feat(gx): add constructors of CGxFormat

This commit is contained in:
VDm 2025-03-12 22:03:05 +04:00
parent 236f0372e4
commit ccc1fd1d69
2 changed files with 61 additions and 0 deletions

View File

@ -1,3 +1,50 @@
#include "gx/CGxFormat.hpp"
const char* CGxFormat::formatToColorBitsString[Formats_Last] = { "16", "24", "24", "30", "16", "24", "24", "32" };
CGxFormat::CGxFormat() {
this->size.x = 0;
this->size.y = 0;
this->pos.x = 0;
this->pos.y = 0;
this->sampleQuality = 0.0;
this->maximize = 0;
this->stereoEnabled = false;
this->sampleCount = 1;
this->aspect = 1;
this->unk1 = -1;
this->unk2 = -1;
this->unk3 = -1;
this->unk4 = -1;
this->unk5 = -1;
this->unk6 = -1;
}
CGxFormat::CGxFormat(bool p_window, const C2iVector& p_size, Format p_colorFormat, Format p_depthFormat, uint32_t p_refreshRate, uint32_t p_vsync, bool p_hwTnl, bool p_fixLag, bool p_hwCursor, bool p_aspect, bool p_maximize) {
this->size.x = 0;
this->size.y = 0;
this->pos.x = 0;
this->pos.y = 0;
this->hwTnL = p_hwTnl;
this->hwCursor = p_hwCursor;
this->fixLag = p_fixLag;
this->window = p_window;
this->depthFormat = p_depthFormat;
this->size.x = p_size.x;
this->size.y = p_size.y;
this->sampleQuality = 0.0;
this->colorFormat = p_colorFormat;
this->refreshRate = p_refreshRate;
this->vsync = p_vsync;
this->aspect = p_aspect;
this->stereoEnabled = 0;
this->maximize = p_maximize;
this->backbuffers = 1;
this->sampleCount = 1;
this->unk1 = -1;
this->unk2 = -1;
this->unk3 = -1;
this->unk4 = -1;
this->unk5 = -1;
this->unk6 = -1;
}

View File

@ -19,20 +19,34 @@ class CGxFormat {
Formats_Last = 8
};
CGxFormat();
CGxFormat(bool p_window, const C2iVector& p_size, Format p_colorFormat, Format p_depthFormat, uint32_t p_refreshRate, uint32_t p_vsync, bool p_hwTnl, bool p_fixLag, bool p_hwCursor, bool p_aspect, bool p_maximize);
static const char* formatToColorBitsString[Formats_Last];
// Member variables
uint32_t apiSpecificModeID;
bool hwTnL;
bool hwCursor;
bool fixLag;
int8_t window;
int8_t aspect;
int32_t maximize;
Format depthFormat;
C2iVector size;
uint32_t backbuffers;
uint32_t sampleCount;
float sampleQuality;
Format colorFormat;
uint32_t refreshRate;
uint32_t vsync;
bool stereoEnabled;
uint32_t unk1;
uint32_t unk2;
uint32_t unk3;
uint32_t unk4;
uint32_t unk5;
uint32_t unk6;
C2iVector pos;
};