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feat(gx): implement GxuFontClearBatch
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@ -337,6 +337,16 @@ int32_t GxuFontDestroyBatch(CGxStringBatch* batch) {
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return 1;
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}
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int32_t GxuFontClearBatch(CGxStringBatch* batch) {
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if (!batch) {
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return 0;
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}
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batch->m_fontBatch.Clear();
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return batch != 0;
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}
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void GxuFontDestroyFont(CGxFont*& font) {
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if (font) {
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g_fonts.DeleteNode(font);
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@ -67,6 +67,8 @@ int32_t GxuFontCreateString(CGxFont*, const char*, float, const C3Vector&, float
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int32_t GxuFontDestroyBatch(CGxStringBatch*);
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int32_t GxuFontClearBatch(CGxStringBatch* batch);
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void GxuFontDestroyFont(CGxFont*& font);
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void GxuFontDestroyString(CGxString*&);
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