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https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-26 13:56:05 +03:00
fix(daynight): fix compilation issues
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add79bdc94
commit
a886fe7d63
@ -2165,7 +2165,7 @@ void CGxDeviceD3d::SceneClear(uint32_t mask, CImVector color) {
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this->IXformSetViewport();
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}
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D3DCOLOR d3dColor = color.b | (color.g | (color.r << 8) << 8);
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D3DCOLOR d3dColor = D3DCOLOR_RGBA(color.r, color.g, color.b, color.a);
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this->m_d3dDevice->Clear(0, nullptr, flags, d3dColor, 1.0f, 0);
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}
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@ -23,13 +23,15 @@ void DNSky::Render() {
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GxRsSet(GxRs_DepthWrite, 0);
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GxRsSet(GxRs_BlendingMode, GxBlend_Add);
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GxRsSetAlphaRef();
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GxPrimVertexPtr(
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this->m_nVerts, this->m_geoVerts.Ptr(), 12,
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GxPrimLockVertexPtrs(
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this->m_nVerts, this->m_geoVerts.Ptr(), sizeof(C3Vector),
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nullptr, 0,
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this->m_clrVerts.Ptr(), sizeof(CImVector),
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nullptr, 0,
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this->m_clrVerts.Ptr(), 4,
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nullptr, 0,
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nullptr, 0);
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GxDrawLockedElements(GxPrim_TriangleStrip, this->m_nIndices, this->m_indices.Ptr());
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GxPrimUnlockVertexPtrs();
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GxXformPop(GxXform_World);
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GxRsPop();
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}
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@ -74,10 +76,10 @@ void DNSky::GenSphere(float sphRadius) {
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for (int32_t j = 0; j < geoSize; ++j) {
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auto& vertex = this->m_geoVerts[lastGeoIndex++];
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float v19 = static_cast<float>(j) * 0.041666668f * 6.2831855f;
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vertex.x = CMath::sinf(v19) * v16 * sphRadius;
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vertex.y = v16 * CMath::cosf(v19) * sphRadius0;
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vertex.z = sphRadius * v12 - CMath::cosf(0.7853981852531433f);
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float v19 = static_cast<float>(j) * 0.041666668f * CMath::TWO_PI;
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vertex.x = CMath::sin(v19) * v16 * sphRadius;
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vertex.y = v16 * CMath::cos(v19) * sphRadius;
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vertex.z = sphRadius * v12 - CMath::cos(0.7853981852531433f);
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if (CMath::fequal(phi, 0.0f) || CMath::fequal(phi, CMath::PI)) {
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break;
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@ -98,4 +100,11 @@ void DNSky::GenSphere(float sphRadius) {
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this->m_nIndices = lastIndex; // Should be always equal to 300
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}
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void DNSky::SetColors() {
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// TODO
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for (uint32_t i = 0; i < this->m_clrVerts.Count(); ++i) {
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this->m_clrVerts[i] = { 0xFF, 0, 0xFF, 0xFF };
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}
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}
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} // namespace DayNight
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@ -15,6 +15,7 @@ class DNSky {
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void Render();
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void GenSphere(float sphRadius);
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void SetColors();
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static float m_stripSizes[SKY_NUMBANDS];
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static float m_fadeAngle[SKY_NUMBANDS];
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@ -61,10 +61,20 @@ void LoadMap(int32_t zoneID) {
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g_stars.Initialize();
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}
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void SetColors() {
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// TODO
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g_sky.SetColors();
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}
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void UpdateLighting() {
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// TODO
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SetColors();
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}
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void Update() {
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// TODO
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UpdateLighting();
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g_stars.Update();
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g_sky.Render();
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}
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void RenderSky() {
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@ -82,10 +92,11 @@ void RenderSky() {
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GxXformSetViewport(minX, maxX, minY, maxY, 0.99902344f, 1.0f);
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GxRsSet(GxRs_ScissorTest, 1);
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CImVector color { 0xFF000000 };
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GxSceneClear(3, color);
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CImVector clearColor = { 124, 125, 61, 0xFF };
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GxSceneClear(3, clearColor);
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g_stars.Render();
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//g_stars.Render();
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g_sky.Render();
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}
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DNInfo* GetInfo() {
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