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fix(gx): do glFlush() before swapping buffers
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@ -1604,6 +1604,8 @@ void GLSDLDevice::DrawRect() {
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this->m_States.binding.framebuffer = 0;
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}
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glFlush();
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this->m_Window->Swap();
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if (!this->m_UseWindowSystemBuffer || this->m_FlippedSystemBuffer) {
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