From 92ba4b66aeb92f9aa5d59461f57612d2b524417e Mon Sep 17 00:00:00 2001 From: fallenoak Date: Fri, 17 Mar 2023 09:29:32 -0500 Subject: [PATCH] feat(gx): force render state update when setting d3d defaults --- src/gx/d3d/CGxDeviceD3d.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/gx/d3d/CGxDeviceD3d.cpp b/src/gx/d3d/CGxDeviceD3d.cpp index b2a71f5..cf9c788 100644 --- a/src/gx/d3d/CGxDeviceD3d.cpp +++ b/src/gx/d3d/CGxDeviceD3d.cpp @@ -1468,8 +1468,7 @@ void CGxDeviceD3d::IStateSetD3dDefaults() { this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP); } - // TODO - + this->IRsForceUpdate(); this->IRsSync(0); this->m_primVertexDirty = -1;