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fix(gx): add missing break
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@ -611,6 +611,7 @@ void CGxDeviceD3d::DsSet(EDeviceState state, uint32_t val) {
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case Ds_ZFunc: {
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this->m_d3dDevice->SetRenderState(D3DRS_ZFUNC, val);
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break;
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}
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}
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