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chore(doc): improve README.md to be more relevant to Thunderbrew
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README.md
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README.md
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# Whoa
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# Thunderbrew
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[](https://github.com/whoahq/whoa/actions/workflows/push.yml)
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[](https://github.com/thunderbrewhq/thunderbrew/actions/workflows/push.yml)
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Welcome to Whoa, an unofficial open source implementation of the World of Warcraft 3.3.5a (build 12340) game client in C++11.
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Welcome to Thunderbrew, a fork of [Whoa](https://github.com/whoahq/whoa), an unofficial open source implementation of the World of Warcraft 3.3.5a (build 12340) game client in C++11.
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## Supported Platforms
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Currently, Windows 10+ and macOS 10.14+ are supported, including recent versions of macOS on M1 and M2 processors. Support for Linux is in progress.
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Currently, Windows 10+, macOS 10.14+ (including recent versions of macOS on M1 and M2 processors), and Ubuntu 22.04 are supported.
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## Building
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On Ubuntu, the following packages are required to build Thunderbrew:
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```bash
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sudo apt install -y libglx-dev libxext-dev libopengl-dev libglvnd-dev
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```
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To build, ensure you have installed a recent version of CMake and an appropriate C++ build environment, and run the following from the `whoa` directory:
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```
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## Running
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Whoa doesn't currently support reading from MPQ archives. Instead, it assumes you are launching the Whoa executable from the root of a fully extracted MPQ archive set for World of Warcraft 3.3.5a (build 12340). You can obtain a valid set of MPQ archives to extract by installing World of Warcraft 3.3.5a from legally purchased original install media. Whoa does not provide any copy of game data.
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The data directory must either be a fully extracted MPQ archive set for World of Warcraft 3.3.5a (build 12340), or a directory that contains a `Data` subdirectory with 3.3.5a MPQ archives.
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Thunderbrew will attempt change its working directory at startup to the directory that contains the Whoa binary. You can either move your `Whoa` binary to the same directory that contains `Data/` and `WTF/`, launching it from there, or you can supply a different directory with the `-datadir \path\to\game_dir` command line switch. Note that the `-datadir` parameter must be specified with backslashes (\\), even on MacOS and Linux.
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Assuming all goes well, you should be greeted by the login screen, complete with its flying dragon animation loop.
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