mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-25 21:36:05 +03:00
feat(gameui): add skeletons of Game UI classes
This commit is contained in:
parent
0a0c327c46
commit
8c442f5a82
29
src/gameui/CGCharacterModelBase.cpp
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29
src/gameui/CGCharacterModelBase.cpp
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@ -0,0 +1,29 @@
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#include "gameui/CGCharacterModelBase.hpp"
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#include "gameui/CGCharacterModelBaseScript.hpp"
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#include <bc/Memory.hpp>
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int32_t CGCharacterModelBase::s_metatable;
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CSimpleFrame* CGCharacterModelBase::Create(CSimpleFrame* parent) {
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// TODO: Data = CDataAllocator__GetData(0, ".?AVCGCharacterModelBase@@", -2);
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return NEW(CGCharacterModelBase, parent);
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}
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void CGCharacterModelBase::CreateScriptMetaTable() {
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lua_State* L = FrameScript_GetContext();
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int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CGCharacterModelBase::RegisterScriptMethods);
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CGCharacterModelBase::s_metatable = ref;
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}
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void CGCharacterModelBase::RegisterScriptMethods(lua_State* L) {
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CSimpleFrame::RegisterScriptMethods(L);
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FrameScript_Object::FillScriptMethodTable(L, CGCharacterModelBaseMethods, NUM_CGCHARACTER_MODEL_BASE_SCRIPT_METHODS);
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}
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int32_t CGCharacterModelBase::GetScriptMetaTable() {
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return CGCharacterModelBase::s_metatable;
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}
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CGCharacterModelBase::CGCharacterModelBase(CSimpleFrame* parent)
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: CSimpleFrame(parent) {
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}
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24
src/gameui/CGCharacterModelBase.hpp
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24
src/gameui/CGCharacterModelBase.hpp
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@ -0,0 +1,24 @@
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#ifndef GAME_UI_CGCHARACTER_MODEL_BASE_HPP
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#define GAME_UI_CGCHARACTER_MODEL_BASE_HPP
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#include "ui/CSimpleFrame.hpp"
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#include "ui/CSimpleTop.hpp"
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class CGCharacterModelBase : public CSimpleFrame {
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public:
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// Static variables
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static int32_t s_metatable;
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// Static functions
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static CSimpleFrame* Create(CSimpleFrame* parent);
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static void CreateScriptMetaTable();
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static void RegisterScriptMethods(lua_State* L);
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// Virtual member functions
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virtual int32_t GetScriptMetaTable();
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// Member functions
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CGCharacterModelBase(CSimpleFrame* parent);
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};
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#endif // GAME_UI_CGCHARACTER_MODEL_BASE_HPP
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27
src/gameui/CGCharacterModelBaseScript.cpp
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27
src/gameui/CGCharacterModelBaseScript.cpp
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@ -0,0 +1,27 @@
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#include "gameui/CGCharacterModelBaseScript.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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static int32_t Script_SetUnit(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetCreature(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_RefreshUnit(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetRotation(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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FrameScript_Method CGCharacterModelBaseMethods[NUM_CGCHARACTER_MODEL_BASE_SCRIPT_METHODS] = {
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{ "SetUnit", &Script_SetUnit },
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{ "SetCreature", &Script_SetCreature },
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{ "RefreshUnit", &Script_RefreshUnit },
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{ "SetRotation", &Script_SetRotation }
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};
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10
src/gameui/CGCharacterModelBaseScript.hpp
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10
src/gameui/CGCharacterModelBaseScript.hpp
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@ -0,0 +1,10 @@
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#ifndef GAME_UI_CGCHARACTER_MODEL_BASE_SCRIPT_HPP
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#define GAME_UI_CGCHARACTER_MODEL_BASE_SCRIPT_HPP
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#include "ui/FrameScript.hpp"
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#define NUM_CGCHARACTER_MODEL_BASE_SCRIPT_METHODS 4
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extern FrameScript_Method CGCharacterModelBaseMethods[NUM_CGCHARACTER_MODEL_BASE_SCRIPT_METHODS];
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#endif
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29
src/gameui/CGCooldown.cpp
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29
src/gameui/CGCooldown.cpp
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@ -0,0 +1,29 @@
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#include "gameui/CGCooldown.hpp"
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#include "gameui/CGCooldownScript.hpp"
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#include <bc/Memory.hpp>
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int32_t CGCooldown::s_metatable;
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CSimpleFrame* CGCooldown::Create(CSimpleFrame* parent) {
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// TODO: Data = CDataAllocator__GetData(0, ".?AVCGCooldown@@", -2);
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return NEW(CGCooldown, parent);
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}
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void CGCooldown::CreateScriptMetaTable() {
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lua_State* L = FrameScript_GetContext();
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int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CGCooldown::RegisterScriptMethods);
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CGCooldown::s_metatable = ref;
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}
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void CGCooldown::RegisterScriptMethods(lua_State* L) {
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CSimpleFrame::RegisterScriptMethods(L);
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FrameScript_Object::FillScriptMethodTable(L, CGCooldownMethods, NUM_CGCOOLDOWN_SCRIPT_METHODS);
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}
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int32_t CGCooldown::GetScriptMetaTable() {
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return CGCooldown::s_metatable;
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}
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CGCooldown::CGCooldown(CSimpleFrame* parent)
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: CSimpleFrame(parent) {
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}
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24
src/gameui/CGCooldown.hpp
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24
src/gameui/CGCooldown.hpp
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@ -0,0 +1,24 @@
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#ifndef GAME_UI_CGCOOLDOWN_HPP
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#define GAME_UI_CGCOOLDOWN_HPP
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#include "ui/CSimpleFrame.hpp"
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#include "ui/CSimpleTop.hpp"
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class CGCooldown : public CSimpleFrame {
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public:
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// Static variables
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static int32_t s_metatable;
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// Static functions
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static CSimpleFrame* Create(CSimpleFrame* parent);
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static void CreateScriptMetaTable();
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static void RegisterScriptMethods(lua_State* L);
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// Virtual member functions
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virtual int32_t GetScriptMetaTable();
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// Member functions
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CGCooldown(CSimpleFrame* parent);
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};
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#endif // GAME_UI_CGCOOLDOWN_HPP
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32
src/gameui/CGCooldownScript.cpp
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32
src/gameui/CGCooldownScript.cpp
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@ -0,0 +1,32 @@
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#include "gameui/CGCooldownScript.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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static int32_t Script_SetCooldown(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetReverse(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetReverse(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetDrawEdge(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetDrawEdge(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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FrameScript_Method CGCooldownMethods[NUM_CGCOOLDOWN_SCRIPT_METHODS] = {
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{ "SetCooldown", &Script_SetCooldown },
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{ "SetReverse", &Script_SetReverse },
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{ "GetReverse", &Script_GetReverse },
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{ "SetDrawEdge", &Script_SetDrawEdge },
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{ "GetDrawEdge", &Script_GetDrawEdge }
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};
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10
src/gameui/CGCooldownScript.hpp
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10
src/gameui/CGCooldownScript.hpp
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@ -0,0 +1,10 @@
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#ifndef GAME_UI_CGCOOLDOWN_SCRIPT_HPP
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#define GAME_UI_CGCOOLDOWN_SCRIPT_HPP
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#include "ui/FrameScript.hpp"
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#define NUM_CGCOOLDOWN_SCRIPT_METHODS 5
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extern FrameScript_Method CGCooldownMethods[NUM_CGCOOLDOWN_SCRIPT_METHODS];
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#endif
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29
src/gameui/CGDressUpModelFrame.cpp
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29
src/gameui/CGDressUpModelFrame.cpp
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@ -0,0 +1,29 @@
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#include "gameui/CGDressUpModelFrame.hpp"
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#include "gameui/CGDressUpModelFrameScript.hpp"
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#include <bc/Memory.hpp>
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int32_t CGDressUpModelFrame::s_metatable;
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CSimpleFrame* CGDressUpModelFrame::Create(CSimpleFrame* parent) {
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// TODO: Data = CDataAllocator__GetData(0, ".?AVCGDressUpModelFrame@@", -2);
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return NEW(CGDressUpModelFrame, parent);
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}
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void CGDressUpModelFrame::CreateScriptMetaTable() {
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lua_State* L = FrameScript_GetContext();
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int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CGDressUpModelFrame::RegisterScriptMethods);
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CGDressUpModelFrame::s_metatable = ref;
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}
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void CGDressUpModelFrame::RegisterScriptMethods(lua_State* L) {
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CSimpleFrame::RegisterScriptMethods(L);
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FrameScript_Object::FillScriptMethodTable(L, CGDressUpModelFrameMethods, NUM_CGDRESS_UP_MODEL_FRAME_SCRIPT_METHODS);
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}
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int32_t CGDressUpModelFrame::GetScriptMetaTable() {
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return CGDressUpModelFrame::s_metatable;
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}
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CGDressUpModelFrame::CGDressUpModelFrame(CSimpleFrame* parent)
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: CSimpleFrame(parent) {
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}
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24
src/gameui/CGDressUpModelFrame.hpp
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24
src/gameui/CGDressUpModelFrame.hpp
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@ -0,0 +1,24 @@
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#ifndef GAME_UI_CGDRESS_UP_MODEL_FRAME_HPP
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#define GAME_UI_CGDRESS_UP_MODEL_FRAME_HPP
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#include "ui/CSimpleFrame.hpp"
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#include "ui/CSimpleTop.hpp"
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class CGDressUpModelFrame : public CSimpleFrame {
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public:
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// Static variables
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static int32_t s_metatable;
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// Static functions
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static CSimpleFrame* Create(CSimpleFrame* parent);
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static void CreateScriptMetaTable();
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static void RegisterScriptMethods(lua_State* L);
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// Virtual member functions
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virtual int32_t GetScriptMetaTable();
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// Member functions
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CGDressUpModelFrame(CSimpleFrame* parent);
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};
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#endif // GAME_UI_CGDRESS_UP_MODEL_FRAME_HPP
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22
src/gameui/CGDressUpModelFrameScript.cpp
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22
src/gameui/CGDressUpModelFrameScript.cpp
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#include "gameui/CGDressUpModelFrameScript.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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static int32_t Script_Undress(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_Dress(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_TryOn(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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FrameScript_Method CGDressUpModelFrameMethods[NUM_CGDRESS_UP_MODEL_FRAME_SCRIPT_METHODS] = {
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{ "Undress", &Script_Undress },
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{ "Dress", &Script_Dress },
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{ "TryOn", &Script_TryOn }
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};
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10
src/gameui/CGDressUpModelFrameScript.hpp
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10
src/gameui/CGDressUpModelFrameScript.hpp
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#ifndef GAME_UI_CGDRESS_UP_MODEL_FRAME_SCRIPT_HPP
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#define GAME_UI_CGDRESS_UP_MODEL_FRAME_SCRIPT_HPP
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#include "ui/FrameScript.hpp"
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#define NUM_CGDRESS_UP_MODEL_FRAME_SCRIPT_METHODS 3
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extern FrameScript_Method CGDressUpModelFrameMethods[NUM_CGDRESS_UP_MODEL_FRAME_SCRIPT_METHODS];
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#endif
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@ -4,9 +4,15 @@
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#include <storm/Log.hpp>
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#include "client/Client.hpp"
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#include "gameui/GameScriptFunctions.hpp"
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#include "gameui/CGWorldFrame.hpp"
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#include "gameui/CGTooltip.hpp"
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#include "gameui/GameScriptFunctions.hpp"
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#include "gameui/CGCooldown.hpp"
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#include "gameui/CGMinimapFrame.hpp"
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#include "gameui/CGCharacterModelBase.hpp"
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#include "gameui/CGDressUpModelFrame.hpp"
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#include "gameui/CGTabardModelFrame.hpp"
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#include "gameui/CGQuestPOIFrame.hpp"
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#include "gx/Coordinate.hpp"
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#include "gx/Device.hpp"
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#include "ui/FrameScript.hpp"
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@ -181,12 +187,12 @@ void CGGameUI::Initialize() {
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void CGGameUI::RegisterFrameFactories() {
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FrameXML_RegisterFactory("WorldFrame", CGWorldFrame::Create, 1);
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FrameXML_RegisterFactory("GameTooltip", CGTooltip::Create, 0);
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//FrameXML_RegisterFactory("Cooldown", (int)sub_51A380, 0);
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//FrameXML_RegisterFactory("Minimap", (int)CGMinimapFrame::Create, 0);
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//FrameXML_RegisterFactory("PlayerModel", (int)CGCharacterModelBase::Create, 0);
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//FrameXML_RegisterFactory("DressUpModel", (int)sub_514300, 0);
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//FrameXML_RegisterFactory("TabardModel", (int)CGTabardModelFrame::Create, 0);
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//FrameXML_RegisterFactory("QuestPOIFrame", (int)sub_514260, 0);
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FrameXML_RegisterFactory("Cooldown", CGCooldown::Create, 0);
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FrameXML_RegisterFactory("Minimap", CGMinimapFrame::Create, 0);
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FrameXML_RegisterFactory("PlayerModel", CGCharacterModelBase::Create, 0);
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FrameXML_RegisterFactory("DressUpModel", CGDressUpModelFrame::Create, 0);
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FrameXML_RegisterFactory("TabardModel", CGTabardModelFrame::Create, 0);
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FrameXML_RegisterFactory("QuestPOIFrame", CGQuestPOIFrame::Create, 0);
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}
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void CGGameUI::Reload() {
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29
src/gameui/CGMinimapFrame.cpp
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29
src/gameui/CGMinimapFrame.cpp
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#include "gameui/CGMinimapFrame.hpp"
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#include "gameui/CGMinimapFrameScript.hpp"
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#include <bc/Memory.hpp>
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int32_t CGMinimapFrame::s_metatable;
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CSimpleFrame* CGMinimapFrame::Create(CSimpleFrame* parent) {
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// TODO: Data = CDataAllocator__GetData(0, ".?AVCGMinimapFrame@@", -2);
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return NEW(CGMinimapFrame, parent);
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}
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void CGMinimapFrame::CreateScriptMetaTable() {
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lua_State* L = FrameScript_GetContext();
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int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CGMinimapFrame::RegisterScriptMethods);
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CGMinimapFrame::s_metatable = ref;
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}
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void CGMinimapFrame::RegisterScriptMethods(lua_State* L) {
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CSimpleFrame::RegisterScriptMethods(L);
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FrameScript_Object::FillScriptMethodTable(L, CGMinimapFrameMethods, NUM_CGMINIMAP_FRAME_SCRIPT_METHODS);
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}
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int32_t CGMinimapFrame::GetScriptMetaTable() {
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return CGMinimapFrame::s_metatable;
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}
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CGMinimapFrame::CGMinimapFrame(CSimpleFrame* parent)
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: CSimpleFrame(parent) {
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}
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24
src/gameui/CGMinimapFrame.hpp
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24
src/gameui/CGMinimapFrame.hpp
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#ifndef GAME_UI_CGMINIMAP_FRAME_HPP
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#define GAME_UI_CGMINIMAP_FRAME_HPP
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#include "ui/CSimpleFrame.hpp"
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#include "ui/CSimpleTop.hpp"
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class CGMinimapFrame : public CSimpleFrame {
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public:
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// Static variables
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static int32_t s_metatable;
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// Static functions
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static CSimpleFrame* Create(CSimpleFrame* parent);
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static void CreateScriptMetaTable();
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static void RegisterScriptMethods(lua_State* L);
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// Virtual member functions
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virtual int32_t GetScriptMetaTable();
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// Member functions
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CGMinimapFrame(CSimpleFrame* parent);
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};
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#endif // GAME_UI_CGMINIMAP_FRAME_HPP
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82
src/gameui/CGMinimapFrameScript.cpp
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82
src/gameui/CGMinimapFrameScript.cpp
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#include "gameui/CGMinimapFrameScript.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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static int32_t Script_SetMaskTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetIconTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetBlipTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetClassBlipTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetPOIArrowTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetStaticPOIArrowTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetCorpsePOIArrowTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetPlayerTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetPlayerTextureHeight(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetPlayerTextureWidth(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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|
||||
static int32_t Script_GetZoomLevels(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetZoom(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_SetZoom(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_PingLocation(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetPingPosition(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
|
||||
FrameScript_Method CGMinimapFrameMethods[NUM_CGMINIMAP_FRAME_SCRIPT_METHODS] = {
|
||||
{ "SetMaskTexture", &Script_SetMaskTexture },
|
||||
{ "SetIconTexture", &Script_SetIconTexture },
|
||||
{ "SetBlipTexture", &Script_SetBlipTexture },
|
||||
{ "SetClassBlipTexture", &Script_SetClassBlipTexture },
|
||||
{ "SetPOIArrowTexture", &Script_SetPOIArrowTexture },
|
||||
{ "SetStaticPOIArrowTexture", &Script_SetStaticPOIArrowTexture },
|
||||
{ "SetCorpsePOIArrowTexture", &Script_SetCorpsePOIArrowTexture },
|
||||
{ "SetPlayerTexture", &Script_SetPlayerTexture },
|
||||
{ "SetPlayerTextureHeight", &Script_SetPlayerTextureHeight },
|
||||
{ "SetPlayerTextureWidth", &Script_SetPlayerTextureWidth },
|
||||
{ "GetZoomLevels", &Script_GetZoomLevels },
|
||||
{ "GetZoom", &Script_GetZoom },
|
||||
{ "SetZoom", &Script_SetZoom },
|
||||
{ "PingLocation", &Script_PingLocation },
|
||||
{ "GetPingPosition", &Script_GetPingPosition }
|
||||
};
|
||||
10
src/gameui/CGMinimapFrameScript.hpp
Normal file
10
src/gameui/CGMinimapFrameScript.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef GAME_UI_CGMINIMAP_FRAME_SCRIPT_HPP
|
||||
#define GAME_UI_CGMINIMAP_FRAME_SCRIPT_HPP
|
||||
|
||||
#include "ui/FrameScript.hpp"
|
||||
|
||||
#define NUM_CGMINIMAP_FRAME_SCRIPT_METHODS 15
|
||||
|
||||
extern FrameScript_Method CGMinimapFrameMethods[NUM_CGMINIMAP_FRAME_SCRIPT_METHODS];
|
||||
|
||||
#endif
|
||||
29
src/gameui/CGQuestPOIFrame.cpp
Normal file
29
src/gameui/CGQuestPOIFrame.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
#include "gameui/CGQuestPOIFrame.hpp"
|
||||
#include "gameui/CGQuestPOIFrameScript.hpp"
|
||||
#include <bc/Memory.hpp>
|
||||
|
||||
int32_t CGQuestPOIFrame::s_metatable;
|
||||
|
||||
CSimpleFrame* CGQuestPOIFrame::Create(CSimpleFrame* parent) {
|
||||
// TODO: Data = CDataAllocator__GetData(0, ".?AVCGQuestPOIFrame@@", -2);
|
||||
return NEW(CGQuestPOIFrame, parent);
|
||||
}
|
||||
|
||||
void CGQuestPOIFrame::CreateScriptMetaTable() {
|
||||
lua_State* L = FrameScript_GetContext();
|
||||
int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CGQuestPOIFrame::RegisterScriptMethods);
|
||||
CGQuestPOIFrame::s_metatable = ref;
|
||||
}
|
||||
|
||||
void CGQuestPOIFrame::RegisterScriptMethods(lua_State* L) {
|
||||
CSimpleFrame::RegisterScriptMethods(L);
|
||||
FrameScript_Object::FillScriptMethodTable(L, CGQuestPOIFrameMethods, NUM_CGQUEST_POI_FRAME_SCRIPT_METHODS);
|
||||
}
|
||||
|
||||
int32_t CGQuestPOIFrame::GetScriptMetaTable() {
|
||||
return CGQuestPOIFrame::s_metatable;
|
||||
}
|
||||
|
||||
CGQuestPOIFrame::CGQuestPOIFrame(CSimpleFrame* parent)
|
||||
: CSimpleFrame(parent) {
|
||||
}
|
||||
24
src/gameui/CGQuestPOIFrame.hpp
Normal file
24
src/gameui/CGQuestPOIFrame.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
#ifndef GAME_UI_CGQUEST_POI_FRAME_HPP
|
||||
#define GAME_UI_CGQUEST_POI_FRAME_HPP
|
||||
|
||||
#include "ui/CSimpleFrame.hpp"
|
||||
#include "ui/CSimpleTop.hpp"
|
||||
|
||||
class CGQuestPOIFrame : public CSimpleFrame {
|
||||
public:
|
||||
// Static variables
|
||||
static int32_t s_metatable;
|
||||
|
||||
// Static functions
|
||||
static CSimpleFrame* Create(CSimpleFrame* parent);
|
||||
static void CreateScriptMetaTable();
|
||||
static void RegisterScriptMethods(lua_State* L);
|
||||
|
||||
// Virtual member functions
|
||||
virtual int32_t GetScriptMetaTable();
|
||||
|
||||
// Member functions
|
||||
CGQuestPOIFrame(CSimpleFrame* parent);
|
||||
};
|
||||
|
||||
#endif // GAME_UI_CGQUEST_POI_FRAME_HPP
|
||||
77
src/gameui/CGQuestPOIFrameScript.cpp
Normal file
77
src/gameui/CGQuestPOIFrameScript.cpp
Normal file
@ -0,0 +1,77 @@
|
||||
#include "gameui/CGQuestPOIFrameScript.hpp"
|
||||
#include "util/Lua.hpp"
|
||||
#include "util/Unimplemented.hpp"
|
||||
|
||||
static int32_t Script_SetFillTexture(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_SetFillAlpha(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_SetBorderTexture(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_SetBorderAlpha(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_SetBorderScalar(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_DrawQuestBlob(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_EnableSmoothing(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_EnableMerging(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_SetMergeThreshold(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_SetNumSplinePoints(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_UpdateQuestPOI(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_UpdateMouseOverTooltip(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetTooltipIndex(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetNumTooltips(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
|
||||
FrameScript_Method CGQuestPOIFrameMethods[NUM_CGQUEST_POI_FRAME_SCRIPT_METHODS] = {
|
||||
{ "SetFillTexture", &Script_SetFillTexture },
|
||||
{ "SetFillAlpha", &Script_SetFillAlpha },
|
||||
{ "SetBorderTexture", &Script_SetBorderTexture },
|
||||
{ "SetBorderAlpha", &Script_SetBorderAlpha },
|
||||
{ "SetBorderScalar", &Script_SetBorderScalar },
|
||||
{ "DrawQuestBlob", &Script_DrawQuestBlob },
|
||||
{ "EnableSmoothing", &Script_EnableSmoothing },
|
||||
{ "EnableMerging", &Script_EnableMerging },
|
||||
{ "SetMergeThreshold", &Script_SetMergeThreshold },
|
||||
{ "SetNumSplinePoints", &Script_SetNumSplinePoints },
|
||||
{ "UpdateQuestPOI", &Script_UpdateQuestPOI },
|
||||
{ "UpdateMouseOverTooltip", &Script_UpdateMouseOverTooltip },
|
||||
{ "GetTooltipIndex", &Script_GetTooltipIndex },
|
||||
{ "GetNumTooltips", &Script_GetNumTooltips }
|
||||
};
|
||||
10
src/gameui/CGQuestPOIFrameScript.hpp
Normal file
10
src/gameui/CGQuestPOIFrameScript.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef GAME_UI_CGQUEST_POI_FRAME_SCRIPT_HPP
|
||||
#define GAME_UI_CGQUEST_POI_FRAME_SCRIPT_HPP
|
||||
|
||||
#include "ui/FrameScript.hpp"
|
||||
|
||||
#define NUM_CGQUEST_POI_FRAME_SCRIPT_METHODS 14
|
||||
|
||||
extern FrameScript_Method CGQuestPOIFrameMethods[NUM_CGQUEST_POI_FRAME_SCRIPT_METHODS];
|
||||
|
||||
#endif
|
||||
29
src/gameui/CGTabardModelFrame.cpp
Normal file
29
src/gameui/CGTabardModelFrame.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
#include "gameui/CGTabardModelFrame.hpp"
|
||||
#include "gameui/CGTabardModelFrameScript.hpp"
|
||||
#include <bc/Memory.hpp>
|
||||
|
||||
int32_t CGTabardModelFrame::s_metatable;
|
||||
|
||||
CSimpleFrame* CGTabardModelFrame::Create(CSimpleFrame* parent) {
|
||||
// TODO: Data = CDataAllocator__GetData(0, ".?AVCGTabardModelFrame@@", -2);
|
||||
return NEW(CGTabardModelFrame, parent);
|
||||
}
|
||||
|
||||
void CGTabardModelFrame::CreateScriptMetaTable() {
|
||||
lua_State* L = FrameScript_GetContext();
|
||||
int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CGTabardModelFrame::RegisterScriptMethods);
|
||||
CGTabardModelFrame::s_metatable = ref;
|
||||
}
|
||||
|
||||
void CGTabardModelFrame::RegisterScriptMethods(lua_State* L) {
|
||||
CSimpleFrame::RegisterScriptMethods(L);
|
||||
FrameScript_Object::FillScriptMethodTable(L, CGTabardModelFrameMethods, NUM_CGTABARD_MODEL_FRAME_SCRIPT_METHODS);
|
||||
}
|
||||
|
||||
int32_t CGTabardModelFrame::GetScriptMetaTable() {
|
||||
return CGTabardModelFrame::s_metatable;
|
||||
}
|
||||
|
||||
CGTabardModelFrame::CGTabardModelFrame(CSimpleFrame* parent)
|
||||
: CSimpleFrame(parent) {
|
||||
}
|
||||
24
src/gameui/CGTabardModelFrame.hpp
Normal file
24
src/gameui/CGTabardModelFrame.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
#ifndef GAME_UI_CGTABARD_MODEL_FRAME_HPP
|
||||
#define GAME_UI_CGTABARD_MODEL_FRAME_HPP
|
||||
|
||||
#include "ui/CSimpleFrame.hpp"
|
||||
#include "ui/CSimpleTop.hpp"
|
||||
|
||||
class CGTabardModelFrame : public CSimpleFrame {
|
||||
public:
|
||||
// Static variables
|
||||
static int32_t s_metatable;
|
||||
|
||||
// Static functions
|
||||
static CSimpleFrame* Create(CSimpleFrame* parent);
|
||||
static void CreateScriptMetaTable();
|
||||
static void RegisterScriptMethods(lua_State* L);
|
||||
|
||||
// Virtual member functions
|
||||
virtual int32_t GetScriptMetaTable();
|
||||
|
||||
// Member functions
|
||||
CGTabardModelFrame(CSimpleFrame* parent);
|
||||
};
|
||||
|
||||
#endif // GAME_UI_CGTABARD_MODEL_FRAME_HPP
|
||||
57
src/gameui/CGTabardModelFrameScript.cpp
Normal file
57
src/gameui/CGTabardModelFrameScript.cpp
Normal file
@ -0,0 +1,57 @@
|
||||
#include "gameui/CGTabardModelFrameScript.hpp"
|
||||
#include "util/Lua.hpp"
|
||||
#include "util/Unimplemented.hpp"
|
||||
|
||||
static int32_t Script_InitializeTabardColors(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_Save(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_CycleVariation(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetUpperBackgroundFileName(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetLowerBackgroundFileName(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetUpperEmblemFileName(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetLowerEmblemFileName(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetUpperEmblemTexture(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_GetLowerEmblemTexture(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
static int32_t Script_CanSaveTabardNow(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
}
|
||||
|
||||
|
||||
FrameScript_Method CGTabardModelFrameMethods[NUM_CGTABARD_MODEL_FRAME_SCRIPT_METHODS] = {
|
||||
{ "InitializeTabardColors", &Script_InitializeTabardColors },
|
||||
{ "Save", &Script_Save },
|
||||
{ "CycleVariation", &Script_CycleVariation },
|
||||
{ "GetUpperBackgroundFileName", &Script_GetUpperBackgroundFileName },
|
||||
{ "GetLowerBackgroundFileName", &Script_GetLowerBackgroundFileName },
|
||||
{ "GetUpperEmblemFileName", &Script_GetUpperEmblemFileName },
|
||||
{ "GetLowerEmblemFileName", &Script_GetLowerEmblemFileName },
|
||||
{ "GetUpperEmblemTexture", &Script_GetUpperEmblemTexture },
|
||||
{ "GetLowerEmblemTexture", &Script_GetLowerEmblemTexture },
|
||||
{ "CanSaveTabardNow", &Script_CanSaveTabardNow }
|
||||
};
|
||||
10
src/gameui/CGTabardModelFrameScript.hpp
Normal file
10
src/gameui/CGTabardModelFrameScript.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef GAME_UI_CGTABARD_MODEL_FRAME_SCRIPT_HPP
|
||||
#define GAME_UI_CGTABARD_MODEL_FRAME_SCRIPT_HPP
|
||||
|
||||
#include "ui/FrameScript.hpp"
|
||||
|
||||
#define NUM_CGTABARD_MODEL_FRAME_SCRIPT_METHODS 10
|
||||
|
||||
extern FrameScript_Method CGTabardModelFrameMethods[NUM_CGTABARD_MODEL_FRAME_SCRIPT_METHODS];
|
||||
|
||||
#endif
|
||||
@ -1,6 +1,12 @@
|
||||
#include "gameui/GameScriptFunctions.hpp"
|
||||
#include "gameui/CGGameUI.hpp"
|
||||
#include "gameui/CGTooltip.hpp"
|
||||
#include "gameui/CGCooldown.hpp"
|
||||
#include "gameui/CGMinimapFrame.hpp"
|
||||
#include "gameui/CGCharacterModelBase.hpp"
|
||||
#include "gameui/CGDressUpModelFrame.hpp"
|
||||
#include "gameui/CGTabardModelFrame.hpp"
|
||||
#include "gameui/CGQuestPOIFrame.hpp"
|
||||
#include "ui/FrameXML.hpp"
|
||||
#include "ui/FrameScript.hpp"
|
||||
#include "util/Lua.hpp"
|
||||
@ -1609,8 +1615,12 @@ FrameScript_Method GameScript::s_ScriptFunctions_Game[NUM_SCRIPT_FUNCTIONS_GAME]
|
||||
void LoadScriptFunctions() {
|
||||
RegisterSimpleFrameScriptMethods();
|
||||
CGTooltip::CreateScriptMetaTable();
|
||||
|
||||
// TODO
|
||||
CGCooldown::CreateScriptMetaTable();
|
||||
CGMinimapFrame::CreateScriptMetaTable();
|
||||
CGCharacterModelBase::CreateScriptMetaTable();
|
||||
CGDressUpModelFrame::CreateScriptMetaTable();
|
||||
CGTabardModelFrame::CreateScriptMetaTable();
|
||||
CGQuestPOIFrame::CreateScriptMetaTable();
|
||||
|
||||
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_GAME; ++i) {
|
||||
FrameScript_RegisterFunction(
|
||||
|
||||
Loading…
Reference in New Issue
Block a user