mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-27 22:36:05 +03:00
feat(ui): implement video player (#8)
This commit is contained in:
commit
971b781368
@ -53,7 +53,7 @@ void Blit_uint32_uint32(const C2iVector& size, const void* in, uint32_t inStride
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char* out_ = reinterpret_cast<char*>(out);
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for (int32_t i = 0; i < size.y; i++) {
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memcpy(out, in, 4 * size.x);
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memcpy(out_, in_, 4 * size.x);
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in_ += inStride;
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out_ += outStride;
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}
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@ -225,11 +225,13 @@ int32_t CGxDeviceD3d::ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
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d3dLib = LoadLibrary(TEXT("d3d9.dll"));
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typedef LPDIRECT3D9 (WINAPI *DIRECT3DCREATE9)(UINT SDKVersion);
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if (d3dLib) {
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auto d3dCreateProc = GetProcAddress(d3dLib, "Direct3DCreate9");
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auto d3dCreateProc = reinterpret_cast<DIRECT3DCREATE9>(GetProcAddress(d3dLib, "Direct3DCreate9"));
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if (d3dCreateProc) {
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d3d = reinterpret_cast<LPDIRECT3D9>(d3dCreateProc());
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d3d = d3dCreateProc(D3D_SDK_VERSION);
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if (d3d) {
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return 1;
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@ -258,7 +260,7 @@ void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
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}
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}
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LRESULT CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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LRESULT CALLBACK CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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auto device = reinterpret_cast<CGxDeviceD3d*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
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switch (uMsg) {
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@ -218,7 +218,7 @@ class CGxDeviceD3d : public CGxDevice {
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// Static functions
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static int32_t ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d);
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static void IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d);
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static LRESULT WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static LRESULT CALLBACK WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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// Member variables
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HWND m_hwnd = nullptr;
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@ -1,18 +1,266 @@
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#include "ui/CSimpleMovieFrame.hpp"
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#include "ui/CSimpleMovieFrameScript.hpp"
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#include "util/SFile.hpp"
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#include "gx/Coordinate.hpp"
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#include "gx/Buffer.hpp"
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#include "gx/RenderState.hpp"
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#include "gx/Texture.hpp"
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#include "gx/Transform.hpp"
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#include "gx/Draw.hpp"
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#include <common/Time.hpp>
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#include <tempest/Matrix.hpp>
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static uint32_t LoadDivxDecoder() {
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return 0;
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#define XVDEC_CALL
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#if defined(WHOA_SYSTEM_WIN)
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#include <windows.h>
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#if defined(WHOA_ARCH_32)
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#undef XVDEC_CALL
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#define XVDEC_CALL __cdecl
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#elif defined(__GNUC__) || defined(__clang__)
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#undef XVDEC_CALL
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#define XVDEC_CALL __attribute__((cdecl))
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#endif
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#define RTLD_LAZY 1
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static inline void* dlopen(const char* filename, int flag) {
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(void)flag;
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return LoadLibraryA(filename);
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}
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static void UnloadDivxDecoder(uint32_t decoder) {
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static inline void* dlsym(void* handle, const char* symbol) {
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return GetProcAddress(reinterpret_cast<HMODULE>(handle), symbol);
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}
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static inline int dlclose(void* handle) {
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return static_cast<int>(FreeLibrary(reinterpret_cast<HMODULE>(handle)));
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}
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#else // !defined(WHOA_SYSTEM_WIN)
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#include <dlfcn.h>
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#endif
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extern "C" {
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typedef struct {
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void* output;
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void* input;
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unsigned int input_size;
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int update;
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int zero0;
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int zero1;
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} decoder_data_t;
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typedef int (XVDEC_CALL * INITIALIZEDIVXDECODER)(unsigned int index, unsigned int width, unsigned int height);
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typedef int (XVDEC_CALL * SETOUTPUTFORMAT)(unsigned int index, unsigned int one, unsigned int width, unsigned int height);
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typedef int (XVDEC_CALL * DIVXDECODE)(unsigned int index, void* data, unsigned int zero);
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typedef int (XVDEC_CALL * UNINITIALIZEDIVXDECODER)(unsigned int index);
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}
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static void* s_decoderLibrary = nullptr;
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static INITIALIZEDIVXDECODER InitializeDivxDecoder = nullptr;
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static SETOUTPUTFORMAT SetOutputFormat = nullptr;
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static DIVXDECODE DivxDecode = nullptr;
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static UNINITIALIZEDIVXDECODER UnInitializeDivxDecoder = nullptr;
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static const char* s_decoderNames[] = {
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"DivxDecoder.dll",
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"XvidDecoder.dll",
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"libXvidDecoder.dylib",
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"XvidDecoder.dylib",
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"libXvidDecoder.so",
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"XvidDecoder.so",
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nullptr
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};
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static int32_t UnloadDivxDecoder() {
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if (!s_decoderLibrary) {
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return 0;
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}
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InitializeDivxDecoder = nullptr;
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SetOutputFormat = nullptr;
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DivxDecode = nullptr;
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UnInitializeDivxDecoder = nullptr;
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dlclose(s_decoderLibrary);
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s_decoderLibrary = nullptr;
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return 1;
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}
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static int32_t LoadDivxDecoder() {
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if (InitializeDivxDecoder && SetOutputFormat && DivxDecode && UnInitializeDivxDecoder) {
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return 1;
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}
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const char** decoderName = s_decoderNames;
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while (!s_decoderLibrary && *decoderName) {
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s_decoderLibrary = dlopen(*decoderName, RTLD_LAZY);
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++decoderName;
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}
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if (!s_decoderLibrary) {
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return 0;
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}
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InitializeDivxDecoder = reinterpret_cast<INITIALIZEDIVXDECODER>(dlsym(s_decoderLibrary, "InitializeDivxDecoder"));
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SetOutputFormat = reinterpret_cast<SETOUTPUTFORMAT>(dlsym(s_decoderLibrary, "SetOutputFormat"));
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DivxDecode = reinterpret_cast<DIVXDECODE>(dlsym(s_decoderLibrary, "DivxDecode"));
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UnInitializeDivxDecoder = reinterpret_cast<UNINITIALIZEDIVXDECODER>(dlsym(s_decoderLibrary, "UnInitializeDivxDecoder"));
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if (!InitializeDivxDecoder || !SetOutputFormat || !DivxDecode || !UnInitializeDivxDecoder) {
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UnloadDivxDecoder();
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return 0;
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}
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return 1;
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}
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static uint32_t s_decoderIndex = 0;
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static uint32_t s_strideData[144] = {
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512, 256, 0, 3200,
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256, 256, 2048, 3200,
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32, 256, 3072, 3200,
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512, 128, 819200, 3200,
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256, 128, 821248, 3200,
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32, 128, 822272, 3200,
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512, 512, 0, 4096,
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512, 512, 2048, 4096,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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512, 512, 0, 3200,
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256, 512, 2048, 3200,
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32, 512, 3072, 3200,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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512, 512, 0, 4096,
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512, 512, 2048, 4096,
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512, 64, 2097152, 4096,
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512, 64, 2099200, 4096,
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0, 0, 0, 0,
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0, 0, 0, 0,
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512, 256, 0, 3200,
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256, 256, 2048, 3200,
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32, 256, 3072, 3200,
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512, 128, 819200, 3200,
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256, 128, 821248, 3200,
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32, 128, 822272, 3200,
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512, 512, 0, 4096,
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512, 512, 2048, 4096,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0
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};
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static int32_t s_movieTextureUpdate[] = {
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0, 6, 512, 256, // Format: 0, Texture: 0
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0, 6, 256, 256, // Format: 0, Texture: 1
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0, 6, 32, 256, // Format: 0, Texture: 2
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0, 0, 512, 122, // Format: 0, Texture: 3
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0, 0, 256, 122, // Format: 0, Texture: 4
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0, 0, 32, 122, // Format: 0, Texture: 5
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0, 24, 512, 512, // Format: 1, Texture: 0
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0, 0, 512, 488, // Format: 1, Texture: 1
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0, 0, 0, 0, // Format: 1, Texture: 2
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0, 0, 0, 0, // Format: 1, Texture: 3
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0, 0, 0, 0, // Format: 1, Texture: 4
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0, 0, 0, 0, // Format: 1, Texture: 5
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0, 32, 512, 480, // Format: 2, Texture: 0
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0, 32, 256, 480, // Format: 2, Texture: 1
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0, 32, 32, 480, // Format: 2, Texture: 2
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0, 0, 0, 0, // Format: 2, Texture: 3
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0, 0, 0, 0, // Format: 2, Texture: 4
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0, 0, 0, 0, // Format: 2, Texture: 5
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0, 0, 512, 512, // Format: 3, Texture: 0
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0, 0, 512, 512, // Format: 3, Texture: 1
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0, 0, 512, 64, // Format: 3, Texture: 2
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0, 0, 512, 64, // Format: 3, Texture: 3
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0, 0, 0, 0, // Format: 3, Texture: 4
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0, 0, 0, 0, // Format: 3, Texture: 5
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0, 21, 512, 256, // Format: 4, Texture: 0
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0, 21, 256, 256, // Format: 4, Texture: 1
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0, 21, 32, 256, // Format: 4, Texture: 2
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0, 0, 512, 107, // Format: 4, Texture: 3
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0, 0, 256, 107, // Format: 4, Texture: 4
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0, 0, 32, 107, // Format: 4, Texture: 5
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0, 38, 512, 512, // Format: 5, Texture: 0
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0, 0, 512, 474, // Format: 5, Texture: 1
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0, 0, 0, 0, // Format: 5, Texture: 2
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0, 0, 0, 0, // Format: 5, Texture: 3
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0, 0, 0, 0, // Format: 5, Texture: 4
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0, 0, 0, 0 // Format: 5, Texture: 5
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};
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static float s_layout[144] = {
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0.0f, 0.63999999f, 0.11f, -0.33000001f,
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0.63999999f, 0.95999998f, 0.11f, -0.33000001f,
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0.95999998f, 1.0f, 0.11f, -0.33000001f,
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0.0f, 0.63999999f, 0.33000001f, 0.11f,
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0.63999999f, 0.95999998f, 0.33000001f, 0.11f,
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0.95999998f, 1.0f, 0.33000001f, 0.11f,
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0.0f, 0.5f, 0.333f, -0.333f,
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0.5f, 1.0f, 0.333f, -0.333f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.63999999f, 0.41999999f, -0.41999999f,
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0.63999999f, 0.95999998f, 0.41999999f, -0.41999999f,
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0.95999998f, 1.0f, 0.41999999f, -0.41999999f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.5f, 0.32659999f, -0.41999999f,
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0.5f, 1.0f, 0.32659999f, -0.41999999f,
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0.0f, 0.5f, 0.41999999f, 0.32659999f,
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0.5f, 1.0f, 0.41999999f, 0.32659999f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.63999999f, 0.11f, -0.33000001f,
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0.63999999f, 0.95999998f, 0.11f, -0.33000001f,
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0.95999998f, 1.0f, 0.11f, -0.33000001f,
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0.0f, 0.63999999f, 0.33000001f, 0.11f,
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0.63999999f, 0.95999998f, 0.33000001f, 0.11f,
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0.95999998f, 1.0f, 0.33000001f, 0.11f,
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0.0f, 0.5f, 0.333f, -0.333f,
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0.5f, 1.0f, 0.333f, -0.333f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f
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};
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static const uint32_t s_textureCountByFormat[6] = { 6, 2, 3, 4, 6, 2 };
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static const uint32_t s_imageDataOffsets[6] = {
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19200, 98304, 102400, 0, 67200, 155648
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};
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int32_t CSimpleMovieFrame::s_metatable;
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int32_t CSimpleMovieFrame::s_objectType;
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@ -43,6 +291,18 @@ void CSimpleMovieFrame::RenderMovie(void* param) {
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}
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}
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void CSimpleMovieFrame::TextureCallback(EGxTexCommand command, uint32_t width, uint32_t height, uint32_t, uint32_t, void* userData, uint32_t& texelStrideInBytes, const void*& texels) {
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if (command == GxTex_Latch) {
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auto data = reinterpret_cast<CSimpleMovieFrame::TextureData*>(userData);
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STORM_ASSERT(width == data->data[0]);
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STORM_ASSERT(height == data->data[1]);
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texels = &data->buffer[data->data[2]];
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texelStrideInBytes = data->data[3];
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}
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}
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FrameScript_Object::ScriptIx* CSimpleMovieFrame::GetScriptByName(const char* name, ScriptData& data) {
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auto parentScript = CSimpleFrame::GetScriptByName(name, data);
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@ -89,6 +349,10 @@ CSimpleMovieFrame::CSimpleMovieFrame(CSimpleFrame* parent)
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}
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int32_t CSimpleMovieFrame::StartMovie(const char* filename, int32_t volume) {
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if (!LoadDivxDecoder()) {
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return 0;
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}
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if (!this->ParseAVIFile(filename) || !this->OpenVideo()) {
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return 0;
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}
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@ -224,9 +488,9 @@ int32_t CSimpleMovieFrame::ParseAVIFile(const char* filename) {
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} else {
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offset += 8;
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if (!SStrCmpI(&data[offset], "vids", 4)) {
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float scale = *reinterpret_cast<uint32_t*>(&data[offset + 20]);
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float rate = *reinterpret_cast<uint32_t*>(&data[offset + 24]);
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this->m_frameRate = rate / scale;
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uint32_t scale = *reinterpret_cast<uint32_t*>(&data[offset + 20]);
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uint32_t rate = *reinterpret_cast<uint32_t*>(&data[offset + 24]);
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this->m_frameRate = static_cast<float>(rate) / static_cast<float>(scale);
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this->m_numFrames = *reinterpret_cast<uint32_t*>(&data[offset + 32]);
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v39 = v41;
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}
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@ -295,13 +559,16 @@ int32_t CSimpleMovieFrame::ParseAVIFile(const char* filename) {
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int32_t CSimpleMovieFrame::OpenVideo() {
|
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this->m_startTime = OsGetAsyncTimeMs();
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this->m_elapsedTime = 0;
|
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this->m_decoder = LoadDivxDecoder();
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this->m_decoder = ++s_decoderIndex;
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|
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this->m_currentFrame = 0;
|
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this->m_prevFrame = -1;
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this->m_lastKeyFrame = 0;
|
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this->m_frameAudioSync = 0;
|
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|
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if (!this->m_decoder) {
|
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if (InitializeDivxDecoder(this->m_decoder, this->m_videoWidth, this->m_videoHeight) ||
|
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SetOutputFormat(this->m_decoder, 1, this->m_videoWidth, this->m_videoHeight)) {
|
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this->CloseVideo();
|
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return 0;
|
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}
|
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|
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@ -322,7 +589,7 @@ int32_t CSimpleMovieFrame::OpenVideo() {
|
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this->m_textureFormat = 0;
|
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}
|
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} else {
|
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CloseVideo();
|
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this->CloseVideo();
|
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return 0;
|
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}
|
||||
|
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@ -336,16 +603,24 @@ int32_t CSimpleMovieFrame::OpenVideo() {
|
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return 0;
|
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}
|
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|
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const uint32_t textureCountByFormat[6] = { 6, 2, 3, 4, 6, 2 };
|
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|
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int32_t hasTextures = 1;
|
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for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
|
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// TODO: GxTexCreate()
|
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hasTextures = 0;
|
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for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
|
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uint32_t stride = (6 * this->m_textureFormat + i) * 4;
|
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this->m_textureData[i].data = &s_strideData[stride];
|
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this->m_textureData[i].buffer = this->m_imageData;
|
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|
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hasTextures &= GxTexCreate(
|
||||
s_strideData[stride],
|
||||
s_strideData[stride + 1],
|
||||
GxTex_Argb8888,
|
||||
CGxTexFlags(),
|
||||
&this->m_textureData[i],
|
||||
CSimpleMovieFrame::TextureCallback,
|
||||
this->m_textures[i]);
|
||||
}
|
||||
|
||||
if (hasTextures) {
|
||||
for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
|
||||
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
|
||||
GxTexUpdate(this->m_textures[i], 0, 0, 0, 0, 1);
|
||||
}
|
||||
}
|
||||
@ -355,7 +630,8 @@ int32_t CSimpleMovieFrame::OpenVideo() {
|
||||
|
||||
void CSimpleMovieFrame::CloseVideo() {
|
||||
if (this->m_decoder) {
|
||||
UnloadDivxDecoder(this->m_decoder);
|
||||
UnInitializeDivxDecoder(this->m_decoder);
|
||||
--s_decoderIndex;
|
||||
this->m_decoder = 0;
|
||||
}
|
||||
|
||||
@ -426,11 +702,120 @@ int32_t CSimpleMovieFrame::UpdateTiming() {
|
||||
this->m_prevFrame = this->m_currentFrame;
|
||||
|
||||
// TODO: Subtitle stuff
|
||||
return 1;
|
||||
}
|
||||
|
||||
int32_t CSimpleMovieFrame::DecodeFrame(bool unk) {
|
||||
return 0;
|
||||
int32_t CSimpleMovieFrame::DecodeFrame(bool update) {
|
||||
decoder_data_t frame;
|
||||
|
||||
frame.output = this->m_imageData + s_imageDataOffsets[this->m_textureFormat];
|
||||
frame.input = this->m_currentFrameData + 4;
|
||||
frame.input_size = *reinterpret_cast<uint32_t*>(this->m_currentFrameData);
|
||||
frame.update = update ? 1 : 0;
|
||||
frame.zero0 = 0;
|
||||
frame.zero1 = 0;
|
||||
|
||||
this->m_currentFrameData += frame.input_size + 4;
|
||||
|
||||
if (DivxDecode(this->m_decoder, &frame, 0)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!update) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
|
||||
uint32_t v9 = 4 * (i + 6 * this->m_textureFormat);
|
||||
// WARNING(workaround): Uncomment the code below when GxTexUpdate will be working properly
|
||||
/*
|
||||
GxTexUpdate(
|
||||
this->m_textures[i],
|
||||
s_movieTextureUpdate[v9 + 0],
|
||||
s_movieTextureUpdate[v9 + 1],
|
||||
s_movieTextureUpdate[v9 + 2],
|
||||
s_movieTextureUpdate[v9 + 3],
|
||||
1);
|
||||
*/
|
||||
GxTexUpdate(this->m_textures[i], 0, 0, 0, 0, 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CSimpleMovieFrame::Render() {
|
||||
float minX;
|
||||
float maxX;
|
||||
float minY;
|
||||
float maxY;
|
||||
float minZ;
|
||||
float maxZ;
|
||||
GxXformViewport(minX, maxX, minY, maxY, minZ, maxZ);
|
||||
|
||||
GxXformSetViewport(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
|
||||
CImVector clearColor = { 0x00, 0x00, 0x00, 0xFF };
|
||||
GxSceneClear(3, clearColor);
|
||||
C44Matrix matrix;
|
||||
GxuXformCreateOrtho(0.0, 1.0, -0.5, 0.5, 0.0, 500.0, matrix);
|
||||
GxXformSetView(C44Matrix());
|
||||
GxXformSetProjection(matrix);
|
||||
|
||||
static uint32_t s_movieRenderFlag = 0;
|
||||
static C3Vector s_movieFrameNormalVec;
|
||||
static C2Vector s_movieFrameTexVec[4];
|
||||
|
||||
if ((s_movieRenderFlag & 1) == 0) {
|
||||
s_movieFrameNormalVec.x = 0.0;
|
||||
s_movieFrameNormalVec.y = 0.0;
|
||||
s_movieFrameNormalVec.z = 1.0;
|
||||
|
||||
s_movieRenderFlag |= 1;
|
||||
}
|
||||
|
||||
if ((s_movieRenderFlag & 2) == 0) {
|
||||
s_movieFrameTexVec[0].x = 0.0f;
|
||||
s_movieFrameTexVec[0].y = 0.0f;
|
||||
|
||||
s_movieFrameTexVec[1].x = 1.0f;
|
||||
s_movieFrameTexVec[1].y = 0.0f;
|
||||
|
||||
s_movieFrameTexVec[2].x = 0.0f;
|
||||
s_movieFrameTexVec[2].y = 1.0f;
|
||||
|
||||
s_movieFrameTexVec[3].x = 1.0f;
|
||||
s_movieFrameTexVec[3].y = 1.0f;
|
||||
|
||||
s_movieRenderFlag |= 2;
|
||||
}
|
||||
|
||||
GxRsPush();
|
||||
GxRsSet(GxRs_Lighting, 0);
|
||||
GxRsSet(GxRs_Fog, 0);
|
||||
GxRsSet(GxRs_BlendingMode, 0);
|
||||
GxRsSetAlphaRef();
|
||||
|
||||
float aspectCompensation = CoordinateGetAspectCompensation();
|
||||
|
||||
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
|
||||
float* rect = &s_layout[24 * this->m_textureFormat + 4 * i];
|
||||
|
||||
float v16 = rect[3] * aspectCompensation;
|
||||
float v17 = rect[2] * aspectCompensation;
|
||||
|
||||
C3Vector position[] = {
|
||||
{ rect[0], v16, 0.0f },
|
||||
{ rect[1], v16, 0.0f },
|
||||
{ rect[0], v17, 0.0f },
|
||||
{ rect[1], v17, 0.0f }
|
||||
};
|
||||
|
||||
GxPrimLockVertexPtrs(4, position, sizeof(C3Vector), &s_movieFrameNormalVec, 0, nullptr, 0, nullptr, 0, s_movieFrameTexVec, sizeof(C2Vector), nullptr, 0);
|
||||
GxRsSet(GxRs_Texture0, this->m_textures[i]);
|
||||
uint16_t indices[] = { 0, 1, 2, 3 };
|
||||
GxDrawLockedElements(GxPrim_TriangleStrip, 4, indices);
|
||||
GxPrimUnlockVertexPtrs();
|
||||
}
|
||||
|
||||
GxRsPop();
|
||||
GxXformSetViewport(minX, maxX, minY, maxY, minZ, maxZ);
|
||||
}
|
||||
|
||||
@ -2,6 +2,8 @@
|
||||
#define UI_C_SIMPLE_MOVIE_FRAME_HPP
|
||||
|
||||
#include "ui/CSimpleFrame.hpp"
|
||||
#include "gx/Types.hpp"
|
||||
#include "gx/Texture.hpp"
|
||||
#include <tempest/Vector.hpp>
|
||||
|
||||
class CRect;
|
||||
@ -12,8 +14,8 @@ class CGxTexParms;
|
||||
class CSimpleMovieFrame : public CSimpleFrame {
|
||||
public:
|
||||
struct TextureData {
|
||||
CGxTexParms* params;
|
||||
char* data;
|
||||
uint32_t* data;
|
||||
char* buffer;
|
||||
};
|
||||
|
||||
|
||||
@ -26,6 +28,7 @@ class CSimpleMovieFrame : public CSimpleFrame {
|
||||
static int32_t GetObjectType();
|
||||
static void RegisterScriptMethods(lua_State* L);
|
||||
static void RenderMovie(void* param);
|
||||
static void TextureCallback(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, const void*&);
|
||||
|
||||
// Member variables
|
||||
void* m_audioChannel = nullptr;
|
||||
@ -72,7 +75,7 @@ class CSimpleMovieFrame : public CSimpleFrame {
|
||||
int32_t OpenVideo();
|
||||
void CloseVideo();
|
||||
int32_t UpdateTiming();
|
||||
int32_t DecodeFrame(bool unk);
|
||||
int32_t DecodeFrame(bool update);
|
||||
void Render();
|
||||
};
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user