feat(glue): handle IsConnectedToServer script function

This commit is contained in:
fallenoak 2023-02-19 14:17:34 -06:00
parent 0e04a675b3
commit 93a0d7ee83
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GPG Key ID: 7628F8E61AEA070D
2 changed files with 11 additions and 1 deletions

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@ -11,11 +11,13 @@ target_include_directories(ui
target_link_libraries(ui
PRIVATE
client
event
glue
gx
math
model
net
util
PUBLIC
common

View File

@ -1,7 +1,9 @@
#include "ui/ScriptFunctions.hpp"
#include "client/Client.hpp"
#include "client/ClientServices.hpp"
#include "glue/CGlueMgr.hpp"
#include "gx/Coordinate.hpp"
#include "net/connection/ClientConnection.hpp"
#include "ui/CSimpleTop.hpp"
#include "ui/Types.hpp"
#include "util/CVar.hpp"
@ -210,7 +212,13 @@ int32_t Script_DisconnectFromServer(lua_State* L) {
}
int32_t Script_IsConnectedToServer(lua_State* L) {
WHOA_UNIMPLEMENTED();
if (ClientServices::Connection()->IsConnected()) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
int32_t Script_EnterWorld(lua_State* L) {