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https://github.com/thunderbrewhq/thunderbrew
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feat(gx): set default d3d states after creating d3d device
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@ -840,6 +840,10 @@ int32_t CGxDeviceD3d::ICreateD3dDevice(const CGxFormat& format) {
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this->ISetCaps(format);
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// TODO logs
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this->IStateSetD3dDefaults();
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// TODO
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return 1;
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@ -1453,6 +1457,40 @@ void CGxDeviceD3d::IShaderCreateVertex(CGxShader* shader) {
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}
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}
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void CGxDeviceD3d::IStateSetD3dDefaults() {
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this->m_d3dDevice->SetRenderState(D3DRS_ZENABLE, 1);
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this->m_d3dDevice->SetRenderState(D3DRS_LOCALVIEWER, 1);
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this->m_d3dDevice->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
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this->m_d3dDevice->SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
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this->m_d3dDevice->SetRenderState(D3DRS_FOGDENSITY, 0);
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for (uint32_t tmu = 0; tmu < 16; tmu++) {
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this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
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}
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// TODO
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this->IRsSync(0);
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this->m_primVertexDirty = -1;
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this->m_primIndexDirty = 0;
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this->m_d3dDevice->SetIndices(nullptr);
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this->m_d3dCurrentVertexDecl = nullptr;
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this->m_d3dCurrentIndexBuf = nullptr;
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for (uint32_t i = 0; i < 8; i++) {
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this->m_d3dVertexStreamBuf[i] = nullptr;
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this->m_d3dVertexStreamOfs[i] = -1;
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this->m_d3dVertexStreamStride[i] = -1;
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}
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// TODO
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this->ISceneBegin();
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}
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void CGxDeviceD3d::IStateSync() {
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// TODO
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@ -284,6 +284,7 @@ class CGxDeviceD3d : public CGxDevice {
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void IShaderConstantsFlush();
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void IShaderCreatePixel(CGxShader* shader);
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void IShaderCreateVertex(CGxShader* shader);
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void IStateSetD3dDefaults();
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void IStateSync();
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void IStateSyncEnables();
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void IStateSyncIndexPtr();
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