fix(gx): do glFlush() before swapping buffers

This commit is contained in:
superp00t 2023-11-26 15:11:22 -05:00
parent 83f0e9ac2e
commit bf0fa09160

View File

@ -1604,6 +1604,8 @@ void GLSDLDevice::DrawRect() {
this->m_States.binding.framebuffer = 0;
}
glFlush();
this->m_Window->Swap();
if (!this->m_UseWindowSystemBuffer || this->m_FlippedSystemBuffer) {