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https://github.com/thunderbrewhq/thunderbrew
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feat(net): handle connected callback in NetClient
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0ca1c8e331
commit
8a3e37ce73
@ -32,7 +32,7 @@ enum EVENTID {
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EVENT_ID_22 = 22,
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EVENT_ID_PAINT = 23,
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EVENT_ID_24 = 24,
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EVENT_ID_25 = 25,
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EVENT_ID_NET_CONNECT = 25,
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EVENT_ID_26 = 26,
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EVENT_ID_27 = 27,
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EVENT_ID_28 = 28,
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@ -4,6 +4,7 @@
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#include <cstring>
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#include <new>
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#include <common/Prop.hpp>
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#include <common/Time.hpp>
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#include <storm/Error.hpp>
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#include <storm/String.hpp>
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@ -17,6 +18,10 @@ void InitializePropContext() {
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}
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}
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void NETEVENTQUEUE::AddEvent(EVENTID eventId, void* conn, NetClient* client, const void* data, uint32_t bytes) {
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// TODO
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}
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void NetClient::Connect(const char* addrStr) {
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if (this->m_netState != NS_INITIALIZED) {
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SErrDisplayAppFatal("Expected (m_netState == NS_INITIALIZED), got %d", this->m_netState);
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@ -94,7 +99,21 @@ void NetClient::WCCantConnect(WowConnection* conn, uint32_t timeStamp, NETCONNAD
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}
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void NetClient::WCConnected(WowConnection* conn, WowConnection* inbound, uint32_t timeStamp, const NETCONNADDR* addr) {
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if (conn != this->m_serverConnection) {
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return;
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}
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this->m_pingLock.Enter();
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// TODO
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this->m_latencyStart = 0;
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this->m_latencyEnd = 0;
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this->m_pingSent = OsGetAsyncTimeMsPrecise();
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this->m_pingLock.Leave();
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this->m_netEventQueue->AddEvent(EVENT_ID_NET_CONNECT, conn, this, nullptr, 0);
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}
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void NetClient::WCDataReady(WowConnection* conn, uint32_t timeStamp, uint8_t* data, int32_t len) {
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@ -2,6 +2,7 @@
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#define NET_CONNECTION_NET_CLIENT_HPP
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#include "net/connection/WowConnectionResponse.hpp"
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#include "event/Event.hpp"
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#include "net/Types.hpp"
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#include <storm/List.hpp>
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#include <storm/Thread.hpp>
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@ -28,6 +29,7 @@ class NETEVENTQUEUE {
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NETEVENTQUEUE(NetClient* client)
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: m_client(client)
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{};
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void AddEvent(EVENTID eventId, void* conn, NetClient* client, const void* data, uint32_t bytes);
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};
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class NetClient : public WowConnectionResponse {
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@ -42,6 +44,12 @@ class NetClient : public WowConnectionResponse {
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void* m_handlerParams[NUM_MSG_TYPES];
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NETEVENTQUEUE* m_netEventQueue = nullptr;
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WowConnection* m_serverConnection = nullptr;
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uint32_t m_pingSent = 0;
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uint32_t m_pingSequence = 0;
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uint32_t m_latency[16];
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uint32_t m_latencyStart;
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uint32_t m_latencyEnd;
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SCritSect m_pingLock;
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// Virtual member functions
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virtual void WCConnected(WowConnection* conn, WowConnection* inbound, uint32_t timeStamp, const NETCONNADDR* addr);
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