_state, int portId, void *buffer, unsigned int length); +typedef FMOD_RESULT (F_CALL *FMOD_OUTPUT_REQUESTRESET_FUNC) (FMOD_OUTPUT_STATE *output_state); +typedef void * (F_CALL *FMOD_OUTPUT_ALLOC_FUNC) (unsigned int size, unsigned int align, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_FREE_FUNC) (void *ptr, const char *file, int line); +typedef void (F_CALL *FMOD_OUTPUT_LOG_FUNC) (FMOD_DEBUG_FLAGS level, const char *file, int line, const char *function, const char *string, ...); + +/* + Output structures +*/ +typedef struct FMOD_OUTPUT_DESCRIPTION +{ + unsigned int apiversion; + const char *name; + unsigned int version; + FMOD_OUTPUT_METHOD method; + FMOD_OUTPUT_GETNUMDRIVERS_CALLBACK getnumdrivers; + FMOD_OUTPUT_GETDRIVERINFO_CALLBACK getdriverinfo; + FMOD_OUTPUT_INIT_CALLBACK init; + FMOD_OUTPUT_START_CALLBACK start; + FMOD_OUTPUT_STOP_CALLBACK stop; + FMOD_OUTPUT_CLOSE_CALLBACK close; + FMOD_OUTPUT_UPDATE_CALLBACK update; + FMOD_OUTPUT_GETHANDLE_CALLBACK gethandle; + FMOD_OUTPUT_MIXER_CALLBACK mixer; + FMOD_OUTPUT_OBJECT3DGETINFO_CALLBACK object3dgetinfo; + FMOD_OUTPUT_OBJECT3DALLOC_CALLBACK object3dalloc; + FMOD_OUTPUT_OBJECT3DFREE_CALLBACK object3dfree; + FMOD_OUTPUT_OBJECT3DUPDATE_CALLBACK object3dupdate; + FMOD_OUTPUT_OPENPORT_CALLBACK openport; + FMOD_OUTPUT_CLOSEPORT_CALLBACK closeport; + FMOD_OUTPUT_DEVICELISTCHANGED_CALLBACK devicelistchanged; +} FMOD_OUTPUT_DESCRIPTION; + +struct FMOD_OUTPUT_STATE +{ + void *plugindata; + FMOD_OUTPUT_READFROMMIXER_FUNC readfrommixer; + FMOD_OUTPUT_ALLOC_FUNC alloc; + FMOD_OUTPUT_FREE_FUNC free; + FMOD_OUTPUT_LOG_FUNC log; + FMOD_OUTPUT_COPYPORT_FUNC copyport; + FMOD_OUTPUT_REQUESTRESET_FUNC requestreset; +}; + +struct FMOD_OUTPUT_OBJECT3DINFO +{ + float *buffer; + unsigned int bufferlength; + FMOD_VECTOR position; + float gain; + float spread; + float priority; +}; + +/* + Output macros +*/ +#define FMOD_OUTPUT_READFROMMIXER(_state, _buffer, _length) \ + (_state)->readfrommixer(_state, _buffer, _length) +#define FMOD_OUTPUT_ALLOC(_state, _size, _align) \ + (_state)->alloc(_size, _align, __FILE__, __LINE__) +#define FMOD_OUTPUT_FREE(_state, _ptr) \ + (_state)->free(_ptr, __FILE__, __LINE__) +#define FMOD_OUTPUT_LOG(_state, _level, _location, _format, ...) \ + (_state)->log(_level, __FILE__, __LINE__, _location, _format, ##__VA_ARGS__) +#define FMOD_OUTPUT_COPYPORT(_state, _id, _buffer, _length) \ + (_state)->copyport(_state, _id, _buffer, _length) +#define FMOD_OUTPUT_REQUESTRESET(_state) \ + (_state)->requestreset(_state) + +#endif /* _FMOD_OUTPUT_H */ diff --git a/vendor/fmodcore-2.02.18/win-x86_64/lib/fmod.dll b/vendor/fmodcore-2.02.18/win-x86_64/lib/fmod.dll new file mode 100644 index 0000000..be6e160 Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86_64/lib/fmod.dll differ diff --git a/vendor/fmodcore-2.02.18/win-x86_64/lib/fmodL.dll b/vendor/fmodcore-2.02.18/win-x86_64/lib/fmodL.dll new file mode 100644 index 0000000..b3a417c Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86_64/lib/fmodL.dll differ diff --git a/vendor/fmodcore-2.02.18/win-x86_64/lib/fmodL_vc.lib b/vendor/fmodcore-2.02.18/win-x86_64/lib/fmodL_vc.lib new file mode 100644 index 0000000..1b588bc Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86_64/lib/fmodL_vc.lib differ diff --git a/vendor/fmodcore-2.02.18/win-x86_64/lib/fmod_vc.lib b/vendor/fmodcore-2.02.18/win-x86_64/lib/fmod_vc.lib new file mode 100644 index 0000000..a998e59 Binary files /dev/null and b/vendor/fmodcore-2.02.18/win-x86_64/lib/fmod_vc.lib differ diff --git a/vendor/fmodex-4.24.16/LICENSE.TXT b/vendor/fmodex-4.24.16/LICENSE.TXT new file mode 100644 index 0000000..e210636 --- /dev/null +++ b/vendor/fmodex-4.24.16/LICENSE.TXT @@ -0,0 +1,58 @@ +FMOD Ex SoundSystem Copyright 2005-2009 Firelight Technologies Pty, Ltd. + +FMOD NON-COMMERCIAL LICENSE +------------------------------------ +IF YOUR PRODUCT IS NOT INTENDED FOR COMMERCIAL GAIN AND DOES NOT +INCLUDE THE FMOD LIBRARY FOR RESALE, LICENSE OR OTHER COMMERCIAL +DISTRIBUTION, THEN USE OF FMOD IS FREE OF CHARGE. THERE IS NO +LICENSE FEES FOR NON-COMMERCIAL APPLICATIONS. + +CONDITIONS/LIMITATIONS: +- WHEN USING THIS LICENSE, THE FMOD LIBRARY CANNOT BE USED FOR + RESALE OR OTHER COMMERCIAL DISTRIBUTION +- THIS LICENSE CANNOT BE USED FOR PRODUCTS WHICH DO NOT MAKE + PROFIT BUT ARE STILL COMMERCIALLY RELEASED +- THIS LICENSE CANNOT BE USED FOR COMMERCIAL SERVICES, WHERE THE + EXECUTABLE CONTAINING FMOD IS NOT SOLD, BUT THE DATA IS. +- WHEN USING FMOD, A CREDIT LINE IS REQUIRED IN EITHER DOCUMENTATION, + OR 'ON SCREEN' FORMAT (IF POSSIBLE). IT SHOULD CONTAIN AT LEAST + THE WORDS FMOD SOUND SYSTEM AND FIRELIGHT TECHNOLOGIES. + LOGOS ARE AVAILABLE FOR BOX OR MANUAL ART, BUT ARE NOT MANDANTORY. + AN EXAMPLE CREDIT COULD BE: + + FMOD Sound System, copyright Firelight Technologies Pty, Ltd., 1994-2007. + + NOTE THIS IN ADVANCE, AS IT MUST BE DONE BEFORE SHIPPING YOUR + PRODUCT WITH FMOD. + +Uses Ogg Vorbis codec. BSD license. +------------------------------------ +Copyright (c) 2002, Xiph.org Foundation + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + diff --git a/vendor/fmodex-4.32.09/linux32/inc/fmod.h b/vendor/fmodex-4.24.16/linux-x86/inc/fmod.h similarity index 76% rename from vendor/fmodex-4.32.09/linux32/inc/fmod.h rename to vendor/fmodex-4.24.16/linux-x86/inc/fmod.h index ee64483..27139e8 100644 --- a/vendor/fmodex-4.32.09/linux32/inc/fmod.h +++ b/vendor/fmodex-4.24.16/linux-x86/inc/fmod.h @@ -1,7 +1,7 @@ /*$ preserve start $*/ /* ============================================================================================ */ -/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* This header is the base header for all other FMOD headers. If you are programming in C */ /* use this exclusively, or if you are programming C++ use this in conjunction with FMOD.HPP */ @@ -16,7 +16,7 @@ 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. */ -#define FMOD_VERSION 0x00043209 +#define FMOD_VERSION 0x00042416 /* Compiler specific settings. @@ -32,7 +32,7 @@ #define F_STDCALL _stdcall #define F_DECLSPEC __declspec #define F_DLLEXPORT ( dllexport ) -#elif defined(__MACH__) || defined (ANDROID) +#elif defined(__MACH__) #define F_CDECL #define F_STDCALL #define F_DECLSPEC @@ -45,7 +45,7 @@ #endif #ifdef DLL_EXPORTS - #if defined(__MACH__) || defined(ANDROID) + #if defined(__MACH__) #define F_API __attribute__ ((visibility("default"))) #else #define F_API __declspec(dllexport) F_STDCALL @@ -79,6 +79,71 @@ typedef unsigned int FMOD_CAPS; typedef unsigned int FMOD_DEBUGLEVEL; typedef unsigned int FMOD_MEMORY_TYPE; +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a point in 3D space. + + [REMARKS] + FMOD uses a left handed co-ordinate system by default.
+ To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::set3DListenerAttributes + System::get3DListenerAttributes + Channel::set3DAttributes + Channel::get3DAttributes + Channel::set3DCustomRolloff + Channel::get3DCustomRolloff + Sound::set3DCustomRolloff + Sound::get3DCustomRolloff + Geometry::addPolygon + Geometry::setPolygonVertex + Geometry::getPolygonVertex + Geometry::setRotation + Geometry::getRotation + Geometry::setPosition + Geometry::getPosition + Geometry::setScale + Geometry::getScale + FMOD_INITFLAGS +] +*/ +typedef struct +{ + float x; /* X co-ordinate in 3D space. */ + float y; /* Y co-ordinate in 3D space. */ + float z; /* Z co-ordinate in 3D space. */ +} FMOD_VECTOR; + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a globally unique identifier. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::getDriverInfo +] +*/ +typedef struct +{ + unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ + unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ + unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ + unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ +} FMOD_GUID; + + /*$ fmod result start $*/ /* [ENUM] @@ -89,7 +154,7 @@ typedef unsigned int FMOD_MEMORY_TYPE; [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] ] @@ -152,7 +217,7 @@ typedef enum FMOD_ERR_NET_SOCKET_ERROR, /* A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. */ FMOD_ERR_NET_URL, /* The specified URL couldn't be resolved. */ FMOD_ERR_NET_WOULD_BLOCK, /* Operation on a non-blocking socket could not complete immediately. */ - FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound/DSP connection is not ready. */ + FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound is not ready. */ FMOD_ERR_OUTPUT_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */ FMOD_ERR_OUTPUT_CREATEBUFFER, /* Error creating hardware sound buffer. */ FMOD_ERR_OUTPUT_DRIVERCALL, /* A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. */ @@ -166,8 +231,6 @@ typedef enum FMOD_ERR_PLUGIN_INSTANCES, /* The number of allowed instances of a plugin has been exceeded. */ FMOD_ERR_PLUGIN_MISSING, /* A requested output, dsp unit type or codec was not available. */ FMOD_ERR_PLUGIN_RESOURCE, /* A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) */ - FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ - FMOD_ERR_PROGRAMMERSOUND, /* The specified sound is still in use by the event system, wait for the event which is using it finish with it. */ FMOD_ERR_RECORD, /* An error occured trying to initialize the recording device. */ FMOD_ERR_REVERB_INSTANCE, /* Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. */ FMOD_ERR_SUBSOUND_ALLOCATED, /* This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. */ @@ -181,6 +244,7 @@ typedef enum FMOD_ERR_UNSUPPORTED, /* A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. */ FMOD_ERR_UPDATE, /* An error caused by System::update occured. */ FMOD_ERR_VERSION, /* The version number of this file format is not supported. */ + FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ FMOD_ERR_EVENT_FAILED, /* An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. */ FMOD_ERR_EVENT_INFOONLY, /* Can't execute this command on an EVENT_INFOONLY event. */ @@ -194,120 +258,12 @@ typedef enum FMOD_ERR_EVENT_ALREADY_LOADED, /* The specified project has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. */ FMOD_ERR_MUSIC_UNINITIALIZED, /* Music system is not initialized probably because no music data is loaded. */ - FMOD_ERR_MUSIC_NOTFOUND, /* The requested music entity could not be found. */ - FMOD_ERR_MUSIC_NOCALLBACK, /* The music callback is required, but it has not been set. */ FMOD_RESULT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_RESULT; /*$ fmod result end $*/ -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a point in 3D space. - - [REMARKS] - FMOD uses a left handed co-ordinate system by default.
- To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - System::set3DListenerAttributes - System::get3DListenerAttributes - Channel::set3DAttributes - Channel::get3DAttributes - Channel::set3DCustomRolloff - Channel::get3DCustomRolloff - Sound::set3DCustomRolloff - Sound::get3DCustomRolloff - Geometry::addPolygon - Geometry::setPolygonVertex - Geometry::getPolygonVertex - Geometry::setRotation - Geometry::getRotation - Geometry::setPosition - Geometry::getPosition - Geometry::setScale - Geometry::getScale - FMOD_INITFLAGS -] -*/ -typedef struct -{ - float x; /* X co-ordinate in 3D space. */ - float y; /* Y co-ordinate in 3D space. */ - float z; /* Z co-ordinate in 3D space. */ -} FMOD_VECTOR; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a globally unique identifier. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - System::getDriverInfo -] -*/ -typedef struct -{ - unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ - unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ - unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ - unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ -} FMOD_GUID; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure that is passed into FMOD_FILE_ASYNCREADCALLBACK. Use the information in this structure to perform - - [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
- Members marked with [w] mean the variable can be written to. The user can set the value.
-
- Instructions: write to 'buffer', and 'bytesread' BEFORE setting 'result'.
- As soon as result is set, FMOD will asynchronously continue internally using the data provided in this structure.
-
- Set 'result' to the result expected from a normal file read callback.
- If the read was successful, set it to FMOD_OK.
- If it read some data but hit the end of the file, set it to FMOD_ERR_FILE_EOF.
- If a bad error occurred, return FMOD_ERR_FILE_BAD
- If a disk was ejected, return FMOD_ERR_FILE_DISKEJECTED.
- - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - FMOD_FILE_ASYNCREADCALLBACK - FMOD_FILE_ASYNCCANCELCALLBACK -] -*/ -typedef struct -{ - void *handle; /* [r] The file handle that was filled out in the open callback. */ - unsigned int offset; /* [r] Seek position, make sure you read from this file offset. */ - unsigned int sizebytes; /* [r] how many bytes requested for read. */ - int priority; /* [r] 0 = low importance. 100 = extremely important (ie 'must read now or stuttering may occur') */ - - void *buffer; /* [w] Buffer to read file data into. */ - unsigned int bytesread; /* [w] Fill this in before setting result code to tell FMOD how many bytes were read. */ - FMOD_RESULT result; /* [r/w] Result code, FMOD_OK tells the system it is ready to consume the data. Set this last! Default value = FMOD_ERR_NOTREADY. */ - - void *userdata; /* [r] User data pointer. */ -} FMOD_ASYNCREADINFO; - - /* [ENUM] [ @@ -335,7 +291,7 @@ typedef struct as it will lock the mixer and the streamer together in the same thread. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setOutput @@ -357,21 +313,23 @@ typedef enum FMOD_OUTPUTTYPE_NOSOUND_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_NOSOUND. User can drive mixer with System::update at whatever rate they want. */ FMOD_OUTPUTTYPE_WAVWRITER_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_WAVWRITER. User can drive mixer with System::update at whatever rate they want. */ - FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. (Default on Windows OS earlier than Vista) */ - FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. (Older audio interface, larger latency on output) */ - FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista/Windows 7) */ + FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. Use this to get hardware accelerated 3d audio and EAX Reverb support. (Default on Windows) */ + FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. */ + FMOD_OUTPUTTYPE_OPENAL, /* Win32/Win64 - OpenAL 1.1 output. Use this for lower CPU overhead than FMOD_OUTPUTTYPE_DSOUND, and also Vista H/W support with Creative Labs cards. */ + FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista) */ FMOD_OUTPUTTYPE_ASIO, /* Win32 - Low latency ASIO 2.0 driver. */ - FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64 - Open Sound System output. (Default on Linux/Linux64) */ + FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64/Solaris - Open Sound System output. (Default on Linux/Linux64/Solaris) */ FMOD_OUTPUTTYPE_ALSA, /* Linux/Linux64 - Advanced Linux Sound Architecture output. */ FMOD_OUTPUTTYPE_ESD, /* Linux/Linux64 - Enlightment Sound Daemon output. */ - FMOD_OUTPUTTYPE_PULSEAUDIO, /* Linux/Linux64 - PulseAudio output. */ + FMOD_OUTPUTTYPE_SOUNDMANAGER, /* Mac - Macintosh SoundManager output. */ FMOD_OUTPUTTYPE_COREAUDIO, /* Mac - Macintosh CoreAudio output. (Default on Mac) */ + FMOD_OUTPUTTYPE_XBOX, /* Xbox - Native hardware output. (Default on Xbox) */ FMOD_OUTPUTTYPE_PS2, /* PS2 - Native hardware output. (Default on PS2) */ FMOD_OUTPUTTYPE_PS3, /* PS3 - Native hardware output. (Default on PS3) */ + FMOD_OUTPUTTYPE_GC, /* GameCube - Native hardware output. (Default on GameCube) */ FMOD_OUTPUTTYPE_XBOX360, /* Xbox 360 - Native hardware output. (Default on Xbox 360) */ FMOD_OUTPUTTYPE_PSP, /* PSP - Native hardware output. (Default on PSP) */ FMOD_OUTPUTTYPE_WII, /* Wii - Native hardware output. (Default on Wii) */ - FMOD_OUTPUTTYPE_ANDROID, /* Android - Native android output. */ FMOD_OUTPUTTYPE_MAX, /* Maximum number of output types supported. */ FMOD_OUTPUTTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -391,7 +349,7 @@ typedef enum It is important to check FMOD_CAPS_HARDWARE_EMULATED on windows machines, to then adjust System::setDSPBufferSize to (1024, 10) to compensate for the higher latency. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getDriverCaps @@ -427,7 +385,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Debug_SetLevel @@ -435,22 +393,22 @@ typedef enum ] */ #define FMOD_DEBUG_LEVEL_NONE 0x00000000 -#define FMOD_DEBUG_LEVEL_LOG 0x00000001 /* Will display generic logging messages. */ -#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 /* Will display errors. */ -#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 /* Will display warnings that are not fatal. */ -#define FMOD_DEBUG_LEVEL_HINT 0x00000008 /* Will hint to you if there is something possibly better you could be doing. */ +#define FMOD_DEBUG_LEVEL_LOG 0x00000001 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 +#define FMOD_DEBUG_LEVEL_HINT 0x00000008 #define FMOD_DEBUG_LEVEL_ALL 0x000000FF -#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 /* Show FMOD memory related logging messages. */ -#define FMOD_DEBUG_TYPE_THREAD 0x00000200 /* Show FMOD thread related logging messages. */ -#define FMOD_DEBUG_TYPE_FILE 0x00000400 /* Show FMOD file system related logging messages. */ -#define FMOD_DEBUG_TYPE_NET 0x00000800 /* Show FMOD network related logging messages. */ -#define FMOD_DEBUG_TYPE_EVENT 0x00001000 /* Show FMOD Event related logging messages. */ +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_THREAD 0x00000200 +#define FMOD_DEBUG_TYPE_FILE 0x00000400 +#define FMOD_DEBUG_TYPE_NET 0x00000800 +#define FMOD_DEBUG_TYPE_EVENT 0x00001000 #define FMOD_DEBUG_TYPE_ALL 0x0000FFFF -#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 /* Display the timestamp of the log entry in milliseconds. */ -#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 /* Display the FMOD Ex source code line numbers, for debugging purposes. */ -#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 /* If a message is repeated more than 5 times it will stop displaying it and instead display the number of times the message was logged. */ -#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 /* Display the thread ID of the calling function that caused this log entry to appear. */ -#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 +#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 +#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 #define FMOD_DEBUG_ALL 0xFFFFFFFF /* [DEFINE_END] */ @@ -469,7 +427,7 @@ typedef enum Bits can be excluded if you want during Memory_Initialize so that you never get them. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_MEMORY_ALLOCCALLBACK @@ -482,11 +440,12 @@ typedef enum #define FMOD_MEMORY_NORMAL 0x00000000 /* Standard memory. */ #define FMOD_MEMORY_STREAM_FILE 0x00000001 /* Stream file buffer, size controllable with System::setStreamBufferSize. */ #define FMOD_MEMORY_STREAM_DECODE 0x00000002 /* Stream decode buffer, size controllable with FMOD_CREATESOUNDEXINFO::decodebuffersize. */ -#define FMOD_MEMORY_SAMPLEDATA 0x00000004 /* Sample data buffer. Raw audio data, usually PCM/MPEG/ADPCM/XMA data. */ #define FMOD_MEMORY_XBOX360_PHYSICAL 0x00100000 /* Requires XPhysicalAlloc / XPhysicalFree. */ #define FMOD_MEMORY_PERSISTENT 0x00200000 /* Persistent memory. Memory will be freed when System::release is called. */ #define FMOD_MEMORY_SECONDARY 0x00400000 /* Secondary memory. Allocation should be in secondary memory. For example RSX on the PS3. */ #define FMOD_MEMORY_ALL 0xFFFFFFFF + + /* [DEFINE_END] */ @@ -583,7 +542,7 @@ typedef enum sound should be placed in.
[PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setSpeakerMode @@ -626,7 +585,7 @@ typedef enum clearer what speaker is being addressed on that platform. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_SPEAKERMODE @@ -666,7 +625,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getNumPlugins @@ -698,7 +657,7 @@ typedef enum Use System::setAdvancedSettings to adjust settings for some of the features that are enabled by these flags. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::init @@ -707,28 +666,29 @@ typedef enum Channel::set3DOcclusion ] */ -#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ -#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ -#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ -#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ -#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ -#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ -#define FMOD_INIT_SOFTWARE_REVERB_LOWMEM 0x00000040 /* All platforms - SFX reverb is run using 22/24khz delay buffers, halving the memory required. */ -#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ -#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ -#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ -#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ -#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ -#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ -#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ -#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ -#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ -#define FMOD_INIT_WII_DISABLEDOLBY 0x00100000 /* Wii only - Disable Dolby Pro Logic surround. Speakermode will be set to STEREO even if user has selected surround in the Wii system settings. */ -#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ -#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ -#define FMOD_INIT_DTS_NEURALSURROUND 0x02000000 /* Win32/Mac/Linux/PS3/Xbox360 - Use DTS Neural surround downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. Always 7.1 -> 5.1 downmix for Xbox360 and PS3. Internal DSP structure will be set to 7.1. */ -#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ -#define FMOD_INIT_DISABLE_MYEARS 0x08000000 /* Win32 - Disables MyEars HRTF 7.1 downmixing. MyEars will otherwise be disbaled if speakermode is not set to FMOD_SPEAKERMODE_STEREO or the data file is missing. */ +#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ +#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ +#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ +#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ +#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ +#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ +#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ +#define FMOD_INIT_DSOUND_HRTFNONE 0x00000200 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use simple stereo panning/doppler/attenuation when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFLIGHT 0x00000400 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use a slightly higher quality algorithm when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFFULL 0x00000800 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use full quality 3D playback when 3d hardware acceleration is not present. */ +#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ +#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ +#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ +#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ +#define FMOD_INIT_XBOX_REMOVEHEADROOM 0x00100000 /* Xbox only - By default DirectSound attenuates all sound by 6db to avoid clipping/distortion. CAUTION. If you use this flag you are responsible for the final mix to make sure clipping / distortion doesn't happen. */ +#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ +#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ +#define FMOD_INIT_NEURALTHX 0x02000000 /* Win32/Mac/Linux/Solaris - Use Neural THX downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. */ +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ /* [DEFINE_END] */ @@ -741,7 +701,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getFormat @@ -773,8 +733,6 @@ typedef enum FMOD_SOUND_TYPE_XM, /* FastTracker 2 XM. */ FMOD_SOUND_TYPE_XMA, /* Xbox360 XMA */ FMOD_SOUND_TYPE_VAG, /* PlayStation 2 / PlayStation Portable adpcm VAG format. */ - FMOD_SOUND_TYPE_AUDIOQUEUE, /* iPhone hardware decoder, supports AAC, ALAC and MP3. extracodecdata is a pointer to an FMOD_AUDIOQUEUE_EXTRACODECDATA structure. */ - FMOD_SOUND_TYPE_XWMA, /* Xbox360 XWMA */ FMOD_SOUND_TYPE_MAX, /* Maximum number of sound types supported. */ FMOD_SOUND_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -791,7 +749,7 @@ typedef enum This is the format the native hardware or software buffer will be or is created in. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -802,16 +760,15 @@ typedef enum { FMOD_SOUND_FORMAT_NONE, /* Unitialized / unknown. */ FMOD_SOUND_FORMAT_PCM8, /* 8bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ + FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ FMOD_SOUND_FORMAT_GCADPCM, /* Compressed GameCube DSP data. */ FMOD_SOUND_FORMAT_IMAADPCM, /* Compressed IMA ADPCM / Xbox ADPCM data. */ FMOD_SOUND_FORMAT_VAG, /* Compressed PlayStation 2 / PlayStation Portable ADPCM data. */ FMOD_SOUND_FORMAT_XMA, /* Compressed Xbox360 data. */ FMOD_SOUND_FORMAT_MPEG, /* Compressed MPEG layer 2 or 3 data. */ - FMOD_SOUND_FORMAT_CELT, /* Compressed CELT data. */ FMOD_SOUND_FORMAT_MAX, /* Maximum number of sound formats supported. */ FMOD_SOUND_FORMAT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -850,7 +807,7 @@ typedef enum 1. Sound::getName functionality is removed. 256 bytes per sound is saved.
[PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -864,13 +821,13 @@ typedef enum Sound::getOpenState ] */ -#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. (Note - only Windows with a high spec soundcard, PS2, PSP, and Wii support FMOD_HARDWARE) */ +#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. */ #define FMOD_LOOP_OFF 0x00000001 /* For non looping sounds. (DEFAULT). Overrides FMOD_LOOP_NORMAL / FMOD_LOOP_BIDI. */ #define FMOD_LOOP_NORMAL 0x00000002 /* For forward looping sounds. */ #define FMOD_LOOP_BIDI 0x00000004 /* For bidirectional looping sounds. (only works on software mixed static sounds). */ #define FMOD_2D 0x00000008 /* Ignores any 3d processing. (DEFAULT). */ #define FMOD_3D 0x00000010 /* Makes the sound positionable in 3D. Overrides FMOD_2D. */ -#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). Note on platforms that don't support FMOD_HARDWARE (only Windows with a high spec soundcard, PS2, PSP, and Wii support FMOD_HARDWARE), this will be internally treated as FMOD_SOFTWARE. */ +#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). */ #define FMOD_SOFTWARE 0x00000040 /* Makes the sound be mixed by the FMOD CPU based software mixer. Overrides FMOD_HARDWARE. Use this for FFT, DSP, compressed sample support, 2D multi-speaker support and other software related features. */ #define FMOD_CREATESTREAM 0x00000080 /* Decompress at runtime, streaming from the source provided (ie from disk). Overrides FMOD_CREATESAMPLE and FMOD_CREATECOMPRESSEDSAMPLE. Note a stream can only be played once at a time due to a stream only having 1 stream buffer and file handle. Open multiple streams to have them play concurrently. */ #define FMOD_CREATESAMPLE 0x00000100 /* Decompress at loadtime, decompressing or decoding whole file into memory as the target sample format (ie PCM). Fastest for FMOD_SOFTWARE based playback and most flexible. */ @@ -907,12 +864,10 @@ typedef enum [DESCRIPTION] These values describe what state a sound is in after FMOD_NONBLOCKING has been used to open it. - [REMARKS] - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Sound::getSubSound, a stream will go into FMOD_OPENSTATE_SEEKING state and sound related commands will return FMOD_ERR_NOTREADY.
- With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Channel::getPosition, a stream will go into FMOD_OPENSTATE_SETPOSITION state and sound related commands will return FMOD_ERR_NOTREADY.
+ [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getOpenState @@ -927,7 +882,7 @@ typedef enum FMOD_OPENSTATE_CONNECTING, /* Connecting to remote host (internet sounds only). */ FMOD_OPENSTATE_BUFFERING, /* Buffering data. */ FMOD_OPENSTATE_SEEKING, /* Seeking to subsound and re-flushing stream buffer. */ - FMOD_OPENSTATE_PLAYING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ + FMOD_OPENSTATE_STREAMING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ FMOD_OPENSTATE_SETPOSITION, /* Seeking within a stream to a different position. */ FMOD_OPENSTATE_MAX, /* Maximum number of open state types. */ @@ -947,7 +902,7 @@ typedef enum Instead, the time specified will be used to cross fade between the sounds that go silent and the ones that become audible. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] SoundGroup::setMaxAudibleBehavior @@ -982,7 +937,7 @@ typedef enum Note! Currently the user must call System::update for these callbacks to trigger! [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setCallback @@ -1015,7 +970,7 @@ typedef enum Note! Using FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED (on Mac only) requires the application to be running an event loop which will allow external changes to device list to be detected by FMOD. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setCallback @@ -1027,7 +982,6 @@ typedef enum typedef enum { FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED, /* Called from System::update when the enumerated list of devices has changed. */ - FMOD_SYSTEM_CALLBACKTYPE_DEVICELOST, /* Called from System::update when an output device has been lost due to control panel parameter changes and FMOD cannot automatically recover. */ FMOD_SYSTEM_CALLBACKTYPE_MEMORYALLOCATIONFAILED, /* Called directly when a memory allocation fails somewhere in FMOD. */ FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED, /* Called directly when a thread is created. */ FMOD_SYSTEM_CALLBACKTYPE_BADDSPCONNECTION, /* Called when a bad connection was made with DSP::addInput. Usually called from mixer thread because that is where the connections are made. */ @@ -1053,8 +1007,6 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_OPENCALLBACK) (const char *name, typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_CLOSECALLBACK) (void *handle, void *userdata); typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_READCALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_SEEKCALLBACK) (void *handle, unsigned int pos, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCREADCALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCCANCELCALLBACK)(void *handle, void *userdata); typedef void * (F_CALLBACK *FMOD_MEMORY_ALLOCCALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type); typedef void * (F_CALLBACK *FMOD_MEMORY_REALLOCCALLBACK)(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type); @@ -1079,26 +1031,26 @@ typedef float (F_CALLBACK *FMOD_3D_ROLLOFFCALLBACK) (FMOD_CHANNEL *chan
FMOD_DSP_FFT_WINDOW_RECT.
-
+

FMOD_DSP_FFT_WINDOW_TRIANGLE.
-
+

FMOD_DSP_FFT_WINDOW_HAMMING.
-
+

FMOD_DSP_FFT_WINDOW_HANNING.
-
+

FMOD_DSP_FFT_WINDOW_BLACKMAN.
-
+

FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS.
- +
[PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getSpectrum @@ -1130,7 +1082,7 @@ typedef enum Use System::setSoftwareFormat to tell FMOD the resampling quality you require for FMOD_SOFTWARE based sounds. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setSoftwareFormat @@ -1141,8 +1093,8 @@ typedef enum { FMOD_DSP_RESAMPLER_NOINTERP, /* No interpolation. High frequency aliasing hiss will be audible depending on the sample rate of the sound. */ FMOD_DSP_RESAMPLER_LINEAR, /* Linear interpolation (default method). Fast and good quality, causes very slight lowpass effect on low frequency sounds. */ - FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interpolation. Slower than linear interpolation but better quality. */ - FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interpolation. Slowest resampling method but best quality. */ + FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interoplation. Slower than linear interpolation but better quality. */ + FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interoplation. Slowest resampling method but best quality. */ FMOD_DSP_RESAMPLER_MAX, /* Maximum number of resample methods supported. */ FMOD_DSP_RESAMPLER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -1158,7 +1110,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1192,7 +1144,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1231,7 +1183,7 @@ typedef enum If FMOD_DELAYTYPE_END_MS is specified, the value is not treated as a 64 bit number, just the delayhi value is used and it is treated as milliseconds. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setDelay @@ -1262,11 +1214,11 @@ typedef enum Structure describing a piece of tag data. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
- Members marked with [w] mean the variable can be written to. The user can set the value.
+ Members marked with [in] mean the user sets the value before passing it to the function.
+ Members marked with [out] mean FMOD sets the value to be used after the function exits.
[PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1276,12 +1228,12 @@ typedef enum */ typedef struct FMOD_TAG { - FMOD_TAGTYPE type; /* [r] The type of this tag. */ - FMOD_TAGDATATYPE datatype; /* [r] The type of data that this tag contains */ - char *name; /* [r] The name of this tag i.e. "TITLE", "ARTIST" etc. */ - void *data; /* [r] Pointer to the tag data - its format is determined by the datatype member */ - unsigned int datalen; /* [r] Length of the data contained in this tag */ - FMOD_BOOL updated; /* [r] True if this tag has been updated since last being accessed with Sound::getTag */ + FMOD_TAGTYPE type; /* [out] The type of this tag. */ + FMOD_TAGDATATYPE datatype; /* [out] The type of data that this tag contains */ + char *name; /* [out] The name of this tag i.e. "TITLE", "ARTIST" etc. */ + void *data; /* [out] Pointer to the tag data - its format is determined by the datatype member */ + unsigned int datalen; /* [out] Length of the data contained in this tag */ + FMOD_BOOL updated; /* [out] True if this tag has been updated since last being accessed with Sound::getTag */ } FMOD_TAG; @@ -1292,11 +1244,11 @@ typedef struct FMOD_TAG Structure describing a CD/DVD table of contents [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
- Members marked with [w] mean the variable can be written to. The user can set the value.
+ Members marked with [in] mean the user sets the value before passing it to the function.
+ Members marked with [out] mean FMOD sets the value to be used after the function exits.
[PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1304,10 +1256,10 @@ typedef struct FMOD_TAG */ typedef struct FMOD_CDTOC { - int numtracks; /* [r] The number of tracks on the CD */ - int min[100]; /* [r] The start offset of each track in minutes */ - int sec[100]; /* [r] The start offset of each track in seconds */ - int frame[100]; /* [r] The start offset of each track in frames */ + int numtracks; /* [out] The number of tracks on the CD */ + int min[100]; /* [out] The start offset of each track in minutes */ + int sec[100]; /* [out] The start offset of each track in seconds */ + int frame[100]; /* [out] The start offset of each track in frames */ } FMOD_CDTOC; @@ -1325,7 +1277,7 @@ typedef struct FMOD_CDTOC Do not combine flags except FMOD_TIMEUNIT_BUFFERED. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getLength @@ -1334,10 +1286,9 @@ typedef struct FMOD_CDTOC ] */ #define FMOD_TIMEUNIT_MS 0x00000001 /* Milliseconds. */ -#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM samples, related to milliseconds * samplerate / 1000. */ +#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM Samples, related to milliseconds * samplerate / 1000. */ #define FMOD_TIMEUNIT_PCMBYTES 0x00000004 /* Bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes). */ #define FMOD_TIMEUNIT_RAWBYTES 0x00000008 /* Raw file bytes of (compressed) sound data (does not include headers). Only used by Sound::getLength and Channel::getPosition. */ -#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 /* Fractions of 1 PCM sample. Unsigned int range 0 to 0xFFFFFFFF. Used for sub-sample granularity for DSP purposes. */ #define FMOD_TIMEUNIT_MODORDER 0x00000100 /* MOD/S3M/XM/IT. Order in a sequenced module format. Use Sound::getFormat to determine the PCM format being decoded to. */ #define FMOD_TIMEUNIT_MODROW 0x00000200 /* MOD/S3M/XM/IT. Current row in a sequenced module format. Sound::getLength will return the number of rows in the currently playing or seeked to pattern. */ #define FMOD_TIMEUNIT_MODPATTERN 0x00000400 /* MOD/S3M/XM/IT. Current pattern in a sequenced module format. Sound::getLength will return the number of patterns in the song and Channel::getPosition will return the currently playing pattern. */ @@ -1363,7 +1314,7 @@ typedef struct FMOD_CDTOC For full flexibility of speaker assignments, use Channel::setSpeakerLevels. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_CREATESOUNDEXINFO @@ -1397,6 +1348,9 @@ typedef enum [REMARKS] This structure is optional! Specify 0 or NULL in System::createSound if you don't need it!

+ Members marked with [in] mean the user sets the value before passing it to the function.
+ Members marked with [out] mean FMOD sets the value to be used after the function exits.
+
Loading a file from memory.
  • Create the sound using the FMOD_OPENMEMORY flag.
  • Mandatory. Specify 'length' for the size of the memory block in bytes. @@ -1434,21 +1388,11 @@ typedef enum
  • Mandatory. Specify 'dlsname'.

    - Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally - altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file.
    + Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file.
    If you have a stuttering effect, then it is using more cpu than the decode buffer playback rate can keep up with. Increasing the decode buffersize will most likely solve this problem.
    -
    -
    - FSB codec. If inclusionlist and numsubsounds are used together, this will trigger a special mode where subsounds are shuffled down to save memory. (useful for large FSB - files where you only want to load 1 sound). There will be no gaps, ie no null subsounds. As an example, if there are 10,000 subsounds and there is an inclusionlist with only 1 entry, - and numsubsounds = 1, then subsound 0 will be that entry, and there will only be the memory allocated for 1 subsound. Previously there would still be 10,000 subsound pointers and other - associated codec entries allocated along with it multiplied by 10,000.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -1461,37 +1405,35 @@ typedef enum */ typedef struct FMOD_CREATESOUNDEXINFO { - int cbsize; /* [w] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ - unsigned int length; /* [w] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ - unsigned int fileoffset; /* [w] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ - int numchannels; /* [w] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ - int defaultfrequency; /* [w] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ - FMOD_SOUND_FORMAT format; /* [w] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ - unsigned int decodebuffersize; /* [w] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ - int initialsubsound; /* [w] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ - int numsubsounds; /* [w] Optional. Specify 0 to ignore or have no subsounds. In a sound created with FMOD_OPENUSER, specify the number of subsounds that are accessable with Sound::getSubSound. If not created with FMOD_OPENUSER, this will limit the number of subsounds loaded within a multi-subsound file. If using FSB, then if FMOD_CREATESOUNDEXINFO::inclusionlist is used, this will shuffle subsounds down so that there are not any gaps. It will mean that the indices of the sounds will be different. */ - int *inclusionlist; /* [w] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ - int inclusionlistnum; /* [w] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ - FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [w] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ - FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [w] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ - FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [w] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ - const char *dlsname; /* [w] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ - const char *encryptionkey; /* [w] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ - int maxpolyphony; /* [w] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ - FMOD_SOUND_TYPE suggestedsoundtype; /* [w] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ - FMOD_FILE_OPENCALLBACK useropen; /* [w] Optional. Specify 0 to ignore. Callback for opening this file. */ - FMOD_FILE_CLOSECALLBACK userclose; /* [w] Optional. Specify 0 to ignore. Callback for closing this file. */ - FMOD_FILE_READCALLBACK userread; /* [w] Optional. Specify 0 to ignore. Callback for reading from this file. */ - FMOD_FILE_SEEKCALLBACK userseek; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCREADCALLBACK userasyncread; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_SPEAKERMAPTYPE speakermap; /* [w] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ - FMOD_SOUNDGROUP *initialsoundgroup; /* [w] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ - unsigned int initialseekposition;/* [w] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ - FMOD_TIMEUNIT initialseekpostype; /* [w] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ - int ignoresetfilesystem;/* [w] Optional. Specify 0 to ignore. Set to 1 to use fmod's built in file system. Ignores setFileSystem callbacks and also FMOD_CREATESOUNEXINFO file callbacks. Useful for specific cases where you don't want to use your own file system but want to use fmod's file system (ie net streaming). */ - void *extracodecdata; /* [w] Optional. Specify 0 to ignore. Codec specific data. See FMOD_SOUND_TYPE for what each codec might take here. */ + int cbsize; /* [in] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ + unsigned int length; /* [in] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ + unsigned int fileoffset; /* [in] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ + int numchannels; /* [in] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ + int defaultfrequency; /* [in] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ + FMOD_SOUND_FORMAT format; /* [in] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ + unsigned int decodebuffersize; /* [in] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ + int initialsubsound; /* [in] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ + int numsubsounds; /* [in] Optional. Specify 0 to ignore or have no subsounds. In a user created multi-sample sound, specify the number of subsounds within the sound that are accessable with Sound::getSubSound. */ + int *inclusionlist; /* [in] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ + int inclusionlistnum; /* [in] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ + FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [in] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ + FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [in] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ + FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [in] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ + const char *dlsname; /* [in] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ + const char *encryptionkey; /* [in] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ + int maxpolyphony; /* [in] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ + FMOD_SOUND_TYPE suggestedsoundtype; /* [in] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ + FMOD_FILE_OPENCALLBACK useropen; /* [in] Optional. Specify 0 to ignore. Callback for opening this file. */ + FMOD_FILE_CLOSECALLBACK userclose; /* [in] Optional. Specify 0 to ignore. Callback for closing this file. */ + FMOD_FILE_READCALLBACK userread; /* [in] Optional. Specify 0 to ignore. Callback for reading from this file. */ + FMOD_FILE_SEEKCALLBACK userseek; /* [in] Optional. Specify 0 to ignore. Callback for seeking within this file. */ + FMOD_SPEAKERMAPTYPE speakermap; /* [in] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ + FMOD_SOUNDGROUP *initialsoundgroup; /* [in] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ + unsigned int initialseekposition;/* [in] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ + FMOD_TIMEUNIT initialseekpostype; /* [in] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ + + } FMOD_CREATESOUNDEXINFO; @@ -1518,25 +1460,17 @@ typedef struct FMOD_CREATESOUNDEXINFO EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4.
    EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4.
    I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb.
    + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE).
    WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE).
    + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE).
    PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE).
    SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds.

    - Nintendo Wii Notes:
    - This structure supports only limited parameters, and maps them to the Wii hardware reverb as follows.
    - DecayTime = 'time'
    - ReverbDelay = 'predelay'
    - ModulationDepth = 'damping'
    - Reflections = 'coloration'
    - EnvDiffusion = 'crosstalk'
    - Room = 'mix'
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using System::setReverbProperties (w) or System::getReverbProperties (r). + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setReverbProperties @@ -1546,34 +1480,34 @@ typedef struct FMOD_CREATESOUNDEXINFO ] */ typedef struct FMOD_REVERB_PROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Instance; /* [w] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(4 instances) and Wii (3 instances)) */ - int Environment; /* [r/w] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ - float EnvSize; /* [r/w] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ - float EnvDiffusion; /* [r/w] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/WII) */ - int Room; /* [r/w] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/I3DL2/SFX/WII) */ - int RoomHF; /* [r/w] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/SFX) */ - int RoomLF; /* [r/w] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ - float DecayTime; /* [r/w] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float DecayHFRatio; /* [r/w] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/I3DL2/SFX) */ - float DecayLFRatio; /* [r/w] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ - int Reflections; /* [r/w] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float ReflectionsDelay; /* [r/w] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/I3DL2/SFX) */ - float ReflectionsPan[3]; /* [r/w] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ - int Reverb; /* [r/w] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/I3DL2/SFX) */ - float ReverbDelay; /* [r/w] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float ReverbPan[3]; /* [r/w] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ - float EchoTime; /* [r/w] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ - float EchoDepth; /* [r/w] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ - float ModulationTime; /* [r/w] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ - float ModulationDepth; /* [r/w] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/WII) */ - float AirAbsorptionHF; /* [r/w] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ - float HFReference; /* [r/w] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/I3DL2/SFX) */ - float LFReference; /* [r/w] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ - float RoomRolloffFactor; /* [r/w] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/I3DL2) */ - float Diffusion; /* [r/w] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/SFX) */ - float Density; /* [r/w] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/SFX) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/WII) */ +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Instance; /* [in] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(3 instances)/GC and Wii (2 instances)) */ + int Environment; /* [in/out] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ + float EnvSize; /* [in/out] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ + float EnvDiffusion; /* [in/out] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/Xbox1/GC) */ + int Room; /* [in/out] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + int RoomHF; /* [in/out] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + int RoomLF; /* [in/out] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ + float DecayTime; /* [in/out] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float DecayHFRatio; /* [in/out] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float DecayLFRatio; /* [in/out] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ + int Reflections; /* [in/out] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReflectionsDelay; /* [in/out] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReflectionsPan[3]; /* [in/out] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ + int Reverb; /* [in/out] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReverbDelay; /* [in/out] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReverbPan[3]; /* [in/out] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ + float EchoTime; /* [in/out] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ + float EchoDepth; /* [in/out] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ + float ModulationTime; /* [in/out] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ + float ModulationDepth; /* [in/out] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/GC) */ + float AirAbsorptionHF; /* [in/out] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ + float HFReference; /* [in/out] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float LFReference; /* [in/out] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ + float RoomRolloffFactor; /* [in/out] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float Diffusion; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/Xbox1/SFX) */ + float Density; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/Xbox1/SFX) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/GC/WII) */ } FMOD_REVERB_PROPERTIES; @@ -1589,7 +1523,7 @@ typedef struct FMOD_REVERB_PROPERTIES [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_REVERB_PROPERTIES @@ -1634,7 +1568,7 @@ typedef struct FMOD_REVERB_PROPERTIES [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setReverbProperties @@ -1712,7 +1646,9 @@ typedef struct FMOD_REVERB_PROPERTIES EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4.
    EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4.
    I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb.
    + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE).
    WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE).
    + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE).
    PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE).
    SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds.

    @@ -1721,13 +1657,10 @@ typedef struct FMOD_REVERB_PROPERTIES By default the dsp network connection for a channel and its reverb is between the 'SFX Reverb' unit, and the channel's wavetable/resampler/dspcodec/oscillator unit (the unit below the channel DSP head). NULL can be used for this parameter to make it use this default behaviour.
    This parameter allows the user to connect the SFX reverb to somewhere else internally, for example the channel DSP head, or a related channelgroup. The event system uses this so that it can have the output of an event going to the reverb, instead of just the output of the event's channels (thereby ignoring event effects/submixes etc).
    Do not use if you are unaware of DSP network connection issues. Leave it at the default of NULL instead.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using Channel::setReverbProperties (w) or Channel::getReverbProperties (r). + [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setReverbProperties @@ -1736,26 +1669,26 @@ typedef struct FMOD_REVERB_PROPERTIES ] */ typedef struct FMOD_REVERB_CHANNELPROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Direct; /* [r/w] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/SFX) */ - int DirectHF; /* [r/w] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2) */ - int Room; /* [r/w] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/SFX) */ - int RoomHF; /* [r/w] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2) */ - int Obstruction; /* [r/w] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2) */ - float ObstructionLFRatio; /* [r/w] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2) */ - int Occlusion; /* [r/w] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2) */ - float OcclusionLFRatio; /* [r/w] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2) */ - float OcclusionRoomRatio; /* [r/w] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ - float OcclusionDirectRatio; /* [r/w] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ - int Exclusion; /* [r/w] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ - float ExclusionLFRatio; /* [r/w] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ - int OutsideVolumeHF; /* [r/w] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ - float DopplerFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ - float RolloffFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ - float RoomRolloffFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2) */ - float AirAbsorptionFactor; /* [r/w] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX/SFX) */ - FMOD_DSP *ConnectionPoint; /* [r/w] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Direct; /* [in/out] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/SFX) */ + int DirectHF; /* [in/out] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Room; /* [in/out] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/GC/SFX) */ + int RoomHF; /* [in/out] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Obstruction; /* [in/out] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float ObstructionLFRatio; /* [in/out] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Occlusion; /* [in/out] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionLFRatio; /* [in/out] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionRoomRatio; /* [in/out] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ + float OcclusionDirectRatio; /* [in/out] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ + int Exclusion; /* [in/out] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ + float ExclusionLFRatio; /* [in/out] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ + int OutsideVolumeHF; /* [in/out] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ + float DopplerFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ + float RolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ + float RoomRolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2/Xbox1) */ + float AirAbsorptionFactor; /* [in/out] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX only) */ + FMOD_DSP *ConnectionPoint; /* [in/out] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ } FMOD_REVERB_CHANNELPROPERTIES; @@ -1777,7 +1710,7 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES - If you specify more than one instance with setReverbProperties, it will set more than 1 instance at once.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_REVERB_CHANNELPROPERTIES @@ -1786,9 +1719,9 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES #define FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001 /* Automatic setting of 'Direct' due to distance from listener */ #define FMOD_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002 /* Automatic setting of 'Room' due to distance from listener */ #define FMOD_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004 /* Automatic setting of 'RoomHF' due to distance from listener */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/Wii. Specify channel to target reverb instance 0. Default target. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/Wii. Specify channel to target reverb instance 1. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/Wii. Specify channel to target reverb instance 2. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 0. Default target. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 1. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 2. */ #define FMOD_REVERB_CHANNELFLAGS_INSTANCE3 0x00000080 /* EAX5/SFX. Specify channel to target reverb instance 3. */ #define FMOD_REVERB_CHANNELFLAGS_DEFAULT (FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO | \ @@ -1813,13 +1746,9 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES Memory will be allocated for codecs 'up front' (during System::init) if these values are specified as non zero. If any are zero, it allocates memory for the codec whenever a file of the type in question is loaded. So if maxMPEGcodecs is 0 for example, it will allocate memory for the mpeg codecs the first time an mp3 is loaded or an mp3 based .FSB file is loaded.

    Due to inefficient encoding techniques on certain .wav based ADPCM files, FMOD can can need an extra 29720 bytes per codec. This means for lowest memory consumption. Use FSB as it uses an optimal/small ADPCM block size.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using System::setAdvancedSettings (w) or System::getAdvancedSettings (r). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setAdvancedSettings @@ -1830,26 +1759,23 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES */ typedef struct FMOD_ADVANCEDSETTINGS { - int cbsize; /* [w] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ - int maxMPEGcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 21,684 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ - int maxADPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ - int maxXMAcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ - int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs consume 11,500 bytes per instance and this number will determine how many CELT channels can be played simultaneously. Default = 16 */ - int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ - int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ - char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ - FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ - int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ - float HRTFMinAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ - float HRTFMaxAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ - float HRTFFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ - float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ - int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ - unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ - char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ - unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ - unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */ - unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buffers to prevent memory fragmentation, any additional buffers will be allocated normally. */ + int cbsize; /* [in] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ + int maxMPEGcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 29,424 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ + int maxADPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ + int maxXMAcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ + int maxPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ + int ASIONumChannels; /* [in/out] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ + char **ASIOChannelList; /* [in/out] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ + FMOD_SPEAKER *ASIOSpeakerList; /* [in/out] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ + int max3DReverbDSPs; /* [in/out] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ + float HRTFMinAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ + float HRTFMaxAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ + float HRTFFreq; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ + float vol0virtualvol; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ + int eventqueuesize; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ + unsigned int defaultDecodeBufferSize; /* [in/out] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ + char *debugLogFilename; /* [in/out] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ + unsigned short profileport; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ } FMOD_ADVANCEDSETTINGS; @@ -1863,7 +1789,7 @@ typedef struct FMOD_ADVANCEDSETTINGS To get 'all' of the channels, use System::getMasterChannelGroup. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::playSound @@ -1896,7 +1822,7 @@ extern "C" */ FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); -FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced); FMOD_RESULT F_API FMOD_Debug_SetLevel (FMOD_DEBUGLEVEL level); FMOD_RESULT F_API FMOD_Debug_GetLevel (FMOD_DEBUGLEVEL *level); FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); @@ -1923,7 +1849,6 @@ FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_ FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API FMOD_System_GetDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); @@ -1934,7 +1859,7 @@ FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int s FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); -FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); @@ -1991,7 +1916,7 @@ FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsig FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels); FMOD_RESULT F_API FMOD_System_GetHardwareChannels (FMOD_SYSTEM *system, int *num2d, int *num3d, int *total); -FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *geometry, float *update, float *total); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *update, float *total); FMOD_RESULT F_API FMOD_System_GetSoundRAM (FMOD_SYSTEM *system, int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API FMOD_System_GetNumCDROMDrives (FMOD_SYSTEM *system, int *numdrives); FMOD_RESULT F_API FMOD_System_GetCDROMDriveName (FMOD_SYSTEM *system, int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); @@ -2041,7 +1966,6 @@ FMOD_RESULT F_API FMOD_System_GetDSPClock (FMOD_SYSTEM *system, unsig FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers); FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetRecordDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API FMOD_System_GetRecordDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); @@ -2075,7 +1999,7 @@ FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int * FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); -FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Sound' API @@ -2144,8 +2068,6 @@ FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigne FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); -FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); -FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); /* Userdata set/get. @@ -2154,7 +2076,7 @@ FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float * FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); -FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Channel' API @@ -2254,7 +2176,7 @@ FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, uns FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); -FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'ChannelGroup' API @@ -2323,7 +2245,7 @@ FMOD_RESULT F_API FMOD_ChannelGroup_GetWaveData (FMOD_CHANNELGROUP *channel FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); -FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'SoundGroup' API @@ -2362,7 +2284,7 @@ FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgrou FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); -FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'DSP' API @@ -2422,7 +2344,7 @@ FMOD_RESULT F_API FMOD_DSP_GetDefaults (FMOD_DSP *dsp, float *freq FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); -FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'DSPConnection' API @@ -2442,7 +2364,7 @@ FMOD_RESULT F_API FMOD_DSPConnection_GetLevels (FMOD_DSPCONNECTION *dspcon FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); -FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Geometry' API @@ -2484,7 +2406,7 @@ FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, v FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); -FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Reverb' API @@ -2510,7 +2432,7 @@ FMOD_RESULT F_API FMOD_Reverb_GetActive (FMOD_REVERB *reverb, FMOD_ FMOD_RESULT F_API FMOD_Reverb_SetUserData (FMOD_REVERB *reverb, void *userdata); FMOD_RESULT F_API FMOD_Reverb_GetUserData (FMOD_REVERB *reverb, void **userdata); -FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /*$ preserve start $*/ #ifdef __cplusplus diff --git a/vendor/fmodex-4.32.09/linux64/inc/fmod.hpp b/vendor/fmodex-4.24.16/linux-x86/inc/fmod.hpp similarity index 96% rename from vendor/fmodex-4.32.09/linux64/inc/fmod.hpp rename to vendor/fmodex-4.24.16/linux-x86/inc/fmod.hpp index 85e9aa4..e8fd4ce 100644 --- a/vendor/fmodex-4.32.09/linux64/inc/fmod.hpp +++ b/vendor/fmodex-4.24.16/linux-x86/inc/fmod.hpp @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header in conjunction with fmod.h (which contains all the constants / callbacks) */ /* to develop using C++ classes. */ @@ -33,7 +33,7 @@ namespace FMOD FMOD global system functions (optional). */ inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } - inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced) { return FMOD_Memory_GetStats(currentalloced, maxalloced); } inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); } inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); } inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); } @@ -63,7 +63,6 @@ namespace FMOD FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API getNumDrivers (int *numdrivers); FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API setDriver (int driver); FMOD_RESULT F_API getDriver (int *driver); @@ -74,7 +73,7 @@ namespace FMOD FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); - FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); @@ -119,7 +118,7 @@ namespace FMOD FMOD_RESULT F_API getOutputHandle (void **handle); FMOD_RESULT F_API getChannelsPlaying (int *channels); FMOD_RESULT F_API getHardwareChannels (int *num2d, int *num3d, int *total); - FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *geometry, float *update, float *total); + FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *update, float *total); FMOD_RESULT F_API getSoundRAM (int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API getNumCDROMDrives (int *numdrives); FMOD_RESULT F_API getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); @@ -157,7 +156,6 @@ namespace FMOD // Recording API. FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers); FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getRecordDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); @@ -182,7 +180,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -247,14 +245,12 @@ namespace FMOD FMOD_RESULT F_API getMusicNumChannels (int *numchannels); FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); - FMOD_RESULT F_API setMusicSpeed (float speed); - FMOD_RESULT F_API getMusicSpeed (float *speed); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -347,7 +343,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -406,7 +402,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -444,7 +440,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -498,7 +494,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -525,7 +521,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -568,7 +564,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -598,7 +594,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; } diff --git a/vendor/fmodex-4.32.09/linux64/inc/fmod_codec.h b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_codec.h similarity index 96% rename from vendor/fmodex-4.32.09/linux64/inc/fmod_codec.h rename to vendor/fmodex-4.24.16/linux-x86/inc/fmod_codec.h index 171bd25..e96b054 100644 --- a/vendor/fmodex-4.32.09/linux64/inc/fmod_codec.h +++ b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_codec.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own file format plugin to use with */ /* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ @@ -38,7 +38,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT) (FMOD_CODEC_STA Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_CODEC_STATE @@ -81,7 +81,7 @@ typedef struct FMOD_CODEC_DESCRIPTION When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT @@ -130,7 +130,7 @@ struct FMOD_CODEC_WAVEFORMAT When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT diff --git a/vendor/fmodex-4.32.09/linux64/inc/fmod_dsp.h b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_dsp.h similarity index 71% rename from vendor/fmodex-4.32.09/linux64/inc/fmod_dsp.h rename to vendor/fmodex-4.24.16/linux-x86/inc/fmod_dsp.h index e61f0d5..c5d42dd 100644 --- a/vendor/fmodex-4.32.09/linux64/inc/fmod_dsp.h +++ b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_dsp.h @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are interested in delving deeper into the FMOD software mixing / */ /* DSP engine. In this header you can find parameter structures for FMOD system reigstered */ @@ -37,7 +37,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_DSP_DIALOGCALLBACK) (FMOD_DSP_STATE *d To get them to be active, first create the unit, then add it somewhere into the DSP network, either at the front of the network near the soundcard unit to affect the global output (by using System::getDSPHead), or on a single channel (using Channel::getDSPHead). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSPByType @@ -65,9 +65,6 @@ typedef enum FMOD_DSP_TYPE_COMPRESSOR, /* This unit implements dynamic compression (linked multichannel, wideband) */ FMOD_DSP_TYPE_SFXREVERB, /* This unit implements SFX reverb */ FMOD_DSP_TYPE_LOWPASS_SIMPLE, /* This unit filters sound using a simple lowpass with no resonance, but has flexible cutoff and is fast. */ - FMOD_DSP_TYPE_DELAY, /* This unit produces different delays on individual channels of the sound. */ - FMOD_DSP_TYPE_TREMOLO, /* This unit produces a tremolo / chopper effect on the sound. */ - FMOD_DSP_TYPE_LADSPAPLUGIN, /* This unit allows the use of LADSPA standard plugins. */ FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_DSP_TYPE; @@ -79,8 +76,8 @@ typedef enum Structure to define a parameter for a DSP unit. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.

    The step parameter tells the gui or application that the parameter has a certain granularity.
    For example in the example of cutoff frequency with a range from 100.0 to 22050.0 you might only want the selection to be in 10hz increments. For this you would simply use 10.0 as the step value.
    @@ -90,7 +87,7 @@ typedef enum A step value of 0.0 would mean the full floating point range is accessable.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -99,12 +96,12 @@ typedef enum */ typedef struct FMOD_DSP_PARAMETERDESC { - float min; /* [w] Minimum value of the parameter (ie 100.0). */ - float max; /* [w] Maximum value of the parameter (ie 22050.0). */ - float defaultval; /* [w] Default value of parameter. */ - char name[16]; /* [w] Name of the parameter to be displayed (ie "Cutoff frequency"). */ - char label[16]; /* [w] Short string to be put next to value to denote the unit type (ie "hz"). */ - const char *description; /* [w] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ + float min; /* [in] Minimum value of the parameter (ie 100.0). */ + float max; /* [in] Maximum value of the parameter (ie 22050.0). */ + float defaultval; /* [in] Default value of parameter. */ + char name[16]; /* [in] Name of the parameter to be displayed (ie "Cutoff frequency"). */ + char label[16]; /* [in] Short string to be put next to value to denote the unit type (ie "hz"). */ + const char *description; /* [in] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ } FMOD_DSP_PARAMETERDESC; @@ -115,15 +112,15 @@ typedef struct FMOD_DSP_PARAMETERDESC When creating a DSP unit, declare one of these and provide the relevant callbacks and name for FMOD to use when it creates and uses a DSP unit of this type. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.

    There are 2 different ways to change a parameter in this architecture.
    One is to use DSP::setParameter / DSP::getParameter. This is platform independant and is dynamic, so new unknown plugins can have their parameters enumerated and used.
    The other is to use DSP::showConfigDialog. This is platform specific and requires a GUI, and will display a dialog box to configure the plugin.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -132,23 +129,23 @@ typedef struct FMOD_DSP_PARAMETERDESC */ typedef struct FMOD_DSP_DESCRIPTION { - char name[32]; /* [w] Name of the unit to be displayed in the network. */ - unsigned int version; /* [w] Plugin writer's version number. */ - int channels; /* [w] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ - FMOD_DSP_CREATECALLBACK create; /* [w] Create callback. This is called when DSP unit is created. Can be null. */ - FMOD_DSP_RELEASECALLBACK release; /* [w] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ - FMOD_DSP_RESETCALLBACK reset; /* [w] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ - FMOD_DSP_READCALLBACK read; /* [w] Read callback. Processing is done here. Can be null. */ - FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [w] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ + char name[32]; /* [in] Name of the unit to be displayed in the network. */ + unsigned int version; /* [in] Plugin writer's version number. */ + int channels; /* [in] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ + FMOD_DSP_CREATECALLBACK create; /* [in] Create callback. This is called when DSP unit is created. Can be null. */ + FMOD_DSP_RELEASECALLBACK release; /* [in] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ + FMOD_DSP_RESETCALLBACK reset; /* [in] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ + FMOD_DSP_READCALLBACK read; /* [in] Read callback. Processing is done here. Can be null. */ + FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [in] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ - int numparameters; /* [w] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ - FMOD_DSP_PARAMETERDESC *paramdesc; /* [w] Variable number of parameter structures. */ - FMOD_DSP_SETPARAMCALLBACK setparameter; /* [w] This is called when the user calls DSP::setParameter. Can be null. */ - FMOD_DSP_GETPARAMCALLBACK getparameter; /* [w] This is called when the user calls DSP::getParameter. Can be null. */ - FMOD_DSP_DIALOGCALLBACK config; /* [w] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ - int configwidth; /* [w] Width of config dialog graphic if there is one. 0 otherwise.*/ - int configheight; /* [w] Height of config dialog graphic if there is one. 0 otherwise.*/ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ + int numparameters; /* [in] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ + FMOD_DSP_PARAMETERDESC *paramdesc; /* [in] Variable number of parameter structures. */ + FMOD_DSP_SETPARAMCALLBACK setparameter; /* [in] This is called when the user calls DSP::setParameter. Can be null. */ + FMOD_DSP_GETPARAMCALLBACK getparameter; /* [in] This is called when the user calls DSP::getParameter. Can be null. */ + FMOD_DSP_DIALOGCALLBACK config; /* [in] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ + int configwidth; /* [in] Width of config dialog graphic if there is one. 0 otherwise.*/ + int configheight; /* [in] Height of config dialog graphic if there is one. 0 otherwise.*/ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ } FMOD_DSP_DESCRIPTION; @@ -159,11 +156,11 @@ typedef struct FMOD_DSP_DESCRIPTION DSP plugin structure that is passed into each callback. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_DSP_DESCRIPTION @@ -171,9 +168,9 @@ typedef struct FMOD_DSP_DESCRIPTION */ struct FMOD_DSP_STATE { - FMOD_DSP *instance; /* [r] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ - void *plugindata; /* [w] Plugin writer created data the output author wants to attach to this object. */ - unsigned short speakermask; /* [w] Specifies which speakers the DSP effect is active on */ + FMOD_DSP *instance; /* [out] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ + void *plugindata; /* [in] Plugin writer created data the output author wants to attach to this object. */ + unsigned short speakermask; /* Specifies which speakers the DSP effect is active on */ }; @@ -195,7 +192,7 @@ struct FMOD_DSP_STATE [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -219,7 +216,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -250,7 +247,7 @@ typedef enum The effective maximum cutoff is about 8060hz. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -274,7 +271,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -305,7 +302,7 @@ typedef enum If a channel echo is set to a lower number than the sound's channel count that is coming in, it will not echo the sound.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -323,49 +320,6 @@ typedef enum } FMOD_DSP_ECHO; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_DELAY filter. - - [REMARKS] - Note. Every time MaxDelay is changed, the plugin re-allocates the delay buffer. This means the delay will dissapear at that time while it refills its new buffer.
    - A larger MaxDelay results in larger amounts of memory allocated.
    - Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized.
    -
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_DELAY_CH0, /* Channel #0 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH1, /* Channel #1 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH2, /* Channel #2 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH3, /* Channel #3 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH4, /* Channel #4 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH5, /* Channel #5 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH6, /* Channel #6 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH7, /* Channel #7 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH8, /* Channel #8 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH9, /* Channel #9 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH10, /* Channel #10 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH11, /* Channel #11 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH12, /* Channel #12 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH13, /* Channel #13 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH14, /* Channel #14 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH15, /* Channel #15 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_MAXDELAY /* Maximum delay in ms. 0 to 10000. Default = 10. */ -} FMOD_DSP_DELAY; - - /* [ENUM] [ @@ -379,7 +333,7 @@ typedef enum Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -396,42 +350,6 @@ typedef enum } FMOD_DSP_FLANGE; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_TREMOLO filter. - - [REMARKS] - The tremolo effect varies the amplitude of a sound. Depending on the settings, this unit can produce a tremolo, chopper or auto-pan effect.
    -
    - The shape of the LFO (low freq. oscillator) can morphed between sine, triangle and sawtooth waves using the FMOD_DSP_TREMOLO_SHAPE and FMOD_DSP_TREMOLO_SKEW parameters.
    - FMOD_DSP_TREMOLO_DUTY and FMOD_DSP_TREMOLO_SQUARE are useful for a chopper-type effect where the first controls the on-time duration and second controls the flatness of the envelope.
    - FMOD_DSP_TREMOLO_SPREAD varies the LFO phase between channels to get an auto-pan effect. This works best with a sine shape LFO.
    - The LFO can be synchronized using the FMOD_DSP_TREMOLO_PHASE parameter which sets its instantaneous phase.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_TREMOLO_FREQUENCY, /* LFO frequency in Hz. 0.1 to 20. Default = 4. */ - FMOD_DSP_TREMOLO_DEPTH, /* Tremolo depth. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SHAPE, /* LFO shape morph between triangle and sine. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SKEW, /* Time-skewing of LFO cycle. -1 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_DUTY, /* LFO on-time. 0 to 1. Default = 0.5. */ - FMOD_DSP_TREMOLO_SQUARE, /* Flatness of the LFO shape. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_PHASE, /* Instantaneous LFO phase. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SPREAD /* Rotation / auto-pan effect. -1 to 1. Default = 0. */ -} FMOD_DSP_TREMOLO; - - /* [ENUM] [ @@ -441,7 +359,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -470,7 +388,7 @@ typedef enum To avoid very sudden changes in volume level based on small samples of new data, fmod fades towards the desired amplification which makes for smooth gain control. The fadetime parameter can control this.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -500,7 +418,7 @@ typedef enum When a frequency has its gain set to 1.0, the sound will be unaffected and represents the original signal exactly.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -540,7 +458,7 @@ typedef enum If a channel pitch shift is set to a lower number than the sound's channel count that is coming in, it will not pitch shift the sound.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -570,7 +488,7 @@ typedef enum This unit also could be used to do a simple echo, or a flange effect. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -600,10 +518,9 @@ typedef enum [REMARKS] Based on freeverb by Jezar at Dreampoint - http://www.dreampoint.co.uk. - This reverb is limited to stereo processing only, and may be removed in the future. It is recommended to use FMOD_DSP_SFXREVERB instead which is higher quality and supports 5.1 and 7.1 output. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -638,7 +555,7 @@ typedef enum For multichannel signals (>2) there will be no echo on those channels.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -673,7 +590,7 @@ typedef enum
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -700,10 +617,12 @@ typedef enum This is a high quality I3DL2 based reverb which improves greatly on FMOD_DSP_REVERB.
    On top of the I3DL2 property set, "Dry Level" is also included to allow the dry mix to be changed.

    + Currently FMOD_DSP_SFXREVERB_REFLECTIONSLEVEL, FMOD_DSP_SFXREVERB_REFLECTIONSDELAY and FMOD_DSP_SFXREVERB_REVERBDELAY are not enabled but will come in future versions.
    +
    These properties can be set with presets in FMOD_REVERB_PRESETS. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -716,7 +635,7 @@ typedef enum typedef enum { FMOD_DSP_SFXREVERB_DRYLEVEL, /* Dry Level : Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. */ - FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is -10000.0. */ + FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMHF, /* Room HF : Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMROLLOFFFACTOR, /* Room Rolloff : Like DS3D flRolloffFactor but for room effect. Ranges from 0.0 to 10.0. Default is 10.0 */ FMOD_DSP_SFXREVERB_DECAYTIME, /* Decay Time : Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. */ @@ -743,7 +662,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter diff --git a/vendor/fmodex-4.32.09/linux32/inc/fmod_errors.h b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_errors.h similarity index 96% rename from vendor/fmodex-4.32.09/linux32/inc/fmod_errors.h rename to vendor/fmodex-4.24.16/linux-x86/inc/fmod_errors.h index b27fb37..27b31bc 100644 --- a/vendor/fmodex-4.32.09/linux32/inc/fmod_errors.h +++ b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_errors.h @@ -1,7 +1,7 @@ /*$ preserve start $*/ /* ============================================================================================== */ -/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you want to store or display a string version / english explanation of */ /* the FMOD error codes. */ @@ -79,8 +79,6 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. "; case FMOD_ERR_MEMORY_IOP: return "PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. "; case FMOD_ERR_MEMORY_SRAM: return "Not enough memory or resources on console sound ram. "; - case FMOD_ERR_MUSIC_NOCALLBACK: return "The music callback is required, but it has not been set. "; - case FMOD_ERR_MUSIC_NOTFOUND: return "The requested music entity could not be found. "; case FMOD_ERR_MUSIC_UNINITIALIZED: return "Music system is not initialized probably because no music data is loaded. "; case FMOD_ERR_NEEDS2D: return "Tried to call a command on a 3d sound when the command was meant for 2d sound. "; case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound. "; @@ -90,7 +88,7 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. "; case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved. "; case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately. "; - case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready. "; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound is not ready. "; case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused. "; case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer. "; case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. "; @@ -105,7 +103,6 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available. "; case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) "; case FMOD_ERR_PRELOADED: return "The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. "; - case FMOD_ERR_PROGRAMMERSOUND: return "The specified sound is still in use by the event system, wait for the event which is using it finish with it. "; case FMOD_ERR_RECORD: return "An error occured trying to initialize the recording device. "; case FMOD_ERR_REVERB_INSTANCE: return "Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. "; case FMOD_ERR_SUBSOUNDS: return "The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. "; diff --git a/vendor/fmodex-4.24.16/linux-x86/inc/fmod_memoryinfo.h b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_memoryinfo.h new file mode 100644 index 0000000..2b0246b --- /dev/null +++ b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_memoryinfo.h @@ -0,0 +1,202 @@ +/* ============================================================================================= */ +/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2009. */ +/* */ +/* Use this header if you are interested in getting detailed information on FMOD's memory */ +/* usage. See the documentation for more details. */ +/* */ +/* ============================================================================================= */ + +#ifndef _FMOD_MEMORYINFO_H +#define _FMOD_MEMORYINFO_H + +/* +[ENUM] +[ + [DESCRIPTION] + Description of "memoryused_array" fields returned by the getMemoryInfo function of every public FMOD class. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMTYPE enumeration values can be used to address the "memoryused_array" returned by getMemoryInfo. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + System::getMemoryInfo + EventSystem::getMemoryInfo + FMOD_MEMBITS + FMOD_EVENT_MEMBITS +] +*/ +typedef enum +{ + FMOD_MEMTYPE_OTHER = 0, /* Memory not accounted for by other types */ + FMOD_MEMTYPE_STRING = 1, /* String data */ + + FMOD_MEMTYPE_SYSTEM = 2, /* System object and various internals */ + FMOD_MEMTYPE_PLUGINS = 3, /* Plugin objects and internals */ + FMOD_MEMTYPE_OUTPUT = 4, /* Output module object and internals */ + FMOD_MEMTYPE_CHANNEL = 5, /* Channel related memory */ + FMOD_MEMTYPE_CHANNELGROUP = 6, /* ChannelGroup objects and internals */ + FMOD_MEMTYPE_CODEC = 7, /* Codecs allocated for streaming */ + FMOD_MEMTYPE_FILE = 8, /* File buffers and structures */ + FMOD_MEMTYPE_SOUND = 9, /* Sound objects and internals */ + FMOD_MEMTYPE_SOUND_SECONDARYRAM = 10, /* Sound data stored in secondary RAM */ + FMOD_MEMTYPE_SOUNDGROUP = 11, /* SoundGroup objects and internals */ + FMOD_MEMTYPE_STREAMBUFFER = 12, /* Stream buffer memory */ + FMOD_MEMTYPE_DSPCONNECTION = 13, /* DSPConnection objects and internals */ + FMOD_MEMTYPE_DSP = 14, /* DSP implementation objects */ + FMOD_MEMTYPE_DSPCODEC = 15, /* Realtime file format decoding DSP objects */ + FMOD_MEMTYPE_PROFILE = 16, /* Profiler memory footprint. */ + FMOD_MEMTYPE_RECORDBUFFER = 17, /* Buffer used to store recorded data from microphone */ + FMOD_MEMTYPE_REVERB = 18, /* Reverb implementation objects */ + FMOD_MEMTYPE_REVERBCHANNELPROPS = 19, /* Reverb channel properties structs */ + FMOD_MEMTYPE_GEOMETRY = 20, /* Geometry objects and internals */ + FMOD_MEMTYPE_SYNCPOINT = 21, /* Sync point memory. */ + + FMOD_MEMTYPE_EVENTSYSTEM = 22, /* EventSystem and various internals */ + FMOD_MEMTYPE_MUSICSYSTEM = 23, /* MusicSystem and various internals */ + FMOD_MEMTYPE_FEV = 24, /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ + FMOD_MEMTYPE_MEMORYFSB = 25, /* Data loaded with registerMemoryFSB */ + FMOD_MEMTYPE_EVENTPROJECT = 26, /* EventProject objects and internals */ + FMOD_MEMTYPE_EVENTGROUPI = 27, /* EventGroup objects and internals */ + FMOD_MEMTYPE_SOUNDBANKCLASS = 28, /* Objects used to manage wave banks */ + FMOD_MEMTYPE_SOUNDBANKLIST = 29, /* Data used to manage lists of wave bank usage */ + FMOD_MEMTYPE_STREAMINSTANCE = 30, /* Stream objects and internals */ + FMOD_MEMTYPE_SOUNDDEFCLASS = 31, /* Sound definition objects */ + FMOD_MEMTYPE_SOUNDDEFDEFCLASS = 32, /* Sound definition static data objects */ + FMOD_MEMTYPE_SOUNDDEFPOOL = 33, /* Sound definition pool data */ + FMOD_MEMTYPE_REVERBDEF = 34, /* Reverb definition objects */ + FMOD_MEMTYPE_EVENTREVERB = 35, /* Reverb objects */ + FMOD_MEMTYPE_USERPROPERTY = 36, /* User property objects */ + FMOD_MEMTYPE_EVENTINSTANCE = 37, /* Event instance base objects */ + FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX = 38, /* Complex event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE = 39, /* Simple event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_LAYER = 40, /* Event layer instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SOUND = 41, /* Event sound instance objects */ + FMOD_MEMTYPE_EVENTENVELOPE = 42, /* Event envelope objects */ + FMOD_MEMTYPE_EVENTENVELOPEDEF = 43, /* Event envelope definition objects */ + FMOD_MEMTYPE_EVENTPARAMETER = 44, /* Event parameter objects */ + FMOD_MEMTYPE_EVENTCATEGORY = 45, /* Event category objects */ + FMOD_MEMTYPE_EVENTENVELOPEPOINT = 46, /* Event envelope point objects */ + FMOD_MEMTYPE_EVENTINSTANCEPOOL = 47, /* Event instance pool memory */ + + FMOD_MEMTYPE_MAX, /* Number of "memoryused_array" fields. */ + FMOD_MEMTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit */ + +} FMOD_MEMTYPE; + + +/* +[DEFINE] +[ + [NAME] + FMOD_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. + Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_EVENT_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_MEMBITS_OTHER (1 << FMOD_MEMTYPE_OTHER) /* Memory not accounted for by other types */ +#define FMOD_MEMBITS_STRING (1 << FMOD_MEMTYPE_STRING) /* String data */ + +#define FMOD_MEMBITS_SYSTEM (1 << FMOD_MEMTYPE_SYSTEM) /* System object and various internals */ +#define FMOD_MEMBITS_PLUGINS (1 << FMOD_MEMTYPE_PLUGINS) /* Plugin objects and internals */ +#define FMOD_MEMBITS_OUTPUT (1 << FMOD_MEMTYPE_OUTPUT) /* Output module object and internals */ +#define FMOD_MEMBITS_CHANNEL (1 << FMOD_MEMTYPE_CHANNEL) /* Channel related memory */ +#define FMOD_MEMBITS_CHANNELGROUP (1 << FMOD_MEMTYPE_CHANNELGROUP) /* ChannelGroup objects and internals */ +#define FMOD_MEMBITS_CODEC (1 << FMOD_MEMTYPE_CODEC) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_FILE (1 << FMOD_MEMTYPE_FILE) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_SOUND (1 << FMOD_MEMTYPE_SOUND) /* Sound objects and internals */ +#define FMOD_MEMBITS_SOUND_SECONDARYRAM (1 << FMOD_MEMTYPE_SOUND_SECONDARYRAM) /* Sound data stored in secondary RAM */ +#define FMOD_MEMBITS_SOUNDGROUP (1 << FMOD_MEMTYPE_SOUNDGROUP) /* SoundGroup objects and internals */ +#define FMOD_MEMBITS_STREAMBUFFER (1 << FMOD_MEMTYPE_STREAMBUFFER) /* Stream buffer memory */ +#define FMOD_MEMBITS_DSPCONNECTION (1 << FMOD_MEMTYPE_DSPCONNECTION) /* DSPConnection objects and internals */ +#define FMOD_MEMBITS_DSP (1 << FMOD_MEMTYPE_DSP) /* DSP implementation objects */ +#define FMOD_MEMBITS_DSPCODEC (1 << FMOD_MEMTYPE_DSPCODEC) /* Realtime file format decoding DSP objects */ +#define FMOD_MEMBITS_PROFILE (1 << FMOD_MEMTYPE_PROFILE) /* Profiler memory footprint. */ +#define FMOD_MEMBITS_RECORDBUFFER (1 << FMOD_MEMTYPE_RECORDBUFFER) /* Buffer used to store recorded data from microphone */ +#define FMOD_MEMBITS_REVERB (1 << FMOD_MEMTYPE_REVERB) /* Reverb implementation objects */ +#define FMOD_MEMBITS_REVERBCHANNELPROPS (1 << FMOD_MEMTYPE_REVERBCHANNELPROPS) /* Reverb channel properties structs */ +#define FMOD_MEMBITS_GEOMETRY (1 << FMOD_MEMTYPE_GEOMETRY) /* Geometry objects and internals */ +#define FMOD_MEMBITS_SYNCPOINT (1 << FMOD_MEMTYPE_SYNCPOINT) /* Sync point memory. */ +#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ +/* [DEFINE_END] */ + + +/* +[DEFINE] +[ + [NAME] + FMOD_EVENT_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. + Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. + + [REMARKS] + Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_EVENT_MEMBITS_EVENTSYSTEM (1 << (FMOD_MEMTYPE_EVENTSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventSystem and various internals */ +#define FMOD_EVENT_MEMBITS_MUSICSYSTEM (1 << (FMOD_MEMTYPE_MUSICSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* MusicSystem and various internals */ +#define FMOD_EVENT_MEMBITS_FEV (1 << (FMOD_MEMTYPE_FEV - FMOD_MEMTYPE_EVENTSYSTEM)) /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ +#define FMOD_EVENT_MEMBITS_MEMORYFSB (1 << (FMOD_MEMTYPE_MEMORYFSB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data loaded with registerMemoryFSB */ +#define FMOD_EVENT_MEMBITS_EVENTPROJECT (1 << (FMOD_MEMTYPE_EVENTPROJECT - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventProject objects and internals */ +#define FMOD_EVENT_MEMBITS_EVENTGROUPI (1 << (FMOD_MEMTYPE_EVENTGROUPI - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventGroup objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS (1 << (FMOD_MEMTYPE_SOUNDBANKCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Objects used to manage wave banks */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST (1 << (FMOD_MEMTYPE_SOUNDBANKLIST - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data used to manage lists of wave bank usage */ +#define FMOD_EVENT_MEMBITS_STREAMINSTANCE (1 << (FMOD_MEMTYPE_STREAMINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Stream objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition static data objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL (1 << (FMOD_MEMTYPE_SOUNDDEFPOOL - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition pool data */ +#define FMOD_EVENT_MEMBITS_REVERBDEF (1 << (FMOD_MEMTYPE_REVERBDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTREVERB (1 << (FMOD_MEMTYPE_EVENTREVERB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb objects */ +#define FMOD_EVENT_MEMBITS_USERPROPERTY (1 << (FMOD_MEMTYPE_USERPROPERTY - FMOD_MEMTYPE_EVENTSYSTEM)) /* User property objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE (1 << (FMOD_MEMTYPE_EVENTINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event instance base objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX (1 << (FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX - FMOD_MEMTYPE_EVENTSYSTEM)) /* Complex event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Simple event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER (1 << (FMOD_MEMTYPE_EVENTINSTANCE_LAYER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event layer instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SOUND - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event sound instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPE (1 << (FMOD_MEMTYPE_EVENTENVELOPE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF (1 << (FMOD_MEMTYPE_EVENTENVELOPEDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTPARAMETER (1 << (FMOD_MEMTYPE_EVENTPARAMETER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event parameter objects */ +#define FMOD_EVENT_MEMBITS_EVENTCATEGORY (1 << (FMOD_MEMTYPE_EVENTCATEGORY - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event category objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT (1 << (FMOD_MEMTYPE_EVENTENVELOPEPOINT - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope point objects */ +#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ + +/* All event instance memory */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) + +/* All sound definition memory */ +#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) +/* [DEFINE_END] */ + +#endif diff --git a/vendor/fmodex-4.32.09/linux32/inc/fmod_output.h b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_output.h similarity index 95% rename from vendor/fmodex-4.32.09/linux32/inc/fmod_output.h rename to vendor/fmodex-4.24.16/linux-x86/inc/fmod_output.h index bd18662..c44b385 100644 --- a/vendor/fmodex-4.32.09/linux32/inc/fmod_output.h +++ b/vendor/fmodex-4.24.16/linux-x86/inc/fmod_output.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own output plugin to use with */ /* FMOD's output system. With this header you can make your own output plugin that FMOD */ @@ -41,7 +41,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_OUTPUT_READFROMMIXER) (FMOD_OUTPUT_ Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_STATE @@ -76,7 +76,7 @@ typedef struct FMOD_OUTPUT_DESCRIPTION Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_DESCRIPTION diff --git a/vendor/fmodex-4.32.09/linux32/inc/fmodlinux.h b/vendor/fmodex-4.24.16/linux-x86/inc/fmodlinux.h similarity index 96% rename from vendor/fmodex-4.32.09/linux32/inc/fmodlinux.h rename to vendor/fmodex-4.24.16/linux-x86/inc/fmodlinux.h index 04750a0..1399ca1 100644 --- a/vendor/fmodex-4.32.09/linux32/inc/fmodlinux.h +++ b/vendor/fmodex-4.24.16/linux-x86/inc/fmodlinux.h @@ -1,5 +1,5 @@ /* =========================================================================================== */ -/* FMOD Linux Specific header file. Copyright (c), Firelight Technologies Pty, Ltd. 2005-2011. */ +/* FMOD Linux Specific header file. Copyright (c), Firelight Technologies Pty, Ltd. 2005-2009. */ /* =========================================================================================== */ #ifndef _FMODLINUX_H diff --git a/vendor/fmodex-4.24.16/linux-x86/lib/libfmodex-4.24.16.so b/vendor/fmodex-4.24.16/linux-x86/lib/libfmodex-4.24.16.so new file mode 100755 index 0000000..a5e42d7 Binary files /dev/null and b/vendor/fmodex-4.24.16/linux-x86/lib/libfmodex-4.24.16.so differ diff --git a/vendor/fmodex-4.24.16/linux-x86/lib/libfmodexL-4.24.16.so b/vendor/fmodex-4.24.16/linux-x86/lib/libfmodexL-4.24.16.so new file mode 100755 index 0000000..0603798 Binary files /dev/null and b/vendor/fmodex-4.24.16/linux-x86/lib/libfmodexL-4.24.16.so differ diff --git a/vendor/fmodex-4.24.16/linux-x86/lib/libfmodexp-4.24.16.so b/vendor/fmodex-4.24.16/linux-x86/lib/libfmodexp-4.24.16.so new file mode 100755 index 0000000..9d5e2a6 Binary files /dev/null and b/vendor/fmodex-4.24.16/linux-x86/lib/libfmodexp-4.24.16.so differ diff --git a/vendor/fmodex-4.32.09/linux64/inc/fmod.h b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod.h similarity index 76% rename from vendor/fmodex-4.32.09/linux64/inc/fmod.h rename to vendor/fmodex-4.24.16/linux-x86_64/inc/fmod.h index ee64483..27139e8 100644 --- a/vendor/fmodex-4.32.09/linux64/inc/fmod.h +++ b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod.h @@ -1,7 +1,7 @@ /*$ preserve start $*/ /* ============================================================================================ */ -/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* This header is the base header for all other FMOD headers. If you are programming in C */ /* use this exclusively, or if you are programming C++ use this in conjunction with FMOD.HPP */ @@ -16,7 +16,7 @@ 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. */ -#define FMOD_VERSION 0x00043209 +#define FMOD_VERSION 0x00042416 /* Compiler specific settings. @@ -32,7 +32,7 @@ #define F_STDCALL _stdcall #define F_DECLSPEC __declspec #define F_DLLEXPORT ( dllexport ) -#elif defined(__MACH__) || defined (ANDROID) +#elif defined(__MACH__) #define F_CDECL #define F_STDCALL #define F_DECLSPEC @@ -45,7 +45,7 @@ #endif #ifdef DLL_EXPORTS - #if defined(__MACH__) || defined(ANDROID) + #if defined(__MACH__) #define F_API __attribute__ ((visibility("default"))) #else #define F_API __declspec(dllexport) F_STDCALL @@ -79,6 +79,71 @@ typedef unsigned int FMOD_CAPS; typedef unsigned int FMOD_DEBUGLEVEL; typedef unsigned int FMOD_MEMORY_TYPE; +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a point in 3D space. + + [REMARKS] + FMOD uses a left handed co-ordinate system by default.
    + To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::set3DListenerAttributes + System::get3DListenerAttributes + Channel::set3DAttributes + Channel::get3DAttributes + Channel::set3DCustomRolloff + Channel::get3DCustomRolloff + Sound::set3DCustomRolloff + Sound::get3DCustomRolloff + Geometry::addPolygon + Geometry::setPolygonVertex + Geometry::getPolygonVertex + Geometry::setRotation + Geometry::getRotation + Geometry::setPosition + Geometry::getPosition + Geometry::setScale + Geometry::getScale + FMOD_INITFLAGS +] +*/ +typedef struct +{ + float x; /* X co-ordinate in 3D space. */ + float y; /* Y co-ordinate in 3D space. */ + float z; /* Z co-ordinate in 3D space. */ +} FMOD_VECTOR; + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a globally unique identifier. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::getDriverInfo +] +*/ +typedef struct +{ + unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ + unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ + unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ + unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ +} FMOD_GUID; + + /*$ fmod result start $*/ /* [ENUM] @@ -89,7 +154,7 @@ typedef unsigned int FMOD_MEMORY_TYPE; [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] ] @@ -152,7 +217,7 @@ typedef enum FMOD_ERR_NET_SOCKET_ERROR, /* A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. */ FMOD_ERR_NET_URL, /* The specified URL couldn't be resolved. */ FMOD_ERR_NET_WOULD_BLOCK, /* Operation on a non-blocking socket could not complete immediately. */ - FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound/DSP connection is not ready. */ + FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound is not ready. */ FMOD_ERR_OUTPUT_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */ FMOD_ERR_OUTPUT_CREATEBUFFER, /* Error creating hardware sound buffer. */ FMOD_ERR_OUTPUT_DRIVERCALL, /* A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. */ @@ -166,8 +231,6 @@ typedef enum FMOD_ERR_PLUGIN_INSTANCES, /* The number of allowed instances of a plugin has been exceeded. */ FMOD_ERR_PLUGIN_MISSING, /* A requested output, dsp unit type or codec was not available. */ FMOD_ERR_PLUGIN_RESOURCE, /* A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) */ - FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ - FMOD_ERR_PROGRAMMERSOUND, /* The specified sound is still in use by the event system, wait for the event which is using it finish with it. */ FMOD_ERR_RECORD, /* An error occured trying to initialize the recording device. */ FMOD_ERR_REVERB_INSTANCE, /* Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. */ FMOD_ERR_SUBSOUND_ALLOCATED, /* This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. */ @@ -181,6 +244,7 @@ typedef enum FMOD_ERR_UNSUPPORTED, /* A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. */ FMOD_ERR_UPDATE, /* An error caused by System::update occured. */ FMOD_ERR_VERSION, /* The version number of this file format is not supported. */ + FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ FMOD_ERR_EVENT_FAILED, /* An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. */ FMOD_ERR_EVENT_INFOONLY, /* Can't execute this command on an EVENT_INFOONLY event. */ @@ -194,120 +258,12 @@ typedef enum FMOD_ERR_EVENT_ALREADY_LOADED, /* The specified project has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. */ FMOD_ERR_MUSIC_UNINITIALIZED, /* Music system is not initialized probably because no music data is loaded. */ - FMOD_ERR_MUSIC_NOTFOUND, /* The requested music entity could not be found. */ - FMOD_ERR_MUSIC_NOCALLBACK, /* The music callback is required, but it has not been set. */ FMOD_RESULT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_RESULT; /*$ fmod result end $*/ -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a point in 3D space. - - [REMARKS] - FMOD uses a left handed co-ordinate system by default.
    - To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - System::set3DListenerAttributes - System::get3DListenerAttributes - Channel::set3DAttributes - Channel::get3DAttributes - Channel::set3DCustomRolloff - Channel::get3DCustomRolloff - Sound::set3DCustomRolloff - Sound::get3DCustomRolloff - Geometry::addPolygon - Geometry::setPolygonVertex - Geometry::getPolygonVertex - Geometry::setRotation - Geometry::getRotation - Geometry::setPosition - Geometry::getPosition - Geometry::setScale - Geometry::getScale - FMOD_INITFLAGS -] -*/ -typedef struct -{ - float x; /* X co-ordinate in 3D space. */ - float y; /* Y co-ordinate in 3D space. */ - float z; /* Z co-ordinate in 3D space. */ -} FMOD_VECTOR; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a globally unique identifier. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - System::getDriverInfo -] -*/ -typedef struct -{ - unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ - unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ - unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ - unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ -} FMOD_GUID; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure that is passed into FMOD_FILE_ASYNCREADCALLBACK. Use the information in this structure to perform - - [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    -
    - Instructions: write to 'buffer', and 'bytesread' BEFORE setting 'result'.
    - As soon as result is set, FMOD will asynchronously continue internally using the data provided in this structure.
    -
    - Set 'result' to the result expected from a normal file read callback.
    - If the read was successful, set it to FMOD_OK.
    - If it read some data but hit the end of the file, set it to FMOD_ERR_FILE_EOF.
    - If a bad error occurred, return FMOD_ERR_FILE_BAD
    - If a disk was ejected, return FMOD_ERR_FILE_DISKEJECTED.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - FMOD_FILE_ASYNCREADCALLBACK - FMOD_FILE_ASYNCCANCELCALLBACK -] -*/ -typedef struct -{ - void *handle; /* [r] The file handle that was filled out in the open callback. */ - unsigned int offset; /* [r] Seek position, make sure you read from this file offset. */ - unsigned int sizebytes; /* [r] how many bytes requested for read. */ - int priority; /* [r] 0 = low importance. 100 = extremely important (ie 'must read now or stuttering may occur') */ - - void *buffer; /* [w] Buffer to read file data into. */ - unsigned int bytesread; /* [w] Fill this in before setting result code to tell FMOD how many bytes were read. */ - FMOD_RESULT result; /* [r/w] Result code, FMOD_OK tells the system it is ready to consume the data. Set this last! Default value = FMOD_ERR_NOTREADY. */ - - void *userdata; /* [r] User data pointer. */ -} FMOD_ASYNCREADINFO; - - /* [ENUM] [ @@ -335,7 +291,7 @@ typedef struct as it will lock the mixer and the streamer together in the same thread. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setOutput @@ -357,21 +313,23 @@ typedef enum FMOD_OUTPUTTYPE_NOSOUND_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_NOSOUND. User can drive mixer with System::update at whatever rate they want. */ FMOD_OUTPUTTYPE_WAVWRITER_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_WAVWRITER. User can drive mixer with System::update at whatever rate they want. */ - FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. (Default on Windows OS earlier than Vista) */ - FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. (Older audio interface, larger latency on output) */ - FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista/Windows 7) */ + FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. Use this to get hardware accelerated 3d audio and EAX Reverb support. (Default on Windows) */ + FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. */ + FMOD_OUTPUTTYPE_OPENAL, /* Win32/Win64 - OpenAL 1.1 output. Use this for lower CPU overhead than FMOD_OUTPUTTYPE_DSOUND, and also Vista H/W support with Creative Labs cards. */ + FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista) */ FMOD_OUTPUTTYPE_ASIO, /* Win32 - Low latency ASIO 2.0 driver. */ - FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64 - Open Sound System output. (Default on Linux/Linux64) */ + FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64/Solaris - Open Sound System output. (Default on Linux/Linux64/Solaris) */ FMOD_OUTPUTTYPE_ALSA, /* Linux/Linux64 - Advanced Linux Sound Architecture output. */ FMOD_OUTPUTTYPE_ESD, /* Linux/Linux64 - Enlightment Sound Daemon output. */ - FMOD_OUTPUTTYPE_PULSEAUDIO, /* Linux/Linux64 - PulseAudio output. */ + FMOD_OUTPUTTYPE_SOUNDMANAGER, /* Mac - Macintosh SoundManager output. */ FMOD_OUTPUTTYPE_COREAUDIO, /* Mac - Macintosh CoreAudio output. (Default on Mac) */ + FMOD_OUTPUTTYPE_XBOX, /* Xbox - Native hardware output. (Default on Xbox) */ FMOD_OUTPUTTYPE_PS2, /* PS2 - Native hardware output. (Default on PS2) */ FMOD_OUTPUTTYPE_PS3, /* PS3 - Native hardware output. (Default on PS3) */ + FMOD_OUTPUTTYPE_GC, /* GameCube - Native hardware output. (Default on GameCube) */ FMOD_OUTPUTTYPE_XBOX360, /* Xbox 360 - Native hardware output. (Default on Xbox 360) */ FMOD_OUTPUTTYPE_PSP, /* PSP - Native hardware output. (Default on PSP) */ FMOD_OUTPUTTYPE_WII, /* Wii - Native hardware output. (Default on Wii) */ - FMOD_OUTPUTTYPE_ANDROID, /* Android - Native android output. */ FMOD_OUTPUTTYPE_MAX, /* Maximum number of output types supported. */ FMOD_OUTPUTTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -391,7 +349,7 @@ typedef enum It is important to check FMOD_CAPS_HARDWARE_EMULATED on windows machines, to then adjust System::setDSPBufferSize to (1024, 10) to compensate for the higher latency. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getDriverCaps @@ -427,7 +385,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Debug_SetLevel @@ -435,22 +393,22 @@ typedef enum ] */ #define FMOD_DEBUG_LEVEL_NONE 0x00000000 -#define FMOD_DEBUG_LEVEL_LOG 0x00000001 /* Will display generic logging messages. */ -#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 /* Will display errors. */ -#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 /* Will display warnings that are not fatal. */ -#define FMOD_DEBUG_LEVEL_HINT 0x00000008 /* Will hint to you if there is something possibly better you could be doing. */ +#define FMOD_DEBUG_LEVEL_LOG 0x00000001 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 +#define FMOD_DEBUG_LEVEL_HINT 0x00000008 #define FMOD_DEBUG_LEVEL_ALL 0x000000FF -#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 /* Show FMOD memory related logging messages. */ -#define FMOD_DEBUG_TYPE_THREAD 0x00000200 /* Show FMOD thread related logging messages. */ -#define FMOD_DEBUG_TYPE_FILE 0x00000400 /* Show FMOD file system related logging messages. */ -#define FMOD_DEBUG_TYPE_NET 0x00000800 /* Show FMOD network related logging messages. */ -#define FMOD_DEBUG_TYPE_EVENT 0x00001000 /* Show FMOD Event related logging messages. */ +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_THREAD 0x00000200 +#define FMOD_DEBUG_TYPE_FILE 0x00000400 +#define FMOD_DEBUG_TYPE_NET 0x00000800 +#define FMOD_DEBUG_TYPE_EVENT 0x00001000 #define FMOD_DEBUG_TYPE_ALL 0x0000FFFF -#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 /* Display the timestamp of the log entry in milliseconds. */ -#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 /* Display the FMOD Ex source code line numbers, for debugging purposes. */ -#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 /* If a message is repeated more than 5 times it will stop displaying it and instead display the number of times the message was logged. */ -#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 /* Display the thread ID of the calling function that caused this log entry to appear. */ -#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 +#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 +#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 #define FMOD_DEBUG_ALL 0xFFFFFFFF /* [DEFINE_END] */ @@ -469,7 +427,7 @@ typedef enum Bits can be excluded if you want during Memory_Initialize so that you never get them. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_MEMORY_ALLOCCALLBACK @@ -482,11 +440,12 @@ typedef enum #define FMOD_MEMORY_NORMAL 0x00000000 /* Standard memory. */ #define FMOD_MEMORY_STREAM_FILE 0x00000001 /* Stream file buffer, size controllable with System::setStreamBufferSize. */ #define FMOD_MEMORY_STREAM_DECODE 0x00000002 /* Stream decode buffer, size controllable with FMOD_CREATESOUNDEXINFO::decodebuffersize. */ -#define FMOD_MEMORY_SAMPLEDATA 0x00000004 /* Sample data buffer. Raw audio data, usually PCM/MPEG/ADPCM/XMA data. */ #define FMOD_MEMORY_XBOX360_PHYSICAL 0x00100000 /* Requires XPhysicalAlloc / XPhysicalFree. */ #define FMOD_MEMORY_PERSISTENT 0x00200000 /* Persistent memory. Memory will be freed when System::release is called. */ #define FMOD_MEMORY_SECONDARY 0x00400000 /* Secondary memory. Allocation should be in secondary memory. For example RSX on the PS3. */ #define FMOD_MEMORY_ALL 0xFFFFFFFF + + /* [DEFINE_END] */ @@ -583,7 +542,7 @@ typedef enum sound should be placed in.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setSpeakerMode @@ -626,7 +585,7 @@ typedef enum clearer what speaker is being addressed on that platform. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_SPEAKERMODE @@ -666,7 +625,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getNumPlugins @@ -698,7 +657,7 @@ typedef enum Use System::setAdvancedSettings to adjust settings for some of the features that are enabled by these flags. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::init @@ -707,28 +666,29 @@ typedef enum Channel::set3DOcclusion ] */ -#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ -#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ -#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ -#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ -#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ -#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ -#define FMOD_INIT_SOFTWARE_REVERB_LOWMEM 0x00000040 /* All platforms - SFX reverb is run using 22/24khz delay buffers, halving the memory required. */ -#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ -#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ -#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ -#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ -#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ -#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ -#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ -#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ -#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ -#define FMOD_INIT_WII_DISABLEDOLBY 0x00100000 /* Wii only - Disable Dolby Pro Logic surround. Speakermode will be set to STEREO even if user has selected surround in the Wii system settings. */ -#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ -#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ -#define FMOD_INIT_DTS_NEURALSURROUND 0x02000000 /* Win32/Mac/Linux/PS3/Xbox360 - Use DTS Neural surround downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. Always 7.1 -> 5.1 downmix for Xbox360 and PS3. Internal DSP structure will be set to 7.1. */ -#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ -#define FMOD_INIT_DISABLE_MYEARS 0x08000000 /* Win32 - Disables MyEars HRTF 7.1 downmixing. MyEars will otherwise be disbaled if speakermode is not set to FMOD_SPEAKERMODE_STEREO or the data file is missing. */ +#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ +#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ +#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ +#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ +#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ +#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ +#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ +#define FMOD_INIT_DSOUND_HRTFNONE 0x00000200 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use simple stereo panning/doppler/attenuation when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFLIGHT 0x00000400 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use a slightly higher quality algorithm when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFFULL 0x00000800 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use full quality 3D playback when 3d hardware acceleration is not present. */ +#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ +#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ +#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ +#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ +#define FMOD_INIT_XBOX_REMOVEHEADROOM 0x00100000 /* Xbox only - By default DirectSound attenuates all sound by 6db to avoid clipping/distortion. CAUTION. If you use this flag you are responsible for the final mix to make sure clipping / distortion doesn't happen. */ +#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ +#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ +#define FMOD_INIT_NEURALTHX 0x02000000 /* Win32/Mac/Linux/Solaris - Use Neural THX downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. */ +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ /* [DEFINE_END] */ @@ -741,7 +701,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getFormat @@ -773,8 +733,6 @@ typedef enum FMOD_SOUND_TYPE_XM, /* FastTracker 2 XM. */ FMOD_SOUND_TYPE_XMA, /* Xbox360 XMA */ FMOD_SOUND_TYPE_VAG, /* PlayStation 2 / PlayStation Portable adpcm VAG format. */ - FMOD_SOUND_TYPE_AUDIOQUEUE, /* iPhone hardware decoder, supports AAC, ALAC and MP3. extracodecdata is a pointer to an FMOD_AUDIOQUEUE_EXTRACODECDATA structure. */ - FMOD_SOUND_TYPE_XWMA, /* Xbox360 XWMA */ FMOD_SOUND_TYPE_MAX, /* Maximum number of sound types supported. */ FMOD_SOUND_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -791,7 +749,7 @@ typedef enum This is the format the native hardware or software buffer will be or is created in. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -802,16 +760,15 @@ typedef enum { FMOD_SOUND_FORMAT_NONE, /* Unitialized / unknown. */ FMOD_SOUND_FORMAT_PCM8, /* 8bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ + FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ FMOD_SOUND_FORMAT_GCADPCM, /* Compressed GameCube DSP data. */ FMOD_SOUND_FORMAT_IMAADPCM, /* Compressed IMA ADPCM / Xbox ADPCM data. */ FMOD_SOUND_FORMAT_VAG, /* Compressed PlayStation 2 / PlayStation Portable ADPCM data. */ FMOD_SOUND_FORMAT_XMA, /* Compressed Xbox360 data. */ FMOD_SOUND_FORMAT_MPEG, /* Compressed MPEG layer 2 or 3 data. */ - FMOD_SOUND_FORMAT_CELT, /* Compressed CELT data. */ FMOD_SOUND_FORMAT_MAX, /* Maximum number of sound formats supported. */ FMOD_SOUND_FORMAT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -850,7 +807,7 @@ typedef enum 1. Sound::getName functionality is removed. 256 bytes per sound is saved.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -864,13 +821,13 @@ typedef enum Sound::getOpenState ] */ -#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. (Note - only Windows with a high spec soundcard, PS2, PSP, and Wii support FMOD_HARDWARE) */ +#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. */ #define FMOD_LOOP_OFF 0x00000001 /* For non looping sounds. (DEFAULT). Overrides FMOD_LOOP_NORMAL / FMOD_LOOP_BIDI. */ #define FMOD_LOOP_NORMAL 0x00000002 /* For forward looping sounds. */ #define FMOD_LOOP_BIDI 0x00000004 /* For bidirectional looping sounds. (only works on software mixed static sounds). */ #define FMOD_2D 0x00000008 /* Ignores any 3d processing. (DEFAULT). */ #define FMOD_3D 0x00000010 /* Makes the sound positionable in 3D. Overrides FMOD_2D. */ -#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). Note on platforms that don't support FMOD_HARDWARE (only Windows with a high spec soundcard, PS2, PSP, and Wii support FMOD_HARDWARE), this will be internally treated as FMOD_SOFTWARE. */ +#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). */ #define FMOD_SOFTWARE 0x00000040 /* Makes the sound be mixed by the FMOD CPU based software mixer. Overrides FMOD_HARDWARE. Use this for FFT, DSP, compressed sample support, 2D multi-speaker support and other software related features. */ #define FMOD_CREATESTREAM 0x00000080 /* Decompress at runtime, streaming from the source provided (ie from disk). Overrides FMOD_CREATESAMPLE and FMOD_CREATECOMPRESSEDSAMPLE. Note a stream can only be played once at a time due to a stream only having 1 stream buffer and file handle. Open multiple streams to have them play concurrently. */ #define FMOD_CREATESAMPLE 0x00000100 /* Decompress at loadtime, decompressing or decoding whole file into memory as the target sample format (ie PCM). Fastest for FMOD_SOFTWARE based playback and most flexible. */ @@ -907,12 +864,10 @@ typedef enum [DESCRIPTION] These values describe what state a sound is in after FMOD_NONBLOCKING has been used to open it. - [REMARKS] - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Sound::getSubSound, a stream will go into FMOD_OPENSTATE_SEEKING state and sound related commands will return FMOD_ERR_NOTREADY.
    - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Channel::getPosition, a stream will go into FMOD_OPENSTATE_SETPOSITION state and sound related commands will return FMOD_ERR_NOTREADY.
    + [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getOpenState @@ -927,7 +882,7 @@ typedef enum FMOD_OPENSTATE_CONNECTING, /* Connecting to remote host (internet sounds only). */ FMOD_OPENSTATE_BUFFERING, /* Buffering data. */ FMOD_OPENSTATE_SEEKING, /* Seeking to subsound and re-flushing stream buffer. */ - FMOD_OPENSTATE_PLAYING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ + FMOD_OPENSTATE_STREAMING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ FMOD_OPENSTATE_SETPOSITION, /* Seeking within a stream to a different position. */ FMOD_OPENSTATE_MAX, /* Maximum number of open state types. */ @@ -947,7 +902,7 @@ typedef enum Instead, the time specified will be used to cross fade between the sounds that go silent and the ones that become audible. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] SoundGroup::setMaxAudibleBehavior @@ -982,7 +937,7 @@ typedef enum Note! Currently the user must call System::update for these callbacks to trigger! [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setCallback @@ -1015,7 +970,7 @@ typedef enum Note! Using FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED (on Mac only) requires the application to be running an event loop which will allow external changes to device list to be detected by FMOD. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setCallback @@ -1027,7 +982,6 @@ typedef enum typedef enum { FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED, /* Called from System::update when the enumerated list of devices has changed. */ - FMOD_SYSTEM_CALLBACKTYPE_DEVICELOST, /* Called from System::update when an output device has been lost due to control panel parameter changes and FMOD cannot automatically recover. */ FMOD_SYSTEM_CALLBACKTYPE_MEMORYALLOCATIONFAILED, /* Called directly when a memory allocation fails somewhere in FMOD. */ FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED, /* Called directly when a thread is created. */ FMOD_SYSTEM_CALLBACKTYPE_BADDSPCONNECTION, /* Called when a bad connection was made with DSP::addInput. Usually called from mixer thread because that is where the connections are made. */ @@ -1053,8 +1007,6 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_OPENCALLBACK) (const char *name, typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_CLOSECALLBACK) (void *handle, void *userdata); typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_READCALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_SEEKCALLBACK) (void *handle, unsigned int pos, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCREADCALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCCANCELCALLBACK)(void *handle, void *userdata); typedef void * (F_CALLBACK *FMOD_MEMORY_ALLOCCALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type); typedef void * (F_CALLBACK *FMOD_MEMORY_REALLOCCALLBACK)(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type); @@ -1079,26 +1031,26 @@ typedef float (F_CALLBACK *FMOD_3D_ROLLOFFCALLBACK) (FMOD_CHANNEL *chan
    FMOD_DSP_FFT_WINDOW_RECT.
    -
    +

    FMOD_DSP_FFT_WINDOW_TRIANGLE.
    -
    +

    FMOD_DSP_FFT_WINDOW_HAMMING.
    -
    +

    FMOD_DSP_FFT_WINDOW_HANNING.
    -
    +

    FMOD_DSP_FFT_WINDOW_BLACKMAN.
    -
    +

    FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS.
    - +
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getSpectrum @@ -1130,7 +1082,7 @@ typedef enum Use System::setSoftwareFormat to tell FMOD the resampling quality you require for FMOD_SOFTWARE based sounds. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setSoftwareFormat @@ -1141,8 +1093,8 @@ typedef enum { FMOD_DSP_RESAMPLER_NOINTERP, /* No interpolation. High frequency aliasing hiss will be audible depending on the sample rate of the sound. */ FMOD_DSP_RESAMPLER_LINEAR, /* Linear interpolation (default method). Fast and good quality, causes very slight lowpass effect on low frequency sounds. */ - FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interpolation. Slower than linear interpolation but better quality. */ - FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interpolation. Slowest resampling method but best quality. */ + FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interoplation. Slower than linear interpolation but better quality. */ + FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interoplation. Slowest resampling method but best quality. */ FMOD_DSP_RESAMPLER_MAX, /* Maximum number of resample methods supported. */ FMOD_DSP_RESAMPLER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -1158,7 +1110,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1192,7 +1144,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1231,7 +1183,7 @@ typedef enum If FMOD_DELAYTYPE_END_MS is specified, the value is not treated as a 64 bit number, just the delayhi value is used and it is treated as milliseconds. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setDelay @@ -1262,11 +1214,11 @@ typedef enum Structure describing a piece of tag data. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1276,12 +1228,12 @@ typedef enum */ typedef struct FMOD_TAG { - FMOD_TAGTYPE type; /* [r] The type of this tag. */ - FMOD_TAGDATATYPE datatype; /* [r] The type of data that this tag contains */ - char *name; /* [r] The name of this tag i.e. "TITLE", "ARTIST" etc. */ - void *data; /* [r] Pointer to the tag data - its format is determined by the datatype member */ - unsigned int datalen; /* [r] Length of the data contained in this tag */ - FMOD_BOOL updated; /* [r] True if this tag has been updated since last being accessed with Sound::getTag */ + FMOD_TAGTYPE type; /* [out] The type of this tag. */ + FMOD_TAGDATATYPE datatype; /* [out] The type of data that this tag contains */ + char *name; /* [out] The name of this tag i.e. "TITLE", "ARTIST" etc. */ + void *data; /* [out] Pointer to the tag data - its format is determined by the datatype member */ + unsigned int datalen; /* [out] Length of the data contained in this tag */ + FMOD_BOOL updated; /* [out] True if this tag has been updated since last being accessed with Sound::getTag */ } FMOD_TAG; @@ -1292,11 +1244,11 @@ typedef struct FMOD_TAG Structure describing a CD/DVD table of contents [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1304,10 +1256,10 @@ typedef struct FMOD_TAG */ typedef struct FMOD_CDTOC { - int numtracks; /* [r] The number of tracks on the CD */ - int min[100]; /* [r] The start offset of each track in minutes */ - int sec[100]; /* [r] The start offset of each track in seconds */ - int frame[100]; /* [r] The start offset of each track in frames */ + int numtracks; /* [out] The number of tracks on the CD */ + int min[100]; /* [out] The start offset of each track in minutes */ + int sec[100]; /* [out] The start offset of each track in seconds */ + int frame[100]; /* [out] The start offset of each track in frames */ } FMOD_CDTOC; @@ -1325,7 +1277,7 @@ typedef struct FMOD_CDTOC Do not combine flags except FMOD_TIMEUNIT_BUFFERED. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getLength @@ -1334,10 +1286,9 @@ typedef struct FMOD_CDTOC ] */ #define FMOD_TIMEUNIT_MS 0x00000001 /* Milliseconds. */ -#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM samples, related to milliseconds * samplerate / 1000. */ +#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM Samples, related to milliseconds * samplerate / 1000. */ #define FMOD_TIMEUNIT_PCMBYTES 0x00000004 /* Bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes). */ #define FMOD_TIMEUNIT_RAWBYTES 0x00000008 /* Raw file bytes of (compressed) sound data (does not include headers). Only used by Sound::getLength and Channel::getPosition. */ -#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 /* Fractions of 1 PCM sample. Unsigned int range 0 to 0xFFFFFFFF. Used for sub-sample granularity for DSP purposes. */ #define FMOD_TIMEUNIT_MODORDER 0x00000100 /* MOD/S3M/XM/IT. Order in a sequenced module format. Use Sound::getFormat to determine the PCM format being decoded to. */ #define FMOD_TIMEUNIT_MODROW 0x00000200 /* MOD/S3M/XM/IT. Current row in a sequenced module format. Sound::getLength will return the number of rows in the currently playing or seeked to pattern. */ #define FMOD_TIMEUNIT_MODPATTERN 0x00000400 /* MOD/S3M/XM/IT. Current pattern in a sequenced module format. Sound::getLength will return the number of patterns in the song and Channel::getPosition will return the currently playing pattern. */ @@ -1363,7 +1314,7 @@ typedef struct FMOD_CDTOC For full flexibility of speaker assignments, use Channel::setSpeakerLevels. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_CREATESOUNDEXINFO @@ -1397,6 +1348,9 @@ typedef enum [REMARKS] This structure is optional! Specify 0 or NULL in System::createSound if you don't need it!

    + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    +
    Loading a file from memory.
  • Create the sound using the FMOD_OPENMEMORY flag.
  • Mandatory. Specify 'length' for the size of the memory block in bytes. @@ -1434,21 +1388,11 @@ typedef enum
  • Mandatory. Specify 'dlsname'.

    - Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally - altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file.
    + Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file.
    If you have a stuttering effect, then it is using more cpu than the decode buffer playback rate can keep up with. Increasing the decode buffersize will most likely solve this problem.
    -
    -
    - FSB codec. If inclusionlist and numsubsounds are used together, this will trigger a special mode where subsounds are shuffled down to save memory. (useful for large FSB - files where you only want to load 1 sound). There will be no gaps, ie no null subsounds. As an example, if there are 10,000 subsounds and there is an inclusionlist with only 1 entry, - and numsubsounds = 1, then subsound 0 will be that entry, and there will only be the memory allocated for 1 subsound. Previously there would still be 10,000 subsound pointers and other - associated codec entries allocated along with it multiplied by 10,000.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -1461,37 +1405,35 @@ typedef enum */ typedef struct FMOD_CREATESOUNDEXINFO { - int cbsize; /* [w] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ - unsigned int length; /* [w] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ - unsigned int fileoffset; /* [w] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ - int numchannels; /* [w] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ - int defaultfrequency; /* [w] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ - FMOD_SOUND_FORMAT format; /* [w] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ - unsigned int decodebuffersize; /* [w] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ - int initialsubsound; /* [w] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ - int numsubsounds; /* [w] Optional. Specify 0 to ignore or have no subsounds. In a sound created with FMOD_OPENUSER, specify the number of subsounds that are accessable with Sound::getSubSound. If not created with FMOD_OPENUSER, this will limit the number of subsounds loaded within a multi-subsound file. If using FSB, then if FMOD_CREATESOUNDEXINFO::inclusionlist is used, this will shuffle subsounds down so that there are not any gaps. It will mean that the indices of the sounds will be different. */ - int *inclusionlist; /* [w] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ - int inclusionlistnum; /* [w] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ - FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [w] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ - FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [w] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ - FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [w] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ - const char *dlsname; /* [w] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ - const char *encryptionkey; /* [w] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ - int maxpolyphony; /* [w] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ - FMOD_SOUND_TYPE suggestedsoundtype; /* [w] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ - FMOD_FILE_OPENCALLBACK useropen; /* [w] Optional. Specify 0 to ignore. Callback for opening this file. */ - FMOD_FILE_CLOSECALLBACK userclose; /* [w] Optional. Specify 0 to ignore. Callback for closing this file. */ - FMOD_FILE_READCALLBACK userread; /* [w] Optional. Specify 0 to ignore. Callback for reading from this file. */ - FMOD_FILE_SEEKCALLBACK userseek; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCREADCALLBACK userasyncread; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_SPEAKERMAPTYPE speakermap; /* [w] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ - FMOD_SOUNDGROUP *initialsoundgroup; /* [w] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ - unsigned int initialseekposition;/* [w] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ - FMOD_TIMEUNIT initialseekpostype; /* [w] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ - int ignoresetfilesystem;/* [w] Optional. Specify 0 to ignore. Set to 1 to use fmod's built in file system. Ignores setFileSystem callbacks and also FMOD_CREATESOUNEXINFO file callbacks. Useful for specific cases where you don't want to use your own file system but want to use fmod's file system (ie net streaming). */ - void *extracodecdata; /* [w] Optional. Specify 0 to ignore. Codec specific data. See FMOD_SOUND_TYPE for what each codec might take here. */ + int cbsize; /* [in] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ + unsigned int length; /* [in] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ + unsigned int fileoffset; /* [in] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ + int numchannels; /* [in] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ + int defaultfrequency; /* [in] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ + FMOD_SOUND_FORMAT format; /* [in] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ + unsigned int decodebuffersize; /* [in] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ + int initialsubsound; /* [in] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ + int numsubsounds; /* [in] Optional. Specify 0 to ignore or have no subsounds. In a user created multi-sample sound, specify the number of subsounds within the sound that are accessable with Sound::getSubSound. */ + int *inclusionlist; /* [in] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ + int inclusionlistnum; /* [in] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ + FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [in] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ + FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [in] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ + FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [in] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ + const char *dlsname; /* [in] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ + const char *encryptionkey; /* [in] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ + int maxpolyphony; /* [in] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ + FMOD_SOUND_TYPE suggestedsoundtype; /* [in] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ + FMOD_FILE_OPENCALLBACK useropen; /* [in] Optional. Specify 0 to ignore. Callback for opening this file. */ + FMOD_FILE_CLOSECALLBACK userclose; /* [in] Optional. Specify 0 to ignore. Callback for closing this file. */ + FMOD_FILE_READCALLBACK userread; /* [in] Optional. Specify 0 to ignore. Callback for reading from this file. */ + FMOD_FILE_SEEKCALLBACK userseek; /* [in] Optional. Specify 0 to ignore. Callback for seeking within this file. */ + FMOD_SPEAKERMAPTYPE speakermap; /* [in] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ + FMOD_SOUNDGROUP *initialsoundgroup; /* [in] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ + unsigned int initialseekposition;/* [in] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ + FMOD_TIMEUNIT initialseekpostype; /* [in] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ + + } FMOD_CREATESOUNDEXINFO; @@ -1518,25 +1460,17 @@ typedef struct FMOD_CREATESOUNDEXINFO EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4.
    EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4.
    I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb.
    + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE).
    WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE).
    + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE).
    PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE).
    SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds.

    - Nintendo Wii Notes:
    - This structure supports only limited parameters, and maps them to the Wii hardware reverb as follows.
    - DecayTime = 'time'
    - ReverbDelay = 'predelay'
    - ModulationDepth = 'damping'
    - Reflections = 'coloration'
    - EnvDiffusion = 'crosstalk'
    - Room = 'mix'
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using System::setReverbProperties (w) or System::getReverbProperties (r). + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setReverbProperties @@ -1546,34 +1480,34 @@ typedef struct FMOD_CREATESOUNDEXINFO ] */ typedef struct FMOD_REVERB_PROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Instance; /* [w] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(4 instances) and Wii (3 instances)) */ - int Environment; /* [r/w] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ - float EnvSize; /* [r/w] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ - float EnvDiffusion; /* [r/w] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/WII) */ - int Room; /* [r/w] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/I3DL2/SFX/WII) */ - int RoomHF; /* [r/w] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/SFX) */ - int RoomLF; /* [r/w] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ - float DecayTime; /* [r/w] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float DecayHFRatio; /* [r/w] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/I3DL2/SFX) */ - float DecayLFRatio; /* [r/w] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ - int Reflections; /* [r/w] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float ReflectionsDelay; /* [r/w] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/I3DL2/SFX) */ - float ReflectionsPan[3]; /* [r/w] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ - int Reverb; /* [r/w] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/I3DL2/SFX) */ - float ReverbDelay; /* [r/w] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float ReverbPan[3]; /* [r/w] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ - float EchoTime; /* [r/w] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ - float EchoDepth; /* [r/w] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ - float ModulationTime; /* [r/w] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ - float ModulationDepth; /* [r/w] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/WII) */ - float AirAbsorptionHF; /* [r/w] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ - float HFReference; /* [r/w] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/I3DL2/SFX) */ - float LFReference; /* [r/w] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ - float RoomRolloffFactor; /* [r/w] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/I3DL2) */ - float Diffusion; /* [r/w] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/SFX) */ - float Density; /* [r/w] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/SFX) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/WII) */ +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Instance; /* [in] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(3 instances)/GC and Wii (2 instances)) */ + int Environment; /* [in/out] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ + float EnvSize; /* [in/out] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ + float EnvDiffusion; /* [in/out] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/Xbox1/GC) */ + int Room; /* [in/out] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + int RoomHF; /* [in/out] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + int RoomLF; /* [in/out] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ + float DecayTime; /* [in/out] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float DecayHFRatio; /* [in/out] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float DecayLFRatio; /* [in/out] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ + int Reflections; /* [in/out] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReflectionsDelay; /* [in/out] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReflectionsPan[3]; /* [in/out] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ + int Reverb; /* [in/out] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReverbDelay; /* [in/out] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReverbPan[3]; /* [in/out] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ + float EchoTime; /* [in/out] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ + float EchoDepth; /* [in/out] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ + float ModulationTime; /* [in/out] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ + float ModulationDepth; /* [in/out] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/GC) */ + float AirAbsorptionHF; /* [in/out] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ + float HFReference; /* [in/out] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float LFReference; /* [in/out] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ + float RoomRolloffFactor; /* [in/out] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float Diffusion; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/Xbox1/SFX) */ + float Density; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/Xbox1/SFX) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/GC/WII) */ } FMOD_REVERB_PROPERTIES; @@ -1589,7 +1523,7 @@ typedef struct FMOD_REVERB_PROPERTIES [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_REVERB_PROPERTIES @@ -1634,7 +1568,7 @@ typedef struct FMOD_REVERB_PROPERTIES [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setReverbProperties @@ -1712,7 +1646,9 @@ typedef struct FMOD_REVERB_PROPERTIES EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4.
    EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4.
    I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb.
    + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE).
    WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE).
    + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE).
    PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE).
    SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds.

    @@ -1721,13 +1657,10 @@ typedef struct FMOD_REVERB_PROPERTIES By default the dsp network connection for a channel and its reverb is between the 'SFX Reverb' unit, and the channel's wavetable/resampler/dspcodec/oscillator unit (the unit below the channel DSP head). NULL can be used for this parameter to make it use this default behaviour.
    This parameter allows the user to connect the SFX reverb to somewhere else internally, for example the channel DSP head, or a related channelgroup. The event system uses this so that it can have the output of an event going to the reverb, instead of just the output of the event's channels (thereby ignoring event effects/submixes etc).
    Do not use if you are unaware of DSP network connection issues. Leave it at the default of NULL instead.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using Channel::setReverbProperties (w) or Channel::getReverbProperties (r). + [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setReverbProperties @@ -1736,26 +1669,26 @@ typedef struct FMOD_REVERB_PROPERTIES ] */ typedef struct FMOD_REVERB_CHANNELPROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Direct; /* [r/w] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/SFX) */ - int DirectHF; /* [r/w] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2) */ - int Room; /* [r/w] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/SFX) */ - int RoomHF; /* [r/w] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2) */ - int Obstruction; /* [r/w] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2) */ - float ObstructionLFRatio; /* [r/w] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2) */ - int Occlusion; /* [r/w] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2) */ - float OcclusionLFRatio; /* [r/w] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2) */ - float OcclusionRoomRatio; /* [r/w] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ - float OcclusionDirectRatio; /* [r/w] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ - int Exclusion; /* [r/w] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ - float ExclusionLFRatio; /* [r/w] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ - int OutsideVolumeHF; /* [r/w] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ - float DopplerFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ - float RolloffFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ - float RoomRolloffFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2) */ - float AirAbsorptionFactor; /* [r/w] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX/SFX) */ - FMOD_DSP *ConnectionPoint; /* [r/w] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Direct; /* [in/out] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/SFX) */ + int DirectHF; /* [in/out] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Room; /* [in/out] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/GC/SFX) */ + int RoomHF; /* [in/out] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Obstruction; /* [in/out] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float ObstructionLFRatio; /* [in/out] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Occlusion; /* [in/out] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionLFRatio; /* [in/out] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionRoomRatio; /* [in/out] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ + float OcclusionDirectRatio; /* [in/out] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ + int Exclusion; /* [in/out] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ + float ExclusionLFRatio; /* [in/out] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ + int OutsideVolumeHF; /* [in/out] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ + float DopplerFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ + float RolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ + float RoomRolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2/Xbox1) */ + float AirAbsorptionFactor; /* [in/out] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX only) */ + FMOD_DSP *ConnectionPoint; /* [in/out] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ } FMOD_REVERB_CHANNELPROPERTIES; @@ -1777,7 +1710,7 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES - If you specify more than one instance with setReverbProperties, it will set more than 1 instance at once.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_REVERB_CHANNELPROPERTIES @@ -1786,9 +1719,9 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES #define FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001 /* Automatic setting of 'Direct' due to distance from listener */ #define FMOD_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002 /* Automatic setting of 'Room' due to distance from listener */ #define FMOD_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004 /* Automatic setting of 'RoomHF' due to distance from listener */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/Wii. Specify channel to target reverb instance 0. Default target. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/Wii. Specify channel to target reverb instance 1. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/Wii. Specify channel to target reverb instance 2. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 0. Default target. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 1. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 2. */ #define FMOD_REVERB_CHANNELFLAGS_INSTANCE3 0x00000080 /* EAX5/SFX. Specify channel to target reverb instance 3. */ #define FMOD_REVERB_CHANNELFLAGS_DEFAULT (FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO | \ @@ -1813,13 +1746,9 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES Memory will be allocated for codecs 'up front' (during System::init) if these values are specified as non zero. If any are zero, it allocates memory for the codec whenever a file of the type in question is loaded. So if maxMPEGcodecs is 0 for example, it will allocate memory for the mpeg codecs the first time an mp3 is loaded or an mp3 based .FSB file is loaded.

    Due to inefficient encoding techniques on certain .wav based ADPCM files, FMOD can can need an extra 29720 bytes per codec. This means for lowest memory consumption. Use FSB as it uses an optimal/small ADPCM block size.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using System::setAdvancedSettings (w) or System::getAdvancedSettings (r). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setAdvancedSettings @@ -1830,26 +1759,23 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES */ typedef struct FMOD_ADVANCEDSETTINGS { - int cbsize; /* [w] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ - int maxMPEGcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 21,684 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ - int maxADPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ - int maxXMAcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ - int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs consume 11,500 bytes per instance and this number will determine how many CELT channels can be played simultaneously. Default = 16 */ - int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ - int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ - char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ - FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ - int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ - float HRTFMinAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ - float HRTFMaxAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ - float HRTFFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ - float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ - int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ - unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ - char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ - unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ - unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */ - unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buffers to prevent memory fragmentation, any additional buffers will be allocated normally. */ + int cbsize; /* [in] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ + int maxMPEGcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 29,424 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ + int maxADPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ + int maxXMAcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ + int maxPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ + int ASIONumChannels; /* [in/out] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ + char **ASIOChannelList; /* [in/out] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ + FMOD_SPEAKER *ASIOSpeakerList; /* [in/out] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ + int max3DReverbDSPs; /* [in/out] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ + float HRTFMinAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ + float HRTFMaxAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ + float HRTFFreq; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ + float vol0virtualvol; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ + int eventqueuesize; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ + unsigned int defaultDecodeBufferSize; /* [in/out] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ + char *debugLogFilename; /* [in/out] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ + unsigned short profileport; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ } FMOD_ADVANCEDSETTINGS; @@ -1863,7 +1789,7 @@ typedef struct FMOD_ADVANCEDSETTINGS To get 'all' of the channels, use System::getMasterChannelGroup. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::playSound @@ -1896,7 +1822,7 @@ extern "C" */ FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); -FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced); FMOD_RESULT F_API FMOD_Debug_SetLevel (FMOD_DEBUGLEVEL level); FMOD_RESULT F_API FMOD_Debug_GetLevel (FMOD_DEBUGLEVEL *level); FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); @@ -1923,7 +1849,6 @@ FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_ FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API FMOD_System_GetDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); @@ -1934,7 +1859,7 @@ FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int s FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); -FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); @@ -1991,7 +1916,7 @@ FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsig FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels); FMOD_RESULT F_API FMOD_System_GetHardwareChannels (FMOD_SYSTEM *system, int *num2d, int *num3d, int *total); -FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *geometry, float *update, float *total); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *update, float *total); FMOD_RESULT F_API FMOD_System_GetSoundRAM (FMOD_SYSTEM *system, int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API FMOD_System_GetNumCDROMDrives (FMOD_SYSTEM *system, int *numdrives); FMOD_RESULT F_API FMOD_System_GetCDROMDriveName (FMOD_SYSTEM *system, int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); @@ -2041,7 +1966,6 @@ FMOD_RESULT F_API FMOD_System_GetDSPClock (FMOD_SYSTEM *system, unsig FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers); FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetRecordDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API FMOD_System_GetRecordDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); @@ -2075,7 +1999,7 @@ FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int * FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); -FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Sound' API @@ -2144,8 +2068,6 @@ FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigne FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); -FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); -FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); /* Userdata set/get. @@ -2154,7 +2076,7 @@ FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float * FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); -FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Channel' API @@ -2254,7 +2176,7 @@ FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, uns FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); -FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'ChannelGroup' API @@ -2323,7 +2245,7 @@ FMOD_RESULT F_API FMOD_ChannelGroup_GetWaveData (FMOD_CHANNELGROUP *channel FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); -FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'SoundGroup' API @@ -2362,7 +2284,7 @@ FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgrou FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); -FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'DSP' API @@ -2422,7 +2344,7 @@ FMOD_RESULT F_API FMOD_DSP_GetDefaults (FMOD_DSP *dsp, float *freq FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); -FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'DSPConnection' API @@ -2442,7 +2364,7 @@ FMOD_RESULT F_API FMOD_DSPConnection_GetLevels (FMOD_DSPCONNECTION *dspcon FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); -FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Geometry' API @@ -2484,7 +2406,7 @@ FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, v FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); -FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Reverb' API @@ -2510,7 +2432,7 @@ FMOD_RESULT F_API FMOD_Reverb_GetActive (FMOD_REVERB *reverb, FMOD_ FMOD_RESULT F_API FMOD_Reverb_SetUserData (FMOD_REVERB *reverb, void *userdata); FMOD_RESULT F_API FMOD_Reverb_GetUserData (FMOD_REVERB *reverb, void **userdata); -FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /*$ preserve start $*/ #ifdef __cplusplus diff --git a/vendor/fmodex-4.32.09/linux32/inc/fmod.hpp b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod.hpp similarity index 96% rename from vendor/fmodex-4.32.09/linux32/inc/fmod.hpp rename to vendor/fmodex-4.24.16/linux-x86_64/inc/fmod.hpp index 85e9aa4..e8fd4ce 100644 --- a/vendor/fmodex-4.32.09/linux32/inc/fmod.hpp +++ b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod.hpp @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header in conjunction with fmod.h (which contains all the constants / callbacks) */ /* to develop using C++ classes. */ @@ -33,7 +33,7 @@ namespace FMOD FMOD global system functions (optional). */ inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } - inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced) { return FMOD_Memory_GetStats(currentalloced, maxalloced); } inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); } inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); } inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); } @@ -63,7 +63,6 @@ namespace FMOD FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API getNumDrivers (int *numdrivers); FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API setDriver (int driver); FMOD_RESULT F_API getDriver (int *driver); @@ -74,7 +73,7 @@ namespace FMOD FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); - FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); @@ -119,7 +118,7 @@ namespace FMOD FMOD_RESULT F_API getOutputHandle (void **handle); FMOD_RESULT F_API getChannelsPlaying (int *channels); FMOD_RESULT F_API getHardwareChannels (int *num2d, int *num3d, int *total); - FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *geometry, float *update, float *total); + FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *update, float *total); FMOD_RESULT F_API getSoundRAM (int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API getNumCDROMDrives (int *numdrives); FMOD_RESULT F_API getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); @@ -157,7 +156,6 @@ namespace FMOD // Recording API. FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers); FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getRecordDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); @@ -182,7 +180,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -247,14 +245,12 @@ namespace FMOD FMOD_RESULT F_API getMusicNumChannels (int *numchannels); FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); - FMOD_RESULT F_API setMusicSpeed (float speed); - FMOD_RESULT F_API getMusicSpeed (float *speed); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -347,7 +343,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -406,7 +402,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -444,7 +440,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -498,7 +494,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -525,7 +521,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -568,7 +564,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -598,7 +594,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; } diff --git a/vendor/fmodex-4.32.09/mac/inc/fmod_codec.h b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_codec.h similarity index 96% rename from vendor/fmodex-4.32.09/mac/inc/fmod_codec.h rename to vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_codec.h index 6198afa..e96b054 100644 --- a/vendor/fmodex-4.32.09/mac/inc/fmod_codec.h +++ b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_codec.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own file format plugin to use with */ /* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ @@ -38,7 +38,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT) (FMOD_CODEC_STA Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_CODEC_STATE @@ -81,7 +81,7 @@ typedef struct FMOD_CODEC_DESCRIPTION When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT @@ -130,7 +130,7 @@ struct FMOD_CODEC_WAVEFORMAT When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT diff --git a/vendor/fmodex-4.32.09/linux32/inc/fmod_dsp.h b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_dsp.h similarity index 71% rename from vendor/fmodex-4.32.09/linux32/inc/fmod_dsp.h rename to vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_dsp.h index e61f0d5..c5d42dd 100644 --- a/vendor/fmodex-4.32.09/linux32/inc/fmod_dsp.h +++ b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_dsp.h @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are interested in delving deeper into the FMOD software mixing / */ /* DSP engine. In this header you can find parameter structures for FMOD system reigstered */ @@ -37,7 +37,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_DSP_DIALOGCALLBACK) (FMOD_DSP_STATE *d To get them to be active, first create the unit, then add it somewhere into the DSP network, either at the front of the network near the soundcard unit to affect the global output (by using System::getDSPHead), or on a single channel (using Channel::getDSPHead). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSPByType @@ -65,9 +65,6 @@ typedef enum FMOD_DSP_TYPE_COMPRESSOR, /* This unit implements dynamic compression (linked multichannel, wideband) */ FMOD_DSP_TYPE_SFXREVERB, /* This unit implements SFX reverb */ FMOD_DSP_TYPE_LOWPASS_SIMPLE, /* This unit filters sound using a simple lowpass with no resonance, but has flexible cutoff and is fast. */ - FMOD_DSP_TYPE_DELAY, /* This unit produces different delays on individual channels of the sound. */ - FMOD_DSP_TYPE_TREMOLO, /* This unit produces a tremolo / chopper effect on the sound. */ - FMOD_DSP_TYPE_LADSPAPLUGIN, /* This unit allows the use of LADSPA standard plugins. */ FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_DSP_TYPE; @@ -79,8 +76,8 @@ typedef enum Structure to define a parameter for a DSP unit. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.

    The step parameter tells the gui or application that the parameter has a certain granularity.
    For example in the example of cutoff frequency with a range from 100.0 to 22050.0 you might only want the selection to be in 10hz increments. For this you would simply use 10.0 as the step value.
    @@ -90,7 +87,7 @@ typedef enum A step value of 0.0 would mean the full floating point range is accessable.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -99,12 +96,12 @@ typedef enum */ typedef struct FMOD_DSP_PARAMETERDESC { - float min; /* [w] Minimum value of the parameter (ie 100.0). */ - float max; /* [w] Maximum value of the parameter (ie 22050.0). */ - float defaultval; /* [w] Default value of parameter. */ - char name[16]; /* [w] Name of the parameter to be displayed (ie "Cutoff frequency"). */ - char label[16]; /* [w] Short string to be put next to value to denote the unit type (ie "hz"). */ - const char *description; /* [w] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ + float min; /* [in] Minimum value of the parameter (ie 100.0). */ + float max; /* [in] Maximum value of the parameter (ie 22050.0). */ + float defaultval; /* [in] Default value of parameter. */ + char name[16]; /* [in] Name of the parameter to be displayed (ie "Cutoff frequency"). */ + char label[16]; /* [in] Short string to be put next to value to denote the unit type (ie "hz"). */ + const char *description; /* [in] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ } FMOD_DSP_PARAMETERDESC; @@ -115,15 +112,15 @@ typedef struct FMOD_DSP_PARAMETERDESC When creating a DSP unit, declare one of these and provide the relevant callbacks and name for FMOD to use when it creates and uses a DSP unit of this type. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.

    There are 2 different ways to change a parameter in this architecture.
    One is to use DSP::setParameter / DSP::getParameter. This is platform independant and is dynamic, so new unknown plugins can have their parameters enumerated and used.
    The other is to use DSP::showConfigDialog. This is platform specific and requires a GUI, and will display a dialog box to configure the plugin.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -132,23 +129,23 @@ typedef struct FMOD_DSP_PARAMETERDESC */ typedef struct FMOD_DSP_DESCRIPTION { - char name[32]; /* [w] Name of the unit to be displayed in the network. */ - unsigned int version; /* [w] Plugin writer's version number. */ - int channels; /* [w] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ - FMOD_DSP_CREATECALLBACK create; /* [w] Create callback. This is called when DSP unit is created. Can be null. */ - FMOD_DSP_RELEASECALLBACK release; /* [w] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ - FMOD_DSP_RESETCALLBACK reset; /* [w] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ - FMOD_DSP_READCALLBACK read; /* [w] Read callback. Processing is done here. Can be null. */ - FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [w] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ + char name[32]; /* [in] Name of the unit to be displayed in the network. */ + unsigned int version; /* [in] Plugin writer's version number. */ + int channels; /* [in] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ + FMOD_DSP_CREATECALLBACK create; /* [in] Create callback. This is called when DSP unit is created. Can be null. */ + FMOD_DSP_RELEASECALLBACK release; /* [in] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ + FMOD_DSP_RESETCALLBACK reset; /* [in] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ + FMOD_DSP_READCALLBACK read; /* [in] Read callback. Processing is done here. Can be null. */ + FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [in] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ - int numparameters; /* [w] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ - FMOD_DSP_PARAMETERDESC *paramdesc; /* [w] Variable number of parameter structures. */ - FMOD_DSP_SETPARAMCALLBACK setparameter; /* [w] This is called when the user calls DSP::setParameter. Can be null. */ - FMOD_DSP_GETPARAMCALLBACK getparameter; /* [w] This is called when the user calls DSP::getParameter. Can be null. */ - FMOD_DSP_DIALOGCALLBACK config; /* [w] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ - int configwidth; /* [w] Width of config dialog graphic if there is one. 0 otherwise.*/ - int configheight; /* [w] Height of config dialog graphic if there is one. 0 otherwise.*/ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ + int numparameters; /* [in] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ + FMOD_DSP_PARAMETERDESC *paramdesc; /* [in] Variable number of parameter structures. */ + FMOD_DSP_SETPARAMCALLBACK setparameter; /* [in] This is called when the user calls DSP::setParameter. Can be null. */ + FMOD_DSP_GETPARAMCALLBACK getparameter; /* [in] This is called when the user calls DSP::getParameter. Can be null. */ + FMOD_DSP_DIALOGCALLBACK config; /* [in] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ + int configwidth; /* [in] Width of config dialog graphic if there is one. 0 otherwise.*/ + int configheight; /* [in] Height of config dialog graphic if there is one. 0 otherwise.*/ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ } FMOD_DSP_DESCRIPTION; @@ -159,11 +156,11 @@ typedef struct FMOD_DSP_DESCRIPTION DSP plugin structure that is passed into each callback. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_DSP_DESCRIPTION @@ -171,9 +168,9 @@ typedef struct FMOD_DSP_DESCRIPTION */ struct FMOD_DSP_STATE { - FMOD_DSP *instance; /* [r] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ - void *plugindata; /* [w] Plugin writer created data the output author wants to attach to this object. */ - unsigned short speakermask; /* [w] Specifies which speakers the DSP effect is active on */ + FMOD_DSP *instance; /* [out] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ + void *plugindata; /* [in] Plugin writer created data the output author wants to attach to this object. */ + unsigned short speakermask; /* Specifies which speakers the DSP effect is active on */ }; @@ -195,7 +192,7 @@ struct FMOD_DSP_STATE [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -219,7 +216,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -250,7 +247,7 @@ typedef enum The effective maximum cutoff is about 8060hz. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -274,7 +271,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -305,7 +302,7 @@ typedef enum If a channel echo is set to a lower number than the sound's channel count that is coming in, it will not echo the sound.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -323,49 +320,6 @@ typedef enum } FMOD_DSP_ECHO; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_DELAY filter. - - [REMARKS] - Note. Every time MaxDelay is changed, the plugin re-allocates the delay buffer. This means the delay will dissapear at that time while it refills its new buffer.
    - A larger MaxDelay results in larger amounts of memory allocated.
    - Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized.
    -
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_DELAY_CH0, /* Channel #0 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH1, /* Channel #1 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH2, /* Channel #2 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH3, /* Channel #3 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH4, /* Channel #4 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH5, /* Channel #5 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH6, /* Channel #6 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH7, /* Channel #7 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH8, /* Channel #8 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH9, /* Channel #9 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH10, /* Channel #10 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH11, /* Channel #11 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH12, /* Channel #12 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH13, /* Channel #13 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH14, /* Channel #14 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH15, /* Channel #15 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_MAXDELAY /* Maximum delay in ms. 0 to 10000. Default = 10. */ -} FMOD_DSP_DELAY; - - /* [ENUM] [ @@ -379,7 +333,7 @@ typedef enum Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -396,42 +350,6 @@ typedef enum } FMOD_DSP_FLANGE; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_TREMOLO filter. - - [REMARKS] - The tremolo effect varies the amplitude of a sound. Depending on the settings, this unit can produce a tremolo, chopper or auto-pan effect.
    -
    - The shape of the LFO (low freq. oscillator) can morphed between sine, triangle and sawtooth waves using the FMOD_DSP_TREMOLO_SHAPE and FMOD_DSP_TREMOLO_SKEW parameters.
    - FMOD_DSP_TREMOLO_DUTY and FMOD_DSP_TREMOLO_SQUARE are useful for a chopper-type effect where the first controls the on-time duration and second controls the flatness of the envelope.
    - FMOD_DSP_TREMOLO_SPREAD varies the LFO phase between channels to get an auto-pan effect. This works best with a sine shape LFO.
    - The LFO can be synchronized using the FMOD_DSP_TREMOLO_PHASE parameter which sets its instantaneous phase.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_TREMOLO_FREQUENCY, /* LFO frequency in Hz. 0.1 to 20. Default = 4. */ - FMOD_DSP_TREMOLO_DEPTH, /* Tremolo depth. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SHAPE, /* LFO shape morph between triangle and sine. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SKEW, /* Time-skewing of LFO cycle. -1 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_DUTY, /* LFO on-time. 0 to 1. Default = 0.5. */ - FMOD_DSP_TREMOLO_SQUARE, /* Flatness of the LFO shape. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_PHASE, /* Instantaneous LFO phase. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SPREAD /* Rotation / auto-pan effect. -1 to 1. Default = 0. */ -} FMOD_DSP_TREMOLO; - - /* [ENUM] [ @@ -441,7 +359,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -470,7 +388,7 @@ typedef enum To avoid very sudden changes in volume level based on small samples of new data, fmod fades towards the desired amplification which makes for smooth gain control. The fadetime parameter can control this.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -500,7 +418,7 @@ typedef enum When a frequency has its gain set to 1.0, the sound will be unaffected and represents the original signal exactly.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -540,7 +458,7 @@ typedef enum If a channel pitch shift is set to a lower number than the sound's channel count that is coming in, it will not pitch shift the sound.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -570,7 +488,7 @@ typedef enum This unit also could be used to do a simple echo, or a flange effect. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -600,10 +518,9 @@ typedef enum [REMARKS] Based on freeverb by Jezar at Dreampoint - http://www.dreampoint.co.uk. - This reverb is limited to stereo processing only, and may be removed in the future. It is recommended to use FMOD_DSP_SFXREVERB instead which is higher quality and supports 5.1 and 7.1 output. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -638,7 +555,7 @@ typedef enum For multichannel signals (>2) there will be no echo on those channels.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -673,7 +590,7 @@ typedef enum
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -700,10 +617,12 @@ typedef enum This is a high quality I3DL2 based reverb which improves greatly on FMOD_DSP_REVERB.
    On top of the I3DL2 property set, "Dry Level" is also included to allow the dry mix to be changed.

    + Currently FMOD_DSP_SFXREVERB_REFLECTIONSLEVEL, FMOD_DSP_SFXREVERB_REFLECTIONSDELAY and FMOD_DSP_SFXREVERB_REVERBDELAY are not enabled but will come in future versions.
    +
    These properties can be set with presets in FMOD_REVERB_PRESETS. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -716,7 +635,7 @@ typedef enum typedef enum { FMOD_DSP_SFXREVERB_DRYLEVEL, /* Dry Level : Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. */ - FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is -10000.0. */ + FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMHF, /* Room HF : Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMROLLOFFFACTOR, /* Room Rolloff : Like DS3D flRolloffFactor but for room effect. Ranges from 0.0 to 10.0. Default is 10.0 */ FMOD_DSP_SFXREVERB_DECAYTIME, /* Decay Time : Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. */ @@ -743,7 +662,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter diff --git a/vendor/fmodex-4.32.09/linux64/inc/fmod_errors.h b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_errors.h similarity index 96% rename from vendor/fmodex-4.32.09/linux64/inc/fmod_errors.h rename to vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_errors.h index b27fb37..27b31bc 100644 --- a/vendor/fmodex-4.32.09/linux64/inc/fmod_errors.h +++ b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_errors.h @@ -1,7 +1,7 @@ /*$ preserve start $*/ /* ============================================================================================== */ -/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you want to store or display a string version / english explanation of */ /* the FMOD error codes. */ @@ -79,8 +79,6 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. "; case FMOD_ERR_MEMORY_IOP: return "PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. "; case FMOD_ERR_MEMORY_SRAM: return "Not enough memory or resources on console sound ram. "; - case FMOD_ERR_MUSIC_NOCALLBACK: return "The music callback is required, but it has not been set. "; - case FMOD_ERR_MUSIC_NOTFOUND: return "The requested music entity could not be found. "; case FMOD_ERR_MUSIC_UNINITIALIZED: return "Music system is not initialized probably because no music data is loaded. "; case FMOD_ERR_NEEDS2D: return "Tried to call a command on a 3d sound when the command was meant for 2d sound. "; case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound. "; @@ -90,7 +88,7 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. "; case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved. "; case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately. "; - case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready. "; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound is not ready. "; case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused. "; case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer. "; case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. "; @@ -105,7 +103,6 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available. "; case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) "; case FMOD_ERR_PRELOADED: return "The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. "; - case FMOD_ERR_PROGRAMMERSOUND: return "The specified sound is still in use by the event system, wait for the event which is using it finish with it. "; case FMOD_ERR_RECORD: return "An error occured trying to initialize the recording device. "; case FMOD_ERR_REVERB_INSTANCE: return "Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. "; case FMOD_ERR_SUBSOUNDS: return "The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. "; diff --git a/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_memoryinfo.h b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_memoryinfo.h new file mode 100644 index 0000000..2b0246b --- /dev/null +++ b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_memoryinfo.h @@ -0,0 +1,202 @@ +/* ============================================================================================= */ +/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2009. */ +/* */ +/* Use this header if you are interested in getting detailed information on FMOD's memory */ +/* usage. See the documentation for more details. */ +/* */ +/* ============================================================================================= */ + +#ifndef _FMOD_MEMORYINFO_H +#define _FMOD_MEMORYINFO_H + +/* +[ENUM] +[ + [DESCRIPTION] + Description of "memoryused_array" fields returned by the getMemoryInfo function of every public FMOD class. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMTYPE enumeration values can be used to address the "memoryused_array" returned by getMemoryInfo. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + System::getMemoryInfo + EventSystem::getMemoryInfo + FMOD_MEMBITS + FMOD_EVENT_MEMBITS +] +*/ +typedef enum +{ + FMOD_MEMTYPE_OTHER = 0, /* Memory not accounted for by other types */ + FMOD_MEMTYPE_STRING = 1, /* String data */ + + FMOD_MEMTYPE_SYSTEM = 2, /* System object and various internals */ + FMOD_MEMTYPE_PLUGINS = 3, /* Plugin objects and internals */ + FMOD_MEMTYPE_OUTPUT = 4, /* Output module object and internals */ + FMOD_MEMTYPE_CHANNEL = 5, /* Channel related memory */ + FMOD_MEMTYPE_CHANNELGROUP = 6, /* ChannelGroup objects and internals */ + FMOD_MEMTYPE_CODEC = 7, /* Codecs allocated for streaming */ + FMOD_MEMTYPE_FILE = 8, /* File buffers and structures */ + FMOD_MEMTYPE_SOUND = 9, /* Sound objects and internals */ + FMOD_MEMTYPE_SOUND_SECONDARYRAM = 10, /* Sound data stored in secondary RAM */ + FMOD_MEMTYPE_SOUNDGROUP = 11, /* SoundGroup objects and internals */ + FMOD_MEMTYPE_STREAMBUFFER = 12, /* Stream buffer memory */ + FMOD_MEMTYPE_DSPCONNECTION = 13, /* DSPConnection objects and internals */ + FMOD_MEMTYPE_DSP = 14, /* DSP implementation objects */ + FMOD_MEMTYPE_DSPCODEC = 15, /* Realtime file format decoding DSP objects */ + FMOD_MEMTYPE_PROFILE = 16, /* Profiler memory footprint. */ + FMOD_MEMTYPE_RECORDBUFFER = 17, /* Buffer used to store recorded data from microphone */ + FMOD_MEMTYPE_REVERB = 18, /* Reverb implementation objects */ + FMOD_MEMTYPE_REVERBCHANNELPROPS = 19, /* Reverb channel properties structs */ + FMOD_MEMTYPE_GEOMETRY = 20, /* Geometry objects and internals */ + FMOD_MEMTYPE_SYNCPOINT = 21, /* Sync point memory. */ + + FMOD_MEMTYPE_EVENTSYSTEM = 22, /* EventSystem and various internals */ + FMOD_MEMTYPE_MUSICSYSTEM = 23, /* MusicSystem and various internals */ + FMOD_MEMTYPE_FEV = 24, /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ + FMOD_MEMTYPE_MEMORYFSB = 25, /* Data loaded with registerMemoryFSB */ + FMOD_MEMTYPE_EVENTPROJECT = 26, /* EventProject objects and internals */ + FMOD_MEMTYPE_EVENTGROUPI = 27, /* EventGroup objects and internals */ + FMOD_MEMTYPE_SOUNDBANKCLASS = 28, /* Objects used to manage wave banks */ + FMOD_MEMTYPE_SOUNDBANKLIST = 29, /* Data used to manage lists of wave bank usage */ + FMOD_MEMTYPE_STREAMINSTANCE = 30, /* Stream objects and internals */ + FMOD_MEMTYPE_SOUNDDEFCLASS = 31, /* Sound definition objects */ + FMOD_MEMTYPE_SOUNDDEFDEFCLASS = 32, /* Sound definition static data objects */ + FMOD_MEMTYPE_SOUNDDEFPOOL = 33, /* Sound definition pool data */ + FMOD_MEMTYPE_REVERBDEF = 34, /* Reverb definition objects */ + FMOD_MEMTYPE_EVENTREVERB = 35, /* Reverb objects */ + FMOD_MEMTYPE_USERPROPERTY = 36, /* User property objects */ + FMOD_MEMTYPE_EVENTINSTANCE = 37, /* Event instance base objects */ + FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX = 38, /* Complex event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE = 39, /* Simple event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_LAYER = 40, /* Event layer instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SOUND = 41, /* Event sound instance objects */ + FMOD_MEMTYPE_EVENTENVELOPE = 42, /* Event envelope objects */ + FMOD_MEMTYPE_EVENTENVELOPEDEF = 43, /* Event envelope definition objects */ + FMOD_MEMTYPE_EVENTPARAMETER = 44, /* Event parameter objects */ + FMOD_MEMTYPE_EVENTCATEGORY = 45, /* Event category objects */ + FMOD_MEMTYPE_EVENTENVELOPEPOINT = 46, /* Event envelope point objects */ + FMOD_MEMTYPE_EVENTINSTANCEPOOL = 47, /* Event instance pool memory */ + + FMOD_MEMTYPE_MAX, /* Number of "memoryused_array" fields. */ + FMOD_MEMTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit */ + +} FMOD_MEMTYPE; + + +/* +[DEFINE] +[ + [NAME] + FMOD_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. + Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_EVENT_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_MEMBITS_OTHER (1 << FMOD_MEMTYPE_OTHER) /* Memory not accounted for by other types */ +#define FMOD_MEMBITS_STRING (1 << FMOD_MEMTYPE_STRING) /* String data */ + +#define FMOD_MEMBITS_SYSTEM (1 << FMOD_MEMTYPE_SYSTEM) /* System object and various internals */ +#define FMOD_MEMBITS_PLUGINS (1 << FMOD_MEMTYPE_PLUGINS) /* Plugin objects and internals */ +#define FMOD_MEMBITS_OUTPUT (1 << FMOD_MEMTYPE_OUTPUT) /* Output module object and internals */ +#define FMOD_MEMBITS_CHANNEL (1 << FMOD_MEMTYPE_CHANNEL) /* Channel related memory */ +#define FMOD_MEMBITS_CHANNELGROUP (1 << FMOD_MEMTYPE_CHANNELGROUP) /* ChannelGroup objects and internals */ +#define FMOD_MEMBITS_CODEC (1 << FMOD_MEMTYPE_CODEC) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_FILE (1 << FMOD_MEMTYPE_FILE) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_SOUND (1 << FMOD_MEMTYPE_SOUND) /* Sound objects and internals */ +#define FMOD_MEMBITS_SOUND_SECONDARYRAM (1 << FMOD_MEMTYPE_SOUND_SECONDARYRAM) /* Sound data stored in secondary RAM */ +#define FMOD_MEMBITS_SOUNDGROUP (1 << FMOD_MEMTYPE_SOUNDGROUP) /* SoundGroup objects and internals */ +#define FMOD_MEMBITS_STREAMBUFFER (1 << FMOD_MEMTYPE_STREAMBUFFER) /* Stream buffer memory */ +#define FMOD_MEMBITS_DSPCONNECTION (1 << FMOD_MEMTYPE_DSPCONNECTION) /* DSPConnection objects and internals */ +#define FMOD_MEMBITS_DSP (1 << FMOD_MEMTYPE_DSP) /* DSP implementation objects */ +#define FMOD_MEMBITS_DSPCODEC (1 << FMOD_MEMTYPE_DSPCODEC) /* Realtime file format decoding DSP objects */ +#define FMOD_MEMBITS_PROFILE (1 << FMOD_MEMTYPE_PROFILE) /* Profiler memory footprint. */ +#define FMOD_MEMBITS_RECORDBUFFER (1 << FMOD_MEMTYPE_RECORDBUFFER) /* Buffer used to store recorded data from microphone */ +#define FMOD_MEMBITS_REVERB (1 << FMOD_MEMTYPE_REVERB) /* Reverb implementation objects */ +#define FMOD_MEMBITS_REVERBCHANNELPROPS (1 << FMOD_MEMTYPE_REVERBCHANNELPROPS) /* Reverb channel properties structs */ +#define FMOD_MEMBITS_GEOMETRY (1 << FMOD_MEMTYPE_GEOMETRY) /* Geometry objects and internals */ +#define FMOD_MEMBITS_SYNCPOINT (1 << FMOD_MEMTYPE_SYNCPOINT) /* Sync point memory. */ +#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ +/* [DEFINE_END] */ + + +/* +[DEFINE] +[ + [NAME] + FMOD_EVENT_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. + Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. + + [REMARKS] + Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_EVENT_MEMBITS_EVENTSYSTEM (1 << (FMOD_MEMTYPE_EVENTSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventSystem and various internals */ +#define FMOD_EVENT_MEMBITS_MUSICSYSTEM (1 << (FMOD_MEMTYPE_MUSICSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* MusicSystem and various internals */ +#define FMOD_EVENT_MEMBITS_FEV (1 << (FMOD_MEMTYPE_FEV - FMOD_MEMTYPE_EVENTSYSTEM)) /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ +#define FMOD_EVENT_MEMBITS_MEMORYFSB (1 << (FMOD_MEMTYPE_MEMORYFSB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data loaded with registerMemoryFSB */ +#define FMOD_EVENT_MEMBITS_EVENTPROJECT (1 << (FMOD_MEMTYPE_EVENTPROJECT - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventProject objects and internals */ +#define FMOD_EVENT_MEMBITS_EVENTGROUPI (1 << (FMOD_MEMTYPE_EVENTGROUPI - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventGroup objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS (1 << (FMOD_MEMTYPE_SOUNDBANKCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Objects used to manage wave banks */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST (1 << (FMOD_MEMTYPE_SOUNDBANKLIST - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data used to manage lists of wave bank usage */ +#define FMOD_EVENT_MEMBITS_STREAMINSTANCE (1 << (FMOD_MEMTYPE_STREAMINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Stream objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition static data objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL (1 << (FMOD_MEMTYPE_SOUNDDEFPOOL - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition pool data */ +#define FMOD_EVENT_MEMBITS_REVERBDEF (1 << (FMOD_MEMTYPE_REVERBDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTREVERB (1 << (FMOD_MEMTYPE_EVENTREVERB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb objects */ +#define FMOD_EVENT_MEMBITS_USERPROPERTY (1 << (FMOD_MEMTYPE_USERPROPERTY - FMOD_MEMTYPE_EVENTSYSTEM)) /* User property objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE (1 << (FMOD_MEMTYPE_EVENTINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event instance base objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX (1 << (FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX - FMOD_MEMTYPE_EVENTSYSTEM)) /* Complex event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Simple event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER (1 << (FMOD_MEMTYPE_EVENTINSTANCE_LAYER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event layer instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SOUND - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event sound instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPE (1 << (FMOD_MEMTYPE_EVENTENVELOPE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF (1 << (FMOD_MEMTYPE_EVENTENVELOPEDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTPARAMETER (1 << (FMOD_MEMTYPE_EVENTPARAMETER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event parameter objects */ +#define FMOD_EVENT_MEMBITS_EVENTCATEGORY (1 << (FMOD_MEMTYPE_EVENTCATEGORY - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event category objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT (1 << (FMOD_MEMTYPE_EVENTENVELOPEPOINT - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope point objects */ +#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ + +/* All event instance memory */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) + +/* All sound definition memory */ +#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) +/* [DEFINE_END] */ + +#endif diff --git a/vendor/fmodex-4.32.09/mac/inc/fmod_output.h b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_output.h similarity index 95% rename from vendor/fmodex-4.32.09/mac/inc/fmod_output.h rename to vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_output.h index e690efa..c44b385 100644 --- a/vendor/fmodex-4.32.09/mac/inc/fmod_output.h +++ b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmod_output.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own output plugin to use with */ /* FMOD's output system. With this header you can make your own output plugin that FMOD */ @@ -41,7 +41,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_OUTPUT_READFROMMIXER) (FMOD_OUTPUT_ Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_STATE @@ -76,7 +76,7 @@ typedef struct FMOD_OUTPUT_DESCRIPTION Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_DESCRIPTION diff --git a/vendor/fmodex-4.32.09/linux64/inc/fmodlinux.h b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmodlinux.h similarity index 96% rename from vendor/fmodex-4.32.09/linux64/inc/fmodlinux.h rename to vendor/fmodex-4.24.16/linux-x86_64/inc/fmodlinux.h index 04750a0..1399ca1 100644 --- a/vendor/fmodex-4.32.09/linux64/inc/fmodlinux.h +++ b/vendor/fmodex-4.24.16/linux-x86_64/inc/fmodlinux.h @@ -1,5 +1,5 @@ /* =========================================================================================== */ -/* FMOD Linux Specific header file. Copyright (c), Firelight Technologies Pty, Ltd. 2005-2011. */ +/* FMOD Linux Specific header file. Copyright (c), Firelight Technologies Pty, Ltd. 2005-2009. */ /* =========================================================================================== */ #ifndef _FMODLINUX_H diff --git a/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodex64-4.24.16.so b/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodex64-4.24.16.so new file mode 100755 index 0000000..0dac2bf Binary files /dev/null and b/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodex64-4.24.16.so differ diff --git a/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodex64L-4.24.16.so b/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodex64L-4.24.16.so new file mode 100755 index 0000000..5621e5d Binary files /dev/null and b/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodex64L-4.24.16.so differ diff --git a/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodexp64-4.24.16.so b/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodexp64-4.24.16.so new file mode 100755 index 0000000..58f5523 Binary files /dev/null and b/vendor/fmodex-4.24.16/linux-x86_64/lib/libfmodexp64-4.24.16.so differ diff --git a/vendor/fmodex-4.24.16/mac/inc/fmod.h b/vendor/fmodex-4.24.16/mac/inc/fmod.h new file mode 100644 index 0000000..27139e8 --- /dev/null +++ b/vendor/fmodex-4.24.16/mac/inc/fmod.h @@ -0,0 +1,2444 @@ +/*$ preserve start $*/ + +/* ============================================================================================ */ +/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ +/* */ +/* This header is the base header for all other FMOD headers. If you are programming in C */ +/* use this exclusively, or if you are programming C++ use this in conjunction with FMOD.HPP */ +/* */ +/* ============================================================================================ */ + +#ifndef _FMOD_H +#define _FMOD_H + +/* + FMOD version number. Check this against FMOD::System::getVersion. + 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. +*/ + +#define FMOD_VERSION 0x00042416 + +/* + Compiler specific settings. +*/ + +#if defined(__CYGWIN32__) + #define F_CDECL __cdecl + #define F_STDCALL __stdcall + #define F_DECLSPEC __declspec + #define F_DLLEXPORT ( dllexport ) +#elif (defined(WIN32) || defined(__WIN32__) || defined(_WIN64) || defined(_XBOX)) + #define F_CDECL _cdecl + #define F_STDCALL _stdcall + #define F_DECLSPEC __declspec + #define F_DLLEXPORT ( dllexport ) +#elif defined(__MACH__) + #define F_CDECL + #define F_STDCALL + #define F_DECLSPEC + #define F_DLLEXPORT __attribute__ ((visibility("default"))) +#else + #define F_STDCALL + #define F_CDECL + #define F_DECLSPEC + #define F_DLLEXPORT +#endif + +#ifdef DLL_EXPORTS + #if defined(__MACH__) + #define F_API __attribute__ ((visibility("default"))) + #else + #define F_API __declspec(dllexport) F_STDCALL + #endif +#else + #define F_API F_STDCALL +#endif + +#define F_CALLBACK F_STDCALL + +/* + FMOD types. +*/ + +typedef int FMOD_BOOL; +typedef struct FMOD_SYSTEM FMOD_SYSTEM; +typedef struct FMOD_SOUND FMOD_SOUND; +typedef struct FMOD_CHANNEL FMOD_CHANNEL; +typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; +typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; +typedef struct FMOD_REVERB FMOD_REVERB; +typedef struct FMOD_DSP FMOD_DSP; +typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; +typedef struct FMOD_POLYGON FMOD_POLYGON; +typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; +typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; +typedef unsigned int FMOD_MODE; +typedef unsigned int FMOD_TIMEUNIT; +typedef unsigned int FMOD_INITFLAGS; +typedef unsigned int FMOD_CAPS; +typedef unsigned int FMOD_DEBUGLEVEL; +typedef unsigned int FMOD_MEMORY_TYPE; + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a point in 3D space. + + [REMARKS] + FMOD uses a left handed co-ordinate system by default.
    + To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::set3DListenerAttributes + System::get3DListenerAttributes + Channel::set3DAttributes + Channel::get3DAttributes + Channel::set3DCustomRolloff + Channel::get3DCustomRolloff + Sound::set3DCustomRolloff + Sound::get3DCustomRolloff + Geometry::addPolygon + Geometry::setPolygonVertex + Geometry::getPolygonVertex + Geometry::setRotation + Geometry::getRotation + Geometry::setPosition + Geometry::getPosition + Geometry::setScale + Geometry::getScale + FMOD_INITFLAGS +] +*/ +typedef struct +{ + float x; /* X co-ordinate in 3D space. */ + float y; /* Y co-ordinate in 3D space. */ + float z; /* Z co-ordinate in 3D space. */ +} FMOD_VECTOR; + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a globally unique identifier. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::getDriverInfo +] +*/ +typedef struct +{ + unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ + unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ + unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ + unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ +} FMOD_GUID; + + +/*$ fmod result start $*/ +/* +[ENUM] +[ + [DESCRIPTION] + error codes. Returned from every function. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] +] +*/ +typedef enum +{ + FMOD_OK, /* No errors. */ + FMOD_ERR_ALREADYLOCKED, /* Tried to call lock a second time before unlock was called. */ + FMOD_ERR_BADCOMMAND, /* Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). */ + FMOD_ERR_CDDA_DRIVERS, /* Neither NTSCSI nor ASPI could be initialised. */ + FMOD_ERR_CDDA_INIT, /* An error occurred while initialising the CDDA subsystem. */ + FMOD_ERR_CDDA_INVALID_DEVICE, /* Couldn't find the specified device. */ + FMOD_ERR_CDDA_NOAUDIO, /* No audio tracks on the specified disc. */ + FMOD_ERR_CDDA_NODEVICES, /* No CD/DVD devices were found. */ + FMOD_ERR_CDDA_NODISC, /* No disc present in the specified drive. */ + FMOD_ERR_CDDA_READ, /* A CDDA read error occurred. */ + FMOD_ERR_CHANNEL_ALLOC, /* Error trying to allocate a channel. */ + FMOD_ERR_CHANNEL_STOLEN, /* The specified channel has been reused to play another sound. */ + FMOD_ERR_COM, /* A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. */ + FMOD_ERR_DMA, /* DMA Failure. See debug output for more information. */ + FMOD_ERR_DSP_CONNECTION, /* DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). */ + FMOD_ERR_DSP_FORMAT, /* DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. */ + FMOD_ERR_DSP_NOTFOUND, /* DSP connection error. Couldn't find the DSP unit specified. */ + FMOD_ERR_DSP_RUNNING, /* DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. */ + FMOD_ERR_DSP_TOOMANYCONNECTIONS,/* DSP connection error. The unit being connected to or disconnected should only have 1 input or output. */ + FMOD_ERR_FILE_BAD, /* Error loading file. */ + FMOD_ERR_FILE_COULDNOTSEEK, /* Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. */ + FMOD_ERR_FILE_DISKEJECTED, /* Media was ejected while reading. */ + FMOD_ERR_FILE_EOF, /* End of file unexpectedly reached while trying to read essential data (truncated data?). */ + FMOD_ERR_FILE_NOTFOUND, /* File not found. */ + FMOD_ERR_FILE_UNWANTED, /* Unwanted file access occured. */ + FMOD_ERR_FORMAT, /* Unsupported file or audio format. */ + FMOD_ERR_HTTP, /* A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. */ + FMOD_ERR_HTTP_ACCESS, /* The specified resource requires authentication or is forbidden. */ + FMOD_ERR_HTTP_PROXY_AUTH, /* Proxy authentication is required to access the specified resource. */ + FMOD_ERR_HTTP_SERVER_ERROR, /* A HTTP server error occurred. */ + FMOD_ERR_HTTP_TIMEOUT, /* The HTTP request timed out. */ + FMOD_ERR_INITIALIZATION, /* FMOD was not initialized correctly to support this function. */ + FMOD_ERR_INITIALIZED, /* Cannot call this command after System::init. */ + FMOD_ERR_INTERNAL, /* An error occured that wasn't supposed to. Contact support. */ + FMOD_ERR_INVALID_ADDRESS, /* On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) */ + FMOD_ERR_INVALID_FLOAT, /* Value passed in was a NaN, Inf or denormalized float. */ + FMOD_ERR_INVALID_HANDLE, /* An invalid object handle was used. */ + FMOD_ERR_INVALID_PARAM, /* An invalid parameter was passed to this function. */ + FMOD_ERR_INVALID_POSITION, /* An invalid seek position was passed to this function. */ + FMOD_ERR_INVALID_SPEAKER, /* An invalid speaker was passed to this function based on the current speaker mode. */ + FMOD_ERR_INVALID_SYNCPOINT, /* The syncpoint did not come from this sound handle. */ + FMOD_ERR_INVALID_VECTOR, /* The vectors passed in are not unit length, or perpendicular. */ + FMOD_ERR_IRX, /* PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it. */ + FMOD_ERR_MAXAUDIBLE, /* Reached maximum audible playback count for this sound's soundgroup. */ + FMOD_ERR_MEMORY, /* Not enough memory or resources. */ + FMOD_ERR_MEMORY_CANTPOINT, /* Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. */ + FMOD_ERR_MEMORY_IOP, /* PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. */ + FMOD_ERR_MEMORY_SRAM, /* Not enough memory or resources on console sound ram. */ + FMOD_ERR_NEEDS2D, /* Tried to call a command on a 3d sound when the command was meant for 2d sound. */ + FMOD_ERR_NEEDS3D, /* Tried to call a command on a 2d sound when the command was meant for 3d sound. */ + FMOD_ERR_NEEDSHARDWARE, /* Tried to use a feature that requires hardware support. (ie trying to play a VAG compressed sound in software on PS2). */ + FMOD_ERR_NEEDSSOFTWARE, /* Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. */ + FMOD_ERR_NET_CONNECT, /* Couldn't connect to the specified host. */ + FMOD_ERR_NET_SOCKET_ERROR, /* A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. */ + FMOD_ERR_NET_URL, /* The specified URL couldn't be resolved. */ + FMOD_ERR_NET_WOULD_BLOCK, /* Operation on a non-blocking socket could not complete immediately. */ + FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound is not ready. */ + FMOD_ERR_OUTPUT_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */ + FMOD_ERR_OUTPUT_CREATEBUFFER, /* Error creating hardware sound buffer. */ + FMOD_ERR_OUTPUT_DRIVERCALL, /* A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. */ + FMOD_ERR_OUTPUT_ENUMERATION, /* Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. */ + FMOD_ERR_OUTPUT_FORMAT, /* Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). */ + FMOD_ERR_OUTPUT_INIT, /* Error initializing output device. */ + FMOD_ERR_OUTPUT_NOHARDWARE, /* FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. */ + FMOD_ERR_OUTPUT_NOSOFTWARE, /* Attempted to create a software sound but no software channels were specified in System::init. */ + FMOD_ERR_PAN, /* Panning only works with mono or stereo sound sources. */ + FMOD_ERR_PLUGIN, /* An unspecified error has been returned from a 3rd party plugin. */ + FMOD_ERR_PLUGIN_INSTANCES, /* The number of allowed instances of a plugin has been exceeded. */ + FMOD_ERR_PLUGIN_MISSING, /* A requested output, dsp unit type or codec was not available. */ + FMOD_ERR_PLUGIN_RESOURCE, /* A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) */ + FMOD_ERR_RECORD, /* An error occured trying to initialize the recording device. */ + FMOD_ERR_REVERB_INSTANCE, /* Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. */ + FMOD_ERR_SUBSOUND_ALLOCATED, /* This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. */ + FMOD_ERR_SUBSOUND_CANTMOVE, /* Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. */ + FMOD_ERR_SUBSOUND_MODE, /* The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. */ + FMOD_ERR_SUBSOUNDS, /* The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. */ + FMOD_ERR_TAGNOTFOUND, /* The specified tag could not be found or there are no tags. */ + FMOD_ERR_TOOMANYCHANNELS, /* The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. */ + FMOD_ERR_UNIMPLEMENTED, /* Something in FMOD hasn't been implemented when it should be! contact support! */ + FMOD_ERR_UNINITIALIZED, /* This command failed because System::init or System::setDriver was not called. */ + FMOD_ERR_UNSUPPORTED, /* A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. */ + FMOD_ERR_UPDATE, /* An error caused by System::update occured. */ + FMOD_ERR_VERSION, /* The version number of this file format is not supported. */ + FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ + + FMOD_ERR_EVENT_FAILED, /* An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. */ + FMOD_ERR_EVENT_INFOONLY, /* Can't execute this command on an EVENT_INFOONLY event. */ + FMOD_ERR_EVENT_INTERNAL, /* An error occured that wasn't supposed to. See debug log for reason. */ + FMOD_ERR_EVENT_MAXSTREAMS, /* Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. */ + FMOD_ERR_EVENT_MISMATCH, /* FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. */ + FMOD_ERR_EVENT_NAMECONFLICT, /* A category with the same name already exists. */ + FMOD_ERR_EVENT_NOTFOUND, /* The requested event, event group, event category or event property could not be found. */ + FMOD_ERR_EVENT_NEEDSSIMPLE, /* Tried to call a function on a complex event that's only supported by simple events. */ + FMOD_ERR_EVENT_GUIDCONFLICT, /* An event with the same GUID already exists. */ + FMOD_ERR_EVENT_ALREADY_LOADED, /* The specified project has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. */ + + FMOD_ERR_MUSIC_UNINITIALIZED, /* Music system is not initialized probably because no music data is loaded. */ + + FMOD_RESULT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_RESULT; +/*$ fmod result end $*/ + + +/* +[ENUM] +[ + [DESCRIPTION] + These output types are used with System::setOutput / System::getOutput, to choose which output method to use. + + [REMARKS] + To pass information to the driver when initializing fmod use the extradriverdata parameter in System::init for the following reasons.
    +
  • FMOD_OUTPUTTYPE_WAVWRITER - extradriverdata is a pointer to a char * filename that the wav writer will output to. +
  • FMOD_OUTPUTTYPE_WAVWRITER_NRT - extradriverdata is a pointer to a char * filename that the wav writer will output to. +
  • FMOD_OUTPUTTYPE_DSOUND - extradriverdata is a pointer to a HWND so that FMOD can set the focus on the audio for a particular window. +
  • FMOD_OUTPUTTYPE_PS2 - extradriverdata is a pointer to a FMOD_PS2_EXTRADRIVERDATA struct. This can be found in fmodps2.h. +
  • FMOD_OUTPUTTYPE_PS3 - extradriverdata is a pointer to a FMOD_PS3_EXTRADRIVERDATA struct. This can be found in fmodps3.h. +
  • FMOD_OUTPUTTYPE_GC - extradriverdata is a pointer to a FMOD_GC_INFO struct. This can be found in fmodgc.h. +
  • FMOD_OUTPUTTYPE_WII - extradriverdata is a pointer to a FMOD_WII_INFO struct. This can be found in fmodwii.h. +
  • FMOD_OUTPUTTYPE_ALSA - extradriverdata is a pointer to a FMOD_LINUX_EXTRADRIVERDATA struct. This can be found in fmodlinux.h.
    +
    + Currently these are the only FMOD drivers that take extra information. Other unknown plugins may have different requirements. +

    + Note! If FMOD_OUTPUTTYPE_WAVWRITER_NRT or FMOD_OUTPUTTYPE_NOSOUND_NRT are used, and if the System::update function is being called + very quickly (ie for a non realtime decode) it may be being called too quickly for the FMOD streamer thread to respond to. + The result will be a skipping/stuttering output in the captured audio.
    +
    + To remedy this, disable the FMOD Ex streamer thread, and use FMOD_INIT_STREAM_FROM_UPDATE to avoid skipping in the output stream, + as it will lock the mixer and the streamer together in the same thread. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::setOutput + System::getOutput + System::setSoftwareFormat + System::getSoftwareFormat + System::init + System::update + FMOD_INITFLAGS +] +*/ +typedef enum +{ + FMOD_OUTPUTTYPE_AUTODETECT, /* Picks the best output mode for the platform. This is the default. */ + + FMOD_OUTPUTTYPE_UNKNOWN, /* All - 3rd party plugin, unknown. This is for use with System::getOutput only. */ + FMOD_OUTPUTTYPE_NOSOUND, /* All - All calls in this mode succeed but make no sound. */ + FMOD_OUTPUTTYPE_WAVWRITER, /* All - Writes output to fmodoutput.wav by default. Use the 'extradriverdata' parameter in System::init, by simply passing the filename as a string, to set the wav filename. */ + FMOD_OUTPUTTYPE_NOSOUND_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_NOSOUND. User can drive mixer with System::update at whatever rate they want. */ + FMOD_OUTPUTTYPE_WAVWRITER_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_WAVWRITER. User can drive mixer with System::update at whatever rate they want. */ + + FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. Use this to get hardware accelerated 3d audio and EAX Reverb support. (Default on Windows) */ + FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. */ + FMOD_OUTPUTTYPE_OPENAL, /* Win32/Win64 - OpenAL 1.1 output. Use this for lower CPU overhead than FMOD_OUTPUTTYPE_DSOUND, and also Vista H/W support with Creative Labs cards. */ + FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista) */ + FMOD_OUTPUTTYPE_ASIO, /* Win32 - Low latency ASIO 2.0 driver. */ + FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64/Solaris - Open Sound System output. (Default on Linux/Linux64/Solaris) */ + FMOD_OUTPUTTYPE_ALSA, /* Linux/Linux64 - Advanced Linux Sound Architecture output. */ + FMOD_OUTPUTTYPE_ESD, /* Linux/Linux64 - Enlightment Sound Daemon output. */ + FMOD_OUTPUTTYPE_SOUNDMANAGER, /* Mac - Macintosh SoundManager output. */ + FMOD_OUTPUTTYPE_COREAUDIO, /* Mac - Macintosh CoreAudio output. (Default on Mac) */ + FMOD_OUTPUTTYPE_XBOX, /* Xbox - Native hardware output. (Default on Xbox) */ + FMOD_OUTPUTTYPE_PS2, /* PS2 - Native hardware output. (Default on PS2) */ + FMOD_OUTPUTTYPE_PS3, /* PS3 - Native hardware output. (Default on PS3) */ + FMOD_OUTPUTTYPE_GC, /* GameCube - Native hardware output. (Default on GameCube) */ + FMOD_OUTPUTTYPE_XBOX360, /* Xbox 360 - Native hardware output. (Default on Xbox 360) */ + FMOD_OUTPUTTYPE_PSP, /* PSP - Native hardware output. (Default on PSP) */ + FMOD_OUTPUTTYPE_WII, /* Wii - Native hardware output. (Default on Wii) */ + + FMOD_OUTPUTTYPE_MAX, /* Maximum number of output types supported. */ + FMOD_OUTPUTTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_OUTPUTTYPE; + + +/* +[DEFINE] +[ + [NAME] + FMOD_CAPS + + [DESCRIPTION] + Bit fields to use with System::getDriverCaps to determine the capabilities of a card / output device. + + [REMARKS] + It is important to check FMOD_CAPS_HARDWARE_EMULATED on windows machines, to then adjust System::setDSPBufferSize to (1024, 10) to compensate for the higher latency. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::getDriverCaps + System::setDSPBufferSize +] +*/ +#define FMOD_CAPS_NONE 0x00000000 /* Device has no special capabilities. */ +#define FMOD_CAPS_HARDWARE 0x00000001 /* Device supports hardware mixing. */ +#define FMOD_CAPS_HARDWARE_EMULATED 0x00000002 /* User has device set to 'Hardware acceleration = off' in control panel, and now extra 200ms latency is incurred. */ +#define FMOD_CAPS_OUTPUT_MULTICHANNEL 0x00000004 /* Device can do multichannel output, ie greater than 2 channels. */ +#define FMOD_CAPS_OUTPUT_FORMAT_PCM8 0x00000008 /* Device can output to 8bit integer PCM. */ +#define FMOD_CAPS_OUTPUT_FORMAT_PCM16 0x00000010 /* Device can output to 16bit integer PCM. */ +#define FMOD_CAPS_OUTPUT_FORMAT_PCM24 0x00000020 /* Device can output to 24bit integer PCM. */ +#define FMOD_CAPS_OUTPUT_FORMAT_PCM32 0x00000040 /* Device can output to 32bit integer PCM. */ +#define FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT 0x00000080 /* Device can output to 32bit floating point PCM. */ +#define FMOD_CAPS_REVERB_EAX2 0x00000100 /* Device supports EAX2 reverb. */ +#define FMOD_CAPS_REVERB_EAX3 0x00000200 /* Device supports EAX3 reverb. */ +#define FMOD_CAPS_REVERB_EAX4 0x00000400 /* Device supports EAX4 reverb */ +#define FMOD_CAPS_REVERB_EAX5 0x00000800 /* Device supports EAX5 reverb */ +#define FMOD_CAPS_REVERB_I3DL2 0x00001000 /* Device supports I3DL2 reverb. */ +#define FMOD_CAPS_REVERB_LIMITED 0x00002000 /* Device supports some form of limited hardware reverb, maybe parameterless and only selectable by environment. */ +/* [DEFINE_END] */ + +/* +[DEFINE] +[ + [NAME] + FMOD_DEBUGLEVEL + + [DESCRIPTION] + Bit fields to use with FMOD::Debug_SetLevel / FMOD::Debug_GetLevel to control the level of tty debug output with logging versions of FMOD (fmodL). + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Debug_SetLevel + Debug_GetLevel +] +*/ +#define FMOD_DEBUG_LEVEL_NONE 0x00000000 +#define FMOD_DEBUG_LEVEL_LOG 0x00000001 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 +#define FMOD_DEBUG_LEVEL_HINT 0x00000008 +#define FMOD_DEBUG_LEVEL_ALL 0x000000FF +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_THREAD 0x00000200 +#define FMOD_DEBUG_TYPE_FILE 0x00000400 +#define FMOD_DEBUG_TYPE_NET 0x00000800 +#define FMOD_DEBUG_TYPE_EVENT 0x00001000 +#define FMOD_DEBUG_TYPE_ALL 0x0000FFFF +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 +#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 +#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 +#define FMOD_DEBUG_ALL 0xFFFFFFFF +/* [DEFINE_END] */ + + +/* +[DEFINE] +[ + [NAME] + FMOD_MEMORY_TYPE + + [DESCRIPTION] + Bit fields for memory allocation type being passed into FMOD memory callbacks. + + [REMARKS] + Remember this is a bitfield. You may get more than 1 bit set (ie physical + persistent) so do not simply switch on the types! You must check each bit individually or clear out the bits that you do not want within the callback.
    + Bits can be excluded if you want during Memory_Initialize so that you never get them. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + FMOD_MEMORY_ALLOCCALLBACK + FMOD_MEMORY_REALLOCCALLBACK + FMOD_MEMORY_FREECALLBACK + Memory_Initialize + +] +*/ +#define FMOD_MEMORY_NORMAL 0x00000000 /* Standard memory. */ +#define FMOD_MEMORY_STREAM_FILE 0x00000001 /* Stream file buffer, size controllable with System::setStreamBufferSize. */ +#define FMOD_MEMORY_STREAM_DECODE 0x00000002 /* Stream decode buffer, size controllable with FMOD_CREATESOUNDEXINFO::decodebuffersize. */ +#define FMOD_MEMORY_XBOX360_PHYSICAL 0x00100000 /* Requires XPhysicalAlloc / XPhysicalFree. */ +#define FMOD_MEMORY_PERSISTENT 0x00200000 /* Persistent memory. Memory will be freed when System::release is called. */ +#define FMOD_MEMORY_SECONDARY 0x00400000 /* Secondary memory. Allocation should be in secondary memory. For example RSX on the PS3. */ +#define FMOD_MEMORY_ALL 0xFFFFFFFF + + +/* [DEFINE_END] */ + + +/* +[ENUM] +[ + [DESCRIPTION] + These are speaker types defined for use with the System::setSpeakerMode or System::getSpeakerMode command. + + [REMARKS] + These are important notes on speaker modes in regards to sounds created with FMOD_SOFTWARE.
    + Note below the phrase 'sound channels' is used. These are the subchannels inside a sound, they are not related and + have nothing to do with the FMOD class "Channel".
    + For example a mono sound has 1 sound channel, a stereo sound has 2 sound channels, and an AC3 or 6 channel wav file have 6 "sound channels".
    +
    + FMOD_SPEAKERMODE_RAW
    + ---------------------
    + This mode is for output devices that are not specifically mono/stereo/quad/surround/5.1 or 7.1, but are multichannel.
    + Use System::setSoftwareFormat to specify the number of speakers you want to address, otherwise it will default to 2 (stereo).
    + Sound channels map to speakers sequentially, so a mono sound maps to output speaker 0, stereo sound maps to output speaker 0 & 1.
    + The user assumes knowledge of the speaker order. FMOD_SPEAKER enumerations may not apply, so raw channel indices should be used.
    + Multichannel sounds map input channels to output channels 1:1.
    + Channel::setPan and Channel::setSpeakerMix do not work.
    + Speaker levels must be manually set with Channel::setSpeakerLevels.
    +
    + FMOD_SPEAKERMODE_MONO
    + ---------------------
    + This mode is for a 1 speaker arrangement.
    + Panning does not work in this speaker mode.
    + Mono, stereo and multichannel sounds have each sound channel played on the one speaker unity.
    + Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    + Channel::setSpeakerMix does not work.
    +
    + FMOD_SPEAKERMODE_STEREO
    + -----------------------
    + This mode is for 2 speaker arrangements that have a left and right speaker.
    +
  • Mono sounds default to an even distribution between left and right. They can be panned with Channel::setPan.
    +
  • Stereo sounds default to the middle, or full left in the left speaker and full right in the right speaker. +
  • They can be cross faded with Channel::setPan.
    +
  • Multichannel sounds have each sound channel played on each speaker at unity.
    +
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    +
  • Channel::setSpeakerMix works but only front left and right parameters are used, the rest are ignored.
    +
    + FMOD_SPEAKERMODE_QUAD
    + ------------------------
    + This mode is for 4 speaker arrangements that have a front left, front right, rear left and a rear right speaker.
    +
  • Mono sounds default to an even distribution between front left and front right. They can be panned with Channel::setPan.
    +
  • Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right.
    +
  • They can be cross faded with Channel::setPan.
    +
  • Multichannel sounds default to all of their sound channels being played on each speaker in order of input.
    +
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    +
  • Channel::setSpeakerMix works but side left, side right, center and lfe are ignored.
    +
    + FMOD_SPEAKERMODE_SURROUND
    + ------------------------
    + This mode is for 5 speaker arrangements that have a left/right/center/rear left/rear right.
    +
  • Mono sounds default to the center speaker. They can be panned with Channel::setPan.
    +
  • Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right. +
  • They can be cross faded with Channel::setPan.
    +
  • Multichannel sounds default to all of their sound channels being played on each speaker in order of input. +
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    +
  • Channel::setSpeakerMix works but side left / side right are ignored.
    +
    + FMOD_SPEAKERMODE_5POINT1
    + ------------------------
    + This mode is for 5.1 speaker arrangements that have a left/right/center/rear left/rear right and a subwoofer speaker.
    +
  • Mono sounds default to the center speaker. They can be panned with Channel::setPan.
    +
  • Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right. +
  • They can be cross faded with Channel::setPan.
    +
  • Multichannel sounds default to all of their sound channels being played on each speaker in order of input. +
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    +
  • Channel::setSpeakerMix works but side left / side right are ignored.
    +
    + FMOD_SPEAKERMODE_7POINT1
    + ------------------------
    + This mode is for 7.1 speaker arrangements that have a left/right/center/rear left/rear right/side left/side right + and a subwoofer speaker.
    +
  • Mono sounds default to the center speaker. They can be panned with Channel::setPan.
    +
  • Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right. +
  • They can be cross faded with Channel::setPan.
    +
  • Multichannel sounds default to all of their sound channels being played on each speaker in order of input. +
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    +
  • Channel::setSpeakerMix works and every parameter is used to set the balance of a sound in any speaker.
    +
    + FMOD_SPEAKERMODE_PROLOGIC
    + ------------------------------------------------------
    + This mode is for mono, stereo, 5.1 and 7.1 speaker arrangements, as it is backwards and forwards compatible with stereo, + but to get a surround effect a Dolby Prologic or Prologic 2 hardware decoder / amplifier is needed.
    + Pan behavior is the same as FMOD_SPEAKERMODE_5POINT1.
    +
    + If this function is called the numoutputchannels setting in System::setSoftwareFormat is overwritten.
    +
    + For 3D sounds, panning is determined at runtime by the 3D subsystem based on the speaker mode to determine which speaker the + sound should be placed in.
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::setSpeakerMode + System::getSpeakerMode + System::getDriverCaps + System::setSoftwareFormat + Channel::setSpeakerLevels +] +*/ +typedef enum +{ + FMOD_SPEAKERMODE_RAW, /* There is no specific speakermode. Sound channels are mapped in order of input to output. Use System::setSoftwareFormat to specify speaker count. See remarks for more information. */ + FMOD_SPEAKERMODE_MONO, /* The speakers are monaural. */ + FMOD_SPEAKERMODE_STEREO, /* The speakers are stereo (DEFAULT). */ + FMOD_SPEAKERMODE_QUAD, /* 4 speaker setup. This includes front left, front right, rear left, rear right. */ + FMOD_SPEAKERMODE_SURROUND, /* 5 speaker setup. This includes front left, front right, center, rear left, rear right. */ + FMOD_SPEAKERMODE_5POINT1, /* 5.1 speaker setup. This includes front left, front right, center, rear left, rear right and a subwoofer. */ + FMOD_SPEAKERMODE_7POINT1, /* 7.1 speaker setup. This includes front left, front right, center, rear left, rear right, side left, side right and a subwoofer. */ + FMOD_SPEAKERMODE_PROLOGIC, /* Stereo output, but data is encoded in a way that is picked up by a Prologic/Prologic2 decoder and split into a 5.1 speaker setup. */ + + FMOD_SPEAKERMODE_MAX, /* Maximum number of speaker modes supported. */ + FMOD_SPEAKERMODE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_SPEAKERMODE; + + +/* +[ENUM] +[ + [DESCRIPTION] + These are speaker types defined for use with the Channel::setSpeakerLevels command. + It can also be used for speaker placement in the System::set3DSpeakerPosition command. + + [REMARKS] + If you are using FMOD_SPEAKERMODE_RAW and speaker assignments are meaningless, just cast a raw integer value to this type.
    + For example (FMOD_SPEAKER)7 would use the 7th speaker (also the same as FMOD_SPEAKER_SIDE_RIGHT).
    + Values higher than this can be used if an output system has more than 8 speaker types / output channels. 15 is the current maximum.
    +
    + NOTE: On Playstation 3 in 7.1, the extra 2 speakers are not side left/side right, they are 'surround back left'/'surround back right' which + locate the speakers behind the listener instead of to the sides like on PC. FMOD_SPEAKER_SBL/FMOD_SPEAKER_SBR are provided to make it + clearer what speaker is being addressed on that platform. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + FMOD_SPEAKERMODE + Channel::setSpeakerLevels + Channel::getSpeakerLevels + System::set3DSpeakerPosition + System::get3DSpeakerPosition +] +*/ +typedef enum +{ + FMOD_SPEAKER_FRONT_LEFT, + FMOD_SPEAKER_FRONT_RIGHT, + FMOD_SPEAKER_FRONT_CENTER, + FMOD_SPEAKER_LOW_FREQUENCY, + FMOD_SPEAKER_BACK_LEFT, + FMOD_SPEAKER_BACK_RIGHT, + FMOD_SPEAKER_SIDE_LEFT, + FMOD_SPEAKER_SIDE_RIGHT, + + FMOD_SPEAKER_MAX, /* Maximum number of speaker types supported. */ + FMOD_SPEAKER_MONO = FMOD_SPEAKER_FRONT_LEFT, /* For use with FMOD_SPEAKERMODE_MONO and Channel::SetSpeakerLevels. Mapped to same value as FMOD_SPEAKER_FRONT_LEFT. */ + FMOD_SPEAKER_NULL = FMOD_SPEAKER_MAX, /* A non speaker. Use this to send. */ + FMOD_SPEAKER_SBL = FMOD_SPEAKER_SIDE_LEFT, /* For use with FMOD_SPEAKERMODE_7POINT1 on PS3 where the extra speakers are surround back inside of side speakers. */ + FMOD_SPEAKER_SBR = FMOD_SPEAKER_SIDE_RIGHT, /* For use with FMOD_SPEAKERMODE_7POINT1 on PS3 where the extra speakers are surround back inside of side speakers. */ + FMOD_SPEAKER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_SPEAKER; + + +/* +[ENUM] +[ + [DESCRIPTION] + These are plugin types defined for use with the System::getNumPlugins, + System::getPluginInfo and System::unloadPlugin functions. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::getNumPlugins + System::getPluginInfo + System::unloadPlugin +] +*/ +typedef enum +{ + FMOD_PLUGINTYPE_OUTPUT, /* The plugin type is an output module. FMOD mixed audio will play through one of these devices */ + FMOD_PLUGINTYPE_CODEC, /* The plugin type is a file format codec. FMOD will use these codecs to load file formats for playback. */ + FMOD_PLUGINTYPE_DSP, /* The plugin type is a DSP unit. FMOD will use these plugins as part of its DSP network to apply effects to output or generate sound in realtime. */ + + FMOD_PLUGINTYPE_MAX, /* Maximum number of plugin types supported. */ + FMOD_PLUGINTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_PLUGINTYPE; + + +/* +[DEFINE] +[ + [NAME] + FMOD_INITFLAGS + + [DESCRIPTION] + Initialization flags. Use them with System::init in the flags parameter to change various behavior. + + [REMARKS] + Use System::setAdvancedSettings to adjust settings for some of the features that are enabled by these flags. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::init + System::update + System::setAdvancedSettings + Channel::set3DOcclusion +] +*/ +#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ +#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ +#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ +#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ +#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ +#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ +#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ +#define FMOD_INIT_DSOUND_HRTFNONE 0x00000200 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use simple stereo panning/doppler/attenuation when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFLIGHT 0x00000400 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use a slightly higher quality algorithm when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFFULL 0x00000800 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use full quality 3D playback when 3d hardware acceleration is not present. */ +#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ +#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ +#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ +#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ +#define FMOD_INIT_XBOX_REMOVEHEADROOM 0x00100000 /* Xbox only - By default DirectSound attenuates all sound by 6db to avoid clipping/distortion. CAUTION. If you use this flag you are responsible for the final mix to make sure clipping / distortion doesn't happen. */ +#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ +#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ +#define FMOD_INIT_NEURALTHX 0x02000000 /* Win32/Mac/Linux/Solaris - Use Neural THX downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. */ +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ +/* [DEFINE_END] */ + + +/* +[ENUM] +[ + [DESCRIPTION] + These definitions describe the type of song being played. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Sound::getFormat +] +*/ +typedef enum +{ + FMOD_SOUND_TYPE_UNKNOWN, /* 3rd party / unknown plugin format. */ + FMOD_SOUND_TYPE_AAC, /* AAC. Currently unsupported. */ + FMOD_SOUND_TYPE_AIFF, /* AIFF. */ + FMOD_SOUND_TYPE_ASF, /* Microsoft Advanced Systems Format (ie WMA/ASF/WMV). */ + FMOD_SOUND_TYPE_AT3, /* Sony ATRAC 3 format */ + FMOD_SOUND_TYPE_CDDA, /* Digital CD audio. */ + FMOD_SOUND_TYPE_DLS, /* Sound font / downloadable sound bank. */ + FMOD_SOUND_TYPE_FLAC, /* FLAC lossless codec. */ + FMOD_SOUND_TYPE_FSB, /* FMOD Sample Bank. */ + FMOD_SOUND_TYPE_GCADPCM, /* GameCube ADPCM */ + FMOD_SOUND_TYPE_IT, /* Impulse Tracker. */ + FMOD_SOUND_TYPE_MIDI, /* MIDI. */ + FMOD_SOUND_TYPE_MOD, /* Protracker / Fasttracker MOD. */ + FMOD_SOUND_TYPE_MPEG, /* MP2/MP3 MPEG. */ + FMOD_SOUND_TYPE_OGGVORBIS, /* Ogg vorbis. */ + FMOD_SOUND_TYPE_PLAYLIST, /* Information only from ASX/PLS/M3U/WAX playlists */ + FMOD_SOUND_TYPE_RAW, /* Raw PCM data. */ + FMOD_SOUND_TYPE_S3M, /* ScreamTracker 3. */ + FMOD_SOUND_TYPE_SF2, /* Sound font 2 format. */ + FMOD_SOUND_TYPE_USER, /* User created sound. */ + FMOD_SOUND_TYPE_WAV, /* Microsoft WAV. */ + FMOD_SOUND_TYPE_XM, /* FastTracker 2 XM. */ + FMOD_SOUND_TYPE_XMA, /* Xbox360 XMA */ + FMOD_SOUND_TYPE_VAG, /* PlayStation 2 / PlayStation Portable adpcm VAG format. */ + + FMOD_SOUND_TYPE_MAX, /* Maximum number of sound types supported. */ + FMOD_SOUND_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_SOUND_TYPE; + + +/* +[ENUM] +[ + [DESCRIPTION] + These definitions describe the native format of the hardware or software buffer that will be used. + + [REMARKS] + This is the format the native hardware or software buffer will be or is created in. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::createSound + Sound::getFormat +] +*/ +typedef enum +{ + FMOD_SOUND_FORMAT_NONE, /* Unitialized / unknown. */ + FMOD_SOUND_FORMAT_PCM8, /* 8bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ + FMOD_SOUND_FORMAT_GCADPCM, /* Compressed GameCube DSP data. */ + FMOD_SOUND_FORMAT_IMAADPCM, /* Compressed IMA ADPCM / Xbox ADPCM data. */ + FMOD_SOUND_FORMAT_VAG, /* Compressed PlayStation 2 / PlayStation Portable ADPCM data. */ + FMOD_SOUND_FORMAT_XMA, /* Compressed Xbox360 data. */ + FMOD_SOUND_FORMAT_MPEG, /* Compressed MPEG layer 2 or 3 data. */ + + FMOD_SOUND_FORMAT_MAX, /* Maximum number of sound formats supported. */ + FMOD_SOUND_FORMAT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_SOUND_FORMAT; + + +/* +[DEFINE] +[ + [NAME] + FMOD_MODE + + [DESCRIPTION] + Sound description bitfields, bitwise OR them together for loading and describing sounds. + + [REMARKS] + By default a sound will open as a static sound that is decompressed fully into memory to PCM. (ie equivalent of FMOD_CREATESAMPLE)
    + To have a sound stream instead, use FMOD_CREATESTREAM, or use the wrapper function System::createStream.
    + Some opening modes (ie FMOD_OPENUSER, FMOD_OPENMEMORY, FMOD_OPENMEMORY_POINT, FMOD_OPENRAW) will need extra information.
    + This can be provided using the FMOD_CREATESOUNDEXINFO structure. +
    + On Playstation 2, non VAG formats will default to FMOD_SOFTWARE if FMOD_HARDWARE is not specified.
    + This is due to PS2 hardware not supporting PCM data.
    +
    + Specifying FMOD_OPENMEMORY_POINT will POINT to your memory rather allocating its own sound buffers and duplicating it internally.
    + This means you cannot free the memory while FMOD is using it, until after Sound::release is called. + With FMOD_OPENMEMORY_POINT, for PCM formats, only WAV, FSB, and RAW are supported. For compressed formats, only those formats supported by FMOD_CREATECOMPRESSEDSAMPLE are supported.
    + With FMOD_OPENMEMORY_POINT and FMOD_OPENRAW or PCM, if using them together, note that you must pad the data on each side by 16 bytes. This is so fmod can modify the ends of the data for looping/interpolation/mixing purposes. If a wav file, you will need to insert silence, and then reset loop points to stop the playback from playing that silence.
    + With FMOD_OPENMEMORY_POINT, For Wii/PSP FMOD_HARDWARE supports this flag for the GCADPCM/VAG formats. On other platforms FMOD_SOFTWARE must be used.
    +
    + Xbox 360 memory On Xbox 360 Specifying FMOD_OPENMEMORY_POINT to a virtual memory address will cause FMOD_ERR_INVALID_ADDRESS + to be returned. Use physical memory only for this functionality.
    +
    + FMOD_LOWMEM is used on a sound if you want to minimize the memory overhead, by having FMOD not allocate memory for certain + features that are not likely to be used in a game environment. These are :
    + 1. Sound::getName functionality is removed. 256 bytes per sound is saved.
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::createSound + System::createStream + Sound::setMode + Sound::getMode + Channel::setMode + Channel::getMode + Sound::set3DCustomRolloff + Channel::set3DCustomRolloff + Sound::getOpenState +] +*/ +#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. */ +#define FMOD_LOOP_OFF 0x00000001 /* For non looping sounds. (DEFAULT). Overrides FMOD_LOOP_NORMAL / FMOD_LOOP_BIDI. */ +#define FMOD_LOOP_NORMAL 0x00000002 /* For forward looping sounds. */ +#define FMOD_LOOP_BIDI 0x00000004 /* For bidirectional looping sounds. (only works on software mixed static sounds). */ +#define FMOD_2D 0x00000008 /* Ignores any 3d processing. (DEFAULT). */ +#define FMOD_3D 0x00000010 /* Makes the sound positionable in 3D. Overrides FMOD_2D. */ +#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). */ +#define FMOD_SOFTWARE 0x00000040 /* Makes the sound be mixed by the FMOD CPU based software mixer. Overrides FMOD_HARDWARE. Use this for FFT, DSP, compressed sample support, 2D multi-speaker support and other software related features. */ +#define FMOD_CREATESTREAM 0x00000080 /* Decompress at runtime, streaming from the source provided (ie from disk). Overrides FMOD_CREATESAMPLE and FMOD_CREATECOMPRESSEDSAMPLE. Note a stream can only be played once at a time due to a stream only having 1 stream buffer and file handle. Open multiple streams to have them play concurrently. */ +#define FMOD_CREATESAMPLE 0x00000100 /* Decompress at loadtime, decompressing or decoding whole file into memory as the target sample format (ie PCM). Fastest for FMOD_SOFTWARE based playback and most flexible. */ +#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 /* Load MP2, MP3, IMAADPCM or XMA into memory and leave it compressed. During playback the FMOD software mixer will decode it in realtime as a 'compressed sample'. Can only be used in combination with FMOD_SOFTWARE. Overrides FMOD_CREATESAMPLE. If the sound data is not ADPCM, MPEG or XMA it will behave as if it was created with FMOD_CREATESAMPLE and decode the sound into PCM. */ +#define FMOD_OPENUSER 0x00000400 /* Opens a user created static sample or stream. Use FMOD_CREATESOUNDEXINFO to specify format and/or read callbacks. If a user created 'sample' is created with no read callback, the sample will be empty. Use Sound::lock and Sound::unlock to place sound data into the sound if this is the case. */ +#define FMOD_OPENMEMORY 0x00000800 /* "name_or_data" will be interpreted as a pointer to memory instead of filename for creating sounds. Use FMOD_CREATESOUNDEXINFO to specify length. If used with FMOD_CREATESAMPLE or FMOD_CREATECOMPRESSEDSAMPLE, FMOD duplicates the memory into its own buffers. Your own buffer can be freed after open. If used with FMOD_CREATESTREAM, FMOD will stream out of the buffer whose pointer you passed in. In this case, your own buffer should not be freed until you have finished with and released the stream.*/ +#define FMOD_OPENMEMORY_POINT 0x10000000 /* "name_or_data" will be interpreted as a pointer to memory instead of filename for creating sounds. Use FMOD_CREATESOUNDEXINFO to specify length. This differs to FMOD_OPENMEMORY in that it uses the memory as is, without duplicating the memory into its own buffers. For Wii/PSP FMOD_HARDWARE supports this flag for the GCADPCM/VAG formats. On other platforms FMOD_SOFTWARE must be used, as sound hardware on the other platforms (ie PC) cannot access main ram. Cannot be freed after open, only after Sound::release. Will not work if the data is compressed and FMOD_CREATECOMPRESSEDSAMPLE is not used. */ +#define FMOD_OPENRAW 0x00001000 /* Will ignore file format and treat as raw pcm. Use FMOD_CREATESOUNDEXINFO to specify format. Requires at least defaultfrequency, numchannels and format to be specified before it will open. Must be little endian data. */ +#define FMOD_OPENONLY 0x00002000 /* Just open the file, dont prebuffer or read. Good for fast opens for info, or when sound::readData is to be used. */ +#define FMOD_ACCURATETIME 0x00004000 /* For System::createSound - for accurate Sound::getLength/Channel::setPosition on VBR MP3, and MOD/S3M/XM/IT/MIDI files. Scans file first, so takes longer to open. FMOD_OPENONLY does not affect this. */ +#define FMOD_MPEGSEARCH 0x00008000 /* For corrupted / bad MP3 files. This will search all the way through the file until it hits a valid MPEG header. Normally only searches for 4k. */ +#define FMOD_NONBLOCKING 0x00010000 /* For opening sounds and getting streamed subsounds (seeking) asyncronously. Use Sound::getOpenState to poll the state of the sound as it opens or retrieves the subsound in the background. */ +#define FMOD_UNIQUE 0x00020000 /* Unique sound, can only be played one at a time */ +#define FMOD_3D_HEADRELATIVE 0x00040000 /* Make the sound's position, velocity and orientation relative to the listener. */ +#define FMOD_3D_WORLDRELATIVE 0x00080000 /* Make the sound's position, velocity and orientation absolute (relative to the world). (DEFAULT) */ +#define FMOD_3D_LOGROLLOFF 0x00100000 /* This sound will follow the standard logarithmic rolloff model where mindistance = full volume, maxdistance = where sound stops attenuating, and rolloff is fixed according to the global rolloff factor. (DEFAULT) */ +#define FMOD_3D_LINEARROLLOFF 0x00200000 /* This sound will follow a linear rolloff model where mindistance = full volume, maxdistance = silence. Rolloffscale is ignored. */ +#define FMOD_3D_CUSTOMROLLOFF 0x04000000 /* This sound will follow a rolloff model defined by Sound::set3DCustomRolloff / Channel::set3DCustomRolloff. */ +#define FMOD_3D_IGNOREGEOMETRY 0x40000000 /* Is not affect by geometry occlusion. If not specified in Sound::setMode, or Channel::setMode, the flag is cleared and it is affected by geometry again. */ +#define FMOD_CDDA_FORCEASPI 0x00400000 /* For CDDA sounds only - use ASPI instead of NTSCSI to access the specified CD/DVD device. */ +#define FMOD_CDDA_JITTERCORRECT 0x00800000 /* For CDDA sounds only - perform jitter correction. Jitter correction helps produce a more accurate CDDA stream at the cost of more CPU time. */ +#define FMOD_UNICODE 0x01000000 /* Filename is double-byte unicode. */ +#define FMOD_IGNORETAGS 0x02000000 /* Skips id3v2/asf/etc tag checks when opening a sound, to reduce seek/read overhead when opening files (helps with CD performance). */ +#define FMOD_LOWMEM 0x08000000 /* Removes some features from samples to give a lower memory overhead, like Sound::getName. See remarks. */ +#define FMOD_LOADSECONDARYRAM 0x20000000 /* Load sound into the secondary RAM of supported platform. On PS3, sounds will be loaded into RSX/VRAM. */ +#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 /* For sounds that start virtual (due to being quiet or low importance), instead of swapping back to audible, and playing at the correct offset according to time, this flag makes the sound play from the start. */ + +/* [DEFINE_END] */ + + +/* +[ENUM] +[ + [DESCRIPTION] + These values describe what state a sound is in after FMOD_NONBLOCKING has been used to open it. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Sound::getOpenState + FMOD_MODE +] +*/ +typedef enum +{ + FMOD_OPENSTATE_READY = 0, /* Opened and ready to play. */ + FMOD_OPENSTATE_LOADING, /* Initial load in progress. */ + FMOD_OPENSTATE_ERROR, /* Failed to open - file not found, out of memory etc. See return value of Sound::getOpenState for what happened. */ + FMOD_OPENSTATE_CONNECTING, /* Connecting to remote host (internet sounds only). */ + FMOD_OPENSTATE_BUFFERING, /* Buffering data. */ + FMOD_OPENSTATE_SEEKING, /* Seeking to subsound and re-flushing stream buffer. */ + FMOD_OPENSTATE_STREAMING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ + FMOD_OPENSTATE_SETPOSITION, /* Seeking within a stream to a different position. */ + + FMOD_OPENSTATE_MAX, /* Maximum number of open state types. */ + FMOD_OPENSTATE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_OPENSTATE; + + +/* +[ENUM] +[ + [DESCRIPTION] + These flags are used with SoundGroup::setMaxAudibleBehavior to determine what happens when more sounds + are played than are specified with SoundGroup::setMaxAudible. + + [REMARKS] + When using FMOD_SOUNDGROUP_BEHAVIOR_MUTE, SoundGroup::setMuteFadeSpeed can be used to stop a sudden transition. + Instead, the time specified will be used to cross fade between the sounds that go silent and the ones that become audible. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + SoundGroup::setMaxAudibleBehavior + SoundGroup::getMaxAudibleBehavior + SoundGroup::setMaxAudible + SoundGroup::getMaxAudible + SoundGroup::setMuteFadeSpeed + SoundGroup::getMuteFadeSpeed +] +*/ +typedef enum +{ + FMOD_SOUNDGROUP_BEHAVIOR_FAIL, /* Any sound played that puts the sound count over the SoundGroup::setMaxAudible setting, will simply fail during System::playSound. */ + FMOD_SOUNDGROUP_BEHAVIOR_MUTE, /* Any sound played that puts the sound count over the SoundGroup::setMaxAudible setting, will be silent, then if another sound in the group stops the sound that was silent before becomes audible again. */ + FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, /* Any sound played that puts the sound count over the SoundGroup::setMaxAudible setting, will steal the quietest / least important sound playing in the group. */ + + FMOD_SOUNDGROUP_BEHAVIOR_MAX, /* Maximum number of open state types. */ + FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_SOUNDGROUP_BEHAVIOR; + + +/* +[ENUM] +[ + [DESCRIPTION] + These callback types are used with Channel::setCallback. + + [REMARKS] + Each callback has commanddata parameters passed as int unique to the type of callback.
    + See reference to FMOD_CHANNEL_CALLBACK to determine what they might mean for each type of callback.
    +
    + Note! Currently the user must call System::update for these callbacks to trigger! + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Channel::setCallback + FMOD_CHANNEL_CALLBACK + System::update +] +*/ +typedef enum +{ + FMOD_CHANNEL_CALLBACKTYPE_END, /* Called when a sound ends. */ + FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE, /* Called when a voice is swapped out or swapped in. */ + FMOD_CHANNEL_CALLBACKTYPE_SYNCPOINT, /* Called when a syncpoint is encountered. Can be from wav file markers. */ + FMOD_CHANNEL_CALLBACKTYPE_OCCLUSION, /* Called when the channel has its geometry occlusion value calculated. Can be used to clamp or change the value. */ + + FMOD_CHANNEL_CALLBACKTYPE_MAX, /* Maximum number of callback types supported. */ + FMOD_CHANNEL_CALLBACKTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_CHANNEL_CALLBACKTYPE; + + +/* +[ENUM] +[ + [DESCRIPTION] + These callback types are used with System::setCallback. + + [REMARKS] + Each callback has commanddata parameters passed as void* unique to the type of callback.
    + See reference to FMOD_SYSTEM_CALLBACK to determine what they might mean for each type of callback.
    +
    + Note! Using FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED (on Mac only) requires the application to be running an event loop which will allow external changes to device list to be detected by FMOD. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::setCallback + FMOD_SYSTEM_CALLBACK + System::update + DSP::addInput +] +*/ +typedef enum +{ + FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED, /* Called from System::update when the enumerated list of devices has changed. */ + FMOD_SYSTEM_CALLBACKTYPE_MEMORYALLOCATIONFAILED, /* Called directly when a memory allocation fails somewhere in FMOD. */ + FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED, /* Called directly when a thread is created. */ + FMOD_SYSTEM_CALLBACKTYPE_BADDSPCONNECTION, /* Called when a bad connection was made with DSP::addInput. Usually called from mixer thread because that is where the connections are made. */ + FMOD_SYSTEM_CALLBACKTYPE_BADDSPLEVEL, /* Called when too many effects were added exceeding the maximum tree depth of 128. This is most likely caused by accidentally adding too many DSP effects. Usually called from mixer thread because that is where the connections are made. */ + + FMOD_SYSTEM_CALLBACKTYPE_MAX, /* Maximum number of callback types supported. */ + FMOD_SYSTEM_CALLBACKTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_SYSTEM_CALLBACKTYPE; + + +/* + FMOD Callbacks +*/ +typedef FMOD_RESULT (F_CALLBACK *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACKTYPE type, void *commanddata1, void *commanddata2); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_CHANNEL_CALLBACK) (FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *commanddata1, void *commanddata2); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_SOUND_NONBLOCKCALLBACK)(FMOD_SOUND *sound, FMOD_RESULT result); +typedef FMOD_RESULT (F_CALLBACK *FMOD_SOUND_PCMREADCALLBACK)(FMOD_SOUND *sound, void *data, unsigned int datalen); +typedef FMOD_RESULT (F_CALLBACK *FMOD_SOUND_PCMSETPOSCALLBACK)(FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); + +typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_OPENCALLBACK) (const char *name, int unicode, unsigned int *filesize, void **handle, void **userdata); +typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_CLOSECALLBACK) (void *handle, void *userdata); +typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_READCALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); +typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_SEEKCALLBACK) (void *handle, unsigned int pos, void *userdata); + +typedef void * (F_CALLBACK *FMOD_MEMORY_ALLOCCALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type); +typedef void * (F_CALLBACK *FMOD_MEMORY_REALLOCCALLBACK)(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type); +typedef void (F_CALLBACK *FMOD_MEMORY_FREECALLBACK) (void *ptr, FMOD_MEMORY_TYPE type); + +typedef float (F_CALLBACK *FMOD_3D_ROLLOFFCALLBACK) (FMOD_CHANNEL *channel, float distance); + + +/* +[ENUM] +[ + [DESCRIPTION] + List of windowing methods used in spectrum analysis to reduce leakage / transient signals intefering with the analysis.
    + This is a problem with analysis of continuous signals that only have a small portion of the signal sample (the fft window size).
    + Windowing the signal with a curve or triangle tapers the sides of the fft window to help alleviate this problem. + + [REMARKS] + Cyclic signals such as a sine wave that repeat their cycle in a multiple of the window size do not need windowing.
    + I.e. If the sine wave repeats every 1024, 512, 256 etc samples and the FMOD fft window is 1024, then the signal would not need windowing.
    + Not windowing is the same as FMOD_DSP_FFT_WINDOW_RECT, which is the default.
    + If the cycle of the signal (ie the sine wave) is not a multiple of the window size, it will cause frequency abnormalities, so a different windowing method is needed.
    + +
    + FMOD_DSP_FFT_WINDOW_RECT.
    +
    +
    + FMOD_DSP_FFT_WINDOW_TRIANGLE.
    +
    +
    + FMOD_DSP_FFT_WINDOW_HAMMING.
    +
    +
    + FMOD_DSP_FFT_WINDOW_HANNING.
    +
    +
    + FMOD_DSP_FFT_WINDOW_BLACKMAN.
    +
    +
    + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS.
    + +
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::getSpectrum + Channel::getSpectrum +] +*/ +typedef enum +{ + FMOD_DSP_FFT_WINDOW_RECT, /* w[n] = 1.0 */ + FMOD_DSP_FFT_WINDOW_TRIANGLE, /* w[n] = TRI(2n/N) */ + FMOD_DSP_FFT_WINDOW_HAMMING, /* w[n] = 0.54 - (0.46 * COS(n/N) ) */ + FMOD_DSP_FFT_WINDOW_HANNING, /* w[n] = 0.5 * (1.0 - COS(n/N) ) */ + FMOD_DSP_FFT_WINDOW_BLACKMAN, /* w[n] = 0.42 - (0.5 * COS(n/N) ) + (0.08 * COS(2.0 * n/N) ) */ + FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS, /* w[n] = 0.35875 - (0.48829 * COS(1.0 * n/N)) + (0.14128 * COS(2.0 * n/N)) - (0.01168 * COS(3.0 * n/N)) */ + + FMOD_DSP_FFT_WINDOW_MAX, /* Maximum number of FFT window types supported. */ + FMOD_DSP_FFT_WINDOW_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_FFT_WINDOW; + + +/* +[ENUM] +[ + [DESCRIPTION] + List of interpolation types that the FMOD Ex software mixer supports. + + [REMARKS] + The default resampler type is FMOD_DSP_RESAMPLER_LINEAR.
    + Use System::setSoftwareFormat to tell FMOD the resampling quality you require for FMOD_SOFTWARE based sounds. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::setSoftwareFormat + System::getSoftwareFormat +] +*/ +typedef enum +{ + FMOD_DSP_RESAMPLER_NOINTERP, /* No interpolation. High frequency aliasing hiss will be audible depending on the sample rate of the sound. */ + FMOD_DSP_RESAMPLER_LINEAR, /* Linear interpolation (default method). Fast and good quality, causes very slight lowpass effect on low frequency sounds. */ + FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interoplation. Slower than linear interpolation but better quality. */ + FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interoplation. Slowest resampling method but best quality. */ + + FMOD_DSP_RESAMPLER_MAX, /* Maximum number of resample methods supported. */ + FMOD_DSP_RESAMPLER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DSP_RESAMPLER; + + +/* +[ENUM] +[ + [DESCRIPTION] + List of tag types that could be stored within a sound. These include id3 tags, metadata from netstreams and vorbis/asf data. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Sound::getTag +] +*/ +typedef enum +{ + FMOD_TAGTYPE_UNKNOWN = 0, + FMOD_TAGTYPE_ID3V1, + FMOD_TAGTYPE_ID3V2, + FMOD_TAGTYPE_VORBISCOMMENT, + FMOD_TAGTYPE_SHOUTCAST, + FMOD_TAGTYPE_ICECAST, + FMOD_TAGTYPE_ASF, + FMOD_TAGTYPE_MIDI, + FMOD_TAGTYPE_PLAYLIST, + FMOD_TAGTYPE_FMOD, + FMOD_TAGTYPE_USER, + + FMOD_TAGTYPE_MAX, /* Maximum number of tag types supported. */ + FMOD_TAGTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_TAGTYPE; + + +/* +[ENUM] +[ + [DESCRIPTION] + List of data types that can be returned by Sound::getTag + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Sound::getTag +] +*/ +typedef enum +{ + FMOD_TAGDATATYPE_BINARY = 0, + FMOD_TAGDATATYPE_INT, + FMOD_TAGDATATYPE_FLOAT, + FMOD_TAGDATATYPE_STRING, + FMOD_TAGDATATYPE_STRING_UTF16, + FMOD_TAGDATATYPE_STRING_UTF16BE, + FMOD_TAGDATATYPE_STRING_UTF8, + FMOD_TAGDATATYPE_CDTOC, + + FMOD_TAGDATATYPE_MAX, /* Maximum number of tag datatypes supported. */ + FMOD_TAGDATATYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_TAGDATATYPE; + + +/* +[ENUM] +[ + [DESCRIPTION] + Types of delay that can be used with Channel::setDelay / Channel::getDelay. + + [REMARKS] + If you haven't called Channel::setDelay yet, if you call Channel::getDelay with FMOD_DELAYTYPE_DSPCLOCK_START it will return the + equivalent global DSP clock value to determine when a channel started, so that you can use it for other channels to sync against.
    +
    + Use System::getDSPClock to also get the current dspclock time, a base for future calls to Channel::setDelay.
    +
    + Use FMOD_64BIT_ADD or FMOD_64BIT_SUB to add a hi/lo combination together and cope with wraparound. +
    + If FMOD_DELAYTYPE_END_MS is specified, the value is not treated as a 64 bit number, just the delayhi value is used and it is treated as milliseconds. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Channel::setDelay + Channel::getDelay + System::getDSPClock +] +*/ +typedef enum +{ + FMOD_DELAYTYPE_END_MS, /* Delay at the end of the sound in milliseconds. Use delayhi only. Channel::isPlaying will remain true until this delay has passed even though the sound itself has stopped playing.*/ + FMOD_DELAYTYPE_DSPCLOCK_START, /* Time the sound started if Channel::getDelay is used, or if Channel::setDelay is used, the sound will delay playing until this exact tick. */ + FMOD_DELAYTYPE_DSPCLOCK_END, /* Time the sound should end. If this is non-zero, the channel will go silent at this exact tick. */ + FMOD_DELAYTYPE_DSPCLOCK_PAUSE, /* Time the sound should pause. If this is non-zero, the channel will pause at this exact tick. */ + + FMOD_DELAYTYPE_MAX, /* Maximum number of tag datatypes supported. */ + FMOD_DELAYTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ +} FMOD_DELAYTYPE; + + +#define FMOD_64BIT_ADD(_hi1, _lo1, _hi2, _lo2) _hi1 += ((_hi2) + ((((_lo1) + (_lo2)) < (_lo1)) ? 1 : 0)); (_lo1) += (_lo2); +#define FMOD_64BIT_SUB(_hi1, _lo1, _hi2, _lo2) _hi1 -= ((_hi2) + ((((_lo1) - (_lo2)) > (_lo1)) ? 1 : 0)); (_lo1) -= (_lo2); + + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a piece of tag data. + + [REMARKS] + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Sound::getTag + FMOD_TAGTYPE + FMOD_TAGDATATYPE +] +*/ +typedef struct FMOD_TAG +{ + FMOD_TAGTYPE type; /* [out] The type of this tag. */ + FMOD_TAGDATATYPE datatype; /* [out] The type of data that this tag contains */ + char *name; /* [out] The name of this tag i.e. "TITLE", "ARTIST" etc. */ + void *data; /* [out] Pointer to the tag data - its format is determined by the datatype member */ + unsigned int datalen; /* [out] Length of the data contained in this tag */ + FMOD_BOOL updated; /* [out] True if this tag has been updated since last being accessed with Sound::getTag */ +} FMOD_TAG; + + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a CD/DVD table of contents + + [REMARKS] + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Sound::getTag +] +*/ +typedef struct FMOD_CDTOC +{ + int numtracks; /* [out] The number of tracks on the CD */ + int min[100]; /* [out] The start offset of each track in minutes */ + int sec[100]; /* [out] The start offset of each track in seconds */ + int frame[100]; /* [out] The start offset of each track in frames */ +} FMOD_CDTOC; + + +/* +[DEFINE] +[ + [NAME] + FMOD_TIMEUNIT + + [DESCRIPTION] + List of time types that can be returned by Sound::getLength and used with Channel::setPosition or Channel::getPosition. + + [REMARKS] + FMOD_TIMEUNIT_SENTENCE_MS, FMOD_TIMEUNIT_SENTENCE_PCM, FMOD_TIMEUNIT_SENTENCE_PCMBYTES, FMOD_TIMEUNIT_SENTENCE and FMOD_TIMEUNIT_SENTENCE_SUBSOUND are only supported by Channel functions. + Do not combine flags except FMOD_TIMEUNIT_BUFFERED. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Sound::getLength + Channel::setPosition + Channel::getPosition +] +*/ +#define FMOD_TIMEUNIT_MS 0x00000001 /* Milliseconds. */ +#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM Samples, related to milliseconds * samplerate / 1000. */ +#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 /* Bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes). */ +#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 /* Raw file bytes of (compressed) sound data (does not include headers). Only used by Sound::getLength and Channel::getPosition. */ +#define FMOD_TIMEUNIT_MODORDER 0x00000100 /* MOD/S3M/XM/IT. Order in a sequenced module format. Use Sound::getFormat to determine the PCM format being decoded to. */ +#define FMOD_TIMEUNIT_MODROW 0x00000200 /* MOD/S3M/XM/IT. Current row in a sequenced module format. Sound::getLength will return the number of rows in the currently playing or seeked to pattern. */ +#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 /* MOD/S3M/XM/IT. Current pattern in a sequenced module format. Sound::getLength will return the number of patterns in the song and Channel::getPosition will return the currently playing pattern. */ +#define FMOD_TIMEUNIT_SENTENCE_MS 0x00010000 /* Currently playing subsound in a sentence time in milliseconds. */ +#define FMOD_TIMEUNIT_SENTENCE_PCM 0x00020000 /* Currently playing subsound in a sentence time in PCM Samples, related to milliseconds * samplerate / 1000. */ +#define FMOD_TIMEUNIT_SENTENCE_PCMBYTES 0x00040000 /* Currently playing subsound in a sentence time in bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes). */ +#define FMOD_TIMEUNIT_SENTENCE 0x00080000 /* Currently playing sentence index according to the channel. */ +#define FMOD_TIMEUNIT_SENTENCE_SUBSOUND 0x00100000 /* Currently playing subsound index in a sentence. */ +#define FMOD_TIMEUNIT_BUFFERED 0x10000000 /* Time value as seen by buffered stream. This is always ahead of audible time, and is only used for processing. */ +/* [DEFINE_END] */ + + +/* +[ENUM] +[ + [DESCRIPTION] + When creating a multichannel sound, FMOD will pan them to their default speaker locations, for example a 6 channel sound will default to one channel per 5.1 output speaker.
    + Another example is a stereo sound. It will default to left = front left, right = front right.
    +
    + This is for sounds that are not 'default'. For example you might have a sound that is 6 channels but actually made up of 3 stereo pairs, that should all be located in front left, front right only. + + [REMARKS] + For full flexibility of speaker assignments, use Channel::setSpeakerLevels. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + FMOD_CREATESOUNDEXINFO + Channel::setSpeakerLevels +] +*/ +typedef enum +{ + FMOD_SPEAKERMAPTYPE_DEFAULT, /* This is the default, and just means FMOD decides which speakers it puts the source channels. */ + FMOD_SPEAKERMAPTYPE_ALLMONO, /* This means the sound is made up of all mono sounds. All voices will be panned to the front center by default in this case. */ + FMOD_SPEAKERMAPTYPE_ALLSTEREO, /* This means the sound is made up of all stereo sounds. All voices will be panned to front left and front right alternating every second channel. */ + FMOD_SPEAKERMAPTYPE_51_PROTOOLS /* Map a 5.1 sound to use protools L C R Ls Rs LFE mapping. Will return an error if not a 6 channel sound. */ +} FMOD_SPEAKERMAPTYPE; + + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Use this structure with System::createSound when more control is needed over loading.
    + The possible reasons to use this with System::createSound are:
    +
  • Loading a file from memory. +
  • Loading a file from within another larger (possibly wad/pak) file, by giving the loader an offset and length. +
  • To create a user created / non file based sound. +
  • To specify a starting subsound to seek to within a multi-sample sounds (ie FSB/DLS/SF2) when created as a stream. +
  • To specify which subsounds to load for multi-sample sounds (ie FSB/DLS/SF2) so that memory is saved and only a subset is actually loaded/read from disk. +
  • To specify 'piggyback' read and seek callbacks for capture of sound data as fmod reads and decodes it. Useful for ripping decoded PCM data from sounds as they are loaded / played. +
  • To specify a MIDI DLS/SF2 sample set file to load when opening a MIDI file. + See below on what members to fill for each of the above types of sound you want to create. + + [REMARKS] + This structure is optional! Specify 0 or NULL in System::createSound if you don't need it!
    +
    + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    +
    + Loading a file from memory.
    +
  • Create the sound using the FMOD_OPENMEMORY flag.
    +
  • Mandatory. Specify 'length' for the size of the memory block in bytes. +
  • Other flags are optional. +
    +
    + Loading a file from within another larger (possibly wad/pak) file, by giving the loader an offset and length.
    +
  • Mandatory. Specify 'fileoffset' and 'length'. +
  • Other flags are optional. +
    +
    + To create a user created / non file based sound.
    +
  • Create the sound using the FMOD_OPENUSER flag. +
  • Mandatory. Specify 'defaultfrequency, 'numchannels' and 'format'. +
  • Other flags are optional. +
    +
    + To specify a starting subsound to seek to and flush with, within a multi-sample stream (ie FSB/DLS/SF2).
    +
    +
  • Mandatory. Specify 'initialsubsound'. +
    +
    + To specify which subsounds to load for multi-sample sounds (ie FSB/DLS/SF2) so that memory is saved and only a subset is actually loaded/read from disk.
    +
    +
  • Mandatory. Specify 'inclusionlist' and 'inclusionlistnum'. +
    +
    + To specify 'piggyback' read and seek callbacks for capture of sound data as fmod reads and decodes it. Useful for ripping decoded PCM data from sounds as they are loaded / played.
    +
    +
  • Mandatory. Specify 'pcmreadcallback' and 'pcmseekcallback'. +
    +
    + To specify a MIDI DLS/SF2 sample set file to load when opening a MIDI file.
    +
    +
  • Mandatory. Specify 'dlsname'. +
    +
    + Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file.
    + If you have a stuttering effect, then it is using more cpu than the decode buffer playback rate can keep up with. Increasing the decode buffersize will most likely solve this problem.
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::createSound + System::setStreamBufferSize + FMOD_MODE + FMOD_SOUND_FORMAT + FMOD_SOUND_TYPE + FMOD_SPEAKERMAPTYPE +] +*/ +typedef struct FMOD_CREATESOUNDEXINFO +{ + int cbsize; /* [in] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ + unsigned int length; /* [in] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ + unsigned int fileoffset; /* [in] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ + int numchannels; /* [in] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ + int defaultfrequency; /* [in] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ + FMOD_SOUND_FORMAT format; /* [in] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ + unsigned int decodebuffersize; /* [in] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ + int initialsubsound; /* [in] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ + int numsubsounds; /* [in] Optional. Specify 0 to ignore or have no subsounds. In a user created multi-sample sound, specify the number of subsounds within the sound that are accessable with Sound::getSubSound. */ + int *inclusionlist; /* [in] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ + int inclusionlistnum; /* [in] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ + FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [in] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ + FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [in] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ + FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [in] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ + const char *dlsname; /* [in] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ + const char *encryptionkey; /* [in] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ + int maxpolyphony; /* [in] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ + FMOD_SOUND_TYPE suggestedsoundtype; /* [in] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ + FMOD_FILE_OPENCALLBACK useropen; /* [in] Optional. Specify 0 to ignore. Callback for opening this file. */ + FMOD_FILE_CLOSECALLBACK userclose; /* [in] Optional. Specify 0 to ignore. Callback for closing this file. */ + FMOD_FILE_READCALLBACK userread; /* [in] Optional. Specify 0 to ignore. Callback for reading from this file. */ + FMOD_FILE_SEEKCALLBACK userseek; /* [in] Optional. Specify 0 to ignore. Callback for seeking within this file. */ + FMOD_SPEAKERMAPTYPE speakermap; /* [in] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ + FMOD_SOUNDGROUP *initialsoundgroup; /* [in] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ + unsigned int initialseekposition;/* [in] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ + FMOD_TIMEUNIT initialseekpostype; /* [in] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ + + +} FMOD_CREATESOUNDEXINFO; + + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure defining a reverb environment.
    +
    + For more indepth descriptions of the reverb properties under win32, please see the EAX2 and EAX3 + documentation at http://developer.creative.com/ under the 'downloads' section.
    + If they do not have the EAX3 documentation, then most information can be attained from + the EAX2 documentation, as EAX3 only adds some more parameters and functionality on top of + EAX2. + + [REMARKS] + Note the default reverb properties are the same as the FMOD_PRESET_GENERIC preset.
    + Note that integer values that typically range from -10,000 to 1000 are represented in + decibels, and are of a logarithmic scale, not linear, wheras float values are always linear.
    +
    + The numerical values listed below are the maximum, minimum and default values for each variable respectively.
    +
    + SUPPORTED next to each parameter means the platform the parameter can be set on. Some platforms support all parameters and some don't.
    + EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4.
    + EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4.
    + I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb.
    + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE).
    + WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE).
    + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE).
    + PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE).
    + SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds.
    +
    + Members marked with [in] mean the user sets the value before passing it to the function.
    + Members marked with [out] mean FMOD sets the value to be used after the function exits.
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::setReverbProperties + System::getReverbProperties + FMOD_REVERB_PRESETS + FMOD_REVERB_FLAGS +] +*/ +typedef struct FMOD_REVERB_PROPERTIES +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Instance; /* [in] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(3 instances)/GC and Wii (2 instances)) */ + int Environment; /* [in/out] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ + float EnvSize; /* [in/out] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ + float EnvDiffusion; /* [in/out] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/Xbox1/GC) */ + int Room; /* [in/out] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + int RoomHF; /* [in/out] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + int RoomLF; /* [in/out] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ + float DecayTime; /* [in/out] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float DecayHFRatio; /* [in/out] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float DecayLFRatio; /* [in/out] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ + int Reflections; /* [in/out] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReflectionsDelay; /* [in/out] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReflectionsPan[3]; /* [in/out] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ + int Reverb; /* [in/out] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReverbDelay; /* [in/out] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReverbPan[3]; /* [in/out] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ + float EchoTime; /* [in/out] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ + float EchoDepth; /* [in/out] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ + float ModulationTime; /* [in/out] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ + float ModulationDepth; /* [in/out] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/GC) */ + float AirAbsorptionHF; /* [in/out] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ + float HFReference; /* [in/out] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float LFReference; /* [in/out] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ + float RoomRolloffFactor; /* [in/out] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float Diffusion; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/Xbox1/SFX) */ + float Density; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/Xbox1/SFX) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/GC/WII) */ +} FMOD_REVERB_PROPERTIES; + + +/* +[DEFINE] +[ + [NAME] + FMOD_REVERB_FLAGS + + [DESCRIPTION] + Values for the Flags member of the FMOD_REVERB_PROPERTIES structure. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + FMOD_REVERB_PROPERTIES +] +*/ +#define FMOD_REVERB_FLAGS_DECAYTIMESCALE 0x00000001 /* 'EnvSize' affects reverberation decay time */ +#define FMOD_REVERB_FLAGS_REFLECTIONSSCALE 0x00000002 /* 'EnvSize' affects reflection level */ +#define FMOD_REVERB_FLAGS_REFLECTIONSDELAYSCALE 0x00000004 /* 'EnvSize' affects initial reflection delay time */ +#define FMOD_REVERB_FLAGS_REVERBSCALE 0x00000008 /* 'EnvSize' affects reflections level */ +#define FMOD_REVERB_FLAGS_REVERBDELAYSCALE 0x00000010 /* 'EnvSize' affects late reverberation delay time */ +#define FMOD_REVERB_FLAGS_DECAYHFLIMIT 0x00000020 /* AirAbsorptionHF affects DecayHFRatio */ +#define FMOD_REVERB_FLAGS_ECHOTIMESCALE 0x00000040 /* 'EnvSize' affects echo time */ +#define FMOD_REVERB_FLAGS_MODULATIONTIMESCALE 0x00000080 /* 'EnvSize' affects modulation time */ +#define FMOD_REVERB_FLAGS_CORE0 0x00000100 /* PS2 Only - Reverb is applied to CORE0 (hw voices 0-23) */ +#define FMOD_REVERB_FLAGS_CORE1 0x00000200 /* PS2 Only - Reverb is applied to CORE1 (hw voices 24-47) */ +#define FMOD_REVERB_FLAGS_HIGHQUALITYREVERB 0x00000400 /* GameCube/Wii. Use high quality reverb */ +#define FMOD_REVERB_FLAGS_HIGHQUALITYDPL2REVERB 0x00000800 /* GameCube/Wii. Use high quality DPL2 reverb */ + +#define FMOD_REVERB_FLAGS_DEFAULT (FMOD_REVERB_FLAGS_DECAYTIMESCALE | \ + FMOD_REVERB_FLAGS_REFLECTIONSSCALE | \ + FMOD_REVERB_FLAGS_REFLECTIONSDELAYSCALE | \ + FMOD_REVERB_FLAGS_REVERBSCALE | \ + FMOD_REVERB_FLAGS_REVERBDELAYSCALE | \ + FMOD_REVERB_FLAGS_DECAYHFLIMIT | \ + FMOD_REVERB_FLAGS_CORE0 | \ + FMOD_REVERB_FLAGS_CORE1) +/* [DEFINE_END] */ + + +/* +[DEFINE] +[ + [NAME] + FMOD_REVERB_PRESETS + + [DESCRIPTION] + A set of predefined environment PARAMETERS, created by Creative Labs + These are used to initialize an FMOD_REVERB_PROPERTIES structure statically. + ie + FMOD_REVERB_PROPERTIES prop = FMOD_PRESET_GENERIC; + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::setReverbProperties +] +*/ +/* Inst Env Size Diffus Room RoomHF RmLF DecTm DecHF DecLF Refl RefDel RefPan Revb RevDel ReverbPan EchoTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff Diffus Densty FLAGS */ +#define FMOD_PRESET_OFF { 0, -1, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f } +#define FMOD_PRESET_GENERIC { 0, 0, 7.5f, 1.00f, -1000, -100, 0, 1.49f, 0.83f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_PADDEDCELL { 0, 1, 1.4f, 1.00f, -1000, -6000, 0, 0.17f, 0.10f, 1.0f, -1204, 0.001f, { 0.0f,0.0f,0.0f }, 207, 0.002f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_ROOM { 0, 2, 1.9f, 1.00f, -1000, -454, 0, 0.40f, 0.83f, 1.0f, -1646, 0.002f, { 0.0f,0.0f,0.0f }, 53, 0.003f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_BATHROOM { 0, 3, 1.4f, 1.00f, -1000, -1200, 0, 1.49f, 0.54f, 1.0f, -370, 0.007f, { 0.0f,0.0f,0.0f }, 1030, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 60.0f, 0x3f } +#define FMOD_PRESET_LIVINGROOM { 0, 4, 2.5f, 1.00f, -1000, -6000, 0, 0.50f, 0.10f, 1.0f, -1376, 0.003f, { 0.0f,0.0f,0.0f }, -1104, 0.004f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_STONEROOM { 0, 5, 11.6f, 1.00f, -1000, -300, 0, 2.31f, 0.64f, 1.0f, -711, 0.012f, { 0.0f,0.0f,0.0f }, 83, 0.017f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_AUDITORIUM { 0, 6, 21.6f, 1.00f, -1000, -476, 0, 4.32f, 0.59f, 1.0f, -789, 0.020f, { 0.0f,0.0f,0.0f }, -289, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_CONCERTHALL { 0, 7, 19.6f, 1.00f, -1000, -500, 0, 3.92f, 0.70f, 1.0f, -1230, 0.020f, { 0.0f,0.0f,0.0f }, -2, 0.029f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_CAVE { 0, 8, 14.6f, 1.00f, -1000, 0, 0, 2.91f, 1.30f, 1.0f, -602, 0.015f, { 0.0f,0.0f,0.0f }, -302, 0.022f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } +#define FMOD_PRESET_ARENA { 0, 9, 36.2f, 1.00f, -1000, -698, 0, 7.24f, 0.33f, 1.0f, -1166, 0.020f, { 0.0f,0.0f,0.0f }, 16, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_HANGAR { 0, 10, 50.3f, 1.00f, -1000, -1000, 0, 10.05f, 0.23f, 1.0f, -602, 0.020f, { 0.0f,0.0f,0.0f }, 198, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_CARPETTEDHALLWAY { 0, 11, 1.9f, 1.00f, -1000, -4000, 0, 0.30f, 0.10f, 1.0f, -1831, 0.002f, { 0.0f,0.0f,0.0f }, -1630, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_HALLWAY { 0, 12, 1.8f, 1.00f, -1000, -300, 0, 1.49f, 0.59f, 1.0f, -1219, 0.007f, { 0.0f,0.0f,0.0f }, 441, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_STONECORRIDOR { 0, 13, 13.5f, 1.00f, -1000, -237, 0, 2.70f, 0.79f, 1.0f, -1214, 0.013f, { 0.0f,0.0f,0.0f }, 395, 0.020f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_ALLEY { 0, 14, 7.5f, 0.30f, -1000, -270, 0, 1.49f, 0.86f, 1.0f, -1204, 0.007f, { 0.0f,0.0f,0.0f }, -4, 0.011f, { 0.0f,0.0f,0.0f }, 0.125f, 0.95f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_FOREST { 0, 15, 38.0f, 0.30f, -1000, -3300, 0, 1.49f, 0.54f, 1.0f, -2560, 0.162f, { 0.0f,0.0f,0.0f }, -229, 0.088f, { 0.0f,0.0f,0.0f }, 0.125f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 79.0f, 100.0f, 0x3f } +#define FMOD_PRESET_CITY { 0, 16, 7.5f, 0.50f, -1000, -800, 0, 1.49f, 0.67f, 1.0f, -2273, 0.007f, { 0.0f,0.0f,0.0f }, -1691, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 50.0f, 100.0f, 0x3f } +#define FMOD_PRESET_MOUNTAINS { 0, 17, 100.0f, 0.27f, -1000, -2500, 0, 1.49f, 0.21f, 1.0f, -2780, 0.300f, { 0.0f,0.0f,0.0f }, -1434, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 27.0f, 100.0f, 0x1f } +#define FMOD_PRESET_QUARRY { 0, 18, 17.5f, 1.00f, -1000, -1000, 0, 1.49f, 0.83f, 1.0f, -10000, 0.061f, { 0.0f,0.0f,0.0f }, 500, 0.025f, { 0.0f,0.0f,0.0f }, 0.125f, 0.70f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FMOD_PRESET_PLAIN { 0, 19, 42.5f, 0.21f, -1000, -2000, 0, 1.49f, 0.50f, 1.0f, -2466, 0.179f, { 0.0f,0.0f,0.0f }, -1926, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 21.0f, 100.0f, 0x3f } +#define FMOD_PRESET_PARKINGLOT { 0, 20, 8.3f, 1.00f, -1000, 0, 0, 1.65f, 1.50f, 1.0f, -1363, 0.008f, { 0.0f,0.0f,0.0f }, -1153, 0.012f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } +#define FMOD_PRESET_SEWERPIPE { 0, 21, 1.7f, 0.80f, -1000, -1000, 0, 2.81f, 0.14f, 1.0f, 429, 0.014f, { 0.0f,0.0f,0.0f }, 1023, 0.021f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f } +#define FMOD_PRESET_UNDERWATER { 0, 22, 1.8f, 1.00f, -1000, -4000, 0, 1.49f, 0.10f, 1.0f, -449, 0.007f, { 0.0f,0.0f,0.0f }, 1700, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 1.18f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } + +/* Non I3DL2 presets */ + +#define FMOD_PRESET_DRUGGED { 0, 23, 1.9f, 0.50f, -1000, 0, 0, 8.39f, 1.39f, 1.0f, -115, 0.002f, { 0.0f,0.0f,0.0f }, 985, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } +#define FMOD_PRESET_DIZZY { 0, 24, 1.8f, 0.60f, -1000, -400, 0, 17.23f, 0.56f, 1.0f, -1713, 0.020f, { 0.0f,0.0f,0.0f }, -613, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.81f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } +#define FMOD_PRESET_PSYCHOTIC { 0, 25, 1.0f, 0.50f, -1000, -151, 0, 7.56f, 0.91f, 1.0f, -626, 0.020f, { 0.0f,0.0f,0.0f }, 774, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 4.00f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } + +/* PlayStation 2 / PlayStation Portable Only presets */ + +#define FMOD_PRESET_PS2_ROOM { 0, 1, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FMOD_PRESET_PS2_STUDIO_A { 0, 2, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FMOD_PRESET_PS2_STUDIO_B { 0, 3, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FMOD_PRESET_PS2_STUDIO_C { 0, 4, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FMOD_PRESET_PS2_HALL { 0, 5, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FMOD_PRESET_PS2_SPACE { 0, 6, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FMOD_PRESET_PS2_ECHO { 0, 7, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.75f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FMOD_PRESET_PS2_DELAY { 0, 8, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FMOD_PRESET_PS2_PIPE { 0, 9, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +/* [DEFINE_END] */ + + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure defining the properties for a reverb source, related to a FMOD channel.
    +
    + For more indepth descriptions of the reverb properties under win32, please see the EAX3 + documentation at http://developer.creative.com/ under the 'downloads' section.
    + If they do not have the EAX3 documentation, then most information can be attained from + the EAX2 documentation, as EAX3 only adds some more parameters and functionality on top of + EAX2.
    +
    + Note the default reverb properties are the same as the FMOD_PRESET_GENERIC preset.
    + Note that integer values that typically range from -10,000 to 1000 are represented in + decibels, and are of a logarithmic scale, not linear, wheras float values are typically linear.
    + PORTABILITY: Each member has the platform it supports in braces ie (win32/Xbox).
    + Some reverb parameters are only supported in win32 and some only on Xbox. If all parameters are set then + the reverb should product a similar effect on either platform.
    +
    + The numerical values listed below are the maximum, minimum and default values for each variable respectively.
    + + [REMARKS] + SUPPORTED next to each parameter means the platform the parameter can be set on. Some platforms support all parameters and some don't.
    + EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4.
    + EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4.
    + I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb.
    + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE).
    + WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE).
    + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE).
    + PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE).
    + SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds.
    +
    +
    + 'ConnectionPoint' Parameter. This parameter is for the FMOD software reverb only (known as SFX in the list above).
    + By default the dsp network connection for a channel and its reverb is between the 'SFX Reverb' unit, and the channel's wavetable/resampler/dspcodec/oscillator unit (the unit below the channel DSP head). NULL can be used for this parameter to make it use this default behaviour.
    + This parameter allows the user to connect the SFX reverb to somewhere else internally, for example the channel DSP head, or a related channelgroup. The event system uses this so that it can have the output of an event going to the reverb, instead of just the output of the event's channels (thereby ignoring event effects/submixes etc).
    + Do not use if you are unaware of DSP network connection issues. Leave it at the default of NULL instead.
    + + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + Channel::setReverbProperties + Channel::getReverbProperties + FMOD_REVERB_CHANNELFLAGS +] +*/ +typedef struct FMOD_REVERB_CHANNELPROPERTIES +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Direct; /* [in/out] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/SFX) */ + int DirectHF; /* [in/out] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Room; /* [in/out] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/GC/SFX) */ + int RoomHF; /* [in/out] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Obstruction; /* [in/out] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float ObstructionLFRatio; /* [in/out] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Occlusion; /* [in/out] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionLFRatio; /* [in/out] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionRoomRatio; /* [in/out] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ + float OcclusionDirectRatio; /* [in/out] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ + int Exclusion; /* [in/out] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ + float ExclusionLFRatio; /* [in/out] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ + int OutsideVolumeHF; /* [in/out] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ + float DopplerFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ + float RolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ + float RoomRolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2/Xbox1) */ + float AirAbsorptionFactor; /* [in/out] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX only) */ + FMOD_DSP *ConnectionPoint; /* [in/out] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ +} FMOD_REVERB_CHANNELPROPERTIES; + + +/* +[DEFINE] +[ + [NAME] + FMOD_REVERB_CHANNELFLAGS + + [DESCRIPTION] + Values for the Flags member of the FMOD_REVERB_CHANNELPROPERTIES structure. + + [REMARKS] + For EAX4,EAX5 and SFX, there is support for multiple reverb environments.
    + Use FMOD_REVERB_CHANNELFLAGS_ENVIRONMENT0 to FMOD_REVERB_CHANNELFLAGS_ENVIRONMENT3 in the flags member + of FMOD_REVERB_CHANNELPROPERTIES to specify which environment instance(s) to target.
    + - If you do not specify any instance the first reverb instance will be used.
    + - If you specify more than one instance with getReverbProperties, the first instance will be used.
    + - If you specify more than one instance with setReverbProperties, it will set more than 1 instance at once.
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + FMOD_REVERB_CHANNELPROPERTIES +] +*/ +#define FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001 /* Automatic setting of 'Direct' due to distance from listener */ +#define FMOD_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002 /* Automatic setting of 'Room' due to distance from listener */ +#define FMOD_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004 /* Automatic setting of 'RoomHF' due to distance from listener */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 0. Default target. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 1. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 2. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE3 0x00000080 /* EAX5/SFX. Specify channel to target reverb instance 3. */ + +#define FMOD_REVERB_CHANNELFLAGS_DEFAULT (FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO | \ + FMOD_REVERB_CHANNELFLAGS_ROOMAUTO| \ + FMOD_REVERB_CHANNELFLAGS_ROOMHFAUTO| \ + FMOD_REVERB_CHANNELFLAGS_INSTANCE0) +/* [DEFINE_END] */ + + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Settings for advanced features like configuring memory and cpu usage for the FMOD_CREATECOMPRESSEDSAMPLE feature. + + [REMARKS] + maxMPEGcodecs / maxADPCMcodecs / maxXMAcodecs will determine the maximum cpu usage of playing realtime samples. Use this to lower potential excess cpu usage and also control memory usage.
    +
    + maxPCMcodecs is for use with PS3 only. It will determine the maximum number of PCM voices that can be played at once. This includes streams of any format and all sounds created + *without* the FMOD_CREATECOMPRESSEDSAMPLE flag. +
    + Memory will be allocated for codecs 'up front' (during System::init) if these values are specified as non zero. If any are zero, it allocates memory for the codec whenever a file of the type in question is loaded. So if maxMPEGcodecs is 0 for example, it will allocate memory for the mpeg codecs the first time an mp3 is loaded or an mp3 based .FSB file is loaded.
    +
    + Due to inefficient encoding techniques on certain .wav based ADPCM files, FMOD can can need an extra 29720 bytes per codec. This means for lowest memory consumption. Use FSB as it uses an optimal/small ADPCM block size.
    + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::setAdvancedSettings + System::getAdvancedSettings + System::init + FMOD_MODE +] +*/ +typedef struct FMOD_ADVANCEDSETTINGS +{ + int cbsize; /* [in] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ + int maxMPEGcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 29,424 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ + int maxADPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ + int maxXMAcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ + int maxPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ + int ASIONumChannels; /* [in/out] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ + char **ASIOChannelList; /* [in/out] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ + FMOD_SPEAKER *ASIOSpeakerList; /* [in/out] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ + int max3DReverbDSPs; /* [in/out] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ + float HRTFMinAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ + float HRTFMaxAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ + float HRTFFreq; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ + float vol0virtualvol; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ + int eventqueuesize; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ + unsigned int defaultDecodeBufferSize; /* [in/out] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ + char *debugLogFilename; /* [in/out] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ + unsigned short profileport; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ +} FMOD_ADVANCEDSETTINGS; + + +/* +[ENUM] +[ + [DESCRIPTION] + Special channel index values for FMOD functions. + + [REMARKS] + To get 'all' of the channels, use System::getMasterChannelGroup. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::playSound + System::playDSP + System::getChannel + System::getMasterChannelGroup +] +*/ +typedef enum +{ + FMOD_CHANNEL_FREE = -1, /* For a channel index, FMOD chooses a free voice using the priority system. */ + FMOD_CHANNEL_REUSE = -2 /* For a channel index, re-use the channel handle that was passed in. */ +} FMOD_CHANNELINDEX; + +#include "fmod_codec.h" +#include "fmod_dsp.h" +#include "fmod_memoryinfo.h" + +/* ========================================================================================== */ +/* FUNCTION PROTOTYPES */ +/* ========================================================================================== */ + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* + FMOD global system functions (optional). +*/ + +FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced); +FMOD_RESULT F_API FMOD_Debug_SetLevel (FMOD_DEBUGLEVEL level); +FMOD_RESULT F_API FMOD_Debug_GetLevel (FMOD_DEBUGLEVEL *level); +FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); +FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); + +/* + FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. +*/ + +FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system); +FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); + +/*$ preserve end $*/ + +/* + 'System' API +*/ + +/* + Pre-init functions. +*/ + +FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); +FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); +FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); +FMOD_RESULT F_API FMOD_System_GetDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); +FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); +FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); +FMOD_RESULT F_API FMOD_System_SetHardwareChannels (FMOD_SYSTEM *system, int min2d, int max2d, int min3d, int max3d); +FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); +FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, FMOD_DSP_RESAMPLER resamplemethod); +FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); +FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); +FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); +FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); +FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); +FMOD_RESULT F_API FMOD_System_SetSpeakerMode (FMOD_SYSTEM *system, FMOD_SPEAKERMODE speakermode); +FMOD_RESULT F_API FMOD_System_GetSpeakerMode (FMOD_SYSTEM *system, FMOD_SPEAKERMODE *speakermode); +FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback); + +/* + Plug-in support +*/ + +FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); +FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); +FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); +FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); +FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); +FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); +FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int priority); + +/* + Init/Close +*/ + +FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); +FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); + +/* + General post-init system functions +*/ + +FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); + +FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); +FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); +FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); +FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); +FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes(FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes(FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFFCALLBACK callback); +FMOD_RESULT F_API FMOD_System_Set3DSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_System_Get3DSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); + +FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); +FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + +/* + System information functions. +*/ + +FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); +FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); +FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels); +FMOD_RESULT F_API FMOD_System_GetHardwareChannels (FMOD_SYSTEM *system, int *num2d, int *num3d, int *total); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *update, float *total); +FMOD_RESULT F_API FMOD_System_GetSoundRAM (FMOD_SYSTEM *system, int *currentalloced, int *maxalloced, int *total); +FMOD_RESULT F_API FMOD_System_GetNumCDROMDrives (FMOD_SYSTEM *system, int *numdrives); +FMOD_RESULT F_API FMOD_System_GetCDROMDriveName (FMOD_SYSTEM *system, int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); +FMOD_RESULT F_API FMOD_System_GetSpectrum (FMOD_SYSTEM *system, float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); +FMOD_RESULT F_API FMOD_System_GetWaveData (FMOD_SYSTEM *system, float *wavearray, int numvalues, int channeloffset); + +/* + Sound/DSP/Channel/FX creation and retrieval. +*/ + +FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); +FMOD_RESULT F_API FMOD_System_CreateReverb (FMOD_SYSTEM *system, FMOD_REVERB **reverb); + +FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_CHANNELINDEX channelid, FMOD_SOUND *sound, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_CHANNELINDEX channelid, FMOD_DSP *dsp, FMOD_BOOL paused, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); + +/* + Reverb API +*/ + +FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, const FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_SetReverbAmbientProperties(FMOD_SYSTEM *system, FMOD_REVERB_PROPERTIES *prop); +FMOD_RESULT F_API FMOD_System_GetReverbAmbientProperties(FMOD_SYSTEM *system, FMOD_REVERB_PROPERTIES *prop); + +/* + System level DSP access. +*/ + +FMOD_RESULT F_API FMOD_System_GetDSPHead (FMOD_SYSTEM *system, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_System_AddDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); +FMOD_RESULT F_API FMOD_System_GetDSPClock (FMOD_SYSTEM *system, unsigned int *hi, unsigned int *lo); + +/* + Recording API. +*/ + +FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers); +FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); +FMOD_RESULT F_API FMOD_System_GetRecordDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); +FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); + +FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); +FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); +FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); + +/* + Geometry API. +*/ + +FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); +FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); +FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); +FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + +/* + Network functions. +*/ + +FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); +FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); +FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); +FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); +FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); + +FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + +/* + 'Sound' API +*/ + +FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); +FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); + +/* + Standard sound manipulation functions. +*/ + +FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); +FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, float volume, float pan, int priority); +FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, float *volume, float *pan, int *priority); +FMOD_RESULT F_API FMOD_Sound_SetVariations (FMOD_SOUND *sound, float frequencyvar, float volumevar, float panvar); +FMOD_RESULT F_API FMOD_Sound_GetVariations (FMOD_SOUND *sound, float *frequencyvar, float *volumevar, float *panvar); +FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); +FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); +FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Sound_SetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND *subsound); +FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); +FMOD_RESULT F_API FMOD_Sound_SetSubSoundSentence (FMOD_SOUND *sound, int *subsoundlist, int numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); +FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); +FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); +FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); +FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); +FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); +FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving); +FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int lenbytes, unsigned int *read); +FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); + +FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); + +/* + Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); +FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); +FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); +FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); + +/* + Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); +FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); +FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + For MOD/S3M/XM/IT/MID sequenced formats only. +*/ + +FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); +FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); +FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); +FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); + +FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + +/* + 'Channel' API +*/ + +FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); + +FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); +FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); +FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); +FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); +FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); +FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); +FMOD_RESULT F_API FMOD_Channel_GetPan (FMOD_CHANNEL *channel, float *pan); +FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, FMOD_DELAYTYPE delaytype, unsigned int delayhi, unsigned int delaylo); +FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, FMOD_DELAYTYPE delaytype, unsigned int *delayhi, unsigned int *delaylo); +FMOD_RESULT F_API FMOD_Channel_SetSpeakerMix (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); +FMOD_RESULT F_API FMOD_Channel_GetSpeakerMix (FMOD_CHANNEL *channel, float *frontleft, float *frontright, float *center, float *lfe, float *backleft, float *backright, float *sideleft, float *sideright); +FMOD_RESULT F_API FMOD_Channel_SetSpeakerLevels (FMOD_CHANNEL *channel, FMOD_SPEAKER speaker, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_GetSpeakerLevels (FMOD_CHANNEL *channel, FMOD_SPEAKER speaker, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetInputChannelMix (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_GetInputChannelMix (FMOD_CHANNEL *channel, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); +FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); +FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); +FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); +FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, const FMOD_REVERB_CHANNELPROPERTIES *prop); +FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, FMOD_REVERB_CHANNELPROPERTIES *prop); +FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); +FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); + +FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); +FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACK callback); + +/* + 3D functionality. +*/ + +FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); +FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); +FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); +FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); +FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); +FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); +FMOD_RESULT F_API FMOD_Channel_Set3DPanLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DPanLevel (FMOD_CHANNEL *channel, float *level); +FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); +FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); + +/* + DSP functionality only for channels playing sounds created with FMOD_SOFTWARE. +*/ + +FMOD_RESULT F_API FMOD_Channel_GetDSPHead (FMOD_CHANNEL *channel, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp, FMOD_DSPCONNECTION **connection); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); +FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); +FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); +FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_Channel_GetSpectrum (FMOD_CHANNEL *channel, float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); +FMOD_RESULT F_API FMOD_Channel_GetWaveData (FMOD_CHANNEL *channel, float *wavearray, int numvalues, int channeloffset); +FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); + +/* + Functions also found in Sound class but here they can be set per channel. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); +FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); +FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); +FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); +FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); +FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); +FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); + +FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + +/* + 'ChannelGroup' API +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); + +/* + Channelgroup scale values. (changes attributes relative to the channels, doesn't overwrite them) +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); +FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); +FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); +FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); +FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); + +/* + Channelgroup override values. (recursively overwrites whatever settings the channels had) +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); +FMOD_RESULT F_API FMOD_ChannelGroup_OverrideVolume (FMOD_CHANNELGROUP *channelgroup, float volume); +FMOD_RESULT F_API FMOD_ChannelGroup_OverrideFrequency(FMOD_CHANNELGROUP *channelgroup, float frequency); +FMOD_RESULT F_API FMOD_ChannelGroup_OverridePan (FMOD_CHANNELGROUP *channelgroup, float pan); +FMOD_RESULT F_API FMOD_ChannelGroup_OverrideReverbProperties(FMOD_CHANNELGROUP *channelgroup, const FMOD_REVERB_CHANNELPROPERTIES *prop); +FMOD_RESULT F_API FMOD_ChannelGroup_Override3DAttributes(FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); +FMOD_RESULT F_API FMOD_ChannelGroup_OverrideSpeakerMix(FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); + +/* + Nested channel groups. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); +FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); +FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); + +/* + DSP functionality only for channel groups playing sounds created with FMOD_SOFTWARE. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPHead (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP **dsp); +FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, FMOD_DSPCONNECTION **connection); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); +FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); +FMOD_RESULT F_API FMOD_ChannelGroup_GetSpectrum (FMOD_CHANNELGROUP *channelgroup, float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); +FMOD_RESULT F_API FMOD_ChannelGroup_GetWaveData (FMOD_CHANNELGROUP *channelgroup, float *wavearray, int numvalues, int channeloffset); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); +FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); + +FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + +/* + 'SoundGroup' API +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); +FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); + +/* + SoundGroup control functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); +FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior(FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); +FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior(FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); +FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); +FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); +FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); +FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); +FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); + +/* + Information only functions. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); +FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); +FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); +FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); + +FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + +/* + 'DSP' API +*/ + +FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); + +/* + Connection / disconnection / input and output enumeration. +*/ + +FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION **connection); +FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target); +FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); +FMOD_RESULT F_API FMOD_DSP_Remove (FMOD_DSP *dsp); +FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); +FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); +FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); +FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); + +/* + DSP unit control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); +FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); +FMOD_RESULT F_API FMOD_DSP_SetSpeakerActive (FMOD_DSP *dsp, FMOD_SPEAKER speaker, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_DSP_GetSpeakerActive (FMOD_DSP *dsp, FMOD_SPEAKER speaker, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); + +/* + DSP parameter control. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetParameter (FMOD_DSP *dsp, int index, float value); +FMOD_RESULT F_API FMOD_DSP_GetParameter (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); +FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); +FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, char *name, char *label, char *description, int descriptionlen, float *min, float *max); +FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); + +/* + DSP attributes. +*/ + +FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); +FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); +FMOD_RESULT F_API FMOD_DSP_SetDefaults (FMOD_DSP *dsp, float frequency, float volume, float pan, int priority); +FMOD_RESULT F_API FMOD_DSP_GetDefaults (FMOD_DSP *dsp, float *frequency, float *volume, float *pan, int *priority); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); +FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); + +FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + +/* + 'DSPConnection' API +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); +FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); +FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); +FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); +FMOD_RESULT F_API FMOD_DSPConnection_SetLevels (FMOD_DSPCONNECTION *dspconnection, FMOD_SPEAKER speaker, float *levels, int numlevels); +FMOD_RESULT F_API FMOD_DSPConnection_GetLevels (FMOD_DSPCONNECTION *dspconnection, FMOD_SPEAKER speaker, float *levels, int numlevels); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); +FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); + +FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + +/* + 'Geometry' API +*/ + +FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); + +/* + Polygon manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); +FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); +FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices(FMOD_GEOMETRY *geometry, int index, int *numvertices); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); +FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); +FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); + +/* + Object manipulation. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); +FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); +FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); +FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); +FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); +FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); + +FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + +/* + 'Reverb' API +*/ + +FMOD_RESULT F_API FMOD_Reverb_Release (FMOD_REVERB *reverb); + +/* + Reverb manipulation. +*/ + +FMOD_RESULT F_API FMOD_Reverb_Set3DAttributes (FMOD_REVERB *reverb, const FMOD_VECTOR *position, float mindistance, float maxdistance); +FMOD_RESULT F_API FMOD_Reverb_Get3DAttributes (FMOD_REVERB *reverb, FMOD_VECTOR *position, float *mindistance, float *maxdistance); +FMOD_RESULT F_API FMOD_Reverb_SetProperties (FMOD_REVERB *reverb, const FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb_GetProperties (FMOD_REVERB *reverb, FMOD_REVERB_PROPERTIES *properties); +FMOD_RESULT F_API FMOD_Reverb_SetActive (FMOD_REVERB *reverb, FMOD_BOOL active); +FMOD_RESULT F_API FMOD_Reverb_GetActive (FMOD_REVERB *reverb, FMOD_BOOL *active); + +/* + Userdata set/get. +*/ + +FMOD_RESULT F_API FMOD_Reverb_SetUserData (FMOD_REVERB *reverb, void *userdata); +FMOD_RESULT F_API FMOD_Reverb_GetUserData (FMOD_REVERB *reverb, void **userdata); + +FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); +/*$ preserve start $*/ + +#ifdef __cplusplus +} +#endif + +#endif + +/*$ preserve end $*/ diff --git a/vendor/fmodex-4.32.09/mac/inc/fmod.hpp b/vendor/fmodex-4.24.16/mac/inc/fmod.hpp similarity index 95% rename from vendor/fmodex-4.32.09/mac/inc/fmod.hpp rename to vendor/fmodex-4.24.16/mac/inc/fmod.hpp index 4a81d44..e8fd4ce 100644 --- a/vendor/fmodex-4.32.09/mac/inc/fmod.hpp +++ b/vendor/fmodex-4.24.16/mac/inc/fmod.hpp @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header in conjunction with fmod.h (which contains all the constants / callbacks) */ /* to develop using C++ classes. */ @@ -33,7 +33,7 @@ namespace FMOD FMOD global system functions (optional). */ inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } - inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced) { return FMOD_Memory_GetStats(currentalloced, maxalloced); } inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); } inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); } inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); } @@ -63,18 +63,17 @@ namespace FMOD FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API getNumDrivers (int *numdrivers); FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getDriverCaps (int id, FMOD_CAPS *caps, int *controlpaneloutputrate, FMOD_SPEAKERMODE *controlpanelspeakermode); + FMOD_RESULT F_API getDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API setDriver (int driver); FMOD_RESULT F_API getDriver (int *driver); - FMOD_RESULT F_API setHardwareChannels (int numhardwarechannels); + FMOD_RESULT F_API setHardwareChannels (int min2d, int max2d, int min3d, int max3d); FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, FMOD_DSP_RESAMPLER resamplemethod); FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); - FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); @@ -118,8 +117,8 @@ namespace FMOD FMOD_RESULT F_API getVersion (unsigned int *version); FMOD_RESULT F_API getOutputHandle (void **handle); FMOD_RESULT F_API getChannelsPlaying (int *channels); - FMOD_RESULT F_API getHardwareChannels (int *numhardwarechannels); - FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *geometry, float *update, float *total); + FMOD_RESULT F_API getHardwareChannels (int *num2d, int *num3d, int *total); + FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *update, float *total); FMOD_RESULT F_API getSoundRAM (int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API getNumCDROMDrives (int *numdrives); FMOD_RESULT F_API getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); @@ -157,7 +156,6 @@ namespace FMOD // Recording API. FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers); FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getRecordDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); @@ -182,7 +180,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -221,7 +219,7 @@ namespace FMOD FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); - FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving, bool *diskbusy); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving); FMOD_RESULT F_API readData (void *buffer, unsigned int lenbytes, unsigned int *read); FMOD_RESULT F_API seekData (unsigned int pcm); @@ -247,14 +245,12 @@ namespace FMOD FMOD_RESULT F_API getMusicNumChannels (int *numchannels); FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); - FMOD_RESULT F_API setMusicSpeed (float speed); - FMOD_RESULT F_API getMusicSpeed (float *speed); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -321,8 +317,6 @@ namespace FMOD FMOD_RESULT F_API get3DPanLevel (float *level); FMOD_RESULT F_API set3DDopplerLevel (float level); FMOD_RESULT F_API get3DDopplerLevel (float *level); - FMOD_RESULT F_API set3DDistanceFilter (bool custom, float customLevel, float centerFreq); - FMOD_RESULT F_API get3DDistanceFilter (bool *custom, float *customLevel, float *centerFreq); // DSP functionality only for channels playing sounds created with FMOD_SOFTWARE. FMOD_RESULT F_API getDSPHead (DSP **dsp); @@ -349,7 +343,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -408,7 +402,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -446,7 +440,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -500,7 +494,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -527,7 +521,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -570,7 +564,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -600,7 +594,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; } diff --git a/vendor/fmodex-4.32.09/linux32/inc/fmod_codec.h b/vendor/fmodex-4.24.16/mac/inc/fmod_codec.h similarity index 96% rename from vendor/fmodex-4.32.09/linux32/inc/fmod_codec.h rename to vendor/fmodex-4.24.16/mac/inc/fmod_codec.h index 171bd25..e96b054 100644 --- a/vendor/fmodex-4.32.09/linux32/inc/fmod_codec.h +++ b/vendor/fmodex-4.24.16/mac/inc/fmod_codec.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own file format plugin to use with */ /* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ @@ -38,7 +38,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT) (FMOD_CODEC_STA Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_CODEC_STATE @@ -81,7 +81,7 @@ typedef struct FMOD_CODEC_DESCRIPTION When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT @@ -130,7 +130,7 @@ struct FMOD_CODEC_WAVEFORMAT When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT diff --git a/vendor/fmodex-4.32.09/mac/inc/fmod_dsp.h b/vendor/fmodex-4.24.16/mac/inc/fmod_dsp.h similarity index 69% rename from vendor/fmodex-4.32.09/mac/inc/fmod_dsp.h rename to vendor/fmodex-4.24.16/mac/inc/fmod_dsp.h index 8e7c823..c5d42dd 100644 --- a/vendor/fmodex-4.32.09/mac/inc/fmod_dsp.h +++ b/vendor/fmodex-4.24.16/mac/inc/fmod_dsp.h @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are interested in delving deeper into the FMOD software mixing / */ /* DSP engine. In this header you can find parameter structures for FMOD system reigstered */ @@ -37,7 +37,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_DSP_DIALOGCALLBACK) (FMOD_DSP_STATE *d To get them to be active, first create the unit, then add it somewhere into the DSP network, either at the front of the network near the soundcard unit to affect the global output (by using System::getDSPHead), or on a single channel (using Channel::getDSPHead). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSPByType @@ -58,16 +58,13 @@ typedef enum FMOD_DSP_TYPE_PARAMEQ, /* This unit attenuates or amplifies a selected frequency range. */ FMOD_DSP_TYPE_PITCHSHIFT, /* This unit bends the pitch of a sound without changing the speed of playback. */ FMOD_DSP_TYPE_CHORUS, /* This unit produces a chorus effect on the sound. */ + FMOD_DSP_TYPE_REVERB, /* This unit produces a reverb effect on the sound. */ FMOD_DSP_TYPE_VSTPLUGIN, /* This unit allows the use of Steinberg VST plugins */ FMOD_DSP_TYPE_WINAMPPLUGIN, /* This unit allows the use of Nullsoft Winamp plugins */ FMOD_DSP_TYPE_ITECHO, /* This unit produces an echo on the sound and fades out at the desired rate as is used in Impulse Tracker. */ FMOD_DSP_TYPE_COMPRESSOR, /* This unit implements dynamic compression (linked multichannel, wideband) */ FMOD_DSP_TYPE_SFXREVERB, /* This unit implements SFX reverb */ FMOD_DSP_TYPE_LOWPASS_SIMPLE, /* This unit filters sound using a simple lowpass with no resonance, but has flexible cutoff and is fast. */ - FMOD_DSP_TYPE_DELAY, /* This unit produces different delays on individual channels of the sound. */ - FMOD_DSP_TYPE_TREMOLO, /* This unit produces a tremolo / chopper effect on the sound. */ - FMOD_DSP_TYPE_LADSPAPLUGIN, /* This unit allows the use of LADSPA standard plugins. */ - FMOD_DSP_TYPE_HIGHPASS_SIMPLE, /* This unit filters sound using a simple highpass with no resonance, but has flexible cutoff and is fast. */ FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_DSP_TYPE; @@ -79,11 +76,18 @@ typedef enum Structure to define a parameter for a DSP unit. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    +
    + The step parameter tells the gui or application that the parameter has a certain granularity.
    + For example in the example of cutoff frequency with a range from 100.0 to 22050.0 you might only want the selection to be in 10hz increments. For this you would simply use 10.0 as the step value.
    + For a boolean, you can use min = 0.0, max = 1.0, step = 1.0. This way the only possible values are 0.0 and 1.0.
    + Some applications may detect min = 0.0, max = 1.0, step = 1.0 and replace a graphical slider bar with a checkbox instead.
    + A step value of 1.0 would simulate integer values only.
    + A step value of 0.0 would mean the full floating point range is accessable.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -92,12 +96,12 @@ typedef enum */ typedef struct FMOD_DSP_PARAMETERDESC { - float min; /* [w] Minimum value of the parameter (ie 100.0). */ - float max; /* [w] Maximum value of the parameter (ie 22050.0). */ - float defaultval; /* [w] Default value of parameter. */ - char name[16]; /* [w] Name of the parameter to be displayed (ie "Cutoff frequency"). */ - char label[16]; /* [w] Short string to be put next to value to denote the unit type (ie "hz"). */ - const char *description; /* [w] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ + float min; /* [in] Minimum value of the parameter (ie 100.0). */ + float max; /* [in] Maximum value of the parameter (ie 22050.0). */ + float defaultval; /* [in] Default value of parameter. */ + char name[16]; /* [in] Name of the parameter to be displayed (ie "Cutoff frequency"). */ + char label[16]; /* [in] Short string to be put next to value to denote the unit type (ie "hz"). */ + const char *description; /* [in] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ } FMOD_DSP_PARAMETERDESC; @@ -108,15 +112,15 @@ typedef struct FMOD_DSP_PARAMETERDESC When creating a DSP unit, declare one of these and provide the relevant callbacks and name for FMOD to use when it creates and uses a DSP unit of this type. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.

    There are 2 different ways to change a parameter in this architecture.
    One is to use DSP::setParameter / DSP::getParameter. This is platform independant and is dynamic, so new unknown plugins can have their parameters enumerated and used.
    The other is to use DSP::showConfigDialog. This is platform specific and requires a GUI, and will display a dialog box to configure the plugin.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -125,23 +129,23 @@ typedef struct FMOD_DSP_PARAMETERDESC */ typedef struct FMOD_DSP_DESCRIPTION { - char name[32]; /* [w] Name of the unit to be displayed in the network. */ - unsigned int version; /* [w] Plugin writer's version number. */ - int channels; /* [w] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ - FMOD_DSP_CREATECALLBACK create; /* [w] Create callback. This is called when DSP unit is created. Can be null. */ - FMOD_DSP_RELEASECALLBACK release; /* [w] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ - FMOD_DSP_RESETCALLBACK reset; /* [w] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ - FMOD_DSP_READCALLBACK read; /* [w] Read callback. Processing is done here. Can be null. */ - FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [w] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ + char name[32]; /* [in] Name of the unit to be displayed in the network. */ + unsigned int version; /* [in] Plugin writer's version number. */ + int channels; /* [in] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ + FMOD_DSP_CREATECALLBACK create; /* [in] Create callback. This is called when DSP unit is created. Can be null. */ + FMOD_DSP_RELEASECALLBACK release; /* [in] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ + FMOD_DSP_RESETCALLBACK reset; /* [in] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ + FMOD_DSP_READCALLBACK read; /* [in] Read callback. Processing is done here. Can be null. */ + FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [in] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ - int numparameters; /* [w] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ - FMOD_DSP_PARAMETERDESC *paramdesc; /* [w] Variable number of parameter structures. */ - FMOD_DSP_SETPARAMCALLBACK setparameter; /* [w] This is called when the user calls DSP::setParameter. Can be null. */ - FMOD_DSP_GETPARAMCALLBACK getparameter; /* [w] This is called when the user calls DSP::getParameter. Can be null. */ - FMOD_DSP_DIALOGCALLBACK config; /* [w] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ - int configwidth; /* [w] Width of config dialog graphic if there is one. 0 otherwise.*/ - int configheight; /* [w] Height of config dialog graphic if there is one. 0 otherwise.*/ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ + int numparameters; /* [in] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ + FMOD_DSP_PARAMETERDESC *paramdesc; /* [in] Variable number of parameter structures. */ + FMOD_DSP_SETPARAMCALLBACK setparameter; /* [in] This is called when the user calls DSP::setParameter. Can be null. */ + FMOD_DSP_GETPARAMCALLBACK getparameter; /* [in] This is called when the user calls DSP::getParameter. Can be null. */ + FMOD_DSP_DIALOGCALLBACK config; /* [in] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ + int configwidth; /* [in] Width of config dialog graphic if there is one. 0 otherwise.*/ + int configheight; /* [in] Height of config dialog graphic if there is one. 0 otherwise.*/ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ } FMOD_DSP_DESCRIPTION; @@ -152,11 +156,11 @@ typedef struct FMOD_DSP_DESCRIPTION DSP plugin structure that is passed into each callback. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    + Members marked with [in] mean the variable can be written to. The user can set the value.
    + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_DSP_DESCRIPTION @@ -164,9 +168,9 @@ typedef struct FMOD_DSP_DESCRIPTION */ struct FMOD_DSP_STATE { - FMOD_DSP *instance; /* [r] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ - void *plugindata; /* [w] Plugin writer created data the output author wants to attach to this object. */ - unsigned short speakermask; /* [w] Specifies which speakers the DSP effect is active on */ + FMOD_DSP *instance; /* [out] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ + void *plugindata; /* [in] Plugin writer created data the output author wants to attach to this object. */ + unsigned short speakermask; /* Specifies which speakers the DSP effect is active on */ }; @@ -188,7 +192,7 @@ struct FMOD_DSP_STATE [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -212,7 +216,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -243,7 +247,7 @@ typedef enum The effective maximum cutoff is about 8060hz. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -267,7 +271,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -298,7 +302,7 @@ typedef enum If a channel echo is set to a lower number than the sound's channel count that is coming in, it will not echo the sound.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -316,49 +320,6 @@ typedef enum } FMOD_DSP_ECHO; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_DELAY filter. - - [REMARKS] - Note. Every time MaxDelay is changed, the plugin re-allocates the delay buffer. This means the delay will dissapear at that time while it refills its new buffer.
    - A larger MaxDelay results in larger amounts of memory allocated.
    - Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized.
    -
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_DELAY_CH0, /* Channel #0 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH1, /* Channel #1 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH2, /* Channel #2 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH3, /* Channel #3 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH4, /* Channel #4 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH5, /* Channel #5 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH6, /* Channel #6 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH7, /* Channel #7 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH8, /* Channel #8 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH9, /* Channel #9 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH10, /* Channel #10 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH11, /* Channel #11 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH12, /* Channel #12 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH13, /* Channel #13 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH14, /* Channel #14 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH15, /* Channel #15 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_MAXDELAY /* Maximum delay in ms. 0 to 10000. Default = 10. */ -} FMOD_DSP_DELAY; - - /* [ENUM] [ @@ -372,7 +333,7 @@ typedef enum Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -389,42 +350,6 @@ typedef enum } FMOD_DSP_FLANGE; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_TREMOLO filter. - - [REMARKS] - The tremolo effect varies the amplitude of a sound. Depending on the settings, this unit can produce a tremolo, chopper or auto-pan effect.
    -
    - The shape of the LFO (low freq. oscillator) can morphed between sine, triangle and sawtooth waves using the FMOD_DSP_TREMOLO_SHAPE and FMOD_DSP_TREMOLO_SKEW parameters.
    - FMOD_DSP_TREMOLO_DUTY and FMOD_DSP_TREMOLO_SQUARE are useful for a chopper-type effect where the first controls the on-time duration and second controls the flatness of the envelope.
    - FMOD_DSP_TREMOLO_SPREAD varies the LFO phase between channels to get an auto-pan effect. This works best with a sine shape LFO.
    - The LFO can be synchronized using the FMOD_DSP_TREMOLO_PHASE parameter which sets its instantaneous phase.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_TREMOLO_FREQUENCY, /* LFO frequency in Hz. 0.1 to 20. Default = 4. */ - FMOD_DSP_TREMOLO_DEPTH, /* Tremolo depth. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SHAPE, /* LFO shape morph between triangle and sine. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SKEW, /* Time-skewing of LFO cycle. -1 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_DUTY, /* LFO on-time. 0 to 1. Default = 0.5. */ - FMOD_DSP_TREMOLO_SQUARE, /* Flatness of the LFO shape. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_PHASE, /* Instantaneous LFO phase. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SPREAD /* Rotation / auto-pan effect. -1 to 1. Default = 0. */ -} FMOD_DSP_TREMOLO; - - /* [ENUM] [ @@ -434,7 +359,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -463,7 +388,7 @@ typedef enum To avoid very sudden changes in volume level based on small samples of new data, fmod fades towards the desired amplification which makes for smooth gain control. The fadetime parameter can control this.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -493,7 +418,7 @@ typedef enum When a frequency has its gain set to 1.0, the sound will be unaffected and represents the original signal exactly.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -533,7 +458,7 @@ typedef enum If a channel pitch shift is set to a lower number than the sound's channel count that is coming in, it will not pitch shift the sound.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -563,7 +488,7 @@ typedef enum This unit also could be used to do a simple echo, or a flange effect. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -584,6 +509,36 @@ typedef enum } FMOD_DSP_CHORUS; + +/* +[ENUM] +[ + [DESCRIPTION] + Parameter types for the FMOD_DSP_TYPE_REVERB filter. + + [REMARKS] + Based on freeverb by Jezar at Dreampoint - http://www.dreampoint.co.uk. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii + + [SEE_ALSO] + DSP::setParameter + DSP::getParameter + FMOD_DSP_TYPE +] +*/ +typedef enum +{ + FMOD_DSP_REVERB_ROOMSIZE, /* Roomsize. 0.0 to 1.0. Default = 0.5 */ + FMOD_DSP_REVERB_DAMP, /* Damp. 0.0 to 1.0. Default = 0.5 */ + FMOD_DSP_REVERB_WETMIX, /* Wet mix. 0.0 to 1.0. Default = 0.33 */ + FMOD_DSP_REVERB_DRYMIX, /* Dry mix. 0.0 to 1.0. Default = 0.66 */ + FMOD_DSP_REVERB_WIDTH, /* Stereo width. 0.0 to 1.0. Default = 1.0 */ + FMOD_DSP_REVERB_MODE /* Mode. 0 (normal), 1 (freeze). Default = 0 */ +} FMOD_DSP_REVERB; + + /* [ENUM] [ @@ -600,7 +555,7 @@ typedef enum For multichannel signals (>2) there will be no echo on those channels.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -635,7 +590,7 @@ typedef enum
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -659,13 +614,15 @@ typedef enum Parameter types for the FMOD_DSP_TYPE_SFXREVERB unit.
    [REMARKS] - This is a high quality I3DL2 based reverb.
    + This is a high quality I3DL2 based reverb which improves greatly on FMOD_DSP_REVERB.
    On top of the I3DL2 property set, "Dry Level" is also included to allow the dry mix to be changed.

    + Currently FMOD_DSP_SFXREVERB_REFLECTIONSLEVEL, FMOD_DSP_SFXREVERB_REFLECTIONSDELAY and FMOD_DSP_SFXREVERB_REVERBDELAY are not enabled but will come in future versions.
    +
    These properties can be set with presets in FMOD_REVERB_PRESETS. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -678,8 +635,9 @@ typedef enum typedef enum { FMOD_DSP_SFXREVERB_DRYLEVEL, /* Dry Level : Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. */ - FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is -10000.0. */ + FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMHF, /* Room HF : Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ + FMOD_DSP_SFXREVERB_ROOMROLLOFFFACTOR, /* Room Rolloff : Like DS3D flRolloffFactor but for room effect. Ranges from 0.0 to 10.0. Default is 10.0 */ FMOD_DSP_SFXREVERB_DECAYTIME, /* Decay Time : Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. */ FMOD_DSP_SFXREVERB_DECAYHFRATIO, /* Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5. */ FMOD_DSP_SFXREVERB_REFLECTIONSLEVEL, /* Reflections : Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0. */ @@ -704,7 +662,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -717,29 +675,5 @@ typedef enum FMOD_DSP_LOWPASS_SIMPLE_CUTOFF /* Lowpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0 */ } FMOD_DSP_LOWPASS_SIMPLE; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_HIGHPASS_SIMPLE filter.
    - This is a very simple single-order high pass filter. - The emphasis is on speed rather than accuracy, so this should not be used for task requiring critical filtering.
    - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF /* Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 1000.0 */ -} FMOD_DSP_HIGHPASS_SIMPLE; - #endif diff --git a/vendor/fmodex-4.32.09/win64/inc/fmod_errors.h b/vendor/fmodex-4.24.16/mac/inc/fmod_errors.h similarity index 95% rename from vendor/fmodex-4.32.09/win64/inc/fmod_errors.h rename to vendor/fmodex-4.24.16/mac/inc/fmod_errors.h index f8b3aa9..27b31bc 100644 --- a/vendor/fmodex-4.32.09/win64/inc/fmod_errors.h +++ b/vendor/fmodex-4.24.16/mac/inc/fmod_errors.h @@ -1,125 +1,126 @@ - -/* ============================================================================================== */ -/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ -/* */ -/* Use this header if you want to store or display a string version / english explanation of */ -/* the FMOD error codes. */ -/* */ -/* ============================================================================================== */ - -#ifndef _FMOD_ERRORS_H -#define _FMOD_ERRORS_H - -#include "fmod.h" - -#ifdef __GNUC__ -static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); -#endif - -static const char *FMOD_ErrorString(FMOD_RESULT errcode) -{ - switch (errcode) - { - case FMOD_ERR_ALREADYLOCKED: return "Tried to call lock a second time before unlock was called. "; - case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). "; - case FMOD_ERR_CDDA_DRIVERS: return "Neither NTSCSI nor ASPI could be initialised. "; - case FMOD_ERR_CDDA_INIT: return "An error occurred while initialising the CDDA subsystem. "; - case FMOD_ERR_CDDA_INVALID_DEVICE: return "Couldn't find the specified device. "; - case FMOD_ERR_CDDA_NOAUDIO: return "No audio tracks on the specified disc. "; - case FMOD_ERR_CDDA_NODEVICES: return "No CD/DVD devices were found. "; - case FMOD_ERR_CDDA_NODISC: return "No disc present in the specified drive. "; - case FMOD_ERR_CDDA_READ: return "A CDDA read error occurred. "; - case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel. "; - case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound. "; - case FMOD_ERR_COM: return "A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. "; - case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information. "; - case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). "; - case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. "; - case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified. "; - case FMOD_ERR_DSP_RUNNING: return "DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. "; - case FMOD_ERR_DSP_TOOMANYCONNECTIONS: return "DSP connection error. The unit being connected to or disconnected should only have 1 input or output. "; - case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified project has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. "; - case FMOD_ERR_EVENT_FAILED: return "An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. "; - case FMOD_ERR_EVENT_GUIDCONFLICT: return "An event with the same GUID already exists. "; - case FMOD_ERR_EVENT_INFOONLY: return "Can't execute this command on an EVENT_INFOONLY event. "; - case FMOD_ERR_EVENT_INTERNAL: return "An error occured that wasn't supposed to. See debug log for reason. "; - case FMOD_ERR_EVENT_MAXSTREAMS: return "Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. "; - case FMOD_ERR_EVENT_MISMATCH: return "FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. "; - case FMOD_ERR_EVENT_NAMECONFLICT: return "A category with the same name already exists. "; - case FMOD_ERR_EVENT_NEEDSSIMPLE: return "Tried to call a function on a complex event that's only supported by simple events. "; - case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, event group, event category or event property could not be found. "; - case FMOD_ERR_FILE_BAD: return "Error loading file. "; - case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. "; - case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading. "; - case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated data?). "; - case FMOD_ERR_FILE_NOTFOUND: return "File not found. "; - case FMOD_ERR_FILE_UNWANTED: return "Unwanted file access occured. "; - case FMOD_ERR_FORMAT: return "Unsupported file or audio format. "; - case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. "; - case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden. "; - case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource. "; - case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred. "; - case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out. "; - case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function. "; - case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init. "; - case FMOD_ERR_INTERNAL: return "An error occured that wasn't supposed to. Contact support. "; - case FMOD_ERR_INVALID_ADDRESS: return "On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) "; - case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float. "; - case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used. "; - case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function. "; - case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function. "; - case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode. "; - case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle. "; - case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular. "; - case FMOD_ERR_IRX: return "PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it. "; - case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup. "; - case FMOD_ERR_MEMORY: return "Not enough memory or resources. "; - case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. "; - case FMOD_ERR_MEMORY_IOP: return "PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. "; - case FMOD_ERR_MEMORY_SRAM: return "Not enough memory or resources on console sound ram. "; - case FMOD_ERR_MUSIC_NOCALLBACK: return "The music callback is required, but it has not been set. "; - case FMOD_ERR_MUSIC_NOTFOUND: return "The requested music entity could not be found. "; - case FMOD_ERR_MUSIC_UNINITIALIZED: return "Music system is not initialized probably because no music data is loaded. "; - case FMOD_ERR_NEEDS2D: return "Tried to call a command on a 3d sound when the command was meant for 2d sound. "; - case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound. "; - case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support. (ie trying to play a VAG compressed sound in software on PS2). "; - case FMOD_ERR_NEEDSSOFTWARE: return "Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. "; - case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host. "; - case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. "; - case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved. "; - case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately. "; - case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready. "; - case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused. "; - case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer. "; - case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. "; - case FMOD_ERR_OUTPUT_ENUMERATION: return "Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. "; - case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). "; - case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device. "; - case FMOD_ERR_OUTPUT_NOHARDWARE: return "FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. "; - case FMOD_ERR_OUTPUT_NOSOFTWARE: return "Attempted to create a software sound but no software channels were specified in System::init. "; - case FMOD_ERR_PAN: return "Panning only works with mono or stereo sound sources. "; - case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a 3rd party plugin. "; - case FMOD_ERR_PLUGIN_INSTANCES: return "The number of allowed instances of a plugin has been exceeded. "; - case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available. "; - case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) "; - case FMOD_ERR_PRELOADED: return "The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. "; - case FMOD_ERR_PROGRAMMERSOUND: return "The specified sound is still in use by the event system, wait for the event which is using it finish with it. "; - case FMOD_ERR_RECORD: return "An error occured trying to initialize the recording device. "; - case FMOD_ERR_REVERB_INSTANCE: return "Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. "; - case FMOD_ERR_SUBSOUNDS: return "The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. "; - case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. "; - case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. "; - case FMOD_ERR_SUBSOUND_MODE: return "The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. "; - case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags. "; - case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. "; - case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support! "; - case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called. "; - case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. "; - case FMOD_ERR_UPDATE: return "An error caused by System::update occured. "; - case FMOD_ERR_VERSION: return "The version number of this file format is not supported. "; - case FMOD_OK: return "No errors."; - default : return "Unknown error."; - }; -} - -#endif +/*$ preserve start $*/ + +/* ============================================================================================== */ +/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation of */ +/* the FMOD error codes. */ +/* */ +/* ============================================================================================== */ + +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { +/*$ preserve end $*/ + case FMOD_ERR_ALREADYLOCKED: return "Tried to call lock a second time before unlock was called. "; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). "; + case FMOD_ERR_CDDA_DRIVERS: return "Neither NTSCSI nor ASPI could be initialised. "; + case FMOD_ERR_CDDA_INIT: return "An error occurred while initialising the CDDA subsystem. "; + case FMOD_ERR_CDDA_INVALID_DEVICE: return "Couldn't find the specified device. "; + case FMOD_ERR_CDDA_NOAUDIO: return "No audio tracks on the specified disc. "; + case FMOD_ERR_CDDA_NODEVICES: return "No CD/DVD devices were found. "; + case FMOD_ERR_CDDA_NODISC: return "No disc present in the specified drive. "; + case FMOD_ERR_CDDA_READ: return "A CDDA read error occurred. "; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel. "; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound. "; + case FMOD_ERR_COM: return "A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. "; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information. "; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). "; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. "; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified. "; + case FMOD_ERR_DSP_RUNNING: return "DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. "; + case FMOD_ERR_DSP_TOOMANYCONNECTIONS: return "DSP connection error. The unit being connected to or disconnected should only have 1 input or output. "; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified project has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. "; + case FMOD_ERR_EVENT_FAILED: return "An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. "; + case FMOD_ERR_EVENT_GUIDCONFLICT: return "An event with the same GUID already exists. "; + case FMOD_ERR_EVENT_INFOONLY: return "Can't execute this command on an EVENT_INFOONLY event. "; + case FMOD_ERR_EVENT_INTERNAL: return "An error occured that wasn't supposed to. See debug log for reason. "; + case FMOD_ERR_EVENT_MAXSTREAMS: return "Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. "; + case FMOD_ERR_EVENT_MISMATCH: return "FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. "; + case FMOD_ERR_EVENT_NAMECONFLICT: return "A category with the same name already exists. "; + case FMOD_ERR_EVENT_NEEDSSIMPLE: return "Tried to call a function on a complex event that's only supported by simple events. "; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, event group, event category or event property could not be found. "; + case FMOD_ERR_FILE_BAD: return "Error loading file. "; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. "; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading. "; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated data?). "; + case FMOD_ERR_FILE_NOTFOUND: return "File not found. "; + case FMOD_ERR_FILE_UNWANTED: return "Unwanted file access occured. "; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format. "; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. "; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden. "; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource. "; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred. "; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out. "; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function. "; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init. "; + case FMOD_ERR_INTERNAL: return "An error occured that wasn't supposed to. Contact support. "; + case FMOD_ERR_INVALID_ADDRESS: return "On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) "; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float. "; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used. "; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function. "; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function. "; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode. "; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle. "; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular. "; + case FMOD_ERR_IRX: return "PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it. "; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup. "; + case FMOD_ERR_MEMORY: return "Not enough memory or resources. "; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. "; + case FMOD_ERR_MEMORY_IOP: return "PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. "; + case FMOD_ERR_MEMORY_SRAM: return "Not enough memory or resources on console sound ram. "; + case FMOD_ERR_MUSIC_UNINITIALIZED: return "Music system is not initialized probably because no music data is loaded. "; + case FMOD_ERR_NEEDS2D: return "Tried to call a command on a 3d sound when the command was meant for 2d sound. "; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound. "; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support. (ie trying to play a VAG compressed sound in software on PS2). "; + case FMOD_ERR_NEEDSSOFTWARE: return "Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. "; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host. "; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. "; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved. "; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately. "; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound is not ready. "; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused. "; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer. "; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. "; + case FMOD_ERR_OUTPUT_ENUMERATION: return "Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. "; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). "; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device. "; + case FMOD_ERR_OUTPUT_NOHARDWARE: return "FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. "; + case FMOD_ERR_OUTPUT_NOSOFTWARE: return "Attempted to create a software sound but no software channels were specified in System::init. "; + case FMOD_ERR_PAN: return "Panning only works with mono or stereo sound sources. "; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a 3rd party plugin. "; + case FMOD_ERR_PLUGIN_INSTANCES: return "The number of allowed instances of a plugin has been exceeded. "; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available. "; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) "; + case FMOD_ERR_PRELOADED: return "The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. "; + case FMOD_ERR_RECORD: return "An error occured trying to initialize the recording device. "; + case FMOD_ERR_REVERB_INSTANCE: return "Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. "; + case FMOD_ERR_SUBSOUNDS: return "The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. "; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. "; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. "; + case FMOD_ERR_SUBSOUND_MODE: return "The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. "; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags. "; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. "; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support! "; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called. "; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. "; + case FMOD_ERR_UPDATE: return "An error caused by System::update occured. "; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported. "; + case FMOD_OK: return "No errors."; + default : return "Unknown error."; +/*$ preserve start $*/ + }; +} + +#endif +/*$ preserve end $*/ diff --git a/vendor/fmodex-4.24.16/mac/inc/fmod_memoryinfo.h b/vendor/fmodex-4.24.16/mac/inc/fmod_memoryinfo.h new file mode 100644 index 0000000..2b0246b --- /dev/null +++ b/vendor/fmodex-4.24.16/mac/inc/fmod_memoryinfo.h @@ -0,0 +1,202 @@ +/* ============================================================================================= */ +/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2009. */ +/* */ +/* Use this header if you are interested in getting detailed information on FMOD's memory */ +/* usage. See the documentation for more details. */ +/* */ +/* ============================================================================================= */ + +#ifndef _FMOD_MEMORYINFO_H +#define _FMOD_MEMORYINFO_H + +/* +[ENUM] +[ + [DESCRIPTION] + Description of "memoryused_array" fields returned by the getMemoryInfo function of every public FMOD class. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMTYPE enumeration values can be used to address the "memoryused_array" returned by getMemoryInfo. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + System::getMemoryInfo + EventSystem::getMemoryInfo + FMOD_MEMBITS + FMOD_EVENT_MEMBITS +] +*/ +typedef enum +{ + FMOD_MEMTYPE_OTHER = 0, /* Memory not accounted for by other types */ + FMOD_MEMTYPE_STRING = 1, /* String data */ + + FMOD_MEMTYPE_SYSTEM = 2, /* System object and various internals */ + FMOD_MEMTYPE_PLUGINS = 3, /* Plugin objects and internals */ + FMOD_MEMTYPE_OUTPUT = 4, /* Output module object and internals */ + FMOD_MEMTYPE_CHANNEL = 5, /* Channel related memory */ + FMOD_MEMTYPE_CHANNELGROUP = 6, /* ChannelGroup objects and internals */ + FMOD_MEMTYPE_CODEC = 7, /* Codecs allocated for streaming */ + FMOD_MEMTYPE_FILE = 8, /* File buffers and structures */ + FMOD_MEMTYPE_SOUND = 9, /* Sound objects and internals */ + FMOD_MEMTYPE_SOUND_SECONDARYRAM = 10, /* Sound data stored in secondary RAM */ + FMOD_MEMTYPE_SOUNDGROUP = 11, /* SoundGroup objects and internals */ + FMOD_MEMTYPE_STREAMBUFFER = 12, /* Stream buffer memory */ + FMOD_MEMTYPE_DSPCONNECTION = 13, /* DSPConnection objects and internals */ + FMOD_MEMTYPE_DSP = 14, /* DSP implementation objects */ + FMOD_MEMTYPE_DSPCODEC = 15, /* Realtime file format decoding DSP objects */ + FMOD_MEMTYPE_PROFILE = 16, /* Profiler memory footprint. */ + FMOD_MEMTYPE_RECORDBUFFER = 17, /* Buffer used to store recorded data from microphone */ + FMOD_MEMTYPE_REVERB = 18, /* Reverb implementation objects */ + FMOD_MEMTYPE_REVERBCHANNELPROPS = 19, /* Reverb channel properties structs */ + FMOD_MEMTYPE_GEOMETRY = 20, /* Geometry objects and internals */ + FMOD_MEMTYPE_SYNCPOINT = 21, /* Sync point memory. */ + + FMOD_MEMTYPE_EVENTSYSTEM = 22, /* EventSystem and various internals */ + FMOD_MEMTYPE_MUSICSYSTEM = 23, /* MusicSystem and various internals */ + FMOD_MEMTYPE_FEV = 24, /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ + FMOD_MEMTYPE_MEMORYFSB = 25, /* Data loaded with registerMemoryFSB */ + FMOD_MEMTYPE_EVENTPROJECT = 26, /* EventProject objects and internals */ + FMOD_MEMTYPE_EVENTGROUPI = 27, /* EventGroup objects and internals */ + FMOD_MEMTYPE_SOUNDBANKCLASS = 28, /* Objects used to manage wave banks */ + FMOD_MEMTYPE_SOUNDBANKLIST = 29, /* Data used to manage lists of wave bank usage */ + FMOD_MEMTYPE_STREAMINSTANCE = 30, /* Stream objects and internals */ + FMOD_MEMTYPE_SOUNDDEFCLASS = 31, /* Sound definition objects */ + FMOD_MEMTYPE_SOUNDDEFDEFCLASS = 32, /* Sound definition static data objects */ + FMOD_MEMTYPE_SOUNDDEFPOOL = 33, /* Sound definition pool data */ + FMOD_MEMTYPE_REVERBDEF = 34, /* Reverb definition objects */ + FMOD_MEMTYPE_EVENTREVERB = 35, /* Reverb objects */ + FMOD_MEMTYPE_USERPROPERTY = 36, /* User property objects */ + FMOD_MEMTYPE_EVENTINSTANCE = 37, /* Event instance base objects */ + FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX = 38, /* Complex event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE = 39, /* Simple event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_LAYER = 40, /* Event layer instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SOUND = 41, /* Event sound instance objects */ + FMOD_MEMTYPE_EVENTENVELOPE = 42, /* Event envelope objects */ + FMOD_MEMTYPE_EVENTENVELOPEDEF = 43, /* Event envelope definition objects */ + FMOD_MEMTYPE_EVENTPARAMETER = 44, /* Event parameter objects */ + FMOD_MEMTYPE_EVENTCATEGORY = 45, /* Event category objects */ + FMOD_MEMTYPE_EVENTENVELOPEPOINT = 46, /* Event envelope point objects */ + FMOD_MEMTYPE_EVENTINSTANCEPOOL = 47, /* Event instance pool memory */ + + FMOD_MEMTYPE_MAX, /* Number of "memoryused_array" fields. */ + FMOD_MEMTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit */ + +} FMOD_MEMTYPE; + + +/* +[DEFINE] +[ + [NAME] + FMOD_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. + Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_EVENT_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_MEMBITS_OTHER (1 << FMOD_MEMTYPE_OTHER) /* Memory not accounted for by other types */ +#define FMOD_MEMBITS_STRING (1 << FMOD_MEMTYPE_STRING) /* String data */ + +#define FMOD_MEMBITS_SYSTEM (1 << FMOD_MEMTYPE_SYSTEM) /* System object and various internals */ +#define FMOD_MEMBITS_PLUGINS (1 << FMOD_MEMTYPE_PLUGINS) /* Plugin objects and internals */ +#define FMOD_MEMBITS_OUTPUT (1 << FMOD_MEMTYPE_OUTPUT) /* Output module object and internals */ +#define FMOD_MEMBITS_CHANNEL (1 << FMOD_MEMTYPE_CHANNEL) /* Channel related memory */ +#define FMOD_MEMBITS_CHANNELGROUP (1 << FMOD_MEMTYPE_CHANNELGROUP) /* ChannelGroup objects and internals */ +#define FMOD_MEMBITS_CODEC (1 << FMOD_MEMTYPE_CODEC) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_FILE (1 << FMOD_MEMTYPE_FILE) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_SOUND (1 << FMOD_MEMTYPE_SOUND) /* Sound objects and internals */ +#define FMOD_MEMBITS_SOUND_SECONDARYRAM (1 << FMOD_MEMTYPE_SOUND_SECONDARYRAM) /* Sound data stored in secondary RAM */ +#define FMOD_MEMBITS_SOUNDGROUP (1 << FMOD_MEMTYPE_SOUNDGROUP) /* SoundGroup objects and internals */ +#define FMOD_MEMBITS_STREAMBUFFER (1 << FMOD_MEMTYPE_STREAMBUFFER) /* Stream buffer memory */ +#define FMOD_MEMBITS_DSPCONNECTION (1 << FMOD_MEMTYPE_DSPCONNECTION) /* DSPConnection objects and internals */ +#define FMOD_MEMBITS_DSP (1 << FMOD_MEMTYPE_DSP) /* DSP implementation objects */ +#define FMOD_MEMBITS_DSPCODEC (1 << FMOD_MEMTYPE_DSPCODEC) /* Realtime file format decoding DSP objects */ +#define FMOD_MEMBITS_PROFILE (1 << FMOD_MEMTYPE_PROFILE) /* Profiler memory footprint. */ +#define FMOD_MEMBITS_RECORDBUFFER (1 << FMOD_MEMTYPE_RECORDBUFFER) /* Buffer used to store recorded data from microphone */ +#define FMOD_MEMBITS_REVERB (1 << FMOD_MEMTYPE_REVERB) /* Reverb implementation objects */ +#define FMOD_MEMBITS_REVERBCHANNELPROPS (1 << FMOD_MEMTYPE_REVERBCHANNELPROPS) /* Reverb channel properties structs */ +#define FMOD_MEMBITS_GEOMETRY (1 << FMOD_MEMTYPE_GEOMETRY) /* Geometry objects and internals */ +#define FMOD_MEMBITS_SYNCPOINT (1 << FMOD_MEMTYPE_SYNCPOINT) /* Sync point memory. */ +#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ +/* [DEFINE_END] */ + + +/* +[DEFINE] +[ + [NAME] + FMOD_EVENT_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. + Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. + + [REMARKS] + Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_EVENT_MEMBITS_EVENTSYSTEM (1 << (FMOD_MEMTYPE_EVENTSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventSystem and various internals */ +#define FMOD_EVENT_MEMBITS_MUSICSYSTEM (1 << (FMOD_MEMTYPE_MUSICSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* MusicSystem and various internals */ +#define FMOD_EVENT_MEMBITS_FEV (1 << (FMOD_MEMTYPE_FEV - FMOD_MEMTYPE_EVENTSYSTEM)) /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ +#define FMOD_EVENT_MEMBITS_MEMORYFSB (1 << (FMOD_MEMTYPE_MEMORYFSB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data loaded with registerMemoryFSB */ +#define FMOD_EVENT_MEMBITS_EVENTPROJECT (1 << (FMOD_MEMTYPE_EVENTPROJECT - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventProject objects and internals */ +#define FMOD_EVENT_MEMBITS_EVENTGROUPI (1 << (FMOD_MEMTYPE_EVENTGROUPI - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventGroup objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS (1 << (FMOD_MEMTYPE_SOUNDBANKCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Objects used to manage wave banks */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST (1 << (FMOD_MEMTYPE_SOUNDBANKLIST - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data used to manage lists of wave bank usage */ +#define FMOD_EVENT_MEMBITS_STREAMINSTANCE (1 << (FMOD_MEMTYPE_STREAMINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Stream objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition static data objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL (1 << (FMOD_MEMTYPE_SOUNDDEFPOOL - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition pool data */ +#define FMOD_EVENT_MEMBITS_REVERBDEF (1 << (FMOD_MEMTYPE_REVERBDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTREVERB (1 << (FMOD_MEMTYPE_EVENTREVERB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb objects */ +#define FMOD_EVENT_MEMBITS_USERPROPERTY (1 << (FMOD_MEMTYPE_USERPROPERTY - FMOD_MEMTYPE_EVENTSYSTEM)) /* User property objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE (1 << (FMOD_MEMTYPE_EVENTINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event instance base objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX (1 << (FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX - FMOD_MEMTYPE_EVENTSYSTEM)) /* Complex event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Simple event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER (1 << (FMOD_MEMTYPE_EVENTINSTANCE_LAYER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event layer instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SOUND - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event sound instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPE (1 << (FMOD_MEMTYPE_EVENTENVELOPE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF (1 << (FMOD_MEMTYPE_EVENTENVELOPEDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTPARAMETER (1 << (FMOD_MEMTYPE_EVENTPARAMETER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event parameter objects */ +#define FMOD_EVENT_MEMBITS_EVENTCATEGORY (1 << (FMOD_MEMTYPE_EVENTCATEGORY - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event category objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT (1 << (FMOD_MEMTYPE_EVENTENVELOPEPOINT - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope point objects */ +#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ + +/* All event instance memory */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) + +/* All sound definition memory */ +#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) +/* [DEFINE_END] */ + +#endif diff --git a/vendor/fmodex-4.32.09/linux64/inc/fmod_output.h b/vendor/fmodex-4.24.16/mac/inc/fmod_output.h similarity index 95% rename from vendor/fmodex-4.32.09/linux64/inc/fmod_output.h rename to vendor/fmodex-4.24.16/mac/inc/fmod_output.h index bd18662..c44b385 100644 --- a/vendor/fmodex-4.32.09/linux64/inc/fmod_output.h +++ b/vendor/fmodex-4.24.16/mac/inc/fmod_output.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own output plugin to use with */ /* FMOD's output system. With this header you can make your own output plugin that FMOD */ @@ -41,7 +41,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_OUTPUT_READFROMMIXER) (FMOD_OUTPUT_ Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_STATE @@ -76,7 +76,7 @@ typedef struct FMOD_OUTPUT_DESCRIPTION Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_DESCRIPTION diff --git a/vendor/fmodex-4.24.16/mac/lib/libfmodex.dylib b/vendor/fmodex-4.24.16/mac/lib/libfmodex.dylib new file mode 100755 index 0000000..64c5b90 Binary files /dev/null and b/vendor/fmodex-4.24.16/mac/lib/libfmodex.dylib differ diff --git a/vendor/fmodex-4.24.16/mac/lib/libfmodexL.dylib b/vendor/fmodex-4.24.16/mac/lib/libfmodexL.dylib new file mode 100755 index 0000000..bea18cc Binary files /dev/null and b/vendor/fmodex-4.24.16/mac/lib/libfmodexL.dylib differ diff --git a/vendor/fmodex-4.24.16/mac/lib/libfmodexp.dylib b/vendor/fmodex-4.24.16/mac/lib/libfmodexp.dylib new file mode 100755 index 0000000..f75d2e4 Binary files /dev/null and b/vendor/fmodex-4.24.16/mac/lib/libfmodexp.dylib differ diff --git a/vendor/fmodex-4.32.09/revision.txt b/vendor/fmodex-4.24.16/revision.txt similarity index 84% rename from vendor/fmodex-4.32.09/revision.txt rename to vendor/fmodex-4.24.16/revision.txt index 4425012..1c992d5 100644 --- a/vendor/fmodex-4.32.09/revision.txt +++ b/vendor/fmodex-4.24.16/revision.txt @@ -1,7 +1,7 @@ =============================================================================== REVISION HISTORY : FMOD Ex - Copyright (c) Firelight Technologies, Pty, Ltd, 2004-2011 + Copyright (c) Firelight Technologies, Pty, Ltd, 2004-2009 http://www.fmod.org =============================================================================== + Added feature or noticable improvement @@ -10,878 +10,9 @@ ! Important - Take note! =============================================================================== -02/03/11 4.32.09 - Stable branch update +27/07/09 4.24.16 - Stable branch update ---------------------------------------------------- -+ Runtime impact of FMOD_INIT_ENABLE_PROFILE significantly reduced. - -- Fix crash when sentences that change subsounds at runtime go virtual/come back. - -- Windows - Fix crash if using G35 headset in Windows Vista/7. -- Xbox 360 - Fix crackling noise in FMOD_DSP_TYPE_ECHO. -- PS3 - Fixed crash when trying to play IT and MIDI files. -- PS3 - Fixed crash in virtual voice system in certain cases with dsp oscillator - channels. - -- Event API - Fix possible crash if FMOD_EVENT_EFFECTS_AFFECT_REVERB flag is - used. - -- FSBankLib - fix ADPCM source wavs causing error during compilation. - -* Ogg vorbis conflicts when linking in their own version of libogg etc resolved - thanks to new namespacing of custom ogg code in FMOD library. - -* PS3 - Libraries renamed to more compliant libXXX.a format. - -31/01/11 4.32.08 - Stable branch update ----------------------------------------------------- - -+ Xbox360 - Add xma_validator tool to examples folder. This opens FSB data - and scans it for bad files. Some rare bad sounds can be introduced with XMA - encoding which encounter a bug in XMA decoding hardware and hang the machine. - -- Event API - Fixed events in the same group being released if getEvent fails -- Event API - Fixed memory being allocated when events containing sound - definitions with Play Mode 'Shuffle' were started - -* Xbox360 - FMOD is built with XDK 20353 - -05/01/11 4.32.07 - Stable branch update ----------------------------------------------------- - -+ PS3 - Add Dolby Logo Usage Guidelines to PS3 getting started document. - -- Fixed MPEG codec so it doesn't incorrectly identify files as valid. -- Updated to latest Neural DTS code. Fixes some audio corruptions issues. - -- iPhone - Fixed seamless looping for M4A files. -- iPhone - Fixed audio not coming back after screen lock and when background - audio is interrupted with iOS 4.2. RestoreAudioSession function - is no longer required. -- Win32 - (XP only) Fix certain soundcards coming out silent when using - 5.1/7.1 - -- Event API - Fix FMOD_EVENT_INFOONLY events and Event::setPropertyByIndex - setting all instances of the event when specifically told not to. - -- FSBankLib - Fixed cache not being rebuilt when adjusting the optimized sample - rate percentage. -- FSBankLib - Fixed invalid param error when compressing as MPEG when source file - is a certain length. -- FSBankLib - Fixed a thread safety issue in the twolame MP2 encoder. - -* Xbox360 - FMOD is built with XDK 20209.3 - -1/12/10 4.32.06 - Stable branch update ----------------------------------------------------- - -- fixed incorrect playback of sentences with Sound::setSubSoundSentence if - more than one subsound fit into the front buffer of a stream. -- fixed bug which caused profiler to send truncated packets. -- Fixed Channel::setSpeakerLevels being wrong if using virtual voices. - -- Mac/iPhone - fixed potential hang if system runs out of named semaphores. - -- Event API - Made the music system pick up where it left off if it dropped - out due to a long delay between EventSystem::update calls -- Event API - Made Event getProperty and setProperty functions return - FMOD_ERR_EVENT_NOTFOUND if the specified property isn't found -- Event API - Fixed crash if EventProject::cancelAllLoads was called while - an async load was in progress. - -- FSBankLib - Fixed default quality for XMA, now 60 instead of 1. -- FSBankLib - Fixed corrupt output if using PCM8 or PCM24 and doing downsampling. - -- Profiler - Made more robust when encountering corrupted packets. - - -10/11/10 4.32.05 - Stable branch update ----------------------------------------------------- - -+ Added FMOD_MEMORY_SAMPLEDATA to memory allocation callback types. - -- iPhone - Fixed output freezing when device is locked, and playing ducked - iPod audio. -- win - Fixed surround output with DirectSound not working with X-Fi cards. -- xbox360 - Fixed crash with mixed XMA FSB containing mono / stereo and - multichannels subsounds. - -- Profiler - Fixed volume levels coming out incorrect. - -* iPhone - Now built with SDK 4.2 - -22/10/10 4.32.04 - Stable branch update ----------------------------------------------------- - -* PS3 - Now built with SDK 350.001 - -5/10/10 4.32.03 - Stable branch update ----------------------------------------------------- - -+ xbox360 - Added support for xWMA file format. - -- Fix Channel::getPosition with FMOD_TIMEUNIT_SENTENCE_SUBSOUND rarely returning - values outside the range that it is supposed to return. - -- PS3 - Fixed Channel::getLoopCount sometimes returning incorrect value. This - was causing occasional issues whent setLoopCount was used in conjunction - with virtual voices. -- iPhone - Fixed recording examples not working in the simulator. - -15/09/10 4.32.02 - Stable branch update ----------------------------------------------------- - -+ Added 'multi' build mode to fsbankcl -+ Allowed custom cache dir in fsbankcl -+ Allowed custom thread count in fsbankcl - -+ FSBankLib - Added ability to specify per subsound the percentage of the - optimized sample rate to use. - -- Fixed wav files with malformed sync points causing a crash. - -- iPhone - Fixed platform specific header so it exports symbols as C. -- iPhone - Fixed error returned from AudioQueue codec stream with setPosition. -- iPhone - Fixed AudioQueue codec to try software if hardware decoder is in use. -- iPhone - Fixed crash with AudioQueue codec samples when an interruption is - resolved or FMOD_IPhone_RestoreAudioSession is used. -- iPhone - Fixed AudioQueue codec not resuming after a screen lock. - -- Event API - Fixed music system shared timelines not handling pausing properly -- Event API - Fixed music system crossfades not handling pausing properly - -- FSBankLib - Fixed encoder bug causing big endian PCM FSBs to not load correctly. -- FSBankLib - Fixed optimize sample rate flag being ignored if passed via build. - -* iPhone - Now built with SDK 4.1 - -24/08/10 4.32.01 - Stable branch update ----------------------------------------------------- - -+ Less memory overhead per FMOD allocation = good memory savings. - -- Fixed DSP connection volume levels being 0 upon first connect when using - DSP::addInput, in certain DSP connection configurations. -- Fixed midi playback timing accuracy. -- fix crash if using _reduced version of FMOD and Event System (psp/ps2/wii). -- Fixed Channel::setPan/setSpeakerMix not working if using System::playDSP - -- iPhone - Fixed AudioQueue codecs not restarting when an app is sent to the - backrgound then restarted. - -- PS3 - Fixed crash when calling Sound::release() on a sound loaded with - FMOD_LOADSECONDARYRAM, introduced in 4.33.00 pre 2. - -- Event API - Fixed mute state not being reset when getting an event instance - -5/08/10 4.32.00 - Initial stable branch release ----------------------------------------------------- - -+ Unblocked setParameter for DSP Flange. -+ PS3 - Unblocked setParameter for DSP Echo. - -- Fixed MIDI crash and excessive cpu usage issue introduced in 4.31.05. -- Fixed a couple of crashes from calling functions on a non-playing channel. -- Fixed crash when releasing a CELT .fsb in certain cases. -- Fix FMOD_DSP_TYPE_HIGHPASS allowing cutoff frequencies below 10hz and - causing crackling. -- Fixed doppler calculation to be framerate independent and more accurate - -- iPhone - Fixed error loading small MP3s with AudioQueue codec causing fallback - to the FMOD software MP3 decoder. -- Linux - Fixed installer trying to install deprecated plugins lib. -- Wii - Fixed extremely rare issue where calling Channel::setPosition will cause - that channel to play random noise. -- Linux - Fixed crash on System::close depending on pthread implementation. - -- FSBank - Fixed bug which caused XMA encoded FSBs (without seek tables) to crash. - -* .FEV file format updated! If you build with FMOD Designer 4.33.00, you must - use FMOD version 4.33.00 or higher. -* PS3 - Now built with SDK 340.001 - -21/07/10 4.31.05 - Development Branch update ----------------------------------------------------- - -+ Optimized speaker level setting of DSP nodes which increases performance across - the board especially with 3d calculations and custom 2d speaker level settings. -+ Add add Sound::setMusicSpeed/getMusicSpeed to change playback speed of - MOD/S3M/XM/IT/MIDI - -+ Event API - add FMOD_EVENT_SYSTEMINFO::numloadsqueued to determine how many - load requests are queued up due to FMOD_EVENT_NONBLOCKING flag. -+ Event API - add EventProject::cancelAllLoads function for faster project - unloading. - -+ Wii - improved accuracy of getMemoryStats. - -- Fixed rare hang related to new Asynchronous I/O file logic. -- Fixed rare memory corruption issue when using FMOD_INIT_VOL0_BECOMES_VIRTUAL - flag and setSpeakerLevels on many channels. - -- Xbox360 - Fixed rare crash when calling System::recordStart, immediately after - calling System::recordStop. -- Xbox360 - Fixed very rare crash when calling System::recordStart. -- PS3 - Fixed issue with profiler sometimes displaying too many VU bars on - empty channelgroups. -- PS3 - Fixed MP3 encoded FSB with greater than stereo (ie 5.1/7.1) source - sometimes swapping channels if the bitrate was low. -- iPhone - Fixed iOS 4.0 issue of losing audio when interrupted while running - in the background. Calling FMOD_IPhone_RestoreAudioSession from - applicationWillEnterForeground will ensure audio is restored. -- iPhone - Fixed iOS 4.0 issue of MP3 / AAC / ALAC hanging after a while. -- iPhone - Fixed iOS 4.0 issue where audio session doesn't auto resume. -- Wii - Fixed GCADPCM fsb's being loaded as FMOD_SOFTWARE instead of FMOD_HARDWARE - by default if no mode is set while loading them. -- Win - Vista/Win7 - Fixed output going silent if user changes control panel audio - settings, most cases will auto recover, those that don't cause a new system - callback to fire to signal device lost. - -- Event API - Removed stall in EventGroup::freeEventData if other non related - groups were being loaded using FMOD_EVENT_NONBLOCKING. -- Event API - Fixed music system glitches when looping segments that use - "Load into memory" samples (bug introduced in 4.31.00 pre 3) - -- FSBank - Fixed 8bit PCM files not being accepted by some encoders. - -* iPhone - Now built with SDK 4.0 - -1/07/10 4.31.04 - Development Branch update ----------------------------------------------------- - -+ iPhone - Added ability to specify whether AudioQueue codec sounds are decoded - using hardware or software via the new FMOD_CREATESOUNDEXINFO member - extracodecdata. -+ Wii - Added FMOD_Wii_NMIC_GetLastError. -+ Win32 - Added LADSPA plugin support (see http://www.ladspa.org/) - -+ Event API - Reduced memory usage and allocation count in EventSystem::load -+ Event API - add FMOD_EVENT_PROJECTINFO and EventProject::getInfo -+ Event API - Readded concept of 'systemid' which was removed from 4.31.03 -+ Event API - Allow EventSystem::preloadFSB to take an FSB name without the '.fsb' - extension to make it easier to match with FMOD_EVENT_WAVEBANKINFO. - -- Fixed reverb wetmix for a channel set to volume 0 still being heard, if both - System::setReverbAmbientProperties and System::setReverbProperties are called - after the channel has been started. -- Fixed MP3 encoded FSB with greater than stereo (ie 5.1/7.1) source sometimes - swapping channels if the bitrate was low. -- fix crash if all speaker positions are at the same position, via - System::set3DSpeakerPosition - -- Win - Vista/Win7 - Fix very small shutdown/restart memory leak when using - FMOD_OUTPUTTYPE_WASAPI. -- Linux - Made lib not require an executable stack. -- iPhone - Reduced base memory usage due to threads with excessive stack size. -- Wii - Fixed reverb instances not working correctly when used through the - Event System. -- Wii - Fixed rare crash when stereo hardware sounds finish playing. -- PS3 - Fixed error when opening a file if using FIOS. - -- Event API - Fixed incorrect crossfade curve applied to sound instances. -- Event API - Fixed the trigger delay feature to work for sounds without - needing to specify the 'Wait for previous' start mode - -- FSBank - fix loop points being incorrect when exporting >stereo xma files. - Result was a hang on playback on xbox360. -- FSBank - Fixed list file handling - -* .FEV file format updated! FMOD Designer 4.31.04 requires FMOD version - 4.31.04, 4.30.05, 4.28.15, 4.26.25, 4.24.38 or higher - -!* Windows - Removed FMOD_HARDWARE support for FMOD_OUTPUTTYPE_DSOUND. -!* Windows - Removed EAX support -!* Windows - Removed OpenAL support via FMOD_OUTPUTTYPE_OPENAL. -!* Windows - All mixing is now done by FMOD's software mixer, as hardware - support is 1. prone to buggy drivers, 2. lacking features, 3. not as fast - as mixing on the CPU these days, due to inneficiencies in DirectSound. - -!* PS3 - FMOD no longer initialises / shuts down PS3 network subsystem. - You will need to call sys_net_initialize_network / - sys_net_finalize_network yourself to use FMOD_INIT_ENABLE_PROFILE. - -28/05/10 4.31.03 - Development Branch update ----------------------------------------------------- - -+ Wii - Added NMIC recording support. -+ Add pan slide command support for modplug created .it files. -+ Event API - Reduced fragmentation with EventSystem::load and reduced overall - memory usage per project. - -- Fixed FMOD_ERR_TOOMANYCHANNELS being reported if System::createDSP was called - with FMOD_DSP_DESCRIPTION::channels being larger than the number of speakers for - the outputmode. Changed to error check on max input channels instead. -- Fix 1 in a million crash if FMOD_NONBLOCKING operation happened before the main - thread finished issuing the command. -- Fix Channel::setReverbProperties not repsponding without an instance flag being - set. The behaviour was supposed to be that if no flags were set, reverb instance - #0 would be affected by default. - -- iPhone - Fixed case if using set mixable function while interrupted would fail. -- iPhone - Fixed AudioQueue codec not relinquishing hardware access when finished. - -- Event API - Event queue - Fixed ducking jump when interrupting a delayed entry -- Event API - Removed concept of 'systemid'. For unique IDs use GUID functions, - and for iterations use getEventByIndex inside the EventProject - class, looping through all loaded projects which can be done - with EventSystem::getNumProjects/getProject. - -* Changed FMOD_OPENSTATE_STREAMING to FMOD_OPENSTATE_PLAYING, because it now - supports static samples as well as streams. Use this state to avoid stalls - in Sound::release. - -6/05/10 4.31.02 - Development Branch update ----------------------------------------------------- - -+ Wii - Added FMOD_INIT_WII_DISABLEDOLBY init flag to default to stereo even - if surround is selected in the Wii system menu. -+ iPhone - Added the ability to duck the iPod at runtime, see fmodiphone.h for - new functionality. -+ iPhone - Added ability to force the 'mixable' state of an an audio session - that doesn't usually permit mixing with other audio. See fmodiphone.h - for new parameter and function. -+ iPhone - Added support for FMOD_ACCURATETIME with codec AudioQueue. This will - give accurate file lengths and fast seek times at the cost of scanning - the file at create time. - -- Fixed ChannelGroup::getWaveData sometimes returning data when nothing is - playing. -- Fixed audio corruption when setting 3DPanLevel to less than one and the - output mode is not 7.1. -- Removed no longer used FMOD_INIT_XBOX_REMOVEHEADROOM flag. -- Fix FMOD_MEMORY_FREECALLBACK not returning matching 'type' value when - memory was allocated with a specific type. -- Fixed bad offset value being passed to FMOD_FILE_ASYNCREADCALLBACK in certain - cases causing inconsistent file read results. -- Fixed long reads causing crash upon close, with new async IO changes. - -- PS3 - Fixed System::recordStart returning an error when called after a single - mic is disconnected, and reconnected again to a different usb port. -- Linux - Fixed detection of PulseAudio not being strict enough causing false - positives. -- PS3 - Fixed crash when shutting down FMOD if FMOD_INIT_ENABLE_PROFILE was - specified during init. -- PS3 - Fixed getWaveData and getSpectrum not returning any values. - -- Event API - Event queue - Higher priority event will no longer cut off lower - priority playing event -- Event API - Event queue - Interrupt events will now interrupt an event that is - delaying -- Event API - Event queue - Fixed fadeout on duck not working correctly -- Event API - Fixed sounds not being updated (e.g. for volume effects) if they - aren't touched by the control parameter - -* PS3 - Now built with SDK 330.001 -* Changed Sound::getName to return unicode name if FMOD_UNICODE flag was specified. -* System::getOutput will now resolve FMOD_OUTPUTTYPE_AUTODETECT to the actual - mode FMOD will use when initialized. - -22/04/10 4.31.01 - Development Branch update ----------------------------------------------------- - -+ iPhone - added forceMixWithOthers member to extradriverdata to force mixing - with the iPod when in "playandrecord" or "mediaplayback" session - category. -+ linux - added new PulseAudio native output mode. Output mode auto detection - will now pick PulseAudio if it's available, otherwise it will try ALSA, - otherwise it will fallback to OSS. - -- Fixed PCM sample stitching crash/noise when using Sound::setSubSoundSentence -- Fixed Quad waveforms not playing out of rear speakers when included in banks - containing waveforms which have more than 4 channels -- Fixed incorrect playback of the first few milliseconds of MIDI files. -- Fixed crash when calling setSubSoundSentence with a sound with no subsounds. - -- PS3 - Fixed "ERROR - LIBAUDIO DROPOUT" being printed to TTY when shutting down - FMOD. -- Mac64/Linux64 - Fixed MP3s decoding incorrectly causing garbled output. -- Xbox 360 - Optimized mixing slowdown due to 16bit float support -- Wii - Fixed issue where Sound::getSubSound would always return - FMOD_ERR_FILE_DISKEJECTED if a sound was created using FMOD_NONBLOCKING - and the disk was ejected before the first call to Sound::getSubSound. - -- Event API - fixed click at the start of 'wait for previous' sounds when no - resampling takes place -- Event API - Fixed starting two concurrent music themes simultaneously. - -* Removed support for older 'FSB3' format -* PS3 - Now built with SDK 321.001 -* iPhone - Now built with SDK 3.2 - -6/04/10 4.31.00 - Initial development branch release ------------------------------------------------------ - -+ Add asynchronous I/O support. FMOD_FILE_ASYNCREADCALLBACK now allows user - to defer file reads from file callbacks to a later time, rather than satisfying - fmod read requests on demand. Great for streaming world engines. -+ Add FMOD_TIMEUNIT_PCMFRACTION, for DSP accuracy purposes. - -+ iPhone - replaced init extra driver data parameter for checking if other audio - is playing with a function that can be called any time. -+ PSP - Optimised software mixer. -+ PSP - Optimised software mixer for GCC build (previous release was SNC build). -- Xbox360 - Fixed multichannel XMA support when stream had odd # of channels. - -- Fix connections going awry in rare situations if addDSP command was used. -- Fixed issue with speaker levels being shared after a virtual voice swap. -- Fixed FSB file corruption introduced in 4.31.00 pre 8. -- Fixed crash when decompressing invalid data from FSB file into memory. -- Fixed netstreams max string length of 256. -- Fixed getLoopCount giving incorrect loop number for FMOD_CREATECOMPRESSEDSAMPLE - sounds. -- Fixed IT codec not resetting instrument envelopes under certain circumstances - causing some sounds to play silently. -- Fixed crash when re-initialising FMOD when there had been an FSB that hadn't - been released previously. - -- Xbox360 - Fixed audition client black screen on load. -- iPhone - fixed issue with arm7 slice not identifying correctly. -- Wii - Another fix for extremely rare issue where sometimes the Wii will - just start producing distortion type noise. -- PS3 - Fixed rare issue where static and global variables could end up being - rubbish - values in user created custom dsp units. -- Wii - Fixed issue with some GCADPCM sounds not looping seamlessly. - -- Event API - Fixed crash if getting a complex event followed by getting the - same event with FMOD_EVENT_USERDSP flag then playing the 2nd event. -- Event API - Fixed sounds with spawning and "Wait for previous" sometimes not - cancelling pending sounds properly when the parameter moves away - -* Streams that have priority 0 now are -not- affected by - FMOD_INIT_VOL0_BECOMES_VIRTUAL flag. Saves pointless disk access. -* setSpeakerLevels() and setSpeakerMix() now return FMOD_ERR_NEEDSSOFTWARE when - using DSOUND output as these functions are not supported with DSOUND. - -26/02/10 4.31.00 pre 9 - Development internal update ---------------------------------------------------- - -+ Mixers now nearly 20% faster in some cases. - -+ Wii - Added WiiSpeak recording support. -+ Xbox 360 - Added DTS Neural downmix support. Use FMOD_INIT_DTS_NEURALSURROUND - to activate. -+ iPhone - Added support for AAC, ALAC and MP3 decoded via the iPhone hardware - / software codecs. - -+ Event API - Added music system FMOD_EVENT_INIT_USER_ASSETMANAGER support - -- Fixed bursts of sound being played from channels that are muted. - -- iPhone - Fixed memory leak when releasing the FMOD::System object. -- PS3 - Fixed reversed sounds getting their frequencies set to 0 if they are - played on a channel that was previously used to play a - FMOD_CREATECOMPRESSEDDSAMPLE sound. - -- FSBankLibEx - Fixed c# wrapper not working properly due to sybmols not being - exported in fsbanklibex.dll - -12/02/10 4.31.00 pre 8 - Development internal update ---------------------------------------------------- - -+ Added getDriverInfoW and getRecordDriverInfoW API functions to get the - names of devices as wide char strings. Only supported on Windows. -+ Update ogg vorbis to latest public branch. (ogg 1.1.4, vorbis 1.2.3) -+ FSBankLibEx - Added c# wrapper. - -- Fix Sound::getOpenstate returning invalid handle error if calling - Channel::stop after Channel::setPosition with FMOD_NONBLOCKING streams. -- Removed geometryThreadPeriod from FMOD_ADVANCEDSETTINGS. -* - Fix mixer slowdown from 16bit float optimization. Now only enabled on - Xbox 360 where there is no slowdown. Issue introduced in 4.29.00 pre 10. -- fix reverb dry mix being reset to 0db when voice was de-virtualized. - -- PS3 - Fixed distorted sound when disconnecting, then reconnecting the DSP - head output of a channel, when only that one channel is playing. -- PS3 - Fixed hang when calling getWaveData or getSpectrum. -- PS3 - Fixed getWaveData/getSpectrum returning values for empty channelgroups - in some cases. -- PS3 - Fixed corruption in some cases when a channel is re-used to play a - different sound (introduced in 4.31.00 pre 1). -- Win - Fixed crash when dsp buffer size is smaller than the amount WASAPI needs. - -FSBankEx - Fix mp3 encoder truncating short sounds. -FSBankEx - Fix mp3 encoder producing data with some random bytes in it, can - cause errors or stalls during decode phase. - -22/01/10 4.31.00 pre 7 - Development internal update ---------------------------------------------------- -+ Added trigger delay property for sound definition - -- Fixed channel position not updating on final loop if setLoopCount is set for - sounds created on PS3 and also sounds created with FMOD_CREATECOMPRESSEDSAMPLE. -- Fixed device list changed callback being called from systems that have not - called System::setCallback. - -- Win - Fixed device enumeration, device names are now encoded as multibyte. -- Win - Fixed rare crash in WASAPI output mode if enumerating while plugging a - device in. -- PS3 - Fixed oneshot reversed sounds not playing correctly. -- PS3 - Fixed issue where pausing a channelgroup may silence all sounds. - -- Event API - Fix rare error code FMOD_ERR_EVENT_MISTMATCH being returned from - Event::getState when the event is using a non blocking preloaded sound. -- Event API - Fixed MusicSystem::promptCue behaviour (broken in 4.27.00) -- Event API - Removed stall in EventSystem::load if other sound bank operations - were happening in the FMOD_NONBLOCKING thread. - -- FSBankEx - Fix mp3 encoded FSB files producing corrupted data if cache data - was used. Alternate fix = delete .fsbcache folder and rebuild FSB. - Bug introduced 4.31.00 pre 5. - -* PS3 - Now built with SDK 310.001 -* iPhone - setDSPBufferSize now permits buffers lower than the hardware - recommended size for lower latency, use with caution and check TTY - log output for warnings. -* .FEV file format updated! FMOD Designer 4.31.00 pre 7 requires FMOD version - 4.31.00 pre 7, 4.29.07, 4.28.07, 4.26.17, 4.24.30 , 4.22.39 or higher - -08/01/10 4.31.00 pre 6 - Development internal update ---------------------------------------------------- - -+ Added maxSpectrumWaveDataBuffers property to FMOD_ADVANCEDSETTINGS which will - cause FMOD to allocate buffers for getWaveData and getSpectrum from a memory - pool to prevent memory fragmentation. - -+ Removed static data for spectrum analysis reducing memory footprint by 160kb - -- Fix crash if passing null to ptr2/len2 in Sound::lock in wraparound case. -- Fixed issues with recording when combined with device removal, could cause a - crash or unexpected behavior. Unplugged microphones will now auto stop. -- Fixed wave writer output mode producing invalid wav files when format is PCM8. - -- Event API - Fix small memory leak with preloaded stream banks that were loaded - with FMOD_NONBLOCKING. - -- PS3 - Fixed bug where trying to record through secondary microphones actually - recorded through primary microphone. - -18/12/09 4.31.00 pre 5 - Development internal update ---------------------------------------------------- - -- Fixed special case with sound groups where muted channels (thanks to - FMOD_SOUNDGROUP_BEHAVIOR_MUTE) were not being de-prioritized, causing equally - important sounds that should be audible to remain virtual when they should - have been audible. -- Fixed crash when trying to play CELT format sounds on 64 bit platforms. -- Fixed device list changed callbacks being squashed by calls to getNumDrivers. -- Fixed MP3 encoded FSB files not seeking to block aligned boundaries correctly - which theoretically could cause 1 in a million crash depending on data. - FSB Data must be rebuilt with FSBankEx or FMOD Designer. - -- Event API - Fixed incorrect FMOD_ERR_UNSUPPORTED in EventSystem::load() if a - project with music data is already loaded. - -- iPhone - Fixed lazy load symbol crash with OS 2.2.1. - -10/12/09 4.31.00 pre 4 - Development internal update ---------------------------------------------------- - -- Mono streams inside FSB files that have other higher channel count streams in - them are now copied into all channels rather than just channel 0. This fixes - a bug where mono streams would only come out of the left speaker, introduced - in 4.29.00 pre 6. A side effect is that mono streams can sound louder. - -- PS2 - Fix rare case where left/right channels would get out of sync on stereo - streams. - -- Event API - Cancel pending sounds when the parameter moves away so sounds - with spawning and "Wait for previous" don't play too many times - -03/12/09 4.31.00 pre 3 - Development internal update ---------------------------------------------------- - -+ Changed 'memoryused_array' parameter of getMemoryInfo() API into struct for better readability - -+ iPhone - Significantly improved performance of mixing and resampling for iPhone - 3GS and iPod Touch 3rd Gen. Small performance improvments for other - iPhone and iPod models. - -+ FSBankLib - Mac - Added support for CELT encoding. - -+ Changed FMOD_EVENT_ERR_ON_DISKACCESS behaviour for streams. Now FMOD_ERR_DISK_UNWANTED will only - be returned if the stream instance isn't preloaded. - -- Sound::release stall removed. It will stall if you havent stopped the sound - before releasing it, as it has to wait for the mixer thread to finish with it. - FMOD_OPENSTATE_STREAMING can be used to poll for if the mixer is still using - it or not. -- Fixed ChannelGroup::setPaused(false) incorrectly unpausing channels that were - paused via FMOD_DELAYTYPE_DSPCLOCK_PAUSE -- Fixed crash when changing soundgroup behaviour from mute to another behaviour - with channels playing - -- Win64 - Fixed invalid FMOD::Sound pointer being passed to SOUNDEF_CREATE event callbacks -- Win32 - OpenAL - Fixed hang during driver enumeration if a device fails to open. -- Mac - Fixed problem with opening released DMG installer package on OS X 10.3.9. -- Wii - Fixed rare problem where controller speaker will still be in on state, if - it is repeatedly turned on and off, and the last command was to turn it off. -- PSP - Fixed constant glitching when playing at3 streams at certain decodebuffersizes. -- Xbox 360 - Fixed recording fucntions returning FMOD_ERR_UNSUPPORTED. Introduced in - 4.31.00 pre 1 - -- FSBankLib - Fixed FSBs created on PPC Mac causing mismatch errors when loaded. -- FSBankLib - Fixed C header defines being all underscores on Mac. - -* Sound::getOpenState now now returns FMOD_OPENSTATE_STREAMING on static samples - if they are playing, not just streams. - -* Event API - Changed music sound priority to high (i.e. 0) - -12/11/09 4.31.00 pre 2 - Development internal update ---------------------------------------------------- - -+ Mac - added support for x86_64 architecture to the universal binary. - -+ Improved stereo and 3D speaker panning - -- Fixed problem where if using FMOD_HARDWARE and streams smaller than the decode - buffer size,looping sounds would play silence then loop the first time round. - -- Fixed very rare issue where very small sounds (less than 1152 samples), encoded - as mp3 fsb, may hang when played with FMOD_CREATECOMPRESSEDSAMPLE. - -- PS3 - Fixed rare issue with playing certain small mp3 samples where sound - would be garbled. - -Event API - if using hardware sounds (ie PS2/PSP) fixed small streams playing a - tiny bit of the sound again if the was supposed to be one shot. - -05/11/09 4.31.00 pre 1 - Development internal update ---------------------------------------------------- - -+ Added geometryMaxFadeTime property to FMOD_ADVANCEDSETTINGS for controlling - the amount of time it takes for a channel to fade to new new levels when the - amount of occlusion changes. -+ PS3 - Added support for snapshots of the peak volume for each DSP node, - per channel in Profiler. -+ Added load_from_memory example to the designerapi examples -+ Added support for new CELT codec (http://www.celt-codec.org/). FSB's can be - built encoded in this new codec. - -!- Fixed rare timing based crash on the new blocking Channel::setPosition - behaviour. Introduced 4.29.00 pre 6 (development branch). -- Fixed short streaming sounds looping forever under certain circumstances. -- Fixed tags for WMA files sometimes being converted to single byte when they - have multibyte content. -- Fixed netstreams hanging on System::createSound. -- Adjusted codec search priority order so MPEG takes precedence over playlist. - -!- Xbox 360 - Fixed assert with XMA codecs complaining about memory address - - Bug introduced in last version 4.26.10 -- Xbox 360 - Fixed linker error against XMic functions for people still using - old XDKs. -- Wii - Fixed extremely rare issue where sometimes the Wii will just start - producing distortion type noise. -- Linux64 - Fixed no sound being output due to 16bit float optimization bug - introduced in 4.29.00 pre 10. - -21/10/09 4.29.00 - Development branch release ---------------------------------------------- - -+ Added 3d reverb and music reverb demonstration program. - -+ PS3 - Enabled 16bit floats for internal DSP matrix storage on ps3. - -+ Event API - Added EventCategory::getParentCategory() -+ Event API - Added FMOD_ERR_MUSIC_NOTFOUND error code when requested music - system entities cannot be found. - -+ Profiler - Added ability to see snapshots of the peak volume for each DSP node, - per channel. - -- Fixed wave writer non-realtime output mode producing incorrect length files. -- Fixed hang in Sound::release if using new setSubSoundSentence feature from - 4.29.00 pre 10. -- Fixed readData not returning the correct number of bytes read with FSBs if the - last read chunk results in hitting the end-of-file. -- Fixed output modes not null-terminating device name strings if the passed in - buffer length is shorter than the actual device name length. -- Fixed sound corruption when using neural DTS surround downmixer. - -- PS3 - Fixed channels that have their reverb turned off, still being mixed into - reverb unit when they didn't need to be since there would be nothing to mix. - This was causing excessive dsp usage on the ps3. -- Linux/Linux64/Solaris - Fixed no sound being output due to 16bit float optimization - bug introduced in 4.29.00 pre 10. - -- Event API - Fixed crossfades to empty themes making the next theme to play - go silent. -- Event API - Fixed crash when calling EventSystem::getEventBySystemID() and - EventCategory::getEventByIndex() functions with invalid indices. -- Event API - Fixed event system get functions returning invalid data when indices - are negative. - -- Profiler - Spread out DSP input connections so any duplicates are more visible. -- Profiler - Fixed standalone tool not loading on some machines due to CRT - conflicts. - -* Xbox 360 - If no memory pool or memory callback system is passed to FMOD, - FMOD will now use less memory and avoid excessive calls to XPhysicalAlloc - (which has larger page sizes). It is only significant if you did not pass - a memory block to fmod or use the memory callback override system. -* PS3 - Now built with SDK 300.001 -* iPhone - Now built with SDK 3.1.2 - -01/10/09 4.29.00 pre 10 - Development internal update ------------------------------------------------------ - -+ Reduce overall memory usage around 100-200kb by using 16bit floats for - internal DSP matrix storage (not implemented on PS3 yet). - -- Fixed Sound::setSubSoundSentence causing block in System::playSound even when - using FMOD_NONBLOCKING flag. -- Remove potential millisecond stall in Sound::release -- Remove potential millisecond stall when Channel::addDSP was used and a voice - swapped between virtual and real and vice versa. -- Renamed internal ogg functions to prevent multiply defined symbol errors when - statically linking to FMOD and ogg libraries. -- Stopped reverb channel properties for instances other than #0 applying to - 3d reverbs - -- PSP - Fixed dsp bufferlength being hardcoded to 256 samples causing crackles - when using the software mixer sometimes. It is now set to the default - of 1024. -- PS3 - Fixed *extremely* rare bug where a burst of static is sometimes heard - when playing an mpeg stream. -- PS2/PSP/Wii - Fix 3D Pan Level not affecting attenuation and doppler on - hardware voices. - -- Event API - Fixed problem with sounddef respawning after fadeout is complete -- Event API - PS2/PSP/Wii - Fix 3d Pan Level having no effect. -- Event API - Fixed false detection of music data when loading projects since - reverb and volume settings were added in 4.29.00 pre 7 - - -11/09/09 4.29.00 pre 9 - Development internal update ----------------------------------------------------- - -- Fix memory leak with Channel::setSpeakerLevels and virtual voices. - -- Xbox 360 - Fix very small intermittent click on stereo XMA data when looping. - -- PSP - Fixed hang when releasing a stream while the disc is ejected. -- PSP - Fixed setPaused not working on hardware 3D sound when its velocity is - updated. - -* iPhone - changed route override behavior so it only affects receiver vs - speaker choices. -* iPhone - now built with SDK 3.1. - -03/09/09 4.29.00 pre 8 - Development internal update ----------------------------------------------------- - -- Fixed rare hang when loading certain MIDI files. - -- Xbox 360 - Fix FMOD releasing XAudio2 handle if user passed in their own. -- Xbox 360 - Fix multichannel XMA seeking slowly. - -- PSP - Fixed occasional ticking when playing hardware 3d sounds. - - -27/08/09 4.29.00 pre 7 - Development internal update ----------------------------------------------------- -+ Event API - added MusicSystem::setReverbProperties and getReverbProperties to - change the wet and dry levels relative to those set in FMOD - Designer. - -- the 'Direct' (dry) mix in reverb channel properties is now applied to all - reverb instances when using setReverbProperties on events or channels to - prevent the dry level from changing when multiple instances are used. - -- Event API - fixed Event::getReverbProperties() only returning properties of - reverb channel instance #0. - -* Event API - MusicSystem wet and dry levels default to 0dB if these have not - been set in FMOD Designer. - -19/08/09 4.29.00 pre 6 - Development internal update ----------------------------------------------------- - -+ Added mono sound support to '3D Speaker spread', or Channel::set3DSpeakerSpread. - Now a mono sound can be spread around the speakers a bit rather than pinpointing - a certain speaker location. - -+ iPhone - Added FMOD_IPHONE_SESSIONCATEGORY_PLAYANDRECORD to extra driver data - allowing FMOD to be initialized ready for recording, which removes the - short delay when recordStart is called. - -- Xbox360 - Fixed rare seektable corruption if loading the same FSB non-blocking - and in the main thread at once. - -- Event API - Fix music system leaking memory if disk is ejected. - -* Streams using FMOD_NONBLOCKING now seek/reflush in FMOD_NONBLOCKING thread - instead of the stream decode thread. This has the advantage of not stalling - other streams that are playing while the seeking stream flushes. Basically - it improves sound stability = less stuttering while seeking. -* Mono streams inside FSB files that have other higher channel count streams in - them now pan to center speaker rather than being copied into all speakers - (and therefore being too loud). -* 3D Reverb zones now interpolate correctly, before they were getting too loud - in crossover points. - -13/08/09 4.29.00 pre 5 - Development internal update ----------------------------------------------------- - -+ iPhone - added support for setDSPBufferSize. -+ iPhone - improved performance with 3GS. -+ Wii - Added new function FMOD_Channel_SetControllerSpeakerSubchannel to allow - only a particular channel of a stereo or greater sound to be played out - of the WiiMote. - -- Fixed memory usage reporting of DSP effects -- Fixed hang in sound release with net streams if the network was disconnected. - -- Wii - Fixed rare case where starving flag is not being set when disk is ejected - right when a seek happens. -- iPhone - fixed potential sound corruption problems when under heavy DSP load. -- iPhone - removed deprecated audio sessions. -- PSP - Fixed 3D doppler not working on hardware sounds. -- linux/linux64 - fixed potential crash with OSS output if machine has more - than 32 drivers. - -- Event API - Calling freeEventData on an event from its own event callback now - returns an error instead of crashing. - -06/08/09 4.29.00 pre 4 - Development internal update ----------------------------------------------------- - -+ Added parameter ramping for DSP Lowpass and DSP Highpass filters to avoid - clicking when parameters are suddenly changed. - -- fixed race condition when loading an FSB as blocking and non-blocking at the - same time. -- fixed memory leak when switching output modes after enumerating the driver list. -- S3M - Fixed global volume setting being ignored causing distortion on some files. -- Fixed popping/clicking when cutoff for FMOD_DSP_TYPE_LOWPASS and - FMOD_DSP_TYPE_HIGHPASS is set past the Nyquist frequency. - -- 360 - fix FMOD memory allocation callbacks not passing FMOD_MEMORY_XBOX360_PHYSICAL - when it should have causing an assert in the XMA decoder. -- Wii - Fixed paused sounds not being muted on WiiMote when "muteremotespeakerifnosound" - is set. -- Wii/PS2/PSP - For non-mono sounds, added clamping to Sound::lock to avoid crashes - when more than 16384 bytes is locked or locking past the end of a - sound. -- Wii/PS2/PSP - For non-mono sounds, fixed Channel::set/getPosition setting/returning - the wrong value when FMOD_TIMEUNIT_PCMBYTES is used. -- C# - Fixed memory leak with Sound.getTag(). -- C# - Fixed compile error with fmod_memoryinfo.cs. - -- Event API - Fixed music system not handling preloaded FSBs properly - -* PS3 - Now built with SDK 280.001 - -27/07/09 4.29.00 pre 3 - Development internal update ----------------------------------------------------- - -+ Added DLS cache for MIDI files, reduces overall memory when multiple MIDIs are - loaded with the same DLS file. Also improves load times by avoiding repeated - parsing of DLS. - -+ iPhone - Now compiled as a fat library to improve performance on iPhone 3GS. - - fix oscillator + reverb support crackling when oscillator had to resample. - fix oscillator + Channel::stop crash. @@ -891,67 +22,43 @@ Event API - if using hardware sounds (ie PS2/PSP) fixed small streams playing a - FSBankEx - fix multichannel mp2 encode producing error. +- Event API - When getting event instances, each parameter is now set to the + value from the INFO_ONLY event rather than the minimum value. + Use FMOD_EVENT_INIT_RESETPARAMSTOMINIMUM for the old behaviour. - Event API - Fixed a rare bug where sometimes not all streams would be loaded for events or groups retrieved with FMOD_EVENT_NONBLOCKING -- Event API - Fixed parameter keyoff behaviour bug introduced in 4.27.00 pre 11 -16/07/09 4.29.00 pre 2 - Development internal update +16/07/09 4.24.15 - Stable branch update ---------------------------------------------------- -- Fixed buzzing sound coming from reverb when there are no active channels introduced in 4.27.01 +- Fixed buzzing sound coming from reverb when there are no active channels introduced in 4.24.14 - Fixed rare crash releasing samples but not streams while playing. -- Fixed tremolo phase from reseting when controlled by an event parameter. -- Tremolo effect no longer resets the LFO when the phase parameter is set to - zero. Set the phase to one to reset the LFO to the lowest point in its - cycle. FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single interleaved FSB', fixed bad length calc causing channel swapping on playback side when seeking. -- PS3 - Fixed distortion in DSP Delay filter if FMOD_DSP_DELAY_MAXDELAY was set - to a value too near FMOD_DSP_DELAY_CH*. -- PS3 - Fixed garbled sound when playing a multichannel mp3 fsb stream that was - not encoded as stereo pairs. + - PS3 - Fixed crash when playing IT files that use the IT Echo effect. -- Event API - When getting event instances, each parameter is now set to the - value from the INFO_ONLY event rather than the minimum value. - Use FMOD_EVENT_INIT_RESETPARAMSTOMINIMUM for the old behaviour. -* Memory_GetStats now has a 'blocking' parameter which allows the user to get - the memory usage quickly, or accurately. - -09/07/09 4.29.00 pre 1 - Development internal update ------------------------------------------------------ +09/07/09 4.24.14 - Stable branch update +---------------------------------------------------- - Fixed unicode paths incorrectly being identified as CD drive letters. - Fixed rare crashes in non-main FMOD threads after System::close is called if logging is enabled -- FSBankEx - Fixed cached file being used even when - FSBANK_BUILD_USEOLDOPTIMIZEDRATE was changed. - - Xbox 360 - Fixed buffering issue when applying a dsp filter which passes the buffer straight through on streaming sounds. - iPhone - Fixed crash when using the silent switch with some firmware versions. -- iPhone - Reduced size of reduced lib by ~400KB. - Fixed divide by zero when calling Channel::setSpeakerLevels on hardware sounds with levels set to 0.0f. -02/07/09 4.27.00 - Development branch release ---------------------------------------------- +02/07/09 4.24.13 - Stable branch update +---------------------------------------------------- -+ Added ignoresetfilesystem to FMOD_CREATESOUNDEXINFO structure. Useful for - specific cases where you don't want to use your own file system but want to - use fmod's file system (ie net streaming). -+ Improved performance of FMOD Delay DSP effect for all platforms except PS3. - -+ Win32 - More efficient semaphore implementation to reduce OS memory overhead. - -+ Event API - Music themes are now limited to one instance so rapid repeated - triggering doesn't cause them to "stack up" + Event API - Added FMOD_EVENT_SUPPORT_XXX defines in fmod_settings.h. Use these to disable functionality and save memory. + Event API - Reduced size of FEV in memory. @@ -959,21 +66,12 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Fix volume 0 sounds with FMOD_INIT_VOL0_BECOMES_VIRTUAL sometimes never updating/stopping if there were no real channels left and a System::update was not called. -- Fixed seeking with MP3 sometimes being slightly inaccurate. +- Fixed seeking with MP3 sometimes being slightly inaccurate. - Linux - Fixed FLAC plugin not loading. -25/06/09 4.27.00 pre 12 - Development internal update ------------------------------------------------------ - -+ PS3 - MP3 decoder switched to Sony mp3 decoder. This gives a performance - improvement as well as allowing you to use mp3 on the ps3 without the - need for a seperate mp3 license. MP2 is no longer supported on the ps3. - Note: You will need to rebuild your mp3 banks. -+ Event API - Implemented network tweaking for event user properties (only int - and float) -+ Event API - Added a hash to fev/fsb files for more reliable mismatch errors - reporting +25/06/09 4.24.12 - Stable branch update +---------------------------------------------------- - Fixed very rare stream crash when stream is ending and release is called at the same time. @@ -989,19 +87,9 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single * .FEV file format updated! FMOD Designer 4.25.12 requires FMOD version 4.25.12, 4.24.12, 4.22.21, 4.20.28, 4.18.36 or higher -19/06/09 4.27.00 pre 11 - Development internal update ------------------------------------------------------ +19/06/09 4.24.11 - Stable branch update +---------------------------------------------------- -+ iPhone - Added recordtodisk example. -+ iPhone - Added new output member to extra driver data that specifies whether - iPod (external) audio is playing or not. - -+ Event API - Added FMOD_EVENTPROPERTY_WILL_TERMINATE. -+ Event API - Added sound definition pitch randomisation modes for - recalculating pitch either every spawn (default), when triggered - by a parameter or only once when an event is started. - -- Fixed VSTs using the 2.4 spec not loading. - Fixed unicode support for C# createSound / createStream. - iPhone - Fixed issues regarding the removal of input devices while recording, @@ -1013,21 +101,18 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Xbox 360 - update to previous version fix for multichannel XMA playing static, there was the occasional rare pop still. - Xbox 360 - fix old FSB basicheader XMA encoded files crashing runtime. Issue - introduced 4.27.00 pre 7. -- Mac - Fixed directory based bundles not working as plugins. + introduced 4.24.07. - Mac - Fixed FMOD_SPEAKERMODE_RAW not outputting in channel order. -- Wii - Fixed syncpoints in GCADPCM FSB files with both stereo and mono sounds. -* FSB codec. If FMOD_CREATESOUNDEXINFO::inclusionlist and - FMOD_CREATESOUNDEXINFO::numsubsounds are used together, this will trigger a - special mode where subsounds are shuffled down to save memory. There will be - no gaps, ie no null subsounds. +- Event API - Fixed EventParameter::keyOff() being ignored between two + EventSystem::update() calls when no time has elapsed. +- Wii - Fixed syncpoints in GCADPCM FSB files with both stereo and mono sounds. * .FEV file format updated! FMOD Designer 4.25.11 requires FMOD version 4.25.11, 4.24.11, 4.22.20, 4.20.27, 4.18.35 or higher -12/06/09 4.27.00 pre 10 - Development internal update ------------------------------------------------------ +12/06/09 4.24.10 - Stable branch update +---------------------------------------------------- + Add FMOD_MEMORY_STREAM_DECODE flag for memory alloc callback. + FSB codec memory usage reduced if using loading the same FSB multiple times. @@ -1039,21 +124,17 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Xbox 360 - Fix 5.1 .xma files swapping channels randomly if they were encoded with non 32kb block sizes. - Xbox 360 - Fix multichannel XMA (either .xma or .fsb) playing static - sometimes. Bug introduced 4.27.00 pre 6. + sometimes. Bug introduced 4.24.06. - iPhone - Fixed recordStart incorrectly reporting hardware is not available if the only method of audio input is via a dock accessory. - Event API - Fixed EventProject::loadSampleData sometimes leaving eventgroups in an error state until the load succeeds. loadSampleData now resets eventgroups' state at the start of the load operation. -- Event API - Fixed EventParameter::keyOff() being ignored between two - EventSystem::update() calls when no time has elapsed. - Event API - Fixed sound instances with loop count > -1 causing other sounds that use the same streaming wavebank to finish early - Event API - Fixed a music system memory leak when empty segments are present -- Profiler - Fixed profiler not disconnecting when Xbox360 reboots. - * Changed FMOD_MEMORY_STREAMBUFFER to FMOD_MEMORY_STREAM_FILE * iPhone - now built with SDK 3.0. @@ -1062,7 +143,7 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single at the same time. If you try to load a project that's already loaded you will now receive FMOD_ERR_EVENT_ALREADY_LOADED. -04/06/09 4.27.00 pre 9 - Development internal update +04/06/09 4.24.09 - Stable branch update ---------------------------------------------------- + Added tutorial to documentation. "Compression quality, multichannel and @@ -1070,8 +151,6 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Fix Memory leak if FMOD_ERR_MEMORY_CANTPOINT is returned from createSound. -- FSBankEx - Fixed samplerate optimisation over-estimating samplerates for - short sounds. - FSBankEx - Dissalow samplerate optimisation + 'small headers' mode. - FSBankEx - Allow cancel button to cancel during initial scan stage. @@ -1083,7 +162,7 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single when using EventProject::loadSampleData - Event API - Fixed memory leak when using EventProject::loadSampleData -29/05/09 4.27.00 pre 8 - Development internal update +29/05/09 4.24.08 - Stable branch update ---------------------------------------------------- - Fix crash if calling Channel::stop from a Channel end callback. @@ -1094,11 +173,11 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single trying to reload a non-streaming event (which has already been properly cleaned up after the disk eject). - -21/05/09 4.27.00 pre 7 - Development internal update +21/05/09 4.24.07 - Stable branch update ---------------------------------------------------- -+ Event API - Added EventSystem::getMusicCategory() ++ PS3 - Added automatic muting/pausing of sounds in "music" channelgroup if + PS3 System BGM music is playing. - Fix hang in vorbis code, trying to open ogg video files. @@ -1109,24 +188,23 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Event API - Fixed rare case of streamed hardware wavebanks referenced by both 2D and 3D events sometimes not loading. +* Changed FMOD_INIT_360_MUSICMUTENOTPAUSE init flag to + FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE. + * Win32/64 - add ability to disable EAX driver calls, just by setting setMinMaxHardwareChannels max3d parameter 0. This avoids bad drivers corrupting memory or simple crashing which has been experienced (ie realtek) -15/05/09 4.27.00 pre 6 - Development internal update +15/05/09 4.24.06 - Stable branch update ---------------------------------------------------- !+ Xbox 360 - XMA support now goes through new XMA HAL decoder, which should remove XMA timeouts and hangs introduced in recent XDK revisions. - Fix System::playDSP returning FMOD_ERR_INVALID_PARAM. -- Fixed System::createSound() with FMOD_NONBLOCKING to use the stream buffer - size that was set at the time the call was made. - Event API - Fixed events with fadein playing at full volume until the next eventsystem update if they were started paused and then unpaused. -- Event API - Made Event::setPropertyByIndex return FMOD_ERR_UNSUPPORTED for - attempts to set fadein or fadeout when an event is playing. - Event API - Fixed a hang in ChannelGroup::addGroup if the child group has no DSP and contains more than one channel. - Event API - Fixed music system sometimes returning FMOD_ERR_INVALID_PARAM @@ -1137,15 +215,14 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Event API - Fixed spurious FMOD_ERR_CHANNEL_STOLEN from EventSystem::update - Event API - Fixed network tweaking notification -!- PS3 - SPU Mixer partial rewrite to make it more like the other cross platform - mixer should eliminate ps3 only mixer issues. +!- PS3 - Undid 4.24.02 change "Fixed rare bug where only one DSP will be active + at a time..." which caused problems with PS3 audio (bursts of loud + audio/dropouts) - PS3 - Fixed reverse playback not working properly. - PS3 - Fixed rare case where volume doubles up in certain dsp tree - configurations (introduced in 4.27.00 pre 1) + configurations (introduced in 4.24.02) - PS3 - Fixed rare case where sometimes certain dsp nodes are inaudible. - (introduced in 4.27.00 pre 1) - -- FSBankEx - Fixed cache not rebuilding when rate optimisation changes. + (introduced in 4.24.02) * Channel::setPosition now returns FMOD_ERR_INVALID_POSITION rather than FMOD_ERR_INVALID_PARAM if the position is invalid @@ -1154,41 +231,21 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single drivers caused corruption. * Xbox 360 - XMA1 support removed. Data has to be XMA2 format now. +04/05/09 4.24.05 - Stable branch update +--------------------------------------- - -4/05/09 4.27.00 pre 5 - Development internal update ----------------------------------------------------- - -+ Added FMOD_DSP_TYPE_TREMOLO effect which produces tremolo, chopper and - auto-pan effects. - -!- Fixed sounds suddenly looping when they shouldn't be. Bug introduced 4.27.00 pre 3. +!- Fixed sounds suddenly looping when they shouldn't be. Bug introduced 4.24.03. - Fixed Channel::getPosition with FMOD_TIMEUNIT_PCMBYTES returning the wrong value when used on a sound created with FMOD_CREATECOMRESSEDSAMPLE (or any sound on PS3). -* FMOD_EVENTPROPERTY_WII_CONTROLLERSPEAKER changed to - FMOD_EVENTPROPERTY_WII_CONTROLLERSPEAKERS. You now pass in an - FMOD_WII_CONTROLLER_* flag (or combination) to setPropertyByIndex rather than - just the WiiMote index. - * PS3 - Now built with SDK 270.001 * Sound::setLoopCount no longer changes the loop mode. Use Sound::setMode to do this. -30/04/09 4.27.00 pre 4 - Development internal update ----------------------------------------------------- - -+ iPhone - Added offlinedecoding example. -+ Win32/Win64 - added manual decoding example. - -+ Event API - Added FMOD_EVENT_INIT_LOWERCASE_FILENAMES -+ Event API - Added support for early link transitions on bars or beats - -+ Event Net API - Added C wrapper. C users use fmod_event_net.h, C++ users use - fmod_event_net.hpp and fmod_event_net.h. +30/04/09 4.24.04 - Stable branch update +--------------------------------------- - Fix new streams that play causing other, already playing streams to stutter. -!- Fix hang in Sound::release if sound didnt play, introduced in 4.25.03. -- Fixed function signatures for C interface in docs +!- Fix hang in Sound::release if sound didnt play, introduced in 4.24.03. - iPhone - Fixed crash when recording on 1st Gen iPhone. @@ -1198,24 +255,14 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single * .FEV file format updated! FMOD Designer 4.25.04 requires FMOD version 4.25.04, 4.24.04, 4.22.13, 4.20.20, 4.18.28 or higher - * Sound::readData is now not-threadsafe. This was done on purpose to avoid the skipping/stutter problem fixed in the above revision entry. To avoid a crash in readData if the same sound pointer is being released, use a criticalsection around both function calls, or make sure the readData is finished before releasing the sound. -* User file callbacks can now return FMOD_ERR_FILE_COULDNOTSEEK to tell codecs - to use non seeking mode (ie mp3 or ogg vorbis). Good for net streaming. -*** Event Net API - C++ users should now use fmod_event_net.hpp! - -23/04/09 4.27.00 pre 3 - Development internal update ----------------------------------------------------- - -!+ FSBankEx - Improved optimised rate seeking and decimation quality. This will - affect all sounds for which optimised rates are used. Added - flag FSBANK_BUILD_USEOLDOPTIMIZEDRATE to process sound files - using previous method and preserve their existing sound. +23/04/09 4.24.03 - Stable branch update +--------------------------------------- - Fixed some instruments not playing in some MIDI files due to leaking channels. - Fix Channel::setLoopCount -1 being ignored sometimes. @@ -1224,32 +271,14 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Xbox 360 - Fix .XMA file support with files that have non 2k xma block sizes. - Wii - Fix hardware lowpass and biquad filter not working on streams. - Wii - Fix FMOD_Channel_GetControllerSpeaker not working on streams. -- Wii - Fixed GCADPCM streams not looping properly (issue introduced in previous - release). - Linux - Fixed ALSA output mode potentially reporting the incorrect default output device when there are multiple soundcards installed. -* Event API - Music category/channelgroup is now created in EventSystem::init - not EventSystem::load - -17/04/09 4.27.00 pre 2 - Development internal update ----------------------------------------------------- - -+ Optimized small streams not to read disk again after being fully buffered. - Big reduction in disk access means less stuttering/smaller buffersizes. - FMOD_SOFTWARE only. -+ Add FMOD_MEMORY_STREAMBUFFER/FMOD_MEMORY_ALL flags to FMOD_MEMORY_TYPE. - -+ PS3 - Added automatic muting/pausing of sounds in "music" channelgroup if - PS3 System BGM music is playing. +17/04/09 4.24.02 - Stable branch update +--------------------------------------- + PSP - Increased performance of SNC library to be closer to that of GCC library. -+ Event API - Added reverbocclusion parameter to event occlusion callback. - -!+ Event API - Reverb levels from effects and Event::setReverbProperties are - now scaled by event Reverb Dry Level and Reverb Wet Level values - instead of overriding them. If the old overriding behaviour is - desired, set event reverb levels to 0 so they have no effect. ++ Add FMOD_MEMORY_STREAMBUFFER/FMOD_MEMORY_ALL flags to FMOD_MEMORY_TYPE. !- Fixed rare crash when releasing an FSB stream. !- Fixed rare crash releasing a FMOD_CREATECOMPRESSED sound before it was @@ -1262,6 +291,8 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single when FMOD has been initialised with the FMOD_INIT_DISABLE_SOFTWARE flag. - Fixed CD loading to allow driver letters specified using Unicode. +- PS3 - Fixed rare bug where only one DSP will be active at a time if there + are two DSP's connected to a DSPMixer unit in a custom DSP tree. - PS3 - Fixed RoomLF and LFReference SFX Reverb parameters being ignored. - PSP/PS2 - Fixed System::setReverbParameters returning FMOD_ERR_PLUGIN_MISSING when using non-reduced version of the libraries. @@ -1279,25 +310,15 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - FSBankEx - Fix crashing with sounds above 48khz when encoding to MP2/MP3. -* Changed FMOD_INIT_NEURALTHX_DOWNMIX to FMOD_INIT_DTS_NEURALSURROUND. -* Changed FMOD_INIT_360_MUSICMUTENOTPAUSE to FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE. - * Event API - Changed Event::getChannelGroup to return FMOD_ERR_DSP_NOTFOUND if it is an event with no channelgroup (ie it has been optimized out internally). Use FMOD_EVENT_USERDSP to add a channelgroup back into the event. -31/03/09 4.27.00 pre 1 - Development internal update ----------------------------------------------------- - -+ Added parameter 'geometry' to System::getCPUUsage for geometry thread -+ Added profiling of geometry thread to Profiler, this means new versions of - the API cannot connect to older versions of profiler! - -+ iPhone - Improved performance for busy DSP trees. -+ Xbox 360 - Added microphone recording support. +31/03/09 4.24.01 - Stable branch update +--------------------------------------- - Fix bad loading code in FSB codec, when using a number of syncpoints - that exceed 64kb total, feature added 4.25.00 pre release (#7) + that exceed 64kb total, feature added 4.23.07. - Fixed FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED callback not always being triggered if System::isRecording is called constantly. - Fixed software VAG decoding producing noise on big endian machines. @@ -1305,15 +326,12 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single to play. - Fixed codec IT not respecting the maxpolyphony setting in FMOD_CREATESOUNDEXINFO and potentially causing a crash if set over 64. -- Fixed memory leak in threaded geometry. - PS3 - Fixed Channel::setLoopCount not working correctly. -- Xbox360 - Fixed incorrect thread assignments, bug introduced in 4.25.00 pre 6. +- Xbox360 - Fixed incorrect thread assignments, bug introduced in 4.23.06. - Xbox360 - Fixed occasional crash when calling System::setReverbProperties with FMOD_PRESET_OFF. - Xbox360 - Fixed certain .xma files returning FMOD_ERR_FORMAT -- PS3 - Fixed rare bug where only one DSP will be active at a time if there - are two DSP's connected to a DSPMixer unit in a custom DSP tree. - Event API - Fixed bad playback when multiple themes are triggered between EventSystem::update calls @@ -1323,14 +341,13 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Event API - Fixed concurrent themes not syncing to beats/bars if no sequenced theme is playing -18/03/09 4.25.00 - Development branch release ---------------------------------------------- +18/03/09 4.24.00 - Initial Stable branch release +------------------------------------------------ + Added FMOD_INIT_GEOMETRY_USECLOSEST flag. With the geometry engine, only process the closest polygon rather than accumulating all polygons - the sound to listener line intersects. -+ Added DSP Delay effect. -+ Moved geometry processing into a background thread. + the sound to listener line intersects. + + Event API - Added FMOD_EVENTPROPERTY_3D_IGNORE_GEOMETRY event property. - Fixed MIDI codec to ignore notes with bad data. @@ -1339,6 +356,7 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - PS2 - Fix FMOD_Command_Send error with multichannel VAG streams that called Channel::setPosition whilst paused and were opened with FMOD_NONBLOCKING + !- Xbox 360 - Fixed XMA codecs allocating twice as much memory as they should be. Bug introduced 4.23 prerelease (v6) @@ -1346,14 +364,10 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single (the fade-in part of all crossfades now happens 50ms sooner) - Event API - Fixed a crash when using streaming nonblocking programmer sounds - Event API - Fixed event occlusion not being reset when re-using an instance -- Event API - Fixed music system failing to load encrypted streaming FSBs +- Event API - Fixed music system failing to load encrypted streaming FSBs -12/03/09 4.25.00 pre 8 - Development internal update ----------------------------------------------------- -+ Event API - Added the FMOD_EVENT_INIT_DETAILED_SOUNDDEF_INFO init flag. - This causes an FMOD_EVENT_SOUNDDEFINFO struct to be passed to - the FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_SELECTINDEX event callback - so it can choose an index based on waveform names. +12/03/09 4.23.08 - Development branch update +---------------------------------------- - Fixed streams with a single subsound never clearing the FMOD_OPENSTATE_STREAMING bit, even when they have been stopped @@ -1368,7 +382,7 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single * Event API - Changed FMOD_EVENT_INIT_NO_GUIDTABLE to FMOD_EVENT_INIT_USE_GUIDS -5/03/09 4.25.00 pre 7 - Development internal update +5/03/09 4.23.07 - Development branch update ---------------------------------------- + Added ability to specify netstream URLs with wide chars using the unicode flag. @@ -1402,7 +416,7 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Event API - Fixed EventSystem::load not cleaning up properly when failing with FMOD_ERR_EVENT_GUIDCONFLICT -26/02/09 4.25.00 pre 6 - Development internal update +26/02/09 4.23.06 - Development branch update ---------------------------------------- + 360 - Added ability to pass in pre-created XAudio2 instance to FMOD @@ -1424,8 +438,8 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single * 360 - Changed FMOD_THREAD_PROCESSOR_ASSIGNMENTS to FMOD_360_EXTRADRIVERDATA -20/02/09 4.25.00 pre 5 - Development internal update ----------------------------------------------------- +20/02/09 4.23.05 - Development branch update +-------------------------------------------- + Wii - Added support for stereo hardware 3D sounds. + Mac - Improved general performance slighly with specific improvements to @@ -1436,6 +450,7 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single FMOD_UNICODE are specified - Fix syncpoint hang when using hardware voices on stereo and above sounds. - Fix 1 frame mpeg files returning FMOD_ERR_FILE_FORMAT + - PS3 - Fixed crash when using oscillators and virtual voices. - Event API - Reset parameters to minimum values when getting event instances @@ -1445,33 +460,35 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single be processed by reverb unless FMOD_EVENTPROPERTY_EFFECTS_AFFECT_REVERB has been specified. -12/02/09 4.25.00 pre 4 - Development internal update ----------------------------------------------------- +12/02/09 4.23.04 - Development branch update +--------------------------------------------- - Fixed crash when reinitializing FMOD, i.e. System::close() then - System::init(). Bug introduced in 4.25.00 pre 2. + System::init(). Bug introduced in 4.23.02. - FSBank - Fixed error building some multi-channel MP2 banks - Wii - Make Channel::setSpeakerMix and Channel::setSpeakerLevels more functional on hardware channels. +- PS3 - Fixed initialization failure introduced in 4.23.01 -6/02/09 4.25.00 pre 3 - Development internal update ----------------------------------------------------- + +6/02/09 4.23.03 - Development branch update +--------------------------------------------- - Fixed rare case where some FLAC files don't load by updating FLAC to v1.2.1. - Linux64 - Fixed recording examples not compiling due to record API changes. - Linux/Solaris - Fixed oggvorbis codec not working when used as a plugin. -- PS3 - Fixed initialization failure introduced in 4.25.00 pre 1 +- PS3 - Fixed initialization failure introduced in 4.23.01 - Event API - Clarified MusicSystem::prepareCue and MusicPrompt::release docs - Event API - Fixed simple events sometimes ending abruptly on first play * iPhone - now built with SDK 2.2.1. -30/01/09 4.25.00 pre 2 - Development internal update ----------------------------------------------------- +30/01/09 4.23.02 - Development branch update +--------------------------------------------- + iPhone - added support for wave writer output mode. NOTE! you must pass in a file path and name via extra driver data as the app bundle is read only. @@ -1497,8 +514,8 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single - Event API - Fixed event instance pool stealing. -22/01/09 4.25.00 pre 1 - Development internal update ----------------------------------------------------- +22/01/09 4.23.01 - Development branch update +--------------------------------------------- + iPhone - added the ability to force output through the main speaker when recording and playing at the same time. @@ -1523,7 +540,7 @@ FSBankEx - When encoding multichannel mp3 encoded FSB, using 'single * System::createSound/createStream no longer creates a sentence for the parent sound, saving disk accesses and memory. Use System::setSubSoundSentence instead. - + 16/01/09 4.23.00 - Development branch release --------------------------------------------- diff --git a/vendor/fmodex-4.32.09/win64/inc/fmod.h b/vendor/fmodex-4.24.16/win-x86/inc/fmod.h similarity index 75% rename from vendor/fmodex-4.32.09/win64/inc/fmod.h rename to vendor/fmodex-4.24.16/win-x86/inc/fmod.h index bc5b68f..b360cfd 100644 --- a/vendor/fmodex-4.32.09/win64/inc/fmod.h +++ b/vendor/fmodex-4.24.16/win-x86/inc/fmod.h @@ -1,6 +1,6 @@ /* ============================================================================================ */ -/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* This header is the base header for all other FMOD headers. If you are programming in C */ /* use this exclusively, or if you are programming C++ use this in conjunction with FMOD.HPP */ @@ -15,7 +15,7 @@ 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. */ -#define FMOD_VERSION 0x00043209 +#define FMOD_VERSION 0x00042416 /* Compiler specific settings. @@ -31,7 +31,7 @@ #define F_STDCALL _stdcall #define F_DECLSPEC __declspec #define F_DLLEXPORT ( dllexport ) -#elif defined(__MACH__) || defined (ANDROID) +#elif defined(__MACH__) #define F_CDECL #define F_STDCALL #define F_DECLSPEC @@ -44,7 +44,7 @@ #endif #ifdef DLL_EXPORTS - #if defined(__MACH__) || defined(ANDROID) + #if defined(__MACH__) #define F_API __attribute__ ((visibility("default"))) #else #define F_API __declspec(dllexport) F_STDCALL @@ -78,6 +78,71 @@ typedef unsigned int FMOD_CAPS; typedef unsigned int FMOD_DEBUGLEVEL; typedef unsigned int FMOD_MEMORY_TYPE; +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a point in 3D space. + + [REMARKS] + FMOD uses a left handed co-ordinate system by default. + To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::set3DListenerAttributes + System::get3DListenerAttributes + Channel::set3DAttributes + Channel::get3DAttributes + Channel::set3DCustomRolloff + Channel::get3DCustomRolloff + Sound::set3DCustomRolloff + Sound::get3DCustomRolloff + Geometry::addPolygon + Geometry::setPolygonVertex + Geometry::getPolygonVertex + Geometry::setRotation + Geometry::getRotation + Geometry::setPosition + Geometry::getPosition + Geometry::setScale + Geometry::getScale + FMOD_INITFLAGS +] +*/ +typedef struct +{ + float x; /* X co-ordinate in 3D space. */ + float y; /* Y co-ordinate in 3D space. */ + float z; /* Z co-ordinate in 3D space. */ +} FMOD_VECTOR; + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a globally unique identifier. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::getDriverInfo +] +*/ +typedef struct +{ + unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ + unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ + unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ + unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ +} FMOD_GUID; + + /* [ENUM] [ @@ -87,7 +152,7 @@ typedef unsigned int FMOD_MEMORY_TYPE; [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] ] @@ -150,7 +215,7 @@ typedef enum FMOD_ERR_NET_SOCKET_ERROR, /* A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. */ FMOD_ERR_NET_URL, /* The specified URL couldn't be resolved. */ FMOD_ERR_NET_WOULD_BLOCK, /* Operation on a non-blocking socket could not complete immediately. */ - FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound/DSP connection is not ready. */ + FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound is not ready. */ FMOD_ERR_OUTPUT_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */ FMOD_ERR_OUTPUT_CREATEBUFFER, /* Error creating hardware sound buffer. */ FMOD_ERR_OUTPUT_DRIVERCALL, /* A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. */ @@ -164,8 +229,6 @@ typedef enum FMOD_ERR_PLUGIN_INSTANCES, /* The number of allowed instances of a plugin has been exceeded. */ FMOD_ERR_PLUGIN_MISSING, /* A requested output, dsp unit type or codec was not available. */ FMOD_ERR_PLUGIN_RESOURCE, /* A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) */ - FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ - FMOD_ERR_PROGRAMMERSOUND, /* The specified sound is still in use by the event system, wait for the event which is using it finish with it. */ FMOD_ERR_RECORD, /* An error occured trying to initialize the recording device. */ FMOD_ERR_REVERB_INSTANCE, /* Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. */ FMOD_ERR_SUBSOUND_ALLOCATED, /* This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. */ @@ -179,6 +242,7 @@ typedef enum FMOD_ERR_UNSUPPORTED, /* A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. */ FMOD_ERR_UPDATE, /* An error caused by System::update occured. */ FMOD_ERR_VERSION, /* The version number of this file format is not supported. */ + FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ FMOD_ERR_EVENT_FAILED, /* An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. */ FMOD_ERR_EVENT_INFOONLY, /* Can't execute this command on an EVENT_INFOONLY event. */ @@ -192,119 +256,11 @@ typedef enum FMOD_ERR_EVENT_ALREADY_LOADED, /* The specified project has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. */ FMOD_ERR_MUSIC_UNINITIALIZED, /* Music system is not initialized probably because no music data is loaded. */ - FMOD_ERR_MUSIC_NOTFOUND, /* The requested music entity could not be found. */ - FMOD_ERR_MUSIC_NOCALLBACK, /* The music callback is required, but it has not been set. */ FMOD_RESULT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_RESULT; -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a point in 3D space. - - [REMARKS] - FMOD uses a left handed co-ordinate system by default. - To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - System::set3DListenerAttributes - System::get3DListenerAttributes - Channel::set3DAttributes - Channel::get3DAttributes - Channel::set3DCustomRolloff - Channel::get3DCustomRolloff - Sound::set3DCustomRolloff - Sound::get3DCustomRolloff - Geometry::addPolygon - Geometry::setPolygonVertex - Geometry::getPolygonVertex - Geometry::setRotation - Geometry::getRotation - Geometry::setPosition - Geometry::getPosition - Geometry::setScale - Geometry::getScale - FMOD_INITFLAGS -] -*/ -typedef struct -{ - float x; /* X co-ordinate in 3D space. */ - float y; /* Y co-ordinate in 3D space. */ - float z; /* Z co-ordinate in 3D space. */ -} FMOD_VECTOR; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a globally unique identifier. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - System::getDriverInfo -] -*/ -typedef struct -{ - unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ - unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ - unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ - unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ -} FMOD_GUID; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure that is passed into FMOD_FILE_ASYNCREADCALLBACK. Use the information in this structure to perform - - [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. - - Instructions: write to 'buffer', and 'bytesread' BEFORE setting 'result'. - As soon as result is set, FMOD will asynchronously continue internally using the data provided in this structure. - - Set 'result' to the result expected from a normal file read callback. - If the read was successful, set it to FMOD_OK. - If it read some data but hit the end of the file, set it to FMOD_ERR_FILE_EOF. - If a bad error occurred, return FMOD_ERR_FILE_BAD - If a disk was ejected, return FMOD_ERR_FILE_DISKEJECTED. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - FMOD_FILE_ASYNCREADCALLBACK - FMOD_FILE_ASYNCCANCELCALLBACK -] -*/ -typedef struct -{ - void *handle; /* [r] The file handle that was filled out in the open callback. */ - unsigned int offset; /* [r] Seek position, make sure you read from this file offset. */ - unsigned int sizebytes; /* [r] how many bytes requested for read. */ - int priority; /* [r] 0 = low importance. 100 = extremely important (ie 'must read now or stuttering may occur') */ - - void *buffer; /* [w] Buffer to read file data into. */ - unsigned int bytesread; /* [w] Fill this in before setting result code to tell FMOD how many bytes were read. */ - FMOD_RESULT result; /* [r/w] Result code, FMOD_OK tells the system it is ready to consume the data. Set this last! Default value = FMOD_ERR_NOTREADY. */ - - void *userdata; /* [r] User data pointer. */ -} FMOD_ASYNCREADINFO; - - /* [ENUM] [ @@ -332,7 +288,7 @@ typedef struct as it will lock the mixer and the streamer together in the same thread. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setOutput @@ -354,21 +310,23 @@ typedef enum FMOD_OUTPUTTYPE_NOSOUND_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_NOSOUND. User can drive mixer with System::update at whatever rate they want. */ FMOD_OUTPUTTYPE_WAVWRITER_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_WAVWRITER. User can drive mixer with System::update at whatever rate they want. */ - FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. (Default on Windows OS earlier than Vista) */ - FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. (Older audio interface, larger latency on output) */ - FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista/Windows 7) */ + FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. Use this to get hardware accelerated 3d audio and EAX Reverb support. (Default on Windows) */ + FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. */ + FMOD_OUTPUTTYPE_OPENAL, /* Win32/Win64 - OpenAL 1.1 output. Use this for lower CPU overhead than FMOD_OUTPUTTYPE_DSOUND, and also Vista H/W support with Creative Labs cards. */ + FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista) */ FMOD_OUTPUTTYPE_ASIO, /* Win32 - Low latency ASIO 2.0 driver. */ - FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64 - Open Sound System output. (Default on Linux/Linux64) */ + FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64/Solaris - Open Sound System output. (Default on Linux/Linux64/Solaris) */ FMOD_OUTPUTTYPE_ALSA, /* Linux/Linux64 - Advanced Linux Sound Architecture output. */ FMOD_OUTPUTTYPE_ESD, /* Linux/Linux64 - Enlightment Sound Daemon output. */ - FMOD_OUTPUTTYPE_PULSEAUDIO, /* Linux/Linux64 - PulseAudio output. */ + FMOD_OUTPUTTYPE_SOUNDMANAGER, /* Mac - Macintosh SoundManager output. */ FMOD_OUTPUTTYPE_COREAUDIO, /* Mac - Macintosh CoreAudio output. (Default on Mac) */ + FMOD_OUTPUTTYPE_XBOX, /* Xbox - Native hardware output. (Default on Xbox) */ FMOD_OUTPUTTYPE_PS2, /* PS2 - Native hardware output. (Default on PS2) */ FMOD_OUTPUTTYPE_PS3, /* PS3 - Native hardware output. (Default on PS3) */ + FMOD_OUTPUTTYPE_GC, /* GameCube - Native hardware output. (Default on GameCube) */ FMOD_OUTPUTTYPE_XBOX360, /* Xbox 360 - Native hardware output. (Default on Xbox 360) */ FMOD_OUTPUTTYPE_PSP, /* PSP - Native hardware output. (Default on PSP) */ FMOD_OUTPUTTYPE_WII, /* Wii - Native hardware output. (Default on Wii) */ - FMOD_OUTPUTTYPE_ANDROID, /* Android - Native android output. */ FMOD_OUTPUTTYPE_MAX, /* Maximum number of output types supported. */ FMOD_OUTPUTTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -388,7 +346,7 @@ typedef enum It is important to check FMOD_CAPS_HARDWARE_EMULATED on windows machines, to then adjust System::setDSPBufferSize to (1024, 10) to compensate for the higher latency. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getDriverCaps @@ -424,7 +382,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Debug_SetLevel @@ -432,22 +390,22 @@ typedef enum ] */ #define FMOD_DEBUG_LEVEL_NONE 0x00000000 -#define FMOD_DEBUG_LEVEL_LOG 0x00000001 /* Will display generic logging messages. */ -#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 /* Will display errors. */ -#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 /* Will display warnings that are not fatal. */ -#define FMOD_DEBUG_LEVEL_HINT 0x00000008 /* Will hint to you if there is something possibly better you could be doing. */ +#define FMOD_DEBUG_LEVEL_LOG 0x00000001 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 +#define FMOD_DEBUG_LEVEL_HINT 0x00000008 #define FMOD_DEBUG_LEVEL_ALL 0x000000FF -#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 /* Show FMOD memory related logging messages. */ -#define FMOD_DEBUG_TYPE_THREAD 0x00000200 /* Show FMOD thread related logging messages. */ -#define FMOD_DEBUG_TYPE_FILE 0x00000400 /* Show FMOD file system related logging messages. */ -#define FMOD_DEBUG_TYPE_NET 0x00000800 /* Show FMOD network related logging messages. */ -#define FMOD_DEBUG_TYPE_EVENT 0x00001000 /* Show FMOD Event related logging messages. */ +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_THREAD 0x00000200 +#define FMOD_DEBUG_TYPE_FILE 0x00000400 +#define FMOD_DEBUG_TYPE_NET 0x00000800 +#define FMOD_DEBUG_TYPE_EVENT 0x00001000 #define FMOD_DEBUG_TYPE_ALL 0x0000FFFF -#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 /* Display the timestamp of the log entry in milliseconds. */ -#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 /* Display the FMOD Ex source code line numbers, for debugging purposes. */ -#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 /* If a message is repeated more than 5 times it will stop displaying it and instead display the number of times the message was logged. */ -#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 /* Display the thread ID of the calling function that caused this log entry to appear. */ -#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 +#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 +#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 #define FMOD_DEBUG_ALL 0xFFFFFFFF /* [DEFINE_END] */ @@ -466,7 +424,7 @@ typedef enum Bits can be excluded if you want during Memory_Initialize so that you never get them. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_MEMORY_ALLOCCALLBACK @@ -479,11 +437,12 @@ typedef enum #define FMOD_MEMORY_NORMAL 0x00000000 /* Standard memory. */ #define FMOD_MEMORY_STREAM_FILE 0x00000001 /* Stream file buffer, size controllable with System::setStreamBufferSize. */ #define FMOD_MEMORY_STREAM_DECODE 0x00000002 /* Stream decode buffer, size controllable with FMOD_CREATESOUNDEXINFO::decodebuffersize. */ -#define FMOD_MEMORY_SAMPLEDATA 0x00000004 /* Sample data buffer. Raw audio data, usually PCM/MPEG/ADPCM/XMA data. */ #define FMOD_MEMORY_XBOX360_PHYSICAL 0x00100000 /* Requires XPhysicalAlloc / XPhysicalFree. */ #define FMOD_MEMORY_PERSISTENT 0x00200000 /* Persistent memory. Memory will be freed when System::release is called. */ #define FMOD_MEMORY_SECONDARY 0x00400000 /* Secondary memory. Allocation should be in secondary memory. For example RSX on the PS3. */ #define FMOD_MEMORY_ALL 0xFFFFFFFF + + /* [DEFINE_END] */ @@ -580,7 +539,7 @@ typedef enum sound should be placed in. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setSpeakerMode @@ -623,7 +582,7 @@ typedef enum clearer what speaker is being addressed on that platform. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_SPEAKERMODE @@ -663,7 +622,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getNumPlugins @@ -695,7 +654,7 @@ typedef enum Use System::setAdvancedSettings to adjust settings for some of the features that are enabled by these flags. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::init @@ -704,28 +663,29 @@ typedef enum Channel::set3DOcclusion ] */ -#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ -#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ -#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ -#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ -#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ -#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ -#define FMOD_INIT_SOFTWARE_REVERB_LOWMEM 0x00000040 /* All platforms - SFX reverb is run using 22/24khz delay buffers, halving the memory required. */ -#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ -#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ -#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ -#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ -#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ -#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ -#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ -#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ -#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ -#define FMOD_INIT_WII_DISABLEDOLBY 0x00100000 /* Wii only - Disable Dolby Pro Logic surround. Speakermode will be set to STEREO even if user has selected surround in the Wii system settings. */ -#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ -#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ -#define FMOD_INIT_DTS_NEURALSURROUND 0x02000000 /* Win32/Mac/Linux/PS3/Xbox360 - Use DTS Neural surround downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. Always 7.1 -> 5.1 downmix for Xbox360 and PS3. Internal DSP structure will be set to 7.1. */ -#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ -#define FMOD_INIT_DISABLE_MYEARS 0x08000000 /* Win32 - Disables MyEars HRTF 7.1 downmixing. MyEars will otherwise be disbaled if speakermode is not set to FMOD_SPEAKERMODE_STEREO or the data file is missing. */ +#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ +#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ +#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ +#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ +#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ +#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ +#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ +#define FMOD_INIT_DSOUND_HRTFNONE 0x00000200 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use simple stereo panning/doppler/attenuation when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFLIGHT 0x00000400 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use a slightly higher quality algorithm when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFFULL 0x00000800 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use full quality 3D playback when 3d hardware acceleration is not present. */ +#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ +#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ +#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ +#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ +#define FMOD_INIT_XBOX_REMOVEHEADROOM 0x00100000 /* Xbox only - By default DirectSound attenuates all sound by 6db to avoid clipping/distortion. CAUTION. If you use this flag you are responsible for the final mix to make sure clipping / distortion doesn't happen. */ +#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ +#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ +#define FMOD_INIT_NEURALTHX 0x02000000 /* Win32/Mac/Linux/Solaris - Use Neural THX downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. */ +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ /* [DEFINE_END] */ @@ -738,7 +698,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getFormat @@ -770,8 +730,6 @@ typedef enum FMOD_SOUND_TYPE_XM, /* FastTracker 2 XM. */ FMOD_SOUND_TYPE_XMA, /* Xbox360 XMA */ FMOD_SOUND_TYPE_VAG, /* PlayStation 2 / PlayStation Portable adpcm VAG format. */ - FMOD_SOUND_TYPE_AUDIOQUEUE, /* iPhone hardware decoder, supports AAC, ALAC and MP3. extracodecdata is a pointer to an FMOD_AUDIOQUEUE_EXTRACODECDATA structure. */ - FMOD_SOUND_TYPE_XWMA, /* Xbox360 XWMA */ FMOD_SOUND_TYPE_MAX, /* Maximum number of sound types supported. */ FMOD_SOUND_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -788,7 +746,7 @@ typedef enum This is the format the native hardware or software buffer will be or is created in. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -799,16 +757,15 @@ typedef enum { FMOD_SOUND_FORMAT_NONE, /* Unitialized / unknown. */ FMOD_SOUND_FORMAT_PCM8, /* 8bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ + FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ FMOD_SOUND_FORMAT_GCADPCM, /* Compressed GameCube DSP data. */ FMOD_SOUND_FORMAT_IMAADPCM, /* Compressed IMA ADPCM / Xbox ADPCM data. */ FMOD_SOUND_FORMAT_VAG, /* Compressed PlayStation 2 / PlayStation Portable ADPCM data. */ FMOD_SOUND_FORMAT_XMA, /* Compressed Xbox360 data. */ FMOD_SOUND_FORMAT_MPEG, /* Compressed MPEG layer 2 or 3 data. */ - FMOD_SOUND_FORMAT_CELT, /* Compressed CELT data. */ FMOD_SOUND_FORMAT_MAX, /* Maximum number of sound formats supported. */ FMOD_SOUND_FORMAT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -847,7 +804,7 @@ typedef enum 1. Sound::getName functionality is removed. 256 bytes per sound is saved. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -861,13 +818,13 @@ typedef enum Sound::getOpenState ] */ -#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. (Note - only Windows with a high spec soundcard, PS2, PSP, and Wii support FMOD_HARDWARE) */ +#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. */ #define FMOD_LOOP_OFF 0x00000001 /* For non looping sounds. (DEFAULT). Overrides FMOD_LOOP_NORMAL / FMOD_LOOP_BIDI. */ #define FMOD_LOOP_NORMAL 0x00000002 /* For forward looping sounds. */ #define FMOD_LOOP_BIDI 0x00000004 /* For bidirectional looping sounds. (only works on software mixed static sounds). */ #define FMOD_2D 0x00000008 /* Ignores any 3d processing. (DEFAULT). */ #define FMOD_3D 0x00000010 /* Makes the sound positionable in 3D. Overrides FMOD_2D. */ -#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). Note on platforms that don't support FMOD_HARDWARE (only Windows with a high spec soundcard, PS2, PSP, and Wii support FMOD_HARDWARE), this will be internally treated as FMOD_SOFTWARE. */ +#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). */ #define FMOD_SOFTWARE 0x00000040 /* Makes the sound be mixed by the FMOD CPU based software mixer. Overrides FMOD_HARDWARE. Use this for FFT, DSP, compressed sample support, 2D multi-speaker support and other software related features. */ #define FMOD_CREATESTREAM 0x00000080 /* Decompress at runtime, streaming from the source provided (ie from disk). Overrides FMOD_CREATESAMPLE and FMOD_CREATECOMPRESSEDSAMPLE. Note a stream can only be played once at a time due to a stream only having 1 stream buffer and file handle. Open multiple streams to have them play concurrently. */ #define FMOD_CREATESAMPLE 0x00000100 /* Decompress at loadtime, decompressing or decoding whole file into memory as the target sample format (ie PCM). Fastest for FMOD_SOFTWARE based playback and most flexible. */ @@ -904,12 +861,10 @@ typedef enum [DESCRIPTION] These values describe what state a sound is in after FMOD_NONBLOCKING has been used to open it. - [REMARKS] - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Sound::getSubSound, a stream will go into FMOD_OPENSTATE_SEEKING state and sound related commands will return FMOD_ERR_NOTREADY. - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Channel::getPosition, a stream will go into FMOD_OPENSTATE_SETPOSITION state and sound related commands will return FMOD_ERR_NOTREADY. + [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getOpenState @@ -924,7 +879,7 @@ typedef enum FMOD_OPENSTATE_CONNECTING, /* Connecting to remote host (internet sounds only). */ FMOD_OPENSTATE_BUFFERING, /* Buffering data. */ FMOD_OPENSTATE_SEEKING, /* Seeking to subsound and re-flushing stream buffer. */ - FMOD_OPENSTATE_PLAYING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ + FMOD_OPENSTATE_STREAMING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ FMOD_OPENSTATE_SETPOSITION, /* Seeking within a stream to a different position. */ FMOD_OPENSTATE_MAX, /* Maximum number of open state types. */ @@ -944,7 +899,7 @@ typedef enum Instead, the time specified will be used to cross fade between the sounds that go silent and the ones that become audible. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] SoundGroup::setMaxAudibleBehavior @@ -979,7 +934,7 @@ typedef enum Note! Currently the user must call System::update for these callbacks to trigger! [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setCallback @@ -1012,7 +967,7 @@ typedef enum Note! Using FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED (on Mac only) requires the application to be running an event loop which will allow external changes to device list to be detected by FMOD. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setCallback @@ -1024,7 +979,6 @@ typedef enum typedef enum { FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED, /* Called from System::update when the enumerated list of devices has changed. */ - FMOD_SYSTEM_CALLBACKTYPE_DEVICELOST, /* Called from System::update when an output device has been lost due to control panel parameter changes and FMOD cannot automatically recover. */ FMOD_SYSTEM_CALLBACKTYPE_MEMORYALLOCATIONFAILED, /* Called directly when a memory allocation fails somewhere in FMOD. */ FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED, /* Called directly when a thread is created. */ FMOD_SYSTEM_CALLBACKTYPE_BADDSPCONNECTION, /* Called when a bad connection was made with DSP::addInput. Usually called from mixer thread because that is where the connections are made. */ @@ -1050,8 +1004,6 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_OPENCALLBACK) (const char *name, typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_CLOSECALLBACK) (void *handle, void *userdata); typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_READCALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_SEEKCALLBACK) (void *handle, unsigned int pos, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCREADCALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCCANCELCALLBACK)(void *handle, void *userdata); typedef void * (F_CALLBACK *FMOD_MEMORY_ALLOCCALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type); typedef void * (F_CALLBACK *FMOD_MEMORY_REALLOCCALLBACK)(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type); @@ -1075,7 +1027,7 @@ typedef float (F_CALLBACK *FMOD_3D_ROLLOFFCALLBACK) (FMOD_CHANNEL *chan If the cycle of the signal (ie the sine wave) is not a multiple of the window size, it will cause frequency abnormalities, so a different windowing method is needed. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getSpectrum @@ -1107,7 +1059,7 @@ typedef enum Use System::setSoftwareFormat to tell FMOD the resampling quality you require for FMOD_SOFTWARE based sounds. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setSoftwareFormat @@ -1118,8 +1070,8 @@ typedef enum { FMOD_DSP_RESAMPLER_NOINTERP, /* No interpolation. High frequency aliasing hiss will be audible depending on the sample rate of the sound. */ FMOD_DSP_RESAMPLER_LINEAR, /* Linear interpolation (default method). Fast and good quality, causes very slight lowpass effect on low frequency sounds. */ - FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interpolation. Slower than linear interpolation but better quality. */ - FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interpolation. Slowest resampling method but best quality. */ + FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interoplation. Slower than linear interpolation but better quality. */ + FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interoplation. Slowest resampling method but best quality. */ FMOD_DSP_RESAMPLER_MAX, /* Maximum number of resample methods supported. */ FMOD_DSP_RESAMPLER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -1135,7 +1087,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1169,7 +1121,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1208,7 +1160,7 @@ typedef enum If FMOD_DELAYTYPE_END_MS is specified, the value is not treated as a 64 bit number, just the delayhi value is used and it is treated as milliseconds. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setDelay @@ -1239,11 +1191,11 @@ typedef enum Structure describing a piece of tag data. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the user sets the value before passing it to the function. + Members marked with [out] mean FMOD sets the value to be used after the function exits. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1253,12 +1205,12 @@ typedef enum */ typedef struct FMOD_TAG { - FMOD_TAGTYPE type; /* [r] The type of this tag. */ - FMOD_TAGDATATYPE datatype; /* [r] The type of data that this tag contains */ - char *name; /* [r] The name of this tag i.e. "TITLE", "ARTIST" etc. */ - void *data; /* [r] Pointer to the tag data - its format is determined by the datatype member */ - unsigned int datalen; /* [r] Length of the data contained in this tag */ - FMOD_BOOL updated; /* [r] True if this tag has been updated since last being accessed with Sound::getTag */ + FMOD_TAGTYPE type; /* [out] The type of this tag. */ + FMOD_TAGDATATYPE datatype; /* [out] The type of data that this tag contains */ + char *name; /* [out] The name of this tag i.e. "TITLE", "ARTIST" etc. */ + void *data; /* [out] Pointer to the tag data - its format is determined by the datatype member */ + unsigned int datalen; /* [out] Length of the data contained in this tag */ + FMOD_BOOL updated; /* [out] True if this tag has been updated since last being accessed with Sound::getTag */ } FMOD_TAG; @@ -1269,11 +1221,11 @@ typedef struct FMOD_TAG Structure describing a CD/DVD table of contents [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the user sets the value before passing it to the function. + Members marked with [out] mean FMOD sets the value to be used after the function exits. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1281,10 +1233,10 @@ typedef struct FMOD_TAG */ typedef struct FMOD_CDTOC { - int numtracks; /* [r] The number of tracks on the CD */ - int min[100]; /* [r] The start offset of each track in minutes */ - int sec[100]; /* [r] The start offset of each track in seconds */ - int frame[100]; /* [r] The start offset of each track in frames */ + int numtracks; /* [out] The number of tracks on the CD */ + int min[100]; /* [out] The start offset of each track in minutes */ + int sec[100]; /* [out] The start offset of each track in seconds */ + int frame[100]; /* [out] The start offset of each track in frames */ } FMOD_CDTOC; @@ -1302,7 +1254,7 @@ typedef struct FMOD_CDTOC Do not combine flags except FMOD_TIMEUNIT_BUFFERED. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getLength @@ -1311,10 +1263,9 @@ typedef struct FMOD_CDTOC ] */ #define FMOD_TIMEUNIT_MS 0x00000001 /* Milliseconds. */ -#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM samples, related to milliseconds * samplerate / 1000. */ +#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM Samples, related to milliseconds * samplerate / 1000. */ #define FMOD_TIMEUNIT_PCMBYTES 0x00000004 /* Bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes). */ #define FMOD_TIMEUNIT_RAWBYTES 0x00000008 /* Raw file bytes of (compressed) sound data (does not include headers). Only used by Sound::getLength and Channel::getPosition. */ -#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 /* Fractions of 1 PCM sample. Unsigned int range 0 to 0xFFFFFFFF. Used for sub-sample granularity for DSP purposes. */ #define FMOD_TIMEUNIT_MODORDER 0x00000100 /* MOD/S3M/XM/IT. Order in a sequenced module format. Use Sound::getFormat to determine the PCM format being decoded to. */ #define FMOD_TIMEUNIT_MODROW 0x00000200 /* MOD/S3M/XM/IT. Current row in a sequenced module format. Sound::getLength will return the number of rows in the currently playing or seeked to pattern. */ #define FMOD_TIMEUNIT_MODPATTERN 0x00000400 /* MOD/S3M/XM/IT. Current pattern in a sequenced module format. Sound::getLength will return the number of patterns in the song and Channel::getPosition will return the currently playing pattern. */ @@ -1340,7 +1291,7 @@ typedef struct FMOD_CDTOC For full flexibility of speaker assignments, use Channel::setSpeakerLevels. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_CREATESOUNDEXINFO @@ -1374,6 +1325,9 @@ typedef enum [REMARKS] This structure is optional! Specify 0 or NULL in System::createSound if you don't need it! + Members marked with [in] mean the user sets the value before passing it to the function. + Members marked with [out] mean FMOD sets the value to be used after the function exits. + Loading a file from memory. - Create the sound using the FMOD_OPENMEMORY flag. - Mandatory. Specify 'length' for the size of the memory block in bytes. @@ -1411,21 +1365,11 @@ typedef enum - Mandatory. Specify 'dlsname'. - Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally - altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file. + Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file. If you have a stuttering effect, then it is using more cpu than the decode buffer playback rate can keep up with. Increasing the decode buffersize will most likely solve this problem. - - - FSB codec. If inclusionlist and numsubsounds are used together, this will trigger a special mode where subsounds are shuffled down to save memory. (useful for large FSB - files where you only want to load 1 sound). There will be no gaps, ie no null subsounds. As an example, if there are 10,000 subsounds and there is an inclusionlist with only 1 entry, - and numsubsounds = 1, then subsound 0 will be that entry, and there will only be the memory allocated for 1 subsound. Previously there would still be 10,000 subsound pointers and other - associated codec entries allocated along with it multiplied by 10,000. - - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -1438,37 +1382,35 @@ typedef enum */ typedef struct FMOD_CREATESOUNDEXINFO { - int cbsize; /* [w] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ - unsigned int length; /* [w] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ - unsigned int fileoffset; /* [w] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ - int numchannels; /* [w] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ - int defaultfrequency; /* [w] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ - FMOD_SOUND_FORMAT format; /* [w] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ - unsigned int decodebuffersize; /* [w] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ - int initialsubsound; /* [w] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ - int numsubsounds; /* [w] Optional. Specify 0 to ignore or have no subsounds. In a sound created with FMOD_OPENUSER, specify the number of subsounds that are accessable with Sound::getSubSound. If not created with FMOD_OPENUSER, this will limit the number of subsounds loaded within a multi-subsound file. If using FSB, then if FMOD_CREATESOUNDEXINFO::inclusionlist is used, this will shuffle subsounds down so that there are not any gaps. It will mean that the indices of the sounds will be different. */ - int *inclusionlist; /* [w] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ - int inclusionlistnum; /* [w] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ - FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [w] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ - FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [w] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ - FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [w] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ - const char *dlsname; /* [w] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ - const char *encryptionkey; /* [w] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ - int maxpolyphony; /* [w] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ - FMOD_SOUND_TYPE suggestedsoundtype; /* [w] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ - FMOD_FILE_OPENCALLBACK useropen; /* [w] Optional. Specify 0 to ignore. Callback for opening this file. */ - FMOD_FILE_CLOSECALLBACK userclose; /* [w] Optional. Specify 0 to ignore. Callback for closing this file. */ - FMOD_FILE_READCALLBACK userread; /* [w] Optional. Specify 0 to ignore. Callback for reading from this file. */ - FMOD_FILE_SEEKCALLBACK userseek; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCREADCALLBACK userasyncread; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_SPEAKERMAPTYPE speakermap; /* [w] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ - FMOD_SOUNDGROUP *initialsoundgroup; /* [w] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ - unsigned int initialseekposition;/* [w] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ - FMOD_TIMEUNIT initialseekpostype; /* [w] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ - int ignoresetfilesystem;/* [w] Optional. Specify 0 to ignore. Set to 1 to use fmod's built in file system. Ignores setFileSystem callbacks and also FMOD_CREATESOUNEXINFO file callbacks. Useful for specific cases where you don't want to use your own file system but want to use fmod's file system (ie net streaming). */ - void *extracodecdata; /* [w] Optional. Specify 0 to ignore. Codec specific data. See FMOD_SOUND_TYPE for what each codec might take here. */ + int cbsize; /* [in] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ + unsigned int length; /* [in] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ + unsigned int fileoffset; /* [in] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ + int numchannels; /* [in] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ + int defaultfrequency; /* [in] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ + FMOD_SOUND_FORMAT format; /* [in] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ + unsigned int decodebuffersize; /* [in] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ + int initialsubsound; /* [in] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ + int numsubsounds; /* [in] Optional. Specify 0 to ignore or have no subsounds. In a user created multi-sample sound, specify the number of subsounds within the sound that are accessable with Sound::getSubSound. */ + int *inclusionlist; /* [in] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ + int inclusionlistnum; /* [in] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ + FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [in] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ + FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [in] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ + FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [in] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ + const char *dlsname; /* [in] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ + const char *encryptionkey; /* [in] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ + int maxpolyphony; /* [in] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ + FMOD_SOUND_TYPE suggestedsoundtype; /* [in] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ + FMOD_FILE_OPENCALLBACK useropen; /* [in] Optional. Specify 0 to ignore. Callback for opening this file. */ + FMOD_FILE_CLOSECALLBACK userclose; /* [in] Optional. Specify 0 to ignore. Callback for closing this file. */ + FMOD_FILE_READCALLBACK userread; /* [in] Optional. Specify 0 to ignore. Callback for reading from this file. */ + FMOD_FILE_SEEKCALLBACK userseek; /* [in] Optional. Specify 0 to ignore. Callback for seeking within this file. */ + FMOD_SPEAKERMAPTYPE speakermap; /* [in] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ + FMOD_SOUNDGROUP *initialsoundgroup; /* [in] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ + unsigned int initialseekposition;/* [in] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ + FMOD_TIMEUNIT initialseekpostype; /* [in] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ + + } FMOD_CREATESOUNDEXINFO; @@ -1495,25 +1437,17 @@ typedef struct FMOD_CREATESOUNDEXINFO EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4. EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4. I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb. + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE). WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE). + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE). PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE). SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds. - Nintendo Wii Notes: - This structure supports only limited parameters, and maps them to the Wii hardware reverb as follows. - DecayTime = 'time' - ReverbDelay = 'predelay' - ModulationDepth = 'damping' - Reflections = 'coloration' - EnvDiffusion = 'crosstalk' - Room = 'mix' - - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. - Members marked with [r/w] are either read or write depending on if you are using System::setReverbProperties (w) or System::getReverbProperties (r). + Members marked with [in] mean the user sets the value before passing it to the function. + Members marked with [out] mean FMOD sets the value to be used after the function exits. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setReverbProperties @@ -1523,34 +1457,34 @@ typedef struct FMOD_CREATESOUNDEXINFO ] */ typedef struct FMOD_REVERB_PROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Instance; /* [w] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(4 instances) and Wii (3 instances)) */ - int Environment; /* [r/w] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ - float EnvSize; /* [r/w] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ - float EnvDiffusion; /* [r/w] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/WII) */ - int Room; /* [r/w] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/I3DL2/SFX/WII) */ - int RoomHF; /* [r/w] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/SFX) */ - int RoomLF; /* [r/w] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ - float DecayTime; /* [r/w] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float DecayHFRatio; /* [r/w] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/I3DL2/SFX) */ - float DecayLFRatio; /* [r/w] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ - int Reflections; /* [r/w] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float ReflectionsDelay; /* [r/w] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/I3DL2/SFX) */ - float ReflectionsPan[3]; /* [r/w] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ - int Reverb; /* [r/w] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/I3DL2/SFX) */ - float ReverbDelay; /* [r/w] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float ReverbPan[3]; /* [r/w] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ - float EchoTime; /* [r/w] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ - float EchoDepth; /* [r/w] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ - float ModulationTime; /* [r/w] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ - float ModulationDepth; /* [r/w] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/WII) */ - float AirAbsorptionHF; /* [r/w] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ - float HFReference; /* [r/w] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/I3DL2/SFX) */ - float LFReference; /* [r/w] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ - float RoomRolloffFactor; /* [r/w] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/I3DL2) */ - float Diffusion; /* [r/w] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/SFX) */ - float Density; /* [r/w] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/SFX) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/WII) */ +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Instance; /* [in] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(3 instances)/GC and Wii (2 instances)) */ + int Environment; /* [in/out] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ + float EnvSize; /* [in/out] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ + float EnvDiffusion; /* [in/out] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/Xbox1/GC) */ + int Room; /* [in/out] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + int RoomHF; /* [in/out] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + int RoomLF; /* [in/out] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ + float DecayTime; /* [in/out] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float DecayHFRatio; /* [in/out] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float DecayLFRatio; /* [in/out] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ + int Reflections; /* [in/out] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReflectionsDelay; /* [in/out] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReflectionsPan[3]; /* [in/out] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ + int Reverb; /* [in/out] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReverbDelay; /* [in/out] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReverbPan[3]; /* [in/out] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ + float EchoTime; /* [in/out] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ + float EchoDepth; /* [in/out] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ + float ModulationTime; /* [in/out] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ + float ModulationDepth; /* [in/out] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/GC) */ + float AirAbsorptionHF; /* [in/out] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ + float HFReference; /* [in/out] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float LFReference; /* [in/out] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ + float RoomRolloffFactor; /* [in/out] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float Diffusion; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/Xbox1/SFX) */ + float Density; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/Xbox1/SFX) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/GC/WII) */ } FMOD_REVERB_PROPERTIES; @@ -1566,7 +1500,7 @@ typedef struct FMOD_REVERB_PROPERTIES [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_REVERB_PROPERTIES @@ -1611,7 +1545,7 @@ typedef struct FMOD_REVERB_PROPERTIES [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setReverbProperties @@ -1689,7 +1623,9 @@ typedef struct FMOD_REVERB_PROPERTIES EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4. EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4. I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb. + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE). WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE). + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE). PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE). SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds. @@ -1698,13 +1634,10 @@ typedef struct FMOD_REVERB_PROPERTIES By default the dsp network connection for a channel and its reverb is between the 'SFX Reverb' unit, and the channel's wavetable/resampler/dspcodec/oscillator unit (the unit below the channel DSP head). NULL can be used for this parameter to make it use this default behaviour. This parameter allows the user to connect the SFX reverb to somewhere else internally, for example the channel DSP head, or a related channelgroup. The event system uses this so that it can have the output of an event going to the reverb, instead of just the output of the event's channels (thereby ignoring event effects/submixes etc). Do not use if you are unaware of DSP network connection issues. Leave it at the default of NULL instead. - - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. - Members marked with [r/w] are either read or write depending on if you are using Channel::setReverbProperties (w) or Channel::getReverbProperties (r). + [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setReverbProperties @@ -1713,26 +1646,26 @@ typedef struct FMOD_REVERB_PROPERTIES ] */ typedef struct FMOD_REVERB_CHANNELPROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Direct; /* [r/w] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/SFX) */ - int DirectHF; /* [r/w] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2) */ - int Room; /* [r/w] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/SFX) */ - int RoomHF; /* [r/w] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2) */ - int Obstruction; /* [r/w] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2) */ - float ObstructionLFRatio; /* [r/w] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2) */ - int Occlusion; /* [r/w] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2) */ - float OcclusionLFRatio; /* [r/w] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2) */ - float OcclusionRoomRatio; /* [r/w] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ - float OcclusionDirectRatio; /* [r/w] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ - int Exclusion; /* [r/w] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ - float ExclusionLFRatio; /* [r/w] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ - int OutsideVolumeHF; /* [r/w] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ - float DopplerFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ - float RolloffFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ - float RoomRolloffFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2) */ - float AirAbsorptionFactor; /* [r/w] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX/SFX) */ - FMOD_DSP *ConnectionPoint; /* [r/w] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Direct; /* [in/out] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/SFX) */ + int DirectHF; /* [in/out] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Room; /* [in/out] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/GC/SFX) */ + int RoomHF; /* [in/out] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Obstruction; /* [in/out] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float ObstructionLFRatio; /* [in/out] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Occlusion; /* [in/out] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionLFRatio; /* [in/out] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionRoomRatio; /* [in/out] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ + float OcclusionDirectRatio; /* [in/out] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ + int Exclusion; /* [in/out] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ + float ExclusionLFRatio; /* [in/out] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ + int OutsideVolumeHF; /* [in/out] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ + float DopplerFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ + float RolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ + float RoomRolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2/Xbox1) */ + float AirAbsorptionFactor; /* [in/out] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX only) */ + FMOD_DSP *ConnectionPoint; /* [in/out] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ } FMOD_REVERB_CHANNELPROPERTIES; @@ -1754,7 +1687,7 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES - If you specify more than one instance with setReverbProperties, it will set more than 1 instance at once. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_REVERB_CHANNELPROPERTIES @@ -1763,9 +1696,9 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES #define FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001 /* Automatic setting of 'Direct' due to distance from listener */ #define FMOD_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002 /* Automatic setting of 'Room' due to distance from listener */ #define FMOD_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004 /* Automatic setting of 'RoomHF' due to distance from listener */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/Wii. Specify channel to target reverb instance 0. Default target. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/Wii. Specify channel to target reverb instance 1. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/Wii. Specify channel to target reverb instance 2. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 0. Default target. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 1. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 2. */ #define FMOD_REVERB_CHANNELFLAGS_INSTANCE3 0x00000080 /* EAX5/SFX. Specify channel to target reverb instance 3. */ #define FMOD_REVERB_CHANNELFLAGS_DEFAULT (FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO | \ @@ -1790,13 +1723,9 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES Memory will be allocated for codecs 'up front' (during System::init) if these values are specified as non zero. If any are zero, it allocates memory for the codec whenever a file of the type in question is loaded. So if maxMPEGcodecs is 0 for example, it will allocate memory for the mpeg codecs the first time an mp3 is loaded or an mp3 based .FSB file is loaded. Due to inefficient encoding techniques on certain .wav based ADPCM files, FMOD can can need an extra 29720 bytes per codec. This means for lowest memory consumption. Use FSB as it uses an optimal/small ADPCM block size. - - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. - Members marked with [r/w] are either read or write depending on if you are using System::setAdvancedSettings (w) or System::getAdvancedSettings (r). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setAdvancedSettings @@ -1807,26 +1736,23 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES */ typedef struct FMOD_ADVANCEDSETTINGS { - int cbsize; /* [w] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ - int maxMPEGcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 21,684 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ - int maxADPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ - int maxXMAcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ - int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs consume 11,500 bytes per instance and this number will determine how many CELT channels can be played simultaneously. Default = 16 */ - int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ - int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ - char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ - FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ - int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ - float HRTFMinAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ - float HRTFMaxAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ - float HRTFFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ - float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ - int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ - unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ - char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ - unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ - unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */ - unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buffers to prevent memory fragmentation, any additional buffers will be allocated normally. */ + int cbsize; /* [in] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ + int maxMPEGcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 29,424 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ + int maxADPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ + int maxXMAcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ + int maxPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ + int ASIONumChannels; /* [in/out] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ + char **ASIOChannelList; /* [in/out] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ + FMOD_SPEAKER *ASIOSpeakerList; /* [in/out] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ + int max3DReverbDSPs; /* [in/out] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ + float HRTFMinAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ + float HRTFMaxAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ + float HRTFFreq; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ + float vol0virtualvol; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ + int eventqueuesize; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ + unsigned int defaultDecodeBufferSize; /* [in/out] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ + char *debugLogFilename; /* [in/out] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ + unsigned short profileport; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ } FMOD_ADVANCEDSETTINGS; @@ -1840,7 +1766,7 @@ typedef struct FMOD_ADVANCEDSETTINGS To get 'all' of the channels, use System::getMasterChannelGroup. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::playSound @@ -1873,7 +1799,7 @@ extern "C" */ FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); -FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced); FMOD_RESULT F_API FMOD_Debug_SetLevel (FMOD_DEBUGLEVEL level); FMOD_RESULT F_API FMOD_Debug_GetLevel (FMOD_DEBUGLEVEL *level); FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); @@ -1899,7 +1825,6 @@ FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_ FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API FMOD_System_GetDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); @@ -1910,7 +1835,7 @@ FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int s FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); -FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); @@ -1967,7 +1892,7 @@ FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsig FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels); FMOD_RESULT F_API FMOD_System_GetHardwareChannels (FMOD_SYSTEM *system, int *num2d, int *num3d, int *total); -FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *geometry, float *update, float *total); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *update, float *total); FMOD_RESULT F_API FMOD_System_GetSoundRAM (FMOD_SYSTEM *system, int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API FMOD_System_GetNumCDROMDrives (FMOD_SYSTEM *system, int *numdrives); FMOD_RESULT F_API FMOD_System_GetCDROMDriveName (FMOD_SYSTEM *system, int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); @@ -2017,7 +1942,6 @@ FMOD_RESULT F_API FMOD_System_GetDSPClock (FMOD_SYSTEM *system, unsig FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers); FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetRecordDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API FMOD_System_GetRecordDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); @@ -2051,7 +1975,7 @@ FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int * FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); -FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Sound' API @@ -2120,8 +2044,6 @@ FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigne FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); -FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); -FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); /* Userdata set/get. @@ -2130,7 +2052,7 @@ FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float * FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); -FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Channel' API @@ -2230,7 +2152,7 @@ FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, uns FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); -FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'ChannelGroup' API @@ -2299,7 +2221,7 @@ FMOD_RESULT F_API FMOD_ChannelGroup_GetWaveData (FMOD_CHANNELGROUP *channel FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); -FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'SoundGroup' API @@ -2338,7 +2260,7 @@ FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgrou FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); -FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'DSP' API @@ -2398,7 +2320,7 @@ FMOD_RESULT F_API FMOD_DSP_GetDefaults (FMOD_DSP *dsp, float *freq FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); -FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'DSPConnection' API @@ -2418,7 +2340,7 @@ FMOD_RESULT F_API FMOD_DSPConnection_GetLevels (FMOD_DSPCONNECTION *dspcon FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); -FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Geometry' API @@ -2460,7 +2382,7 @@ FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, v FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); -FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Reverb' API @@ -2486,7 +2408,7 @@ FMOD_RESULT F_API FMOD_Reverb_GetActive (FMOD_REVERB *reverb, FMOD_ FMOD_RESULT F_API FMOD_Reverb_SetUserData (FMOD_REVERB *reverb, void *userdata); FMOD_RESULT F_API FMOD_Reverb_GetUserData (FMOD_REVERB *reverb, void **userdata); -FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); #ifdef __cplusplus } diff --git a/vendor/fmodex-4.32.09/win32/inc/fmod.hpp b/vendor/fmodex-4.24.16/win-x86/inc/fmod.hpp similarity index 95% rename from vendor/fmodex-4.32.09/win32/inc/fmod.hpp rename to vendor/fmodex-4.24.16/win-x86/inc/fmod.hpp index 403e6d1..aadbd24 100644 --- a/vendor/fmodex-4.32.09/win32/inc/fmod.hpp +++ b/vendor/fmodex-4.24.16/win-x86/inc/fmod.hpp @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header in conjunction with fmod.h (which contains all the constants / callbacks) */ /* to develop using C++ classes. */ @@ -33,7 +33,7 @@ namespace FMOD FMOD global system functions (optional). */ inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } - inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced) { return FMOD_Memory_GetStats(currentalloced, maxalloced); } inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); } inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); } inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); } @@ -63,7 +63,6 @@ namespace FMOD FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API getNumDrivers (int *numdrivers); FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API setDriver (int driver); FMOD_RESULT F_API getDriver (int *driver); @@ -74,7 +73,7 @@ namespace FMOD FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); - FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); @@ -119,7 +118,7 @@ namespace FMOD FMOD_RESULT F_API getOutputHandle (void **handle); FMOD_RESULT F_API getChannelsPlaying (int *channels); FMOD_RESULT F_API getHardwareChannels (int *num2d, int *num3d, int *total); - FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *geometry, float *update, float *total); + FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *update, float *total); FMOD_RESULT F_API getSoundRAM (int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API getNumCDROMDrives (int *numdrives); FMOD_RESULT F_API getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); @@ -157,7 +156,6 @@ namespace FMOD // Recording API. FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers); FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getRecordDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); @@ -182,7 +180,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -247,14 +245,12 @@ namespace FMOD FMOD_RESULT F_API getMusicNumChannels (int *numchannels); FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); - FMOD_RESULT F_API setMusicSpeed (float speed); - FMOD_RESULT F_API getMusicSpeed (float *speed); // Userdata set/get. FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -347,7 +343,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -406,7 +402,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -444,7 +440,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; /* @@ -498,7 +494,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -525,7 +521,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -568,7 +564,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; @@ -598,7 +594,7 @@ namespace FMOD FMOD_RESULT F_API setUserData (void *userdata); FMOD_RESULT F_API getUserData (void **userdata); - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); }; } diff --git a/vendor/fmodex-4.32.09/win64/inc/fmod_codec.h b/vendor/fmodex-4.24.16/win-x86/inc/fmod_codec.h similarity index 95% rename from vendor/fmodex-4.32.09/win64/inc/fmod_codec.h rename to vendor/fmodex-4.24.16/win-x86/inc/fmod_codec.h index 18cba5a..7f9bb61 100644 --- a/vendor/fmodex-4.32.09/win64/inc/fmod_codec.h +++ b/vendor/fmodex-4.24.16/win-x86/inc/fmod_codec.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own file format plugin to use with */ /* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ @@ -38,7 +38,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT) (FMOD_CODEC_STA Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_CODEC_STATE @@ -81,7 +81,7 @@ typedef struct FMOD_CODEC_DESCRIPTION When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT @@ -130,7 +130,7 @@ struct FMOD_CODEC_WAVEFORMAT When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT diff --git a/vendor/fmodex-4.32.09/win64/inc/fmod_dsp.h b/vendor/fmodex-4.24.16/win-x86/inc/fmod_dsp.h similarity index 69% rename from vendor/fmodex-4.32.09/win64/inc/fmod_dsp.h rename to vendor/fmodex-4.24.16/win-x86/inc/fmod_dsp.h index 615ff44..769bc09 100644 --- a/vendor/fmodex-4.32.09/win64/inc/fmod_dsp.h +++ b/vendor/fmodex-4.24.16/win-x86/inc/fmod_dsp.h @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are interested in delving deeper into the FMOD software mixing / */ /* DSP engine. In this header you can find parameter structures for FMOD system reigstered */ @@ -37,7 +37,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_DSP_DIALOGCALLBACK) (FMOD_DSP_STATE *d To get them to be active, first create the unit, then add it somewhere into the DSP network, either at the front of the network near the soundcard unit to affect the global output (by using System::getDSPHead), or on a single channel (using Channel::getDSPHead). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSPByType @@ -65,9 +65,6 @@ typedef enum FMOD_DSP_TYPE_COMPRESSOR, /* This unit implements dynamic compression (linked multichannel, wideband) */ FMOD_DSP_TYPE_SFXREVERB, /* This unit implements SFX reverb */ FMOD_DSP_TYPE_LOWPASS_SIMPLE, /* This unit filters sound using a simple lowpass with no resonance, but has flexible cutoff and is fast. */ - FMOD_DSP_TYPE_DELAY, /* This unit produces different delays on individual channels of the sound. */ - FMOD_DSP_TYPE_TREMOLO, /* This unit produces a tremolo / chopper effect on the sound. */ - FMOD_DSP_TYPE_LADSPAPLUGIN, /* This unit allows the use of LADSPA standard plugins. */ FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_DSP_TYPE; @@ -79,8 +76,8 @@ typedef enum Structure to define a parameter for a DSP unit. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the variable can be written to. The user can set the value. + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. The step parameter tells the gui or application that the parameter has a certain granularity. For example in the example of cutoff frequency with a range from 100.0 to 22050.0 you might only want the selection to be in 10hz increments. For this you would simply use 10.0 as the step value. @@ -90,7 +87,7 @@ typedef enum A step value of 0.0 would mean the full floating point range is accessable. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -99,12 +96,12 @@ typedef enum */ typedef struct FMOD_DSP_PARAMETERDESC { - float min; /* [w] Minimum value of the parameter (ie 100.0). */ - float max; /* [w] Maximum value of the parameter (ie 22050.0). */ - float defaultval; /* [w] Default value of parameter. */ - char name[16]; /* [w] Name of the parameter to be displayed (ie "Cutoff frequency"). */ - char label[16]; /* [w] Short string to be put next to value to denote the unit type (ie "hz"). */ - const char *description; /* [w] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ + float min; /* [in] Minimum value of the parameter (ie 100.0). */ + float max; /* [in] Maximum value of the parameter (ie 22050.0). */ + float defaultval; /* [in] Default value of parameter. */ + char name[16]; /* [in] Name of the parameter to be displayed (ie "Cutoff frequency"). */ + char label[16]; /* [in] Short string to be put next to value to denote the unit type (ie "hz"). */ + const char *description; /* [in] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ } FMOD_DSP_PARAMETERDESC; @@ -115,15 +112,15 @@ typedef struct FMOD_DSP_PARAMETERDESC When creating a DSP unit, declare one of these and provide the relevant callbacks and name for FMOD to use when it creates and uses a DSP unit of this type. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the variable can be written to. The user can set the value. + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. There are 2 different ways to change a parameter in this architecture. One is to use DSP::setParameter / DSP::getParameter. This is platform independant and is dynamic, so new unknown plugins can have their parameters enumerated and used. The other is to use DSP::showConfigDialog. This is platform specific and requires a GUI, and will display a dialog box to configure the plugin. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -132,23 +129,23 @@ typedef struct FMOD_DSP_PARAMETERDESC */ typedef struct FMOD_DSP_DESCRIPTION { - char name[32]; /* [w] Name of the unit to be displayed in the network. */ - unsigned int version; /* [w] Plugin writer's version number. */ - int channels; /* [w] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ - FMOD_DSP_CREATECALLBACK create; /* [w] Create callback. This is called when DSP unit is created. Can be null. */ - FMOD_DSP_RELEASECALLBACK release; /* [w] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ - FMOD_DSP_RESETCALLBACK reset; /* [w] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ - FMOD_DSP_READCALLBACK read; /* [w] Read callback. Processing is done here. Can be null. */ - FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [w] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ + char name[32]; /* [in] Name of the unit to be displayed in the network. */ + unsigned int version; /* [in] Plugin writer's version number. */ + int channels; /* [in] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ + FMOD_DSP_CREATECALLBACK create; /* [in] Create callback. This is called when DSP unit is created. Can be null. */ + FMOD_DSP_RELEASECALLBACK release; /* [in] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ + FMOD_DSP_RESETCALLBACK reset; /* [in] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ + FMOD_DSP_READCALLBACK read; /* [in] Read callback. Processing is done here. Can be null. */ + FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [in] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ - int numparameters; /* [w] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ - FMOD_DSP_PARAMETERDESC *paramdesc; /* [w] Variable number of parameter structures. */ - FMOD_DSP_SETPARAMCALLBACK setparameter; /* [w] This is called when the user calls DSP::setParameter. Can be null. */ - FMOD_DSP_GETPARAMCALLBACK getparameter; /* [w] This is called when the user calls DSP::getParameter. Can be null. */ - FMOD_DSP_DIALOGCALLBACK config; /* [w] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ - int configwidth; /* [w] Width of config dialog graphic if there is one. 0 otherwise.*/ - int configheight; /* [w] Height of config dialog graphic if there is one. 0 otherwise.*/ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ + int numparameters; /* [in] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ + FMOD_DSP_PARAMETERDESC *paramdesc; /* [in] Variable number of parameter structures. */ + FMOD_DSP_SETPARAMCALLBACK setparameter; /* [in] This is called when the user calls DSP::setParameter. Can be null. */ + FMOD_DSP_GETPARAMCALLBACK getparameter; /* [in] This is called when the user calls DSP::getParameter. Can be null. */ + FMOD_DSP_DIALOGCALLBACK config; /* [in] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ + int configwidth; /* [in] Width of config dialog graphic if there is one. 0 otherwise.*/ + int configheight; /* [in] Height of config dialog graphic if there is one. 0 otherwise.*/ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ } FMOD_DSP_DESCRIPTION; @@ -159,11 +156,11 @@ typedef struct FMOD_DSP_DESCRIPTION DSP plugin structure that is passed into each callback. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the variable can be written to. The user can set the value. + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_DSP_DESCRIPTION @@ -171,9 +168,9 @@ typedef struct FMOD_DSP_DESCRIPTION */ struct FMOD_DSP_STATE { - FMOD_DSP *instance; /* [r] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ - void *plugindata; /* [w] Plugin writer created data the output author wants to attach to this object. */ - unsigned short speakermask; /* [w] Specifies which speakers the DSP effect is active on */ + FMOD_DSP *instance; /* [out] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ + void *plugindata; /* [in] Plugin writer created data the output author wants to attach to this object. */ + unsigned short speakermask; /* Specifies which speakers the DSP effect is active on */ }; @@ -195,7 +192,7 @@ struct FMOD_DSP_STATE [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -219,7 +216,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -250,7 +247,7 @@ typedef enum The effective maximum cutoff is about 8060hz. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -274,7 +271,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -305,7 +302,7 @@ typedef enum If a channel echo is set to a lower number than the sound's channel count that is coming in, it will not echo the sound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -323,49 +320,6 @@ typedef enum } FMOD_DSP_ECHO; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_DELAY filter. - - [REMARKS] - Note. Every time MaxDelay is changed, the plugin re-allocates the delay buffer. This means the delay will dissapear at that time while it refills its new buffer. - A larger MaxDelay results in larger amounts of memory allocated. - Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized. - - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_DELAY_CH0, /* Channel #0 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH1, /* Channel #1 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH2, /* Channel #2 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH3, /* Channel #3 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH4, /* Channel #4 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH5, /* Channel #5 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH6, /* Channel #6 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH7, /* Channel #7 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH8, /* Channel #8 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH9, /* Channel #9 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH10, /* Channel #10 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH11, /* Channel #11 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH12, /* Channel #12 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH13, /* Channel #13 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH14, /* Channel #14 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH15, /* Channel #15 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_MAXDELAY /* Maximum delay in ms. 0 to 10000. Default = 10. */ -} FMOD_DSP_DELAY; - - /* [ENUM] [ @@ -379,7 +333,7 @@ typedef enum Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -396,42 +350,6 @@ typedef enum } FMOD_DSP_FLANGE; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_TREMOLO filter. - - [REMARKS] - The tremolo effect varies the amplitude of a sound. Depending on the settings, this unit can produce a tremolo, chopper or auto-pan effect. - - The shape of the LFO (low freq. oscillator) can morphed between sine, triangle and sawtooth waves using the FMOD_DSP_TREMOLO_SHAPE and FMOD_DSP_TREMOLO_SKEW parameters. - FMOD_DSP_TREMOLO_DUTY and FMOD_DSP_TREMOLO_SQUARE are useful for a chopper-type effect where the first controls the on-time duration and second controls the flatness of the envelope. - FMOD_DSP_TREMOLO_SPREAD varies the LFO phase between channels to get an auto-pan effect. This works best with a sine shape LFO. - The LFO can be synchronized using the FMOD_DSP_TREMOLO_PHASE parameter which sets its instantaneous phase. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_TREMOLO_FREQUENCY, /* LFO frequency in Hz. 0.1 to 20. Default = 4. */ - FMOD_DSP_TREMOLO_DEPTH, /* Tremolo depth. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SHAPE, /* LFO shape morph between triangle and sine. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SKEW, /* Time-skewing of LFO cycle. -1 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_DUTY, /* LFO on-time. 0 to 1. Default = 0.5. */ - FMOD_DSP_TREMOLO_SQUARE, /* Flatness of the LFO shape. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_PHASE, /* Instantaneous LFO phase. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SPREAD /* Rotation / auto-pan effect. -1 to 1. Default = 0. */ -} FMOD_DSP_TREMOLO; - - /* [ENUM] [ @@ -441,7 +359,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -470,7 +388,7 @@ typedef enum To avoid very sudden changes in volume level based on small samples of new data, fmod fades towards the desired amplification which makes for smooth gain control. The fadetime parameter can control this. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -500,7 +418,7 @@ typedef enum When a frequency has its gain set to 1.0, the sound will be unaffected and represents the original signal exactly. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -540,7 +458,7 @@ typedef enum If a channel pitch shift is set to a lower number than the sound's channel count that is coming in, it will not pitch shift the sound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -570,7 +488,7 @@ typedef enum This unit also could be used to do a simple echo, or a flange effect. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -600,10 +518,9 @@ typedef enum [REMARKS] Based on freeverb by Jezar at Dreampoint - http://www.dreampoint.co.uk. - This reverb is limited to stereo processing only, and may be removed in the future. It is recommended to use FMOD_DSP_SFXREVERB instead which is higher quality and supports 5.1 and 7.1 output. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -638,7 +555,7 @@ typedef enum For multichannel signals (>2) there will be no echo on those channels. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -673,7 +590,7 @@ typedef enum [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -700,10 +617,12 @@ typedef enum This is a high quality I3DL2 based reverb which improves greatly on FMOD_DSP_REVERB. On top of the I3DL2 property set, "Dry Level" is also included to allow the dry mix to be changed. + Currently FMOD_DSP_SFXREVERB_REFLECTIONSLEVEL, FMOD_DSP_SFXREVERB_REFLECTIONSDELAY and FMOD_DSP_SFXREVERB_REVERBDELAY are not enabled but will come in future versions. + These properties can be set with presets in FMOD_REVERB_PRESETS. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -716,7 +635,7 @@ typedef enum typedef enum { FMOD_DSP_SFXREVERB_DRYLEVEL, /* Dry Level : Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. */ - FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is -10000.0. */ + FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMHF, /* Room HF : Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMROLLOFFFACTOR, /* Room Rolloff : Like DS3D flRolloffFactor but for room effect. Ranges from 0.0 to 10.0. Default is 10.0 */ FMOD_DSP_SFXREVERB_DECAYTIME, /* Decay Time : Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. */ @@ -743,7 +662,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter diff --git a/vendor/fmodex-4.32.09/win32/inc/fmod_errors.h b/vendor/fmodex-4.24.16/win-x86/inc/fmod_errors.h similarity index 95% rename from vendor/fmodex-4.32.09/win32/inc/fmod_errors.h rename to vendor/fmodex-4.24.16/win-x86/inc/fmod_errors.h index f8b3aa9..3697fcb 100644 --- a/vendor/fmodex-4.32.09/win32/inc/fmod_errors.h +++ b/vendor/fmodex-4.24.16/win-x86/inc/fmod_errors.h @@ -1,6 +1,6 @@ /* ============================================================================================== */ -/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you want to store or display a string version / english explanation of */ /* the FMOD error codes. */ @@ -77,8 +77,6 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. "; case FMOD_ERR_MEMORY_IOP: return "PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. "; case FMOD_ERR_MEMORY_SRAM: return "Not enough memory or resources on console sound ram. "; - case FMOD_ERR_MUSIC_NOCALLBACK: return "The music callback is required, but it has not been set. "; - case FMOD_ERR_MUSIC_NOTFOUND: return "The requested music entity could not be found. "; case FMOD_ERR_MUSIC_UNINITIALIZED: return "Music system is not initialized probably because no music data is loaded. "; case FMOD_ERR_NEEDS2D: return "Tried to call a command on a 3d sound when the command was meant for 2d sound. "; case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound. "; @@ -88,7 +86,7 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. "; case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved. "; case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately. "; - case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready. "; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound is not ready. "; case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused. "; case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer. "; case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. "; @@ -103,7 +101,6 @@ static const char *FMOD_ErrorString(FMOD_RESULT errcode) case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available. "; case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) "; case FMOD_ERR_PRELOADED: return "The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. "; - case FMOD_ERR_PROGRAMMERSOUND: return "The specified sound is still in use by the event system, wait for the event which is using it finish with it. "; case FMOD_ERR_RECORD: return "An error occured trying to initialize the recording device. "; case FMOD_ERR_REVERB_INSTANCE: return "Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. "; case FMOD_ERR_SUBSOUNDS: return "The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. "; diff --git a/vendor/fmodex-4.24.16/win-x86/inc/fmod_memoryinfo.h b/vendor/fmodex-4.24.16/win-x86/inc/fmod_memoryinfo.h new file mode 100644 index 0000000..36c1535 --- /dev/null +++ b/vendor/fmodex-4.24.16/win-x86/inc/fmod_memoryinfo.h @@ -0,0 +1,202 @@ +/* ============================================================================================= */ +/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2009. */ +/* */ +/* Use this header if you are interested in getting detailed information on FMOD's memory */ +/* usage. See the documentation for more details. */ +/* */ +/* ============================================================================================= */ + +#ifndef _FMOD_MEMORYINFO_H +#define _FMOD_MEMORYINFO_H + +/* +[ENUM] +[ + [DESCRIPTION] + Description of "memoryused_array" fields returned by the getMemoryInfo function of every public FMOD class. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMTYPE enumeration values can be used to address the "memoryused_array" returned by getMemoryInfo. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + System::getMemoryInfo + EventSystem::getMemoryInfo + FMOD_MEMBITS + FMOD_EVENT_MEMBITS +] +*/ +typedef enum +{ + FMOD_MEMTYPE_OTHER = 0, /* Memory not accounted for by other types */ + FMOD_MEMTYPE_STRING = 1, /* String data */ + + FMOD_MEMTYPE_SYSTEM = 2, /* System object and various internals */ + FMOD_MEMTYPE_PLUGINS = 3, /* Plugin objects and internals */ + FMOD_MEMTYPE_OUTPUT = 4, /* Output module object and internals */ + FMOD_MEMTYPE_CHANNEL = 5, /* Channel related memory */ + FMOD_MEMTYPE_CHANNELGROUP = 6, /* ChannelGroup objects and internals */ + FMOD_MEMTYPE_CODEC = 7, /* Codecs allocated for streaming */ + FMOD_MEMTYPE_FILE = 8, /* File buffers and structures */ + FMOD_MEMTYPE_SOUND = 9, /* Sound objects and internals */ + FMOD_MEMTYPE_SOUND_SECONDARYRAM = 10, /* Sound data stored in secondary RAM */ + FMOD_MEMTYPE_SOUNDGROUP = 11, /* SoundGroup objects and internals */ + FMOD_MEMTYPE_STREAMBUFFER = 12, /* Stream buffer memory */ + FMOD_MEMTYPE_DSPCONNECTION = 13, /* DSPConnection objects and internals */ + FMOD_MEMTYPE_DSP = 14, /* DSP implementation objects */ + FMOD_MEMTYPE_DSPCODEC = 15, /* Realtime file format decoding DSP objects */ + FMOD_MEMTYPE_PROFILE = 16, /* Profiler memory footprint. */ + FMOD_MEMTYPE_RECORDBUFFER = 17, /* Buffer used to store recorded data from microphone */ + FMOD_MEMTYPE_REVERB = 18, /* Reverb implementation objects */ + FMOD_MEMTYPE_REVERBCHANNELPROPS = 19, /* Reverb channel properties structs */ + FMOD_MEMTYPE_GEOMETRY = 20, /* Geometry objects and internals */ + FMOD_MEMTYPE_SYNCPOINT = 21, /* Sync point memory. */ + + FMOD_MEMTYPE_EVENTSYSTEM = 22, /* EventSystem and various internals */ + FMOD_MEMTYPE_MUSICSYSTEM = 23, /* MusicSystem and various internals */ + FMOD_MEMTYPE_FEV = 24, /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ + FMOD_MEMTYPE_MEMORYFSB = 25, /* Data loaded with registerMemoryFSB */ + FMOD_MEMTYPE_EVENTPROJECT = 26, /* EventProject objects and internals */ + FMOD_MEMTYPE_EVENTGROUPI = 27, /* EventGroup objects and internals */ + FMOD_MEMTYPE_SOUNDBANKCLASS = 28, /* Objects used to manage wave banks */ + FMOD_MEMTYPE_SOUNDBANKLIST = 29, /* Data used to manage lists of wave bank usage */ + FMOD_MEMTYPE_STREAMINSTANCE = 30, /* Stream objects and internals */ + FMOD_MEMTYPE_SOUNDDEFCLASS = 31, /* Sound definition objects */ + FMOD_MEMTYPE_SOUNDDEFDEFCLASS = 32, /* Sound definition static data objects */ + FMOD_MEMTYPE_SOUNDDEFPOOL = 33, /* Sound definition pool data */ + FMOD_MEMTYPE_REVERBDEF = 34, /* Reverb definition objects */ + FMOD_MEMTYPE_EVENTREVERB = 35, /* Reverb objects */ + FMOD_MEMTYPE_USERPROPERTY = 36, /* User property objects */ + FMOD_MEMTYPE_EVENTINSTANCE = 37, /* Event instance base objects */ + FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX = 38, /* Complex event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE = 39, /* Simple event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_LAYER = 40, /* Event layer instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SOUND = 41, /* Event sound instance objects */ + FMOD_MEMTYPE_EVENTENVELOPE = 42, /* Event envelope objects */ + FMOD_MEMTYPE_EVENTENVELOPEDEF = 43, /* Event envelope definition objects */ + FMOD_MEMTYPE_EVENTPARAMETER = 44, /* Event parameter objects */ + FMOD_MEMTYPE_EVENTCATEGORY = 45, /* Event category objects */ + FMOD_MEMTYPE_EVENTENVELOPEPOINT = 46, /* Event envelope point objects */ + FMOD_MEMTYPE_EVENTINSTANCEPOOL = 47, /* Event instance pool memory */ + + FMOD_MEMTYPE_MAX, /* Number of "memoryused_array" fields. */ + FMOD_MEMTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit */ + +} FMOD_MEMTYPE; + + +/* +[DEFINE] +[ + [NAME] + FMOD_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. + Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_EVENT_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_MEMBITS_OTHER (1 << FMOD_MEMTYPE_OTHER) /* Memory not accounted for by other types */ +#define FMOD_MEMBITS_STRING (1 << FMOD_MEMTYPE_STRING) /* String data */ + +#define FMOD_MEMBITS_SYSTEM (1 << FMOD_MEMTYPE_SYSTEM) /* System object and various internals */ +#define FMOD_MEMBITS_PLUGINS (1 << FMOD_MEMTYPE_PLUGINS) /* Plugin objects and internals */ +#define FMOD_MEMBITS_OUTPUT (1 << FMOD_MEMTYPE_OUTPUT) /* Output module object and internals */ +#define FMOD_MEMBITS_CHANNEL (1 << FMOD_MEMTYPE_CHANNEL) /* Channel related memory */ +#define FMOD_MEMBITS_CHANNELGROUP (1 << FMOD_MEMTYPE_CHANNELGROUP) /* ChannelGroup objects and internals */ +#define FMOD_MEMBITS_CODEC (1 << FMOD_MEMTYPE_CODEC) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_FILE (1 << FMOD_MEMTYPE_FILE) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_SOUND (1 << FMOD_MEMTYPE_SOUND) /* Sound objects and internals */ +#define FMOD_MEMBITS_SOUND_SECONDARYRAM (1 << FMOD_MEMTYPE_SOUND_SECONDARYRAM) /* Sound data stored in secondary RAM */ +#define FMOD_MEMBITS_SOUNDGROUP (1 << FMOD_MEMTYPE_SOUNDGROUP) /* SoundGroup objects and internals */ +#define FMOD_MEMBITS_STREAMBUFFER (1 << FMOD_MEMTYPE_STREAMBUFFER) /* Stream buffer memory */ +#define FMOD_MEMBITS_DSPCONNECTION (1 << FMOD_MEMTYPE_DSPCONNECTION) /* DSPConnection objects and internals */ +#define FMOD_MEMBITS_DSP (1 << FMOD_MEMTYPE_DSP) /* DSP implementation objects */ +#define FMOD_MEMBITS_DSPCODEC (1 << FMOD_MEMTYPE_DSPCODEC) /* Realtime file format decoding DSP objects */ +#define FMOD_MEMBITS_PROFILE (1 << FMOD_MEMTYPE_PROFILE) /* Profiler memory footprint. */ +#define FMOD_MEMBITS_RECORDBUFFER (1 << FMOD_MEMTYPE_RECORDBUFFER) /* Buffer used to store recorded data from microphone */ +#define FMOD_MEMBITS_REVERB (1 << FMOD_MEMTYPE_REVERB) /* Reverb implementation objects */ +#define FMOD_MEMBITS_REVERBCHANNELPROPS (1 << FMOD_MEMTYPE_REVERBCHANNELPROPS) /* Reverb channel properties structs */ +#define FMOD_MEMBITS_GEOMETRY (1 << FMOD_MEMTYPE_GEOMETRY) /* Geometry objects and internals */ +#define FMOD_MEMBITS_SYNCPOINT (1 << FMOD_MEMTYPE_SYNCPOINT) /* Sync point memory. */ +#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ +/* [DEFINE_END] */ + + +/* +[DEFINE] +[ + [NAME] + FMOD_EVENT_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. + Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. + + [REMARKS] + Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_EVENT_MEMBITS_EVENTSYSTEM (1 << (FMOD_MEMTYPE_EVENTSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventSystem and various internals */ +#define FMOD_EVENT_MEMBITS_MUSICSYSTEM (1 << (FMOD_MEMTYPE_MUSICSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* MusicSystem and various internals */ +#define FMOD_EVENT_MEMBITS_FEV (1 << (FMOD_MEMTYPE_FEV - FMOD_MEMTYPE_EVENTSYSTEM)) /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ +#define FMOD_EVENT_MEMBITS_MEMORYFSB (1 << (FMOD_MEMTYPE_MEMORYFSB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data loaded with registerMemoryFSB */ +#define FMOD_EVENT_MEMBITS_EVENTPROJECT (1 << (FMOD_MEMTYPE_EVENTPROJECT - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventProject objects and internals */ +#define FMOD_EVENT_MEMBITS_EVENTGROUPI (1 << (FMOD_MEMTYPE_EVENTGROUPI - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventGroup objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS (1 << (FMOD_MEMTYPE_SOUNDBANKCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Objects used to manage wave banks */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST (1 << (FMOD_MEMTYPE_SOUNDBANKLIST - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data used to manage lists of wave bank usage */ +#define FMOD_EVENT_MEMBITS_STREAMINSTANCE (1 << (FMOD_MEMTYPE_STREAMINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Stream objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition static data objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL (1 << (FMOD_MEMTYPE_SOUNDDEFPOOL - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition pool data */ +#define FMOD_EVENT_MEMBITS_REVERBDEF (1 << (FMOD_MEMTYPE_REVERBDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTREVERB (1 << (FMOD_MEMTYPE_EVENTREVERB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb objects */ +#define FMOD_EVENT_MEMBITS_USERPROPERTY (1 << (FMOD_MEMTYPE_USERPROPERTY - FMOD_MEMTYPE_EVENTSYSTEM)) /* User property objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE (1 << (FMOD_MEMTYPE_EVENTINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event instance base objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX (1 << (FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX - FMOD_MEMTYPE_EVENTSYSTEM)) /* Complex event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Simple event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER (1 << (FMOD_MEMTYPE_EVENTINSTANCE_LAYER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event layer instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SOUND - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event sound instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPE (1 << (FMOD_MEMTYPE_EVENTENVELOPE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF (1 << (FMOD_MEMTYPE_EVENTENVELOPEDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTPARAMETER (1 << (FMOD_MEMTYPE_EVENTPARAMETER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event parameter objects */ +#define FMOD_EVENT_MEMBITS_EVENTCATEGORY (1 << (FMOD_MEMTYPE_EVENTCATEGORY - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event category objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT (1 << (FMOD_MEMTYPE_EVENTENVELOPEPOINT - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope point objects */ +#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ + +/* All event instance memory */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) + +/* All sound definition memory */ +#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) +/* [DEFINE_END] */ + +#endif diff --git a/vendor/fmodex-4.32.09/win64/inc/fmod_output.h b/vendor/fmodex-4.24.16/win-x86/inc/fmod_output.h similarity index 94% rename from vendor/fmodex-4.32.09/win64/inc/fmod_output.h rename to vendor/fmodex-4.24.16/win-x86/inc/fmod_output.h index 255dd9a..4e5f9af 100644 --- a/vendor/fmodex-4.32.09/win64/inc/fmod_output.h +++ b/vendor/fmodex-4.24.16/win-x86/inc/fmod_output.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own output plugin to use with */ /* FMOD's output system. With this header you can make your own output plugin that FMOD */ @@ -41,7 +41,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_OUTPUT_READFROMMIXER) (FMOD_OUTPUT_ Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_STATE @@ -76,7 +76,7 @@ typedef struct FMOD_OUTPUT_DESCRIPTION Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_DESCRIPTION diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodex.dll b/vendor/fmodex-4.24.16/win-x86/lib/fmodex.dll new file mode 100644 index 0000000..4fe092b Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodex.dll differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodexL.dll b/vendor/fmodex-4.24.16/win-x86/lib/fmodexL.dll new file mode 100644 index 0000000..61e25c3 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodexL.dll differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodexL_bc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodexL_bc.lib new file mode 100644 index 0000000..996a550 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodexL_bc.lib differ diff --git a/vendor/fmodex-4.32.09/win32/lib/fmodexL_lcc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodexL_lcc.lib similarity index 62% rename from vendor/fmodex-4.32.09/win32/lib/fmodexL_lcc.lib rename to vendor/fmodex-4.24.16/win-x86/lib/fmodexL_lcc.lib index b1aa28b..e3c387c 100644 Binary files a/vendor/fmodex-4.32.09/win32/lib/fmodexL_lcc.lib and b/vendor/fmodex-4.24.16/win-x86/lib/fmodexL_lcc.lib differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodexL_vc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodexL_vc.lib new file mode 100644 index 0000000..4109fff Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodexL_vc.lib differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodex_bc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodex_bc.lib new file mode 100644 index 0000000..40da517 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodex_bc.lib differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodex_lcc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodex_lcc.lib new file mode 100644 index 0000000..3b67c72 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodex_lcc.lib differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodex_vc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodex_vc.lib new file mode 100644 index 0000000..00456c2 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodex_vc.lib differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodexp.dll b/vendor/fmodex-4.24.16/win-x86/lib/fmodexp.dll new file mode 100644 index 0000000..6349131 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodexp.dll differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodexp_bc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodexp_bc.lib new file mode 100644 index 0000000..ffe249b Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodexp_bc.lib differ diff --git a/vendor/fmodex-4.32.09/win32/lib/fmodex_lcc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodexp_lcc.lib similarity index 62% rename from vendor/fmodex-4.32.09/win32/lib/fmodex_lcc.lib rename to vendor/fmodex-4.24.16/win-x86/lib/fmodexp_lcc.lib index ff56090..c19fab6 100644 Binary files a/vendor/fmodex-4.32.09/win32/lib/fmodex_lcc.lib and b/vendor/fmodex-4.24.16/win-x86/lib/fmodexp_lcc.lib differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/fmodexp_vc.lib b/vendor/fmodex-4.24.16/win-x86/lib/fmodexp_vc.lib new file mode 100644 index 0000000..2435fc6 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/fmodexp_vc.lib differ diff --git a/vendor/fmodex-4.32.09/win32/lib/libfmodex.a b/vendor/fmodex-4.24.16/win-x86/lib/libfmodex.a similarity index 76% rename from vendor/fmodex-4.32.09/win32/lib/libfmodex.a rename to vendor/fmodex-4.24.16/win-x86/lib/libfmodex.a index 116ca16..a1a47b5 100644 Binary files a/vendor/fmodex-4.32.09/win32/lib/libfmodex.a and b/vendor/fmodex-4.24.16/win-x86/lib/libfmodex.a differ diff --git a/vendor/fmodex-4.32.09/win32/lib/libfmodexL.a b/vendor/fmodex-4.24.16/win-x86/lib/libfmodexL.a similarity index 78% rename from vendor/fmodex-4.32.09/win32/lib/libfmodexL.a rename to vendor/fmodex-4.24.16/win-x86/lib/libfmodexL.a index 02b38c2..e4b7b45 100644 Binary files a/vendor/fmodex-4.32.09/win32/lib/libfmodexL.a and b/vendor/fmodex-4.24.16/win-x86/lib/libfmodexL.a differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/libfmodexp.a b/vendor/fmodex-4.24.16/win-x86/lib/libfmodexp.a new file mode 100644 index 0000000..8cb6c23 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86/lib/libfmodexp.a differ diff --git a/vendor/fmodex-4.24.16/win-x86/lib/which library do I use.txt b/vendor/fmodex-4.24.16/win-x86/lib/which library do I use.txt new file mode 100644 index 0000000..78eb88b --- /dev/null +++ b/vendor/fmodex-4.24.16/win-x86/lib/which library do I use.txt @@ -0,0 +1,26 @@ +Which library do I link? +------------------------ + +If you want to use fmodex.dll: (all plugins compiled into the dll, larger main dll size) + +Visual Studio users - fmodex_vc.lib. +Metrowerks Codewarrior users - fmodex_vc.lib. +Borland users - fmodex_bc.lib. +LCC-Win32 users - fmodex_lcc.lib. +Dev-C++, MinGW and CygWin users - libfmodex.a. + +If you want to use fmodexp.dll: (plugins left external, smaller main dll size). + +Visual Studio users - fmodexp_vc.lib. +Metrowerks Codewarrior users - fmodexp_vc.lib. +Borland users - fmodexp_bc.lib. +LCC-Win32 users - fmodexp_lcc.lib. +Dev-C++, MinGW and CygWin users - libfmodexp.a. + +If you want to use fmodexL.dll: (same as fmodex.dll but with debug logging enabled) + +Visual Studio users - fmodexL_vc.lib. +Metrowerks Codewarrior users - fmodexL_vc.lib. +Borland users - fmodexL_bc.lib. +LCC-Win32 users - fmodexL_lcc.lib. +Dev-C++, MinGW and CygWin users - libfmodexL.a. diff --git a/vendor/fmodex-4.32.09/win32/inc/fmod.h b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod.h similarity index 75% rename from vendor/fmodex-4.32.09/win32/inc/fmod.h rename to vendor/fmodex-4.24.16/win-x86_64/inc/fmod.h index bc5b68f..b360cfd 100644 --- a/vendor/fmodex-4.32.09/win32/inc/fmod.h +++ b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod.h @@ -1,6 +1,6 @@ /* ============================================================================================ */ -/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* This header is the base header for all other FMOD headers. If you are programming in C */ /* use this exclusively, or if you are programming C++ use this in conjunction with FMOD.HPP */ @@ -15,7 +15,7 @@ 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. */ -#define FMOD_VERSION 0x00043209 +#define FMOD_VERSION 0x00042416 /* Compiler specific settings. @@ -31,7 +31,7 @@ #define F_STDCALL _stdcall #define F_DECLSPEC __declspec #define F_DLLEXPORT ( dllexport ) -#elif defined(__MACH__) || defined (ANDROID) +#elif defined(__MACH__) #define F_CDECL #define F_STDCALL #define F_DECLSPEC @@ -44,7 +44,7 @@ #endif #ifdef DLL_EXPORTS - #if defined(__MACH__) || defined(ANDROID) + #if defined(__MACH__) #define F_API __attribute__ ((visibility("default"))) #else #define F_API __declspec(dllexport) F_STDCALL @@ -78,6 +78,71 @@ typedef unsigned int FMOD_CAPS; typedef unsigned int FMOD_DEBUGLEVEL; typedef unsigned int FMOD_MEMORY_TYPE; +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a point in 3D space. + + [REMARKS] + FMOD uses a left handed co-ordinate system by default. + To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::set3DListenerAttributes + System::get3DListenerAttributes + Channel::set3DAttributes + Channel::get3DAttributes + Channel::set3DCustomRolloff + Channel::get3DCustomRolloff + Sound::set3DCustomRolloff + Sound::get3DCustomRolloff + Geometry::addPolygon + Geometry::setPolygonVertex + Geometry::getPolygonVertex + Geometry::setRotation + Geometry::getRotation + Geometry::setPosition + Geometry::getPosition + Geometry::setScale + Geometry::getScale + FMOD_INITFLAGS +] +*/ +typedef struct +{ + float x; /* X co-ordinate in 3D space. */ + float y; /* Y co-ordinate in 3D space. */ + float z; /* Z co-ordinate in 3D space. */ +} FMOD_VECTOR; + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure describing a globally unique identifier. + + [REMARKS] + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone + + [SEE_ALSO] + System::getDriverInfo +] +*/ +typedef struct +{ + unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ + unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ + unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ + unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ +} FMOD_GUID; + + /* [ENUM] [ @@ -87,7 +152,7 @@ typedef unsigned int FMOD_MEMORY_TYPE; [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] ] @@ -150,7 +215,7 @@ typedef enum FMOD_ERR_NET_SOCKET_ERROR, /* A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. */ FMOD_ERR_NET_URL, /* The specified URL couldn't be resolved. */ FMOD_ERR_NET_WOULD_BLOCK, /* Operation on a non-blocking socket could not complete immediately. */ - FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound/DSP connection is not ready. */ + FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound is not ready. */ FMOD_ERR_OUTPUT_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */ FMOD_ERR_OUTPUT_CREATEBUFFER, /* Error creating hardware sound buffer. */ FMOD_ERR_OUTPUT_DRIVERCALL, /* A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. */ @@ -164,8 +229,6 @@ typedef enum FMOD_ERR_PLUGIN_INSTANCES, /* The number of allowed instances of a plugin has been exceeded. */ FMOD_ERR_PLUGIN_MISSING, /* A requested output, dsp unit type or codec was not available. */ FMOD_ERR_PLUGIN_RESOURCE, /* A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) */ - FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ - FMOD_ERR_PROGRAMMERSOUND, /* The specified sound is still in use by the event system, wait for the event which is using it finish with it. */ FMOD_ERR_RECORD, /* An error occured trying to initialize the recording device. */ FMOD_ERR_REVERB_INSTANCE, /* Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. */ FMOD_ERR_SUBSOUND_ALLOCATED, /* This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. */ @@ -179,6 +242,7 @@ typedef enum FMOD_ERR_UNSUPPORTED, /* A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. */ FMOD_ERR_UPDATE, /* An error caused by System::update occured. */ FMOD_ERR_VERSION, /* The version number of this file format is not supported. */ + FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ FMOD_ERR_EVENT_FAILED, /* An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. */ FMOD_ERR_EVENT_INFOONLY, /* Can't execute this command on an EVENT_INFOONLY event. */ @@ -192,119 +256,11 @@ typedef enum FMOD_ERR_EVENT_ALREADY_LOADED, /* The specified project has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. */ FMOD_ERR_MUSIC_UNINITIALIZED, /* Music system is not initialized probably because no music data is loaded. */ - FMOD_ERR_MUSIC_NOTFOUND, /* The requested music entity could not be found. */ - FMOD_ERR_MUSIC_NOCALLBACK, /* The music callback is required, but it has not been set. */ FMOD_RESULT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_RESULT; -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a point in 3D space. - - [REMARKS] - FMOD uses a left handed co-ordinate system by default. - To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - System::set3DListenerAttributes - System::get3DListenerAttributes - Channel::set3DAttributes - Channel::get3DAttributes - Channel::set3DCustomRolloff - Channel::get3DCustomRolloff - Sound::set3DCustomRolloff - Sound::get3DCustomRolloff - Geometry::addPolygon - Geometry::setPolygonVertex - Geometry::getPolygonVertex - Geometry::setRotation - Geometry::getRotation - Geometry::setPosition - Geometry::getPosition - Geometry::setScale - Geometry::getScale - FMOD_INITFLAGS -] -*/ -typedef struct -{ - float x; /* X co-ordinate in 3D space. */ - float y; /* Y co-ordinate in 3D space. */ - float z; /* Z co-ordinate in 3D space. */ -} FMOD_VECTOR; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a globally unique identifier. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - System::getDriverInfo -] -*/ -typedef struct -{ - unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ - unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ - unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ - unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ -} FMOD_GUID; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure that is passed into FMOD_FILE_ASYNCREADCALLBACK. Use the information in this structure to perform - - [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. - - Instructions: write to 'buffer', and 'bytesread' BEFORE setting 'result'. - As soon as result is set, FMOD will asynchronously continue internally using the data provided in this structure. - - Set 'result' to the result expected from a normal file read callback. - If the read was successful, set it to FMOD_OK. - If it read some data but hit the end of the file, set it to FMOD_ERR_FILE_EOF. - If a bad error occurred, return FMOD_ERR_FILE_BAD - If a disk was ejected, return FMOD_ERR_FILE_DISKEJECTED. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - FMOD_FILE_ASYNCREADCALLBACK - FMOD_FILE_ASYNCCANCELCALLBACK -] -*/ -typedef struct -{ - void *handle; /* [r] The file handle that was filled out in the open callback. */ - unsigned int offset; /* [r] Seek position, make sure you read from this file offset. */ - unsigned int sizebytes; /* [r] how many bytes requested for read. */ - int priority; /* [r] 0 = low importance. 100 = extremely important (ie 'must read now or stuttering may occur') */ - - void *buffer; /* [w] Buffer to read file data into. */ - unsigned int bytesread; /* [w] Fill this in before setting result code to tell FMOD how many bytes were read. */ - FMOD_RESULT result; /* [r/w] Result code, FMOD_OK tells the system it is ready to consume the data. Set this last! Default value = FMOD_ERR_NOTREADY. */ - - void *userdata; /* [r] User data pointer. */ -} FMOD_ASYNCREADINFO; - - /* [ENUM] [ @@ -332,7 +288,7 @@ typedef struct as it will lock the mixer and the streamer together in the same thread. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setOutput @@ -354,21 +310,23 @@ typedef enum FMOD_OUTPUTTYPE_NOSOUND_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_NOSOUND. User can drive mixer with System::update at whatever rate they want. */ FMOD_OUTPUTTYPE_WAVWRITER_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_WAVWRITER. User can drive mixer with System::update at whatever rate they want. */ - FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. (Default on Windows OS earlier than Vista) */ - FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. (Older audio interface, larger latency on output) */ - FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista/Windows 7) */ + FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. Use this to get hardware accelerated 3d audio and EAX Reverb support. (Default on Windows) */ + FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. */ + FMOD_OUTPUTTYPE_OPENAL, /* Win32/Win64 - OpenAL 1.1 output. Use this for lower CPU overhead than FMOD_OUTPUTTYPE_DSOUND, and also Vista H/W support with Creative Labs cards. */ + FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista) */ FMOD_OUTPUTTYPE_ASIO, /* Win32 - Low latency ASIO 2.0 driver. */ - FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64 - Open Sound System output. (Default on Linux/Linux64) */ + FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64/Solaris - Open Sound System output. (Default on Linux/Linux64/Solaris) */ FMOD_OUTPUTTYPE_ALSA, /* Linux/Linux64 - Advanced Linux Sound Architecture output. */ FMOD_OUTPUTTYPE_ESD, /* Linux/Linux64 - Enlightment Sound Daemon output. */ - FMOD_OUTPUTTYPE_PULSEAUDIO, /* Linux/Linux64 - PulseAudio output. */ + FMOD_OUTPUTTYPE_SOUNDMANAGER, /* Mac - Macintosh SoundManager output. */ FMOD_OUTPUTTYPE_COREAUDIO, /* Mac - Macintosh CoreAudio output. (Default on Mac) */ + FMOD_OUTPUTTYPE_XBOX, /* Xbox - Native hardware output. (Default on Xbox) */ FMOD_OUTPUTTYPE_PS2, /* PS2 - Native hardware output. (Default on PS2) */ FMOD_OUTPUTTYPE_PS3, /* PS3 - Native hardware output. (Default on PS3) */ + FMOD_OUTPUTTYPE_GC, /* GameCube - Native hardware output. (Default on GameCube) */ FMOD_OUTPUTTYPE_XBOX360, /* Xbox 360 - Native hardware output. (Default on Xbox 360) */ FMOD_OUTPUTTYPE_PSP, /* PSP - Native hardware output. (Default on PSP) */ FMOD_OUTPUTTYPE_WII, /* Wii - Native hardware output. (Default on Wii) */ - FMOD_OUTPUTTYPE_ANDROID, /* Android - Native android output. */ FMOD_OUTPUTTYPE_MAX, /* Maximum number of output types supported. */ FMOD_OUTPUTTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -388,7 +346,7 @@ typedef enum It is important to check FMOD_CAPS_HARDWARE_EMULATED on windows machines, to then adjust System::setDSPBufferSize to (1024, 10) to compensate for the higher latency. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getDriverCaps @@ -424,7 +382,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Debug_SetLevel @@ -432,22 +390,22 @@ typedef enum ] */ #define FMOD_DEBUG_LEVEL_NONE 0x00000000 -#define FMOD_DEBUG_LEVEL_LOG 0x00000001 /* Will display generic logging messages. */ -#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 /* Will display errors. */ -#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 /* Will display warnings that are not fatal. */ -#define FMOD_DEBUG_LEVEL_HINT 0x00000008 /* Will hint to you if there is something possibly better you could be doing. */ +#define FMOD_DEBUG_LEVEL_LOG 0x00000001 +#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 +#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 +#define FMOD_DEBUG_LEVEL_HINT 0x00000008 #define FMOD_DEBUG_LEVEL_ALL 0x000000FF -#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 /* Show FMOD memory related logging messages. */ -#define FMOD_DEBUG_TYPE_THREAD 0x00000200 /* Show FMOD thread related logging messages. */ -#define FMOD_DEBUG_TYPE_FILE 0x00000400 /* Show FMOD file system related logging messages. */ -#define FMOD_DEBUG_TYPE_NET 0x00000800 /* Show FMOD network related logging messages. */ -#define FMOD_DEBUG_TYPE_EVENT 0x00001000 /* Show FMOD Event related logging messages. */ +#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 +#define FMOD_DEBUG_TYPE_THREAD 0x00000200 +#define FMOD_DEBUG_TYPE_FILE 0x00000400 +#define FMOD_DEBUG_TYPE_NET 0x00000800 +#define FMOD_DEBUG_TYPE_EVENT 0x00001000 #define FMOD_DEBUG_TYPE_ALL 0x0000FFFF -#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 /* Display the timestamp of the log entry in milliseconds. */ -#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 /* Display the FMOD Ex source code line numbers, for debugging purposes. */ -#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 /* If a message is repeated more than 5 times it will stop displaying it and instead display the number of times the message was logged. */ -#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 /* Display the thread ID of the calling function that caused this log entry to appear. */ -#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 +#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 +#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 +#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 +#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 +#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 #define FMOD_DEBUG_ALL 0xFFFFFFFF /* [DEFINE_END] */ @@ -466,7 +424,7 @@ typedef enum Bits can be excluded if you want during Memory_Initialize so that you never get them. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_MEMORY_ALLOCCALLBACK @@ -479,11 +437,12 @@ typedef enum #define FMOD_MEMORY_NORMAL 0x00000000 /* Standard memory. */ #define FMOD_MEMORY_STREAM_FILE 0x00000001 /* Stream file buffer, size controllable with System::setStreamBufferSize. */ #define FMOD_MEMORY_STREAM_DECODE 0x00000002 /* Stream decode buffer, size controllable with FMOD_CREATESOUNDEXINFO::decodebuffersize. */ -#define FMOD_MEMORY_SAMPLEDATA 0x00000004 /* Sample data buffer. Raw audio data, usually PCM/MPEG/ADPCM/XMA data. */ #define FMOD_MEMORY_XBOX360_PHYSICAL 0x00100000 /* Requires XPhysicalAlloc / XPhysicalFree. */ #define FMOD_MEMORY_PERSISTENT 0x00200000 /* Persistent memory. Memory will be freed when System::release is called. */ #define FMOD_MEMORY_SECONDARY 0x00400000 /* Secondary memory. Allocation should be in secondary memory. For example RSX on the PS3. */ #define FMOD_MEMORY_ALL 0xFFFFFFFF + + /* [DEFINE_END] */ @@ -580,7 +539,7 @@ typedef enum sound should be placed in. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setSpeakerMode @@ -623,7 +582,7 @@ typedef enum clearer what speaker is being addressed on that platform. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_SPEAKERMODE @@ -663,7 +622,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getNumPlugins @@ -695,7 +654,7 @@ typedef enum Use System::setAdvancedSettings to adjust settings for some of the features that are enabled by these flags. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::init @@ -704,28 +663,29 @@ typedef enum Channel::set3DOcclusion ] */ -#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ -#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ -#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ -#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ -#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ -#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ -#define FMOD_INIT_SOFTWARE_REVERB_LOWMEM 0x00000040 /* All platforms - SFX reverb is run using 22/24khz delay buffers, halving the memory required. */ -#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ -#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ -#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ -#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ -#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ -#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ -#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ -#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ -#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ -#define FMOD_INIT_WII_DISABLEDOLBY 0x00100000 /* Wii only - Disable Dolby Pro Logic surround. Speakermode will be set to STEREO even if user has selected surround in the Wii system settings. */ -#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ -#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ -#define FMOD_INIT_DTS_NEURALSURROUND 0x02000000 /* Win32/Mac/Linux/PS3/Xbox360 - Use DTS Neural surround downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. Always 7.1 -> 5.1 downmix for Xbox360 and PS3. Internal DSP structure will be set to 7.1. */ -#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ -#define FMOD_INIT_DISABLE_MYEARS 0x08000000 /* Win32 - Disables MyEars HRTF 7.1 downmixing. MyEars will otherwise be disbaled if speakermode is not set to FMOD_SPEAKERMODE_STEREO or the data file is missing. */ +#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ +#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ +#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ +#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ +#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ +#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ +#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ +#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ +#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ +#define FMOD_INIT_DSOUND_HRTFNONE 0x00000200 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use simple stereo panning/doppler/attenuation when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFLIGHT 0x00000400 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use a slightly higher quality algorithm when 3D hardware acceleration is not present. */ +#define FMOD_INIT_DSOUND_HRTFFULL 0x00000800 /* Win32 only - for DirectSound output - FMOD_HARDWARE | FMOD_3D buffers use full quality 3D playback when 3d hardware acceleration is not present. */ +#define FMOD_INIT_PS2_DISABLECORE0REVERB 0x00010000 /* PS2 only - Disable reverb on CORE 0 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DISABLECORE1REVERB 0x00020000 /* PS2 only - Disable reverb on CORE 1 to regain 256k SRAM. */ +#define FMOD_INIT_PS2_DONTUSESCRATCHPAD 0x00040000 /* PS2 only - Disable FMOD's usage of the scratchpad. */ +#define FMOD_INIT_PS2_SWAPDMACHANNELS 0x00080000 /* PS2 only - Changes FMOD from using SPU DMA channel 0 for software mixing, and 1 for sound data upload/file streaming, to 1 and 0 respectively. */ +#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ +#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ +#define FMOD_INIT_XBOX_REMOVEHEADROOM 0x00100000 /* Xbox only - By default DirectSound attenuates all sound by 6db to avoid clipping/distortion. CAUTION. If you use this flag you are responsible for the final mix to make sure clipping / distortion doesn't happen. */ +#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ +#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ +#define FMOD_INIT_NEURALTHX 0x02000000 /* Win32/Mac/Linux/Solaris - Use Neural THX downmixing from 7.1 if speakermode set to FMOD_SPEAKERMODE_STEREO or FMOD_SPEAKERMODE_5POINT1. */ +#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ /* [DEFINE_END] */ @@ -738,7 +698,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getFormat @@ -770,8 +730,6 @@ typedef enum FMOD_SOUND_TYPE_XM, /* FastTracker 2 XM. */ FMOD_SOUND_TYPE_XMA, /* Xbox360 XMA */ FMOD_SOUND_TYPE_VAG, /* PlayStation 2 / PlayStation Portable adpcm VAG format. */ - FMOD_SOUND_TYPE_AUDIOQUEUE, /* iPhone hardware decoder, supports AAC, ALAC and MP3. extracodecdata is a pointer to an FMOD_AUDIOQUEUE_EXTRACODECDATA structure. */ - FMOD_SOUND_TYPE_XWMA, /* Xbox360 XWMA */ FMOD_SOUND_TYPE_MAX, /* Maximum number of sound types supported. */ FMOD_SOUND_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -788,7 +746,7 @@ typedef enum This is the format the native hardware or software buffer will be or is created in. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -799,16 +757,15 @@ typedef enum { FMOD_SOUND_FORMAT_NONE, /* Unitialized / unknown. */ FMOD_SOUND_FORMAT_PCM8, /* 8bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ + FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ + FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ FMOD_SOUND_FORMAT_GCADPCM, /* Compressed GameCube DSP data. */ FMOD_SOUND_FORMAT_IMAADPCM, /* Compressed IMA ADPCM / Xbox ADPCM data. */ FMOD_SOUND_FORMAT_VAG, /* Compressed PlayStation 2 / PlayStation Portable ADPCM data. */ FMOD_SOUND_FORMAT_XMA, /* Compressed Xbox360 data. */ FMOD_SOUND_FORMAT_MPEG, /* Compressed MPEG layer 2 or 3 data. */ - FMOD_SOUND_FORMAT_CELT, /* Compressed CELT data. */ FMOD_SOUND_FORMAT_MAX, /* Maximum number of sound formats supported. */ FMOD_SOUND_FORMAT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -847,7 +804,7 @@ typedef enum 1. Sound::getName functionality is removed. 256 bytes per sound is saved. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -861,13 +818,13 @@ typedef enum Sound::getOpenState ] */ -#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. (Note - only Windows with a high spec soundcard, PS2, PSP, and Wii support FMOD_HARDWARE) */ +#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. */ #define FMOD_LOOP_OFF 0x00000001 /* For non looping sounds. (DEFAULT). Overrides FMOD_LOOP_NORMAL / FMOD_LOOP_BIDI. */ #define FMOD_LOOP_NORMAL 0x00000002 /* For forward looping sounds. */ #define FMOD_LOOP_BIDI 0x00000004 /* For bidirectional looping sounds. (only works on software mixed static sounds). */ #define FMOD_2D 0x00000008 /* Ignores any 3d processing. (DEFAULT). */ #define FMOD_3D 0x00000010 /* Makes the sound positionable in 3D. Overrides FMOD_2D. */ -#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). Note on platforms that don't support FMOD_HARDWARE (only Windows with a high spec soundcard, PS2, PSP, and Wii support FMOD_HARDWARE), this will be internally treated as FMOD_SOFTWARE. */ +#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). */ #define FMOD_SOFTWARE 0x00000040 /* Makes the sound be mixed by the FMOD CPU based software mixer. Overrides FMOD_HARDWARE. Use this for FFT, DSP, compressed sample support, 2D multi-speaker support and other software related features. */ #define FMOD_CREATESTREAM 0x00000080 /* Decompress at runtime, streaming from the source provided (ie from disk). Overrides FMOD_CREATESAMPLE and FMOD_CREATECOMPRESSEDSAMPLE. Note a stream can only be played once at a time due to a stream only having 1 stream buffer and file handle. Open multiple streams to have them play concurrently. */ #define FMOD_CREATESAMPLE 0x00000100 /* Decompress at loadtime, decompressing or decoding whole file into memory as the target sample format (ie PCM). Fastest for FMOD_SOFTWARE based playback and most flexible. */ @@ -904,12 +861,10 @@ typedef enum [DESCRIPTION] These values describe what state a sound is in after FMOD_NONBLOCKING has been used to open it. - [REMARKS] - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Sound::getSubSound, a stream will go into FMOD_OPENSTATE_SEEKING state and sound related commands will return FMOD_ERR_NOTREADY. - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Channel::getPosition, a stream will go into FMOD_OPENSTATE_SETPOSITION state and sound related commands will return FMOD_ERR_NOTREADY. + [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getOpenState @@ -924,7 +879,7 @@ typedef enum FMOD_OPENSTATE_CONNECTING, /* Connecting to remote host (internet sounds only). */ FMOD_OPENSTATE_BUFFERING, /* Buffering data. */ FMOD_OPENSTATE_SEEKING, /* Seeking to subsound and re-flushing stream buffer. */ - FMOD_OPENSTATE_PLAYING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ + FMOD_OPENSTATE_STREAMING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ FMOD_OPENSTATE_SETPOSITION, /* Seeking within a stream to a different position. */ FMOD_OPENSTATE_MAX, /* Maximum number of open state types. */ @@ -944,7 +899,7 @@ typedef enum Instead, the time specified will be used to cross fade between the sounds that go silent and the ones that become audible. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] SoundGroup::setMaxAudibleBehavior @@ -979,7 +934,7 @@ typedef enum Note! Currently the user must call System::update for these callbacks to trigger! [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setCallback @@ -1012,7 +967,7 @@ typedef enum Note! Using FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED (on Mac only) requires the application to be running an event loop which will allow external changes to device list to be detected by FMOD. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setCallback @@ -1024,7 +979,6 @@ typedef enum typedef enum { FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED, /* Called from System::update when the enumerated list of devices has changed. */ - FMOD_SYSTEM_CALLBACKTYPE_DEVICELOST, /* Called from System::update when an output device has been lost due to control panel parameter changes and FMOD cannot automatically recover. */ FMOD_SYSTEM_CALLBACKTYPE_MEMORYALLOCATIONFAILED, /* Called directly when a memory allocation fails somewhere in FMOD. */ FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED, /* Called directly when a thread is created. */ FMOD_SYSTEM_CALLBACKTYPE_BADDSPCONNECTION, /* Called when a bad connection was made with DSP::addInput. Usually called from mixer thread because that is where the connections are made. */ @@ -1050,8 +1004,6 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_OPENCALLBACK) (const char *name, typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_CLOSECALLBACK) (void *handle, void *userdata); typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_READCALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_SEEKCALLBACK) (void *handle, unsigned int pos, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCREADCALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCCANCELCALLBACK)(void *handle, void *userdata); typedef void * (F_CALLBACK *FMOD_MEMORY_ALLOCCALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type); typedef void * (F_CALLBACK *FMOD_MEMORY_REALLOCCALLBACK)(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type); @@ -1075,7 +1027,7 @@ typedef float (F_CALLBACK *FMOD_3D_ROLLOFFCALLBACK) (FMOD_CHANNEL *chan If the cycle of the signal (ie the sine wave) is not a multiple of the window size, it will cause frequency abnormalities, so a different windowing method is needed. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::getSpectrum @@ -1107,7 +1059,7 @@ typedef enum Use System::setSoftwareFormat to tell FMOD the resampling quality you require for FMOD_SOFTWARE based sounds. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setSoftwareFormat @@ -1118,8 +1070,8 @@ typedef enum { FMOD_DSP_RESAMPLER_NOINTERP, /* No interpolation. High frequency aliasing hiss will be audible depending on the sample rate of the sound. */ FMOD_DSP_RESAMPLER_LINEAR, /* Linear interpolation (default method). Fast and good quality, causes very slight lowpass effect on low frequency sounds. */ - FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interpolation. Slower than linear interpolation but better quality. */ - FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interpolation. Slowest resampling method but best quality. */ + FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interoplation. Slower than linear interpolation but better quality. */ + FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interoplation. Slowest resampling method but best quality. */ FMOD_DSP_RESAMPLER_MAX, /* Maximum number of resample methods supported. */ FMOD_DSP_RESAMPLER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ @@ -1135,7 +1087,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1169,7 +1121,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1208,7 +1160,7 @@ typedef enum If FMOD_DELAYTYPE_END_MS is specified, the value is not treated as a 64 bit number, just the delayhi value is used and it is treated as milliseconds. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setDelay @@ -1239,11 +1191,11 @@ typedef enum Structure describing a piece of tag data. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the user sets the value before passing it to the function. + Members marked with [out] mean FMOD sets the value to be used after the function exits. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1253,12 +1205,12 @@ typedef enum */ typedef struct FMOD_TAG { - FMOD_TAGTYPE type; /* [r] The type of this tag. */ - FMOD_TAGDATATYPE datatype; /* [r] The type of data that this tag contains */ - char *name; /* [r] The name of this tag i.e. "TITLE", "ARTIST" etc. */ - void *data; /* [r] Pointer to the tag data - its format is determined by the datatype member */ - unsigned int datalen; /* [r] Length of the data contained in this tag */ - FMOD_BOOL updated; /* [r] True if this tag has been updated since last being accessed with Sound::getTag */ + FMOD_TAGTYPE type; /* [out] The type of this tag. */ + FMOD_TAGDATATYPE datatype; /* [out] The type of data that this tag contains */ + char *name; /* [out] The name of this tag i.e. "TITLE", "ARTIST" etc. */ + void *data; /* [out] Pointer to the tag data - its format is determined by the datatype member */ + unsigned int datalen; /* [out] Length of the data contained in this tag */ + FMOD_BOOL updated; /* [out] True if this tag has been updated since last being accessed with Sound::getTag */ } FMOD_TAG; @@ -1269,11 +1221,11 @@ typedef struct FMOD_TAG Structure describing a CD/DVD table of contents [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the user sets the value before passing it to the function. + Members marked with [out] mean FMOD sets the value to be used after the function exits. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getTag @@ -1281,10 +1233,10 @@ typedef struct FMOD_TAG */ typedef struct FMOD_CDTOC { - int numtracks; /* [r] The number of tracks on the CD */ - int min[100]; /* [r] The start offset of each track in minutes */ - int sec[100]; /* [r] The start offset of each track in seconds */ - int frame[100]; /* [r] The start offset of each track in frames */ + int numtracks; /* [out] The number of tracks on the CD */ + int min[100]; /* [out] The start offset of each track in minutes */ + int sec[100]; /* [out] The start offset of each track in seconds */ + int frame[100]; /* [out] The start offset of each track in frames */ } FMOD_CDTOC; @@ -1302,7 +1254,7 @@ typedef struct FMOD_CDTOC Do not combine flags except FMOD_TIMEUNIT_BUFFERED. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Sound::getLength @@ -1311,10 +1263,9 @@ typedef struct FMOD_CDTOC ] */ #define FMOD_TIMEUNIT_MS 0x00000001 /* Milliseconds. */ -#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM samples, related to milliseconds * samplerate / 1000. */ +#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM Samples, related to milliseconds * samplerate / 1000. */ #define FMOD_TIMEUNIT_PCMBYTES 0x00000004 /* Bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes). */ #define FMOD_TIMEUNIT_RAWBYTES 0x00000008 /* Raw file bytes of (compressed) sound data (does not include headers). Only used by Sound::getLength and Channel::getPosition. */ -#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 /* Fractions of 1 PCM sample. Unsigned int range 0 to 0xFFFFFFFF. Used for sub-sample granularity for DSP purposes. */ #define FMOD_TIMEUNIT_MODORDER 0x00000100 /* MOD/S3M/XM/IT. Order in a sequenced module format. Use Sound::getFormat to determine the PCM format being decoded to. */ #define FMOD_TIMEUNIT_MODROW 0x00000200 /* MOD/S3M/XM/IT. Current row in a sequenced module format. Sound::getLength will return the number of rows in the currently playing or seeked to pattern. */ #define FMOD_TIMEUNIT_MODPATTERN 0x00000400 /* MOD/S3M/XM/IT. Current pattern in a sequenced module format. Sound::getLength will return the number of patterns in the song and Channel::getPosition will return the currently playing pattern. */ @@ -1340,7 +1291,7 @@ typedef struct FMOD_CDTOC For full flexibility of speaker assignments, use Channel::setSpeakerLevels. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_CREATESOUNDEXINFO @@ -1374,6 +1325,9 @@ typedef enum [REMARKS] This structure is optional! Specify 0 or NULL in System::createSound if you don't need it! + Members marked with [in] mean the user sets the value before passing it to the function. + Members marked with [out] mean FMOD sets the value to be used after the function exits. + Loading a file from memory. - Create the sound using the FMOD_OPENMEMORY flag. - Mandatory. Specify 'length' for the size of the memory block in bytes. @@ -1411,21 +1365,11 @@ typedef enum - Mandatory. Specify 'dlsname'. - Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally - altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file. + Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file. If you have a stuttering effect, then it is using more cpu than the decode buffer playback rate can keep up with. Increasing the decode buffersize will most likely solve this problem. - - - FSB codec. If inclusionlist and numsubsounds are used together, this will trigger a special mode where subsounds are shuffled down to save memory. (useful for large FSB - files where you only want to load 1 sound). There will be no gaps, ie no null subsounds. As an example, if there are 10,000 subsounds and there is an inclusionlist with only 1 entry, - and numsubsounds = 1, then subsound 0 will be that entry, and there will only be the memory allocated for 1 subsound. Previously there would still be 10,000 subsound pointers and other - associated codec entries allocated along with it multiplied by 10,000. - - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::createSound @@ -1438,37 +1382,35 @@ typedef enum */ typedef struct FMOD_CREATESOUNDEXINFO { - int cbsize; /* [w] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ - unsigned int length; /* [w] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ - unsigned int fileoffset; /* [w] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ - int numchannels; /* [w] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ - int defaultfrequency; /* [w] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ - FMOD_SOUND_FORMAT format; /* [w] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ - unsigned int decodebuffersize; /* [w] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ - int initialsubsound; /* [w] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ - int numsubsounds; /* [w] Optional. Specify 0 to ignore or have no subsounds. In a sound created with FMOD_OPENUSER, specify the number of subsounds that are accessable with Sound::getSubSound. If not created with FMOD_OPENUSER, this will limit the number of subsounds loaded within a multi-subsound file. If using FSB, then if FMOD_CREATESOUNDEXINFO::inclusionlist is used, this will shuffle subsounds down so that there are not any gaps. It will mean that the indices of the sounds will be different. */ - int *inclusionlist; /* [w] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ - int inclusionlistnum; /* [w] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ - FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [w] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ - FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [w] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ - FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [w] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ - const char *dlsname; /* [w] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ - const char *encryptionkey; /* [w] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ - int maxpolyphony; /* [w] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ - FMOD_SOUND_TYPE suggestedsoundtype; /* [w] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ - FMOD_FILE_OPENCALLBACK useropen; /* [w] Optional. Specify 0 to ignore. Callback for opening this file. */ - FMOD_FILE_CLOSECALLBACK userclose; /* [w] Optional. Specify 0 to ignore. Callback for closing this file. */ - FMOD_FILE_READCALLBACK userread; /* [w] Optional. Specify 0 to ignore. Callback for reading from this file. */ - FMOD_FILE_SEEKCALLBACK userseek; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCREADCALLBACK userasyncread; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_SPEAKERMAPTYPE speakermap; /* [w] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ - FMOD_SOUNDGROUP *initialsoundgroup; /* [w] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ - unsigned int initialseekposition;/* [w] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ - FMOD_TIMEUNIT initialseekpostype; /* [w] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ - int ignoresetfilesystem;/* [w] Optional. Specify 0 to ignore. Set to 1 to use fmod's built in file system. Ignores setFileSystem callbacks and also FMOD_CREATESOUNEXINFO file callbacks. Useful for specific cases where you don't want to use your own file system but want to use fmod's file system (ie net streaming). */ - void *extracodecdata; /* [w] Optional. Specify 0 to ignore. Codec specific data. See FMOD_SOUND_TYPE for what each codec might take here. */ + int cbsize; /* [in] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ + unsigned int length; /* [in] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ + unsigned int fileoffset; /* [in] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ + int numchannels; /* [in] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ + int defaultfrequency; /* [in] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ + FMOD_SOUND_FORMAT format; /* [in] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ + unsigned int decodebuffersize; /* [in] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ + int initialsubsound; /* [in] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ + int numsubsounds; /* [in] Optional. Specify 0 to ignore or have no subsounds. In a user created multi-sample sound, specify the number of subsounds within the sound that are accessable with Sound::getSubSound. */ + int *inclusionlist; /* [in] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ + int inclusionlistnum; /* [in] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ + FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [in] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ + FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [in] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ + FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [in] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ + const char *dlsname; /* [in] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ + const char *encryptionkey; /* [in] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ + int maxpolyphony; /* [in] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ + FMOD_SOUND_TYPE suggestedsoundtype; /* [in] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ + FMOD_FILE_OPENCALLBACK useropen; /* [in] Optional. Specify 0 to ignore. Callback for opening this file. */ + FMOD_FILE_CLOSECALLBACK userclose; /* [in] Optional. Specify 0 to ignore. Callback for closing this file. */ + FMOD_FILE_READCALLBACK userread; /* [in] Optional. Specify 0 to ignore. Callback for reading from this file. */ + FMOD_FILE_SEEKCALLBACK userseek; /* [in] Optional. Specify 0 to ignore. Callback for seeking within this file. */ + FMOD_SPEAKERMAPTYPE speakermap; /* [in] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ + FMOD_SOUNDGROUP *initialsoundgroup; /* [in] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ + unsigned int initialseekposition;/* [in] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ + FMOD_TIMEUNIT initialseekpostype; /* [in] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ + + } FMOD_CREATESOUNDEXINFO; @@ -1495,25 +1437,17 @@ typedef struct FMOD_CREATESOUNDEXINFO EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4. EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4. I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb. + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE). WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE). + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE). PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE). SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds. - Nintendo Wii Notes: - This structure supports only limited parameters, and maps them to the Wii hardware reverb as follows. - DecayTime = 'time' - ReverbDelay = 'predelay' - ModulationDepth = 'damping' - Reflections = 'coloration' - EnvDiffusion = 'crosstalk' - Room = 'mix' - - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. - Members marked with [r/w] are either read or write depending on if you are using System::setReverbProperties (w) or System::getReverbProperties (r). + Members marked with [in] mean the user sets the value before passing it to the function. + Members marked with [out] mean FMOD sets the value to be used after the function exits. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setReverbProperties @@ -1523,34 +1457,34 @@ typedef struct FMOD_CREATESOUNDEXINFO ] */ typedef struct FMOD_REVERB_PROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Instance; /* [w] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(4 instances) and Wii (3 instances)) */ - int Environment; /* [r/w] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ - float EnvSize; /* [r/w] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ - float EnvDiffusion; /* [r/w] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/WII) */ - int Room; /* [r/w] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/I3DL2/SFX/WII) */ - int RoomHF; /* [r/w] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/SFX) */ - int RoomLF; /* [r/w] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ - float DecayTime; /* [r/w] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float DecayHFRatio; /* [r/w] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/I3DL2/SFX) */ - float DecayLFRatio; /* [r/w] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ - int Reflections; /* [r/w] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float ReflectionsDelay; /* [r/w] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/I3DL2/SFX) */ - float ReflectionsPan[3]; /* [r/w] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ - int Reverb; /* [r/w] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/I3DL2/SFX) */ - float ReverbDelay; /* [r/w] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/I3DL2/SFX/WII) */ - float ReverbPan[3]; /* [r/w] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ - float EchoTime; /* [r/w] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ - float EchoDepth; /* [r/w] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ - float ModulationTime; /* [r/w] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ - float ModulationDepth; /* [r/w] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/WII) */ - float AirAbsorptionHF; /* [r/w] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ - float HFReference; /* [r/w] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/I3DL2/SFX) */ - float LFReference; /* [r/w] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ - float RoomRolloffFactor; /* [r/w] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/I3DL2) */ - float Diffusion; /* [r/w] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/SFX) */ - float Density; /* [r/w] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/SFX) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/WII) */ +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Instance; /* [in] 0 , 3 , 0 , Environment Instance. Simultaneous HW reverbs are possible on some platforms. (SUPPORTED:EAX4/SFX(3 instances)/GC and Wii (2 instances)) */ + int Environment; /* [in/out] -1 , 25 , -1 , sets all listener properties. -1 = OFF. (SUPPORTED:EAX/PS2) */ + float EnvSize; /* [in/out] 1.0 , 100.0 , 7.5 , environment size in meters (SUPPORTED:EAX) */ + float EnvDiffusion; /* [in/out] 0.0 , 1.0 , 1.0 , environment diffusion (SUPPORTED:EAX/Xbox1/GC) */ + int Room; /* [in/out] -10000, 0 , -1000 , room effect level (at mid frequencies) (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + int RoomHF; /* [in/out] -10000, 0 , -100 , relative room effect level at high frequencies (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + int RoomLF; /* [in/out] -10000, 0 , 0 , relative room effect level at low frequencies (SUPPORTED:EAX/SFX) */ + float DecayTime; /* [in/out] 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float DecayHFRatio; /* [in/out] 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float DecayLFRatio; /* [in/out] 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (SUPPORTED:EAX) */ + int Reflections; /* [in/out] -10000, 1000 , -2602 , early reflections level relative to room effect (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReflectionsDelay; /* [in/out] 0.0 , 0.3 , 0.007 , initial reflection delay time (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReflectionsPan[3]; /* [in/out] , , [0,0,0], early reflections panning vector (SUPPORTED:EAX) */ + int Reverb; /* [in/out] -10000, 2000 , 200 , late reverberation level relative to room effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float ReverbDelay; /* [in/out] 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (SUPPORTED:EAX/Xbox1/GC/I3DL2/SFX) */ + float ReverbPan[3]; /* [in/out] , , [0,0,0], late reverberation panning vector (SUPPORTED:EAX) */ + float EchoTime; /* [in/out] .075 , 0.25 , 0.25 , echo time (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO/FMOD_PRESET_PS2_DELAY only) */ + float EchoDepth; /* [in/out] 0.0 , 1.0 , 0.0 , echo depth (SUPPORTED:EAX/PS2(FMOD_PRESET_PS2_ECHO only) */ + float ModulationTime; /* [in/out] 0.04 , 4.0 , 0.25 , modulation time (SUPPORTED:EAX) */ + float ModulationDepth; /* [in/out] 0.0 , 1.0 , 0.0 , modulation depth (SUPPORTED:EAX/GC) */ + float AirAbsorptionHF; /* [in/out] -100 , 0.0 , -5.0 , change in level per meter at high frequencies (SUPPORTED:EAX) */ + float HFReference; /* [in/out] 1000.0, 20000 , 5000.0 , reference high frequency (hz) (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float LFReference; /* [in/out] 20.0 , 1000.0, 250.0 , reference low frequency (hz) (SUPPORTED:EAX/SFX) */ + float RoomRolloffFactor; /* [in/out] 0.0 , 10.0 , 0.0 , like rolloffscale in System::set3DSettings but for reverb room size effect (SUPPORTED:EAX/Xbox1/I3DL2/SFX) */ + float Diffusion; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (SUPPORTED:I3DL2/Xbox1/SFX) */ + float Density; /* [in/out] 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (SUPPORTED:I3DL2/Xbox1/SFX) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:EAX/PS2/GC/WII) */ } FMOD_REVERB_PROPERTIES; @@ -1566,7 +1500,7 @@ typedef struct FMOD_REVERB_PROPERTIES [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_REVERB_PROPERTIES @@ -1611,7 +1545,7 @@ typedef struct FMOD_REVERB_PROPERTIES [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setReverbProperties @@ -1689,7 +1623,9 @@ typedef struct FMOD_REVERB_PROPERTIES EAX means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 1 to 4. EAX4 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support EAX 4. I3DL2 means hardware reverb on FMOD_OUTPUTTYPE_DSOUND on windows only (must use FMOD_HARDWARE), on soundcards that support I3DL2 non EAX native reverb. + GC means Nintendo Gamecube hardware reverb (must use FMOD_HARDWARE). WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE). + Xbox1 means the original Xbox hardware reverb (must use FMOD_HARDWARE). PS2 means Playstation 2 hardware reverb (must use FMOD_HARDWARE). SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds. @@ -1698,13 +1634,10 @@ typedef struct FMOD_REVERB_PROPERTIES By default the dsp network connection for a channel and its reverb is between the 'SFX Reverb' unit, and the channel's wavetable/resampler/dspcodec/oscillator unit (the unit below the channel DSP head). NULL can be used for this parameter to make it use this default behaviour. This parameter allows the user to connect the SFX reverb to somewhere else internally, for example the channel DSP head, or a related channelgroup. The event system uses this so that it can have the output of an event going to the reverb, instead of just the output of the event's channels (thereby ignoring event effects/submixes etc). Do not use if you are unaware of DSP network connection issues. Leave it at the default of NULL instead. - - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. - Members marked with [r/w] are either read or write depending on if you are using Channel::setReverbProperties (w) or Channel::getReverbProperties (r). + [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] Channel::setReverbProperties @@ -1713,26 +1646,26 @@ typedef struct FMOD_REVERB_PROPERTIES ] */ typedef struct FMOD_REVERB_CHANNELPROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Direct; /* [r/w] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/SFX) */ - int DirectHF; /* [r/w] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2) */ - int Room; /* [r/w] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/SFX) */ - int RoomHF; /* [r/w] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2) */ - int Obstruction; /* [r/w] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2) */ - float ObstructionLFRatio; /* [r/w] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2) */ - int Occlusion; /* [r/w] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2) */ - float OcclusionLFRatio; /* [r/w] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2) */ - float OcclusionRoomRatio; /* [r/w] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ - float OcclusionDirectRatio; /* [r/w] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ - int Exclusion; /* [r/w] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ - float ExclusionLFRatio; /* [r/w] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ - int OutsideVolumeHF; /* [r/w] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ - float DopplerFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ - float RolloffFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ - float RoomRolloffFactor; /* [r/w] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2) */ - float AirAbsorptionFactor; /* [r/w] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX/SFX) */ - FMOD_DSP *ConnectionPoint; /* [r/w] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ +{ /* MIN MAX DEFAULT DESCRIPTION */ + int Direct; /* [in/out] -10000, 1000, 0, direct path level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/SFX) */ + int DirectHF; /* [in/out] -10000, 0, 0, relative direct path level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Room; /* [in/out] -10000, 1000, 0, room effect level (at low and mid frequencies) (SUPPORTED:EAX/I3DL2/Xbox1/GC/SFX) */ + int RoomHF; /* [in/out] -10000, 0, 0, relative room effect level at high frequencies (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Obstruction; /* [in/out] -10000, 0, 0, main obstruction control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float ObstructionLFRatio; /* [in/out] 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + int Occlusion; /* [in/out] -10000, 0, 0, main occlusion control (attenuation at high frequencies) (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionLFRatio; /* [in/out] 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (SUPPORTED:EAX/I3DL2/Xbox1) */ + float OcclusionRoomRatio; /* [in/out] 0.0, 10.0, 1.5, relative occlusion control for room effect (SUPPORTED:EAX only) */ + float OcclusionDirectRatio; /* [in/out] 0.0, 10.0, 1.0, relative occlusion control for direct path (SUPPORTED:EAX only) */ + int Exclusion; /* [in/out] -10000, 0, 0, main exlusion control (attenuation at high frequencies) (SUPPORTED:EAX only) */ + float ExclusionLFRatio; /* [in/out] 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (SUPPORTED:EAX only) */ + int OutsideVolumeHF; /* [in/out] -10000, 0, 0, outside sound cone level at high frequencies (SUPPORTED:EAX only) */ + float DopplerFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (SUPPORTED:EAX only) */ + float RolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (SUPPORTED:EAX only) */ + float RoomRolloffFactor; /* [in/out] 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (SUPPORTED:EAX/I3DL2/Xbox1) */ + float AirAbsorptionFactor; /* [in/out] 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FMOD_REVERB_PROPERTIES (SUPPORTED:EAX only) */ + unsigned int Flags; /* [in/out] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:EAX only) */ + FMOD_DSP *ConnectionPoint; /* [in/out] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX only).*/ } FMOD_REVERB_CHANNELPROPERTIES; @@ -1754,7 +1687,7 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES - If you specify more than one instance with setReverbProperties, it will set more than 1 instance at once. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] FMOD_REVERB_CHANNELPROPERTIES @@ -1763,9 +1696,9 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES #define FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001 /* Automatic setting of 'Direct' due to distance from listener */ #define FMOD_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002 /* Automatic setting of 'Room' due to distance from listener */ #define FMOD_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004 /* Automatic setting of 'RoomHF' due to distance from listener */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/Wii. Specify channel to target reverb instance 0. Default target. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/Wii. Specify channel to target reverb instance 1. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/Wii. Specify channel to target reverb instance 2. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 0. Default target. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 1. */ +#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* EAX4/SFX/GameCube/Wii. Specify channel to target reverb instance 2. */ #define FMOD_REVERB_CHANNELFLAGS_INSTANCE3 0x00000080 /* EAX5/SFX. Specify channel to target reverb instance 3. */ #define FMOD_REVERB_CHANNELFLAGS_DEFAULT (FMOD_REVERB_CHANNELFLAGS_DIRECTHFAUTO | \ @@ -1790,13 +1723,9 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES Memory will be allocated for codecs 'up front' (during System::init) if these values are specified as non zero. If any are zero, it allocates memory for the codec whenever a file of the type in question is loaded. So if maxMPEGcodecs is 0 for example, it will allocate memory for the mpeg codecs the first time an mp3 is loaded or an mp3 based .FSB file is loaded. Due to inefficient encoding techniques on certain .wav based ADPCM files, FMOD can can need an extra 29720 bytes per codec. This means for lowest memory consumption. Use FSB as it uses an optimal/small ADPCM block size. - - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. - Members marked with [r/w] are either read or write depending on if you are using System::setAdvancedSettings (w) or System::getAdvancedSettings (r). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::setAdvancedSettings @@ -1807,26 +1736,23 @@ typedef struct FMOD_REVERB_CHANNELPROPERTIES */ typedef struct FMOD_ADVANCEDSETTINGS { - int cbsize; /* [w] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ - int maxMPEGcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 21,684 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ - int maxADPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ - int maxXMAcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ - int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs consume 11,500 bytes per instance and this number will determine how many CELT channels can be played simultaneously. Default = 16 */ - int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ - int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ - char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ - FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ - int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ - float HRTFMinAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ - float HRTFMaxAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ - float HRTFFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ - float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ - int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ - unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ - char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ - unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ - unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */ - unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buffers to prevent memory fragmentation, any additional buffers will be allocated normally. */ + int cbsize; /* [in] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ + int maxMPEGcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 29,424 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 16. */ + int maxADPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance (based on FSB encoded ADPCM block size - see remarks) and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ + int maxXMAcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ + int maxPCMcodecs; /* [in/out] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16 */ + int ASIONumChannels; /* [in/out] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ + char **ASIOChannelList; /* [in/out] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ + FMOD_SPEAKER *ASIOSpeakerList; /* [in/out] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ + int max3DReverbDSPs; /* [in/out] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ + float HRTFMinAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ + float HRTFMaxAngle; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ + float HRTFFreq; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ + float vol0virtualvol; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ + int eventqueuesize; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads. Default = 32. */ + unsigned int defaultDecodeBufferSize; /* [in/out] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ + char *debugLogFilename; /* [in/out] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ + unsigned short profileport; /* [in/out] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ } FMOD_ADVANCEDSETTINGS; @@ -1840,7 +1766,7 @@ typedef struct FMOD_ADVANCEDSETTINGS To get 'all' of the channels, use System::getMasterChannelGroup. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone [SEE_ALSO] System::playSound @@ -1873,7 +1799,7 @@ extern "C" */ FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); -FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); +FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced); FMOD_RESULT F_API FMOD_Debug_SetLevel (FMOD_DEBUGLEVEL level); FMOD_RESULT F_API FMOD_Debug_GetLevel (FMOD_DEBUGLEVEL *level); FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); @@ -1899,7 +1825,6 @@ FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_ FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API FMOD_System_GetDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); @@ -1910,7 +1835,7 @@ FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int s FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); -FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); +FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); @@ -1967,7 +1892,7 @@ FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsig FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels); FMOD_RESULT F_API FMOD_System_GetHardwareChannels (FMOD_SYSTEM *system, int *num2d, int *num3d, int *total); -FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *geometry, float *update, float *total); +FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *update, float *total); FMOD_RESULT F_API FMOD_System_GetSoundRAM (FMOD_SYSTEM *system, int *currentalloced, int *maxalloced, int *total); FMOD_RESULT F_API FMOD_System_GetNumCDROMDrives (FMOD_SYSTEM *system, int *numdrives); FMOD_RESULT F_API FMOD_System_GetCDROMDriveName (FMOD_SYSTEM *system, int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); @@ -2017,7 +1942,6 @@ FMOD_RESULT F_API FMOD_System_GetDSPClock (FMOD_SYSTEM *system, unsig FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers); FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetRecordDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); FMOD_RESULT F_API FMOD_System_GetRecordDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); @@ -2051,7 +1975,7 @@ FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int * FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); -FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Sound' API @@ -2120,8 +2044,6 @@ FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigne FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); -FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); -FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); /* Userdata set/get. @@ -2130,7 +2052,7 @@ FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float * FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); -FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Channel' API @@ -2230,7 +2152,7 @@ FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, uns FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); -FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'ChannelGroup' API @@ -2299,7 +2221,7 @@ FMOD_RESULT F_API FMOD_ChannelGroup_GetWaveData (FMOD_CHANNELGROUP *channel FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); -FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'SoundGroup' API @@ -2338,7 +2260,7 @@ FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgrou FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); -FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'DSP' API @@ -2398,7 +2320,7 @@ FMOD_RESULT F_API FMOD_DSP_GetDefaults (FMOD_DSP *dsp, float *freq FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); -FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'DSPConnection' API @@ -2418,7 +2340,7 @@ FMOD_RESULT F_API FMOD_DSPConnection_GetLevels (FMOD_DSPCONNECTION *dspcon FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); -FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Geometry' API @@ -2460,7 +2382,7 @@ FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, v FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); -FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); /* 'Reverb' API @@ -2486,7 +2408,7 @@ FMOD_RESULT F_API FMOD_Reverb_GetActive (FMOD_REVERB *reverb, FMOD_ FMOD_RESULT F_API FMOD_Reverb_SetUserData (FMOD_REVERB *reverb, void *userdata); FMOD_RESULT F_API FMOD_Reverb_GetUserData (FMOD_REVERB *reverb, void **userdata); -FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); +FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); #ifdef __cplusplus } diff --git a/vendor/fmodex-4.24.16/win-x86_64/inc/fmod.hpp b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod.hpp new file mode 100644 index 0000000..aadbd24 --- /dev/null +++ b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod.hpp @@ -0,0 +1,601 @@ +/* ========================================================================================== */ +/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ +/* */ +/* Use this header in conjunction with fmod.h (which contains all the constants / callbacks) */ +/* to develop using C++ classes. */ +/* ========================================================================================== */ + +#ifndef _FMOD_HPP +#define _FMOD_HPP + +#include "fmod.h" + +/* + Constant and defines +*/ + +/* + FMOD Namespace +*/ +namespace FMOD +{ + class System; + class Sound; + class Channel; + class ChannelGroup; + class SoundGroup; + class Reverb; + class DSP; + class DSPConnection; + class Geometry; + + /* + FMOD global system functions (optional). + */ + inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } + inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced) { return FMOD_Memory_GetStats(currentalloced, maxalloced); } + inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); } + inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); } + inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); } + inline FMOD_RESULT File_GetDiskBusy(int *busy) { return FMOD_File_GetDiskBusy(busy); } + + /* + FMOD System factory functions. + */ + inline FMOD_RESULT System_Create(System **system) { return FMOD_System_Create((FMOD_SYSTEM **)system); } + + /* + 'System' API + */ + + class System + { + private: + + System(); /* Constructor made private so user cannot statically instance a System class. + System_Create must be used. */ + public: + + FMOD_RESULT F_API release (); + + // Pre-init functions. + FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); + FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); + FMOD_RESULT F_API getNumDrivers (int *numdrivers); + FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); + FMOD_RESULT F_API getDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); + FMOD_RESULT F_API setDriver (int driver); + FMOD_RESULT F_API getDriver (int *driver); + FMOD_RESULT F_API setHardwareChannels (int min2d, int max2d, int min3d, int max3d); + FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); + FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); + FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, FMOD_DSP_RESAMPLER resamplemethod); + FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); + FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); + FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); + FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign); + FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); + FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); + FMOD_RESULT F_API setSpeakerMode (FMOD_SPEAKERMODE speakermode); + FMOD_RESULT F_API getSpeakerMode (FMOD_SPEAKERMODE *speakermode); + FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback); + + // Plug-in support + FMOD_RESULT F_API setPluginPath (const char *path); + FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); + FMOD_RESULT F_API unloadPlugin (unsigned int handle); + FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); + FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); + FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); + FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); + FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); + FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); + FMOD_RESULT F_API createCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int priority = 0); + + // Init/Close + FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); + FMOD_RESULT F_API close (); + + // General post-init system functions + FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ + + FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); + FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); + FMOD_RESULT F_API set3DNumListeners (int numlisteners); + FMOD_RESULT F_API get3DNumListeners (int *numlisteners); + FMOD_RESULT F_API set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API get3DListenerAttributes(int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFFCALLBACK callback); + FMOD_RESULT F_API set3DSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); + FMOD_RESULT F_API get3DSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); + + FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); + FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); + + // System information functions. + FMOD_RESULT F_API getVersion (unsigned int *version); + FMOD_RESULT F_API getOutputHandle (void **handle); + FMOD_RESULT F_API getChannelsPlaying (int *channels); + FMOD_RESULT F_API getHardwareChannels (int *num2d, int *num3d, int *total); + FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *update, float *total); + FMOD_RESULT F_API getSoundRAM (int *currentalloced, int *maxalloced, int *total); + FMOD_RESULT F_API getNumCDROMDrives (int *numdrives); + FMOD_RESULT F_API getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); + FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); + FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); + + // Sound/DSP/Channel/FX creation and retrieval. + FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); + FMOD_RESULT F_API createDSP (FMOD_DSP_DESCRIPTION *description, DSP **dsp); + FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); + FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); + FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); + FMOD_RESULT F_API createReverb (Reverb **reverb); + + FMOD_RESULT F_API playSound (FMOD_CHANNELINDEX channelid, Sound *sound, bool paused, Channel **channel); + FMOD_RESULT F_API playDSP (FMOD_CHANNELINDEX channelid, DSP *dsp, bool paused, Channel **channel); + FMOD_RESULT F_API getChannel (int channelid, Channel **channel); + FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); + + // Reverb API + FMOD_RESULT F_API setReverbProperties (const FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API setReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop); + FMOD_RESULT F_API getReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop); + + // System level DSP access. + FMOD_RESULT F_API getDSPHead (DSP **dsp); + FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); + FMOD_RESULT F_API lockDSP (); + FMOD_RESULT F_API unlockDSP (); + FMOD_RESULT F_API getDSPClock (unsigned int *hi, unsigned int *lo); + + // Recording API. + FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers); + FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); + FMOD_RESULT F_API getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); + FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); + + FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); + FMOD_RESULT F_API recordStop (int id); + FMOD_RESULT F_API isRecording (int id, bool *recording); + + // Geometry API. + FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); + FMOD_RESULT F_API setGeometrySettings (float maxworldsize); + FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); + FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); + FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); + + // Network functions. + FMOD_RESULT F_API setNetworkProxy (const char *proxy); + FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); + FMOD_RESULT F_API setNetworkTimeout (int timeout); + FMOD_RESULT F_API getNetworkTimeout (int *timeout); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; + + /* + 'Sound' API + */ + class Sound + { + private: + + Sound(); /* Constructor made private so user cannot statically instance a Sound class. + Appropriate Sound creation or retrieval function must be used. */ + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Standard sound manipulation functions. + FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + FMOD_RESULT F_API setDefaults (float frequency, float volume, float pan, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, float *volume, float *pan, int *priority); + FMOD_RESULT F_API setVariations (float frequencyvar, float volumevar, float panvar); + FMOD_RESULT F_API getVariations (float *frequencyvar, float *volumevar, float *panvar); + FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); + FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API setSubSound (int index, Sound *subsound); + FMOD_RESULT F_API getSubSound (int index, Sound **subsound); + FMOD_RESULT F_API setSubSoundSentence (int *subsoundlist, int numsubsounds); + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); + FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); + FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); + FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); + FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); + FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving); + FMOD_RESULT F_API readData (void *buffer, unsigned int lenbytes, unsigned int *read); + FMOD_RESULT F_API seekData (unsigned int pcm); + + FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); + FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); + + // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. + FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); + FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); + FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); + FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); + + // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // For MOD/S3M/XM/IT/MID sequenced formats only. + FMOD_RESULT F_API getMusicNumChannels (int *numchannels); + FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); + FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; + + /* + 'Channel' API. + */ + class Channel + { + private: + + Channel(); /* Constructor made private so user cannot statically instance a Channel class. + Appropriate Channel creation or retrieval function must be used. */ + public: + + FMOD_RESULT F_API getSystemObject (System **system); + + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setFrequency (float frequency); + FMOD_RESULT F_API getFrequency (float *frequency); + FMOD_RESULT F_API setPan (float pan); + FMOD_RESULT F_API getPan (float *pan); + FMOD_RESULT F_API setDelay (FMOD_DELAYTYPE delaytype, unsigned int delayhi, unsigned int delaylo); + FMOD_RESULT F_API getDelay (FMOD_DELAYTYPE delaytype, unsigned int *delayhi, unsigned int *delaylo); + FMOD_RESULT F_API setSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); + FMOD_RESULT F_API getSpeakerMix (float *frontleft, float *frontright, float *center, float *lfe, float *backleft, float *backright, float *sideleft, float *sideright); + FMOD_RESULT F_API setSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); + FMOD_RESULT F_API getSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); + FMOD_RESULT F_API setInputChannelMix (float *levels, int numlevels); + FMOD_RESULT F_API getInputChannelMix (float *levels, int numlevels); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + FMOD_RESULT F_API setPriority (int priority); + FMOD_RESULT F_API getPriority (int *priority); + FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); + FMOD_RESULT F_API setReverbProperties (const FMOD_REVERB_CHANNELPROPERTIES *prop); + FMOD_RESULT F_API getReverbProperties (FMOD_REVERB_CHANNELPROPERTIES *prop); + FMOD_RESULT F_API setLowPassGain (float gain); + FMOD_RESULT F_API getLowPassGain (float *gain); + + FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); + FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); + FMOD_RESULT F_API setCallback (FMOD_CHANNEL_CALLBACK callback); + + // 3D functionality. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); + FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); + FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); + FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); + FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); + FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); + FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); + FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API set3DSpread (float angle); + FMOD_RESULT F_API get3DSpread (float *angle); + FMOD_RESULT F_API set3DPanLevel (float level); + FMOD_RESULT F_API get3DPanLevel (float *level); + FMOD_RESULT F_API set3DDopplerLevel (float level); + FMOD_RESULT F_API get3DDopplerLevel (float *level); + + // DSP functionality only for channels playing sounds created with FMOD_SOFTWARE. + FMOD_RESULT F_API getDSPHead (DSP **dsp); + FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); + + // Information only functions. + FMOD_RESULT F_API isPlaying (bool *isplaying); + FMOD_RESULT F_API isVirtual (bool *isvirtual); + FMOD_RESULT F_API getAudibility (float *audibility); + FMOD_RESULT F_API getCurrentSound (Sound **sound); + FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); + FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); + FMOD_RESULT F_API getIndex (int *index); + + // Functions also found in Sound class but here they can be set per channel. + FMOD_RESULT F_API setMode (FMOD_MODE mode); + FMOD_RESULT F_API getMode (FMOD_MODE *mode); + FMOD_RESULT F_API setLoopCount (int loopcount); + FMOD_RESULT F_API getLoopCount (int *loopcount); + FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); + FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; + + /* + 'ChannelGroup' API + */ + class ChannelGroup + { + private: + + ChannelGroup(); /* Constructor made private so user cannot statically instance a ChannelGroup class. + Appropriate ChannelGroup creation or retrieval function must be used. */ + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Channelgroup scale values. (changes attributes relative to the channels, doesn't overwrite them) + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API setPitch (float pitch); + FMOD_RESULT F_API getPitch (float *pitch); + FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); + FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); + FMOD_RESULT F_API setPaused (bool paused); + FMOD_RESULT F_API getPaused (bool *paused); + FMOD_RESULT F_API setMute (bool mute); + FMOD_RESULT F_API getMute (bool *mute); + + // Channelgroup override values. (recursively overwrites whatever settings the channels had) + FMOD_RESULT F_API stop (); + FMOD_RESULT F_API overrideVolume (float volume); + FMOD_RESULT F_API overrideFrequency (float frequency); + FMOD_RESULT F_API overridePan (float pan); + FMOD_RESULT F_API overrideReverbProperties(const FMOD_REVERB_CHANNELPROPERTIES *prop); + FMOD_RESULT F_API override3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); + FMOD_RESULT F_API overrideSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); + + // Nested channel groups. + FMOD_RESULT F_API addGroup (ChannelGroup *group); + FMOD_RESULT F_API getNumGroups (int *numgroups); + FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); + FMOD_RESULT F_API getParentGroup (ChannelGroup **group); + + // DSP functionality only for channel groups playing sounds created with FMOD_SOFTWARE. + FMOD_RESULT F_API getDSPHead (DSP **dsp); + FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumChannels (int *numchannels); + FMOD_RESULT F_API getChannel (int index, Channel **channel); + FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); + FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; + + /* + 'SoundGroup' API + */ + class SoundGroup + { + private: + + SoundGroup(); /* Constructor made private so user cannot statically instance a SoundGroup class. + Appropriate SoundGroup creation or retrieval function must be used. */ + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // SoundGroup control functions. + FMOD_RESULT F_API setMaxAudible (int maxaudible); + FMOD_RESULT F_API getMaxAudible (int *maxaudible); + FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); + FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); + FMOD_RESULT F_API setMuteFadeSpeed (float speed); + FMOD_RESULT F_API getMuteFadeSpeed (float *speed); + FMOD_RESULT F_API setVolume (float volume); + FMOD_RESULT F_API getVolume (float *volume); + FMOD_RESULT F_API stop (); + + // Information only functions. + FMOD_RESULT F_API getName (char *name, int namelen); + FMOD_RESULT F_API getNumSounds (int *numsounds); + FMOD_RESULT F_API getSound (int index, Sound **sound); + FMOD_RESULT F_API getNumPlaying (int *numplaying); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; + + /* + 'DSP' API + */ + class DSP + { + private: + + DSP(); /* Constructor made private so user cannot statically instance a DSP class. + Appropriate DSP creation or retrieval function must be used. */ + public: + + FMOD_RESULT F_API release (); + FMOD_RESULT F_API getSystemObject (System **system); + + // Connection / disconnection / input and output enumeration. + FMOD_RESULT F_API addInput (DSP *target, DSPConnection **connection); + FMOD_RESULT F_API disconnectFrom (DSP *target); + FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); + FMOD_RESULT F_API remove (); + FMOD_RESULT F_API getNumInputs (int *numinputs); + FMOD_RESULT F_API getNumOutputs (int *numoutputs); + FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); + FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); + + // DSP unit control. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setBypass (bool bypass); + FMOD_RESULT F_API getBypass (bool *bypass); + FMOD_RESULT F_API setSpeakerActive (FMOD_SPEAKER speaker, bool active); + FMOD_RESULT F_API getSpeakerActive (FMOD_SPEAKER speaker, bool *active); + FMOD_RESULT F_API reset (); + + + // DSP parameter control. + FMOD_RESULT F_API setParameter (int index, float value); + FMOD_RESULT F_API getParameter (int index, float *value, char *valuestr, int valuestrlen); + FMOD_RESULT F_API getNumParameters (int *numparams); + FMOD_RESULT F_API getParameterInfo (int index, char *name, char *label, char *description, int descriptionlen, float *min, float *max); + FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); + + // DSP attributes. + FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); + FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); + FMOD_RESULT F_API setDefaults (float frequency, float volume, float pan, int priority); + FMOD_RESULT F_API getDefaults (float *frequency, float *volume, float *pan, int *priority); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; + + + /* + 'DSPConnection' API + */ + class DSPConnection + { + private: + + DSPConnection(); /* Constructor made private so user cannot statically instance a DSPConnection class. + Appropriate DSPConnection creation or retrieval function must be used. */ + + public: + + FMOD_RESULT F_API getInput (DSP **input); + FMOD_RESULT F_API getOutput (DSP **output); + FMOD_RESULT F_API setMix (float volume); + FMOD_RESULT F_API getMix (float *volume); + FMOD_RESULT F_API setLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); + FMOD_RESULT F_API getLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; + + + /* + 'Geometry' API + */ + class Geometry + { + private: + + Geometry(); /* Constructor made private so user cannot statically instance a Geometry class. + Appropriate Geometry creation or retrieval function must be used. */ + + public: + + FMOD_RESULT F_API release (); + + // Polygon manipulation. + FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); + FMOD_RESULT F_API getNumPolygons (int *numpolygons); + FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); + FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); + FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); + FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); + FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); + FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); + + // Object manipulation. + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); + FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); + FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); + FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); + FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); + FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); + FMOD_RESULT F_API save (void *data, int *datasize); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; + + + /* + 'Reverb' API + */ + class Reverb + { + private: + + Reverb(); /* Constructor made private so user cannot statically instance a Reverb class. + Appropriate Reverb creation or retrieval function must be used. */ + + public: + + FMOD_RESULT F_API release (); + + // Reverb manipulation. + FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); + FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); + FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); + FMOD_RESULT F_API setActive (bool active); + FMOD_RESULT F_API getActive (bool *active); + + // Userdata set/get. + FMOD_RESULT F_API setUserData (void *userdata); + FMOD_RESULT F_API getUserData (void **userdata); + + FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, unsigned int *memoryused_array); + }; +} + +#endif diff --git a/vendor/fmodex-4.32.09/win32/inc/fmod_codec.h b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_codec.h similarity index 95% rename from vendor/fmodex-4.32.09/win32/inc/fmod_codec.h rename to vendor/fmodex-4.24.16/win-x86_64/inc/fmod_codec.h index 18cba5a..7f9bb61 100644 --- a/vendor/fmodex-4.32.09/win32/inc/fmod_codec.h +++ b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_codec.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - codec development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own file format plugin to use with */ /* FMOD's codec system. With this header you can make your own fileformat plugin that FMOD */ @@ -38,7 +38,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_CODEC_GETWAVEFORMAT) (FMOD_CODEC_STA Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_CODEC_STATE @@ -81,7 +81,7 @@ typedef struct FMOD_CODEC_DESCRIPTION When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT @@ -130,7 +130,7 @@ struct FMOD_CODEC_WAVEFORMAT When a sound has 1 or more subsounds, you must play the individual sounds specified by first obtaining the subsound with Sound::getSubSound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_SOUND_FORMAT diff --git a/vendor/fmodex-4.32.09/win32/inc/fmod_dsp.h b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_dsp.h similarity index 69% rename from vendor/fmodex-4.32.09/win32/inc/fmod_dsp.h rename to vendor/fmodex-4.24.16/win-x86_64/inc/fmod_dsp.h index 615ff44..769bc09 100644 --- a/vendor/fmodex-4.32.09/win32/inc/fmod_dsp.h +++ b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_dsp.h @@ -1,5 +1,5 @@ /* ========================================================================================== */ -/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are interested in delving deeper into the FMOD software mixing / */ /* DSP engine. In this header you can find parameter structures for FMOD system reigstered */ @@ -37,7 +37,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_DSP_DIALOGCALLBACK) (FMOD_DSP_STATE *d To get them to be active, first create the unit, then add it somewhere into the DSP network, either at the front of the network near the soundcard unit to affect the global output (by using System::getDSPHead), or on a single channel (using Channel::getDSPHead). [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSPByType @@ -65,9 +65,6 @@ typedef enum FMOD_DSP_TYPE_COMPRESSOR, /* This unit implements dynamic compression (linked multichannel, wideband) */ FMOD_DSP_TYPE_SFXREVERB, /* This unit implements SFX reverb */ FMOD_DSP_TYPE_LOWPASS_SIMPLE, /* This unit filters sound using a simple lowpass with no resonance, but has flexible cutoff and is fast. */ - FMOD_DSP_TYPE_DELAY, /* This unit produces different delays on individual channels of the sound. */ - FMOD_DSP_TYPE_TREMOLO, /* This unit produces a tremolo / chopper effect on the sound. */ - FMOD_DSP_TYPE_LADSPAPLUGIN, /* This unit allows the use of LADSPA standard plugins. */ FMOD_DSP_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ } FMOD_DSP_TYPE; @@ -79,8 +76,8 @@ typedef enum Structure to define a parameter for a DSP unit. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the variable can be written to. The user can set the value. + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. The step parameter tells the gui or application that the parameter has a certain granularity. For example in the example of cutoff frequency with a range from 100.0 to 22050.0 you might only want the selection to be in 10hz increments. For this you would simply use 10.0 as the step value. @@ -90,7 +87,7 @@ typedef enum A step value of 0.0 would mean the full floating point range is accessable. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -99,12 +96,12 @@ typedef enum */ typedef struct FMOD_DSP_PARAMETERDESC { - float min; /* [w] Minimum value of the parameter (ie 100.0). */ - float max; /* [w] Maximum value of the parameter (ie 22050.0). */ - float defaultval; /* [w] Default value of parameter. */ - char name[16]; /* [w] Name of the parameter to be displayed (ie "Cutoff frequency"). */ - char label[16]; /* [w] Short string to be put next to value to denote the unit type (ie "hz"). */ - const char *description; /* [w] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ + float min; /* [in] Minimum value of the parameter (ie 100.0). */ + float max; /* [in] Maximum value of the parameter (ie 22050.0). */ + float defaultval; /* [in] Default value of parameter. */ + char name[16]; /* [in] Name of the parameter to be displayed (ie "Cutoff frequency"). */ + char label[16]; /* [in] Short string to be put next to value to denote the unit type (ie "hz"). */ + const char *description; /* [in] Description of the parameter to be displayed as a help item / tooltip for this parameter. */ } FMOD_DSP_PARAMETERDESC; @@ -115,15 +112,15 @@ typedef struct FMOD_DSP_PARAMETERDESC When creating a DSP unit, declare one of these and provide the relevant callbacks and name for FMOD to use when it creates and uses a DSP unit of this type. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the variable can be written to. The user can set the value. + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. There are 2 different ways to change a parameter in this architecture. One is to use DSP::setParameter / DSP::getParameter. This is platform independant and is dynamic, so new unknown plugins can have their parameters enumerated and used. The other is to use DSP::showConfigDialog. This is platform specific and requires a GUI, and will display a dialog box to configure the plugin. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] System::createDSP @@ -132,23 +129,23 @@ typedef struct FMOD_DSP_PARAMETERDESC */ typedef struct FMOD_DSP_DESCRIPTION { - char name[32]; /* [w] Name of the unit to be displayed in the network. */ - unsigned int version; /* [w] Plugin writer's version number. */ - int channels; /* [w] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ - FMOD_DSP_CREATECALLBACK create; /* [w] Create callback. This is called when DSP unit is created. Can be null. */ - FMOD_DSP_RELEASECALLBACK release; /* [w] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ - FMOD_DSP_RESETCALLBACK reset; /* [w] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ - FMOD_DSP_READCALLBACK read; /* [w] Read callback. Processing is done here. Can be null. */ - FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [w] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ + char name[32]; /* [in] Name of the unit to be displayed in the network. */ + unsigned int version; /* [in] Plugin writer's version number. */ + int channels; /* [in] Number of channels. Use 0 to process whatever number of channels is currently in the network. >0 would be mostly used if the unit is a unit that only generates sound. */ + FMOD_DSP_CREATECALLBACK create; /* [in] Create callback. This is called when DSP unit is created. Can be null. */ + FMOD_DSP_RELEASECALLBACK release; /* [in] Release callback. This is called just before the unit is freed so the user can do any cleanup needed for the unit. Can be null. */ + FMOD_DSP_RESETCALLBACK reset; /* [in] Reset callback. This is called by the user to reset any history buffers that may need resetting for a filter, when it is to be used or re-used for the first time to its initial clean state. Use to avoid clicks or artifacts. */ + FMOD_DSP_READCALLBACK read; /* [in] Read callback. Processing is done here. Can be null. */ + FMOD_DSP_SETPOSITIONCALLBACK setposition; /* [in] Set position callback. This is called if the unit wants to update its position info but not process data, or reset a cursor position internally if it is reading data from a certain source. Can be null. */ - int numparameters; /* [w] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ - FMOD_DSP_PARAMETERDESC *paramdesc; /* [w] Variable number of parameter structures. */ - FMOD_DSP_SETPARAMCALLBACK setparameter; /* [w] This is called when the user calls DSP::setParameter. Can be null. */ - FMOD_DSP_GETPARAMCALLBACK getparameter; /* [w] This is called when the user calls DSP::getParameter. Can be null. */ - FMOD_DSP_DIALOGCALLBACK config; /* [w] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ - int configwidth; /* [w] Width of config dialog graphic if there is one. 0 otherwise.*/ - int configheight; /* [w] Height of config dialog graphic if there is one. 0 otherwise.*/ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ + int numparameters; /* [in] Number of parameters used in this filter. The user finds this with DSP::getNumParameters */ + FMOD_DSP_PARAMETERDESC *paramdesc; /* [in] Variable number of parameter structures. */ + FMOD_DSP_SETPARAMCALLBACK setparameter; /* [in] This is called when the user calls DSP::setParameter. Can be null. */ + FMOD_DSP_GETPARAMCALLBACK getparameter; /* [in] This is called when the user calls DSP::getParameter. Can be null. */ + FMOD_DSP_DIALOGCALLBACK config; /* [in] This is called when the user calls DSP::showConfigDialog. Can be used to display a dialog to configure the filter. Can be null. */ + int configwidth; /* [in] Width of config dialog graphic if there is one. 0 otherwise.*/ + int configheight; /* [in] Height of config dialog graphic if there is one. 0 otherwise.*/ + void *userdata; /* [in] Optional. Specify 0 to ignore. This is user data to be attached to the DSP unit during creation. Access via DSP::getUserData. */ } FMOD_DSP_DESCRIPTION; @@ -159,11 +156,11 @@ typedef struct FMOD_DSP_DESCRIPTION DSP plugin structure that is passed into each callback. [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. - Members marked with [w] mean the variable can be written to. The user can set the value. + Members marked with [in] mean the variable can be written to. The user can set the value. + Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_DSP_DESCRIPTION @@ -171,9 +168,9 @@ typedef struct FMOD_DSP_DESCRIPTION */ struct FMOD_DSP_STATE { - FMOD_DSP *instance; /* [r] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ - void *plugindata; /* [w] Plugin writer created data the output author wants to attach to this object. */ - unsigned short speakermask; /* [w] Specifies which speakers the DSP effect is active on */ + FMOD_DSP *instance; /* [out] Handle to the DSP hand the user created. Not to be modified. C++ users cast to FMOD::DSP to use. */ + void *plugindata; /* [in] Plugin writer created data the output author wants to attach to this object. */ + unsigned short speakermask; /* Specifies which speakers the DSP effect is active on */ }; @@ -195,7 +192,7 @@ struct FMOD_DSP_STATE [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -219,7 +216,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -250,7 +247,7 @@ typedef enum The effective maximum cutoff is about 8060hz. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -274,7 +271,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -305,7 +302,7 @@ typedef enum If a channel echo is set to a lower number than the sound's channel count that is coming in, it will not echo the sound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -323,49 +320,6 @@ typedef enum } FMOD_DSP_ECHO; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_DELAY filter. - - [REMARKS] - Note. Every time MaxDelay is changed, the plugin re-allocates the delay buffer. This means the delay will dissapear at that time while it refills its new buffer. - A larger MaxDelay results in larger amounts of memory allocated. - Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized. - - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_DELAY_CH0, /* Channel #0 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH1, /* Channel #1 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH2, /* Channel #2 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH3, /* Channel #3 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH4, /* Channel #4 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH5, /* Channel #5 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH6, /* Channel #6 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH7, /* Channel #7 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH8, /* Channel #8 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH9, /* Channel #9 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH10, /* Channel #10 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH11, /* Channel #11 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH12, /* Channel #12 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH13, /* Channel #13 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH14, /* Channel #14 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_CH15, /* Channel #15 Delay in ms. 0 to 10000. Default = 0. */ - FMOD_DSP_DELAY_MAXDELAY /* Maximum delay in ms. 0 to 10000. Default = 10. */ -} FMOD_DSP_DELAY; - - /* [ENUM] [ @@ -379,7 +333,7 @@ typedef enum Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -396,42 +350,6 @@ typedef enum } FMOD_DSP_FLANGE; -/* -[ENUM] -[ - [DESCRIPTION] - Parameter types for the FMOD_DSP_TYPE_TREMOLO filter. - - [REMARKS] - The tremolo effect varies the amplitude of a sound. Depending on the settings, this unit can produce a tremolo, chopper or auto-pan effect. - - The shape of the LFO (low freq. oscillator) can morphed between sine, triangle and sawtooth waves using the FMOD_DSP_TREMOLO_SHAPE and FMOD_DSP_TREMOLO_SKEW parameters. - FMOD_DSP_TREMOLO_DUTY and FMOD_DSP_TREMOLO_SQUARE are useful for a chopper-type effect where the first controls the on-time duration and second controls the flatness of the envelope. - FMOD_DSP_TREMOLO_SPREAD varies the LFO phase between channels to get an auto-pan effect. This works best with a sine shape LFO. - The LFO can be synchronized using the FMOD_DSP_TREMOLO_PHASE parameter which sets its instantaneous phase. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone - - [SEE_ALSO] - DSP::setParameter - DSP::getParameter - FMOD_DSP_TYPE -] -*/ -typedef enum -{ - FMOD_DSP_TREMOLO_FREQUENCY, /* LFO frequency in Hz. 0.1 to 20. Default = 4. */ - FMOD_DSP_TREMOLO_DEPTH, /* Tremolo depth. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SHAPE, /* LFO shape morph between triangle and sine. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SKEW, /* Time-skewing of LFO cycle. -1 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_DUTY, /* LFO on-time. 0 to 1. Default = 0.5. */ - FMOD_DSP_TREMOLO_SQUARE, /* Flatness of the LFO shape. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_PHASE, /* Instantaneous LFO phase. 0 to 1. Default = 0. */ - FMOD_DSP_TREMOLO_SPREAD /* Rotation / auto-pan effect. -1 to 1. Default = 0. */ -} FMOD_DSP_TREMOLO; - - /* [ENUM] [ @@ -441,7 +359,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -470,7 +388,7 @@ typedef enum To avoid very sudden changes in volume level based on small samples of new data, fmod fades towards the desired amplification which makes for smooth gain control. The fadetime parameter can control this. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -500,7 +418,7 @@ typedef enum When a frequency has its gain set to 1.0, the sound will be unaffected and represents the original signal exactly. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -540,7 +458,7 @@ typedef enum If a channel pitch shift is set to a lower number than the sound's channel count that is coming in, it will not pitch shift the sound. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -570,7 +488,7 @@ typedef enum This unit also could be used to do a simple echo, or a flange effect. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -600,10 +518,9 @@ typedef enum [REMARKS] Based on freeverb by Jezar at Dreampoint - http://www.dreampoint.co.uk. - This reverb is limited to stereo processing only, and may be removed in the future. It is recommended to use FMOD_DSP_SFXREVERB instead which is higher quality and supports 5.1 and 7.1 output. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter @@ -638,7 +555,7 @@ typedef enum For multichannel signals (>2) there will be no echo on those channels. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -673,7 +590,7 @@ typedef enum [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -700,10 +617,12 @@ typedef enum This is a high quality I3DL2 based reverb which improves greatly on FMOD_DSP_REVERB. On top of the I3DL2 property set, "Dry Level" is also included to allow the dry mix to be changed. + Currently FMOD_DSP_SFXREVERB_REFLECTIONSLEVEL, FMOD_DSP_SFXREVERB_REFLECTIONSDELAY and FMOD_DSP_SFXREVERB_REVERBDELAY are not enabled but will come in future versions. + These properties can be set with presets in FMOD_REVERB_PRESETS. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::SetParameter @@ -716,7 +635,7 @@ typedef enum typedef enum { FMOD_DSP_SFXREVERB_DRYLEVEL, /* Dry Level : Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. */ - FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is -10000.0. */ + FMOD_DSP_SFXREVERB_ROOM, /* Room : Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMHF, /* Room HF : Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. */ FMOD_DSP_SFXREVERB_ROOMROLLOFFFACTOR, /* Room Rolloff : Like DS3D flRolloffFactor but for room effect. Ranges from 0.0 to 10.0. Default is 10.0 */ FMOD_DSP_SFXREVERB_DECAYTIME, /* Decay Time : Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. */ @@ -743,7 +662,7 @@ typedef enum [REMARKS] [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] DSP::setParameter diff --git a/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_errors.h b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_errors.h new file mode 100644 index 0000000..3697fcb --- /dev/null +++ b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_errors.h @@ -0,0 +1,122 @@ + +/* ============================================================================================== */ +/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ +/* */ +/* Use this header if you want to store or display a string version / english explanation of */ +/* the FMOD error codes. */ +/* */ +/* ============================================================================================== */ + +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +#include "fmod.h" + +#ifdef __GNUC__ +static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); +#endif + +static const char *FMOD_ErrorString(FMOD_RESULT errcode) +{ + switch (errcode) + { + case FMOD_ERR_ALREADYLOCKED: return "Tried to call lock a second time before unlock was called. "; + case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). "; + case FMOD_ERR_CDDA_DRIVERS: return "Neither NTSCSI nor ASPI could be initialised. "; + case FMOD_ERR_CDDA_INIT: return "An error occurred while initialising the CDDA subsystem. "; + case FMOD_ERR_CDDA_INVALID_DEVICE: return "Couldn't find the specified device. "; + case FMOD_ERR_CDDA_NOAUDIO: return "No audio tracks on the specified disc. "; + case FMOD_ERR_CDDA_NODEVICES: return "No CD/DVD devices were found. "; + case FMOD_ERR_CDDA_NODISC: return "No disc present in the specified drive. "; + case FMOD_ERR_CDDA_READ: return "A CDDA read error occurred. "; + case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel. "; + case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound. "; + case FMOD_ERR_COM: return "A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. "; + case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information. "; + case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). "; + case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. "; + case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified. "; + case FMOD_ERR_DSP_RUNNING: return "DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. "; + case FMOD_ERR_DSP_TOOMANYCONNECTIONS: return "DSP connection error. The unit being connected to or disconnected should only have 1 input or output. "; + case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified project has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. "; + case FMOD_ERR_EVENT_FAILED: return "An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. "; + case FMOD_ERR_EVENT_GUIDCONFLICT: return "An event with the same GUID already exists. "; + case FMOD_ERR_EVENT_INFOONLY: return "Can't execute this command on an EVENT_INFOONLY event. "; + case FMOD_ERR_EVENT_INTERNAL: return "An error occured that wasn't supposed to. See debug log for reason. "; + case FMOD_ERR_EVENT_MAXSTREAMS: return "Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. "; + case FMOD_ERR_EVENT_MISMATCH: return "FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. "; + case FMOD_ERR_EVENT_NAMECONFLICT: return "A category with the same name already exists. "; + case FMOD_ERR_EVENT_NEEDSSIMPLE: return "Tried to call a function on a complex event that's only supported by simple events. "; + case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, event group, event category or event property could not be found. "; + case FMOD_ERR_FILE_BAD: return "Error loading file. "; + case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. "; + case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading. "; + case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated data?). "; + case FMOD_ERR_FILE_NOTFOUND: return "File not found. "; + case FMOD_ERR_FILE_UNWANTED: return "Unwanted file access occured. "; + case FMOD_ERR_FORMAT: return "Unsupported file or audio format. "; + case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. "; + case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden. "; + case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource. "; + case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred. "; + case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out. "; + case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function. "; + case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init. "; + case FMOD_ERR_INTERNAL: return "An error occured that wasn't supposed to. Contact support. "; + case FMOD_ERR_INVALID_ADDRESS: return "On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) "; + case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float. "; + case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used. "; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function. "; + case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function. "; + case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode. "; + case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle. "; + case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular. "; + case FMOD_ERR_IRX: return "PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it. "; + case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup. "; + case FMOD_ERR_MEMORY: return "Not enough memory or resources. "; + case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. "; + case FMOD_ERR_MEMORY_IOP: return "PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. "; + case FMOD_ERR_MEMORY_SRAM: return "Not enough memory or resources on console sound ram. "; + case FMOD_ERR_MUSIC_UNINITIALIZED: return "Music system is not initialized probably because no music data is loaded. "; + case FMOD_ERR_NEEDS2D: return "Tried to call a command on a 3d sound when the command was meant for 2d sound. "; + case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound. "; + case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support. (ie trying to play a VAG compressed sound in software on PS2). "; + case FMOD_ERR_NEEDSSOFTWARE: return "Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. "; + case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host. "; + case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. "; + case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved. "; + case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately. "; + case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound is not ready. "; + case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused. "; + case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer. "; + case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. "; + case FMOD_ERR_OUTPUT_ENUMERATION: return "Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. "; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). "; + case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device. "; + case FMOD_ERR_OUTPUT_NOHARDWARE: return "FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. "; + case FMOD_ERR_OUTPUT_NOSOFTWARE: return "Attempted to create a software sound but no software channels were specified in System::init. "; + case FMOD_ERR_PAN: return "Panning only works with mono or stereo sound sources. "; + case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a 3rd party plugin. "; + case FMOD_ERR_PLUGIN_INSTANCES: return "The number of allowed instances of a plugin has been exceeded. "; + case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available. "; + case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) "; + case FMOD_ERR_PRELOADED: return "The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. "; + case FMOD_ERR_RECORD: return "An error occured trying to initialize the recording device. "; + case FMOD_ERR_REVERB_INSTANCE: return "Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. "; + case FMOD_ERR_SUBSOUNDS: return "The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. "; + case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. "; + case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. "; + case FMOD_ERR_SUBSOUND_MODE: return "The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. "; + case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags. "; + case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. "; + case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support! "; + case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called. "; + case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. "; + case FMOD_ERR_UPDATE: return "An error caused by System::update occured. "; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported. "; + case FMOD_OK: return "No errors."; + default : return "Unknown error."; + }; +} + +#endif diff --git a/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_memoryinfo.h b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_memoryinfo.h new file mode 100644 index 0000000..36c1535 --- /dev/null +++ b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_memoryinfo.h @@ -0,0 +1,202 @@ +/* ============================================================================================= */ +/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2009. */ +/* */ +/* Use this header if you are interested in getting detailed information on FMOD's memory */ +/* usage. See the documentation for more details. */ +/* */ +/* ============================================================================================= */ + +#ifndef _FMOD_MEMORYINFO_H +#define _FMOD_MEMORYINFO_H + +/* +[ENUM] +[ + [DESCRIPTION] + Description of "memoryused_array" fields returned by the getMemoryInfo function of every public FMOD class. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMTYPE enumeration values can be used to address the "memoryused_array" returned by getMemoryInfo. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + System::getMemoryInfo + EventSystem::getMemoryInfo + FMOD_MEMBITS + FMOD_EVENT_MEMBITS +] +*/ +typedef enum +{ + FMOD_MEMTYPE_OTHER = 0, /* Memory not accounted for by other types */ + FMOD_MEMTYPE_STRING = 1, /* String data */ + + FMOD_MEMTYPE_SYSTEM = 2, /* System object and various internals */ + FMOD_MEMTYPE_PLUGINS = 3, /* Plugin objects and internals */ + FMOD_MEMTYPE_OUTPUT = 4, /* Output module object and internals */ + FMOD_MEMTYPE_CHANNEL = 5, /* Channel related memory */ + FMOD_MEMTYPE_CHANNELGROUP = 6, /* ChannelGroup objects and internals */ + FMOD_MEMTYPE_CODEC = 7, /* Codecs allocated for streaming */ + FMOD_MEMTYPE_FILE = 8, /* File buffers and structures */ + FMOD_MEMTYPE_SOUND = 9, /* Sound objects and internals */ + FMOD_MEMTYPE_SOUND_SECONDARYRAM = 10, /* Sound data stored in secondary RAM */ + FMOD_MEMTYPE_SOUNDGROUP = 11, /* SoundGroup objects and internals */ + FMOD_MEMTYPE_STREAMBUFFER = 12, /* Stream buffer memory */ + FMOD_MEMTYPE_DSPCONNECTION = 13, /* DSPConnection objects and internals */ + FMOD_MEMTYPE_DSP = 14, /* DSP implementation objects */ + FMOD_MEMTYPE_DSPCODEC = 15, /* Realtime file format decoding DSP objects */ + FMOD_MEMTYPE_PROFILE = 16, /* Profiler memory footprint. */ + FMOD_MEMTYPE_RECORDBUFFER = 17, /* Buffer used to store recorded data from microphone */ + FMOD_MEMTYPE_REVERB = 18, /* Reverb implementation objects */ + FMOD_MEMTYPE_REVERBCHANNELPROPS = 19, /* Reverb channel properties structs */ + FMOD_MEMTYPE_GEOMETRY = 20, /* Geometry objects and internals */ + FMOD_MEMTYPE_SYNCPOINT = 21, /* Sync point memory. */ + + FMOD_MEMTYPE_EVENTSYSTEM = 22, /* EventSystem and various internals */ + FMOD_MEMTYPE_MUSICSYSTEM = 23, /* MusicSystem and various internals */ + FMOD_MEMTYPE_FEV = 24, /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ + FMOD_MEMTYPE_MEMORYFSB = 25, /* Data loaded with registerMemoryFSB */ + FMOD_MEMTYPE_EVENTPROJECT = 26, /* EventProject objects and internals */ + FMOD_MEMTYPE_EVENTGROUPI = 27, /* EventGroup objects and internals */ + FMOD_MEMTYPE_SOUNDBANKCLASS = 28, /* Objects used to manage wave banks */ + FMOD_MEMTYPE_SOUNDBANKLIST = 29, /* Data used to manage lists of wave bank usage */ + FMOD_MEMTYPE_STREAMINSTANCE = 30, /* Stream objects and internals */ + FMOD_MEMTYPE_SOUNDDEFCLASS = 31, /* Sound definition objects */ + FMOD_MEMTYPE_SOUNDDEFDEFCLASS = 32, /* Sound definition static data objects */ + FMOD_MEMTYPE_SOUNDDEFPOOL = 33, /* Sound definition pool data */ + FMOD_MEMTYPE_REVERBDEF = 34, /* Reverb definition objects */ + FMOD_MEMTYPE_EVENTREVERB = 35, /* Reverb objects */ + FMOD_MEMTYPE_USERPROPERTY = 36, /* User property objects */ + FMOD_MEMTYPE_EVENTINSTANCE = 37, /* Event instance base objects */ + FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX = 38, /* Complex event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE = 39, /* Simple event instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_LAYER = 40, /* Event layer instance objects */ + FMOD_MEMTYPE_EVENTINSTANCE_SOUND = 41, /* Event sound instance objects */ + FMOD_MEMTYPE_EVENTENVELOPE = 42, /* Event envelope objects */ + FMOD_MEMTYPE_EVENTENVELOPEDEF = 43, /* Event envelope definition objects */ + FMOD_MEMTYPE_EVENTPARAMETER = 44, /* Event parameter objects */ + FMOD_MEMTYPE_EVENTCATEGORY = 45, /* Event category objects */ + FMOD_MEMTYPE_EVENTENVELOPEPOINT = 46, /* Event envelope point objects */ + FMOD_MEMTYPE_EVENTINSTANCEPOOL = 47, /* Event instance pool memory */ + + FMOD_MEMTYPE_MAX, /* Number of "memoryused_array" fields. */ + FMOD_MEMTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit */ + +} FMOD_MEMTYPE; + + +/* +[DEFINE] +[ + [NAME] + FMOD_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. + Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. + + [REMARKS] + Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_EVENT_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_MEMBITS_OTHER (1 << FMOD_MEMTYPE_OTHER) /* Memory not accounted for by other types */ +#define FMOD_MEMBITS_STRING (1 << FMOD_MEMTYPE_STRING) /* String data */ + +#define FMOD_MEMBITS_SYSTEM (1 << FMOD_MEMTYPE_SYSTEM) /* System object and various internals */ +#define FMOD_MEMBITS_PLUGINS (1 << FMOD_MEMTYPE_PLUGINS) /* Plugin objects and internals */ +#define FMOD_MEMBITS_OUTPUT (1 << FMOD_MEMTYPE_OUTPUT) /* Output module object and internals */ +#define FMOD_MEMBITS_CHANNEL (1 << FMOD_MEMTYPE_CHANNEL) /* Channel related memory */ +#define FMOD_MEMBITS_CHANNELGROUP (1 << FMOD_MEMTYPE_CHANNELGROUP) /* ChannelGroup objects and internals */ +#define FMOD_MEMBITS_CODEC (1 << FMOD_MEMTYPE_CODEC) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_FILE (1 << FMOD_MEMTYPE_FILE) /* Codecs allocated for streaming */ +#define FMOD_MEMBITS_SOUND (1 << FMOD_MEMTYPE_SOUND) /* Sound objects and internals */ +#define FMOD_MEMBITS_SOUND_SECONDARYRAM (1 << FMOD_MEMTYPE_SOUND_SECONDARYRAM) /* Sound data stored in secondary RAM */ +#define FMOD_MEMBITS_SOUNDGROUP (1 << FMOD_MEMTYPE_SOUNDGROUP) /* SoundGroup objects and internals */ +#define FMOD_MEMBITS_STREAMBUFFER (1 << FMOD_MEMTYPE_STREAMBUFFER) /* Stream buffer memory */ +#define FMOD_MEMBITS_DSPCONNECTION (1 << FMOD_MEMTYPE_DSPCONNECTION) /* DSPConnection objects and internals */ +#define FMOD_MEMBITS_DSP (1 << FMOD_MEMTYPE_DSP) /* DSP implementation objects */ +#define FMOD_MEMBITS_DSPCODEC (1 << FMOD_MEMTYPE_DSPCODEC) /* Realtime file format decoding DSP objects */ +#define FMOD_MEMBITS_PROFILE (1 << FMOD_MEMTYPE_PROFILE) /* Profiler memory footprint. */ +#define FMOD_MEMBITS_RECORDBUFFER (1 << FMOD_MEMTYPE_RECORDBUFFER) /* Buffer used to store recorded data from microphone */ +#define FMOD_MEMBITS_REVERB (1 << FMOD_MEMTYPE_REVERB) /* Reverb implementation objects */ +#define FMOD_MEMBITS_REVERBCHANNELPROPS (1 << FMOD_MEMTYPE_REVERBCHANNELPROPS) /* Reverb channel properties structs */ +#define FMOD_MEMBITS_GEOMETRY (1 << FMOD_MEMTYPE_GEOMETRY) /* Geometry objects and internals */ +#define FMOD_MEMBITS_SYNCPOINT (1 << FMOD_MEMTYPE_SYNCPOINT) /* Sync point memory. */ +#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ +/* [DEFINE_END] */ + + +/* +[DEFINE] +[ + [NAME] + FMOD_EVENT_MEMBITS + + [DESCRIPTION] + Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. + Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. + + [REMARKS] + Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. + The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. + + [PLATFORMS] + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii, Solaris + + [SEE_ALSO] + FMOD_MEMBITS + System::getMemoryInfo +] +*/ +#define FMOD_EVENT_MEMBITS_EVENTSYSTEM (1 << (FMOD_MEMTYPE_EVENTSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventSystem and various internals */ +#define FMOD_EVENT_MEMBITS_MUSICSYSTEM (1 << (FMOD_MEMTYPE_MUSICSYSTEM - FMOD_MEMTYPE_EVENTSYSTEM)) /* MusicSystem and various internals */ +#define FMOD_EVENT_MEMBITS_FEV (1 << (FMOD_MEMTYPE_FEV - FMOD_MEMTYPE_EVENTSYSTEM)) /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ +#define FMOD_EVENT_MEMBITS_MEMORYFSB (1 << (FMOD_MEMTYPE_MEMORYFSB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data loaded with registerMemoryFSB */ +#define FMOD_EVENT_MEMBITS_EVENTPROJECT (1 << (FMOD_MEMTYPE_EVENTPROJECT - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventProject objects and internals */ +#define FMOD_EVENT_MEMBITS_EVENTGROUPI (1 << (FMOD_MEMTYPE_EVENTGROUPI - FMOD_MEMTYPE_EVENTSYSTEM)) /* EventGroup objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS (1 << (FMOD_MEMTYPE_SOUNDBANKCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Objects used to manage wave banks */ +#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST (1 << (FMOD_MEMTYPE_SOUNDBANKLIST - FMOD_MEMTYPE_EVENTSYSTEM)) /* Data used to manage lists of wave bank usage */ +#define FMOD_EVENT_MEMBITS_STREAMINSTANCE (1 << (FMOD_MEMTYPE_STREAMINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Stream objects and internals */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS (1 << (FMOD_MEMTYPE_SOUNDDEFDEFCLASS - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition static data objects */ +#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL (1 << (FMOD_MEMTYPE_SOUNDDEFPOOL - FMOD_MEMTYPE_EVENTSYSTEM)) /* Sound definition pool data */ +#define FMOD_EVENT_MEMBITS_REVERBDEF (1 << (FMOD_MEMTYPE_REVERBDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTREVERB (1 << (FMOD_MEMTYPE_EVENTREVERB - FMOD_MEMTYPE_EVENTSYSTEM)) /* Reverb objects */ +#define FMOD_EVENT_MEMBITS_USERPROPERTY (1 << (FMOD_MEMTYPE_USERPROPERTY - FMOD_MEMTYPE_EVENTSYSTEM)) /* User property objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE (1 << (FMOD_MEMTYPE_EVENTINSTANCE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event instance base objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX (1 << (FMOD_MEMTYPE_EVENTINSTANCE_COMPLEX - FMOD_MEMTYPE_EVENTSYSTEM)) /* Complex event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SIMPLE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Simple event instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER (1 << (FMOD_MEMTYPE_EVENTINSTANCE_LAYER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event layer instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND (1 << (FMOD_MEMTYPE_EVENTINSTANCE_SOUND - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event sound instance objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPE (1 << (FMOD_MEMTYPE_EVENTENVELOPE - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF (1 << (FMOD_MEMTYPE_EVENTENVELOPEDEF - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope definition objects */ +#define FMOD_EVENT_MEMBITS_EVENTPARAMETER (1 << (FMOD_MEMTYPE_EVENTPARAMETER - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event parameter objects */ +#define FMOD_EVENT_MEMBITS_EVENTCATEGORY (1 << (FMOD_MEMTYPE_EVENTCATEGORY - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event category objects */ +#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT (1 << (FMOD_MEMTYPE_EVENTENVELOPEPOINT - FMOD_MEMTYPE_EVENTSYSTEM)) /* Event envelope point objects */ +#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ + +/* All event instance memory */ +#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ + FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) + +/* All sound definition memory */ +#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ + FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) +/* [DEFINE_END] */ + +#endif diff --git a/vendor/fmodex-4.32.09/win32/inc/fmod_output.h b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_output.h similarity index 94% rename from vendor/fmodex-4.32.09/win32/inc/fmod_output.h rename to vendor/fmodex-4.24.16/win-x86_64/inc/fmod_output.h index 255dd9a..4e5f9af 100644 --- a/vendor/fmodex-4.32.09/win32/inc/fmod_output.h +++ b/vendor/fmodex-4.24.16/win-x86_64/inc/fmod_output.h @@ -1,5 +1,5 @@ /* ==================================================================================================== */ -/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ +/* FMOD Ex - output development header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2009. */ /* */ /* Use this header if you are wanting to develop your own output plugin to use with */ /* FMOD's output system. With this header you can make your own output plugin that FMOD */ @@ -41,7 +41,7 @@ typedef FMOD_RESULT (F_CALLBACK *FMOD_OUTPUT_READFROMMIXER) (FMOD_OUTPUT_ Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_STATE @@ -76,7 +76,7 @@ typedef struct FMOD_OUTPUT_DESCRIPTION Members marked with [out] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value. [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, iPhone + Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3, Wii [SEE_ALSO] FMOD_OUTPUT_DESCRIPTION diff --git a/vendor/fmodex-4.24.16/win-x86_64/lib/compilers.txt b/vendor/fmodex-4.24.16/win-x86_64/lib/compilers.txt new file mode 100644 index 0000000..9bad2e8 --- /dev/null +++ b/vendor/fmodex-4.24.16/win-x86_64/lib/compilers.txt @@ -0,0 +1,12 @@ +Which library do I link? +------------------------ + +If you want to use fmodex.dll: (all plugins compiled into the dll, larger main dll size) + +Visual Studio users - fmodex_vc.lib. +No other compilers are supported for 64bit libraries. + +If you want to use fmodexp.dll: (plugins left external, smaller main dll size). + +Visual Studio users - fmodexp_vc.lib. +No other compilers are supported for 64bit libraries. diff --git a/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64.dll b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64.dll new file mode 100644 index 0000000..2ebb3d0 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64.dll differ diff --git a/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64L.dll b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64L.dll new file mode 100644 index 0000000..23138de Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64L.dll differ diff --git a/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64L_vc.lib b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64L_vc.lib new file mode 100644 index 0000000..5c19525 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64L_vc.lib differ diff --git a/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64_vc.lib b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64_vc.lib new file mode 100644 index 0000000..5c37467 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64_vc.lib differ diff --git a/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64p.dll b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64p.dll new file mode 100644 index 0000000..ce77226 Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64p.dll differ diff --git a/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64p_vc.lib b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64p_vc.lib new file mode 100644 index 0000000..3558f5e Binary files /dev/null and b/vendor/fmodex-4.24.16/win-x86_64/lib/fmodex64p_vc.lib differ diff --git a/vendor/fmodex-4.32.09/linux32/inc/fmod_memoryinfo.h b/vendor/fmodex-4.32.09/linux32/inc/fmod_memoryinfo.h deleted file mode 100644 index a34c681..0000000 --- a/vendor/fmodex-4.32.09/linux32/inc/fmod_memoryinfo.h +++ /dev/null @@ -1,201 +0,0 @@ -/* ============================================================================================= */ -/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2011. */ -/* */ -/* Use this header if you are interested in getting detailed information on FMOD's memory */ -/* usage. See the documentation for more details. */ -/* */ -/* ============================================================================================= */ - -#ifndef _FMOD_MEMORYINFO_H -#define _FMOD_MEMORYINFO_H - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure to be filled with detailed memory usage information of an FMOD object - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - On return from getMemoryInfo, each member of this structure will hold the amount of memory used for its type in bytes.
    -
    - Members marked with [in] mean the user sets the value before passing it to the function.
    - Members marked with [out] mean FMOD sets the value to be used after the function exits.
    - - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3 - - [SEE_ALSO] - System::getMemoryInfo - EventSystem::getMemoryInfo - FMOD_MEMBITS - FMOD_EVENT_MEMBITS -] -*/ -typedef struct FMOD_MEMORY_USAGE_DETAILS -{ - unsigned int other; /* [out] Memory not accounted for by other types */ - unsigned int string; /* [out] String data */ - unsigned int system; /* [out] System object and various internals */ - unsigned int plugins; /* [out] Plugin objects and internals */ - unsigned int output; /* [out] Output module object and internals */ - unsigned int channel; /* [out] Channel related memory */ - unsigned int channelgroup; /* [out] ChannelGroup objects and internals */ - unsigned int codec; /* [out] Codecs allocated for streaming */ - unsigned int file; /* [out] File buffers and structures */ - unsigned int sound; /* [out] Sound objects and internals */ - unsigned int secondaryram; /* [out] Sound data stored in secondary RAM */ - unsigned int soundgroup; /* [out] SoundGroup objects and internals */ - unsigned int streambuffer; /* [out] Stream buffer memory */ - unsigned int dspconnection; /* [out] DSPConnection objects and internals */ - unsigned int dsp; /* [out] DSP implementation objects */ - unsigned int dspcodec; /* [out] Realtime file format decoding DSP objects */ - unsigned int profile; /* [out] Profiler memory footprint. */ - unsigned int recordbuffer; /* [out] Buffer used to store recorded data from microphone */ - unsigned int reverb; /* [out] Reverb implementation objects */ - unsigned int reverbchannelprops; /* [out] Reverb channel properties structs */ - unsigned int geometry; /* [out] Geometry objects and internals */ - unsigned int syncpoint; /* [out] Sync point memory. */ - unsigned int eventsystem; /* [out] EventSystem and various internals */ - unsigned int musicsystem; /* [out] MusicSystem and various internals */ - unsigned int fev; /* [out] Definition of objects contained in all loaded projects e.g. events, groups, categories */ - unsigned int memoryfsb; /* [out] Data loaded with registerMemoryFSB */ - unsigned int eventproject; /* [out] EventProject objects and internals */ - unsigned int eventgroupi; /* [out] EventGroup objects and internals */ - unsigned int soundbankclass; /* [out] Objects used to manage wave banks */ - unsigned int soundbanklist; /* [out] Data used to manage lists of wave bank usage */ - unsigned int streaminstance; /* [out] Stream objects and internals */ - unsigned int sounddefclass; /* [out] Sound definition objects */ - unsigned int sounddefdefclass; /* [out] Sound definition static data objects */ - unsigned int sounddefpool; /* [out] Sound definition pool data */ - unsigned int reverbdef; /* [out] Reverb definition objects */ - unsigned int eventreverb; /* [out] Reverb objects */ - unsigned int userproperty; /* [out] User property objects */ - unsigned int eventinstance; /* [out] Event instance base objects */ - unsigned int eventinstance_complex; /* [out] Complex event instance objects */ - unsigned int eventinstance_simple; /* [out] Simple event instance objects */ - unsigned int eventinstance_layer; /* [out] Event layer instance objects */ - unsigned int eventinstance_sound; /* [out] Event sound instance objects */ - unsigned int eventenvelope; /* [out] Event envelope objects */ - unsigned int eventenvelopedef; /* [out] Event envelope definition objects */ - unsigned int eventparameter; /* [out] Event parameter objects */ - unsigned int eventcategory; /* [out] Event category objects */ - unsigned int eventenvelopepoint; /* [out] Event envelope point objects */ - unsigned int eventinstancepool; /* [out] Event instance pool memory */ -} FMOD_MEMORY_USAGE_DETAILS; - - -/* -[DEFINE] -[ - [NAME] - FMOD_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. - Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone - - [SEE_ALSO] - FMOD_EVENT_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_MEMBITS_OTHER 0x00000001 /* Memory not accounted for by other types */ -#define FMOD_MEMBITS_STRING 0x00000002 /* String data */ - -#define FMOD_MEMBITS_SYSTEM 0x00000004 /* System object and various internals */ -#define FMOD_MEMBITS_PLUGINS 0x00000008 /* Plugin objects and internals */ -#define FMOD_MEMBITS_OUTPUT 0x00000010 /* Output module object and internals */ -#define FMOD_MEMBITS_CHANNEL 0x00000020 /* Channel related memory */ -#define FMOD_MEMBITS_CHANNELGROUP 0x00000040 /* ChannelGroup objects and internals */ -#define FMOD_MEMBITS_CODEC 0x00000080 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_FILE 0x00000100 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_SOUND 0x00000200 /* Sound objects and internals */ -#define FMOD_MEMBITS_SOUND_SECONDARYRAM 0x00000400 /* Sound data stored in secondary RAM */ -#define FMOD_MEMBITS_SOUNDGROUP 0x00000800 /* SoundGroup objects and internals */ -#define FMOD_MEMBITS_STREAMBUFFER 0x00001000 /* Stream buffer memory */ -#define FMOD_MEMBITS_DSPCONNECTION 0x00002000 /* DSPConnection objects and internals */ -#define FMOD_MEMBITS_DSP 0x00004000 /* DSP implementation objects */ -#define FMOD_MEMBITS_DSPCODEC 0x00008000 /* Realtime file format decoding DSP objects */ -#define FMOD_MEMBITS_PROFILE 0x00010000 /* Profiler memory footprint. */ -#define FMOD_MEMBITS_RECORDBUFFER 0x00020000 /* Buffer used to store recorded data from microphone */ -#define FMOD_MEMBITS_REVERB 0x00040000 /* Reverb implementation objects */ -#define FMOD_MEMBITS_REVERBCHANNELPROPS 0x00080000 /* Reverb channel properties structs */ -#define FMOD_MEMBITS_GEOMETRY 0x00100000 /* Geometry objects and internals */ -#define FMOD_MEMBITS_SYNCPOINT 0x00200000 /* Sync point memory. */ -#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ -/* [DEFINE_END] */ - - -/* -[DEFINE] -[ - [NAME] - FMOD_EVENT_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. - Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. - - [REMARKS] - Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone - - [SEE_ALSO] - FMOD_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_EVENT_MEMBITS_EVENTSYSTEM 0x00000001 /* EventSystem and various internals */ -#define FMOD_EVENT_MEMBITS_MUSICSYSTEM 0x00000002 /* MusicSystem and various internals */ -#define FMOD_EVENT_MEMBITS_FEV 0x00000004 /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ -#define FMOD_EVENT_MEMBITS_MEMORYFSB 0x00000008 /* Data loaded with registerMemoryFSB */ -#define FMOD_EVENT_MEMBITS_EVENTPROJECT 0x00000010 /* EventProject objects and internals */ -#define FMOD_EVENT_MEMBITS_EVENTGROUPI 0x00000020 /* EventGroup objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS 0x00000040 /* Objects used to manage wave banks */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST 0x00000080 /* Data used to manage lists of wave bank usage */ -#define FMOD_EVENT_MEMBITS_STREAMINSTANCE 0x00000100 /* Stream objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS 0x00000200 /* Sound definition objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS 0x00000400 /* Sound definition static data objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL 0x00000800 /* Sound definition pool data */ -#define FMOD_EVENT_MEMBITS_REVERBDEF 0x00001000 /* Reverb definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTREVERB 0x00002000 /* Reverb objects */ -#define FMOD_EVENT_MEMBITS_USERPROPERTY 0x00004000 /* User property objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE 0x00008000 /* Event instance base objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX 0x00010000 /* Complex event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE 0x00020000 /* Simple event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER 0x00040000 /* Event layer instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND 0x00080000 /* Event sound instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPE 0x00100000 /* Event envelope objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF 0x00200000 /* Event envelope definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTPARAMETER 0x00400000 /* Event parameter objects */ -#define FMOD_EVENT_MEMBITS_EVENTCATEGORY 0x00800000 /* Event category objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT 0x01000000 /* Event envelope point object+s */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCEPOOL 0x02000000 /* Event instance pool data */ -#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ - -/* All event instance memory */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) - -/* All sound definition memory */ -#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) -/* [DEFINE_END] */ - -#endif diff --git a/vendor/fmodex-4.32.09/linux32/lib/libfmodex-4.32.09.so b/vendor/fmodex-4.32.09/linux32/lib/libfmodex-4.32.09.so deleted file mode 100755 index 0dea100..0000000 Binary files a/vendor/fmodex-4.32.09/linux32/lib/libfmodex-4.32.09.so and /dev/null differ diff --git a/vendor/fmodex-4.32.09/linux32/lib/libfmodexL-4.32.09.so b/vendor/fmodex-4.32.09/linux32/lib/libfmodexL-4.32.09.so deleted file mode 100755 index 3a31e77..0000000 Binary files a/vendor/fmodex-4.32.09/linux32/lib/libfmodexL-4.32.09.so and /dev/null differ diff --git a/vendor/fmodex-4.32.09/linux64/inc/fmod_memoryinfo.h b/vendor/fmodex-4.32.09/linux64/inc/fmod_memoryinfo.h deleted file mode 100644 index a34c681..0000000 --- a/vendor/fmodex-4.32.09/linux64/inc/fmod_memoryinfo.h +++ /dev/null @@ -1,201 +0,0 @@ -/* ============================================================================================= */ -/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2011. */ -/* */ -/* Use this header if you are interested in getting detailed information on FMOD's memory */ -/* usage. See the documentation for more details. */ -/* */ -/* ============================================================================================= */ - -#ifndef _FMOD_MEMORYINFO_H -#define _FMOD_MEMORYINFO_H - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure to be filled with detailed memory usage information of an FMOD object - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - On return from getMemoryInfo, each member of this structure will hold the amount of memory used for its type in bytes.
    -
    - Members marked with [in] mean the user sets the value before passing it to the function.
    - Members marked with [out] mean FMOD sets the value to be used after the function exits.
    - - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3 - - [SEE_ALSO] - System::getMemoryInfo - EventSystem::getMemoryInfo - FMOD_MEMBITS - FMOD_EVENT_MEMBITS -] -*/ -typedef struct FMOD_MEMORY_USAGE_DETAILS -{ - unsigned int other; /* [out] Memory not accounted for by other types */ - unsigned int string; /* [out] String data */ - unsigned int system; /* [out] System object and various internals */ - unsigned int plugins; /* [out] Plugin objects and internals */ - unsigned int output; /* [out] Output module object and internals */ - unsigned int channel; /* [out] Channel related memory */ - unsigned int channelgroup; /* [out] ChannelGroup objects and internals */ - unsigned int codec; /* [out] Codecs allocated for streaming */ - unsigned int file; /* [out] File buffers and structures */ - unsigned int sound; /* [out] Sound objects and internals */ - unsigned int secondaryram; /* [out] Sound data stored in secondary RAM */ - unsigned int soundgroup; /* [out] SoundGroup objects and internals */ - unsigned int streambuffer; /* [out] Stream buffer memory */ - unsigned int dspconnection; /* [out] DSPConnection objects and internals */ - unsigned int dsp; /* [out] DSP implementation objects */ - unsigned int dspcodec; /* [out] Realtime file format decoding DSP objects */ - unsigned int profile; /* [out] Profiler memory footprint. */ - unsigned int recordbuffer; /* [out] Buffer used to store recorded data from microphone */ - unsigned int reverb; /* [out] Reverb implementation objects */ - unsigned int reverbchannelprops; /* [out] Reverb channel properties structs */ - unsigned int geometry; /* [out] Geometry objects and internals */ - unsigned int syncpoint; /* [out] Sync point memory. */ - unsigned int eventsystem; /* [out] EventSystem and various internals */ - unsigned int musicsystem; /* [out] MusicSystem and various internals */ - unsigned int fev; /* [out] Definition of objects contained in all loaded projects e.g. events, groups, categories */ - unsigned int memoryfsb; /* [out] Data loaded with registerMemoryFSB */ - unsigned int eventproject; /* [out] EventProject objects and internals */ - unsigned int eventgroupi; /* [out] EventGroup objects and internals */ - unsigned int soundbankclass; /* [out] Objects used to manage wave banks */ - unsigned int soundbanklist; /* [out] Data used to manage lists of wave bank usage */ - unsigned int streaminstance; /* [out] Stream objects and internals */ - unsigned int sounddefclass; /* [out] Sound definition objects */ - unsigned int sounddefdefclass; /* [out] Sound definition static data objects */ - unsigned int sounddefpool; /* [out] Sound definition pool data */ - unsigned int reverbdef; /* [out] Reverb definition objects */ - unsigned int eventreverb; /* [out] Reverb objects */ - unsigned int userproperty; /* [out] User property objects */ - unsigned int eventinstance; /* [out] Event instance base objects */ - unsigned int eventinstance_complex; /* [out] Complex event instance objects */ - unsigned int eventinstance_simple; /* [out] Simple event instance objects */ - unsigned int eventinstance_layer; /* [out] Event layer instance objects */ - unsigned int eventinstance_sound; /* [out] Event sound instance objects */ - unsigned int eventenvelope; /* [out] Event envelope objects */ - unsigned int eventenvelopedef; /* [out] Event envelope definition objects */ - unsigned int eventparameter; /* [out] Event parameter objects */ - unsigned int eventcategory; /* [out] Event category objects */ - unsigned int eventenvelopepoint; /* [out] Event envelope point objects */ - unsigned int eventinstancepool; /* [out] Event instance pool memory */ -} FMOD_MEMORY_USAGE_DETAILS; - - -/* -[DEFINE] -[ - [NAME] - FMOD_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. - Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone - - [SEE_ALSO] - FMOD_EVENT_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_MEMBITS_OTHER 0x00000001 /* Memory not accounted for by other types */ -#define FMOD_MEMBITS_STRING 0x00000002 /* String data */ - -#define FMOD_MEMBITS_SYSTEM 0x00000004 /* System object and various internals */ -#define FMOD_MEMBITS_PLUGINS 0x00000008 /* Plugin objects and internals */ -#define FMOD_MEMBITS_OUTPUT 0x00000010 /* Output module object and internals */ -#define FMOD_MEMBITS_CHANNEL 0x00000020 /* Channel related memory */ -#define FMOD_MEMBITS_CHANNELGROUP 0x00000040 /* ChannelGroup objects and internals */ -#define FMOD_MEMBITS_CODEC 0x00000080 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_FILE 0x00000100 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_SOUND 0x00000200 /* Sound objects and internals */ -#define FMOD_MEMBITS_SOUND_SECONDARYRAM 0x00000400 /* Sound data stored in secondary RAM */ -#define FMOD_MEMBITS_SOUNDGROUP 0x00000800 /* SoundGroup objects and internals */ -#define FMOD_MEMBITS_STREAMBUFFER 0x00001000 /* Stream buffer memory */ -#define FMOD_MEMBITS_DSPCONNECTION 0x00002000 /* DSPConnection objects and internals */ -#define FMOD_MEMBITS_DSP 0x00004000 /* DSP implementation objects */ -#define FMOD_MEMBITS_DSPCODEC 0x00008000 /* Realtime file format decoding DSP objects */ -#define FMOD_MEMBITS_PROFILE 0x00010000 /* Profiler memory footprint. */ -#define FMOD_MEMBITS_RECORDBUFFER 0x00020000 /* Buffer used to store recorded data from microphone */ -#define FMOD_MEMBITS_REVERB 0x00040000 /* Reverb implementation objects */ -#define FMOD_MEMBITS_REVERBCHANNELPROPS 0x00080000 /* Reverb channel properties structs */ -#define FMOD_MEMBITS_GEOMETRY 0x00100000 /* Geometry objects and internals */ -#define FMOD_MEMBITS_SYNCPOINT 0x00200000 /* Sync point memory. */ -#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ -/* [DEFINE_END] */ - - -/* -[DEFINE] -[ - [NAME] - FMOD_EVENT_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. - Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. - - [REMARKS] - Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone - - [SEE_ALSO] - FMOD_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_EVENT_MEMBITS_EVENTSYSTEM 0x00000001 /* EventSystem and various internals */ -#define FMOD_EVENT_MEMBITS_MUSICSYSTEM 0x00000002 /* MusicSystem and various internals */ -#define FMOD_EVENT_MEMBITS_FEV 0x00000004 /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ -#define FMOD_EVENT_MEMBITS_MEMORYFSB 0x00000008 /* Data loaded with registerMemoryFSB */ -#define FMOD_EVENT_MEMBITS_EVENTPROJECT 0x00000010 /* EventProject objects and internals */ -#define FMOD_EVENT_MEMBITS_EVENTGROUPI 0x00000020 /* EventGroup objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS 0x00000040 /* Objects used to manage wave banks */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST 0x00000080 /* Data used to manage lists of wave bank usage */ -#define FMOD_EVENT_MEMBITS_STREAMINSTANCE 0x00000100 /* Stream objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS 0x00000200 /* Sound definition objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS 0x00000400 /* Sound definition static data objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL 0x00000800 /* Sound definition pool data */ -#define FMOD_EVENT_MEMBITS_REVERBDEF 0x00001000 /* Reverb definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTREVERB 0x00002000 /* Reverb objects */ -#define FMOD_EVENT_MEMBITS_USERPROPERTY 0x00004000 /* User property objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE 0x00008000 /* Event instance base objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX 0x00010000 /* Complex event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE 0x00020000 /* Simple event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER 0x00040000 /* Event layer instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND 0x00080000 /* Event sound instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPE 0x00100000 /* Event envelope objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF 0x00200000 /* Event envelope definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTPARAMETER 0x00400000 /* Event parameter objects */ -#define FMOD_EVENT_MEMBITS_EVENTCATEGORY 0x00800000 /* Event category objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT 0x01000000 /* Event envelope point object+s */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCEPOOL 0x02000000 /* Event instance pool data */ -#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ - -/* All event instance memory */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) - -/* All sound definition memory */ -#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) -/* [DEFINE_END] */ - -#endif diff --git a/vendor/fmodex-4.32.09/linux64/lib/libfmodex64-4.32.09.so b/vendor/fmodex-4.32.09/linux64/lib/libfmodex64-4.32.09.so deleted file mode 100755 index 0bb98d1..0000000 Binary files a/vendor/fmodex-4.32.09/linux64/lib/libfmodex64-4.32.09.so and /dev/null differ diff --git a/vendor/fmodex-4.32.09/linux64/lib/libfmodexL64-4.32.09.so b/vendor/fmodex-4.32.09/linux64/lib/libfmodexL64-4.32.09.so deleted file mode 100755 index 838e921..0000000 Binary files a/vendor/fmodex-4.32.09/linux64/lib/libfmodexL64-4.32.09.so and /dev/null differ diff --git a/vendor/fmodex-4.32.09/mac/inc/fmod.h b/vendor/fmodex-4.32.09/mac/inc/fmod.h deleted file mode 100644 index bb66cf5..0000000 --- a/vendor/fmodex-4.32.09/mac/inc/fmod.h +++ /dev/null @@ -1,2459 +0,0 @@ -/*$ preserve start $*/ - -/* ============================================================================================ */ -/* FMOD Ex - Main C/C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ -/* */ -/* This header is the base header for all other FMOD headers. If you are programming in C */ -/* use this exclusively, or if you are programming C++ use this in conjunction with FMOD.HPP */ -/* */ -/* ============================================================================================ */ - -#ifndef _FMOD_H -#define _FMOD_H - -/* - FMOD version number. Check this against FMOD::System::getVersion. - 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. -*/ - -#define FMOD_VERSION 0x00043623 - -/* - Compiler specific settings. -*/ - -#if defined(__CYGWIN32__) - #define F_CDECL __cdecl - #define F_STDCALL __stdcall - #define F_DECLSPEC __declspec - #define F_DLLEXPORT ( dllexport ) -#elif defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(_WIN64) - #define F_CDECL _cdecl - #define F_STDCALL _stdcall - #define F_DECLSPEC __declspec - #define F_DLLEXPORT ( dllexport ) -#elif defined(__MACH__) || defined(__ANDROID__) || defined(__linux__) - #define F_CDECL - #define F_STDCALL - #define F_DECLSPEC - #define F_DLLEXPORT __attribute__ ((visibility("default"))) -#else - #define F_CDECL - #define F_STDCALL - #define F_DECLSPEC - #define F_DLLEXPORT -#endif - -#ifdef DLL_EXPORTS - #if defined(__MACH__) || defined(__ANDROID__) || defined(__linux__) - #define F_API __attribute__ ((visibility("default"))) - #else - #define F_API __declspec(dllexport) F_STDCALL - #endif -#else - #define F_API F_STDCALL -#endif - -#define F_CALLBACK F_STDCALL - -/* - FMOD types. -*/ - -typedef int FMOD_BOOL; -typedef struct FMOD_SYSTEM FMOD_SYSTEM; -typedef struct FMOD_SOUND FMOD_SOUND; -typedef struct FMOD_CHANNEL FMOD_CHANNEL; -typedef struct FMOD_CHANNELGROUP FMOD_CHANNELGROUP; -typedef struct FMOD_SOUNDGROUP FMOD_SOUNDGROUP; -typedef struct FMOD_REVERB FMOD_REVERB; -typedef struct FMOD_DSP FMOD_DSP; -typedef struct FMOD_DSPCONNECTION FMOD_DSPCONNECTION; -typedef struct FMOD_POLYGON FMOD_POLYGON; -typedef struct FMOD_GEOMETRY FMOD_GEOMETRY; -typedef struct FMOD_SYNCPOINT FMOD_SYNCPOINT; -typedef unsigned int FMOD_MODE; -typedef unsigned int FMOD_TIMEUNIT; -typedef unsigned int FMOD_INITFLAGS; -typedef unsigned int FMOD_CAPS; -typedef unsigned int FMOD_DEBUGLEVEL; -typedef unsigned int FMOD_MEMORY_TYPE; - -/*$ fmod result start $*/ -/* -[ENUM] -[ - [DESCRIPTION] - error codes. Returned from every function. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] -] -*/ -typedef enum -{ - FMOD_OK, /* No errors. */ - FMOD_ERR_ALREADYLOCKED, /* Tried to call lock a second time before unlock was called. */ - FMOD_ERR_BADCOMMAND, /* Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). */ - FMOD_ERR_CDDA_DRIVERS, /* Neither NTSCSI nor ASPI could be initialised. */ - FMOD_ERR_CDDA_INIT, /* An error occurred while initialising the CDDA subsystem. */ - FMOD_ERR_CDDA_INVALID_DEVICE, /* Couldn't find the specified device. */ - FMOD_ERR_CDDA_NOAUDIO, /* No audio tracks on the specified disc. */ - FMOD_ERR_CDDA_NODEVICES, /* No CD/DVD devices were found. */ - FMOD_ERR_CDDA_NODISC, /* No disc present in the specified drive. */ - FMOD_ERR_CDDA_READ, /* A CDDA read error occurred. */ - FMOD_ERR_CHANNEL_ALLOC, /* Error trying to allocate a channel. */ - FMOD_ERR_CHANNEL_STOLEN, /* The specified channel has been reused to play another sound. */ - FMOD_ERR_COM, /* A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. */ - FMOD_ERR_DMA, /* DMA Failure. See debug output for more information. */ - FMOD_ERR_DSP_CONNECTION, /* DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). */ - FMOD_ERR_DSP_FORMAT, /* DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. */ - FMOD_ERR_DSP_NOTFOUND, /* DSP connection error. Couldn't find the DSP unit specified. */ - FMOD_ERR_DSP_RUNNING, /* DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. */ - FMOD_ERR_DSP_TOOMANYCONNECTIONS,/* DSP connection error. The unit being connected to or disconnected should only have 1 input or output. */ - FMOD_ERR_FILE_BAD, /* Error loading file. */ - FMOD_ERR_FILE_COULDNOTSEEK, /* Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. */ - FMOD_ERR_FILE_DISKEJECTED, /* Media was ejected while reading. */ - FMOD_ERR_FILE_EOF, /* End of file unexpectedly reached while trying to read essential data (truncated data?). */ - FMOD_ERR_FILE_NOTFOUND, /* File not found. */ - FMOD_ERR_FILE_UNWANTED, /* Unwanted file access occured. */ - FMOD_ERR_FORMAT, /* Unsupported file or audio format. */ - FMOD_ERR_HTTP, /* A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. */ - FMOD_ERR_HTTP_ACCESS, /* The specified resource requires authentication or is forbidden. */ - FMOD_ERR_HTTP_PROXY_AUTH, /* Proxy authentication is required to access the specified resource. */ - FMOD_ERR_HTTP_SERVER_ERROR, /* A HTTP server error occurred. */ - FMOD_ERR_HTTP_TIMEOUT, /* The HTTP request timed out. */ - FMOD_ERR_INITIALIZATION, /* FMOD was not initialized correctly to support this function. */ - FMOD_ERR_INITIALIZED, /* Cannot call this command after System::init. */ - FMOD_ERR_INTERNAL, /* An error occured that wasn't supposed to. Contact support. */ - FMOD_ERR_INVALID_ADDRESS, /* On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) */ - FMOD_ERR_INVALID_FLOAT, /* Value passed in was a NaN, Inf or denormalized float. */ - FMOD_ERR_INVALID_HANDLE, /* An invalid object handle was used. */ - FMOD_ERR_INVALID_PARAM, /* An invalid parameter was passed to this function. */ - FMOD_ERR_INVALID_POSITION, /* An invalid seek position was passed to this function. */ - FMOD_ERR_INVALID_SPEAKER, /* An invalid speaker was passed to this function based on the current speaker mode. */ - FMOD_ERR_INVALID_SYNCPOINT, /* The syncpoint did not come from this sound handle. */ - FMOD_ERR_INVALID_VECTOR, /* The vectors passed in are not unit length, or perpendicular. */ - FMOD_ERR_MAXAUDIBLE, /* Reached maximum audible playback count for this sound's soundgroup. */ - FMOD_ERR_MEMORY, /* Not enough memory or resources. */ - FMOD_ERR_MEMORY_CANTPOINT, /* Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. */ - FMOD_ERR_MEMORY_SRAM, /* Not enough memory or resources on console sound ram. */ - FMOD_ERR_NEEDS2D, /* Tried to call a command on a 3d sound when the command was meant for 2d sound. */ - FMOD_ERR_NEEDS3D, /* Tried to call a command on a 2d sound when the command was meant for 3d sound. */ - FMOD_ERR_NEEDSHARDWARE, /* Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii). */ - FMOD_ERR_NEEDSSOFTWARE, /* Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. */ - FMOD_ERR_NET_CONNECT, /* Couldn't connect to the specified host. */ - FMOD_ERR_NET_SOCKET_ERROR, /* A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. */ - FMOD_ERR_NET_URL, /* The specified URL couldn't be resolved. */ - FMOD_ERR_NET_WOULD_BLOCK, /* Operation on a non-blocking socket could not complete immediately. */ - FMOD_ERR_NOTREADY, /* Operation could not be performed because specified sound/DSP connection is not ready. */ - FMOD_ERR_OUTPUT_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */ - FMOD_ERR_OUTPUT_CREATEBUFFER, /* Error creating hardware sound buffer. */ - FMOD_ERR_OUTPUT_DRIVERCALL, /* A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. */ - FMOD_ERR_OUTPUT_ENUMERATION, /* Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. */ - FMOD_ERR_OUTPUT_FORMAT, /* Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). */ - FMOD_ERR_OUTPUT_INIT, /* Error initializing output device. */ - FMOD_ERR_OUTPUT_NOHARDWARE, /* FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. */ - FMOD_ERR_OUTPUT_NOSOFTWARE, /* Attempted to create a software sound but no software channels were specified in System::init. */ - FMOD_ERR_PAN, /* Panning only works with mono or stereo sound sources. */ - FMOD_ERR_PLUGIN, /* An unspecified error has been returned from a 3rd party plugin. */ - FMOD_ERR_PLUGIN_INSTANCES, /* The number of allowed instances of a plugin has been exceeded. */ - FMOD_ERR_PLUGIN_MISSING, /* A requested output, dsp unit type or codec was not available. */ - FMOD_ERR_PLUGIN_RESOURCE, /* A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) */ - FMOD_ERR_PRELOADED, /* The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. */ - FMOD_ERR_PROGRAMMERSOUND, /* The specified sound is still in use by the event system, wait for the event which is using it finish with it. */ - FMOD_ERR_RECORD, /* An error occured trying to initialize the recording device. */ - FMOD_ERR_REVERB_INSTANCE, /* Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesnt exist. */ - FMOD_ERR_SUBSOUND_ALLOCATED, /* This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. */ - FMOD_ERR_SUBSOUND_CANTMOVE, /* Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. */ - FMOD_ERR_SUBSOUND_MODE, /* The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. */ - FMOD_ERR_SUBSOUNDS, /* The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. */ - FMOD_ERR_TAGNOTFOUND, /* The specified tag could not be found or there are no tags. */ - FMOD_ERR_TOOMANYCHANNELS, /* The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. */ - FMOD_ERR_UNIMPLEMENTED, /* Something in FMOD hasn't been implemented when it should be! contact support! */ - FMOD_ERR_UNINITIALIZED, /* This command failed because System::init or System::setDriver was not called. */ - FMOD_ERR_UNSUPPORTED, /* A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. */ - FMOD_ERR_UPDATE, /* An error caused by System::update occured. */ - FMOD_ERR_VERSION, /* The version number of this file format is not supported. */ - - FMOD_ERR_EVENT_FAILED, /* An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. */ - FMOD_ERR_EVENT_INFOONLY, /* Can't execute this command on an EVENT_INFOONLY event. */ - FMOD_ERR_EVENT_INTERNAL, /* An error occured that wasn't supposed to. See debug log for reason. */ - FMOD_ERR_EVENT_MAXSTREAMS, /* Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. */ - FMOD_ERR_EVENT_MISMATCH, /* FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. */ - FMOD_ERR_EVENT_NAMECONFLICT, /* A category with the same name already exists. */ - FMOD_ERR_EVENT_NOTFOUND, /* The requested event, event group, event category or event property could not be found. */ - FMOD_ERR_EVENT_NEEDSSIMPLE, /* Tried to call a function on a complex event that's only supported by simple events. */ - FMOD_ERR_EVENT_GUIDCONFLICT, /* An event with the same GUID already exists. */ - FMOD_ERR_EVENT_ALREADY_LOADED, /* The specified project or bank has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. */ - - FMOD_ERR_MUSIC_UNINITIALIZED, /* Music system is not initialized probably because no music data is loaded. */ - FMOD_ERR_MUSIC_NOTFOUND, /* The requested music entity could not be found. */ - FMOD_ERR_MUSIC_NOCALLBACK, /* The music callback is required, but it has not been set. */ - - FMOD_RESULT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_RESULT; -/*$ fmod result end $*/ - - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a point in 3D space. - - [REMARKS] - FMOD uses a left handed co-ordinate system by default.
    - To use a right handed co-ordinate system specify FMOD_INIT_3D_RIGHTHANDED from FMOD_INITFLAGS in System::init. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::set3DListenerAttributes - System::get3DListenerAttributes - Channel::set3DAttributes - Channel::get3DAttributes - Channel::set3DCustomRolloff - Channel::get3DCustomRolloff - Sound::set3DCustomRolloff - Sound::get3DCustomRolloff - Geometry::addPolygon - Geometry::setPolygonVertex - Geometry::getPolygonVertex - Geometry::setRotation - Geometry::getRotation - Geometry::setPosition - Geometry::getPosition - Geometry::setScale - Geometry::getScale - FMOD_INITFLAGS -] -*/ -typedef struct -{ - float x; /* X co-ordinate in 3D space. */ - float y; /* Y co-ordinate in 3D space. */ - float z; /* Z co-ordinate in 3D space. */ -} FMOD_VECTOR; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a globally unique identifier. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::getDriverInfo -] -*/ -typedef struct -{ - unsigned int Data1; /* Specifies the first 8 hexadecimal digits of the GUID */ - unsigned short Data2; /* Specifies the first group of 4 hexadecimal digits. */ - unsigned short Data3; /* Specifies the second group of 4 hexadecimal digits. */ - unsigned char Data4[8]; /* Array of 8 bytes. The first 2 bytes contain the third group of 4 hexadecimal digits. The remaining 6 bytes contain the final 12 hexadecimal digits. */ -} FMOD_GUID; - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure that is passed into FMOD_FILE_ASYNCREADCALLBACK. Use the information in this structure to perform - - [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    -
    - Instructions: write to 'buffer', and 'bytesread' BEFORE setting 'result'.
    - As soon as result is set, FMOD will asynchronously continue internally using the data provided in this structure.
    -
    - Set 'result' to the result expected from a normal file read callback.
    - If the read was successful, set it to FMOD_OK.
    - If it read some data but hit the end of the file, set it to FMOD_ERR_FILE_EOF.
    - If a bad error occurred, return FMOD_ERR_FILE_BAD
    - If a disk was ejected, return FMOD_ERR_FILE_DISKEJECTED.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - FMOD_FILE_ASYNCREADCALLBACK - FMOD_FILE_ASYNCCANCELCALLBACK -] -*/ -typedef struct -{ - void *handle; /* [r] The file handle that was filled out in the open callback. */ - unsigned int offset; /* [r] Seek position, make sure you read from this file offset. */ - unsigned int sizebytes; /* [r] how many bytes requested for read. */ - int priority; /* [r] 0 = low importance. 100 = extremely important (ie 'must read now or stuttering may occur') */ - - void *buffer; /* [w] Buffer to read file data into. */ - unsigned int bytesread; /* [w] Fill this in before setting result code to tell FMOD how many bytes were read. */ - FMOD_RESULT result; /* [r/w] Result code, FMOD_OK tells the system it is ready to consume the data. Set this last! Default value = FMOD_ERR_NOTREADY. */ - - void *userdata; /* [r] User data pointer. */ -} FMOD_ASYNCREADINFO; - - -/* -[ENUM] -[ - [DESCRIPTION] - These output types are used with System::setOutput / System::getOutput, to choose which output method to use. - - [REMARKS] - To pass information to the driver when initializing fmod use the extradriverdata parameter in System::init for the following reasons.
    -
  • FMOD_OUTPUTTYPE_WAVWRITER - extradriverdata is a pointer to a char * filename that the wav writer will output to. -
  • FMOD_OUTPUTTYPE_WAVWRITER_NRT - extradriverdata is a pointer to a char * filename that the wav writer will output to. -
  • FMOD_OUTPUTTYPE_DSOUND - extradriverdata is a pointer to a HWND so that FMOD can set the focus on the audio for a particular window. -
  • FMOD_OUTPUTTYPE_PS3 - extradriverdata is a pointer to a FMOD_PS3_EXTRADRIVERDATA struct. This can be found in fmodps3.h. -
  • FMOD_OUTPUTTYPE_GC - extradriverdata is a pointer to a FMOD_GC_INFO struct. This can be found in fmodgc.h. -
  • FMOD_OUTPUTTYPE_WII - extradriverdata is a pointer to a FMOD_WII_INFO struct. This can be found in fmodwii.h. -
  • FMOD_OUTPUTTYPE_ALSA - extradriverdata is a pointer to a FMOD_LINUX_EXTRADRIVERDATA struct. This can be found in fmodlinux.h.
    -
    - Currently these are the only FMOD drivers that take extra information. Other unknown plugins may have different requirements. -

    - Note! If FMOD_OUTPUTTYPE_WAVWRITER_NRT or FMOD_OUTPUTTYPE_NOSOUND_NRT are used, and if the System::update function is being called - very quickly (ie for a non realtime decode) it may be being called too quickly for the FMOD streamer thread to respond to. - The result will be a skipping/stuttering output in the captured audio.
    -
    - To remedy this, disable the FMOD Ex streamer thread, and use FMOD_INIT_STREAM_FROM_UPDATE to avoid skipping in the output stream, - as it will lock the mixer and the streamer together in the same thread. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::setOutput - System::getOutput - System::setSoftwareFormat - System::getSoftwareFormat - System::init - System::update - FMOD_INITFLAGS -] -*/ -typedef enum -{ - FMOD_OUTPUTTYPE_AUTODETECT, /* Picks the best output mode for the platform. This is the default. */ - - FMOD_OUTPUTTYPE_UNKNOWN, /* All - 3rd party plugin, unknown. This is for use with System::getOutput only. */ - FMOD_OUTPUTTYPE_NOSOUND, /* All - All calls in this mode succeed but make no sound. */ - FMOD_OUTPUTTYPE_WAVWRITER, /* All - Writes output to fmodoutput.wav by default. Use the 'extradriverdata' parameter in System::init, by simply passing the filename as a string, to set the wav filename. */ - FMOD_OUTPUTTYPE_NOSOUND_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_NOSOUND. User can drive mixer with System::update at whatever rate they want. */ - FMOD_OUTPUTTYPE_WAVWRITER_NRT, /* All - Non-realtime version of FMOD_OUTPUTTYPE_WAVWRITER. User can drive mixer with System::update at whatever rate they want. */ - - FMOD_OUTPUTTYPE_DSOUND, /* Win32/Win64 - DirectSound output. (Default on Windows XP and below) */ - FMOD_OUTPUTTYPE_WINMM, /* Win32/Win64 - Windows Multimedia output. */ - FMOD_OUTPUTTYPE_WASAPI, /* Win32 - Windows Audio Session API. (Default on Windows Vista and above) */ - FMOD_OUTPUTTYPE_ASIO, /* Win32 - Low latency ASIO 2.0 driver. */ - FMOD_OUTPUTTYPE_OSS, /* Linux/Linux64 - Open Sound System output. (Default on Linux, third preference) */ - FMOD_OUTPUTTYPE_ALSA, /* Linux/Linux64 - Advanced Linux Sound Architecture output. (Default on Linux, second preference if available) */ - FMOD_OUTPUTTYPE_ESD, /* Linux/Linux64 - Enlightment Sound Daemon output. */ - FMOD_OUTPUTTYPE_PULSEAUDIO, /* Linux/Linux64 - PulseAudio output. (Default on Linux, first preference if available) */ - FMOD_OUTPUTTYPE_COREAUDIO, /* Mac - Macintosh CoreAudio output. (Default on Mac) */ - FMOD_OUTPUTTYPE_XBOX360, /* Xbox 360 - Native Xbox360 output. (Default on Xbox 360) */ - FMOD_OUTPUTTYPE_PSP, /* PSP - Native PSP output. (Default on PSP) */ - FMOD_OUTPUTTYPE_PS3, /* PS3 - Native PS3 output. (Default on PS3) */ - FMOD_OUTPUTTYPE_NGP, /* NGP - Native NGP output. (Default on NGP) */ - FMOD_OUTPUTTYPE_WII, /* Wii - Native Wii output. (Default on Wii) */ - FMOD_OUTPUTTYPE_3DS, /* 3DS - Native 3DS output (Default on 3DS) */ - FMOD_OUTPUTTYPE_AUDIOTRACK, /* Android - Java Audio Track output. (Default on Android 2.2 and below) */ - FMOD_OUTPUTTYPE_OPENSL, /* Android - OpenSL ES output. (Default on Android 2.3 and above) */ - - FMOD_OUTPUTTYPE_MAX, /* Maximum number of output types supported. */ - FMOD_OUTPUTTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_OUTPUTTYPE; - - -/* -[DEFINE] -[ - [NAME] - FMOD_CAPS - - [DESCRIPTION] - Bit fields to use with System::getDriverCaps to determine the capabilities of a card / output device. - - [REMARKS] - It is important to check FMOD_CAPS_HARDWARE_EMULATED on windows machines, to then adjust System::setDSPBufferSize to (1024, 10) to compensate for the higher latency. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::getDriverCaps - System::setDSPBufferSize -] -*/ -#define FMOD_CAPS_NONE 0x00000000 /* Device has no special capabilities. */ -#define FMOD_CAPS_HARDWARE 0x00000001 /* Device supports hardware mixing. */ -#define FMOD_CAPS_HARDWARE_EMULATED 0x00000002 /* User has device set to 'Hardware acceleration = off' in control panel, and now extra 200ms latency is incurred. */ -#define FMOD_CAPS_OUTPUT_MULTICHANNEL 0x00000004 /* Device can do multichannel output, ie greater than 2 channels. */ -#define FMOD_CAPS_OUTPUT_FORMAT_PCM8 0x00000008 /* Device can output to 8bit integer PCM. */ -#define FMOD_CAPS_OUTPUT_FORMAT_PCM16 0x00000010 /* Device can output to 16bit integer PCM. */ -#define FMOD_CAPS_OUTPUT_FORMAT_PCM24 0x00000020 /* Device can output to 24bit integer PCM. */ -#define FMOD_CAPS_OUTPUT_FORMAT_PCM32 0x00000040 /* Device can output to 32bit integer PCM. */ -#define FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT 0x00000080 /* Device can output to 32bit floating point PCM. */ -#define FMOD_CAPS_REVERB_LIMITED 0x00002000 /* Device supports some form of limited hardware reverb, maybe parameterless and only selectable by environment. */ -/* [DEFINE_END] */ - -/* -[DEFINE] -[ - [NAME] - FMOD_DEBUGLEVEL - - [DESCRIPTION] - Bit fields to use with FMOD::Debug_SetLevel / FMOD::Debug_GetLevel to control the level of tty debug output with logging versions of FMOD (fmodL). - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Debug_SetLevel - Debug_GetLevel -] -*/ -#define FMOD_DEBUG_LEVEL_NONE 0x00000000 -#define FMOD_DEBUG_LEVEL_LOG 0x00000001 /* Will display generic logging messages. */ -#define FMOD_DEBUG_LEVEL_ERROR 0x00000002 /* Will display errors. */ -#define FMOD_DEBUG_LEVEL_WARNING 0x00000004 /* Will display warnings that are not fatal. */ -#define FMOD_DEBUG_LEVEL_HINT 0x00000008 /* Will hint to you if there is something possibly better you could be doing. */ -#define FMOD_DEBUG_LEVEL_ALL 0x000000FF -#define FMOD_DEBUG_TYPE_MEMORY 0x00000100 /* Show FMOD memory related logging messages. */ -#define FMOD_DEBUG_TYPE_THREAD 0x00000200 /* Show FMOD thread related logging messages. */ -#define FMOD_DEBUG_TYPE_FILE 0x00000400 /* Show FMOD file system related logging messages. */ -#define FMOD_DEBUG_TYPE_NET 0x00000800 /* Show FMOD network related logging messages. */ -#define FMOD_DEBUG_TYPE_EVENT 0x00001000 /* Show FMOD Event related logging messages. */ -#define FMOD_DEBUG_TYPE_ALL 0x0000FFFF -#define FMOD_DEBUG_DISPLAY_TIMESTAMPS 0x01000000 /* Display the timestamp of the log entry in milliseconds. */ -#define FMOD_DEBUG_DISPLAY_LINENUMBERS 0x02000000 /* Display the FMOD Ex source code line numbers, for debugging purposes. */ -#define FMOD_DEBUG_DISPLAY_COMPRESS 0x04000000 /* If a message is repeated more than 5 times it will stop displaying it and instead display the number of times the message was logged. */ -#define FMOD_DEBUG_DISPLAY_THREAD 0x08000000 /* Display the thread ID of the calling function that caused this log entry to appear. */ -#define FMOD_DEBUG_DISPLAY_ALL 0x0F000000 -#define FMOD_DEBUG_ALL 0xFFFFFFFF -/* [DEFINE_END] */ - - -/* -[DEFINE] -[ - [NAME] - FMOD_MEMORY_TYPE - - [DESCRIPTION] - Bit fields for memory allocation type being passed into FMOD memory callbacks. - - [REMARKS] - Remember this is a bitfield. You may get more than 1 bit set (ie physical + persistent) so do not simply switch on the types! You must check each bit individually or clear out the bits that you do not want within the callback.
    - Bits can be excluded if you want during Memory_Initialize so that you never get them. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - FMOD_MEMORY_ALLOCCALLBACK - FMOD_MEMORY_REALLOCCALLBACK - FMOD_MEMORY_FREECALLBACK - Memory_Initialize - -] -*/ -#define FMOD_MEMORY_NORMAL 0x00000000 /* Standard memory. */ -#define FMOD_MEMORY_STREAM_FILE 0x00000001 /* Stream file buffer, size controllable with System::setStreamBufferSize. */ -#define FMOD_MEMORY_STREAM_DECODE 0x00000002 /* Stream decode buffer, size controllable with FMOD_CREATESOUNDEXINFO::decodebuffersize. */ -#define FMOD_MEMORY_SAMPLEDATA 0x00000004 /* Sample data buffer. Raw audio data, usually PCM/MPEG/ADPCM/XMA data. */ -#define FMOD_MEMORY_DSP_OUTPUTBUFFER 0x00000008 /* DSP memory block allocated when more than 1 output exists on a DSP node. */ -#define FMOD_MEMORY_XBOX360_PHYSICAL 0x00100000 /* Requires XPhysicalAlloc / XPhysicalFree. */ -#define FMOD_MEMORY_PERSISTENT 0x00200000 /* Persistent memory. Memory will be freed when System::release is called. */ -#define FMOD_MEMORY_SECONDARY 0x00400000 /* Secondary memory. Allocation should be in secondary memory. For example RSX on the PS3. */ -#define FMOD_MEMORY_ALL 0xFFFFFFFF -/* [DEFINE_END] */ - - -/* -[ENUM] -[ - [DESCRIPTION] - These are speaker types defined for use with the System::setSpeakerMode or System::getSpeakerMode command. - - [REMARKS] - These are important notes on speaker modes in regards to sounds created with FMOD_SOFTWARE.
    - Note below the phrase 'sound channels' is used. These are the subchannels inside a sound, they are not related and - have nothing to do with the FMOD class "Channel".
    - For example a mono sound has 1 sound channel, a stereo sound has 2 sound channels, and an AC3 or 6 channel wav file have 6 "sound channels".
    -
    - FMOD_SPEAKERMODE_RAW
    - ---------------------
    - This mode is for output devices that are not specifically mono/stereo/quad/surround/5.1 or 7.1, but are multichannel.
    - Use System::setSoftwareFormat to specify the number of speakers you want to address, otherwise it will default to 2 (stereo).
    - Sound channels map to speakers sequentially, so a mono sound maps to output speaker 0, stereo sound maps to output speaker 0 & 1.
    - The user assumes knowledge of the speaker order. FMOD_SPEAKER enumerations may not apply, so raw channel indices should be used.
    - Multichannel sounds map input channels to output channels 1:1.
    - Channel::setPan and Channel::setSpeakerMix do not work.
    - Speaker levels must be manually set with Channel::setSpeakerLevels.
    -
    - FMOD_SPEAKERMODE_MONO
    - ---------------------
    - This mode is for a 1 speaker arrangement.
    - Panning does not work in this speaker mode.
    - Mono, stereo and multichannel sounds have each sound channel played on the one speaker unity.
    - Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    - Channel::setSpeakerMix does not work.
    -
    - FMOD_SPEAKERMODE_STEREO
    - -----------------------
    - This mode is for 2 speaker arrangements that have a left and right speaker.
    -
  • Mono sounds default to an even distribution between left and right. They can be panned with Channel::setPan.
    -
  • Stereo sounds default to the middle, or full left in the left speaker and full right in the right speaker. -
  • They can be cross faded with Channel::setPan.
    -
  • Multichannel sounds have each sound channel played on each speaker at unity.
    -
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    -
  • Channel::setSpeakerMix works but only front left and right parameters are used, the rest are ignored.
    -
    - FMOD_SPEAKERMODE_QUAD
    - ------------------------
    - This mode is for 4 speaker arrangements that have a front left, front right, rear left and a rear right speaker.
    -
  • Mono sounds default to an even distribution between front left and front right. They can be panned with Channel::setPan.
    -
  • Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right.
    -
  • They can be cross faded with Channel::setPan.
    -
  • Multichannel sounds default to all of their sound channels being played on each speaker in order of input.
    -
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    -
  • Channel::setSpeakerMix works but side left, side right, center and lfe are ignored.
    -
    - FMOD_SPEAKERMODE_SURROUND
    - ------------------------
    - This mode is for 5 speaker arrangements that have a left/right/center/rear left/rear right.
    -
  • Mono sounds default to the center speaker. They can be panned with Channel::setPan.
    -
  • Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right. -
  • They can be cross faded with Channel::setPan.
    -
  • Multichannel sounds default to all of their sound channels being played on each speaker in order of input. -
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    -
  • Channel::setSpeakerMix works but side left / side right are ignored.
    -
    - FMOD_SPEAKERMODE_5POINT1
    - ------------------------
    - This mode is for 5.1 speaker arrangements that have a left/right/center/rear left/rear right and a subwoofer speaker.
    -
  • Mono sounds default to the center speaker. They can be panned with Channel::setPan.
    -
  • Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right. -
  • They can be cross faded with Channel::setPan.
    -
  • Multichannel sounds default to all of their sound channels being played on each speaker in order of input. -
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    -
  • Channel::setSpeakerMix works but side left / side right are ignored.
    -
    - FMOD_SPEAKERMODE_7POINT1
    - ------------------------
    - This mode is for 7.1 speaker arrangements that have a left/right/center/rear left/rear right/side left/side right - and a subwoofer speaker.
    -
  • Mono sounds default to the center speaker. They can be panned with Channel::setPan.
    -
  • Stereo sounds default to the left sound channel played on the front left, and the right sound channel played on the front right. -
  • They can be cross faded with Channel::setPan.
    -
  • Multichannel sounds default to all of their sound channels being played on each speaker in order of input. -
  • Mix behavior for multichannel sounds can be set with Channel::setSpeakerLevels.
    -
  • Channel::setSpeakerMix works and every parameter is used to set the balance of a sound in any speaker.
    -
    - FMOD_SPEAKERMODE_PROLOGIC
    - ------------------------------------------------------
    - This mode is for mono, stereo, 5.1 and 7.1 speaker arrangements, as it is backwards and forwards compatible with stereo, - but to get a surround effect a Dolby Prologic or Prologic 2 hardware decoder / amplifier is needed.
    - Pan behavior is the same as FMOD_SPEAKERMODE_5POINT1.
    -
    - If this function is called the numoutputchannels setting in System::setSoftwareFormat is overwritten.
    -
    - Output rate must be 44100, 48000 or 96000 for this to work otherwise FMOD_ERR_OUTPUT_INIT will be returned.
    - - FMOD_SPEAKERMODE_MYEARS
    - ------------------------------------------------------
    - This mode is for headphones. This will attempt to load a MyEars profile (see myears.net.au) and use it to generate - surround sound on headphones using a personalized HRTF algorithm, for realistic 3d sound.
    - Pan behavior is the same as FMOD_SPEAKERMODE_7POINT1.
    - MyEars speaker mode will automatically be set if the speakermode is FMOD_SPEAKERMODE_STEREO and the MyEars profile exists.
    - If this mode is set explicitly, FMOD_INIT_DISABLE_MYEARS_AUTODETECT has no effect.
    - If this mode is set explicitly and the MyEars profile does not exist, FMOD_ERR_OUTPUT_DRIVERCALL will be returned. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::setSpeakerMode - System::getSpeakerMode - System::getDriverCaps - System::setSoftwareFormat - Channel::setSpeakerLevels -] -*/ -typedef enum -{ - FMOD_SPEAKERMODE_RAW, /* There is no specific speakermode. Sound channels are mapped in order of input to output. Use System::setSoftwareFormat to specify speaker count. See remarks for more information. */ - FMOD_SPEAKERMODE_MONO, /* The speakers are monaural. */ - FMOD_SPEAKERMODE_STEREO, /* The speakers are stereo (DEFAULT). */ - FMOD_SPEAKERMODE_QUAD, /* 4 speaker setup. This includes front left, front right, rear left, rear right. */ - FMOD_SPEAKERMODE_SURROUND, /* 5 speaker setup. This includes front left, front right, center, rear left, rear right. */ - FMOD_SPEAKERMODE_5POINT1, /* 5.1 speaker setup. This includes front left, front right, center, rear left, rear right and a subwoofer. */ - FMOD_SPEAKERMODE_7POINT1, /* 7.1 speaker setup. This includes front left, front right, center, rear left, rear right, side left, side right and a subwoofer. */ - - FMOD_SPEAKERMODE_PROLOGIC, /* Stereo output, but data is encoded to be played on a Prologic 2 / CircleSurround decoder in 5.1 via an analog connection. See remarks about limitations. */ - FMOD_SPEAKERMODE_MYEARS, /* Stereo output, but data is encoded using personalized HRTF algorithms. See myears.net.au */ - - FMOD_SPEAKERMODE_MAX, /* Maximum number of speaker modes supported. */ - FMOD_SPEAKERMODE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_SPEAKERMODE; - - -/* -[ENUM] -[ - [DESCRIPTION] - These are speaker types defined for use with the Channel::setSpeakerLevels command. - It can also be used for speaker placement in the System::set3DSpeakerPosition command. - - [REMARKS] - If you are using FMOD_SPEAKERMODE_RAW and speaker assignments are meaningless, just cast a raw integer value to this type.
    - For example (FMOD_SPEAKER)7 would use the 7th speaker (also the same as FMOD_SPEAKER_SIDE_RIGHT).
    - Values higher than this can be used if an output system has more than 8 speaker types / output channels. 15 is the current maximum.
    -
    - NOTE: On Playstation 3 in 7.1, the extra 2 speakers are not side left/side right, they are 'surround back left'/'surround back right' which - locate the speakers behind the listener instead of to the sides like on PC. FMOD_SPEAKER_SBL/FMOD_SPEAKER_SBR are provided to make it - clearer what speaker is being addressed on that platform. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - FMOD_SPEAKERMODE - Channel::setSpeakerLevels - Channel::getSpeakerLevels - System::set3DSpeakerPosition - System::get3DSpeakerPosition -] -*/ -typedef enum -{ - FMOD_SPEAKER_FRONT_LEFT, - FMOD_SPEAKER_FRONT_RIGHT, - FMOD_SPEAKER_FRONT_CENTER, - FMOD_SPEAKER_LOW_FREQUENCY, - FMOD_SPEAKER_BACK_LEFT, - FMOD_SPEAKER_BACK_RIGHT, - FMOD_SPEAKER_SIDE_LEFT, - FMOD_SPEAKER_SIDE_RIGHT, - - FMOD_SPEAKER_MAX, /* Maximum number of speaker types supported. */ - FMOD_SPEAKER_MONO = FMOD_SPEAKER_FRONT_LEFT, /* For use with FMOD_SPEAKERMODE_MONO and Channel::SetSpeakerLevels. Mapped to same value as FMOD_SPEAKER_FRONT_LEFT. */ - FMOD_SPEAKER_NULL = FMOD_SPEAKER_MAX, /* A non speaker. Use this to send. */ - FMOD_SPEAKER_SBL = FMOD_SPEAKER_SIDE_LEFT, /* For use with FMOD_SPEAKERMODE_7POINT1 on PS3 where the extra speakers are surround back inside of side speakers. */ - FMOD_SPEAKER_SBR = FMOD_SPEAKER_SIDE_RIGHT, /* For use with FMOD_SPEAKERMODE_7POINT1 on PS3 where the extra speakers are surround back inside of side speakers. */ - FMOD_SPEAKER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_SPEAKER; - - -/* -[ENUM] -[ - [DESCRIPTION] - These are plugin types defined for use with the System::getNumPlugins, - System::getPluginInfo and System::unloadPlugin functions. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::getNumPlugins - System::getPluginInfo - System::unloadPlugin -] -*/ -typedef enum -{ - FMOD_PLUGINTYPE_OUTPUT, /* The plugin type is an output module. FMOD mixed audio will play through one of these devices */ - FMOD_PLUGINTYPE_CODEC, /* The plugin type is a file format codec. FMOD will use these codecs to load file formats for playback. */ - FMOD_PLUGINTYPE_DSP, /* The plugin type is a DSP unit. FMOD will use these plugins as part of its DSP network to apply effects to output or generate sound in realtime. */ - - FMOD_PLUGINTYPE_MAX, /* Maximum number of plugin types supported. */ - FMOD_PLUGINTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_PLUGINTYPE; - - -/* -[DEFINE] -[ - [NAME] - FMOD_INITFLAGS - - [DESCRIPTION] - Initialization flags. Use them with System::init in the flags parameter to change various behavior. - - [REMARKS] - Use System::setAdvancedSettings to adjust settings for some of the features that are enabled by these flags. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::init - System::update - System::setAdvancedSettings - Channel::set3DOcclusion -] -*/ -#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ -#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::update. Mainly used with non-realtime outputs. */ -#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ -#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ -#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which is automatically used when Channel::set3DOcclusion is used or the geometry API. */ -#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass filter effect into the DSP chain which causes sounds to sound duller when the sound goes behind the listener. Use System::setAdvancedSettings to adjust cutoff frequency. */ -#define FMOD_INIT_DISTANCE_FILTERING 0x00000200 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass and highpass filter effect into the DSP chain which will act as a distance-automated bandpass filter. Use System::setAdvancedSettings to adjust the centre frequency. */ -#define FMOD_INIT_SOFTWARE_REVERB_LOWMEM 0x00000040 /* All platforms - SFX reverb is run using 22/24khz delay buffers, halving the memory required. */ -#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time. */ -#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually. Use System::setAdvancedSettings to adjust what volume besides zero to switch to virtual at. */ -#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency at the expense of excluding other applications from accessing the audio hardware. */ -#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefer DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ -#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ -#define FMOD_INIT_DISABLEDOLBY 0x00100000 /* Wii / 3DS - Disable Dolby Pro Logic surround. Speakermode will be set to STEREO even if user has selected surround in the system settings. */ -#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues playing) instead of pausing, by using this flag. */ -#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xbox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ -#define FMOD_INIT_GEOMETRY_USECLOSEST 0x04000000 /* All platforms - With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects. */ -#define FMOD_INIT_DISABLE_MYEARS_AUTODETECT 0x08000000 /* Win32 - Disables automatic setting of FMOD_SPEAKERMODE_STEREO to FMOD_SPEAKERMODE_MYEARS if the MyEars profile exists on the PC. MyEars is HRTF 7.1 downmixing through headphones. */ -/* [DEFINE_END] */ - - -/* -[ENUM] -[ - [DESCRIPTION] - These definitions describe the type of song being played. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Sound::getFormat -] -*/ -typedef enum -{ - FMOD_SOUND_TYPE_UNKNOWN, /* 3rd party / unknown plugin format. */ - FMOD_SOUND_TYPE_AIFF, /* AIFF. */ - FMOD_SOUND_TYPE_ASF, /* Microsoft Advanced Systems Format (ie WMA/ASF/WMV). */ - FMOD_SOUND_TYPE_AT3, /* Sony ATRAC 3 format */ - FMOD_SOUND_TYPE_CDDA, /* Digital CD audio. */ - FMOD_SOUND_TYPE_DLS, /* Sound font / downloadable sound bank. */ - FMOD_SOUND_TYPE_FLAC, /* FLAC lossless codec. */ - FMOD_SOUND_TYPE_FSB, /* FMOD Sample Bank. */ - FMOD_SOUND_TYPE_GCADPCM, /* Nintendo GameCube/Wii ADPCM */ - FMOD_SOUND_TYPE_IT, /* Impulse Tracker. */ - FMOD_SOUND_TYPE_MIDI, /* MIDI. extracodecdata is a pointer to an FMOD_MIDI_EXTRACODECDATA structure. */ - FMOD_SOUND_TYPE_MOD, /* Protracker / Fasttracker MOD. */ - FMOD_SOUND_TYPE_MPEG, /* MP2/MP3 MPEG. */ - FMOD_SOUND_TYPE_OGGVORBIS, /* Ogg vorbis. */ - FMOD_SOUND_TYPE_PLAYLIST, /* Information only from ASX/PLS/M3U/WAX playlists */ - FMOD_SOUND_TYPE_RAW, /* Raw PCM data. */ - FMOD_SOUND_TYPE_S3M, /* ScreamTracker 3. */ - FMOD_SOUND_TYPE_SF2, /* Sound font 2 format. */ - FMOD_SOUND_TYPE_USER, /* User created sound. */ - FMOD_SOUND_TYPE_WAV, /* Microsoft WAV. */ - FMOD_SOUND_TYPE_XM, /* FastTracker 2 XM. */ - FMOD_SOUND_TYPE_XMA, /* Xbox360 XMA */ - FMOD_SOUND_TYPE_VAG, /* PlayStation Portable ADPCM VAG format. */ - FMOD_SOUND_TYPE_AUDIOQUEUE, /* iPhone hardware decoder, supports AAC, ALAC and MP3. extracodecdata is a pointer to an FMOD_AUDIOQUEUE_EXTRACODECDATA structure. */ - FMOD_SOUND_TYPE_XWMA, /* Xbox360 XWMA */ - FMOD_SOUND_TYPE_BCWAV, /* 3DS BCWAV container format for DSP ADPCM and PCM */ - FMOD_SOUND_TYPE_AT9, /* NGP ATRAC 9 format */ - - FMOD_SOUND_TYPE_MAX, /* Maximum number of sound types supported. */ - FMOD_SOUND_TYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_SOUND_TYPE; - - -/* -[ENUM] -[ - [DESCRIPTION] - These definitions describe the native format of the hardware or software buffer that will be used. - - [REMARKS] - This is the format the native hardware or software buffer will be or is created in. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::createSound - Sound::getFormat -] -*/ -typedef enum -{ - FMOD_SOUND_FORMAT_NONE, /* Unitialized / unknown. */ - FMOD_SOUND_FORMAT_PCM8, /* 8bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ - FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. */ - FMOD_SOUND_FORMAT_GCADPCM, /* Compressed Nintendo GameCube/Wii DSP data. */ - FMOD_SOUND_FORMAT_IMAADPCM, /* Compressed IMA ADPCM / Xbox ADPCM data. */ - FMOD_SOUND_FORMAT_VAG, /* Compressed PlayStation Portable ADPCM data. */ - FMOD_SOUND_FORMAT_HEVAG, /* Compressed NGP ADPCM data. */ - FMOD_SOUND_FORMAT_XMA, /* Compressed Xbox360 data. */ - FMOD_SOUND_FORMAT_MPEG, /* Compressed MPEG layer 2 or 3 data. */ - FMOD_SOUND_FORMAT_CELT, /* Compressed CELT data. */ - - FMOD_SOUND_FORMAT_MAX, /* Maximum number of sound formats supported. */ - FMOD_SOUND_FORMAT_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_SOUND_FORMAT; - - -/* -[DEFINE] -[ - [NAME] - FMOD_MODE - - [DESCRIPTION] - Sound description bitfields, bitwise OR them together for loading and describing sounds. - - [REMARKS] - By default a sound will open as a static sound that is decompressed fully into memory to PCM. (ie equivalent of FMOD_CREATESAMPLE)
    - To have a sound stream instead, use FMOD_CREATESTREAM, or use the wrapper function System::createStream.
    - Some opening modes (ie FMOD_OPENUSER, FMOD_OPENMEMORY, FMOD_OPENMEMORY_POINT, FMOD_OPENRAW) will need extra information.
    - This can be provided using the FMOD_CREATESOUNDEXINFO structure. -
    - Specifying FMOD_OPENMEMORY_POINT will POINT to your memory rather allocating its own sound buffers and duplicating it internally.
    - This means you cannot free the memory while FMOD is using it, until after Sound::release is called. - With FMOD_OPENMEMORY_POINT, for PCM formats, only WAV, FSB, and RAW are supported. For compressed formats, only those formats supported by FMOD_CREATECOMPRESSEDSAMPLE are supported.
    - With FMOD_OPENMEMORY_POINT and FMOD_OPENRAW or PCM, if using them together, note that you must pad the data on each side by 16 bytes. This is so fmod can modify the ends of the data for looping/interpolation/mixing purposes. If a wav file, you will need to insert silence, and then reset loop points to stop the playback from playing that silence.
    - With FMOD_OPENMEMORY_POINT, For Wii/PSP FMOD_HARDWARE supports this flag for the GCADPCM/VAG formats. On other platforms FMOD_SOFTWARE must be used.
    -
    - Xbox 360 memory On Xbox 360 Specifying FMOD_OPENMEMORY_POINT to a virtual memory address will cause FMOD_ERR_INVALID_ADDRESS - to be returned. Use physical memory only for this functionality.
    -
    - FMOD_LOWMEM is used on a sound if you want to minimize the memory overhead, by having FMOD not allocate memory for certain - features that are not likely to be used in a game environment. These are :
    - 1. Sound::getName functionality is removed. 256 bytes per sound is saved.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::createSound - System::createStream - Sound::setMode - Sound::getMode - Channel::setMode - Channel::getMode - Sound::set3DCustomRolloff - Channel::set3DCustomRolloff - Sound::getOpenState -] -*/ -#define FMOD_DEFAULT 0x00000000 /* FMOD_DEFAULT is a default sound type. Equivalent to all the defaults listed below. FMOD_LOOP_OFF, FMOD_2D, FMOD_HARDWARE. (Note - only Windows with a high spec soundcard, PSP, and Wii support FMOD_HARDWARE) */ -#define FMOD_LOOP_OFF 0x00000001 /* For non looping sounds. (DEFAULT). Overrides FMOD_LOOP_NORMAL / FMOD_LOOP_BIDI. */ -#define FMOD_LOOP_NORMAL 0x00000002 /* For forward looping sounds. */ -#define FMOD_LOOP_BIDI 0x00000004 /* For bidirectional looping sounds. (only works on software mixed static sounds). */ -#define FMOD_2D 0x00000008 /* Ignores any 3d processing. (DEFAULT). */ -#define FMOD_3D 0x00000010 /* Makes the sound positionable in 3D. Overrides FMOD_2D. */ -#define FMOD_HARDWARE 0x00000020 /* Attempts to make sounds use hardware acceleration. (DEFAULT). Note on platforms that don't support FMOD_HARDWARE (only Windows with a high spec soundcard, PSP, and Wii support FMOD_HARDWARE), this will be internally treated as FMOD_SOFTWARE. */ -#define FMOD_SOFTWARE 0x00000040 /* Makes the sound be mixed by the FMOD CPU based software mixer. Overrides FMOD_HARDWARE. Use this for FFT, DSP, compressed sample support, 2D multi-speaker support and other software related features. */ -#define FMOD_CREATESTREAM 0x00000080 /* Decompress at runtime, streaming from the source provided (ie from disk). Overrides FMOD_CREATESAMPLE and FMOD_CREATECOMPRESSEDSAMPLE. Note a stream can only be played once at a time due to a stream only having 1 stream buffer and file handle. Open multiple streams to have them play concurrently. */ -#define FMOD_CREATESAMPLE 0x00000100 /* Decompress at loadtime, decompressing or decoding whole file into memory as the target sample format (ie PCM). Fastest for FMOD_SOFTWARE based playback and most flexible. */ -#define FMOD_CREATECOMPRESSEDSAMPLE 0x00000200 /* Load MP2, MP3, IMAADPCM or XMA into memory and leave it compressed. During playback the FMOD software mixer will decode it in realtime as a 'compressed sample'. Can only be used in combination with FMOD_SOFTWARE. Overrides FMOD_CREATESAMPLE. If the sound data is not ADPCM, MPEG or XMA it will behave as if it was created with FMOD_CREATESAMPLE and decode the sound into PCM. */ -#define FMOD_OPENUSER 0x00000400 /* Opens a user created static sample or stream. Use FMOD_CREATESOUNDEXINFO to specify format and/or read callbacks. If a user created 'sample' is created with no read callback, the sample will be empty. Use Sound::lock and Sound::unlock to place sound data into the sound if this is the case. */ -#define FMOD_OPENMEMORY 0x00000800 /* "name_or_data" will be interpreted as a pointer to memory instead of filename for creating sounds. Use FMOD_CREATESOUNDEXINFO to specify length. If used with FMOD_CREATESAMPLE or FMOD_CREATECOMPRESSEDSAMPLE, FMOD duplicates the memory into its own buffers. Your own buffer can be freed after open. If used with FMOD_CREATESTREAM, FMOD will stream out of the buffer whose pointer you passed in. In this case, your own buffer should not be freed until you have finished with and released the stream.*/ -#define FMOD_OPENMEMORY_POINT 0x10000000 /* "name_or_data" will be interpreted as a pointer to memory instead of filename for creating sounds. Use FMOD_CREATESOUNDEXINFO to specify length. This differs to FMOD_OPENMEMORY in that it uses the memory as is, without duplicating the memory into its own buffers. For Wii/PSP FMOD_HARDWARE supports this flag for the GCADPCM/VAG formats. On other platforms FMOD_SOFTWARE must be used, as sound hardware on the other platforms (ie PC) cannot access main ram. Cannot be freed after open, only after Sound::release. Will not work if the data is compressed and FMOD_CREATECOMPRESSEDSAMPLE is not used. */ -#define FMOD_OPENRAW 0x00001000 /* Will ignore file format and treat as raw pcm. Use FMOD_CREATESOUNDEXINFO to specify format. Requires at least defaultfrequency, numchannels and format to be specified before it will open. Must be little endian data. */ -#define FMOD_OPENONLY 0x00002000 /* Just open the file, dont prebuffer or read. Good for fast opens for info, or when sound::readData is to be used. */ -#define FMOD_ACCURATETIME 0x00004000 /* For System::createSound - for accurate Sound::getLength/Channel::setPosition on VBR MP3, and MOD/S3M/XM/IT/MIDI files. Scans file first, so takes longer to open. FMOD_OPENONLY does not affect this. */ -#define FMOD_MPEGSEARCH 0x00008000 /* For corrupted / bad MP3 files. This will search all the way through the file until it hits a valid MPEG header. Normally only searches for 4k. */ -#define FMOD_NONBLOCKING 0x00010000 /* For opening sounds and getting streamed subsounds (seeking) asyncronously. Use Sound::getOpenState to poll the state of the sound as it opens or retrieves the subsound in the background. */ -#define FMOD_UNIQUE 0x00020000 /* Unique sound, can only be played one at a time */ -#define FMOD_3D_HEADRELATIVE 0x00040000 /* Make the sound's position, velocity and orientation relative to the listener. */ -#define FMOD_3D_WORLDRELATIVE 0x00080000 /* Make the sound's position, velocity and orientation absolute (relative to the world). (DEFAULT) */ -#define FMOD_3D_INVERSEROLLOFF 0x00100000 /* This sound will follow the inverse rolloff model where mindistance = full volume, maxdistance = where sound stops attenuating, and rolloff is fixed according to the global rolloff factor. (DEFAULT) */ -#define FMOD_3D_LINEARROLLOFF 0x00200000 /* This sound will follow a linear rolloff model where mindistance = full volume, maxdistance = silence. Rolloffscale is ignored. */ -#define FMOD_3D_LINEARSQUAREROLLOFF 0x00400000 /* This sound will follow a linear-square rolloff model where mindistance = full volume, maxdistance = silence. Rolloffscale is ignored. */ -#define FMOD_3D_CUSTOMROLLOFF 0x04000000 /* This sound will follow a rolloff model defined by Sound::set3DCustomRolloff / Channel::set3DCustomRolloff. */ -#define FMOD_3D_IGNOREGEOMETRY 0x40000000 /* Is not affect by geometry occlusion. If not specified in Sound::setMode, or Channel::setMode, the flag is cleared and it is affected by geometry again. */ -#define FMOD_UNICODE 0x01000000 /* Filename is double-byte unicode. */ -#define FMOD_IGNORETAGS 0x02000000 /* Skips id3v2/asf/etc tag checks when opening a sound, to reduce seek/read overhead when opening files (helps with CD performance). */ -#define FMOD_LOWMEM 0x08000000 /* Removes some features from samples to give a lower memory overhead, like Sound::getName. See remarks. */ -#define FMOD_LOADSECONDARYRAM 0x20000000 /* Load sound into the secondary RAM of supported platform. On PS3, sounds will be loaded into RSX/VRAM. */ -#define FMOD_VIRTUAL_PLAYFROMSTART 0x80000000 /* For sounds that start virtual (due to being quiet or low importance), instead of swapping back to audible, and playing at the correct offset according to time, this flag makes the sound play from the start. */ - -/* [DEFINE_END] */ - - -/* -[ENUM] -[ - [DESCRIPTION] - These values describe what state a sound is in after FMOD_NONBLOCKING has been used to open it. - - [REMARKS] - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Sound::getSubSound, a stream will go into FMOD_OPENSTATE_SEEKING state and sound related commands will return FMOD_ERR_NOTREADY.
    - With streams, if you are using FMOD_NONBLOCKING, note that if the user calls Channel::getPosition, a stream will go into FMOD_OPENSTATE_SETPOSITION state and sound related commands will return FMOD_ERR_NOTREADY.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Sound::getOpenState - FMOD_MODE -] -*/ -typedef enum -{ - FMOD_OPENSTATE_READY = 0, /* Opened and ready to play. */ - FMOD_OPENSTATE_LOADING, /* Initial load in progress. */ - FMOD_OPENSTATE_ERROR, /* Failed to open - file not found, out of memory etc. See return value of Sound::getOpenState for what happened. */ - FMOD_OPENSTATE_CONNECTING, /* Connecting to remote host (internet sounds only). */ - FMOD_OPENSTATE_BUFFERING, /* Buffering data. */ - FMOD_OPENSTATE_SEEKING, /* Seeking to subsound and re-flushing stream buffer. */ - FMOD_OPENSTATE_PLAYING, /* Ready and playing, but not possible to release at this time without stalling the main thread. */ - FMOD_OPENSTATE_SETPOSITION, /* Seeking within a stream to a different position. */ - - FMOD_OPENSTATE_MAX, /* Maximum number of open state types. */ - FMOD_OPENSTATE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_OPENSTATE; - - -/* -[ENUM] -[ - [DESCRIPTION] - These flags are used with SoundGroup::setMaxAudibleBehavior to determine what happens when more sounds - are played than are specified with SoundGroup::setMaxAudible. - - [REMARKS] - When using FMOD_SOUNDGROUP_BEHAVIOR_MUTE, SoundGroup::setMuteFadeSpeed can be used to stop a sudden transition. - Instead, the time specified will be used to cross fade between the sounds that go silent and the ones that become audible. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - SoundGroup::setMaxAudibleBehavior - SoundGroup::getMaxAudibleBehavior - SoundGroup::setMaxAudible - SoundGroup::getMaxAudible - SoundGroup::setMuteFadeSpeed - SoundGroup::getMuteFadeSpeed -] -*/ -typedef enum -{ - FMOD_SOUNDGROUP_BEHAVIOR_FAIL, /* Any sound played that puts the sound count over the SoundGroup::setMaxAudible setting, will simply fail during System::playSound. */ - FMOD_SOUNDGROUP_BEHAVIOR_MUTE, /* Any sound played that puts the sound count over the SoundGroup::setMaxAudible setting, will be silent, then if another sound in the group stops the sound that was silent before becomes audible again. */ - FMOD_SOUNDGROUP_BEHAVIOR_STEALLOWEST, /* Any sound played that puts the sound count over the SoundGroup::setMaxAudible setting, will steal the quietest / least important sound playing in the group. */ - - FMOD_SOUNDGROUP_BEHAVIOR_MAX, /* Maximum number of open state types. */ - FMOD_SOUNDGROUP_BEHAVIOR_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_SOUNDGROUP_BEHAVIOR; - - -/* -[ENUM] -[ - [DESCRIPTION] - These callback types are used with Channel::setCallback. - - [REMARKS] - Each callback has commanddata parameters passed as int unique to the type of callback.
    - See reference to FMOD_CHANNEL_CALLBACK to determine what they might mean for each type of callback.
    -
    - Note! Currently the user must call System::update for these callbacks to trigger! - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Channel::setCallback - FMOD_CHANNEL_CALLBACK - System::update -] -*/ -typedef enum -{ - FMOD_CHANNEL_CALLBACKTYPE_END, /* Called when a sound ends. */ - FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE, /* Called when a voice is swapped out or swapped in. */ - FMOD_CHANNEL_CALLBACKTYPE_SYNCPOINT, /* Called when a syncpoint is encountered. Can be from wav file markers. */ - FMOD_CHANNEL_CALLBACKTYPE_OCCLUSION, /* Called when the channel has its geometry occlusion value calculated. Can be used to clamp or change the value. */ - - FMOD_CHANNEL_CALLBACKTYPE_MAX, /* Maximum number of callback types supported. */ - FMOD_CHANNEL_CALLBACKTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_CHANNEL_CALLBACKTYPE; - - -/* -[ENUM] -[ - [DESCRIPTION] - These callback types are used with System::setCallback. - - [REMARKS] - Each callback has commanddata parameters passed as void* unique to the type of callback.
    - See reference to FMOD_SYSTEM_CALLBACK to determine what they might mean for each type of callback.
    -
    - Note! Using FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED (on Mac only) requires the application to be running an event loop which will allow external changes to device list to be detected by FMOD. -
    - Note! The 'system' object pointer will be null for FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED and FMOD_SYSTEM_CALLBACKTYPE_MEMORYALLOCATIONFAILED callbacks. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::setCallback - FMOD_SYSTEM_CALLBACK - System::update - DSP::addInput -] -*/ -typedef enum -{ - FMOD_SYSTEM_CALLBACKTYPE_DEVICELISTCHANGED, /* Called from System::update when the enumerated list of devices has changed. */ - FMOD_SYSTEM_CALLBACKTYPE_DEVICELOST, /* Called from System::update when an output device has been lost due to control panel parameter changes and FMOD cannot automatically recover. */ - FMOD_SYSTEM_CALLBACKTYPE_MEMORYALLOCATIONFAILED, /* Called directly when a memory allocation fails somewhere in FMOD. (NOTE - 'system' will be NULL in this callback type.)*/ - FMOD_SYSTEM_CALLBACKTYPE_THREADCREATED, /* Called directly when a thread is created. (NOTE - 'system' will be NULL in this callback type.) */ - FMOD_SYSTEM_CALLBACKTYPE_BADDSPCONNECTION, /* Called when a bad connection was made with DSP::addInput. Usually called from mixer thread because that is where the connections are made. */ - FMOD_SYSTEM_CALLBACKTYPE_BADDSPLEVEL, /* Called when too many effects were added exceeding the maximum tree depth of 128. This is most likely caused by accidentally adding too many DSP effects. Usually called from mixer thread because that is where the connections are made. */ - - FMOD_SYSTEM_CALLBACKTYPE_MAX, /* Maximum number of callback types supported. */ - FMOD_SYSTEM_CALLBACKTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_SYSTEM_CALLBACKTYPE; - - -/* - FMOD Callbacks -*/ -typedef FMOD_RESULT (F_CALLBACK *FMOD_SYSTEM_CALLBACK) (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACKTYPE type, void *commanddata1, void *commanddata2); - -typedef FMOD_RESULT (F_CALLBACK *FMOD_CHANNEL_CALLBACK) (FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *commanddata1, void *commanddata2); - -typedef FMOD_RESULT (F_CALLBACK *FMOD_SOUND_NONBLOCKCALLBACK)(FMOD_SOUND *sound, FMOD_RESULT result); -typedef FMOD_RESULT (F_CALLBACK *FMOD_SOUND_PCMREADCALLBACK)(FMOD_SOUND *sound, void *data, unsigned int datalen); -typedef FMOD_RESULT (F_CALLBACK *FMOD_SOUND_PCMSETPOSCALLBACK)(FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype); - -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_OPENCALLBACK) (const char *name, int unicode, unsigned int *filesize, void **handle, void **userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_CLOSECALLBACK) (void *handle, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_READCALLBACK) (void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_SEEKCALLBACK) (void *handle, unsigned int pos, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCREADCALLBACK)(FMOD_ASYNCREADINFO *info, void *userdata); -typedef FMOD_RESULT (F_CALLBACK *FMOD_FILE_ASYNCCANCELCALLBACK)(void *handle, void *userdata); - -typedef void * (F_CALLBACK *FMOD_MEMORY_ALLOCCALLBACK) (unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); -typedef void * (F_CALLBACK *FMOD_MEMORY_REALLOCCALLBACK)(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr); -typedef void (F_CALLBACK *FMOD_MEMORY_FREECALLBACK) (void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr); - -typedef float (F_CALLBACK *FMOD_3D_ROLLOFFCALLBACK) (FMOD_CHANNEL *channel, float distance); - - -/* -[ENUM] -[ - [DESCRIPTION] - List of windowing methods used in spectrum analysis to reduce leakage / transient signals intefering with the analysis.
    - This is a problem with analysis of continuous signals that only have a small portion of the signal sample (the fft window size).
    - Windowing the signal with a curve or triangle tapers the sides of the fft window to help alleviate this problem. - - [REMARKS] - Cyclic signals such as a sine wave that repeat their cycle in a multiple of the window size do not need windowing.
    - I.e. If the sine wave repeats every 1024, 512, 256 etc samples and the FMOD fft window is 1024, then the signal would not need windowing.
    - Not windowing is the same as FMOD_DSP_FFT_WINDOW_RECT, which is the default.
    - If the cycle of the signal (ie the sine wave) is not a multiple of the window size, it will cause frequency abnormalities, so a different windowing method is needed.
    - -
    - FMOD_DSP_FFT_WINDOW_RECT.
    -
    -
    - FMOD_DSP_FFT_WINDOW_TRIANGLE.
    -
    -
    - FMOD_DSP_FFT_WINDOW_HAMMING.
    -
    -
    - FMOD_DSP_FFT_WINDOW_HANNING.
    -
    -
    - FMOD_DSP_FFT_WINDOW_BLACKMAN.
    -
    -
    - FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS.
    - -
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::getSpectrum - Channel::getSpectrum -] -*/ -typedef enum -{ - FMOD_DSP_FFT_WINDOW_RECT, /* w[n] = 1.0 */ - FMOD_DSP_FFT_WINDOW_TRIANGLE, /* w[n] = TRI(2n/N) */ - FMOD_DSP_FFT_WINDOW_HAMMING, /* w[n] = 0.54 - (0.46 * COS(n/N) ) */ - FMOD_DSP_FFT_WINDOW_HANNING, /* w[n] = 0.5 * (1.0 - COS(n/N) ) */ - FMOD_DSP_FFT_WINDOW_BLACKMAN, /* w[n] = 0.42 - (0.5 * COS(n/N) ) + (0.08 * COS(2.0 * n/N) ) */ - FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS, /* w[n] = 0.35875 - (0.48829 * COS(1.0 * n/N)) + (0.14128 * COS(2.0 * n/N)) - (0.01168 * COS(3.0 * n/N)) */ - - FMOD_DSP_FFT_WINDOW_MAX, /* Maximum number of FFT window types supported. */ - FMOD_DSP_FFT_WINDOW_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_DSP_FFT_WINDOW; - - -/* -[ENUM] -[ - [DESCRIPTION] - List of interpolation types that the FMOD Ex software mixer supports. - - [REMARKS] - The default resampler type is FMOD_DSP_RESAMPLER_LINEAR.
    - Use System::setSoftwareFormat to tell FMOD the resampling quality you require for FMOD_SOFTWARE based sounds. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::setSoftwareFormat - System::getSoftwareFormat -] -*/ -typedef enum -{ - FMOD_DSP_RESAMPLER_NOINTERP, /* No interpolation. High frequency aliasing hiss will be audible depending on the sample rate of the sound. */ - FMOD_DSP_RESAMPLER_LINEAR, /* Linear interpolation (default method). Fast and good quality, causes very slight lowpass effect on low frequency sounds. */ - FMOD_DSP_RESAMPLER_CUBIC, /* Cubic interpolation. Slower than linear interpolation but better quality. */ - FMOD_DSP_RESAMPLER_SPLINE, /* 5 point spline interpolation. Slowest resampling method but best quality. */ - - FMOD_DSP_RESAMPLER_MAX, /* Maximum number of resample methods supported. */ - FMOD_DSP_RESAMPLER_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_DSP_RESAMPLER; - - -/* -[ENUM] -[ - [DESCRIPTION] - List of tag types that could be stored within a sound. These include id3 tags, metadata from netstreams and vorbis/asf data. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Sound::getTag -] -*/ -typedef enum -{ - FMOD_TAGTYPE_UNKNOWN = 0, - FMOD_TAGTYPE_ID3V1, - FMOD_TAGTYPE_ID3V2, - FMOD_TAGTYPE_VORBISCOMMENT, - FMOD_TAGTYPE_SHOUTCAST, - FMOD_TAGTYPE_ICECAST, - FMOD_TAGTYPE_ASF, - FMOD_TAGTYPE_MIDI, - FMOD_TAGTYPE_PLAYLIST, - FMOD_TAGTYPE_FMOD, - FMOD_TAGTYPE_USER, - - FMOD_TAGTYPE_MAX, /* Maximum number of tag types supported. */ - FMOD_TAGTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_TAGTYPE; - - -/* -[ENUM] -[ - [DESCRIPTION] - List of data types that can be returned by Sound::getTag - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Sound::getTag -] -*/ -typedef enum -{ - FMOD_TAGDATATYPE_BINARY = 0, - FMOD_TAGDATATYPE_INT, - FMOD_TAGDATATYPE_FLOAT, - FMOD_TAGDATATYPE_STRING, - FMOD_TAGDATATYPE_STRING_UTF16, - FMOD_TAGDATATYPE_STRING_UTF16BE, - FMOD_TAGDATATYPE_STRING_UTF8, - FMOD_TAGDATATYPE_CDTOC, - - FMOD_TAGDATATYPE_MAX, /* Maximum number of tag datatypes supported. */ - FMOD_TAGDATATYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_TAGDATATYPE; - - -/* -[ENUM] -[ - [DESCRIPTION] - Types of delay that can be used with Channel::setDelay / Channel::getDelay. - - [REMARKS] - If you haven't called Channel::setDelay yet, if you call Channel::getDelay with FMOD_DELAYTYPE_DSPCLOCK_START it will return the - equivalent global DSP clock value to determine when a channel started, so that you can use it for other channels to sync against.
    -
    - Use System::getDSPClock to also get the current dspclock time, a base for future calls to Channel::setDelay.
    -
    - Use FMOD_64BIT_ADD or FMOD_64BIT_SUB to add a hi/lo combination together and cope with wraparound. -
    - If FMOD_DELAYTYPE_END_MS is specified, the value is not treated as a 64 bit number, just the delayhi value is used and it is treated as milliseconds. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Channel::setDelay - Channel::getDelay - System::getDSPClock -] -*/ -typedef enum -{ - FMOD_DELAYTYPE_END_MS, /* Delay at the end of the sound in milliseconds. Use delayhi only. Channel::isPlaying will remain true until this delay has passed even though the sound itself has stopped playing.*/ - FMOD_DELAYTYPE_DSPCLOCK_START, /* Time the sound started if Channel::getDelay is used, or if Channel::setDelay is used, the sound will delay playing until this exact tick. */ - FMOD_DELAYTYPE_DSPCLOCK_END, /* Time the sound should end. If this is non-zero, the channel will go silent at this exact tick. */ - FMOD_DELAYTYPE_DSPCLOCK_PAUSE, /* Time the sound should pause. If this is non-zero, the channel will pause at this exact tick. */ - - FMOD_DELAYTYPE_MAX, /* Maximum number of tag datatypes supported. */ - FMOD_DELAYTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */ -} FMOD_DELAYTYPE; - - -#define FMOD_64BIT_ADD(_hi1, _lo1, _hi2, _lo2) _hi1 += ((_hi2) + ((((_lo1) + (_lo2)) < (_lo1)) ? 1 : 0)); (_lo1) += (_lo2); -#define FMOD_64BIT_SUB(_hi1, _lo1, _hi2, _lo2) _hi1 -= ((_hi2) + ((((_lo1) - (_lo2)) > (_lo1)) ? 1 : 0)); (_lo1) -= (_lo2); - - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a piece of tag data. - - [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Sound::getTag - FMOD_TAGTYPE - FMOD_TAGDATATYPE -] -*/ -typedef struct FMOD_TAG -{ - FMOD_TAGTYPE type; /* [r] The type of this tag. */ - FMOD_TAGDATATYPE datatype; /* [r] The type of data that this tag contains */ - char *name; /* [r] The name of this tag i.e. "TITLE", "ARTIST" etc. */ - void *data; /* [r] Pointer to the tag data - its format is determined by the datatype member */ - unsigned int datalen; /* [r] Length of the data contained in this tag */ - FMOD_BOOL updated; /* [r] True if this tag has been updated since last being accessed with Sound::getTag */ -} FMOD_TAG; - - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure describing a CD/DVD table of contents - - [REMARKS] - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Sound::getTag -] -*/ -typedef struct FMOD_CDTOC -{ - int numtracks; /* [r] The number of tracks on the CD */ - int min[100]; /* [r] The start offset of each track in minutes */ - int sec[100]; /* [r] The start offset of each track in seconds */ - int frame[100]; /* [r] The start offset of each track in frames */ -} FMOD_CDTOC; - - -/* -[DEFINE] -[ - [NAME] - FMOD_TIMEUNIT - - [DESCRIPTION] - List of time types that can be returned by Sound::getLength and used with Channel::setPosition or Channel::getPosition. - - [REMARKS] - FMOD_TIMEUNIT_SENTENCE_MS, FMOD_TIMEUNIT_SENTENCE_PCM, FMOD_TIMEUNIT_SENTENCE_PCMBYTES, FMOD_TIMEUNIT_SENTENCE and FMOD_TIMEUNIT_SENTENCE_SUBSOUND are only supported by Channel functions. - Do not combine flags except FMOD_TIMEUNIT_BUFFERED. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Sound::getLength - Channel::setPosition - Channel::getPosition -] -*/ -#define FMOD_TIMEUNIT_MS 0x00000001 /* Milliseconds. */ -#define FMOD_TIMEUNIT_PCM 0x00000002 /* PCM samples, related to milliseconds * samplerate / 1000. */ -#define FMOD_TIMEUNIT_PCMBYTES 0x00000004 /* Bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes). */ -#define FMOD_TIMEUNIT_RAWBYTES 0x00000008 /* Raw file bytes of (compressed) sound data (does not include headers). Only used by Sound::getLength and Channel::getPosition. */ -#define FMOD_TIMEUNIT_PCMFRACTION 0x00000010 /* Fractions of 1 PCM sample. Unsigned int range 0 to 0xFFFFFFFF. Used for sub-sample granularity for DSP purposes. */ -#define FMOD_TIMEUNIT_MODORDER 0x00000100 /* MOD/S3M/XM/IT. Order in a sequenced module format. Use Sound::getFormat to determine the PCM format being decoded to. */ -#define FMOD_TIMEUNIT_MODROW 0x00000200 /* MOD/S3M/XM/IT. Current row in a sequenced module format. Sound::getLength will return the number of rows in the currently playing or seeked to pattern. */ -#define FMOD_TIMEUNIT_MODPATTERN 0x00000400 /* MOD/S3M/XM/IT. Current pattern in a sequenced module format. Sound::getLength will return the number of patterns in the song and Channel::getPosition will return the currently playing pattern. */ -#define FMOD_TIMEUNIT_SENTENCE_MS 0x00010000 /* Currently playing subsound in a sentence time in milliseconds. */ -#define FMOD_TIMEUNIT_SENTENCE_PCM 0x00020000 /* Currently playing subsound in a sentence time in PCM Samples, related to milliseconds * samplerate / 1000. */ -#define FMOD_TIMEUNIT_SENTENCE_PCMBYTES 0x00040000 /* Currently playing subsound in a sentence time in bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes). */ -#define FMOD_TIMEUNIT_SENTENCE 0x00080000 /* Currently playing sentence index according to the channel. */ -#define FMOD_TIMEUNIT_SENTENCE_SUBSOUND 0x00100000 /* Currently playing subsound index in a sentence. */ -#define FMOD_TIMEUNIT_BUFFERED 0x10000000 /* Time value as seen by buffered stream. This is always ahead of audible time, and is only used for processing. */ -/* [DEFINE_END] */ - - -/* -[ENUM] -[ - [DESCRIPTION] - When creating a multichannel sound, FMOD will pan them to their default speaker locations, for example a 6 channel sound will default to one channel per 5.1 output speaker.
    - Another example is a stereo sound. It will default to left = front left, right = front right.
    -
    - This is for sounds that are not 'default'. For example you might have a sound that is 6 channels but actually made up of 3 stereo pairs, that should all be located in front left, front right only. - - [REMARKS] - For full flexibility of speaker assignments, use Channel::setSpeakerLevels. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - FMOD_CREATESOUNDEXINFO - Channel::setSpeakerLevels -] -*/ -typedef enum -{ - FMOD_SPEAKERMAPTYPE_DEFAULT, /* This is the default, and just means FMOD decides which speakers it puts the source channels. */ - FMOD_SPEAKERMAPTYPE_ALLMONO, /* This means the sound is made up of all mono sounds. All voices will be panned to the front center by default in this case. */ - FMOD_SPEAKERMAPTYPE_ALLSTEREO, /* This means the sound is made up of all stereo sounds. All voices will be panned to front left and front right alternating every second channel. */ - FMOD_SPEAKERMAPTYPE_51_PROTOOLS /* Map a 5.1 sound to use protools L C R Ls Rs LFE mapping. Will return an error if not a 6 channel sound. */ -} FMOD_SPEAKERMAPTYPE; - - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Use this structure with System::createSound when more control is needed over loading.
    - The possible reasons to use this with System::createSound are:
    -
  • Loading a file from memory. -
  • Loading a file from within another larger (possibly wad/pak) file, by giving the loader an offset and length. -
  • To create a user created / non file based sound. -
  • To specify a starting subsound to seek to within a multi-sample sounds (ie FSB/DLS/SF2) when created as a stream. -
  • To specify which subsounds to load for multi-sample sounds (ie FSB/DLS/SF2) so that memory is saved and only a subset is actually loaded/read from disk. -
  • To specify 'piggyback' read and seek callbacks for capture of sound data as fmod reads and decodes it. Useful for ripping decoded PCM data from sounds as they are loaded / played. -
  • To specify a MIDI DLS/SF2 sample set file to load when opening a MIDI file. - See below on what members to fill for each of the above types of sound you want to create. - - [REMARKS] - This structure is optional! Specify 0 or NULL in System::createSound if you don't need it!
    -
    - Loading a file from memory.
    -
  • Create the sound using the FMOD_OPENMEMORY flag.
    -
  • Mandatory. Specify 'length' for the size of the memory block in bytes. -
  • Other flags are optional. -
    -
    - Loading a file from within another larger (possibly wad/pak) file, by giving the loader an offset and length.
    -
  • Mandatory. Specify 'fileoffset' and 'length'. -
  • Other flags are optional. -
    -
    - To create a user created / non file based sound.
    -
  • Create the sound using the FMOD_OPENUSER flag. -
  • Mandatory. Specify 'defaultfrequency, 'numchannels' and 'format'. -
  • Other flags are optional. -
    -
    - To specify a starting subsound to seek to and flush with, within a multi-sample stream (ie FSB/DLS/SF2).
    -
    -
  • Mandatory. Specify 'initialsubsound'. -
    -
    - To specify which subsounds to load for multi-sample sounds (ie FSB/DLS/SF2) so that memory is saved and only a subset is actually loaded/read from disk.
    -
    -
  • Mandatory. Specify 'inclusionlist' and 'inclusionlistnum'. -
    -
    - To specify 'piggyback' read and seek callbacks for capture of sound data as fmod reads and decodes it. Useful for ripping decoded PCM data from sounds as they are loaded / played.
    -
    -
  • Mandatory. Specify 'pcmreadcallback' and 'pcmseekcallback'. -
    -
    - To specify a MIDI DLS/SF2 sample set file to load when opening a MIDI file.
    -
    -
  • Mandatory. Specify 'dlsname'. -
    -
    - Setting the 'decodebuffersize' is for cpu intensive codecs that may be causing stuttering, not file intensive codecs (ie those from CD or netstreams) which are normally - altered with System::setStreamBufferSize. As an example of cpu intensive codecs, an mp3 file will take more cpu to decode than a PCM wav file.
    - If you have a stuttering effect, then it is using more cpu than the decode buffer playback rate can keep up with. Increasing the decode buffersize will most likely solve this problem.
    -
    -
    - FSB codec. If inclusionlist and numsubsounds are used together, this will trigger a special mode where subsounds are shuffled down to save memory. (useful for large FSB - files where you only want to load 1 sound). There will be no gaps, ie no null subsounds. As an example, if there are 10,000 subsounds and there is an inclusionlist with only 1 entry, - and numsubsounds = 1, then subsound 0 will be that entry, and there will only be the memory allocated for 1 subsound. Previously there would still be 10,000 subsound pointers and other - associated codec entries allocated along with it multiplied by 10,000.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::createSound - System::setStreamBufferSize - FMOD_MODE - FMOD_SOUND_FORMAT - FMOD_SOUND_TYPE - FMOD_SPEAKERMAPTYPE -] -*/ -typedef struct FMOD_CREATESOUNDEXINFO -{ - int cbsize; /* [w] Size of this structure. This is used so the structure can be expanded in the future and still work on older versions of FMOD Ex. */ - unsigned int length; /* [w] Optional. Specify 0 to ignore. Size in bytes of file to load, or sound to create (in this case only if FMOD_OPENUSER is used). Required if loading from memory. If 0 is specified, then it will use the size of the file (unless loading from memory then an error will be returned). */ - unsigned int fileoffset; /* [w] Optional. Specify 0 to ignore. Offset from start of the file to start loading from. This is useful for loading files from inside big data files. */ - int numchannels; /* [w] Optional. Specify 0 to ignore. Number of channels in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. */ - int defaultfrequency; /* [w] Optional. Specify 0 to ignore. Default frequency of sound in a sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the frequency determined by the file format. */ - FMOD_SOUND_FORMAT format; /* [w] Optional. Specify 0 or FMOD_SOUND_FORMAT_NONE to ignore. Format of the sound mandatory if FMOD_OPENUSER or FMOD_OPENRAW is used. Other formats use the format determined by the file format. */ - unsigned int decodebuffersize; /* [w] Optional. Specify 0 to ignore. For streams. This determines the size of the double buffer (in PCM samples) that a stream uses. Use this for user created streams if you want to determine the size of the callback buffer passed to you. Specify 0 to use FMOD's default size which is currently equivalent to 400ms of the sound format created/loaded. */ - int initialsubsound; /* [w] Optional. Specify 0 to ignore. In a multi-sample file format such as .FSB/.DLS/.SF2, specify the initial subsound to seek to, only if FMOD_CREATESTREAM is used. */ - int numsubsounds; /* [w] Optional. Specify 0 to ignore or have no subsounds. In a sound created with FMOD_OPENUSER, specify the number of subsounds that are accessable with Sound::getSubSound. If not created with FMOD_OPENUSER, this will limit the number of subsounds loaded within a multi-subsound file. If using FSB, then if FMOD_CREATESOUNDEXINFO::inclusionlist is used, this will shuffle subsounds down so that there are not any gaps. It will mean that the indices of the sounds will be different. */ - int *inclusionlist; /* [w] Optional. Specify 0 to ignore. In a multi-sample format such as .FSB/.DLS/.SF2 it may be desirable to specify only a subset of sounds to be loaded out of the whole file. This is an array of subsound indices to load into memory when created. */ - int inclusionlistnum; /* [w] Optional. Specify 0 to ignore. This is the number of integers contained within the inclusionlist array. */ - FMOD_SOUND_PCMREADCALLBACK pcmreadcallback; /* [w] Optional. Specify 0 to ignore. Callback to 'piggyback' on FMOD's read functions and accept or even write PCM data while FMOD is opening the sound. Used for user sounds created with FMOD_OPENUSER or for capturing decoded data as FMOD reads it. */ - FMOD_SOUND_PCMSETPOSCALLBACK pcmsetposcallback; /* [w] Optional. Specify 0 to ignore. Callback for when the user calls a seeking function such as Channel::setTime or Channel::setPosition within a multi-sample sound, and for when it is opened.*/ - FMOD_SOUND_NONBLOCKCALLBACK nonblockcallback; /* [w] Optional. Specify 0 to ignore. Callback for successful completion, or error while loading a sound that used the FMOD_NONBLOCKING flag.*/ - const char *dlsname; /* [w] Optional. Specify 0 to ignore. Filename for a DLS or SF2 sample set when loading a MIDI file. If not specified, on Windows it will attempt to open /windows/system32/drivers/gm.dls or /windows/system32/drivers/etc/gm.dls, on Mac it will attempt to load /System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls, otherwise the MIDI will fail to open. Current DLS support is for level 1 of the specification. */ - const char *encryptionkey; /* [w] Optional. Specify 0 to ignore. Key for encrypted FSB file. Without this key an encrypted FSB file will not load. */ - int maxpolyphony; /* [w] Optional. Specify 0 to ignore. For sequenced formats with dynamic channel allocation such as .MID and .IT, this specifies the maximum voice count allowed while playing. .IT defaults to 64. .MID defaults to 32. */ - void *userdata; /* [w] Optional. Specify 0 to ignore. This is user data to be attached to the sound during creation. Access via Sound::getUserData. Note: This is not passed to FMOD_FILE_OPENCALLBACK, that is a different userdata that is file specific. */ - FMOD_SOUND_TYPE suggestedsoundtype; /* [w] Optional. Specify 0 or FMOD_SOUND_TYPE_UNKNOWN to ignore. Instead of scanning all codec types, use this to speed up loading by making it jump straight to this codec. */ - FMOD_FILE_OPENCALLBACK useropen; /* [w] Optional. Specify 0 to ignore. Callback for opening this file. */ - FMOD_FILE_CLOSECALLBACK userclose; /* [w] Optional. Specify 0 to ignore. Callback for closing this file. */ - FMOD_FILE_READCALLBACK userread; /* [w] Optional. Specify 0 to ignore. Callback for reading from this file. */ - FMOD_FILE_SEEKCALLBACK userseek; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCREADCALLBACK userasyncread; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel; /* [w] Optional. Specify 0 to ignore. Callback for seeking within this file. */ - FMOD_SPEAKERMAPTYPE speakermap; /* [w] Optional. Specify 0 to ignore. Use this to differ the way fmod maps multichannel sounds to speakers. See FMOD_SPEAKERMAPTYPE for more. */ - FMOD_SOUNDGROUP *initialsoundgroup; /* [w] Optional. Specify 0 to ignore. Specify a sound group if required, to put sound in as it is created. */ - unsigned int initialseekposition;/* [w] Optional. Specify 0 to ignore. For streams. Specify an initial position to seek the stream to. */ - FMOD_TIMEUNIT initialseekpostype; /* [w] Optional. Specify 0 to ignore. For streams. Specify the time unit for the position set in initialseekposition. */ - int ignoresetfilesystem;/* [w] Optional. Specify 0 to ignore. Set to 1 to use fmod's built in file system. Ignores setFileSystem callbacks and also FMOD_CREATESOUNEXINFO file callbacks. Useful for specific cases where you don't want to use your own file system but want to use fmod's file system (ie net streaming). */ - int cddaforceaspi; /* [w] Optional. Specify 0 to ignore. For CDDA sounds only - if non-zero use ASPI instead of NTSCSI to access the specified CD/DVD device. */ - unsigned int audioqueuepolicy; /* [w] Optional. Specify 0 or FMOD_AUDIOQUEUE_CODECPOLICY_DEFAULT to ignore. Policy used to determine whether hardware or software is used for decoding, see FMOD_AUDIOQUEUE_CODECPOLICY for options (iOS >= 3.0 required, otherwise only hardware is available) */ - unsigned int minmidigranularity; /* [w] Optional. Specify 0 to ignore. Allows you to set a minimum desired MIDI mixer granularity. Values smaller than 512 give greater than default accuracy at the cost of more CPU and vice versa. Specify 0 for default (512 samples). */ - int nonblockthreadid; /* [w] Optional. Specify 0 to ignore. Specifies a thread index to execute non blocking load on. Allows for up to 5 threads to be used for loading at once. This is to avoid one load blocking another. Maximum value = 4. */ -} FMOD_CREATESOUNDEXINFO; - - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure defining a reverb environment.
    - - [REMARKS] - Note the default reverb properties are the same as the FMOD_PRESET_GENERIC preset.
    - Note that integer values that typically range from -10,000 to 1000 are represented in - decibels, and are of a logarithmic scale, not linear, wheras float values are always linear.
    -
    - The numerical values listed below are the maximum, minimum and default values for each variable respectively.
    -
    - SUPPORTED next to each parameter means the platform the parameter can be set on. Some platforms support all parameters and some don't.
    - WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE).
    - PSP means Playstation Portable hardware reverb (must use FMOD_HARDWARE).
    - SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds.
    - --- means unsupported/deprecated. Will either be removed or supported by SFX in the future. -
    - Nintendo Wii Notes:
    - This structure supports only limited parameters, and maps them to the Wii hardware reverb as follows.
    - DecayTime = 'time'
    - ReverbDelay = 'predelay'
    - ModulationDepth = 'damping'
    - Reflections = 'coloration'
    - EnvDiffusion = 'crosstalk'
    - Room = 'mix'
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using System::setReverbProperties (w) or System::getReverbProperties (r). - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::setReverbProperties - System::getReverbProperties - FMOD_REVERB_PRESETS - FMOD_REVERB_FLAGS -] -*/ -typedef struct FMOD_REVERB_PROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Instance; /* [w] 0 3 0 Environment Instance. (SUPPORTED:SFX(4 instances) and Wii (3 instances)) */ - int Environment; /* [r/w] -1 25 -1 Sets all listener properties. -1 = OFF. (SUPPORTED:SFX(-1 only)/PSP) */ - float EnvDiffusion; /* [r/w] 0.0 1.0 1.0 Environment diffusion (SUPPORTED:WII) */ - int Room; /* [r/w] -10000 0 -1000 Room effect level (at mid frequencies) (SUPPORTED:SFX/WII/PSP) */ - int RoomHF; /* [r/w] -10000 0 -100 Relative room effect level at high frequencies (SUPPORTED:SFX) */ - int RoomLF; /* [r/w] -10000 0 0 Relative room effect level at low frequencies (SUPPORTED:SFX) */ - float DecayTime; /* [r/w] 0.1 20.0 1.49 Reverberation decay time at mid frequencies (SUPPORTED:SFX/WII) */ - float DecayHFRatio; /* [r/w] 0.1 2.0 0.83 High-frequency to mid-frequency decay time ratio (SUPPORTED:SFX) */ - float DecayLFRatio; /* [r/w] 0.1 2.0 1.0 Low-frequency to mid-frequency decay time ratio (SUPPORTED:---) */ - int Reflections; /* [r/w] -10000 1000 -2602 Early reflections level relative to room effect (SUPPORTED:SFX/WII) */ - float ReflectionsDelay; /* [r/w] 0.0 0.3 0.007 Initial reflection delay time (SUPPORTED:SFX) */ - int Reverb; /* [r/w] -10000 2000 200 Late reverberation level relative to room effect (SUPPORTED:SFX) */ - float ReverbDelay; /* [r/w] 0.0 0.1 0.011 Late reverberation delay time relative to initial reflection (SUPPORTED:SFX/WII) */ - float ModulationTime; /* [r/w] 0.04 4.0 0.25 Modulation time (SUPPORTED:---) */ - float ModulationDepth; /* [r/w] 0.0 1.0 0.0 Modulation depth (SUPPORTED:WII) */ - float HFReference; /* [r/w] 20.0 20000.0 5000.0 Reference high frequency (hz) (SUPPORTED:SFX) */ - float LFReference; /* [r/w] 20.0 1000.0 250.0 Reference low frequency (hz) (SUPPORTED:SFX) */ - float Diffusion; /* [r/w] 0.0 100.0 100.0 Value that controls the echo density in the late reverberation decay. (SUPPORTED:SFX) */ - float Density; /* [r/w] 0.0 100.0 100.0 Value that controls the modal density in the late reverberation decay (SUPPORTED:SFX) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:WII) */ -} FMOD_REVERB_PROPERTIES; - - -/* -[DEFINE] -[ - [NAME] - FMOD_REVERB_FLAGS - - [DESCRIPTION] - Values for the Flags member of the FMOD_REVERB_PROPERTIES structure. - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - FMOD_REVERB_PROPERTIES -] -*/ -#define FMOD_REVERB_FLAGS_HIGHQUALITYREVERB 0x00000400 /* Wii. Use high quality reverb */ -#define FMOD_REVERB_FLAGS_HIGHQUALITYDPL2REVERB 0x00000800 /* Wii. Use high quality DPL2 reverb */ -#define FMOD_REVERB_FLAGS_DEFAULT 0x00000000 -/* [DEFINE_END] */ - - -/* -[DEFINE] -[ - [NAME] - FMOD_REVERB_PRESETS - - [DESCRIPTION] - A set of predefined environment PARAMETERS.
    - These are used to initialize an FMOD_REVERB_PROPERTIES structure statically.
    - i.e.
    - FMOD_REVERB_PROPERTIES prop = FMOD_PRESET_GENERIC; - - [REMARKS] - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::setReverbProperties -] -*/ -/* Inst Env Diffus Room RoomHF RmLF DecTm DecHF DecLF Refl RefDel Revb RevDel ModTm ModDp HFRef LFRef Diffus Densty FLAGS */ -#define FMOD_PRESET_OFF { 0, -1, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, 200, 0.011f, 0.25f, 0.000f, 5000.0f, 250.0f, 0.0f, 0.0f, 0x33f } -#define FMOD_PRESET_GENERIC { 0, 0, 1.00f, -1000, -100, 0, 1.49f, 0.83f, 1.0f, -2602, 0.007f, 200, 0.011f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_PADDEDCELL { 0, 1, 1.00f, -1000, -6000, 0, 0.17f, 0.10f, 1.0f, -1204, 0.001f, 207, 0.002f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_ROOM { 0, 2, 1.00f, -1000, -454, 0, 0.40f, 0.83f, 1.0f, -1646, 0.002f, 53, 0.003f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_BATHROOM { 0, 3, 1.00f, -1000, -1200, 0, 1.49f, 0.54f, 1.0f, -370, 0.007f, 1030, 0.011f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 60.0f, 0x3f } -#define FMOD_PRESET_LIVINGROOM { 0, 4, 1.00f, -1000, -6000, 0, 0.50f, 0.10f, 1.0f, -1376, 0.003f, -1104, 0.004f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_STONEROOM { 0, 5, 1.00f, -1000, -300, 0, 2.31f, 0.64f, 1.0f, -711, 0.012f, 83, 0.017f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_AUDITORIUM { 0, 6, 1.00f, -1000, -476, 0, 4.32f, 0.59f, 1.0f, -789, 0.020f, -289, 0.030f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_CONCERTHALL { 0, 7, 1.00f, -1000, -500, 0, 3.92f, 0.70f, 1.0f, -1230, 0.020f, -2, 0.029f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_CAVE { 0, 8, 1.00f, -1000, 0, 0, 2.91f, 1.30f, 1.0f, -602, 0.015f, -302, 0.022f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x1f } -#define FMOD_PRESET_ARENA { 0, 9, 1.00f, -1000, -698, 0, 7.24f, 0.33f, 1.0f, -1166, 0.020f, 16, 0.030f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_HANGAR { 0, 10, 1.00f, -1000, -1000, 0, 10.05f, 0.23f, 1.0f, -602, 0.020f, 198, 0.030f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_CARPETTEDHALLWAY { 0, 11, 1.00f, -1000, -4000, 0, 0.30f, 0.10f, 1.0f, -1831, 0.002f, -1630, 0.030f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_HALLWAY { 0, 12, 1.00f, -1000, -300, 0, 1.49f, 0.59f, 1.0f, -1219, 0.007f, 441, 0.011f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_STONECORRIDOR { 0, 13, 1.00f, -1000, -237, 0, 2.70f, 0.79f, 1.0f, -1214, 0.013f, 395, 0.020f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_ALLEY { 0, 14, 0.30f, -1000, -270, 0, 1.49f, 0.86f, 1.0f, -1204, 0.007f, -4, 0.011f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_FOREST { 0, 15, 0.30f, -1000, -3300, 0, 1.49f, 0.54f, 1.0f, -2560, 0.162f, -229, 0.088f, 0.25f, 0.000f, 5000.0f, 250.0f, 79.0f, 100.0f, 0x3f } -#define FMOD_PRESET_CITY { 0, 16, 0.50f, -1000, -800, 0, 1.49f, 0.67f, 1.0f, -2273, 0.007f, -1691, 0.011f, 0.25f, 0.000f, 5000.0f, 250.0f, 50.0f, 100.0f, 0x3f } -#define FMOD_PRESET_MOUNTAINS { 0, 17, 0.27f, -1000, -2500, 0, 1.49f, 0.21f, 1.0f, -2780, 0.300f, -1434, 0.100f, 0.25f, 0.000f, 5000.0f, 250.0f, 27.0f, 100.0f, 0x1f } -#define FMOD_PRESET_QUARRY { 0, 18, 1.00f, -1000, -1000, 0, 1.49f, 0.83f, 1.0f, -10000, 0.061f, 500, 0.025f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } -#define FMOD_PRESET_PLAIN { 0, 19, 0.21f, -1000, -2000, 0, 1.49f, 0.50f, 1.0f, -2466, 0.179f, -1926, 0.100f, 0.25f, 0.000f, 5000.0f, 250.0f, 21.0f, 100.0f, 0x3f } -#define FMOD_PRESET_PARKINGLOT { 0, 20, 1.00f, -1000, 0, 0, 1.65f, 1.50f, 1.0f, -1363, 0.008f, -1153, 0.012f, 0.25f, 0.000f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x1f } -#define FMOD_PRESET_SEWERPIPE { 0, 21, 0.80f, -1000, -1000, 0, 2.81f, 0.14f, 1.0f, 429, 0.014f, 1023, 0.021f, 0.25f, 0.000f, 5000.0f, 250.0f, 80.0f, 60.0f, 0x3f } -#define FMOD_PRESET_UNDERWATER { 0, 22, 1.00f, -1000, -4000, 0, 1.49f, 0.10f, 1.0f, -449, 0.007f, 1700, 0.011f, 1.18f, 0.348f, 5000.0f, 250.0f, 100.0f, 100.0f, 0x3f } - -/* PlayStation Portable Only presets */ -#define FMOD_PRESET_PSP_ROOM { 0, 1, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -#define FMOD_PRESET_PSP_STUDIO_A { 0, 2, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -#define FMOD_PRESET_PSP_STUDIO_B { 0, 3, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -#define FMOD_PRESET_PSP_STUDIO_C { 0, 4, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -#define FMOD_PRESET_PSP_HALL { 0, 5, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -#define FMOD_PRESET_PSP_SPACE { 0, 6, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -#define FMOD_PRESET_PSP_ECHO { 0, 7, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -#define FMOD_PRESET_PSP_DELAY { 0, 8, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -#define FMOD_PRESET_PSP_PIPE { 0, 9, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, 0, 0.000f, 0.00f, 0.000f, 0000.0f, 0.0f, 0.0f, 0.0f, 0x31f } -/* [DEFINE_END] */ - - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure defining the properties for a reverb source, related to a FMOD channel.
    -
    - Note the default reverb properties are the same as the FMOD_PRESET_GENERIC preset.
    - Note that integer values that typically range from -10,000 to 1000 are represented in - decibels, and are of a logarithmic scale, not linear, wheras float values are typically linear.
    - PORTABILITY: Each member has the platform it supports in braces ie (win32/wii).
    -
    - The numerical values listed below are the maximum, minimum and default values for each variable respectively.
    - - [REMARKS] - SUPPORTED next to each parameter means the platform the parameter can be set on. Some platforms support all parameters and some don't.
    - WII means Nintendo Wii hardware reverb (must use FMOD_HARDWARE).
    - PSP means Playstation Portable hardware reverb (must use FMOD_HARDWARE).
    - SFX means FMOD SFX software reverb. This works on any platform that uses FMOD_SOFTWARE for loading sounds.
    - --- means unsupported/deprecated. Will either be removed or supported by SFX in the future. -
    -
    - 'ConnectionPoint' Parameter. This parameter is for the FMOD software reverb only (known as SFX in the list above).
    - By default the dsp network connection for a channel and its reverb is between the 'SFX Reverb' unit, and the channel's wavetable/resampler/dspcodec/oscillator unit (the unit below the channel DSP head). NULL can be used for this parameter to make it use this default behaviour.
    - This parameter allows the user to connect the SFX reverb to somewhere else internally, for example the channel DSP head, or a related channelgroup. The event system uses this so that it can have the output of an event going to the reverb, instead of just the output of the event's channels (thereby ignoring event effects/submixes etc).
    - Do not use if you are unaware of DSP network connection issues. Leave it at the default of NULL instead.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using Channel::setReverbProperties (w) or Channel::getReverbProperties (r). - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - Channel::setReverbProperties - Channel::getReverbProperties - FMOD_REVERB_CHANNELFLAGS -] -*/ -typedef struct FMOD_REVERB_CHANNELPROPERTIES -{ /* MIN MAX DEFAULT DESCRIPTION */ - int Direct; /* [r/w] -10000 1000 0 Direct path level (SUPPORTED:SFX) */ - int Room; /* [r/w] -10000 1000 0 Room effect level (SUPPORTED:SFX) */ - unsigned int Flags; /* [r/w] FMOD_REVERB_CHANNELFLAGS - modifies the behavior of properties (SUPPORTED:SFX) */ - FMOD_DSP *ConnectionPoint; /* [r/w] See remarks. DSP network location to connect reverb for this channel. (SUPPORTED:SFX).*/ -} FMOD_REVERB_CHANNELPROPERTIES; - - -/* -[DEFINE] -[ - [NAME] - FMOD_REVERB_CHANNELFLAGS - - [DESCRIPTION] - Values for the Flags member of the FMOD_REVERB_CHANNELPROPERTIES structure. - - [REMARKS] - For SFX Reverb, there is support for multiple reverb environments.
    - Use FMOD_REVERB_CHANNELFLAGS_ENVIRONMENT0 to FMOD_REVERB_CHANNELFLAGS_ENVIRONMENT3 in the flags member - of FMOD_REVERB_CHANNELPROPERTIES to specify which environment instance(s) to target.
    - - If you do not specify any instance the first reverb instance will be used.
    - - If you specify more than one instance with getReverbProperties, the first instance will be used.
    - - If you specify more than one instance with setReverbProperties, it will set more than 1 instance at once.
    - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - FMOD_REVERB_CHANNELPROPERTIES -] -*/ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE0 0x00000010 /* SFX/Wii. Specify channel to target reverb instance 0. Default target. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE1 0x00000020 /* SFX/Wii. Specify channel to target reverb instance 1. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE2 0x00000040 /* SFX/Wii. Specify channel to target reverb instance 2. */ -#define FMOD_REVERB_CHANNELFLAGS_INSTANCE3 0x00000080 /* SFX. Specify channel to target reverb instance 3. */ - -#define FMOD_REVERB_CHANNELFLAGS_DEFAULT FMOD_REVERB_CHANNELFLAGS_INSTANCE0 -/* [DEFINE_END] */ - - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Settings for advanced features like configuring memory and cpu usage for the FMOD_CREATECOMPRESSEDSAMPLE feature. - - [REMARKS] - maxMPEGcodecs / maxADPCMcodecs / maxXMAcodecs will determine the maximum cpu usage of playing realtime samples. Use this to lower potential excess cpu usage and also control memory usage.
    -
    - maxPCMcodecs is for use with PS3 only. It will determine the maximum number of PCM voices that can be played at once. This includes streams of any format and all sounds created - *without* the FMOD_CREATECOMPRESSEDSAMPLE flag. -
    - Memory will be allocated for codecs 'up front' (during System::init) if these values are specified as non zero. If any are zero, it allocates memory for the codec whenever a file of the type in question is loaded. So if maxMPEGcodecs is 0 for example, it will allocate memory for the mpeg codecs the first time an mp3 is loaded or an mp3 based .FSB file is loaded.
    -
    - Due to inefficient encoding techniques on certain .wav based ADPCM files, FMOD can can need an extra 29720 bytes per codec. This means for lowest memory consumption. Use FSB as it uses an optimal/small ADPCM block size.
    -
    - Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
    - Members marked with [w] mean the variable can be written to. The user can set the value.
    - Members marked with [r/w] are either read or write depending on if you are using System::setAdvancedSettings (w) or System::getAdvancedSettings (r). - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::setAdvancedSettings - System::getAdvancedSettings - System::init - FMOD_MODE -] -*/ -typedef struct FMOD_ADVANCEDSETTINGS -{ - int cbsize; /* [w] Size of this structure. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before calling System::getAdvancedSettings! */ - int maxMPEGcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs consume 21,684 bytes per instance and this number will determine how many mpeg channels can be played simultaneously. Default = 32. */ - int maxADPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs consume 2,136 bytes per instance and this number will determine how many ADPCM channels can be played simultaneously. Default = 32. */ - int maxXMAcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs consume 14,836 bytes per instance and this number will determine how many XMA channels can be played simultaneously. Default = 32. */ - int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs consume 11,500 bytes per instance and this number will determine how many CELT channels can be played simultaneously. Default = 32. */ - int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs consume 12,672 bytes per instance and this number will determine how many streams and PCM voices can be played simultaneously. Default = 16. */ - int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ - char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by ASIONumChannels) with ASIO channel names. */ - FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ - int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURRENTLY DISABLED / UNUSED) */ - float HRTFMinAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begins to have an effect. 0 = in front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 180.0. */ - float HRTFMaxAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the left of the listener to 90 degrees to the right. 360 = behind the listener. Default = 360.0. */ - float HRTFFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMaxAngle). Default = 4000.0. */ - float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtual. */ - int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads, across all threads. Default = 32. */ - unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double buffer (in milliseconds) that a stream uses. Default = 400ms */ - char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. When using System::getAdvancedSettings, provide at least 256 bytes of memory to copy into. */ - unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to listen on for connections by the profiler application. */ - unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */ - unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buffers to prevent memory fragmentation, any additional buffers will be allocated normally. */ - unsigned int musicSystemCacheDelay; /* [r/w] Optional. Specify 0 to ignore. The delay the music system should allow for loading a sample from disk (in milliseconds). Default = 400 ms. */ - float distanceFilterCentreFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_DISTANCE_FILTERING. The default centre frequency in Hz for the distance filtering effect. Default = 1500.0. */ -} FMOD_ADVANCEDSETTINGS; - - -/* -[ENUM] -[ - [DESCRIPTION] - Special channel index values for FMOD functions. - - [REMARKS] - To get 'all' of the channels, use System::getMasterChannelGroup. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::playSound - System::playDSP - System::getChannel - System::getMasterChannelGroup -] -*/ -typedef enum -{ - FMOD_CHANNEL_FREE = -1, /* For a channel index, FMOD chooses a free voice using the priority system. */ - FMOD_CHANNEL_REUSE = -2 /* For a channel index, re-use the channel handle that was passed in. */ -} FMOD_CHANNELINDEX; - -#include "fmod_codec.h" -#include "fmod_dsp.h" -#include "fmod_memoryinfo.h" - -/* ========================================================================================== */ -/* FUNCTION PROTOTYPES */ -/* ========================================================================================== */ - -#ifdef __cplusplus -extern "C" -{ -#endif - -/* - FMOD global system functions (optional). -*/ - -FMOD_RESULT F_API FMOD_Memory_Initialize (void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags); -FMOD_RESULT F_API FMOD_Memory_GetStats (int *currentalloced, int *maxalloced, FMOD_BOOL blocking); -FMOD_RESULT F_API FMOD_Debug_SetLevel (FMOD_DEBUGLEVEL level); -FMOD_RESULT F_API FMOD_Debug_GetLevel (FMOD_DEBUGLEVEL *level); -FMOD_RESULT F_API FMOD_File_SetDiskBusy (int busy); -FMOD_RESULT F_API FMOD_File_GetDiskBusy (int *busy); - -/* - FMOD System factory functions. Use this to create an FMOD System Instance. below you will see FMOD_System_Init/Close to get started. -*/ - -FMOD_RESULT F_API FMOD_System_Create (FMOD_SYSTEM **system); -FMOD_RESULT F_API FMOD_System_Release (FMOD_SYSTEM *system); - -/*$ preserve end $*/ - -/* - 'System' API -*/ - -/* - Pre-init functions. -*/ - -FMOD_RESULT F_API FMOD_System_SetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE output); -FMOD_RESULT F_API FMOD_System_GetOutput (FMOD_SYSTEM *system, FMOD_OUTPUTTYPE *output); -FMOD_RESULT F_API FMOD_System_GetNumDrivers (FMOD_SYSTEM *system, int *numdrivers); -FMOD_RESULT F_API FMOD_System_GetDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *controlpaneloutputrate, FMOD_SPEAKERMODE *controlpanelspeakermode); -FMOD_RESULT F_API FMOD_System_SetDriver (FMOD_SYSTEM *system, int driver); -FMOD_RESULT F_API FMOD_System_GetDriver (FMOD_SYSTEM *system, int *driver); -FMOD_RESULT F_API FMOD_System_SetHardwareChannels (FMOD_SYSTEM *system, int numhardwarechannels); -FMOD_RESULT F_API FMOD_System_SetSoftwareChannels (FMOD_SYSTEM *system, int numsoftwarechannels); -FMOD_RESULT F_API FMOD_System_GetSoftwareChannels (FMOD_SYSTEM *system, int *numsoftwarechannels); -FMOD_RESULT F_API FMOD_System_SetSoftwareFormat (FMOD_SYSTEM *system, int samplerate, FMOD_SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, FMOD_DSP_RESAMPLER resamplemethod); -FMOD_RESULT F_API FMOD_System_GetSoftwareFormat (FMOD_SYSTEM *system, int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); -FMOD_RESULT F_API FMOD_System_SetDSPBufferSize (FMOD_SYSTEM *system, unsigned int bufferlength, int numbuffers); -FMOD_RESULT F_API FMOD_System_GetDSPBufferSize (FMOD_SYSTEM *system, unsigned int *bufferlength, int *numbuffers); -FMOD_RESULT F_API FMOD_System_SetFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); -FMOD_RESULT F_API FMOD_System_AttachFileSystem (FMOD_SYSTEM *system, FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); -FMOD_RESULT F_API FMOD_System_SetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); -FMOD_RESULT F_API FMOD_System_GetAdvancedSettings (FMOD_SYSTEM *system, FMOD_ADVANCEDSETTINGS *settings); -FMOD_RESULT F_API FMOD_System_SetSpeakerMode (FMOD_SYSTEM *system, FMOD_SPEAKERMODE speakermode); -FMOD_RESULT F_API FMOD_System_GetSpeakerMode (FMOD_SYSTEM *system, FMOD_SPEAKERMODE *speakermode); -FMOD_RESULT F_API FMOD_System_SetCallback (FMOD_SYSTEM *system, FMOD_SYSTEM_CALLBACK callback); - -/* - Plug-in support -*/ - -FMOD_RESULT F_API FMOD_System_SetPluginPath (FMOD_SYSTEM *system, const char *path); -FMOD_RESULT F_API FMOD_System_LoadPlugin (FMOD_SYSTEM *system, const char *filename, unsigned int *handle, unsigned int priority); -FMOD_RESULT F_API FMOD_System_UnloadPlugin (FMOD_SYSTEM *system, unsigned int handle); -FMOD_RESULT F_API FMOD_System_GetNumPlugins (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int *numplugins); -FMOD_RESULT F_API FMOD_System_GetPluginHandle (FMOD_SYSTEM *system, FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); -FMOD_RESULT F_API FMOD_System_GetPluginInfo (FMOD_SYSTEM *system, unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); -FMOD_RESULT F_API FMOD_System_SetOutputByPlugin (FMOD_SYSTEM *system, unsigned int handle); -FMOD_RESULT F_API FMOD_System_GetOutputByPlugin (FMOD_SYSTEM *system, unsigned int *handle); -FMOD_RESULT F_API FMOD_System_CreateDSPByPlugin (FMOD_SYSTEM *system, unsigned int handle, FMOD_DSP **dsp); -FMOD_RESULT F_API FMOD_System_CreateCodec (FMOD_SYSTEM *system, FMOD_CODEC_DESCRIPTION *description, unsigned int priority); - -/* - Init/Close -*/ - -FMOD_RESULT F_API FMOD_System_Init (FMOD_SYSTEM *system, int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); -FMOD_RESULT F_API FMOD_System_Close (FMOD_SYSTEM *system); - -/* - General post-init system functions -*/ - -FMOD_RESULT F_API FMOD_System_Update (FMOD_SYSTEM *system); - -FMOD_RESULT F_API FMOD_System_Set3DSettings (FMOD_SYSTEM *system, float dopplerscale, float distancefactor, float rolloffscale); -FMOD_RESULT F_API FMOD_System_Get3DSettings (FMOD_SYSTEM *system, float *dopplerscale, float *distancefactor, float *rolloffscale); -FMOD_RESULT F_API FMOD_System_Set3DNumListeners (FMOD_SYSTEM *system, int numlisteners); -FMOD_RESULT F_API FMOD_System_Get3DNumListeners (FMOD_SYSTEM *system, int *numlisteners); -FMOD_RESULT F_API FMOD_System_Set3DListenerAttributes(FMOD_SYSTEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); -FMOD_RESULT F_API FMOD_System_Get3DListenerAttributes(FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); -FMOD_RESULT F_API FMOD_System_Set3DRolloffCallback (FMOD_SYSTEM *system, FMOD_3D_ROLLOFFCALLBACK callback); -FMOD_RESULT F_API FMOD_System_Set3DSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float x, float y, FMOD_BOOL active); -FMOD_RESULT F_API FMOD_System_Get3DSpeakerPosition (FMOD_SYSTEM *system, FMOD_SPEAKER speaker, float *x, float *y, FMOD_BOOL *active); - -FMOD_RESULT F_API FMOD_System_SetStreamBufferSize (FMOD_SYSTEM *system, unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); -FMOD_RESULT F_API FMOD_System_GetStreamBufferSize (FMOD_SYSTEM *system, unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); - -/* - System information functions. -*/ - -FMOD_RESULT F_API FMOD_System_GetVersion (FMOD_SYSTEM *system, unsigned int *version); -FMOD_RESULT F_API FMOD_System_GetOutputHandle (FMOD_SYSTEM *system, void **handle); -FMOD_RESULT F_API FMOD_System_GetChannelsPlaying (FMOD_SYSTEM *system, int *channels); -FMOD_RESULT F_API FMOD_System_GetHardwareChannels (FMOD_SYSTEM *system, int *numhardwarechannels); -FMOD_RESULT F_API FMOD_System_GetCPUUsage (FMOD_SYSTEM *system, float *dsp, float *stream, float *geometry, float *update, float *total); -FMOD_RESULT F_API FMOD_System_GetSoundRAM (FMOD_SYSTEM *system, int *currentalloced, int *maxalloced, int *total); -FMOD_RESULT F_API FMOD_System_GetNumCDROMDrives (FMOD_SYSTEM *system, int *numdrives); -FMOD_RESULT F_API FMOD_System_GetCDROMDriveName (FMOD_SYSTEM *system, int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); -FMOD_RESULT F_API FMOD_System_GetSpectrum (FMOD_SYSTEM *system, float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); -FMOD_RESULT F_API FMOD_System_GetWaveData (FMOD_SYSTEM *system, float *wavearray, int numvalues, int channeloffset); - -/* - Sound/DSP/Channel/FX creation and retrieval. -*/ - -FMOD_RESULT F_API FMOD_System_CreateSound (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); -FMOD_RESULT F_API FMOD_System_CreateStream (FMOD_SYSTEM *system, const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, FMOD_SOUND **sound); -FMOD_RESULT F_API FMOD_System_CreateDSP (FMOD_SYSTEM *system, FMOD_DSP_DESCRIPTION *description, FMOD_DSP **dsp); -FMOD_RESULT F_API FMOD_System_CreateDSPByType (FMOD_SYSTEM *system, FMOD_DSP_TYPE type, FMOD_DSP **dsp); -FMOD_RESULT F_API FMOD_System_CreateChannelGroup (FMOD_SYSTEM *system, const char *name, FMOD_CHANNELGROUP **channelgroup); -FMOD_RESULT F_API FMOD_System_CreateSoundGroup (FMOD_SYSTEM *system, const char *name, FMOD_SOUNDGROUP **soundgroup); -FMOD_RESULT F_API FMOD_System_CreateReverb (FMOD_SYSTEM *system, FMOD_REVERB **reverb); - -FMOD_RESULT F_API FMOD_System_PlaySound (FMOD_SYSTEM *system, FMOD_CHANNELINDEX channelid, FMOD_SOUND *sound, FMOD_BOOL paused, FMOD_CHANNEL **channel); -FMOD_RESULT F_API FMOD_System_PlayDSP (FMOD_SYSTEM *system, FMOD_CHANNELINDEX channelid, FMOD_DSP *dsp, FMOD_BOOL paused, FMOD_CHANNEL **channel); -FMOD_RESULT F_API FMOD_System_GetChannel (FMOD_SYSTEM *system, int channelid, FMOD_CHANNEL **channel); -FMOD_RESULT F_API FMOD_System_GetMasterChannelGroup (FMOD_SYSTEM *system, FMOD_CHANNELGROUP **channelgroup); -FMOD_RESULT F_API FMOD_System_GetMasterSoundGroup (FMOD_SYSTEM *system, FMOD_SOUNDGROUP **soundgroup); - -/* - Reverb API -*/ - -FMOD_RESULT F_API FMOD_System_SetReverbProperties (FMOD_SYSTEM *system, const FMOD_REVERB_PROPERTIES *prop); -FMOD_RESULT F_API FMOD_System_GetReverbProperties (FMOD_SYSTEM *system, FMOD_REVERB_PROPERTIES *prop); -FMOD_RESULT F_API FMOD_System_SetReverbAmbientProperties(FMOD_SYSTEM *system, FMOD_REVERB_PROPERTIES *prop); -FMOD_RESULT F_API FMOD_System_GetReverbAmbientProperties(FMOD_SYSTEM *system, FMOD_REVERB_PROPERTIES *prop); - -/* - System level DSP access. -*/ - -FMOD_RESULT F_API FMOD_System_GetDSPHead (FMOD_SYSTEM *system, FMOD_DSP **dsp); -FMOD_RESULT F_API FMOD_System_AddDSP (FMOD_SYSTEM *system, FMOD_DSP *dsp, FMOD_DSPCONNECTION **connection); -FMOD_RESULT F_API FMOD_System_LockDSP (FMOD_SYSTEM *system); -FMOD_RESULT F_API FMOD_System_UnlockDSP (FMOD_SYSTEM *system); -FMOD_RESULT F_API FMOD_System_GetDSPClock (FMOD_SYSTEM *system, unsigned int *hi, unsigned int *lo); - -/* - Recording API. -*/ - -FMOD_RESULT F_API FMOD_System_GetRecordNumDrivers (FMOD_SYSTEM *system, int *numdrivers); -FMOD_RESULT F_API FMOD_System_GetRecordDriverInfo (FMOD_SYSTEM *system, int id, char *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetRecordDriverInfoW (FMOD_SYSTEM *system, int id, short *name, int namelen, FMOD_GUID *guid); -FMOD_RESULT F_API FMOD_System_GetRecordDriverCaps (FMOD_SYSTEM *system, int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); -FMOD_RESULT F_API FMOD_System_GetRecordPosition (FMOD_SYSTEM *system, int id, unsigned int *position); - -FMOD_RESULT F_API FMOD_System_RecordStart (FMOD_SYSTEM *system, int id, FMOD_SOUND *sound, FMOD_BOOL loop); -FMOD_RESULT F_API FMOD_System_RecordStop (FMOD_SYSTEM *system, int id); -FMOD_RESULT F_API FMOD_System_IsRecording (FMOD_SYSTEM *system, int id, FMOD_BOOL *recording); - -/* - Geometry API. -*/ - -FMOD_RESULT F_API FMOD_System_CreateGeometry (FMOD_SYSTEM *system, int maxpolygons, int maxvertices, FMOD_GEOMETRY **geometry); -FMOD_RESULT F_API FMOD_System_SetGeometrySettings (FMOD_SYSTEM *system, float maxworldsize); -FMOD_RESULT F_API FMOD_System_GetGeometrySettings (FMOD_SYSTEM *system, float *maxworldsize); -FMOD_RESULT F_API FMOD_System_LoadGeometry (FMOD_SYSTEM *system, const void *data, int datasize, FMOD_GEOMETRY **geometry); -FMOD_RESULT F_API FMOD_System_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); - -/* - Network functions. -*/ - -FMOD_RESULT F_API FMOD_System_SetNetworkProxy (FMOD_SYSTEM *system, const char *proxy); -FMOD_RESULT F_API FMOD_System_GetNetworkProxy (FMOD_SYSTEM *system, char *proxy, int proxylen); -FMOD_RESULT F_API FMOD_System_SetNetworkTimeout (FMOD_SYSTEM *system, int timeout); -FMOD_RESULT F_API FMOD_System_GetNetworkTimeout (FMOD_SYSTEM *system, int *timeout); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_System_SetUserData (FMOD_SYSTEM *system, void *userdata); -FMOD_RESULT F_API FMOD_System_GetUserData (FMOD_SYSTEM *system, void **userdata); - -FMOD_RESULT F_API FMOD_System_GetMemoryInfo (FMOD_SYSTEM *system, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - -/* - 'Sound' API -*/ - -FMOD_RESULT F_API FMOD_Sound_Release (FMOD_SOUND *sound); -FMOD_RESULT F_API FMOD_Sound_GetSystemObject (FMOD_SOUND *sound, FMOD_SYSTEM **system); - -/* - Standard sound manipulation functions. -*/ - -FMOD_RESULT F_API FMOD_Sound_Lock (FMOD_SOUND *sound, unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); -FMOD_RESULT F_API FMOD_Sound_Unlock (FMOD_SOUND *sound, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); -FMOD_RESULT F_API FMOD_Sound_SetDefaults (FMOD_SOUND *sound, float frequency, float volume, float pan, int priority); -FMOD_RESULT F_API FMOD_Sound_GetDefaults (FMOD_SOUND *sound, float *frequency, float *volume, float *pan, int *priority); -FMOD_RESULT F_API FMOD_Sound_SetVariations (FMOD_SOUND *sound, float frequencyvar, float volumevar, float panvar); -FMOD_RESULT F_API FMOD_Sound_GetVariations (FMOD_SOUND *sound, float *frequencyvar, float *volumevar, float *panvar); -FMOD_RESULT F_API FMOD_Sound_Set3DMinMaxDistance (FMOD_SOUND *sound, float min, float max); -FMOD_RESULT F_API FMOD_Sound_Get3DMinMaxDistance (FMOD_SOUND *sound, float *min, float *max); -FMOD_RESULT F_API FMOD_Sound_Set3DConeSettings (FMOD_SOUND *sound, float insideconeangle, float outsideconeangle, float outsidevolume); -FMOD_RESULT F_API FMOD_Sound_Get3DConeSettings (FMOD_SOUND *sound, float *insideconeangle, float *outsideconeangle, float *outsidevolume); -FMOD_RESULT F_API FMOD_Sound_Set3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR *points, int numpoints); -FMOD_RESULT F_API FMOD_Sound_Get3DCustomRolloff (FMOD_SOUND *sound, FMOD_VECTOR **points, int *numpoints); -FMOD_RESULT F_API FMOD_Sound_SetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND *subsound); -FMOD_RESULT F_API FMOD_Sound_GetSubSound (FMOD_SOUND *sound, int index, FMOD_SOUND **subsound); -FMOD_RESULT F_API FMOD_Sound_SetSubSoundSentence (FMOD_SOUND *sound, int *subsoundlist, int numsubsounds); -FMOD_RESULT F_API FMOD_Sound_GetName (FMOD_SOUND *sound, char *name, int namelen); -FMOD_RESULT F_API FMOD_Sound_GetLength (FMOD_SOUND *sound, unsigned int *length, FMOD_TIMEUNIT lengthtype); -FMOD_RESULT F_API FMOD_Sound_GetFormat (FMOD_SOUND *sound, FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); -FMOD_RESULT F_API FMOD_Sound_GetNumSubSounds (FMOD_SOUND *sound, int *numsubsounds); -FMOD_RESULT F_API FMOD_Sound_GetNumTags (FMOD_SOUND *sound, int *numtags, int *numtagsupdated); -FMOD_RESULT F_API FMOD_Sound_GetTag (FMOD_SOUND *sound, const char *name, int index, FMOD_TAG *tag); -FMOD_RESULT F_API FMOD_Sound_GetOpenState (FMOD_SOUND *sound, FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, FMOD_BOOL *starving, FMOD_BOOL *diskbusy); -FMOD_RESULT F_API FMOD_Sound_ReadData (FMOD_SOUND *sound, void *buffer, unsigned int lenbytes, unsigned int *read); -FMOD_RESULT F_API FMOD_Sound_SeekData (FMOD_SOUND *sound, unsigned int pcm); - -FMOD_RESULT F_API FMOD_Sound_SetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP *soundgroup); -FMOD_RESULT F_API FMOD_Sound_GetSoundGroup (FMOD_SOUND *sound, FMOD_SOUNDGROUP **soundgroup); - -/* - Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. -*/ - -FMOD_RESULT F_API FMOD_Sound_GetNumSyncPoints (FMOD_SOUND *sound, int *numsyncpoints); -FMOD_RESULT F_API FMOD_Sound_GetSyncPoint (FMOD_SOUND *sound, int index, FMOD_SYNCPOINT **point); -FMOD_RESULT F_API FMOD_Sound_GetSyncPointInfo (FMOD_SOUND *sound, FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); -FMOD_RESULT F_API FMOD_Sound_AddSyncPoint (FMOD_SOUND *sound, unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); -FMOD_RESULT F_API FMOD_Sound_DeleteSyncPoint (FMOD_SOUND *sound, FMOD_SYNCPOINT *point); - -/* - Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. -*/ - -FMOD_RESULT F_API FMOD_Sound_SetMode (FMOD_SOUND *sound, FMOD_MODE mode); -FMOD_RESULT F_API FMOD_Sound_GetMode (FMOD_SOUND *sound, FMOD_MODE *mode); -FMOD_RESULT F_API FMOD_Sound_SetLoopCount (FMOD_SOUND *sound, int loopcount); -FMOD_RESULT F_API FMOD_Sound_GetLoopCount (FMOD_SOUND *sound, int *loopcount); -FMOD_RESULT F_API FMOD_Sound_SetLoopPoints (FMOD_SOUND *sound, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); -FMOD_RESULT F_API FMOD_Sound_GetLoopPoints (FMOD_SOUND *sound, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); - -/* - For MOD/S3M/XM/IT/MID sequenced formats only. -*/ - -FMOD_RESULT F_API FMOD_Sound_GetMusicNumChannels (FMOD_SOUND *sound, int *numchannels); -FMOD_RESULT F_API FMOD_Sound_SetMusicChannelVolume (FMOD_SOUND *sound, int channel, float volume); -FMOD_RESULT F_API FMOD_Sound_GetMusicChannelVolume (FMOD_SOUND *sound, int channel, float *volume); -FMOD_RESULT F_API FMOD_Sound_SetMusicSpeed (FMOD_SOUND *sound, float speed); -FMOD_RESULT F_API FMOD_Sound_GetMusicSpeed (FMOD_SOUND *sound, float *speed); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_Sound_SetUserData (FMOD_SOUND *sound, void *userdata); -FMOD_RESULT F_API FMOD_Sound_GetUserData (FMOD_SOUND *sound, void **userdata); - -FMOD_RESULT F_API FMOD_Sound_GetMemoryInfo (FMOD_SOUND *sound, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - -/* - 'Channel' API -*/ - -FMOD_RESULT F_API FMOD_Channel_GetSystemObject (FMOD_CHANNEL *channel, FMOD_SYSTEM **system); - -FMOD_RESULT F_API FMOD_Channel_Stop (FMOD_CHANNEL *channel); -FMOD_RESULT F_API FMOD_Channel_SetPaused (FMOD_CHANNEL *channel, FMOD_BOOL paused); -FMOD_RESULT F_API FMOD_Channel_GetPaused (FMOD_CHANNEL *channel, FMOD_BOOL *paused); -FMOD_RESULT F_API FMOD_Channel_SetVolume (FMOD_CHANNEL *channel, float volume); -FMOD_RESULT F_API FMOD_Channel_GetVolume (FMOD_CHANNEL *channel, float *volume); -FMOD_RESULT F_API FMOD_Channel_SetFrequency (FMOD_CHANNEL *channel, float frequency); -FMOD_RESULT F_API FMOD_Channel_GetFrequency (FMOD_CHANNEL *channel, float *frequency); -FMOD_RESULT F_API FMOD_Channel_SetPan (FMOD_CHANNEL *channel, float pan); -FMOD_RESULT F_API FMOD_Channel_GetPan (FMOD_CHANNEL *channel, float *pan); -FMOD_RESULT F_API FMOD_Channel_SetDelay (FMOD_CHANNEL *channel, FMOD_DELAYTYPE delaytype, unsigned int delayhi, unsigned int delaylo); -FMOD_RESULT F_API FMOD_Channel_GetDelay (FMOD_CHANNEL *channel, FMOD_DELAYTYPE delaytype, unsigned int *delayhi, unsigned int *delaylo); -FMOD_RESULT F_API FMOD_Channel_SetSpeakerMix (FMOD_CHANNEL *channel, float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); -FMOD_RESULT F_API FMOD_Channel_GetSpeakerMix (FMOD_CHANNEL *channel, float *frontleft, float *frontright, float *center, float *lfe, float *backleft, float *backright, float *sideleft, float *sideright); -FMOD_RESULT F_API FMOD_Channel_SetSpeakerLevels (FMOD_CHANNEL *channel, FMOD_SPEAKER speaker, float *levels, int numlevels); -FMOD_RESULT F_API FMOD_Channel_GetSpeakerLevels (FMOD_CHANNEL *channel, FMOD_SPEAKER speaker, float *levels, int numlevels); -FMOD_RESULT F_API FMOD_Channel_SetInputChannelMix (FMOD_CHANNEL *channel, float *levels, int numlevels); -FMOD_RESULT F_API FMOD_Channel_GetInputChannelMix (FMOD_CHANNEL *channel, float *levels, int numlevels); -FMOD_RESULT F_API FMOD_Channel_SetMute (FMOD_CHANNEL *channel, FMOD_BOOL mute); -FMOD_RESULT F_API FMOD_Channel_GetMute (FMOD_CHANNEL *channel, FMOD_BOOL *mute); -FMOD_RESULT F_API FMOD_Channel_SetPriority (FMOD_CHANNEL *channel, int priority); -FMOD_RESULT F_API FMOD_Channel_GetPriority (FMOD_CHANNEL *channel, int *priority); -FMOD_RESULT F_API FMOD_Channel_SetPosition (FMOD_CHANNEL *channel, unsigned int position, FMOD_TIMEUNIT postype); -FMOD_RESULT F_API FMOD_Channel_GetPosition (FMOD_CHANNEL *channel, unsigned int *position, FMOD_TIMEUNIT postype); -FMOD_RESULT F_API FMOD_Channel_SetReverbProperties (FMOD_CHANNEL *channel, const FMOD_REVERB_CHANNELPROPERTIES *prop); -FMOD_RESULT F_API FMOD_Channel_GetReverbProperties (FMOD_CHANNEL *channel, FMOD_REVERB_CHANNELPROPERTIES *prop); -FMOD_RESULT F_API FMOD_Channel_SetLowPassGain (FMOD_CHANNEL *channel, float gain); -FMOD_RESULT F_API FMOD_Channel_GetLowPassGain (FMOD_CHANNEL *channel, float *gain); - -FMOD_RESULT F_API FMOD_Channel_SetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP *channelgroup); -FMOD_RESULT F_API FMOD_Channel_GetChannelGroup (FMOD_CHANNEL *channel, FMOD_CHANNELGROUP **channelgroup); -FMOD_RESULT F_API FMOD_Channel_SetCallback (FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACK callback); - -/* - 3D functionality. -*/ - -FMOD_RESULT F_API FMOD_Channel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); -FMOD_RESULT F_API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); -FMOD_RESULT F_API FMOD_Channel_Set3DMinMaxDistance (FMOD_CHANNEL *channel, float mindistance, float maxdistance); -FMOD_RESULT F_API FMOD_Channel_Get3DMinMaxDistance (FMOD_CHANNEL *channel, float *mindistance, float *maxdistance); -FMOD_RESULT F_API FMOD_Channel_Set3DConeSettings (FMOD_CHANNEL *channel, float insideconeangle, float outsideconeangle, float outsidevolume); -FMOD_RESULT F_API FMOD_Channel_Get3DConeSettings (FMOD_CHANNEL *channel, float *insideconeangle, float *outsideconeangle, float *outsidevolume); -FMOD_RESULT F_API FMOD_Channel_Set3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); -FMOD_RESULT F_API FMOD_Channel_Get3DConeOrientation (FMOD_CHANNEL *channel, FMOD_VECTOR *orientation); -FMOD_RESULT F_API FMOD_Channel_Set3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR *points, int numpoints); -FMOD_RESULT F_API FMOD_Channel_Get3DCustomRolloff (FMOD_CHANNEL *channel, FMOD_VECTOR **points, int *numpoints); -FMOD_RESULT F_API FMOD_Channel_Set3DOcclusion (FMOD_CHANNEL *channel, float directocclusion, float reverbocclusion); -FMOD_RESULT F_API FMOD_Channel_Get3DOcclusion (FMOD_CHANNEL *channel, float *directocclusion, float *reverbocclusion); -FMOD_RESULT F_API FMOD_Channel_Set3DSpread (FMOD_CHANNEL *channel, float angle); -FMOD_RESULT F_API FMOD_Channel_Get3DSpread (FMOD_CHANNEL *channel, float *angle); -FMOD_RESULT F_API FMOD_Channel_Set3DPanLevel (FMOD_CHANNEL *channel, float level); -FMOD_RESULT F_API FMOD_Channel_Get3DPanLevel (FMOD_CHANNEL *channel, float *level); -FMOD_RESULT F_API FMOD_Channel_Set3DDopplerLevel (FMOD_CHANNEL *channel, float level); -FMOD_RESULT F_API FMOD_Channel_Get3DDopplerLevel (FMOD_CHANNEL *channel, float *level); -FMOD_RESULT F_API FMOD_Channel_Set3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL custom, float customLevel, float centerFreq); -FMOD_RESULT F_API FMOD_Channel_Get3DDistanceFilter (FMOD_CHANNEL *channel, FMOD_BOOL *custom, float *customLevel, float *centerFreq); - -/* - DSP functionality only for channels playing sounds created with FMOD_SOFTWARE. -*/ - -FMOD_RESULT F_API FMOD_Channel_GetDSPHead (FMOD_CHANNEL *channel, FMOD_DSP **dsp); -FMOD_RESULT F_API FMOD_Channel_AddDSP (FMOD_CHANNEL *channel, FMOD_DSP *dsp, FMOD_DSPCONNECTION **connection); - -/* - Information only functions. -*/ - -FMOD_RESULT F_API FMOD_Channel_IsPlaying (FMOD_CHANNEL *channel, FMOD_BOOL *isplaying); -FMOD_RESULT F_API FMOD_Channel_IsVirtual (FMOD_CHANNEL *channel, FMOD_BOOL *isvirtual); -FMOD_RESULT F_API FMOD_Channel_GetAudibility (FMOD_CHANNEL *channel, float *audibility); -FMOD_RESULT F_API FMOD_Channel_GetCurrentSound (FMOD_CHANNEL *channel, FMOD_SOUND **sound); -FMOD_RESULT F_API FMOD_Channel_GetSpectrum (FMOD_CHANNEL *channel, float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); -FMOD_RESULT F_API FMOD_Channel_GetWaveData (FMOD_CHANNEL *channel, float *wavearray, int numvalues, int channeloffset); -FMOD_RESULT F_API FMOD_Channel_GetIndex (FMOD_CHANNEL *channel, int *index); - -/* - Functions also found in Sound class but here they can be set per channel. -*/ - -FMOD_RESULT F_API FMOD_Channel_SetMode (FMOD_CHANNEL *channel, FMOD_MODE mode); -FMOD_RESULT F_API FMOD_Channel_GetMode (FMOD_CHANNEL *channel, FMOD_MODE *mode); -FMOD_RESULT F_API FMOD_Channel_SetLoopCount (FMOD_CHANNEL *channel, int loopcount); -FMOD_RESULT F_API FMOD_Channel_GetLoopCount (FMOD_CHANNEL *channel, int *loopcount); -FMOD_RESULT F_API FMOD_Channel_SetLoopPoints (FMOD_CHANNEL *channel, unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); -FMOD_RESULT F_API FMOD_Channel_GetLoopPoints (FMOD_CHANNEL *channel, unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_Channel_SetUserData (FMOD_CHANNEL *channel, void *userdata); -FMOD_RESULT F_API FMOD_Channel_GetUserData (FMOD_CHANNEL *channel, void **userdata); - -FMOD_RESULT F_API FMOD_Channel_GetMemoryInfo (FMOD_CHANNEL *channel, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - -/* - 'ChannelGroup' API -*/ - -FMOD_RESULT F_API FMOD_ChannelGroup_Release (FMOD_CHANNELGROUP *channelgroup); -FMOD_RESULT F_API FMOD_ChannelGroup_GetSystemObject (FMOD_CHANNELGROUP *channelgroup, FMOD_SYSTEM **system); - -/* - Channelgroup scale values. (changes attributes relative to the channels, doesn't overwrite them) -*/ - -FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume); -FMOD_RESULT F_API FMOD_ChannelGroup_GetVolume (FMOD_CHANNELGROUP *channelgroup, float *volume); -FMOD_RESULT F_API FMOD_ChannelGroup_SetPitch (FMOD_CHANNELGROUP *channelgroup, float pitch); -FMOD_RESULT F_API FMOD_ChannelGroup_GetPitch (FMOD_CHANNELGROUP *channelgroup, float *pitch); -FMOD_RESULT F_API FMOD_ChannelGroup_Set3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float directocclusion, float reverbocclusion); -FMOD_RESULT F_API FMOD_ChannelGroup_Get3DOcclusion (FMOD_CHANNELGROUP *channelgroup, float *directocclusion, float *reverbocclusion); -FMOD_RESULT F_API FMOD_ChannelGroup_SetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL paused); -FMOD_RESULT F_API FMOD_ChannelGroup_GetPaused (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *paused); -FMOD_RESULT F_API FMOD_ChannelGroup_SetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL mute); -FMOD_RESULT F_API FMOD_ChannelGroup_GetMute (FMOD_CHANNELGROUP *channelgroup, FMOD_BOOL *mute); - -/* - Channelgroup override values. (recursively overwrites whatever settings the channels had) -*/ - -FMOD_RESULT F_API FMOD_ChannelGroup_Stop (FMOD_CHANNELGROUP *channelgroup); -FMOD_RESULT F_API FMOD_ChannelGroup_OverrideVolume (FMOD_CHANNELGROUP *channelgroup, float volume); -FMOD_RESULT F_API FMOD_ChannelGroup_OverrideFrequency(FMOD_CHANNELGROUP *channelgroup, float frequency); -FMOD_RESULT F_API FMOD_ChannelGroup_OverridePan (FMOD_CHANNELGROUP *channelgroup, float pan); -FMOD_RESULT F_API FMOD_ChannelGroup_OverrideReverbProperties(FMOD_CHANNELGROUP *channelgroup, const FMOD_REVERB_CHANNELPROPERTIES *prop); -FMOD_RESULT F_API FMOD_ChannelGroup_Override3DAttributes(FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); -FMOD_RESULT F_API FMOD_ChannelGroup_OverrideSpeakerMix(FMOD_CHANNELGROUP *channelgroup, float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); - -/* - Nested channel groups. -*/ - -FMOD_RESULT F_API FMOD_ChannelGroup_AddGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP *group); -FMOD_RESULT F_API FMOD_ChannelGroup_GetNumGroups (FMOD_CHANNELGROUP *channelgroup, int *numgroups); -FMOD_RESULT F_API FMOD_ChannelGroup_GetGroup (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNELGROUP **group); -FMOD_RESULT F_API FMOD_ChannelGroup_GetParentGroup (FMOD_CHANNELGROUP *channelgroup, FMOD_CHANNELGROUP **group); - -/* - DSP functionality only for channel groups playing sounds created with FMOD_SOFTWARE. -*/ - -FMOD_RESULT F_API FMOD_ChannelGroup_GetDSPHead (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP **dsp); -FMOD_RESULT F_API FMOD_ChannelGroup_AddDSP (FMOD_CHANNELGROUP *channelgroup, FMOD_DSP *dsp, FMOD_DSPCONNECTION **connection); - -/* - Information only functions. -*/ - -FMOD_RESULT F_API FMOD_ChannelGroup_GetName (FMOD_CHANNELGROUP *channelgroup, char *name, int namelen); -FMOD_RESULT F_API FMOD_ChannelGroup_GetNumChannels (FMOD_CHANNELGROUP *channelgroup, int *numchannels); -FMOD_RESULT F_API FMOD_ChannelGroup_GetChannel (FMOD_CHANNELGROUP *channelgroup, int index, FMOD_CHANNEL **channel); -FMOD_RESULT F_API FMOD_ChannelGroup_GetSpectrum (FMOD_CHANNELGROUP *channelgroup, float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); -FMOD_RESULT F_API FMOD_ChannelGroup_GetWaveData (FMOD_CHANNELGROUP *channelgroup, float *wavearray, int numvalues, int channeloffset); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_ChannelGroup_SetUserData (FMOD_CHANNELGROUP *channelgroup, void *userdata); -FMOD_RESULT F_API FMOD_ChannelGroup_GetUserData (FMOD_CHANNELGROUP *channelgroup, void **userdata); - -FMOD_RESULT F_API FMOD_ChannelGroup_GetMemoryInfo (FMOD_CHANNELGROUP *channelgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - -/* - 'SoundGroup' API -*/ - -FMOD_RESULT F_API FMOD_SoundGroup_Release (FMOD_SOUNDGROUP *soundgroup); -FMOD_RESULT F_API FMOD_SoundGroup_GetSystemObject (FMOD_SOUNDGROUP *soundgroup, FMOD_SYSTEM **system); - -/* - SoundGroup control functions. -*/ - -FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int maxaudible); -FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudible (FMOD_SOUNDGROUP *soundgroup, int *maxaudible); -FMOD_RESULT F_API FMOD_SoundGroup_SetMaxAudibleBehavior(FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR behavior); -FMOD_RESULT F_API FMOD_SoundGroup_GetMaxAudibleBehavior(FMOD_SOUNDGROUP *soundgroup, FMOD_SOUNDGROUP_BEHAVIOR *behavior); -FMOD_RESULT F_API FMOD_SoundGroup_SetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float speed); -FMOD_RESULT F_API FMOD_SoundGroup_GetMuteFadeSpeed (FMOD_SOUNDGROUP *soundgroup, float *speed); -FMOD_RESULT F_API FMOD_SoundGroup_SetVolume (FMOD_SOUNDGROUP *soundgroup, float volume); -FMOD_RESULT F_API FMOD_SoundGroup_GetVolume (FMOD_SOUNDGROUP *soundgroup, float *volume); -FMOD_RESULT F_API FMOD_SoundGroup_Stop (FMOD_SOUNDGROUP *soundgroup); - -/* - Information only functions. -*/ - -FMOD_RESULT F_API FMOD_SoundGroup_GetName (FMOD_SOUNDGROUP *soundgroup, char *name, int namelen); -FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds); -FMOD_RESULT F_API FMOD_SoundGroup_GetSound (FMOD_SOUNDGROUP *soundgroup, int index, FMOD_SOUND **sound); -FMOD_RESULT F_API FMOD_SoundGroup_GetNumPlaying (FMOD_SOUNDGROUP *soundgroup, int *numplaying); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_SoundGroup_SetUserData (FMOD_SOUNDGROUP *soundgroup, void *userdata); -FMOD_RESULT F_API FMOD_SoundGroup_GetUserData (FMOD_SOUNDGROUP *soundgroup, void **userdata); - -FMOD_RESULT F_API FMOD_SoundGroup_GetMemoryInfo (FMOD_SOUNDGROUP *soundgroup, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - -/* - 'DSP' API -*/ - -FMOD_RESULT F_API FMOD_DSP_Release (FMOD_DSP *dsp); -FMOD_RESULT F_API FMOD_DSP_GetSystemObject (FMOD_DSP *dsp, FMOD_SYSTEM **system); - -/* - Connection / disconnection / input and output enumeration. -*/ - -FMOD_RESULT F_API FMOD_DSP_AddInput (FMOD_DSP *dsp, FMOD_DSP *target, FMOD_DSPCONNECTION **connection); -FMOD_RESULT F_API FMOD_DSP_DisconnectFrom (FMOD_DSP *dsp, FMOD_DSP *target); -FMOD_RESULT F_API FMOD_DSP_DisconnectAll (FMOD_DSP *dsp, FMOD_BOOL inputs, FMOD_BOOL outputs); -FMOD_RESULT F_API FMOD_DSP_Remove (FMOD_DSP *dsp); -FMOD_RESULT F_API FMOD_DSP_GetNumInputs (FMOD_DSP *dsp, int *numinputs); -FMOD_RESULT F_API FMOD_DSP_GetNumOutputs (FMOD_DSP *dsp, int *numoutputs); -FMOD_RESULT F_API FMOD_DSP_GetInput (FMOD_DSP *dsp, int index, FMOD_DSP **input, FMOD_DSPCONNECTION **inputconnection); -FMOD_RESULT F_API FMOD_DSP_GetOutput (FMOD_DSP *dsp, int index, FMOD_DSP **output, FMOD_DSPCONNECTION **outputconnection); - -/* - DSP unit control. -*/ - -FMOD_RESULT F_API FMOD_DSP_SetActive (FMOD_DSP *dsp, FMOD_BOOL active); -FMOD_RESULT F_API FMOD_DSP_GetActive (FMOD_DSP *dsp, FMOD_BOOL *active); -FMOD_RESULT F_API FMOD_DSP_SetBypass (FMOD_DSP *dsp, FMOD_BOOL bypass); -FMOD_RESULT F_API FMOD_DSP_GetBypass (FMOD_DSP *dsp, FMOD_BOOL *bypass); -FMOD_RESULT F_API FMOD_DSP_SetSpeakerActive (FMOD_DSP *dsp, FMOD_SPEAKER speaker, FMOD_BOOL active); -FMOD_RESULT F_API FMOD_DSP_GetSpeakerActive (FMOD_DSP *dsp, FMOD_SPEAKER speaker, FMOD_BOOL *active); -FMOD_RESULT F_API FMOD_DSP_Reset (FMOD_DSP *dsp); - -/* - DSP parameter control. -*/ - -FMOD_RESULT F_API FMOD_DSP_SetParameter (FMOD_DSP *dsp, int index, float value); -FMOD_RESULT F_API FMOD_DSP_GetParameter (FMOD_DSP *dsp, int index, float *value, char *valuestr, int valuestrlen); -FMOD_RESULT F_API FMOD_DSP_GetNumParameters (FMOD_DSP *dsp, int *numparams); -FMOD_RESULT F_API FMOD_DSP_GetParameterInfo (FMOD_DSP *dsp, int index, char *name, char *label, char *description, int descriptionlen, float *min, float *max); -FMOD_RESULT F_API FMOD_DSP_ShowConfigDialog (FMOD_DSP *dsp, void *hwnd, FMOD_BOOL show); - -/* - DSP attributes. -*/ - -FMOD_RESULT F_API FMOD_DSP_GetInfo (FMOD_DSP *dsp, char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); -FMOD_RESULT F_API FMOD_DSP_GetType (FMOD_DSP *dsp, FMOD_DSP_TYPE *type); -FMOD_RESULT F_API FMOD_DSP_SetDefaults (FMOD_DSP *dsp, float frequency, float volume, float pan, int priority); -FMOD_RESULT F_API FMOD_DSP_GetDefaults (FMOD_DSP *dsp, float *frequency, float *volume, float *pan, int *priority); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_DSP_SetUserData (FMOD_DSP *dsp, void *userdata); -FMOD_RESULT F_API FMOD_DSP_GetUserData (FMOD_DSP *dsp, void **userdata); - -FMOD_RESULT F_API FMOD_DSP_GetMemoryInfo (FMOD_DSP *dsp, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - -/* - 'DSPConnection' API -*/ - -FMOD_RESULT F_API FMOD_DSPConnection_GetInput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **input); -FMOD_RESULT F_API FMOD_DSPConnection_GetOutput (FMOD_DSPCONNECTION *dspconnection, FMOD_DSP **output); -FMOD_RESULT F_API FMOD_DSPConnection_SetMix (FMOD_DSPCONNECTION *dspconnection, float volume); -FMOD_RESULT F_API FMOD_DSPConnection_GetMix (FMOD_DSPCONNECTION *dspconnection, float *volume); -FMOD_RESULT F_API FMOD_DSPConnection_SetLevels (FMOD_DSPCONNECTION *dspconnection, FMOD_SPEAKER speaker, float *levels, int numlevels); -FMOD_RESULT F_API FMOD_DSPConnection_GetLevels (FMOD_DSPCONNECTION *dspconnection, FMOD_SPEAKER speaker, float *levels, int numlevels); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_DSPConnection_SetUserData (FMOD_DSPCONNECTION *dspconnection, void *userdata); -FMOD_RESULT F_API FMOD_DSPConnection_GetUserData (FMOD_DSPCONNECTION *dspconnection, void **userdata); - -FMOD_RESULT F_API FMOD_DSPConnection_GetMemoryInfo (FMOD_DSPCONNECTION *dspconnection, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - -/* - 'Geometry' API -*/ - -FMOD_RESULT F_API FMOD_Geometry_Release (FMOD_GEOMETRY *geometry); - -/* - Polygon manipulation. -*/ - -FMOD_RESULT F_API FMOD_Geometry_AddPolygon (FMOD_GEOMETRY *geometry, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); -FMOD_RESULT F_API FMOD_Geometry_GetNumPolygons (FMOD_GEOMETRY *geometry, int *numpolygons); -FMOD_RESULT F_API FMOD_Geometry_GetMaxPolygons (FMOD_GEOMETRY *geometry, int *maxpolygons, int *maxvertices); -FMOD_RESULT F_API FMOD_Geometry_GetPolygonNumVertices(FMOD_GEOMETRY *geometry, int index, int *numvertices); -FMOD_RESULT F_API FMOD_Geometry_SetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, const FMOD_VECTOR *vertex); -FMOD_RESULT F_API FMOD_Geometry_GetPolygonVertex (FMOD_GEOMETRY *geometry, int index, int vertexindex, FMOD_VECTOR *vertex); -FMOD_RESULT F_API FMOD_Geometry_SetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float directocclusion, float reverbocclusion, FMOD_BOOL doublesided); -FMOD_RESULT F_API FMOD_Geometry_GetPolygonAttributes (FMOD_GEOMETRY *geometry, int index, float *directocclusion, float *reverbocclusion, FMOD_BOOL *doublesided); - -/* - Object manipulation. -*/ - -FMOD_RESULT F_API FMOD_Geometry_SetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL active); -FMOD_RESULT F_API FMOD_Geometry_GetActive (FMOD_GEOMETRY *geometry, FMOD_BOOL *active); -FMOD_RESULT F_API FMOD_Geometry_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); -FMOD_RESULT F_API FMOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); -FMOD_RESULT F_API FMOD_Geometry_SetPosition (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *position); -FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *position); -FMOD_RESULT F_API FMOD_Geometry_SetScale (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *scale); -FMOD_RESULT F_API FMOD_Geometry_GetScale (FMOD_GEOMETRY *geometry, FMOD_VECTOR *scale); -FMOD_RESULT F_API FMOD_Geometry_Save (FMOD_GEOMETRY *geometry, void *data, int *datasize); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_Geometry_SetUserData (FMOD_GEOMETRY *geometry, void *userdata); -FMOD_RESULT F_API FMOD_Geometry_GetUserData (FMOD_GEOMETRY *geometry, void **userdata); - -FMOD_RESULT F_API FMOD_Geometry_GetMemoryInfo (FMOD_GEOMETRY *geometry, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - -/* - 'Reverb' API -*/ - -FMOD_RESULT F_API FMOD_Reverb_Release (FMOD_REVERB *reverb); - -/* - Reverb manipulation. -*/ - -FMOD_RESULT F_API FMOD_Reverb_Set3DAttributes (FMOD_REVERB *reverb, const FMOD_VECTOR *position, float mindistance, float maxdistance); -FMOD_RESULT F_API FMOD_Reverb_Get3DAttributes (FMOD_REVERB *reverb, FMOD_VECTOR *position, float *mindistance, float *maxdistance); -FMOD_RESULT F_API FMOD_Reverb_SetProperties (FMOD_REVERB *reverb, const FMOD_REVERB_PROPERTIES *properties); -FMOD_RESULT F_API FMOD_Reverb_GetProperties (FMOD_REVERB *reverb, FMOD_REVERB_PROPERTIES *properties); -FMOD_RESULT F_API FMOD_Reverb_SetActive (FMOD_REVERB *reverb, FMOD_BOOL active); -FMOD_RESULT F_API FMOD_Reverb_GetActive (FMOD_REVERB *reverb, FMOD_BOOL *active); - -/* - Userdata set/get. -*/ - -FMOD_RESULT F_API FMOD_Reverb_SetUserData (FMOD_REVERB *reverb, void *userdata); -FMOD_RESULT F_API FMOD_Reverb_GetUserData (FMOD_REVERB *reverb, void **userdata); - -FMOD_RESULT F_API FMOD_Reverb_GetMemoryInfo (FMOD_REVERB *reverb, unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); -/*$ preserve start $*/ - -#ifdef __cplusplus -} -#endif - -#endif - -/*$ preserve end $*/ diff --git a/vendor/fmodex-4.32.09/mac/inc/fmod_errors.h b/vendor/fmodex-4.32.09/mac/inc/fmod_errors.h deleted file mode 100644 index 2b85249..0000000 --- a/vendor/fmodex-4.32.09/mac/inc/fmod_errors.h +++ /dev/null @@ -1,127 +0,0 @@ -/*$ preserve start $*/ - -/* ============================================================================================== */ -/* FMOD Ex - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ -/* */ -/* Use this header if you want to store or display a string version / english explanation of */ -/* the FMOD error codes. */ -/* */ -/* ============================================================================================== */ - -#ifndef _FMOD_ERRORS_H -#define _FMOD_ERRORS_H - -#include "fmod.h" - -#ifdef __GNUC__ -static const char *FMOD_ErrorString(FMOD_RESULT errcode) __attribute__((unused)); -#endif - -static const char *FMOD_ErrorString(FMOD_RESULT errcode) -{ - switch (errcode) - { -/*$ preserve end $*/ - case FMOD_ERR_ALREADYLOCKED: return "Tried to call lock a second time before unlock was called. "; - case FMOD_ERR_BADCOMMAND: return "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). "; - case FMOD_ERR_CDDA_DRIVERS: return "Neither NTSCSI nor ASPI could be initialised. "; - case FMOD_ERR_CDDA_INIT: return "An error occurred while initialising the CDDA subsystem. "; - case FMOD_ERR_CDDA_INVALID_DEVICE: return "Couldn't find the specified device. "; - case FMOD_ERR_CDDA_NOAUDIO: return "No audio tracks on the specified disc. "; - case FMOD_ERR_CDDA_NODEVICES: return "No CD/DVD devices were found. "; - case FMOD_ERR_CDDA_NODISC: return "No disc present in the specified drive. "; - case FMOD_ERR_CDDA_READ: return "A CDDA read error occurred. "; - case FMOD_ERR_CHANNEL_ALLOC: return "Error trying to allocate a channel. "; - case FMOD_ERR_CHANNEL_STOLEN: return "The specified channel has been reused to play another sound. "; - case FMOD_ERR_COM: return "A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. "; - case FMOD_ERR_DMA: return "DMA Failure. See debug output for more information. "; - case FMOD_ERR_DSP_CONNECTION: return "DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). "; - case FMOD_ERR_DSP_FORMAT: return "DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. "; - case FMOD_ERR_DSP_NOTFOUND: return "DSP connection error. Couldn't find the DSP unit specified. "; - case FMOD_ERR_DSP_RUNNING: return "DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. "; - case FMOD_ERR_DSP_TOOMANYCONNECTIONS: return "DSP connection error. The unit being connected to or disconnected should only have 1 input or output. "; - case FMOD_ERR_EVENT_ALREADY_LOADED: return "The specified project or bank has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. "; - case FMOD_ERR_EVENT_FAILED: return "An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. "; - case FMOD_ERR_EVENT_GUIDCONFLICT: return "An event with the same GUID already exists. "; - case FMOD_ERR_EVENT_INFOONLY: return "Can't execute this command on an EVENT_INFOONLY event. "; - case FMOD_ERR_EVENT_INTERNAL: return "An error occured that wasn't supposed to. See debug log for reason. "; - case FMOD_ERR_EVENT_MAXSTREAMS: return "Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. "; - case FMOD_ERR_EVENT_MISMATCH: return "FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. "; - case FMOD_ERR_EVENT_NAMECONFLICT: return "A category with the same name already exists. "; - case FMOD_ERR_EVENT_NEEDSSIMPLE: return "Tried to call a function on a complex event that's only supported by simple events. "; - case FMOD_ERR_EVENT_NOTFOUND: return "The requested event, event group, event category or event property could not be found. "; - case FMOD_ERR_FILE_BAD: return "Error loading file. "; - case FMOD_ERR_FILE_COULDNOTSEEK: return "Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. "; - case FMOD_ERR_FILE_DISKEJECTED: return "Media was ejected while reading. "; - case FMOD_ERR_FILE_EOF: return "End of file unexpectedly reached while trying to read essential data (truncated data?). "; - case FMOD_ERR_FILE_NOTFOUND: return "File not found. "; - case FMOD_ERR_FILE_UNWANTED: return "Unwanted file access occured. "; - case FMOD_ERR_FORMAT: return "Unsupported file or audio format. "; - case FMOD_ERR_HTTP: return "A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. "; - case FMOD_ERR_HTTP_ACCESS: return "The specified resource requires authentication or is forbidden. "; - case FMOD_ERR_HTTP_PROXY_AUTH: return "Proxy authentication is required to access the specified resource. "; - case FMOD_ERR_HTTP_SERVER_ERROR: return "A HTTP server error occurred. "; - case FMOD_ERR_HTTP_TIMEOUT: return "The HTTP request timed out. "; - case FMOD_ERR_INITIALIZATION: return "FMOD was not initialized correctly to support this function. "; - case FMOD_ERR_INITIALIZED: return "Cannot call this command after System::init. "; - case FMOD_ERR_INTERNAL: return "An error occured that wasn't supposed to. Contact support. "; - case FMOD_ERR_INVALID_ADDRESS: return "On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) "; - case FMOD_ERR_INVALID_FLOAT: return "Value passed in was a NaN, Inf or denormalized float. "; - case FMOD_ERR_INVALID_HANDLE: return "An invalid object handle was used. "; - case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function. "; - case FMOD_ERR_INVALID_POSITION: return "An invalid seek position was passed to this function. "; - case FMOD_ERR_INVALID_SPEAKER: return "An invalid speaker was passed to this function based on the current speaker mode. "; - case FMOD_ERR_INVALID_SYNCPOINT: return "The syncpoint did not come from this sound handle. "; - case FMOD_ERR_INVALID_VECTOR: return "The vectors passed in are not unit length, or perpendicular. "; - case FMOD_ERR_MAXAUDIBLE: return "Reached maximum audible playback count for this sound's soundgroup. "; - case FMOD_ERR_MEMORY: return "Not enough memory or resources. "; - case FMOD_ERR_MEMORY_CANTPOINT: return "Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. "; - case FMOD_ERR_MEMORY_SRAM: return "Not enough memory or resources on console sound ram. "; - case FMOD_ERR_MUSIC_NOCALLBACK: return "The music callback is required, but it has not been set. "; - case FMOD_ERR_MUSIC_NOTFOUND: return "The requested music entity could not be found. "; - case FMOD_ERR_MUSIC_UNINITIALIZED: return "Music system is not initialized probably because no music data is loaded. "; - case FMOD_ERR_NEEDS2D: return "Tried to call a command on a 3d sound when the command was meant for 2d sound. "; - case FMOD_ERR_NEEDS3D: return "Tried to call a command on a 2d sound when the command was meant for 3d sound. "; - case FMOD_ERR_NEEDSHARDWARE: return "Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii). "; - case FMOD_ERR_NEEDSSOFTWARE: return "Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. "; - case FMOD_ERR_NET_CONNECT: return "Couldn't connect to the specified host. "; - case FMOD_ERR_NET_SOCKET_ERROR: return "A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. "; - case FMOD_ERR_NET_URL: return "The specified URL couldn't be resolved. "; - case FMOD_ERR_NET_WOULD_BLOCK: return "Operation on a non-blocking socket could not complete immediately. "; - case FMOD_ERR_NOTREADY: return "Operation could not be performed because specified sound/DSP connection is not ready. "; - case FMOD_ERR_OUTPUT_ALLOCATED: return "Error initializing output device, but more specifically, the output device is already in use and cannot be reused. "; - case FMOD_ERR_OUTPUT_CREATEBUFFER: return "Error creating hardware sound buffer. "; - case FMOD_ERR_OUTPUT_DRIVERCALL: return "A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. "; - case FMOD_ERR_OUTPUT_ENUMERATION: return "Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. "; - case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). "; - case FMOD_ERR_OUTPUT_INIT: return "Error initializing output device. "; - case FMOD_ERR_OUTPUT_NOHARDWARE: return "FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. "; - case FMOD_ERR_OUTPUT_NOSOFTWARE: return "Attempted to create a software sound but no software channels were specified in System::init. "; - case FMOD_ERR_PAN: return "Panning only works with mono or stereo sound sources. "; - case FMOD_ERR_PLUGIN: return "An unspecified error has been returned from a 3rd party plugin. "; - case FMOD_ERR_PLUGIN_INSTANCES: return "The number of allowed instances of a plugin has been exceeded. "; - case FMOD_ERR_PLUGIN_MISSING: return "A requested output, dsp unit type or codec was not available. "; - case FMOD_ERR_PLUGIN_RESOURCE: return "A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) "; - case FMOD_ERR_PRELOADED: return "The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. "; - case FMOD_ERR_PROGRAMMERSOUND: return "The specified sound is still in use by the event system, wait for the event which is using it finish with it. "; - case FMOD_ERR_RECORD: return "An error occured trying to initialize the recording device. "; - case FMOD_ERR_REVERB_INSTANCE: return "Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesnt exist. "; - case FMOD_ERR_SUBSOUNDS: return "The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. "; - case FMOD_ERR_SUBSOUND_ALLOCATED: return "This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. "; - case FMOD_ERR_SUBSOUND_CANTMOVE: return "Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. "; - case FMOD_ERR_SUBSOUND_MODE: return "The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. "; - case FMOD_ERR_TAGNOTFOUND: return "The specified tag could not be found or there are no tags. "; - case FMOD_ERR_TOOMANYCHANNELS: return "The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. "; - case FMOD_ERR_UNIMPLEMENTED: return "Something in FMOD hasn't been implemented when it should be! contact support! "; - case FMOD_ERR_UNINITIALIZED: return "This command failed because System::init or System::setDriver was not called. "; - case FMOD_ERR_UNSUPPORTED: return "A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. "; - case FMOD_ERR_UPDATE: return "An error caused by System::update occured. "; - case FMOD_ERR_VERSION: return "The version number of this file format is not supported. "; - case FMOD_OK: return "No errors."; - default : return "Unknown error."; -/*$ preserve start $*/ - }; -} - -#endif -/*$ preserve end $*/ diff --git a/vendor/fmodex-4.32.09/mac/inc/fmod_memoryinfo.h b/vendor/fmodex-4.32.09/mac/inc/fmod_memoryinfo.h deleted file mode 100644 index e6cdab6..0000000 --- a/vendor/fmodex-4.32.09/mac/inc/fmod_memoryinfo.h +++ /dev/null @@ -1,201 +0,0 @@ -/* ============================================================================================= */ -/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2011. */ -/* */ -/* Use this header if you are interested in getting detailed information on FMOD's memory */ -/* usage. See the documentation for more details. */ -/* */ -/* ============================================================================================= */ - -#ifndef _FMOD_MEMORYINFO_H -#define _FMOD_MEMORYINFO_H - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure to be filled with detailed memory usage information of an FMOD object - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - On return from getMemoryInfo, each member of this structure will hold the amount of memory used for its type in bytes.
    -
    - Members marked with [in] mean the user sets the value before passing it to the function.
    - Members marked with [out] mean FMOD sets the value to be used after the function exits.
    - - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - System::getMemoryInfo - EventSystem::getMemoryInfo - FMOD_MEMBITS - FMOD_EVENT_MEMBITS -] -*/ -typedef struct FMOD_MEMORY_USAGE_DETAILS -{ - unsigned int other; /* [out] Memory not accounted for by other types */ - unsigned int string; /* [out] String data */ - unsigned int system; /* [out] System object and various internals */ - unsigned int plugins; /* [out] Plugin objects and internals */ - unsigned int output; /* [out] Output module object and internals */ - unsigned int channel; /* [out] Channel related memory */ - unsigned int channelgroup; /* [out] ChannelGroup objects and internals */ - unsigned int codec; /* [out] Codecs allocated for streaming */ - unsigned int file; /* [out] File buffers and structures */ - unsigned int sound; /* [out] Sound objects and internals */ - unsigned int secondaryram; /* [out] Sound data stored in secondary RAM */ - unsigned int soundgroup; /* [out] SoundGroup objects and internals */ - unsigned int streambuffer; /* [out] Stream buffer memory */ - unsigned int dspconnection; /* [out] DSPConnection objects and internals */ - unsigned int dsp; /* [out] DSP implementation objects */ - unsigned int dspcodec; /* [out] Realtime file format decoding DSP objects */ - unsigned int profile; /* [out] Profiler memory footprint. */ - unsigned int recordbuffer; /* [out] Buffer used to store recorded data from microphone */ - unsigned int reverb; /* [out] Reverb implementation objects */ - unsigned int reverbchannelprops; /* [out] Reverb channel properties structs */ - unsigned int geometry; /* [out] Geometry objects and internals */ - unsigned int syncpoint; /* [out] Sync point memory. */ - unsigned int eventsystem; /* [out] EventSystem and various internals */ - unsigned int musicsystem; /* [out] MusicSystem and various internals */ - unsigned int fev; /* [out] Definition of objects contained in all loaded projects e.g. events, groups, categories */ - unsigned int memoryfsb; /* [out] Data loaded with preloadFSB */ - unsigned int eventproject; /* [out] EventProject objects and internals */ - unsigned int eventgroupi; /* [out] EventGroup objects and internals */ - unsigned int soundbankclass; /* [out] Objects used to manage wave banks */ - unsigned int soundbanklist; /* [out] Data used to manage lists of wave bank usage */ - unsigned int streaminstance; /* [out] Stream objects and internals */ - unsigned int sounddefclass; /* [out] Sound definition objects */ - unsigned int sounddefdefclass; /* [out] Sound definition static data objects */ - unsigned int sounddefpool; /* [out] Sound definition pool data */ - unsigned int reverbdef; /* [out] Reverb definition objects */ - unsigned int eventreverb; /* [out] Reverb objects */ - unsigned int userproperty; /* [out] User property objects */ - unsigned int eventinstance; /* [out] Event instance base objects */ - unsigned int eventinstance_complex; /* [out] Complex event instance objects */ - unsigned int eventinstance_simple; /* [out] Simple event instance objects */ - unsigned int eventinstance_layer; /* [out] Event layer instance objects */ - unsigned int eventinstance_sound; /* [out] Event sound instance objects */ - unsigned int eventenvelope; /* [out] Event envelope objects */ - unsigned int eventenvelopedef; /* [out] Event envelope definition objects */ - unsigned int eventparameter; /* [out] Event parameter objects */ - unsigned int eventcategory; /* [out] Event category objects */ - unsigned int eventenvelopepoint; /* [out] Event envelope point objects */ - unsigned int eventinstancepool; /* [out] Event instance pool memory */ -} FMOD_MEMORY_USAGE_DETAILS; - - -/* -[DEFINE] -[ - [NAME] - FMOD_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. - Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - FMOD_EVENT_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_MEMBITS_OTHER 0x00000001 /* Memory not accounted for by other types */ -#define FMOD_MEMBITS_STRING 0x00000002 /* String data */ - -#define FMOD_MEMBITS_SYSTEM 0x00000004 /* System object and various internals */ -#define FMOD_MEMBITS_PLUGINS 0x00000008 /* Plugin objects and internals */ -#define FMOD_MEMBITS_OUTPUT 0x00000010 /* Output module object and internals */ -#define FMOD_MEMBITS_CHANNEL 0x00000020 /* Channel related memory */ -#define FMOD_MEMBITS_CHANNELGROUP 0x00000040 /* ChannelGroup objects and internals */ -#define FMOD_MEMBITS_CODEC 0x00000080 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_FILE 0x00000100 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_SOUND 0x00000200 /* Sound objects and internals */ -#define FMOD_MEMBITS_SOUND_SECONDARYRAM 0x00000400 /* Sound data stored in secondary RAM */ -#define FMOD_MEMBITS_SOUNDGROUP 0x00000800 /* SoundGroup objects and internals */ -#define FMOD_MEMBITS_STREAMBUFFER 0x00001000 /* Stream buffer memory */ -#define FMOD_MEMBITS_DSPCONNECTION 0x00002000 /* DSPConnection objects and internals */ -#define FMOD_MEMBITS_DSP 0x00004000 /* DSP implementation objects */ -#define FMOD_MEMBITS_DSPCODEC 0x00008000 /* Realtime file format decoding DSP objects */ -#define FMOD_MEMBITS_PROFILE 0x00010000 /* Profiler memory footprint. */ -#define FMOD_MEMBITS_RECORDBUFFER 0x00020000 /* Buffer used to store recorded data from microphone */ -#define FMOD_MEMBITS_REVERB 0x00040000 /* Reverb implementation objects */ -#define FMOD_MEMBITS_REVERBCHANNELPROPS 0x00080000 /* Reverb channel properties structs */ -#define FMOD_MEMBITS_GEOMETRY 0x00100000 /* Geometry objects and internals */ -#define FMOD_MEMBITS_SYNCPOINT 0x00200000 /* Sync point memory. */ -#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ -/* [DEFINE_END] */ - - -/* -[DEFINE] -[ - [NAME] - FMOD_EVENT_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. - Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. - - [REMARKS] - Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android - - [SEE_ALSO] - FMOD_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_EVENT_MEMBITS_EVENTSYSTEM 0x00000001 /* EventSystem and various internals */ -#define FMOD_EVENT_MEMBITS_MUSICSYSTEM 0x00000002 /* MusicSystem and various internals */ -#define FMOD_EVENT_MEMBITS_FEV 0x00000004 /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ -#define FMOD_EVENT_MEMBITS_MEMORYFSB 0x00000008 /* Data loaded with preloadFSB */ -#define FMOD_EVENT_MEMBITS_EVENTPROJECT 0x00000010 /* EventProject objects and internals */ -#define FMOD_EVENT_MEMBITS_EVENTGROUPI 0x00000020 /* EventGroup objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS 0x00000040 /* Objects used to manage wave banks */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST 0x00000080 /* Data used to manage lists of wave bank usage */ -#define FMOD_EVENT_MEMBITS_STREAMINSTANCE 0x00000100 /* Stream objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS 0x00000200 /* Sound definition objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS 0x00000400 /* Sound definition static data objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL 0x00000800 /* Sound definition pool data */ -#define FMOD_EVENT_MEMBITS_REVERBDEF 0x00001000 /* Reverb definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTREVERB 0x00002000 /* Reverb objects */ -#define FMOD_EVENT_MEMBITS_USERPROPERTY 0x00004000 /* User property objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE 0x00008000 /* Event instance base objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX 0x00010000 /* Complex event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE 0x00020000 /* Simple event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER 0x00040000 /* Event layer instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND 0x00080000 /* Event sound instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPE 0x00100000 /* Event envelope objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF 0x00200000 /* Event envelope definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTPARAMETER 0x00400000 /* Event parameter objects */ -#define FMOD_EVENT_MEMBITS_EVENTCATEGORY 0x00800000 /* Event category objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT 0x01000000 /* Event envelope point object+s */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCEPOOL 0x02000000 /* Event instance pool data */ -#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ - -/* All event instance memory */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) - -/* All sound definition memory */ -#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) -/* [DEFINE_END] */ - -#endif diff --git a/vendor/fmodex-4.32.09/mac/lib/libfmodex.dylib b/vendor/fmodex-4.32.09/mac/lib/libfmodex.dylib deleted file mode 100644 index 365eb51..0000000 Binary files a/vendor/fmodex-4.32.09/mac/lib/libfmodex.dylib and /dev/null differ diff --git a/vendor/fmodex-4.32.09/mac/lib/libfmodexL.dylib b/vendor/fmodex-4.32.09/mac/lib/libfmodexL.dylib deleted file mode 100644 index 2b976d2..0000000 Binary files a/vendor/fmodex-4.32.09/mac/lib/libfmodexL.dylib and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win32/inc/fmod_memoryinfo.h b/vendor/fmodex-4.32.09/win32/inc/fmod_memoryinfo.h deleted file mode 100644 index 1052662..0000000 --- a/vendor/fmodex-4.32.09/win32/inc/fmod_memoryinfo.h +++ /dev/null @@ -1,201 +0,0 @@ -/* ============================================================================================= */ -/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2011. */ -/* */ -/* Use this header if you are interested in getting detailed information on FMOD's memory */ -/* usage. See the documentation for more details. */ -/* */ -/* ============================================================================================= */ - -#ifndef _FMOD_MEMORYINFO_H -#define _FMOD_MEMORYINFO_H - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure to be filled with detailed memory usage information of an FMOD object - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - On return from getMemoryInfo, each member of this structure will hold the amount of memory used for its type in bytes. - - Members marked with [in] mean the user sets the value before passing it to the function. - Members marked with [out] mean FMOD sets the value to be used after the function exits. - - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3 - - [SEE_ALSO] - System::getMemoryInfo - EventSystem::getMemoryInfo - FMOD_MEMBITS - FMOD_EVENT_MEMBITS -] -*/ -typedef struct FMOD_MEMORY_USAGE_DETAILS -{ - unsigned int other; /* [out] Memory not accounted for by other types */ - unsigned int string; /* [out] String data */ - unsigned int system; /* [out] System object and various internals */ - unsigned int plugins; /* [out] Plugin objects and internals */ - unsigned int output; /* [out] Output module object and internals */ - unsigned int channel; /* [out] Channel related memory */ - unsigned int channelgroup; /* [out] ChannelGroup objects and internals */ - unsigned int codec; /* [out] Codecs allocated for streaming */ - unsigned int file; /* [out] File buffers and structures */ - unsigned int sound; /* [out] Sound objects and internals */ - unsigned int secondaryram; /* [out] Sound data stored in secondary RAM */ - unsigned int soundgroup; /* [out] SoundGroup objects and internals */ - unsigned int streambuffer; /* [out] Stream buffer memory */ - unsigned int dspconnection; /* [out] DSPConnection objects and internals */ - unsigned int dsp; /* [out] DSP implementation objects */ - unsigned int dspcodec; /* [out] Realtime file format decoding DSP objects */ - unsigned int profile; /* [out] Profiler memory footprint. */ - unsigned int recordbuffer; /* [out] Buffer used to store recorded data from microphone */ - unsigned int reverb; /* [out] Reverb implementation objects */ - unsigned int reverbchannelprops; /* [out] Reverb channel properties structs */ - unsigned int geometry; /* [out] Geometry objects and internals */ - unsigned int syncpoint; /* [out] Sync point memory. */ - unsigned int eventsystem; /* [out] EventSystem and various internals */ - unsigned int musicsystem; /* [out] MusicSystem and various internals */ - unsigned int fev; /* [out] Definition of objects contained in all loaded projects e.g. events, groups, categories */ - unsigned int memoryfsb; /* [out] Data loaded with registerMemoryFSB */ - unsigned int eventproject; /* [out] EventProject objects and internals */ - unsigned int eventgroupi; /* [out] EventGroup objects and internals */ - unsigned int soundbankclass; /* [out] Objects used to manage wave banks */ - unsigned int soundbanklist; /* [out] Data used to manage lists of wave bank usage */ - unsigned int streaminstance; /* [out] Stream objects and internals */ - unsigned int sounddefclass; /* [out] Sound definition objects */ - unsigned int sounddefdefclass; /* [out] Sound definition static data objects */ - unsigned int sounddefpool; /* [out] Sound definition pool data */ - unsigned int reverbdef; /* [out] Reverb definition objects */ - unsigned int eventreverb; /* [out] Reverb objects */ - unsigned int userproperty; /* [out] User property objects */ - unsigned int eventinstance; /* [out] Event instance base objects */ - unsigned int eventinstance_complex; /* [out] Complex event instance objects */ - unsigned int eventinstance_simple; /* [out] Simple event instance objects */ - unsigned int eventinstance_layer; /* [out] Event layer instance objects */ - unsigned int eventinstance_sound; /* [out] Event sound instance objects */ - unsigned int eventenvelope; /* [out] Event envelope objects */ - unsigned int eventenvelopedef; /* [out] Event envelope definition objects */ - unsigned int eventparameter; /* [out] Event parameter objects */ - unsigned int eventcategory; /* [out] Event category objects */ - unsigned int eventenvelopepoint; /* [out] Event envelope point objects */ - unsigned int eventinstancepool; /* [out] Event instance pool memory */ -} FMOD_MEMORY_USAGE_DETAILS; - - -/* -[DEFINE] -[ - [NAME] - FMOD_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. - Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone - - [SEE_ALSO] - FMOD_EVENT_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_MEMBITS_OTHER 0x00000001 /* Memory not accounted for by other types */ -#define FMOD_MEMBITS_STRING 0x00000002 /* String data */ - -#define FMOD_MEMBITS_SYSTEM 0x00000004 /* System object and various internals */ -#define FMOD_MEMBITS_PLUGINS 0x00000008 /* Plugin objects and internals */ -#define FMOD_MEMBITS_OUTPUT 0x00000010 /* Output module object and internals */ -#define FMOD_MEMBITS_CHANNEL 0x00000020 /* Channel related memory */ -#define FMOD_MEMBITS_CHANNELGROUP 0x00000040 /* ChannelGroup objects and internals */ -#define FMOD_MEMBITS_CODEC 0x00000080 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_FILE 0x00000100 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_SOUND 0x00000200 /* Sound objects and internals */ -#define FMOD_MEMBITS_SOUND_SECONDARYRAM 0x00000400 /* Sound data stored in secondary RAM */ -#define FMOD_MEMBITS_SOUNDGROUP 0x00000800 /* SoundGroup objects and internals */ -#define FMOD_MEMBITS_STREAMBUFFER 0x00001000 /* Stream buffer memory */ -#define FMOD_MEMBITS_DSPCONNECTION 0x00002000 /* DSPConnection objects and internals */ -#define FMOD_MEMBITS_DSP 0x00004000 /* DSP implementation objects */ -#define FMOD_MEMBITS_DSPCODEC 0x00008000 /* Realtime file format decoding DSP objects */ -#define FMOD_MEMBITS_PROFILE 0x00010000 /* Profiler memory footprint. */ -#define FMOD_MEMBITS_RECORDBUFFER 0x00020000 /* Buffer used to store recorded data from microphone */ -#define FMOD_MEMBITS_REVERB 0x00040000 /* Reverb implementation objects */ -#define FMOD_MEMBITS_REVERBCHANNELPROPS 0x00080000 /* Reverb channel properties structs */ -#define FMOD_MEMBITS_GEOMETRY 0x00100000 /* Geometry objects and internals */ -#define FMOD_MEMBITS_SYNCPOINT 0x00200000 /* Sync point memory. */ -#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ -/* [DEFINE_END] */ - - -/* -[DEFINE] -[ - [NAME] - FMOD_EVENT_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. - Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. - - [REMARKS] - Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone - - [SEE_ALSO] - FMOD_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_EVENT_MEMBITS_EVENTSYSTEM 0x00000001 /* EventSystem and various internals */ -#define FMOD_EVENT_MEMBITS_MUSICSYSTEM 0x00000002 /* MusicSystem and various internals */ -#define FMOD_EVENT_MEMBITS_FEV 0x00000004 /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ -#define FMOD_EVENT_MEMBITS_MEMORYFSB 0x00000008 /* Data loaded with registerMemoryFSB */ -#define FMOD_EVENT_MEMBITS_EVENTPROJECT 0x00000010 /* EventProject objects and internals */ -#define FMOD_EVENT_MEMBITS_EVENTGROUPI 0x00000020 /* EventGroup objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS 0x00000040 /* Objects used to manage wave banks */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST 0x00000080 /* Data used to manage lists of wave bank usage */ -#define FMOD_EVENT_MEMBITS_STREAMINSTANCE 0x00000100 /* Stream objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS 0x00000200 /* Sound definition objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS 0x00000400 /* Sound definition static data objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL 0x00000800 /* Sound definition pool data */ -#define FMOD_EVENT_MEMBITS_REVERBDEF 0x00001000 /* Reverb definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTREVERB 0x00002000 /* Reverb objects */ -#define FMOD_EVENT_MEMBITS_USERPROPERTY 0x00004000 /* User property objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE 0x00008000 /* Event instance base objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX 0x00010000 /* Complex event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE 0x00020000 /* Simple event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER 0x00040000 /* Event layer instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND 0x00080000 /* Event sound instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPE 0x00100000 /* Event envelope objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF 0x00200000 /* Event envelope definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTPARAMETER 0x00400000 /* Event parameter objects */ -#define FMOD_EVENT_MEMBITS_EVENTCATEGORY 0x00800000 /* Event category objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT 0x01000000 /* Event envelope point object+s */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCEPOOL 0x02000000 /* Event instance pool data */ -#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ - -/* All event instance memory */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) - -/* All sound definition memory */ -#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) -/* [DEFINE_END] */ - -#endif diff --git a/vendor/fmodex-4.32.09/win32/lib/fmodex.dll b/vendor/fmodex-4.32.09/win32/lib/fmodex.dll deleted file mode 100644 index c0b403b..0000000 Binary files a/vendor/fmodex-4.32.09/win32/lib/fmodex.dll and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win32/lib/fmodexL.dll b/vendor/fmodex-4.32.09/win32/lib/fmodexL.dll deleted file mode 100644 index 4c1f285..0000000 Binary files a/vendor/fmodex-4.32.09/win32/lib/fmodexL.dll and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win32/lib/fmodexL_bc.lib b/vendor/fmodex-4.32.09/win32/lib/fmodexL_bc.lib deleted file mode 100644 index cca87da..0000000 Binary files a/vendor/fmodex-4.32.09/win32/lib/fmodexL_bc.lib and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win32/lib/fmodexL_vc.lib b/vendor/fmodex-4.32.09/win32/lib/fmodexL_vc.lib deleted file mode 100644 index 5a03ffe..0000000 Binary files a/vendor/fmodex-4.32.09/win32/lib/fmodexL_vc.lib and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win32/lib/fmodex_bc.lib b/vendor/fmodex-4.32.09/win32/lib/fmodex_bc.lib deleted file mode 100644 index fad4cff..0000000 Binary files a/vendor/fmodex-4.32.09/win32/lib/fmodex_bc.lib and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win32/lib/fmodex_vc.lib b/vendor/fmodex-4.32.09/win32/lib/fmodex_vc.lib deleted file mode 100644 index 97e7dee..0000000 Binary files a/vendor/fmodex-4.32.09/win32/lib/fmodex_vc.lib and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win64/inc/fmod.hpp b/vendor/fmodex-4.32.09/win64/inc/fmod.hpp deleted file mode 100644 index 403e6d1..0000000 --- a/vendor/fmodex-4.32.09/win64/inc/fmod.hpp +++ /dev/null @@ -1,605 +0,0 @@ -/* ========================================================================================== */ -/* FMOD Ex - C++ header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2011. */ -/* */ -/* Use this header in conjunction with fmod.h (which contains all the constants / callbacks) */ -/* to develop using C++ classes. */ -/* ========================================================================================== */ - -#ifndef _FMOD_HPP -#define _FMOD_HPP - -#include "fmod.h" - -/* - Constant and defines -*/ - -/* - FMOD Namespace -*/ -namespace FMOD -{ - class System; - class Sound; - class Channel; - class ChannelGroup; - class SoundGroup; - class Reverb; - class DSP; - class DSPConnection; - class Geometry; - - /* - FMOD global system functions (optional). - */ - inline FMOD_RESULT Memory_Initialize(void *poolmem, int poollen, FMOD_MEMORY_ALLOCCALLBACK useralloc, FMOD_MEMORY_REALLOCCALLBACK userrealloc, FMOD_MEMORY_FREECALLBACK userfree, FMOD_MEMORY_TYPE memtypeflags = FMOD_MEMORY_ALL) { return FMOD_Memory_Initialize(poolmem, poollen, useralloc, userrealloc, userfree, memtypeflags); } - inline FMOD_RESULT Memory_GetStats (int *currentalloced, int *maxalloced, bool blocking = true) { return FMOD_Memory_GetStats(currentalloced, maxalloced, blocking); } - inline FMOD_RESULT Debug_SetLevel(FMOD_DEBUGLEVEL level) { return FMOD_Debug_SetLevel(level); } - inline FMOD_RESULT Debug_GetLevel(FMOD_DEBUGLEVEL *level) { return FMOD_Debug_GetLevel(level); } - inline FMOD_RESULT File_SetDiskBusy(int busy) { return FMOD_File_SetDiskBusy(busy); } - inline FMOD_RESULT File_GetDiskBusy(int *busy) { return FMOD_File_GetDiskBusy(busy); } - - /* - FMOD System factory functions. - */ - inline FMOD_RESULT System_Create(System **system) { return FMOD_System_Create((FMOD_SYSTEM **)system); } - - /* - 'System' API - */ - - class System - { - private: - - System(); /* Constructor made private so user cannot statically instance a System class. - System_Create must be used. */ - public: - - FMOD_RESULT F_API release (); - - // Pre-init functions. - FMOD_RESULT F_API setOutput (FMOD_OUTPUTTYPE output); - FMOD_RESULT F_API getOutput (FMOD_OUTPUTTYPE *output); - FMOD_RESULT F_API getNumDrivers (int *numdrivers); - FMOD_RESULT F_API getDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode); - FMOD_RESULT F_API setDriver (int driver); - FMOD_RESULT F_API getDriver (int *driver); - FMOD_RESULT F_API setHardwareChannels (int min2d, int max2d, int min3d, int max3d); - FMOD_RESULT F_API setSoftwareChannels (int numsoftwarechannels); - FMOD_RESULT F_API getSoftwareChannels (int *numsoftwarechannels); - FMOD_RESULT F_API setSoftwareFormat (int samplerate, FMOD_SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, FMOD_DSP_RESAMPLER resamplemethod); - FMOD_RESULT F_API getSoftwareFormat (int *samplerate, FMOD_SOUND_FORMAT *format, int *numoutputchannels, int *maxinputchannels, FMOD_DSP_RESAMPLER *resamplemethod, int *bits); - FMOD_RESULT F_API setDSPBufferSize (unsigned int bufferlength, int numbuffers); - FMOD_RESULT F_API getDSPBufferSize (unsigned int *bufferlength, int *numbuffers); - FMOD_RESULT F_API setFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, FMOD_FILE_ASYNCREADCALLBACK userasyncread, FMOD_FILE_ASYNCCANCELCALLBACK userasynccancel, int blockalign); - FMOD_RESULT F_API attachFileSystem (FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek); - FMOD_RESULT F_API setAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); - FMOD_RESULT F_API getAdvancedSettings (FMOD_ADVANCEDSETTINGS *settings); - FMOD_RESULT F_API setSpeakerMode (FMOD_SPEAKERMODE speakermode); - FMOD_RESULT F_API getSpeakerMode (FMOD_SPEAKERMODE *speakermode); - FMOD_RESULT F_API setCallback (FMOD_SYSTEM_CALLBACK callback); - - // Plug-in support - FMOD_RESULT F_API setPluginPath (const char *path); - FMOD_RESULT F_API loadPlugin (const char *filename, unsigned int *handle, unsigned int priority = 0); - FMOD_RESULT F_API unloadPlugin (unsigned int handle); - FMOD_RESULT F_API getNumPlugins (FMOD_PLUGINTYPE plugintype, int *numplugins); - FMOD_RESULT F_API getPluginHandle (FMOD_PLUGINTYPE plugintype, int index, unsigned int *handle); - FMOD_RESULT F_API getPluginInfo (unsigned int handle, FMOD_PLUGINTYPE *plugintype, char *name, int namelen, unsigned int *version); - FMOD_RESULT F_API setOutputByPlugin (unsigned int handle); - FMOD_RESULT F_API getOutputByPlugin (unsigned int *handle); - FMOD_RESULT F_API createDSPByPlugin (unsigned int handle, DSP **dsp); - FMOD_RESULT F_API createCodec (FMOD_CODEC_DESCRIPTION *description, unsigned int priority = 0); - - // Init/Close - FMOD_RESULT F_API init (int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata); - FMOD_RESULT F_API close (); - - // General post-init system functions - FMOD_RESULT F_API update (); /* IMPORTANT! CALL THIS ONCE PER FRAME! */ - - FMOD_RESULT F_API set3DSettings (float dopplerscale, float distancefactor, float rolloffscale); - FMOD_RESULT F_API get3DSettings (float *dopplerscale, float *distancefactor, float *rolloffscale); - FMOD_RESULT F_API set3DNumListeners (int numlisteners); - FMOD_RESULT F_API get3DNumListeners (int *numlisteners); - FMOD_RESULT F_API set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up); - FMOD_RESULT F_API get3DListenerAttributes(int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward, FMOD_VECTOR *up); - FMOD_RESULT F_API set3DRolloffCallback (FMOD_3D_ROLLOFFCALLBACK callback); - FMOD_RESULT F_API set3DSpeakerPosition (FMOD_SPEAKER speaker, float x, float y, bool active); - FMOD_RESULT F_API get3DSpeakerPosition (FMOD_SPEAKER speaker, float *x, float *y, bool *active); - - FMOD_RESULT F_API setStreamBufferSize (unsigned int filebuffersize, FMOD_TIMEUNIT filebuffersizetype); - FMOD_RESULT F_API getStreamBufferSize (unsigned int *filebuffersize, FMOD_TIMEUNIT *filebuffersizetype); - - // System information functions. - FMOD_RESULT F_API getVersion (unsigned int *version); - FMOD_RESULT F_API getOutputHandle (void **handle); - FMOD_RESULT F_API getChannelsPlaying (int *channels); - FMOD_RESULT F_API getHardwareChannels (int *num2d, int *num3d, int *total); - FMOD_RESULT F_API getCPUUsage (float *dsp, float *stream, float *geometry, float *update, float *total); - FMOD_RESULT F_API getSoundRAM (int *currentalloced, int *maxalloced, int *total); - FMOD_RESULT F_API getNumCDROMDrives (int *numdrives); - FMOD_RESULT F_API getCDROMDriveName (int drive, char *drivename, int drivenamelen, char *scsiname, int scsinamelen, char *devicename, int devicenamelen); - FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); - FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); - - // Sound/DSP/Channel/FX creation and retrieval. - FMOD_RESULT F_API createSound (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); - FMOD_RESULT F_API createStream (const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound); - FMOD_RESULT F_API createDSP (FMOD_DSP_DESCRIPTION *description, DSP **dsp); - FMOD_RESULT F_API createDSPByType (FMOD_DSP_TYPE type, DSP **dsp); - FMOD_RESULT F_API createChannelGroup (const char *name, ChannelGroup **channelgroup); - FMOD_RESULT F_API createSoundGroup (const char *name, SoundGroup **soundgroup); - FMOD_RESULT F_API createReverb (Reverb **reverb); - - FMOD_RESULT F_API playSound (FMOD_CHANNELINDEX channelid, Sound *sound, bool paused, Channel **channel); - FMOD_RESULT F_API playDSP (FMOD_CHANNELINDEX channelid, DSP *dsp, bool paused, Channel **channel); - FMOD_RESULT F_API getChannel (int channelid, Channel **channel); - FMOD_RESULT F_API getMasterChannelGroup (ChannelGroup **channelgroup); - FMOD_RESULT F_API getMasterSoundGroup (SoundGroup **soundgroup); - - // Reverb API - FMOD_RESULT F_API setReverbProperties (const FMOD_REVERB_PROPERTIES *prop); - FMOD_RESULT F_API getReverbProperties (FMOD_REVERB_PROPERTIES *prop); - FMOD_RESULT F_API setReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop); - FMOD_RESULT F_API getReverbAmbientProperties(FMOD_REVERB_PROPERTIES *prop); - - // System level DSP access. - FMOD_RESULT F_API getDSPHead (DSP **dsp); - FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); - FMOD_RESULT F_API lockDSP (); - FMOD_RESULT F_API unlockDSP (); - FMOD_RESULT F_API getDSPClock (unsigned int *hi, unsigned int *lo); - - // Recording API. - FMOD_RESULT F_API getRecordNumDrivers (int *numdrivers); - FMOD_RESULT F_API getRecordDriverInfo (int id, char *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getRecordDriverInfoW (int id, short *name, int namelen, FMOD_GUID *guid); - FMOD_RESULT F_API getRecordDriverCaps (int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency); - FMOD_RESULT F_API getRecordPosition (int id, unsigned int *position); - - FMOD_RESULT F_API recordStart (int id, Sound *sound, bool loop); - FMOD_RESULT F_API recordStop (int id); - FMOD_RESULT F_API isRecording (int id, bool *recording); - - // Geometry API. - FMOD_RESULT F_API createGeometry (int maxpolygons, int maxvertices, Geometry **geometry); - FMOD_RESULT F_API setGeometrySettings (float maxworldsize); - FMOD_RESULT F_API getGeometrySettings (float *maxworldsize); - FMOD_RESULT F_API loadGeometry (const void *data, int datasize, Geometry **geometry); - FMOD_RESULT F_API getGeometryOcclusion (const FMOD_VECTOR *listener, const FMOD_VECTOR *source, float *direct, float *reverb); - - // Network functions. - FMOD_RESULT F_API setNetworkProxy (const char *proxy); - FMOD_RESULT F_API getNetworkProxy (char *proxy, int proxylen); - FMOD_RESULT F_API setNetworkTimeout (int timeout); - FMOD_RESULT F_API getNetworkTimeout (int *timeout); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; - - /* - 'Sound' API - */ - class Sound - { - private: - - Sound(); /* Constructor made private so user cannot statically instance a Sound class. - Appropriate Sound creation or retrieval function must be used. */ - public: - - FMOD_RESULT F_API release (); - FMOD_RESULT F_API getSystemObject (System **system); - - // Standard sound manipulation functions. - FMOD_RESULT F_API lock (unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); - FMOD_RESULT F_API unlock (void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); - FMOD_RESULT F_API setDefaults (float frequency, float volume, float pan, int priority); - FMOD_RESULT F_API getDefaults (float *frequency, float *volume, float *pan, int *priority); - FMOD_RESULT F_API setVariations (float frequencyvar, float volumevar, float panvar); - FMOD_RESULT F_API getVariations (float *frequencyvar, float *volumevar, float *panvar); - FMOD_RESULT F_API set3DMinMaxDistance (float min, float max); - FMOD_RESULT F_API get3DMinMaxDistance (float *min, float *max); - FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); - FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); - FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); - FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); - FMOD_RESULT F_API setSubSound (int index, Sound *subsound); - FMOD_RESULT F_API getSubSound (int index, Sound **subsound); - FMOD_RESULT F_API setSubSoundSentence (int *subsoundlist, int numsubsounds); - FMOD_RESULT F_API getName (char *name, int namelen); - FMOD_RESULT F_API getLength (unsigned int *length, FMOD_TIMEUNIT lengthtype); - FMOD_RESULT F_API getFormat (FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); - FMOD_RESULT F_API getNumSubSounds (int *numsubsounds); - FMOD_RESULT F_API getNumTags (int *numtags, int *numtagsupdated); - FMOD_RESULT F_API getTag (const char *name, int index, FMOD_TAG *tag); - FMOD_RESULT F_API getOpenState (FMOD_OPENSTATE *openstate, unsigned int *percentbuffered, bool *starving); - FMOD_RESULT F_API readData (void *buffer, unsigned int lenbytes, unsigned int *read); - FMOD_RESULT F_API seekData (unsigned int pcm); - - FMOD_RESULT F_API setSoundGroup (SoundGroup *soundgroup); - FMOD_RESULT F_API getSoundGroup (SoundGroup **soundgroup); - - // Synchronization point API. These points can come from markers embedded in wav files, and can also generate channel callbacks. - FMOD_RESULT F_API getNumSyncPoints (int *numsyncpoints); - FMOD_RESULT F_API getSyncPoint (int index, FMOD_SYNCPOINT **point); - FMOD_RESULT F_API getSyncPointInfo (FMOD_SYNCPOINT *point, char *name, int namelen, unsigned int *offset, FMOD_TIMEUNIT offsettype); - FMOD_RESULT F_API addSyncPoint (unsigned int offset, FMOD_TIMEUNIT offsettype, const char *name, FMOD_SYNCPOINT **point); - FMOD_RESULT F_API deleteSyncPoint (FMOD_SYNCPOINT *point); - - // Functions also in Channel class but here they are the 'default' to save having to change it in Channel all the time. - FMOD_RESULT F_API setMode (FMOD_MODE mode); - FMOD_RESULT F_API getMode (FMOD_MODE *mode); - FMOD_RESULT F_API setLoopCount (int loopcount); - FMOD_RESULT F_API getLoopCount (int *loopcount); - FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); - FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); - - // For MOD/S3M/XM/IT/MID sequenced formats only. - FMOD_RESULT F_API getMusicNumChannels (int *numchannels); - FMOD_RESULT F_API setMusicChannelVolume (int channel, float volume); - FMOD_RESULT F_API getMusicChannelVolume (int channel, float *volume); - FMOD_RESULT F_API setMusicSpeed (float speed); - FMOD_RESULT F_API getMusicSpeed (float *speed); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; - - /* - 'Channel' API. - */ - class Channel - { - private: - - Channel(); /* Constructor made private so user cannot statically instance a Channel class. - Appropriate Channel creation or retrieval function must be used. */ - public: - - FMOD_RESULT F_API getSystemObject (System **system); - - FMOD_RESULT F_API stop (); - FMOD_RESULT F_API setPaused (bool paused); - FMOD_RESULT F_API getPaused (bool *paused); - FMOD_RESULT F_API setVolume (float volume); - FMOD_RESULT F_API getVolume (float *volume); - FMOD_RESULT F_API setFrequency (float frequency); - FMOD_RESULT F_API getFrequency (float *frequency); - FMOD_RESULT F_API setPan (float pan); - FMOD_RESULT F_API getPan (float *pan); - FMOD_RESULT F_API setDelay (FMOD_DELAYTYPE delaytype, unsigned int delayhi, unsigned int delaylo); - FMOD_RESULT F_API getDelay (FMOD_DELAYTYPE delaytype, unsigned int *delayhi, unsigned int *delaylo); - FMOD_RESULT F_API setSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); - FMOD_RESULT F_API getSpeakerMix (float *frontleft, float *frontright, float *center, float *lfe, float *backleft, float *backright, float *sideleft, float *sideright); - FMOD_RESULT F_API setSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); - FMOD_RESULT F_API getSpeakerLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); - FMOD_RESULT F_API setInputChannelMix (float *levels, int numlevels); - FMOD_RESULT F_API getInputChannelMix (float *levels, int numlevels); - FMOD_RESULT F_API setMute (bool mute); - FMOD_RESULT F_API getMute (bool *mute); - FMOD_RESULT F_API setPriority (int priority); - FMOD_RESULT F_API getPriority (int *priority); - FMOD_RESULT F_API setPosition (unsigned int position, FMOD_TIMEUNIT postype); - FMOD_RESULT F_API getPosition (unsigned int *position, FMOD_TIMEUNIT postype); - FMOD_RESULT F_API setReverbProperties (const FMOD_REVERB_CHANNELPROPERTIES *prop); - FMOD_RESULT F_API getReverbProperties (FMOD_REVERB_CHANNELPROPERTIES *prop); - FMOD_RESULT F_API setLowPassGain (float gain); - FMOD_RESULT F_API getLowPassGain (float *gain); - - FMOD_RESULT F_API setChannelGroup (ChannelGroup *channelgroup); - FMOD_RESULT F_API getChannelGroup (ChannelGroup **channelgroup); - FMOD_RESULT F_API setCallback (FMOD_CHANNEL_CALLBACK callback); - - // 3D functionality. - FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); - FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel); - FMOD_RESULT F_API set3DMinMaxDistance (float mindistance, float maxdistance); - FMOD_RESULT F_API get3DMinMaxDistance (float *mindistance, float *maxdistance); - FMOD_RESULT F_API set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume); - FMOD_RESULT F_API get3DConeSettings (float *insideconeangle, float *outsideconeangle, float *outsidevolume); - FMOD_RESULT F_API set3DConeOrientation (FMOD_VECTOR *orientation); - FMOD_RESULT F_API get3DConeOrientation (FMOD_VECTOR *orientation); - FMOD_RESULT F_API set3DCustomRolloff (FMOD_VECTOR *points, int numpoints); - FMOD_RESULT F_API get3DCustomRolloff (FMOD_VECTOR **points, int *numpoints); - FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); - FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); - FMOD_RESULT F_API set3DSpread (float angle); - FMOD_RESULT F_API get3DSpread (float *angle); - FMOD_RESULT F_API set3DPanLevel (float level); - FMOD_RESULT F_API get3DPanLevel (float *level); - FMOD_RESULT F_API set3DDopplerLevel (float level); - FMOD_RESULT F_API get3DDopplerLevel (float *level); - - // DSP functionality only for channels playing sounds created with FMOD_SOFTWARE. - FMOD_RESULT F_API getDSPHead (DSP **dsp); - FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); - - // Information only functions. - FMOD_RESULT F_API isPlaying (bool *isplaying); - FMOD_RESULT F_API isVirtual (bool *isvirtual); - FMOD_RESULT F_API getAudibility (float *audibility); - FMOD_RESULT F_API getCurrentSound (Sound **sound); - FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); - FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); - FMOD_RESULT F_API getIndex (int *index); - - // Functions also found in Sound class but here they can be set per channel. - FMOD_RESULT F_API setMode (FMOD_MODE mode); - FMOD_RESULT F_API getMode (FMOD_MODE *mode); - FMOD_RESULT F_API setLoopCount (int loopcount); - FMOD_RESULT F_API getLoopCount (int *loopcount); - FMOD_RESULT F_API setLoopPoints (unsigned int loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int loopend, FMOD_TIMEUNIT loopendtype); - FMOD_RESULT F_API getLoopPoints (unsigned int *loopstart, FMOD_TIMEUNIT loopstarttype, unsigned int *loopend, FMOD_TIMEUNIT loopendtype); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; - - /* - 'ChannelGroup' API - */ - class ChannelGroup - { - private: - - ChannelGroup(); /* Constructor made private so user cannot statically instance a ChannelGroup class. - Appropriate ChannelGroup creation or retrieval function must be used. */ - public: - - FMOD_RESULT F_API release (); - FMOD_RESULT F_API getSystemObject (System **system); - - // Channelgroup scale values. (changes attributes relative to the channels, doesn't overwrite them) - FMOD_RESULT F_API setVolume (float volume); - FMOD_RESULT F_API getVolume (float *volume); - FMOD_RESULT F_API setPitch (float pitch); - FMOD_RESULT F_API getPitch (float *pitch); - FMOD_RESULT F_API set3DOcclusion (float directocclusion, float reverbocclusion); - FMOD_RESULT F_API get3DOcclusion (float *directocclusion, float *reverbocclusion); - FMOD_RESULT F_API setPaused (bool paused); - FMOD_RESULT F_API getPaused (bool *paused); - FMOD_RESULT F_API setMute (bool mute); - FMOD_RESULT F_API getMute (bool *mute); - - // Channelgroup override values. (recursively overwrites whatever settings the channels had) - FMOD_RESULT F_API stop (); - FMOD_RESULT F_API overrideVolume (float volume); - FMOD_RESULT F_API overrideFrequency (float frequency); - FMOD_RESULT F_API overridePan (float pan); - FMOD_RESULT F_API overrideReverbProperties(const FMOD_REVERB_CHANNELPROPERTIES *prop); - FMOD_RESULT F_API override3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); - FMOD_RESULT F_API overrideSpeakerMix (float frontleft, float frontright, float center, float lfe, float backleft, float backright, float sideleft, float sideright); - - // Nested channel groups. - FMOD_RESULT F_API addGroup (ChannelGroup *group); - FMOD_RESULT F_API getNumGroups (int *numgroups); - FMOD_RESULT F_API getGroup (int index, ChannelGroup **group); - FMOD_RESULT F_API getParentGroup (ChannelGroup **group); - - // DSP functionality only for channel groups playing sounds created with FMOD_SOFTWARE. - FMOD_RESULT F_API getDSPHead (DSP **dsp); - FMOD_RESULT F_API addDSP (DSP *dsp, DSPConnection **connection); - - // Information only functions. - FMOD_RESULT F_API getName (char *name, int namelen); - FMOD_RESULT F_API getNumChannels (int *numchannels); - FMOD_RESULT F_API getChannel (int index, Channel **channel); - FMOD_RESULT F_API getSpectrum (float *spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype); - FMOD_RESULT F_API getWaveData (float *wavearray, int numvalues, int channeloffset); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; - - /* - 'SoundGroup' API - */ - class SoundGroup - { - private: - - SoundGroup(); /* Constructor made private so user cannot statically instance a SoundGroup class. - Appropriate SoundGroup creation or retrieval function must be used. */ - public: - - FMOD_RESULT F_API release (); - FMOD_RESULT F_API getSystemObject (System **system); - - // SoundGroup control functions. - FMOD_RESULT F_API setMaxAudible (int maxaudible); - FMOD_RESULT F_API getMaxAudible (int *maxaudible); - FMOD_RESULT F_API setMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR behavior); - FMOD_RESULT F_API getMaxAudibleBehavior (FMOD_SOUNDGROUP_BEHAVIOR *behavior); - FMOD_RESULT F_API setMuteFadeSpeed (float speed); - FMOD_RESULT F_API getMuteFadeSpeed (float *speed); - FMOD_RESULT F_API setVolume (float volume); - FMOD_RESULT F_API getVolume (float *volume); - FMOD_RESULT F_API stop (); - - // Information only functions. - FMOD_RESULT F_API getName (char *name, int namelen); - FMOD_RESULT F_API getNumSounds (int *numsounds); - FMOD_RESULT F_API getSound (int index, Sound **sound); - FMOD_RESULT F_API getNumPlaying (int *numplaying); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; - - /* - 'DSP' API - */ - class DSP - { - private: - - DSP(); /* Constructor made private so user cannot statically instance a DSP class. - Appropriate DSP creation or retrieval function must be used. */ - public: - - FMOD_RESULT F_API release (); - FMOD_RESULT F_API getSystemObject (System **system); - - // Connection / disconnection / input and output enumeration. - FMOD_RESULT F_API addInput (DSP *target, DSPConnection **connection); - FMOD_RESULT F_API disconnectFrom (DSP *target); - FMOD_RESULT F_API disconnectAll (bool inputs, bool outputs); - FMOD_RESULT F_API remove (); - FMOD_RESULT F_API getNumInputs (int *numinputs); - FMOD_RESULT F_API getNumOutputs (int *numoutputs); - FMOD_RESULT F_API getInput (int index, DSP **input, DSPConnection **inputconnection); - FMOD_RESULT F_API getOutput (int index, DSP **output, DSPConnection **outputconnection); - - // DSP unit control. - FMOD_RESULT F_API setActive (bool active); - FMOD_RESULT F_API getActive (bool *active); - FMOD_RESULT F_API setBypass (bool bypass); - FMOD_RESULT F_API getBypass (bool *bypass); - FMOD_RESULT F_API setSpeakerActive (FMOD_SPEAKER speaker, bool active); - FMOD_RESULT F_API getSpeakerActive (FMOD_SPEAKER speaker, bool *active); - FMOD_RESULT F_API reset (); - - - // DSP parameter control. - FMOD_RESULT F_API setParameter (int index, float value); - FMOD_RESULT F_API getParameter (int index, float *value, char *valuestr, int valuestrlen); - FMOD_RESULT F_API getNumParameters (int *numparams); - FMOD_RESULT F_API getParameterInfo (int index, char *name, char *label, char *description, int descriptionlen, float *min, float *max); - FMOD_RESULT F_API showConfigDialog (void *hwnd, bool show); - - // DSP attributes. - FMOD_RESULT F_API getInfo (char *name, unsigned int *version, int *channels, int *configwidth, int *configheight); - FMOD_RESULT F_API getType (FMOD_DSP_TYPE *type); - FMOD_RESULT F_API setDefaults (float frequency, float volume, float pan, int priority); - FMOD_RESULT F_API getDefaults (float *frequency, float *volume, float *pan, int *priority); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; - - - /* - 'DSPConnection' API - */ - class DSPConnection - { - private: - - DSPConnection(); /* Constructor made private so user cannot statically instance a DSPConnection class. - Appropriate DSPConnection creation or retrieval function must be used. */ - - public: - - FMOD_RESULT F_API getInput (DSP **input); - FMOD_RESULT F_API getOutput (DSP **output); - FMOD_RESULT F_API setMix (float volume); - FMOD_RESULT F_API getMix (float *volume); - FMOD_RESULT F_API setLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); - FMOD_RESULT F_API getLevels (FMOD_SPEAKER speaker, float *levels, int numlevels); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; - - - /* - 'Geometry' API - */ - class Geometry - { - private: - - Geometry(); /* Constructor made private so user cannot statically instance a Geometry class. - Appropriate Geometry creation or retrieval function must be used. */ - - public: - - FMOD_RESULT F_API release (); - - // Polygon manipulation. - FMOD_RESULT F_API addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, const FMOD_VECTOR *vertices, int *polygonindex); - FMOD_RESULT F_API getNumPolygons (int *numpolygons); - FMOD_RESULT F_API getMaxPolygons (int *maxpolygons, int *maxvertices); - FMOD_RESULT F_API getPolygonNumVertices (int index, int *numvertices); - FMOD_RESULT F_API setPolygonVertex (int index, int vertexindex, const FMOD_VECTOR *vertex); - FMOD_RESULT F_API getPolygonVertex (int index, int vertexindex, FMOD_VECTOR *vertex); - FMOD_RESULT F_API setPolygonAttributes (int index, float directocclusion, float reverbocclusion, bool doublesided); - FMOD_RESULT F_API getPolygonAttributes (int index, float *directocclusion, float *reverbocclusion, bool *doublesided); - - // Object manipulation. - FMOD_RESULT F_API setActive (bool active); - FMOD_RESULT F_API getActive (bool *active); - FMOD_RESULT F_API setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up); - FMOD_RESULT F_API getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up); - FMOD_RESULT F_API setPosition (const FMOD_VECTOR *position); - FMOD_RESULT F_API getPosition (FMOD_VECTOR *position); - FMOD_RESULT F_API setScale (const FMOD_VECTOR *scale); - FMOD_RESULT F_API getScale (FMOD_VECTOR *scale); - FMOD_RESULT F_API save (void *data, int *datasize); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; - - - /* - 'Reverb' API - */ - class Reverb - { - private: - - Reverb(); /* Constructor made private so user cannot statically instance a Reverb class. - Appropriate Reverb creation or retrieval function must be used. */ - - public: - - FMOD_RESULT F_API release (); - - // Reverb manipulation. - FMOD_RESULT F_API set3DAttributes (const FMOD_VECTOR *position, float mindistance, float maxdistance); - FMOD_RESULT F_API get3DAttributes (FMOD_VECTOR *position, float *mindistance,float *maxdistance); - FMOD_RESULT F_API setProperties (const FMOD_REVERB_PROPERTIES *properties); - FMOD_RESULT F_API getProperties (FMOD_REVERB_PROPERTIES *properties); - FMOD_RESULT F_API setActive (bool active); - FMOD_RESULT F_API getActive (bool *active); - - // Userdata set/get. - FMOD_RESULT F_API setUserData (void *userdata); - FMOD_RESULT F_API getUserData (void **userdata); - - FMOD_RESULT F_API getMemoryInfo (unsigned int memorybits, unsigned int event_memorybits, unsigned int *memoryused, FMOD_MEMORY_USAGE_DETAILS *memoryused_details); - }; -} - -#endif diff --git a/vendor/fmodex-4.32.09/win64/inc/fmod_memoryinfo.h b/vendor/fmodex-4.32.09/win64/inc/fmod_memoryinfo.h deleted file mode 100644 index 1052662..0000000 --- a/vendor/fmodex-4.32.09/win64/inc/fmod_memoryinfo.h +++ /dev/null @@ -1,201 +0,0 @@ -/* ============================================================================================= */ -/* FMOD Ex - Memory info header file. Copyright (c), Firelight Technologies Pty, Ltd. 2008-2011. */ -/* */ -/* Use this header if you are interested in getting detailed information on FMOD's memory */ -/* usage. See the documentation for more details. */ -/* */ -/* ============================================================================================= */ - -#ifndef _FMOD_MEMORYINFO_H -#define _FMOD_MEMORYINFO_H - -/* -[STRUCTURE] -[ - [DESCRIPTION] - Structure to be filled with detailed memory usage information of an FMOD object - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - On return from getMemoryInfo, each member of this structure will hold the amount of memory used for its type in bytes. - - Members marked with [in] mean the user sets the value before passing it to the function. - Members marked with [out] mean FMOD sets the value to be used after the function exits. - - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3 - - [SEE_ALSO] - System::getMemoryInfo - EventSystem::getMemoryInfo - FMOD_MEMBITS - FMOD_EVENT_MEMBITS -] -*/ -typedef struct FMOD_MEMORY_USAGE_DETAILS -{ - unsigned int other; /* [out] Memory not accounted for by other types */ - unsigned int string; /* [out] String data */ - unsigned int system; /* [out] System object and various internals */ - unsigned int plugins; /* [out] Plugin objects and internals */ - unsigned int output; /* [out] Output module object and internals */ - unsigned int channel; /* [out] Channel related memory */ - unsigned int channelgroup; /* [out] ChannelGroup objects and internals */ - unsigned int codec; /* [out] Codecs allocated for streaming */ - unsigned int file; /* [out] File buffers and structures */ - unsigned int sound; /* [out] Sound objects and internals */ - unsigned int secondaryram; /* [out] Sound data stored in secondary RAM */ - unsigned int soundgroup; /* [out] SoundGroup objects and internals */ - unsigned int streambuffer; /* [out] Stream buffer memory */ - unsigned int dspconnection; /* [out] DSPConnection objects and internals */ - unsigned int dsp; /* [out] DSP implementation objects */ - unsigned int dspcodec; /* [out] Realtime file format decoding DSP objects */ - unsigned int profile; /* [out] Profiler memory footprint. */ - unsigned int recordbuffer; /* [out] Buffer used to store recorded data from microphone */ - unsigned int reverb; /* [out] Reverb implementation objects */ - unsigned int reverbchannelprops; /* [out] Reverb channel properties structs */ - unsigned int geometry; /* [out] Geometry objects and internals */ - unsigned int syncpoint; /* [out] Sync point memory. */ - unsigned int eventsystem; /* [out] EventSystem and various internals */ - unsigned int musicsystem; /* [out] MusicSystem and various internals */ - unsigned int fev; /* [out] Definition of objects contained in all loaded projects e.g. events, groups, categories */ - unsigned int memoryfsb; /* [out] Data loaded with registerMemoryFSB */ - unsigned int eventproject; /* [out] EventProject objects and internals */ - unsigned int eventgroupi; /* [out] EventGroup objects and internals */ - unsigned int soundbankclass; /* [out] Objects used to manage wave banks */ - unsigned int soundbanklist; /* [out] Data used to manage lists of wave bank usage */ - unsigned int streaminstance; /* [out] Stream objects and internals */ - unsigned int sounddefclass; /* [out] Sound definition objects */ - unsigned int sounddefdefclass; /* [out] Sound definition static data objects */ - unsigned int sounddefpool; /* [out] Sound definition pool data */ - unsigned int reverbdef; /* [out] Reverb definition objects */ - unsigned int eventreverb; /* [out] Reverb objects */ - unsigned int userproperty; /* [out] User property objects */ - unsigned int eventinstance; /* [out] Event instance base objects */ - unsigned int eventinstance_complex; /* [out] Complex event instance objects */ - unsigned int eventinstance_simple; /* [out] Simple event instance objects */ - unsigned int eventinstance_layer; /* [out] Event layer instance objects */ - unsigned int eventinstance_sound; /* [out] Event sound instance objects */ - unsigned int eventenvelope; /* [out] Event envelope objects */ - unsigned int eventenvelopedef; /* [out] Event envelope definition objects */ - unsigned int eventparameter; /* [out] Event parameter objects */ - unsigned int eventcategory; /* [out] Event category objects */ - unsigned int eventenvelopepoint; /* [out] Event envelope point objects */ - unsigned int eventinstancepool; /* [out] Event instance pool memory */ -} FMOD_MEMORY_USAGE_DETAILS; - - -/* -[DEFINE] -[ - [NAME] - FMOD_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Ex class. - Use with the "memorybits" parameter of getMemoryInfo to get information on FMOD Ex memory usage. - - [REMARKS] - Every public FMOD class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See System::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone - - [SEE_ALSO] - FMOD_EVENT_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_MEMBITS_OTHER 0x00000001 /* Memory not accounted for by other types */ -#define FMOD_MEMBITS_STRING 0x00000002 /* String data */ - -#define FMOD_MEMBITS_SYSTEM 0x00000004 /* System object and various internals */ -#define FMOD_MEMBITS_PLUGINS 0x00000008 /* Plugin objects and internals */ -#define FMOD_MEMBITS_OUTPUT 0x00000010 /* Output module object and internals */ -#define FMOD_MEMBITS_CHANNEL 0x00000020 /* Channel related memory */ -#define FMOD_MEMBITS_CHANNELGROUP 0x00000040 /* ChannelGroup objects and internals */ -#define FMOD_MEMBITS_CODEC 0x00000080 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_FILE 0x00000100 /* Codecs allocated for streaming */ -#define FMOD_MEMBITS_SOUND 0x00000200 /* Sound objects and internals */ -#define FMOD_MEMBITS_SOUND_SECONDARYRAM 0x00000400 /* Sound data stored in secondary RAM */ -#define FMOD_MEMBITS_SOUNDGROUP 0x00000800 /* SoundGroup objects and internals */ -#define FMOD_MEMBITS_STREAMBUFFER 0x00001000 /* Stream buffer memory */ -#define FMOD_MEMBITS_DSPCONNECTION 0x00002000 /* DSPConnection objects and internals */ -#define FMOD_MEMBITS_DSP 0x00004000 /* DSP implementation objects */ -#define FMOD_MEMBITS_DSPCODEC 0x00008000 /* Realtime file format decoding DSP objects */ -#define FMOD_MEMBITS_PROFILE 0x00010000 /* Profiler memory footprint. */ -#define FMOD_MEMBITS_RECORDBUFFER 0x00020000 /* Buffer used to store recorded data from microphone */ -#define FMOD_MEMBITS_REVERB 0x00040000 /* Reverb implementation objects */ -#define FMOD_MEMBITS_REVERBCHANNELPROPS 0x00080000 /* Reverb channel properties structs */ -#define FMOD_MEMBITS_GEOMETRY 0x00100000 /* Geometry objects and internals */ -#define FMOD_MEMBITS_SYNCPOINT 0x00200000 /* Sync point memory. */ -#define FMOD_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Ex */ -/* [DEFINE_END] */ - - -/* -[DEFINE] -[ - [NAME] - FMOD_EVENT_MEMBITS - - [DESCRIPTION] - Bitfield used to request specific memory usage information from the getMemoryInfo function of every public FMOD Event System class. - Use with the "event_memorybits" parameter of getMemoryInfo to get information on FMOD Event System memory usage. - - [REMARKS] - Every public FMOD Event System class has a getMemoryInfo function which can be used to get detailed information on what memory resources are associated with the object in question. - The FMOD_EVENT_MEMBITS defines can be OR'd together to specify precisely what memory usage you'd like to get information on. See EventSystem::getMemoryInfo for an example. - - [PLATFORMS] - Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone - - [SEE_ALSO] - FMOD_MEMBITS - System::getMemoryInfo -] -*/ -#define FMOD_EVENT_MEMBITS_EVENTSYSTEM 0x00000001 /* EventSystem and various internals */ -#define FMOD_EVENT_MEMBITS_MUSICSYSTEM 0x00000002 /* MusicSystem and various internals */ -#define FMOD_EVENT_MEMBITS_FEV 0x00000004 /* Definition of objects contained in all loaded projects e.g. events, groups, categories */ -#define FMOD_EVENT_MEMBITS_MEMORYFSB 0x00000008 /* Data loaded with registerMemoryFSB */ -#define FMOD_EVENT_MEMBITS_EVENTPROJECT 0x00000010 /* EventProject objects and internals */ -#define FMOD_EVENT_MEMBITS_EVENTGROUPI 0x00000020 /* EventGroup objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKCLASS 0x00000040 /* Objects used to manage wave banks */ -#define FMOD_EVENT_MEMBITS_SOUNDBANKLIST 0x00000080 /* Data used to manage lists of wave bank usage */ -#define FMOD_EVENT_MEMBITS_STREAMINSTANCE 0x00000100 /* Stream objects and internals */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFCLASS 0x00000200 /* Sound definition objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS 0x00000400 /* Sound definition static data objects */ -#define FMOD_EVENT_MEMBITS_SOUNDDEFPOOL 0x00000800 /* Sound definition pool data */ -#define FMOD_EVENT_MEMBITS_REVERBDEF 0x00001000 /* Reverb definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTREVERB 0x00002000 /* Reverb objects */ -#define FMOD_EVENT_MEMBITS_USERPROPERTY 0x00004000 /* User property objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE 0x00008000 /* Event instance base objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX 0x00010000 /* Complex event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE 0x00020000 /* Simple event instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER 0x00040000 /* Event layer instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND 0x00080000 /* Event sound instance objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPE 0x00100000 /* Event envelope objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEDEF 0x00200000 /* Event envelope definition objects */ -#define FMOD_EVENT_MEMBITS_EVENTPARAMETER 0x00400000 /* Event parameter objects */ -#define FMOD_EVENT_MEMBITS_EVENTCATEGORY 0x00800000 /* Event category objects */ -#define FMOD_EVENT_MEMBITS_EVENTENVELOPEPOINT 0x01000000 /* Event envelope point object+s */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCEPOOL 0x02000000 /* Event instance pool data */ -#define FMOD_EVENT_MEMBITS_ALL 0xffffffff /* All memory used by FMOD Event System */ - -/* All event instance memory */ -#define FMOD_EVENT_MEMBITS_EVENTINSTANCE_GROUP (FMOD_EVENT_MEMBITS_EVENTINSTANCE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_COMPLEX | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SIMPLE | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_LAYER | \ - FMOD_EVENT_MEMBITS_EVENTINSTANCE_SOUND) - -/* All sound definition memory */ -#define FMOD_EVENT_MEMBITS_SOUNDDEF_GROUP (FMOD_EVENT_MEMBITS_SOUNDDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFDEFCLASS | \ - FMOD_EVENT_MEMBITS_SOUNDDEFPOOL) -/* [DEFINE_END] */ - -#endif diff --git a/vendor/fmodex-4.32.09/win64/lib/fmodex64.dll b/vendor/fmodex-4.32.09/win64/lib/fmodex64.dll deleted file mode 100644 index 3f225bc..0000000 Binary files a/vendor/fmodex-4.32.09/win64/lib/fmodex64.dll and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win64/lib/fmodex64_vc.lib b/vendor/fmodex-4.32.09/win64/lib/fmodex64_vc.lib deleted file mode 100644 index 88f6e6a..0000000 Binary files a/vendor/fmodex-4.32.09/win64/lib/fmodex64_vc.lib and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win64/lib/fmodexL64.dll b/vendor/fmodex-4.32.09/win64/lib/fmodexL64.dll deleted file mode 100644 index 0f9aac4..0000000 Binary files a/vendor/fmodex-4.32.09/win64/lib/fmodexL64.dll and /dev/null differ diff --git a/vendor/fmodex-4.32.09/win64/lib/fmodexL64_vc.lib b/vendor/fmodex-4.32.09/win64/lib/fmodexL64_vc.lib deleted file mode 100644 index 738b0b9..0000000 Binary files a/vendor/fmodex-4.32.09/win64/lib/fmodexL64_vc.lib and /dev/null differ