mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-04-16 10:04:42 +03:00
feat(model): properly handle IsDrawable and WaitForLoad calls
This commit is contained in:
parent
5e3d08bf32
commit
961c722825
@ -2,6 +2,7 @@
|
||||
#include "util/SFile.hpp"
|
||||
#include <common/Prop.hpp>
|
||||
#include <common/Time.hpp>
|
||||
#include <storm/Error.hpp>
|
||||
|
||||
uint32_t AsyncFileRead::s_threadSleep;
|
||||
uint32_t AsyncFileRead::s_handlerTimeout = 100;
|
||||
@ -25,6 +26,7 @@ TSList<CAsyncQueue, TSGetLink<CAsyncQueue>> AsyncFileRead::s_asyncQueueList;
|
||||
TSList<CAsyncThread, TSGetLink<CAsyncThread>> AsyncFileRead::s_asyncThreadList;
|
||||
STORM_EXPLICIT_LIST(CAsyncObject, link) AsyncFileRead::s_asyncFileReadPostList;
|
||||
STORM_EXPLICIT_LIST(CAsyncObject, link) AsyncFileRead::s_asyncFileReadFreeList;
|
||||
int32_t AsyncFileRead::s_waiting;
|
||||
|
||||
CAsyncQueue* AsyncFileReadCreateQueue() {
|
||||
CAsyncQueue* queue = AsyncFileRead::s_asyncQueueList.NewNode(0, 2, 0x8);
|
||||
@ -194,3 +196,51 @@ uint32_t AsyncFileReadThread(void* param) {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void AsyncFileReadWait(CAsyncObject* object) {
|
||||
STORM_ASSERT(object);
|
||||
|
||||
AsyncFileRead::s_waiting++;
|
||||
|
||||
AsyncFileRead::s_queueLock.Enter();
|
||||
|
||||
if (object->isProcessed) {
|
||||
AsyncFileRead::s_queueLock.Leave();
|
||||
return;
|
||||
}
|
||||
|
||||
AsyncFileRead::s_asyncWaitObject = object;
|
||||
|
||||
if (!object->isCurrent && !object->isRead) {
|
||||
object->link.Unlink();
|
||||
object->queue->readList.LinkToHead(object);
|
||||
}
|
||||
|
||||
AsyncFileRead::s_queueLock.Leave();
|
||||
|
||||
if (SFile::IsStreamingMode()) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
// TODO
|
||||
|
||||
if (AsyncFileRead::s_ingameStartCallback) {
|
||||
// TODO AsyncFileRead::s_ingameStartCallback();
|
||||
}
|
||||
|
||||
while (true) {
|
||||
if (AsyncFileRead::s_ingameProgressCallback) {
|
||||
// TODO AsyncFileRead::s_ingameProgressCallback(0.0, 0);
|
||||
}
|
||||
|
||||
AsyncFileReadPollHandler(nullptr, nullptr);
|
||||
|
||||
if (!AsyncFileRead::s_asyncWaitObject) {
|
||||
break;
|
||||
}
|
||||
|
||||
OsSleep(1);
|
||||
}
|
||||
|
||||
AsyncFileRead::s_waiting--;
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ class AsyncFileRead {
|
||||
static TSList<CAsyncThread, TSGetLink<CAsyncThread>> s_asyncThreadList;
|
||||
static STORM_EXPLICIT_LIST(CAsyncObject, link) s_asyncFileReadPostList;
|
||||
static STORM_EXPLICIT_LIST(CAsyncObject, link) s_asyncFileReadFreeList;
|
||||
static int32_t s_waiting;
|
||||
};
|
||||
|
||||
CAsyncQueue* AsyncFileReadCreateQueue();
|
||||
@ -43,4 +44,6 @@ int32_t AsyncFileReadPollHandler(const void* a1, void* a2);
|
||||
|
||||
uint32_t AsyncFileReadThread(void* thread);
|
||||
|
||||
void AsyncFileReadWait(CAsyncObject* object);
|
||||
|
||||
#endif
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "model/CM2Model.hpp"
|
||||
#include "async/AsyncFileRead.hpp"
|
||||
#include "math/Types.hpp"
|
||||
#include "model/CM2Scene.hpp"
|
||||
#include "model/CM2Shared.hpp"
|
||||
@ -1020,7 +1021,33 @@ int32_t CM2Model::IsBatchDoodadCompatible(M2Batch* batch) {
|
||||
}
|
||||
|
||||
int32_t CM2Model::IsDrawable(int32_t a2, int32_t a3) {
|
||||
// TODO
|
||||
if (!this->m_loaded && a2) {
|
||||
this->WaitForLoad(nullptr);
|
||||
}
|
||||
|
||||
if (!this->m_flag2) {
|
||||
if (!this->m_loaded) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < this->m_shared->m_data->textures.Count(); i++) {
|
||||
auto texture = this->m_textures[i];
|
||||
|
||||
if (!texture) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TextureGetGxTex(texture, a2, nullptr)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
this->m_flag2 = 1;
|
||||
}
|
||||
|
||||
if (!this->m_flag200 && a3) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -1501,5 +1528,15 @@ void CM2Model::UpdateLoaded() {
|
||||
}
|
||||
|
||||
void CM2Model::WaitForLoad(const char* a2) {
|
||||
// TODO
|
||||
if (this->m_shared->asyncObject) {
|
||||
AsyncFileReadWait(this->m_shared->asyncObject);
|
||||
}
|
||||
|
||||
if (this->m_shared->asyncObject) {
|
||||
AsyncFileReadWait(this->m_shared->asyncObject);
|
||||
}
|
||||
|
||||
if (this->m_flags & 0x20) {
|
||||
this->InitializeLoaded();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user