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fix(gx): add missing include <cstring>
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@@ -4,6 +4,7 @@
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#include "gx/glsdl/GL.hpp"
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#include <bc/Debug.hpp>
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#include <bc/Memory.hpp>
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#include <cstring>
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bool GLBuffer::m_UsingVBO = 1;
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@@ -5,6 +5,7 @@
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#include "gx/glsdl/GLVertexShader.hpp"
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#include "gx/glsdl/GL.hpp"
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#include <bc/Debug.hpp>
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#include <cstring>
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// TODO
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// - threaded compiler support
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